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已经共享到岛群QQ和本论坛置顶资源帖+ n5 J) |- o3 i' N, d2 U
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大量更新,详见列表:& i7 _5 B' L' k% N7 T
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3 G$ O7 f# m8 xChange History:
$ B V% l* L8 Q0 f* g8 t) HV1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
& t T$ ?# L V$ P# z4 a1. Seventh Update – This release is a comprehensive release updating all previous
~$ b3 T& O( I8 p- u: bversions to v1.01.17 beta& Y& x' W$ ` {- n5 ~
2. Code Changes
. s! O' c. m) KFixed# E! g6 F7 e' H3 E- X+ f
1. Display of AF/Port icon between player saves based on player's intel: t) \+ e1 D" c
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
8 x& L2 f2 m$ W/ b. k+ Cweapon list updated
Z. C; A6 d3 t8 _* |3. Reported cargo/troop safety values incorrect when no cargo/troop space
0 X/ n& o# c |( ~ w8 y4. Allow smaller 'reserve' space for small groups on ships' f$ v6 _& c0 ~. P: Y* H" ^
5. Preserve some more data when swapping fragment and parent to prevent lost of parent- ]% V' K7 `. S0 P: n) R. a
6. Correct attacking plane count before final post-air combat8 Z( m, U9 Z& P9 K- r
7. Pilot promotion may have occured in error sometimes
, n' y5 D1 s* m2 r" v2 n, s F8. Raid detect message sometimes dropped of the combat report) o: Z z/ Y5 X" t
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
- |4 l. B% ?% q* L3 {% Egenerally$ o3 h" Q4 T0 p! S; ?
10. Some pilot-leader connections were being corrupted
" w; r$ ~1 f5 D; y8 M% z: ]4 Z11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
! @9 r- r+ k, ~9 g5 uother move issues due to the incorrect indicator: R9 k j$ v8 L* q- t$ r- C
12. Wrong ship sometimes reported in Ops report for TF movement which causes some' o" v- c( u( e" C- T
damage' v3 @/ j5 @4 @" u K$ Z8 [
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
/ C, Q* q- v7 R0 ~2 y1 j; k" E14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
3 D% \" w" d; x+ L8 _date sort0 k+ S! t2 ?8 p% f% }0 q. o
15. ASW groups not allowed to attack sometimes
# T; y- ~1 V+ h* C; F( b16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing% z2 N( v/ J3 o0 [2 U: W+ `
HQ/LCU to jump to reinforcement queue, q7 Y4 d9 P1 T' Z; V
17. Bug in bomber intercept if too many rounds of fighter v fighter combat8 b& j9 l9 {& H# s
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed& \6 I$ C ]( ^ k" p5 W; h, V
at start of AE but crept back in sometime during updates, l4 n. K% a5 h; f
19. Removed the fragment/parent swap during a TF unload as it could often orphan the
! t1 e$ k# \7 Q, d. ~fragment.( T8 j9 t0 `0 |: ?- f0 x5 U4 C& m
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade
5 H+ K5 A; g5 {2 c: O$ `21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not* p" u8 ]4 J/ q. {( C! w) M
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full
% i. {1 [' [- g' A6 f2 Uset
& F- _( _4 X/ S8 Z% Y! N. e22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base3 @) z# L; d4 ?# c1 ~( y2 d
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
, _. O$ [5 a# B" a$ l) j24. Bug caused F/FB to sometimes bomb at low altitude
+ l: G) W# X& ]0 ]25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not h9 G* [, n/ R0 w: F
occurring properly.1 P+ A9 x' Q6 l4 C& j2 S3 ? I
26. Bug in Industry 'failed' indication not showing properly sometimes
" V' }7 f" Z( _* e& w a27. Location check at scenario load to include small map sceanrios. C# ^/ b1 W% Z" `
28. Bug in air supply to fragments in a non-friendly base hex
; q, p# Z& _; O' U- {) W# {) g( e29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was! D- o& p, E, c" |* E; y. x0 _9 g9 k! h
being set to homebase before execution of the mission – ie was returning to base" T0 Y5 ]- V9 i# c$ j
immediately
; I6 u1 x' u* ?30. Error in Strategic map display
1 g0 l$ ?- }$ g: ?$ W2 z8 I& q ^31. Additional and stockpile options were not turned off when base was captured- E' B6 O+ H1 f6 W' o2 C+ a. G1 K
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
% `" z; d* c. h2 q+ o' p) cmouse over
; `& X' l: }! k, F2 _- m33. Army experience being gained when not 100% prepared as per manual; changed to allow! i: V4 D: c3 p" t% [9 d
chance to gain experience if >75% prepare and < 50% national exp level; @2 t7 J% I9 `' T
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
; t6 J- G# o5 f7 @9 D1 F0 ]: nalleviate the incorrect experience gaining happening while in reinforcement queue
0 ]4 s/ c! `5 `" q8 `; H( d2 W35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
( M2 y( ^* }2 q' P; N4 s' v( Ncaused unit to jump “off-rail” and move overland2 t$ D( Q9 k4 ^; G
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
+ X' [% t7 b: e' @* Y; d |, K$ y37. Excessive accident messages on unload from TF reported" ]% C. N0 D1 {! c2 g; W3 b
38. Reworked editor sub-unit merging as some devices could drop off the unit list when
. ^2 ^0 s( l/ N2 `9 D# \+ r- fmerged causing smaller size unit than expected( O4 |& f4 L; u/ ]: G" F9 L
39. Corrected possible TOE error in scenario data load for inactive units3 k A; e; N, g4 d- g0 X5 u
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can$ o% Z5 C& a `% X2 r
however be allowed to do this.
7 `4 \- a& B2 h4 z4 z3 ]1 u41. Possible CTD if sinking ship's load was a group
9 x; _ o. p" i* i3 f. B( Z! K42. Limit the number of devices built from resources per unit during LCU replacements; this0 O! `7 I8 |+ E, Z0 s
was causing an over production for that turn/ `7 w/ O3 ]7 O4 U
43. Retain day/night setting when creating group fragments( ~ B$ j. g# Y% v% R0 B# P5 L$ L
44. Adjusted supply and fuel values in base list not to overrun the space0 `7 c! ?; \4 K" f6 Y# Y; M2 G
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
5 W3 v, p# Z4 N8 y4 Badded YMS to Sweep TF in line with manual and code
" a- h4 p/ Y6 y46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
/ ?+ H, @% `1 M4 |/ D- Orule relates to the abundance of manpower and is not covered by replacement pool. Normal
/ x7 h" w5 ]1 G1 B+ jrebuilding of destroyed units is not affected by this.
7 I4 A0 x x5 Q4 H; i; C/ [47. Carrier capable and trained text not showing together on Group screen
: u2 i: M3 ?8 E) p8 g. k48. Handle any blank re-name changes by ignoring them
, J* @8 ?: a( n4 }49. Possible CTD when air fragments combine
4 G/ \& d( r0 X$ X& U1 b50. Unloading TF can freeze a LCU onto a ship under some conditions
- \, m8 O9 a6 G+ w: A51. AI not behaving if main HQs missing (affects small map mainly)
& Q0 I0 C: ? H' s52. AI using AGC for normal land units – removed from TF if not needed- ]$ u, Z7 B7 y: H# U9 ?2 r
53. Soviet activation message not in Ops report
+ }4 ? Y6 h' }; r7 H54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range2 o2 G& u% [& J
55. Clear Soviet air balance if not activated. Possible incorrect base switching9 p3 ?- d: {9 C' Z9 s. H) P8 J
56. Sub attack against docked TF not happening for port size <3
7 H+ W+ b* a3 c# L- ?57. Unit type changing unexpectantly
) @) z" C1 d8 L* f' _. o58. Torpedo replacement on plane sometimes is missed
, i: i" m( q6 v$ `0 L59. Double handling of overstacked supply requirements
8 ]; F" o$ V0 `/ V, H" ]% Y( ^60. Fixed alternate weapons for port attacks3 F& ~9 E# X4 g: A) e' I
61. Corrected weapon system damage to show after combat on ships in port rather than wait till, R# @! }( q( B6 w' _9 v! i0 K$ [
sometimer in the ship repair cycle.
( @8 C: G( s! q62. Ship tonnage over 32K could cause repairs to fail
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1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the0 d3 X5 }0 k4 ^) D {0 `
port! ]! h$ R, _+ L U6 X
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.7 A, s& {4 T, Z u h2 p% y
Tenders not counted1 [ t; C7 b) K5 O3 Y- c
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base& j; ~/ x) G! L+ [/ z+ M4 L4 i
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method# p4 v* r2 f6 U* q k( b6 K2 k
to remove damaged ships from TF |7 x8 J0 |* a W
5. New filter for “non-building” devices in Industry pool screen
8 T) s, B* j' m6. New filter for “non-building” aircraft in Air Replacement pool screen
8 d' u" J* w* [+ R% A7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
. U" l( K' s, D2 Y. Z0 Omines (^) detected
" i8 ?5 h: i1 e2 b, R) d& k8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the& w& m+ R: @# |, H+ N5 Y/ a
‘button6..’ image files, then these will be shown. If not, by default there are shown as/ M9 [# ~- s0 V6 R' I* l
standard parachute unit icons
3 P7 h% _9 m* X% Y2 u1 I! M/ h9. Air/port damage and building is shown in base mouse over6 f! l% C0 F% s. \6 V* f
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on! R9 f& T& `3 _8 @
11. TF can be routed to stay within coastal hexes as much as possible
0 c$ \" ~, O+ i# X0 j12. On Top Pilot screen show the 'ace' cut-off value if more than 1
9 u0 @6 d' X- e9 E/ Z13. Added option on group and LCU reinforcement screen to turn off replacements {" K' W7 S8 x& [' s7 {
14. Current base can get supply returned to it when reserve planes returned which were
* r- f0 U8 u. K0 o: t/ M6 f8 }& g- poriginally supplied from another base: C# m p7 a& }, x
15. Unit type filter on Troop Loading screen: _4 v" i0 j( F! b) C: _( F. n: l
16. Report killed ground units if not in combat report
& f4 h* Q1 s) SChanged& p3 L% p5 C% a3 ]- M7 h
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
" ~+ C: \. ]/ w! W: ^0 _/ \' `(complements fix 18 above)
/ @0 [. H5 ~' _* d2. Permanently increased pilot array to 70K
4 W; L _$ k1 w5 |3. Increased number of air combat rounds are a factor of total aircraft involved
% c; F& T ^! P9 Y# A$ F4. Allowed submap to submap movement if land connected for land units. Should have been3 b6 E1 n% C$ l/ _) ?
so as per Andrew Brown) n) }6 A2 `) O E
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message7 ?& [0 J6 S7 v6 x- Z R
delay toggle instead& K+ k5 d: H* B$ D0 W2 P
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
9 k3 D9 N7 G0 V' S* Q$ umaintenace a bit more5 L- D* K) M' h1 {' u& _ M
7. Support device replacements won't decrease the overall experience of LCU units. This does$ v! L6 {- v1 }* Y) C- U m
not alter the overall EXP change due when any replacements are received.
' l2 t' h5 e% x8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction6 }5 V6 F$ x8 z9 o: A2 Y
between the two but could break current games.
; T5 r1 m" G# u# B$ x: u1 j0 D9. Some LCU Prep points may be retained if unit is experienced0 v# @5 A7 B' l9 j
Notes
# L( e {! h; h3 c j9 H; ]: g: ~1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario) L9 U3 A9 N$ G
should not change player or HQ, even if not in play. These original HQs are used by the AI$ C/ y" ^% i: i8 r& y6 W
routines so changing or deleting them can put the AI off. Changing other elements should7 ?% p8 b' Y; W( ]/ @
be okay.
8 I6 E# q2 T0 }3 z' b( f5 v/ [" `2. Clarification to weapon filters for aircraft:
X9 ~; ~( F: p8 _PM_NAVAL_ATTACK 2 // used for naval attacks% X6 o2 M- F) g& P; z7 d$ F* Y( `4 I& E
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
i. ~" L; \7 R- B7 {PM_LAND_ATTACK 8 // used for land (ground) attack4 Q6 c6 {& g+ J$ ~% ?. S
PM_PORT_ATTACK 16 // used for port attack
: E1 y% E4 I6 ZPM_AF_ATTACK 32 // used for AF attack
# ]9 y8 H% j+ Y) E3 L, p" Z6 MDropped any reference to secondary values for land and AF as they served no special use.' S. Y: e: ~, F% F& M. {* o6 m
Clarification changes
" @4 g0 Z, E6 u; w: P' n1 H1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
4 V. a7 `% u+ Y( Gbases are those defined as having an original Soviet hex ownership of SOV_UNION (90),+ `9 L" V- M" d. _
MONGOLIA(91) or TANNU_TUVA(92).
]& {' c1 m, Pa. Allied non-Soviet groups can't transfer to Soviet Motherland bases9 C* |5 {+ `% o* E9 Y% F) P2 ]6 q
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes$ d: f+ B( o$ I9 m8 {/ r# f
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
, I) Z& o1 t2 Y) ]/ T9 U+ Safter Soviets are activated, but can’t move
- V' N- Z3 s: [9 j) }d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if* C. o3 S1 K1 e5 E
disbanded in port.
5 M! s/ C$ T& pe. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently: u) e& x* T: f
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |