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18/04/2014: 1123x5
0 w( j2 V% n' AFixed Forming TF in base with large ships does not undock TF.
% \' q& B8 H; fFixed Corrected replacement delay when rebuilding split air groups.
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8 |) }' [& S, [/ _$ x03/05/2014: 1123x6
: ?: P3 V# t; F6 PChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
" G6 Y' a8 X& s8 G5 P) XChanged Add option to activate pilots in a group
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3 {: E  s# ]) ~( c0 C# K18/05/2014: 1123x7 9 E. [; v  Z# n! Q. b! k
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 : k( n( b3 ?' E- M. w
Fixed Potential to only service 150 mines if more than one ACM present
% V9 D! x2 S2 U$ D) X$ PAdded message when LCU can't march directly to a hex
8 [& \% }7 Q( G/ eAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
6 y! a9 ]. A: N) {! z9 J2 ?Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ' F6 G$ L! n% c+ \! ?0 S; M
Modified ACM to use the ship’s endurance/fuel rather than port fuel
( |' V: F8 M  `. I' q0 bUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
% n, X  H+ c' H3 \" |) e5 ~* {, vAdded air groups filter to loading TF screen, and made items not selectable if filter is off
2 [& @! q4 e6 ]6 B9 [2 n/ rFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 0 d7 Y, s# S$ {4 B
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
# H/ H: f  e/ C# ]Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 , i2 n1 h% e# g1 x9 ], R+ T
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
4 n$ G$ s  o3 X$ k1 W6 IChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
9 j5 z7 k. p) J3 HAir attacks against TF with many small craft improved as game tended to go after only one of them.
' H! `: \1 N5 [City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
/ o. n/ x% [% `: O8 oCorrect hex control value if hexside is not truly 'blocked' 1 x* j3 i" p6 U
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
8 K. g4 F% R3 Q5 l% N3 y& vFix rare case where the highest TF# was not allowed to form new TFs when alone in hex & u' N: z$ Z; P6 A! p9 g# V: F
26/09/2015:
' [: c$ x+ E, p5 pFix case where surrounded units disappearing without VPs " S& ^! k# b* u9 U: A
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) # `* U/ b2 V- o9 B7 x
补丁见置顶帖
1125c
) j+ M) D. v  t4 ?2 X1 |% |02/10/2015:
, L" C1 V6 |) H, k' ^- L: RFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] # N' p7 f- O* O; u' z, d
add 'back' button to database aircraft and ship list - S9 |+ T# b, p' H
fix ship repair screen that used ARD in calculations for all repair modes 7 i7 [/ D4 |- A1 A3 }) ]
fix device change on base capture by 'occupation' : W$ v0 B. O) ~
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ; }2 r! u3 [- f: R( Y0 r
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
" a; Q3 `, d$ K9 e. Z. M added TOE name to the Army TOE screen 1 K$ R, \0 }( k/ s0 z. {
fix 'major repair by large port' setting due needing major float to do major engine 6 l, x3 b5 E" J
added ops message when ARD being used by ship for repairs
% R2 X2 ^/ m3 i7 w: v/ d fix group list - level bomber selection correction at toplevel (base and list)
& F+ W$ k. T- [1 u/ v* O1 H tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
- {; _$ M! j/ Q4 F- Z) c4 t. i8 ~Fix some columns not sorting in aircraft data list
8 c& p- \8 x& ^4 L3 m* ~; jFix display of a/c in convoy LCU on reinforcement screen
# U; ?' a! P" o5 S5 F1 [Fix loss of national base on reinforcement screen (was defaulting to Aden*) 9 z5 O$ N; E. y
Tweak for reinforcement screen, filter out units with no arrival base by default
( l& n; |3 r2 [" y' _* @Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
% |5 E' D+ ^2 ^Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
7 g: C( _& g2 E- n9 E8 zTweak to allow refuel in TF if tankers present even if below safe endurance level 5 j7 g+ D6 p2 r) {3 @
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
, w" U, G2 M  `8 ]7 b) QTweak to force ships with no fuel to try to get some from TF
  L, [3 \8 H" ^Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ' k2 K2 X- e& G
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  7 p" x! w( f. }% I1 ?; s1 z3 w
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
) r9 }. L6 e8 G+ F! l4 L8 u9 t7 Ufix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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