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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. * D- Y4 p) F% {: o0 S& ~
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently   I* G# d3 o1 [* Y! B
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. 4 W/ L" U' M4 V# n9 ?7 T% g2 R- a! o
Fixed non-base disbanding of LCUs
) ^$ E# p% j; _" q2 iFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
. {. q' S5 o! ^" X& c, ZSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
' `8 V' S1 m# C7 U3 E! S. LDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
' N1 \7 w9 b) o$ f+ T. k0 HPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex % D, Y4 g% R% [$ }
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
+ S$ I- B- P; `; R  HRestricted filter on Unit list for 'change all on list ..' not working
" g% [5 r7 K# NDon't show TF to enemy player (in case it happens) 1 J- w7 Z& m3 O% m0 n9 a* W0 O: m
Troop/supply unload at friendly 'dot' base , E9 K! R) V7 `# G/ H# X& v
AI swapping aircraft to different nationalities ! r7 z( \: V. z5 H* E& _6 ?
Pilot training HI expenditure not set in some cases
; i7 T+ t+ T  f! z. Z8 b3 g! c22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display ' ]  N5 H6 m: E" W; d; z- a
Show Electronics data in in-game database view
+ b: l! \1 T4 C/ f1 _, t8 xDisbanding VS group when not returning wasn't merged ) K8 a4 j& d* `0 c1 n
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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