问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?, v, |) n$ B: \' Z6 c, T* \ P
也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness0 x! {8 V& e" D V& t
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
! T- Z6 q5 x1 k5 u/ H0 e分别是19,35,49,60,68。。。。。这个是怎么回事? J3 b4 b) Z5 U: L
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第三个问题
1 P- H$ O/ Z; h1 t+ xATTACK CONTINUATION# w' k: D6 D; \0 R7 p
Normally an attacking unit may only attack
, c& `7 D" o, Honce into a given enemy hex. However, if a9 Z. O/ A4 W* x4 j- f. [+ V4 i
defending unit is in city, mountain, or
& `2 e4 ~2 ~/ Oswamp terrain with a Supply Level greater4 F" s9 c! R) X. r0 a: d" H- c5 R
than zero, the defending unit will not
# K8 Z# X" Y4 ]0 b2 uretreat unless it has less than 10 squads. If1 D6 R) @# Z6 }- c
the unit does not retreat, the Supply Level$ A1 R6 y- T- O
of the hex is then halved and the attacker
# Y8 w! L0 E0 L4 P$ Gmay continue to attack in the next pulse.- L" K1 x" T3 Q& B
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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/ G0 e$ H- W L# C: X( W, |; |$ Y第四个问题
$ n: q; p; {. g! EDefending units have a fortification value
" e8 k6 L7 D' k* cbased on the terrain and their entrenchment
" ^7 w4 @2 d- C% _) ]+ Plevel. If a unit does not move in a
! D' x; d8 J) O) _. \1 o1 Rturn, its entrenchment level may increase( R H8 E- o9 a a9 a
one level. Units automatically increase one. f7 u3 S' u" R2 g" |7 ~
level until they reach level 2. After level 2
) o/ j, w7 a) Thas been reached, there is a random chance
4 a0 H4 p: Q+ Q+ K+ a: z0 pbased upon the Supply Level in the hex to
+ T1 A& u7 \9 ^% z9 h vincrease a level up to a maximum of level 5.
; Y" k4 Q: L4 S. V: H) }Additional entrenchments can occur only
2 D' d; p' y$ [during clear and snowy weather. Units in a
. d7 ~$ a* G( c- S9 Jcity are not affected by any weather
) ?5 H2 W6 n* A h$ C; y" Wrestrictions. Woods, swamps, and minor
$ b* r8 R0 Z; M1 h6 ycities add one to the fortification level while
- {. G# K6 h4 |7 x7 g! E( W1 @mountains and major cities add 3.
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! x9 U- J3 ]& b特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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0 g% y2 |8 u* S; t, [: K) C* I8 E第五个问题% D( g% \2 Q% \0 p+ h2 V" l
READINESS LOSS TABLE! Q: O; c5 s$ \8 b: r
MECH./NON-MECH.* W o7 O. E" ~1 u
TERRAIN/DESCRIPTION PLOT MOVEMENT
6 B! @. ?& ~% X, h- C2 GClear, Woods, Rail, City 10/20
* o& w( O" a- }/ V1 B% O, uMountain 30/50
+ L$ \# w- }0 H4 p$ ~6 r" k7 QSwamp* 30/50
7 i+ V0 |! M7 ]2 z! s5 {% lAcross River* +10$ a5 }- w, K. |# D- `' _: @" b+ s
Soviets Before 1944 +10
* ~/ u& v7 ]. o6 b9 |! i# r* Readiness loss only during Clear or Rain turns.* c- h; }2 i, |( M% w; P
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?
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t3 N/ w6 [' R/ W7 x[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |