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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件5 O* Q( i! p) S- ?3 h4 n% G
http://www.matrixgames.com/forums/tm.asp?m=2729580
/ b1 R$ ^) z2 T, F* eThis is an unofficial "short-term" beta install. ( R+ U6 _8 N: Q# _, I$ a7 M
Short-term being the appropriate term as this thread may be removed after a few days. + x: a2 ^! T1 I& W0 {0 F
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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7 n: u* V& ^; r9 w9 mPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 0 [% c: ^' X2 d
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Background: 7 X$ d+ w+ J/ z
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
+ i2 F* f7 A# w% [) pAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. . c( Z9 o+ w- ^# i2 [

8 T* c3 O/ u# I8 ]" hThe build works fine on my PC, but then it is also the one that created it.
' v# i2 s) y# b) X0 g' ^: m4 `A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. : F7 e( \; K3 M% Y- u' ^9 l: U, |) v' P
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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# f9 s& L7 R  U0 ~I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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) W. O/ i  ]% O+ ~% B' mI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. * {, O) Q- |. V+ G
Load up a save and play a few turns. Let me know if you have any issues with it.
) I+ ~* N0 d# F. h' _1 d" P4 _3 d  c0 G; GAlso, try using tracker to see if the DLL still works. ( e2 U, t5 V0 R2 K, t1 J9 V

' j2 ~  y+ F' l, q3 hAgain, my warning:
8 o# h7 }/ n. _' [+ I7 wPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. * W$ U' ?  \9 U% w8 K/ E

# w* L0 u6 E1 F) |& g1 N0 ]Here is a list of the additional changes since 1108c (build 2)
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- k# e5 P5 _/ L: J[1108c+]
2 H- E, F) Z, a" \" k- MFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. ) b/ f1 A6 U2 X8 v: C
Revised restore of report files from save
( J3 E3 m/ m  I! WChanged Added group withdraw date to all split sub-groups, not just permanent withdraws   L) Z) w6 R  {" V& z8 _& G, ^
Fixed 'buy-for-supply' ships remained at 1 day delay 4 |! j9 E! L! P5 n
Fixed Error in Kamikaze determination in Flak Attack
% z# T7 X) f: l7 F/ xFixed Kamikaze training not affecting low naval bombing
5 T5 z7 Q( D1 QFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
$ o3 U0 _/ d9 |" X: mChanged Pilot experience hit based on category rather specific air type
3 A+ l) N% Y) w4 ]* ]Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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9 H& {5 A8 M" h+ A4 V: _[1108d] 4 o$ p7 \# K6 e+ F9 K1 O
Fixed Removed ships under repair/conversion from AV support total ) t+ V1 l8 P% K% {/ J" `! o1 q
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
9 l3 j' B# N  a6 L+ Q! U7 y" O. ?Changed Re-enabled limited on-map routing for off-map TFs
1 x0 C- J$ `. `7 e/ G# @$ bRemoved Disband check for resource/oil that was added earlier as can be worked around / ?5 c1 `: p  V: T$ h$ D( y
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move % ]* b. j4 J; ?( @6 u) g5 M# I+ x
Changed Night missions on list using BLUE rather than BLACK
0 Q+ g. [! R: r6 E# W, t% O9 KChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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9 O+ E% u7 C  B  s: W' u[1108e] ) d" h# s+ Q7 e7 O9 E. s
Changed Arriving LCU units were building more than needed devices if not enough in device pool " i+ W$ n0 ~% U, c7 M
Fixed Was returning wrong Allied device to pool on LCU device upgrade ( A) [' n) A  Q0 p
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening $ y- R/ _0 H. c9 c$ R
Changed Adjusted off-map entry point for way-points
) D% s8 D3 v2 q# FFixed Altitude not being changed on some dive bomber attacks in AAA * }2 x+ W' o; |/ V7 p* ]
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[1108f]
, s2 s# i. x# o( fFixed Auto convoy returning resource/oil to home base when not required to $ |" @# y* j( ]6 Y) Z5 S" Q0 {- o- U2 I
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
. _) v9 m9 p8 b) v4 Q5 ?& aFixed CTD when checking groups on withdrawing ships
& G! Q% B" F% w: M- f, H2 a5 sChanged Restored image files for centre windows
# Y) a, ~; r# t, D% s9 AFixed Extend packing time and operMode to combining editor components of parent LCU : e1 r4 I( J& \) D9 d3 W# O
Changed Vary DL for base created TFs, use same DL for TF split
! V, [7 I/ A" U2 WFixed Leader of delayed group being re-assigned continually
/ @2 V- t' [( u3 ]; H& pFixed HQ check so that first HQ is included 9 Z% e1 P3 r. s9 I5 B, p! ?
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[1108g]
4 c! h- Y+ ~: {" l$ {Changed Update device in TOE when changed in order to fix land replacements 0 t: P# X/ B: L: \5 i
Fixed Return cargo for CS or AC not checked if home base and current base are the same + E/ b' a  Z9 d" V9 Z
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h]
7 c# P3 y# v6 E, c; DFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying + N: r. ^2 Q6 e; y
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base : G2 }2 \+ A7 d
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 4 a. X% ^/ C% _
Changed Allow 'independent' commands to change without cost to another & |4 p& ]+ K0 H- v+ C! [
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[1108i] - @2 u4 L/ {0 ]1 Q* S
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. - u. [( e: N6 D  ^4 a
Fixed Japanese production was over-producing upgraded devices for LCUs
% L7 S4 l0 S* Z- }% T! N+ bChanged Ship display of ARD shows lift capacity
" e+ @( V  ~. _& l  dFixed Sub-units not having withdraw delay decremented
* {9 x# r% U9 e7 [- ^8 c$ VFixed Updated offmap checks for home base
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[1108j] ; E. _' W; U; L: s+ u
Fixed Issue with carriers in range code; could cause data corruption 0 ^0 x! _  D6 i6 ~/ }  ~* E
Fixed Not all TRACOM pilots showed in lists
3 y+ c" p4 S: G0 W' pFixed Limit retreat after meeting TF surface combat to actual combat
9 z7 Q4 I2 H  o& B/ T- v% mChanged Removed endurance limit on PTs that limits attacks
& K/ Q* Q1 F( ^Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled # A! i; l  n7 r' }" B; r) {
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
  w  j$ y9 U- J. k' d8 DChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling 6 H3 ]" u  b4 z/ d
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。  E) k$ Y+ s& a( y2 |
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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