返回列表 回复 发帖
18/04/2014: 1123x5 / y$ F4 I9 W) z: f4 F
Fixed Forming TF in base with large ships does not undock TF.
" P$ a# S) G0 {5 sFixed Corrected replacement delay when rebuilding split air groups.
.' Y8 U* E$ Q4 N$ z% I7 s
03/05/2014: 1123x6
3 o" G- I+ o( uChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. $ e" J; b# Z7 v3 j
Changed Add option to activate pilots in a group
.) Q) ?) K+ _+ ^: s) x
18/05/2014: 1123x7 0 ^: K2 }5 S9 K) M# V& M& J
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
+ q8 H' S; W8 X& M8 AFixed Potential to only service 150 mines if more than one ACM present 5 g, Z: N) B, ~9 T- M& k
Added message when LCU can't march directly to a hex
% B% ^8 n/ Z  VAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
4 }3 f& ?# f" G7 x, m$ K( XAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
: K1 H' Z2 J  w% M. P- Y- Z+ ]# RModified ACM to use the ship’s endurance/fuel rather than port fuel ; ^' b: R% x$ X/ J$ }% B" |
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
, W+ v$ J( t8 o- oAdded air groups filter to loading TF screen, and made items not selectable if filter is off ) a: P! o5 W( X; i* X' N! g
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
4 I+ G% }3 c6 G- p( t, tFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. # ^8 Z8 ?+ J5 I# ~! H( e+ y3 y
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 8 m+ q, m( a# q5 m, ]
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo / g9 b3 G4 a$ Y- L& |. Q
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
1 ^+ O8 Z" P, ~1 i' uAir attacks against TF with many small craft improved as game tended to go after only one of them. / [% h7 _9 o- J& H8 |: r( J+ U$ K
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
: V, f  @5 e! I3 A. lCorrect hex control value if hexside is not truly 'blocked'
7 d# N6 r) y3 ]6 ^Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex - t7 D, w- X' P& z8 n* p! V: Q
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex ; R& o% N4 L# {  q, z
26/09/2015: 3 g6 B) S1 _# W/ b  {8 s% I
Fix case where surrounded units disappearing without VPs
  Y7 {% c9 g* Z1 k! t  m  k" YFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 6 r- D9 x  a+ P1 p+ x7 f' X
补丁见置顶帖
1125c
8 [8 Y, w% ]5 L& K02/10/2015: 2 G* z7 H5 Z  p: ~
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] , M: |$ G+ u' y; m
add 'back' button to database aircraft and ship list
- O2 u5 x  w, d8 Z8 n* | fix ship repair screen that used ARD in calculations for all repair modes
9 b& ^; E% q, V3 r7 Z fix device change on base capture by 'occupation'
* H$ F9 {; s8 i1 l# u change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 5 {! O, L  @9 c
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] . \4 I+ J% B* Y9 e) ^
added TOE name to the Army TOE screen $ ?/ y$ o* v7 R1 `& h- }! P: L5 f
fix 'major repair by large port' setting due needing major float to do major engine + z5 W, r  {6 ]9 |. d- y7 j9 s
added ops message when ARD being used by ship for repairs
+ v1 I$ g7 m6 v. a. a fix group list - level bomber selection correction at toplevel (base and list)
) J% ?, t! Y& ^" c tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 9 G) S; `1 O6 ^
Fix some columns not sorting in aircraft data list 6 \, v, ]' X" \- W! Q" H; b5 E7 A
Fix display of a/c in convoy LCU on reinforcement screen
% D; x1 i) b+ d" o. _3 g3 y: IFix loss of national base on reinforcement screen (was defaulting to Aden*)
) {" \$ e5 g" \7 ATweak for reinforcement screen, filter out units with no arrival base by default
" d  U- S5 z+ U8 N: [Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 3 z2 K% C: J3 i7 l8 Z5 \+ d
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 9 }3 e: ~4 v5 P3 Q; \
Tweak to allow refuel in TF if tankers present even if below safe endurance level 6 x  K- }  p* {* [; Q
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 6 T! ]* k2 ^1 y
Tweak to force ships with no fuel to try to get some from TF 9 i5 R# u) g& ?' h% h1 r" o
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
* Z- K9 G8 `- d( W  |+ u- h. Tfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  , L0 I* }& X4 V
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  5 i9 v$ k  [; d3 R2 P
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表