本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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* X9 \, o6 V: f' H懒得翻译了,自己看下吧' ~/ E7 S+ x6 Z, X1 _; T& ~* p0 z" D1 v
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Victory Points
! z) E0 Q& o3 ^2 x- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
$ N# ]9 P& ^* y- Points are awarded in following ways:1 I" @: L6 C* `" [
- Aircraft Destroyed: 1 VP per 1 plane.
0 ?( E* x( R; G' L9 ` - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.9 T5 p- u& u: T# u" {! _% j, y
- Soviet: 1 VP for every 6 items destroyed.
/ x% i& s5 ?9 s3 O( M R7 J - All Other Allied: 1 VP for every 3 items destroyed., k: G/ q# j" @2 T5 b, S4 f# A
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
* m9 b2 n* \' h; _* ^0 s, V - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.) E- ?" \: {! B$ E6 N+ z& A% C, y
- CV, CVL = durability + 3 * A/C capacity. `% V3 _3 g( t% R7 Z1 Y
- CVE = durability + 2 * A/C capacity.
7 T' h2 _* c3 [4 P% K! f9 L - CS = durability + A/C capacity.0 S$ G! }% c h. _0 e3 C J+ V) B- T
- BB, BC = durability * 1.33.6 L. v1 ~" {% ^( {* c
- LST, LCI, PG, ML = durability / 2.
, ~0 A! o5 D5 O" c' J - AP, AK, TK, AO, LSD = durability / 2.% L6 c+ h% {) B, k) @
- SS = durability / 3.8 D/ r, w: e8 h2 X9 Z( |
- Scuttled ships = standard VP - 10%.' f8 C; [+ u+ x' k0 W
- Barges = 0 VP.
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- W6 h$ r" c x: a* ]$ R - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
u9 B! a( M5 _& @* o+ X - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
7 ^! e5 i l* j - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
I: m# v, g9 f5 J k - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.2 F, t- O9 B1 L
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
, I8 G5 V. c- R% m( u - Final VP value for holding a Base is calculated by following formula:
/ E& l; [7 n, c, T. P0 ]5 a Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
% r. U" [, ? \9 a' H- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP @6 Y+ c0 G% U4 j, P$ p
value is in parenthesis).0 H) m9 k. k. R% A9 u
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
& o- z0 F, |* d7 _0 d - If Supplies are lower than required, rewarded Final VPs are also lower.
* u/ a1 E* D8 Z h% _ - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
/ p# |$ H, `6 Y/ H! q1 A - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.! z/ x* s+ x+ y/ l% o
- 2 VPs awarded per damaged point." o) M4 @& X# Y4 M
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). W# g" p, S( ^# A7 c+ [* [! A
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
. J# f! I+ e1 x8 Y attack (including firestorms / A-bombs).
2 k/ s8 s2 Z# x! c- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
" G3 [( c5 L: b- F- ]3 r! H again, player keeps earning VPs as long as Industry hex keeps repairing itself.1 U' t5 P3 t2 L6 G: d! W9 H
- For Allies, Industry VPs are scored only for bombing mainland Japan.0 x1 i* d! s% [+ d& K& D; h# H4 m
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |