20/03/13: 1123f - Direct move fix last patch broke scenario start move setup ' W3 o8 p: b+ G6 g) H4 l
Missing seaplane expenditure on repair attempts
: \0 c1 F# E) w' w* mCorrect TF patrol issue when no destination hex
( _: C% K$ L, k; |6 C. r/ [Bug in activating barge that could disband random TF (DCB)
8 |# I5 ~# O6 I [( L8 p- ~$ p+ n7 AAbility to change combat/strat mode in Load TF screen
+ E& v# T& [9 n8 XAligned unit type and suffix to match - causing some strange results being wrong
6 U5 g& m, N( ~$ O, s0 t& A- RLow endurance ships not always using fuel for small moves
5 e2 P, z5 k! i: oSome ships with system damage excluded from autobuild TFs * u) f9 a8 i4 Y# z# z
Some liquid capacity not used on xAK type ships
- t1 K. T( ^3 }Allow carrier based groups to pick out of range city attack. Inline with port/af attack , u s- V1 x# i; \$ w6 y
Stop multiple combats where more than 500 units in a stack |