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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件0 W. }& g7 e* r9 L) a
http://www.matrixgames.com/forums/tm.asp?m=2729580' b, j- b( [  ~. K% S+ n: m
This is an unofficial "short-term" beta install.   L  h9 |7 j( {3 q4 H& V  d4 h
Short-term being the appropriate term as this thread may be removed after a few days. 5 r, x( E6 M" _) J# Y
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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0 k4 f# ^: n) e' ?& ^/ e# O; xPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 3 N$ L" f5 v% E

5 o# Z  C6 N" ^; \" }; i$ k. lBackground: - N% W! K( g- Z
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
( b" l! F2 E! J+ L3 NAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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( w6 O* y' P' _  J2 @, F: p5 K$ lThe build works fine on my PC, but then it is also the one that created it.
) B5 \6 J# B- H, B8 ZA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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$ d/ R' d8 @4 j) `5 f0 GAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. - c: {6 u& r9 [( i& j8 |8 N
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
9 O% ~3 T% C/ M4 R" gLoad up a save and play a few turns. Let me know if you have any issues with it.   s9 v8 P3 L9 J0 U* o( W' y
Also, try using tracker to see if the DLL still works. 5 `. R0 \# L# S6 e4 p4 h

. o4 Z9 x7 ~, e1 LAgain, my warning:
7 o  |& s7 ~3 O. d( h( j4 _$ k/ [PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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8 q7 S7 d: h4 j, UHere is a list of the additional changes since 1108c (build 2) & ^- u$ k+ C* r' h4 a

/ o7 u& v4 N3 e: H4 L' F[1108c+] & [7 o# x# b* r8 v! F  K2 U
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 5 G+ F% v3 W7 }! @
Revised restore of report files from save / A% G0 v1 }5 B( `/ y
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
- B! y3 c! @* I5 |2 r8 D  Y( V7 E( iFixed 'buy-for-supply' ships remained at 1 day delay
5 p" l+ W, i7 f( hFixed Error in Kamikaze determination in Flak Attack
0 h) r5 H# p! P, y6 G' iFixed Kamikaze training not affecting low naval bombing
( m7 U$ F6 Z  l# J$ B- }$ kFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
9 v% K8 G( s& e* @. Z8 K9 LChanged Pilot experience hit based on category rather specific air type ' x) y! c" y& o# k' a
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons % w$ ^: D& }9 \% l8 k" V, H7 P

/ g" B9 F( q% V  J$ O7 {. ][1108d] 3 M3 E) ~* S) q  S
Fixed Removed ships under repair/conversion from AV support total
" J" \* j- P6 t; dFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' ! q. D( N9 [, B+ D
Changed Re-enabled limited on-map routing for off-map TFs
, [0 o& g- F  w: X" s$ V( x; c* S  S+ {Removed Disband check for resource/oil that was added earlier as can be worked around
- d$ Q- M0 h' ?, b6 A7 vFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
7 @- y5 i. ?; O) C8 {+ a4 i& [( MChanged Night missions on list using BLUE rather than BLACK
+ \  f# v6 |. o+ bChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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) G. l# T3 F2 o: l% C0 e" A% l[1108e] . s, ]8 C3 _6 r6 ~! o$ d
Changed Arriving LCU units were building more than needed devices if not enough in device pool
3 ?* m) p# u3 L% vFixed Was returning wrong Allied device to pool on LCU device upgrade ! }" C( e" l$ w% M; q7 n7 ^
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
+ Y! h8 T  @* bChanged Adjusted off-map entry point for way-points
( U7 T( D8 e) xFixed Altitude not being changed on some dive bomber attacks in AAA ) {+ n0 G, p9 Z

$ V0 ~7 I2 }2 U6 j[1108f] ' D; \) M" Q5 F! K2 e% J7 t
Fixed Auto convoy returning resource/oil to home base when not required to # R/ ?, p, P2 D/ t, j5 c! W
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 0 t* o& o* m, A1 d" X
Fixed CTD when checking groups on withdrawing ships 6 N' Y* r2 P. Y& m6 Z
Changed Restored image files for centre windows 0 z9 K" K' k% x% K: F' D
Fixed Extend packing time and operMode to combining editor components of parent LCU
% k2 k& }8 A% C6 @% e0 DChanged Vary DL for base created TFs, use same DL for TF split - W6 S* y  t/ m9 u: s
Fixed Leader of delayed group being re-assigned continually - `# t9 N3 s( l, X
Fixed HQ check so that first HQ is included 0 Y, u' R5 G9 s8 q, z4 h

' y( d+ i: E+ ^2 Q. u  p# l[1108g]
9 D) c* q9 o' B. w* i- rChanged Update device in TOE when changed in order to fix land replacements
, b2 F( l" Z1 N- h; r; WFixed Return cargo for CS or AC not checked if home base and current base are the same
$ L& ?& D+ ^6 P, bFixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h]
. ^/ {) X  A$ |9 P9 Q* o2 D, GFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
: x+ I8 L: S) X8 [3 B$ wChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base # D, u8 s7 t) E: i, U  g; u8 l
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code . C, Y6 }* d2 _% x
Changed Allow 'independent' commands to change without cost to another / O# M+ S: L8 y  u

# N7 Z+ z0 i, S& j, s' ^" b[1108i] " e. _. r" {, n& W
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. : h* s7 h$ p* [! \$ A/ j
Fixed Japanese production was over-producing upgraded devices for LCUs
3 A+ P# a- }# V1 C+ SChanged Ship display of ARD shows lift capacity % X5 ?7 _  @" q& Q& X& r) T  d
Fixed Sub-units not having withdraw delay decremented * n" a" R8 L& c- K, D( W2 g' L
Fixed Updated offmap checks for home base ( H; h9 d  ~/ t, ]0 P

. j5 ]( q4 z: W2 M[1108j]
. R. D6 f$ v3 R5 e# P( qFixed Issue with carriers in range code; could cause data corruption / X8 s* H% F. j1 o3 Y# B/ O
Fixed Not all TRACOM pilots showed in lists
% M% _: x4 }, I- }9 @8 a7 t! aFixed Limit retreat after meeting TF surface combat to actual combat , T5 e$ B3 p5 t4 W; w% j
Changed Removed endurance limit on PTs that limits attacks
5 s  n+ U( W& I8 C$ [Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
7 g, [' u6 a' I/ X" x# q8 SChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
6 V% T* O9 U4 L7 w8 t1 oChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling , d3 V; v! p: F
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
" u& u# ?1 @3 C在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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