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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件; U8 g8 Q! p( K+ U$ K3 @
http://www.matrixgames.com/forums/tm.asp?m=2729580
& P) M( y9 t, P3 p" R8 }" @+ DThis is an unofficial "short-term" beta install. 8 Y$ h9 n+ |) v6 ?# J
Short-term being the appropriate term as this thread may be removed after a few days. : Q4 F7 ^9 p. N4 P/ s4 u

8 f, ]2 v4 I% fThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 4 h' G! V$ \. Y! L% S* H4 m. d
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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5 `3 a2 e2 N4 @" G7 X- u. N! LBackground:
: B0 E7 T2 }$ m0 I9 d  qLast month my development PC had a meltdown while I was working on changes since the last released build (02). & n4 d( X* R% ]5 Y
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. ) D9 w2 i9 G9 n7 N3 e7 X
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The build works fine on my PC, but then it is also the one that created it. 1 ]1 D. `( m( O8 }9 U% C, ^
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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8 i: E) N# u; @As a result, I need to be 100% convinced that the new code will run on existing installs of AE.   X4 h" O6 f- s5 j

( l& C, [- c1 j, {! AI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 0 _4 V% K$ Y6 H0 j" u; D) F0 _4 u& F

/ R! B# ]0 U4 |9 X; AI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
7 W* u0 c) E0 B$ MLoad up a save and play a few turns. Let me know if you have any issues with it. 6 k# `" B" ~1 F7 s0 _# X. v- E
Also, try using tracker to see if the DLL still works.
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Again, my warning: % V% A$ H# M3 m/ `
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 3 Z8 q  ^: [" ?1 Y: }
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Here is a list of the additional changes since 1108c (build 2)
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( T$ z! U- W5 I8 e( i( O9 J[1108c+]
8 K# C( J8 a4 UFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
2 ^- S5 W% x7 k: [# L. cRevised restore of report files from save
. F+ h' u& Y. f) U& ^2 y" bChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
9 J$ |2 D. ]' V% Z3 SFixed 'buy-for-supply' ships remained at 1 day delay . Z2 x; R6 x; T$ d5 b( \- J3 b, \
Fixed Error in Kamikaze determination in Flak Attack
- p% i% y5 S' f  ~4 M6 x) T! K( ]Fixed Kamikaze training not affecting low naval bombing 5 j% O& w/ E: J7 ^& Z0 ?
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 , b" H0 e+ w5 }4 t- J. w
Changed Pilot experience hit based on category rather specific air type 4 V, |$ u& o/ \
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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7 d: _, k# ?4 {[1108d]   E6 U, T6 k/ a+ p5 [+ G+ ]8 ?
Fixed Removed ships under repair/conversion from AV support total
7 z# |' p3 E5 I3 FFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
: E' f9 H2 Q( B0 n3 eChanged Re-enabled limited on-map routing for off-map TFs 1 h. J* D. K% u. @1 }. A
Removed Disband check for resource/oil that was added earlier as can be worked around
4 v! i) d* @" A+ e9 mFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
( Y7 _9 O! x2 X, gChanged Night missions on list using BLUE rather than BLACK
4 H2 o- m* v' \- q+ @: h$ s4 RChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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+ y! p& f( F0 D. h[1108e]
6 M0 n. D5 U1 L" ^0 L5 T, }Changed Arriving LCU units were building more than needed devices if not enough in device pool 4 d0 h- {" i' O* n2 V
Fixed Was returning wrong Allied device to pool on LCU device upgrade
# }4 m; p  L$ Q: j6 IFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
- r6 I0 R0 K0 E/ t' WChanged Adjusted off-map entry point for way-points ( ^( E( I2 e( O! @5 M) t" t2 s
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
2 s  r% n" p8 M1 OFixed Auto convoy returning resource/oil to home base when not required to
1 ^7 ?" E# Y# y' j' S0 PAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used / L5 ^8 _2 i  M9 P7 n2 _
Fixed CTD when checking groups on withdrawing ships
9 }( x7 q9 j( TChanged Restored image files for centre windows $ e0 P6 T" y8 j7 ]) J
Fixed Extend packing time and operMode to combining editor components of parent LCU ( C! G3 A7 ~, o  I6 W3 Q: t
Changed Vary DL for base created TFs, use same DL for TF split 4 C% B- ^: b; v
Fixed Leader of delayed group being re-assigned continually
9 L: @" @1 e5 k# \" w! PFixed HQ check so that first HQ is included , a# k& q* K  }4 L1 {+ s! A

. P5 v8 P6 V$ `8 G[1108g]
2 c2 o9 u1 C: b4 t1 dChanged Update device in TOE when changed in order to fix land replacements ' F  ?' H" `7 k( _
Fixed Return cargo for CS or AC not checked if home base and current base are the same 3 `9 Y" i( ~( [" n# f/ h! Y
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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. f! n9 H% s3 X[1108h] 1 h, ?; c& N: H6 _
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
& {/ _" |% P- g2 UChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
" ~: Z, u+ |7 E9 x4 u8 K/ U" HFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code ! p7 J1 h1 y# O+ i7 k6 d
Changed Allow 'independent' commands to change without cost to another
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[1108i]
8 U" A$ T) V& y' QFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
6 |' W( Z& F/ @# q( A8 Z% hFixed Japanese production was over-producing upgraded devices for LCUs & g2 J  O7 u4 K6 m+ N
Changed Ship display of ARD shows lift capacity
0 P8 v0 s0 ^8 O/ z0 d8 N/ lFixed Sub-units not having withdraw delay decremented 3 e7 k& I, y& R. s6 k8 S8 t' W
Fixed Updated offmap checks for home base
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[1108j]
% x& l* g* V0 f) ]' S9 ]Fixed Issue with carriers in range code; could cause data corruption ; _; [* ^7 n: {6 [! c
Fixed Not all TRACOM pilots showed in lists / {+ ?+ S: h; V& V/ t
Fixed Limit retreat after meeting TF surface combat to actual combat
: J" w) E+ Q, e- |1 QChanged Removed endurance limit on PTs that limits attacks " F  U" @9 T. K0 w9 Y
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled 1 h! ]* `- ?- ]5 V" I
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 3 ?1 b: Q3 \' z9 K% x3 `3 i$ ]
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 6 {; h* M  D+ r" r
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。0 F# `4 H8 t2 {. O
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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