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18/04/2014: 1123x5 ! [  _6 y- h6 f. X" a
Fixed Forming TF in base with large ships does not undock TF. + r' _. m  V1 Q* y/ s
Fixed Corrected replacement delay when rebuilding split air groups.
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1 j3 J& I6 R# C5 ^& G5 K03/05/2014: 1123x6 & _- I0 c( B6 f9 Y# v$ V6 Y5 j8 y
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
6 v: ]% {9 f$ zChanged Add option to activate pilots in a group
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3 \7 v7 ^$ W: ~, c' i18/05/2014: 1123x7 0 k4 T. I4 z' l% x# {/ T$ V
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 & c& m* Z6 G8 s2 m7 X0 U5 M
Fixed Potential to only service 150 mines if more than one ACM present 4 }* J! c. [: f# ?: S3 Q1 w) s
Added message when LCU can't march directly to a hex
2 n* e8 o$ I6 D) R% wAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. * F" N& y1 p7 E0 a
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) + o. @( `. `0 i7 C
Modified ACM to use the ship’s endurance/fuel rather than port fuel
7 u1 c' _1 X+ c6 H$ b4 w" XUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
0 b9 e$ T& s6 xAdded air groups filter to loading TF screen, and made items not selectable if filter is off 3 h0 m. U) o8 P# J6 O5 m
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 $ [$ V  |1 P# t7 s/ k- \6 R5 `
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
" B9 \2 c- ?4 p& b% L; FFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
% s. R! G& ?( _" p( ^) _" WChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 2 H: ~! B1 U& T/ o; H5 F
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ( _0 ^; X0 Y! ~1 t( m: r) O1 e' Z
Air attacks against TF with many small craft improved as game tended to go after only one of them.
1 N+ I! V- X8 h7 HCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
& R. m5 x1 ?3 P' ^: r9 c' a8 tCorrect hex control value if hexside is not truly 'blocked' ) G+ l+ D6 f; `' _* w
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 9 i! q# Q. u! @" ]* [3 l
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
5 d  m7 x4 e8 Z/ {8 F$ t26/09/2015: 6 p, q% a( X9 L) y- `
Fix case where surrounded units disappearing without VPs
; i9 f( }. p: p% q$ c: w9 WFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ' T- j. M& q! z* R0 i2 j
补丁见置顶帖
1125c
, b( n6 B) H7 T9 c( T3 A02/10/2015: - E$ O9 P) Q& _+ n
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] " F2 Z+ W) Y- O; A! z* o" s
add 'back' button to database aircraft and ship list 4 j" \: Z/ R$ ~/ q7 Y
fix ship repair screen that used ARD in calculations for all repair modes : y+ D. F0 u; h2 A+ |- T+ \
fix device change on base capture by 'occupation' . z' H& y3 V0 x5 H: W
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
) E& z( W% b3 w [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ! r( O" ]& Z0 r, T
added TOE name to the Army TOE screen 3 O% {- Q4 Y+ c0 x% y
fix 'major repair by large port' setting due needing major float to do major engine
" |& |* |, G5 m6 M added ops message when ARD being used by ship for repairs + l" q1 U6 e9 u- e- Y( {
fix group list - level bomber selection correction at toplevel (base and list)
! t" T; z* a0 A& } tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] , `0 |9 p. R, V$ ^2 u* S
Fix some columns not sorting in aircraft data list
0 @4 a' v! Y. }; `Fix display of a/c in convoy LCU on reinforcement screen 2 M2 r1 s/ }# f, p5 W4 h- }; _
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ) X: t3 g* }( g- ]4 V
Tweak for reinforcement screen, filter out units with no arrival base by default 3 B; A7 Q9 U1 @" y' F+ K
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions , X: h% V' g3 [! {* u' m/ n
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
2 T1 ^4 B0 l$ Y/ _Tweak to allow refuel in TF if tankers present even if below safe endurance level 4 G9 u8 B2 t% f4 |* \% u
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 9 n$ h$ d. ]+ ?2 K) B5 ?
Tweak to force ships with no fuel to try to get some from TF 7 h1 P, \* l) n, v9 r
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  4 z) [% _' _, B
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
# y7 w2 k" I$ K7 gtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
4 q$ Q, U: U- }& }1 h* }fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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