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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
3 c# M* H6 G+ ]http://www.matrixgames.com/forums/tm.asp?m=27295807 H1 o. r; l" c7 J
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. . W: C/ T' [* m2 j3 Y

) @0 N  J8 V8 A1 N8 Z1 j2 x" tThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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* q) `. ?4 G3 f0 h" _7 cBackground:
% j, V: g3 g0 z* T" |, D7 qLast month my development PC had a meltdown while I was working on changes since the last released build (02). $ _8 V: D" u1 e
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it.
. C0 r& L: G" S& EA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 1 d0 L" m9 I2 s, S8 {
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 8 A* w( @2 b) ^) c0 X! Q

# x% N& B$ l. f+ h: j8 ~6 z$ cI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 3 L" a) Y" ?: m" {

/ \' I1 U* n8 Q2 ?% ^) T2 ]; I* j# BI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
& i! T* p7 w4 \; l" Q! `Load up a save and play a few turns. Let me know if you have any issues with it. : `3 K( g0 b2 i5 P
Also, try using tracker to see if the DLL still works.
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Again, my warning:
; X% ?# p: y4 I! D0 z! P2 ]# ePLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. " e- Z/ ?+ A9 s7 Z6 r) B
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Here is a list of the additional changes since 1108c (build 2)
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2 ~) q* B$ ^" v; o[1108c+] % ~( m' G- Z3 ?5 p3 @4 A  ^
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. ' S( P1 _0 ?% W" R+ j( i. P# S
Revised restore of report files from save 7 J" @' @9 Y7 f3 N" w# z3 ]
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
2 F5 A9 Z. K* ~# RFixed 'buy-for-supply' ships remained at 1 day delay
- u- |& j: N( R* MFixed Error in Kamikaze determination in Flak Attack
5 c% ]7 m, V$ [$ v6 [Fixed Kamikaze training not affecting low naval bombing
, r. F. q1 t( E" S3 mFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
: [2 H' h+ [& y; k9 h+ AChanged Pilot experience hit based on category rather specific air type
# t$ N( W/ H8 Q' {2 VChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons : R$ x9 Y$ P' K" O
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[1108d]
' V/ i4 |5 A6 ?$ qFixed Removed ships under repair/conversion from AV support total
* j: S! }" C2 @Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
* {5 x: f+ j0 s! d, J$ nChanged Re-enabled limited on-map routing for off-map TFs
0 c, y/ X/ g. Z( S& @: X2 l+ DRemoved Disband check for resource/oil that was added earlier as can be worked around - X3 y/ M+ H$ M8 r" t
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
9 I6 Y( z$ S9 J/ DChanged Night missions on list using BLUE rather than BLACK
8 w( s  ~: D- kChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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1 H3 @( Y) n; \- k( {/ b[1108e] - R+ ], i: i! u: x' d) v7 }3 N
Changed Arriving LCU units were building more than needed devices if not enough in device pool
4 z; [8 J! y# T7 t* cFixed Was returning wrong Allied device to pool on LCU device upgrade ( L! e( j/ P/ ?
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
) y& @% Q' G% V$ z3 ]5 u8 CChanged Adjusted off-map entry point for way-points ; W- I8 {+ _7 K. q9 c" _
Fixed Altitude not being changed on some dive bomber attacks in AAA : s; s! X' c- t, y  ]

  d+ _, V7 \) j[1108f] 1 [& l- o& ~- `$ z
Fixed Auto convoy returning resource/oil to home base when not required to 2 K* V  Z5 r0 J: f' G/ Q& O
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
- u' R0 r' [- I! WFixed CTD when checking groups on withdrawing ships
1 n" k) P: P- u1 w$ `" ^8 i; WChanged Restored image files for centre windows
2 W2 t) f1 m' C3 z' K8 `' JFixed Extend packing time and operMode to combining editor components of parent LCU
9 @! K2 s1 a! pChanged Vary DL for base created TFs, use same DL for TF split 6 @  Z! ~! k4 n2 e  T! W, V
Fixed Leader of delayed group being re-assigned continually
( D+ ]$ H3 y) Z# _( c! OFixed HQ check so that first HQ is included
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- R3 i% n) @& E1 ~5 |, ]! Q[1108g] % V4 y1 y! R% B, J$ a5 H3 @
Changed Update device in TOE when changed in order to fix land replacements
8 ]6 Y. n# k- I( j/ K$ ^5 k4 H6 v( b1 uFixed Return cargo for CS or AC not checked if home base and current base are the same
) f/ e5 S7 B3 zFixed Force TF to use offmap if incorrectly set due to changes of destination ! L; p" {. I" O0 u; l+ K
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[1108h]
5 Y4 D0 `0 R4 g8 \: m* x! `Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 4 @  m7 A% L3 i( ^: M
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 3 x! c2 L- I4 K& a" ?; ~
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 0 ?" W6 P# m# ~
Changed Allow 'independent' commands to change without cost to another
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  _8 G; b; m4 q# Q' d& J[1108i]
1 C8 a! S5 j7 C" F" u* X) O" fFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
8 Q8 Q4 A+ h7 G# I4 rFixed Japanese production was over-producing upgraded devices for LCUs
! i3 S8 }) ?- gChanged Ship display of ARD shows lift capacity
6 Y$ K" U2 P6 W, D- \* d& nFixed Sub-units not having withdraw delay decremented
; o2 q2 z" m! }6 pFixed Updated offmap checks for home base - G5 U* R$ Z. a6 ]& I4 S" y
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[1108j]
4 w! d% m7 v3 u: {% A8 g8 cFixed Issue with carriers in range code; could cause data corruption 6 |) h& N7 U  K! h5 o
Fixed Not all TRACOM pilots showed in lists
6 ]% s  Q9 W+ v( KFixed Limit retreat after meeting TF surface combat to actual combat
$ |# ^) _* m6 U  C- Q, ]' GChanged Removed endurance limit on PTs that limits attacks
. L$ B2 _. b8 P1 AFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
& D8 N$ i" s9 U& H" v6 G( gChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
1 m' w; Z! E4 `$ JChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling $ z! U8 w# {* ~1 M
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
- w" l6 v% @  P# E) e在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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