具体见$ J0 Q, ~4 n4 U# y
" h* N) d* a: U m$ ghttp://www.matrixgames.com/forums/tm.asp?m=3185062! g: e: @7 ~) C) d
C7 Z6 ?; x) ~+ p* H% ^0 p已经共享到岛群QQ和本论坛置顶资源帖
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大量更新,详见列表:
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% S) w/ _/ }8 @/ S) b) o, ]
Change History:- m6 |$ I9 P+ a! H
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)% Q! a# B% n; P* E# C3 v2 A4 |
1. Seventh Update – This release is a comprehensive release updating all previous5 C9 d4 y' d+ U% K5 m# P
versions to v1.01.17 beta6 m# x/ E4 U) ^
2. Code Changes
; p2 x2 M8 n1 [2 qFixed
* E: \; V) r7 x7 V( J# k+ H5 T# X1. Display of AF/Port icon between player saves based on player's intel+ w) [, M% {1 ~8 C$ [ x. \
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when2 [. x. k( s9 P7 U9 b
weapon list updated' }0 Z% w! Y5 M& X1 B
3. Reported cargo/troop safety values incorrect when no cargo/troop space3 I' p: ]$ B( Y9 Z( z5 N9 Y% y* [0 t
4. Allow smaller 'reserve' space for small groups on ships3 o _* D) |* h& g: I2 k. `
5. Preserve some more data when swapping fragment and parent to prevent lost of parent! R) y g+ i: I7 N9 G! v8 v
6. Correct attacking plane count before final post-air combat+ l u3 j. a4 R' y5 ]) J; ~: {
7. Pilot promotion may have occured in error sometimes5 h* { w3 Z+ Y
8. Raid detect message sometimes dropped of the combat report& h" L4 n: `0 k: q0 a* @
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
0 S4 Y: Q M5 }" Wgenerally
5 F( d1 i- n( |4 Y+ d4 V& H4 f. g10. Some pilot-leader connections were being corrupted7 G/ Q4 ~) {1 V( ?7 ?
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
& M% G& D5 h1 F7 {) r1 Iother move issues due to the incorrect indicator
. B& T* b" G3 Q5 I& l0 @3 `12. Wrong ship sometimes reported in Ops report for TF movement which causes some. x8 b1 N, N# ?
damage4 z9 D+ {5 i7 V; k& U2 e
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
3 ]6 C: n5 _0 F( d14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
" }. x& @5 ^- D# `! t0 ]: xdate sort- m2 b8 @ Y) w3 T" w- |; z3 A* _
15. ASW groups not allowed to attack sometimes
" A, _4 C' A9 K1 M, e1 F2 R9 s16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
# N+ X* Q$ D& |# o3 e4 s0 y. OHQ/LCU to jump to reinforcement queue% D* L! D1 _- v1 L
17. Bug in bomber intercept if too many rounds of fighter v fighter combat
; O+ f' @. n( Y+ B18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed* V' q4 o% ^ }
at start of AE but crept back in sometime during updates
/ Q7 g8 S0 o) x2 d% V! \19. Removed the fragment/parent swap during a TF unload as it could often orphan the
2 q& N( l. g- t9 ?; f8 Z: M, G/ t! I7 cfragment.
3 k( J6 H$ T1 h" }4 l& Z& ]20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade
6 _. I: q [1 A% C7 V21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not
$ n6 c- i, o' Nshort scenario). This was fixed in a previous patch but only for one of the VCs, not the full0 A6 ?! V; b3 f$ E
set
, q* c+ e% r; V& g1 {5 Y C: k3 J22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
" K" o6 J: y$ w9 G3 i/ M23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
: b, s$ O- L) x& y) o8 C) k# \24. Bug caused F/FB to sometimes bomb at low altitude
+ x/ L) E, r4 k6 i% O8 c$ H7 _25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
1 E% z7 w* ~8 F- o% F$ Coccurring properly.4 |3 t* Y _6 m8 f9 d
26. Bug in Industry 'failed' indication not showing properly sometimes
, O4 h- l' n3 A, W* [27. Location check at scenario load to include small map sceanrios
1 q5 Y) {! x. y0 b. e28. Bug in air supply to fragments in a non-friendly base hex. E0 J- d5 o5 X
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was9 U) H5 q- Q/ z6 _: j3 q9 A
being set to homebase before execution of the mission – ie was returning to base6 W# |, O( b7 [
immediately
" A8 z9 O6 _/ U30. Error in Strategic map display
; ?7 n3 K N: K# B$ L- L31. Additional and stockpile options were not turned off when base was captured$ f) t, J7 h5 M+ g9 k# J
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on4 |& Y/ F5 D( J1 j/ N x7 S" Z
mouse over
' W9 y! A) `# y- @6 o33. Army experience being gained when not 100% prepared as per manual; changed to allow% W6 {: b5 D$ S
chance to gain experience if >75% prepare and < 50% national exp level9 |6 j+ b. g* X. v8 w, J. h
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to0 ~0 s7 @' m: \& F- \; K
alleviate the incorrect experience gaining happening while in reinforcement queue9 d$ x: i9 I3 U! L
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
/ d4 T: E/ a& Rcaused unit to jump “off-rail” and move overland
2 i( x- b* E: r1 B$ Y36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
/ ^. c% j8 N4 p! M& C* g4 v37. Excessive accident messages on unload from TF reported. c2 e) s8 v8 p1 [6 ]' E9 ^$ O
38. Reworked editor sub-unit merging as some devices could drop off the unit list when
4 p& ^7 _% f8 w+ h0 j. @/ }( ~merged causing smaller size unit than expected* z# F3 X' n9 a: R; f. m9 }- ~
39. Corrected possible TOE error in scenario data load for inactive units) h& O: R4 W+ D- _( z# ?& t
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
3 t' A. r9 f7 H& T* j. xhowever be allowed to do this.
: m/ S% K7 G! m, W/ b" W& Q. N) e41. Possible CTD if sinking ship's load was a group0 ~* R+ L8 l: r* D+ v* J
42. Limit the number of devices built from resources per unit during LCU replacements; this+ ] ]9 ~: s0 w8 C
was causing an over production for that turn
, d2 O |- J) ?43. Retain day/night setting when creating group fragments
7 D3 t, v( M1 Y44. Adjusted supply and fuel values in base list not to overrun the space" |7 E7 j" A' d* Y2 p& i2 ~
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
5 Q# | Q# y! Fadded YMS to Sweep TF in line with manual and code
, u2 ?$ ?+ H7 I46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
" V% f+ u# ~. Yrule relates to the abundance of manpower and is not covered by replacement pool. Normal
! v' q V+ o' o+ }: |* Crebuilding of destroyed units is not affected by this.
/ B/ g6 x- A$ ]0 ~+ i( ~! o47. Carrier capable and trained text not showing together on Group screen
4 @ B" v& e3 t8 J: |$ o; m48. Handle any blank re-name changes by ignoring them- t4 R" \0 v. T! D. J3 O
49. Possible CTD when air fragments combine+ b; d0 L. Y1 L$ C+ H) G% F
50. Unloading TF can freeze a LCU onto a ship under some conditions
2 D9 ]8 r) L9 {, L8 l6 i( ]4 l51. AI not behaving if main HQs missing (affects small map mainly)
" K. m9 E* t4 |$ u& ^52. AI using AGC for normal land units – removed from TF if not needed
- b% ?" ^& H6 P5 A! I# ?53. Soviet activation message not in Ops report8 J* V9 X& T8 R
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range+ |" x; F1 @' C6 h- T
55. Clear Soviet air balance if not activated. Possible incorrect base switching& |% d0 O3 g# g' |3 j d! I
56. Sub attack against docked TF not happening for port size <3. Y1 W7 X3 z6 U2 K0 O
57. Unit type changing unexpectantly$ M. ]- D# c# N2 O
58. Torpedo replacement on plane sometimes is missed
2 W4 B0 D) J' h" z- k, I59. Double handling of overstacked supply requirements* g4 g- J6 ^. g6 D* E( q- C
60. Fixed alternate weapons for port attacks) Y5 W) b3 O6 t- f J/ H6 \
61. Corrected weapon system damage to show after combat on ships in port rather than wait till3 |5 @5 @. } f, l+ Q
sometimer in the ship repair cycle.
8 {1 d6 K* y" i- F0 D- N- S& X: G* q62. Ship tonnage over 32K could cause repairs to fail
4 i" ]" z3 M( M4 ?% ZNew) y/ m4 m# V2 B. h' R9 s
1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
3 B0 ^- t- n( u; D. Mport7 {3 [2 i1 f* m4 e$ L/ v
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.% b5 i6 d, O% D
Tenders not counted2 ^- K4 S; d: y4 s# \# I7 F: e
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base3 y, p/ |, |% W) x
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
# l' g9 f. E9 X' _$ [ C/ K3 o R# P9 Uto remove damaged ships from TF- u( e6 y* C6 w+ T5 i
5. New filter for “non-building” devices in Industry pool screen* h5 C0 ^/ f' g
6. New filter for “non-building” aircraft in Air Replacement pool screen5 r4 q9 P3 y/ T$ b5 }" l% `9 g
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy k$ |* ?7 H" t3 a3 X& D. Z
mines (^) detected# q/ J8 W" ]8 s# M# g: q+ b6 d
8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
$ i }1 }; U: t7 U6 i‘button6..’ image files, then these will be shown. If not, by default there are shown as
3 c8 x% q2 i9 f) Vstandard parachute unit icons
' o" v) s( }1 C% M9. Air/port damage and building is shown in base mouse over/ a4 q/ C. v# K& {# r( m4 O
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on8 p# F2 H p: C, t; i
11. TF can be routed to stay within coastal hexes as much as possible! V$ r( O' l/ q1 J* p# v- Y
12. On Top Pilot screen show the 'ace' cut-off value if more than 1
6 P+ b; u" q; g$ l4 k( I13. Added option on group and LCU reinforcement screen to turn off replacements
5 L( E3 A: v- ^1 v& p9 F# H) u14. Current base can get supply returned to it when reserve planes returned which were
, O" F! P: ?! z7 ^6 aoriginally supplied from another base2 P: @, H* w3 ^2 f# W, Z
15. Unit type filter on Troop Loading screen
) k3 ]0 {; @. v. E4 P, q16. Report killed ground units if not in combat report/ a: g$ H9 a |/ |4 |5 T
Changed! b8 t3 e* c; G& {. h( y' `
1. AF of 8+ have AV support doubled for purposes of determing support for air operations2 u1 k* k7 F5 m$ P/ H
(complements fix 18 above)
+ x( O8 N, v% M2. Permanently increased pilot array to 70K9 g: M5 H' ?9 z
3. Increased number of air combat rounds are a factor of total aircraft involved
4 L, u/ [8 y, L' D4. Allowed submap to submap movement if land connected for land units. Should have been
% `; B& _* I/ N) D6 s) Yso as per Andrew Brown
8 P* p$ l b# N- n* ?; j5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message6 f3 P; Z" {& }, V8 m9 i& p
delay toggle instead { G- T7 N! H3 l) Y* `) W5 K
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the, a/ i9 t* e6 Q' F) y. E
maintenace a bit more
& `) Z" o* W- r _% V7. Support device replacements won't decrease the overall experience of LCU units. This does
8 J6 U0 m, z! ~# O5 \not alter the overall EXP change due when any replacements are received.
0 E: x$ v% x6 O8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
4 C6 B5 O- O' n6 t0 E1 I5 Tbetween the two but could break current games.
, o9 [9 ^+ |/ k' h, k: m/ C% q- w9. Some LCU Prep points may be retained if unit is experienced9 p' ^( N6 R5 s* P T* `* T
Notes @( M9 h! J% X& i R. d3 y7 v
1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
, l# a& ?( x4 n, c. sshould not change player or HQ, even if not in play. These original HQs are used by the AI# s2 `% L9 D3 F) `1 c2 D. u* T* i
routines so changing or deleting them can put the AI off. Changing other elements should* d( @0 R3 ^! t9 O
be okay." d7 G9 O8 C9 c! ] c4 a- J4 y% w- [/ h
2. Clarification to weapon filters for aircraft:1 Q8 i9 H7 O& }: i& e6 E6 y
PM_NAVAL_ATTACK 2 // used for naval attacks2 r* Q& b/ k- v0 V/ W
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)* [1 X6 A9 z ~7 N. h1 O
PM_LAND_ATTACK 8 // used for land (ground) attack
7 y: Q2 S; K8 \PM_PORT_ATTACK 16 // used for port attack
: s) b; O2 S6 P2 {0 q$ LPM_AF_ATTACK 32 // used for AF attack
/ I% g! d) D( A# A1 Y3 F' }7 tDropped any reference to secondary values for land and AF as they served no special use.
: U; A; P0 U6 G- ^6 N$ pClarification changes
7 d' a, R+ `7 k9 T3 @3 \1. Some clarification and changes in regard to use of the Soviet Motherland bases. These: C; X- u; i) ]- b, b
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
. x6 l. v7 s, k8 E. C, O+ S; N8 ?MONGOLIA(91) or TANNU_TUVA(92).
1 I- t( J4 r- w; l2 w- da. Allied non-Soviet groups can't transfer to Soviet Motherland bases
# A& h/ U9 `6 Z$ \) N( c3 yb. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
9 y5 O( e: T% D& X: P+ `( X5 Yc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases. R) k8 D" f! m' Z. }$ O( \
after Soviets are activated, but can’t move
) K9 v+ Z1 ]7 Z9 [+ |d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
2 [! T) V: ?% {$ q( K9 Y8 R! xdisbanded in port.7 v) S `, @* y. d+ a! e! Y( V
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently! B+ P# L3 r( r: C0 R& ^! l
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |