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18/04/2014: 1123x5
1 U3 o+ I1 k. d* j/ GFixed Forming TF in base with large ships does not undock TF. 5 d  {+ w! N0 X; m! I' \
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 ' `1 a, x$ U$ K$ \9 b7 W: P# M
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. ) g6 ^/ C2 J9 u) ]$ E6 P2 F. j- `- Z) [
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
. y& v6 |( e4 y9 DFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 5 `7 m6 ^( v7 T3 f1 W
Fixed Potential to only service 150 mines if more than one ACM present
% }- q& ~% U# |  u$ N* gAdded message when LCU can't march directly to a hex 0 t6 H5 C( [, F+ i# I5 _; R
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 3 Q1 A7 o( s9 u, Y3 r
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ) ~  t! L! }! e& V6 L" f1 N1 f
Modified ACM to use the ship’s endurance/fuel rather than port fuel - r" C2 _% F( ~% E
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. & \- L" G: b) X9 C4 T& H$ ^" \
Added air groups filter to loading TF screen, and made items not selectable if filter is off
( F: d, M, o- V2 gFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 0 Y5 ^' a2 S7 y# m0 P
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 9 c! ?/ X8 x- g
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 # y- D; l4 j1 V
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ( m8 p) o! |1 V5 F* o
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 6 F% F1 T- T% y* E
Air attacks against TF with many small craft improved as game tended to go after only one of them. : B# E( r7 ~2 @/ y# M- P' @
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. ; E/ X8 `7 U2 X: t: l, Y, ?
Correct hex control value if hexside is not truly 'blocked' 1 c) J; \- k! ?' ]
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
. [- a# o  i! N& o6 S- |0 @1 B6 e* hFix rare case where the highest TF# was not allowed to form new TFs when alone in hex % L/ I( [) l9 E9 a% _6 |3 p8 ?0 V
26/09/2015: 0 V1 |- e) ~4 B( u1 f
Fix case where surrounded units disappearing without VPs
6 I$ b- c  B$ y' r7 I; gFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) + \; Y4 ]+ Y0 G3 c
补丁见置顶帖
1125c. p5 u0 `1 {- s3 x2 |
02/10/2015: , M" p4 ~, J, i' F6 `
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
* R$ ]9 I- e9 j add 'back' button to database aircraft and ship list   K, i9 M- `% p1 {7 m3 V8 y
fix ship repair screen that used ARD in calculations for all repair modes ' ^) z4 T+ ^7 E$ Q$ B% w+ h
fix device change on base capture by 'occupation'
; Z/ d3 u+ r. F6 Q* K. D8 P change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 1 D# }9 r" u3 g" n, m
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
: j8 D* i7 ~* Q! w& u1 K8 f( A added TOE name to the Army TOE screen + r- B6 i5 p1 j2 n0 H
fix 'major repair by large port' setting due needing major float to do major engine
. ?) {9 z+ C+ B! i& ?) r5 N; S+ s added ops message when ARD being used by ship for repairs * b3 `0 I! g+ r, Y; k
fix group list - level bomber selection correction at toplevel (base and list) $ o5 ]$ f5 P9 l
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
& j$ b: q8 B: H4 b7 `9 P/ c6 @Fix some columns not sorting in aircraft data list
* b) k2 p7 U8 A9 |/ S. k4 H1 U+ WFix display of a/c in convoy LCU on reinforcement screen
& B9 t  R5 ?( S# C. ZFix loss of national base on reinforcement screen (was defaulting to Aden*) ' |! z3 \4 Q3 t7 C5 |! I. p
Tweak for reinforcement screen, filter out units with no arrival base by default ' d& {  c* A& H/ c
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
; Z! z& e9 r/ f* K, H& A2 hFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)   O9 g4 j3 e0 S2 j9 W/ A
Tweak to allow refuel in TF if tankers present even if below safe endurance level
; Z' q3 P: W2 q5 d' h; ?1 I! DFix case where TF endurance may be 0 causing TF not to refuel other ships present ) _* q" q, e1 _; w
Tweak to force ships with no fuel to try to get some from TF # f& @( P' X- N! `+ X% R# ~
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
$ A! h& d- g& M; \; o- Lfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
- W2 ^! U$ Q# n/ Stweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  9 O. v$ {2 D5 P( M0 W
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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