具体见6 X- d& v& C+ }0 e8 a
2 Z) [" ?: s4 y# H
http://www.matrixgames.com/forums/tm.asp?m=31850622 j* O4 n6 n. N; [
3 U" I- ?; ~$ h已经共享到岛群QQ和本论坛置顶资源帖 `7 v8 }. L% ^0 L
' \- V9 ~6 [- p7 ?大量更新,详见列表:
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; f- n3 Q6 I/ m4 a" y) @Change History:; s4 T$ Q1 v8 h& E% k( h% S
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
% `' a4 @4 A( W1. Seventh Update – This release is a comprehensive release updating all previous
' d9 i9 b9 F# Wversions to v1.01.17 beta* y, i7 I! l/ E' L- _7 u
2. Code Changes
( I ]& t* k+ z/ q4 `7 k, u) d( gFixed, O2 _0 S0 A( W
1. Display of AF/Port icon between player saves based on player's intel
$ T3 x/ q5 W6 b2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
8 e! b8 d' P% e4 l1 Xweapon list updated2 }& r4 h) \/ D: i; q6 }
3. Reported cargo/troop safety values incorrect when no cargo/troop space
- M) c% I7 V4 D" Q+ ^4. Allow smaller 'reserve' space for small groups on ships& w6 V$ |& e$ l. R: T: Y
5. Preserve some more data when swapping fragment and parent to prevent lost of parent+ Z: Q$ @6 O7 V( z, B7 H
6. Correct attacking plane count before final post-air combat0 j; R$ a- N. d1 \& D
7. Pilot promotion may have occured in error sometimes
# W# Q0 `: a1 T! T7 T n8 j8. Raid detect message sometimes dropped of the combat report$ h! T# ?2 j7 Z8 X4 R
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
1 P: K/ o* y# s; D2 ?' N: e. Dgenerally
" M7 C3 z5 E# ~( ~9 m10. Some pilot-leader connections were being corrupted
" h% q3 |" U7 C11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
5 N8 b# O/ L5 n7 M& p9 E3 rother move issues due to the incorrect indicator6 H1 K9 g1 n1 b9 h% }% a' M
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
* b6 u3 H6 o1 Qdamage) H8 q }* {( W2 V: X4 _' Q3 L
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
# m& [) E% E ~" [14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
- X2 ^9 N4 M+ y f+ J [. Sdate sort
9 q0 e0 R' G- s. J& g15. ASW groups not allowed to attack sometimes
; m8 W2 u; d0 A16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing) v9 U; u+ n3 i0 s: O
HQ/LCU to jump to reinforcement queue
. c9 P$ c" h9 Z9 g' s17. Bug in bomber intercept if too many rounds of fighter v fighter combat; }- c; ]1 w% f3 q5 g& p" ?
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
. W% \, H$ f! R! pat start of AE but crept back in sometime during updates7 ]$ a' V W! A. g* E6 g3 c3 w4 p0 c
19. Removed the fragment/parent swap during a TF unload as it could often orphan the0 y8 d1 D% F* L3 d
fragment.
# p# G8 M8 _! E v0 D% d20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade, w1 p! E! _, s U1 n9 h+ W9 Z2 s
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not3 c* u7 i7 D1 Z3 ^ [7 S7 z8 Q
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full# M/ ]/ C1 i8 t9 o
set2 C/ @/ _- Y( t, v* `
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base8 R* A% b( q+ H' T3 j g
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
$ B( c3 A" r7 r8 K6 u6 |24. Bug caused F/FB to sometimes bomb at low altitude: Q( l/ ]) h; }& P6 G
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
1 F' B: e ^) ~* \: p- q3 {0 ooccurring properly.- @2 b7 A' b+ U/ T. {7 d
26. Bug in Industry 'failed' indication not showing properly sometimes/ t: W" G# m7 j3 ?3 `4 {
27. Location check at scenario load to include small map sceanrios
1 U. f* V8 U7 A* @3 S5 j8 V28. Bug in air supply to fragments in a non-friendly base hex5 E0 _2 V0 Y% q2 B
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was0 O" ?) ?5 V' o' H' \
being set to homebase before execution of the mission – ie was returning to base
# a* m ^8 ~( k0 A4 d/ Dimmediately
- O0 ~' o7 e$ z, ?30. Error in Strategic map display
. ?0 D6 x1 r9 d, C& U$ q! U# e/ F& |4 T31. Additional and stockpile options were not turned off when base was captured1 P/ b- f: a- [4 W0 ]7 l; w
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on) m4 \1 F; @4 |- m# x
mouse over$ g1 M, R7 ?% f5 ?3 N; \/ R
33. Army experience being gained when not 100% prepared as per manual; changed to allow/ Z2 _" c) b( c. S8 r! ~
chance to gain experience if >75% prepare and < 50% national exp level, {# j+ T9 t1 |/ l5 n! a* c2 F3 A
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to1 \7 z: O" k2 |. m
alleviate the incorrect experience gaining happening while in reinforcement queue
- W" F: G; t) p) H, m35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –4 c# X1 Q2 d! m3 {) q# [
caused unit to jump “off-rail” and move overland! o% x, d$ m! w- Y
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
2 x+ |6 b% d; R& R. R3 y37. Excessive accident messages on unload from TF reported
+ ^% `7 [9 [2 V/ H3 g( n# J38. Reworked editor sub-unit merging as some devices could drop off the unit list when+ p3 f. G' h* u5 M6 Y+ J; S
merged causing smaller size unit than expected
/ [/ x4 Z- J' g( {9 K Y39. Corrected possible TOE error in scenario data load for inactive units! [3 J, A+ v, Y' m9 d0 k" D
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
9 [7 M! k+ o/ y' s+ \/ X! k Ahowever be allowed to do this.
0 g) k8 h4 w/ F! v$ |41. Possible CTD if sinking ship's load was a group, U4 {( Y ]- W. c* Y# F
42. Limit the number of devices built from resources per unit during LCU replacements; this* c/ h) b4 z! ]0 x# U
was causing an over production for that turn
8 _# ?6 e) K( @' @# G& ~6 Q/ U& R43. Retain day/night setting when creating group fragments3 O; p. J; r2 @' K0 ` r/ C
44. Adjusted supply and fuel values in base list not to overrun the space
/ c3 X6 P/ q8 P: S* l+ q. t4 l45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but* f( u- C4 Y# I6 F
added YMS to Sweep TF in line with manual and code9 o, ~1 `& v. _- e! c5 d
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
3 J$ T, I/ l' c$ g' W4 H+ s3 E. t' Trule relates to the abundance of manpower and is not covered by replacement pool. Normal
+ `5 Q: T, ?+ @# W. frebuilding of destroyed units is not affected by this.2 A- Q5 M2 D- d: Y. |
47. Carrier capable and trained text not showing together on Group screen
o- v) ]' i2 `* w" H/ ?48. Handle any blank re-name changes by ignoring them$ ?' ?+ l) H9 M0 I$ X$ {
49. Possible CTD when air fragments combine; `; g1 d" D8 \. V
50. Unloading TF can freeze a LCU onto a ship under some conditions
8 ~1 [$ r- J0 g" {51. AI not behaving if main HQs missing (affects small map mainly)
; q1 U3 ]! K; Q! ~- {5 Y52. AI using AGC for normal land units – removed from TF if not needed
( a+ R8 [$ @3 [3 R1 I6 f53. Soviet activation message not in Ops report: R! l$ ` h0 u! m0 Z' ~
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range. n3 s/ S4 j, V* ]
55. Clear Soviet air balance if not activated. Possible incorrect base switching
& I8 T2 |7 @4 V+ k7 a* `. J+ z56. Sub attack against docked TF not happening for port size <3
2 g7 g4 r' i4 F57. Unit type changing unexpectantly) M% z6 `8 J+ O7 e. |
58. Torpedo replacement on plane sometimes is missed
% I( X* `$ R( F, {) F9 {59. Double handling of overstacked supply requirements. P7 s7 u2 s) y0 j6 F
60. Fixed alternate weapons for port attacks
V$ T9 ?7 V; J61. Corrected weapon system damage to show after combat on ships in port rather than wait till
( g) T& k/ v, S; p1 \; Asometimer in the ship repair cycle.; V+ z! R' J/ x) [2 y! G
62. Ship tonnage over 32K could cause repairs to fail
, K/ u Q* D) @4 B' cNew
! M7 }' j' B/ g. u5 n3 {3 T' ?1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the, \+ M6 C. ]# T/ Y1 Q, Q
port
: U8 ?. W# Z m! V: O# I2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base." |0 S0 I& H1 x1 E6 s
Tenders not counted
& k# A0 @, N$ }8 z! a* G3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
- {# [& R9 y- S0 i9 \! y( y% e4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
; B9 f) ]+ J' X! E8 P+ _. B. Y; Oto remove damaged ships from TF t" r4 L) S- F- l) _" A
5. New filter for “non-building” devices in Industry pool screen8 K" b' q2 ^' p* S2 V, h6 @% v! H, R
6. New filter for “non-building” aircraft in Air Replacement pool screen5 a' s! Q! q& n3 s1 ~& {' u
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
; g% s1 f8 s/ w+ G z# c. T9 Smines (^) detected' l6 p7 O/ ?+ b( a
8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
' u7 d" m. L9 q, Q# U# D‘button6..’ image files, then these will be shown. If not, by default there are shown as
" z) N' \/ H+ U- D B# V' Cstandard parachute unit icons5 K# [ \$ p2 Y+ S4 k% }
9. Air/port damage and building is shown in base mouse over4 @* l y! }2 s6 w1 {' A
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on* Q- a% A$ V& s; `- K$ C/ e8 b; G
