20/03/13: 1123f - Direct move fix last patch broke scenario start move setup
, j5 \ D& B6 _/ {Missing seaplane expenditure on repair attempts 5 W9 C5 u+ h5 ]2 l
Correct TF patrol issue when no destination hex
2 {4 x6 k( h. q8 n3 @0 y, JBug in activating barge that could disband random TF (DCB) 7 A; J* w2 f( l+ v' f- Y
Ability to change combat/strat mode in Load TF screen
+ a4 z5 E2 G( t4 W' kAligned unit type and suffix to match - causing some strange results being wrong : k+ B# U) J9 C, W
Low endurance ships not always using fuel for small moves
3 u. K4 G9 O7 Y" N$ {2 k+ W# bSome ships with system damage excluded from autobuild TFs ) B* M( M, L, w0 U7 X' Z
Some liquid capacity not used on xAK type ships
( ~5 f( p* w' V/ h/ ZAllow carrier based groups to pick out of range city attack. Inline with port/af attack
: d# N4 D3 e- c" L+ hStop multiple combats where more than 500 units in a stack |