本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧6 Q2 _- [/ G) o t6 k& ]/ l
- H2 q, f, R1 EVictory Points
3 G" c7 x' h( l* }- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.% |! G9 i2 }( y& q
- Points are awarded in following ways:8 J( v6 [. `% q' f( f) m7 J+ V1 ^, s
- Aircraft Destroyed: 1 VP per 1 plane.
3 s& N* v: c# p/ i, D4 S+ b - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
& Y% \! u' }, y+ Y9 g5 N0 B( T - Soviet: 1 VP for every 6 items destroyed.4 [# p" o% Z( s# ^* M2 l0 b* O
- All Other Allied: 1 VP for every 3 items destroyed.
) J' }/ r1 y- T `- t - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
& f8 y" {5 x2 @4 f! m - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
8 F& X9 S9 i0 x - CV, CVL = durability + 3 * A/C capacity.
. v' `9 l' j6 Y - CVE = durability + 2 * A/C capacity. r* z: Y: W" ]' [6 ^
- CS = durability + A/C capacity.1 \& q; W) y! U' `2 _
- BB, BC = durability * 1.33.
$ w T2 c) v) h1 E - LST, LCI, PG, ML = durability / 2.9 i$ B* x+ m7 Q6 E ~5 z
- AP, AK, TK, AO, LSD = durability / 2.
! L O. l3 o1 E/ ^ - SS = durability / 3.
1 [6 x+ _7 O5 } - Scuttled ships = standard VP - 10%.7 r! M3 M" v7 f
- Barges = 0 VP.& E- c, w- v- E; w8 F) U# I* x
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.( C0 J) ]6 H- |) Q
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 7 M$ d: @; ~5 w! [
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.: G/ f* n6 I1 i/ b( `4 O
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.& I" G9 M0 G: Z
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.2 Z" y: m7 Q( H. d( C2 U$ }; F. W( j
- Final VP value for holding a Base is calculated by following formula:
, t/ g2 S- a1 i- `. n Final VP = Basic VP * [ Port size + (Airfield size * 2) ] ?) E0 H) i1 M* Q
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP # u6 \, H% ], h) @6 W: h
value is in parenthesis).
; L' E5 f1 y) I) J - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.( v" Q/ w6 ?8 k5 V% r2 _
- If Supplies are lower than required, rewarded Final VPs are also lower.7 f7 c1 ^- ]5 d5 \ H
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.: B& I- S/ S% e7 v# Y7 e8 L
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.! F- b3 n1 _% h9 s4 G" h. X! W
- 2 VPs awarded per damaged point.
9 V5 s$ y7 E* P" ~ - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
6 n) M! U( a7 w% }" l" l - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of : H& u! w [) u* h- v& j
attack (including firestorms / A-bombs).& {, e* h% c7 K9 l5 l9 L0 K# g2 y0 U
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
8 \8 ~6 T6 l8 h% ~ @4 ] again, player keeps earning VPs as long as Industry hex keeps repairing itself.
$ H0 H# G0 W" r" M - For Allies, Industry VPs are scored only for bombing mainland Japan.
( V% u8 P1 X0 u9 B: N+ T; Z - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |