-Item 1 - Refueling from AOs" h4 M+ y; m. p& T
Task Forces that included an Oiler could not refuel from the fuel stores of
! z. F) z4 P0 Cthat oiler. They would refuel from the normal fuel carried by the oiler (or
( x8 y+ s: w+ G6 N F/ B3 kany other ship).
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-Item 2 - Divided Land units shedding disruption./ W4 G# w; Z8 D# u' l
H3 E z7 w0 {+ @8 F5 y1 @$ f2 N! l7 Q Y. c8 @; V' Q& r
-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
2 b8 L8 z/ O( x4 A# H/ wpilotless aircraft.0 O) k2 `0 y% W0 s u
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* r% I; P- Q& b5 m3 y" t; e- \1 J-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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8 T, _ l, q8 |$ s L8 |) c; ?-Item 7 - Destruction of stranded units occurring during orders phase.
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) n7 {1 D* [8 k: `$ O! ^+ g, W- Y; W' R# \
-Item 8 - Correct improper draws on Named Pilot Pool1 e9 p6 Y! U- a: \; C1 G0 j: \) t
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* {2 O* W9 o2 \6 D6 }- t8 H-Item 9 - Adjustment to Airgroup Display after transfer.
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1 H' L1 j' Z* ^1 }
-Item 10 - Draw One Aircraft from Pool not decrementing supply.+ v3 t3 l7 O# O6 H+ J2 Y. [+ v
r9 f; f7 h2 U7 w4 h3 V0 i-Item 11 - Removal of function to Withdraw Pilots4 n# Q" s, T6 ?3 x
# V5 y4 m: n' q9 c9 Y7 C" S2 J6 x-Item 12 - Recombining Land Units incorrectly averaging preparation points.$ C/ }% |) m l# ]; ^4 t
% G0 p8 R# H5 i& j-Item 13 - Prevent withdrawal of groups with fragments on the map.
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8 L4 b$ I+ ?: V" y2 I# Y-Item 14 - Improper Messages during Torpedo Attack# ~$ o" z# w3 \
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-Item 15 - Realignment of Ship Class Screen5 T( f P8 i8 x/ x/ I
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-Item 16 - Correct check on airgroup disband.
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8 K" f( {- b' C-Item 17 - Restructure end of turn processing for efficiency
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; r Y# l! C$ K1 h% j- ]) I$ R-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 7 F: o5 I6 ^& o
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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8 \+ j! W& \& K$ t-Item 20 - Change the load cost displayed on Static Ground unit lists to show
" w i5 T# g: W$ |'Static' rather than a very large number.
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6 `/ o( ?% T( K+ I2 h% X-Item 21 - Correct processing for floatplane groups on submarines.
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6 x1 t i5 v O( B# u2 M-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 9 E u& @. c( Z; z& J0 ^- u
cargo.: u8 M3 G5 b9 B
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by 5 ^6 I! y# c# `+ ^: l @4 r3 l
cheaters. - B7 Q. m6 K( p0 V% m9 Z
% y2 z/ W2 _+ S-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.% U/ L, Z' g! q$ ?
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.: W4 Q6 m& y, m. O5 C, I m
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Too little data available and of little value without full implementation of $ e7 `7 q2 _ h2 x' m5 L
Disband into Pool.5 m2 \/ [# Y6 G+ [' m
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-Item 26 - Correct Motorized Support used as engineering vehicle
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( F$ d1 @! y: e9 R6 JAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 8 F% N# h9 R. d J# R
to the specific Engineering Vehicle device.
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' J2 ~2 f* G$ J: R% O5 X* T-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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^4 ]. h; p/ ~9 DTorpedo planes were omitted from the list of aircraft that could transfer to a 7 _3 M7 _; {2 \ X2 F' S j
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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. s. w1 r- L# p, I( C6 b: tNumber of kills recorded by a sub-group was not being added into the parent
* m E6 q# u; kairgroup on recombine. Added., ?/ Z4 ]8 u) S/ m
0 c: g. _) j9 ?; u; m E-Item 29 - Leader loss after divide of parent subunit.3 f2 A. Y7 z7 D
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-Item 30 - Assorted Message errors and improvements.
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6 Y" q9 t% `" l, @-Item 31 - Confirmation step for Disband and Withdraw Airgroups.- o$ v! n F- J, g f+ U4 p$ K
& \: C* H( V% p-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 8 T. x: @+ d, e4 W% \8 T, G* U7 Q
is disbanded into it.! K" U& M0 H4 W8 k9 t! J% b& M
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 7 P$ ]; Y' Y4 m8 z# F, S
OFF ( d0 H3 B! @0 J2 C! x8 U0 d+ e4 z
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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4 P, g3 ^9 {: y-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
, S! E+ ^! R# p. N/ U3 r. n! vmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present9 M0 R* {' X( g; X" G0 u
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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: i5 e4 R; C3 u6 w% `-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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6 a* Z' u* h7 [9 t: j-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.- s3 \' u! H+ e/ s9 |4 }
" ~9 B' F0 G9 o$ K% C2 B; T-Item 41 - Clear captains from scuttled ships, provide chance of captain 0 J8 c: _: X, r
surviving sunk ship.
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8 R) _$ r0 B! j+ `. a1 H% |-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.- l! }5 R4 _7 ~) t0 t
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups. q0 Z" |( n: f8 Y. `+ V" Z
$ A" w$ S* t5 _0 V/ @-Item 45 - Disappearing unit during air pick up.& R2 W! w: }% X
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-Item 46 - Airgroup Transfers+ J1 g$ ^) J- z9 d! D+ J
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
) T- ?) Y1 D9 T% gJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
6 }7 g% }$ y. ^0 _7 v9 [2 [improvements.
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2 n; V( R, C1 @' ^% v" t0 k-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
0 S) Q7 m$ ]4 n* A# Y! m250/250. * M9 E. ^2 _- `
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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- s9 F. {( U! a# P% j+ w# V# \. p8 w-Item 51 - Corrected problems with the airgroups-at-base screen.
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a6 n) M. ~$ @2 w6 l1 n0 s-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
, |! ?# C9 w8 ]! a1 E; e6 y+ Wcapacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
! q% V- f G. O3 E* S5 Z4 A& }* Dtransferred ashore.: f. W: u+ T* }( H
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Fix implemented only for human player." R% U0 U I; w h: O2 f; p
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 8 Z+ ^1 d, j \' [" t& Y4 e& V
if out of range.
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# X, ^# p& C/ D' k5 K3 oFix implemented only for human player.8 U# C0 }5 N) ~+ a5 Y
3 ]/ c q8 p d-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
# Q0 Q4 o2 K& ?4 Q1 presults.
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4 L/ U! `7 w1 e$ u-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
3 Y- f5 ]* @& A: S S( F& D) Xbase produces unpredictable results.! ~/ Z D0 G+ W& D- m2 V
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-Item 57 - Loss of Land Unit display at a base
0 D+ A% R$ j/ e# l* c |Under certain circumstances land units at a base would not display when that
) G. P0 K" e4 R& z" Q( b. @base was selected. Found and fixed invalid unit pointer.6 U2 \; D7 A# |8 y
2 t8 _; z: K( |* `-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly 2 Z' I ~ \. i! Y. U$ p
or enemy, instead of just friendly. Fixified.
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: ?" J" b! x6 ^+ t9 p6 }-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF H5 M6 }( a- a# {
# [) g- U2 M3 N! W-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
& f9 R# w# e& m" e# wHome Port" button does not properly reset page pointers.
v+ b+ `3 f$ e: U2 k5 _
; F l2 D% u5 T D. B. X0 GThis resulted in possible improper display of AirGroup, Task Force, and Land 2 W6 \, ^, m- h! J4 y. [
Unit "pages". Fixed
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$ L$ O3 G3 @' N8 F-Item 63 - Internal restructure.( L* H% U/ I! K0 Q1 N( o
- j: \( i8 m( {% SSeveral internal processing routines have been restructured and/or modified for # ?9 s3 }. s% ?' H) P+ R
efficiency/expanded functionality. These include routines that:0 D" a1 j J; v3 G# l9 ?, w
- Review and update status of land units./ _( a9 u" ]3 |- q% f
- Review and update status of ships.
6 d) b# ^1 G9 } O- Assign default experience values.
6 ]& o& l, `; ~- Form crippled Task Forces for damaged ships. }. Q% h2 V! G$ W6 C. ]: r
- Remove empty Task Forces when last ship is lost.
A9 f& W$ J1 e- Remove pilots when pilot slots run short.
4 o. d) b. T8 a3 Z9 a, C. n- Record scenario data and game version in save file. |