-Item 1 - Refueling from AOs
" J" d2 b" G+ C; y/ M) d0 i# gTask Forces that included an Oiler could not refuel from the fuel stores of
( ]7 |. J" R! i& L9 I6 K1 Kthat oiler. They would refuel from the normal fuel carried by the oiler (or
3 y' W" S, o9 F- x \any other ship).+ D6 d' p! y: q6 D M* d- y
0 C. ?3 n6 r1 R$ M: H. t2 N+ n-Item 2 - Divided Land units shedding disruption.
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3 W: d5 a j! @, l }, H& x-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 6 ~$ T) E9 Y7 b: ?
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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3 y% Z1 C6 q6 w3 b-Item 6 - Disbanding into air groups not on map.
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$ g0 o. @% Y; _: [8 {$ r0 v0 ~-Item 7 - Destruction of stranded units occurring during orders phase.* z) o5 h/ S+ {' v' y! R
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-Item 8 - Correct improper draws on Named Pilot Pool
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- T3 |( c5 w" x2 | R! w2 o-Item 9 - Adjustment to Airgroup Display after transfer.( z7 d" w8 m" B! r# t
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots' O, s0 n& H9 x/ ]$ y& E) Z0 e
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.1 ?4 V0 s* q4 ?2 L
: u- Y, V" x" x: b* _- C4 f-Item 14 - Improper Messages during Torpedo Attack
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# f0 f1 F. m+ T-Item 15 - Realignment of Ship Class Screen: b+ [( W& C$ A5 K, I
0 I3 q4 Q& O% L; \# T-Item 16 - Correct check on airgroup disband." {: w: o- U% E6 o- E5 `
- a8 Q6 d3 b' N4 v Y' B-Item 17 - Restructure end of turn processing for efficiency( }+ H @4 _9 W8 h5 s
& D5 ]% b6 _. h3 g8 k+ A/ g
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ; L- v# `* k. T4 v" u3 K
generation.
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4 m" X3 y1 E$ |-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show / W: e5 q" N: Z+ ?6 `6 v
'Static' rather than a very large number. 2 d2 S" e4 s" q* U' G
+ s3 @2 w4 D# H# B# `% a- D5 X-Item 21 - Correct processing for floatplane groups on submarines.( D/ k$ S: u$ M9 q; g- L
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as . d! {% n9 }6 ]5 s1 r
cargo." \% g" v" {. X+ X3 _8 |0 Y7 B& M$ F
5 n: r- F7 o/ ]* H: h+ {-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by / ]7 P) _$ g( s1 c
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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c# C) R G) o0 g9 z" H# ZRemoved for PBEM or head-to-head play.8 T1 |$ F3 E! Q/ W, Q
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
9 t, i8 B; C6 \ N5 Y9 wDisband into Pool.3 _% W! A( V4 C/ X& X5 `3 l& U0 P
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-Item 26 - Correct Motorized Support used as engineering vehicle* w" X( R/ v) o; w9 \) T, Z
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 0 g6 L6 f; K8 {
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.3 U& W9 d, _3 ]2 g1 g2 P7 F
; Q2 Z: ^3 x1 L3 Z8 G, J+ CTorpedo planes were omitted from the list of aircraft that could transfer to a 4 _1 q. T/ S2 }2 G- e/ D+ x* V$ A
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.1 x' G3 q9 s! \+ g! M- n! d
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Number of kills recorded by a sub-group was not being added into the parent 4 \( K# S# t5 w4 n2 ] m+ z
airgroup on recombine. Added.
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1 x- j( R' u5 o7 z x. @' @% O; C, ~0 o-Item 29 - Leader loss after divide of parent subunit. ]2 r; R# W# t1 K. z" G8 t
8 L" E9 b6 G5 l3 T/ Q7 w3 x0 c-Item 30 - Assorted Message errors and improvements.: Q+ n5 y, y q1 W! N
) d* w% z' `' p2 ]3 c-Item 31 - Confirmation step for Disband and Withdraw Airgroups.5 `! ]5 Y- V0 n- O& r: s
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
/ ^+ \4 u# s( x8 his disbanded into it.
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/ `7 C6 G" l8 d! T+ L- Fix 33 - Fix USN VBF replacement state when game started with Replacements : C' z( F$ x" I( e9 [
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+ k8 m) ?1 S1 G-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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6 u6 O6 j6 n& ?4 ^-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ) N! b8 O: `2 A2 ^
maximum aircraft.
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' p! R1 s+ Q! @2 T1 Z-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present+ b. K4 d/ [2 @$ l" X& A& E2 s( Z; G
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-Item 37 - Fix overflow in fuel calculation ! H; w% o$ U/ o+ q! N0 o
8 x3 W* T1 H; l6 }; t-Item 38 - Correct joint air attacks + y. z2 A d; \' f$ a
3 P3 j ?" P0 I1 M1 I9 t4 X8 a-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain : u8 v+ |8 [4 y; B$ D
surviving sunk ship.. x0 k! `' z6 X. l9 p4 ?
) `5 Y9 u% `3 H; u- u' Z* V1 D-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active., [9 Q) Q$ l( l n/ s
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups+ |0 ]* _" G( E9 T( ]4 V
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-Item 45 - Disappearing unit during air pick up.
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3 N$ X% x2 Q: S9 V9 a6 @9 i-Item 46 - Airgroup Transfers/ @ ~- \% p- o; h
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
) q7 _8 `, v- h5 X) J6 H4 b; G4 ]Japanese airgroups. 1 c6 C3 d4 C. d1 j" E) ~4 x
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous , r, Q" K7 o3 S* R
improvements.
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2 ~5 Z0 |5 t" \! e% _-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
. I- g' U+ w8 E: }6 V0 }8 y250/250.
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! L) b0 V! W1 J7 MNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports., d" ^2 T5 v3 ?7 C3 p2 J
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-Item 51 - Corrected problems with the airgroups-at-base screen. ! H( `& [# Z7 a+ s* y% b( k7 |
2 ?6 `; J" G- I7 i+ F a* r+ p6 V-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 0 m' Z- O2 G, K& G/ m; j z
capacity. 4 a& d+ q) x* J% s! E2 Q
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. B7 T1 L# P+ S1 v0 d0 P4 B# ~-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 8 A6 O, J: \ c1 Z& W
transferred ashore.
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W& W& |' g' M3 k, A/ L% wFix implemented only for human player.9 F6 K" c+ t9 b7 \: M& j
! K0 _, B% t$ G6 V+ d0 ~-Item 54 - Prevent carrier airgroup fragments from returning to their parents
% o! m3 A+ s. iif out of range.! b! _# X& A2 c
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Fix implemented only for human player.$ d1 r d* x+ w7 `; y( w& y
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
! j# r2 O( Z% F1 Iresults.
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( H5 `# ?, K4 N; ]" M; V-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a + F: p3 M8 r' Q9 b% ]: |- m
base produces unpredictable results.
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# v8 e. u5 O# o, B-Item 57 - Loss of Land Unit display at a base
) U: D u* ^* \1 qUnder certain circumstances land units at a base would not display when that - {/ j, \; q( S* Q* l. O
base was selected. Found and fixed invalid unit pointer.8 h" k: e `0 W# r
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
# G' f3 [# n8 ?# L0 por enemy, instead of just friendly. Fixified.
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# F) N# b, l T5 Y1 R-Item 59 - Add Ships-due-Update to ships screens
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. g+ C$ ^$ Z. v2 z c-Item 61 - Load Troops option grayed out on transport TF: [) [ P8 q2 y0 I
9 Z' O/ _$ D: e: b* J- ~-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to : z) q+ ~9 n- z3 A
Home Port" button does not properly reset page pointers." W+ o# A* q% t, P) @% ~- _7 Q
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This resulted in possible improper display of AirGroup, Task Force, and Land
3 Y3 w6 q( ~2 I! \9 `- `" aUnit "pages". Fixed
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4 m% b! t! s2 @' q' B-Item 63 - Internal restructure.
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* R; }5 w O% O7 s2 N. a8 P2 N. O! R% bSeveral internal processing routines have been restructured and/or modified for ' k6 B/ W9 b* i% b/ J' U
efficiency/expanded functionality. These include routines that:
" d& N$ M+ @, y3 ?% i2 }1 e( x& p- Review and update status of land units.
7 _" W, a, s3 p( ~; V7 V. |9 y3 }- Review and update status of ships.
1 ~: Q5 F/ K0 \0 l& J. s: ]- Assign default experience values.( u/ ]' X& U7 O2 e( j8 [
- Form crippled Task Forces for damaged ships.
* Z& |% S+ U; I& \- Remove empty Task Forces when last ship is lost.) x2 _. [$ K2 o
- Remove pilots when pilot slots run short.
6 H9 C: E/ O1 V! W2 ]- Record scenario data and game version in save file. |