返回列表 回复 发帖
18/04/2014: 1123x5
1 E6 F) [8 P: OFixed Forming TF in base with large ships does not undock TF.   Y2 i. ?8 Q' m$ ^' ^2 e% s" ~
Fixed Corrected replacement delay when rebuilding split air groups.
.
2 F5 K6 ~7 S0 n6 |03/05/2014: 1123x6 4 D* N7 x3 L. U3 w- P$ P
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
, {9 K, |3 V0 R+ ~Changed Add option to activate pilots in a group
.
8 W% b# k5 ]9 F* D3 A3 ~: p  G' a+ c18/05/2014: 1123x7 / `& Y5 z: c4 N$ t" ?1 Z0 l0 U
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 5 ]4 H6 u% i  ]# Z& P
Fixed Potential to only service 150 mines if more than one ACM present
7 {/ `5 x/ ^: `; i# A9 FAdded message when LCU can't march directly to a hex
2 ?$ z5 \% m: u$ W* ^Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. + C2 a+ }7 ?) G+ U7 W
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
( e+ P+ n" H. v2 B7 w& dModified ACM to use the ship’s endurance/fuel rather than port fuel
# c3 }3 S3 ^& C' k9 O+ i0 ?% A! OUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
1 ~/ `1 E+ }) K4 k2 B! D. _Added air groups filter to loading TF screen, and made items not selectable if filter is off 1 F+ X0 i! p; ]$ T8 q( F% n
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 2 j' H# r- u1 Z
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
& ?4 P& `' o# K! l( p) Q3 O5 WFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 . f* w* \& E# ]- @& W
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 1 P. l7 ~! o. D7 s& ^: t% I* p
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 0 m  d9 P5 A6 N" u. G* e6 q  m
Air attacks against TF with many small craft improved as game tended to go after only one of them.
$ m8 l) B1 H$ k0 ]( a% X$ D+ wCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. ' j' m! I! t$ x; Z$ @
Correct hex control value if hexside is not truly 'blocked'
! |2 o- z& g3 V" h5 x1 AFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex . V- J3 C; ?, t& R
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex ; s$ _+ G4 T5 Y7 T" w
26/09/2015: " z! d6 j3 M8 E6 j
Fix case where surrounded units disappearing without VPs ' b  F3 N; w2 b
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) : g* K2 A9 j& i; G  I+ t, |
补丁见置顶帖
1125c/ m. L$ M/ S2 B4 b
02/10/2015: $ T6 Q" v: o2 S
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
0 y. w. i* K: q9 X! s2 }9 `% ? add 'back' button to database aircraft and ship list
& A- F+ ?4 ~3 v  |+ z& [: k fix ship repair screen that used ARD in calculations for all repair modes
1 b* H0 H6 P3 C1 t& s: a) s fix device change on base capture by 'occupation'
# M/ l( S8 p* F; | change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
# t* W  v4 O* k+ z [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
( X3 [% X+ N9 m# T1 O' ]& a3 [/ X added TOE name to the Army TOE screen
5 }5 z2 V: r" e fix 'major repair by large port' setting due needing major float to do major engine
  D9 `' y4 w' Y( z) M7 u* \ added ops message when ARD being used by ship for repairs 6 ]$ T' w5 _2 p& M0 |" G7 [
fix group list - level bomber selection correction at toplevel (base and list) 9 F( J& K, t+ f$ i. n9 w
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
( N' l2 f2 o. j6 o$ NFix some columns not sorting in aircraft data list
! H% `# T* P! t+ ~6 Q' g8 QFix display of a/c in convoy LCU on reinforcement screen + A* G, a( `0 n8 F
Fix loss of national base on reinforcement screen (was defaulting to Aden*) , v* U0 }& c  r  H
Tweak for reinforcement screen, filter out units with no arrival base by default ) ^+ i$ U; x2 g, M0 G& y" ~3 n1 [7 H
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
; @, m+ {' z- C9 i- c: E' L: TFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
2 J8 t0 `  J% R1 ^9 S( D4 BTweak to allow refuel in TF if tankers present even if below safe endurance level
3 U' U9 Y5 G& B3 k  z& |Fix case where TF endurance may be 0 causing TF not to refuel other ships present + D  ?7 l9 {+ P0 Z% Z
Tweak to force ships with no fuel to try to get some from TF 3 _3 I( K' Q# x! N2 _4 h5 t& P2 c
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
5 i$ z3 T1 p- |1 b' ]3 A  G% G$ ffix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  0 a* J8 |: n6 f/ `. W, R
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  : V$ }& v! |, }& e
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表