本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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$ o& f" E8 q7 f" V3 Y. _懒得翻译了,自己看下吧$ b" D* R2 s Y
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Victory Points
9 q0 p! F2 p- @ }2 ^: e- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.% t) c' z, W! u! V' ?% L2 A1 b* m7 g
- Points are awarded in following ways:5 L% k5 t* ]3 W
- Aircraft Destroyed: 1 VP per 1 plane.7 ^6 b8 M' r' H8 o, V' q& g
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
* L' ~2 e7 x8 J& g2 U' n - Soviet: 1 VP for every 6 items destroyed.
( s( A7 n: Z" \1 l X - All Other Allied: 1 VP for every 3 items destroyed.8 C6 g9 K2 T# t9 O4 C& z; O
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.( F5 U" h. U3 n0 o
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.8 V4 G8 t) p+ v4 ?/ {" C* V5 `
- CV, CVL = durability + 3 * A/C capacity.. \; p& m. R( k( `' J2 E0 A, B/ @! ~
- CVE = durability + 2 * A/C capacity.
4 i3 t8 q% [( q- W1 ^ - CS = durability + A/C capacity.
4 C9 x; Z1 O& x - BB, BC = durability * 1.33.+ N2 t2 `( ~" x$ [8 i
- LST, LCI, PG, ML = durability / 2.6 j) Q* Y4 Q8 a) g" F/ R: V
- AP, AK, TK, AO, LSD = durability / 2.
9 b5 k# Y4 c b6 H - SS = durability / 3.
6 D2 n! C% W* J5 y9 z4 S6 h$ {+ @3 J - Scuttled ships = standard VP - 10%.
0 t, j- K6 v5 E3 z- g& c" ` - Barges = 0 VP.( f( R' Q: K* \- P' `4 g
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.3 m" B5 q, G ?' l
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
* r; D/ X4 u8 x: n - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
Q8 q p9 K! I8 @/ E# ^ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.9 M W$ J6 W, @9 M" M4 G) e/ z- g
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
& c( a! x, g* x* k. d - Final VP value for holding a Base is calculated by following formula:
& u. q( l8 r9 h# O" v( Q Final VP = Basic VP * [ Port size + (Airfield size * 2) ]4 A6 [6 ^1 T8 f6 j9 V' y
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
: D; y e5 N3 X0 L) Q3 i: r$ \( U1 H value is in parenthesis).
8 W& C- o: X( \# ~ } - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.# o a( L% w% D; t
- If Supplies are lower than required, rewarded Final VPs are also lower.
& H: K+ s. G; q& i* S: Y5 { - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
: L$ g. A9 X# V- X! o* K - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
3 y2 a. J; K$ D7 c - 2 VPs awarded per damaged point.
0 Z# {3 d. d; ^" [# D0 U - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
. I0 c$ T* z U8 K( K1 W: I5 @ - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
7 V# j% K% O' T4 E8 L4 o4 ] attack (including firestorms / A-bombs).* ^3 n* I2 p. P3 g6 y9 H( i
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
$ h4 [8 [5 ~; J8 P; ~% e again, player keeps earning VPs as long as Industry hex keeps repairing itself.
5 a$ a8 P- I! m" i- p( K - For Allies, Industry VPs are scored only for bombing mainland Japan.: h4 z- n: v! y8 W. K( u8 R
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |