【官网原帖】:% M% A# @. [$ u2 Z- p3 q& G6 ^
http://www.matrixgames.com/forums/tm.asp?m=2313850
' \ e- ^, K5 g1 q9 L w, D7 h3 U7 j
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手9 o! `6 q" X- E+ n5 ^
6 \; ]& b1 G8 ]$ |1 w! L
【下载地址】:
: |' S5 A9 R- V" K# Z& z, f. _
% K1 I3 K4 H8 \- u( e6 }* w0 S" P F: S地址1:rayfile下载
0 \. h* g q" e+ g; q) U0 D: Ihttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
1 ?9 ^8 o n/ b% z' y: a) t* h. ?- A7 n0 r& t: r# |2 G, k u
地址2:HTTP直接下载4 e1 }' R/ y8 I+ `% C
/ d0 M$ @6 Z6 qhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
0 \9 I6 [9 [! ~) X
/ I& _5 n/ _3 F/ I0 r【使用方法】:
{6 y4 s R0 g8 I
2 U2 D2 }: q) F; g) S0 G* J' Y将下载的压缩包内所有文件覆盖到你的AE安装目录。% \; H2 g% A6 f i' m2 b6 }
4 r% w" d( ?0 r$ p m【更新内容】:
9 C( F7 x" z8 `; Q. h8 c5 q# S' ^) `2 i/ z
3 h% {9 I+ i9 |0 W `
Change History:0 X- b/ b, Q8 i2 A7 U7 I
v1.00.95 - December 7, 2009
4 U4 r8 U2 s+ M! l, S% d2 U, F• Second Official Update – This release is comprehensive and updates ALL previous' U* @; t" t# v, Y- Z
versions to the v1.00.95 level.
+ R' [6 o4 \5 L) n3 YIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
0 G/ E+ }6 N1 c8 D# V8 P4 E% O+ ~Management Addendum” which have been added to your Documentation shortcut subfolder4 s; v9 ~+ T# B1 d! D
and can also be found in your /Manuals installation sub-directory. These two
: m+ q; o% e6 ldocuments contain very important information on improvements and changes in these
* @2 I: t& _- Qareas.4 }1 d( `2 o: D' \& q g# a9 u
• Code Changes
; x3 W( w' L! X1. Interface Improvement: New Screen for Industrial Management
$ M U: b0 ~7 I2 W3 U8 a3 o+ J2. Gameplay Change: Air transport mission was using all ready planes. Now the: {; l0 I! H& U! C4 }1 H
number of available planes for the mission will be adjusted by the rest/training
; k! L) w8 X& [percent as on other missions.
: m) d: t6 [0 K* @0 H3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes4 y1 H) P- U2 t, }/ ~( I3 Q! g
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
4 i: b i) X) U0 q3 F) O- V# oshow in change command list W* C1 f+ _* }1 x% m8 U( _- @; {
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
0 C: i) H5 ?' j0 g v# TBombs’ flag rather than the altitude setting
7 N% u$ V: U2 o f: Q6. Gameplay Change: Full base screen now show the consistent over-stacked AF( h1 o& A4 G( X- g0 G
indicator ‘*’! S7 K. n0 w# ^- Y( a; i
7. Pilots who are captured or killed were still being counted in some group totals. They
+ ?4 `$ t4 ~" X3 f/ S% i7 ?+ fare now removed from group’s pilot count, but still available for ‘Top pilots’.
$ B. C& u- Y6 \9 _/ ?0 W8. Interface Improvement: The buttons in the lower panel of the main screen have$ k3 k; z4 L- V1 A8 A. T: I
been improved. With the mouse over the icons on the far left, the number of groups,
2 m+ W; F4 D6 c3 o! U3 s. \0 ptask forces or LCUs at the base is shown. Added a previous page button when there; a: ^- x& |8 ~9 s( j8 ]. o% U3 C
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The& R1 S# i7 D: @9 [2 ]4 Z
tooltips sometimes were corrupted when other screens were displayed on the map and
1 q3 ~2 z& w% G( Rthe bottom panel was still active. This has been corrected.3 t9 Y* D! m5 j& Z
9. It is now possible to repair planes in excess of the group’s size& O7 x# k: g u0 w' a U* c
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill: s- A6 P3 U/ B! T- M- W
training is incremental. Points are accumulated and once a certain level is reached, a
; G8 ^& Z5 R8 u- M: S9 n/ D- bpoint is added to the skill. The cutover level is the current skill level; so as the skill) w9 r* s! j8 A/ U4 j$ i/ Y5 ?
level increases, it takes more accumulated points to reach the next level. Combat
9 E. ^3 ^& ?+ [9 S$ u# Z2 Dgains points faster than training, and combat is required to reach 70+ skill levels.& x* x1 b6 A" n3 F+ a- ]( I- F
Experience levels behave similarly with the one exception. If the Experience level is* t7 F! H+ p1 Q& ?6 W
higher than the best skill by more than 5, a skill based on the group’s mission gains, s! J @' T' l' i& [( P/ L4 k* V
the accumulated points instead.
4 }5 x8 t" B2 E: ?2 q/ b7 j11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,2 r! U' O3 X' U) `
ammo and return to base if required9 [1 q) q: \1 R! M6 h9 B
12. AI Aircraft production will now stop based on comparison with on map aircraft totals5 |1 |7 u1 c3 Q' s; ^( I9 O3 C
13. Gameplay Change: Malaria effects adjusted+ a( o" V9 H0 o M* T* Z3 _
14. Fixed bug preventing port construction in certain cases
! [$ f1 ]! D- {6 b( x15. Fixed bug preventing combat engineers from building! s5 F1 B% N9 Q. b* q' V
16. AI improvement refining settings for LCU attack levels
8 ^0 |' a* e; B) ?. f, g17. Corrected unit TOE loading bug6 L& N# P' t, e, U) f3 o
18. Correct bug setting default morale and experience when not provided by editor8 z7 @# l5 O- B. l1 k* s6 ]% C5 z' ?
19. AI additional checks for level bomber base sizes' o- d. z7 x4 Z& v( P
20. Numerous supply tracing improvements
8 s/ i7 w( v/ x d4 V: G21. Numerous supply/resource movement improvements
& Z, R) O3 I! ?: J2 r6 _- g22. Corrected several land unit fragment bugs.+ D; x$ q7 W+ ?& u' I( o$ \
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
' a7 _8 F6 v& ^arrives at the destination of the “met” TF before the “met” TF does. Also adjust
8 u8 K/ V* c) P) A0 q* i2 pmeeting process to reduce chances that the meeting will not take place until one or the
( r, E2 b9 W. U. N8 ^- } uother TF reaches the “met” TF destination. Also correct a problem TF could
$ T) N$ E9 c' R6 y; v1 v“merge” with a TF that no longer exists under certain rare circumstances. S7 Y8 |7 G5 S$ a! m
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of- o' t* N7 W2 G4 u5 |9 c+ M
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
* |( T4 D+ t& s, qfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be% z F0 e; P/ g1 u& e
docked if the port has the dock space for them, but will auto-undock when adding a
, r$ L' N+ M2 P8 g- [/ Cship to the TF causes it to exceed the port capacity.
2 I$ {( X! o. B25. Adjustments to naval retreat determination. TFs retreating after combat will now be$ w& Z) ?7 y9 x8 U0 y3 f$ ^" j
less likely to retreat to hexes containing other enemy forces and be more likely to7 X! P p1 u6 h, f$ q5 R- E
retreat toward a friendly base.4 C) { v; T2 H( F3 f& `6 u& ]
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
1 c: s% O- P, c) Jis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
3 X3 ~; M o& ?, Y( @/ V- |& E7 Nin port, (c) ships in port (disbanded).
: C6 O3 ~: u) w27. Interface Improvement: Implement search arc drawing on map
/ o3 `" A3 D0 i% D6 ~28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,1 K/ r: J0 A0 c& `8 l1 G% I
ensure partial rearming is in full mount increments, and adjust ops usage according.- |1 M( m1 n8 d. Y$ F
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at( \3 B3 `# j# h( I `
a base were incorrectly excluded from Naval Support totals at that base. This was
- ], _! H3 R5 F$ k# O& v6 qdue to an error in calculation of Naval Support availability over HQ Command radius.
/ l" C; N. f, Z" Z* W30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
1 W* p) u( W8 tcould improperly interact with fragments of the same parent that were at other! H7 N- } \# \0 D( u" L0 B
locations and had been previously loaded by either the TF or one of the ships1 S( g$ J$ m u5 k
currently in the TF or, if the load required multiple days, when unloading of other) s/ }9 O* A9 W% B' u9 J
fragments of the same unit caused and automatic switch of a fragment to the prime6 ?, z% N: t+ m+ J7 B0 M
unit.
