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6 f, R, J: j3 f% M3 U9 [, t/ o4 n4 H4 U大量更新,详见列表:0 j7 q6 X( x7 ?+ N) g
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Change History:
; D4 Z }9 ?" XV1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)8 t/ R$ ]! K% X5 n# E+ F
1. Seventh Update – This release is a comprehensive release updating all previous; M4 f6 r! G1 [* C" e
versions to v1.01.17 beta
; |3 o+ s2 ]6 j5 [8 o# q) H2. Code Changes
! a2 U, b, u4 ]9 [* WFixed( L0 W1 q8 g& a' f* H& T9 C
1. Display of AF/Port icon between player saves based on player's intel; F3 V: ?0 f8 s
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
! G, w; \, o! ~weapon list updated
" C) F4 _: M7 P! i3. Reported cargo/troop safety values incorrect when no cargo/troop space
7 m+ [& z& D3 V U3 l1 R" N* R4. Allow smaller 'reserve' space for small groups on ships
% t- m& k; p% Q- Y& ?5. Preserve some more data when swapping fragment and parent to prevent lost of parent
3 N1 A+ l" ^3 V: a& P6 R6. Correct attacking plane count before final post-air combat
# a4 [ v9 u% O: [7. Pilot promotion may have occured in error sometimes1 A8 P$ _- J/ R( f+ {
8. Raid detect message sometimes dropped of the combat report7 _/ B6 I$ @( T" G5 a, Q9 _* [- I
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
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10. Some pilot-leader connections were being corrupted( K! c: ~: e; u1 }
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
! M2 I* B# s* L" @8 o$ }other move issues due to the incorrect indicator
% T% W* C. ~2 g; O) _7 H% t8 u12. Wrong ship sometimes reported in Ops report for TF movement which causes some
4 n" V" `. A' }+ S" ]" m5 Edamage
! z' L% g v1 B6 U& n- v% }13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
5 U: ]* T& [4 M1 I! J2 r% C14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the" p. |5 q: I8 |0 P* l6 `% l
date sort
/ [8 J7 }4 ~8 v15. ASW groups not allowed to attack sometimes; b% J. N: w l* q3 }; k) \
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
; }1 o' _0 L, X) `( O% M2 eHQ/LCU to jump to reinforcement queue8 a$ }( X9 e7 e4 n; K: l4 G% M8 r
17. Bug in bomber intercept if too many rounds of fighter v fighter combat# |- W, o$ `4 F2 E- ?. _- H7 g
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
- i& Z! J3 E4 t# b+ y1 U! W2 uat start of AE but crept back in sometime during updates
4 V& H! u" {# k3 O, o: d' @( u# q: T19. Removed the fragment/parent swap during a TF unload as it could often orphan the/ j3 K# u9 `$ e
fragment.
% a C4 c1 `1 T" [7 m( m20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade( k' O/ |: ~" F, d. l# f$ C* @7 V
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not
" ]( C' C/ Y/ @$ Q+ e3 g! M/ J* Zshort scenario). This was fixed in a previous patch but only for one of the VCs, not the full
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22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
9 i; M1 M/ h; O23. Enabled 'z' to speed up all animations; was commented out in a few animation replays. j1 T0 i* p2 Q% N7 u3 K
24. Bug caused F/FB to sometimes bomb at low altitude
& ]& E3 W4 r6 T, Z- n25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
; x' n6 a8 w }) [occurring properly.
4 ^1 u% _5 V! a26. Bug in Industry 'failed' indication not showing properly sometimes
8 Q- d" C- P O27. Location check at scenario load to include small map sceanrios. p9 U" z5 ?/ K
28. Bug in air supply to fragments in a non-friendly base hex& C: u" B* ?3 n) N7 \) t
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was& z; b' Y4 N: h: w
being set to homebase before execution of the mission – ie was returning to base9 m, F g' Y" [4 @+ B, n
immediately
, ^4 {- n! F# B! Z& g- g30. Error in Strategic map display8 J: b# E1 |! m+ ^
31. Additional and stockpile options were not turned off when base was captured2 l$ o6 m% z- j$ j$ Q' Q
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on9 Q$ g5 b9 B. {; U
mouse over
4 E# q' `: k1 h7 [6 a, o33. Army experience being gained when not 100% prepared as per manual; changed to allow
, T8 X% R c6 Y9 \chance to gain experience if >75% prepare and < 50% national exp level3 ^& _ `2 u, ]) V' [
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
2 Z$ G% I& K8 ?0 G* Q+ v0 ^alleviate the incorrect experience gaining happening while in reinforcement queue( J; n2 z, I/ R* C
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –$ k u6 u! {7 j& ~# e$ L2 M
caused unit to jump “off-rail” and move overland
8 t3 z' S, y0 ]# ~" o3 \$ h9 l$ a36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ. F7 m" ]) _8 w. F
37. Excessive accident messages on unload from TF reported
6 N. ~' u% `( P9 t2 |2 S- w38. Reworked editor sub-unit merging as some devices could drop off the unit list when, w g) f v- }
merged causing smaller size unit than expected. p0 q7 ^4 J( d ~/ _
39. Corrected possible TOE error in scenario data load for inactive units
& v9 G$ m* W0 h) L* w40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
1 z, h) X- q5 {( s1 ?& Qhowever be allowed to do this.
4 q; n- ]- R" r41. Possible CTD if sinking ship's load was a group
9 |- R, h" D) Z( ?+ f42. Limit the number of devices built from resources per unit during LCU replacements; this5 u! h5 Y: v# }8 \$ |$ H! C
was causing an over production for that turn
0 t Q" [3 d+ ~- `43. Retain day/night setting when creating group fragments- Z# t7 q3 j; G' A: S! p+ R' H
44. Adjusted supply and fuel values in base list not to overrun the space
/ U9 P& i- X* }, r$ y45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but0 ~( a' M! t6 I9 N: D
added YMS to Sweep TF in line with manual and code
2 h1 Y6 @8 u$ { D+ X46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
1 Q Q; A( [% S/ lrule relates to the abundance of manpower and is not covered by replacement pool. Normal3 i# K4 F+ u9 f+ ]* U' T
rebuilding of destroyed units is not affected by this.
2 H- P( M1 z. W3 y+ P0 D1 ~47. Carrier capable and trained text not showing together on Group screen( v- ~1 a! b/ p1 W/ [) a
48. Handle any blank re-name changes by ignoring them
, Y- x. }- G; X% ^49. Possible CTD when air fragments combine
4 q! U, k \8 [/ @0 {& j; j50. Unloading TF can freeze a LCU onto a ship under some conditions
9 G. _/ ]! _* U* I8 ]! W# T4 w1 ?! a51. AI not behaving if main HQs missing (affects small map mainly) `% u$ V+ L, ~3 \, z: ^% J8 m
52. AI using AGC for normal land units – removed from TF if not needed+ H7 y& t! S0 Y
53. Soviet activation message not in Ops report/ i1 \: z7 @$ q5 C7 r9 q* |
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range$ m# \. @7 n+ G+ f$ y1 x1 f
55. Clear Soviet air balance if not activated. Possible incorrect base switching, Q8 U3 o) i5 ?# r E: \
56. Sub attack against docked TF not happening for port size <3
" h. i$ [, n9 ^* N57. Unit type changing unexpectantly
1 S% |2 E; A5 C7 p% v! {58. Torpedo replacement on plane sometimes is missed
+ [/ q6 ?3 a: m0 ]59. Double handling of overstacked supply requirements
5 }. | [9 ]9 F6 e60. Fixed alternate weapons for port attacks$ l4 \7 s Q" L! Q5 R5 d
61. Corrected weapon system damage to show after combat on ships in port rather than wait till
5 ]! c; L/ z: ]5 Bsometimer in the ship repair cycle.5 U9 U5 P H: m0 a+ h
62. Ship tonnage over 32K could cause repairs to fail
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1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the& N, U8 \, S! {" ?0 y
port
8 C/ a. V0 {2 p5 x4 j& z# P2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.3 L: R- [' A- D; E0 t: U* c* K
Tenders not counted2 R) |/ |8 B* J/ o7 [+ j% x
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
, b' k) E6 `9 e: ^4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method/ L. P2 v0 ~- y$ Z) S1 Q8 i
to remove damaged ships from TF
) }5 A+ |, o1 U* f5 ^; U/ U5. New filter for “non-building” devices in Industry pool screen% ^5 ?5 E6 P0 b; [' _* `1 n8 E
6. New filter for “non-building” aircraft in Air Replacement pool screen6 J z, `* L; x/ B0 {; C+ N
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
* L x9 q6 Z' q5 S; jmines (^) detected
: X& Z- G6 v/ n2 y) f2 I) I4 Z8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the+ L- b8 F) A: j' @6 \
‘button6..’ image files, then these will be shown. If not, by default there are shown as
3 Z6 W" m$ l6 A/ e' |' Istandard parachute unit icons
; i# r$ P) L* x7 l, O9. Air/port damage and building is shown in base mouse over5 L1 d' |7 x3 }% R! }' J
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
6 W) W/ |) f+ Z7 W8 p& x11. TF can be routed to stay within coastal hexes as much as possible
) a- S( C' c% W3 [, G! r, j! X$ Q: Y12. On Top Pilot screen show the 'ace' cut-off value if more than 15 a% z* G, Y% `, ~( M# `, C
13. Added option on group and LCU reinforcement screen to turn off replacements
) W# O9 Y. {! z. y+ N14. Current base can get supply returned to it when reserve planes returned which were$ P* g+ o8 q! y# H8 R3 @
originally supplied from another base3 _! u3 F- o; W, l
15. Unit type filter on Troop Loading screen
6 }4 ~5 } [8 O& ~0 h2 r16. Report killed ground units if not in combat report+ q- P+ I& V# Z; o% Z$ Z7 K
Changed/ Z) _! `9 J1 P e& m! Z
1. AF of 8+ have AV support doubled for purposes of determing support for air operations& [$ e9 [) {; n
(complements fix 18 above)
4 j+ [. L1 y) P2. Permanently increased pilot array to 70K
8 g0 t5 O7 l! F. l j$ S9 l0 E1 ~3. Increased number of air combat rounds are a factor of total aircraft involved
) u v! e; O, ?! S. H5 H; x/ A4. Allowed submap to submap movement if land connected for land units. Should have been8 x4 `1 {2 C/ B, J# _ Y5 o
so as per Andrew Brown7 e- I9 _) M, R* u/ e+ W
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
3 p* m# Y* l, I+ R3 o' hdelay toggle instead
6 T0 s8 r) u& i! H+ o6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
! F' P4 t) g, ]maintenace a bit more
( Y8 {* e; t( g2 V9 ~6 G! M- F7. Support device replacements won't decrease the overall experience of LCU units. This does* k3 N: w9 M' E; U8 @
not alter the overall EXP change due when any replacements are received.
) e/ k5 z' r! p3 h2 k8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction+ p# e* ~5 u0 M+ f. B
between the two but could break current games.; q) `5 t' \( R" b5 C* s u
9. Some LCU Prep points may be retained if unit is experienced) b2 {' K2 f8 r8 @9 J: e6 c
Notes
9 }) S! g3 Y- j/ d1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
4 O) X; H* Q& b2 oshould not change player or HQ, even if not in play. These original HQs are used by the AI9 [9 i; F0 Y; ]" H Y
routines so changing or deleting them can put the AI off. Changing other elements should5 b9 R4 K: Y' T
be okay.% Z: ^. ^4 I, w% e8 ~' |
2. Clarification to weapon filters for aircraft:
( r$ H( o/ C" v7 o8 @2 J6 ^PM_NAVAL_ATTACK 2 // used for naval attacks7 e! \ l- w f9 L; ?/ z
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)3 p7 {( r9 O, l. V
PM_LAND_ATTACK 8 // used for land (ground) attack% w& B0 X4 Y0 E1 P: o! @
PM_PORT_ATTACK 16 // used for port attack
/ f2 _' T9 B$ Y/ h: CPM_AF_ATTACK 32 // used for AF attack+ r5 g" W2 P0 b; K. T0 x
Dropped any reference to secondary values for land and AF as they served no special use.
8 s! U2 q' h& [2 ^( gClarification changes7 s0 |% b, E7 _3 ]- K
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
7 ^$ Z/ R# o$ ubases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
9 ~. {9 v5 m% z# S. W# a6 ZMONGOLIA(91) or TANNU_TUVA(92).
" W/ P# [8 j& c/ }- y8 {6 H7 t. ^* Y! K2 Ba. Allied non-Soviet groups can't transfer to Soviet Motherland bases
8 E" V% w2 i6 S+ s$ db. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
& S0 \) K7 Y9 m+ p% Y! ]$ Zc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases& M- L2 R3 S. j |8 L
after Soviets are activated, but can’t move3 D" C* K8 n: J5 r: H3 g# A
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
* y' q q1 \% A0 b3 Q% Z/ J; Tdisbanded in port.2 @. G0 f1 R1 q9 k+ I
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently$ l: H3 t& {# ]4 X; n5 @
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |