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% s- O7 E6 I! z! P英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【下载地址】: X6 w& G) X- h+ P1 ]
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地址2:HTTP直接下载
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( H3 y ]6 k9 Hhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:, E# @9 p/ w7 r, V, b% {' V% v
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9 n K( x X5 i7 B0 n( eChange History:
# O7 ?7 ^1 w% ~0 b& Lv1.00.95 - December 7, 20091 e& T8 L# a+ M2 o
• Second Official Update – This release is comprehensive and updates ALL previous
( g; _. W, L- B8 Oversions to the v1.00.95 level.
$ \* U% Q9 |) _0 ]) QIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
G" g! z$ @7 n' {$ C8 f4 I0 dManagement Addendum” which have been added to your Documentation shortcut subfolder
' U. C) @" C7 {# H2 C7 _and can also be found in your /Manuals installation sub-directory. These two/ w2 V0 H) A" i# N, h
documents contain very important information on improvements and changes in these
5 x; [- x! T' d, ~5 dareas.
0 \3 w# C3 A1 l0 c: A• Code Changes& l$ H D8 m& \3 U" N, w
1. Interface Improvement: New Screen for Industrial Management
1 m* n0 r( _/ m' _2. Gameplay Change: Air transport mission was using all ready planes. Now the0 T2 M" q# ^4 |1 v4 F6 y' z; _0 g
number of available planes for the mission will be adjusted by the rest/training2 {, _1 K. |% J5 ~& l, ^. R& u
percent as on other missions.
1 `8 R8 u/ M# r! I Z! g3 v! Z& d' H5 I3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes8 n+ e2 K3 s3 D
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to: U2 Z" y* j5 `9 l3 A( D! _
show in change command list
1 H% E" ]: ]3 D5 i, w7 ~, ]. }* O5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
u: r) R& e( Q* q+ w. k% \( tBombs’ flag rather than the altitude setting
' g0 @7 k% J. s& ]" p4 h6. Gameplay Change: Full base screen now show the consistent over-stacked AF
6 O4 [: e: `+ W$ Xindicator ‘*’" n' o9 R8 a, V; l3 h) h
7. Pilots who are captured or killed were still being counted in some group totals. They
$ ?: F. I! l2 f) P e% hare now removed from group’s pilot count, but still available for ‘Top pilots’.
* r0 c% i% S2 T4 P1 l6 s8. Interface Improvement: The buttons in the lower panel of the main screen have
+ J9 [( E( l6 l p' cbeen improved. With the mouse over the icons on the far left, the number of groups,
" E' S1 q! C+ w4 T3 t% ttask forces or LCUs at the base is shown. Added a previous page button when there( r( [- f8 `: n ?3 j, @ z6 K3 d
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The7 R4 ^' l9 v' F$ F1 P7 G$ G
tooltips sometimes were corrupted when other screens were displayed on the map and$ a8 x7 n( W, V* o
the bottom panel was still active. This has been corrected.
9 B7 w X5 H, Q. b9. It is now possible to repair planes in excess of the group’s size4 ]! F$ b! F+ h( P) ^& s
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill5 d: b9 K3 J7 g0 X9 O
training is incremental. Points are accumulated and once a certain level is reached, a. m( x0 r" }% T2 v$ F( Y
point is added to the skill. The cutover level is the current skill level; so as the skill
# J0 T9 w0 ]' X. I/ Hlevel increases, it takes more accumulated points to reach the next level. Combat: A" z! M7 _/ _9 g
gains points faster than training, and combat is required to reach 70+ skill levels.9 M9 s% R- k, z- k& N1 l; R' M
Experience levels behave similarly with the one exception. If the Experience level is
' \9 o" }5 q* V8 ]higher than the best skill by more than 5, a skill based on the group’s mission gains. e" {" K: X- Q* @* `( ?" P
the accumulated points instead.
7 t S8 q8 @- Z W# x( H* |$ T11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
6 m+ R* S, J2 b7 R) T1 W ^ammo and return to base if required* {7 R0 Y* U4 ~9 _: ~ [
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
# b! _7 ^' E! D13. Gameplay Change: Malaria effects adjusted0 `( v# e2 n& l2 g0 U% j/ j
14. Fixed bug preventing port construction in certain cases
}8 ^. s Z# Q% q2 D15. Fixed bug preventing combat engineers from building2 [: O* M0 O n4 m, L6 \+ W
16. AI improvement refining settings for LCU attack levels
3 L3 `2 y4 h* q+ @3 D' U17. Corrected unit TOE loading bug# w: i# m1 S7 L
18. Correct bug setting default morale and experience when not provided by editor
7 Y- n: \: W6 v0 L2 [19. AI additional checks for level bomber base sizes- n" {; b: [. \" P
20. Numerous supply tracing improvements
8 d2 G+ x4 u8 S v21. Numerous supply/resource movement improvements: H; m1 K) s; s/ ~( b3 ~
22. Corrected several land unit fragment bugs.
+ L% R0 p* I) B" D$ A23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
6 Z; A0 \0 W# T. `9 |arrives at the destination of the “met” TF before the “met” TF does. Also adjust
5 ~7 j/ s8 m% e9 c* J+ q4 Dmeeting process to reduce chances that the meeting will not take place until one or the
4 o2 B% b8 }/ [9 c4 {other TF reaches the “met” TF destination. Also correct a problem TF could
7 m" q" i& c9 g/ K! y% l“merge” with a TF that no longer exists under certain rare circumstances.. r3 \: O5 h5 x2 W+ O# D, X; w
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
6 U# T# J( t8 j+ b V/ ddocks at a level 0 port and the standard practice of creating TFs as docked to facilitate$ Z0 S4 h { U6 E& v- O1 _9 A
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
( @2 P; O: N8 Z! j. ^* o$ Z( e* [docked if the port has the dock space for them, but will auto-undock when adding a$ E* q9 l. S q H
ship to the TF causes it to exceed the port capacity.
4 d. w7 R. W5 k$ t2 l- d; C. n' ?25. Adjustments to naval retreat determination. TFs retreating after combat will now be
" G2 p/ s# z0 ~' J' U( |+ l6 bless likely to retreat to hexes containing other enemy forces and be more likely to4 R0 G0 `; A$ u% E
retreat toward a friendly base.) ^5 L' l4 A9 | Z
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it2 X# r+ o) I9 C9 X$ ^
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded/ I5 m! {4 _) A8 a
in port, (c) ships in port (disbanded).. ~9 Y' a [7 I4 K4 A
27. Interface Improvement: Implement search arc drawing on map2 |7 N& o. l# \
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,) B# R$ S$ o, a6 |! B
ensure partial rearming is in full mount increments, and adjust ops usage according.. j* w2 q3 {- k) _. I! n# ~
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at. U0 W1 n' s W0 B
a base were incorrectly excluded from Naval Support totals at that base. This was
9 {7 ^/ ~+ {5 w U- Qdue to an error in calculation of Naval Support availability over HQ Command radius.
3 N9 m; G$ ]+ f6 E) e% V. g- z6 ~) p30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location$ U+ y+ T/ r \: F
could improperly interact with fragments of the same parent that were at other% Q- D1 ^- F- C) T, D9 |
locations and had been previously loaded by either the TF or one of the ships
/ V) G. {8 i4 Q6 i* Q1 H5 bcurrently in the TF or, if the load required multiple days, when unloading of other! K( H* ~! C; n/ \) e0 U |
fragments of the same unit caused and automatic switch of a fragment to the prime
; d I% ^3 S7 A$ ]/ w) Vunit.
: u( D- i6 _2 h& u31. Corrected bug to allow repair of damaged devices even if ship has no other damage./ w' M& x5 L( N; k$ T3 G2 D
Previously repair of all system/floatation/engine damage would terminate repair of a
7 a9 `+ g% B) Uship that also had a damaged device (weapon, radar, etc). Damaged weapons will. _" Y* o! B% ]7 W( L- V
now prevent full repair of systems damage and may “create” small amounts of system
3 L& l/ h) S5 |: r8 r0 g7 Bdamage to keep the ship eligible for repairs. Note that this may have the affect of
+ W% f1 o, G- b0 Ismall amounts Systems damage being not repairable at a location where it normally
Y8 ~) n2 @4 s5 J! N7 X; ?% Awould be repairable if that location can not also repair the damaged devices(s).
: R2 y% {& d: Y3 H32. Interface Improvement: Changed Allied aircraft replacement display to show nation
! M8 T5 N! O' _of aircraft7 _4 F0 c4 B# Y" j7 {' a$ ~5 C+ I
33. Corrected several menu bugs3 m* O/ ~1 G1 n, p3 ~- N
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of/ D7 Q' s3 M3 r, E) F
land units by TFs.) Z( e! F, b; z2 s" D% c3 f
35. Interface Improvement: Add “undo” for ships being transferred during ship+ ~. K3 k3 g* |' g( l- N
transfer. Previous undo only functioned properly for ships being transferred into the4 }$ ~/ B. @' L4 ]# {) Z( h1 N0 Q
selected TF. Provided undo for ships transferred out of the selected TF.
! j; T, c0 ?2 x& L36. Corrected bug causing ships to move in excess of maximum speed when in a TF that; z9 K: c y( f- v- ]
is following another TF that is beyond the player-set follow distance.
1 J! s+ Z" B3 ]" t2 W37. Change ship based aircraft repairs to be by plane, instead of by group
' Y; ~- \/ n8 o; I8 f+ m4 \38. Interface Improvement: Made air group screen larger to reduce clutter- f/ s) ?2 w0 a0 Z8 i% |
39. Gameplay Change: Adjustments to supply consumption by land units
- H* v+ J* N7 [8 K40. Change to AI shock attack determination
. L _' H/ ?, a! ~3 ^41. Improve AI awareness of intel on nearby enemy LCU
# a% L3 y1 c: F- A- M1 r3 {8 c42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level2 j* }4 E$ W2 j) n |) m- \- D
43. Gameplay Change: Changes to AI production on “Historical” level
1 Y8 K3 E( F v1 C44. Improvements to save file process to reduce chance for file corruption, especially by' Y( q0 b, \9 o. b
deleting the old save before writing the new one# j# V6 [" ]! Q
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active! l$ |6 z( k4 q9 T' y
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
* Y. @/ [/ v. U" u( sfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming( I6 _2 B9 s0 x' n
sources for the “from port” and “at sea” variations.
9 T, }0 ?" \1 o( X, v2 ~ h• Replenish from Port will now use the available fuel/supply at the port and on all
% E( u8 b3 ~" o; m5 ^replenishment ships disbanded into the port. For those disbanded into the port,
+ c V0 \& q: D+ A" }" Fonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.* F& p& @* Z2 U, t
Tenders must be of the appropriate type for the ship being replenished. Note that4 q4 E' O, \# l4 p6 B
port facilities are used in preference and ships in the port are only used if the port
# m, j: T( w* J. @is not able to completely replenish the ships in the TF.
( B* r& M. G, m6 N9 D• Replenishment at Sea when the TF is in the same hex as a friendly base will now9 Z' [' ?1 x3 S4 w
use all ships in TFs in the same hex but will no longer use ships disbanded into a: o- |, J7 Q$ c$ R# X+ i! i
port in the hex." a8 a/ x& t/ H! E7 o( R
47. Interface Improvement: Add new map icons to highlight certain events' b4 w+ H) D# a( |0 R4 X
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some4 }* I; ^5 n' r9 W5 R- e
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
' J3 \2 k- a3 D/ V! u$ Mport or from any TF that is currently off map. Ships that are not badly damaged
7 n3 u0 V. ^" S' Ocan be withdrawn from some on-map ports or from TFs in certain on-map regions.' L* M3 ~* h9 f
For on map, ship may not be on fire, total damage may not exceed 99 and no# Z' ~; L6 o8 p. k' v* n' Y5 H5 j
individual damage type (system, floatation, engine) may exceed 50. Ships may not: F1 N. G5 W h b9 ^; O; [( C9 @
be withdrawn from any on-map location where the enemy has air superiority. The o1 c- ?7 i$ z5 g$ i
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
& G( M9 l& o0 m) j8 Y9 ^of being lost or further damaged. On map withdrawal ports are set based on the N# W ?8 W# \
historical exit locations for ships leaving the Pacific:" V( s8 z! t: i; C
1. Any level 9 port.( ^+ f _1 R0 n$ D
2. National home ports of the United States, Canada, India, Australia, and New! T' ^2 u* q! ~! I
Zealand (with no port level requirement)
/ K# b- o8 F# ]( ~5 L3. Any level 7 or larger port on the US or Canadian West Coast.5 w ^" ?2 g8 u) o! I+ [
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)& d6 ]9 V1 I K
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
% n3 e" }, U2 n- q7 |7 g+ ^6. Any level 7 or larger port in New Zealand.* P) k' W2 N: C+ m! Y5 u1 n! D8 F
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
& x5 e* t6 @/ E- g! v7 Lanother ship actually sunk, the data for the two ships could be mixed. Depending on
, W' B; I' \3 x- [circumstance, this might result in one or even both ships being reported as sunk.: M2 q( P' q# j' r ~1 n1 q
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and; N0 j5 |/ h$ A J2 Y8 w6 F0 b) K
TF list screens. The calculation will continue to show the remaining ASW capability- y+ u! d: f$ L) O
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is; E8 l6 s/ x5 X
now based on full load for all ships in the TF.
4 c2 M" v% {& J# L, u51. Resupply capacity for bases added to editor" e& T( @5 D: W2 h( {4 Z
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units* e8 q8 g. I# D) S
53. Adjustment to AI unit planning level based on AI difficulty+ v% e4 k& D( g7 R
54. Ensure minefields are created for proper player when a single TF lays multiple types f* ~: j; Z3 Q* f9 O
of mines. Player of minefield properly set when first mine type laid by a given7 ^- B4 W' q# m0 P j, q+ `
minelayer but a similar check was missing when the TF contained minelayer(s) with5 `0 V' b3 X+ G
two different types of mines.
) E' h) j) ]: f v! g55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
6 f5 j# A9 A/ r' L U' H$ M2 \! M# M! i10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
+ U ?* ]8 E, s1 H+ @for owning player, if partisans attack and cause damage.
0 J$ `; Q& [, @0 q! Y2 }" g56. Gameplay Change: Movement rates for clear and desert changed to 25 for
+ q3 Z6 ~- ]& h8 Dmechanized units* b! b, ^6 B0 n: E
57. Gameplay Change: Land combat effects toned down0 O. t, A7 o: E
58. Ensure AI captures empty bases
5 t0 v- U1 H V8 r59. Gameplay Change: Allowed groups on disbanded ships to do training missions to' i8 q+ c3 _- T* a: U6 X
save from moving them ashore. Training from disbanded ships does not increase the. {6 g) O* r3 L% s$ V
pilot mission count.
# f7 h1 g0 Z. U0 z# {& s2 ^) h60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in7 ^3 K6 L5 ~0 p' D. v; j
order to help identification of saves1 S3 C# Q- R+ z' c
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
- o9 ]- G. p, |$ j62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group+ e. \4 o3 c# V v4 ~* G- `
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level# \+ H' s0 w# o# k2 e
bombing attack. Groups were at maximum altitude and conducting glide bombs
1 G1 W$ V) }+ }0 O9 dattack, sometimes without engaging CAP or flak.
% L0 Q/ L: `9 K, N/ k' T4 J2 Q63. Changes in order to standardize inactive Soviet group’s training options;' k3 q, ^) \8 B8 R; C
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see3 R, M, f' ^: G
Pilot Management for more details). The number of pilots on the group lists is RED if$ s2 i8 a: l$ K, N o
less than the number of ready planes in the group, indicating a shortage of pilots. This2 D; ]) z# Q# G; f
shortage may be filled automatically or manually for a mission based on the pilot" q' Q1 {& D2 P1 u6 @$ w
select mode.8 I v- g& o& l- I J* \
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
! z) }% p: T0 X! rwithdrawing ships; ^% O. u! b+ P- ]3 j, D
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
' G5 _6 W, ~3 ~close range
7 L' @. R t8 w6 [, s8 r67. Gameplay Change: Greater weighing of crew experience in surface combat
' w+ p8 q: o+ r( R8 [' @3 U68. Gameplay Change: Limited radar directed fire, increasing over time" l) W, P) k8 ?2 Z9 ]+ k% G$ A( S
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface4 Q+ l/ g4 D5 ?' Z2 o. l; w& T; P
combats at 1000 yards
1 @& r* }3 H5 n' j$ x: N70. Gameplay Change: PT Boats less likely to attack in daylight
* \5 k0 y2 Q! q; {' X71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
+ Y( T2 U3 m6 D, A+ [% b* b4 Yhit in ports and rivers
3 y5 e, A# n' ^72. Gameplay Change: Submarine captain ratings have more influence on Submarine
" x" r/ u) v& Gperformance( Q% `4 H4 @; y; r
73. Torpedo hits on escorts not showing in combat report bug fixed
. k0 h V/ j% m7 a+ }& A6 ^. r! z/ N74. Gameplay Change: Aerial ASW less powerful in early war3 n& {! S. @6 u6 C! C6 s
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
' C, }: `5 D" p) n: Adiverted fragments having planes but no pilots. Pilots still flying planes are now
1 f# R1 k) @ xignored for sinking ship purposes until their plane lands.
4 h8 b3 w: N, g" @! _76. Group transfers in off-map bases from a ship in the base hex to the base itself were
8 U) m3 l2 F9 x1 dbeing delayed ‘4’ days. There should be no delay.
/ O7 ~4 n2 k2 ^3 ~6 o77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
/ z3 ~$ i* U4 x) Z% A( l$ K) Xthe convoy disbands./ ?( w1 J' i! o% P: r
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
7 I5 I N3 l Rhexes. The range was not changed when the game scale was changed.
G1 C7 c/ _% _; e6 W" }8 j! q79. Fixed bug when displaying search arcs at a base% {. G8 }7 \1 Z# ^9 A8 J2 F
80. Fixed Escape key on Industry Management screen: v) \: i* ~8 ^0 t3 L) f
81. Fixed oil and resource in totals on Industry Management screen
% y6 v o% S, N" V! o82. Interface Improvement: Add an extra line to the Industry Management to show total
: X' V5 y( W/ K% l" w( w. Ashut down industry on Industry Management screen
& C* Z0 U9 G9 a/ R83. Interface Improvement: Add base select to Industry Management3 B4 q8 R9 Q; T2 E' Q- g) X
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
/ A, ~2 v6 t) E2 _! n4 B8 fONE group for Admin stacking purposes; the presence of all three in a base counted
5 {+ ^4 _# `# o$ T1 Ras 3 groups for Admin- J/ j% c* B( T9 v+ w' J) A3 ~& a
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
8 V9 z6 n9 f: _5 A6 @7 H2 c86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and% O& m4 I# E5 ^) F5 L- A* X8 s
FF being affected by old stock code that cleared the secondary mission.
5 P; h8 b1 |% n1 L; o87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.' d7 G) N9 p8 e: w" h
88. Fixed an issue with tool tips being offset from actual hex when forming new6 |' @$ G7 k; n) p0 ?
taskforces
! x* f! |& E+ I89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
. v2 C4 M1 X; Dthe end of turn save only. Preferences are now restored as saved for the player at the/ e4 ?- h, J% O1 I$ s. H
time.) V/ G" o/ K( t% d8 y `& B
90. Changed air supply mission to use a friendly base as destination, if both a base and( q( t$ y2 w/ a1 Q
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
3 Y7 C0 P6 o l% [7 Y& c" E& b, X91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
0 U+ S2 G A6 p4 q/ v8 E5 Jmission was canceled because the enemy LCU was selected as the first unit in the
9 s5 `. o8 k& r. y. Qhex.
! p l& S9 Y. y3 a( w92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
# N, T5 O) U# h7 k: ^# D: T4 d93. Prevent very low grade TF commanders from returning single ship TFs to port to" W1 O) w# D9 o6 K4 |3 c6 }' v
rearm when rearming not needed.6 g6 c1 B/ j4 J" F
94. Fixed the supply cap and monsoon effects on supply
% u. E* H* i! ?95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland7 ?' H) `6 V; u4 s0 e, E8 D
movement.+ ^8 b0 \0 L) d* I( h' G! o" V
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
& L7 \3 z8 P& L" P: s5 X! L6 Jwhen Soviets are inactive.. c+ H3 u1 J# Q, q7 F
97. Tweaked resupply task force to Japanese bases.
. {; f, t. x. E! C8 g: R98. Fixed a HQ/Chinese unit respawning bug.7 U# a3 o( d, j V' }2 H. f
99. Restricted permanently disband/withdrawing air groups from being able to the the
) U* g9 L8 }& S" p! m* r: F“Trainer” option in the type of pilots to use.
; B/ N# N4 E+ e7 r1 f+ d100. Restrict the options available to pilot movement in permanently. p- E+ j7 B6 V8 G- ~% i8 C' l
disband/withdrawing air groups; mainly restricted to making them active or in-active6 y4 X1 F+ h: g! `( U; B
within the group.
0 h& Y6 @# Z9 i. t7 l- ]6 @101. Fixed error in splitting air groups caused detachments not-in-play still attached to
5 |- t& V1 k s" P* p9 Vparent group - stops divide ability. j% j4 W1 c# f& p# X- d4 W
102. Fixed an issue where some autosaves could reset game options.; c$ D u. Z/ r# ]! A
103. Disabled the ability to make a group a temporary on-map Trainer.
: }! {* M1 Y7 P4 H& }' i. q1 L104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 G( H9 U) K. P$ c2 B+ F) lFATIGUE pilots.
2 x" `4 Y3 F& W% Y( m" k$ F105. Made some adjustments to Kamikaze effectiveness.
: [8 v- H0 }. d4 ~: Q7 h• Naval Data Changes
5 ^& `7 s7 A9 j1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.2 d Z; f$ Y! O% i! ^, a
Class
+ s. n2 r+ X' C% l! H4 z7 eScen 001, 002, 006 (007, 008, 009)
9 \4 M' }) x. r2 U) J; F0021 – Australia – correct weapon facing
* N: Y9 s0 Z5 T6 g. q6 {6 @0418 – Helena – correct tower armor from 0 to 125& v1 n9 x! {) }- J
0767, 0769 – Chevreuil – correct endurance and fuel% R& ^: Y4 S/ j
0770, 0771 – Duguay Trouin – correct weapon facing
4 |- N( O+ Q& B, ]% h0772, 0773 – L’Adroit – correct endurance and fuel
- p& W( _" U0 z5 n! J' n0774, 0775 – Fantasque – correct endurance and fuel
" {8 V- l$ e4 I+ O) C4 {/ o0776 – La Galissonniere – correct endurance and fuel# ]# u/ P- Q, V5 O3 V9 ^
0776 – La Galissonniere – correct weapon facing# L+ ^0 o P% U$ S
1013 – Yubari – correct weapon #4 turret armor
5 V8 ^8 C) q0 y8 S1102 – Furutaka – correct weapon facing. A' P* r: `. w! M; a7 O
1107 – Aoba – correct weapon facing# B4 U4 w" ? }0 W7 B. _8 q0 }* |
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
7 D- k0 ~2 h* E0 I/ t$ Z! d9 O, }1730 – Yamato – correct weapon turrets5 i& O6 k+ f* W+ K" D( N
2025 – Kongo Maru – correct weapon facing. z! U, L6 S! x/ u8 V6 N
2202 – ARD 3000 Ton – add Japanese small ARD class
. f3 z$ T7 Y4 w8 @& i8 w$ e2903 – Gnevnyi – correct weapon facing% F4 I, g$ F4 A& w/ P) T- M
2915 – MK Cargo – correct weapon facing! I$ t- G- h1 t% @+ ?2 A/ p
2918 – KT LST – correct weapon facing3 U! `3 t6 Z3 q4 t* |
Ship
7 Z0 v6 V0 F4 q/ u& V+ {Scen 001, 002, 006 (007, 008, 009) changelog
. M( E: X& E2 G& d" i9 \All – update weapons from class to reflect weapon facing corrections" ?2 p3 }* @1 j
0999 – Dublon ARD; add small ARD to Truk
- A+ W2 M& T4 V8 |. |3550 – Laffey; correct entry date to 4204308 G0 b8 `- @ a
3580 – Frankford; correct entry date to 4304304 s( V* ^( k5 k5 Z
4317 – Thornton; add Clemson AVD at PH
7 [5 J4 K, o. t( ^4361 – Henry A. Wiley; correct entry date to 4409303 M' X& v, A9 Q$ C: d
5222 – Rixey; rename to Bowie$ a; W+ U8 @7 i8 `5 Q$ f. d
5223 – Hercules; rename to Highlands
2 [8 u) Y2 J* f% O$ B/ t/ N( d3 ^/ o( G5251 – Pinkney; rename to Pickens
5 K W O' H# o V! i: _$ _9253 – Madras City; correct entry date to 420228* R8 ~; @4 D' L8 n/ U
9728 – Indus; delete duplicate ship entry
$ r0 c: M' _, z2 k3 y9837-9849 – Soviet Fleet; correct ship name spelling, r4 k8 h2 t1 O# h* E; H
11316 – AFDB-2; change arrival location to # 524 Seattle5 x/ p* @0 m5 }( H6 p$ N. |9 s
11364 – BYMS-2055; correct entry date to 4302285 k- v3 w4 j$ T5 D8 ~, M1 _0 s
11365 – BYMS-2059; correct entry date to 430228/ Z% f* `% c/ K0 O' \
14070 – Ha232; correct entry date to 460228
- Z0 R( ]7 i- D# A) n" uScen 006 and 009 ONLY
( v6 n6 m% Y& d& R0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445/ Q3 _8 h& b* T- K1 h4 j. }' z
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
: P5 {& \/ k! r1 n; B$ w0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
% _ e9 L( j: k, k4 A0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
! B, p; n' Z2 z8 z$ F$ s0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
" W" k* W* Q0 O1 C) N2 o% C8 F6 O0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
/ M- Y/ R( a" D* }" \1 ]: |0043 – Hiei; adjust fuel to 41758 v1 r5 e' G& ~2 c' g& T' ]2 g( X
0044 – Kirishima; adjust fuel to 4175! l& f1 _; U4 Z; |
0067 – Tone; adjust fuel to 1775
/ L! [5 w, F2 |1 H" J" e8 T& B( n' g0068 – Chikuma; adjust fuel to 1775& M: e! N8 D' J% A/ }( ?, ]( G
0118 – Abukuma; adjust fuel to 833
, H0 g0 k/ H% R+ s3 t0146 – Akigumo; adjust fuel to 265
8 ?2 h6 Y5 l2 }& }- Q0168 – Kagero; adjust fuel to 265
+ |% W2 g: K' \4 a0176 – Isokaze; adjust fuel to 265
6 x- O7 k, {# R4 ~0177 – Shiranui; adjust fuel to 2654 b2 j4 }- N0 o8 F9 \( n. x. @0 `6 _+ q' a
• Air Data Changes
" o4 c0 G2 u& }[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
* k' ~9 ~7 n3 f- J[177] B-339-23: Name set to B-339-23.7 {! J) a' C/ r% j/ d
[178] B-339-23 (PR): Name set to B-339-23 (PR).
1 `0 X5 o; c7 C% P8 v[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
- R0 F+ f) M/ \2 d8 n' t[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* c8 F$ j$ E' o- `4 g! o$ O5 U
[365] Stearman 75M: Nationality set to U.S.Army.- f) D5 f; |1 Y" ^) h, v- t
[451] PB2Y-3R: Deleted.
! F5 P! X$ n2 ]4 u9 W0 c( r[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.* f, Q; u, b6 u+ `$ F# u
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning2 g$ g: K0 K) i# s5 {, f; q
MG; wpn 13 set to 500 lb GP Bomb.- K$ l8 }% ^5 P# t9 i) m& t
[1923] No.1835 Sqn FAA: Delay set to 0.( n: R; G" |' r
[1924] No.1836 Sqn FAA: Delay set to 0.1 K) M. ]8 ?! ]) ?' E
[1929] No.1841 Sqn FAA: Delay set to 0.. `2 _2 j/ [0 v$ G7 M+ i/ W, P; M) u
[1930] No.1842 Sqn FAA: Delay set to 0.
8 l# H% ?. T: V[2587] VMF-211: Location set to [584] Pearl Harbor.
5 d" [% o% V( A, F" B[2642] VMF(P)-321: Deleted.0 X$ l) H- x5 D1 }! I
[2652] VMO(P)-351: Deleted.
' o4 i2 ?: b; P[2668] VMF(N)-511: Deleted.3 c0 A7 L4 D3 V x2 N) o
[2669] VMF(P)-511: Deleted.+ h% d0 _' R% Y$ H+ [" n+ `
[2671] VMO(P)-512: Deleted.
t/ |5 X: R/ z8 L[2673] VMO(P)-513: Deleted.
: i. w6 k. Y- [, T+ ? C- Q[2675] VMO(P)-514: Deleted.# {$ x- L0 n6 U
[2827] VR-2: Deleted.
* g( l( i' R% J$ f) O[2828] VR-4: Deleted./ _, }0 z. C' y
[2829] VR-5: Deleted.
5 \ T/ z1 X5 ]7 W7 H[2830] VR-13: Deleted.& P h5 y I1 }! g
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.4 S0 ]2 K' Q5 N) B$ Y0 E; M9 [7 Y
USN patrol-type squadrons 4301 resize to 15 deleted.
. q- e( d; A3 S1 z4 A" ZUSMC squadrons 4301 resize to 24 set to 4410.
' G$ b J( I* \' X" _USMC squadron upgrade paths reworked.
3 `* b, Q# V2 s1 N8 X. f! oGameplay Change: Units with a/c MAX strength six or greater now able to split into
$ x1 s" c$ \, N2 f7 n/ Hthree subunits.
$ Q# K, H, G" s- y• Map/Base Changes
; K( }; S# H3 r- x& [9 l/ ]1. Garrison levels in China have been increased for both the Japanese and the Chinese.
1 s. Y2 _1 A0 x3 F3 lNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400& V+ a; {! p8 c/ A2 T
AV.7 I8 N8 B- O5 ]" G/ ]2 E
2. Garrison levels in Japan have been significantly increased for the Allies./ R# h3 k7 C, R; A9 L
3. Garrison levels in India and the Philippines have been increased for the Japanese.
+ x1 S& X0 a1 S/ c6 q/ l4. Garrison levels have also been adjusted in other locations, with some areas having
! G! ], K3 k: v, c+ C. W! msmall increases.
a7 W8 u( w$ u$ n7 i5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an: J: S3 U* w$ S# K1 `" q3 @6 v; k
Airfield.* k! W) K9 B. f0 E& z
6. The starting fuel level for Los Angeles has been increased.
' K# \/ _( e, O, J- Z& K6 j$ |/ y7. The Adak Island base in Alaska has had its port level decreased from 2 to 1./ _7 j+ i7 v; y: M* a
8. Anchorage in Alaska now generates a small amount of resources.+ T' `3 C1 } `/ S, d
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.6 I6 r4 n$ n+ E2 v
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
4 n& z4 s' Q! Z8 n5 l3 Y8 L, F3 X: y11. Nukufetau has had its port level decreased from 1 to 0.( y/ Q+ n; ^6 ~5 n
12. Pago Pago has had its port level decreased from 3 to 2.( u L% A+ t) o
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
4 \0 b8 y0 r+ b! S# s) R7 Vbase does instead.3 F" T- y9 e. }1 C! U
14. "Ahmadabad" has been renamed to "Ahmedabad".8 S( F5 ]4 b' Q; e8 l2 b
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
9 s/ r N5 e. u! m9 n2 i) qrather than being concentrated in a small number of locations. Overall, Chinese2 |& V) w/ _8 u& ~( W
supply point generation has increased, to about the same level of supplies as in the2 J% q; ?' W, |- z7 X
original War in the Pacific game (it was a bit lower before).' C, x, z3 C) h/ W. U! V/ P
16. Australia now generates a greater supply point surplus than before - about 5,000
- \3 g% X+ d# K' @* Rpoints per day as opposed to about 4,000. Fuel requirements remain the same./ k. G6 c6 n6 W8 G+ |7 z
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,414 g, S# F2 r1 h2 J
instead of hex 200,40 - and the road and railway networks in the area changed to
5 R& W6 |% q. E8 j3 M7 F/ Hmatch |