-Item 1 - Refueling from AOs' f! m8 h& h0 \# T7 E
Task Forces that included an Oiler could not refuel from the fuel stores of
8 d/ l3 L$ | i6 d+ O* fthat oiler. They would refuel from the normal fuel carried by the oiler (or
# T. k6 W. O5 ]3 U8 \8 iany other ship).$ Z0 z! |7 N8 ?; O7 H1 X
% ~+ p" |0 z8 S' B/ o3 r. B- Y2 X4 R-Item 2 - Divided Land units shedding disruption.
/ O/ H. i/ [7 i( K; \( t
' Q9 i8 b! T* t! o1 ?& X7 j# y' R2 |; ]3 F; x' D" R. C7 v; L0 U5 }* i
-Item 3 - Allow PG to be included in auto-convoy.
1 B, D9 {! l6 _ r/ Z& X* Z 2 @4 G" t! S# F) T; r
/ t% ~3 R" K8 O* d8 W# [6 C
-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
, H' N4 d2 e# J8 @+ G: p) gpilotless aircraft.' r3 A1 w- s" ]" c/ M
2 v0 Y7 |- i7 g8 b
9 |1 ?4 \& N! U1 S$ ^9 C( `' e-Item 5 - Clear experience and Morale from disbanded airgroups
% r' a/ D6 x3 k0 \" s& K ! I+ J% \3 u {7 X2 Q
, z9 P5 W' k% J* V7 f& Y- L: [
-Item 6 - Disbanding into air groups not on map.
/ i& J0 W: F8 {/ {/ a) C5 y * U3 a1 d1 H) i. o) F5 N
Q1 W( P/ Q5 M
-Item 7 - Destruction of stranded units occurring during orders phase.
. I: a$ }7 l! E2 \ 5 y" }1 X8 b; a- N- G
. ?( T7 K" A, t! E! U-Item 8 - Correct improper draws on Named Pilot Pool5 i. f5 E$ W( w( {7 s; V8 }
9 k* W4 j W) B1 p* b: O: o8 y" I
* U+ z9 F( d* \/ ~' Y
-Item 9 - Adjustment to Airgroup Display after transfer.$ V8 ?& k0 E% Z i5 q
1 `4 F$ C+ {$ y! l* _) M) \5 I7 W l
-Item 10 - Draw One Aircraft from Pool not decrementing supply.
4 ]/ T% ]" A5 z9 { 4 B& d/ R- q. ^4 J; v; X
-Item 11 - Removal of function to Withdraw Pilots
, n! i" D' ~8 h# B3 | ( Y1 F5 w; A: y; `$ D! ?( X. @
-Item 12 - Recombining Land Units incorrectly averaging preparation points.
" J4 t0 Y# y$ r, F) p8 [ ^0 L # H7 O& R- A7 ?. I5 C
-Item 13 - Prevent withdrawal of groups with fragments on the map.
H4 {+ y; C7 o
5 ~: l$ H( t* d/ f2 O4 @7 [1 b-Item 14 - Improper Messages during Torpedo Attack: ~" A. T0 ?4 W+ G. W9 c2 u. M+ P# ~
1 O' f- \ _. E, t
-Item 15 - Realignment of Ship Class Screen
: R2 n5 a8 d3 ~. f5 [4 o / R6 s t5 f9 B, n. s5 h# s( M4 L. i
-Item 16 - Correct check on airgroup disband.
" ?0 @& c# S/ `3 L9 z9 a
( U( o+ u* [+ @2 q1 `, d-Item 17 - Restructure end of turn processing for efficiency
; r) P q! ?2 }" @
& n5 M4 r$ U e2 Z-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
8 E4 a0 H$ U9 ogeneration.
0 g9 ]' b# l' j0 i* P2 i
% l* ?' J1 b7 h-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft) _2 ?) V* k! B/ H8 m" x8 k
% B. F: S6 _2 {5 {7 d-Item 20 - Change the load cost displayed on Static Ground unit lists to show
- s. L$ W% w \9 R7 Z'Static' rather than a very large number.
; O: @. T# J1 j! _ ! H* q0 t1 j2 [. Y, d6 K( W4 \
-Item 21 - Correct processing for floatplane groups on submarines.7 l; {4 O4 J! b2 U- v
$ J! }% ]: B! p6 j-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
" v9 f; _0 K. s( x5 c U5 tcargo.
0 f4 b3 G/ `8 G& E) A" @ 7 b$ h5 R8 d% v" ]' U
-Item 23 - Removal of Disband Into Pool Function for PBEM play.
0 F Y' c. x8 D ' [. s) V3 G% }7 p! a
Function removed for PBEM or head-to-head play as it has been broken by
) j2 t7 i) s9 G# Scheaters.
6 G" Q" _6 R3 n1 M% w
( I) D& r c7 ~% V8 |9 I/ Z, A-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.% ? d# N: Y" @7 j% g) x2 b
( O+ \. T$ R8 F9 w; a& t5 d
Removed for PBEM or head-to-head play.+ q; C7 D! K, Z
6 x. I: Y! w+ v" b' X-Item 25 - Removal of display of Named Pilot Pool.
* Y" |0 W, \* r% d2 D 5 I6 T% s- u0 h3 w4 Y+ X% g
Too little data available and of little value without full implementation of
) O) x+ y+ A& k2 C# IDisband into Pool.+ }3 A; w- g* J, t1 g! m8 R" w
0 D, Q0 j" [+ @* ?& ^6 L-Item 26 - Correct Motorized Support used as engineering vehicle0 x( P$ a4 j ]8 F% V
$ A' T/ z5 T, e0 H: g
All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited + }3 g( ^; i: n$ f# }+ c3 r$ I
to the specific Engineering Vehicle device.1 N" S3 H ]( ~1 M
3 D" p. m( J6 m. }* f-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.+ `3 X) C$ P0 i- ^3 X% d
! H0 d3 R& h" A8 W) KTorpedo planes were omitted from the list of aircraft that could transfer to a + u/ O) l) m/ |- ?9 J) Q9 D
carrier in a Task Force. Added.6 M0 ~9 _& x; L: i
, a4 F8 S, f3 u, Q0 n
-Item 28 - Return number of Kills by air sub-group to parent. T3 [. O1 _8 G6 d0 M. }' X
& ~, i$ q6 l$ u$ i) ]" B- Q. ^; Z* a \Number of kills recorded by a sub-group was not being added into the parent
6 J9 C. m& R7 T- `, |airgroup on recombine. Added.
) p! ?* n6 c$ F0 O# u/ H 8 J; j. F: t2 H- K) k* a9 x
-Item 29 - Leader loss after divide of parent subunit.( o! I3 y" Y% J H7 k# r9 Y
~" F1 [1 o# @" A! |$ ]
-Item 30 - Assorted Message errors and improvements.& y7 U- Q1 `7 B, ^
9 Z5 a t& r$ v- A1 b' O0 R
-Item 31 - Confirmation step for Disband and Withdraw Airgroups., m+ `( |# ?" D' G `9 s
$ D8 p; R' u2 V1 ]
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit * g# p8 Q* `3 ?6 v9 o
is disbanded into it.2 t7 [; |( I; M
/ A5 L" l( u8 i" }$ @: f; D- K. G
- Fix 33 - Fix USN VBF replacement state when game started with Replacements 6 l; }5 p9 b% E7 r
OFF
! k! v: X5 K2 d# y ' d" }5 Y+ {8 b
-Item 34 - Prevent air groups without HQ from being stuck in Organizing: q \. E5 j5 Q( n4 G- d) ^
. C: i3 Q! \8 l) e6 n) n
) S# a; j0 V% p% c$ g-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ) ]; z* r4 h3 J) X/ m6 q0 w/ {
maximum aircraft.- H! C K }6 k5 p9 G7 b5 e
3 e' W4 h2 a: }! B! H
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
* z( [! W' u" y) x8 u0 z ; M+ U8 D5 s0 l
-Item 37 - Fix overflow in fuel calculation % h1 H7 \& S; d5 V/ |& u, R
7 ]" ?) J9 E1 b" Q* O- d
-Item 38 - Correct joint air attacks
4 p5 T& i/ ^3 E! d4 l: c) V3 y
: @8 w7 i. r! ]-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
e! B" S; z6 H' Q' P4 t4 g6 P& b 7 ~& T, x0 A' e
-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
: A4 A* z7 z2 u- j
4 g8 d0 v* S- t) X* |' C-Item 41 - Clear captains from scuttled ships, provide chance of captain
+ a# V6 [- m. F- nsurviving sunk ship.0 D) B% z9 ?' a) V% t
" h0 Z2 ~. M6 l5 A! c' a- Y4 O-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.% X. ^: [2 c7 { _
4 I2 Z# J3 P9 j" c; W( b-Item 43 - Activate Four additional Aircraft icon sets.
, S, B& v$ p5 Q; n
3 f- {' l& X R/ v-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups- n9 f: H$ [' ^+ I, v
3 ~/ B* a3 Z) b
-Item 45 - Disappearing unit during air pick up.
2 }' K1 U( O. t3 l% [$ b
9 |- K0 G) L' P* X$ d$ g5 H: I- A-Item 46 - Airgroup Transfers$ m, h& o; U, \. E: O7 S p# ]
) g& R. E- l' c4 Z-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
; C' v% l9 q" V" O( E) RJapanese airgroups. 3 @4 U3 d, }; c8 z; E1 ]; {
9 z' @0 a. o2 |& D* u+ d Q9 X
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous + {! L ]( P4 N9 q) h: J& B
improvements.
! J1 ]2 I3 i' `0 B5 P
- J4 ^$ p2 G9 T* _# T8 x( O-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
+ }: d3 @8 ?0 \" r" F- L/ Y250/250.
# Z5 ^' O6 P! o- C
+ i& f# {' d4 @9 |$ _No affect on current games or stock scenarios - useful only to modders.
7 i: `! [$ G, P/ q" ?) J
7 y( Z6 p4 H% b7 y-Item 50 - Expand minelaying control, allow mining of home ports.8 b# k, Z X* T
3 W$ a: G) E* L3 T6 u-Item 51 - Corrected problems with the airgroups-at-base screen.
* Q" `: g' y+ a M
) G" P* W/ z% O: p8 i-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 1 p- c5 y5 O; J% g4 i& B+ }
capacity. & a7 c; _7 Y0 L- \
& a" e2 A8 m4 }( f9 I7 R8 H
6 V8 }' c' Y r0 Q4 [
-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
" |- _# Z e* Y' U5 ztransferred ashore.5 \; N" b% W2 c3 h1 ^$ p
: ^5 \7 y p! j4 T+ L2 kFix implemented only for human player. K. l4 W k9 ~1 O
' _- j) `' i* d9 {: I Y2 Y6 T/ r-Item 54 - Prevent carrier airgroup fragments from returning to their parents ; E( {& X! L' r7 e$ S
if out of range.! o" V0 j. _8 H3 {9 C
" Y0 T* U: Z; E3 aFix implemented only for human player.
2 T+ {( @ @: D- Z2 ]) r: S
5 v9 G: H* c3 B" ^4 h/ x-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
! u* o3 v* _! Y2 qresults.
) W: ^" e b/ V( ~0 E- P3 N
) c% o6 [- m. e! i3 V' ^-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a $ q- S0 N1 k8 {- D
base produces unpredictable results.+ S" W# K# [. C5 a( x5 J
* f8 ~; q9 z9 m$ s- m
-Item 57 - Loss of Land Unit display at a base
; j9 D: Q, R" zUnder certain circumstances land units at a base would not display when that
0 h$ K5 g5 q3 V. V% Cbase was selected. Found and fixed invalid unit pointer.4 a& L6 T& X( v: B( V
l, I% S) \- U( d/ E6 }+ s-Item 58 - Enemy mines reported as Friendly
6 H1 L% S3 C: |1 Y; I( C $ }' ?1 Q. g) z; A! C& f* Z
An error in the mine counting routine was counting all mines in a hex, friendly
1 o5 I5 _& b# O9 N/ Aor enemy, instead of just friendly. Fixified.+ U, q# F" p K, ?6 c
' i2 R$ Z2 j2 q' r5 c# i# Z. r-Item 59 - Add Ships-due-Update to ships screens
0 Z2 c; l2 ~+ {. L# X7 } }* P% k# y+ ]
-Item 61 - Load Troops option grayed out on transport TF: e( U- _( Z" C
2 V# `* q7 T6 w! i
-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
3 r* D8 Q t2 A$ B! t* sHome Port" button does not properly reset page pointers.
$ K, ]1 t J6 ~- ~# Q# Q. i 5 K. b" v- j: s: I5 S
This resulted in possible improper display of AirGroup, Task Force, and Land
& G% ~* s4 G) c9 W1 VUnit "pages". Fixed+ s9 a v! U/ y" _; G9 n, u: q
/ M7 ~' U' j) f" o& ^; f: i-Item 63 - Internal restructure.
; E' b+ D( W- j! l- p1 A
: ]" N: J* K0 w% K" aSeveral internal processing routines have been restructured and/or modified for
7 i0 n; i3 \4 R1 Aefficiency/expanded functionality. These include routines that:
N! U& x4 Y8 n9 i- N+ C6 `9 S4 i- Review and update status of land units./ X% C6 s, l2 p, Y+ q. x. R
- Review and update status of ships.0 M2 X7 R5 @6 i! O; G
- Assign default experience values.; Y( m# G4 V) `1 C$ b
- Form crippled Task Forces for damaged ships.
# [# _, V) u/ h3 N6 q! U3 f2 U. q- Remove empty Task Forces when last ship is lost.
6 M& J$ F; O4 d- Remove pilots when pilot slots run short.. _% ]3 M) H- ?" m9 [' z
- Record scenario data and game version in save file. |