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. o/ G1 C- t; l7 w, N& yhttp://www.matrixgames.com/forums/tm.asp?m=3185062
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已经共享到岛群QQ和本论坛置顶资源帖/ q! O2 O+ g+ C% n: T8 f1 w" S
0 x$ I7 V( V2 g( ^1 l" k4 ]大量更新,详见列表:; r D n: Z2 g% L% a5 n
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Change History:
% r) x( R. Y. ]$ F+ ]" J" TV1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)# b- J p; p1 A% ]2 f2 `4 ^1 u( a5 k! c
1. Seventh Update – This release is a comprehensive release updating all previous( E! M3 Y: W" R3 F X. x- U
versions to v1.01.17 beta
6 i, ]$ o$ l1 ~$ N( W, l }7 d! @1 E2. Code Changes. E& }. ?* S0 A; @/ y
Fixed* O( L$ Q" c) P& W8 ?
1. Display of AF/Port icon between player saves based on player's intel
$ E& g/ a; k/ Q4 ~2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
3 \: _+ p& `7 z% u fweapon list updated
5 M- o, W4 ?: Y$ {+ v, Q, }3. Reported cargo/troop safety values incorrect when no cargo/troop space3 F8 @/ K+ Z" Z# o. }
4. Allow smaller 'reserve' space for small groups on ships
* V: x5 s8 G; n$ r5. Preserve some more data when swapping fragment and parent to prevent lost of parent& C( ^0 o% I( t- z' B/ E
6. Correct attacking plane count before final post-air combat' b$ _1 C! I) O0 F o* O* K1 p
7. Pilot promotion may have occured in error sometimes* Y/ O" ?4 J1 H% l4 h
8. Raid detect message sometimes dropped of the combat report8 ?/ {) @/ K2 w7 \$ T; Q
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply' l7 U5 T/ Z8 {' T
generally
" }* d: E; S2 O1 W1 b0 G10. Some pilot-leader connections were being corrupted3 T. ^3 m% n9 P* I" x* o0 ~, m
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few4 U. h7 }6 X2 k s8 g. p
other move issues due to the incorrect indicator& r! J# c$ d& ~
12. Wrong ship sometimes reported in Ops report for TF movement which causes some) A) p! q; \$ T! C4 E3 j6 |+ Z
damage
5 ~+ y- R) I1 p$ z! Y6 n: i& P13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
7 N, P# M; ^ I14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the* G5 P# \& ^2 k
date sort Y0 v7 P o2 |+ h5 k: F' E7 t
15. ASW groups not allowed to attack sometimes2 F8 X5 ]: Z6 I9 x) N$ H* N
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing1 v: |7 ?9 _' c$ L0 c3 @
HQ/LCU to jump to reinforcement queue
2 I: x, {, A( z0 q17. Bug in bomber intercept if too many rounds of fighter v fighter combat, {, P9 x& R, \: s$ ^/ O2 K" }
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
! z) K& | p7 Mat start of AE but crept back in sometime during updates
1 n- r/ n7 H" }; f1 O3 m$ p$ E19. Removed the fragment/parent swap during a TF unload as it could often orphan the2 `' X' ~- \0 l1 d& N
fragment.$ r8 v5 V( i0 m9 n! i
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade, [* s0 K1 `0 `# p1 I: d I
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not
. g3 ~" _0 E8 ^3 L( W+ j R9 Y' |3 mshort scenario). This was fixed in a previous patch but only for one of the VCs, not the full( {" e- p7 l4 \' X, M
set
) l d3 R6 u' O9 ~22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base$ C8 c/ a a. j7 {6 |
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
" J8 o' m! G3 N& W8 d24. Bug caused F/FB to sometimes bomb at low altitude) r% {; G7 j* g$ K9 {% Z
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not& {- y4 I4 Z. M6 @) g+ N
occurring properly.9 w, |0 t+ V, U( I7 ]# Y" v3 s
26. Bug in Industry 'failed' indication not showing properly sometimes8 ]% g. T/ d; e9 g% z k
27. Location check at scenario load to include small map sceanrios) Z0 T* y" X& r3 D1 ?, _
28. Bug in air supply to fragments in a non-friendly base hex1 m4 S5 j7 }& q2 |; _! D' J" R
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
. M- P/ \* D* \! X3 a% h# Z7 ibeing set to homebase before execution of the mission – ie was returning to base
- O$ c/ D, {3 E3 B' v+ V$ mimmediately
- [" _/ k- J3 T/ l$ M30. Error in Strategic map display
( I7 z' G4 e, M31. Additional and stockpile options were not turned off when base was captured
: X) u* T7 F' r K; c; a32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on# E% M6 r% d2 w
mouse over
2 N# B; H5 y7 W9 n9 ^33. Army experience being gained when not 100% prepared as per manual; changed to allow
$ }1 _7 e* J9 u0 S% u( |9 Bchance to gain experience if >75% prepare and < 50% national exp level5 l9 W/ C% u/ R1 p9 a+ l2 B# P2 z
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to2 Y3 e# ]" t: V& X1 O9 b g1 L" k
alleviate the incorrect experience gaining happening while in reinforcement queue
/ r; H5 _& O' _% L. F @6 j35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
- s4 y0 \/ S$ X4 p' i* Y5 F, ucaused unit to jump “off-rail” and move overland; [1 W/ |" `5 T/ d
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ4 \$ \1 N/ f/ ^5 k& _# ?* R0 ?9 R* v5 q
37. Excessive accident messages on unload from TF reported
% o0 J& R" j, U0 g) G38. Reworked editor sub-unit merging as some devices could drop off the unit list when
) B2 ~1 K' Z" R m# ~' Kmerged causing smaller size unit than expected
: J/ K+ H D: j4 B: {, ~4 n' Q39. Corrected possible TOE error in scenario data load for inactive units
7 E, D U X2 C4 ^& q/ U$ b40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can2 j' a5 R0 m. N: M! g
however be allowed to do this.
. l- f8 v. H1 V5 [6 O41. Possible CTD if sinking ship's load was a group
3 d+ A/ X1 y& \: n3 q& @42. Limit the number of devices built from resources per unit during LCU replacements; this' k0 p& O$ w. E( K9 j7 t
was causing an over production for that turn: I" u: |/ e6 U9 a' k
43. Retain day/night setting when creating group fragments
0 m, P5 H1 m5 J44. Adjusted supply and fuel values in base list not to overrun the space
$ F) s% f/ C6 B) t: `45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
3 {% s, _% Z* c" @, G8 \. u! Y! w2 \added YMS to Sweep TF in line with manual and code1 L3 R' A0 i$ n: p: l) y1 j
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the4 V* O" o7 _9 ^4 k
rule relates to the abundance of manpower and is not covered by replacement pool. Normal; [9 @) c$ J* {: X% T$ i
rebuilding of destroyed units is not affected by this.
9 l/ m; |3 [9 i; ]47. Carrier capable and trained text not showing together on Group screen
5 Y, R& A9 ~( u0 z* p w48. Handle any blank re-name changes by ignoring them
- ~& w2 B4 n& C; ?/ v' i/ k49. Possible CTD when air fragments combine: C& z( H1 e" i
50. Unloading TF can freeze a LCU onto a ship under some conditions. [! L% a. ?- I; A/ ^
51. AI not behaving if main HQs missing (affects small map mainly)
, e. c0 ~# ]/ J; l" Q- f1 |/ u52. AI using AGC for normal land units – removed from TF if not needed
( D1 |2 ^/ v' x" _! o9 S53. Soviet activation message not in Ops report
9 x% }/ g a4 p E54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range1 H# x+ p3 `! A" {
55. Clear Soviet air balance if not activated. Possible incorrect base switching' F# `/ R5 T; @% e1 f
56. Sub attack against docked TF not happening for port size <36 [" O4 |( Y3 W( y8 r- `4 p' Q, l
57. Unit type changing unexpectantly, [8 w/ N: C+ t6 `" q
58. Torpedo replacement on plane sometimes is missed
) J4 r$ X' K1 k* z' u2 i59. Double handling of overstacked supply requirements
: j8 ^. g, P$ p, m& S60. Fixed alternate weapons for port attacks
- j* t: @; _0 K61. Corrected weapon system damage to show after combat on ships in port rather than wait till) h) G) c# H- K" b3 _
sometimer in the ship repair cycle.
( j7 R" G- M, K$ x62. Ship tonnage over 32K could cause repairs to fail! R: _+ D9 }% |4 y# Q2 V
New
2 |; q6 I& W7 U% r" g5 W1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
4 f/ }7 s0 m" _1 Bport; g$ G3 M) K2 z5 F9 E3 e
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.
9 l* y4 Y+ Z! B3 g4 d/ e5 `/ u1 fTenders not counted
. Z+ [$ d: p3 g; r' |$ h. E3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
2 Z2 a+ ^' [4 G. i( p1 _7 X4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
( g g. w! n! g d8 Z; u3 `to remove damaged ships from TF
& H+ ]; u7 U7 L+ l+ ^. G5. New filter for “non-building” devices in Industry pool screen
# m3 Z- _% A5 V' o6. New filter for “non-building” aircraft in Air Replacement pool screen
; C* t8 P4 M; ^& ]$ m' A2 I7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
. V' {3 q3 O" e6 dmines (^) detected9 ~, M( F: S9 P9 z( J, a5 p
8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
8 @/ N' _- |/ Q‘button6..’ image files, then these will be shown. If not, by default there are shown as
1 D! i7 Z7 E! R) d- ~4 Istandard parachute unit icons
4 s7 r7 |2 d% _9. Air/port damage and building is shown in base mouse over. R8 x9 Z4 _5 V# f7 g
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
9 ~; p% |# J6 Z( A11. TF can be routed to stay within coastal hexes as much as possible* Z- D. a# `6 t f* u' R; f& J
12. On Top Pilot screen show the 'ace' cut-off value if more than 1
& @4 Y4 ^; L8 C8 _& R) f13. Added option on group and LCU reinforcement screen to turn off replacements$ U( R5 H1 X) i2 D8 O" M- q/ f
14. Current base can get supply returned to it when reserve planes returned which were
* f, a' n! ~: v1 ~6 l7 v7 I% d- }; koriginally supplied from another base0 f: b' u* K' f: b0 s4 {
15. Unit type filter on Troop Loading screen
7 z6 v e6 g4 [9 _4 m/ Q16. Report killed ground units if not in combat report5 W2 K9 l9 X$ a0 a' Q5 R2 o% a$ ~& j
Changed
! G. [, H6 c+ y0 T/ A7 s0 k* E1. AF of 8+ have AV support doubled for purposes of determing support for air operations, G1 W" K8 U6 C) Y& Z4 n S, z
(complements fix 18 above)
! y3 Y' J) @6 n/ \2 V3 i* Y' [2. Permanently increased pilot array to 70K" B: _6 v1 i0 I& E3 B* Y4 p% b" R
3. Increased number of air combat rounds are a factor of total aircraft involved. D# {- N7 H- ], q
4. Allowed submap to submap movement if land connected for land units. Should have been! m2 e* z) V* R' t; G1 w$ Q
so as per Andrew Brown6 ~: k0 S6 ~0 \1 w; O5 A
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
6 t- ]/ P, a9 `0 b( c' Ydelay toggle instead
' T; v7 j' r- y$ h/ M1 Z5 Q6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
( O! L# p4 `0 n, hmaintenace a bit more
3 j5 X E2 E/ R C$ g7. Support device replacements won't decrease the overall experience of LCU units. This does
5 }- {3 z1 D* t2 M2 F; Onot alter the overall EXP change due when any replacements are received.
% O9 r1 J$ e- j7 |, s$ }8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
; O+ n" c. I; S! xbetween the two but could break current games.( x/ T, z! R4 n. @: d( h
9. Some LCU Prep points may be retained if unit is experienced
: L/ w3 p$ J9 x0 B9 z- h( G/ A7 t2 B- INotes
* {. T7 d. \8 I7 I1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
5 Z, |5 i6 z. n0 k- W, p6 ishould not change player or HQ, even if not in play. These original HQs are used by the AI
; k& k, S$ ~6 a2 eroutines so changing or deleting them can put the AI off. Changing other elements should; ?+ D. c K: d* e- t0 V
be okay./ n, V& N; w- M. e& I2 Y
2. Clarification to weapon filters for aircraft:
3 p @, E7 P/ `/ lPM_NAVAL_ATTACK 2 // used for naval attacks
! y0 \( x, L. `1 e- qPM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)7 n' R* w- ?- o$ [ z% |- T0 n
PM_LAND_ATTACK 8 // used for land (ground) attack5 R A+ e3 I; K6 |, \6 a; `
PM_PORT_ATTACK 16 // used for port attack
( N# n! ^. H7 f; Q1 oPM_AF_ATTACK 32 // used for AF attack
$ D$ u7 R7 W( z! M; RDropped any reference to secondary values for land and AF as they served no special use.
8 X4 F2 ^% s5 o+ Q* FClarification changes0 U( q ]! d0 A3 ^& A
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
+ V6 ?* p# {9 S0 F: Obases are those defined as having an original Soviet hex ownership of SOV_UNION (90),# ^7 X' B4 Y- n* |) p& T$ r8 v
MONGOLIA(91) or TANNU_TUVA(92).; Q: o' E8 e+ [3 w' E1 [! }
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases
7 e9 @2 O# q; {% cb. Allied non-Soviet LCUs can't move into Soviet Motherland hexes3 s' D* j, t7 H& m* O" q
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
1 [ S/ a9 z) O1 N0 K" f- f. Pafter Soviets are activated, but can’t move) M: G9 C- ?- j4 B
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if( L6 L, H8 f( ^
disbanded in port.. P0 R4 l3 s5 S& P
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently+ c! B1 [9 [0 }3 Y" [6 K
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |