本帖最后由 championzhao 于 2009-7-12 18:49 编辑 5 n$ \0 j: l2 k, h1 `* L
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懒得翻译了,自己看下吧
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, r7 j, M9 D8 f: dVictory Points
& Y% \1 H1 a/ X6 A' d- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.; q7 r0 [/ `. F+ U; Q5 e+ B' l3 ?4 v
- Points are awarded in following ways:
# X" f2 g/ y, D. ], p' k5 e - Aircraft Destroyed: 1 VP per 1 plane.
7 @4 ]) L1 Z2 b' g: [2 ~3 p( V - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed./ O Y; w o1 ?, {
- Soviet: 1 VP for every 6 items destroyed.
& P, U8 Y, a7 h* A - All Other Allied: 1 VP for every 3 items destroyed.
8 z0 |0 k# C/ j3 j3 r6 V2 s - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.6 m) [0 J' m+ A, Q' q; Q
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
3 o) l0 O& e6 F5 }' C - CV, CVL = durability + 3 * A/C capacity.
; @, I6 B- I3 o1 w# n - CVE = durability + 2 * A/C capacity.3 |3 K5 B) I/ D+ Q& j/ S6 K
- CS = durability + A/C capacity.
1 f5 D, |+ o/ t9 p - BB, BC = durability * 1.33.9 u- W: w0 A5 O" c
- LST, LCI, PG, ML = durability / 2.. R8 ?7 L% u' ]8 i' F8 R) v
- AP, AK, TK, AO, LSD = durability / 2.. }) M* W" V) l% `+ b: j! L
- SS = durability / 3.3 x: O+ F& [5 c# t% v7 N
- Scuttled ships = standard VP - 10%.
* I' n0 L/ L7 p$ b - Barges = 0 VP.* o7 P2 `$ S2 P" _5 _6 }9 A0 q
- E" d$ l) f& A3 f - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
}& f5 p* @% N, U8 P$ W; a - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. & l6 f8 C7 S/ n, w# t3 Z
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.6 D5 |; D2 q8 F( y3 a& x
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.! R5 M2 [6 I8 J$ F. f
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.# g4 \3 m: j$ O: j
- Final VP value for holding a Base is calculated by following formula:3 e9 t, n! j; y3 N- h9 w) p4 P; \' x
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]" t, X Z j, ~2 n
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 6 d# E$ E' O; v5 F
value is in parenthesis).
^. M u- P. H0 M0 n9 D - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
x: F3 Y: |) R; Z/ {+ C( u, Z6 G - If Supplies are lower than required, rewarded Final VPs are also lower.
3 F/ V: S; P; S* w - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base." j% K5 h+ d4 F. x; R- S
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
# S/ m9 V% @( Y: l2 ?$ B$ x- y& A9 c - 2 VPs awarded per damaged point.
4 x0 a% Y" ~1 o( o4 j% V" H - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
" I( b) I9 @4 Z - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of % _" l) o" K* g; @7 k# r1 _) E/ b Z
attack (including firestorms / A-bombs).
% a2 S9 b& b- s' n# z- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 6 z% _" l2 @3 Y9 V4 R
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
. j1 y: k) i) S; G5 ~$ _- z6 ^ - For Allies, Industry VPs are scored only for bombing mainland Japan., _: w- E) L7 V) R+ L" j; m6 N
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |