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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
) U: X: }* L" d+ ^1 Ohttp://www.matrixgames.com/forums/tm.asp?m=2729580
9 b, V1 ^$ Z( }( Q! S- l8 {' TThis is an unofficial "short-term" beta install. : K# E; O6 O/ u6 m1 `4 r! @
Short-term being the appropriate term as this thread may be removed after a few days. * O8 D/ A* ^  B! i: ^+ {  Y! A

7 {# T# B& ?+ J3 e0 O  R/ dThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 4 l: ]- |5 d& n8 d: G7 }
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. , \: @+ d4 R( q, s8 x( a
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Background: 2 i0 s' ^; ?% `2 R" h7 @
Last month my development PC had a meltdown while I was working on changes since the last released build (02). ( p! s9 {+ [1 v- S6 {
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it. ' A6 L$ @6 {9 V
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 7 B$ d& @: _& X& t: ?
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
2 E4 |" V- M9 I$ `' e; }+ ULoad up a save and play a few turns. Let me know if you have any issues with it.
. ~* a& B; `4 G8 yAlso, try using tracker to see if the DLL still works.
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Again, my warning: 1 }0 W9 x$ s3 `9 ^
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2)
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3 G- x4 n$ U+ m6 @- M/ @5 e- r+ @3 H[1108c+] $ Q4 r$ d# K. }
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
9 ^4 m* E  h8 U; J) L9 DRevised restore of report files from save - [, a& w5 g4 j( _/ k$ _, b
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
3 T6 ]; ]4 b& G( qFixed 'buy-for-supply' ships remained at 1 day delay
: c5 ]) g8 u6 H- c) @Fixed Error in Kamikaze determination in Flak Attack
3 J1 E/ n; c% e1 c! Q7 l! MFixed Kamikaze training not affecting low naval bombing : F( h# B6 X( E4 z, m# k' B
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
# a$ e8 e5 R4 C) Q# PChanged Pilot experience hit based on category rather specific air type 6 }* G0 f  U% w! [  {* Y5 u% w
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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  {/ j# g# G) {$ k2 V) B$ \[1108d]
0 p% ]  i+ E. I; X5 m3 |$ h; |, wFixed Removed ships under repair/conversion from AV support total . b7 O; m* I; s" r8 h% r/ M1 j
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 2 h: Z2 |" R  U& M# E& N4 _  x; m
Changed Re-enabled limited on-map routing for off-map TFs . s! Y( d( Q; k& b3 f( _
Removed Disband check for resource/oil that was added earlier as can be worked around 6 M7 V0 ~% c/ U. i) ?6 R
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move . Y8 @/ I6 p% R6 z( P- y
Changed Night missions on list using BLUE rather than BLACK * @. N9 h2 P3 r: Z  ]# |
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution ! X9 X- M, Y. j' {! W9 m

' p% P! [) a, @2 b4 l8 U[1108e] 2 H7 n+ X; j# \% T; _, d3 p5 J
Changed Arriving LCU units were building more than needed devices if not enough in device pool
  x2 k- a5 H" z( r1 ?8 u, zFixed Was returning wrong Allied device to pool on LCU device upgrade   x) A7 p* f$ h. L% S
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
* }0 O) @+ ~5 R; P- o* M9 K! u- MChanged Adjusted off-map entry point for way-points + k3 q4 I: X* ~; G* \
Fixed Altitude not being changed on some dive bomber attacks in AAA : l- z  e0 H7 p
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[1108f] & O' Y9 {; @1 m( P4 w
Fixed Auto convoy returning resource/oil to home base when not required to ; F% ^: H* ]. M5 o& }% u* k
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
1 F; S' \' r6 D0 I7 j& c+ h! q  l& ]Fixed CTD when checking groups on withdrawing ships
' X% {. s0 k, [& I9 L( v7 ~% ]Changed Restored image files for centre windows 7 ^: r# u- U! [, z2 K& y
Fixed Extend packing time and operMode to combining editor components of parent LCU
$ G. X; x1 e! F  aChanged Vary DL for base created TFs, use same DL for TF split 6 B  O* ?: `  e
Fixed Leader of delayed group being re-assigned continually
# x* s3 F! r0 M4 `4 v8 @Fixed HQ check so that first HQ is included ( h$ \8 q, V+ p
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[1108g] # R! ?) ?& E$ M7 |4 T8 i% K( H
Changed Update device in TOE when changed in order to fix land replacements
5 z6 R6 x! ~* o0 P2 C5 X9 B- jFixed Return cargo for CS or AC not checked if home base and current base are the same   i0 s$ \. j* m9 x+ Y+ i2 l6 z
Fixed Force TF to use offmap if incorrectly set due to changes of destination " S( g$ s) l) b& X5 C: S
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[1108h]
, w1 u" K/ s' N) b: aFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying " J% b; }: r# L3 r7 D& ?! i, ^9 |
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 1 q$ |4 l% P* O; j
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
; N$ w3 y- K  Z/ j8 y# }Changed Allow 'independent' commands to change without cost to another
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[1108i] & c% Z. N- P' \: ~; v3 ^! P/ _9 D
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
% O" g/ k, Y; q" G" u7 h1 k, oFixed Japanese production was over-producing upgraded devices for LCUs
9 d$ y- A8 q+ QChanged Ship display of ARD shows lift capacity , n  O0 W, x# v" c. k' f  S. u7 d
Fixed Sub-units not having withdraw delay decremented
8 ^0 S8 f& S# X0 r3 W6 B6 k( w8 }Fixed Updated offmap checks for home base
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/ p: k4 Y3 X9 J5 g/ R# e# J  |' J! B[1108j] ; |/ y( F( D0 p! h2 @4 t% B. i
Fixed Issue with carriers in range code; could cause data corruption & Q1 e5 t' _: s  _
Fixed Not all TRACOM pilots showed in lists
' p  [. d# P0 J* }, @Fixed Limit retreat after meeting TF surface combat to actual combat
6 E* b# k4 k* t. k$ F( r: V" X1 iChanged Removed endurance limit on PTs that limits attacks ( }( j. @; u/ [% W
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled % @: `9 H5 R$ M4 ]: h" _& A
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
) d  y* T9 P7 X* R1 \4 l4 wChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling 4 g. `) {$ ?- D# c
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。" ]2 m; ^7 r  c& e* d5 ^7 u! z8 E: C
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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