本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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/ E3 O1 r5 \6 N3 s b) Y) B懒得翻译了,自己看下吧
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Victory Points
+ a j) j1 V4 h9 g7 \- Z- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.) j: a% z5 L) q1 g* s
- Points are awarded in following ways:2 ^0 K# K- T/ O2 I9 D3 A: R6 `
- Aircraft Destroyed: 1 VP per 1 plane.
) T! A* }9 u, o6 F/ f - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.6 _0 Y" ?4 L# @- w
- Soviet: 1 VP for every 6 items destroyed., e9 [' v$ R) P6 c% o
- All Other Allied: 1 VP for every 3 items destroyed.
/ P7 e5 ]7 P7 S _! M - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.7 ^1 C2 U( T9 Y% X I, y
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
2 ^$ t" J0 K- f0 I - CV, CVL = durability + 3 * A/C capacity.
5 ^) c$ z) X2 }/ ~7 Q - CVE = durability + 2 * A/C capacity.
( K- j& f2 A" J6 l7 l+ [) _ - CS = durability + A/C capacity.3 c1 y" B9 s9 N+ S; Z) N! s4 J
- BB, BC = durability * 1.33.2 N/ A; d! u) o7 F3 x% i/ S
- LST, LCI, PG, ML = durability / 2.
1 ~$ E5 x5 S$ ^; P- A4 I - AP, AK, TK, AO, LSD = durability / 2.
+ p$ I3 J# t3 f5 q - SS = durability / 3.
& k7 X6 r" b! t! g# M - Scuttled ships = standard VP - 10%.
9 ?6 I# E: C2 b' \" x# ^5 c0 l - Barges = 0 VP.
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) F! Q- X2 }: q% }7 S6 t( k6 y5 P" ~ - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
4 {, ~- A- U. }+ |2 d - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 7 K! u, b3 z: b& w
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.: Q: P: t. t. v3 I* g/ W' k
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
/ n7 v/ H" H$ x - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
( _* M; [, ]/ X1 M3 _ - Final VP value for holding a Base is calculated by following formula:
' ^3 u# V1 S: J1 u Final VP = Basic VP * [ Port size + (Airfield size * 2) ]5 R$ O C7 t: L+ m7 D4 N, |
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
8 E8 M4 W* U* v8 S; W value is in parenthesis).' C8 K8 J* C1 P$ h& o
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.% Y" j7 K h$ j* u6 q
- If Supplies are lower than required, rewarded Final VPs are also lower.! l4 F: v4 g; z/ j2 w( Y
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base." R. x# S8 d, }& M) k
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.! ^! ]4 V) F9 o$ L5 z
- 2 VPs awarded per damaged point.
% l% }3 {; M8 T" L! t7 d0 M - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).0 D( T: I/ S6 Z a
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
; z+ I) U5 f. M' R attack (including firestorms / A-bombs).
5 F1 d2 Z9 v& O' _- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
5 r$ E+ ?, T2 V7 Y again, player keeps earning VPs as long as Industry hex keeps repairing itself.
" Z( d$ l9 Y: H/ e+ z" t# A - For Allies, Industry VPs are scored only for bombing mainland Japan.* }; B, B8 w4 `& T. }
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |