【官网原帖】:, T& U, i8 P5 M& E: r' f
http://www.matrixgames.com/forums/tm.asp?m=2313850
* V% b5 w- Y( C$ s7 V( ?3 M5 q* r0 P3 o( g
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
/ e$ F( @+ l, C' k; b" N7 O" f: @& P; i/ w* _
【下载地址】:9 Z s, J) w# W, ]/ }1 {! `- m/ J% T
, [8 l% B. ~8 Q& g
地址1:rayfile下载9 p) e& w. w4 z0 ~+ Z/ l/ `0 U
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/, i/ Y. }9 g. t( z* u8 f* N
: f9 z2 L S7 y- |6 Y
地址2:HTTP直接下载7 W7 a! ~; F2 d" t l" ]" u# ?
7 k; i& _3 e( [3 L: N z* ehttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html" H$ z% l9 d( L: h+ R
, B7 [+ n1 k+ p" {% j7 i/ j【使用方法】:
: y7 k4 [. N% F2 S1 p, h# a8 [, Y5 G( `* F. h$ ?
将下载的压缩包内所有文件覆盖到你的AE安装目录。; f' X/ s4 f* b; }& { ]& j1 e* p
8 D- o0 j8 c; u4 T6 g( o$ k! ?【更新内容】:% l/ a1 I% n- M. m
; ^4 `7 W; L2 E0 E! @1 p
3 w/ }: T/ m* ?4 k/ b" c) a' ?Change History:7 E* m4 R: a" L- T' ]
v1.00.95 - December 7, 2009
, |5 Y. Z8 K1 Q$ f) }8 K: t* ]2 {• Second Official Update – This release is comprehensive and updates ALL previous
; D& r! t4 e1 Y m3 xversions to the v1.00.95 level.
" _* I# |6 X0 {& C# uIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot( o% p. S7 |3 Y$ O
Management Addendum” which have been added to your Documentation shortcut subfolder
' ]1 n0 t) |2 W2 S0 _( H6 Kand can also be found in your /Manuals installation sub-directory. These two
# j3 b8 N8 ~5 l5 ], {documents contain very important information on improvements and changes in these
; `8 ?8 a. \9 k- @% L6 yareas.
$ v" m% @4 F, I# q" @5 C6 _! i• Code Changes0 M+ y$ D' o# m% T8 ^* u& b
1. Interface Improvement: New Screen for Industrial Management
0 a8 r1 p: p9 ^- U7 ?3 |( ?2. Gameplay Change: Air transport mission was using all ready planes. Now the) c5 B" E6 u! E" T
number of available planes for the mission will be adjusted by the rest/training+ D+ u. W) v5 g( f6 H
percent as on other missions.
0 X* o+ s; S' s: U/ e2 `; M3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
$ Z# S8 L; @& C. b! Q8 y! A0 V4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to' e9 z7 z9 X. s6 ^+ V$ q
show in change command list
1 H( v! x5 \, G8 r- x5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use8 g. }# l% C! l) }9 F/ G4 I' ?
Bombs’ flag rather than the altitude setting
/ I1 J; c: v' m/ h$ J6. Gameplay Change: Full base screen now show the consistent over-stacked AF
, E" p4 W3 x5 K1 [indicator ‘*’
( e5 J4 m8 w5 [" n$ L; A7. Pilots who are captured or killed were still being counted in some group totals. They% H$ D. |/ E% c3 ^
are now removed from group’s pilot count, but still available for ‘Top pilots’.4 ]( M) h% {* h2 k( U8 x r& R
8. Interface Improvement: The buttons in the lower panel of the main screen have4 {4 h. b, r8 u
been improved. With the mouse over the icons on the far left, the number of groups,
; r, @ w2 O& e g |+ ktask forces or LCUs at the base is shown. Added a previous page button when there
" P5 A) Y6 B+ m; Fare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
' L( T# y# T. Q2 b1 q+ e0 i; ^tooltips sometimes were corrupted when other screens were displayed on the map and& X9 o# Q" Q/ e% i
the bottom panel was still active. This has been corrected.
Q/ D& x0 e7 S1 T; R9. It is now possible to repair planes in excess of the group’s size
, i$ K$ ~, ~( S: ]( ?6 C10. Gameplay Change: Adjustments made to air skill in training and combat. Skill7 n5 ~6 ^- X9 U7 f4 f/ ^1 O7 [
training is incremental. Points are accumulated and once a certain level is reached, a# Y8 z$ {( e/ n, G K* i# L+ `- Q ?8 J. [
point is added to the skill. The cutover level is the current skill level; so as the skill
, }. _3 {9 G8 h- slevel increases, it takes more accumulated points to reach the next level. Combat3 R# L7 F7 i' o( A) D* @
gains points faster than training, and combat is required to reach 70+ skill levels.
8 r- y5 }& z* Q1 {4 i, y) GExperience levels behave similarly with the one exception. If the Experience level is
' \/ P+ g" @/ C# w8 o' }8 Y3 Ihigher than the best skill by more than 5, a skill based on the group’s mission gains
N, [2 m8 G" r! W n9 S) wthe accumulated points instead.0 N7 ?; H% N/ u v' K
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,) _- G. _* k, T1 n8 Y+ Y
ammo and return to base if required
( l/ G0 W2 O$ C- d% X12. AI Aircraft production will now stop based on comparison with on map aircraft totals
' S* B$ ~# J: ]! A13. Gameplay Change: Malaria effects adjusted
" c. I6 s- W$ B J! B2 `: `% M" k14. Fixed bug preventing port construction in certain cases
2 F$ R" ]" ]6 P6 v4 q15. Fixed bug preventing combat engineers from building" t# H) z$ z- o3 |% v Q; G
16. AI improvement refining settings for LCU attack levels
6 {+ \, g# i) R& }+ D6 K P$ G17. Corrected unit TOE loading bug
* X$ b. ?0 I; B, L& U0 y; }6 v18. Correct bug setting default morale and experience when not provided by editor1 V, Z4 c& w0 y: O* N
19. AI additional checks for level bomber base sizes
# X: h9 N+ I% u. v9 F3 a( k20. Numerous supply tracing improvements6 a6 S9 J; K! E
21. Numerous supply/resource movement improvements' i: |) L* }: Y6 L! z* g
22. Corrected several land unit fragment bugs.% M% V$ H K( X' H
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF! z, Q4 \. {! Q$ _
arrives at the destination of the “met” TF before the “met” TF does. Also adjust4 p2 ?7 h+ Z9 _
meeting process to reduce chances that the meeting will not take place until one or the9 u$ U0 s- B9 o
other TF reaches the “met” TF destination. Also correct a problem TF could/ \/ s+ _( O# _5 Z3 p; m; u3 o$ g
“merge” with a TF that no longer exists under certain rare circumstances.# q q3 y; F6 w! }1 |% ]
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of M7 U y1 [, J
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
9 v& f" r0 u& vfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be+ j5 D; Z' G7 Z w
docked if the port has the dock space for them, but will auto-undock when adding a
! c9 j* f) L Iship to the TF causes it to exceed the port capacity.3 q w7 \# B) }) n2 W* ^8 _
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
/ |8 k: F/ J* _. k1 ~4 \less likely to retreat to hexes containing other enemy forces and be more likely to
% B- |4 D% \/ V6 J9 o# qretreat toward a friendly base.& d2 w0 D! p( Y% E0 a
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
/ b6 }1 t. e: Y% Xis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
4 O( o- k4 @: Z+ @3 m iin port, (c) ships in port (disbanded).% @7 L5 I9 A/ q% ~
27. Interface Improvement: Implement search arc drawing on map
) m/ |2 H4 D: u6 a4 o& y" q. P28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
$ z( Q& P: [2 @. z& zensure partial rearming is in full mount increments, and adjust ops usage according.
- B( Z# Z/ z. k4 z29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
$ x7 Y9 N% E2 R- c! ~a base were incorrectly excluded from Naval Support totals at that base. This was9 W% w4 ~0 H# P6 u' K5 n" t
due to an error in calculation of Naval Support availability over HQ Command radius.
u- m6 y" B6 r/ h/ a30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location" f/ e2 e7 }: p3 g
could improperly interact with fragments of the same parent that were at other; M% p) B2 r% H( V" j
locations and had been previously loaded by either the TF or one of the ships$ i, Y) R3 u- j; E! _
currently in the TF or, if the load required multiple days, when unloading of other
( V5 j2 T" ~* ?8 }$ Z: |% pfragments of the same unit caused and automatic switch of a fragment to the prime- v: Q" C, g* a) v6 t' [' y
unit.
2 y+ o4 F8 {) a; y/ C8 q- z31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
5 V& T' r6 N- l d& S& J/ lPreviously repair of all system/floatation/engine damage would terminate repair of a
/ G0 s3 ?# H% Jship that also had a damaged device (weapon, radar, etc). Damaged weapons will
. a/ M) D$ h' Cnow prevent full repair of systems damage and may “create” small amounts of system0 p$ @8 N) x6 c) l( J
damage to keep the ship eligible for repairs. Note that this may have the affect of
; b1 j" D- C+ R" I i( |small amounts Systems damage being not repairable at a location where it normally
: `6 `+ l" }, J2 @6 r. A4 m- uwould be repairable if that location can not also repair the damaged devices(s)., u: @# t8 t( U; P: O; n' K& \
32. Interface Improvement: Changed Allied aircraft replacement display to show nation/ m- p; p( ^1 p
of aircraft
: L" }/ ?4 R& T! d1 ]33. Corrected several menu bugs# N' L: x, E9 C3 k( U
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
+ P7 N/ ^* l4 V. K/ pland units by TFs.! `. i$ ?8 \/ i Q5 x. m, y
35. Interface Improvement: Add “undo” for ships being transferred during ship
1 I& L. Z3 V" l Qtransfer. Previous undo only functioned properly for ships being transferred into the9 g1 @" o9 o; ^# F
selected TF. Provided undo for ships transferred out of the selected TF.
3 l+ w9 a3 |8 Z4 ]/ h36. Corrected bug causing ships to move in excess of maximum speed when in a TF that( h% P5 O: w% ^8 O
is following another TF that is beyond the player-set follow distance.
, E/ c. y9 X: P+ j- w2 J37. Change ship based aircraft repairs to be by plane, instead of by group1 k7 q$ I- L# T+ ?
38. Interface Improvement: Made air group screen larger to reduce clutter
( T$ M) F7 u1 V4 v39. Gameplay Change: Adjustments to supply consumption by land units
9 W2 B& f4 d q; R3 D/ i6 o40. Change to AI shock attack determination
' Y" Q" z$ H1 w7 f+ T41. Improve AI awareness of intel on nearby enemy LCU
; f4 J, \! r* U, O/ O42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
, @6 [( R/ p' c, F5 I43. Gameplay Change: Changes to AI production on “Historical” level; U+ [- C5 \- D
44. Improvements to save file process to reduce chance for file corruption, especially by% T! b. V' T' \ D9 f
deleting the old save before writing the new one; J0 L7 m4 K7 y
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active) \0 ]' M; h0 `+ ]
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
, a+ H' E- P3 ^; o! I( g) jfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming" M- o+ t2 ~/ N" A$ L
sources for the “from port” and “at sea” variations.% H) |( |3 N/ p ]) V f3 w1 t
• Replenish from Port will now use the available fuel/supply at the port and on all% ]4 R2 O5 h) g
replenishment ships disbanded into the port. For those disbanded into the port,* B$ t3 ]% L3 D, t0 }# B: O- M# `5 Y
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used." C6 a0 Q& b$ X$ W7 X1 f
Tenders must be of the appropriate type for the ship being replenished. Note that& H& A8 m* f, k* |
port facilities are used in preference and ships in the port are only used if the port
* r- [) p. s3 L. Yis not able to completely replenish the ships in the TF.1 H7 U0 T5 H9 x, k1 B( [
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
4 ?# O) ^! |* X/ I6 @# F0 |use all ships in TFs in the same hex but will no longer use ships disbanded into a5 W9 j* z7 L+ l3 a" c% H
port in the hex.
- a" l: I* g; A6 t1 S# E47. Interface Improvement: Add new map icons to highlight certain events. d: J* N4 h$ Q$ P4 v
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some! u& J5 q8 o) v3 W% h) t5 V
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap0 e5 J) ~2 q/ D7 w
port or from any TF that is currently off map. Ships that are not badly damaged
, @% B% S2 q5 \( j9 d$ P @5 R* Jcan be withdrawn from some on-map ports or from TFs in certain on-map regions.# T5 i; Q+ l, V7 ?/ p
For on map, ship may not be on fire, total damage may not exceed 99 and no
q* O% H" m& m4 ^$ dindividual damage type (system, floatation, engine) may exceed 50. Ships may not* ~5 Y2 e& l3 ^" G6 |" l# a/ A
be withdrawn from any on-map location where the enemy has air superiority. The
4 R3 R" {% a& q+ V. Iintent is to prevent withdrawal as a method of saving a ship that stands a good chance' x1 A& S: x0 @# O$ }# p
of being lost or further damaged. On map withdrawal ports are set based on the2 i% U* X" S1 T7 u' `5 H
historical exit locations for ships leaving the Pacific:
2 o# C1 I4 {3 k# [# P0 J! C& w4 S1. Any level 9 port.
6 z4 X, q. F/ [- m$ I8 P3 d2. National home ports of the United States, Canada, India, Australia, and New5 C: @0 [# S( L' b% v) I' Y8 C
Zealand (with no port level requirement), Y5 l2 {0 ]: v; R6 y& G
3. Any level 7 or larger port on the US or Canadian West Coast.+ ?( B& f- {& e- Z! z* @& g
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
7 x5 P( Q+ Z# U6 r5. Any level 7 or larger port in South Eastern Australia, plus Perth.
5 {* a# g; j& Y0 J( W1 l6. Any level 7 or larger port in New Zealand.( L$ V. r( v5 [, Q6 O! p
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
5 R1 \+ ?- z. `) l! G+ ianother ship actually sunk, the data for the two ships could be mixed. Depending on5 `2 f8 y* x: T# n: E* o
circumstance, this might result in one or even both ships being reported as sunk.$ A, @- K. O$ q) P5 Z
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
5 L5 |5 Y: f" p" P9 q, @1 PTF list screens. The calculation will continue to show the remaining ASW capability
/ u1 ^* V& _3 _8 a, c(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
+ T" _4 H6 H; U5 y) |5 unow based on full load for all ships in the TF.
+ d6 p" ]1 b7 F4 b, h7 x% C51. Resupply capacity for bases added to editor
1 Y% i* ~6 N) }) @52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
% |: {) f: R0 [4 N( J2 }- |53. Adjustment to AI unit planning level based on AI difficulty2 Q0 q1 l3 ]# m" v: b0 [! I
54. Ensure minefields are created for proper player when a single TF lays multiple types
/ i5 T+ Y4 U* |. Tof mines. Player of minefield properly set when first mine type laid by a given2 U, s8 U/ i# j8 _* \! ~
minelayer but a similar check was missing when the TF contained minelayer(s) with
! ]7 |6 O+ |2 @; t q9 ltwo different types of mines.
$ A. B% Y8 g3 E* f& \55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and; M0 v' |: v5 {% v- K. H
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex, ?! k; M! n! I: I
for owning player, if partisans attack and cause damage.
# I' d9 ~8 C0 _56. Gameplay Change: Movement rates for clear and desert changed to 25 for2 W9 N O5 E; o! _% ]
mechanized units
' a! M% ^) T+ g) e \: [" ?( o57. Gameplay Change: Land combat effects toned down+ ?/ Y; j+ l+ [5 G7 r
58. Ensure AI captures empty bases
$ {* @* ]6 L' x, @8 @6 j3 s59. Gameplay Change: Allowed groups on disbanded ships to do training missions to+ R& Q0 S d; Z4 H/ m
save from moving them ashore. Training from disbanded ships does not increase the
& Q& o- ^" X& P7 ^% U% ppilot mission count.
. f' f u" y& K% f; j8 o60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
$ ~) b5 _% f/ p2 Worder to help identification of saves8 V9 C) a; f) i+ e5 d6 i4 T
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)% X/ I0 G, f5 {& u, U
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
, ?- {2 ^' R' d5 i' j emust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level$ a& e8 W7 b% E: A* }" C
bombing attack. Groups were at maximum altitude and conducting glide bombs0 p7 p+ m9 @* R
attack, sometimes without engaging CAP or flak.0 { z! \' M- Y4 j5 c! n% t
63. Changes in order to standardize inactive Soviet group’s training options;
/ m% }: ~, o* T, f! d( i7 P64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see2 g1 u3 D9 j7 _' \9 V6 o# b
Pilot Management for more details). The number of pilots on the group lists is RED if
: N+ Y4 e$ A; [5 b. b. d( aless than the number of ready planes in the group, indicating a shortage of pilots. This
8 l* a( s- \7 w `! {shortage may be filled automatically or manually for a mission based on the pilot8 z. ~% @7 s. |" Q7 e
select mode.
- Y. ?* q. d0 u" \2 H( y% |65. Corrected issues with group destruction on scuttled or sunk ships and groups on8 h E# x8 w+ _% C& C
withdrawing ships
+ I0 l! Z. Y0 X$ d2 E4 m* m: `66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
' X; {6 s- k" T' l0 uclose range
, ~, T: R R0 e3 w/ b67. Gameplay Change: Greater weighing of crew experience in surface combat+ v- m5 z$ {1 t4 R; o( N9 [
68. Gameplay Change: Limited radar directed fire, increasing over time" Y2 f: y [$ n8 `
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface4 e7 @! i" _. W* ?+ ~1 U
combats at 1000 yards
: T0 @" R4 R: m1 K) V0 j6 v70. Gameplay Change: PT Boats less likely to attack in daylight
4 r" m6 x( l2 X, R5 r71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be7 B: D. T0 ?. D3 l5 E
hit in ports and rivers
7 i! X5 w, d8 _72. Gameplay Change: Submarine captain ratings have more influence on Submarine
0 K# y% B6 J% _' R' T7 Tperformance5 e* ^! O# x! ?" y- T' _
73. Torpedo hits on escorts not showing in combat report bug fixed7 B7 P5 @" n, }
74. Gameplay Change: Aerial ASW less powerful in early war
Z$ x/ d- G8 W+ o+ p) A75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
- k" P3 e# `& Hdiverted fragments having planes but no pilots. Pilots still flying planes are now
( c& ?7 \0 I$ w* wignored for sinking ship purposes until their plane lands.
. ?0 e$ P- g1 \/ R0 R76. Group transfers in off-map bases from a ship in the base hex to the base itself were
& ~8 Z" r0 L! Abeing delayed ‘4’ days. There should be no delay.
6 J% u: t4 }2 R+ u+ \8 e77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
; w" O2 ]2 W1 n; z' B/ `the convoy disbands.3 e) C ?" u: m. n, [' r8 r" K
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 207 ]7 v7 w9 j' l3 }
hexes. The range was not changed when the game scale was changed.
% n$ E Q0 ~5 }1 v |. ?6 N79. Fixed bug when displaying search arcs at a base, c l* I* `2 h L5 L$ }& n0 j
80. Fixed Escape key on Industry Management screen
0 \$ D2 v6 j. r6 l- M81. Fixed oil and resource in totals on Industry Management screen
: W$ v, ~9 ~! @8 y! i9 ^( C82. Interface Improvement: Add an extra line to the Industry Management to show total
! b- Z# p9 X2 ^" G$ S, \' nshut down industry on Industry Management screen& ]& |7 x4 y X
83. Interface Improvement: Add base select to Industry Management
) Q' q# Z* v+ ~# j" ~8 I84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
8 F6 J; M; y; A" i2 sONE group for Admin stacking purposes; the presence of all three in a base counted" W+ R8 [4 L9 x
as 3 groups for Admin
: x1 C) `& b0 z$ t; e/ Y' H85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups. a" D/ v9 J* y6 ]
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and' q9 R8 u/ X2 y
FF being affected by old stock code that cleared the secondary mission.* f( w5 g; n" l, Q: u& \. _' X$ I
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.0 Z( h4 ]: c4 F* A
88. Fixed an issue with tool tips being offset from actual hex when forming new U) w. J$ p( M; X$ Y
taskforces
* D% Y5 b% m( b# ^89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
: N7 r+ b# f9 S9 Kthe end of turn save only. Preferences are now restored as saved for the player at the5 j( _4 c4 E/ r/ @6 D) [
time., V( C* E. f) K' m( T f
90. Changed air supply mission to use a friendly base as destination, if both a base and- e0 m1 R1 u! z& Z0 Q/ v
LCUs are present in the hex; it was sometimes giving the supply to the first unit only2 J8 b9 w0 q5 u8 @" v
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the0 Y) t$ \8 M. z$ ]" r
mission was canceled because the enemy LCU was selected as the first unit in the- a# d$ z# g" m# O9 c, G
hex., f; l; ?4 Q- ]9 J+ }3 [- k
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.8 e5 v! @. b! b+ O
93. Prevent very low grade TF commanders from returning single ship TFs to port to2 ~' s4 s t7 o. p/ o+ O4 x
rearm when rearming not needed.+ ?! D/ D: \6 t0 C
94. Fixed the supply cap and monsoon effects on supply6 i r! q2 x' t/ R
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
- {$ h7 y/ j V- ]7 o0 h- mmovement.& @. U9 y( E4 K, l
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base; F$ F- F# d( F7 A0 z" i% j% P6 U
when Soviets are inactive.
/ s: u% m7 [, d5 a, S7 w3 e97. Tweaked resupply task force to Japanese bases.: v- M* I9 v2 M, Z" i0 b# L
98. Fixed a HQ/Chinese unit respawning bug.
R$ h+ X- K! W8 v3 z' S5 B99. Restricted permanently disband/withdrawing air groups from being able to the the
" X1 I9 d* T7 X' @0 m“Trainer” option in the type of pilots to use.! i) H% `) s. V% t8 X
100. Restrict the options available to pilot movement in permanently
# R0 H- a6 V4 adisband/withdrawing air groups; mainly restricted to making them active or in-active
. {, m9 v( P" {, Y! x+ Ewithin the group.0 e5 ?1 t0 t9 c( }! L& a
101. Fixed error in splitting air groups caused detachments not-in-play still attached to/ y- \9 Y6 s' B% s4 z1 i* s3 s
parent group - stops divide ability1 R! B9 e# i+ k. c/ [$ B9 T) N
102. Fixed an issue where some autosaves could reset game options.
/ I9 m" u& @& ~( u$ @2 g103. Disabled the ability to make a group a temporary on-map Trainer.: X p4 t# r3 d3 @* P1 ?% D
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
3 U' u0 F% {% K4 K0 o: _. s9 eFATIGUE pilots.( h5 s, X0 X/ i& ]( v' j" a, a
105. Made some adjustments to Kamikaze effectiveness.$ k0 r, g1 W' n0 C6 z
• Naval Data Changes3 p8 Y: \/ O p* ^% a8 [! H
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
/ C1 T, _5 x& S% U. c, _Class
~8 O1 d$ v/ C! r' B+ Y, XScen 001, 002, 006 (007, 008, 009)
5 M/ X, i7 m$ v; Z7 o0021 – Australia – correct weapon facing, Q9 D" b; i$ _( Z& j, E, v
0418 – Helena – correct tower armor from 0 to 125; }! M# U w c
0767, 0769 – Chevreuil – correct endurance and fuel
+ r) [; b0 O' ^1 [+ t% O0770, 0771 – Duguay Trouin – correct weapon facing0 N* N# F( [: {, p$ R; B. a" I
0772, 0773 – L’Adroit – correct endurance and fuel
# N( ^& _" r& K. k* _% A; @0774, 0775 – Fantasque – correct endurance and fuel
: `- M* E6 D4 Z0776 – La Galissonniere – correct endurance and fuel
: w7 m+ d% [( y/ y0776 – La Galissonniere – correct weapon facing( I7 H( j( ^3 C6 g9 W |
1013 – Yubari – correct weapon #4 turret armor% o' n, H5 s7 [' M! Z6 ]2 H
1102 – Furutaka – correct weapon facing- A4 L* D) n" k3 t
1107 – Aoba – correct weapon facing8 t5 P$ k) E3 [/ q/ {8 S# A" k4 U/ e, [
1112, 1113, 1114, 1115 – Myoko – correct weapon facing+ s/ f4 |' W* E
1730 – Yamato – correct weapon turrets5 j$ S; r6 A0 U- j' S" \
2025 – Kongo Maru – correct weapon facing
) s$ ]6 C' ^. Q4 N) A0 q2202 – ARD 3000 Ton – add Japanese small ARD class) x2 l2 B4 D9 L, {- A6 U# ]
2903 – Gnevnyi – correct weapon facing I" H! l- I j5 b
2915 – MK Cargo – correct weapon facing k5 ]! \$ q6 k4 H, [* P% ^
2918 – KT LST – correct weapon facing& M' i4 r8 e1 D# X
Ship
4 J# c7 B* i1 z# RScen 001, 002, 006 (007, 008, 009) changelog
2 M% u4 }. A( A! ZAll – update weapons from class to reflect weapon facing corrections
! T; ]- ]% f: @4 O! i0999 – Dublon ARD; add small ARD to Truk
2 Z% o! q- G" a: K8 g' I! u' U3550 – Laffey; correct entry date to 420430$ [: e& v4 R, I7 H
3580 – Frankford; correct entry date to 430430- s5 ]) ?9 Z! C4 @/ f n _* Q
4317 – Thornton; add Clemson AVD at PH: m( m: N4 m0 m/ S) s# O
4361 – Henry A. Wiley; correct entry date to 440930* l& v7 S5 g. g) t
5222 – Rixey; rename to Bowie
" {1 r: \9 I/ V2 o5223 – Hercules; rename to Highlands
6 ]( e. N( t$ S3 Y5251 – Pinkney; rename to Pickens% x1 o( P7 O0 h0 \- |& }1 z9 X( T
9253 – Madras City; correct entry date to 420228
% E9 b/ Y) F4 @7 H8 A- I# w- d9728 – Indus; delete duplicate ship entry* y. ^ ?6 C$ F. O) }- q
9837-9849 – Soviet Fleet; correct ship name spelling
; }3 x/ J6 i U5 h11316 – AFDB-2; change arrival location to # 524 Seattle
3 {0 p5 I! p* i( S r11364 – BYMS-2055; correct entry date to 430228: s: g; J+ N% E2 |: l
11365 – BYMS-2059; correct entry date to 430228
7 h' N% G8 }( ]- E14070 – Ha232; correct entry date to 460228, H* }( |8 s( j- m6 M
Scen 006 and 009 ONLY
- h' h6 v4 ~- {6 U4 ?" f" g8 m! H0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
3 c+ D) P$ B' k/ K0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295" U5 t: ~% L2 G% e. z" ^6 @
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
7 T9 n8 y' s0 c8 v0 X8 J1 o0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
! w2 `; a! S8 l* F" B- C6 W. U0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
% i! y p- V0 i. U* t7 B$ E2 J0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445# d* F& k4 b- g1 b, a8 K& _+ W3 O
0043 – Hiei; adjust fuel to 41750 i8 K) y I9 X9 l
0044 – Kirishima; adjust fuel to 4175
9 N, D( A* w4 X+ C1 U0067 – Tone; adjust fuel to 1775" ~4 l! \2 T1 x+ z) F
0068 – Chikuma; adjust fuel to 1775
0 I% J4 u% |* E0 b1 \8 @9 {0118 – Abukuma; adjust fuel to 833
) Y6 i- b# _* W6 @; T0146 – Akigumo; adjust fuel to 265' z! Y$ e2 k5 r5 u3 c
0168 – Kagero; adjust fuel to 265
/ _' S# |& \& h! ]7 J" x; |$ |0176 – Isokaze; adjust fuel to 265
, P7 M0 t) l0 T9 ?7 W8 Z' j0177 – Shiranui; adjust fuel to 265
2 v/ J6 O0 G4 N+ ~3 y P3 I• Air Data Changes
9 @' c2 d4 D; X8 S5 @, k[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
2 j. o8 X8 a/ ^. B$ D[177] B-339-23: Name set to B-339-23.
6 ?: Q1 H; ]: M p# W/ y[178] B-339-23 (PR): Name set to B-339-23 (PR).% @7 ]7 d/ T3 B$ n2 ]5 ^
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.) V' [$ W# k0 V
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
0 s+ H' I2 Q4 L) t9 N) N3 U[365] Stearman 75M: Nationality set to U.S.Army.% D( U! J8 V+ j, _% L
[451] PB2Y-3R: Deleted.+ c7 P) B6 @9 E; N O
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
+ o, _0 {7 Y+ Q! y5 B[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
' V {7 ?% l, i T! M. XMG; wpn 13 set to 500 lb GP Bomb.
+ B' a. u, J8 s[1923] No.1835 Sqn FAA: Delay set to 0.
6 a6 ]3 A* j/ x- I7 g$ x3 N[1924] No.1836 Sqn FAA: Delay set to 0.
2 @& p A* S; @" M[1929] No.1841 Sqn FAA: Delay set to 0.
& O# G+ U# G& z8 B[1930] No.1842 Sqn FAA: Delay set to 0.; R1 W3 O5 Z1 m+ g
[2587] VMF-211: Location set to [584] Pearl Harbor.
/ c) C5 ?. @* Y' z# g4 ]$ y4 _[2642] VMF(P)-321: Deleted." A- I0 r# \. K* k) D
[2652] VMO(P)-351: Deleted.% Q5 e% H2 @6 A
[2668] VMF(N)-511: Deleted.
8 f1 L3 N j, w5 A4 h) _[2669] VMF(P)-511: Deleted.
4 p3 b8 T8 E+ c! g, [[2671] VMO(P)-512: Deleted.' [0 r) o' S8 g
[2673] VMO(P)-513: Deleted.
, u9 _3 c# l0 x[2675] VMO(P)-514: Deleted.
; J) i7 U7 {0 m4 Z% ~% U2 v1 [[2827] VR-2: Deleted.
3 ]9 U8 I' A# L1 K) R5 a& s+ j[2828] VR-4: Deleted.
+ I* y t4 n! W3 N[2829] VR-5: Deleted.
; Y) s6 O5 M2 L% W; K[2830] VR-13: Deleted./ a- _' U; e0 b2 J2 D. S) C
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
' |/ n) M+ w- MUSN patrol-type squadrons 4301 resize to 15 deleted./ F. j( [+ `6 g. |
USMC squadrons 4301 resize to 24 set to 4410., I2 l+ ^3 ~/ m
USMC squadron upgrade paths reworked.
; e7 Y `2 J/ b3 k$ _, gGameplay Change: Units with a/c MAX strength six or greater now able to split into/ Y) K: r7 a- \: @
three subunits.
V; L. @9 r0 f) D$ A0 e• Map/Base Changes: x8 t; P$ E i8 D; k% w4 q! p
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
) y# o# ~2 W: O. RNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
; j3 @% k: ?4 J c% X) B6 @) xAV.
+ T& x- X3 H1 T1 D5 [7 E& O2. Garrison levels in Japan have been significantly increased for the Allies., m9 y! H+ R: A* C1 t
3. Garrison levels in India and the Philippines have been increased for the Japanese." j9 y1 \! s% |" g7 ]
4. Garrison levels have also been adjusted in other locations, with some areas having% m& X: I' n- m8 ^4 E2 w1 B
small increases.8 p, G" W) t1 t! d8 Y: O3 m
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
6 m0 k: {" t+ }! `1 {/ JAirfield.: X5 e H/ W; Q. e" w+ I& y' w
6. The starting fuel level for Los Angeles has been increased.
0 K* H5 [. K8 d2 `: G+ {7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.9 ~) |) M- ]! O( O& Q; r9 H7 ^8 z% y
8. Anchorage in Alaska now generates a small amount of resources.
|" l b. {# o. ~9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
9 F% y# }% R* e2 P10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
6 R7 r/ z5 r' k+ d! M; y# N11. Nukufetau has had its port level decreased from 1 to 0.
9 _- r' d1 Y7 |7 `3 Z% P- k) f! s12. Pago Pago has had its port level decreased from 3 to 2.
- k0 H! J* ^, U$ e7 _2 g13. The Christmas Island base no longer generates resources. The Christmas Island (IO)! A* C( y. }- b" z0 b8 m
base does instead.
0 L, Q' t" k$ j' M% r7 d6 g14. "Ahmadabad" has been renamed to "Ahmedabad".
/ f2 w, h5 B" V8 n3 x6 P15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
: y5 @: N& O9 `" A, }+ }rather than being concentrated in a small number of locations. Overall, Chinese6 f$ n8 V; ?( x+ _
supply point generation has increased, to about the same level of supplies as in the
1 w4 R8 S! t. `$ q' horiginal War in the Pacific game (it was a bit lower before).7 v* k2 M- W) l
16. Australia now generates a greater supply point surplus than before - about 5,000
( p# g& }! B# }" @; W+ l' `points per day as opposed to about 4,000. Fuel requirements remain the same.$ y. O% E) [0 ^" ^- b) _% D& L2 R
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41. u+ x# h' W" [; K9 C# e# g
instead of hex 200,40 - and the road and railway networks in the area changed to
$ n4 O+ ~6 `3 X9 I; imatch |