具体见0 n; i' c l! _9 _
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http://www.matrixgames.com/forums/tm.asp?m=3185062 j8 f! P3 z7 X
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已经共享到岛群QQ和本论坛置顶资源帖6 W2 J5 i; u. H* ]( X+ ^2 u
: V) K8 F) k2 N3 F大量更新,详见列表:
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; p0 W) b+ Y/ o+ l- WChange History:. t4 z" K4 @3 e9 c$ E
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
v+ u+ ]9 T$ T. p7 X6 y& A1. Seventh Update – This release is a comprehensive release updating all previous
0 T+ h7 u8 W3 O, b+ b1 Xversions to v1.01.17 beta
/ a- `5 i/ ]9 l" C2. Code Changes+ w* w$ }4 k. V( i& R8 h8 [0 b
Fixed& `' g J2 Q# E& `! j9 [" ?- e
1. Display of AF/Port icon between player saves based on player's intel) L& ~& a7 c8 r# q4 P0 H
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
! o1 X: _( I1 t/ \' gweapon list updated
% N! w/ Y2 b y/ ~6 L" d5 Y: K3. Reported cargo/troop safety values incorrect when no cargo/troop space0 H; X# v3 g$ K1 L/ M) _
4. Allow smaller 'reserve' space for small groups on ships" C; M, x g3 s' N$ m
5. Preserve some more data when swapping fragment and parent to prevent lost of parent
4 s# ?; Y7 C3 I4 V1 h6. Correct attacking plane count before final post-air combat
8 o! }) E6 ^0 S/ H4 l7. Pilot promotion may have occured in error sometimes& f! T( |/ ^7 Y8 Y
8. Raid detect message sometimes dropped of the combat report( M% u* b. r3 q. ^, s) [
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply1 f7 \, V E3 H* h
generally. `. p2 q- X0 b# G% _
10. Some pilot-leader connections were being corrupted
6 P* E5 L) L2 U/ A: f5 y6 B11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
4 A( {) U- y) Y- U# J7 ~( s1 n8 Gother move issues due to the incorrect indicator3 e7 [' T$ t0 F2 Y% D
12. Wrong ship sometimes reported in Ops report for TF movement which causes some8 e" X5 w" E& R: P( E9 o4 K
damage6 `# X! C& T' z5 b
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool* \0 R8 h) B2 ~' Z
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the* d9 H- [! _7 H$ W
date sort5 }3 x2 j8 Z9 J: G
15. ASW groups not allowed to attack sometimes
3 U6 j+ H# Y5 P# L7 K( f16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing( {, m: ~0 b; P Z. S. L
HQ/LCU to jump to reinforcement queue
# I6 o! b) i" K) g3 K17. Bug in bomber intercept if too many rounds of fighter v fighter combat
1 a6 C7 W$ K: ^18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed4 ^' w: `/ T3 x6 O/ Z2 r+ D
at start of AE but crept back in sometime during updates9 L: e/ ]' n5 g5 ?; l
19. Removed the fragment/parent swap during a TF unload as it could often orphan the
2 a0 M+ K% C4 \fragment.
" Q& n5 {& U' D0 Z; D- W) {20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade
2 s. h( s& n8 }6 n6 K# Q$ Q+ n+ `21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not% w n% H/ W, w$ i" ]
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full
5 _! f4 @* J9 \9 @+ F/ pset
9 V4 a' R' t; {8 U! x! ~22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base1 M# C: q W; o7 p3 ^ a9 p
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
- I' P b) o3 M8 N+ P- o9 |6 K8 r24. Bug caused F/FB to sometimes bomb at low altitude% Q9 m [+ h' P9 |" U/ o
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
) g3 q1 p2 G' a4 |+ ^' b% }. Coccurring properly.
: E! n" F) F/ P7 d3 f4 } A ~5 P5 P26. Bug in Industry 'failed' indication not showing properly sometimes
1 |: l5 m: ]9 x& R6 q27. Location check at scenario load to include small map sceanrios6 c Z N" g/ z2 M% u
28. Bug in air supply to fragments in a non-friendly base hex# L: p2 L0 S# Y' b' V1 Q
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
j, Y! q+ M5 `& @' Qbeing set to homebase before execution of the mission – ie was returning to base0 b, P! N K3 y( j2 ~0 N
immediately
) Z) m: L; m0 ]9 Z N) V30. Error in Strategic map display
) e _9 G+ C5 @2 N# ^31. Additional and stockpile options were not turned off when base was captured
; z) B. D( b$ _1 b4 w$ F2 V32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
* o' v5 Q' g6 C/ A. v( p6 Tmouse over5 ~' K7 `# ^' b. d
33. Army experience being gained when not 100% prepared as per manual; changed to allow8 ^' f- k7 W o# V; A
chance to gain experience if >75% prepare and < 50% national exp level4 `5 J+ I h5 ^& t% z- d
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
7 Z7 u+ o; Q) ~' W Nalleviate the incorrect experience gaining happening while in reinforcement queue
( p- c6 n/ g0 _3 V7 d35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –4 S5 y' `( d0 f. F; X4 `+ L
caused unit to jump “off-rail” and move overland
/ Z5 x) _) c. r/ m36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
* [0 w! a2 K+ j1 V) D" ]. Q37. Excessive accident messages on unload from TF reported& n# p! m+ P4 V; K; W
38. Reworked editor sub-unit merging as some devices could drop off the unit list when& X8 s C( n! H& e3 c
merged causing smaller size unit than expected
7 B B8 y/ i. X: M: z% y2 n) @39. Corrected possible TOE error in scenario data load for inactive units7 G9 W) J- t ~
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can3 |1 c; Z2 K$ H
however be allowed to do this.$ P: X2 k* I1 c% S" X! o! `
41. Possible CTD if sinking ship's load was a group
/ M" F# @- B, h' x$ F0 r, B( H42. Limit the number of devices built from resources per unit during LCU replacements; this9 k3 F0 c# d' `$ f' E0 D
was causing an over production for that turn
6 P3 S% [7 y& ~5 ~43. Retain day/night setting when creating group fragments
. S! ]* {4 _4 l44. Adjusted supply and fuel values in base list not to overrun the space" L8 _" c. u7 V8 k5 p# k
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but9 B- b. c) W/ v
added YMS to Sweep TF in line with manual and code
% N+ |: N+ ?' F0 t9 t0 N+ h. Y- D46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the, {) \3 h, }, S8 X4 s/ X+ s; |/ ~
rule relates to the abundance of manpower and is not covered by replacement pool. Normal
& t. M7 i& E+ y* L& V5 @1 w) Urebuilding of destroyed units is not affected by this.
/ M( q+ `" K9 @& v F5 {9 ?47. Carrier capable and trained text not showing together on Group screen
/ o7 ^0 @" x0 n- m0 b48. Handle any blank re-name changes by ignoring them
, G1 G, {) o- _5 z; `49. Possible CTD when air fragments combine6 H: \9 N$ w5 ~. h' s) i
50. Unloading TF can freeze a LCU onto a ship under some conditions
8 w, C$ Z& o2 x& R51. AI not behaving if main HQs missing (affects small map mainly)8 n' `& i. v5 \0 T5 W$ ^, A
52. AI using AGC for normal land units – removed from TF if not needed9 Y$ ?! {# E+ I+ H: y' B
53. Soviet activation message not in Ops report
# p3 ]/ L% m* z8 n) X3 v54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range6 U: a ^: ]% ^' P5 }! i, a9 u
55. Clear Soviet air balance if not activated. Possible incorrect base switching3 | Z2 \8 z7 o
56. Sub attack against docked TF not happening for port size <3
* l7 g6 P, |" w57. Unit type changing unexpectantly
1 I% u7 Q% r) q+ b9 @/ f8 K) \58. Torpedo replacement on plane sometimes is missed4 q; N( y3 }$ D! ~
59. Double handling of overstacked supply requirements
+ z: M% [2 e E0 i9 ^8 |60. Fixed alternate weapons for port attacks* f0 M2 D2 S& ]7 u ]- y; z" P
61. Corrected weapon system damage to show after combat on ships in port rather than wait till
, E j2 O" j4 G# Ksometimer in the ship repair cycle.
; v# M3 ]4 m7 e K q/ x62. Ship tonnage over 32K could cause repairs to fail
' T( X. c3 t0 D7 S) k7 CNew
8 f1 I. _& `2 D2 o8 i6 b1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
% O) B/ \& Y% r! r. ~" t; gport l V# i* e5 |) L( T
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.
+ ?# V+ E, L) K" b. O5 eTenders not counted0 }) u/ G3 d7 m9 r, p
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
- Q: m. m- |/ c3 [+ q4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
* Y" P- E& E r% Yto remove damaged ships from TF
2 ?0 p# {! R( W5. New filter for “non-building” devices in Industry pool screen
! a" F, n E! ~& y. q7 s- w& G6. New filter for “non-building” aircraft in Air Replacement pool screen( `( G; [1 d! }6 @2 Q9 m
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
7 d; f. s- o8 gmines (^) detected
( \" I3 P! G7 {/ n4 D8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
9 t% P! Y. I; c: w& E3 z‘button6..’ image files, then these will be shown. If not, by default there are shown as* ~! Z) \+ ~1 M. c0 T4 Q
standard parachute unit icons9 s0 F6 a8 X6 }/ f
9. Air/port damage and building is shown in base mouse over
" u a/ a. w0 q( K0 k10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on; q0 ], L) t: V( _ S& B2 v
11. TF can be routed to stay within coastal hexes as much as possible
9 b# D6 w2 l6 i! N# Z# Y) ]( ]12. On Top Pilot screen show the 'ace' cut-off value if more than 17 L9 `: \$ |3 Y4 T; M6 N& u: `
13. Added option on group and LCU reinforcement screen to turn off replacements N0 n8 j# L+ d, u& D; Y& e
14. Current base can get supply returned to it when reserve planes returned which were
+ Q5 m5 N& O6 ]! _8 foriginally supplied from another base
9 e- Y1 R: u8 T* t# ]3 E15. Unit type filter on Troop Loading screen; A8 V4 i) p! j8 R5 n# x
16. Report killed ground units if not in combat report
) J+ M$ p9 q8 }( C" V; eChanged% g( K1 }( ~5 x& I/ j+ d
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
: G) o' r; o5 q; o; _+ Q/ c' d(complements fix 18 above)* O7 r" N1 u; ]+ i
2. Permanently increased pilot array to 70K
+ o3 Y- U& L# ~3. Increased number of air combat rounds are a factor of total aircraft involved/ g4 T+ j; {+ l
4. Allowed submap to submap movement if land connected for land units. Should have been. C# n# N$ C7 V4 e A* i5 t
so as per Andrew Brown
% E) x }/ v1 l# \0 J3 E6 s5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
! ]' `1 X0 h! T% J0 K: r1 Odelay toggle instead8 v! k; ^! n8 J$ c
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
' \( l7 U6 d$ X! D! D: A' smaintenace a bit more
5 [+ F e9 n0 ?3 f8 a) R& f9 C5 ~7. Support device replacements won't decrease the overall experience of LCU units. This does( t6 P/ F+ a9 Y7 y4 f7 `9 h/ Z
not alter the overall EXP change due when any replacements are received.- p6 {- F- W/ s: R
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
( [3 ]& z7 V+ u obetween the two but could break current games.& X; b% F5 k3 @0 t/ V1 v# U# x
9. Some LCU Prep points may be retained if unit is experienced5 `' Y9 N/ m& F O- |: Z
Notes
* I9 m7 h6 s6 y/ ?8 ]+ }1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
6 P9 k g: q- }should not change player or HQ, even if not in play. These original HQs are used by the AI
/ h3 U }. Q- _0 Q9 sroutines so changing or deleting them can put the AI off. Changing other elements should
, p! Y$ S) o) U# W6 E& M( r: ?3 s( I* Nbe okay. r3 O" [$ P+ }
2. Clarification to weapon filters for aircraft:0 a$ m m. U! o5 y( Y
PM_NAVAL_ATTACK 2 // used for naval attacks
" g& m$ Y! x! Y! K. J0 N- uPM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
9 S0 `* Y* N: T9 FPM_LAND_ATTACK 8 // used for land (ground) attack1 ~$ H+ A K. |6 A7 \7 E
PM_PORT_ATTACK 16 // used for port attack3 h/ \$ I7 Q/ l( F
PM_AF_ATTACK 32 // used for AF attack s% j0 |8 ? ^0 K8 J/ g( @
Dropped any reference to secondary values for land and AF as they served no special use.
* v: e; W$ t2 z0 {( X. AClarification changes1 _6 `! i3 T! q8 Y; ]; S9 W
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These2 e; r+ S ~+ i' l) s
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),: E, z7 c" B0 P s% I1 u9 }
MONGOLIA(91) or TANNU_TUVA(92).
( l5 h2 G+ a' E Q6 M; d- b3 x$ U5 [a. Allied non-Soviet groups can't transfer to Soviet Motherland bases G! `# p4 S2 K; v1 W" V
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
; S2 v Y* @2 E5 W, Mc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
- c6 ~" G/ F! m1 j1 c0 h) ]after Soviets are activated, but can’t move
2 g; P0 d: `$ \d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
2 n C# C* R3 Hdisbanded in port.( {8 V6 z- @! V( ^
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
# L* j; Y& c/ G) [f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |