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18/04/2014: 1123x5 7 |; C; {& \8 x  `
Fixed Forming TF in base with large ships does not undock TF. + W; Q8 O5 q6 a8 v8 n
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
* F' [6 k$ R1 W* R6 o; c" ^Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 0 g. i) i$ S9 B
Changed Add option to activate pilots in a group
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' q, b) l6 b. B# z8 T18/05/2014: 1123x7
2 f5 x: q, n) G2 E2 D0 z' QFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
' T" ?; {; p7 p5 n" B# oFixed Potential to only service 150 mines if more than one ACM present
8 R, j8 w8 T& R* n) WAdded message when LCU can't march directly to a hex " w3 Q; C. [  T* Q
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ! Q7 j: K" O) Z( A
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
9 J" @/ e& x) b: v$ }/ ^. \' m1 xModified ACM to use the ship’s endurance/fuel rather than port fuel ( \' }/ H; U& @, |/ N9 n9 \! m
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
% n7 C5 {( W; ]# q: F) x6 jAdded air groups filter to loading TF screen, and made items not selectable if filter is off $ G( \6 J. E  S7 y( g% W  f! D; b5 K
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
5 ~% W9 w  L& }1 `Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
4 h" _1 J8 \" Z; k2 y) xFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
4 _/ B3 M0 j8 A5 A" R3 `- c6 e2 jChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo & X: g* O/ J/ d2 c
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ) r  Q5 L0 s( e6 g# c/ Q
Air attacks against TF with many small craft improved as game tended to go after only one of them.
$ Q6 u- n) U: m7 D! q: zCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 9 f3 {! ^; a. }: s& Y0 f6 M( L9 S
Correct hex control value if hexside is not truly 'blocked' / L  g5 O5 M+ O# f2 w  u/ o, ~) g2 T6 }
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ' ]; J1 J6 A; y3 ~- K3 s4 N, |# O
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 9 e4 ^6 N6 R9 _$ _
26/09/2015:
: w4 c9 v$ a! d# hFix case where surrounded units disappearing without VPs
# w; O0 A/ t  k0 I7 m! F& lFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
9 Z3 U, m0 q* @0 M. |, q3 o补丁见置顶帖
1125c
: ?% T& E, N+ m# a" m/ X02/10/2015:
2 [, K, g: I5 E( ~: J; mFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 8 N& N& A# {# m8 z. T* p7 j
add 'back' button to database aircraft and ship list 5 ^, {& n2 d% p# U
fix ship repair screen that used ARD in calculations for all repair modes 3 M6 c9 I3 B# V  E3 Q* k- e
fix device change on base capture by 'occupation'
" o8 c& `7 ?/ r  B# j" v change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 1 H2 _9 P, @* f4 }' S: G% |1 E
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
6 ]8 j8 W8 ]% L" [ added TOE name to the Army TOE screen
; m/ \9 M+ g% R5 C' ^% U6 V fix 'major repair by large port' setting due needing major float to do major engine
! h9 T! A& l! I2 e' Q$ h added ops message when ARD being used by ship for repairs
2 ?* h" R9 @  e fix group list - level bomber selection correction at toplevel (base and list)
6 o2 M3 `4 w- n1 q+ R4 Y tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 9 Y8 S6 w$ y6 Y& s5 M# g
Fix some columns not sorting in aircraft data list ) y$ e  F* Z) a8 y
Fix display of a/c in convoy LCU on reinforcement screen
, I& c: K) L- ]4 }9 C  [Fix loss of national base on reinforcement screen (was defaulting to Aden*) + e! b- K) Z0 y& Y- v4 ^2 D3 e
Tweak for reinforcement screen, filter out units with no arrival base by default ! k" e0 X( y8 `! f
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
0 z* B1 x6 l9 G: T2 ^/ j" qFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 6 c. K9 D' s. Q" r" k/ |  W6 L
Tweak to allow refuel in TF if tankers present even if below safe endurance level # L! p3 J2 S9 W0 M
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
1 R  |$ L1 d8 B/ O4 l3 gTweak to force ships with no fuel to try to get some from TF 9 D1 n8 I4 H% @4 C1 Q. c
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
0 i/ T- F: J/ Z2 ^! F+ J7 D% \* g2 Zfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
3 r, [- z& {6 N+ o' o8 ~tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' r8 f: ?1 v# g  B; Y) d( wfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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