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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
. @) f7 Q( A8 D1 V5 [! Zhttp://www.matrixgames.com/forums/tm.asp?m=2729580
7 A. z+ z6 j% X% p5 }/ o: TThis is an unofficial "short-term" beta install. 0 L$ z+ h& S; j8 L* c' \
Short-term being the appropriate term as this thread may be removed after a few days.
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3 q$ X( s4 p( B+ TThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.   z9 d3 C. G5 j$ ^2 |& D0 D" j

, i2 r. E" U6 c# p9 N% HPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. % x1 n1 H% w* c  m. r+ a3 q8 l
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Background:
# O8 _& P7 _4 G! z1 u, m. XLast month my development PC had a meltdown while I was working on changes since the last released build (02).
: }3 B- r- [5 U( [$ aAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. - R3 K9 C7 ^# N1 T
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The build works fine on my PC, but then it is also the one that created it. * @7 g. Q+ N' |6 N
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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+ {% S: W& S; s  K" t9 h8 pAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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$ H' @5 t/ s5 ?+ z! X, ~9 kI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ( g6 f+ U6 P+ L
Load up a save and play a few turns. Let me know if you have any issues with it. - p+ Z0 h9 u. l# K' y  }" j( M- w
Also, try using tracker to see if the DLL still works.
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" M2 t7 k, [  g& PAgain, my warning: ( n) k- X7 S3 ~6 x( c, ~9 Z
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. , G" H; ^3 A8 M) A6 x, L
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Here is a list of the additional changes since 1108c (build 2)
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8 R+ `7 D  D* g" D$ X7 T# b  P- C+ [$ z[1108c+]
" ~7 n/ S) }! AFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
6 N4 p) O. Q4 p  cRevised restore of report files from save
( ~  @$ k+ i! W: `4 w+ Z  \Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
$ g! I$ o6 c, ~Fixed 'buy-for-supply' ships remained at 1 day delay
' n) w1 L2 L- ~. M/ jFixed Error in Kamikaze determination in Flak Attack 1 z! X' {9 Z" u$ k  C  p
Fixed Kamikaze training not affecting low naval bombing ' q- d) C  [& i# I  J9 [
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 / e" c% Q$ @3 N7 p  \( p! _
Changed Pilot experience hit based on category rather specific air type 6 R: R7 v: T( ~) s- f
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d]
) M: E3 l$ t4 B- R( ], ?0 xFixed Removed ships under repair/conversion from AV support total
; c! \7 Y  n2 z6 `, @1 Q4 yFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 9 o& e' I1 c, Q8 H, [" }% B9 ^( n
Changed Re-enabled limited on-map routing for off-map TFs
/ _9 x/ O# y' G8 X- gRemoved Disband check for resource/oil that was added earlier as can be worked around # ?3 z" ]4 _/ S' e# W
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 9 q* ^: `. ~  E+ l
Changed Night missions on list using BLUE rather than BLACK
" W0 G! c! C! \+ [$ bChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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5 L: S( F& |! t' H[1108e]
9 k( D% k$ A) ^4 HChanged Arriving LCU units were building more than needed devices if not enough in device pool 2 S& A- i/ m4 w9 B6 A: H) F3 _. H6 _% {
Fixed Was returning wrong Allied device to pool on LCU device upgrade . Z, f0 A) K5 p, C- F9 |+ A
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening - K' W/ J+ P1 c6 `
Changed Adjusted off-map entry point for way-points
( M- U7 R0 A4 K3 o/ B% ^+ NFixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f] - J- x! L9 N% Z) t8 T
Fixed Auto convoy returning resource/oil to home base when not required to
- e( }7 J% A) i  y: o0 m. ?) l7 ?Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 9 P2 g8 w, t& u  m( Z) C2 M* B
Fixed CTD when checking groups on withdrawing ships 0 K7 t' r9 p7 d* o7 G5 |6 l
Changed Restored image files for centre windows
. F8 O1 L& I4 U. dFixed Extend packing time and operMode to combining editor components of parent LCU
0 h+ ~$ U$ Q. LChanged Vary DL for base created TFs, use same DL for TF split
' W$ U' J4 A( M1 y) C) yFixed Leader of delayed group being re-assigned continually 2 c* U7 j- F5 J  {
Fixed HQ check so that first HQ is included
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" S& V9 v& p* c[1108g] 6 f) t- V% ?3 l* p
Changed Update device in TOE when changed in order to fix land replacements # i/ Q$ F: z) W0 @" O+ X1 ]& F
Fixed Return cargo for CS or AC not checked if home base and current base are the same
4 C5 [' r6 U" c# |/ s- R& e/ @Fixed Force TF to use offmap if incorrectly set due to changes of destination 6 P0 K. d6 n" m" ]5 S6 G$ A- E

- o) ]) P+ N( w( K' ?7 w% M- }' C7 ][1108h]
$ C) {( K) Y' f( t0 n: b; qFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying / o) O6 w% a6 J3 V8 s& r
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
* ]; c. F) L2 F+ }  v- K4 S( pFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 9 x3 a  X7 f* X
Changed Allow 'independent' commands to change without cost to another ! R- w# c& J9 H; B: I* Z

; [: z/ j1 b6 x! z' y[1108i] # O1 F6 e! e7 b5 r
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. % u7 y, T7 d# s, U' M. s1 P( Z
Fixed Japanese production was over-producing upgraded devices for LCUs
0 Q5 e: y  A2 }7 p: [3 L# ]7 EChanged Ship display of ARD shows lift capacity
6 c$ m8 D6 M# u( k$ W/ KFixed Sub-units not having withdraw delay decremented
1 y. W% u* a+ W; t" ?Fixed Updated offmap checks for home base , q4 U* j- A! e9 A- q3 K  j
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[1108j]
  N6 {6 Y  w, E# v! x1 VFixed Issue with carriers in range code; could cause data corruption 7 \& a2 e2 w, c
Fixed Not all TRACOM pilots showed in lists 1 C' @& y6 t2 F
Fixed Limit retreat after meeting TF surface combat to actual combat
* F2 m7 z7 k# q+ \- v2 G% r( e' ZChanged Removed endurance limit on PTs that limits attacks * T( m; T% `/ t0 v5 \2 q/ V2 E
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled 0 Z: s& _! Z* ]
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 9 h, M2 o: M" E4 S$ @3 |0 L6 \1 e
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 4 f7 ]" I& P6 b, k
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
/ z/ r% @& Z8 L* I) Y7 S/ s在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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