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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件  s2 {; g. ~$ ?. P2 g- R
http://www.matrixgames.com/forums/tm.asp?m=27295809 L% `. P0 j2 c0 a
This is an unofficial "short-term" beta install. * T) _+ y8 Q7 o3 P. C( P: e
Short-term being the appropriate term as this thread may be removed after a few days. * b8 h1 n; B, O* C6 }

# d1 `/ s2 ], ]% }9 L( s5 ?This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background: / Y) b- ^% F: Q1 l  ~
Last month my development PC had a meltdown while I was working on changes since the last released build (02). 1 u/ X" M5 W  ?, m; }( Y+ [- l
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 2 v  n8 b4 Q/ a9 V! y1 W& F8 M

' u# i  `- w9 [/ |8 r, ?+ lThe build works fine on my PC, but then it is also the one that created it. ' K6 l/ `% U2 C& O- z2 M1 V
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 9 y. B! P) P, a2 ~  H$ a( A
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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; A% t) }7 u1 W6 o3 |- G" D" X/ xI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. # ?, `; z: z/ A% \% @1 e! f! W
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ' ?  A! v0 {6 j, k! v# \
Load up a save and play a few turns. Let me know if you have any issues with it. * v* @% w6 I) o
Also, try using tracker to see if the DLL still works.
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Again, my warning: 6 b1 {4 {* g  Q! p# R  f3 d
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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  [( ]8 ^; {0 J" n8 r8 nHere is a list of the additional changes since 1108c (build 2)
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[1108c+]
/ _. f8 s1 \3 t$ {4 j) a1 _Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. : w8 u; l8 ^) w1 h- N" G- H1 y
Revised restore of report files from save
! [% l6 B2 |$ }+ r) qChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
! j# r+ N/ z1 \' `Fixed 'buy-for-supply' ships remained at 1 day delay
' _' ?; X+ [0 rFixed Error in Kamikaze determination in Flak Attack
' a5 x+ B. j1 t* J! ^! d. HFixed Kamikaze training not affecting low naval bombing 2 z0 g9 a$ `8 V" \4 h" w% |
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 6 B+ T6 m: Q# }, K# M3 P1 b
Changed Pilot experience hit based on category rather specific air type 8 N6 {8 Q! U- G* u0 F% r& c5 w6 J
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons 2 l2 N: s3 G+ [4 c

  h/ i. `6 v, F[1108d]
& [. s9 P9 @, X% k  B6 oFixed Removed ships under repair/conversion from AV support total " c7 U  b& T: j0 G$ a
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' . L0 M5 a! F1 M5 v9 g4 i, \, ?0 p
Changed Re-enabled limited on-map routing for off-map TFs
- n$ I8 l% p$ K/ m9 O. qRemoved Disband check for resource/oil that was added earlier as can be worked around
+ y7 q! D3 m/ i* d" [Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
+ R$ I  `0 c$ SChanged Night missions on list using BLUE rather than BLACK
4 S. R* T8 X1 g. y$ v: XChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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4 ~; e$ s3 [1 }+ M[1108e] 7 b- C; w" t' F& a; s" o
Changed Arriving LCU units were building more than needed devices if not enough in device pool ; v) m# n, h( Y, k2 S
Fixed Was returning wrong Allied device to pool on LCU device upgrade $ d, S/ @1 y3 f
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening # Q0 a& ~8 k2 ?
Changed Adjusted off-map entry point for way-points
  j0 y7 B) X: |6 L/ q. x- u$ NFixed Altitude not being changed on some dive bomber attacks in AAA
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! ?" b% D7 P' r5 C. V, V[1108f] ( F" j  \1 `: x7 X
Fixed Auto convoy returning resource/oil to home base when not required to , V* |% _3 g8 ~. l, Q  |: o' J4 O
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
& G- Z% {6 a0 mFixed CTD when checking groups on withdrawing ships 7 E$ [$ m( X3 D* K. X0 Q
Changed Restored image files for centre windows
; A" m5 `+ |/ L6 u7 Q2 {- x3 xFixed Extend packing time and operMode to combining editor components of parent LCU
# N" b+ [, k- X( I8 d; Q" C, ^- [Changed Vary DL for base created TFs, use same DL for TF split
# q  T; Z0 N9 F6 |! A( V# I) lFixed Leader of delayed group being re-assigned continually
) M9 r5 T! L- }3 ]( r- r2 FFixed HQ check so that first HQ is included
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[1108g]
, H) L& x' W: u. f6 `Changed Update device in TOE when changed in order to fix land replacements
  k  r! M" I% B+ C: c; LFixed Return cargo for CS or AC not checked if home base and current base are the same
, d0 O; t2 y( [Fixed Force TF to use offmap if incorrectly set due to changes of destination # K; e& i, Z7 P$ d% h% f! P

4 A. z4 N2 l8 R: Y5 a/ y1 @1 q5 \[1108h] % G6 s1 ]9 r- q4 |
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 9 F; g- m: ^! C
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
3 T0 H6 {. F7 uFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
- e7 c4 h6 W. C/ B; uChanged Allow 'independent' commands to change without cost to another
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1 y8 G! B; C7 B) a/ ?[1108i]
) |0 M" d! W' X0 ZFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. 2 O9 r: \  y% o0 D5 C
Fixed Japanese production was over-producing upgraded devices for LCUs   O1 U% N& V+ C" X+ U; N9 P
Changed Ship display of ARD shows lift capacity
8 B5 t1 `$ B- n+ C" ^6 D+ }7 kFixed Sub-units not having withdraw delay decremented
3 `5 V1 H; o' X9 Z2 g9 EFixed Updated offmap checks for home base
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# n( I$ R5 S. [6 H[1108j]
- w$ n8 |* F, C; W% t8 X5 r" jFixed Issue with carriers in range code; could cause data corruption 1 X; o" \4 \" o$ x: i7 Q6 |
Fixed Not all TRACOM pilots showed in lists 4 Z# g( Q: C8 ?/ d9 R6 K
Fixed Limit retreat after meeting TF surface combat to actual combat
$ H9 ?5 e7 t# I4 IChanged Removed endurance limit on PTs that limits attacks
. Q: G! b5 h8 Z9 y1 l) MFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
# D# X3 n# V% LChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 5 k9 p2 m0 Q. }4 }" G
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
' F1 N0 X& }% h3 YFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
7 B, n- x6 c' X在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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