具体见
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# O. W) ` [% Q( zhttp://www.matrixgames.com/forums/tm.asp?m=31850625 @9 q3 t' E0 Z
7 T& [' z7 v% q已经共享到岛群QQ和本论坛置顶资源帖
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大量更新,详见列表:: ~6 s2 _& t( P$ z
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# C0 B% p5 j- d% E0 f; G# AChange History:
9 R1 b& u$ o, q2 n0 h. }. fV1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)( n1 E2 n; c0 z$ m* G! Y. G3 ?1 K" P( \
1. Seventh Update – This release is a comprehensive release updating all previous! n4 Z, ]+ N; E, \8 z/ N. Q
versions to v1.01.17 beta
& u& s/ D/ ]2 I: T0 z2. Code Changes
p) e/ d7 M4 Z6 O! `1 j+ ~Fixed
" s0 [5 J8 d5 D( H8 W1. Display of AF/Port icon between player saves based on player's intel- S+ b7 y9 H$ U! N# |
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
+ X& F' @* v- U8 aweapon list updated
9 K4 s/ V' _; z3. Reported cargo/troop safety values incorrect when no cargo/troop space* D: J- }6 [" e# H/ Z
4. Allow smaller 'reserve' space for small groups on ships- ]( e* G* n, t. M2 |
5. Preserve some more data when swapping fragment and parent to prevent lost of parent
( e8 d d0 h% A, k. `6. Correct attacking plane count before final post-air combat
: O$ C6 d u8 T" U, u7. Pilot promotion may have occured in error sometimes8 A3 J9 `3 Q# Y$ k6 e C- c& n
8. Raid detect message sometimes dropped of the combat report1 ~9 ^. h: n1 K% Q% q I4 Y5 B
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
; b0 J" g& i# I8 k1 x* v _generally9 |8 I* j4 j( B. a6 @
10. Some pilot-leader connections were being corrupted8 I/ k, z3 i9 ]. q) V, `1 E
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
6 |/ K1 f6 D3 X1 e- H5 ^( hother move issues due to the incorrect indicator
9 t* c v4 l/ v$ Y12. Wrong ship sometimes reported in Ops report for TF movement which causes some1 z/ ^/ P6 r `- I1 ~4 E( B/ J9 a
damage
2 A! B2 Q% x& F6 u# x2 R: m1 ]13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool2 F0 G6 }+ T; j! e
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
; y3 A, W8 {" k& P/ Tdate sort$ R4 x6 f1 K+ a* O; r: Q2 Q
15. ASW groups not allowed to attack sometimes
% ]- y! l; U4 r- q$ _4 N3 |6 L3 s16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
. t( _" O. X$ B7 {HQ/LCU to jump to reinforcement queue
0 t7 s C5 A. o4 X) S# q5 U17. Bug in bomber intercept if too many rounds of fighter v fighter combat1 \3 ?5 B; k4 O" ~
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed4 O: ]/ z& E3 o3 V3 F: j6 O
at start of AE but crept back in sometime during updates/ ~, f( H- Q$ H2 Y! l
19. Removed the fragment/parent swap during a TF unload as it could often orphan the
' o1 v4 Q3 p& t! P+ Sfragment.7 P, [3 m( W2 }: i7 D( {7 P! }3 D
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade
4 {/ O& @, \' |' p0 a21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not
; f0 E' b2 @) C& B' b0 {7 Vshort scenario). This was fixed in a previous patch but only for one of the VCs, not the full" R2 ~. _* {, e! Q& @" D
set4 h8 e) w0 |) m X
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base, o3 e& x8 e0 d4 {7 R7 o$ o `
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
3 w5 o- z3 T0 k9 k* I7 q1 e24. Bug caused F/FB to sometimes bomb at low altitude D. F j0 Q* V/ M, v1 x
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
* c9 D' J. r" boccurring properly.
2 E, M; S2 X8 y3 { V' k' E26. Bug in Industry 'failed' indication not showing properly sometimes
/ p0 d- _. X' A+ P/ \/ v27. Location check at scenario load to include small map sceanrios Q" O& z9 J9 B+ ~9 O0 v: Q* b
28. Bug in air supply to fragments in a non-friendly base hex/ P O' w( N3 f) w' Y
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was$ ], u! Z4 [) i7 {$ A' g
being set to homebase before execution of the mission – ie was returning to base
% l* y" W5 W0 w# \( [, jimmediately
/ R0 d/ x: B% C/ i, q: H30. Error in Strategic map display2 W. C8 c3 q3 D* ]! y+ z5 a
31. Additional and stockpile options were not turned off when base was captured
( C% p c3 F) N8 B b6 Y9 H32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
9 [8 e. l, I1 S, J' \+ D$ Pmouse over
% p* B: T' n6 [0 d- G5 _7 t8 b33. Army experience being gained when not 100% prepared as per manual; changed to allow
. a9 c; x k: V! }chance to gain experience if >75% prepare and < 50% national exp level% @' ]5 d* B {4 x+ \
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
! ^. `+ f! |# l7 g. v8 P& K5 [, G, J& Ralleviate the incorrect experience gaining happening while in reinforcement queue; L/ u. R' d& B h& M' M5 i6 u* u
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
4 \, Z. s: i4 {# i% Zcaused unit to jump “off-rail” and move overland$ F2 Y2 G$ N# a0 T* {: ?
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
' t1 L/ H( D$ u9 y, }0 W1 q- j! b7 G3 N37. Excessive accident messages on unload from TF reported
v) \9 n8 b$ D6 A2 P P$ i- h38. Reworked editor sub-unit merging as some devices could drop off the unit list when" O* }, d7 l. o% P: p- L
merged causing smaller size unit than expected
3 w: W/ ^7 f0 t39. Corrected possible TOE error in scenario data load for inactive units
$ Y5 K+ B4 s: f S6 g& v40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can7 G' T5 {& P! h, e7 k
however be allowed to do this.; v4 Y6 c& z% _( o
41. Possible CTD if sinking ship's load was a group% `3 B) p8 z3 {* l& f- |7 k+ j
42. Limit the number of devices built from resources per unit during LCU replacements; this
3 r) l( w- m4 Y6 }8 ?. A; xwas causing an over production for that turn
& `' W, [( C6 `* _9 H2 G! X3 t0 K! n43. Retain day/night setting when creating group fragments8 _6 t0 E6 y6 H& v/ \
44. Adjusted supply and fuel values in base list not to overrun the space
3 I6 H$ }3 U( C! Y7 c' X# @45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but+ K+ b/ r; E1 B0 R
added YMS to Sweep TF in line with manual and code6 D, Q" ?+ Y: s- y2 \ k/ S* ?
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
7 h% e4 N c/ {* z* ]" p2 srule relates to the abundance of manpower and is not covered by replacement pool. Normal
2 d- c J. d; W- Q: n4 f0 D3 urebuilding of destroyed units is not affected by this.- n! u) x: Q( S) G. B* j, p7 p
47. Carrier capable and trained text not showing together on Group screen
* Z4 x0 S% D: Q48. Handle any blank re-name changes by ignoring them9 f9 ]+ B. |4 k, L5 x0 W! e t
49. Possible CTD when air fragments combine; j# V, }% Y! j
50. Unloading TF can freeze a LCU onto a ship under some conditions
: p( H8 N) K- m [% ]3 |51. AI not behaving if main HQs missing (affects small map mainly)
6 G/ H! u/ [$ Z* T2 `3 t52. AI using AGC for normal land units – removed from TF if not needed/ p6 m1 {0 \8 {
53. Soviet activation message not in Ops report
' @- N& Y7 I R. _2 m54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
9 Q- R2 J1 k( u55. Clear Soviet air balance if not activated. Possible incorrect base switching
3 k) x ^. E, k) w56. Sub attack against docked TF not happening for port size <3
4 `8 W" A$ q2 `, u/ Q57. Unit type changing unexpectantly+ Q e: @5 C5 k/ y3 Y( E
58. Torpedo replacement on plane sometimes is missed$ v4 l l) k6 x2 m% j4 d, l
59. Double handling of overstacked supply requirements+ ~9 p! \+ o$ y/ u3 ?
60. Fixed alternate weapons for port attacks
# Q4 i5 K# ~% F9 m& v" e |61. Corrected weapon system damage to show after combat on ships in port rather than wait till% r* H5 \1 G7 V; ]
sometimer in the ship repair cycle.9 g+ L. a/ N4 l* h+ L' G
62. Ship tonnage over 32K could cause repairs to fail
$ j: f$ L P' I' { T+ Y wNew
, j+ S; B- _/ L3 w9 H1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the' J0 V& d. L, l
port
& w& v/ d) R3 ?4 J1 I# i3 h2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.* s% h; A2 z. `6 a$ \- Z; V2 G
Tenders not counted( _ l9 t: S. w" z, G
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base. G3 a H5 @1 Y& {+ X; |% @
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
6 O7 A/ F* M& ~1 |: A! Xto remove damaged ships from TF4 E" |& N6 Y; x& o; W
5. New filter for “non-building” devices in Industry pool screen
% Q; u k4 X$ ]* G6. New filter for “non-building” aircraft in Air Replacement pool screen" f. Z( \$ R0 o( b
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
, i& `7 |0 [# x+ F& imines (^) detected, R5 S! v' A2 A, B% v
8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the o+ D. n6 x( \4 h3 I) P! t
‘button6..’ image files, then these will be shown. If not, by default there are shown as
4 M- m( j3 Z- C+ ]standard parachute unit icons
4 r) O, y' k5 T9. Air/port damage and building is shown in base mouse over. z& B) d, c0 O. }! {+ \3 h9 {
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
7 y& c; w F6 m* P# q5 D8 f* q11. TF can be routed to stay within coastal hexes as much as possible
Y: _% Z% c1 r0 \8 N12. On Top Pilot screen show the 'ace' cut-off value if more than 1& p( T4 |# I' t9 u3 m4 _/ k/ R0 G
13. Added option on group and LCU reinforcement screen to turn off replacements. x& M; a) F0 F! j9 G" l/ ]3 F9 M9 \ O
14. Current base can get supply returned to it when reserve planes returned which were
Q% v: H& x( w8 ?* ^! @originally supplied from another base- i: P/ s* ^7 E9 j4 K5 z* u6 J
15. Unit type filter on Troop Loading screen
& ~& E4 l9 l' i6 ], g16. Report killed ground units if not in combat report3 ?) Y! j; A$ x" i4 T
Changed7 q- P7 z9 E5 }; @: r0 m" P# O
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
5 j, [& F% V- H/ r2 E* A1 K; a- U(complements fix 18 above)# ~, h0 W( A: }( G/ _
2. Permanently increased pilot array to 70K
* t. }& Q$ m- C6 `5 o7 _( n3. Increased number of air combat rounds are a factor of total aircraft involved9 c8 |) n$ I; c6 s& O
4. Allowed submap to submap movement if land connected for land units. Should have been& ]3 l/ X d% P3 r3 x. I T. A9 \6 D7 [
so as per Andrew Brown! A8 y3 m2 l' R) S6 n0 l; R
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message. O n6 o: t. o Y! b
delay toggle instead. \2 p7 E8 O3 ]9 v! M
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the6 G1 Z4 ~6 i, w- Z) K. ~
maintenace a bit more
3 F7 C* U/ \ x/ l& H# @+ e7. Support device replacements won't decrease the overall experience of LCU units. This does
# w$ p+ a6 l1 c1 P7 jnot alter the overall EXP change due when any replacements are received.
# }' ]2 d! c( d9 Z8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction. N. y* S- g# l. n
between the two but could break current games.
8 Y5 d; C6 t [2 ^- B1 s+ [9. Some LCU Prep points may be retained if unit is experienced, C, Y$ R6 M& ?1 J$ O
Notes
_( [- q+ m, ]! @1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
# I+ Q# a2 s e/ o) t7 y- {should not change player or HQ, even if not in play. These original HQs are used by the AI" b( `* ~3 M f& b6 W4 c) P W: _
routines so changing or deleting them can put the AI off. Changing other elements should4 [$ u- b; {% n/ u% L6 W( ?* `
be okay./ ^1 |4 m) W3 }
2. Clarification to weapon filters for aircraft:
5 X( R4 R2 a& zPM_NAVAL_ATTACK 2 // used for naval attacks' k1 Z+ X% @4 @5 k
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)" ]! R) R2 S7 Y/ t3 H: d2 M1 L
PM_LAND_ATTACK 8 // used for land (ground) attack) E+ _* C+ l# X- I$ t
PM_PORT_ATTACK 16 // used for port attack& c2 @3 y/ q- [4 ^4 e. [& x! u' N0 g
PM_AF_ATTACK 32 // used for AF attack m1 d m8 K5 |9 h+ n
Dropped any reference to secondary values for land and AF as they served no special use.
0 c; ?" R) n% y% r! q. s. G* t, BClarification changes. U/ J) {% \+ l
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These5 g2 ^# u9 a- Q# I/ I9 [5 P7 K
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
6 u) e4 _ n; G+ Q E# c/ JMONGOLIA(91) or TANNU_TUVA(92). n$ G2 z0 A2 W8 k, \0 K2 y" w
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases9 ~0 G* k0 E- C1 s, p
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
+ O- j2 F9 {" {3 U- }4 Lc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases; K0 L3 {6 [/ d0 A( q/ f6 U
after Soviets are activated, but can’t move( H, n* F) j- x" X- ?
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if. `, J- E- K0 E
disbanded in port.
9 U. O* u3 R3 F' Me. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently7 J8 b, Q* Z' Q- ^% `
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |