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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. + Y- u4 a! g: ]. a% L9 P! A
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently & ]) j. }9 }+ m: e9 t
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. / F& Z: t% r& x9 L  E+ y6 K
Fixed non-base disbanding of LCUs
$ W; N+ ^) l- @6 @, cFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
9 \; ~7 ~8 m  ^# O. [Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" ; I2 Q' H. M+ p( n- O; c  h) p
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
3 x; R4 p% y# T1 u. C+ W3 Y5 PPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
" Q# `. R, O' {1 w5 H- o+ lRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) + j+ K5 c9 e$ ^& Q1 e' g6 u
Restricted filter on Unit list for 'change all on list ..' not working   t( f! ~1 u; ^) b3 S$ v
Don't show TF to enemy player (in case it happens) 6 T* m, i. M5 t
Troop/supply unload at friendly 'dot' base ; @2 d& u1 s9 ~+ Q$ Y0 y: w
AI swapping aircraft to different nationalities
* X" V3 m9 c: J+ r' H3 z$ ]$ z4 yPilot training HI expenditure not set in some cases " h8 b; k3 I7 Z9 ]# p$ B7 J6 P
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
- Y! e; n% a9 U7 F( B9 ~6 L# MShow Electronics data in in-game database view 2 F+ {; ]3 a8 H5 J
Disbanding VS group when not returning wasn't merged ) n# W) R9 v# s( M- g1 ^  `
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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