问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?, ?& y+ {+ H k0 [) H$ X+ [% j1 W
也就说不管从什么格子到river这格子,都判作cross river?
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; M; `, v6 a+ s$ _, q4 [关于readiness
! T/ d3 _) O6 N0 O( l; u; I, ?# ~手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost$ t3 M8 T+ u5 O$ }
分别是19,35,49,60,68。。。。。这个是怎么回事?$ @- |) K' d# C; M' N( K
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第三个问题2 O) ~( E& ~- b6 m# n; z
ATTACK CONTINUATION
+ \" ?) B+ O% p3 C% CNormally an attacking unit may only attack
/ F8 {; z) a# x1 A% f& Nonce into a given enemy hex. However, if a
4 ^" v& i% r" ?- ydefending unit is in city, mountain, or
! w) r& p5 z5 f! Q' O) h3 Mswamp terrain with a Supply Level greater" k9 K5 l0 ?! V" D0 E! p& T, m
than zero, the defending unit will not
0 }% X) s6 o8 D' X$ N8 P& Nretreat unless it has less than 10 squads. If
* E, `# v0 V5 X- I* ]the unit does not retreat, the Supply Level1 Q9 y) k3 F1 x$ z: [
of the hex is then halved and the attacker/ [( [+ j+ Y( }* W/ c
may continue to attack in the next pulse.
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5 E! l) d( D7 q2 v这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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1 r9 w1 E! n/ h+ B第四个问题
* T1 i2 N( C/ {$ |3 o+ ] }% \Defending units have a fortification value, e. ?8 q. F I5 N; E3 L9 s1 q
based on the terrain and their entrenchment% R' j* B' H8 j- D6 l+ c' X8 l1 S o
level. If a unit does not move in a
9 u) l3 T9 @; pturn, its entrenchment level may increase' S1 O* s1 g- m/ s4 X3 w: v9 \
one level. Units automatically increase one
. q5 M5 _! _& flevel until they reach level 2. After level 2 X& J4 j% r* s/ m/ m* W
has been reached, there is a random chance
/ M) J# d. {+ ^1 t5 e4 Mbased upon the Supply Level in the hex to
" _( u6 Y$ n- [increase a level up to a maximum of level 5.
1 R8 H% A" f' N$ tAdditional entrenchments can occur only' p+ ] U6 u/ y
during clear and snowy weather. Units in a
" T/ Z9 j9 N, Ncity are not affected by any weather- S0 v6 D) b7 L/ ^
restrictions. Woods, swamps, and minor0 i8 P2 z5 o# w4 ~
cities add one to the fortification level while
7 G- q! O8 i) g+ `mountains and major cities add 3.+ \( R, G1 ]0 y! F/ v& z9 a
& v/ \1 L+ q& A% Y( b特殊地形的加值是像witp一样隐藏的还是只增加了上限?5 `" P% Q5 a4 o2 u8 X
2 h7 ]3 g# h6 m; V" c& v) {0 ]" @第五个问题
3 H7 `- {! d5 i1 O3 }& rREADINESS LOSS TABLE
/ f1 X9 y/ c: x, a! t+ aMECH./NON-MECH.( C6 ^# Y+ ~* T9 W- X% E" g
TERRAIN/DESCRIPTION PLOT MOVEMENT" @9 `+ n' Z4 H V1 N. a, p
Clear, Woods, Rail, City 10/20& U% u+ O1 n7 L5 M) N- u
Mountain 30/50
3 z/ A3 @! K+ W* n4 I% h: i% \Swamp* 30/50& t& K2 l3 j8 o5 r9 R" I
Across River* +10+ D: z( ]9 e9 m% X2 R5 x7 d' j
Soviets Before 1944 +10
. u- @; w/ D- J& M) r6 {5 X* Readiness loss only during Clear or Rain turns.
4 @& L7 C- O: O$ V( y$ rDuring Blizzard turns there is no penalty due to
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" n) {, p9 ?- b3 u2 H: kAcross River+10是什么意思?& C: Y% V( R1 r/ e
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |