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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
$ e! B4 v6 u. G% x; dhttp://www.matrixgames.com/forums/tm.asp?m=2729580
6 Y! K5 X6 E4 Z, c! i& h7 D& iThis is an unofficial "short-term" beta install. . v/ u$ V& s% l$ Q; U
Short-term being the appropriate term as this thread may be removed after a few days. - `" d/ }; F9 H( X+ Y

0 Y& k# H7 p  g- u. k: ]6 t9 ]This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 1 Z+ Y" P6 f/ S  I6 I8 ]2 W& L8 d

- T2 @5 A- y  {! A8 I# }9 w, d! nPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ' S7 f: a$ {0 f; O) D% C2 ^$ M
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Background:
& |2 u9 E6 Y! P! w& S2 b( wLast month my development PC had a meltdown while I was working on changes since the last released build (02). ' S  ^. C1 z3 o# v( R
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. + e1 ~% }+ S. B! L

- e: O; w# C  U2 }/ l6 dThe build works fine on my PC, but then it is also the one that created it. 8 O6 C* g  R" y# p3 f
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. % x' k& {6 x1 f5 M0 g3 s
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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2 e: Y5 D4 Z3 Y! ]1 bI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. + f  z' H7 L% S. z5 U1 {
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. - ^9 u, L' j: i% i5 y# {9 }- T- c
Load up a save and play a few turns. Let me know if you have any issues with it. 0 N$ ?8 S6 K  w% b8 e- n: S, n
Also, try using tracker to see if the DLL still works. 2 V+ |" _  I  d0 Y% l& l

3 s' u* ^. x% F' C" rAgain, my warning: 6 B/ G  {* ^+ h' K: h% g
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 6 f. M! @& F0 l5 K" Z
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Here is a list of the additional changes since 1108c (build 2)
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9 V6 m1 q- y& x# L[1108c+] 8 I; J7 A$ c, t1 J
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 0 r6 A8 S& n# ?6 G* x9 V
Revised restore of report files from save
, ~  e: b$ @- B' Z/ L. N& ^1 bChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
& B3 D- y$ m8 x, D8 KFixed 'buy-for-supply' ships remained at 1 day delay 8 v# t- P6 B5 Y, |# A$ X
Fixed Error in Kamikaze determination in Flak Attack 5 _6 ?3 G4 u  z, C6 r- w
Fixed Kamikaze training not affecting low naval bombing
2 _$ d4 c$ t0 _$ NFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
6 i3 j' X1 ^; mChanged Pilot experience hit based on category rather specific air type
3 t; `; |# o# y$ K" XChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d] % T, n% I4 e9 e( z% ?
Fixed Removed ships under repair/conversion from AV support total . f. `5 z. O6 V; f( ]9 Q0 z; W" l
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 8 V$ y6 D8 O% r. D5 k4 T
Changed Re-enabled limited on-map routing for off-map TFs
# K- d7 q8 m7 V; N$ u( o* IRemoved Disband check for resource/oil that was added earlier as can be worked around
7 Q1 c2 i4 i' f% ]4 S9 @Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
; w, P/ g+ `/ ~4 f& I  LChanged Night missions on list using BLUE rather than BLACK
& F6 l$ x8 e1 ?5 f; b+ }Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution + i6 n. A8 o3 @9 I  e) R

; @' y% Z& G6 u: M/ P$ u[1108e]
- S6 C6 L- q  MChanged Arriving LCU units were building more than needed devices if not enough in device pool ' \7 Q3 ]! N" M! p2 n
Fixed Was returning wrong Allied device to pool on LCU device upgrade ' [: S' q' g) G5 E4 t
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
) `3 k. E4 M0 m' [: NChanged Adjusted off-map entry point for way-points
3 X+ i# r" i4 `( W. \+ J! EFixed Altitude not being changed on some dive bomber attacks in AAA 5 Q, n  h$ V+ t" {, N

9 `7 G0 D2 Y9 _- E[1108f] 6 X* I5 p  r8 U& b1 z
Fixed Auto convoy returning resource/oil to home base when not required to
! v3 R" k7 [4 |0 E1 s( `Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
; v) A& Q9 o$ I1 Z; I6 j# Z/ f( ^& ^: M( WFixed CTD when checking groups on withdrawing ships
$ s( K5 @. e; ]9 H3 Q; lChanged Restored image files for centre windows ) I/ b$ O9 r' a  g  c- u
Fixed Extend packing time and operMode to combining editor components of parent LCU % o( k- ^' w7 Q. y6 m* A+ V3 J
Changed Vary DL for base created TFs, use same DL for TF split
8 V1 f2 k( R/ }$ S% ^Fixed Leader of delayed group being re-assigned continually 2 S+ S" k5 z; i, l3 Q, v8 H
Fixed HQ check so that first HQ is included
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5 w  I; ]/ R$ r3 u/ ]: e( m6 |[1108g] ' P9 r$ T& B- ~2 W- r6 v
Changed Update device in TOE when changed in order to fix land replacements " t- m" K7 q6 b6 `( j, p
Fixed Return cargo for CS or AC not checked if home base and current base are the same
1 i( u. G: |' `. a) I6 g. w4 lFixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h]
! `& |$ z1 u) E4 cFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
6 s: o# A/ n) K8 w  ^$ XChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base : [( _$ e: ]3 A% R8 M: M
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code $ l2 N) o$ j& D9 D8 }* Q8 [
Changed Allow 'independent' commands to change without cost to another
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2 T- i4 W+ k! t( q/ j; c[1108i]
# a: e/ e7 t0 X) b5 j# H+ WFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. 2 [; Q$ s9 O& b7 y8 D7 H
Fixed Japanese production was over-producing upgraded devices for LCUs ! I6 N$ P; N" X  |0 V
Changed Ship display of ARD shows lift capacity 2 j1 N- }, k5 e& \8 _
Fixed Sub-units not having withdraw delay decremented % Q: R2 ]7 v& M7 J! ?" j1 Y7 U
Fixed Updated offmap checks for home base * `' t" e: U) o& R
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[1108j] # _* |0 ]$ e0 W3 I) t- Q
Fixed Issue with carriers in range code; could cause data corruption ' C/ A+ v9 {; o% {" |; m
Fixed Not all TRACOM pilots showed in lists
$ Y) R9 y) [. D5 C% FFixed Limit retreat after meeting TF surface combat to actual combat 8 U/ l9 _( E+ n  m2 N. x* @% P  X
Changed Removed endurance limit on PTs that limits attacks , f6 M% P; B3 Y, m6 V0 ^
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
3 B, p# w, B0 @6 m7 sChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
; l" M2 D% u% {" O' mChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
0 M7 c9 j% W  ?Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
1 k" N3 @" ]2 r2 w" w在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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