返回列表 回复 发帖

[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件- \& W! a8 r/ l( M& @5 k, N
http://www.matrixgames.com/forums/tm.asp?m=2729580
" J6 U/ F& z/ M) c# [) ?% g' EThis is an unofficial "short-term" beta install.
. I0 o; E, s! m6 R% k/ g" L2 v
Short-term being the appropriate term as this thread may be removed after a few days.
1 c" W- D3 h4 S0 O! B
: i* ]2 |) a- m. H$ s. rThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
2 g1 W# M6 Q/ j4 b4 ^2 `1 x7 o: ^, D, x
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
/ R, P, x1 T: [4 M- a. t9 l- ?# [" X# W) G
Background:
# \, w' T$ g2 r/ t4 gLast month my development PC had a meltdown while I was working on changes since the last released build (02).
' m5 {3 W9 {  c! i0 }As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
+ A# T/ I( o9 ?! l, y# V
+ M4 Q& R% Q7 b6 fThe build works fine on my PC, but then it is also the one that created it.
# b) C; a5 z1 r8 ~/ pA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
; A. s5 I* s  z4 U
1 J+ N, _8 X( |% l& {1 {As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 4 Y/ k9 g5 L! D$ g
; S" Y8 m3 ^4 k* P
I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. " o8 I& f; g! L& f" Z5 q
9 U  D- N( G' j$ N9 \$ @
I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
8 K0 b/ x' H$ A. `Load up a save and play a few turns. Let me know if you have any issues with it.
# y( x5 I: R# O. L9 N/ ^Also, try using tracker to see if the DLL still works.
! a4 B: m& R: X& \2 |+ }9 x2 t: q, C9 z+ s
Again, my warning:
" Y/ G% i; ?7 u) h1 ]- i# Y2 lPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
9 M# P3 e3 k2 _3 u/ E' s0 ]0 Z9 W4 T. s' l, [" h9 h  {
Here is a list of the additional changes since 1108c (build 2) " y0 Z: M$ u3 T9 I+ ^
; s7 G; |& J* N* Q
[1108c+]
: ~* d3 F3 Z. m/ }, K9 bFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
- L% E% H+ @- C7 f4 V3 @# lRevised restore of report files from save
" M4 S$ \6 V! i" @Changed Added group withdraw date to all split sub-groups, not just permanent withdraws $ k1 c' s% |0 G: T2 r
Fixed 'buy-for-supply' ships remained at 1 day delay 4 a0 m- _, T( {/ a# C5 n' K
Fixed Error in Kamikaze determination in Flak Attack
7 ]% Z4 F4 O. S9 R9 y3 EFixed Kamikaze training not affecting low naval bombing * M% T0 I9 B7 \
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
1 Q" S& P* u4 h& Q- F( wChanged Pilot experience hit based on category rather specific air type % t8 |6 u! v5 @' m2 a+ j/ F
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
1 ~' L: O1 O% Y! T* Z0 _( g1 k3 ~% e4 U3 _' l5 k7 I, U
[1108d] - t+ v0 Q: t+ [1 G( P( K3 d
Fixed Removed ships under repair/conversion from AV support total
0 N$ \  C8 D4 vFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
" _8 L! K0 U* pChanged Re-enabled limited on-map routing for off-map TFs
9 Q$ Y6 q1 S# h( `, fRemoved Disband check for resource/oil that was added earlier as can be worked around 6 |9 T1 ]0 e; B0 u' [8 n
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move & d2 Z4 L2 c  K# q8 W  ?* N6 Q
Changed Night missions on list using BLUE rather than BLACK
* E+ G% ^; u$ r- kChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
& V1 Z! n& F/ ~9 M. W& I; T* A$ ^% Z' q
[1108e] ( G. R4 W6 y# ]' z
Changed Arriving LCU units were building more than needed devices if not enough in device pool
! o% z! |, b" w1 g. iFixed Was returning wrong Allied device to pool on LCU device upgrade
$ M2 U1 V/ c- aFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
& _, c8 s! P' jChanged Adjusted off-map entry point for way-points
6 q7 P8 y- X* T4 C" U- G  qFixed Altitude not being changed on some dive bomber attacks in AAA 8 F) j4 L+ L4 ^4 h; H+ Q$ I

5 \0 [" J% `, K* R" r. F  n4 Q[1108f]
% @' _) y: [5 Q; s7 v! V& g1 TFixed Auto convoy returning resource/oil to home base when not required to , a7 _) B- I+ B& }# k
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used   D' ?# q6 I) {" g: B8 I
Fixed CTD when checking groups on withdrawing ships
1 R1 N. O" i. V0 X& C* vChanged Restored image files for centre windows % i; M7 k1 T4 d- [  o( L* X
Fixed Extend packing time and operMode to combining editor components of parent LCU / }, L9 h" [7 E+ C3 ~' @# z& w
Changed Vary DL for base created TFs, use same DL for TF split 1 d  d2 T  s( H
Fixed Leader of delayed group being re-assigned continually ' ^0 z4 I$ N* w; s. F/ F* u
Fixed HQ check so that first HQ is included ) Z8 |! b3 B+ h0 M& o- A
- @! y2 P5 t9 j4 v' B" ^6 ?  V: [
[1108g]
6 ?( k6 W6 a' B) ~Changed Update device in TOE when changed in order to fix land replacements 5 n  i! ?0 Z& }! \
Fixed Return cargo for CS or AC not checked if home base and current base are the same
! {: X3 U* C0 `+ ^; q+ F# M5 IFixed Force TF to use offmap if incorrectly set due to changes of destination
% K2 V+ Q  R6 `. ?2 D& W  I/ e! q% g+ R6 F
[1108h] # f/ k$ O. l  x8 a8 m) P
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
" q4 J) N+ y5 ]6 {8 v+ EChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
% U$ E3 Y$ z1 M/ _( F" q; i! _. _2 M# rFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code # g3 C: q6 c% y5 L- F
Changed Allow 'independent' commands to change without cost to another   w& t) b6 m' n  I
" s' k6 H! j0 O
[1108i]   K0 Y; i. }) X6 E8 a/ B* r
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
  Q% Z7 T! T% g: ~. dFixed Japanese production was over-producing upgraded devices for LCUs 9 |0 `3 ~" W2 u  a/ `9 h* z
Changed Ship display of ARD shows lift capacity , U. i2 ~( e; A: E$ a2 o
Fixed Sub-units not having withdraw delay decremented
/ O2 F8 M" v: ~7 e3 QFixed Updated offmap checks for home base
4 j/ X8 V" J5 _, A( i6 o& M4 Z: _0 K8 k& d
[1108j] - k: F% w1 ]0 i( ?1 v
Fixed Issue with carriers in range code; could cause data corruption ; R; M0 ^) {' X3 F+ a. a. F
Fixed Not all TRACOM pilots showed in lists 0 n7 `: G! x2 K; s) `
Fixed Limit retreat after meeting TF surface combat to actual combat ! e' M& D: o( W& [% q& l
Changed Removed endurance limit on PTs that limits attacks
4 l6 [$ T/ T4 j. q0 jFixed LCU weapons being changed by AI code sometimes when LCU is human controlled % s0 m3 o, H" m7 I4 V
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent ; d9 I- G2 _' E+ Q3 N: u
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling & p! f+ h2 L. i) |  K/ d
Fixed Empty fragments stopping editor sub-units from recombining
附件: 您所在的用户组无法下载或查看附件
有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
! y8 t. u. \0 M" u7 I8 ]在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
返回列表