20/03/13: 1123f - Direct move fix last patch broke scenario start move setup
, e4 m- e% y, [/ s+ V( Q+ bMissing seaplane expenditure on repair attempts
# n# I2 J/ N7 Q. w% ?1 `Correct TF patrol issue when no destination hex * K! ~' P6 C! M0 S, y. {
Bug in activating barge that could disband random TF (DCB) * |, }) j. E, y. \) D. g
Ability to change combat/strat mode in Load TF screen
& K0 H" b3 g; [3 b& e2 U6 M& F: wAligned unit type and suffix to match - causing some strange results being wrong $ I2 g9 g0 j& Q' m/ M0 ?
Low endurance ships not always using fuel for small moves
+ [% D; y, H) }7 S' R5 d, C0 xSome ships with system damage excluded from autobuild TFs
0 E& Z1 R$ A( p0 bSome liquid capacity not used on xAK type ships 3 n# i$ Z0 f1 t7 _* G! U |0 x4 \: q
Allow carrier based groups to pick out of range city attack. Inline with port/af attack 6 O0 O3 Q3 {$ F1 V
Stop multiple combats where more than 500 units in a stack |