26/03/13: 1123g - Fixed Device repair bug 5 y. Q( x2 U; J0 {5 i
Changed Show on LCU screen if enemy in next hex and/or crossing river in movement 9 ^* s; m; U) y3 e, q
Changed Check for enemy in hex only when moving into hex, allow move if own base present, or moving unit stronger than enemy AV, or no enemy combat units, or friendly combat units present - impacting how AI moves
$ N/ f/ E, i* bFixed Setting same destination won't clear march distance
6 V7 p9 i+ D& j$ x4 k- B( l. YAdded Indicate moving unit on Location column mouse-over on army list
i. ]' V; ?2 lFixed City attack not allowing 'cities' and 'ports' to be bombed. Just the first type found. |