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18/04/2014: 1123x5
0 E) V; Y3 ]4 J; @! ]Fixed Forming TF in base with large ships does not undock TF.
% ]+ R# ~9 o7 K/ CFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 , U% i& E% Z' {/ O
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
, _( `5 @/ W) h7 p8 u* ~* qChanged Add option to activate pilots in a group
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! L1 y+ c1 b5 U0 A- S  r18/05/2014: 1123x7 ' V9 P' H! G9 L& D, M6 ], Z' s
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 , A9 n# O3 R. U; X
Fixed Potential to only service 150 mines if more than one ACM present " b  G0 D2 R' |) C9 E6 f
Added message when LCU can't march directly to a hex " D  B" G) D4 V; V
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
$ Z# Z4 e8 q: L& P7 ]Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) $ c+ i* b1 A( h0 V% a6 i* Y" z
Modified ACM to use the ship’s endurance/fuel rather than port fuel 9 V- h! ^$ @+ C  u5 K
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 5 d9 M9 j; _& }, L! e: v
Added air groups filter to loading TF screen, and made items not selectable if filter is off ) S. C/ V1 B5 T8 i" k+ n9 N
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
' ?4 G7 K2 Q9 t5 }# y/ o' `Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. - R( r" q2 ?$ H2 {. O3 X
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 ! Y* \* J' D2 i( d4 O  c
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
- P$ q- O; |7 o% M8 U" e( ?Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
3 X: p4 ]" ^; Q  F8 D5 hAir attacks against TF with many small craft improved as game tended to go after only one of them. 9 K+ r. A9 q  p& W4 J. l% Z, t
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
. k, O; r# a; |  |Correct hex control value if hexside is not truly 'blocked'
1 D/ E- l* R0 wFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex + g1 c  `' Z4 i, t0 W1 [3 {* u
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex / p2 _* m2 `1 l! b' F
26/09/2015:
$ }: F1 W& W! x6 pFix case where surrounded units disappearing without VPs
/ k# C& U; ~# I5 J: jFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
  Y8 B0 M  y3 Y1 C( w( {补丁见置顶帖
1125c9 M- F2 i' V  ]6 E% h8 f
02/10/2015:
* M/ m% R! r8 m& D7 Y+ cFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
3 [$ O, ]* i) x. \, C2 y7 o2 ^ add 'back' button to database aircraft and ship list 6 K* k" @1 h1 \0 V- F. M9 c
fix ship repair screen that used ARD in calculations for all repair modes
  x  e7 h/ k; d9 { fix device change on base capture by 'occupation' 3 `; l& {) {+ r( U1 m& T
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON " d1 D* @2 z/ E- p  u3 |1 N
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] # b  j. }/ m- J+ ~' P
added TOE name to the Army TOE screen
  p; b0 m* u3 N fix 'major repair by large port' setting due needing major float to do major engine
: Z+ w' G* f6 B+ w6 m( w9 i added ops message when ARD being used by ship for repairs
3 |/ I0 `! W1 d& \- X9 y  A  T9 { fix group list - level bomber selection correction at toplevel (base and list) / L4 b; q1 K4 C; [
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
) Z" k' W5 |+ o& e+ a# }Fix some columns not sorting in aircraft data list ! i+ l; J$ t% `+ S% n& _. X7 ~1 ]
Fix display of a/c in convoy LCU on reinforcement screen 7 h0 X2 ?* L3 O- u; O2 o# j4 Z
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 8 V3 c$ M8 }0 R4 r  g7 P' h( V
Tweak for reinforcement screen, filter out units with no arrival base by default
$ H$ X0 C# Q) \! }$ B+ gTweak AI forces when routing thru off-map bases; some extreme end-game conditions
) H, D/ u. v* P* C  EFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 2 ~% [% x- i% K$ g  o6 N
Tweak to allow refuel in TF if tankers present even if below safe endurance level
2 Y+ S% a$ l3 AFix case where TF endurance may be 0 causing TF not to refuel other ships present
. B7 i7 Y7 e: }- f7 ATweak to force ships with no fuel to try to get some from TF . Q, c8 Q8 }. o# S
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
5 B3 \# _$ F& [" [$ i5 G5 o) X- yfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  " k. p. h& j. T% D( g
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  9 y8 D% a" y1 b" u0 x" @
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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