本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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0 _7 m* E9 k/ [! I, I& B @Victory Points; O' j2 D0 K: {" q. ^- _0 _- o6 |
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won." u* v+ G: _: w2 Q
- Points are awarded in following ways:
3 u5 z7 R# P! N - Aircraft Destroyed: 1 VP per 1 plane., o ~# d# E1 C" t
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
3 y1 t( Q; M2 I8 j+ c; C - Soviet: 1 VP for every 6 items destroyed.
! A/ {4 K( q! b! _/ {9 l - All Other Allied: 1 VP for every 3 items destroyed.
9 p7 p3 F9 x- V" d: |: W" x6 g- q4 g s$ N - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.6 R; R+ n0 y& I3 e
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.( R& s( ]) |# M
- CV, CVL = durability + 3 * A/C capacity.
) P( F$ W) J; F - CVE = durability + 2 * A/C capacity.
( S2 L5 c+ u% k p! a1 B - CS = durability + A/C capacity.
9 C7 z# N9 h; j& Z9 o - BB, BC = durability * 1.33.3 D/ A* R, n' D4 O
- LST, LCI, PG, ML = durability / 2.1 w% s/ Y% g5 M6 M
- AP, AK, TK, AO, LSD = durability / 2.) d4 B7 \6 v; B; b1 F5 _8 l
- SS = durability / 3.
" S) l) z0 G: e( |9 K! z) o - Scuttled ships = standard VP - 10%.# p- ]2 M" ]3 z1 \6 P. t
- Barges = 0 VP." `" d- V+ z0 L/ O
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
$ q& \) O7 T- m9 n - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ) a- `3 m; a+ h/ Z
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
2 ~& H, n: d# n0 i - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.! S; }: }- K+ p% R; ? t v* g5 o
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
9 }. {& T: w( O& Z1 v7 \: Z) b# x - Final VP value for holding a Base is calculated by following formula:' r$ S, A5 ~/ `4 ~ @' Y7 U: E
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
" }" e2 G& d {& q( M- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP . D2 Q' m8 [7 o$ I' J
value is in parenthesis).
) D' g5 k4 H* P1 f( \4 ^9 L- w - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
" H7 H9 p( y# }1 B1 z; Q; p% I+ E - If Supplies are lower than required, rewarded Final VPs are also lower.
5 M5 y1 S" b1 t2 B" K- {6 L - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
$ \. N: H: [, B$ X2 P - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.4 i( T9 h" I* X1 x
- 2 VPs awarded per damaged point.
# G8 Y' ?( o' \, p* d& Z% n( Z - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).2 |+ B' R; Z, l. T# z$ L8 n7 o
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 3 y2 }/ \: T8 W$ }( X
attack (including firestorms / A-bombs).
& H: J0 q7 R' U$ K; A3 @! g- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
( t# y" a8 O' u* C# g again, player keeps earning VPs as long as Industry hex keeps repairing itself.* t+ d' Z3 y* }; R2 m/ v% z+ H' [
- For Allies, Industry VPs are scored only for bombing mainland Japan.7 U! X2 y+ N" P# f
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |