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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
' v. \, r6 W7 g% v, f' ghttp://www.matrixgames.com/forums/tm.asp?m=2729580
2 f0 q- ~% a# i& O, q2 T# ~This is an unofficial "short-term" beta install. # J* t4 X( Y3 T
Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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9 z4 ~( r/ q+ c9 e/ `PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 6 Q: l5 M3 q! j& O
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Background: " `4 m, r; n, h, Y5 _# ?- i8 d
Last month my development PC had a meltdown while I was working on changes since the last released build (02).   \9 G/ }6 B% ^) f# C+ X- l$ y
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it. ' u& W1 G+ w( c# r) y6 U# E
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. * E3 M0 r2 Z1 S& q1 C, ]2 i( U( W9 c
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 5 x( p; N1 t$ z0 [% }

) {% o& b$ ?( x# u& K0 F5 y' ~  m3 cI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. ; @, m( S: `: g7 f3 Y$ r- f
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. $ ?5 g' e0 q( `$ z- o: [
Load up a save and play a few turns. Let me know if you have any issues with it.
% w) R. o& i; _8 t& j6 TAlso, try using tracker to see if the DLL still works.
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Again, my warning: ; H: x/ r1 b: \, f! H# P/ S3 o
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. , h/ P5 D: P1 y: x
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Here is a list of the additional changes since 1108c (build 2)
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# A* O5 K& d2 H  T/ y) Y9 B[1108c+]
7 \5 ?0 a* L* h# I. T3 K- HFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. " ~# m" K: |$ \1 O
Revised restore of report files from save 2 l1 p! a; H  ], e/ d( p* M
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
- I/ N* A4 T; g! j2 c9 {  C. RFixed 'buy-for-supply' ships remained at 1 day delay * c  B0 u8 v& _$ N
Fixed Error in Kamikaze determination in Flak Attack
( o% X; h. Q) L* a$ IFixed Kamikaze training not affecting low naval bombing 3 D: d/ \" }( b# y8 D7 U
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 $ ?" u8 Y" F: H) C* h' n; ~. P1 L
Changed Pilot experience hit based on category rather specific air type 6 _( d, I" ^1 P8 Q. }2 o
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons + T# }+ e; m) D9 R  z
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[1108d] * p* \$ G4 q* ?+ @/ [
Fixed Removed ships under repair/conversion from AV support total / [% l7 Z) y& m1 a! b" V8 ~7 i; W
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 6 W$ c5 C9 `' L1 X. ~( l3 ~# z; W8 q; t
Changed Re-enabled limited on-map routing for off-map TFs 0 X$ u9 N/ i: i9 @
Removed Disband check for resource/oil that was added earlier as can be worked around * z' k. W1 j8 y: C3 I" K, {
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
, l' q- Z- ]2 K1 `' KChanged Night missions on list using BLUE rather than BLACK 7 `6 v3 Q( S/ ]$ K+ Q
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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/ d# Z% k+ w* Z0 y[1108e]
( V' k9 A3 s0 i' \; c1 C4 v! ZChanged Arriving LCU units were building more than needed devices if not enough in device pool
) u9 s$ s: C; Y+ u1 f) ?. v4 A  {Fixed Was returning wrong Allied device to pool on LCU device upgrade
: L, U, Y2 V8 o! n& K. dFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
$ V( p" Q' |! d2 EChanged Adjusted off-map entry point for way-points - C% G% y- c# d( t& Y0 b; P  |
Fixed Altitude not being changed on some dive bomber attacks in AAA
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1 L3 P8 [% z+ G: g7 M[1108f] 7 V: E% f2 d2 T- T4 ?) A5 u+ T/ T
Fixed Auto convoy returning resource/oil to home base when not required to - q* H5 n5 z9 t& [' M9 N2 |
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
# l# Y$ L5 e: J, U% S9 mFixed CTD when checking groups on withdrawing ships
* W) ^& Q5 [6 q6 JChanged Restored image files for centre windows
7 L2 k! }$ |! N0 l% ~2 HFixed Extend packing time and operMode to combining editor components of parent LCU % y0 E! |1 w% [4 B
Changed Vary DL for base created TFs, use same DL for TF split 4 H, ?- t* Y: P0 J" u/ n
Fixed Leader of delayed group being re-assigned continually # ~7 r/ n: L; z" b( q$ u
Fixed HQ check so that first HQ is included & \. K- W8 V( G) O
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[1108g] & x( D5 p, X1 v
Changed Update device in TOE when changed in order to fix land replacements ( P/ i9 t: q* {
Fixed Return cargo for CS or AC not checked if home base and current base are the same
( H) H: y0 n! y4 gFixed Force TF to use offmap if incorrectly set due to changes of destination / u5 T3 J5 H0 T8 E' H! A7 ]

$ `, `# h" {0 O" \- ~2 M! I7 `[1108h] . G  y) Z  q" m5 v+ t
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying & I' X. ?6 u- t, n- Y+ o) `
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
2 K7 a- y; U) E" ZFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 2 L/ V& ]; G, k6 c3 t$ E
Changed Allow 'independent' commands to change without cost to another 7 z8 @" p  c9 I
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[1108i]
/ T* m/ a# M3 t. RFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. . w3 g. P! ^8 H; W& j  G& M
Fixed Japanese production was over-producing upgraded devices for LCUs " D. T7 s$ m( l' @7 y" D# A
Changed Ship display of ARD shows lift capacity 0 T8 ?( J  j  ]: Q& D% W
Fixed Sub-units not having withdraw delay decremented 8 r3 l6 v- S0 M. \# _6 b% F* I
Fixed Updated offmap checks for home base 1 a  A4 o: t6 P3 R/ g. N

# D9 H. Y3 A' ?  u[1108j] : H/ C0 M& e8 S$ q
Fixed Issue with carriers in range code; could cause data corruption
' S+ B; k1 {5 _. g% T) H6 {Fixed Not all TRACOM pilots showed in lists * f: |: a, K  H. Z
Fixed Limit retreat after meeting TF surface combat to actual combat * W* x* W. l3 }) K, x- L" ?
Changed Removed endurance limit on PTs that limits attacks : L7 j* y6 o" U" ]* N  x, ?
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
0 @( S5 L) t. J' MChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
* `- J& q. v' K- y$ R6 AChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling 9 n1 o% T7 E0 |3 d* ~( x' N
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
) c2 ^& U- K- e2 H3 C! b: W在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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