问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
4 K2 |# K3 q9 D9 ~7 Y( \也就说不管从什么格子到river这格子,都判作cross river?+ T, H) m" `" n9 n! ?
X. z7 i# G. J5 N关于readiness
. ?/ v0 N' X( g* t {/ l1 h* y手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
* |+ l+ J# y# I2 Y; R# t/ _分别是19,35,49,60,68。。。。。这个是怎么回事?
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5 f0 o) v' A4 C! c第三个问题. Q( i8 f. U; [4 Z# ~* u
ATTACK CONTINUATION) W8 k- K9 R/ V8 G( e+ F2 g$ y9 r
Normally an attacking unit may only attack
! m) a; o% T$ ~' k( o' W' U1 R0 _once into a given enemy hex. However, if a
6 s1 j* E0 p$ p0 A) g6 fdefending unit is in city, mountain, or% Q, q" e& x+ {( V* q( |/ C
swamp terrain with a Supply Level greater. ?" o0 L- B/ o; x
than zero, the defending unit will not
2 Y7 ?' `! y6 fretreat unless it has less than 10 squads. If
$ v% U8 C% p, p2 @the unit does not retreat, the Supply Level; u! Z# j# K. b$ n" ]" x% P3 i: _
of the hex is then halved and the attacker
3 ^/ \& V, k1 p7 xmay continue to attack in the next pulse. ~ d$ k/ v5 f; M
9 D1 t* V! C& t这个对防守方到底是好事还是坏事?怎么看上去像是坏事。2 ^2 q$ p' l6 L6 G4 w# o) `6 i
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第四个问题" _) W; ]6 v5 ?/ ?- W3 F( g
Defending units have a fortification value
5 G) R' p G# zbased on the terrain and their entrenchment1 f% G- l. N4 O$ p7 A8 E
level. If a unit does not move in a5 y3 {! @4 l) p: q- O
turn, its entrenchment level may increase# X4 B3 k# o) o
one level. Units automatically increase one( ~& _- d% L* x2 L
level until they reach level 2. After level 2/ [$ c" A/ J) A) Z! H( l
has been reached, there is a random chance
+ e" Q" Z* S: x1 Q/ n. E# fbased upon the Supply Level in the hex to6 I% e0 D, x+ F0 ~8 m
increase a level up to a maximum of level 5.1 U; V# C* C" z5 b3 N; r% _ N5 [: F( A
Additional entrenchments can occur only N8 p! I3 X. I' |' l4 o3 s
during clear and snowy weather. Units in a
" @. y% [2 ~+ e2 {city are not affected by any weather5 |& d: q* r. S+ i
restrictions. Woods, swamps, and minor% a4 ?# j( p, s) L6 n
cities add one to the fortification level while
, K0 g! H# Y& W5 e' ~mountains and major cities add 3.' i% Z* q+ ?3 M0 n3 o& Z
+ R: |* {3 D1 }* l, f# B1 ^
特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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9 w0 E$ ^. y: G- F8 @7 p第五个问题6 p" B0 E& ]" y3 {7 r
READINESS LOSS TABLE
! ~* d% v# v# d' y; h+ T+ xMECH./NON-MECH.
! G+ F" R( J3 h" I/ K5 R: V3 n) `3 }TERRAIN/DESCRIPTION PLOT MOVEMENT
: D* X2 \: c+ j% w" T, RClear, Woods, Rail, City 10/20
* u6 m0 H: u) R8 l. d, b5 m' X4 \& ~Mountain 30/50
1 Q. N" Q6 @ ~* Y0 _Swamp* 30/50
: Y+ i" F0 l! |. m7 \9 [' O9 Q$ NAcross River* +10
0 ^7 d8 ?+ ~8 d; TSoviets Before 1944 +10/ {5 A* @9 e ~# B2 O
* Readiness loss only during Clear or Rain turns.; b* _8 s/ l! D8 x
During Blizzard turns there is no penalty due to; z7 R; p$ ?+ H
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Across River+10是什么意思?% T; j0 G0 h1 A( t8 Z1 C
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |