-Item 1 - Refueling from AOs& O5 o# j) l, W" G8 S* m/ ^
Task Forces that included an Oiler could not refuel from the fuel stores of
$ M. _3 h, Z7 l0 W6 n, o, m! rthat oiler. They would refuel from the normal fuel carried by the oiler (or 9 X+ ?( |& q7 b4 Q5 D# ]
any other ship).
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2 E9 P/ ~" |- r( p8 U4 J2 x8 m-Item 2 - Divided Land units shedding disruption.
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* x7 Y& i1 H+ ]1 k J& [, v3 d& h-Item 3 - Allow PG to be included in auto-convoy.0 L/ y! {6 e0 T
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 7 {' ~2 Y/ e9 {! p0 f8 d1 D
pilotless aircraft.
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7 c7 `- w( L: \4 W: X-Item 5 - Clear experience and Morale from disbanded airgroups9 [! j& u& |+ C+ }* O
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-Item 6 - Disbanding into air groups not on map." K# q5 l @) W0 K0 }3 G/ Z& j- n6 _
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9 Z y0 l. c# C- w-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool) ]: B5 X/ m4 j6 Q
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-Item 9 - Adjustment to Airgroup Display after transfer.
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, z" z. H8 Y' W9 F7 c-Item 10 - Draw One Aircraft from Pool not decrementing supply.) |8 e4 L5 X7 {- c
. U3 Q- a8 M, U6 s, [-Item 11 - Removal of function to Withdraw Pilots
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; U/ v( a+ S: l4 C8 h0 a! {2 L-Item 12 - Recombining Land Units incorrectly averaging preparation points.8 b' c$ M6 f/ Q3 h
" u& R. ^( ?2 h9 |, p$ i& A1 A-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack3 Q+ [& y3 d2 E- H6 H0 \$ C' m
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.( H7 S$ t, X, G- P$ E
$ @' l( `% |5 K4 L4 r+ N-Item 17 - Restructure end of turn processing for efficiency, N4 X6 _( V/ K/ U" q
, j' n$ `& G8 z0 a' E0 P-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message + Z' A) p: j T& p' |" Z
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show ; S7 [2 M+ D0 X2 G% z: F9 A5 N
'Static' rather than a very large number. 8 _" ^% a5 Y& |
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as & s5 Y6 F# w) y( z5 t
cargo.% M$ O7 ~0 g9 d' C# P3 j G! v
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-Item 23 - Removal of Disband Into Pool Function for PBEM play./ @& e( O* w! o7 c4 d6 e x* e
1 p3 M" I% Z; n; O wFunction removed for PBEM or head-to-head play as it has been broken by . c- m1 W# j. p) c# O. o6 v' ]+ F
cheaters. 6 A7 v8 O1 t! I0 h
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.3 z9 c3 t/ j) t7 B
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool." d( ]9 @+ L6 ^% O; F
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Too little data available and of little value without full implementation of 9 O) k( R* v/ i- G8 d2 J4 {
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ' M% _( d! e U; M) j$ Q
to the specific Engineering Vehicle device.
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& l: r- s4 Q9 O3 M! w-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.( \# J$ |( p u7 I# K/ e' `7 E
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Torpedo planes were omitted from the list of aircraft that could transfer to a ( P0 C, `8 f$ O! h; h, D! O% w! {, S
carrier in a Task Force. Added.8 T8 E9 s! k# [' @) T% O
! u7 X9 k9 N4 G3 t-Item 28 - Return number of Kills by air sub-group to parent.3 U# j# ~: t1 V5 n
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Number of kills recorded by a sub-group was not being added into the parent - {1 p. y9 |) K1 F! @4 U
airgroup on recombine. Added.; r3 s/ k8 N8 E
' z( Q0 Q* d& l5 m, T: ]-Item 29 - Leader loss after divide of parent subunit.* k/ t' `* X" U, G+ P4 }
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-Item 30 - Assorted Message errors and improvements.4 z3 H, o( ^. j. B. @7 r
; {" I# `& ~0 X2 G$ D+ i. b-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit # M4 b2 m G$ T/ d
is disbanded into it.
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' h+ n! \% \ i, R/ g0 V- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing9 Y" r) u) J3 W
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
3 e2 M) t# d/ L/ n; p# u/ ]maximum aircraft.! t4 |$ o& p! g9 U1 M* o9 B- n
0 Z# ^% ^; f3 D* F! u0 W: K7 n6 E-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present0 R& q" z9 S+ y. t5 _* S' d, W
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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, y5 p5 i; p8 X9 L3 A4 t-Item 39 - Properly account for removed fragments during Land Unit Divide Check.% a+ s. p3 p9 |8 W$ h9 ~. q
8 @- w2 D& ], X: T-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.6 u$ s$ b5 P/ v( T8 X# K
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
c" [- s$ j o' ]& Asurviving sunk ship.
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1 p0 ?* W9 m3 @. ^+ U: E+ }-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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! @" S1 j/ `! U9 Y. o" n; z( b2 F-Item 43 - Activate Four additional Aircraft icon sets.0 j: }- ^ q. I+ I# I5 |! G" v7 E
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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* A5 k! y1 ]0 c/ U-Item 45 - Disappearing unit during air pick up.0 c$ n, o! Z# j; F. d$ \
3 W2 }+ y2 Z V-Item 46 - Airgroup Transfers
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! G, e8 d/ t0 y# w# V+ l-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
- R, _& [0 {( H Y$ O: UJapanese airgroups. : b5 ]* a: h& }/ g% d; u" ^9 ]+ j
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 4 n& a0 ~- I0 \4 j. `" N% w
improvements.. x) n9 o' T# Y# v
9 A# a4 J/ {2 j% m7 T-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
( I2 Q- v- F' K) W! c/ l250/250.
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No affect on current games or stock scenarios - useful only to modders. ! x; J9 l6 H* |( c: X/ Y) M
+ P) J8 A2 o8 c2 C3 F' X-Item 50 - Expand minelaying control, allow mining of home ports.7 Z2 ?* \1 Y$ ]
; g. W* ~) j) G7 _/ u4 N$ y' ?9 L-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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2 e6 V4 l* z* I4 H3 v-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
9 k7 k( p4 U# [) E$ ytransferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
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7 \- Q4 E6 D+ i) Z2 X+ RFix implemented only for human player.7 s1 V8 j3 X" P
3 u8 F' C6 N/ T8 Z. u-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
2 O: i6 n& W) S1 H% A- O9 `" O2 Bresults.
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* }5 ?3 O8 c5 ?8 C" }: T6 V7 ^5 s-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a ) {* r! l( ?4 V# x; S+ ]+ H
base produces unpredictable results.9 e' \; }0 ]8 r% N9 Y! I% Y
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-Item 57 - Loss of Land Unit display at a base
b) H# B+ K1 m3 ?" I iUnder certain circumstances land units at a base would not display when that : O" h& y5 f, X" \) A- O3 x1 E/ X5 V
base was selected. Found and fixed invalid unit pointer." p# P1 }: w2 M/ Q2 ~
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly : A$ Y8 H2 j/ N3 l
or enemy, instead of just friendly. Fixified.
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$ j0 l) e* l% j. R0 d-Item 59 - Add Ships-due-Update to ships screens( j& i r' g7 Y
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-Item 61 - Load Troops option grayed out on transport TF
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" `( u5 Z2 j% Y% {-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 3 e& q, i! E% [7 o! W. Y
Home Port" button does not properly reset page pointers.3 ?- |6 `: c9 L( O* K% f' i, ~ ]; y
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This resulted in possible improper display of AirGroup, Task Force, and Land ! }, q) m& i# N- ?/ i# J" U: H5 \+ |
Unit "pages". Fixed1 g6 d- r2 _! U. q; \, ?5 K
( `1 ?( k: T; ~# T8 `7 j \% f" D-Item 63 - Internal restructure.5 k! M4 F4 T& k+ G
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Several internal processing routines have been restructured and/or modified for : T4 K. }5 M4 x# B, v
efficiency/expanded functionality. These include routines that:" d' v* V6 E3 @5 U g
- Review and update status of land units.6 ?# C' Y3 s. r& w5 q7 P M$ A
- Review and update status of ships.$ Q7 V9 J, G) o9 z& W
- Assign default experience values.$ a6 P8 K/ x: J/ e
- Form crippled Task Forces for damaged ships.
/ Z6 g2 P% W+ m# `/ u# m5 A+ {- Remove empty Task Forces when last ship is lost.
6 N8 @3 R( R F4 M4 E2 n, ?# j- Remove pilots when pilot slots run short.
* `/ H, W% F9 M" f$ u& s }' h8 Q- Q- Record scenario data and game version in save file. |