-Item 1 - Refueling from AOs+ ^3 i: ^: T% Y0 K. R# d
Task Forces that included an Oiler could not refuel from the fuel stores of
7 P3 j8 c0 O- nthat oiler. They would refuel from the normal fuel carried by the oiler (or
! `7 b% _+ a$ x/ i. T2 uany other ship).; f1 ~ t! B* m4 h: D& l% j% i
2 W9 F" X, l( v" a-Item 2 - Divided Land units shedding disruption.
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# N/ T' t- p: Z6 m) K-Item 3 - Allow PG to be included in auto-convoy.( a; l* B, p Y+ `
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to % a3 w. K5 k2 ?
pilotless aircraft.
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9 K5 k6 W5 H0 v4 O( c/ R3 [-Item 5 - Clear experience and Morale from disbanded airgroups3 e: R0 R( f1 C( Q# Y G$ t
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3 i+ u8 I6 W4 C4 ]( Y0 F-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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& P' w! f) g9 d# _-Item 8 - Correct improper draws on Named Pilot Pool! L, d+ o9 f" w
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G6 Y. |# o/ J; P-Item 9 - Adjustment to Airgroup Display after transfer.$ J! `: p# n9 B1 O# W( X
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-Item 10 - Draw One Aircraft from Pool not decrementing supply." Q. O6 e: D8 @5 a' c
- Q' o4 q& v' Z* s& y7 l; ~4 ?-Item 11 - Removal of function to Withdraw Pilots2 p& H6 s! Z3 D" A/ H: P/ P
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack* x V2 L1 _6 k$ G( T
1 ~8 ]+ s' Y( p! }5 J/ p# G6 Z-Item 15 - Realignment of Ship Class Screen# D, C! {$ \2 K# _4 L! f8 N' Q, F+ P
r. Y: R6 Y2 F) t+ Q-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message / J4 V. u, U$ T; d/ d% X
generation.
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; `) s8 J5 b) _6 G-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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4 O# E7 Q( K, }7 ^& q: M1 `-Item 20 - Change the load cost displayed on Static Ground unit lists to show
* U( ]5 C/ `$ h. _! I5 L! a'Static' rather than a very large number. 3 }1 _8 T+ ^* i$ O% d' ?6 E
4 B3 k4 }- i9 u: T-Item 21 - Correct processing for floatplane groups on submarines.
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2 S9 d5 |! i$ }6 `-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ( b) ~6 A- |7 v/ t1 w. S' T$ y
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.! i W% ^9 f$ d$ y7 |6 i
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Function removed for PBEM or head-to-head play as it has been broken by # y7 F! C Y8 W. m$ P
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play." E# F. C# W( ^3 u Z) i
5 [5 ?$ [: Q& w5 b0 H! URemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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8 t' g0 h) d- k0 X/ s* A8 bToo little data available and of little value without full implementation of
- V1 M' e/ t5 ] |* LDisband into Pool.
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/ o* k- ^* D; S* M! i-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
3 |+ P8 ?6 e" ]- T& O) q( Qto the specific Engineering Vehicle device.0 D9 [' ~* p+ T
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a # n3 c) i2 N7 |. R7 \/ P7 |4 o
carrier in a Task Force. Added.
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7 V( L, S# U4 h/ T-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent 7 B8 O& X9 Y* f; m" G
airgroup on recombine. Added.
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* p3 p+ ^$ i( z1 u$ }8 v% ~-Item 29 - Leader loss after divide of parent subunit.8 p4 y' N/ V. ^* X' H& H
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-Item 30 - Assorted Message errors and improvements.
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/ ^' A; K$ P8 u8 y-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 6 v0 n/ G2 \* K6 r5 w4 |; X2 r
is disbanded into it.
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% t, u$ t. B: h& e- Fix 33 - Fix USN VBF replacement state when game started with Replacements 2 }) e' ~; S* U, W1 n
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing: M6 c) X( P( ? B( _4 M3 o
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0 F7 A" ]9 ]' h1 s+ f# I-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
9 G- l* S/ u5 r& p; p* f9 m. @maximum aircraft.% s& V9 R5 w% F; C
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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$ A: _7 L0 Q" n4 b# i7 ^-Item 38 - Correct joint air attacks
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# O* C$ i, F+ y3 i' t+ `-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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' p0 {- v2 E/ t5 }+ E% V-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships." ?* n; ]5 O& I, d2 Y
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-Item 41 - Clear captains from scuttled ships, provide chance of captain ( W9 ?; m' g' a4 ?
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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) l" C2 M% l9 e$ p0 }0 W-Item 43 - Activate Four additional Aircraft icon sets.
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; j' J" m+ f$ e8 L/ q5 z- a-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups! N" E- Y( G f2 ]$ ~* M# O4 S, s
2 c+ y" z2 k( N& U) W, e5 F-Item 45 - Disappearing unit during air pick up.! U6 `8 p. R% T' N: `$ H& E. h
0 \2 e) h/ o" ]1 d4 w-Item 46 - Airgroup Transfers+ g; y4 `, Q6 {9 F
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
8 g, Y& U$ U& m3 ]/ ^3 {, ]Japanese airgroups.
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( _! A# |2 f3 N7 Y-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ; Y+ \9 k& J+ V
improvements.
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% R8 g( T, m8 I- m* _# J/ E7 q' m8 ?-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
/ ?, N5 ~( L1 r {0 N, I250/250.
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& Q8 C1 j- H' RNo affect on current games or stock scenarios - useful only to modders.
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0 G2 Q5 W4 f: r$ [! q5 @5 {; k-Item 50 - Expand minelaying control, allow mining of home ports.
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' [# y" L W5 |" }/ c* u# z2 ?-Item 51 - Corrected problems with the airgroups-at-base screen.
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" N/ d' T: y* X. u* ]+ ~, I$ n; b-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over * u& |: q, y3 h5 L* U
capacity. 7 b7 r& X3 @/ P, ]
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 7 z+ Z6 i% B/ w0 a) B# Z
transferred ashore.
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: N. J9 W4 q6 U: Z8 s" sFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 7 Q' M g G) R- H m5 S" n
if out of range.
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( @1 D4 J, x1 YFix implemented only for human player.
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$ f- Z$ z9 z9 v7 S3 s5 k-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
3 U9 N* f/ e: P" ~' P8 j5 Iresults.
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; v( E: O5 u$ w5 m; b+ S. l-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
7 w9 u4 z1 M% L/ J& Obase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
: c, l4 R3 C! F& N" n0 e! _& pUnder certain circumstances land units at a base would not display when that
0 `% O" [' j9 t, B, y) _base was selected. Found and fixed invalid unit pointer.* R# e1 \6 p: k+ j# j& m; D6 \2 D
% C& e8 j2 ^4 u' m8 {+ P-Item 58 - Enemy mines reported as Friendly
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; G K" j/ u. \; WAn error in the mine counting routine was counting all mines in a hex, friendly
; C5 v9 d g2 aor enemy, instead of just friendly. Fixified.
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; g. T) a% X/ Z7 u8 S-Item 59 - Add Ships-due-Update to ships screens
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! T( b) o' e# o4 z; n-Item 61 - Load Troops option grayed out on transport TF, D( h$ ^' x1 g( n- k( R
6 ^ b3 g: t* `/ `* G-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to + T, y& b& B) } h" n- e+ c: H1 h5 _
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land o+ o( \& x1 F- G G9 w% x
Unit "pages". Fixed
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-Item 63 - Internal restructure., c+ E5 z/ i* y# \7 N+ I
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Several internal processing routines have been restructured and/or modified for
; J3 i. w, | \+ Z p. hefficiency/expanded functionality. These include routines that:
$ d6 u4 [( z8 M4 q- Review and update status of land units.- ^% ~2 T1 [3 ~ V5 ^; R6 ^# R& s
- Review and update status of ships.( _- K& f* y9 N: l
- Assign default experience values.
- D- L6 v5 @" {) i) S+ G- Form crippled Task Forces for damaged ships.6 W6 m; B+ T ^& K8 m
- Remove empty Task Forces when last ship is lost.
4 w2 d( R' f2 S: e* |8 ~- Remove pilots when pilot slots run short.- s* n. r4 O6 Z! O* x+ d( N% f
- Record scenario data and game version in save file. |