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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
5 V) X7 S1 z. g- T8 s: S" x5 vhttp://www.matrixgames.com/forums/tm.asp?m=2729580
% f+ [$ W) s$ DThis is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. 3 B0 p' E) Z+ y- D2 t" a

9 l1 U( }; d0 Y* NThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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! M4 z' {* C' g+ ^  u6 T7 C0 w6 fBackground: + O! g# G3 I. m- D+ u+ R# }
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
0 p" b, R7 g6 j" }& c  QAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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1 |5 ?/ C. a# `* mThe build works fine on my PC, but then it is also the one that created it. : \- F& E6 f* Y
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. ) ^' d" x8 r: ]; q9 W& J- e  f

0 Z( G; a! w, |+ T1 f+ F6 m$ L+ ~3 X' xAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. 7 f3 G& p( y( E- u# P1 A

; D6 _9 S6 Y0 Q6 h+ f& UI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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' f+ Y/ v* s# n' n/ L8 U, [I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. $ e5 O2 M1 l# m/ i9 c4 s" F2 P
Load up a save and play a few turns. Let me know if you have any issues with it.
4 n0 o/ i9 j7 O; ^. H, g/ NAlso, try using tracker to see if the DLL still works.
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Again, my warning: ) c$ q$ l) q: L7 w8 N# I
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. & K# Y; ^. A7 Q4 C

  k$ C1 R, P1 N- E# kHere is a list of the additional changes since 1108c (build 2) ( v( F) w' @( m
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[1108c+]
, V- z6 b! W  M1 r" S/ o: [/ ?Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. * N7 i7 U3 z; p, ^5 ~. ^2 s
Revised restore of report files from save
! @5 L" q1 u  N& F- g0 b3 XChanged Added group withdraw date to all split sub-groups, not just permanent withdraws ) ~, i) t* W% C; G7 m/ N0 L3 Z& k
Fixed 'buy-for-supply' ships remained at 1 day delay 4 E& g$ o# ~+ \
Fixed Error in Kamikaze determination in Flak Attack 6 O/ d8 B, w+ [  x( `
Fixed Kamikaze training not affecting low naval bombing 7 L/ j, i& {& ^$ V% h& H
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
9 y9 ?7 s$ S# I# |2 TChanged Pilot experience hit based on category rather specific air type + w! S% H8 D$ o0 N! W2 p
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d]
; o2 D4 A$ `8 |+ |4 |Fixed Removed ships under repair/conversion from AV support total 5 X$ p% T' T1 X, A5 M5 u) b  `
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
7 K, W; J0 |6 u4 x* yChanged Re-enabled limited on-map routing for off-map TFs
8 L# d; g9 |3 N1 D) MRemoved Disband check for resource/oil that was added earlier as can be worked around
4 Y* U* _/ N2 J: L4 sFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move * u" g) P/ d2 ^' ~* d
Changed Night missions on list using BLUE rather than BLACK 8 H2 P: E, P/ T8 `  Z7 D. d
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution # Y3 N9 @; d  w( G) Y
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[1108e] " x* q! A! p5 T- q% U
Changed Arriving LCU units were building more than needed devices if not enough in device pool - q8 T" {0 u4 F4 V) _
Fixed Was returning wrong Allied device to pool on LCU device upgrade
! }$ U; a! ]( _+ aFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 7 y2 y' J7 M- _7 Q
Changed Adjusted off-map entry point for way-points & x" V* I; X0 g
Fixed Altitude not being changed on some dive bomber attacks in AAA 4 B" F/ g  X) j( w) v' @* g: R
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[1108f] ; h- |7 l2 \" o8 n2 A% n$ t
Fixed Auto convoy returning resource/oil to home base when not required to ; d  w7 d7 P% K3 y3 v; m; m
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
2 ]: d" O8 \) U7 VFixed CTD when checking groups on withdrawing ships
* M8 ~5 v5 w( o/ H0 c, e; P8 KChanged Restored image files for centre windows
1 X9 N6 r7 b7 ^0 k) x/ kFixed Extend packing time and operMode to combining editor components of parent LCU ) t4 ^4 y7 a4 w  g
Changed Vary DL for base created TFs, use same DL for TF split
7 w* F* n# I9 F+ ~6 ]$ ~& t6 UFixed Leader of delayed group being re-assigned continually
) Q: R  P- `- ~, u5 q5 t2 zFixed HQ check so that first HQ is included
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[1108g] . m6 p) x8 V7 ^! ]6 D1 p  Y7 V: V
Changed Update device in TOE when changed in order to fix land replacements . E+ C! l" V  J/ J: O) w. T! e
Fixed Return cargo for CS or AC not checked if home base and current base are the same
  B7 r' \" }4 i% [Fixed Force TF to use offmap if incorrectly set due to changes of destination
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  o, ~  n4 |' e! H/ T) p, E" z[1108h] 1 V0 x3 n: p4 N4 ^! U% W
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
7 `4 C! g% b# l/ B; G% W6 g& r+ eChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
# W5 i7 i3 r) oFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
; d+ B2 F) I5 \* Z$ F# L* DChanged Allow 'independent' commands to change without cost to another
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0 q( r3 _5 Y: G" }$ H, y[1108i] : S& @2 S$ I  D$ V( J+ H; c% M
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
* a( F4 p3 r9 n5 F% Z8 CFixed Japanese production was over-producing upgraded devices for LCUs
1 q: d3 C$ p7 v8 C& a* aChanged Ship display of ARD shows lift capacity 4 d/ q) n6 B1 j% h, ^
Fixed Sub-units not having withdraw delay decremented # T+ w+ ~# F! g5 Y. e7 V0 _
Fixed Updated offmap checks for home base
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[1108j]
7 u& g" Y* M8 b" Y# B% K/ V0 _( j8 CFixed Issue with carriers in range code; could cause data corruption ' D4 ]6 _# `9 e9 t: ~1 s' A
Fixed Not all TRACOM pilots showed in lists # u- x6 ?2 g, W3 u2 g3 X/ f6 Z
Fixed Limit retreat after meeting TF surface combat to actual combat
4 Y& x/ u# h! d: H& K! \; i" aChanged Removed endurance limit on PTs that limits attacks
8 W: ~3 A. C. FFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
2 J; ^2 B4 h7 f  ?Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent . M  k; z# K6 B+ \5 |
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
, ^- O# b6 H+ R9 pFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
/ |) a$ X; u/ W4 q- v, V在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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