本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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4 D% v$ ^ J; a" f5 w懒得翻译了,自己看下吧- f+ u, G* N0 y% I
. J4 I3 K# c: W9 X/ j/ OVictory Points
% m; k5 a. W, W, w, _- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.+ n9 t3 F% {+ Z5 p7 I# w
- Points are awarded in following ways:
# ]$ l3 d3 O( Y: H - Aircraft Destroyed: 1 VP per 1 plane.
6 s j" a: }/ U% q2 S - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
) d, P8 n& t4 T - Soviet: 1 VP for every 6 items destroyed.8 [) h& c5 i/ Y- J
- All Other Allied: 1 VP for every 3 items destroyed.
* [% x8 n+ o! s4 P! G t - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
( E1 y I! O/ q& k - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. q; ]. F$ [! u; l* o' @
- CV, CVL = durability + 3 * A/C capacity.) e( V7 ]- g$ L/ r1 V" @
- CVE = durability + 2 * A/C capacity.4 s9 x/ p3 K' n0 B! X
- CS = durability + A/C capacity.! y9 @7 u _+ S7 L3 r, _9 C. X8 W9 X
- BB, BC = durability * 1.33. y& O7 `- Q' K; u0 u
- LST, LCI, PG, ML = durability / 2.! B8 L) W8 v0 o" b: q0 R$ O3 K( @
- AP, AK, TK, AO, LSD = durability / 2.
# @. l$ I$ V. o3 i* |4 G1 u - SS = durability / 3.2 D$ b/ w' g. w
- Scuttled ships = standard VP - 10%.: k( D+ K- ^3 \) p1 y- V. p
- Barges = 0 VP.; @; d7 | @* c- y# e+ j
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
, Z+ R* ]# O( H, R+ t* d - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
" E/ Q! t! c6 ]4 t* w - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.0 o. B. w# e' w. U7 p; Z
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.% j: J. d: L( [. C( r
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
% P/ ~0 Z5 z5 ^, d- x4 q g: a# s - Final VP value for holding a Base is calculated by following formula:
3 q! {( e" W& M5 h4 { Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
3 }' x0 j4 g- R% z1 o7 m- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP . w9 ~9 B/ b. \. k2 B/ ]
value is in parenthesis).
1 W; i! r L, L+ n1 u- u& q - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
( G4 E; C1 S M1 ?1 x- ~ - If Supplies are lower than required, rewarded Final VPs are also lower.
2 y# u1 M0 ` t& t. T: l - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
* G! k0 U, Z+ }" G1 W; u - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.1 z, w( w$ S% \ k7 c3 N6 x8 A4 C9 {
- 2 VPs awarded per damaged point.
" x/ `. D5 l6 F, a2 m, L. K3 L - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).* b! I& d2 q/ P$ M6 O
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
7 ^! o9 t9 B0 a2 j5 [% b* I attack (including firestorms / A-bombs).9 K. z1 N2 p2 k( ~
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
: n3 B2 V; a) }5 i ~$ I! w* [ again, player keeps earning VPs as long as Industry hex keeps repairing itself.+ F# v+ ^# v% }1 V, g
- For Allies, Industry VPs are scored only for bombing mainland Japan.) g& ~* E% }& B1 w0 A. P1 c( V
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |