本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ; C5 L3 F, ^3 ?
5 Q) W# S) e# l% x9 y+ U懒得翻译了,自己看下吧6 t- X( @8 }$ N; |/ @
1 q# d# G# G4 w" `6 L* LVictory Points4 q) A7 g3 s) B) o! @0 k: s
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
! j% d1 O2 k0 o9 \6 c& X- Points are awarded in following ways:1 u; j! Y# u* F, I& }* z8 s
- Aircraft Destroyed: 1 VP per 1 plane.+ i) l( `# _2 ]* m
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
+ Y7 x3 L/ t! K' l& m+ k) E5 l - Soviet: 1 VP for every 6 items destroyed. C! w8 \2 h' K" d* F/ Y
- All Other Allied: 1 VP for every 3 items destroyed.8 N, u6 [0 u6 U4 o# v6 ?
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.* ]0 ]6 ?# |9 h/ \
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.7 @$ j" A& I* s' K
- CV, CVL = durability + 3 * A/C capacity.
! A8 @2 u* u7 @3 i( W$ B - CVE = durability + 2 * A/C capacity. C5 X Z$ j N5 {# C
- CS = durability + A/C capacity.. F$ E( E5 O) U; s
- BB, BC = durability * 1.33.' I3 t7 k0 O, U Q, r V
- LST, LCI, PG, ML = durability / 2.
2 X5 Y8 ^& ~! I+ w" } - AP, AK, TK, AO, LSD = durability / 2.9 F0 r; A6 {3 o L8 g
- SS = durability / 3.
6 c' U( y- a' e - Scuttled ships = standard VP - 10%.
4 D' \ u+ T* A v: X" u - Barges = 0 VP.
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$ i; D% ~- Q8 o/ c* h - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
# K2 q4 w7 |& b' s6 ]* {: d - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. : L e& Y) ~) K( s
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.# \& z2 G, I' K/ S2 q
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.9 g5 W$ v7 @( F, @0 _
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.8 a1 F% a7 b+ C( y4 r3 {$ w4 J
- Final VP value for holding a Base is calculated by following formula:
u/ y8 u$ f0 s! b* y; w- l2 U Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
3 K; c. D3 v! _/ N" A; v- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
4 ]) Z2 V2 q) M value is in parenthesis).
6 h: s0 J/ g# N% l1 C( X3 l9 D$ a - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
8 g7 C/ {2 f" `7 [2 S - If Supplies are lower than required, rewarded Final VPs are also lower.- o3 D, P h% k! P, s
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
6 E- G K1 Z" N! n - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.3 ~, @3 O. K. b3 F
- 2 VPs awarded per damaged point.
" o" Q+ h+ g2 N7 T - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
( @; k7 d) v t3 E) ]4 Z" r% O7 Q. d - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of # g+ R- l" K5 s7 u- v
attack (including firestorms / A-bombs).: Z4 V; L k, f/ S" O
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
0 O) |8 u8 F9 _3 F" n9 R- G again, player keeps earning VPs as long as Industry hex keeps repairing itself.5 m! w3 ?4 k4 v* j
- For Allies, Industry VPs are scored only for bombing mainland Japan.' K8 q% G8 f' V/ y( g; K) A( j& G! L
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |