-Item 1 - Refueling from AOs
& \1 C2 q& E+ Y3 n2 m1 g: m6 @3 L! @Task Forces that included an Oiler could not refuel from the fuel stores of
- A/ e& k* s$ c! ythat oiler. They would refuel from the normal fuel carried by the oiler (or
, n& p; _2 L I" vany other ship)./ w f( H2 G( q' u, Q7 b# f
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-Item 2 - Divided Land units shedding disruption." f. {, `* {9 R2 l: e5 T
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# [' l3 J7 y4 G! C& |% T-Item 3 - Allow PG to be included in auto-convoy.
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$ G: T: o% [8 L- h9 x" o-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
0 R Z {; }: F+ N C. opilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.# c- d0 f" R# ~8 l
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-Item 7 - Destruction of stranded units occurring during orders phase.% N4 r& H7 v! y& E+ g
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' v9 M' {/ s/ l4 I: w8 @-Item 8 - Correct improper draws on Named Pilot Pool' J9 h5 _' o) G4 q/ E9 s4 p0 I
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4 s3 I5 y3 Y8 P! g6 _& _-Item 9 - Adjustment to Airgroup Display after transfer.; [# j; `9 ~ I$ ^; L
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& E$ n, u0 H" R; q8 P g( ~! N-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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. [# @3 y! N" Q( H-Item 11 - Removal of function to Withdraw Pilots ~1 r( f! k _7 ^
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.7 Q! E) A6 q4 [% K1 D+ ?# U
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-Item 13 - Prevent withdrawal of groups with fragments on the map.6 p4 r! x5 ?/ \
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-Item 14 - Improper Messages during Torpedo Attack/ {5 Q" v9 C2 L# q. r9 x
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-Item 15 - Realignment of Ship Class Screen; e( p5 n9 Q8 |$ x& Y$ L, C
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-Item 16 - Correct check on airgroup disband.7 k4 {% d9 Q' C, X1 }; ~
( C: z5 b# I1 o8 R* N7 b-Item 17 - Restructure end of turn processing for efficiency0 H- P: M* B' }
$ _" Y# Y# f, x* }* u" p-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft/ ?/ G7 `. K/ N9 y8 u
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 8 o# t T9 i, k6 @7 q- d
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.) S0 a7 M& _. C' }( \. v% B! e
$ d* S" |9 t0 G-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ! j" n o* P. k1 d! N
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play. ?; J5 w2 V- W$ f
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Function removed for PBEM or head-to-head play as it has been broken by - J4 a# ?- C2 S: K6 k6 N
cheaters.
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9 C3 T2 y2 k2 L/ x6 _) G-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.: j! o5 {9 D+ f' g
6 m5 P# H3 R: `7 z+ xRemoved for PBEM or head-to-head play.: [4 Q. v( H4 z! g# X1 X: N
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
) k1 h# k% p: ]2 \Disband into Pool.+ V; m6 q2 t4 u% `' e$ \- w \
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-Item 26 - Correct Motorized Support used as engineering vehicle7 _0 C* y8 H( Q7 O- r: o9 X
2 t1 m" y* s j' a" A" x, qAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 1 T. c- X/ q7 A- V! Y# n5 T# m
to the specific Engineering Vehicle device.
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0 A- f1 @. E: \# o-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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8 O" \. R: j2 ?9 c1 \" f7 oTorpedo planes were omitted from the list of aircraft that could transfer to a " A% r, a6 W5 c3 `0 N9 A0 }. a
carrier in a Task Force. Added.. S. ?/ J( e5 P, x( ^
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-Item 28 - Return number of Kills by air sub-group to parent.2 n/ P- _: {* E, j* p3 | Q
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Number of kills recorded by a sub-group was not being added into the parent
3 w4 n* s' |( r: q7 }airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.% a' r9 [9 n' a% R+ x; a Z4 G6 P
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-Item 30 - Assorted Message errors and improvements.0 U" [% }6 ?/ S- }/ B
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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9 A( e3 ?7 F# O F) G% ^7 g-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
/ F0 h/ _9 j- D5 ais disbanded into it.
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+ g# \* \1 H6 C- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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1 w/ j. b" Q0 B8 D-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
7 t1 O b4 k Y) ]maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation {+ l; N* ]5 J7 J5 z
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.$ P! B' p: h6 c4 B7 i- b+ y$ e
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.+ Z @6 P+ H' Q! X3 k9 a- v
5 L; |, l" ^- W2 T% t( P-Item 41 - Clear captains from scuttled ships, provide chance of captain
% e0 J8 a. B& J1 `( d1 M; u% G2 Vsurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.# h4 c, @* b2 d8 C8 i [4 ?/ v
4 ~1 U. m B2 g-Item 43 - Activate Four additional Aircraft icon sets.
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! |# b5 r. K6 M% T4 e! G! l( M-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups4 f% J8 Q K5 B' G3 M
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-Item 45 - Disappearing unit during air pick up.$ ]* n: d* I8 P. ]' ?! P" u
5 `" k$ ^/ M' G, ^-Item 46 - Airgroup Transfers0 a& v% b! a& _7 p# x
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 8 y8 Y& B/ i9 z; V
Japanese airgroups. 6 m" K; C7 A+ r% i5 F5 C
; n& | b; p% b$ [ ?-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 6 }" @1 w9 b% u9 ?' k- m
improvements." D6 I; U2 v s* s1 q- N) j. F
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
4 b; a" U2 k/ j" x0 M4 e8 v250/250. , ?$ a/ J0 R+ a" H+ J- N
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No affect on current games or stock scenarios - useful only to modders. . e3 e( n' |7 q. d U/ o
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-Item 50 - Expand minelaying control, allow mining of home ports.
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% N x6 S+ f' }-Item 51 - Corrected problems with the airgroups-at-base screen. ; X$ Z! W1 o! k: ?
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
' Y! a- _3 `- b; v. K8 Q- Scapacity. 2 x6 R7 M7 q9 v) W. n' h5 o
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* V" x# ^4 ]1 E-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
' g3 E. _- i3 C& O1 s5 X6 Ftransferred ashore.
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Fix implemented only for human player.+ n! h5 t! X& T0 i0 i n
8 b9 Y: f7 q( B; ~2 l$ _-Item 54 - Prevent carrier airgroup fragments from returning to their parents , d4 t7 J6 O) J
if out of range." u1 l! ~! e' Z, T l& ~+ Z2 h
y8 P' h9 P) F: W7 nFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
2 N* b& s% E9 h0 L3 n1 [! \, _results.( r3 n$ }1 W8 t6 j9 F6 N
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
8 f) ]4 b. _3 y6 e9 vbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
- L" D$ v" v5 e9 O) fUnder certain circumstances land units at a base would not display when that 6 C. o% D1 U8 e9 C- @7 a+ A
base was selected. Found and fixed invalid unit pointer.
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$ a/ Y9 ~* H6 u$ l2 s( |. D-Item 58 - Enemy mines reported as Friendly
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2 \$ d* F. H7 u) j |+ HAn error in the mine counting routine was counting all mines in a hex, friendly
' _+ {; ~, X( }: W0 cor enemy, instead of just friendly. Fixified.* A& n' l. ]/ y5 H$ F
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-Item 59 - Add Ships-due-Update to ships screens
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# |* E& n% F) M. M-Item 61 - Load Troops option grayed out on transport TF4 Q4 h4 G6 X* ?) Z7 i/ v( w* Z- @
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
! z) N6 g9 U/ c& Z* T1 t; EHome Port" button does not properly reset page pointers.
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& B3 Z$ }( H# l- M$ c1 T, p8 Z5 ~/ MThis resulted in possible improper display of AirGroup, Task Force, and Land 3 {4 f r+ r( i- U' H( A7 D
Unit "pages". Fixed
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8 n3 w, E- p- c, m. _; a-Item 63 - Internal restructure.' K( H4 w3 w/ m' J; L0 J5 N
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Several internal processing routines have been restructured and/or modified for
5 p2 ~/ j* P0 F. r. befficiency/expanded functionality. These include routines that:$ {5 c8 A) K! g" w& b$ }# H& u
- Review and update status of land units.
- g: t8 P( ?' b# ^) t- Review and update status of ships.8 l; ^/ C. q. r9 @# @
- Assign default experience values.
: ]6 G: Y; _, r O0 c: ^- S0 C- r- Form crippled Task Forces for damaged ships./ Z* K+ _, B% a1 w& O m
- Remove empty Task Forces when last ship is lost.
7 n5 e, d2 O/ \* }0 p- Remove pilots when pilot slots run short.( E& X5 v$ [9 h$ f+ j
- Record scenario data and game version in save file. |