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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
& S& U5 C1 p5 n2 Phttp://www.matrixgames.com/forums/tm.asp?m=2729580+ B! l4 k: n4 Y" F2 A5 S
This is an unofficial "short-term" beta install. 6 d# A: b; N! i4 E; E% N) V8 W
Short-term being the appropriate term as this thread may be removed after a few days.
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# f* o) r4 a; a' X9 i$ F+ RThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. " v3 v& W. T6 z% x+ ~3 y$ M

- O5 p# k- r9 d9 I5 a% @+ D7 `: `PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ) Y- }' M- Z$ c: B
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Background:
' H: W+ d* s# O7 {7 Y9 Z! wLast month my development PC had a meltdown while I was working on changes since the last released build (02).
% ?, D$ r7 ?# v# A. t: zAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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/ l  G9 l2 C; ^9 ?& aThe build works fine on my PC, but then it is also the one that created it. * G0 J0 ]+ q3 j9 d# S' W/ @' k$ N
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 6 h9 ?0 j% W, e

6 _  Q. \4 o( m7 |8 RI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
0 \& |) v( t# l5 x, eLoad up a save and play a few turns. Let me know if you have any issues with it.
/ a; D* A. V- \" P$ iAlso, try using tracker to see if the DLL still works. 3 R$ F4 [* e! [3 q' H7 B2 E4 v

- ]0 X! V4 _  U1 B* M' {+ ^Again, my warning: + I* a" g- A& O7 M& ?& h
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 4 r& b# t5 ^' A; }2 t3 Y* E, d1 N
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Here is a list of the additional changes since 1108c (build 2) # G+ r5 X4 _- I) p6 K. o* b# s
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[1108c+] & F: ?7 C( e0 M" R5 z& N7 ?
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
+ Q9 e, |7 R- @, l4 G1 xRevised restore of report files from save ' l% \% X# i7 t: ~6 i$ g! s
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws : g# U& T, z2 X
Fixed 'buy-for-supply' ships remained at 1 day delay
% j. W8 _+ d; b% Q# W) T* C' SFixed Error in Kamikaze determination in Flak Attack 7 g3 E6 {' E6 }7 S7 e
Fixed Kamikaze training not affecting low naval bombing
0 w# f9 K7 A% H$ M( V" aFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
% y0 y( P5 ]6 `0 H9 e. ~Changed Pilot experience hit based on category rather specific air type 3 @* C* {* L6 O& L
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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/ n7 {# |& h1 y6 \* |[1108d]
8 D; Y2 o. Z0 V* V0 TFixed Removed ships under repair/conversion from AV support total
+ |4 l% ?' C7 q5 V1 {. MFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
2 \( p! p8 x: RChanged Re-enabled limited on-map routing for off-map TFs $ A* |9 j& |  L# f2 e3 x  O+ L7 ~
Removed Disband check for resource/oil that was added earlier as can be worked around
: M2 M" F; M+ [Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
3 I5 _4 j/ D: iChanged Night missions on list using BLUE rather than BLACK
; M& V- ^: X2 q& X8 h9 ?Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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8 ~& o  b9 p  a* r[1108e]
$ O" \' L7 D; h6 HChanged Arriving LCU units were building more than needed devices if not enough in device pool 0 K7 J  a, y& V- [( h+ V& Y  M( {
Fixed Was returning wrong Allied device to pool on LCU device upgrade / h: Y/ `3 c4 L+ t, z) B; m/ t8 z
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening # `5 ?, R9 b* i( n- h2 {% A* h% K5 w
Changed Adjusted off-map entry point for way-points 5 q7 o) P3 i. U  O3 ]" r# a3 o
Fixed Altitude not being changed on some dive bomber attacks in AAA
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$ }  C: I( e8 P1 ]4 E# N[1108f]
0 P7 I3 x3 }0 L" cFixed Auto convoy returning resource/oil to home base when not required to ! a( J, W* P2 m
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
' b& C) g5 O1 g3 pFixed CTD when checking groups on withdrawing ships ) g, l! R) m! K9 L" }; q# S
Changed Restored image files for centre windows
5 i5 b6 K# o3 [Fixed Extend packing time and operMode to combining editor components of parent LCU
) [# }) r3 h: L# w- l+ S' w! rChanged Vary DL for base created TFs, use same DL for TF split 0 ^1 y+ i& L. a5 k! @- S' }- U7 l
Fixed Leader of delayed group being re-assigned continually
8 a; x5 p! l% O* UFixed HQ check so that first HQ is included - p& L5 x( h; S3 K5 D" j

" E7 f8 m  [  }* t7 {[1108g]
) {1 O9 [5 j: k# p  h7 wChanged Update device in TOE when changed in order to fix land replacements & q# Z+ Q5 m: S2 B) a# K" G
Fixed Return cargo for CS or AC not checked if home base and current base are the same / i% ^# Q0 e+ \1 H! \
Fixed Force TF to use offmap if incorrectly set due to changes of destination ! J9 `6 [( t& f  o' F# n7 i( t
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[1108h]
2 d7 G# H: P0 Q; c2 eFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 7 M  k, D5 S! C. {7 c. J! {1 P# c
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base . |6 v- j6 g4 [2 h
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code ( y* ?( G$ j8 t* j* |, S9 n
Changed Allow 'independent' commands to change without cost to another
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[1108i]
- X: B8 B/ x5 y+ P+ x! TFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
1 K+ G3 A1 c4 v! Z- z$ f" b3 G0 GFixed Japanese production was over-producing upgraded devices for LCUs 7 v6 A& Z! \' y& m" M  p/ m; W
Changed Ship display of ARD shows lift capacity
9 }, C6 |+ E# R, dFixed Sub-units not having withdraw delay decremented 6 H: {% T6 k& F. e/ K
Fixed Updated offmap checks for home base 3 J7 e6 x9 [+ k- _9 d( A; f3 f$ j
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[1108j]
/ |" x# m( F4 _% |/ DFixed Issue with carriers in range code; could cause data corruption
6 O& `. g8 |& S  d& M7 F& E  t$ ~Fixed Not all TRACOM pilots showed in lists 8 c+ o3 R9 B; s) Q! x! v! Y
Fixed Limit retreat after meeting TF surface combat to actual combat
9 J: J2 l( f0 u+ f/ S* G4 g) i/ TChanged Removed endurance limit on PTs that limits attacks " R* e3 g& k; E. L0 d& K
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled / c: K& U: k9 ]9 |& x
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent $ s! F# o$ l; O5 P; k# F
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
" E; F: ]5 M# p: B: w% H( nFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。1 x' Q' U' [9 P! r$ d% R% w
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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