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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
) @( R  o" G8 X8 C4 ~# `+ t/ t4 [3 E) Dhttp://www.matrixgames.com/forums/tm.asp?m=2729580
. k( F) q4 P' r2 Y& N+ iThis is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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6 Q" O8 d& p1 i. {- d; @  |This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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2 K" b3 Z0 r( M' K# {+ Q' n' V" `PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background: # m4 _( j4 l. c7 j
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
  S9 {: b/ m' s8 v$ H3 n0 V% fAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. / k, t5 x* [1 F9 }7 R0 b
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The build works fine on my PC, but then it is also the one that created it.
# C) [1 d$ |3 b8 i! S1 e6 y6 j& NA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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" t$ E# r$ o: R6 z& gAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. ) ^5 e7 [8 C1 A- U2 ?0 {9 Q
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 1 m# O) r+ v- z1 s7 x
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
3 T' X% ]3 G5 }, v( _8 i  |& FLoad up a save and play a few turns. Let me know if you have any issues with it.
% j  o- w' i0 u0 ~5 x& [. Q* m- l6 lAlso, try using tracker to see if the DLL still works.
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+ x1 _+ k+ J: PAgain, my warning:
' ~1 Q2 e3 `6 c" ^( ^9 rPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. , y' v/ g9 k6 _0 Q
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Here is a list of the additional changes since 1108c (build 2) & w, i0 ^6 M. @$ D( z* w

' Q9 W2 W) A, z4 v1 X[1108c+]
( L* R/ {4 y! N' @Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
! v9 u$ t, d" k- |% {( ~Revised restore of report files from save
  Q# C  X0 r! }6 q0 B& PChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
: y6 T1 U6 O' `, b% W  L( OFixed 'buy-for-supply' ships remained at 1 day delay & H+ p" f+ N( L0 f: G5 v$ @/ A
Fixed Error in Kamikaze determination in Flak Attack 3 W# U6 _5 c1 p6 N! v7 x4 U1 I
Fixed Kamikaze training not affecting low naval bombing " T* S) ~  c* Z: F1 m
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 6 `, S5 A; G; h3 f; h+ c0 r
Changed Pilot experience hit based on category rather specific air type
& m+ p- z0 {" e7 m7 z- ~9 [Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons 5 w  M/ C: ^9 D4 S

( y" v, p5 S6 P3 ]8 r7 C. P0 F[1108d] 4 A) u4 s- ?9 r5 p8 \7 B( }. i
Fixed Removed ships under repair/conversion from AV support total " @! O6 v& Y2 Z8 G8 m$ E  N; b
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
8 Z1 Q- Q, {$ b% J: J$ sChanged Re-enabled limited on-map routing for off-map TFs * f2 z5 V$ ~4 X; f
Removed Disband check for resource/oil that was added earlier as can be worked around 6 b2 N2 |* j$ k0 ^5 a" @
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move # q+ l4 a& w9 C+ w' S* {0 M8 t2 ^4 X' z
Changed Night missions on list using BLUE rather than BLACK ' z4 _  o7 e' E, u9 @9 A+ ^1 }
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution / {) p+ \: R6 r1 r6 w
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[1108e]
  m. H2 s: l4 t5 p+ FChanged Arriving LCU units were building more than needed devices if not enough in device pool ; F4 d1 N, g& N% H. b" G
Fixed Was returning wrong Allied device to pool on LCU device upgrade 4 [5 F  C4 E3 B6 S7 k
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening # k" G1 G1 S  ]5 [( b3 z* I$ e
Changed Adjusted off-map entry point for way-points
; V, o; `7 m4 ~- _0 yFixed Altitude not being changed on some dive bomber attacks in AAA 1 l7 T% q% g6 v8 {4 T8 O

4 Y! x) b1 y$ X5 a+ p4 J[1108f] ( u4 P4 q2 Q: j- }/ ]  B9 x$ `2 |1 _  W
Fixed Auto convoy returning resource/oil to home base when not required to ! }: t8 G, H- h8 i' f0 O0 N
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 8 h. A/ A+ I6 ~1 I. c/ c
Fixed CTD when checking groups on withdrawing ships 5 {: o7 s8 T7 V0 R
Changed Restored image files for centre windows
$ b- ]  R$ D& k0 nFixed Extend packing time and operMode to combining editor components of parent LCU
: X2 {, }6 W7 y1 b6 yChanged Vary DL for base created TFs, use same DL for TF split , p( F0 @" l  U/ ^! Y
Fixed Leader of delayed group being re-assigned continually   m5 H" D9 s+ Y# r1 t4 t
Fixed HQ check so that first HQ is included
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[1108g]
% L" V9 O2 v; d3 JChanged Update device in TOE when changed in order to fix land replacements
* f- Q3 h9 t( K: W6 C. a) O9 _Fixed Return cargo for CS or AC not checked if home base and current base are the same
6 v) a( ], O4 V! }+ L) A6 oFixed Force TF to use offmap if incorrectly set due to changes of destination
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% W- K' H5 m+ h  ~9 n[1108h]
7 A! {0 s0 c/ x' BFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
% L) k1 t$ \8 j1 b/ ^Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
) A, K1 w; {+ |& p6 fFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
+ o. W& f( {* p9 ~Changed Allow 'independent' commands to change without cost to another 8 C! v2 {" ?2 ?. `' E( M0 t

5 O1 P- p, c3 k( J. J[1108i]
& a- H' d/ b4 g5 a* AFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ' Q+ ]/ b3 Z* ?) E' \  \8 X; P
Fixed Japanese production was over-producing upgraded devices for LCUs % H; Q; S9 h) ]& ?" ]. `, S
Changed Ship display of ARD shows lift capacity - T7 a# A# Q7 _% D0 I/ n
Fixed Sub-units not having withdraw delay decremented ' v5 I* B3 U- {- M, p2 n! x
Fixed Updated offmap checks for home base
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[1108j]
* d) k" P: |8 m5 SFixed Issue with carriers in range code; could cause data corruption
% x4 E$ g. @% l  o; }Fixed Not all TRACOM pilots showed in lists ; o& M8 }7 |- u% v# s! F" ]: g# g
Fixed Limit retreat after meeting TF surface combat to actual combat ; L# N, @% `6 ]4 R
Changed Removed endurance limit on PTs that limits attacks 7 d. p: z( P9 r
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
# W! R+ I' N* R  S) i! MChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
5 `6 i2 \! i0 f" C2 [Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling . q' G* ^! a* L& Y
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
9 f1 D+ o3 l9 g  J+ B( e/ h在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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