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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
5 U1 b0 o$ H% z, j  ]( E; B7 c2 Ehttp://www.matrixgames.com/forums/tm.asp?m=2729580
+ Q, k) C6 _7 m6 SThis is an unofficial "short-term" beta install. 0 A( |1 l6 F. L4 }1 ~
Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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% J* l$ f1 y" y. d7 D# G5 qBackground: 3 T7 m0 Y9 Z: X) g! |9 o
Last month my development PC had a meltdown while I was working on changes since the last released build (02). . p7 d% t/ F, j
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it.
( Y& G( `1 V. P& h$ }A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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5 U" W* z! R9 A( ZAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. " E9 n4 |5 _3 w" c
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ) O9 G6 H9 m) Q' g3 o: \: V9 v
Load up a save and play a few turns. Let me know if you have any issues with it. # H0 T+ P5 Z( t, I7 C' J
Also, try using tracker to see if the DLL still works.
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Again, my warning: 6 r6 P* c, u: r% S# g5 d7 C" o
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2)
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$ ^$ J6 `6 e+ T! R[1108c+]
* i, p) G! c+ n2 @  BFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 6 `, `8 c$ b9 q3 y$ I
Revised restore of report files from save , j+ f/ ^3 Z; p. {! h# E7 y
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
3 _, X- Z" L* oFixed 'buy-for-supply' ships remained at 1 day delay # t: t* a6 g) e' a6 Z, Y0 b
Fixed Error in Kamikaze determination in Flak Attack + m1 ~& L$ |8 r0 y
Fixed Kamikaze training not affecting low naval bombing
5 Y, `- n' Q: b, {1 P/ t  dFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
$ F  t/ O3 k* E7 UChanged Pilot experience hit based on category rather specific air type
) {8 `7 Y( t5 x; D" FChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons & a2 B, v' L( k) C7 d; |
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[1108d]
( p. P+ e, k- n4 a2 U' sFixed Removed ships under repair/conversion from AV support total " F/ {9 f* V' f8 X
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
4 t* `5 p6 O# G6 mChanged Re-enabled limited on-map routing for off-map TFs
' d3 p( N  T/ r2 y$ XRemoved Disband check for resource/oil that was added earlier as can be worked around , n( i* V* T& ]
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move , F7 o3 O2 q  d  \7 i; H4 P& {
Changed Night missions on list using BLUE rather than BLACK
. q. t# M# V8 b) |  }4 ^; }2 ^Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution , U  s; h( x6 L& j; ~+ L

3 F, f: @! i; L& Q. K/ Y1 M% _[1108e] 9 X5 r8 |+ X% p( j
Changed Arriving LCU units were building more than needed devices if not enough in device pool ! P" |, I' Y  k/ e/ N* U
Fixed Was returning wrong Allied device to pool on LCU device upgrade
. v6 T' ^$ b5 f- |2 NFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening % l* Y# Y+ ]& L- Q0 |# |0 n
Changed Adjusted off-map entry point for way-points
0 X: h; A' \& g! Q+ RFixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f] 6 I! k: U0 w2 a0 g& a
Fixed Auto convoy returning resource/oil to home base when not required to & E/ c# c5 t3 c. Q
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
- T  N& z( m+ cFixed CTD when checking groups on withdrawing ships
+ W1 L# m. a8 @) @! H" wChanged Restored image files for centre windows
4 o9 S8 X1 ^) H% R3 x' {. z. {Fixed Extend packing time and operMode to combining editor components of parent LCU ) f% ?. s# g: S5 j/ a- k2 l; m
Changed Vary DL for base created TFs, use same DL for TF split , V9 @  O  C* i1 W% `  P
Fixed Leader of delayed group being re-assigned continually
' M5 y  B! v* z6 l5 A+ R. SFixed HQ check so that first HQ is included % U, E7 Q1 Y/ O2 ^& _  R2 z0 S

  Y. ^) W# |, s+ c3 l$ n2 i1 ][1108g]
  G' @9 B  _5 S$ |Changed Update device in TOE when changed in order to fix land replacements
4 N# f7 g( y# S8 m- z) v" dFixed Return cargo for CS or AC not checked if home base and current base are the same + J0 @/ J& W; T- h+ I7 ^
Fixed Force TF to use offmap if incorrectly set due to changes of destination ( @, N6 M4 v: F+ d+ }9 ?

# Z$ O" t2 {7 E: j( q[1108h]
7 Z+ k  m0 T7 rFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
( b" j! ?) j# fChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
' W) P) [  |0 a0 E7 KFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code ! V. L+ V7 H& y$ f7 T9 G  D5 {
Changed Allow 'independent' commands to change without cost to another / o! t+ n& \+ w/ H
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[1108i]
! R5 @( Y0 w! s2 aFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. # Y% H5 f& M& S# `1 G
Fixed Japanese production was over-producing upgraded devices for LCUs ) a8 b. I( K! y
Changed Ship display of ARD shows lift capacity 2 X) y; e$ p. C  \/ G2 l
Fixed Sub-units not having withdraw delay decremented 8 \3 n' b8 }0 I  O8 e0 v0 |9 B
Fixed Updated offmap checks for home base
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[1108j]   x4 k1 U: @9 s9 z  V3 G5 k# K; `/ z
Fixed Issue with carriers in range code; could cause data corruption 7 x" j% L! z2 E- o1 I
Fixed Not all TRACOM pilots showed in lists 6 n4 ?/ r# H% ~6 r4 U9 I1 W- D- \
Fixed Limit retreat after meeting TF surface combat to actual combat 0 H4 M& p2 |/ M( W& q) A
Changed Removed endurance limit on PTs that limits attacks & c  n* b2 c; Y$ ?+ Q
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
2 d& ^/ ~$ [- c& c) XChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
# O9 }; S4 z# l1 n$ C  C# xChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
0 t% A0 b' G8 l6 P) DFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。. ~, J/ b. Q6 \2 Y  ~2 g; F
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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