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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局1 |6 W0 i0 P- q8 h
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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6 K6 n9 l# ?# t  ]% q. C% chistorical 1st turn- off8 I/ x  z) T7 [" g$ h; E. s
历史首回合 - 关3 }+ }1 T6 E4 q* |' N
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以下房规为非历史开局第1回合房规
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- Allies can only form TFs offmap or on the West Coast during Turn 1
6 w: c0 [  B+ n8 J- Allies: Form no new Task forces on turn 1( y3 b7 M+ u& L1 |: h
盟军只能在西海岸或地图外新建编队
) x/ q& U% ^6 J; Y! u) d或盟军禁止新建编队
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0 S8 G) \7 q* u2 R0 X/ X- f- Allies can not change orders or move any air units or TFs 4 \: ^: f, R, j" C( {8 P; z2 M
- Allies can however change orders for the two US CV groups and Force Z
2 N1 g$ A/ u/ N! n2 g$ z6 A* L- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
# |! Q$ b+ F+ R- Allies can issue orders only to Chinese units and TFs at sea on turn 1
0 E- U! S% W6 [盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
- z( {* F3 K& N或盟军仅能对中国部队和海上编队发出命令. h0 @* y: A& L2 t0 T0 V9 \, H
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place. $ Y2 u1 `7 h  X; p0 s9 }
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
0 G+ c& v& }; j! C1 s& I3 M- only one Japanese port strike' D: E5 Z: n9 n. N" l( R  i% `: e
只允许空袭1个港口" y, t9 u6 S: B' a) ?
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去
6 R1 o+ U: h- u; m, |4 p只允许空袭1个日军港口 . F1 i# r" O. K% I
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
6 Z+ D8 j% z% Q* y; u首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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' ^! T6 I* t, d# ?7 Y6 W- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
+ L- W# p9 }$ |; \% t7 k除了香港外,中国部队执行命令不受限制% }1 y9 T% E, W  {  q, h+ t

7 \0 g7 B8 {4 v0 ?* u- Orders may be given to TF's already formed. & R1 J. J9 b! r8 k1 E' w5 V
仅能对已存在的编队发布命令% @& A) g% d* L  ?* y
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
% H/ V8 @$ {, u( \; O; P+ y任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  3 l' ~9 D8 k. H4 f6 ^; t
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场. i$ P* V% k0 G

  T) n' \- p& C( I- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
. `2 H) w, V! k& g9 Z2 C$ H0 T- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).# ?3 `0 U+ Z; ?# _1 t
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?" P* N; S. _* P0 m9 K4 e# s
zhd3501 发表于 2012-6-6 15:11
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都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)
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: U+ x/ F' L- a+ e, b$ M% AAE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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