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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局' Q+ @, l/ ^. V1 `
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off6 ~! ?4 r3 L/ [, \
历史首回合 - 关
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+ Z' N% b  _; g: U9 T) Q( ~以下房规为非历史开局第1回合房规( h" I  S- c2 l: Z# H" Y
- Allies can only form TFs offmap or on the West Coast during Turn 17 U2 |& V  T& x" u$ y
- Allies: Form no new Task forces on turn 1) l; }8 x; {& u# U5 k0 W
盟军只能在西海岸或地图外新建编队0 \2 ~# W8 K" P( Y
或盟军禁止新建编队* h3 J4 C7 [! l( [) p
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- Allies can not change orders or move any air units or TFs
7 |1 g$ i4 M! v4 m, d; \- Allies can however change orders for the two US CV groups and Force Z + `* V# |& h0 o% Y  J( R
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1). 1 N7 B( |4 e& ^  `( k0 h
- Allies can issue orders only to Chinese units and TFs at sea on turn 1
& m( J, ]6 A8 ^9 B盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58), D9 A- ~- p! i' A: }* Q
或盟军仅能对中国部队和海上编队发出命令
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  u! r) |" R) h- H- Only one port strike allowed on turn 1, but can choose where that port strike takes place. 5 _# z5 ]: v& F
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. # I, K3 A  V/ c$ s6 S/ Q0 X( N6 O
- only one Japanese port strike
' a' i) f. U( Q' k! x; l5 R只允许空袭1个港口) L2 [# M) N( D5 }" ?! f3 h
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去; X' i! T  Y2 Y/ d1 R
只允许空袭1个日军港口
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( I& U% B' \3 _  Q4 q1 |- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF , I2 x* B3 X; K
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
/ m/ n3 ^' @# N# v, W0 @除了香港外,中国部队执行命令不受限制' F! ^0 z1 u9 ~4 ]9 U9 |# }
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- Orders may be given to TF's already formed.
8 Z$ ]4 u$ U5 h9 F8 x1 e仅能对已存在的编队发布命令
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9 A; x, ^) P- `0 p- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
6 F7 y9 P& J- B: d& V3 F任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动% z: O; {* C1 v% ]: e

  f2 _" a1 t- X7 Q6 u! ]$ v- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  & C0 j  O( G/ i; m, }
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)5 `- l6 E" S. b9 p
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).! C* V( l2 o% L4 O: s( y8 {
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?/ J1 Q" H  \( J. _0 ]0 l8 ^
zhd3501 发表于 2012-6-6 15:11
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都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)
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AE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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