11. TF can be routed to stay within coastal hexes as much as possible
. C. V n6 {8 g/ C) }12. On Top Pilot screen show the 'ace' cut-off value if more than 1% I. L& F( y% |) D, M- }
13. Added option on group and LCU reinforcement screen to turn off replacements
) b5 C0 x6 N- |4 m% [0 A14. Current base can get supply returned to it when reserve planes returned which were
. A& e8 \1 }+ O2 ~6 B' j9 Noriginally supplied from another base
$ u% u$ v% @; K( B0 f' D; ^15. Unit type filter on Troop Loading screen
+ X5 Z; A' w0 ?9 J; a2 J16. Report killed ground units if not in combat report
3 H7 d- X, E+ n. [. F$ QChanged5 _4 G0 N' m& x$ j7 \- H P# J
1. AF of 8+ have AV support doubled for purposes of determing support for air operations" J {! z& {! [9 D( d/ j
(complements fix 18 above)
8 M8 ~& c' g9 F! n v4 l8 S2 \2. Permanently increased pilot array to 70K
1 G( b# {9 M7 r/ j: y3. Increased number of air combat rounds are a factor of total aircraft involved& q3 m4 O5 d3 { J4 \" E( `
4. Allowed submap to submap movement if land connected for land units. Should have been
! e# Q% d9 ]' P$ w3 g4 J3 gso as per Andrew Brown2 K0 t0 e. Y9 I9 l- \: }
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
$ ~) k( h+ Y" L: q2 ddelay toggle instead
! O7 M% g; v. n, ^6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
5 S8 p% s& O! m% g2 bmaintenace a bit more
q3 }$ L7 M) z' J* X7. Support device replacements won't decrease the overall experience of LCU units. This does
& j. v' h3 m* p; R8 rnot alter the overall EXP change due when any replacements are received.
9 k4 r x$ H& r; I( C8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction* R1 d) D1 j! K, k3 `& h
between the two but could break current games.: E. O5 g/ G2 Z5 t6 I1 H6 a; |3 k- h
9. Some LCU Prep points may be retained if unit is experienced
6 P8 [) r; ~" V4 TNotes
# {# n! P* O( J; @) @1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario$ z0 M) s1 B) S+ L
should not change player or HQ, even if not in play. These original HQs are used by the AI
( ~0 |, v) ^" M5 J8 u1 D; E: lroutines so changing or deleting them can put the AI off. Changing other elements should; c% c" O8 A5 g8 P( V4 h4 c- B
be okay.: G4 Z0 F( p$ f7 E' a! c. Y4 U' Z
2. Clarification to weapon filters for aircraft:
, a1 p1 b0 O( z! n) b/ TPM_NAVAL_ATTACK 2 // used for naval attacks% _+ N6 d' D( |9 R" Q
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
) D! g" u2 ?- S# C' x2 F/ U, iPM_LAND_ATTACK 8 // used for land (ground) attack
- D4 r0 Z; m8 M) j' L( h! rPM_PORT_ATTACK 16 // used for port attack* X, z4 h& U+ j7 v1 U* B. A! e
PM_AF_ATTACK 32 // used for AF attack" i; ]- b5 z( N B4 a0 _
Dropped any reference to secondary values for land and AF as they served no special use.1 B) L+ B9 R K/ h* A
Clarification changes G4 f+ e. X3 @4 n2 q; X
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These& D! y# g' i( A6 t2 [
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),6 o) i, e& J0 q2 B9 [- D% h
MONGOLIA(91) or TANNU_TUVA(92).
6 E+ {; Y' ^- K" Ca. Allied non-Soviet groups can't transfer to Soviet Motherland bases
0 a+ y. b# B4 `b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
* u$ k1 | g, Uc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
8 L; O8 f! P7 J& yafter Soviets are activated, but can’t move) ]2 f% Y( N9 J! K% S" }
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
/ M8 c1 t0 E; T9 hdisbanded in port.3 p9 o9 G0 \+ [) s
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
# J; W2 q. d8 o+ I- i+ O# `f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |