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经Zeke大大提醒,贴几条手册里没有的,历次版本升级增加的东东,请大家补充

1.3版本  PT boat torpedo reloading required a base size of 3+ and a base supply of 20,000+.  The base supply requirement has been reduced to 3000+.# f% V: R& j/ J9 j2 i6 `

+ t# d! p1 I" v& x4 BPT只能在3级以上港口充鱼雷,但是对港口补给的要求从20000+降到了3000+, P9 H5 j& f4 y5 V1 g
6 ~, g; i* {4 P' Y
1.4版本  The bonus the Zero receives for the first 5 months of the war no longer apply to planes of the American Volunteer Group (AVG)  
, q1 r; S# f8 y% w
1 ~; z2 y5 N4 |& ?: d! ^. J零战最初五个月的空战加成对AVG无效& d, E0 X. {6 t8 X; G$ y

9 P0 k$ N0 [, k7 }% o1.5版本        Allied dive bombers may now sometimes use 1000 pound AP bombs, after August, 1942.  Heavy Allied bombers may use 2000 pound AP bombs beginning in 1943.  Skill rolls, experience rolls and, in the case of heavy bombers, adequate supply [needed x 2] apply.  These AP bombs can only be used to normal range, against naval targets.  This feature will function in games started with version 1.50 or later.. F6 v- J2 R% A% P0 w' T

3 F% D% G+ t% }' v428月以后盟军俯冲轰炸机对海攻击有时会使用1000磅穿甲弹,43年开始重型轰炸机对海攻击有时会使用2000磅穿甲弹,使用几率受飞行员经验、指挥官能力影响。另外重型轰炸机必须有足够的补给(需求的2倍)。攻击目标必须在轰炸机的正常航程之内。
& a/ r; Y6 j6 Q9 f+ p# [) w; p; ]5 Z! O* C
Land units which cross a river into a hex with enemy units now have their combat status set at assault, if there is no friendly base in that hex and the total enemy value in the hex into which the unit wishes to move is greater than the value of friendly units already in the hex.  Headquarters units may not cross a river into a hex with enemy units if the total enemy value in the hex into which the unit wishes to move is greater than the value of friendly units already in the hex.
6 O0 a( _6 a3 K7 e" v4 k% J6 w
1 r+ t5 h& E7 v$ i6 [9 _陆军单位跨河进入的区域如果不是本方基地且该格敌方战斗值大于本方则会突击攻击。如果该格敌方战斗值大于本方,则本方HQ无法跨河进入该格
" x& w0 W  m: A5 k% k
' A* v' @  d, I+ e! H1 l1.795版本        Reworked air search routines.  Altitude is now more important than before.  For best results, stay at or below 6,000 feet
- e+ D+ ^) r9 j* r& J& o9 \
$ P: m$ P3 i4 v空中侦察高度最好设置为6000英尺或更低
, ^) a  ^8 w6 ?5 H- |# L
非常的有用,大大的有用,有没有过河攻击有2倍战斗力惩罚的说明?
一万年太久,只争朝夕!
AVG对零战免疫的设定很好,本来给零战的加成就是模拟前期盟军飞行员对零战的无知,AVG已经跟零战作战2年,战果辉煌,自然是得心应手。另外AVG一定要在第一天就拆分,拆分后的三个中队长都是游戏里最牛的战斗机飞行员。
一万年太久,只争朝夕!

補充之後的~ 有空再翻 V1.80

1)        Blocks of active leaders have their values "zero'ed".  Fixed.
, ^! S( L/ g2 c6 d2)        Historical pilots are being drawn too early.  Fixed.
2 c) {& _4 j7 Q0 ?3)        LCU fragments are disappearing if the parent unit dies due to ( H  o0 H+ S. V1 }- p5 C
        disruption/fatigue rather than combat.  Fixed.! e/ Z4 i/ O) k8 A5 S) @4 I
4)        Bangkok (and other bases) reverts to wrong HQ if captured by Allies $ e8 N& Z; s6 L5 `
        against Japan AI.  Fixed.! x/ t1 ~0 e0 C
5)        1945 USN CV air group restructure not working since patch v1.4.  Fixed.$ W4 h4 ^; k3 |+ b  l
6)        Wrong weapon list shows for automatic upgrade of air group on arrival 2 D7 E& O4 ^3 x! S$ l  D& E
        from reinforcement schedule (occurs from earliest version v1.3).  Fixed.8 u9 y* p0 g* Q
7)        No Japanese Militia units show up in 1945. [Appear in save file but
1 t& w; y/ E0 S" u1 u3 C        with delay=19999].  Fixed.7 ~7 o$ C# ]5 Z( ^; \; y
8)        Reduce air/sub spotting reports to the screen, to max of one per sub, ( |) n6 N' Z7 `0 N, `0 B
        but put all reports in the text file.  Fixed.' Q2 i! m/ @+ m* X  ^7 p$ l
9)        Air-Transport causing vanishing LCU's.  Fixed.* t) U" S" K' T2 u
10)        Beginning and Ending Assault values for each side.  Added.0 o& p: M! R0 B
11)        Prevent respawn of Japanese ships into allied ship area.  Fixed.
; V4 s* I4 t0 d0 p) T% x12)        Enable carriers with capacity > 99.  Added
! Q4 p6 ^) A8 D% n5 P1 L13)        Enable single squadron carrier airgroup.  Added.) x, ?) D, j. {+ P1 a
14)        Adjust British carriers with 2 fighter groups.  Added1 N% ?. i4 J+ T4 Q# J
15)        Literal changes ("Home Base to Home Port" on Task Force Screen _ on
  ~5 B" x% r+ ?; Q        sunk ship list "Unknown" to "Scuttled" ).  Fixed.
8 m" x/ J( ^4 f( _( R  l: d16)        Place aircraft removed by group resizing into pool instead of trash 5 P. [  u' m3 `$ a( R0 \
        heap.  Fixed.# q) e# R' W# F' v5 U8 U7 T
17)        Retreating LCU will now abandon static devices.  Fixed.
( b; n4 Z& Y! Y8 u18)        Prevent British[Commonwealth] Brigades ( i.e. regimental sized ) units
8 C, s1 ^, t' \0 A5 Z8 [        from dividing.  Added.
6 t; a& o. b) X1 E! p! \' v8 O% y  `19)        Teleporting 8 IJA Arty Bde.  Fixed.* |$ _/ w3 W% }& U; e0 {7 H/ |1 X
20)        33rd IJA ID disappearing when trying to move from Moulmein.  Fixed.
* o7 a0 F3 R8 J21)        Fix ShipsAvailable CTD.  Fixed.; H# j) P1 \* m  R. Q6 R: {
22)        Inactive VBF Squadrons (ex VS Squadrons) not moving to re-spawn carrier
# @+ v" q% E6 C2 D7 ^8 `+ X  s        with rest of airgroup when original carrier is sunk.  Fixed.
" [9 P6 k! s: M2 [23)        Uneven pilot distribution during air group divide.  Fixed.2 S( y' \: E* ~( F
24)        Suppress on-screen display of pilot kills (still written to log).  
4 Q% p2 S5 M$ |0 ?( u: t        Fixed./ ?' F1 k7 F+ `, c: I  c. t( [! K
25)        Prevent deletion of pilots and leaders whose names begin with a lower
1 \, r) ]/ j0 q        case letter.  Fixed.% |- X2 l, e' w1 s8 Z+ I7 z
26)        Mouseover on LCU icon shows ENG with AvSupport as V0 if no engineers 5 {. v- Y/ J7 ?' x2 ?' r3 \" y
        are present.  Fixed.
; j  N- V- C, c2 [/ L* x; \27)        Fix the problem where having computer control on in one zone causes 3 S0 ]8 c1 f/ w
        TF's to have their ships stolen in another zone.  Fixed.
/ {9 s$ o  i7 A9 M9 N) q1 w28)        Prevent teleportation of supply in some cases where parent/fragment
& h) F7 w% \' R, k: v1 |        were exchanged.  Fixed.
' T5 p  u6 @& k6 w6 R29)        Internal pilot/group list size expanded from 256 to 512 to prevent
6 B- ^. d" Y( B" P, Q$ }  ]  m& U        disappearing pilots due to pilot/group list overflow.  Fixed.
/ k$ w8 a  r2 X$ c. O30)        Prevent ships in organized task forces scuttling when base captured.   / d# E& q/ L0 d6 z
        Fixed.

V1.801

1. Fill airgroup with pilots button and function added. , \) H3 K/ x2 T3 S
Airgroups that need two or more pilots will now display a "Get n Pilots" button & s, v& a' G1 b; C
(where n is number of pilots needed). Pressing this button will select n pilots   A' H6 }& ?) X8 l; K7 s
and is equivalent to pressing the "Get Pilot" button n times. 0 {2 r# J1 I' Q' v# V
Note: Button does NOT show "grayed out" when less than 2 pilots are required.
- I$ R- I4 u1 D8 |) @7 V6 r& i& EIf only a single pilot is needed the "Get Pilot" button is sufficient and a ; Y' L/ u- c8 G: h+ A" l5 F8 w& i. R
grayed-out "Get 1 Pilot" is superfluous. A grayed-out "Get 0 Pilots" is useless 4 G$ I' v4 R+ @' _8 ?. Y1 \
and rather humorous. % ~) R4 E' g- ^/ L
7 p+ \# g' I9 E- ~
2. Draw a single aircraft from pool button and function added.
+ x! X7 r3 p! b: r9 X7 QEach press of this button will transfer one aircraft from the pool to the
/ M( A1 A1 T7 ?airgroup. The button display includes the number of aircraft in the pool.
1 t& G  z/ a1 X' v8 ZButton is displayed "grayed out" if function is not allowed for any reason.
4 {9 s# \- s9 e( oAllows very precise airgroup size management and is especially useful when
5 o( F! o. K$ B; ~( `# N1 B1 _there are only a few aircraft available. Display of pool size is very nice. 7 N; J- N5 [: X9 E' u
Note: Function is allowed even if "Do Not Upgrade" is selected. It is subject
% t" s( E/ X0 V& e) y+ Z1 Ito all restrictions of normal airgroup reinforcement (no cheating!).
5 n/ {+ f0 E$ P1 h
5 G, {# I6 Y, Z  j- B1 t! y3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED
: J5 a5 R, _2 dIN THE NATIONAL MAIN BASE.
6 X8 H& ^( r6 [5 pPreviously they had to be disbanded into another airgroup and could not be
' P- F7 _) \9 Ldisbanded if an airgroup with the same aircraft type/Nationality was not
& [+ K: H/ a! H/ J1 u% m2 F1 |available in the same base. This restriction still applies for all groups not
" U) G& [2 a' [8 v; ~0 W4 M1 iat the main base and will also be used if possible at the National Main Base.   
1 ]6 I$ q- E, i; O- LThe companion feature of "Withdraw Group" is similarly implemented only the ; e) D6 L0 y" _2 L9 j0 J5 j
group and all aircraft/pilots are placed in the pending aircraft reinforcement
+ p. n) A. \5 e) Q% Xlist.' Z  z# s) z# G! Z0 \
Notes:
' N) |0 A3 ~. }7 e# z. W5 U' E; eIf there is another group of the same type at the National HQ base, the group ; w% d8 Z, q4 P
will disband into it normally.  If there is no such group a confirmation step $ Q+ y+ r# b; ~
will ask the player if he wants to disband the group into the pool.2 \) Y! }% O1 H0 u) ^
If Disbanded, aircraft are returned to the pool and the result is visible when
" N% `4 ]" ?& b5 X) K8 G  T- V" ^viewing the pool. Pilots are returned to the Named pilot queue that are waiting 4 P0 X, T" W8 ?3 p3 J, K
for assignment and not to the actual "pilot pool". See Enhancement 4.
' w% b, K! ]8 ~If Withdraw Group is selected, the group with all planes and pilots will be " j3 h) K( v- F) `4 D- m
withdrawn for 60 days.
5 ]- P* w5 T2 B' y# ?9 e% G2 v
. S0 X# g- Q. f) [, }4. Add available Named Pilot count to Pilot Pool list. (1.802 被移除)" D0 B* h5 H8 c! O, F
Named Pilots (sometimes called Historical Pilots) are initially pilots that 9 A. ~7 n9 |1 h. g
have been defined in the editor.  New "Named Pilots" can be created during game
7 W$ T2 ^6 g( T% r9 V0 Hplay by removing "generated" pilots from squadrons by either disbandment of the
- A. [7 w* w, }2 `" B7 o  d. H3 ksquadron or removal of pilots by the "running out of pilots" routines. There
% `& Y% }8 W+ h" C% d5 xare two groups of "Named Pilots":& p+ P! o$ O6 o7 G8 z/ J
1. Pilots designated for a specific air group (in the editor) whose delay has
# L4 x  D) Z& @% A. Yexpired but have not yet been assigned to the squadron (not yet needed)., T/ `8 P8 o4 a! w2 X
2. Pilots of specific Nationality that are available (no remaining delay), have 9 G. A) r; H8 f0 n& T* B3 _
no default group assignment, and have not yet assigned to a group (enabled in ) E& p7 T% w* }: G* a. n+ V: \. ~
Version 1.8).
1 G# L4 j6 I" _

6 _( V7 }5 b: `8 v- ?5. Airgroups having no planes but having some pilots may now be loaded onto AKs + A7 }0 I) w& H+ \5 c5 {+ ^
(load cost calculated as number of pilots).
$ {8 i5 a5 B! z) M4 G4 K+ JPreviously an airgroup that has all aircraft destroyed but retained a few 0 P& x) T' }6 U" d+ {" M6 J* g0 h
pilots was frozen in place. It could not be flown nor picked up by a cargo 7 w; v& n3 E! Q* p/ g
ship. The assigned pilots were effectively lost and were merely waiting to be : \: F3 w1 ~$ s) w& f
destroyed. This modification allows the airgroup to be evacuated by sea. It can 3 y6 d' y1 T3 @& ]0 Z' c- O
then be reinforced, merged, or taken to the national home base and disbanded 9 l5 N( _8 M) j0 _, h1 x) k# Q
(Enhancement 3, above) to recover the pilots.
+ n# q8 q; E( v+ hNote: Load cost for an airgroup is calculated as number of pilots - very low 1 }1 z( {2 ?( H1 y4 H
load cost but takes up the single "passenger" slot. Load costs for airgroups
7 G% O# {  R$ Y( fwith planes are based solely on the planes and do not include the pilots.
( \  V; w0 A2 Z: \" z( J6 m/ A. x: Y8 a6 y  B0 ?
6. "Push" of supply from a well supplied base to outlying bases now limited to
" ]8 N4 x+ R# y4 eneed (human players only). 5 K0 c5 s; ?; ^
The previous code will push supply from a central base to outlying bases and
9 E) H8 C  \- y4 ?units based on two factors:
! U2 o  _6 I, Z. s1 K3 na. Need - bases and units that are short on supply will receive supplies up to
9 N" r0 l0 o: }% @7 _5 pneed (based on requested supply less amount already on hand) 2 c7 R# b" f: M
b. Extra - additional supply will be dispersed to bases (but not units) if the 0 Q/ {( T; \; N' k' r
sending base is "rich" in supply. ; Q8 B" r1 U3 d) k' U' A8 j
This push of extra supply results in difficulty in accumulating supplies at
6 L. P: \7 q# F$ U' gmain bases. An example of this is supplies at Port Moresby being pushed to Buna ! B9 X$ ^# r: H
when Port Moresby needs them and Buna does not. This enhancement will remove
. H" L( {! U4 x/ K3 fthe "b. Extra" supply movement. 9 r1 [' g/ `+ R2 k" R  j3 i
Note:  This enhancement is implemented for human players only.  A side under 4 L9 o) v2 u' o' X
computer control will use the original code.
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[ 本帖最后由 wildcat 于 2006-12-25 11:22 编辑 ]

v1.802

-Item 1 - Refueling from AOs" h4 M+ y; m. p& T
Task Forces that included an Oiler could not refuel from the fuel stores of
! z. F) z4 P0 Cthat oiler.  They would refuel from the normal fuel carried by the oiler (or
( x8 y+ s: w+ G6 N  F/ B3 kany other ship).
! Q( }7 g4 f; }0 ]3 P4 Z ' K) C- |" F/ ~$ N  f( v1 T1 i# `; t
-Item 2 - Divided Land units shedding disruption./ W4 G# w; Z8 D# u' l

  H3 E  z7 w0 {+ @8 F5 y1 @$ f2 N! l7 Q  Y. c8 @; V' Q& r
-Item 3 - Allow PG to be included in auto-convoy.
: O( G; ^# d9 t* M- y1 q 2 U  T: F& B! F; O+ A% I5 n
" z# ~" \' ]: M3 c1 I
-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
2 b8 L8 z/ O( x4 A# H/ wpilotless aircraft.0 O) k2 `0 y% W0 s  u

3 U" @& z$ z- h
* r% I; P- Q& b5 m3 y" t; e- \1 J-Item 5 - Clear experience and Morale from disbanded airgroups
* ~5 b# \6 |) c) _
" |1 u5 @+ G) j8 w7 B% C% R. k( a# _( v* n, _
-Item 6 - Disbanding into air groups not on map.
7 x, \( W- v$ j& i ) |' a8 l2 y8 v3 [, F

8 T, _  l, q8 |$ s  L8 |) c; ?-Item 7 - Destruction of stranded units occurring during orders phase.
6 X( ^: ^: n4 B/ B) B% B5 O( g
) n7 {1 D* [8 k: `$ O! ^+ g, W- Y; W' R# \
-Item 8 - Correct improper draws on Named Pilot Pool1 e9 p6 Y! U- a: \; C1 G0 j: \) t

, R9 c: N- m2 s/ I1 Y
* {2 O* W9 o2 \6 D6 }- t8 H-Item 9 - Adjustment to Airgroup Display after transfer.
- g2 e/ h* N# G# w  q! g 5 U5 p* Q& c; L0 S% f7 C3 S8 s0 {7 V2 [
1 H' L1 j' Z* ^1 }
-Item 10 - Draw One Aircraft from Pool not decrementing supply.+ v3 t3 l7 O# O6 H+ J2 Y. [+ v

  r9 f; f7 h2 U7 w4 h3 V0 i-Item 11 - Removal of function to Withdraw Pilots4 n# Q" s, T6 ?3 x

# V5 y4 m: n' q9 c9 Y7 C" S2 J6 x-Item 12 - Recombining Land Units incorrectly averaging preparation points.$ C/ }% |) m  l# ]; ^4 t

% G0 p8 R# H5 i& j-Item 13 - Prevent withdrawal of groups with fragments on the map.
5 Q! L% {1 [; M# R, ?
8 L4 b$ I+ ?: V" y2 I# Y-Item 14 - Improper Messages during Torpedo Attack# ~$ o" z# w3 \
6 y4 \5 u9 }/ T8 I8 \8 D* b
-Item 15 - Realignment of Ship Class Screen5 T( f  P8 i8 x/ x/ I
; S/ X+ U! [* o9 D+ H/ ~' _7 e
-Item 16 - Correct check on airgroup disband.
! P3 j( T/ `# j- i8 D7 Q6 f4 v4 |
8 K" f( {- b' C-Item 17 - Restructure end of turn processing for efficiency
3 _4 A& z8 W9 `) d4 U
; r  Y# l! C$ K1 h% j- ]) I$ R-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 7 F: o5 I6 ^& o
generation.
% N. l9 X2 A9 K& P2 V! o# E2 q 3 Q/ h3 `4 e+ ]" H, ^: }
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
. {2 `. V& n/ M1 h5 S
8 \+ j! W& \& K$ t-Item 20 - Change the load cost displayed on Static Ground unit lists to show
" w  i5 T# g: W$ |'Static' rather than a very large number.
& P: `8 @: Y% Y: R
6 `/ o( ?% T( K+ I2 h% X-Item 21 - Correct processing for floatplane groups on submarines.
, J6 Y9 o( n* z' K2 E* U
6 x1 t  i5 v  O( B# u2 M-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 9 E  u& @. c( Z; z& J0 ^- u
cargo.: u8 M3 G5 b9 B
  j4 L6 Z3 T: N- n
-Item 23 - Removal of Disband Into Pool Function for PBEM play.
' E/ q3 U9 N8 \  l$ j/ c 3 x" k9 d. H8 n, B, l0 A2 @
Function removed for PBEM or head-to-head play as it has been broken by 5 ^6 I! y# c# `+ ^: l  @4 r3 l
cheaters.  - B7 Q. m6 K( p0 V% m9 Z

% y2 z/ W2 _+ S-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.% U/ L, Z' g! q$ ?
% a0 [" w" q) x8 `, `# P
Removed for PBEM or head-to-head play.
! E# t) h3 {0 q 1 n) I7 O, h! h- v
-Item 25 - Removal of display of Named Pilot Pool.: W4 Q6 m& y, m. O5 C, I  m
; x* ~# |7 I7 F, n6 Y9 j
Too little data available and of little value without full implementation of $ e7 `7 q2 _  h2 x' m5 L
Disband into Pool.5 m2 \/ [# Y6 G+ [' m
1 Z5 Q, d- q/ i/ Z: Z# v
-Item 26 - Correct Motorized Support used as engineering vehicle
+ ~4 S- j$ G2 f# K) P3 o3 ^8 L
( F$ d1 @! y: e9 R6 JAll type 25 (Vehicle) devices were recognized as engineering vehicles.  Limited 8 F% N# h9 R. d  J# R
to the specific Engineering Vehicle device.
! p, R8 r' n- Y
' J2 ~2 f* G$ J: R% O5 X* T-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
9 m5 A: T, i. s
  ^4 ]. h; p/ ~9 DTorpedo planes were omitted from the list of aircraft that could transfer to a 7 _3 M7 _; {2 \  X2 F' S  j
carrier in a Task Force.  Added.
% ~0 }, Z4 m  k: I3 Q; d9 J, V / V& g' q0 M( n4 g5 G9 z+ `
-Item 28 - Return number of Kills by air sub-group to parent.
1 Q/ l% Z0 _% X6 A- f* r+ _; h( T
. s. w1 r- L# p, I( C6 b: tNumber of kills recorded by a sub-group was not being added into the parent
* m  E6 q# u; kairgroup on recombine.  Added., ?/ Z4 ]8 u) S/ m

0 c: g. _) j9 ?; u; m  E-Item 29 - Leader loss after divide of parent subunit.3 f2 A. Y7 z7 D
0 F8 z- g* s: n6 ~' g
-Item 30 - Assorted Message errors and improvements.
6 ]. Q. R& J# M* |! {7 }9 q" Q
6 Y" q9 t% `" l, @-Item 31 - Confirmation step for Disband and Withdraw Airgroups.- o$ v! n  F- J, g  f+ U4 p$ K

& \: C* H( V% p-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 8 T. x: @+ d, e4 W% \8 T, G* U7 Q
is disbanded into it.! K" U& M0 H4 W8 k9 t! J% b& M
$ N- M/ I' C5 g' }1 }6 P
- Fix 33 - Fix USN VBF replacement state when game started with Replacements 7 P$ ]; Y' Y4 m8 z# F, S
OFF ( d0 H3 B! @0 J2 C! x8 U0 d+ e4 z
7 U3 {5 f/ X' G; U4 M3 r  P, |
-Item 34 - Prevent air groups without HQ from being stuck in Organizing
6 _8 B; l5 V, e1 [8 U% G 1 M7 n) K3 w$ K4 A4 f4 {  S0 A

4 P, g3 ^9 {: y-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
, S! E+ ^! R# p. N/ U3 r. n! vmaximum aircraft.
5 `" |  Z/ T- N( S ' |) \, f* {3 g% e  S: o
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present9 M0 R* {' X( g; X" G0 u
/ \, N: y# H( n5 |$ n( T
-Item 37 - Fix overflow in fuel calculation
4 n# Z, M7 y7 m5 d' P 2 D+ n0 u2 _6 G* s5 I
-Item 38 - Correct joint air attacks
9 v4 o% O% [" W+ |
: i5 e4 R; C3 u6 w% `-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
0 c$ T& t3 P0 [: p% I
6 a* Z' u* h7 [9 t: j-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.- s3 \' u! H+ e/ s9 |4 }

" ~9 B' F0 G9 o$ K% C2 B; T-Item 41 - Clear captains from scuttled ships, provide chance of captain 0 J8 c: _: X, r
surviving sunk ship.
1 }, w% ]* e. @
8 R) _$ r0 B! j+ `. a1 H% |-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.- l! }5 R4 _7 ~) t0 t
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-Item 43 - Activate Four additional Aircraft icon sets.
8 i' I2 b) h6 s7 h 7 ~5 W9 c/ `* Q
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups. q0 Z" |( n: f8 Y. `+ V" Z

$ A" w$ S* t5 _0 V/ @-Item 45 - Disappearing unit during air pick up.& R2 W! w: }% X
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-Item 46 - Airgroup Transfers+ J1 g$ ^) J- z9 d! D+ J
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
) T- ?) Y1 D9 T% gJapanese airgroups.
( F5 H9 ^0 S/ z$ d% s! G 0 S8 P7 C# x" M! K: B+ {
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
6 }7 g% }$ y. ^0 _7 v9 [2 [improvements.
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2 n; V( R, C1 @' ^% v" t0 k-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
0 S) Q7 m$ ]4 n* A# Y! m250/250. * M9 E. ^2 _- `
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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- s9 F. {( U! a# P% j+ w# V# \. p8 w-Item 51 - Corrected problems with the airgroups-at-base screen.
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  a6 n) M. ~$ @2 w6 l1 n0 s-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
, |! ?# C9 w8 ]! a1 E; e6 y+ Wcapacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
! q% V- f  G. O3 E* S5 Z4 A& }* Dtransferred ashore.: f. W: u+ T* }( H
+ \, R4 _* G) Q1 d3 E9 j! o
Fix implemented only for human player." R% U0 U  I; w  h: O2 f; p
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 8 Z+ ^1 d, j  \' [" t& Y4 e& V
if out of range.
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# X, ^# p& C/ D' k5 K3 oFix implemented only for human player.8 U# C0 }5 N) ~+ a5 Y

3 ]/ c  q8 p  d-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
# Q0 Q4 o2 K& ?4 Q1 presults.
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4 L/ U! `7 w1 e$ u-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
3 Y- f5 ]* @& A: S  S( F& D) Xbase produces unpredictable results.! ~/ Z  D0 G+ W& D- m2 V
2 M8 M( W9 ~& P0 f! W
-Item 57 - Loss of Land Unit display at a base
0 D+ A% R$ j/ e# l* c  |Under certain circumstances land units at a base would not display when that
) G. P0 K" e4 R& z" Q( b. @base was selected.  Found and fixed invalid unit pointer.6 U2 \; D7 A# |8 y

2 t8 _; z: K( |* `-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly 2 Z' I  ~  \. i! Y. U$ p
or enemy, instead of just friendly.  Fixified.
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: ?" J" b! x6 ^+ t9 p6 }-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF  H5 M6 }( a- a# {

# [) g- U2 M3 N! W-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
& f9 R# w# e& m" e# wHome Port" button does not properly reset page pointers.
  v+ b+ `3 f$ e: U2 k5 _
; F  l2 D% u5 T  D. B. X0 GThis resulted in possible improper display of AirGroup, Task Force, and Land 2 W6 \, ^, m- h! J4 y. [
Unit "pages".  Fixed
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$ L$ O3 G3 @' N8 F-Item 63 - Internal restructure.( L* H% U/ I! K0 Q1 N( o

- j: \( i8 m( {% SSeveral internal processing routines have been restructured and/or modified for # ?9 s3 }. s% ?' H) P+ R
efficiency/expanded functionality.   These include routines that:0 D" a1 j  J; v3 G# l9 ?, w
- Review and update status of land units./ _( a9 u" ]3 |- q% f
- Review and update status of ships.
6 d) b# ^1 G9 }  O- Assign default experience values.
6 ]& o& l, `; ~- Form crippled Task Forces for damaged ships.  }. Q% h2 V! G$ W6 C. ]: r
- Remove empty Task Forces when last ship is lost.
  A9 f& W$ J1 e- Remove pilots when pilot slots run short.
4 o. d) b. T8 a3 Z9 a, C. n- Record scenario data and game version in save file.
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