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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. 3 d, a' p6 ^  E4 C
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently - a' y6 ^+ r) v. l  W6 n+ r5 X$ s3 d3 v
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. ) B$ s! y! b; b7 Y+ _$ w
Fixed non-base disbanding of LCUs
2 q7 p& D+ s2 u5 Y. U& `* vFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font . k& \3 O, G9 t7 x- X; l
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
+ }# D) g$ f( `6 sDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
/ w' J6 X) u$ ?+ ?Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex ; \4 W! R' b! y7 H& j  f% B" h
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
( j" t" H+ y+ f: u, Q8 X$ u, U/ wRestricted filter on Unit list for 'change all on list ..' not working 1 E) o0 w8 ~& K8 }& _7 o" _# l6 o
Don't show TF to enemy player (in case it happens)
$ ]+ F: X7 @$ f2 Q) V/ p" sTroop/supply unload at friendly 'dot' base
3 p& e. |! q! m8 z6 ?AI swapping aircraft to different nationalities   {; m: }5 v. \. Z% A3 k% Z# t. {
Pilot training HI expenditure not set in some cases
3 m0 q5 y5 Y% y3 ~22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display ! S7 o6 E6 E9 m* A# W  M9 g
Show Electronics data in in-game database view : d; v! R, L0 ?- w2 E/ k8 R
Disbanding VS group when not returning wasn't merged
% J$ ]# s" ?1 S, HAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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