具体见
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http://www.matrixgames.com/forums/tm.asp?m=3185062
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" K8 ]6 C- B/ i5 P u: ?已经共享到岛群QQ和本论坛置顶资源帖
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大量更新,详见列表:
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- M% d9 d% o9 l, ]" l2 [) H) sChange History:5 ]3 V4 d! B4 I& `1 J3 W
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17): D1 H- |2 X$ S+ ^
1. Seventh Update – This release is a comprehensive release updating all previous
, w* N# Q2 E4 t& D n9 i: ?versions to v1.01.17 beta
. y# F' b |$ w3 r* `2. Code Changes
) O- e* j8 ]" v, m; T9 [- j, mFixed# V! @# {5 f% U" r9 r
1. Display of AF/Port icon between player saves based on player's intel
. Q' G" A' C+ z1 j. C- }2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when* P, T8 [6 X N! z7 O4 T
weapon list updated; w' P, ^. d( P0 z* L& |. F6 d
3. Reported cargo/troop safety values incorrect when no cargo/troop space# R2 ?/ b) ~5 Q; B7 @5 B
4. Allow smaller 'reserve' space for small groups on ships5 `8 p+ F) ~2 {
5. Preserve some more data when swapping fragment and parent to prevent lost of parent
7 @- Z/ I6 A/ i, G% Z+ {6. Correct attacking plane count before final post-air combat) t: |4 _: G$ |! N9 c/ ]
7. Pilot promotion may have occured in error sometimes
& q: n7 K, d8 Q) V5 B( D7 Y8. Raid detect message sometimes dropped of the combat report E5 O- Z& V% u1 T6 ]
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
6 u/ I+ ?. x9 S6 L6 |6 E3 U/ lgenerally$ G. m3 D% L9 ^6 K: j
10. Some pilot-leader connections were being corrupted
, @ R( m. j2 Z8 I% a8 A11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
& a( k! n0 k1 |( T' uother move issues due to the incorrect indicator8 X( c) Q; i) Y, z2 I5 `5 {
12. Wrong ship sometimes reported in Ops report for TF movement which causes some2 q! t# B) G; y& ^
damage+ F. F* P% d7 q) J W
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool7 z) b' [+ a' _7 F* k# _
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the/ N( v! |8 }8 U" q4 q3 d
date sort
7 i- X' \0 p. z! j1 ?+ T7 a15. ASW groups not allowed to attack sometimes3 O/ n9 ?( X) ?4 | B
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
- ]3 F# c: a' J nHQ/LCU to jump to reinforcement queue( x1 j$ ?/ E; X; [! z
17. Bug in bomber intercept if too many rounds of fighter v fighter combat
b1 E8 O7 B- `1 z! n18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed( k! `! S) E+ l
at start of AE but crept back in sometime during updates7 w; _/ b. t" T' R1 M
19. Removed the fragment/parent swap during a TF unload as it could often orphan the
+ g: W$ W- x! pfragment." Y- F1 O& u3 [+ U, A5 U! j3 F
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade n; m$ x* E/ n: G8 l
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not, X5 E$ w- ~) q" Y' n
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full3 D. ^: j6 q h# B/ B: Z
set
* \4 `4 L# J* H N1 S22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base: v7 O8 q( |, r. _0 R
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
7 {+ o( W4 h+ O1 ?) n24. Bug caused F/FB to sometimes bomb at low altitude
3 {5 P5 {3 ?: c+ _0 z+ i' o0 x25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not& {4 C7 q' K, b. _3 k
occurring properly.
6 e0 r! B& t- G; _; y8 i0 L26. Bug in Industry 'failed' indication not showing properly sometimes
+ [& ~/ V8 V9 p1 G" ?$ Z9 @9 X) V5 u5 p( Q27. Location check at scenario load to include small map sceanrios
2 N% z0 S5 _! m" ]2 d28. Bug in air supply to fragments in a non-friendly base hex3 Z. _3 S( T; Y3 `% _% V6 a
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was: P; R( f1 ?$ m; U# a7 Z- Y
being set to homebase before execution of the mission – ie was returning to base
' O4 U8 ?% A/ j+ Aimmediately9 _9 ^5 `& T- S
30. Error in Strategic map display
* ?: T/ s0 W1 z ~0 G; a U31. Additional and stockpile options were not turned off when base was captured
2 T& E, i) B9 V, ]9 r0 M32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on' f" R0 _2 ?! t! q
mouse over& i2 O, _2 X% R
33. Army experience being gained when not 100% prepared as per manual; changed to allow! d% U% q$ J# Z# g @" _
chance to gain experience if >75% prepare and < 50% national exp level
8 o# a/ `4 e. }8 f6 t) L% ?8 T M6 e34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to) E; y2 _' ~+ u* B) \" I
alleviate the incorrect experience gaining happening while in reinforcement queue" y# f2 ~; L( T) Q- t' ]4 t% P4 j0 v
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
: i- W) d: Q! ?; n" ]* [caused unit to jump “off-rail” and move overland# Q4 X0 h& E6 T/ z9 c6 W6 K/ }
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
% c# q# a9 m z37. Excessive accident messages on unload from TF reported
! M5 `% t# _( ~9 B! V* w# b" N38. Reworked editor sub-unit merging as some devices could drop off the unit list when& |& a! v( `( {2 @; U6 M' J
merged causing smaller size unit than expected
+ k8 ~4 n: j* @, s0 q0 E1 d39. Corrected possible TOE error in scenario data load for inactive units
5 a% u& y: s+ R* j* s$ M; k40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
: Q8 f: ^) H& F: I5 W- H% A6 Z( o1 h% \" Fhowever be allowed to do this.3 C" t- m. T0 O' v& ?
41. Possible CTD if sinking ship's load was a group( `1 P* r* ?! a# O1 X6 j
42. Limit the number of devices built from resources per unit during LCU replacements; this- O( F3 d9 @4 L1 X" V; ]
was causing an over production for that turn
: Y5 o( j5 l0 C! R43. Retain day/night setting when creating group fragments
, k, V( ^- S% Y8 f; N, [( v44. Adjusted supply and fuel values in base list not to overrun the space
, f' @+ r' u& R% @45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
5 B$ a% h% Y. J) U7 i2 ^added YMS to Sweep TF in line with manual and code7 W, n) N1 }2 H$ U: V! s
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the+ f. O2 M. E2 o* x' p
rule relates to the abundance of manpower and is not covered by replacement pool. Normal
+ ]8 b. r) z" K+ Srebuilding of destroyed units is not affected by this.
( k+ `8 l. Y5 t" c- `, q# M5 s47. Carrier capable and trained text not showing together on Group screen
& m! K$ Y. a$ ~) }48. Handle any blank re-name changes by ignoring them3 l6 T L7 J/ l) S* p
49. Possible CTD when air fragments combine; y' d8 q' G! U2 ~0 ~' j
50. Unloading TF can freeze a LCU onto a ship under some conditions% v0 y! Z7 I1 w6 c$ C r3 ~
51. AI not behaving if main HQs missing (affects small map mainly). z6 j, N% Y$ }! R) h2 [$ ^
52. AI using AGC for normal land units – removed from TF if not needed
# d. t7 g; d2 |, X53. Soviet activation message not in Ops report: e s0 k+ s, c* C
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range1 ~' w" a! v8 [+ B. h% L9 U
55. Clear Soviet air balance if not activated. Possible incorrect base switching
. [/ K' U* F* A" V$ ]8 ?56. Sub attack against docked TF not happening for port size <3
/ S& E2 ]) ?6 i, M6 W57. Unit type changing unexpectantly9 M. W8 g: ~. T! Q4 P t j6 v
58. Torpedo replacement on plane sometimes is missed
/ \4 J8 g$ j7 c# c6 ^5 I" x t59. Double handling of overstacked supply requirements" Z% }) t8 X1 w+ {" o
60. Fixed alternate weapons for port attacks
, u3 W! O# j# z! O6 F Y( g5 J61. Corrected weapon system damage to show after combat on ships in port rather than wait till3 q/ v5 j1 j3 Y& G: r8 X
sometimer in the ship repair cycle.% m- @4 l' K* \. ^+ z7 n: M
62. Ship tonnage over 32K could cause repairs to fail
( [1 Z5 z& ?! \! p5 y* BNew
; S: g3 l, E! M3 Y" m0 Q. S- l; f1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
# g9 H8 a U' q+ } m# U9 j5 Y& \: Sport4 t0 O0 C6 L+ i, ]' L" W) N3 v
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.5 Z( s# m3 t7 Y) U" Z0 N7 }6 e+ s
Tenders not counted
, G4 Z5 b6 |$ H3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
+ m9 [+ i( `* @3 C3 t. p' g; D4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method1 m7 r$ Q& u4 T5 e. F& _
to remove damaged ships from TF0 i# [, N5 `: ^
5. New filter for “non-building” devices in Industry pool screen! h% }% s% Y; U% p8 M2 K& o
6. New filter for “non-building” aircraft in Air Replacement pool screen0 E5 M ?9 P% K0 |
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy H! b$ N& D7 b6 [; g
mines (^) detected/ ]' P+ y% g& H" \+ V: \& U) h
8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
1 _$ E# I( M4 N) ?6 r‘button6..’ image files, then these will be shown. If not, by default there are shown as
3 d0 Y) w. b# }& jstandard parachute unit icons: A+ O- g! _+ D5 t; o& p) F
9. Air/port damage and building is shown in base mouse over* Z3 Z5 H3 l* d5 y$ P1 x
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on8 _9 R# K6 D7 [
11. TF can be routed to stay within coastal hexes as much as possible
& P' r8 ?' F/ |: U3 d12. On Top Pilot screen show the 'ace' cut-off value if more than 1
3 }% ?8 p1 E' t' \( H* r5 R13. Added option on group and LCU reinforcement screen to turn off replacements2 I; U; ^9 l r5 A
14. Current base can get supply returned to it when reserve planes returned which were
/ b/ @+ Y+ R. loriginally supplied from another base# H7 t I- B! |. @
15. Unit type filter on Troop Loading screen
+ M3 v: \+ I" R3 H2 s5 M16. Report killed ground units if not in combat report; ~2 c2 |; h$ S# ?; T8 f
Changed
/ @9 A' T# r' ]/ V# G1. AF of 8+ have AV support doubled for purposes of determing support for air operations! c% W% Y* z7 E+ G
(complements fix 18 above)2 X! v/ F3 T4 D, |# M, G+ _
2. Permanently increased pilot array to 70K
Q1 o; o. t! r! w: M B3 n7 k# }3. Increased number of air combat rounds are a factor of total aircraft involved
/ |! `8 d6 X* H8 W3 x7 \! _( m4. Allowed submap to submap movement if land connected for land units. Should have been& V! o( s3 j7 r) l p8 n
so as per Andrew Brown
( M+ r8 Q) X$ a; |, L( c5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message0 t1 x6 ~+ N* ^' f; p1 z
delay toggle instead
- g6 _+ n* ~# u" c4 P$ E# _6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
7 K# d$ s! \' Qmaintenace a bit more
5 k6 c( W/ n6 g# M& N* g7. Support device replacements won't decrease the overall experience of LCU units. This does; S( U [4 f; g9 s
not alter the overall EXP change due when any replacements are received.7 ^ I: \, Q! T" V8 W
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
9 A1 b. ^ x! V: N! Lbetween the two but could break current games.$ J* }* e4 s4 Y3 t* B
9. Some LCU Prep points may be retained if unit is experienced
+ t4 f! m+ g5 y. BNotes
7 H7 |: N. b. v% y6 j5 K1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
$ b& A6 {: I& l0 S: o) M4 ~should not change player or HQ, even if not in play. These original HQs are used by the AI
% r: w% Y% {5 T, r9 w1 C! Croutines so changing or deleting them can put the AI off. Changing other elements should( r3 G, {9 Z& W! P# i" z" q
be okay.2 r5 U) Q. G% Y! b6 j( }6 b3 T9 k( e
2. Clarification to weapon filters for aircraft:2 r6 }. F: P4 X# ~1 B( W% U% T
PM_NAVAL_ATTACK 2 // used for naval attacks0 l7 p* u, w9 z" W0 u0 Z
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)0 w. A! M2 x# X( W! l: W H
PM_LAND_ATTACK 8 // used for land (ground) attack) g, ^: E+ P, z) B- }
PM_PORT_ATTACK 16 // used for port attack/ X! `) ?: N% n i
PM_AF_ATTACK 32 // used for AF attack% Q4 M ` o! |% A0 O
Dropped any reference to secondary values for land and AF as they served no special use.! A9 G6 m" `7 W) B) b1 {
Clarification changes( N3 b. y( c1 N& b
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
! D3 Z4 a9 @1 m: l' g6 ?bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),) R* U( c$ t9 l0 O, O
MONGOLIA(91) or TANNU_TUVA(92).8 |( j. R3 O# Y8 @
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases, A% q! h- K2 z2 i; C& D
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes# u1 U# M; W1 i( E& B2 N0 o+ O( ^
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases, y; O. J! V+ B5 G/ E1 n
after Soviets are activated, but can’t move
+ P8 T7 N. Q" Q6 l) U: I* c. ]d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if+ j7 E. D9 W: I! C8 N
disbanded in port., k! |5 l2 e' G
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
4 Q# Y8 O. j9 ^f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |