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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件# Q! c- a' W& e; r# {$ C! m% I- X
http://www.matrixgames.com/forums/tm.asp?m=2729580
! D/ K! l" {7 CThis is an unofficial "short-term" beta install. ; x0 o; E6 a: n6 P" s% i
Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. ! p8 f+ S. V; }0 ^" f9 X# e+ x

. T1 z$ v: H2 D  V2 `4 mPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. + x/ l9 h) V! V0 K! _

2 @) t, t7 D% K' s# H, rBackground:
8 g6 A4 b% n! D" uLast month my development PC had a meltdown while I was working on changes since the last released build (02).
4 o( m: S/ [* b! ~% _As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. - E0 [8 B, U( j3 {) m6 _9 e" g0 p
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The build works fine on my PC, but then it is also the one that created it. 0 ?" H4 W( I2 E% O4 n. ~
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. ' q3 A. ?9 t8 q# p$ H% R

( O4 f+ W" J* L) b; S( uI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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: M" Q% V2 }: D+ a$ ?3 X, M% xI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
% l- u) f  P' }% Y5 _Load up a save and play a few turns. Let me know if you have any issues with it. $ K8 t, D) @' K& q. }7 b. ]; x
Also, try using tracker to see if the DLL still works.
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Again, my warning:
1 R) T! ?2 O9 n0 `9 X$ A( {7 A1 XPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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- [/ k& p* a4 N6 c/ i) m( QHere is a list of the additional changes since 1108c (build 2)
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[1108c+]
9 u8 Z5 ~" w2 UFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
1 I. B: m1 ?, M! K" N$ b" VRevised restore of report files from save
- p& z: q$ ?  S/ v4 }Changed Added group withdraw date to all split sub-groups, not just permanent withdraws ) [+ q! \7 W" j1 O3 h$ X
Fixed 'buy-for-supply' ships remained at 1 day delay 6 Q9 _  R8 X+ W" w5 Q
Fixed Error in Kamikaze determination in Flak Attack
  |! w0 f$ p. f" C) IFixed Kamikaze training not affecting low naval bombing
8 o) }/ Q) g# h$ WFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
; w( e  N; z) C# |Changed Pilot experience hit based on category rather specific air type
6 B% p/ [& }& G2 f8 k4 W% fChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons % v# M1 x1 A# Q9 M, F

! z( Q" K+ ?1 M- N; C[1108d] : N3 G* v6 v6 r/ n
Fixed Removed ships under repair/conversion from AV support total
7 R; }6 B0 B4 M4 dFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
& {9 [- \) w+ W* UChanged Re-enabled limited on-map routing for off-map TFs
/ m. a# O- |/ Z$ r8 l' p9 pRemoved Disband check for resource/oil that was added earlier as can be worked around ) [; U8 k5 y- M' z, x+ c
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 7 R1 Y" c7 q5 ?" ]3 i4 d
Changed Night missions on list using BLUE rather than BLACK 4 ~) ]. x' j& c+ B$ T9 q7 C
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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1 Z. q6 e( t2 ?4 t# W[1108e] ( ^/ _% n. l  J6 b7 Z
Changed Arriving LCU units were building more than needed devices if not enough in device pool ( i/ O$ J3 i3 f# `
Fixed Was returning wrong Allied device to pool on LCU device upgrade . w* p* S! q' h- t! k
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening ; B2 e7 D" J' C$ R2 ^; |
Changed Adjusted off-map entry point for way-points
* V* n) o0 K  j0 v" ]Fixed Altitude not being changed on some dive bomber attacks in AAA 9 A( X6 R3 I/ f: T

! Q( L) A  H& ^8 X[1108f] 1 q4 H2 p( y$ w  j
Fixed Auto convoy returning resource/oil to home base when not required to
4 W" i$ t3 r' O/ Q- dAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
' `# l- t) O5 `* n3 F. HFixed CTD when checking groups on withdrawing ships
4 V% r3 r8 u# U& QChanged Restored image files for centre windows ' B3 `; }$ B/ y1 t' ?* j2 X: e1 O
Fixed Extend packing time and operMode to combining editor components of parent LCU
9 m& S+ y5 G, g; W7 Q( u$ KChanged Vary DL for base created TFs, use same DL for TF split . Z, l; s' z$ ]* `, _2 N
Fixed Leader of delayed group being re-assigned continually * G+ a2 H% P' l8 |+ B
Fixed HQ check so that first HQ is included
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: v: q* H9 P" U2 ]- n2 P! a[1108g]
" P" @9 b2 @: g! Q. GChanged Update device in TOE when changed in order to fix land replacements
% E# k1 ~) e; M7 g! s3 e  w  LFixed Return cargo for CS or AC not checked if home base and current base are the same
$ f0 T9 D7 V0 E) m2 f1 k: tFixed Force TF to use offmap if incorrectly set due to changes of destination 6 Q! q' L1 U1 Q7 H# ?# ]2 B* o5 e
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[1108h]
3 Z8 ?$ m1 o% C5 U" W" Y* aFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
' l- X! c1 T, c. cChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
2 b0 s' {: S5 DFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
1 z/ ?2 r  D; j3 K: h( C- k4 gChanged Allow 'independent' commands to change without cost to another
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[1108i] $ t$ d$ f* ^0 e9 ?% p; m( C
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. . `/ Y& |2 i" O  N" s% F5 S
Fixed Japanese production was over-producing upgraded devices for LCUs
, B& V" Z! e$ O6 U! K/ kChanged Ship display of ARD shows lift capacity # y% P# `& j. h9 V# t5 G. W
Fixed Sub-units not having withdraw delay decremented
. h7 |+ t. r9 \- G# Q9 KFixed Updated offmap checks for home base
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[1108j] * r. U0 _* N* s. ]5 t
Fixed Issue with carriers in range code; could cause data corruption 7 s7 e1 Y! J! _; `% I; p
Fixed Not all TRACOM pilots showed in lists
! n' g" r$ g( O8 S* K, IFixed Limit retreat after meeting TF surface combat to actual combat
" X8 o6 t1 U6 v0 D6 j' LChanged Removed endurance limit on PTs that limits attacks
/ U7 i) p- z9 l4 TFixed LCU weapons being changed by AI code sometimes when LCU is human controlled ! T% d5 Q- p3 h2 l5 Y6 m( g% U. N
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 1 Y+ y, c# }$ P3 _' a
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
: `, D! \  ^, x* d4 QFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。9 E+ l/ h2 a/ C8 B5 Q! j/ \
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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