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18/04/2014: 1123x5 ( @0 O; y, Q9 J
Fixed Forming TF in base with large ships does not undock TF.
: G8 l4 `3 J0 D6 ~( DFixed Corrected replacement delay when rebuilding split air groups.
.9 _( N' c1 S  k
03/05/2014: 1123x6 0 k$ y2 N" z- ?9 {
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 3 C. o" O- T; P
Changed Add option to activate pilots in a group
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5 u2 F' a6 o$ B$ A) f2 S18/05/2014: 1123x7
# j+ J! J4 F) M, F  b/ s3 AFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
, T8 D/ T/ `* w5 U/ \Fixed Potential to only service 150 mines if more than one ACM present
( w( M7 h& M8 h! jAdded message when LCU can't march directly to a hex ) T7 v# a8 B, L
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
: A( U. I/ N5 OAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
: P1 c6 T0 g$ \$ d1 y  F  z/ E$ GModified ACM to use the ship’s endurance/fuel rather than port fuel " J- l) q- P6 R5 h
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 6 l8 b2 x; v6 Z. g
Added air groups filter to loading TF screen, and made items not selectable if filter is off
: d( u: K2 M8 D5 J& @2 Y* t: C) A$ v+ FFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
0 G. y5 k2 h) O: D0 t* ^# T* i: qFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
( y$ K) @$ W% z4 _+ a( uFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
8 q- g/ i$ G  |6 H4 BChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo - D) n1 ^2 A/ ?% z. N1 t$ w. }
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
' l0 F! j3 I% L$ G( ]# d) ]  wAir attacks against TF with many small craft improved as game tended to go after only one of them. * L  `8 [0 u# ?) F. |" Z
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
3 ~# {( G0 D* u$ E- w5 ACorrect hex control value if hexside is not truly 'blocked' ( c3 C5 B, i# b  N; U4 @
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex   q" ~% s9 k, }4 I
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
: S) ~2 b: U2 W* X2 P- a1 h% J26/09/2015: 7 v* V( ?, |0 }$ y  C" a2 x
Fix case where surrounded units disappearing without VPs # V% J7 m1 v% P' t, d, T# {
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) - F0 p0 H8 _  W2 G0 u9 D! I' B2 Z
补丁见置顶帖
1125c
! L4 g, x" x5 {5 k# P" b02/10/2015:
9 Q8 X4 O5 w1 L/ q! OFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]   r4 G+ C: A% z$ J  L
add 'back' button to database aircraft and ship list & s* Q9 T8 m) c$ i7 D% n  P
fix ship repair screen that used ARD in calculations for all repair modes
$ T4 w# y* Y' ? fix device change on base capture by 'occupation'
4 ?9 ~- c( c6 L! p4 j2 ?, P change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 5 u% O: g6 D: D
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
( [: y1 G8 j  F  X  B- `! v added TOE name to the Army TOE screen
7 q& E" F4 m8 d- p$ Y: `2 q fix 'major repair by large port' setting due needing major float to do major engine
9 G' v) @. k1 f, @- X7 }- V added ops message when ARD being used by ship for repairs - O! @5 b0 t0 z$ V. Q4 h) `( D
fix group list - level bomber selection correction at toplevel (base and list) # k( Q6 M  J' t  `: P) w9 ~5 Q
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
# e- v1 Z# E: S9 A6 E* KFix some columns not sorting in aircraft data list
" D5 f  l9 j. z, h. E( `Fix display of a/c in convoy LCU on reinforcement screen
* v0 x* ^' l  h- ~) |! aFix loss of national base on reinforcement screen (was defaulting to Aden*) ( a2 U9 q! z/ y; |8 v$ W# R1 n2 a
Tweak for reinforcement screen, filter out units with no arrival base by default
4 l0 n) H8 @7 {, |Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 9 R4 V3 K' b: {- C5 I
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
: H+ t, q3 o3 I. j: H. rTweak to allow refuel in TF if tankers present even if below safe endurance level 3 j8 e6 A2 j$ k3 M  ?
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ' ]& J, F6 {7 o- e3 C% k
Tweak to force ships with no fuel to try to get some from TF
& [9 ]. D. ]. S. A2 e) g  JFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
7 E0 v- z# K" u9 g/ Ufix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  7 Q) D6 Z) I, s7 A; G2 h
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
7 {) Z/ M$ I4 C( K# x4 j* Xfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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