返回列表 回复 发帖

[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件- s" _, k6 ^+ `8 D4 N7 P
http://www.matrixgames.com/forums/tm.asp?m=2729580
% y  T' l) H! T; T1 EThis is an unofficial "short-term" beta install.
+ {0 u  ~0 }0 D
Short-term being the appropriate term as this thread may be removed after a few days.
# X" Y6 J7 e, _/ k. R9 Q: B9 |
& c1 k# n& S) U$ m$ g$ T0 C% ?This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. , H: H/ @9 G1 v$ T! [
5 I1 E' L8 ~& Z* j4 ~! `$ k3 O
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 3 a: E$ L4 A; }4 ~7 k# Q

4 h% Y9 [- g1 G: E$ `Background:
" @! O! i0 O, ], ~3 e) }Last month my development PC had a meltdown while I was working on changes since the last released build (02). ( M! S6 u  N8 X
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 7 `( T. C9 T; T+ A5 l8 ]( T

, J- k' x5 U% z( E1 h) o1 GThe build works fine on my PC, but then it is also the one that created it.
8 W2 Y0 r) f& ^$ ~A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 6 u( L  J: c9 V0 E+ v
: _; O6 K, K" `# W) ~# u0 ~+ q# f
As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
! O. }$ e' l, d2 y9 C& h+ v% [  j8 m& Y
I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
3 w. ~% d  Q' G* C6 s/ H
" Y( ?, e/ W( E* ]I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. # I5 z( f& J1 L  g
Load up a save and play a few turns. Let me know if you have any issues with it. ; J4 o* g' M- M6 X, T
Also, try using tracker to see if the DLL still works. ) \) U* u+ s: }! `( o" B

2 F$ E! i& `* c( D: HAgain, my warning: * k- g+ }1 o, b* q7 E$ |0 p/ ^
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. * N, V* Z3 C- z7 G

# F6 ?% f2 l( h5 J) bHere is a list of the additional changes since 1108c (build 2)
% z% n; |- R1 `+ C+ x+ F9 g) O- X7 l
[1108c+]
2 L% w& N* P' {. dFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
" t5 I. \$ f5 _1 k  p9 ORevised restore of report files from save
8 R7 s5 ]& d8 b: V+ X3 T6 _Changed Added group withdraw date to all split sub-groups, not just permanent withdraws : J9 \8 y9 s+ q+ ]: F6 }
Fixed 'buy-for-supply' ships remained at 1 day delay
$ h! F6 @0 ^9 n0 eFixed Error in Kamikaze determination in Flak Attack
* y  J7 F( E' @3 @. xFixed Kamikaze training not affecting low naval bombing   F4 U& Q! U$ D# @8 i  u5 @1 j
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
. C: D& Q! q1 f& w, A8 y1 F; GChanged Pilot experience hit based on category rather specific air type ; m4 o  E( s8 y. `
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons * R5 ^4 C2 E! C0 p9 x' H  N

# R& d/ {% ^. C( A[1108d] 8 M7 n% L: r+ J) b  s
Fixed Removed ships under repair/conversion from AV support total 4 \# Q- Y: Q0 J
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' ' ]) i- o' D  o! l: _* k
Changed Re-enabled limited on-map routing for off-map TFs % D& f( a, A5 s, T: ^% }
Removed Disband check for resource/oil that was added earlier as can be worked around ' k+ f& ]2 G6 [
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
( [* Y: n% Y0 K5 ZChanged Night missions on list using BLUE rather than BLACK 6 n/ C5 g% V- E  s" s% G1 A$ ^
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution + @8 J  M" w& z6 ]( j4 l
+ j; W: Y! c! r& J1 A' X5 I
[1108e]
+ ^8 i, B9 a+ d3 rChanged Arriving LCU units were building more than needed devices if not enough in device pool ; L. j) r& e# `1 M
Fixed Was returning wrong Allied device to pool on LCU device upgrade - ?4 c& k& T# K! A
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
, ~9 g$ S% g, d/ Z3 W3 OChanged Adjusted off-map entry point for way-points 3 o9 K+ ~, _* s& O
Fixed Altitude not being changed on some dive bomber attacks in AAA
+ h7 f- L$ q" x( D. T( Y7 q- H. W9 O& ?* ^
[1108f] 0 @3 S3 h, A) r+ F
Fixed Auto convoy returning resource/oil to home base when not required to - f3 A: e% R: t2 V, ]$ E
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 9 }. x% k$ U. n9 M# `+ R2 t1 E
Fixed CTD when checking groups on withdrawing ships
) a5 H" [: ^. tChanged Restored image files for centre windows - `# M0 r8 J$ t: x8 d- `
Fixed Extend packing time and operMode to combining editor components of parent LCU
) Y% n( V* t* U: b7 H' F2 TChanged Vary DL for base created TFs, use same DL for TF split ( X% I3 W& D8 i' k* h& Z% @1 q
Fixed Leader of delayed group being re-assigned continually ) C3 P+ C; {3 A7 Y
Fixed HQ check so that first HQ is included
+ L0 \8 K# _; P! u7 r( h8 x. I
, \4 t  A7 d7 G# T[1108g]
& h9 j; C* B6 z: N/ P* L% ]! \Changed Update device in TOE when changed in order to fix land replacements
  N2 \3 u! P! v/ \6 D7 eFixed Return cargo for CS or AC not checked if home base and current base are the same
% m+ V! j. e. S* H7 UFixed Force TF to use offmap if incorrectly set due to changes of destination
0 }9 N: R4 j% F  V, j- A( W* }" G" Q3 {
[1108h]
' M' o6 `% m. Z. pFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
' O6 Z- c7 [- P! E2 k9 LChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 6 r8 s, a. K) c7 R6 V1 Z" x; k. s0 D
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
% c( B1 o$ i- ]1 l  ~9 AChanged Allow 'independent' commands to change without cost to another " t0 _; R0 H' E# p) ~2 r- }) z9 W' H
$ p9 V9 t/ x! U8 K$ L
[1108i] / V; ^7 K+ e4 |- `/ Z% S8 @
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
% L% [  n9 h" cFixed Japanese production was over-producing upgraded devices for LCUs
( ~' p6 _/ d' j% o1 S# lChanged Ship display of ARD shows lift capacity
4 `1 n$ M' N$ B6 T9 V( G- Q6 ZFixed Sub-units not having withdraw delay decremented
: f3 a, t8 {) ~# N2 H. i6 oFixed Updated offmap checks for home base
3 e; F( k) Z: M4 u0 Q2 j- Q
; q/ o. F, Y1 v" @+ j[1108j] : \& l7 ?0 E! o1 s  \' e! [% [
Fixed Issue with carriers in range code; could cause data corruption $ @* ]' F# Y- \5 [6 C
Fixed Not all TRACOM pilots showed in lists
: G& V2 X$ w. f9 t$ dFixed Limit retreat after meeting TF surface combat to actual combat 8 j( {8 b. P; Z- h% V9 H6 _9 H" X
Changed Removed endurance limit on PTs that limits attacks 5 c9 E. \& V; U
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled / O/ M: j+ i( ?2 \/ K/ Z2 y% _& _  U& H
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent & H( x8 Z7 x0 f+ E% k+ ^9 j- p
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling   @+ Q( `6 v1 p/ C# U
Fixed Empty fragments stopping editor sub-units from recombining
附件: 您所在的用户组无法下载或查看附件
有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。* g7 ]; s' o( ?" d( @1 H7 A
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
返回列表