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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
. j! r, V2 Q( _% l2 ^4 vhttp://www.matrixgames.com/forums/tm.asp?m=2729580
, M. d3 p2 I  e% e# T5 S+ Z+ J6 XThis is an unofficial "short-term" beta install. / [) }: @6 \) ~# x1 n5 b
Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. , [. D$ j/ Q0 _$ c  N. Q
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background:
( j% a, _/ t5 D+ A6 QLast month my development PC had a meltdown while I was working on changes since the last released build (02). # B8 n" m, v' h$ Y1 X: A; _
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. ; {$ p% d5 I$ K& d

+ W- z# r  J8 E/ {1 HThe build works fine on my PC, but then it is also the one that created it.
  C! J% h. P5 e. B5 S) A* U4 ZA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 0 l" U2 r- D! t: D: a1 {
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
7 c+ }# N$ ]) m7 g" C* O2 f) o/ vLoad up a save and play a few turns. Let me know if you have any issues with it. 2 z" f$ c/ \6 t4 D% n
Also, try using tracker to see if the DLL still works. ( G- G4 y+ f3 C# ]& p* L

( D& E% a" @: H$ ?" A, C- sAgain, my warning:
4 F; W* \/ p( W, U* N3 _& |6 fPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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: M" ]; ^2 ^: L( A. oHere is a list of the additional changes since 1108c (build 2)
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[1108c+]
) ]# x# u' d, ^6 J! S9 rFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. - T$ e% B( S* \
Revised restore of report files from save ) Y( L! @* w8 P2 x
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
# }9 K( ?- I$ c/ l4 G" \  YFixed 'buy-for-supply' ships remained at 1 day delay & V3 S4 w' f0 w. ~, |$ n
Fixed Error in Kamikaze determination in Flak Attack   P% ~) A* m6 |8 s# B& K, d( ~
Fixed Kamikaze training not affecting low naval bombing
% w  l6 P# k, i7 ~# ~2 YFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 1 Z8 i: D# G6 ^6 s6 u5 G( T  L
Changed Pilot experience hit based on category rather specific air type
% x+ v- _; O* P! C: F; X' e+ y3 lChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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2 ~0 }. |+ x* }- K[1108d] ! d! \# w& N; R7 _6 w( O, g
Fixed Removed ships under repair/conversion from AV support total 4 ^) e: C7 _) |6 a
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' - B' a5 Q) z3 s$ U
Changed Re-enabled limited on-map routing for off-map TFs 0 F' l) [+ E; b2 q5 V' x8 t
Removed Disband check for resource/oil that was added earlier as can be worked around
* \% w  X' P$ y) n( t4 OFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move * p; a+ r, Y2 I& Y4 a6 W( w' r/ c
Changed Night missions on list using BLUE rather than BLACK
/ ?/ K2 j  }" i# g* T$ mChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution " i0 ~! L! X5 U2 l0 C' n
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[1108e]
. Q) K5 x' L& e: hChanged Arriving LCU units were building more than needed devices if not enough in device pool
7 m: ?( J& E& k$ e2 ]Fixed Was returning wrong Allied device to pool on LCU device upgrade
' ~3 n3 N# {9 ~8 HFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
2 u: x( U, e2 M( v! J$ Y5 a# ^Changed Adjusted off-map entry point for way-points
* x) [. U/ w% L  X- K: LFixed Altitude not being changed on some dive bomber attacks in AAA , l* W% }8 f4 l) Z( r# _
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[1108f]
/ R2 K# _( q* @1 rFixed Auto convoy returning resource/oil to home base when not required to
& b# T9 [  h& i+ R1 SAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 6 g3 p' b! ]; n/ A1 I$ ^: l
Fixed CTD when checking groups on withdrawing ships ; D% N4 }9 V4 b4 ?. _4 }$ c8 {
Changed Restored image files for centre windows
7 y, I; \, h2 CFixed Extend packing time and operMode to combining editor components of parent LCU ' o$ t, M# U# e0 ?- l/ ~8 i
Changed Vary DL for base created TFs, use same DL for TF split
& R* p! p8 A: n& aFixed Leader of delayed group being re-assigned continually 3 S4 }; e. V' H5 `; \1 ^( w
Fixed HQ check so that first HQ is included
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1 y$ V/ k+ d; A# p/ W; m- i[1108g] & q* ~* x% U& x: q
Changed Update device in TOE when changed in order to fix land replacements
' W  Q8 \3 J, a( YFixed Return cargo for CS or AC not checked if home base and current base are the same
: E9 H1 b- s! x" _Fixed Force TF to use offmap if incorrectly set due to changes of destination # [$ B1 @$ v4 ^5 w

5 B7 A5 G5 f2 m[1108h]
% X7 J  k9 @  e7 G; ]Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 8 @' U  Z! y' _& r' r
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base % X& m$ X# T' V4 F1 w3 B1 J
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
% j' \3 T7 f! U9 C6 NChanged Allow 'independent' commands to change without cost to another
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[1108i] 9 n6 T6 r+ L- a( Q& A, [
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. & ]0 C: n) g# t9 u* `
Fixed Japanese production was over-producing upgraded devices for LCUs 6 e- d/ Z: E  E
Changed Ship display of ARD shows lift capacity
, t( d7 B) m1 n/ ^$ V- i5 iFixed Sub-units not having withdraw delay decremented 6 j  D' x2 W% D4 e* f
Fixed Updated offmap checks for home base
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0 F; m. H+ N+ ^8 R  N% r3 F[1108j] 8 C9 D2 E* X9 c( a- c
Fixed Issue with carriers in range code; could cause data corruption 2 L! k2 d% A1 {. A' F
Fixed Not all TRACOM pilots showed in lists
, ?! \, d9 f% d- n; L2 J- o0 \Fixed Limit retreat after meeting TF surface combat to actual combat 4 @% D. Q. [' l
Changed Removed endurance limit on PTs that limits attacks 3 q" |, T. T& M. H6 z0 p& S/ v
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled ; k* }# K% x  C, K& u4 o$ j
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 4 z3 i# E. I( ^2 Z. w
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 7 g8 n) w5 z/ F0 H
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。, Z" c2 O! r+ k# K4 }9 n# D
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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