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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件0 }* c& H6 P0 ^
http://www.matrixgames.com/forums/tm.asp?m=2729580
) ]% c# k$ i8 n/ r) g/ NThis is an unofficial "short-term" beta install.   P5 d4 i* u) f. X8 K  k' X
Short-term being the appropriate term as this thread may be removed after a few days. " ~$ d8 A( m. p/ t0 q  ~( e
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. ; I7 s9 Y$ Z1 K9 H% W* U* x; o5 U

% Q* g. g' W! g8 w2 M  T+ \; X6 {% rPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. . \0 }$ Y7 h( g1 U& }9 c! h; l
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Background: ! L7 t9 C% h5 P  x6 b# D  k
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
& I6 V( Y) f4 b+ P  [: l7 ?; N" |As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. + ?) Y' Z6 q$ X. h! y! @

2 s( {7 l) F6 {4 MThe build works fine on my PC, but then it is also the one that created it. 3 G" l+ d& c5 V. }. u# ^* S; F  `
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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8 a6 K$ f$ J+ l, l. jAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. . a2 i; h$ c: X$ n
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 5 ^8 b% I& `" \& j

* x. O' w; j, n; y" qI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
4 e) X6 Q& p. p. ^Load up a save and play a few turns. Let me know if you have any issues with it. 3 k, {. u* {& [: q) [" f( r) S' b
Also, try using tracker to see if the DLL still works. 2 g# I' W- h& P. i: s+ R

% k7 S, d6 ]9 q& h) O" t1 dAgain, my warning:
8 D# W: ~. u* wPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. , k& d( ?& D' P
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Here is a list of the additional changes since 1108c (build 2)
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[1108c+]
8 \" K5 B6 n0 J8 C8 f1 s; aFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 5 W' a% v) q4 C5 @* {* ?' C+ h
Revised restore of report files from save
0 f+ R8 @8 k# K! VChanged Added group withdraw date to all split sub-groups, not just permanent withdraws 7 g* Y% P' n' X2 o
Fixed 'buy-for-supply' ships remained at 1 day delay % N  k2 D8 Z, z! {
Fixed Error in Kamikaze determination in Flak Attack * b6 W# i. c: Y1 M; o
Fixed Kamikaze training not affecting low naval bombing
9 ^/ l! k: }. B, t8 N* SFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 " t- S+ v) g+ W( m
Changed Pilot experience hit based on category rather specific air type 6 Q6 L4 S$ j* Q2 @- d) y
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons . C4 i3 i/ m, ]4 |$ i

8 a2 o6 m; M% H% Z[1108d]
- _, z2 r. E" k4 S; `3 gFixed Removed ships under repair/conversion from AV support total # U; t# u% R! M0 O
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' $ U. Z6 w9 |2 U1 i6 i0 c
Changed Re-enabled limited on-map routing for off-map TFs
: e9 M9 l! X" h# ?5 r2 J& zRemoved Disband check for resource/oil that was added earlier as can be worked around ( p2 U7 u. @& u  z4 o# y! a7 _3 x/ P
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
" Z0 x9 f. h( _  v# m" T; {  NChanged Night missions on list using BLUE rather than BLACK
  K  S4 _' Q# Z7 |9 }: f1 xChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution * [) d( \3 i0 m  X: ]
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[1108e] . q0 H5 m, F$ \% ~1 x
Changed Arriving LCU units were building more than needed devices if not enough in device pool
) i' R  ~* S5 L1 T/ i5 aFixed Was returning wrong Allied device to pool on LCU device upgrade 1 U" n( x" _' g7 F+ E1 V% T
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
2 q- H& z9 ^+ o: K0 C; u2 [, Y' lChanged Adjusted off-map entry point for way-points
' p' [! `( K+ o4 G0 ~# B" \' p" \- VFixed Altitude not being changed on some dive bomber attacks in AAA + h% L1 g: P! s+ Q0 k& p+ i

  z+ F1 `2 E8 y[1108f]
! V" w: U& t$ K2 a& X9 |) g3 D; `Fixed Auto convoy returning resource/oil to home base when not required to 5 B9 [, N+ f' a9 Y6 j# u2 x
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used & _$ t) Z) a( Y+ x. _& t: U9 j' g
Fixed CTD when checking groups on withdrawing ships
# w. A! o' @1 c4 |$ p: V8 ^Changed Restored image files for centre windows 7 n- r! H. S0 A# A. Z- A
Fixed Extend packing time and operMode to combining editor components of parent LCU 9 o* s+ P8 T+ \
Changed Vary DL for base created TFs, use same DL for TF split ' r& {$ Z, x- |
Fixed Leader of delayed group being re-assigned continually : \+ |9 K( z# I( A' T
Fixed HQ check so that first HQ is included , o! Q, B& D. [! W$ x

; B" [, M. M. ^0 t3 e" P9 r[1108g]
8 @* y( e, f, i+ yChanged Update device in TOE when changed in order to fix land replacements
% K) R2 Y/ y6 r, d& \6 b: OFixed Return cargo for CS or AC not checked if home base and current base are the same + n& `( m- C7 w
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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$ ?9 }  Y# E# L[1108h]
/ j6 V: t6 v; R; P' c& s8 KFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
+ U( U# _  {9 n( |  |/ cChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
3 Z" |+ A/ f! A. T# \Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code * B7 ?' x/ ?8 H% Q, E
Changed Allow 'independent' commands to change without cost to another 2 a) y' j$ d( [+ h) I

$ S0 L6 g7 _$ {7 ^2 g4 d+ V[1108i]
" E" {6 @- D+ g' tFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
0 U+ N2 [3 k6 M+ M4 cFixed Japanese production was over-producing upgraded devices for LCUs 8 ?: w$ l1 x4 r% w+ `
Changed Ship display of ARD shows lift capacity
6 T' b1 y, c# |/ u+ F' SFixed Sub-units not having withdraw delay decremented 7 y% A. Z& B; [! B
Fixed Updated offmap checks for home base
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[1108j]
% s/ j5 U1 R# X# U7 {2 G0 f6 oFixed Issue with carriers in range code; could cause data corruption
& L. K' A8 T9 sFixed Not all TRACOM pilots showed in lists
, |+ K1 M5 q  s3 ]" EFixed Limit retreat after meeting TF surface combat to actual combat
' J9 t+ Z$ k( y4 b( j1 w: sChanged Removed endurance limit on PTs that limits attacks % P* K2 x( }# S# a& [5 v; k
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
6 V5 L/ V2 l4 v* O8 |* u3 |( UChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
$ {& o1 N) l# M# Y  TChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling / F" H5 M! ~; e* H
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
; ^% n+ t2 S9 f' g) [6 G在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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