本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧2 ^5 ^6 B5 p) H" D
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Victory Points$ i! k4 v& y, f! v9 _2 U. n# O
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
w# U/ E y# _. C7 d P- Points are awarded in following ways:( q; p% g& D$ Q( R& I* F H. ~
- Aircraft Destroyed: 1 VP per 1 plane.
5 o+ i, \( f+ P" U- _- d9 h - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
0 a, E; ?- Z3 w& ?! Y0 F - Soviet: 1 VP for every 6 items destroyed.
5 Z: r A6 I. ~' ^# M' R - All Other Allied: 1 VP for every 3 items destroyed.
9 X0 H! C* I& e" \) ] - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
& {" F; Y( [% d/ Q" q' O- X5 | - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.4 T9 ?; L) k+ f
- CV, CVL = durability + 3 * A/C capacity.
: L0 r% s3 O1 K3 r# u - CVE = durability + 2 * A/C capacity.
: K# N/ Y7 c$ S/ d! S6 W5 ]/ Z - CS = durability + A/C capacity., k9 r# {- M, ~# j4 u
- BB, BC = durability * 1.33./ p+ @$ l4 o- K. C2 N! ^- i! \. c3 E, E
- LST, LCI, PG, ML = durability / 2.
( H0 y" O1 n3 J' q - AP, AK, TK, AO, LSD = durability / 2.
' R- f) M) ]* Z- K5 T9 `; _, U4 }3 O' A - SS = durability / 3., w/ n- G+ k4 o9 \0 j" Z6 {9 M
- Scuttled ships = standard VP - 10%.9 L9 d; Y, t/ l: O
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
' g' I l, ~$ w4 t( H2 n( V- S - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 8 y: {1 Q: g% r& F- w9 u9 a
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
6 {8 {$ j5 b( @) e+ K - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
, j. \/ `: E1 l8 ]8 t - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.5 u* t4 g: N9 ~1 y- [' O- n
- Final VP value for holding a Base is calculated by following formula:
2 R1 `, z% Z+ i: @+ v3 E! A Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
3 Q9 { K3 [) `6 b, x j8 L. ~- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 8 l' f7 H* t0 h' U
value is in parenthesis).& X$ w9 P' m, S4 k
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.% k1 S4 O2 S7 \- n" G7 K% F
- If Supplies are lower than required, rewarded Final VPs are also lower.; R4 k d y" w0 R" t- M
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.0 s0 U! Y, g. t7 `% W( q* }+ K5 ?+ J
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.* x! B7 b' g% z1 c
- 2 VPs awarded per damaged point.1 u0 G, h6 d/ X& K7 F
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
: L& W) ^% R9 _( ~, h' P - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
r2 y$ z4 e6 {2 v6 g6 X/ E attack (including firestorms / A-bombs).2 @. b$ w) q4 ~6 D d; l& h
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ' o: q! q, d: e; e
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
3 C% \2 R' |! [9 l& P" S. {. U - For Allies, Industry VPs are scored only for bombing mainland Japan.
3 g) r; m$ b/ k. e( M1 }& K! X - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |