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【更新内容】:
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" G: K4 s& ]4 q1 K' m. o+ yChange History:! c1 R4 r, q9 W" o* w# h, K
v1.00.95 - December 7, 2009
2 j* ?5 V2 M" r$ {8 A2 N• Second Official Update – This release is comprehensive and updates ALL previous% A1 c P5 u3 O
versions to the v1.00.95 level.
& S& w D H4 ~% C9 _) Z6 ^" s* y; lIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot9 M0 w4 Q) E- T9 R
Management Addendum” which have been added to your Documentation shortcut subfolder' d+ l$ l) Q- {4 u" I: [( u' G
and can also be found in your /Manuals installation sub-directory. These two- R. j6 J) P3 n
documents contain very important information on improvements and changes in these
/ _. L" l! U; r- Q4 l. Z, F K' s" R7 Uareas.% X' x" p/ s: U/ u# k
• Code Changes/ ?. m4 F/ h8 d
1. Interface Improvement: New Screen for Industrial Management, s+ P o1 |5 R/ y$ P' t, Q. H
2. Gameplay Change: Air transport mission was using all ready planes. Now the
" n% E5 W! U' v! Wnumber of available planes for the mission will be adjusted by the rest/training8 r8 `5 M P8 q4 h+ e! z
percent as on other missions.+ y1 [; d4 f$ p8 I. Y5 N8 e `- j
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes' q' v# P' _4 _+ t1 {
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
/ f, m2 Y, n2 S" t2 b& V; [show in change command list
7 |) a4 Y1 J5 d6 O5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
" \$ c% t4 \+ N: F+ }Bombs’ flag rather than the altitude setting
$ N. W* T' o3 g0 \$ R5 V$ F+ J y% u6. Gameplay Change: Full base screen now show the consistent over-stacked AF
- P5 `2 H) X9 gindicator ‘*’
1 l, l; q/ H; y4 a U' e* ^1 }5 P4 W' [4 p7. Pilots who are captured or killed were still being counted in some group totals. They0 K& `) C; H/ O8 X* q
are now removed from group’s pilot count, but still available for ‘Top pilots’.
( b$ }# y1 k" B- Q" z8 I0 {8. Interface Improvement: The buttons in the lower panel of the main screen have7 V: ~" T$ m( S9 B2 J% N
been improved. With the mouse over the icons on the far left, the number of groups,
5 ^9 B( @! P/ s& ptask forces or LCUs at the base is shown. Added a previous page button when there
! j& p- T9 ]/ j3 j3 Oare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
2 l$ F0 D6 L; q$ Jtooltips sometimes were corrupted when other screens were displayed on the map and
9 _4 Q; t* A: z3 rthe bottom panel was still active. This has been corrected.$ E' I# c4 s1 E. f5 x
9. It is now possible to repair planes in excess of the group’s size+ `2 e0 T( }! @
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill0 r0 \1 x. Z4 J' E& f
training is incremental. Points are accumulated and once a certain level is reached, a: M/ a- @# o' T# @
point is added to the skill. The cutover level is the current skill level; so as the skill& z7 O9 n3 D8 Z/ ?7 D+ ?: J
level increases, it takes more accumulated points to reach the next level. Combat
* f5 H: f" q2 T; c5 ngains points faster than training, and combat is required to reach 70+ skill levels.% t5 Y/ A% _- F
Experience levels behave similarly with the one exception. If the Experience level is, O- g# ?* s! f
higher than the best skill by more than 5, a skill based on the group’s mission gains- G* `4 h5 U% E7 w& Q) i7 P" |
the accumulated points instead.6 G% |$ j+ H% W: A
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,. I# l& |, K& U1 z) A1 q) Q# M
ammo and return to base if required3 _2 h6 ?+ U+ |0 n
12. AI Aircraft production will now stop based on comparison with on map aircraft totals" k* M9 o3 O/ F6 L0 L* }
13. Gameplay Change: Malaria effects adjusted" b8 s7 w/ A! I }2 E$ P
14. Fixed bug preventing port construction in certain cases' R' _; D/ o' O! _. L% T1 q
15. Fixed bug preventing combat engineers from building
' S4 f5 J+ S# w9 i% `' T; {16. AI improvement refining settings for LCU attack levels1 e9 T6 ^/ o, J* c7 I
17. Corrected unit TOE loading bug6 O7 y$ F0 l* }4 H
18. Correct bug setting default morale and experience when not provided by editor
0 b7 H; h$ U. C19. AI additional checks for level bomber base sizes
0 X% r9 r* f; V) g20. Numerous supply tracing improvements
& j3 z. D+ j* Q: U# B7 l* Z* Z* _% z21. Numerous supply/resource movement improvements1 s3 }& P8 P9 C4 K, f) k
22. Corrected several land unit fragment bugs.$ v d( p5 V$ _3 ]7 [# n/ C" }% s
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
) Y) O* E! Y' @' |, Karrives at the destination of the “met” TF before the “met” TF does. Also adjust
v2 k' {8 x, A6 S" [meeting process to reduce chances that the meeting will not take place until one or the7 D1 Z4 w% |3 x+ ^5 Y
other TF reaches the “met” TF destination. Also correct a problem TF could0 y' _/ p- a+ Z! T; Q
“merge” with a TF that no longer exists under certain rare circumstances.
: r1 T$ B* _" m- n6 w- R0 Q' f24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of0 x: F. r3 B; P' Z
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate: U1 t" D# n( Z" x0 c
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
5 W5 F# J4 T- t0 p5 ldocked if the port has the dock space for them, but will auto-undock when adding a
7 P9 @; V( `; f6 [0 ^* sship to the TF causes it to exceed the port capacity.
. b4 b7 i F4 b) R25. Adjustments to naval retreat determination. TFs retreating after combat will now be1 T7 U2 B! L, A/ N( R
less likely to retreat to hexes containing other enemy forces and be more likely to4 N+ @5 `, H _' r% B
retreat toward a friendly base.
$ ]' w q* K* j j26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
1 l' G2 O5 o5 ais possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded5 H; Z2 @$ ?2 k1 u
in port, (c) ships in port (disbanded).
6 ^7 n% W! L! _# ` @- u+ I' N27. Interface Improvement: Implement search arc drawing on map
; c/ v$ M( }/ f3 m1 h28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,9 E( @2 p. ^; v0 V4 A- _/ h1 p
ensure partial rearming is in full mount increments, and adjust ops usage according.
3 q# v; G& Z- O: ]. G/ Z29. Fixed naval support availability bug. Naval Support in HQ units that were actually at$ l3 ?. q& y# ?; E* j+ d* ?
a base were incorrectly excluded from Naval Support totals at that base. This was: [- X6 Q6 Y0 U' c; Q9 f7 {* }
due to an error in calculation of Naval Support availability over HQ Command radius.3 _- ^' j' A9 g* I9 u( Q
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
( [/ N) N8 r; H3 a' L. q. {could improperly interact with fragments of the same parent that were at other
8 V( `# ~- t- t$ f0 X( i0 }locations and had been previously loaded by either the TF or one of the ships' U1 U' A9 O& v8 l$ Y' _
currently in the TF or, if the load required multiple days, when unloading of other9 r( f1 H8 N, }# i1 ]) v$ i
fragments of the same unit caused and automatic switch of a fragment to the prime
" P7 O2 H2 ~+ Wunit.
6 V: c% E& o( L7 S; q0 ~5 O" G31. Corrected bug to allow repair of damaged devices even if ship has no other damage.1 B; ? J) K" X M) p
Previously repair of all system/floatation/engine damage would terminate repair of a1 V# v! h' H, k" R$ R9 N
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will$ A& f0 q! y, [* O% L
now prevent full repair of systems damage and may “create” small amounts of system& i' B' \( }# v
damage to keep the ship eligible for repairs. Note that this may have the affect of
4 s. S& u1 s) ?6 Xsmall amounts Systems damage being not repairable at a location where it normally9 y+ B" `! v+ p! E. U- e
would be repairable if that location can not also repair the damaged devices(s).4 D" n# O5 o, c
32. Interface Improvement: Changed Allied aircraft replacement display to show nation$ b% T' Q# H5 r( z& F& ^' g) q
of aircraft& _4 U/ }2 ]& v! ^& J) l$ y i; r- e
33. Corrected several menu bugs
0 \1 y- e$ |, c( _0 l' F34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of4 x/ z2 O3 s* y0 D
land units by TFs.
% p E `. {- B- e% z35. Interface Improvement: Add “undo” for ships being transferred during ship
/ O! Q5 y. e0 \9 I: u0 R" {* Wtransfer. Previous undo only functioned properly for ships being transferred into the
+ @* V6 V5 ^9 @9 R* U5 wselected TF. Provided undo for ships transferred out of the selected TF.
6 X8 n/ k6 }# L/ ]36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
) E" H+ `: q9 v; q: k/ Zis following another TF that is beyond the player-set follow distance.
5 \5 ]( a; t f& I5 N37. Change ship based aircraft repairs to be by plane, instead of by group) E$ x; |( I# W# W1 g7 L
38. Interface Improvement: Made air group screen larger to reduce clutter
/ Y# U. ?9 K% [6 I# H2 e$ m39. Gameplay Change: Adjustments to supply consumption by land units; B6 q+ y D* u
40. Change to AI shock attack determination
T6 v s5 K' Q" T# }41. Improve AI awareness of intel on nearby enemy LCU4 `8 o+ z, S5 O$ t
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level7 Y* P, R' e* w
43. Gameplay Change: Changes to AI production on “Historical” level
( O- h2 M0 N5 I, r: F44. Improvements to save file process to reduce chance for file corruption, especially by
2 l4 o, W. Z1 R9 Jdeleting the old save before writing the new one
% r1 M/ f: r* T0 c( U45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
+ _) v* D! ?+ w, {46. Improvements to refueling calculations and processes. Ships are more likely to fuel0 w- N$ f+ V# F2 G8 p2 K1 r
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming) ]5 Y; n+ d- h* L# s: n
sources for the “from port” and “at sea” variations.
; C, r+ K2 ^! ?# U3 L• Replenish from Port will now use the available fuel/supply at the port and on all
9 B3 M8 g7 b) Wreplenishment ships disbanded into the port. For those disbanded into the port,4 w! m7 I4 Z/ T9 f
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.- k1 x9 A- i+ B. m: O1 j
Tenders must be of the appropriate type for the ship being replenished. Note that
1 i3 N2 v9 ~0 m6 g3 e% eport facilities are used in preference and ships in the port are only used if the port, D. u( G+ ]$ ~* N
is not able to completely replenish the ships in the TF.; L) {# V6 }' K0 L
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
, F0 D, d: A2 J& g9 u3 luse all ships in TFs in the same hex but will no longer use ships disbanded into a; h. w( H* j- H" M' I
port in the hex.
+ `# ?2 x0 G9 r/ l$ d, K47. Interface Improvement: Add new map icons to highlight certain events
7 R8 l$ P4 H% Z% v) e: A48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
, {- P# Z8 [, _2 k/ A, S* ismaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
* l( y6 M* A1 \. H) Y; Qport or from any TF that is currently off map. Ships that are not badly damaged) d+ J8 G$ ~* \) B3 ]5 x7 f7 j
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
4 l# l" v' I# {9 SFor on map, ship may not be on fire, total damage may not exceed 99 and no
/ G# ?- o ~) G6 S" C6 {0 B5 ~individual damage type (system, floatation, engine) may exceed 50. Ships may not
3 m8 z( S7 h. I+ s: o' W/ G7 tbe withdrawn from any on-map location where the enemy has air superiority. The
; h8 y* h& F+ c2 }3 v, U4 Lintent is to prevent withdrawal as a method of saving a ship that stands a good chance7 x) Z$ _0 Y0 i* I
of being lost or further damaged. On map withdrawal ports are set based on the
( c( r4 D; q$ z5 _: ahistorical exit locations for ships leaving the Pacific:, a) f5 w9 ?' u m
1. Any level 9 port.6 ~) C3 J$ S4 w
2. National home ports of the United States, Canada, India, Australia, and New
% t H5 U G* c1 G; L( m; uZealand (with no port level requirement)% j* ?- }5 i* V% Y) Y/ `+ B) D4 H
3. Any level 7 or larger port on the US or Canadian West Coast.( C2 w; m# o! W4 p, H x
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
, M" S2 i- f& j& p: M$ h5. Any level 7 or larger port in South Eastern Australia, plus Perth.
* u' p: S: a( U* H$ D6. Any level 7 or larger port in New Zealand.
) `/ E& A5 R& n# O, T49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
: c$ B4 b5 D$ n! I; y8 S \$ }* N' Nanother ship actually sunk, the data for the two ships could be mixed. Depending on( G5 R( I7 V+ P4 N$ A+ O) K
circumstance, this might result in one or even both ships being reported as sunk.2 C, i1 L8 H- z/ h( S X& U
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and8 A% d" H* Z; d! C" h+ P
TF list screens. The calculation will continue to show the remaining ASW capability
. u3 i. Z0 L" J(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
w# L; T$ p7 Enow based on full load for all ships in the TF.
) A# \% A0 g, e+ H51. Resupply capacity for bases added to editor
v# }" m3 r( ]# Y* U52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
, \$ P) w6 J& g* ^: X# w53. Adjustment to AI unit planning level based on AI difficulty+ x4 C4 H0 C" @( j# s( u
54. Ensure minefields are created for proper player when a single TF lays multiple types
# i- {2 C+ Z+ C9 Yof mines. Player of minefield properly set when first mine type laid by a given
1 @; B8 N( H: Q1 p4 Q" tminelayer but a similar check was missing when the TF contained minelayer(s) with
% ?, A; s, K+ M; {( ]two different types of mines.
" w6 e( Y! X. Z* |3 k D$ {& i55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and" C" j& k) F: V9 K# ]+ t
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex# m, H) R' `$ X. N8 Q
for owning player, if partisans attack and cause damage.
& U6 \2 A# C; B" ]56. Gameplay Change: Movement rates for clear and desert changed to 25 for
- Q! m! o" m. K1 x; ?, pmechanized units
% d x* q, a. `2 f8 `57. Gameplay Change: Land combat effects toned down( q8 X5 H5 W- }# A; P; s4 C
58. Ensure AI captures empty bases
& ]" L" o/ c1 Q. b& z59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
8 ?- x+ [( Q$ Q' Ksave from moving them ashore. Training from disbanded ships does not increase the
, \! I% U2 N; @/ opilot mission count.
' d$ M. X8 }# C+ W; N: G" T ~60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in! z5 K0 g# g3 X' l" x: Q" \2 _' q
order to help identification of saves( E+ e: y# V, b& V7 h6 I
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
7 u/ k4 B [) G& d) w) y62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group$ s% v( f8 M" v" z
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level6 i! l" _: {2 {5 O
bombing attack. Groups were at maximum altitude and conducting glide bombs
8 |, [" B( ]# k, |attack, sometimes without engaging CAP or flak.
3 o1 J4 m+ {4 Z' {( i7 F63. Changes in order to standardize inactive Soviet group’s training options;4 P7 o: x! u0 F7 W3 i- |
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see+ B3 [) ]. A V4 i6 f; N
Pilot Management for more details). The number of pilots on the group lists is RED if
/ p) U# {1 g3 K \less than the number of ready planes in the group, indicating a shortage of pilots. This
; d, V5 T3 Q3 e* _& _7 jshortage may be filled automatically or manually for a mission based on the pilot
- u! r/ U0 J6 i3 ]* X* q& |1 Eselect mode.
! H6 ^$ K" Z3 D: Q0 Q65. Corrected issues with group destruction on scuttled or sunk ships and groups on
8 i* Y; P) y |# O( owithdrawing ships1 E( Z& E% ~5 z' K0 b& q" g
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at. u2 j/ w& }) |2 B5 ]3 ^/ c
close range
) h) W1 s# C& i, g4 }" |67. Gameplay Change: Greater weighing of crew experience in surface combat: W, r, ^1 R" I* U; a: S
68. Gameplay Change: Limited radar directed fire, increasing over time' G0 [ ]+ G7 @5 s; c: D6 X" ?
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface' f! ^1 D- ~" Y0 D
combats at 1000 yards
6 w; j6 G$ w- B1 V70. Gameplay Change: PT Boats less likely to attack in daylight# {7 X- X4 ?8 i4 \' x: R9 M1 X
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
& ^! N/ @3 A1 L$ S3 ~0 F' [0 mhit in ports and rivers
5 i: g. W" u1 n; b/ K2 P72. Gameplay Change: Submarine captain ratings have more influence on Submarine! G$ k! ]7 Q7 k3 ?* |7 e
performance6 q' t u7 y+ |) j
73. Torpedo hits on escorts not showing in combat report bug fixed e# p8 ~( c4 \$ m* g: b; n
74. Gameplay Change: Aerial ASW less powerful in early war
1 A/ A" V2 g* c" O75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
( ~( ?, o& O2 z# zdiverted fragments having planes but no pilots. Pilots still flying planes are now) o2 s' h2 ~* {8 e2 h( s
ignored for sinking ship purposes until their plane lands.
5 y- d- F* W9 o5 R7 m76. Group transfers in off-map bases from a ship in the base hex to the base itself were, Q4 i/ d7 s4 D. G) M7 f6 C6 R
being delayed ‘4’ days. There should be no delay.) V9 _' E7 G6 Z: R( ]8 v1 _$ q
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when+ y7 G9 M' Y) l6 d
the convoy disbands.+ M* K. r; b, J4 g" V
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20% N7 j% G! m- {+ \
hexes. The range was not changed when the game scale was changed.4 \9 s- m$ L6 s" _/ Z
79. Fixed bug when displaying search arcs at a base
% J( h* v, l4 P80. Fixed Escape key on Industry Management screen
9 O, y# M7 v: h5 k7 a81. Fixed oil and resource in totals on Industry Management screen5 W' N2 N7 x& T5 x8 Z, _' r: D8 }
82. Interface Improvement: Add an extra line to the Industry Management to show total4 G6 h) b2 l, A+ M6 i
shut down industry on Industry Management screen- ?6 C- ^8 N7 ]+ Z6 B5 j: Y1 b: ?
83. Interface Improvement: Add base select to Industry Management' A* B& \; p Q& p, Z4 [+ C1 ?$ ?
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
1 _! K Q7 y1 W X: {0 J0 t+ pONE group for Admin stacking purposes; the presence of all three in a base counted; |+ B4 i( L' k0 @
as 3 groups for Admin8 m) | `8 J. s0 }
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups8 T7 N3 t+ C$ y8 H
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
8 l" e; T& b5 mFF being affected by old stock code that cleared the secondary mission.
8 M3 E3 ] w$ x4 W87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
/ D' }+ V3 t, t( @0 K+ y/ h88. Fixed an issue with tool tips being offset from actual hex when forming new
$ H, o; k# Q x6 @taskforces# K: u4 w7 g# h; G( o- N' q5 m" _
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
5 i7 Q; |8 x9 n) b L7 \the end of turn save only. Preferences are now restored as saved for the player at the3 |. }# T! W, q" o
time.) p p) F$ j7 T4 j9 d4 t
90. Changed air supply mission to use a friendly base as destination, if both a base and
9 I" X9 S* [4 G! k5 m W) TLCUs are present in the hex; it was sometimes giving the supply to the first unit only
+ P9 y- e- @; @2 l- ]8 k/ \91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
& `! E3 R1 r5 kmission was canceled because the enemy LCU was selected as the first unit in the
: Y" k1 {# ~4 s' ?( Dhex.
- [2 A5 T- I! q3 b0 u92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
$ N' W; j' T1 i/ V93. Prevent very low grade TF commanders from returning single ship TFs to port to
5 \- S/ [! K5 n; ?. c1 Crearm when rearming not needed.; }1 E* V* h' J8 v l
94. Fixed the supply cap and monsoon effects on supply
* X0 B5 C5 o( p% H95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
. a. A* I3 l' [& W7 h4 xmovement.+ h) `+ w- O( r) |) c- q. }* D6 o
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
( l# x( W9 v& U2 T- H' hwhen Soviets are inactive.
/ A C% x) E/ R0 h6 W6 E97. Tweaked resupply task force to Japanese bases.* M. h% U; j* E( y: P% t
98. Fixed a HQ/Chinese unit respawning bug.4 p! q! h! ]) z* g/ |. P
99. Restricted permanently disband/withdrawing air groups from being able to the the" d) ~) G1 e) _! O0 u8 ~
“Trainer” option in the type of pilots to use.$ \ Y" V) A6 C1 |. k1 O
100. Restrict the options available to pilot movement in permanently! t6 w' G( F- X5 O# P" {! M% O+ j
disband/withdrawing air groups; mainly restricted to making them active or in-active6 C7 [" H7 C# _4 b
within the group.
& B* y& \* j- ]1 Z7 ~+ n6 z2 Z6 R101. Fixed error in splitting air groups caused detachments not-in-play still attached to
2 L: z1 M7 e8 D$ [2 y# Qparent group - stops divide ability
# V2 q* E: Q4 @# R2 l, A102. Fixed an issue where some autosaves could reset game options.
" E: _ ?+ B- A7 ]: P103. Disabled the ability to make a group a temporary on-map Trainer.
5 B7 J* Z6 A8 J" _6 z( ]0 F2 b104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high# d( b7 z/ j. p: y( n& S6 b
FATIGUE pilots.
" V0 l3 r1 t- W! o* u; U, Q2 H105. Made some adjustments to Kamikaze effectiveness.# Z+ r1 [0 c1 B* N D/ E& E2 {
• Naval Data Changes# F) Z7 D# {' j8 B6 z
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.7 S; Q& k' [3 d1 Z" Q
Class5 e1 S: [9 \7 j
Scen 001, 002, 006 (007, 008, 009)6 Q; `2 v8 S8 e P/ g4 e+ p* o
0021 – Australia – correct weapon facing0 B! M: V* k2 d, W7 ]( U4 b
0418 – Helena – correct tower armor from 0 to 125) x7 Z3 g, ^ ?4 {0 J
0767, 0769 – Chevreuil – correct endurance and fuel
; y, R8 E8 M6 D& ]; x% h4 b B, @0770, 0771 – Duguay Trouin – correct weapon facing
3 p; }: J/ F' y" i& I0772, 0773 – L’Adroit – correct endurance and fuel; U- u( N" C3 c6 J
0774, 0775 – Fantasque – correct endurance and fuel! V9 J, b' s* a/ v E- P s
0776 – La Galissonniere – correct endurance and fuel I# H. Q* D9 i2 x. p8 T
0776 – La Galissonniere – correct weapon facing9 X2 `6 m% i" |4 T
1013 – Yubari – correct weapon #4 turret armor
# ?/ ~" l M$ q8 G# u; V- r1102 – Furutaka – correct weapon facing
`3 P$ e B+ |0 y- U; E1107 – Aoba – correct weapon facing
7 i" {& ^* m. f: \+ X1112, 1113, 1114, 1115 – Myoko – correct weapon facing) `" s- m- d9 I% v# q+ F; z6 J
1730 – Yamato – correct weapon turrets! Q4 K& H- ~9 X0 w, i
2025 – Kongo Maru – correct weapon facing9 J- t( |) F. ?) O2 R
2202 – ARD 3000 Ton – add Japanese small ARD class
# `& C6 {3 p! D; v3 N+ I8 [2903 – Gnevnyi – correct weapon facing' n7 u# r' j% p! V0 g
2915 – MK Cargo – correct weapon facing
& a N. o V8 q' v$ Q# n5 M/ \2918 – KT LST – correct weapon facing. y& Z! S) e+ Z0 m; c
Ship
& K, U: d! T9 n% oScen 001, 002, 006 (007, 008, 009) changelog& |2 B# ?4 q. y! N6 H1 u8 }5 m
All – update weapons from class to reflect weapon facing corrections1 U' `) t, O. Z5 N, a9 Z& Q
0999 – Dublon ARD; add small ARD to Truk8 b7 i- V" C2 b( z
3550 – Laffey; correct entry date to 420430
$ f$ k6 u7 v4 L- p3 B3580 – Frankford; correct entry date to 430430, V# F( f+ i+ n
4317 – Thornton; add Clemson AVD at PH1 ?1 X2 n* P8 P# j
4361 – Henry A. Wiley; correct entry date to 440930
! L2 F8 ^0 W' Y1 G3 B5222 – Rixey; rename to Bowie' y: c- w7 f* Z
5223 – Hercules; rename to Highlands
% i8 W6 k7 i! x1 e( X, j- w5251 – Pinkney; rename to Pickens# y2 v v1 \3 w6 o1 I# d5 v/ M
9253 – Madras City; correct entry date to 420228
4 P$ e% \# J- [+ x: h: ]1 C6 Z$ q7 V9728 – Indus; delete duplicate ship entry
# s: D3 l, Q7 K1 O& {7 N! b) Q3 I1 z9837-9849 – Soviet Fleet; correct ship name spelling5 d' W" x& W& b+ y
11316 – AFDB-2; change arrival location to # 524 Seattle$ _; @$ \4 S* j/ ]3 d# O8 I0 U' w
11364 – BYMS-2055; correct entry date to 430228
p' _8 o# H" h, ` l7 m- M11365 – BYMS-2059; correct entry date to 430228
% c" o! h# {0 k H6 Q14070 – Ha232; correct entry date to 460228* p7 h' _8 M2 k# @" z
Scen 006 and 009 ONLY7 t. X+ m# _" i2 G+ ~8 M! G, U7 W+ B% ?
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
1 B- q; _3 x2 i$ I& l& C9 ^+ s4 ?0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295; J& B* ?! ^5 \0 i& J/ H9 Y
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
& o# X1 t# h# D8 y. N$ {0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
0 \0 E! s- q7 L- y0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' m* j( t% p4 a( ?' s
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445' I9 ]# \2 q8 i3 R5 i1 J9 i
0043 – Hiei; adjust fuel to 4175
h2 x1 [' G/ N! l" O0044 – Kirishima; adjust fuel to 41757 @; Q# V4 ]: }/ X
0067 – Tone; adjust fuel to 1775. |8 q0 U/ N. [! ]" V- T
0068 – Chikuma; adjust fuel to 1775( \1 z$ \0 M# J& I# Y5 L
0118 – Abukuma; adjust fuel to 833
2 t, F9 u0 w; F+ W( ?7 Y9 A0146 – Akigumo; adjust fuel to 265
/ ~: O" u B" A3 C* B" k0168 – Kagero; adjust fuel to 265
, b8 [: j% E" W( {' S0 Z& @2 F1 s0176 – Isokaze; adjust fuel to 265
4 u' b2 I" m# j F2 q0177 – Shiranui; adjust fuel to 265" h3 W& E% d! t. H+ D. m# l
• Air Data Changes4 s# V) v3 R* q' z
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
" P! I4 X, }+ B7 b: {7 u; h' o[177] B-339-23: Name set to B-339-23.% |4 F6 I' D9 P; Q' v6 f8 s
[178] B-339-23 (PR): Name set to B-339-23 (PR).
& C5 L$ s d* h" B' n[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.! v! K1 a( t! ]- L! O- w# [
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
3 V7 s( Q% P' n) ~9 o, q5 z9 X$ W[365] Stearman 75M: Nationality set to U.S.Army.
# L3 c4 z4 Y; |: h[451] PB2Y-3R: Deleted.4 C; r" F1 i) f6 E" f3 f
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.9 f9 R: ~0 ~2 |, L
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
1 h& d* I: W4 x+ s; @) f+ O7 EMG; wpn 13 set to 500 lb GP Bomb.
! W# P6 o0 r+ q6 c7 q' ~& o[1923] No.1835 Sqn FAA: Delay set to 0.. i" E P* ]2 V
[1924] No.1836 Sqn FAA: Delay set to 0.0 i( e8 H. N+ c
[1929] No.1841 Sqn FAA: Delay set to 0.
- K) J4 {8 [6 c[1930] No.1842 Sqn FAA: Delay set to 0.
. L$ w8 i" j' ]9 [* K3 d6 x, p: v[2587] VMF-211: Location set to [584] Pearl Harbor.
; M: p* O0 q+ |& E! H' U8 ?[2642] VMF(P)-321: Deleted.
' H9 C# f, j1 Z, s[2652] VMO(P)-351: Deleted.
3 N; K. f3 T# [! Y[2668] VMF(N)-511: Deleted.% D, o6 g" ^; O% m$ w8 M/ x! I
[2669] VMF(P)-511: Deleted.
9 M I* @! |* Q( G# `[2671] VMO(P)-512: Deleted.
5 ^7 C" j7 x5 p2 c* n; _[2673] VMO(P)-513: Deleted.( G+ j# K1 V. [: Y$ M# O' x# z# ~
[2675] VMO(P)-514: Deleted. Y+ z- q6 U1 I+ p# x" X# F9 s
[2827] VR-2: Deleted.
_2 B) V% J6 [! a1 R, U[2828] VR-4: Deleted.% F/ H& m4 ~% b! Y; x( N, K8 _
[2829] VR-5: Deleted.4 ^7 w, i8 c" N( f
[2830] VR-13: Deleted.
. l# K% r" J: U, y[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. c4 {) n5 j' ^( W4 F" Z6 ]6 o
USN patrol-type squadrons 4301 resize to 15 deleted.( F! P* C: y6 o. d
USMC squadrons 4301 resize to 24 set to 4410.5 ~2 l/ F0 |, `6 e( r0 V% M
USMC squadron upgrade paths reworked.
9 y. n1 |: s1 \+ \+ sGameplay Change: Units with a/c MAX strength six or greater now able to split into. N& W) z5 c! |/ V% |. m
three subunits./ g. c5 N8 f( B) G$ e
• Map/Base Changes$ J# A A- H# o, S- G
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
8 E; b5 t3 i3 Q I6 R: G( {New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4000 Q U% c2 ?9 S5 m
AV.& j2 F( H7 X% ]- ~
2. Garrison levels in Japan have been significantly increased for the Allies.
I) g, i6 D0 n! q$ y3. Garrison levels in India and the Philippines have been increased for the Japanese.% b: c0 t( {! ?
4. Garrison levels have also been adjusted in other locations, with some areas having
# R8 B4 [3 q' t" Dsmall increases.
9 g, K" h, L' K8 W; z5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
0 H0 G0 p9 h. W' F8 PAirfield.2 Z2 e1 D" L8 [ `1 C
6. The starting fuel level for Los Angeles has been increased./ o$ e7 @2 @% o
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.- G$ j( q8 X) ? F/ }2 e- ]
8. Anchorage in Alaska now generates a small amount of resources.
# G, D3 x# `5 n9 K% X2 B A0 o7 x9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
3 W5 Q" ~1 E' P; I, {, S, `10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.% G/ x1 ~6 a! E" ~' z4 Q$ L$ H
11. Nukufetau has had its port level decreased from 1 to 0.- H2 |- g' m+ J
12. Pago Pago has had its port level decreased from 3 to 2.+ \( l* N3 Y$ a: U9 G4 p6 v
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
1 F. E5 f) f9 N/ fbase does instead.
- w& V% l$ Y* D" R) F14. "Ahmadabad" has been renamed to "Ahmedabad".
0 b2 x+ }# {+ |& h) @/ U, X+ T. T3 P$ L15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
4 r3 f! T; w; xrather than being concentrated in a small number of locations. Overall, Chinese
2 [) N6 p _! lsupply point generation has increased, to about the same level of supplies as in the
2 ]& P. D, i2 R8 ~original War in the Pacific game (it was a bit lower before).
: a& V8 W- o8 c, w( R16. Australia now generates a greater supply point surplus than before - about 5,000
" R8 V' E2 |, ?" O- O) Opoints per day as opposed to about 4,000. Fuel requirements remain the same., w: e# [8 t9 {+ X4 ]* u
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
) M8 ~' M6 ~8 i; V$ [instead of hex 200,40 - and the road and railway networks in the area changed to
4 `2 I8 D& U% y7 Fmatch |