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大量更新,详见列表:7 }; x1 |0 T4 g' m( [( }, P) I! J2 a
4 l6 z' v* L, B. @* k4 o/ u8 E7 {/ f. r* [ r6 i, }
Change History:) j5 W+ g I- P0 @
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
5 B, m8 w* c9 s& w* e" Y7 @! }1. Seventh Update – This release is a comprehensive release updating all previous9 N0 G9 L5 ?8 |7 {
versions to v1.01.17 beta) g% L' G0 I# }4 B7 `
2. Code Changes
$ X2 k& [8 k$ e* h3 XFixed
! {% F; C- k0 E2 _7 W0 V1. Display of AF/Port icon between player saves based on player's intel
# p( o! S, e6 A3 j s, @2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
. J8 Z2 d. w& ~0 k2 o0 |/ Qweapon list updated
- e, S! r( E; {( ]& Z& @$ R3. Reported cargo/troop safety values incorrect when no cargo/troop space
( U4 [% s* R3 b4. Allow smaller 'reserve' space for small groups on ships
4 q0 P3 x. d5 y/ {$ M5. Preserve some more data when swapping fragment and parent to prevent lost of parent
% o' x4 m# P4 h. y' t6. Correct attacking plane count before final post-air combat
- l, U2 A: l4 l" \7. Pilot promotion may have occured in error sometimes2 X) M0 R, I5 j* x& U, w
8. Raid detect message sometimes dropped of the combat report, B+ |/ s3 z( T* {% Y
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
+ b* M4 a: y6 x- L* d$ [generally
3 W" n# D1 Y) E6 A; Z10. Some pilot-leader connections were being corrupted
5 o' K! a \- ^* M a11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
D& s X! g$ D. B/ e) e, K# {other move issues due to the incorrect indicator! J% \1 |- y- a0 e* \9 G
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
+ U+ a% d0 n8 k$ N" f; {+ _damage
2 m. v8 g, |9 I' x: h( r J13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool, c1 V p# r0 W! e: Q
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
+ ~0 k* v/ C8 Z) |0 m/ D4 edate sort
. I, r. H( P/ w7 O' _15. ASW groups not allowed to attack sometimes
8 b( c2 G+ Y7 F$ ?; \, {6 x4 W16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
, A" x1 W2 h) r3 y$ L/ j* ]HQ/LCU to jump to reinforcement queue1 y0 t6 F9 O% e3 q( u
17. Bug in bomber intercept if too many rounds of fighter v fighter combat' S) j2 o4 h6 Q/ K. ?- f1 ?5 k
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
# {7 d# ]6 q- `2 T4 |at start of AE but crept back in sometime during updates4 x; t8 k4 {" u# `) H1 j
19. Removed the fragment/parent swap during a TF unload as it could often orphan the; y* H ^" M" s
fragment.* B* U( A: ]- Q7 s4 W
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade6 b% w: o. X0 q
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not
/ @* y- g/ n4 i7 f/ b- l: o: ashort scenario). This was fixed in a previous patch but only for one of the VCs, not the full
0 O' Q" ~% F( z$ G9 x L) Mset
+ @( s! K) @/ N4 J. W" O' f22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
6 q+ }, o4 N! q23. Enabled 'z' to speed up all animations; was commented out in a few animation replays2 p6 v4 I; X/ |: Z5 E
24. Bug caused F/FB to sometimes bomb at low altitude- r& E& U$ b0 b1 J
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
- F3 P. s) _) j$ @occurring properly.. M3 o( x, N$ _! b7 p
26. Bug in Industry 'failed' indication not showing properly sometimes
T5 D* \2 J' \27. Location check at scenario load to include small map sceanrios
& C: O/ I( N8 H. e& S- H2 |28. Bug in air supply to fragments in a non-friendly base hex
6 B5 ]' t' d: Y; K% B+ X' r29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
! ^$ G( [6 B7 b. S8 Bbeing set to homebase before execution of the mission – ie was returning to base
P, ?" }! x! Y( M3 [) c; @immediately
5 c" }0 W1 N9 V O/ f; \4 }30. Error in Strategic map display) s. n/ R$ w V! o- O9 ?2 X
31. Additional and stockpile options were not turned off when base was captured9 x; ~- Z0 Q: X# q+ m# h; w
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on5 W( k y/ h- I$ ~5 c
mouse over
8 \; S( _0 m7 D33. Army experience being gained when not 100% prepared as per manual; changed to allow
3 N* o. _1 c# C8 Rchance to gain experience if >75% prepare and < 50% national exp level+ \8 }% O2 f/ D$ @$ }
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to( l8 z) w, Q; w" O
alleviate the incorrect experience gaining happening while in reinforcement queue, S4 o/ w) [* S/ E
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –# o% f+ ~' D8 f1 ?" r( N1 S5 c
caused unit to jump “off-rail” and move overland# ^6 ~% i: j8 T- d+ A" A
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ( J/ o$ |& U- h+ b! X
37. Excessive accident messages on unload from TF reported
% t( z# {0 s! W38. Reworked editor sub-unit merging as some devices could drop off the unit list when
- n4 \0 B2 d( o2 ~merged causing smaller size unit than expected. R1 A" M- M5 Y) o% J" g( K8 V6 ?
39. Corrected possible TOE error in scenario data load for inactive units I/ I% z9 K: c
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can/ c+ [2 j$ |0 H l
however be allowed to do this.0 Q1 v, q# H" H5 }8 d: _* H2 k, b
41. Possible CTD if sinking ship's load was a group. h; ~. Y, T" X$ u
42. Limit the number of devices built from resources per unit during LCU replacements; this
* d, `0 |& \5 [9 i7 v0 A! Fwas causing an over production for that turn4 Y6 e; N N& Y6 U2 S
43. Retain day/night setting when creating group fragments1 U0 w9 m% \; z2 G; x; a4 {/ {
44. Adjusted supply and fuel values in base list not to overrun the space# |( r/ e" a3 B a& ]8 h
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
8 n, Z4 E0 m$ J$ Z/ F( n( Z; K) Padded YMS to Sweep TF in line with manual and code
6 j) A$ A! c+ T2 S46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the% [- U, A: V: W' J9 p, C
rule relates to the abundance of manpower and is not covered by replacement pool. Normal
! R8 {5 [/ W: D5 Y# t% Arebuilding of destroyed units is not affected by this.7 P' L) Y8 Q. z
47. Carrier capable and trained text not showing together on Group screen& ?0 C. M& l' e5 G
48. Handle any blank re-name changes by ignoring them
4 C0 ^4 _* n# S: x* r6 b0 Z% H. f8 }49. Possible CTD when air fragments combine/ c/ s, {- F! D: }. C
50. Unloading TF can freeze a LCU onto a ship under some conditions" ?0 U" n5 K) r1 c' N% n
51. AI not behaving if main HQs missing (affects small map mainly)
1 o' z$ d n' a2 j52. AI using AGC for normal land units – removed from TF if not needed& p. K* m+ [# n
53. Soviet activation message not in Ops report
" r3 w% u2 j6 k& j2 [54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range @2 Z/ Z6 m: Y: L. H) A
55. Clear Soviet air balance if not activated. Possible incorrect base switching& z3 f3 Q% _ C7 z1 F2 n
56. Sub attack against docked TF not happening for port size <3
4 v! f) g/ c4 C& M; p. e57. Unit type changing unexpectantly6 N. q. n" i) S: o
58. Torpedo replacement on plane sometimes is missed, S( z- l/ N" Q% v1 E: Z7 X
59. Double handling of overstacked supply requirements9 d( `4 I1 _2 ^0 ]
60. Fixed alternate weapons for port attacks
" U* E7 ?; k# d0 n3 I61. Corrected weapon system damage to show after combat on ships in port rather than wait till; Y$ Q" [3 T: d7 v0 Z
sometimer in the ship repair cycle.
{: d6 M- Z: r62. Ship tonnage over 32K could cause repairs to fail# M- V$ X8 O( z3 @
New
# C) l& V" T+ d! K1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
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2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.
: q# Q, b5 C7 m4 s/ e) @! q! V# oTenders not counted2 r) e( V% O% C: n) ~: U
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
2 @* w4 `) `' B4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
' ]* T- ?+ O+ f8 A& K9 fto remove damaged ships from TF
3 l% i2 H- x' M/ m' {7 _5. New filter for “non-building” devices in Industry pool screen
' W' H5 l+ i$ i. c, } U6. New filter for “non-building” aircraft in Air Replacement pool screen
1 S4 {' x& t9 q: E; J- B7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy6 [7 ~1 k5 }7 d6 L m, d1 v
mines (^) detected
& R' _4 M7 T" ?# @6 r1 I8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
6 Q5 Z4 @; @- V& o, ^5 a‘button6..’ image files, then these will be shown. If not, by default there are shown as
, H' {! M% Q/ E2 u" K# ~standard parachute unit icons
+ f" h0 D+ f) D. L+ J5 o( \ x( i9. Air/port damage and building is shown in base mouse over7 |- I6 b' t+ V9 i2 v: f
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on* n4 a& a5 B7 N3 z$ D. T2 b
11. TF can be routed to stay within coastal hexes as much as possible9 P4 P3 w7 Y- G% E/ u5 q' u
12. On Top Pilot screen show the 'ace' cut-off value if more than 1
& A0 m) L" [8 G, H13. Added option on group and LCU reinforcement screen to turn off replacements' g2 @4 W5 S1 g. T
14. Current base can get supply returned to it when reserve planes returned which were E+ ?: B6 Q& a
originally supplied from another base6 g J6 P4 r8 i( o9 A% J
15. Unit type filter on Troop Loading screen5 M2 a9 ?! _. }1 k
16. Report killed ground units if not in combat report
. I* ^+ k9 n2 OChanged
( c- h, @% H: w% B1. AF of 8+ have AV support doubled for purposes of determing support for air operations
. @0 T3 l# a( Z8 x8 t- o4 Z(complements fix 18 above)
8 L/ @7 p# O: P2. Permanently increased pilot array to 70K$ w: r3 T- F$ ]6 J+ [
3. Increased number of air combat rounds are a factor of total aircraft involved
3 r0 _6 ?% F( E' m! G4. Allowed submap to submap movement if land connected for land units. Should have been
: u) v/ F6 u* [8 D# w" m2 Y. dso as per Andrew Brown
5 g; Y- j- x3 z' e: ?) P* m5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
" @ Y7 B$ u2 a5 }: sdelay toggle instead
2 D6 i# M' q4 c B, K6. Aircraft being grounded for maintenance factors in durability also. This will spread out the+ n9 b; }) f# M! c/ }' a
maintenace a bit more" f8 [& Q# o1 A0 o8 Z& ?
7. Support device replacements won't decrease the overall experience of LCU units. This does2 N6 j- V* P6 {
not alter the overall EXP change due when any replacements are received.
, }6 C" A, \7 o3 ~1 u4 [$ f$ W8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction! P: X3 b: z( E! D
between the two but could break current games.4 H1 v0 S* a8 v
9. Some LCU Prep points may be retained if unit is experienced( Q! n' p" d" m
Notes
+ \1 \8 b9 C7 L7 E1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
* z' d; P+ i) p5 J& r% y: ?should not change player or HQ, even if not in play. These original HQs are used by the AI
0 W) a! n/ j! J, I& wroutines so changing or deleting them can put the AI off. Changing other elements should
8 k u# y" n( bbe okay.
. [: I$ ?# f0 o. S& c2. Clarification to weapon filters for aircraft:0 I/ q& B4 _5 D0 X% A8 Y7 ^
PM_NAVAL_ATTACK 2 // used for naval attacks
; S! X' g1 x8 U2 i9 Z' w, L( `# C6 SPM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)5 W @* O! F/ \& O$ K
PM_LAND_ATTACK 8 // used for land (ground) attack
M' F7 U. r3 M! V* F' FPM_PORT_ATTACK 16 // used for port attack
& Y( T2 I# [. B# g/ t S' |6 lPM_AF_ATTACK 32 // used for AF attack1 j* k: {6 S: h4 l5 p! G! I
Dropped any reference to secondary values for land and AF as they served no special use.; M+ i- k) ~7 v9 }
Clarification changes$ F6 a8 L0 P3 q' _
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These( h" b1 w4 b! F$ w1 c a
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),8 B) _6 R: ?& I' v! ^
MONGOLIA(91) or TANNU_TUVA(92).
/ U6 g# @- ~' r* c% U6 Z# Ea. Allied non-Soviet groups can't transfer to Soviet Motherland bases' J# e7 n5 ~+ U m; E L
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes2 S, s& `2 N. P) S6 G# u5 [: x
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
, v7 @" H4 }$ f: I$ a. z" Mafter Soviets are activated, but can’t move5 m+ v& ^& h0 p9 s
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
" y1 I) A1 `2 S* m; t$ T xdisbanded in port.
k( \1 u7 b4 R- Je. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
9 C6 \7 A# V; Wf. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |