本帖最后由 championzhao 于 2009-7-12 18:49 编辑 & W$ Q5 F/ J9 C6 q1 E
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懒得翻译了,自己看下吧
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Victory Points8 _0 p/ ^- p- B9 N# {
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.' W; Y* v7 R/ K: z7 z- e
- Points are awarded in following ways:5 ?1 e1 V4 I: w. ?3 |$ `$ V
- Aircraft Destroyed: 1 VP per 1 plane.1 g* c5 V" V* ]- j6 X) g4 m( _
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
* |. L( O* q E1 a( C - Soviet: 1 VP for every 6 items destroyed." D6 K1 ]; L7 ~! l
- All Other Allied: 1 VP for every 3 items destroyed.
9 `, b3 U( z% q) q - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.: r8 j0 ?% ]$ [
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
9 J! m% L' ^/ A! \2 n4 [ - CV, CVL = durability + 3 * A/C capacity.
' K3 c) n! ~+ Q" z& k5 | - CVE = durability + 2 * A/C capacity.! b$ a' z# H! L/ L
- CS = durability + A/C capacity., p- J& L$ l* z H' T
- BB, BC = durability * 1.33.
- P7 l) q4 ^* x8 b; f. b0 T - LST, LCI, PG, ML = durability / 2.
% A7 H4 Z/ c* s$ O- a0 ]" y, I' E - AP, AK, TK, AO, LSD = durability / 2.
2 c2 t, G" ^. B9 D - SS = durability / 3., N( {/ O0 n$ P, m
- Scuttled ships = standard VP - 10%.- |- h& k8 {- T
- Barges = 0 VP.; a/ }! \* W/ E G
; X! p6 Z2 F- j6 ^. G0 u2 | - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.& D& E& b! `, g' D& A) ^' n; e# k
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
/ [6 Z3 d3 ^0 N: s/ O: w) C - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.: }- V9 e- V1 O: t
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
/ E$ v$ K& S) G/ s7 q* V( Q - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
7 i, M S! F$ p, _1 \7 e9 s - Final VP value for holding a Base is calculated by following formula:
& z- g Q* u. B1 N3 y0 h* ]( A; [ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
) T: U, ~+ i* m- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
9 E( G" a" f+ P' F value is in parenthesis). P8 i6 Z4 V2 i; P. d4 q; Z
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
2 X% G. ^& P+ N- G - If Supplies are lower than required, rewarded Final VPs are also lower.
0 Q* F* U* p, N- R* }. h - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base., D. ^- a2 K3 V
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.2 l, v ]- k; m. X" J: e
- 2 VPs awarded per damaged point.- l% A: Z0 w/ {
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).. ~" ~$ p7 } | b. @& F, o- p4 {% R
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 4 d+ C" C) D4 l) R6 \. Q! r, U
attack (including firestorms / A-bombs).! c5 i& w5 {! K! D& o! e2 x. A
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
$ S( ]7 K3 I/ K again, player keeps earning VPs as long as Industry hex keeps repairing itself.
, [' V# {' c4 Y3 f - For Allies, Industry VPs are scored only for bombing mainland Japan.: V- `6 y9 I5 l! ]$ K0 t
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |