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. m! i- ^( E1 }* Chttp://www.matrixgames.com/forums/tm.asp?m=31850623 A% i0 I( m" }0 `* G
$ F; t# |4 _7 z# L( K. o已经共享到岛群QQ和本论坛置顶资源帖
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/ O1 U4 y# n, ^/ S大量更新,详见列表:
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Change History:+ `( n3 i9 v9 J7 {8 Y2 K. l, _
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)' y; x4 v2 x9 y
1. Seventh Update – This release is a comprehensive release updating all previous8 i* W/ O. H- H* a0 [) S
versions to v1.01.17 beta
# E9 n; z' B+ s2. Code Changes( S8 V# I' E* {5 c+ \! ?
Fixed6 p! |+ h; L* B
1. Display of AF/Port icon between player saves based on player's intel, g0 ^5 `' X7 j+ S. [
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when# t4 C! r& K, L3 |2 G/ i
weapon list updated
# [. v9 L5 L$ m5 g8 A) Y& n3. Reported cargo/troop safety values incorrect when no cargo/troop space, C9 Q8 @3 e9 l
4. Allow smaller 'reserve' space for small groups on ships
- i8 s4 h }' `# u* T9 W3 `2 j0 r/ t5. Preserve some more data when swapping fragment and parent to prevent lost of parent- O3 x; `. q* j
6. Correct attacking plane count before final post-air combat
: A2 g) p# \$ r2 Z/ o" \7. Pilot promotion may have occured in error sometimes
0 J2 ]( z* @; p8 `0 h* _- d8. Raid detect message sometimes dropped of the combat report
+ y7 ]9 c7 J' I$ q# I9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
* k- n2 L, J( n+ G; agenerally
1 S% L/ J! V( g# |/ U- q10. Some pilot-leader connections were being corrupted/ B0 }- [" c- n& z1 I2 Z
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
8 x5 i- F/ S+ r9 }% r7 y% t [- H5 ?other move issues due to the incorrect indicator. |" d( r( C2 `4 Y: u' A4 Q. \9 h& {
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
+ S) ~$ K$ L8 v1 Y- sdamage- b. t/ D9 v9 s: k( }
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool q; W5 D1 M5 |% X0 F
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the: v& |2 {1 Z9 U' H
date sort; U0 }4 F. F5 S% b3 B, e
15. ASW groups not allowed to attack sometimes" O# P' O+ b- A7 j+ t7 R
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing2 b7 T o: O, }- {# N
HQ/LCU to jump to reinforcement queue
- |& e9 h) K$ y$ c7 t. v2 {" O17. Bug in bomber intercept if too many rounds of fighter v fighter combat) s: c1 c9 V W; C
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
. B* u* S0 N9 e0 u. C' ?6 Oat start of AE but crept back in sometime during updates
$ a% ?# z- E8 ^0 `19. Removed the fragment/parent swap during a TF unload as it could often orphan the: O1 Y, ~ M9 O
fragment.8 E) z" s9 u" r' K
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade
: m+ s% l. u$ Z, h. |21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not' l/ f" Z. q8 L# j; I r+ `
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full
# `/ V+ ]) A: N2 b |" ?set% S& B' T! ~! Q h
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
2 ?/ S3 [6 U" F5 j23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
& ~6 s, M) ]: B& ^' ?, W24. Bug caused F/FB to sometimes bomb at low altitude. y' F# _3 ~& R U1 R/ r
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
, I2 K. H: k5 n: R/ I& moccurring properly.9 K2 l4 X: g% N" s9 I: n0 |4 \ k
26. Bug in Industry 'failed' indication not showing properly sometimes
% F* o7 r2 i" v" o$ A& _27. Location check at scenario load to include small map sceanrios$ b% l" N+ P0 n: k2 ~- K
28. Bug in air supply to fragments in a non-friendly base hex
. I- x, E# m, D$ P1 m29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
9 R9 n: M& s! B* L5 v3 Kbeing set to homebase before execution of the mission – ie was returning to base3 A' Y# J+ b. z& ]; q1 ~; y/ u! Y
immediately! ^7 Q2 x/ N7 X* p: w
30. Error in Strategic map display$ h, J, p# z& A3 S
31. Additional and stockpile options were not turned off when base was captured
6 @2 q6 `- M5 e32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
$ ]1 @7 d9 d/ X5 a7 cmouse over8 w v1 q# B1 A- M3 Q6 i6 f1 N
33. Army experience being gained when not 100% prepared as per manual; changed to allow; A# c9 Q$ y6 z+ l4 c
chance to gain experience if >75% prepare and < 50% national exp level; E4 g& ]; ` z5 S' F: S
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to% G. u7 U! M6 i. }1 K
alleviate the incorrect experience gaining happening while in reinforcement queue
0 U) p# ]6 x. ] ? ~6 K# G35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
5 A: \1 n! C0 u' |* ]/ W! M; pcaused unit to jump “off-rail” and move overland* a# N) @" H* g" s7 `8 D& G
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
: }& q$ I' `, u4 d: K& F37. Excessive accident messages on unload from TF reported
+ q* u( v9 p; G% U38. Reworked editor sub-unit merging as some devices could drop off the unit list when
8 @% B$ Y5 P* n$ [( l1 S6 ~merged causing smaller size unit than expected
7 R! U" g4 ]0 g' a7 Z2 n7 T39. Corrected possible TOE error in scenario data load for inactive units
* }# k0 r6 Z5 f/ I, @/ v' x40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
5 w8 `, W4 t% G0 t7 Showever be allowed to do this.8 ^8 c& j& Z) ^) a
41. Possible CTD if sinking ship's load was a group/ Y2 e3 F! e/ u* R
42. Limit the number of devices built from resources per unit during LCU replacements; this) Q* b* P' O2 B% I4 ]* L
was causing an over production for that turn
- Z- `, T$ E, N8 U+ B+ a! A6 p43. Retain day/night setting when creating group fragments
* f* h8 Z. x/ q# J/ W$ f- A' T44. Adjusted supply and fuel values in base list not to overrun the space& @- D! i$ @$ f v+ ]/ ^
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but% {% w& C4 _2 i" Q- V- X
added YMS to Sweep TF in line with manual and code
% |# [% b7 h/ A. A9 ]( A4 o46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the3 L$ w2 T4 A- m! S: Q, A1 e
rule relates to the abundance of manpower and is not covered by replacement pool. Normal: r7 A, c0 O9 g) |6 _( N
rebuilding of destroyed units is not affected by this.
) o* M) R8 E2 x5 Y47. Carrier capable and trained text not showing together on Group screen2 D/ i5 D7 p, A$ y
48. Handle any blank re-name changes by ignoring them
4 H( C" |( I) Z3 {# S49. Possible CTD when air fragments combine! M# p$ {8 a& ?$ D3 l. M1 [; M
50. Unloading TF can freeze a LCU onto a ship under some conditions; e( o! T& ?9 t: z1 R7 ]
51. AI not behaving if main HQs missing (affects small map mainly)& \ X3 P2 x: g, T* W& Z( Z+ o
52. AI using AGC for normal land units – removed from TF if not needed
7 V' i" i, o9 }- n/ |53. Soviet activation message not in Ops report# Z6 }( u5 N1 e: _7 K
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
# {3 ~+ ?# S' X2 R6 n55. Clear Soviet air balance if not activated. Possible incorrect base switching
& X1 V) S' J6 ?% {7 m( E56. Sub attack against docked TF not happening for port size <3
8 i9 v9 q/ G% o. G57. Unit type changing unexpectantly
& P* I2 ^: |7 b9 a; Z$ H58. Torpedo replacement on plane sometimes is missed
' V _, v! ]6 | @59. Double handling of overstacked supply requirements# M# r9 U! X3 ]" [5 `& E
60. Fixed alternate weapons for port attacks
3 V0 ]& K8 w3 t$ N3 U [$ H% Y61. Corrected weapon system damage to show after combat on ships in port rather than wait till8 }" r4 T( w3 k6 s! S9 | M% c
sometimer in the ship repair cycle.
* a, f" P F1 {8 d+ b. ~62. Ship tonnage over 32K could cause repairs to fail
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1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
?3 Z/ x& ]* k' v; Wport
+ v5 l$ k7 Y5 n" c2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.; \! ~+ V# c H, F' t
Tenders not counted
$ n1 U# D# f7 T" O& ?3 t! ^3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
- M3 W, f, V9 C4 E4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
% s5 ^* O# B5 U6 |# ?! y4 Sto remove damaged ships from TF
2 J' `4 {2 U+ A5. New filter for “non-building” devices in Industry pool screen
! f& R* H1 O* M) ]6. New filter for “non-building” aircraft in Air Replacement pool screen
; ]* [+ x) h( T1 p# ?0 V6 s4 e5 r7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy! D9 J) F, _8 p
mines (^) detected
! p, {! r9 U# Y$ B8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the( }( }. R* N/ c% g" S, f
‘button6..’ image files, then these will be shown. If not, by default there are shown as) \9 n+ ~+ b, f, @7 r2 G: D
standard parachute unit icons( W2 C( A2 ~6 I! W
9. Air/port damage and building is shown in base mouse over0 N* @5 n* W: |. P1 |! G( [
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on7 c7 |' _9 q! l+ J+ d9 ?. \) w
11. TF can be routed to stay within coastal hexes as much as possible
. P7 g2 R& w+ V5 D ^# k( A12. On Top Pilot screen show the 'ace' cut-off value if more than 1
5 M6 [4 M, I# @, y2 B13. Added option on group and LCU reinforcement screen to turn off replacements
% Y) R6 g4 B% r! a+ q) h. j, _14. Current base can get supply returned to it when reserve planes returned which were
" R9 s6 E! l n( S8 I& ?3 _) noriginally supplied from another base
) S" T! R- r+ K- L* ?+ {; B3 L) A15. Unit type filter on Troop Loading screen4 {) t. E9 Z, u$ V* d" h& p/ |
16. Report killed ground units if not in combat report
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1. AF of 8+ have AV support doubled for purposes of determing support for air operations7 H; s! F) |# Y
(complements fix 18 above) D# \! G" {% u9 H& A4 u
2. Permanently increased pilot array to 70K% x1 P/ b4 E# k
3. Increased number of air combat rounds are a factor of total aircraft involved
$ L: w! Y* W3 p4. Allowed submap to submap movement if land connected for land units. Should have been
6 F0 D9 L6 S* n/ J7 U( v7 ~so as per Andrew Brown; T2 T( }0 L1 v
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
& ~8 E( \- X( J5 M8 T- Q. Wdelay toggle instead$ s9 d5 |, s, w6 N! C) m
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
5 ?) p) q% ^! |' D7 |! Vmaintenace a bit more
+ Y) U4 y' ?+ }% q7. Support device replacements won't decrease the overall experience of LCU units. This does
- N {8 w0 i; }not alter the overall EXP change due when any replacements are received.. E' q; ~* V% J# z& r( L# p( F( C
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
, k. D4 z$ g/ K0 Z! h: E7 Dbetween the two but could break current games.% b5 U X, I7 U4 n2 b* S8 b
9. Some LCU Prep points may be retained if unit is experienced4 [; P5 t$ v# _- N$ R" e
Notes
6 G. Z4 v: f; ]8 `- _/ q7 z1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario# G- n d) l9 e- a, b2 y$ V5 m3 t; g8 [
should not change player or HQ, even if not in play. These original HQs are used by the AI" j5 Q* A- F' M: K, U7 _* j8 W6 _
routines so changing or deleting them can put the AI off. Changing other elements should
* U& i2 J c; p& M3 r+ e7 tbe okay.2 k- c L2 G. `
2. Clarification to weapon filters for aircraft:
- Z8 @: E- A5 @& p: K: tPM_NAVAL_ATTACK 2 // used for naval attacks
$ B# Z# D1 y& ]; kPM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
: ]9 I/ S X' D2 H$ gPM_LAND_ATTACK 8 // used for land (ground) attack
0 M" n3 R1 b( Q$ G+ r! C0 G6 WPM_PORT_ATTACK 16 // used for port attack/ e9 m: k P$ n1 x, s& F8 w' e/ C
PM_AF_ATTACK 32 // used for AF attack- I$ R5 R0 ?1 ]1 ]
Dropped any reference to secondary values for land and AF as they served no special use.
4 p' W3 a# _% _; P0 X1 {. T9 mClarification changes
. X/ k9 I; @ S v1. Some clarification and changes in regard to use of the Soviet Motherland bases. These! g# B+ j: }- I9 W" K; s- f
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),2 N6 k" D2 {& ?$ h+ t
MONGOLIA(91) or TANNU_TUVA(92).3 N0 X! s$ t, f
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases
; {0 E) b, S5 P( |b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes& \% b w# z7 ]; c4 }7 Y6 ]. q
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
1 ` d3 v& c+ Dafter Soviets are activated, but can’t move+ v( I: S- e6 w& f% B* e4 a% K
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if! ^: }: E8 g2 R" m3 T# R# k
disbanded in port.
7 L; x6 O6 l- }+ v. G0 Fe. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently4 v, s: s2 J r4 R6 ^7 V- ~! K1 R' l
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |