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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件4 {- S$ o+ g9 M  t7 F* ]
http://www.matrixgames.com/forums/tm.asp?m=2729580
( r! D4 C" W0 N, HThis is an unofficial "short-term" beta install. 4 r0 J/ h2 H9 h; ]4 _
Short-term being the appropriate term as this thread may be removed after a few days. " W6 |9 }) D$ \  m, R. B4 }) r6 z5 M

$ y7 G1 W2 b( r0 N/ M" gThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 7 j: y# m6 j  Q1 b* i3 v; V, ^
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ) T" F  F3 V) k3 ?. L$ z

2 r. p1 q. M' h' g# S1 t! CBackground: ; z) D, i5 P- l" D* I
Last month my development PC had a meltdown while I was working on changes since the last released build (02). ( @- w8 O' B+ g' I1 j6 q
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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% K! D0 Q& b/ O$ K" sThe build works fine on my PC, but then it is also the one that created it. 7 E7 x' @* w- \9 I, @& A
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 4 n1 Z" ^" U3 c: @2 {) q8 ]5 Z- U

5 M8 R7 k8 V/ Y' \As a result, I need to be 100% convinced that the new code will run on existing installs of AE. ! N5 X" N7 K+ v; V$ @9 m

8 k9 @  q6 B5 p' j9 @4 UI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 1 ~9 _+ |3 ^2 i, a- N( w! m1 V
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
& l/ \) k5 u7 Z7 fLoad up a save and play a few turns. Let me know if you have any issues with it. 2 j; X6 S( x* o+ q+ K: z
Also, try using tracker to see if the DLL still works.
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Again, my warning:
" s- e$ I( \; o. P, c/ PPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ! x/ y6 `2 e7 I6 Y; d+ t' ?! i
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Here is a list of the additional changes since 1108c (build 2)
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4 ]9 c# v& z0 ^8 `6 v" M2 ~# W[1108c+] " `5 _5 G6 ^4 f1 x6 ?3 W9 L! E
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 9 n- U; u& [8 ]% E+ m
Revised restore of report files from save ) I: \/ o* h1 ~" S- z
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws 1 W2 o4 x, X# y! X
Fixed 'buy-for-supply' ships remained at 1 day delay
8 a5 s7 d# d1 x) |0 |: uFixed Error in Kamikaze determination in Flak Attack " [4 O* K+ \" |& H1 x- w, K  e, D( l
Fixed Kamikaze training not affecting low naval bombing 5 Y5 I, @% `" J& c4 @
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
  f9 n5 _. P4 z4 }# g* a/ P6 LChanged Pilot experience hit based on category rather specific air type + ~$ _" _- U( L3 t) _9 r
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons . j4 ~. g( @1 m  Z+ j

; X8 @  P) x6 ?4 J. X  ][1108d] : B9 a4 M5 J  \( a
Fixed Removed ships under repair/conversion from AV support total 0 w! Q& ~! \" S2 I8 ]: j
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
& h2 d8 y6 a" `Changed Re-enabled limited on-map routing for off-map TFs
! Z7 h- M$ G0 W; V! Q" Y5 z6 \Removed Disband check for resource/oil that was added earlier as can be worked around
9 u! ]# v3 q. L, \Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
, }7 L1 v& m8 X! S4 t) CChanged Night missions on list using BLUE rather than BLACK ! Z4 B+ P$ O8 k5 {* }
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution - W$ ]) B& k5 p# J; I/ |
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[1108e]
6 t* P" s) ]" i3 y' u+ I$ UChanged Arriving LCU units were building more than needed devices if not enough in device pool 1 \% d' b3 F  C' I' |4 @
Fixed Was returning wrong Allied device to pool on LCU device upgrade 7 K% c" ]6 w; ^0 I- C
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 2 c! H, t  p% |- J
Changed Adjusted off-map entry point for way-points
  R* |9 i, u1 A" P4 A. ZFixed Altitude not being changed on some dive bomber attacks in AAA
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9 m4 [- T$ c* M  Z. x5 O; ~[1108f] * t: m( @) d: V" c  F5 I" L" g
Fixed Auto convoy returning resource/oil to home base when not required to 5 e+ R( B0 g$ W. \9 h2 J4 W
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
/ p0 n- u2 g7 F) O( k$ [' d* PFixed CTD when checking groups on withdrawing ships 1 J+ `6 b! u: t$ w, G5 g
Changed Restored image files for centre windows - {3 }: j# m7 X: H/ @
Fixed Extend packing time and operMode to combining editor components of parent LCU
- {+ B* u" f2 n( W9 {Changed Vary DL for base created TFs, use same DL for TF split
; J  D1 }% S# t6 GFixed Leader of delayed group being re-assigned continually
% M- x) Z; q4 z9 ?3 ~; VFixed HQ check so that first HQ is included 6 f9 S- |$ E4 f

" [/ n4 e& w0 c  A4 @0 C2 N9 e[1108g] 4 }5 w( U# m$ y+ M0 e7 x% J6 O# O6 V
Changed Update device in TOE when changed in order to fix land replacements
; j6 l( v! N1 K6 {3 QFixed Return cargo for CS or AC not checked if home base and current base are the same
6 s4 I  W8 s3 X5 W$ fFixed Force TF to use offmap if incorrectly set due to changes of destination
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) F7 ]4 A# ]7 k$ p& r5 N[1108h]
5 R2 P5 q6 ~: o- Z* I7 ]Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
+ a. m4 W9 N/ W3 Z/ k* ?# Q+ BChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
, W+ i% x4 d6 d; r5 }6 FFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code ' C! Q% N  \8 T( W
Changed Allow 'independent' commands to change without cost to another # ^7 p) k& C$ @& B4 p+ S
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[1108i]
, X" f9 ~: r+ X# [" ~3 u( kFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
; H5 X- `1 ?7 Y: i: eFixed Japanese production was over-producing upgraded devices for LCUs / w( s8 g3 |% w1 \8 I
Changed Ship display of ARD shows lift capacity
; G- Z5 F. N8 ]0 r! \+ }% wFixed Sub-units not having withdraw delay decremented * F# l6 H. v# Z$ j1 X
Fixed Updated offmap checks for home base
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+ c7 c1 F+ z. @  m1 A[1108j]
1 a4 ]- ]% r: WFixed Issue with carriers in range code; could cause data corruption
& T3 p) P6 T3 P( Q0 L, NFixed Not all TRACOM pilots showed in lists : g" r: @& V' m! H; Q8 a/ \
Fixed Limit retreat after meeting TF surface combat to actual combat
0 g; R' \+ n- ^. {Changed Removed endurance limit on PTs that limits attacks * ?0 {2 [: P& E7 A
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
* k* o; q9 j( @7 rChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent * f* r* ?$ ?( R7 ]* v3 }
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
$ |7 P5 Y. i) r3 xFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。6 S5 ^3 L7 I  m1 u; J4 q& N9 `
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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