-Item 1 - Refueling from AOs" x, M! {9 [; U
Task Forces that included an Oiler could not refuel from the fuel stores of
' y+ `6 V: C' V5 {2 b6 ~* bthat oiler. They would refuel from the normal fuel carried by the oiler (or
# s+ X* ?5 S! Z) Q$ c5 f2 x- kany other ship).
4 H9 c" }* E/ b4 S! O* D
@/ {' x3 r! X/ @/ q# {$ T( Y, n* ]-Item 2 - Divided Land units shedding disruption.) l$ ]; T: B$ F" h$ U% o: K% X' S9 h
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9 s |; q/ E# t0 s-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ( s7 W4 ~5 U% C2 R
pilotless aircraft.2 ^) v( J( M( l1 V8 G! i
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}9 `$ n9 N- E
-Item 5 - Clear experience and Morale from disbanded airgroups4 X2 d$ a; B) z7 `; Y
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) x: V4 U* h B* M4 j( ~' D1 `-Item 6 - Disbanding into air groups not on map.& U" l3 z% J- D0 \$ g4 ?
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-Item 7 - Destruction of stranded units occurring during orders phase.4 `$ S+ J/ B8 g3 m. b
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* k* d1 i1 v$ h' n-Item 8 - Correct improper draws on Named Pilot Pool
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% e0 y. L8 z# W+ k5 b1 Q9 L9 c-Item 9 - Adjustment to Airgroup Display after transfer.' t8 U# A9 Q r% ]! q8 O
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* j* J( v; g0 d; h-Item 10 - Draw One Aircraft from Pool not decrementing supply./ K4 f; r! `7 O# g# e
0 f) n+ W% _' z2 ]* M/ q% r-Item 11 - Removal of function to Withdraw Pilots
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0 L! ^# h9 z( Z8 p-Item 12 - Recombining Land Units incorrectly averaging preparation points.9 \7 ?1 E. z) S V5 m9 T' ~1 H
. n0 N6 @* j% ^# e-Item 13 - Prevent withdrawal of groups with fragments on the map.0 g4 d9 e1 K' _; q; u
; [) H7 {, i# Z2 X9 D; c-Item 14 - Improper Messages during Torpedo Attack# k+ R( U! S5 z+ j" m
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-Item 15 - Realignment of Ship Class Screen
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. o0 U" Y3 z( R/ E: t2 P: s+ h* `1 r$ A-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency0 r/ r8 W2 W- h; \4 o
! f5 k! F5 m3 M) W% V-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 4 r6 ]6 \( ^. Q6 g* D
generation.1 S2 \; b1 z6 N. W' L# P0 p
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
3 k) h: h, j1 U+ m/ g$ n* C# _/ m ; u0 y: p1 l* Q% b0 [; t
-Item 20 - Change the load cost displayed on Static Ground unit lists to show / |% D8 F6 }: y, l2 D1 M
'Static' rather than a very large number. 4 E) A/ }# }* n% s3 D
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-Item 21 - Correct processing for floatplane groups on submarines.% Y5 u9 C5 b+ F8 M
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
2 ^+ c/ X: M" c! g! Lcargo.
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! ]5 f& R7 }7 B: n- b. g* e-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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( L) v" W8 h. Q K6 [/ R* _Function removed for PBEM or head-to-head play as it has been broken by
4 n5 N& S6 |/ \, m9 `cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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2 f% O" q; H9 a! _* V6 v4 ORemoved for PBEM or head-to-head play.9 G- u9 S" N9 k! j
/ ?/ k" v8 f$ N# @-Item 25 - Removal of display of Named Pilot Pool.' z$ ?+ r6 h9 ?/ C' D' u ~7 p
/ J8 V" M9 l& W; `& k T6 w5 v0 D6 C
Too little data available and of little value without full implementation of
; G0 K P* Q T1 p/ GDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle& `" ~5 L! o# Z' E6 E
0 ~+ Z; w; I* q7 t6 o8 a8 }( d# `All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 8 h4 l1 J0 T2 \4 L) ^0 r. f7 b
to the specific Engineering Vehicle device.0 w' l- G" Z5 E3 ^9 u
# N$ q9 a: L' s! y8 B9 x-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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( B5 h; J6 q9 K! ^Torpedo planes were omitted from the list of aircraft that could transfer to a 5 @! y' b5 O* w7 F6 a5 {2 A7 y- B
carrier in a Task Force. Added.# |$ J& F+ ]/ ?! Z. E. \2 t* b
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-Item 28 - Return number of Kills by air sub-group to parent.
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8 m: i6 @) w% s, D/ a8 u1 |Number of kills recorded by a sub-group was not being added into the parent
$ a7 C/ j( J& g' _+ ~* C. Nairgroup on recombine. Added., K# V- }3 {7 ^6 V
( c' |0 x, Y- ]-Item 29 - Leader loss after divide of parent subunit.8 V6 h! H7 ]" [( ~2 E. j6 }
+ \* r( V! u! a; F) O5 ~% y# J3 Z-Item 30 - Assorted Message errors and improvements.5 W% i; s2 p" r- M$ B b4 H
2 \: ~& O; ^8 Z-Item 31 - Confirmation step for Disband and Withdraw Airgroups./ ]1 R8 Z( ~ w6 v: P" l
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 6 f2 o! E9 n, h: X1 l4 d
is disbanded into it.
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; ]5 F( D, F; C- Fix 33 - Fix USN VBF replacement state when game started with Replacements 6 W" T! u5 w/ r. u% Q6 t
OFF 5 E$ o7 W7 z5 ]6 w/ g h
0 T3 Y% B4 ?) H3 v4 C$ O-Item 34 - Prevent air groups without HQ from being stuck in Organizing7 o% J/ ]7 f; n: e
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 5 z" o& K$ @( T' U F) }1 V; O
maximum aircraft.8 w$ V) _8 \# a: \2 l2 \
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present) ~ d1 g) b. ~) u
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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* m9 m l9 w. j1 l-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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! r, o/ D/ N7 K2 F) ^. K! r-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.9 k) G: p- x" _! D' }9 w
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-Item 41 - Clear captains from scuttled ships, provide chance of captain ) H4 w/ c4 W! |7 p2 d4 }( C% s
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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4 u: ~, `( [& @& V* z6 G; c; f3 |- H-Item 43 - Activate Four additional Aircraft icon sets.5 J( A/ ^# {6 w) n( ?7 B/ ~! X
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups+ y( ?2 ]! ?- w- N
9 I% S3 v5 v; W-Item 45 - Disappearing unit during air pick up.
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T9 r9 Y4 x' g0 {1 p-Item 46 - Airgroup Transfers
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( n; \; i5 Y1 v* S! q7 `/ J-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
0 K( W( F [, c, g! ~. DJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 5 p3 F' c! T @3 I% _- E% m/ `& H
improvements." y2 I8 z1 s6 T* R0 m
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 5 n. l) g# H8 ?9 [0 A! n
250/250. 9 V$ o" k& w9 A1 |, I" q
8 i7 Q5 s: ?" b: kNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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, V: {- E1 k% y* q-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
& {$ o4 x$ g6 S5 Gcapacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
1 k' G3 a: C3 C1 r& I2 R5 m* otransferred ashore.- b" j% n3 ~9 x8 N& r2 C
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents ' }* [/ N" _6 |! `% K" f
if out of range.
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Fix implemented only for human player.
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) R: r. ]% ~0 r' k/ Z5 x-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 1 V+ @ v3 J( d7 j2 U' c- {
results.6 S J1 P. G& z+ |
3 @/ b- z c' v/ w5 m7 W& f9 T7 K: \9 Y-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a % m( Z. }9 s4 a
base produces unpredictable results.8 {7 P$ J$ f6 J5 m/ ~
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-Item 57 - Loss of Land Unit display at a base$ V. J1 l1 | L* y+ G+ b( _
Under certain circumstances land units at a base would not display when that
0 ^7 d4 _8 R( [9 dbase was selected. Found and fixed invalid unit pointer.
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' S% m/ _$ w) @5 a8 n-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
/ c8 L8 T f4 y# n0 Nor enemy, instead of just friendly. Fixified.4 H8 v ~( i7 A" G( X8 S
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
1 j7 N( j/ `. |) i
' e" `: U$ O( J5 |. ~: R. p-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
- K d1 I% ^ ^7 U! |+ b! V; fHome Port" button does not properly reset page pointers.6 x( }6 w% S% M1 @
' t6 Y$ s$ r5 ~) {; N+ e$ IThis resulted in possible improper display of AirGroup, Task Force, and Land
$ T% c7 _( ]7 j4 J- }/ lUnit "pages". Fixed
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2 K& u! w: ]0 i7 A( r7 Y0 y5 q-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
' V/ S7 L0 K6 Uefficiency/expanded functionality. These include routines that:% K5 s4 I, |+ R. ?6 o
- Review and update status of land units.
" U: H3 Y8 d: u, u2 [, N' H$ [ G- Review and update status of ships.5 q( w' {; g- \0 T+ V
- Assign default experience values.
" b6 d1 I. [% G/ r( G- Form crippled Task Forces for damaged ships.
. N5 {$ X0 }; Q! Z! q& u: F) `7 w- G- Remove empty Task Forces when last ship is lost.
* d# r; l! G; W& v1 o- Remove pilots when pilot slots run short.
+ K( m, D8 x+ _) B# f- Record scenario data and game version in save file. |