本帖最后由 championzhao 于 2009-7-12 18:49 编辑 1 P6 t% ]% X4 k0 r4 I
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懒得翻译了,自己看下吧6 B& `5 O/ ?5 E0 U; l1 Z9 {" f
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Victory Points
# l$ y, r6 G7 |) j- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
/ @1 U4 l9 z8 F" B2 \- Points are awarded in following ways:* N! i( W; w! l+ s- b6 O) U# O
- Aircraft Destroyed: 1 VP per 1 plane.: _% q4 ]$ V1 d6 H
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.. M4 B) G/ h$ M7 c* B7 n
- Soviet: 1 VP for every 6 items destroyed.1 Q9 J( I; g% N" y& w7 s& d1 y2 e
- All Other Allied: 1 VP for every 3 items destroyed.
6 r+ k' z4 y! J7 J% Y+ N - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.0 B: ~8 N4 Z6 |% g. o+ D
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.4 |( O# G* ]8 p( W
- CV, CVL = durability + 3 * A/C capacity.
. Y! J' Q0 b9 B - CVE = durability + 2 * A/C capacity.
; L2 E" |- A+ K/ T: J# G- } - CS = durability + A/C capacity.9 T3 v' m. u) B2 ~+ m! Y
- BB, BC = durability * 1.33.
: m: q. |7 ^: ]2 T' [ - LST, LCI, PG, ML = durability / 2.' U# l" t' e6 U, u* M
- AP, AK, TK, AO, LSD = durability / 2.
3 ?; f( J, H8 m+ P7 f3 u* }; J - SS = durability / 3.
# w; {! T+ y* T$ I D) x - Scuttled ships = standard VP - 10%.
, i4 P. ~0 x9 C& S1 c - Barges = 0 VP.1 |4 C: j" [& x0 T
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
: e/ ^2 i9 m1 M% ]9 G# y2 x6 j - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 5 Q5 D' { G4 W$ V( Q" o+ }
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.' G( K( P4 f) W6 u9 U+ s" ]
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
3 A5 a! s7 q9 e8 Z) J; I - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
& @) q3 d8 x- b- Q3 f - Final VP value for holding a Base is calculated by following formula:
5 y5 L3 V" E% M" r3 U4 S( N( M9 E Final VP = Basic VP * [ Port size + (Airfield size * 2) ]. i1 H I/ I: r2 ^1 H; L* l8 V- m
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
) p! U. `7 B4 C+ K. c value is in parenthesis).! K# m+ V" S) X
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.. _6 C7 }& j. V6 P2 J* v
- If Supplies are lower than required, rewarded Final VPs are also lower.
; W1 n) k* w- _. s6 a7 x% I - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
4 o( r0 T4 R; T. t4 _8 @ - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.9 {6 m0 s# z" C# F1 M
- 2 VPs awarded per damaged point.0 Y3 {" R! m: s
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).' g. g7 \: x( z* q
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
5 b3 [' E: l" Q attack (including firestorms / A-bombs).
" B/ u/ ~2 S2 f( E" N5 c- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
' G- W: _$ r$ c* G! o2 I Q again, player keeps earning VPs as long as Industry hex keeps repairing itself.# O: a+ {9 N. `7 i& _9 o' u
- For Allies, Industry VPs are scored only for bombing mainland Japan.9 ~) U% G" ^: f+ R+ E) y0 `. k0 b
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |