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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件+ l- Q" `, w& n. q6 q
http://www.matrixgames.com/forums/tm.asp?m=27295808 z7 {+ x' H0 [: S; _2 r- u
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. ; H  ^- s. T& X+ e
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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* F8 t% N+ X* t" dPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. + w/ z- J( E6 n3 R
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Background:
; s3 i$ d% i+ D7 N4 U8 `Last month my development PC had a meltdown while I was working on changes since the last released build (02).
1 _5 M2 `' w: O2 \1 G1 q7 U2 K" Q8 EAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. . E' \5 l9 V5 e  F/ j; a

: c' n2 I9 Z* n, ]' P3 U3 hThe build works fine on my PC, but then it is also the one that created it.
& n% W; B9 V, s' c# G( R2 f; _A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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9 |0 f% w) t1 P% d  j/ BAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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& u5 ~, ]4 F% Q) B* k* {I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. . S: y: i1 i; N( T  j! P# r0 u/ e9 P
Load up a save and play a few turns. Let me know if you have any issues with it.
  z+ _! c: x8 X. WAlso, try using tracker to see if the DLL still works. 2 P8 x2 v9 y1 L

0 E! |/ ]( T  Z! Z  tAgain, my warning:
8 U9 p  y+ v# s2 T: M; cPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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& @3 F: W' G+ t3 vHere is a list of the additional changes since 1108c (build 2) 9 |7 U8 E9 S3 ?, l. k* n
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[1108c+]
9 Z& J  w- s+ i" O8 n. {5 o+ c- TFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. " _: X) @# b3 T& N0 Y* [
Revised restore of report files from save 3 g* \' b. F+ K+ I# d' G7 d
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws + r3 U) w0 [+ g
Fixed 'buy-for-supply' ships remained at 1 day delay " Y1 H! L) A) G
Fixed Error in Kamikaze determination in Flak Attack
2 B' n0 A9 J# CFixed Kamikaze training not affecting low naval bombing
  V- [+ Y4 G  lFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
! g$ ^4 `/ g4 W0 P1 t- t- ^- s1 ZChanged Pilot experience hit based on category rather specific air type 8 m$ B" J5 d9 z$ o8 M
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons . ~0 [3 Q  c0 W
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[1108d]   z1 ?' p' r+ o/ m+ M
Fixed Removed ships under repair/conversion from AV support total
# ~' Z, z+ `5 Y# L6 k5 [, V0 KFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
+ k, y% {9 ~. {3 WChanged Re-enabled limited on-map routing for off-map TFs
5 r4 {, a1 e+ y+ Z% |1 oRemoved Disband check for resource/oil that was added earlier as can be worked around
: e$ ]7 G$ b+ ?- y! @Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 2 A3 I  v* O- A9 D: \) `
Changed Night missions on list using BLUE rather than BLACK
  X2 v. E% i0 c# z) vChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 5 e( q. u# G2 U

: G0 s$ ]4 D' n6 k9 Z/ U. ^[1108e] " a) b& v% ~" f" V0 X+ k- n
Changed Arriving LCU units were building more than needed devices if not enough in device pool
7 l' {; v4 B2 i# x4 h) I: n2 QFixed Was returning wrong Allied device to pool on LCU device upgrade ' A) I5 w7 t' c' J3 F9 ~  A. e. i
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 8 Q$ X; S5 P6 r
Changed Adjusted off-map entry point for way-points , ^; i1 D& i9 o4 A0 m( d5 F$ c
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f] " {8 ]: W% M# h0 x! ?
Fixed Auto convoy returning resource/oil to home base when not required to ! h1 `9 b: v* ]0 K8 P( R
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ' h4 Y* s) R6 M$ ~
Fixed CTD when checking groups on withdrawing ships ( Q  j7 a% @2 I& K
Changed Restored image files for centre windows
8 D+ \2 v; H: QFixed Extend packing time and operMode to combining editor components of parent LCU $ L3 g! b! b3 K6 v
Changed Vary DL for base created TFs, use same DL for TF split 9 T9 E: T. S% T/ Y2 ~
Fixed Leader of delayed group being re-assigned continually
% m1 {+ m, b" ZFixed HQ check so that first HQ is included # ~2 K: a5 c8 ?6 K2 R

8 L' e9 n2 A  z- `8 l: C) W[1108g]
! ]' ~3 L' Y: n6 Z4 i. O$ zChanged Update device in TOE when changed in order to fix land replacements
3 u$ I4 P/ Y- m8 I: i0 L' M& cFixed Return cargo for CS or AC not checked if home base and current base are the same
$ l% |% W- ?8 R7 b& R5 tFixed Force TF to use offmap if incorrectly set due to changes of destination & P) h% ]: E+ B% }+ P2 N7 E
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[1108h] 9 g5 ?7 z, [* P
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying   a; c3 }" L4 v
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
9 O. V, g5 T+ w6 m% D- m, x# sFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
4 e, E+ o4 V1 u9 kChanged Allow 'independent' commands to change without cost to another
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[1108i] ' L, z$ y3 ~% w. Q0 [
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
$ H( q0 A5 G8 f/ d6 zFixed Japanese production was over-producing upgraded devices for LCUs
/ r" o* `$ P8 Q4 H- G8 g, K, kChanged Ship display of ARD shows lift capacity
0 ]% T% }% e+ X( yFixed Sub-units not having withdraw delay decremented   G- W3 L- p+ j* P
Fixed Updated offmap checks for home base
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[1108j] 2 x$ y7 H) o6 e- l
Fixed Issue with carriers in range code; could cause data corruption
4 {0 B' w: W5 e& S9 R2 ZFixed Not all TRACOM pilots showed in lists 1 P% ]+ m  G2 @2 @" |5 J: E
Fixed Limit retreat after meeting TF surface combat to actual combat * K! N8 l8 o4 d& e6 q4 U2 [
Changed Removed endurance limit on PTs that limits attacks
" f: ^# z5 j; [3 O% y( fFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
6 T% Z0 B7 L5 L% ]" {Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 4 ~% q9 A4 Q5 g
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling ! i3 i4 j& R3 t" ?# {9 d- c
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。* e5 e% b( \; \3 Q0 z
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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