-Item 1 - Refueling from AOs
% q! D* [& r M# q" L! Q( pTask Forces that included an Oiler could not refuel from the fuel stores of + `$ T* l8 @; g1 h/ w, K1 `; X
that oiler. They would refuel from the normal fuel carried by the oiler (or 2 `. u, ?# m ]3 B! J
any other ship).1 J0 k% x, I# l) _/ m$ E* M: a3 t+ d# U& D
* [4 {. q3 e( |8 q+ v+ t-Item 2 - Divided Land units shedding disruption.
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9 T: X Q! [3 z7 a. w* I- M/ l-Item 3 - Allow PG to be included in auto-convoy.: V% J9 \& |0 A
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( w/ j* {, w) d. u9 ?-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ; {- U" H: Z9 x! ` R$ j9 k: R
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups J, ^ `' _' X& ]0 _! c5 J3 |- F' Q
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-Item 6 - Disbanding into air groups not on map.5 {1 e `( n. h6 ^* Z1 Y; V/ }# t6 O
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{: P* O: o* K0 u c: j) H-Item 7 - Destruction of stranded units occurring during orders phase. q; x! _! x" v& Z9 k9 f
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.- p& ]. \9 u6 z( }. s6 N" y1 J7 J
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/ a: x5 o- \; ~" p% c: b-Item 10 - Draw One Aircraft from Pool not decrementing supply.6 z, x# y) R n( X
$ W2 H2 r! D# `/ @- _+ Y' e-Item 11 - Removal of function to Withdraw Pilots+ G) l. y7 p" }5 m# s' n
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.: X( F0 Q/ C. [. D6 X3 a
6 U# g# ^8 ^* t* p7 o8 O-Item 13 - Prevent withdrawal of groups with fragments on the map.' s% K1 @- h! H/ T" K
, _5 p. @: p; O' F& J) U( F-Item 14 - Improper Messages during Torpedo Attack. v9 ^; w$ g/ w, G0 T, @% O
; G9 p% \9 R0 e! `-Item 15 - Realignment of Ship Class Screen. ]& c# ]. _: o2 ~5 k/ Y
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-Item 16 - Correct check on airgroup disband.' T! \% {$ x2 |/ d: f1 A
& r* @* |3 O L1 z-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 4 |4 b7 i- I9 l, a7 G/ M1 q
generation.
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1 A" E1 }. h) @-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft2 N4 w/ g1 @/ f9 r% X' \( R
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
2 Y9 }2 ]& S+ L2 d'Static' rather than a very large number.
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) a! Y3 b4 K4 E8 d b-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
4 {- \, O0 h( J" F8 Scargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
& r) E; g! a: A: G( H( fcheaters. $ f9 `; [* E/ G
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.% c8 X. S. r; z
, B& b" K2 M. w" J8 G-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of ) ^ ?/ `" z" d3 T& G$ z) x- V
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle; e7 m* o+ c: N R! \& ~+ w1 ]
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
% ]! e0 s9 U7 ato the specific Engineering Vehicle device.
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. D8 q3 @) g* t. ] ? m-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a . B, A n% V# f0 q0 o( J2 U0 S! O: q* ]
carrier in a Task Force. Added.& G! h& H7 u8 i
# C, c6 n( ^0 X: M% K% u4 o-Item 28 - Return number of Kills by air sub-group to parent.; z( [( k7 G/ X: g( g6 b, ?
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Number of kills recorded by a sub-group was not being added into the parent
. L J* u! S% D1 Y( O0 k. V! jairgroup on recombine. Added.
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0 R. W t, j% K# ?) |-Item 29 - Leader loss after divide of parent subunit./ R6 \& F0 N1 E/ x% B9 C( J
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-Item 30 - Assorted Message errors and improvements.5 F C# `+ q1 R
9 }. S; H! g. F( F1 |-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
3 V3 _; {: X4 b- g; Xis disbanded into it.
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' d6 z2 P( C, o! ?; j# X- Fix 33 - Fix USN VBF replacement state when game started with Replacements . s2 O/ Q# K) Q5 t
OFF
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: `2 f3 e5 ^# ~" ]7 Z5 L-Item 34 - Prevent air groups without HQ from being stuck in Organizing' Z7 m: E- `8 z1 N% _5 s$ ~
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 9 K# h5 \( B) q! r" y
maximum aircraft.
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/ p$ |3 J0 u: [2 S-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present9 F% d( T5 `. v& q% ~0 d) g$ O
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-Item 37 - Fix overflow in fuel calculation ( t. M1 _$ z- i3 Q- Q9 R) t
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-Item 38 - Correct joint air attacks
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8 T7 E" Y8 ?! s& Z3 f, Q-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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0 O+ w' ^6 c% U# Y4 C-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
3 ]9 R( j" i( Y8 D4 U9 v+ C, v( o2 V' asurviving sunk ship.8 q0 L0 ~; K7 P- |2 u
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active. y7 T! U: _) l
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.3 Z3 J% m4 f* k# j- y) h
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement : v+ t$ `8 M; X% A8 D- h
Japanese airgroups. 9 C. X9 a& J [' q5 H% }& u
1 H0 R3 m8 |; r4 o, M) |-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ; C# V7 ^% s4 s3 m
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
" w! o1 L, U& J250/250. $ y7 }! ~/ m8 M' X! E
$ l k- c# b, H, N) qNo affect on current games or stock scenarios - useful only to modders. ; }# G7 F, [5 r
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. , U% Q1 C I+ O0 F9 {: @
, ]" [8 M0 e$ p+ p-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ) G2 ?0 e4 N2 Y' w3 I
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
+ L& X7 ^- ]0 f$ j2 Z1 B# c. C% ?transferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents ! u9 M' x/ a6 D0 I+ p/ J h( m
if out of range.
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3 S" _; s+ y* X( e/ f1 JFix implemented only for human player.' s9 u5 x5 `. J9 O8 ^* e6 U
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 9 K; T2 }$ T) Y
results.1 [6 Q3 }7 f) o$ }+ x
6 e1 y- z9 a- _- S! q7 g7 r: o* [' U-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a / G1 j* y/ }* d) ~- ^4 o
base produces unpredictable results.6 e7 i1 Y5 _, C2 s: @) } M
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-Item 57 - Loss of Land Unit display at a base* n6 C z! ?% }. s' d0 L
Under certain circumstances land units at a base would not display when that % c6 g5 `. S9 F$ J, S
base was selected. Found and fixed invalid unit pointer.
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0 ~+ G) @* m* n6 G-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly 3 Q5 S/ \1 D# n# {% B7 X
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens* ]; x# C. F; d# ^8 F, m
, p H' z, j( ?" t8 c-Item 61 - Load Troops option grayed out on transport TF3 ^$ P& J8 g3 n& j" m: I- \9 Y
6 }! t+ b& C( p( D4 y* z-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
7 w/ Z4 d7 M! D5 ?2 P* ~3 I% Q/ F* mHome Port" button does not properly reset page pointers.
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Z) m1 {6 M' S7 ~1 n& PThis resulted in possible improper display of AirGroup, Task Force, and Land 6 }9 [1 C; C' z. I) U) {- o
Unit "pages". Fixed8 M0 B) f! }) ^" S. E2 Y
0 E* h* C6 }( J4 o- x) X: m V) m-Item 63 - Internal restructure.4 v$ r. p/ o+ M7 e
3 \) r5 X$ @+ \/ A* Q4 B, A5 {Several internal processing routines have been restructured and/or modified for
6 ^2 d# I9 j3 B5 G8 y* j2 Uefficiency/expanded functionality. These include routines that:
( A1 s. C+ c0 C- Review and update status of land units. G- F$ L$ b. V. o" c
- Review and update status of ships./ _) D- c4 I, g5 T
- Assign default experience values.
1 J( @4 ^( U* w$ d- {: ?- Form crippled Task Forces for damaged ships.
9 P/ {; Y8 h- h8 W. m) z( U- Remove empty Task Forces when last ship is lost.; u9 `* a, D; O' A& v& v
- Remove pilots when pilot slots run short.
" Z- S2 X) q' J8 l- Record scenario data and game version in save file. |