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0 p7 [1 b5 X6 P- f, Khttp://www.matrixgames.com/forums/tm.asp?m=3185062. R. }% z' `1 [* m B+ P* ]4 c
# U, a. J* n% G/ F, X已经共享到岛群QQ和本论坛置顶资源帖
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" L6 [6 H$ M7 F7 i+ C k大量更新,详见列表:+ t# |, \, {% V% h
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/ Q2 _3 C0 u/ b, P- D7 XChange History:5 s! t+ t" Z4 J3 s' [
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
$ i+ W' T/ c* Y% u/ X! ^1. Seventh Update – This release is a comprehensive release updating all previous
& @9 j9 S& k4 l5 Bversions to v1.01.17 beta* d. W; K0 C5 A2 `( a& Z; e% T
2. Code Changes
" V- q- U! Z* x5 SFixed6 V9 j8 c, R" m7 @
1. Display of AF/Port icon between player saves based on player's intel
e* C- {2 v% u& e) t4 m7 }3 v( T2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
/ t b$ K0 H% i6 ], z' w9 U+ g4 lweapon list updated
O5 i9 o3 _5 r; t3. Reported cargo/troop safety values incorrect when no cargo/troop space$ b. `) Y9 I- G4 o. r( d: w
4. Allow smaller 'reserve' space for small groups on ships
# D! D: Z( {9 A+ B2 l5. Preserve some more data when swapping fragment and parent to prevent lost of parent
$ o: p8 R% [; r7 }; I6. Correct attacking plane count before final post-air combat
; Q, c. j% V, t7 s' R0 _7. Pilot promotion may have occured in error sometimes
1 h: X& u" A5 i, J% x s" C+ S& i8. Raid detect message sometimes dropped of the combat report
1 O( t1 ^! B& b1 I2 ?* `# w! _9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
( m9 j' Y, V3 F: k" }" H3 Ogenerally
5 ~$ E9 x0 L# s1 t( W, |10. Some pilot-leader connections were being corrupted
( u5 T/ F) h3 ?11. Movement bug with following units due to incorrect move indicator. Seems to fix a few+ d2 X' F# a5 a) k# G+ p8 [$ Y
other move issues due to the incorrect indicator* A2 h! X) h1 N% c" f" n
12. Wrong ship sometimes reported in Ops report for TF movement which causes some& n- {5 }6 p8 T8 P" {& j. f: C
damage8 V( T# P( \1 R: T8 X9 `5 H
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
8 \! n3 F; Q! R: c# g14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
* ]/ ^% S/ q3 m; Y0 @) U, v" vdate sort# l% A: ]( G+ C5 E( v- v+ _: K6 h
15. ASW groups not allowed to attack sometimes
4 r7 U& C* O0 \$ ^16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
( O+ n. m( x9 ^6 M& n5 UHQ/LCU to jump to reinforcement queue0 y" d' A) `/ v! H9 O) v3 w, @
17. Bug in bomber intercept if too many rounds of fighter v fighter combat
) d( p* [/ D. U% |18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed, d9 ~% h; Z; m
at start of AE but crept back in sometime during updates
# o& y5 h! r+ D* }& e19. Removed the fragment/parent swap during a TF unload as it could often orphan the
: r% F0 M/ Y- dfragment.
) D* @! _' R3 X; s6 D8 G20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade& j* \, G$ B3 y5 F: `6 o
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not( ~/ J9 y3 q. o6 j& Z
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full
7 {$ o9 ^; d% Vset: }5 ?! ? Y0 C5 z
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
! o/ B" H4 U$ B) ?! {* ~2 \23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
! e; i1 o/ u3 K5 }* d24. Bug caused F/FB to sometimes bomb at low altitude
' C* p5 I8 r- z5 _$ \! M' m! K25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
$ `* [+ f G% Y5 E, I: A/ C' foccurring properly.
, _: D: q$ m5 R7 ~/ ?26. Bug in Industry 'failed' indication not showing properly sometimes
8 ]3 j% V1 A, e7 ?6 U0 E; q27. Location check at scenario load to include small map sceanrios F( Q+ O* ^+ H) [5 `% K
28. Bug in air supply to fragments in a non-friendly base hex
! |% y& {6 l2 f' h. k29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was1 X- C; e: y. w1 V5 r1 e! Z) {3 s
being set to homebase before execution of the mission – ie was returning to base
7 P8 |$ q/ e, N) _- @" ^6 m3 Fimmediately
4 S! b- e# p' j% {8 e- q; ^# {1 e: `30. Error in Strategic map display
$ X* v( z5 L- F- J8 I% Y31. Additional and stockpile options were not turned off when base was captured
, }$ |4 u+ G5 V3 \32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on4 G1 ~7 R' @0 u+ N) ]
mouse over
% f: d1 E6 v" i3 P4 L2 t9 c33. Army experience being gained when not 100% prepared as per manual; changed to allow
! N% i) }3 h3 O1 W' m+ lchance to gain experience if >75% prepare and < 50% national exp level
) B" u9 ?$ |; y/ m# b34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to+ S1 L, M j2 J4 a2 C
alleviate the incorrect experience gaining happening while in reinforcement queue
1 g; I; o( `% B' A: k/ U; S; d35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
- }" m; l: ^1 L* Z4 P Tcaused unit to jump “off-rail” and move overland
9 S9 [& R ?5 B' j7 F36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
% v& q c8 V; i37. Excessive accident messages on unload from TF reported
2 M6 @$ }. o# X7 A- e% U x38. Reworked editor sub-unit merging as some devices could drop off the unit list when8 @0 [; C; h% z, \
merged causing smaller size unit than expected5 z8 ^. L4 C9 M* v+ u
39. Corrected possible TOE error in scenario data load for inactive units
6 I8 k' m3 y6 q0 c- y8 A- M40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can; o, S! m6 e: X7 k: {
however be allowed to do this.
d- |; T D3 y1 j* J1 v1 u: Y, N" V41. Possible CTD if sinking ship's load was a group% X/ ]. d# E2 z: p* v- E( G" G1 ^: U
42. Limit the number of devices built from resources per unit during LCU replacements; this% V* X* F0 u) B/ `; T. E/ Q: S
was causing an over production for that turn
+ r7 _# h0 |, a* i! s43. Retain day/night setting when creating group fragments
; Z9 U7 S2 U9 p. \" A# ^" m- X- y9 b44. Adjusted supply and fuel values in base list not to overrun the space
$ p8 o0 I% a! N( b. t45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but7 G; w5 }& h+ v! r$ K
added YMS to Sweep TF in line with manual and code
* R/ J1 P5 i4 y46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the* w6 f1 t, D: X7 G* f
rule relates to the abundance of manpower and is not covered by replacement pool. Normal# K. t s" ~& n) K O5 t5 ]
rebuilding of destroyed units is not affected by this." j) a" Y4 r+ h: Z! R3 E9 W
47. Carrier capable and trained text not showing together on Group screen5 t- r) H/ f) R
48. Handle any blank re-name changes by ignoring them
' ~7 N2 O4 t2 w- n49. Possible CTD when air fragments combine
0 G, S$ d$ B5 Z50. Unloading TF can freeze a LCU onto a ship under some conditions
/ }% i( ]5 Y# t, s; s- y/ b3 k51. AI not behaving if main HQs missing (affects small map mainly)
- R2 |7 T2 d% H8 u! l5 N- i k# _* X52. AI using AGC for normal land units – removed from TF if not needed$ f( w% J$ O# [' A! e
53. Soviet activation message not in Ops report
, }) K" E8 L% X& H9 k54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range: h5 ~9 J- U3 h& d7 J# M( I
55. Clear Soviet air balance if not activated. Possible incorrect base switching
6 B$ J0 y! |7 S& F* C" I l56. Sub attack against docked TF not happening for port size <39 u4 F9 T' S; s* a; r+ ?& j4 d/ D
57. Unit type changing unexpectantly
, B. {: v! t. z% R8 \& W58. Torpedo replacement on plane sometimes is missed
7 _7 `) |* A4 u ?59. Double handling of overstacked supply requirements0 z) M: I! ]* r
60. Fixed alternate weapons for port attacks
; z% D: }' d D* N& d1 _61. Corrected weapon system damage to show after combat on ships in port rather than wait till; A% H' w. k( |+ j6 Z! ^! B+ ]) G
sometimer in the ship repair cycle.
9 f4 M; L8 b# p& w3 O% Q' D- J62. Ship tonnage over 32K could cause repairs to fail
5 H9 _5 V; \8 K# _- b2 PNew' m V+ a7 Q: X: \6 y4 p
1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
+ y' C @/ H1 mport
& B$ X% n3 U8 w' y7 @& q2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.! \! C/ H. d+ _1 W" O4 c5 l) K5 @
Tenders not counted0 m& y8 }8 f+ ~0 B5 {" h$ P2 E
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base: k/ f7 v: x) k
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method1 w6 ]' e3 p4 W: ~- z1 A) F/ Q
to remove damaged ships from TF
; x* F. [1 b) s6 W5. New filter for “non-building” devices in Industry pool screen
% P! W) l# S; i+ A s7 M1 {6. New filter for “non-building” aircraft in Air Replacement pool screen
& r# t+ ~! c: D* W4 R- T7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
1 J8 O- U1 J7 w0 amines (^) detected
$ M7 w) P' x" k) y O0 t9 f8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the8 w/ o0 t0 O' H0 l
‘button6..’ image files, then these will be shown. If not, by default there are shown as4 T( H$ c ?* ^$ w8 X9 G$ Z
standard parachute unit icons& X4 k6 c" G# k! Y
9. Air/port damage and building is shown in base mouse over
% W; u& O q q Z+ W10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on8 H2 M+ J0 {' ~) N+ D9 D
11. TF can be routed to stay within coastal hexes as much as possible- {7 e H& o5 n
12. On Top Pilot screen show the 'ace' cut-off value if more than 1" v. d: I7 z( b7 n% X9 i+ u, x
13. Added option on group and LCU reinforcement screen to turn off replacements
9 I$ e3 }: H! l# |1 _5 X7 ^14. Current base can get supply returned to it when reserve planes returned which were
$ [1 v7 O+ W% R$ N: Ooriginally supplied from another base
0 B: S! m8 b9 }' ^15. Unit type filter on Troop Loading screen7 ?5 |' [2 F- v# {
16. Report killed ground units if not in combat report" F4 C4 d8 ]7 @1 r0 Z$ k0 ?
Changed( n. m& z8 F& U: t/ B g* s
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
8 E& m- d& M: J/ e9 j) K h(complements fix 18 above)
* ~3 k9 C( Z9 t0 ^* v2. Permanently increased pilot array to 70K& J/ c% h2 ~1 u! H
3. Increased number of air combat rounds are a factor of total aircraft involved
' Y8 z; F/ }* b. Y: ^4. Allowed submap to submap movement if land connected for land units. Should have been
9 v% Y6 m$ G; h& Z! `- A0 mso as per Andrew Brown, M5 K# Z1 D/ [0 h% V
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
" j5 o8 x* @$ c. e3 Adelay toggle instead
# O2 [) j* B+ a) w( _! @6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
; w" |7 L) l9 ~maintenace a bit more8 `- N% X* K( B4 T8 h
7. Support device replacements won't decrease the overall experience of LCU units. This does
4 b8 @0 z; ?& L+ {not alter the overall EXP change due when any replacements are received.3 Q* L( G: t- ~( }% t t4 `4 ]
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction4 D! J8 U% b# c# Z! e, K
between the two but could break current games.8 V5 S6 E2 [1 f' ?! J6 [
9. Some LCU Prep points may be retained if unit is experienced' @4 c7 c0 m1 p
Notes
+ d; l2 I( v' Z" S) C% K+ q* s9 e1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario4 }* ]% X. Y, C& B: E0 C3 q1 D0 O! s
should not change player or HQ, even if not in play. These original HQs are used by the AI
1 Q/ j+ }' m1 r) @% Troutines so changing or deleting them can put the AI off. Changing other elements should7 T: m8 e6 e; P: F# m
be okay.
0 {& o0 H) j' g7 C2. Clarification to weapon filters for aircraft:, A2 }+ C( Z5 H1 B
PM_NAVAL_ATTACK 2 // used for naval attacks7 s; I- H" y9 S6 k3 K
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)/ O4 S7 i6 V) o- {+ u6 `* p$ `, `& Y
PM_LAND_ATTACK 8 // used for land (ground) attack/ T1 {2 ^( c" q( i5 A2 g( R
PM_PORT_ATTACK 16 // used for port attack
+ i) d/ M1 N# r+ _PM_AF_ATTACK 32 // used for AF attack
1 y) K1 O$ i2 s# F, \3 f( sDropped any reference to secondary values for land and AF as they served no special use.
! L9 s; d! c( M: @5 j" }Clarification changes
- D; W$ m8 ^8 x. O! m1. Some clarification and changes in regard to use of the Soviet Motherland bases. These- l$ l9 a" I: h! k7 y% [
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
: _8 W+ Y% W3 O( y+ TMONGOLIA(91) or TANNU_TUVA(92).
* {" @! Q! t8 Z: J! la. Allied non-Soviet groups can't transfer to Soviet Motherland bases4 p) D3 }$ |8 m9 u& {3 x
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
) }9 k. ?* ?; k- Lc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases: _( m) M: U! ~- b7 n+ H
after Soviets are activated, but can’t move
8 z( I `$ ?$ k1 F( rd. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
- O7 M; ~7 y6 n0 Zdisbanded in port.
5 b. g" ]# p) S) ze. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently) P( |' S v1 I6 B% B# C. i% J' l
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |