本帖最后由 championzhao 于 2009-7-12 18:49 编辑 + U0 G+ y7 K% T, R5 y* {
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懒得翻译了,自己看下吧 b% r4 t0 f% \
, ]* H2 t0 k6 X ~# CVictory Points
% H+ Q* b2 w7 R9 N/ r/ a- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.3 O8 ^/ v+ M: F/ w, o
- Points are awarded in following ways:
" Z, ~) a: Z2 B" S1 Y& _0 w+ z - Aircraft Destroyed: 1 VP per 1 plane.3 Q. r8 y( G3 l; l- S# D
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed." l1 A* K, e2 ]5 U( j
- Soviet: 1 VP for every 6 items destroyed.3 N- S( d1 P" i7 }1 h9 B
- All Other Allied: 1 VP for every 3 items destroyed.# c0 b8 k) ?3 `* \( R( Q
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
" y6 p, ]5 S9 P/ c( p- @ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.( y, _4 w5 ?* Y+ f6 s
- CV, CVL = durability + 3 * A/C capacity.3 @4 p& @# M6 j
- CVE = durability + 2 * A/C capacity.
. r- \3 |7 i! l! v$ }, r - CS = durability + A/C capacity.
9 }! Q+ E; b9 Z E& Q# q. \ - BB, BC = durability * 1.33.
- N5 ?% g. ?5 ?: U% E1 `: u2 u" e( V+ n - LST, LCI, PG, ML = durability / 2.
# [& i' Z+ j9 F: v - AP, AK, TK, AO, LSD = durability / 2.
+ L. {7 f- Z. K! G1 {6 K! A! _ N/ W - SS = durability / 3.
/ O2 U+ r5 G# S5 R$ e - Scuttled ships = standard VP - 10%.
+ y) B f1 y3 Y' S - Barges = 0 VP.8 D6 f% g) _" r6 `5 z2 b( B6 r: X
2 o# I0 }3 ~, @9 O+ K8 P - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
. ?3 P/ [8 x ]/ b& U b - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ) U6 ^# K7 Q7 P* N
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.; c' y! J: ?( {9 u% o& [
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
% P9 `8 o/ A$ Y5 K& j - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.! |" K' B/ ]" O2 W
- Final VP value for holding a Base is calculated by following formula:
; H8 S7 R/ U* V& y% [ Z, m: K Final VP = Basic VP * [ Port size + (Airfield size * 2) ]' u$ Z# I8 ~4 V" ]; e
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 3 U5 v% E7 v' n1 S, g5 r |- a# R
value is in parenthesis).
; [* P/ b3 G, d b4 |! a( i! @ - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.$ } Q! z2 ~# i p" Y: i
- If Supplies are lower than required, rewarded Final VPs are also lower.1 W6 b# X# k; H) J
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base." y9 n0 a. O& F2 b9 X* E0 K
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
; i3 l0 L4 ?- D- ^5 N - 2 VPs awarded per damaged point.
! K h% C/ B L% s, @ - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).0 D5 W5 z% P0 G# J) r. y2 c
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of $ e# R: { w6 ~4 V. Z: Z* S' q
attack (including firestorms / A-bombs).
8 @# Q) I: r1 {; d/ U. X- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
) v: y7 G+ h o; v4 F9 V, g" o+ `- ^ again, player keeps earning VPs as long as Industry hex keeps repairing itself.
5 p- K5 `! C, R1 q - For Allies, Industry VPs are scored only for bombing mainland Japan.
9 ?8 h8 M; m- [+ ` - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |