本帖最后由 championzhao 于 2009-7-12 18:49 编辑 % V+ j& R# j0 d; W
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懒得翻译了,自己看下吧
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Victory Points' O, ?) R: W# @ x; ]
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won." J7 @5 T9 p0 o T
- Points are awarded in following ways:2 s& N) S4 u" F6 c5 w9 K1 r
- Aircraft Destroyed: 1 VP per 1 plane.* W' V% _2 ], B! x' |
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.7 F( F' p; q0 b# b
- Soviet: 1 VP for every 6 items destroyed.
; ~5 f# h4 p% M7 E- z% Y2 T3 {& m - All Other Allied: 1 VP for every 3 items destroyed.
. y" a( |; M) ^ O- D( N - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
8 S0 D* D) v2 W, r$ [' _ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
- _* p* |+ J O! Z - CV, CVL = durability + 3 * A/C capacity.
/ j0 t5 L+ Q! c0 U2 y# K - CVE = durability + 2 * A/C capacity.$ u) y9 H+ J7 N+ f: D% p2 A
- CS = durability + A/C capacity. _6 f& j1 y1 ?8 @7 @0 x
- BB, BC = durability * 1.33.' F& R. H$ I0 @$ q! A7 z' C7 K3 q
- LST, LCI, PG, ML = durability / 2.
- ?& h* x5 N2 l% x - AP, AK, TK, AO, LSD = durability / 2.
5 y0 }4 ~0 T3 n: `% \ - SS = durability / 3.' I X( v9 U- Q$ C: c8 o2 B3 r
- Scuttled ships = standard VP - 10%.
, K! c7 Y, Z0 D( m( k: |% U- Q - Barges = 0 VP.
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, x5 V4 s) H" K; x; \4 F - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
e2 N% g, O# Z$ D( [( S4 ]' S: \# v% C - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
$ f* J. k$ R" _ - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.1 n/ {8 S0 T: ^0 F/ ^) b& z
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
7 v/ a, m/ g1 b0 b9 X$ E0 \6 f - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
: d: q* f: h% e - Final VP value for holding a Base is calculated by following formula: C# L9 p- P$ D: l" d9 g
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]5 u d3 b% S3 b& y3 X! L x' L
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
5 r& |! J7 r* K A value is in parenthesis).; |. m/ R, o5 S3 v1 K; H( Y
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.$ P! J2 d' U& M, D, }
- If Supplies are lower than required, rewarded Final VPs are also lower.. j1 ]; I5 E. e, d( X, Q+ J
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
/ ?& B" T: m3 ^ - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.$ u7 X- j; j: N! h% W
- 2 VPs awarded per damaged point.
( o) z2 Y- H1 h4 z+ Q. i2 M - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).( K/ C- O7 v* \4 P( B
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of " v7 _. E* k0 O
attack (including firestorms / A-bombs).
6 w3 G a9 e% o9 d; G+ I: s( W- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
$ c/ w$ w* I$ r8 T; k again, player keeps earning VPs as long as Industry hex keeps repairing itself.
$ ?% O. \0 z/ g1 N0 } - For Allies, Industry VPs are scored only for bombing mainland Japan.
, k% w4 g2 k9 z) G0 z - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |