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18/04/2014: 1123x5
6 f9 ^  r8 E) E& J/ i. `" OFixed Forming TF in base with large ships does not undock TF.
: u5 K& M; @8 y  y' fFixed Corrected replacement delay when rebuilding split air groups.
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# V6 l: N6 V$ b* R: `* Z03/05/2014: 1123x6
1 U, Q9 C; p; HChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. : ~4 s9 M1 l" H* s5 ]
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
3 J) H7 _0 l& A- l6 Y2 I0 OFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 2 {. B$ F6 g* E
Fixed Potential to only service 150 mines if more than one ACM present ( }6 K0 T+ L$ V, q  B  `' {
Added message when LCU can't march directly to a hex
* G  n& ?# h3 s& T5 }" _  t9 tAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ' u3 H  Y% ^; ~4 b  `( ^
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) / G' [1 t$ O$ F9 i: M
Modified ACM to use the ship’s endurance/fuel rather than port fuel
+ ~( G1 n+ L3 h6 d6 _. FUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 2 ?4 M- d+ z, Y& j/ p
Added air groups filter to loading TF screen, and made items not selectable if filter is off % K# M9 }7 v+ r4 t3 W" S; s
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 - X" b' z  T  ]+ G
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
3 J3 g3 I! S2 m( @Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 5 V! S& i& o: v' v( [" F. t, u
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo / C1 t9 B7 C/ |: b& J! M8 {
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
) y) o9 {  O- ^4 F; T3 [Air attacks against TF with many small craft improved as game tended to go after only one of them. 9 Y4 N1 y! @! [
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
- d0 R9 t4 g( _# Z0 YCorrect hex control value if hexside is not truly 'blocked'
# r9 D# H+ _5 \, ?1 Y, ?3 zFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
- V7 r: }" ~' \' r) g, ~0 Y; `Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
% `3 p/ u1 f. u+ ?! z26/09/2015: " [+ ^3 ?( ?* r7 b; B1 g
Fix case where surrounded units disappearing without VPs
3 \3 l, T. s( w3 r$ W. H4 fFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 7 P1 ?8 a( z6 M9 {
补丁见置顶帖
1125c7 y9 x# l! s  [- ^/ O+ Q
02/10/2015:
. v, z' s- N1 n) lFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] $ ?6 z2 y: V  ]! O# F
add 'back' button to database aircraft and ship list
& }+ A/ h4 [# k9 k1 l4 T fix ship repair screen that used ARD in calculations for all repair modes 1 c" a6 [' C9 ]4 B2 r
fix device change on base capture by 'occupation' $ v4 Z2 o4 c0 L% w: w, f6 v9 n% V+ V
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ' R4 b3 f: m0 m7 s
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]   \/ Y; e; g6 R% R2 K/ Q
added TOE name to the Army TOE screen 9 O/ r$ N5 n4 |" S9 F
fix 'major repair by large port' setting due needing major float to do major engine 5 @' T" T% {& B( e* Q
added ops message when ARD being used by ship for repairs
2 E- ]5 r- Y6 m- z% Y2 a/ W fix group list - level bomber selection correction at toplevel (base and list) " b( C; s  P& i3 F
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 4 Z9 I: T# f7 J/ h3 P$ m: @( c
Fix some columns not sorting in aircraft data list / U& w) g0 k! p8 w
Fix display of a/c in convoy LCU on reinforcement screen
' g! S! A  v/ CFix loss of national base on reinforcement screen (was defaulting to Aden*)
  P0 X# r9 h/ DTweak for reinforcement screen, filter out units with no arrival base by default % d' a1 w! c/ g+ s, Q% Q; \* n
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 6 v" P/ o; f7 _+ o/ J. L7 g
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
& [# }( {. X# N7 J. S+ A/ F5 qTweak to allow refuel in TF if tankers present even if below safe endurance level ( [4 E9 B1 B# ~* l6 R( |
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
4 v- R7 D2 y% Z. l  nTweak to force ships with no fuel to try to get some from TF 8 D0 m& z+ ?! j* t* h6 ]
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
2 ^7 @' [, K5 C& z) K: G) C3 v: hfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  : }& ?, |$ q" c, g$ L4 P1 l) K
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
! L8 z( k& B! l( c! {* c- `fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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