本帖最后由 championzhao 于 2009-7-12 18:49 编辑
5 [/ L, s1 ] }/ k
" m( Y! z0 |2 `懒得翻译了,自己看下吧* R, Z3 v" M# o/ a6 z' k1 t
9 C: q: f3 w$ X! B Z3 d' O
Victory Points
# L/ B' _1 |9 _" p1 J- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won." L5 p) f1 z& l. D: W
- Points are awarded in following ways:( ]% b1 g5 U5 U' q$ g/ {' P
- Aircraft Destroyed: 1 VP per 1 plane.3 P* ~0 n9 a2 f7 ^" t7 N
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.+ O+ `1 k5 b) {* k. D* o
- Soviet: 1 VP for every 6 items destroyed.
w7 ^" ]1 e# R0 _- u% N }$ k - All Other Allied: 1 VP for every 3 items destroyed.
% X# r$ k0 @" j6 h% n - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
" p0 z! c1 s+ J. W - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
& `$ q" t w+ @4 U/ [ - CV, CVL = durability + 3 * A/C capacity.* s- J$ a) \1 ` `0 N& y$ {; ]' _
- CVE = durability + 2 * A/C capacity.
$ x" I* V) {; q6 [2 e0 W9 S0 E - CS = durability + A/C capacity.
- l9 _8 f T) B- j* z# d - BB, BC = durability * 1.33.
1 g/ `) Y/ w% }4 ?, r - LST, LCI, PG, ML = durability / 2.
: u8 e% J: x" L4 Y/ N - AP, AK, TK, AO, LSD = durability / 2.
) \, V1 e- ^$ O& ^2 A3 o - SS = durability / 3.
" q( _" ^1 O, D- o - Scuttled ships = standard VP - 10%.: ~6 Y) D+ ~' I! ^9 |3 X3 z3 i2 l
- Barges = 0 VP.
6 q1 N. J( w2 o
% o M2 F0 t$ v9 b - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.0 t+ q$ c3 w. ~6 E$ u2 X/ R6 p
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
4 q/ J& A) \/ A* g+ \0 s - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.+ t7 [9 K, S \, D
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
1 C: a6 b' r5 Q) T - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.! A) |8 S5 R% S4 P; _& E" Y
- Final VP value for holding a Base is calculated by following formula:* {/ Q" b( e8 A$ N2 \
Final VP = Basic VP * [ Port size + (Airfield size * 2) ], A4 _- [3 Z( a) y- e0 o% j
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
& F* z( `: j" J' I- m value is in parenthesis)." n9 l/ S( f; \1 M4 l$ F
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.4 S* [+ A5 F6 a9 A, {% `- K
- If Supplies are lower than required, rewarded Final VPs are also lower.( E& [ |' l, d5 N5 _$ a: g. X* J7 P
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.& N+ I6 T% m3 s( y
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
?% V! U0 K# o# |! d) I2 C - 2 VPs awarded per damaged point.
5 O l' d s2 M - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
; u: R) d( `7 r( z3 }, O7 G4 h- A& ?5 J - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
: m* X% k2 g/ h" C attack (including firestorms / A-bombs).* s- p) o" P' @6 ^
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed - r0 j4 M& ?0 C
again, player keeps earning VPs as long as Industry hex keeps repairing itself.& k8 ^* L1 L3 k9 ?) A3 ?
- For Allies, Industry VPs are scored only for bombing mainland Japan.
5 W" U, H" Q. p/ { - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |