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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. 2 U% X1 S! t5 D; X  f: u
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently ( }+ B: m. E( s0 \% H' K  b. |
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
2 X* @: q0 d% U) x' e/ `: ^Fixed non-base disbanding of LCUs
# v" n% ^7 p( M# S1 \4 SFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
# e* v2 @' p) C1 p. q; D7 {1 D2 ySuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" + Z4 E, p7 `8 V0 A; s8 W
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex 8 g: u) z4 h: X# ~& Z- U
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex 4 A* v+ v6 c5 d# a7 b2 C
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
" J5 |2 p4 v1 c3 Q) y2 y( eRestricted filter on Unit list for 'change all on list ..' not working * D) k" Y3 d, Q+ K; `+ f" c
Don't show TF to enemy player (in case it happens)
8 m1 I9 c$ K7 ]5 aTroop/supply unload at friendly 'dot' base - d2 C* n" `" a" ~8 m# O
AI swapping aircraft to different nationalities
, a; Y; J: ]8 N" P1 IPilot training HI expenditure not set in some cases
+ j) w. _* |5 U22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display % T+ r5 ?! x7 b' a" I
Show Electronics data in in-game database view
8 Z& o3 S1 z3 p3 d% U. R# Z/ ZDisbanding VS group when not returning wasn't merged
' d, A# A3 Y/ ZAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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