本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points
# L/ H* D7 r+ E' Q" D! B2 R# P+ T- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.. z5 S- {1 y1 x1 U
- Points are awarded in following ways:
7 N+ ^9 e2 K) U$ B - Aircraft Destroyed: 1 VP per 1 plane.& F0 R' ?1 k" ?7 u
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
0 a0 W, F$ ~1 ?& D4 f2 F - Soviet: 1 VP for every 6 items destroyed.
* f3 L: x- G6 }+ @ - All Other Allied: 1 VP for every 3 items destroyed.
: u8 E Z) f! F, \8 }# Z) w0 s! _+ @ - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.5 N2 D4 u' l# L2 t# C. h
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.7 T; ? z _/ D7 o
- CV, CVL = durability + 3 * A/C capacity.8 @$ g, `9 [! z. _
- CVE = durability + 2 * A/C capacity.
! m- e: f ?4 s: N6 H- h' b+ ] - CS = durability + A/C capacity.
; T- l/ p& u# r - BB, BC = durability * 1.33.
7 F0 t* m5 \7 p1 u4 w4 u6 o - LST, LCI, PG, ML = durability / 2.
+ G4 S8 s0 K% h6 R0 ?# g6 ?# V0 O - AP, AK, TK, AO, LSD = durability / 2.9 \( `, M% T s7 ?5 x5 l G% f
- SS = durability / 3.* t2 B$ u0 V- f; ^8 P- S4 r1 M
- Scuttled ships = standard VP - 10%.
* U; X) i$ {: F/ A - Barges = 0 VP.5 w; {; d" N: V: k) z. x! l& J2 Y
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
1 b4 H& H! \$ |8 N) `9 F7 Y - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
( l0 K( { D! ? - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
! Q6 a, @! }# }" ] - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
0 ?( D* N0 |( B: A$ } - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
+ Z; c% b# e! O. ?9 U) o - Final VP value for holding a Base is calculated by following formula:* g" ^6 p, R: S" _' x
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
! q$ b0 N0 P) c( p- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
- [4 v* ^6 ?/ j. B0 Y* l value is in parenthesis).
& K. b0 k* f8 f* ~ - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.( ?3 T* F1 v2 O' w( D; d5 B+ c; a
- If Supplies are lower than required, rewarded Final VPs are also lower.
1 h; U: |$ m6 a - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.' T+ F. E5 b& Q b) C/ }; t
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
5 o5 s& ]" I* M' ] - 2 VPs awarded per damaged point.5 W% K3 z( M( N# J. h/ }. G2 @: n
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).8 G( h( P+ T! g- b
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 9 |$ q+ L4 l5 H2 [
attack (including firestorms / A-bombs).
V, c* m. w. T2 R- _ E- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed / [" _ j5 R" I1 l
again, player keeps earning VPs as long as Industry hex keeps repairing itself.; C# x/ O2 l7 \' T) T
- For Allies, Industry VPs are scored only for bombing mainland Japan.* e) |' f6 ^( v H# e. m' J
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |