本帖最后由 championzhao 于 2009-7-12 18:49 编辑 6 T+ L( M$ k" T% k$ \2 g
) K/ \) t, y2 d; u z& l/ I懒得翻译了,自己看下吧+ d/ e6 m# `$ o+ R
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Victory Points
: u! x4 F8 q4 y' y# O$ D- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won., z' Y3 y5 ]+ u* w- d9 y* X
- Points are awarded in following ways:
6 ]8 i. B: h5 t" v% Z5 {- U" I - Aircraft Destroyed: 1 VP per 1 plane.) m3 ?2 ]0 h' p' |" w
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
* t2 G& j, U7 A) i8 o9 H - Soviet: 1 VP for every 6 items destroyed.' F. V% q4 t/ A% j+ W6 M
- All Other Allied: 1 VP for every 3 items destroyed.
/ a1 E; `6 n+ |5 V3 K - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.2 T, c* c& c$ A( [
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
9 C6 t9 w9 M: t2 [$ ~ - CV, CVL = durability + 3 * A/C capacity.& t; Y1 {- H+ R3 B0 C# P4 u
- CVE = durability + 2 * A/C capacity.
$ R8 o, i( a" V' A2 P/ t - CS = durability + A/C capacity.
. @3 h7 K9 v0 P" C - BB, BC = durability * 1.33.- n; |" c% z3 h) O* Z# [. a7 H8 n
- LST, LCI, PG, ML = durability / 2.
/ k6 N: d$ e5 g: w$ G - AP, AK, TK, AO, LSD = durability / 2.2 A/ ^1 f' o; D2 J! c$ A8 D: Z
- SS = durability / 3.* H6 g0 V2 D) x
- Scuttled ships = standard VP - 10%." C" E% j) f9 ?) P- X) E
- Barges = 0 VP.
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5 q9 q" A7 O! ^ - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.* q2 Z# y. G7 I& z. ^( a# G
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
$ B( r- d% `& M - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
9 _1 q g3 a& H( P! N$ Z - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.3 W6 k: [& F! Z! C) z3 ?. @
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.2 _6 X! G: c B
- Final VP value for holding a Base is calculated by following formula:$ l8 b! ]& _/ {( v7 o
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]4 h, }- P: V$ U+ j
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
/ n4 F$ c" z. `6 ]9 ~! \3 c value is in parenthesis).
9 d& W, r. }. x8 S e( O& i - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.' W: f6 F" B- J8 v% n
- If Supplies are lower than required, rewarded Final VPs are also lower.6 M1 H8 f" m6 H* S# T9 B
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.1 p% L) i8 A) O2 b% W( {
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.0 I% b# W6 i M( x6 n* @
- 2 VPs awarded per damaged point.
+ @' R& l, A* v9 {/ R0 S* |4 H - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
- K9 ?9 p3 s) p - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of / B, t# g9 M+ X4 Z) o- @! m, A' M5 H
attack (including firestorms / A-bombs). h& K) W# W7 @3 a" w9 l
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed # {: @- D) A+ v5 v8 l6 [
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
2 f6 Z2 J' Z9 ?. {2 C/ F9 w- P0 [ - For Allies, Industry VPs are scored only for bombing mainland Japan.
1 x! P% J. y* k3 }* E* t" Z - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |