具体见
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+ e' { l& r- }+ T7 r8 b6 {http://www.matrixgames.com/forums/tm.asp?m=31850626 V9 i5 ^/ `% G- \) {5 I
$ V8 ^1 v( I: Z已经共享到岛群QQ和本论坛置顶资源帖
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. ?( Q$ x, R( G% I大量更新,详见列表:, z& Y; p! T* H9 V+ r
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* \: q- w: s" F; p3 I9 F4 SChange History:( O( A/ U( }4 M5 H( Y
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
+ M3 _4 U) t' ]: W1. Seventh Update – This release is a comprehensive release updating all previous+ {; X1 d; p7 |1 T& \
versions to v1.01.17 beta. j$ m# u6 ?% H
2. Code Changes$ q7 }7 s. O! |, _
Fixed1 F$ V! B% K/ h' z
1. Display of AF/Port icon between player saves based on player's intel* K; {: o8 Q# ?/ g2 V ~( p
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when9 R9 r7 u( @% N- p
weapon list updated- {! `2 ^8 { Z* ], V
3. Reported cargo/troop safety values incorrect when no cargo/troop space+ C. y! a5 @) f
4. Allow smaller 'reserve' space for small groups on ships
& C" h0 Y/ R1 Y, G( K. t5. Preserve some more data when swapping fragment and parent to prevent lost of parent
# K4 y# B0 X; m3 |- G+ c, C6. Correct attacking plane count before final post-air combat
' `- w! _ C" p- _4 K- E7. Pilot promotion may have occured in error sometimes
& S3 E9 L6 W& g9 G+ v7 a; a% \- C& \) I8. Raid detect message sometimes dropped of the combat report* M7 c7 u8 G" D/ ]
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
- x5 v4 z, J* o5 V1 }- N& V. a xgenerally5 J y! A+ M) l& }. k' R6 j4 \' v* i' j
10. Some pilot-leader connections were being corrupted
9 d( B3 Q' ~: A# k4 w3 W11. Movement bug with following units due to incorrect move indicator. Seems to fix a few7 j: c) _% |# Q
other move issues due to the incorrect indicator
S; t% s6 X6 N' A, ]12. Wrong ship sometimes reported in Ops report for TF movement which causes some
: A& m; W. d. |1 \* G3 \7 M; Ndamage
9 A8 E5 P4 S4 F( `9 u13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
) e/ v' m7 B$ {7 k, y14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
" l( ?, e& F' F; q3 J9 X7 ^7 `) ~5 Fdate sort
; N+ i( V# \9 Q, |15. ASW groups not allowed to attack sometimes
; J9 ]1 Q' G% u8 w16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing1 _# U' u* q. R1 ^8 g5 r
HQ/LCU to jump to reinforcement queue
2 q: e8 `" Y* s$ `4 |17. Bug in bomber intercept if too many rounds of fighter v fighter combat# I3 Q: Z- b, D! Z
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
. X, Y4 W+ ^3 s z- ]at start of AE but crept back in sometime during updates: i; S: W8 N8 Z0 |- q4 p& q
19. Removed the fragment/parent swap during a TF unload as it could often orphan the
* ?. g9 o9 h. o5 w9 l* X: Z! p, f: lfragment.
8 Z! j( B6 O* B; _7 m6 q2 g' x; J20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade7 `( ^% X1 |1 Q. N+ }
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not t/ q6 J5 N0 g; o* _/ P
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full
( P7 M: K/ g3 |" Oset
$ l7 g+ U- Z6 |" X6 ^4 Y0 q3 L22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
0 B+ A$ I* I/ C) v8 S3 X23. Enabled 'z' to speed up all animations; was commented out in a few animation replays# b* K# i$ Z6 T- `1 Z& T
24. Bug caused F/FB to sometimes bomb at low altitude
9 Y; |( ?1 j* f4 z% g5 S9 l25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
1 G- L# f3 L* X! F- [9 poccurring properly.
9 i; z/ @7 P6 c! ~. U26. Bug in Industry 'failed' indication not showing properly sometimes
, @+ t2 K z& @% b) J2 P27. Location check at scenario load to include small map sceanrios; }0 ?: h5 S, \$ q
28. Bug in air supply to fragments in a non-friendly base hex$ P" O/ M7 W& e; P* x G c
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was+ j6 V, h0 Z* l* _
being set to homebase before execution of the mission – ie was returning to base
- |# [/ C5 x" g( Rimmediately
8 h+ a% c6 B9 s1 {9 d30. Error in Strategic map display
# {& G; g& L# W31. Additional and stockpile options were not turned off when base was captured( {* m2 j7 Q1 y
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
8 N) E, A4 v3 Cmouse over/ W2 p) G8 p* L) K
33. Army experience being gained when not 100% prepared as per manual; changed to allow- [6 M" o# N; d3 c
chance to gain experience if >75% prepare and < 50% national exp level; m, U0 D' W2 v" @6 H
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
! U8 _7 @6 C: w4 h/ A; {alleviate the incorrect experience gaining happening while in reinforcement queue' C4 q* t/ |! u
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –3 `0 b; S; M0 v7 s6 ]
caused unit to jump “off-rail” and move overland7 k) T, b+ u& c. \+ t& {
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
' K; [% e/ _2 f37. Excessive accident messages on unload from TF reported
5 p$ C" `. V$ J; p3 M6 W38. Reworked editor sub-unit merging as some devices could drop off the unit list when7 |) o/ D. Q8 E4 G
merged causing smaller size unit than expected
- y) ]# z6 x% P* p- O2 W39. Corrected possible TOE error in scenario data load for inactive units$ N3 q5 t' v% ?& X' w
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
* y. m$ ]7 h$ \7 Vhowever be allowed to do this.1 k, L# E: c& ?" P6 l9 K9 e
41. Possible CTD if sinking ship's load was a group& W, f, R' r0 \( F' q2 p5 F" V
42. Limit the number of devices built from resources per unit during LCU replacements; this1 }6 l8 d8 V* l9 S$ o! i* [4 w
was causing an over production for that turn2 X* H- w7 t2 _( j
43. Retain day/night setting when creating group fragments4 F$ S% p# u1 P5 J7 L6 e7 |6 F
44. Adjusted supply and fuel values in base list not to overrun the space
" y+ V/ z9 @- |: @* X& d45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but& y/ {$ ?1 t: g) y
added YMS to Sweep TF in line with manual and code) j) J; |& O% S! P
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
/ G: Z0 [, q( `4 p3 irule relates to the abundance of manpower and is not covered by replacement pool. Normal
# a5 `( Y% k/ T1 Hrebuilding of destroyed units is not affected by this.
0 g8 x8 o: ^5 D$ I/ e8 t( B0 Z V47. Carrier capable and trained text not showing together on Group screen) k6 Y3 t1 u6 b0 R6 v5 x9 Z
48. Handle any blank re-name changes by ignoring them' B5 ?/ G! e$ a9 G
49. Possible CTD when air fragments combine
8 C6 E0 M0 r$ [" |! @4 `50. Unloading TF can freeze a LCU onto a ship under some conditions8 w; E/ E1 {; J4 R. o
51. AI not behaving if main HQs missing (affects small map mainly)3 C1 R% ?/ f" \1 k1 ^1 [
52. AI using AGC for normal land units – removed from TF if not needed+ i5 S: d) m: K$ i0 g1 u, q
53. Soviet activation message not in Ops report
$ o+ l7 S8 o! Q! p3 T: Q! L9 z s' g54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range$ \3 o, ]4 w: e& F1 T
55. Clear Soviet air balance if not activated. Possible incorrect base switching0 D9 U" l& J( b3 x A+ p" F
56. Sub attack against docked TF not happening for port size <3. z9 s9 P' D, U' P* t2 U3 \ G/ L
57. Unit type changing unexpectantly
e, L3 W5 o$ D9 V) a5 ~( R9 }58. Torpedo replacement on plane sometimes is missed t3 g7 l9 T5 B! \# i$ X" f
59. Double handling of overstacked supply requirements
/ I& E$ p; b @) w# z# @60. Fixed alternate weapons for port attacks- L/ m- x# t- H7 I2 a7 T0 i& ]7 {6 G
61. Corrected weapon system damage to show after combat on ships in port rather than wait till B" E+ l( A ]2 @# ?5 j# I, ? g. W
sometimer in the ship repair cycle.
0 y2 F2 ]3 O; D5 g$ b' v62. Ship tonnage over 32K could cause repairs to fail" o+ l5 h: H; h' [$ ?
New
$ A. L* m! u" y2 m1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
7 ^# Q- k1 Z& D) sport
: [1 [& s; K8 C* [" E2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.
* x7 I7 F. t( dTenders not counted7 d# D+ J" }3 z( x K* r
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
. I4 ~" m4 i1 b* l4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
- {3 h9 J: R8 ^" k/ Ato remove damaged ships from TF( I4 L5 M- `% `; S) I/ v) T7 f
5. New filter for “non-building” devices in Industry pool screen
( P3 \' V. F- t; o. T% s6. New filter for “non-building” aircraft in Air Replacement pool screen `3 ], d4 ?, ^5 I: U# f: e- O. w
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
7 W$ Q+ H; p4 h" {; B4 Amines (^) detected
- m$ K2 P+ i2 p9 l& {! v8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
! e/ v1 s& K7 v$ `, M& D‘button6..’ image files, then these will be shown. If not, by default there are shown as
# N5 T u* I% w* x& hstandard parachute unit icons
4 t' K% ` P- K" n* \! T9. Air/port damage and building is shown in base mouse over
/ G$ B7 ~6 c u9 p: }# J10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
; c* J2 G9 i* |+ T6 j3 v, Q9 U11. TF can be routed to stay within coastal hexes as much as possible% v( c) F6 B. H
12. On Top Pilot screen show the 'ace' cut-off value if more than 1
& h! W) P0 K; P* ~4 C2 `13. Added option on group and LCU reinforcement screen to turn off replacements, ^) A& W8 e* E& G/ K. |/ A8 ?
14. Current base can get supply returned to it when reserve planes returned which were8 \6 ~/ M. i z
originally supplied from another base
! d i; ~. z8 @5 d) [/ `15. Unit type filter on Troop Loading screen
4 A: g8 n3 x0 i16. Report killed ground units if not in combat report, G; o7 A# x: S9 W
Changed
, _% _9 q' {( i5 T: ~ r1. AF of 8+ have AV support doubled for purposes of determing support for air operations- o9 @% c) P" @
(complements fix 18 above), m9 p7 p! H) J' O
2. Permanently increased pilot array to 70K! H" q2 f0 r' ^1 v
3. Increased number of air combat rounds are a factor of total aircraft involved5 T0 S* e ]! ~( o" ]! k* C) V
4. Allowed submap to submap movement if land connected for land units. Should have been
4 l8 {8 w4 g2 Gso as per Andrew Brown
# p* B4 p6 v+ q. ^# `$ f5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message! e7 M; _& o! P
delay toggle instead
7 h& V( _6 b( X* ?6. Aircraft being grounded for maintenance factors in durability also. This will spread out the6 R# f; t0 v9 A y2 f
maintenace a bit more
: D- k0 Y9 c8 S; Y2 r* k5 \+ L& u* w7. Support device replacements won't decrease the overall experience of LCU units. This does2 }- D" y8 u* ^* s' d, o
not alter the overall EXP change due when any replacements are received.
; N4 n: U2 ]3 A2 y3 \& q* f8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction. J$ Z6 r' N6 h$ {# B# ]+ E
between the two but could break current games.- o. v4 Z2 k+ n/ d( O+ o6 R
9. Some LCU Prep points may be retained if unit is experienced, c6 i9 P; f t, s( U) E
Notes
6 ^ p2 L# Z5 N1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario r) d, r& y$ O$ B6 [
should not change player or HQ, even if not in play. These original HQs are used by the AI
: C" K( G$ j: M$ z; Hroutines so changing or deleting them can put the AI off. Changing other elements should
# e+ J* V8 f) Z6 e" R3 x( }be okay.) {+ \- d6 h5 p$ Q
2. Clarification to weapon filters for aircraft:
/ E- _8 z9 j: C' @PM_NAVAL_ATTACK 2 // used for naval attacks# P- }- n7 U6 E
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)7 ^+ R# |0 B, r. ?
PM_LAND_ATTACK 8 // used for land (ground) attack
0 S# b" q5 J3 B6 a4 n) D6 XPM_PORT_ATTACK 16 // used for port attack
3 g6 e3 r- u D6 LPM_AF_ATTACK 32 // used for AF attack
8 H7 g6 R; Z* C! N1 \Dropped any reference to secondary values for land and AF as they served no special use.
/ k$ ]1 A. u+ B0 RClarification changes
' O9 O7 L5 v1 F1. Some clarification and changes in regard to use of the Soviet Motherland bases. These9 T, w6 E4 B5 \$ P% R; ?7 U' |
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
" a3 q5 s+ z& f. ~6 |MONGOLIA(91) or TANNU_TUVA(92)." G( t+ v* u! }4 e
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases
/ E, ]% t" ?- Y+ I( qb. Allied non-Soviet LCUs can't move into Soviet Motherland hexes* a/ e1 Z p7 o$ r7 T
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases- y4 m. E' E, W) B8 h4 w! v
after Soviets are activated, but can’t move
! [$ h6 {9 U! Xd. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if1 V d# c* \1 H! r
disbanded in port.# }, I) r' g" `( n5 E
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently0 A4 J% p1 k8 S& F1 [! P
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |