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地址2:HTTP直接下载
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& Z) e7 r( C J7 X; u( y: ]【使用方法】:3 p1 |) T6 v, z% Q
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将下载的压缩包内所有文件覆盖到你的AE安装目录。" |4 H7 x6 ` u, ?: @) S$ E. ]' `! n7 `& j
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Change History:9 B3 L5 [3 V% O W' T" o
v1.00.95 - December 7, 2009
! h# `# g1 `" @: l$ Q• Second Official Update – This release is comprehensive and updates ALL previous6 Y Z- R0 `' |9 h! v
versions to the v1.00.95 level.
. `/ _% v" w' {, OIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
2 K& U1 S5 d8 O% G; R! h" sManagement Addendum” which have been added to your Documentation shortcut subfolder6 B6 u) J4 C- R: S5 Z' s5 M- W8 H R
and can also be found in your /Manuals installation sub-directory. These two7 I6 ^" E; T0 j, `; N$ D% s! |" x
documents contain very important information on improvements and changes in these; ^$ I' t' { n6 B0 F: ]
areas.- m5 a: k2 B( V5 I2 e1 y' U. F( y
• Code Changes$ N2 c" v' P& N4 O; J0 I. S
1. Interface Improvement: New Screen for Industrial Management e- u" H2 U4 X! ?
2. Gameplay Change: Air transport mission was using all ready planes. Now the4 W9 S3 t3 W( F0 s+ S& h
number of available planes for the mission will be adjusted by the rest/training
. y0 E, x; P1 Mpercent as on other missions.7 d8 y* `" V- x6 }2 L2 I1 A; z
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes( N! Y; w/ g* G _/ ~( o/ v( l
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to9 L& M- G$ R4 b2 {
show in change command list. A6 Y, @% O1 \
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
* ]" p# w0 T' V# TBombs’ flag rather than the altitude setting
4 T9 U0 q$ m- h' w( a, ?+ b2 X6. Gameplay Change: Full base screen now show the consistent over-stacked AF6 l0 ]0 l8 G( [$ D6 j
indicator ‘*’
: X. T/ O: ?9 n& P( f+ L, F2 P; l7. Pilots who are captured or killed were still being counted in some group totals. They. U& c( c- ?& e: ], h( O/ |
are now removed from group’s pilot count, but still available for ‘Top pilots’.
/ D, v2 D/ d; T3 Y; v4 {" r: Z8. Interface Improvement: The buttons in the lower panel of the main screen have
2 |' q+ J- |5 C5 ]% \1 ?4 `been improved. With the mouse over the icons on the far left, the number of groups,
7 j' D; \0 O( Gtask forces or LCUs at the base is shown. Added a previous page button when there
8 _" q8 T6 b4 Q8 h1 N1 a. Iare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
# @0 _) i! Q9 R6 m. I3 Z# Ftooltips sometimes were corrupted when other screens were displayed on the map and
y% x8 Q5 L* Z, E) Vthe bottom panel was still active. This has been corrected.+ N+ w0 H2 W7 o: ~8 }" L3 t
9. It is now possible to repair planes in excess of the group’s size
) v) c* L+ k& F% t6 _10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
3 |6 ]: B/ k& ttraining is incremental. Points are accumulated and once a certain level is reached, a H$ {! A$ t' E
point is added to the skill. The cutover level is the current skill level; so as the skill" x) k* k0 A+ M+ K8 R7 F* y% v
level increases, it takes more accumulated points to reach the next level. Combat( F( V( ]: _. l" P f4 k
gains points faster than training, and combat is required to reach 70+ skill levels.
4 \5 S+ y- c" o) t* Q: ~; VExperience levels behave similarly with the one exception. If the Experience level is I: c1 G1 R7 Q2 ?
higher than the best skill by more than 5, a skill based on the group’s mission gains. J9 _5 D' H, d$ @& B- O5 H
the accumulated points instead.
6 C F7 r u, h0 m11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,3 b+ l ?! _( P# {* M1 s
ammo and return to base if required# L, W0 w) f+ _5 Z
12. AI Aircraft production will now stop based on comparison with on map aircraft totals( @3 B9 Y3 r- ~) w8 z; _
13. Gameplay Change: Malaria effects adjusted
1 I2 a6 x6 b i3 r14. Fixed bug preventing port construction in certain cases1 p8 D7 n. S. T# ^
15. Fixed bug preventing combat engineers from building
5 d2 B# o( H0 n$ V% x16. AI improvement refining settings for LCU attack levels
' W2 l( c- k8 O" k. S6 S q17. Corrected unit TOE loading bug' B9 m5 m0 X2 T8 a, u
18. Correct bug setting default morale and experience when not provided by editor
, z/ W1 Z4 ~1 x9 P7 Q2 x( I19. AI additional checks for level bomber base sizes2 k7 b, ]7 k+ C
20. Numerous supply tracing improvements
- ?+ c5 Z. O }; a21. Numerous supply/resource movement improvements+ y8 K6 e& m q* E& h4 Z
22. Corrected several land unit fragment bugs.6 T5 j. i- k- K# I7 w
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF J ]1 i+ O9 @6 T; x( {
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
# e, G3 ]5 D- w. g% {9 Umeeting process to reduce chances that the meeting will not take place until one or the
& c3 y# p& J. R5 }other TF reaches the “met” TF destination. Also correct a problem TF could
~: e8 k) [ p7 `" n“merge” with a TF that no longer exists under certain rare circumstances.' n( O0 D! D+ Y8 P; H
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
5 H2 a; O4 A. j* ]- R: ]/ K9 \docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
' D# s/ |$ u( j- l( X) E; v" D( Nfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
6 f2 f' W; o0 Xdocked if the port has the dock space for them, but will auto-undock when adding a" G4 P3 E/ y6 ?4 O& t% e
ship to the TF causes it to exceed the port capacity.
, _7 p7 D. `, i25. Adjustments to naval retreat determination. TFs retreating after combat will now be8 {6 s# O( L# n1 Y" H
less likely to retreat to hexes containing other enemy forces and be more likely to! l- I/ J U" c7 K
retreat toward a friendly base.9 X2 }7 U1 g1 J; c
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it5 c& X, h+ G' ^/ L- H
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded- t( H/ V* }6 i: J- z
in port, (c) ships in port (disbanded).
7 t( D, Q/ x8 C* [ u27. Interface Improvement: Implement search arc drawing on map
4 B, C7 X e$ a- X0 ` J28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,% F4 R0 Z5 R7 W% H; Q7 `
ensure partial rearming is in full mount increments, and adjust ops usage according.
( u0 y ^& N! w+ u% {; [; D5 d29. Fixed naval support availability bug. Naval Support in HQ units that were actually at' e0 d$ M6 l7 f+ A6 E' }
a base were incorrectly excluded from Naval Support totals at that base. This was
" v4 m. B0 f' D4 J; Hdue to an error in calculation of Naval Support availability over HQ Command radius. |" p: R3 D0 M# N3 O# T# t' W
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
% ?7 {) @" ?. t. N* Wcould improperly interact with fragments of the same parent that were at other8 }; m# f7 s4 L, P; R
locations and had been previously loaded by either the TF or one of the ships
" r% X3 o/ T) r# e2 X1 u2 bcurrently in the TF or, if the load required multiple days, when unloading of other
; d6 U! r- |! |2 [6 Vfragments of the same unit caused and automatic switch of a fragment to the prime
' U2 ?' d' T: r; R8 M7 tunit.
A/ ?% j( i+ Q8 n2 T; ]31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
2 w8 g5 x; [3 f4 i$ |$ P1 MPreviously repair of all system/floatation/engine damage would terminate repair of a
+ [: K o) O1 q# i, Uship that also had a damaged device (weapon, radar, etc). Damaged weapons will" N- h2 Y5 Y. p! e9 ^# b
now prevent full repair of systems damage and may “create” small amounts of system
3 F+ V1 d+ J. T# `- p ~damage to keep the ship eligible for repairs. Note that this may have the affect of4 e- ^' L) I( i7 l# ^4 [6 _2 }$ i3 [4 i8 N
small amounts Systems damage being not repairable at a location where it normally
! U4 r* |" O' g" Swould be repairable if that location can not also repair the damaged devices(s).
. j0 S( `5 j) C: r/ j3 f3 `32. Interface Improvement: Changed Allied aircraft replacement display to show nation
5 n. X' h% W; mof aircraft
' A0 \$ V2 T; [; [. @33. Corrected several menu bugs
% b/ W6 M! N1 n% \34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of3 @: }1 D3 O- p- @; _; i+ v
land units by TFs.
' ?# p. I. Y7 _" T35. Interface Improvement: Add “undo” for ships being transferred during ship
4 t6 a: G* S/ X: ttransfer. Previous undo only functioned properly for ships being transferred into the7 l8 B" C: D! z% S; Z- J
selected TF. Provided undo for ships transferred out of the selected TF.
0 ^$ }! |& M9 e1 F$ i" V$ M! I36. Corrected bug causing ships to move in excess of maximum speed when in a TF that" a0 B. C7 }( a; X0 P
is following another TF that is beyond the player-set follow distance." k l; ], V8 p: y8 R" w
37. Change ship based aircraft repairs to be by plane, instead of by group4 m( X( d2 W; Q2 w! w. D, n, s
38. Interface Improvement: Made air group screen larger to reduce clutter; V" O4 L+ F4 U4 ~
39. Gameplay Change: Adjustments to supply consumption by land units7 E6 q2 ?4 I- h5 b0 i
40. Change to AI shock attack determination/ E0 p8 f/ O% k
41. Improve AI awareness of intel on nearby enemy LCU
2 @+ N# |1 a% r- d42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level# W" `0 g# N# L% v5 l
43. Gameplay Change: Changes to AI production on “Historical” level% A) ]- I, G2 k3 s* v
44. Improvements to save file process to reduce chance for file corruption, especially by
) T" y/ w- X7 z2 ~1 N4 Ldeleting the old save before writing the new one* ]- ]/ G% `$ X1 B3 L
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active. Z6 Y# m8 ^* K5 j$ l
46. Improvements to refueling calculations and processes. Ships are more likely to fuel. U/ v3 K+ Y+ H$ M
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming: w) H! ^* e& F
sources for the “from port” and “at sea” variations.- ~. O9 X& t% Z. X! d) y
• Replenish from Port will now use the available fuel/supply at the port and on all( o6 L) p5 z5 J. _4 a$ M* O2 Q2 I
replenishment ships disbanded into the port. For those disbanded into the port,$ M3 ^, _. }) T- i7 t- B) y
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
5 ?* W' f4 W4 S9 r; P. [1 Z% oTenders must be of the appropriate type for the ship being replenished. Note that
8 x; Y, S7 T/ d4 E& x; Yport facilities are used in preference and ships in the port are only used if the port
4 T. @2 L ^ ais not able to completely replenish the ships in the TF.: ~+ B( X8 d+ r, L
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
; D+ D+ R# t3 V: \3 ^) [- c( muse all ships in TFs in the same hex but will no longer use ships disbanded into a% l7 X2 l2 U. u
port in the hex.4 f9 R% k( f0 R- r9 ^" c
47. Interface Improvement: Add new map icons to highlight certain events& k( d1 y' H, A! `# K7 M2 S
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some, L# ^" T6 ]3 S9 ?+ [- B
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
, ?' t0 o8 w" s1 ?8 Z; R0 {+ Nport or from any TF that is currently off map. Ships that are not badly damaged
5 K! w M% S7 O* jcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
; j6 \* R n. m9 |For on map, ship may not be on fire, total damage may not exceed 99 and no( v* B9 o1 D7 t# A6 A! f
individual damage type (system, floatation, engine) may exceed 50. Ships may not
3 ?' O' I6 H e( _/ ybe withdrawn from any on-map location where the enemy has air superiority. The
# g h; {: T- D( s8 [6 nintent is to prevent withdrawal as a method of saving a ship that stands a good chance+ |2 |3 m/ }0 h% A3 F; T
of being lost or further damaged. On map withdrawal ports are set based on the- l0 a, J( b8 y5 D! Q
historical exit locations for ships leaving the Pacific:$ |+ ~* i7 L% [" g/ D2 N
1. Any level 9 port.* t4 U" d6 U( ~" O8 d
2. National home ports of the United States, Canada, India, Australia, and New
8 Y: R: v( B; S* `1 d. ]Zealand (with no port level requirement)
) f3 X4 g. F9 u3. Any level 7 or larger port on the US or Canadian West Coast.
/ F* I9 H1 A; `, o4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)& B; v; g/ G/ M% w+ C2 i7 P
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
% r1 f6 I7 Z* r6. Any level 7 or larger port in New Zealand.
3 P: n* {0 I0 m5 z6 t5 }49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of! ^% a1 q9 n* V0 [0 Y6 A' ~" Y' `" r5 S
another ship actually sunk, the data for the two ships could be mixed. Depending on
1 Y3 O: ~- n0 N8 H, |6 Icircumstance, this might result in one or even both ships being reported as sunk.
# n6 }) I5 t+ ~# o' a* p50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and* d: _+ E0 k% Z b# _. v$ M7 U) |
TF list screens. The calculation will continue to show the remaining ASW capability3 }8 K7 v+ r8 O( |- {# u% g. D5 w" e
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
6 B7 S: T9 ]) g# H- n9 i! {now based on full load for all ships in the TF.9 j* D* A: P T2 v2 T" q) {
51. Resupply capacity for bases added to editor
3 }8 N: M/ ~0 Z8 J8 V1 G52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units0 E- n; B6 v F7 ~$ `2 h# n
53. Adjustment to AI unit planning level based on AI difficulty( h: P& \' P* h, a2 z- D& p% P
54. Ensure minefields are created for proper player when a single TF lays multiple types
* t3 I3 }& j0 D' M$ Fof mines. Player of minefield properly set when first mine type laid by a given+ D- m% l5 Y8 [3 _
minelayer but a similar check was missing when the TF contained minelayer(s) with
6 e3 T" j Z% [- ftwo different types of mines.8 l( h. E6 Y2 ?+ M' T6 O
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
5 z( R' ]+ l! Y) S7 ~7 Y" l& l10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
/ M" |+ S0 U& ]3 z& e! \for owning player, if partisans attack and cause damage.
# L1 z3 ^% r) a56. Gameplay Change: Movement rates for clear and desert changed to 25 for
0 k9 S+ d7 P: Ymechanized units, y4 w# l; f+ J% n
57. Gameplay Change: Land combat effects toned down
0 ?5 U$ R! l# y, b' `6 N* I6 R58. Ensure AI captures empty bases* \) s: L1 x4 e( H! u
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to+ G J$ a+ L; U, S4 y: W+ {
save from moving them ashore. Training from disbanded ships does not increase the
; w/ v+ T# e5 S9 N5 Z' _pilot mission count.
& _ K3 L" J7 x8 {60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in# M- M1 `$ t: O8 K9 @
order to help identification of saves, ]. a9 c1 h L) m+ h
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
6 m* S- C# n4 T62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group; b- s6 k3 d$ [8 P5 p/ }' i) i
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
# B4 k8 p$ [4 y& h$ ]6 j9 zbombing attack. Groups were at maximum altitude and conducting glide bombs l5 a3 ~! `3 O, @
attack, sometimes without engaging CAP or flak.
. w& d. J+ e; \8 |63. Changes in order to standardize inactive Soviet group’s training options;
, X+ ^) U" p( {$ Y" | a" e64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see8 C! q) Y/ H* ^) D0 r' ^
Pilot Management for more details). The number of pilots on the group lists is RED if; Z. J* j$ a% V8 j& H
less than the number of ready planes in the group, indicating a shortage of pilots. This
* W% ~, Y A$ }1 wshortage may be filled automatically or manually for a mission based on the pilot
. G6 @/ M' x) |, z5 gselect mode.) o/ m7 `7 f8 O
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
$ d( Z1 M- r; pwithdrawing ships
& y- `* C# v$ x- ^3 R/ g66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
& |- P0 E# n, X1 w/ a* j: oclose range
" s6 q& R) V5 {2 p, x, w67. Gameplay Change: Greater weighing of crew experience in surface combat
) k0 U; G& t" M. c, T7 m+ t) h68. Gameplay Change: Limited radar directed fire, increasing over time
8 k3 G8 e8 L2 B6 a. K' D+ P- \69. Gameplay Change: Revised weather and spotting, resulting in fewer surface& S" h1 b( ?- ?) h
combats at 1000 yards! n i6 Y, \$ W; o
70. Gameplay Change: PT Boats less likely to attack in daylight
. U$ s7 {4 n* V( K2 m71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
* O1 G) H+ P$ t0 G- V6 J; Ihit in ports and rivers
& M$ g( j" U% m72. Gameplay Change: Submarine captain ratings have more influence on Submarine
. Z3 n$ e' W1 P8 h9 m* Vperformance1 S( m4 I2 |' W$ T ?) }
73. Torpedo hits on escorts not showing in combat report bug fixed
( D* r5 O. u) g9 g& {- X74. Gameplay Change: Aerial ASW less powerful in early war
" D" @4 T1 D1 x Z/ i( w75. Pilots still flying planes from sunken ships were treated as losses, resulting in any4 Z4 x! Q9 }! x3 l ?7 m
diverted fragments having planes but no pilots. Pilots still flying planes are now8 C6 {3 t4 S: i$ U3 d
ignored for sinking ship purposes until their plane lands.
. k" v$ N. H/ ~7 R S2 _76. Group transfers in off-map bases from a ship in the base hex to the base itself were
! Q K/ h& Q, {1 K; }: E: N% Vbeing delayed ‘4’ days. There should be no delay.
" j# T0 m3 \+ d _& F$ C77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when: Y3 `, E/ h. C T5 ^4 }
the convoy disbands.
0 a- D1 N" s- @' ~78. Gameplay Change: The kamikaze activation range has been changed from 15 to 201 ]2 Y# Y T C$ R+ }2 [3 p, r
hexes. The range was not changed when the game scale was changed.# @/ r0 V9 ~# R% K B0 D. Z# F6 x) L
79. Fixed bug when displaying search arcs at a base
0 E& y+ y, W) u5 R; @: a6 b) s80. Fixed Escape key on Industry Management screen* f! g) i' @& w' \/ i
81. Fixed oil and resource in totals on Industry Management screen
2 u: R2 s0 `( \& ~7 n; J82. Interface Improvement: Add an extra line to the Industry Management to show total
; Q! d9 `9 U0 }shut down industry on Industry Management screen# B' Q1 H$ t7 ^* z* ?
83. Interface Improvement: Add base select to Industry Management$ u3 N# e$ n0 w/ \; B: C
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as: U8 r6 o. U& o; @
ONE group for Admin stacking purposes; the presence of all three in a base counted
+ H. f' v) m0 y Kas 3 groups for Admin
, Z5 S) f4 E0 i, r85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
. t/ E& `3 _; ]% O+ l4 Q86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and% W) H3 g0 L' S B$ U" V
FF being affected by old stock code that cleared the secondary mission.
S' O4 W9 a' X- s/ V; ~1 c87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.: \ J+ o/ {. Q8 t& \; N
88. Fixed an issue with tool tips being offset from actual hex when forming new
2 C0 n) o1 O: U4 Ctaskforces
+ t8 T) J# p: U$ r7 z" ^89. Added the saving of preferences on save; the preferences on PBEM saves occurred on/ y) u/ T( K% w! K
the end of turn save only. Preferences are now restored as saved for the player at the* P9 K* C) x# `$ _: f1 C
time.
8 G0 d; Y' \- |( Q+ w+ W% K90. Changed air supply mission to use a friendly base as destination, if both a base and
x) M. h; q, e$ E" Q% H8 PLCUs are present in the hex; it was sometimes giving the supply to the first unit only
$ u- I4 w8 X& n/ z$ o! @3 R7 ]91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
' a7 o) Y, \* Dmission was canceled because the enemy LCU was selected as the first unit in the
, [. O/ X8 B ]* b6 H% I, Fhex., }# @9 @- k- T7 ]
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
" i- t1 @0 g8 h7 q, U, p6 E& p9 f! w93. Prevent very low grade TF commanders from returning single ship TFs to port to+ n5 m/ H& ~$ X% Y
rearm when rearming not needed.! ~8 D$ [* F+ x4 B% R& P. q
94. Fixed the supply cap and monsoon effects on supply# F. {! G- L& ?
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland; E5 Q9 C, c2 t/ n3 f7 Q- K1 S
movement.' h8 ?. R3 R0 @. f3 B, i
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
. ?* h0 H3 O# v9 m( O. J+ {when Soviets are inactive.% s+ q k' V' B+ c- G: j- V
97. Tweaked resupply task force to Japanese bases.: V9 t: C. _" x9 B: i6 X
98. Fixed a HQ/Chinese unit respawning bug.
0 z& P8 e$ n. y# x99. Restricted permanently disband/withdrawing air groups from being able to the the# m7 V# {. @. C- D4 g: F
“Trainer” option in the type of pilots to use.
! W6 B4 L D1 o100. Restrict the options available to pilot movement in permanently
+ t7 z! w. j Ldisband/withdrawing air groups; mainly restricted to making them active or in-active
1 |8 f- y0 \( I# H9 uwithin the group.8 Z5 ~1 `' `* q& J
101. Fixed error in splitting air groups caused detachments not-in-play still attached to8 d0 `/ P" h( l2 n$ H6 e: \
parent group - stops divide ability
9 x" N/ t6 x/ X0 N, q102. Fixed an issue where some autosaves could reset game options.
% J' V+ {& }3 x" ` f& y+ V6 E103. Disabled the ability to make a group a temporary on-map Trainer.
) D) a' M1 X2 c6 L; ?: \104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
! G a) E7 g5 C3 s+ dFATIGUE pilots.
( Q' `: b9 u1 o2 k, g5 R105. Made some adjustments to Kamikaze effectiveness.7 z4 b- y+ m) R* U, c8 `
• Naval Data Changes9 ^( w' Y) P( O9 S( [+ t1 S
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.- A" o3 F. e" h6 C2 z
Class% V7 Q: H+ d) c# d: i
Scen 001, 002, 006 (007, 008, 009)
9 ~5 T" m0 Q/ I3 W* F- y0021 – Australia – correct weapon facing( q6 e8 H1 J- g$ e9 ?: H/ F- i) [
0418 – Helena – correct tower armor from 0 to 125
; c# P$ ^; {7 \5 @% b0767, 0769 – Chevreuil – correct endurance and fuel
% P$ c2 X Y& C1 i2 \# b0770, 0771 – Duguay Trouin – correct weapon facing
8 }+ l- i C. I$ {% J. g$ _4 I6 w0772, 0773 – L’Adroit – correct endurance and fuel
2 p( b9 t, B$ x ^( L5 ^$ z0774, 0775 – Fantasque – correct endurance and fuel
+ y. q5 L' Y5 S) O1 k0776 – La Galissonniere – correct endurance and fuel! o) F Q- A9 f6 o
0776 – La Galissonniere – correct weapon facing, R. h$ c3 ~: Q5 H' ?
1013 – Yubari – correct weapon #4 turret armor
3 i0 c1 B% G& u2 T1 e* H- q( k1102 – Furutaka – correct weapon facing5 | z6 K! Q# e5 P! t. H+ y
1107 – Aoba – correct weapon facing3 Y0 }4 L; N$ I$ \7 b U
1112, 1113, 1114, 1115 – Myoko – correct weapon facing9 \; R2 |% i+ d+ I: t, ~
1730 – Yamato – correct weapon turrets
4 F0 t: k/ G& D* e: {( h: N4 w2025 – Kongo Maru – correct weapon facing; W: d7 W$ B0 S; T7 _$ I+ I
2202 – ARD 3000 Ton – add Japanese small ARD class! K4 @$ `. A; {& d6 R8 `
2903 – Gnevnyi – correct weapon facing
, A( I; J% F) E: c9 H) ~5 H ]2915 – MK Cargo – correct weapon facing8 N# a5 K3 Q$ G" k2 W
2918 – KT LST – correct weapon facing
F4 u: S% g" f4 i6 ]5 f' \0 E, R+ XShip- W. s' A* k0 g9 h% D
Scen 001, 002, 006 (007, 008, 009) changelog3 \/ X4 u: Q, P/ z( X
All – update weapons from class to reflect weapon facing corrections1 x$ G7 Y+ e6 G2 E1 N/ C
0999 – Dublon ARD; add small ARD to Truk
. y; g* A9 ]' q9 d3550 – Laffey; correct entry date to 420430
: a* ], h/ w+ H9 D; I" R8 {3580 – Frankford; correct entry date to 430430" [3 ?" P9 r9 s+ H% x8 l
4317 – Thornton; add Clemson AVD at PH( F) o3 A+ U8 J- y( W7 h
4361 – Henry A. Wiley; correct entry date to 440930- q; t, e+ o+ g# o- d$ {; S
5222 – Rixey; rename to Bowie
+ f! n3 K4 d* v' G3 Y* K5223 – Hercules; rename to Highlands5 l+ X9 k5 L3 `" A
5251 – Pinkney; rename to Pickens% }" H- T; O* D* R) c
9253 – Madras City; correct entry date to 4202280 Y4 ?* ~# E" `: |8 G
9728 – Indus; delete duplicate ship entry
& g. p0 `9 [7 g3 l5 _; Z" \+ w9837-9849 – Soviet Fleet; correct ship name spelling
2 W/ P. Z/ J2 p8 S' Z4 G1 o; b11316 – AFDB-2; change arrival location to # 524 Seattle
: E/ f2 m* F f! T: y11364 – BYMS-2055; correct entry date to 430228
: S) L# Y) Y+ [* G7 N: |11365 – BYMS-2059; correct entry date to 430228+ N. \; z/ U M2 [
14070 – Ha232; correct entry date to 460228& J' E) V1 {, o2 Q% ]' _' g5 [
Scen 006 and 009 ONLY# U& N% D$ r$ F+ i% A
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
8 q0 z( p5 h/ Q0 P2 N/ C0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
8 @+ `4 C7 u3 n5 f, p* M0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295: K- o/ i+ \+ V: M9 z
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
8 ^' w# ] m% H: t0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# L2 N7 Q- s8 y4 t. l
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4454 q# ^) z1 u/ ^* _0 N5 w* H v
0043 – Hiei; adjust fuel to 4175 P4 D; U- O6 E P5 Q/ z
0044 – Kirishima; adjust fuel to 41753 ~, I. ^! F2 P; `8 A
0067 – Tone; adjust fuel to 1775
% A; ^! a* h4 Q* [! x0068 – Chikuma; adjust fuel to 1775
6 r; i, s) K4 d2 d" ^0118 – Abukuma; adjust fuel to 8331 q8 N/ c7 T/ Z% y5 W7 @' Y
0146 – Akigumo; adjust fuel to 265% s6 s; ~8 J3 W: y) L0 m
0168 – Kagero; adjust fuel to 265
. B7 K/ ], Z+ R& G( z0176 – Isokaze; adjust fuel to 265% X, z7 H3 x' i3 S" O) U# d
0177 – Shiranui; adjust fuel to 265+ t5 H+ j8 |/ K, Z( s3 B
• Air Data Changes
) |% ?" \8 I# l[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT./ t0 `1 N: Y, u; |" v6 n+ s6 Y
[177] B-339-23: Name set to B-339-23.
1 D" Y/ H6 k Y) |4 z7 x[178] B-339-23 (PR): Name set to B-339-23 (PR).
7 t) p. Z$ g5 _6 l$ r[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
2 |6 m4 A+ Q# V. U; G- J) j[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 @/ u0 Z( c9 p- m$ o% s[365] Stearman 75M: Nationality set to U.S.Army.% [5 y# d [0 a6 B* _9 E
[451] PB2Y-3R: Deleted.
/ N" b+ G& F: C$ y, X[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.2 X6 w/ d% q) T/ d
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
i' S4 K! `- W1 r$ _9 g: o. FMG; wpn 13 set to 500 lb GP Bomb.' ]& [. w9 q2 Y, _
[1923] No.1835 Sqn FAA: Delay set to 0.. F( V8 z, H1 K6 k/ z
[1924] No.1836 Sqn FAA: Delay set to 0.; i5 ]' g* ^. @% j. N& B
[1929] No.1841 Sqn FAA: Delay set to 0.7 }$ l$ W+ w4 {, j6 }
[1930] No.1842 Sqn FAA: Delay set to 0.9 u% b1 {' Z! S& h* T, g9 ]+ R
[2587] VMF-211: Location set to [584] Pearl Harbor.
# |% x0 B* P$ E. H4 v[2642] VMF(P)-321: Deleted.
4 s* h) {+ U6 Z4 i) W2 k$ G[2652] VMO(P)-351: Deleted.
" y9 M' Y* V5 n+ d[2668] VMF(N)-511: Deleted.
+ R3 O( g8 h8 E, |, A) I1 D$ v[2669] VMF(P)-511: Deleted.
6 w+ O5 }/ G% U[2671] VMO(P)-512: Deleted.* J) _; L. ?# i1 r+ P
[2673] VMO(P)-513: Deleted.( |- v7 L7 Y5 d3 x2 T
[2675] VMO(P)-514: Deleted.; Z( u b) ~3 _& P
[2827] VR-2: Deleted.
- c7 F3 b- u4 t% P9 U. Y[2828] VR-4: Deleted.7 ^3 O' N- c0 ]1 s( r
[2829] VR-5: Deleted.
' a! j5 ^9 G* ~7 x5 }- a[2830] VR-13: Deleted.* U* I, y! |, L; s4 |
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.6 Z, @0 K J; l8 j0 |6 N
USN patrol-type squadrons 4301 resize to 15 deleted.
2 g6 }1 e5 i& h( v# k' XUSMC squadrons 4301 resize to 24 set to 4410.
# K7 A- s, p! K! XUSMC squadron upgrade paths reworked.' T! ~9 S* E: r9 Y( r( T
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
" A8 G' l" y6 o7 \" D W T: tthree subunits.6 U2 R {7 B6 y3 n
• Map/Base Changes' c$ Q* M) w0 i, n) s8 v' o8 [
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
( ~. A, ~- Q# k9 W/ J9 d5 S: ?/ N) rNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4001 J! s5 q! F: X J: K
AV.* A4 q$ Q6 i3 y9 m# M# d, v) k8 Q
2. Garrison levels in Japan have been significantly increased for the Allies.
4 E' d) T* L$ l4 |2 o: z) G/ [+ r9 _3. Garrison levels in India and the Philippines have been increased for the Japanese.
, p c/ w2 I$ W# q/ T2 H$ j4. Garrison levels have also been adjusted in other locations, with some areas having; ^1 F% z% W' T2 M# w, b. M/ G
small increases.
1 l; p* K; E3 I# P: D+ [$ Y/ Q6 F5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
+ n$ b1 W' w7 ~, ]% K9 RAirfield.% P5 c+ }* ?& j6 ~+ ~# X5 p, z
6. The starting fuel level for Los Angeles has been increased.
) {6 v1 O6 b( T7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.$ W+ U/ Q1 Q3 N. }0 L, X+ Y
8. Anchorage in Alaska now generates a small amount of resources.
. Q" v! _$ T$ K+ X; A) E% H9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
3 N" n1 J9 y' t# t: u0 P10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
- v* ]0 h! Z) z0 g- J3 p( ?/ Q5 B11. Nukufetau has had its port level decreased from 1 to 0.+ M) Y% V& ~ D! o4 H4 Z
12. Pago Pago has had its port level decreased from 3 to 2.+ K+ H. O( N5 _8 n! A( l. D
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
2 U1 N; q0 U" @/ K) r$ w9 e8 t5 Ubase does instead.( [2 V J6 m1 z) m. p/ S
14. "Ahmadabad" has been renamed to "Ahmedabad".
2 M q8 t4 }! X2 R$ W15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
( d: Q ^0 e B. urather than being concentrated in a small number of locations. Overall, Chinese
: j6 g9 W; U( H7 f3 J) usupply point generation has increased, to about the same level of supplies as in the
# w5 ~1 ]; [" }& A4 Y# I6 g1 doriginal War in the Pacific game (it was a bit lower before)., O: J/ C( D3 J8 q, `
16. Australia now generates a greater supply point surplus than before - about 5,0000 ~9 r1 d4 r5 P3 l+ E# I$ { ?
points per day as opposed to about 4,000. Fuel requirements remain the same.
+ K+ Q, g" K* C4 l' v: }% W$ S8 D$ }9 Y17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
, F* J$ b5 G; b6 k& M; |8 i+ K# d" n d, Cinstead of hex 200,40 - and the road and railway networks in the area changed to, F) E" \4 |' S- {0 j- k3 s+ w
match |