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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 8 K/ c; J  k2 t
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: ; J7 R* e4 O$ C( w9 `
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 5 Z" b8 \3 o! x# O- W
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 4 m0 p- g$ {# s2 n& S
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 2 X# B" o7 p4 `
Item 4 – Add air detection devices to the device pool displays.
$ n0 Z8 B" l  ?8 p$ M% Q" s% s: DItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. # x: |+ |' o  ~1 K
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
; e8 Z% P$ T; E1 n9 n  {Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. $ ^9 V: B: I1 C8 v) j, K
Item 8 – Additional performance improvements for DivideCrippledTF. # q5 [/ s0 j( q" L% j8 m) ~
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。& [) e% M8 P% O  a  ~& a, g) m
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: ; m8 r0 C: a+ v$ {1 {
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
6 P5 C+ M7 k. A2 D" P4 y) T$ E: o             修正了舰队未能正常装载的问题* G# n% c2 N0 Y! p7 {
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
1 ~3 c# {- m8 i4 S2 s7 {5 Q9 k# j             修正了舰队未按命令抵达目的地的问题
3 R3 M1 e, e3 t  Y7 o" w: FItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. # }" d! H  E3 V9 a' t. S+ z4 n
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
5 K. H8 E* ?- DItem 4 – Add air detection devices to the device pool displays. ' y- W, a1 m8 e+ f6 }* Z7 G
             增加了对空雷达设备列表(?)
- C1 b* @7 O7 m) R( e& X, VItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
# l; _; c( C4 o; s             增加了对空雷达设备j建造代码(?)3 F* H  Y" k  D/ U+ Z
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
3 d0 }/ n2 s* H/ f  q7 L             完善了对空搜索雷达的功能$ y) Q3 }' f* o
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
: R3 l" Y/ p8 ?9 ~; r             调整(?)了航母超载时的OP损失7 T  H! b8 h: a
Item 8 – Additional performance improvements for DivideCrippledTF., b: t( [1 u. [+ ~6 ]
             改善了战斗演算时,分离受损舰队的运算速度* m+ E( l- \% z
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.8 G' {9 G2 B  Y+ z
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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