20/03/13: 1123f - Direct move fix last patch broke scenario start move setup $ E" K9 H* v+ N- y
Missing seaplane expenditure on repair attempts 5 m5 Y, {8 n- }, l$ ?% U
Correct TF patrol issue when no destination hex 3 E$ s/ ^3 V) ^% O2 V2 {! ?
Bug in activating barge that could disband random TF (DCB)
# F$ ]( m7 x# [* ?- B7 YAbility to change combat/strat mode in Load TF screen 7 {* b2 @2 y: u2 s
Aligned unit type and suffix to match - causing some strange results being wrong 4 H/ e) k" R! ~* F" Y
Low endurance ships not always using fuel for small moves # f( n3 y& u& ]/ M, _6 u- N
Some ships with system damage excluded from autobuild TFs
, }, \, b& F% iSome liquid capacity not used on xAK type ships ! e4 B9 k0 m2 t) m8 E. O
Allow carrier based groups to pick out of range city attack. Inline with port/af attack 3 W5 W( e' i& y5 J9 ^; N! b
Stop multiple combats where more than 500 units in a stack |