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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb), X$ r% p9 j2 Z1 y
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
0 Q: {( L! B1 x% H! E/ xItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
2 C3 R4 @# r8 W8 bItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 4 R- D8 h1 z) J* O6 P( }
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. % l7 s& |) |; C$ ?
Item 4 – Add air detection devices to the device pool displays.
$ o% F# H* h- UItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
3 ~0 f; p, h% \- B! sItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
8 p1 g% X( p. g; T) }$ dItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. $ q  E, T' M( v; o8 w3 J
Item 8 – Additional performance improvements for DivideCrippledTF. ; u. k5 \' z8 R# }  y
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。. A7 x& ^$ O7 P5 y  r" r
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 3 B( O2 X0 A7 q% q9 ?
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ( F& Q2 ]$ N. a$ o8 o- `
             修正了舰队未能正常装载的问题
2 r9 z$ J1 j6 iItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. . |! s2 {8 l! f6 X+ ~: p
             修正了舰队未按命令抵达目的地的问题7 s: Y1 ~4 T; p, `
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 9 q2 ^2 d  C( G9 V
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除& K2 _1 ]( r6 B
Item 4 – Add air detection devices to the device pool displays.
% h0 q8 P" P4 @* R2 h' \0 B" C             增加了对空雷达设备列表(?)
! ~+ L% j- L1 z: O* P5 e6 PItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ; f5 m; V& M) ]8 p& B
             增加了对空雷达设备j建造代码(?)
8 R+ |+ q1 D* K2 q% {) g; T% eItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ! B9 B. f/ i' t" [9 `; `
             完善了对空搜索雷达的功能
, ]  T3 L. v* D1 GItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
4 _1 L+ S9 p* y) g. ~             调整(?)了航母超载时的OP损失  T4 ~+ N( X* ~- i  N3 c! B+ K
Item 8 – Additional performance improvements for DivideCrippledTF.
: W$ }+ U) _+ l& l             改善了战斗演算时,分离受损舰队的运算速度
5 }' K4 ?; }/ {6 B/ iItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
* z. c$ E1 Y9 j) s, A$ M             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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+ W& P; a7 d8 AItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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