本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ; h* j$ G2 u) h$ q5 R3 K0 d
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懒得翻译了,自己看下吧; i- R) m( y2 d1 L
' Y! H5 x# f8 p7 T; m8 d; KVictory Points
' F. g' U9 A4 m7 o9 T% y- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
8 Y% X7 y$ ^3 F# x0 k- Points are awarded in following ways:8 `& F# e" \/ }2 G3 v
- Aircraft Destroyed: 1 VP per 1 plane.. u p( {2 x0 g; h; T4 i) l+ j
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed. N2 D" |8 k' w- W; E( }0 w
- Soviet: 1 VP for every 6 items destroyed.
9 A. |# J0 k0 j2 X- w) s - All Other Allied: 1 VP for every 3 items destroyed.
, ?) T5 Y6 F; O- r2 E& ^: ^ - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.9 W' E0 @; M4 z7 [% F- v
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship., H) w8 a* m; F0 a1 \
- CV, CVL = durability + 3 * A/C capacity. l7 s2 A$ a2 m
- CVE = durability + 2 * A/C capacity.6 S& u5 v# \& T9 z0 u* b# }: {
- CS = durability + A/C capacity.
9 @5 X- l# p" f5 z( b9 t - BB, BC = durability * 1.33.# `5 }( w) @% V6 y3 c( u
- LST, LCI, PG, ML = durability / 2.
: C" k! E$ x% x) M - AP, AK, TK, AO, LSD = durability / 2.
e) c' q3 N5 g; O. s - SS = durability / 3.+ F: I4 b) A$ Q# H: k0 _0 ]
- Scuttled ships = standard VP - 10%.3 A }+ y' d" \5 |% R: l
- Barges = 0 VP.& l; ?8 I, m2 A; F: {
! G9 T d. M" P) J4 I - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.) s) K& f7 l" }/ d
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
$ E* b3 J \* T - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.: T% S* q2 o# ]. u4 w" f
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
2 B {+ h5 t/ N6 T* l: o - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.3 ^' g6 L: m% C! f4 u- @4 m
- Final VP value for holding a Base is calculated by following formula:
7 M- u5 u; U2 u$ a; Q! d. | Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
: ^3 M6 @$ I5 K/ C+ C3 i- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ! V8 Q! P& @& @
value is in parenthesis). ]8 w# Q) W* g
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.9 C+ a+ D4 n$ X
- If Supplies are lower than required, rewarded Final VPs are also lower.
, g/ I8 P' V* n1 W& i - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.* O1 Q, x9 v( k9 K, ?
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
' y( P4 [9 O7 c$ g7 O* f# Q% A - 2 VPs awarded per damaged point.( Z; f2 }) S) ~! O/ T" ?% ]
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).* v6 x' }8 u9 ?# J0 @+ X; j4 Y
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
! z1 S5 f1 T1 ~$ I' L attack (including firestorms / A-bombs).
. l7 p! l* i) M0 j# |) _. j- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
7 V: E9 T- `. h) g. O) r again, player keeps earning VPs as long as Industry hex keeps repairing itself.7 w2 Q7 r; U3 [4 x
- For Allies, Industry VPs are scored only for bombing mainland Japan.
- g' Q( r' M8 m, l% `8 `" v - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |