具体见
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http://www.matrixgames.com/forums/tm.asp?m=3185062" ^. _6 |! U; m, v
, C/ q& T) ~ v: W7 o3 [已经共享到岛群QQ和本论坛置顶资源帖
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0 k8 b% f# P e# v, N: ?4 ^$ \" N& d大量更新,详见列表:8 P# s$ ^) D$ i3 q9 ]! @
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Change History:
" J, r( p8 ], JV1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17). {) y7 \7 Z- z7 t X7 Y4 k: {
1. Seventh Update – This release is a comprehensive release updating all previous
1 E* _8 J- R7 [% e) cversions to v1.01.17 beta
+ E, s/ e. x7 l! S2. Code Changes
* o8 v P! Y1 z- v$ |1 _; ^1 bFixed
q; W, ]; U! W1. Display of AF/Port icon between player saves based on player's intel" o8 p1 }* Y* S4 Q$ n1 r! C
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when4 w! X& c- m& Y% c$ u2 V' o, H# |
weapon list updated
1 O, Y* I; W0 e- v9 \8 A3. Reported cargo/troop safety values incorrect when no cargo/troop space/ K/ E8 k7 f$ [5 U( H* p
4. Allow smaller 'reserve' space for small groups on ships
[$ G: H. y: ]% A& g1 z, }4 i5. Preserve some more data when swapping fragment and parent to prevent lost of parent" [1 L% ?; \9 @+ k! n# Z
6. Correct attacking plane count before final post-air combat
3 H. p* C5 }, S2 t# u9 U7. Pilot promotion may have occured in error sometimes
$ u: T! L1 l8 C9 o0 e: K8. Raid detect message sometimes dropped of the combat report
; e: D3 e) ~9 g9 \: a) \+ L+ \9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
3 V$ c2 x+ W: U# T. Hgenerally
: ~' y8 N' I1 e/ S$ R @10. Some pilot-leader connections were being corrupted$ W' f8 L6 m6 P; A6 B
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
. T4 g5 N8 [" ~) W9 _- |4 H4 l8 y) L! Mother move issues due to the incorrect indicator
3 s1 E3 n& s% _$ X; i, q6 W12. Wrong ship sometimes reported in Ops report for TF movement which causes some# _4 v% B. B( C! n$ t% m( U
damage k8 L$ `+ e1 V7 U& M* s! p
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
3 m6 f2 [" R z14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
- l8 h$ H: q1 wdate sort
' q8 F7 b( {( T- f15. ASW groups not allowed to attack sometimes7 ^# H+ n/ M$ p5 ?1 c
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing$ Y1 r$ a+ X, a0 p6 Z6 J
HQ/LCU to jump to reinforcement queue
# G1 g) G) e) w& {& G$ h17. Bug in bomber intercept if too many rounds of fighter v fighter combat$ Y8 p/ ?: c0 {
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed6 ?3 |4 m$ }: m, F( v
at start of AE but crept back in sometime during updates
. Z% A5 {% \* o5 B0 F$ B: T7 d19. Removed the fragment/parent swap during a TF unload as it could often orphan the
4 k# ?( c1 W; x" Lfragment.
8 S+ |. t# t/ q7 U& R20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade4 S! N" E. S$ T3 s0 R' }' o
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not
. m8 o8 q% u) ^, m8 [short scenario). This was fixed in a previous patch but only for one of the VCs, not the full
, n; J# ]' R9 r* e8 g Dset
' h: ?# H3 c/ q* c5 Z* T22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base/ y5 h. T& o5 l, n- Q6 \3 f
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays H5 R6 B" G$ M& P. q: A
24. Bug caused F/FB to sometimes bomb at low altitude
) O6 Y- n- S8 g, s+ i h3 K25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not0 H, i' }+ I1 q! B" A' d/ \) h2 |
occurring properly.( {% N' L+ j# W7 l
26. Bug in Industry 'failed' indication not showing properly sometimes
) v" x% `; g, X7 f( l27. Location check at scenario load to include small map sceanrios2 j8 L: W' d2 N) c! T9 R
28. Bug in air supply to fragments in a non-friendly base hex7 N v+ H# C E# J( a5 g1 [
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
3 d! T& s/ P+ C! y5 X% {% Hbeing set to homebase before execution of the mission – ie was returning to base
3 i |; a0 j+ |+ C$ `8 H& Wimmediately) P, k9 y: U! A7 K' `
30. Error in Strategic map display' G4 O! ]% f+ @; D( H% h, ]& m
31. Additional and stockpile options were not turned off when base was captured
9 M0 [: \3 j- ~8 ~; u% N' M' n32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
0 {9 D% G* e" Z; x9 `! b1 umouse over
, C$ H- p% q$ p. L33. Army experience being gained when not 100% prepared as per manual; changed to allow
6 P4 R! W4 B& T3 ^chance to gain experience if >75% prepare and < 50% national exp level
, b; y" \. p# \8 P6 V34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
' w# W* H$ a) Qalleviate the incorrect experience gaining happening while in reinforcement queue
Z0 P. k6 ~# q0 G9 H35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –- h2 Y9 S$ [( f4 j& v/ f
caused unit to jump “off-rail” and move overland$ S$ H& S7 Y* h, W1 Y' G' m
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
+ X+ J. o$ Z/ o5 ]37. Excessive accident messages on unload from TF reported
- p) f$ I- x2 V* t8 R38. Reworked editor sub-unit merging as some devices could drop off the unit list when0 M. N! Y+ S5 s
merged causing smaller size unit than expected( I5 o, y O/ H) o6 M% `
39. Corrected possible TOE error in scenario data load for inactive units( @5 ?) G7 Y4 k Z$ c
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can. g/ Y m5 R9 ] _0 |6 \) o. h
however be allowed to do this.) A+ g4 h5 b, W1 u; v8 g X
41. Possible CTD if sinking ship's load was a group
! d+ |2 `3 {! S5 h2 [42. Limit the number of devices built from resources per unit during LCU replacements; this1 l9 M5 p' f( X; B; J
was causing an over production for that turn
1 A: G3 r, P, [, r/ R43. Retain day/night setting when creating group fragments
% Q2 U! D! F. G44. Adjusted supply and fuel values in base list not to overrun the space2 l: j, a/ m3 M( v o
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
' u9 @5 T: a6 Y( p1 N7 ~ ?added YMS to Sweep TF in line with manual and code
% S( [7 C! Z9 n46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the) v+ t$ {7 r3 j! @4 K/ p0 w
rule relates to the abundance of manpower and is not covered by replacement pool. Normal8 E1 Y L! @- Y. [% J
rebuilding of destroyed units is not affected by this.1 v$ g7 D2 }: ?$ b7 c
47. Carrier capable and trained text not showing together on Group screen
6 A$ ]+ x) b. Y) |1 Y48. Handle any blank re-name changes by ignoring them
* z$ {5 r' Z! g: j9 t) x* b2 b49. Possible CTD when air fragments combine
; n% s0 j: m8 R& q" @; \" t50. Unloading TF can freeze a LCU onto a ship under some conditions
5 X( E v+ x. G+ H& l51. AI not behaving if main HQs missing (affects small map mainly)" V5 g, }: C1 b8 I( \
52. AI using AGC for normal land units – removed from TF if not needed
8 _0 `' ?1 T1 u$ t2 Z, A3 }! Y; n+ |53. Soviet activation message not in Ops report& }0 m0 g/ }( h2 s# `6 g
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
2 a: D+ m7 g a) |% _. `# [55. Clear Soviet air balance if not activated. Possible incorrect base switching8 r* F) l. b4 T( h$ T+ }
56. Sub attack against docked TF not happening for port size <3. c2 y* y0 `, w3 V5 [
57. Unit type changing unexpectantly$ Y& f2 e% ]1 `
58. Torpedo replacement on plane sometimes is missed
3 Q7 q& a( X+ }! x3 T& v59. Double handling of overstacked supply requirements
2 j& K) H" X+ M! M) h- W60. Fixed alternate weapons for port attacks q8 Y+ `: n3 w7 ?( L5 S2 ^
61. Corrected weapon system damage to show after combat on ships in port rather than wait till( x( s- l- }, B% P6 m
sometimer in the ship repair cycle.% R+ \, _3 @4 P* F, V- o
62. Ship tonnage over 32K could cause repairs to fail+ ^# R3 I& i s6 H0 y2 E; p0 ]4 e
New
$ r0 F' v/ K2 \! T. [' z" N9 B1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
6 D- J5 M9 A: Z$ g3 ^% xport9 D# D: p$ z0 P) ]+ s' H
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.6 {/ z! k( u" p4 j7 {
Tenders not counted. r. `/ H! M; p
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base, q# m. k) ~! \/ Q, E6 a% c
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method/ K. z: i. d. V
to remove damaged ships from TF
. E4 w: I" t2 [ {' x# }, v5. New filter for “non-building” devices in Industry pool screen
1 L) k7 m& T: _, l7 y* w6. New filter for “non-building” aircraft in Air Replacement pool screen
# D( J* u. P0 z7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy: R! d. w' Q C! t
mines (^) detected
1 t, {7 o# ^& k' O: x7 L- K8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the. w2 \( i( R8 K3 s$ b+ F2 M- C1 R
‘button6..’ image files, then these will be shown. If not, by default there are shown as! \. r: @. m9 L" M# e
standard parachute unit icons
) R R3 R B- N5 G3 }9. Air/port damage and building is shown in base mouse over
3 ?3 _2 M: B* ~1 n. g' x& J10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
5 `) r$ x! I; N6 N- I11. TF can be routed to stay within coastal hexes as much as possible
7 C7 w3 C4 D5 X& f. E v12. On Top Pilot screen show the 'ace' cut-off value if more than 10 B5 F5 R y" }0 k) p. c+ [! u
13. Added option on group and LCU reinforcement screen to turn off replacements3 y/ {0 G8 \/ N) Z) Q
14. Current base can get supply returned to it when reserve planes returned which were
0 E, x2 R! b; N3 [7 Z% goriginally supplied from another base
5 W9 q8 s: q( w' ]! {9 a5 k15. Unit type filter on Troop Loading screen
x t. j3 ]) G' t16. Report killed ground units if not in combat report1 s5 A$ A; L p @; \
Changed
; ^, @+ m# o. ? E% h3 e1. AF of 8+ have AV support doubled for purposes of determing support for air operations- o6 A8 k& U! w' u. f. D
(complements fix 18 above)- j; f+ E2 U( W3 Q
2. Permanently increased pilot array to 70K$ ~ Y) T! A4 o) ?% }/ A, \( L
3. Increased number of air combat rounds are a factor of total aircraft involved5 E5 w, c3 \+ d7 ]/ i( H/ B# S
4. Allowed submap to submap movement if land connected for land units. Should have been
9 o0 e: _9 T. \6 Uso as per Andrew Brown
. d9 X$ n1 P) c6 D9 V1 w" T4 y4 ~% {0 o5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message% ~7 B4 W8 M. I% W
delay toggle instead
) h* w& K# }0 A6 U" r( {6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
# _6 ^! S3 ]$ o4 ?5 e5 b: S3 k1 mmaintenace a bit more
! v! i: @8 C* \7. Support device replacements won't decrease the overall experience of LCU units. This does
' S) E" i. b' q& v0 cnot alter the overall EXP change due when any replacements are received.& |2 H' y1 p$ _' N2 W
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
- D2 Y6 x, g7 y1 i: n& vbetween the two but could break current games.
2 i. f6 W) d8 q+ H* k( Z9. Some LCU Prep points may be retained if unit is experienced' u: r" M8 O f6 Y4 P: }
Notes
" U2 q6 v2 o$ Z E% w1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario2 {$ ?; ?$ W, k' z! C1 |* W4 ?1 w
should not change player or HQ, even if not in play. These original HQs are used by the AI
. ~9 J, {, {1 K$ K( @1 U! _! F" mroutines so changing or deleting them can put the AI off. Changing other elements should' d- z" H( a! P- N5 E8 N8 i
be okay.
! o1 }8 [; F) T$ ^' T$ l _2. Clarification to weapon filters for aircraft:
U6 \( f1 e' A5 Y6 _PM_NAVAL_ATTACK 2 // used for naval attacks1 f6 \" q' b0 E" n" l
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)/ ^! |2 \/ \( Y9 U1 d
PM_LAND_ATTACK 8 // used for land (ground) attack( f& B' Q6 U% e s3 `
PM_PORT_ATTACK 16 // used for port attack
" P. H" z' V! s% ePM_AF_ATTACK 32 // used for AF attack2 n' m3 n: ?( N
Dropped any reference to secondary values for land and AF as they served no special use.4 k7 W' Z) |6 h! k
Clarification changes
$ Y* a. U4 V/ f: y: ]8 g d0 P1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
* T' V8 L# @4 p9 C% Pbases are those defined as having an original Soviet hex ownership of SOV_UNION (90),* P! \- b/ p4 }7 v$ l. @ A( X
MONGOLIA(91) or TANNU_TUVA(92).
) c0 g! j" p, B$ h6 l: W4 Xa. Allied non-Soviet groups can't transfer to Soviet Motherland bases1 T' z# }/ X* G' ]
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes% w3 c9 m+ | w* Z$ R" D" n: Z
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
5 B% i% O) q; ?' c1 safter Soviets are activated, but can’t move
7 i+ \* _9 z' X# w* u9 p' n1 yd. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if9 J: A" h, u8 [0 F
disbanded in port.
# s" P) G0 @+ t2 X3 ]$ ce. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
7 g: X! J2 t0 x3 sf. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |