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* s" Z+ Y0 C9 N6 {1 m# k: shttp://www.matrixgames.com/forums/tm.asp?m=3185062$ R0 Y" |7 E. J) I% m5 Z
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已经共享到岛群QQ和本论坛置顶资源帖
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# e7 X4 H( o; |: {5 U. b6 Q8 ^大量更新,详见列表:
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- @ ^& l- V% j9 ^% q+ y7 ?5 t/ ~Change History:7 ] u" n# ^& [/ W$ |
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)+ |. Z' F, B0 ], g6 b
1. Seventh Update – This release is a comprehensive release updating all previous
( C6 z/ G6 {5 k0 ~versions to v1.01.17 beta
9 j. \; M# X& d+ p* L2. Code Changes
. Q5 b) D7 ~( C# a, }+ W/ k+ p5 XFixed
; I2 k, m, m# Y/ f1. Display of AF/Port icon between player saves based on player's intel
. T0 |( i8 b) a$ c, h& N2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
" o4 k2 O( }# J Y$ Aweapon list updated1 o6 J( J; I- b, o1 }1 x1 p( W0 Y
3. Reported cargo/troop safety values incorrect when no cargo/troop space
3 H6 n4 N9 A5 O! V3 `4 ^) H5 m4. Allow smaller 'reserve' space for small groups on ships) c: J# o) `& M: r2 b
5. Preserve some more data when swapping fragment and parent to prevent lost of parent
0 Q1 e' u2 _7 ~" b+ {% K6. Correct attacking plane count before final post-air combat
2 H6 i4 M6 q, F+ p# o& V5 r7. Pilot promotion may have occured in error sometimes
5 _* ?; S: @# M9 m* g# a8 Q8. Raid detect message sometimes dropped of the combat report
3 b6 t! |1 V* w0 u- ^; i9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
) a9 G' q3 |5 u; Ogenerally
" e& x2 z$ Q$ f1 |10. Some pilot-leader connections were being corrupted1 |! d* Z$ x! [" P' p4 C
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few& \% z* Y. f4 O. f3 L
other move issues due to the incorrect indicator h5 N+ z( D' m" W1 C, ^3 _6 c6 |
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
/ C0 `% i8 K% ldamage/ y1 _7 Z5 [* E6 [
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
$ v% C/ e F7 o14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
* k* S; P0 A' l! p" qdate sort
/ e0 H3 p6 v% d9 c" p5 W: i15. ASW groups not allowed to attack sometimes' [- U8 |! \' R. G+ X. l$ C+ n0 i
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
I0 L: [2 o' e( W/ d# u9 K6 UHQ/LCU to jump to reinforcement queue
5 }' Q6 m( Z l- B* W3 l9 t* N5 ^17. Bug in bomber intercept if too many rounds of fighter v fighter combat
8 V# \# s9 T9 b4 p$ C18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed7 d- z+ A% ~1 h9 j+ g
at start of AE but crept back in sometime during updates* P& e1 K* j0 s# [3 L- Z+ Q. A) X
19. Removed the fragment/parent swap during a TF unload as it could often orphan the; V L" n. Y( W
fragment.
3 h* H- K3 @+ ?# k$ e! o1 \20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade
o9 i+ v7 ~( H$ Z q21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not! ]8 z; Z$ x/ N; Z0 t( X
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full
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22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base, B" G2 d( ]! x d; @
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays9 e! [) I- e, U6 Q7 Z5 k; A6 ~3 P" r8 t/ C
24. Bug caused F/FB to sometimes bomb at low altitude
5 y! B4 M7 s9 [* ?25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
0 D9 B. o! }; t% u/ E7 boccurring properly.% @: C2 j7 K. c0 M4 J* M8 n
26. Bug in Industry 'failed' indication not showing properly sometimes- V* x1 d: X+ O6 ~3 G- H
27. Location check at scenario load to include small map sceanrios
5 i' I& M6 H) J! d28. Bug in air supply to fragments in a non-friendly base hex6 z: |# w/ k6 b* p; M$ b
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was/ f1 }# b6 p/ c# F/ e' [' S
being set to homebase before execution of the mission – ie was returning to base- v, T9 S; D, d' z0 ?! x2 O) x
immediately
' f4 v7 {. l) C! a( J- R30. Error in Strategic map display
6 O9 B( V1 N6 g2 f. ~$ b# D31. Additional and stockpile options were not turned off when base was captured' j8 H5 S @' b; N$ v
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on8 s5 J& g! v9 D- m# E, v3 N; H; J7 w2 I
mouse over0 a0 X2 V) [9 i% z, E* w0 ?# @* _
33. Army experience being gained when not 100% prepared as per manual; changed to allow
. ?- P6 Q; } f/ U( R/ ~* J. r2 |+ vchance to gain experience if >75% prepare and < 50% national exp level% J2 u2 h; C8 K8 I+ w. d* L
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
/ { v. S1 E$ Dalleviate the incorrect experience gaining happening while in reinforcement queue
' M$ w! y* I$ z f* z- n35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
$ V% F8 a: h7 ~: C. Acaused unit to jump “off-rail” and move overland3 w& c8 [; H( ^, ?' E7 y# f F
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
$ K, s3 D* A- h% o37. Excessive accident messages on unload from TF reported
$ Z& E( f7 @ H9 F# \* f, y* U38. Reworked editor sub-unit merging as some devices could drop off the unit list when
5 ]$ r" o) m& w$ U1 O7 P3 [merged causing smaller size unit than expected8 |1 G- X4 M7 `1 D7 j, U1 g/ Y
39. Corrected possible TOE error in scenario data load for inactive units
, k5 F' `% l' `0 m% d0 q& ]. T; a* O40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can% r4 F5 C3 C* X
however be allowed to do this.
- z7 @$ c& l/ e. ~' i8 E3 A41. Possible CTD if sinking ship's load was a group
2 v" }: U, t5 r% S, H1 A42. Limit the number of devices built from resources per unit during LCU replacements; this
. D, @/ d" A/ _2 |/ |8 Bwas causing an over production for that turn, S ?9 `& Y; _7 G
43. Retain day/night setting when creating group fragments
- d y+ e- C) f+ o) a' t44. Adjusted supply and fuel values in base list not to overrun the space2 ?- |, ?* Z; B0 [1 j. y- r8 t
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but; U+ D! k: P: b5 S5 L% Z
added YMS to Sweep TF in line with manual and code5 S/ ~; Z+ Q& J' t; M
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
( K0 ]! F; R0 R% b! w0 crule relates to the abundance of manpower and is not covered by replacement pool. Normal
t' ]! T* ~6 G. e+ r6 ^rebuilding of destroyed units is not affected by this.6 S+ m: h' _% W$ t Y% W: X
47. Carrier capable and trained text not showing together on Group screen" m! R1 W) d: Z0 H1 C- ^& a* G% C8 n/ l w
48. Handle any blank re-name changes by ignoring them
. L9 Y( R# Q6 z9 r* h( @# s/ |49. Possible CTD when air fragments combine. h4 a/ T7 s l% J
50. Unloading TF can freeze a LCU onto a ship under some conditions' l0 J, E- {9 [5 M$ x! t- l
51. AI not behaving if main HQs missing (affects small map mainly)* B7 d: R0 |2 t; \4 @8 T0 n1 K
52. AI using AGC for normal land units – removed from TF if not needed
4 D% Q5 ?: B7 b8 P$ r/ z53. Soviet activation message not in Ops report
2 n: ?0 j% X' {1 R54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
# P5 p9 ^& U" _. P55. Clear Soviet air balance if not activated. Possible incorrect base switching9 Z9 s! a m3 x1 p! K- T8 A$ t
56. Sub attack against docked TF not happening for port size <3, o( {. S4 W4 R: ]3 C9 V
57. Unit type changing unexpectantly' O3 s- K, a f9 s% k2 g p4 @ k
58. Torpedo replacement on plane sometimes is missed
& G" R; W/ r5 R9 u7 B. Z59. Double handling of overstacked supply requirements
, u! e, h [% B) t$ f* s( g60. Fixed alternate weapons for port attacks! f* [5 a2 n* C L5 R2 L3 n4 G* g
61. Corrected weapon system damage to show after combat on ships in port rather than wait till
5 Q) T: U6 F! B" s" ?" asometimer in the ship repair cycle.
& H* l5 c; `& y& Y$ _. S( [62. Ship tonnage over 32K could cause repairs to fail: |- L* C: ?3 \& ?+ v/ a
New
: ?5 @ w# x) X8 D* [0 I1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
& F: K6 s1 b" [! Fport
4 A; c& j; w8 e) [2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.
1 |/ Q% t# ?6 l4 y0 M# STenders not counted/ s* s: s1 O% |
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
h4 k' y' a* p9 R& b7 E' Q: @4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method* {& W, F, x9 }: ~
to remove damaged ships from TF
/ J! \' R2 C5 a- |% Q3 S, {5. New filter for “non-building” devices in Industry pool screen
0 v! I* r9 b5 ?6. New filter for “non-building” aircraft in Air Replacement pool screen) B; \; V, j% Y0 l
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
7 s# w9 n6 U& Q6 d. lmines (^) detected4 [; D* k% Q' a; N' r
8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
- f* _ \/ j$ l, F8 [; g9 z5 ^‘button6..’ image files, then these will be shown. If not, by default there are shown as
; \: u7 _& t) m) [5 \- Istandard parachute unit icons' R. r) _* e+ A
9. Air/port damage and building is shown in base mouse over
0 o) N' w$ u/ S10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on' A, \- C7 J; t, x8 d5 x+ d
11. TF can be routed to stay within coastal hexes as much as possible5 y: U8 S8 D0 X. w/ G5 X4 b
12. On Top Pilot screen show the 'ace' cut-off value if more than 1
1 Z3 ~0 B: d' |1 M13. Added option on group and LCU reinforcement screen to turn off replacements( b% N" A) m" o4 U3 l
14. Current base can get supply returned to it when reserve planes returned which were" Q! u/ e8 t! J8 e
originally supplied from another base
4 G c9 ]0 _0 [4 x9 n15. Unit type filter on Troop Loading screen
3 d* T" M3 g9 u' ~6 k9 O16. Report killed ground units if not in combat report! J" E+ U: E: ]
Changed
" y8 V( v t; |; |' X' c1. AF of 8+ have AV support doubled for purposes of determing support for air operations
5 d1 g* A8 O- Z' j) S7 p(complements fix 18 above)
; o, M5 A+ Q3 |" j2. Permanently increased pilot array to 70K
6 [7 b- Y7 j$ l9 h5 P( L3. Increased number of air combat rounds are a factor of total aircraft involved6 \8 q3 H0 ]6 E& C
4. Allowed submap to submap movement if land connected for land units. Should have been
* j7 N" B4 s5 K9 x, I+ F% vso as per Andrew Brown' `7 s% {" r2 u" @
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
" h8 ?2 H5 S3 Y' N8 C0 Bdelay toggle instead7 J+ j- g! ~1 k
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the. c/ n! s3 c5 E) f
maintenace a bit more4 ?6 y" F/ \/ T* a4 l; K
7. Support device replacements won't decrease the overall experience of LCU units. This does V; a- M+ i4 {) v4 D
not alter the overall EXP change due when any replacements are received.! K# V* \2 p) n1 h; r8 y- ?
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
8 E8 o% y8 X" G3 Mbetween the two but could break current games.
+ e- g5 `4 J% }% [$ k2 E6 \9. Some LCU Prep points may be retained if unit is experienced9 t {+ ^4 ?& a; S
Notes2 x& H- C: K* j, t
1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
5 D! C, t* F7 w) e8 C0 Qshould not change player or HQ, even if not in play. These original HQs are used by the AI
% s( y% K; H# C% Qroutines so changing or deleting them can put the AI off. Changing other elements should
" f9 B/ r% Z. b, {3 t' ~be okay.
8 ?! w- ]- Y0 F6 f2. Clarification to weapon filters for aircraft:$ G8 m- ?' {1 Z, j0 D# ]2 Q+ G
PM_NAVAL_ATTACK 2 // used for naval attacks
' ^# Y% }' k0 j3 TPM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
) ], P7 j( z, G. F8 p% G9 ?+ \PM_LAND_ATTACK 8 // used for land (ground) attack
) w; a+ W" U# `2 c- X o3 O3 i6 uPM_PORT_ATTACK 16 // used for port attack
. t9 n9 `. m- B9 J% WPM_AF_ATTACK 32 // used for AF attack- Y0 `+ x# W1 t! J( O: t# Y
Dropped any reference to secondary values for land and AF as they served no special use.9 V* Y4 I- g" [* D
Clarification changes
6 k) d$ W) j* g- |- d1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
4 B/ q3 Z" F2 [. d4 ]bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
' H$ z" l- k n% f7 I; v8 Q' P RMONGOLIA(91) or TANNU_TUVA(92).) f8 K2 j }5 f9 x& A- o
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases
" d$ j- A9 `; ^5 t" t4 mb. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
( R! P* a( K0 m: I- Rc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
' c6 ?9 N% s* z. L) B( H4 Fafter Soviets are activated, but can’t move' o1 ]! q) V. B( Y6 t
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
3 e, r* x/ w. l' {8 Wdisbanded in port.. E: P5 B/ X/ Y; x0 c6 @
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently. R) W: f: X* u# l) S
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |