2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb), X$ r% p9 j2 Z1 y
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
+ a4 Z s1 V8 \+ @5 U9 Nftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
0 Q: {( L! B1 x% H! E/ xItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
2 C3 R4 @# r8 W8 bItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 4 R- D8 h1 z) J* O6 P( }
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. % l7 s& |) |; C$ ?
Item 4 – Add air detection devices to the device pool displays.
$ o% F# H* h- UItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
3 ~0 f; p, h% \- B! sItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
8 p1 g% X( p. g; T) }$ dItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. $ q E, T' M( v; o8 w3 J
Item 8 – Additional performance improvements for DivideCrippledTF. ; u. k5 \' z8 R# } y
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |