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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件( h: s' t0 l# w1 i+ l% X  M
http://www.matrixgames.com/forums/tm.asp?m=2729580
+ U- o; q" ~2 M1 TThis is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 8 H( S( g7 E/ d, R; y

. u, l: _9 N) C: r% k  BBackground:
+ u  |  n) w( \) f. h. a+ cLast month my development PC had a meltdown while I was working on changes since the last released build (02). ! d# h9 T1 U9 c( S
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 8 j7 d. `# g) ?% h

0 E+ j8 t" N2 r6 E$ A$ XThe build works fine on my PC, but then it is also the one that created it.
, t7 c" o0 l* X' c* hA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
/ ]5 ^" a( q- ^3 X) u, S! B' T; {9 l7 v- b* d
As a result, I need to be 100% convinced that the new code will run on existing installs of AE.   f# U1 A& X# h+ ~5 l6 T

- f# {/ \, w) XI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. ' t# y$ D: z( q3 p
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ' @+ }, s0 ~* y1 m3 O
Load up a save and play a few turns. Let me know if you have any issues with it.
: |6 o0 {3 c6 D9 l0 o3 Z# oAlso, try using tracker to see if the DLL still works. 5 e' I/ U( l, V

" H- m; e* }0 R8 r0 NAgain, my warning:
# n" l0 C  K$ e( O$ }- oPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ; l1 I+ H2 X; Q" m7 K" `3 {- |

1 T& R9 e. c+ H4 P' ~6 l0 M4 f2 @4 vHere is a list of the additional changes since 1108c (build 2) " ]) ~' w2 g" S& v; Y3 R! n* p. h
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[1108c+]
4 E* A. b' h& B6 jFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
3 b$ V% h4 e; n8 j  ERevised restore of report files from save
0 i+ X* a2 S! _3 OChanged Added group withdraw date to all split sub-groups, not just permanent withdraws 4 d+ B  F: N3 F- ?% @  N8 x
Fixed 'buy-for-supply' ships remained at 1 day delay
' D' _' d# v4 M8 F  tFixed Error in Kamikaze determination in Flak Attack . }7 \' a% R$ J
Fixed Kamikaze training not affecting low naval bombing / p7 F: @, Y. g8 z. E
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
8 w1 l  y( C, ~& M* f' l: LChanged Pilot experience hit based on category rather specific air type
: Z1 j  Q* m! v: Y  y" UChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons   a: F, {! L( e

. s* V1 l, Q% v7 F4 T[1108d] 2 }7 l) y& E; ?  y
Fixed Removed ships under repair/conversion from AV support total
5 E& {3 T; q8 v6 M. qFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 0 ?7 s. w; s$ ~  L% G$ c
Changed Re-enabled limited on-map routing for off-map TFs 2 x2 A9 r( e4 z* S
Removed Disband check for resource/oil that was added earlier as can be worked around 0 \/ q% t3 N, B
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move ) v+ I3 d( ?# w# u+ h0 E3 z
Changed Night missions on list using BLUE rather than BLACK - N. W( j% O( j$ r
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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% g# y) J& }" s3 D, B" M[1108e]
$ E% T- a1 v  i' TChanged Arriving LCU units were building more than needed devices if not enough in device pool
' [* z3 i0 U7 E: N, e- `Fixed Was returning wrong Allied device to pool on LCU device upgrade 9 b& w% [1 V  a" ~; J
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
: V( z' a3 g6 ?/ q! y% i- `Changed Adjusted off-map entry point for way-points 2 R! @; q9 R# p4 i/ `
Fixed Altitude not being changed on some dive bomber attacks in AAA
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4 s& n# z& b% a2 i( {8 L- s) ~[1108f]
+ j6 z3 U$ j  _  R) dFixed Auto convoy returning resource/oil to home base when not required to 4 L" h% q3 c/ z: |, d( y$ N
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 7 P6 p; ~6 m4 t4 r6 D. z& \; e9 i
Fixed CTD when checking groups on withdrawing ships
: J/ }) H7 @) @  {1 W' rChanged Restored image files for centre windows
3 M6 ?7 T% [0 O& ?! r9 IFixed Extend packing time and operMode to combining editor components of parent LCU   W9 q7 o0 \9 h: n' B6 _
Changed Vary DL for base created TFs, use same DL for TF split " `) w/ V' b. A  S, ?9 e# V7 P
Fixed Leader of delayed group being re-assigned continually
0 l& p% u6 _, v/ ^$ m" V* dFixed HQ check so that first HQ is included ' {7 D, ^% J% w! {

5 E$ p) f2 T/ D" O[1108g]
+ `9 ?% [' c+ r% PChanged Update device in TOE when changed in order to fix land replacements
1 f% e4 @4 E8 b6 [* N) T5 X9 OFixed Return cargo for CS or AC not checked if home base and current base are the same
$ g+ K5 @# h3 [" `9 }6 r- P* uFixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h] 1 M3 \% l8 `! L, E0 q' b) K
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying - w5 W0 v7 ?" F4 R3 T# \
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base ) }0 y; l) r5 p7 `) n; F
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code * h. F, A* n( M: D: [4 J# x: y
Changed Allow 'independent' commands to change without cost to another ( o% n3 ?1 f/ h0 \! n4 H4 ~: [5 [  i& e

& w. o) [; D& N' s[1108i] 9 J% E. P2 E" G0 I. V7 S
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
: {% |7 w7 X9 W! w  R  \4 kFixed Japanese production was over-producing upgraded devices for LCUs 7 J+ s2 E* I; S9 C1 V; d9 C
Changed Ship display of ARD shows lift capacity 2 S3 f( `5 H$ Z6 m; d- d& H( P
Fixed Sub-units not having withdraw delay decremented : W: E8 Q: T: P
Fixed Updated offmap checks for home base 0 _5 c4 q2 c$ f+ L6 X# R

) Z6 {; t6 M2 Y: v, P; X[1108j] " _7 l, C+ M& R2 @6 O
Fixed Issue with carriers in range code; could cause data corruption
9 n, [% d5 l% X5 e- }Fixed Not all TRACOM pilots showed in lists ( s( r1 a# g, y0 S9 s! V) `
Fixed Limit retreat after meeting TF surface combat to actual combat 4 o0 d; r, X1 P& g+ n; q
Changed Removed endurance limit on PTs that limits attacks
; |* G% w; U; m5 r6 Y5 M6 ^Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
; I; O" Z6 C1 n9 p* q: mChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
) `5 H/ I: p5 L) S$ |  tChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling 8 W! L6 D; u; h6 _/ T% v/ ~
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。* M8 p' K+ d7 H1 p& F. r
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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