-Item 1 - Refueling from AOs
% v% f8 \- d4 `. ZTask Forces that included an Oiler could not refuel from the fuel stores of
' b% S4 b' X/ P" H5 M5 D' nthat oiler. They would refuel from the normal fuel carried by the oiler (or $ U( q# Z- F4 ?+ M
any other ship).0 p2 r$ a8 O0 z
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-Item 2 - Divided Land units shedding disruption.5 L* E7 B6 B: F) R5 L2 o+ u
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# x1 K3 j* r2 x9 d* V4 ? t-Item 3 - Allow PG to be included in auto-convoy.
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4 I9 M% o3 Z$ d7 w2 R, k1 i-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
1 t7 D$ P8 S$ Bpilotless aircraft.
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4 t: X' Z" ~+ y) q) S-Item 5 - Clear experience and Morale from disbanded airgroups5 o& B* L& L1 u/ }& G
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3 W9 R; R% A n* C; k-Item 6 - Disbanding into air groups not on map.# e9 N. j3 i( C6 d" Q% Y
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" X, W6 p1 L `' M% H* I* J! s; _-Item 7 - Destruction of stranded units occurring during orders phase.+ `8 x. b2 Z8 m$ `* w
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' s+ |- S5 ?; `! V, r' B-Item 8 - Correct improper draws on Named Pilot Pool1 r2 e1 _9 b! y! Y& B, p% q
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-Item 9 - Adjustment to Airgroup Display after transfer.; o; Y. I: J3 R( C/ z1 p) x
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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# ?5 C+ x4 I4 a: P8 O-Item 11 - Removal of function to Withdraw Pilots
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. F/ F1 _3 r' a( m% \/ l-Item 12 - Recombining Land Units incorrectly averaging preparation points.$ [3 S! ?: }( x
% o4 Z A& `- d: h-Item 13 - Prevent withdrawal of groups with fragments on the map.
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H( U# b3 |% ^9 |& c-Item 14 - Improper Messages during Torpedo Attack/ |6 k6 g8 Q" u0 k
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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# X" F l0 Y3 X9 @9 U-Item 17 - Restructure end of turn processing for efficiency& J* p% M- H. y: }) S; P: l
* y3 p) R% V x-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
/ E3 s1 o' m) j d/ @1 kgeneration.
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6 R3 [ e3 s+ i9 b& P, g-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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) ^" r5 H& T3 U0 o& N7 K-Item 20 - Change the load cost displayed on Static Ground unit lists to show # K- q2 X& o/ Q7 J% p% q, H
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines. _5 R! C: c; V5 K! {
n0 X) B8 G. Z- l5 t-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
3 Z5 } J& ?; x; ^- m/ w, {cargo.$ K+ l/ S: V6 O2 o. H
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
8 M: j7 R" ^) @- o- X- gcheaters. 5 n6 ^( ]0 n/ ~) b! Q
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.7 V5 L. \8 u" S7 _& f4 T& O+ w N; N* F
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Removed for PBEM or head-to-head play.. S) T4 o9 }. L# R, j3 h
f, j6 N2 @8 N4 S I-Item 25 - Removal of display of Named Pilot Pool.+ E: w/ T6 w6 R% A. ^# S
- Y. ^8 c' u3 V9 J: i) n5 l* fToo little data available and of little value without full implementation of 5 Z- }' w) m5 g( h0 Y) r) K" k, G1 @
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle+ u2 ^3 y5 x/ d3 t6 ?
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
( u4 y7 ~# }4 `! r, o8 K1 b kto the specific Engineering Vehicle device.
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4 ^, Y! g8 K2 K4 n/ ?; R-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
' v( y% Z5 q- }carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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( ^. V+ t. d2 J% SNumber of kills recorded by a sub-group was not being added into the parent
* T6 G, o: D$ B. dairgroup on recombine. Added.
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6 {* [! O4 f2 d& f, y" W$ _7 H4 W9 Z. ~-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.# Z# `: A" B( [2 @: G ~1 M
' ]! @; i4 h* O! B3 K-Item 31 - Confirmation step for Disband and Withdraw Airgroups.7 o' v+ t( f) w$ y( b ?% Y( V
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
, ?7 v. R" D8 N% x2 l! e" ~* |" Cis disbanded into it./ n6 O f- }5 Z' N
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 0 i0 X) A* X: ^& e/ }7 ?
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing/ p0 B3 g+ }- H
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: c) ]7 y. r0 P3 |-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
. h1 n) d) \, |$ H8 X+ mmaximum aircraft.( \' E" x/ e, f" a3 d0 P
4 |( S# _5 V# C1 p-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present7 }7 G+ N4 a+ S6 N+ O3 n
6 b' ?7 c6 Z2 y ~ P# O-Item 37 - Fix overflow in fuel calculation
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5 V8 k4 b( m0 t0 `-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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) x o; D7 |: Z" V-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.. B. h% W! L7 M9 a
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-Item 41 - Clear captains from scuttled ships, provide chance of captain \( i8 Y7 S+ B# J. ~
surviving sunk ship.9 y: X0 r" y& ]% o o G
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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0 \( ]( ]4 L+ \+ P$ R-Item 43 - Activate Four additional Aircraft icon sets./ y. H1 H9 P5 x7 i7 W. ?2 v
- A7 m/ P+ z c0 B9 J! C! G) G-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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! Y ?% }" q* K9 b-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement : |; ~4 Q7 n5 p3 Q* K# J
Japanese airgroups. * N4 Q* K# O' [" C
3 c4 B4 y: ?8 c/ I! r' ` U# s-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous : [/ P" t' C. g# W( \* z* K0 p
improvements.2 L# ^& N y8 z) D8 S b
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
, i5 f% k, Q- C250/250.
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) F4 n& g- r& r( A" ^No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.- R2 X# L1 m. \1 z% i" f
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-Item 51 - Corrected problems with the airgroups-at-base screen. ' V4 n/ L! P7 \- K) A
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
- ?* ~" F9 d/ L& r; R3 z6 Y2 Icapacity.
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" D, c# S7 ?. F9 d$ n( a% E( c-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
% N+ z6 z0 G5 n) {; C* c/ ^2 Otransferred ashore.
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Fix implemented only for human player." C- S' G- Z# C6 V; B! w4 E) k8 E, _
% _" Q' z( Y( D2 r: m-Item 54 - Prevent carrier airgroup fragments from returning to their parents 4 o3 n2 j# t2 I! Z+ X, x
if out of range.
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, F2 }# c- o" V) \- gFix implemented only for human player.8 f. L" x+ i5 c0 |
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 6 p% o* v% E$ a* x/ b5 C
results.5 g& e3 p7 u2 t# }9 a
- U3 k& k: Q3 o-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
) s% T' I( h5 I u9 Bbase produces unpredictable results.2 L2 x+ P% q* Z4 f3 Q1 d" k
0 ?" a1 j3 j4 h3 C: a0 d+ ?-Item 57 - Loss of Land Unit display at a base
2 `) L6 [/ o# a( c4 s5 ~Under certain circumstances land units at a base would not display when that
: N' u+ H1 b" h, u4 y; A7 E8 \base was selected. Found and fixed invalid unit pointer.) g) ~/ E: x1 o0 T
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-Item 58 - Enemy mines reported as Friendly
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# |1 m5 g* Q. G. u4 @' JAn error in the mine counting routine was counting all mines in a hex, friendly & M% M2 X# D1 _
or enemy, instead of just friendly. Fixified.- A2 b' g" \9 _0 A. p( \
& i5 u. g' Q' ?-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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9 L% X9 P0 c' U0 W2 I) p; \: l-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 6 L1 p. s- c: q" n2 k/ ]& Q, {
Home Port" button does not properly reset page pointers.
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! u/ H& t. E% d3 l! N6 b8 Z [+ pThis resulted in possible improper display of AirGroup, Task Force, and Land
+ v9 y& Y. U/ D8 W% AUnit "pages". Fixed
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-Item 63 - Internal restructure.
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, a2 N Q- X9 fSeveral internal processing routines have been restructured and/or modified for ' T$ L& ?( y8 X1 a
efficiency/expanded functionality. These include routines that:
$ ]8 g5 U+ M2 L- Review and update status of land units.
% T: a# G M0 @: ?% w- Review and update status of ships.3 ?) D( x0 J1 {
- Assign default experience values.
v/ ~, G& b2 I6 e8 O- Form crippled Task Forces for damaged ships./ Z F9 b& b: x6 E* x6 ~& n+ O
- Remove empty Task Forces when last ship is lost.
* k, ?; }5 g) K! v+ Y7 q- Remove pilots when pilot slots run short. z: N9 ~" y; k. c0 O0 ]* [9 E- g1 {
- Record scenario data and game version in save file. |