0 J, F! W( M$ F" o31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
; ?3 N7 u, c! F' z4 B* K( kPreviously repair of all system/floatation/engine damage would terminate repair of a
% m* N* k9 e2 L: P: J: q( eship that also had a damaged device (weapon, radar, etc). Damaged weapons will
5 e8 g+ ?& J/ i+ l0 v- gnow prevent full repair of systems damage and may “create” small amounts of system
9 y4 X5 R1 s& E+ O! Q: Udamage to keep the ship eligible for repairs. Note that this may have the affect of
3 Y0 d2 ~" @# `7 B9 l9 t ]( g# [7 Nsmall amounts Systems damage being not repairable at a location where it normally
* v0 P# U/ @6 Iwould be repairable if that location can not also repair the damaged devices(s).+ ?; A, I4 H. k1 M. N+ u3 k3 O
32. Interface Improvement: Changed Allied aircraft replacement display to show nation5 i) R4 {4 X& v+ d: n" p
of aircraft1 a, ^( G. d7 k$ |6 I/ e& u% l" g5 _
33. Corrected several menu bugs
3 ~- X4 A7 J8 {9 @34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
: D7 k6 f) E0 a6 t) Pland units by TFs.+ [& d' e% N! r
35. Interface Improvement: Add “undo” for ships being transferred during ship0 D6 N7 a2 ]- a* z) d$ S0 L* w
transfer. Previous undo only functioned properly for ships being transferred into the
/ m5 x+ d M0 j/ l. r! Qselected TF. Provided undo for ships transferred out of the selected TF.' h, ?4 `% `4 T; n
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that% V4 y! d2 z2 e2 E! Q
is following another TF that is beyond the player-set follow distance.
: H; O+ P3 ]! c6 X- D2 @) l8 l. b37. Change ship based aircraft repairs to be by plane, instead of by group, Q0 B8 x! x7 {3 y: f; z2 G
38. Interface Improvement: Made air group screen larger to reduce clutter
+ _- N; Y m B# C- o39. Gameplay Change: Adjustments to supply consumption by land units
# q& V. x/ f$ f3 g40. Change to AI shock attack determination
- X4 ]& D+ m0 \7 v! P41. Improve AI awareness of intel on nearby enemy LCU
( `; m' C$ \/ p* X' H2 o42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level" P/ z& d/ Y3 k( l
43. Gameplay Change: Changes to AI production on “Historical” level
3 J: _ C0 V0 B, I% V( s$ o( P44. Improvements to save file process to reduce chance for file corruption, especially by& o% x b6 h/ _( `' |+ W/ c. U$ F' \( f
deleting the old save before writing the new one+ K! d1 Q1 }; l! [4 ]
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active) ~. v+ o- ?: B- j% X( u
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
) ?0 w# S) C! D" I. U7 p! K: Z1 C, c$ o2 }$ bfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming1 D4 v, |0 I1 A: L4 `7 }
sources for the “from port” and “at sea” variations.
+ m& C$ a; ~9 @# |% h6 g• Replenish from Port will now use the available fuel/supply at the port and on all
5 V% Q- R' f$ L3 W% y/ v! t9 n5 T, ureplenishment ships disbanded into the port. For those disbanded into the port,' R c# J( ] @4 f
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
" t7 }( D# P; mTenders must be of the appropriate type for the ship being replenished. Note that
! ?7 W6 K( F# J. G( k. U: Rport facilities are used in preference and ships in the port are only used if the port
# D! D0 Q3 x* g% Y! W5 S! ^+ cis not able to completely replenish the ships in the TF.
3 f& i- O1 `" T" q& R- h• Replenishment at Sea when the TF is in the same hex as a friendly base will now$ B) }" S3 \- [( z6 t1 a1 ~+ {' h) B
use all ships in TFs in the same hex but will no longer use ships disbanded into a6 Y) o# e9 x9 V7 K# B m
port in the hex. S& `2 e3 h% o3 X
47. Interface Improvement: Add new map icons to highlight certain events
4 x6 V7 O1 Q8 a3 V' s9 j48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some2 B7 w+ W1 J4 I3 }* n' i1 _
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap3 q; z) E3 s0 ^: v7 m) T, @. b: a
port or from any TF that is currently off map. Ships that are not badly damaged4 T3 h' ^: L: I
can be withdrawn from some on-map ports or from TFs in certain on-map regions.) Q6 O- x) }( @: P4 w
For on map, ship may not be on fire, total damage may not exceed 99 and no
/ K5 p9 u' @5 }! H, {* Bindividual damage type (system, floatation, engine) may exceed 50. Ships may not
1 F; w O% Y: F. k5 jbe withdrawn from any on-map location where the enemy has air superiority. The
9 r9 @, F' r0 _# xintent is to prevent withdrawal as a method of saving a ship that stands a good chance7 W* q1 ?7 [% [
of being lost or further damaged. On map withdrawal ports are set based on the6 L2 C% S9 ^0 C! W
historical exit locations for ships leaving the Pacific:
* D8 q# x& a% s2 W1. Any level 9 port.
) R7 o; k! h$ N# X5 H& \. h. l: X: u2. National home ports of the United States, Canada, India, Australia, and New
/ ~& M7 R4 c8 s3 V3 F; EZealand (with no port level requirement)7 D4 _* K# D; G1 d3 p. n2 D! X# p
3. Any level 7 or larger port on the US or Canadian West Coast.' G: A, D$ D1 }: x, E0 ~
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)! O& Z# p& ^0 o+ `* A5 [
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
$ G, } W7 B+ c0 F* X% e6. Any level 7 or larger port in New Zealand.1 }( [) S, Q/ q8 |: ~: L
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
" \) z- }. X/ `. `another ship actually sunk, the data for the two ships could be mixed. Depending on
& {: E4 x( D+ O- B, [circumstance, this might result in one or even both ships being reported as sunk.
* N! N1 |+ T" y0 O* T50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and& Y( k5 c% ~: N& s- X
TF list screens. The calculation will continue to show the remaining ASW capability7 r& L I# ~9 f% o3 |! c# z8 R0 s
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is6 H1 V% N* _5 X/ f+ V
now based on full load for all ships in the TF.$ ~8 x" V$ X7 E. ~% B) Y" N" ~
51. Resupply capacity for bases added to editor
. E- ^$ e8 ^2 j6 P! Y5 _3 _# T) L52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
, { p2 Z3 [+ f, o9 w6 L53. Adjustment to AI unit planning level based on AI difficulty
0 \% D# t, X# q5 ]9 b4 V6 u8 ]54. Ensure minefields are created for proper player when a single TF lays multiple types
+ P6 R! X' B4 [8 Fof mines. Player of minefield properly set when first mine type laid by a given
% ~" k. q0 e! | M. P4 qminelayer but a similar check was missing when the TF contained minelayer(s) with
5 }# P* c2 ^& H7 x( G9 Otwo different types of mines.: W0 ^2 O. ]7 t
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and7 y+ g, i7 Q8 u5 V4 e
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex9 |# i/ _2 z- w# C( I5 S8 r
for owning player, if partisans attack and cause damage.* p# l7 l) v, N) r: @* {0 |
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
7 N8 ?: I* T+ U/ X+ W* Jmechanized units* W9 Q+ x/ s5 g' y& G8 S: g2 c- d
57. Gameplay Change: Land combat effects toned down# U0 h9 V- h5 j( j- T
58. Ensure AI captures empty bases2 r( o9 C3 O( x) ]' `, m0 z% T
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to$ _; R7 f+ a; y# Y/ }- l$ F1 X4 w
save from moving them ashore. Training from disbanded ships does not increase the* d; \- N. V. b: W+ o' U' ^
pilot mission count.
, L0 S6 _* S2 \; {3 a( _' i# {! {2 G60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in9 ~0 ?# h8 ]3 Z, G
order to help identification of saves/ y- r9 v% n7 x$ }5 H
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
/ `9 @1 b! `2 u$ o5 l4 Z& q' |62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
S2 Z: \! l, I% M+ Cmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
! O* ~4 }# t- Wbombing attack. Groups were at maximum altitude and conducting glide bombs
3 D, A7 s1 T5 z4 W2 r, @attack, sometimes without engaging CAP or flak.
! ]7 F K; Q/ @1 t! a+ P0 M63. Changes in order to standardize inactive Soviet group’s training options;$ i7 n% O: n5 t4 Z6 @
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see- B( b+ h8 X; i" ?/ x
Pilot Management for more details). The number of pilots on the group lists is RED if7 X* q9 ~) P( q) N6 G$ b
less than the number of ready planes in the group, indicating a shortage of pilots. This
; M7 N @/ v% P2 F. \9 Sshortage may be filled automatically or manually for a mission based on the pilot
0 o4 e% j6 ?* V: ~select mode.
. b2 Q. l/ N7 K65. Corrected issues with group destruction on scuttled or sunk ships and groups on
# ]; u; T. [( D! D4 qwithdrawing ships
, F, \& ]8 Y/ r/ H/ N66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at9 ^# _$ P( P& J& X% j
close range
2 \% K0 h# _$ a6 c1 `, \67. Gameplay Change: Greater weighing of crew experience in surface combat& u0 O: B5 F0 P% F8 ~5 k
68. Gameplay Change: Limited radar directed fire, increasing over time
/ b3 a* g& x- L/ H* ]' j69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
, Q) r. }- u1 S3 D* t, i3 ~: Zcombats at 1000 yards
3 f9 x, d F! W! U70. Gameplay Change: PT Boats less likely to attack in daylight
! Y# L: x3 Z) v- R71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
% ` E* E5 \$ T: Hhit in ports and rivers
; P2 I8 K' A9 J72. Gameplay Change: Submarine captain ratings have more influence on Submarine
8 f8 F/ }" M1 T+ m) w6 `( bperformance
+ A( J, |" R% G0 _" y* r73. Torpedo hits on escorts not showing in combat report bug fixed
/ m( d. d. o* Z( K74. Gameplay Change: Aerial ASW less powerful in early war
! X" w, E% ]0 h# P3 _75. Pilots still flying planes from sunken ships were treated as losses, resulting in any, r% R/ f& _6 L( \! ?, P5 a
diverted fragments having planes but no pilots. Pilots still flying planes are now
2 A5 k. c, Q1 y% m6 uignored for sinking ship purposes until their plane lands.8 r7 y0 i( ]# D; q( ~
76. Group transfers in off-map bases from a ship in the base hex to the base itself were C6 b( {+ Z! ^% `
being delayed ‘4’ days. There should be no delay.
0 H8 J. Z& `8 K) W* e77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
( q2 n' h) ]. r# O% B! Gthe convoy disbands.
5 ?7 P4 f, ?) }' j/ t" ]78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20* ~: u6 U. n9 l6 J/ l( ] f
hexes. The range was not changed when the game scale was changed., X7 h0 A- x% J0 k( F3 s, ~0 W( Y
79. Fixed bug when displaying search arcs at a base f7 E2 q+ b x1 d9 m$ w
80. Fixed Escape key on Industry Management screen8 B5 X; g# ~, B Y, m
81. Fixed oil and resource in totals on Industry Management screen f ?, B, i* E' ^
82. Interface Improvement: Add an extra line to the Industry Management to show total
1 [4 _: G- g4 ^+ j* g& E1 pshut down industry on Industry Management screen
" ] U+ F& M1 g# K83. Interface Improvement: Add base select to Industry Management N, d' B0 c3 K! c# S; @
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as' c' F& k' ?+ z9 X/ ^8 c% T
ONE group for Admin stacking purposes; the presence of all three in a base counted
0 J- M5 O( V# \6 [4 |( b+ i, Vas 3 groups for Admin6 o5 r- Q* a8 e) D. W7 k
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
; L# @" i8 K! b0 ~+ N86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and2 |8 ?* J: ~8 S
FF being affected by old stock code that cleared the secondary mission.
+ \- W% c/ ~- x5 c7 G87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.- K1 F* c( r* ?; Q$ f/ L0 V4 h
88. Fixed an issue with tool tips being offset from actual hex when forming new, W/ Q! N2 p' O3 ?8 @" q4 T
taskforces
* L7 _. G% a# e8 o+ E1 ~89. Added the saving of preferences on save; the preferences on PBEM saves occurred on$ L8 L7 ]1 x0 N: ?# x
the end of turn save only. Preferences are now restored as saved for the player at the$ r9 ~) H) e( M: R' J
time.
/ w+ G4 H# G& S: F% B1 n/ T90. Changed air supply mission to use a friendly base as destination, if both a base and
/ X5 k3 W* d( E& R% O5 Y# `( O9 Z& c3 l zLCUs are present in the hex; it was sometimes giving the supply to the first unit only1 F1 y; h3 i) @/ y
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the# h. @& ^, Q& A& F, k5 W+ M. [% [- T
mission was canceled because the enemy LCU was selected as the first unit in the$ Q! `2 C6 a, o& W" B
hex.
! f, K& B, |) q$ E8 Y92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.8 T# D6 D, B4 n/ r# b
93. Prevent very low grade TF commanders from returning single ship TFs to port to
# S L$ K7 A G+ j. Lrearm when rearming not needed.
; P7 r! @* ?: N" h% J7 e94. Fixed the supply cap and monsoon effects on supply
/ Z$ {: f5 p9 ]95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland; {* b9 Q! o& [# \
movement.
* D F# t! r: y2 ~1 I- i96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
7 O1 ?! a, c" v Ywhen Soviets are inactive.7 @* y, a& u) w& y' F% j! F
97. Tweaked resupply task force to Japanese bases.9 J1 A) f# {. ]& W, b& {2 q, o6 A
98. Fixed a HQ/Chinese unit respawning bug.
3 h8 ^! @6 n1 T99. Restricted permanently disband/withdrawing air groups from being able to the the
% z# ?: }& v0 Y0 L9 T# U' ^“Trainer” option in the type of pilots to use.! q0 v2 h% a+ j2 [/ J
100. Restrict the options available to pilot movement in permanently
1 K- ~7 Y2 C4 X( Q$ L7 J" d1 Qdisband/withdrawing air groups; mainly restricted to making them active or in-active( s8 y# G; w9 i! L# }4 u# E- c
within the group.
2 A& n9 O' @4 B; Q+ N# z: m. I; r+ H101. Fixed error in splitting air groups caused detachments not-in-play still attached to( o7 ]2 a1 K/ u% B6 n% n
parent group - stops divide ability9 u8 u1 D! }2 Q1 X3 T j
102. Fixed an issue where some autosaves could reset game options./ S5 R9 a+ C7 X# X! L" Z
103. Disabled the ability to make a group a temporary on-map Trainer.
' g( U2 [4 c9 g104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high( t0 O5 O1 g& n8 X b: [8 p" x
FATIGUE pilots.+ u( d# V6 z0 O' ~5 C, {4 F
105. Made some adjustments to Kamikaze effectiveness.$ u" m, B9 D* ? d
• Naval Data Changes" i+ r! e Z' Z$ }( |/ s
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
8 N& u0 y0 u' k4 R# I7 X. q/ EClass
$ d8 ^, J6 [7 n3 z- s9 a1 O; n* zScen 001, 002, 006 (007, 008, 009)+ T; f# c8 k. `& G1 {6 C
0021 – Australia – correct weapon facing
/ C- i3 u: i6 I& B: W. T0418 – Helena – correct tower armor from 0 to 125, \# o. D* R1 N+ C$ P: o
0767, 0769 – Chevreuil – correct endurance and fuel
4 t5 c# t8 r3 A$ ^+ e0770, 0771 – Duguay Trouin – correct weapon facing
7 [" G2 I( u9 Y% M1 @0 o0772, 0773 – L’Adroit – correct endurance and fuel
1 l, s% M1 P0 Q3 _) s6 x ~6 `' A/ K% K0774, 0775 – Fantasque – correct endurance and fuel
: v- ]: M7 \% [/ u( M! Q0776 – La Galissonniere – correct endurance and fuel- }9 o% U2 p& N
0776 – La Galissonniere – correct weapon facing8 e/ _% R% D+ C' W% P ^" v/ `
1013 – Yubari – correct weapon #4 turret armor
, W! A& o$ F7 Q f1102 – Furutaka – correct weapon facing2 j+ S5 c ]) @9 v$ w/ [
1107 – Aoba – correct weapon facing
" V4 X4 \7 ]* I9 y3 r7 R1 C6 {& ?1112, 1113, 1114, 1115 – Myoko – correct weapon facing
- X7 ?% g$ i* z: G5 I- ~- V7 g( M1730 – Yamato – correct weapon turrets
1 T* H- ?+ }) K9 }! @0 y2025 – Kongo Maru – correct weapon facing
& y9 j9 b1 h3 K; A& I$ r2202 – ARD 3000 Ton – add Japanese small ARD class \% Q' I8 J- \6 \
2903 – Gnevnyi – correct weapon facing1 ?' p& I& c0 Q! ~! e$ p/ }/ ^& y
2915 – MK Cargo – correct weapon facing
$ L, S+ H/ l' Q" {2918 – KT LST – correct weapon facing
* I. L- p/ A$ e) s0 eShip3 E; C# |4 g" P! m
Scen 001, 002, 006 (007, 008, 009) changelog$ E N9 M' D7 Q2 K5 C
All – update weapons from class to reflect weapon facing corrections/ z' v: B7 r- p# D& h# a6 r% o
0999 – Dublon ARD; add small ARD to Truk3 i8 X! r/ b" M) S2 |. j
3550 – Laffey; correct entry date to 420430
0 s) s+ p3 u& O0 ]) Q- i3580 – Frankford; correct entry date to 430430
5 |1 E1 W* O6 n4 D, d4317 – Thornton; add Clemson AVD at PH
2 |: M7 G4 j! C" [4361 – Henry A. Wiley; correct entry date to 4409305 x9 ~8 {, G! R9 B8 c! a; S1 q
5222 – Rixey; rename to Bowie
$ i$ X6 ~$ ~2 o+ g0 O+ z5223 – Hercules; rename to Highlands8 e) _# _ m7 W4 b& D& N3 o
5251 – Pinkney; rename to Pickens) B, x% y2 ?; s) y# O6 ~
9253 – Madras City; correct entry date to 420228" C8 [1 E8 N: Y. A4 l
9728 – Indus; delete duplicate ship entry
% a2 q( [& k) c" ?0 k1 T9837-9849 – Soviet Fleet; correct ship name spelling% l1 Q4 ?9 |1 u, s5 n1 A; Q; ?+ p. b" T
11316 – AFDB-2; change arrival location to # 524 Seattle
. o7 g4 @9 _% c2 H Z3 i11364 – BYMS-2055; correct entry date to 4302289 D+ F) Y- ~) O
11365 – BYMS-2059; correct entry date to 430228
" C# }6 n6 P. M. m8 F7 y& e9 |7 I0 g4 ?7 z14070 – Ha232; correct entry date to 460228# Q+ q" g( l) F6 }" k
Scen 006 and 009 ONLY
m: E' b! A) Y: x6 v; j0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445, [' l. l8 M* H8 u5 k: G1 q6 `
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295$ z# E" {; u# J! y S C9 p
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2956 b. ]! Z' Z' O& _5 r
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
5 L7 Q) _8 ~3 C7 \6 R1 m# R0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
4 \$ `3 E3 p: A/ O1 T0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4456 }5 I6 h: b7 I! y# o6 B* H0 e
0043 – Hiei; adjust fuel to 41755 s$ }# k% M" H3 Q( f& t" S& u
0044 – Kirishima; adjust fuel to 4175
7 N3 Y' W' L" k8 x/ S+ I9 r0 a! `0067 – Tone; adjust fuel to 1775
6 Q( j5 Y' T( `+ N3 h) p0 c Z0068 – Chikuma; adjust fuel to 1775% x/ ]9 d3 ^+ I5 K6 s' O5 D* T8 P
0118 – Abukuma; adjust fuel to 833
{! e# P, K; z0 Y0 [6 x0146 – Akigumo; adjust fuel to 265
4 Z" Q! u, L$ k/ V/ B4 t0168 – Kagero; adjust fuel to 265* J3 p9 c& }. u7 R0 {
0176 – Isokaze; adjust fuel to 265/ f! [+ }4 m. ^- R+ t* ~
0177 – Shiranui; adjust fuel to 265* W1 I! _- f" l1 M
• Air Data Changes
2 J; V$ R, i: f' D3 P[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.$ ?- B; k: q2 ?! ]1 L
[177] B-339-23: Name set to B-339-23.! R8 v7 L& z7 s$ C+ s5 g
[178] B-339-23 (PR): Name set to B-339-23 (PR).0 K$ e5 B1 k1 f, ^: U% o3 R+ d' d
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.% t' [' A9 ]0 P; E; u
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.0 H- M( |9 ^: h, ^8 T
[365] Stearman 75M: Nationality set to U.S.Army.
) P1 n% G) {, m! n[451] PB2Y-3R: Deleted.5 w. {% ^* |# T8 q3 l$ U# O9 E
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
% V# f$ c3 C% }) g) ?; q F: J+ u[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning+ M# e5 o, C- k
MG; wpn 13 set to 500 lb GP Bomb.+ N8 U2 e" {# n0 z% Y, ], d
[1923] No.1835 Sqn FAA: Delay set to 0.( r+ `% w, m4 X. p9 c. S( |
[1924] No.1836 Sqn FAA: Delay set to 0., H- b' D* C% [" }0 R% `, T2 q
[1929] No.1841 Sqn FAA: Delay set to 0.4 K, D( N* {- ~: g- l$ X
[1930] No.1842 Sqn FAA: Delay set to 0.- @& b: y7 u- _* z( i
[2587] VMF-211: Location set to [584] Pearl Harbor.
) S3 Z9 E& B' r& j/ }+ z2 j g[2642] VMF(P)-321: Deleted.
/ Y2 b( ?& U! C# E) N% z[2652] VMO(P)-351: Deleted.
" j9 U% R" s9 T3 p[2668] VMF(N)-511: Deleted.
9 ]8 ~) R6 d% J7 s4 Z6 ?[2669] VMF(P)-511: Deleted.
! s- R# E' d* ?[2671] VMO(P)-512: Deleted.
/ b$ k+ o, H& M[2673] VMO(P)-513: Deleted.
( t. z' U; M! r8 L[2675] VMO(P)-514: Deleted.
! d2 H7 i& u9 l3 h( L7 \% \[2827] VR-2: Deleted.
* G* N1 P" p+ T( ]: d: L[2828] VR-4: Deleted.
6 l! w" y2 g$ @0 y& w[2829] VR-5: Deleted.
; o" R- `( J7 P k[2830] VR-13: Deleted.
* X. R$ @4 D+ K4 _3 q4 X4 o, v$ |[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
$ S, Z' A' @; l4 SUSN patrol-type squadrons 4301 resize to 15 deleted.* _' v* R; _3 R( D0 i% M) j
USMC squadrons 4301 resize to 24 set to 4410.; t2 V& n& A/ F2 y( c
USMC squadron upgrade paths reworked.
) @& ]; G5 I5 X3 I! P" B9 J7 g: zGameplay Change: Units with a/c MAX strength six or greater now able to split into1 K* o* ?( k- \- ]
three subunits.
7 B. t2 b6 D3 l• Map/Base Changes
$ ~( [8 G' V- ]2 R0 d6 G$ S% R1. Garrison levels in China have been increased for both the Japanese and the Chinese.& v! E7 h0 _5 {# f5 t. S
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4008 y% N! G3 g8 A) \ Q
AV.0 m# V( |' [2 z6 I g; @
2. Garrison levels in Japan have been significantly increased for the Allies.1 K- e7 w! W9 o X) F" V: a& B, J
3. Garrison levels in India and the Philippines have been increased for the Japanese.7 a; `' H7 E4 V a" _
4. Garrison levels have also been adjusted in other locations, with some areas having0 Y5 |- f$ Y! H
small increases.! L$ D% U* G+ f& b4 m; z8 C
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
; Q- x/ Q* X! T6 DAirfield.8 ?! |! A1 Z) z2 ^; c4 }5 e" r
6. The starting fuel level for Los Angeles has been increased.1 ?; n" V4 Q2 P7 L
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.6 S3 Y1 p2 ^- Z3 |: ?0 }. G
8. Anchorage in Alaska now generates a small amount of resources.( L/ T( L* c" M0 W, R" u2 r T+ Z
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." E* C: v; h* g, |0 G
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.% n4 K4 q2 F# X, \4 u. j# q& l
11. Nukufetau has had its port level decreased from 1 to 0., m* ~9 K2 R0 X# k$ ~
12. Pago Pago has had its port level decreased from 3 to 2.- G9 {1 @% }0 c! k3 ^
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)0 j6 _$ J: {* U" L, r" ~! N
base does instead.
e! p5 Y6 s+ L F$ ?, L14. "Ahmadabad" has been renamed to "Ahmedabad".
! b+ Y# U+ k0 q. K! N9 Y7 L! M3 h0 f15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
; k a; t0 X" ?% S6 k( Z: p( ?/ Krather than being concentrated in a small number of locations. Overall, Chinese% S+ G# Z- X* f( f; N+ Q% [2 H
supply point generation has increased, to about the same level of supplies as in the
6 z5 l C1 d, l' R- Qoriginal War in the Pacific game (it was a bit lower before).% {/ g H% ]" L% S' D
16. Australia now generates a greater supply point surplus than before - about 5,000
$ w: s2 s" t0 _/ s+ ?0 F! @points per day as opposed to about 4,000. Fuel requirements remain the same.
) i+ K% |; g: E: W0 t3 m3 s1 }7 [17. The "Terrace" base has been "moved" to a more accurate location - hex 200,417 I2 I1 z; G5 i6 R
instead of hex 200,40 - and the road and railway networks in the area changed to
/ d3 z" e$ d5 ymatch |