【官网原帖】:' g3 J( c; {& u3 r& l! v0 e& X+ N
http://www.matrixgames.com/forums/tm.asp?m=23138505 ~6 {% r( ]8 L% D$ U
" `% P% k0 _) l; D8 E) M
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手8 f4 [& J. [8 {
" P: {+ s2 z, \ H. h【下载地址】:
1 F C# N! P! \1 d, |. S
0 ?, y+ C9 t3 V地址1:rayfile下载
~2 p7 q2 u8 c6 Y& m, z6 ohttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
* N" d; j1 ]' L- x5 I7 d
, }( v/ w2 {: q6 \地址2:HTTP直接下载
2 z* y Z* k- T( {: @; i
) M* U% k" a9 q1 C9 ehttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
6 G: H4 R+ O }# Y D0 [" B% a3 ]8 f4 R# ~5 Y% v2 E$ d! N, A
【使用方法】:9 J. N% y& n2 ~9 V; S) r% f
* O& R2 ^9 J+ ?% r, _/ u! c
将下载的压缩包内所有文件覆盖到你的AE安装目录。3 ~" [( _& G1 v
- B. K8 y6 J1 R( k7 T【更新内容】:
6 ^ k! T" W2 r" g
* B, Q7 y, V3 l5 V2 _# T
5 w/ H1 t8 J* v1 n* \9 f2 ZChange History:
* d d0 T( O* N8 Mv1.00.95 - December 7, 2009. R- C7 @1 `' V! _2 \' A) F; D4 T
• Second Official Update – This release is comprehensive and updates ALL previous# S0 o8 z5 A8 w8 H
versions to the v1.00.95 level.+ u4 T+ P* q: Z
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot4 F5 c1 }: A$ O Q' T/ r- |7 `8 d0 T! ^; K
Management Addendum” which have been added to your Documentation shortcut subfolder0 f* [, `) Y0 U9 C/ b" M% D# u; R
and can also be found in your /Manuals installation sub-directory. These two, u* u* p# D2 p% g- z, [" D9 s- ?
documents contain very important information on improvements and changes in these2 f7 p& M6 |3 Q; m* \
areas.- D. g6 ?0 \" W0 A( s; G
• Code Changes
- r- s5 u7 p* [; N' J4 V J. N0 i1. Interface Improvement: New Screen for Industrial Management1 \/ u h5 X; y% D+ L* o
2. Gameplay Change: Air transport mission was using all ready planes. Now the, G; j$ ]# W, x% n4 U: ?6 h H' N- P
number of available planes for the mission will be adjusted by the rest/training
& d3 I- _7 X8 \3 upercent as on other missions.
& _% `' A( e, A3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes+ i$ |$ a, L& q5 C, K5 Z
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to6 G. ?( X* X2 Y! J+ }/ f
show in change command list
! R) c# Y5 M- p$ _4 G5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use9 C+ D, Y' o' w5 M- H4 B L3 J
Bombs’ flag rather than the altitude setting
8 c$ n6 j+ ~9 l6. Gameplay Change: Full base screen now show the consistent over-stacked AF
, s9 v/ b6 D& r7 _indicator ‘*’
; f0 k, L' @. V$ V' N7. Pilots who are captured or killed were still being counted in some group totals. They1 [! E4 s. x; M5 z0 k! v, ^! |. i
are now removed from group’s pilot count, but still available for ‘Top pilots’.
5 }- r; U$ f% w' r2 q- A8. Interface Improvement: The buttons in the lower panel of the main screen have
2 @2 l" \3 C/ S/ Q7 w& Zbeen improved. With the mouse over the icons on the far left, the number of groups,3 g' S- ~- ~8 s
task forces or LCUs at the base is shown. Added a previous page button when there" v0 G) [6 q! v, M; o% U8 Z
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
6 B) b' m5 E2 h7 Ktooltips sometimes were corrupted when other screens were displayed on the map and
* |7 I7 i' o7 Y/ o3 M) C" W( [the bottom panel was still active. This has been corrected.+ @# O6 K$ @% ]
9. It is now possible to repair planes in excess of the group’s size
" a' Q3 W/ F! o10. Gameplay Change: Adjustments made to air skill in training and combat. Skill0 l: x* v7 m% K; { ^ r$ ~
training is incremental. Points are accumulated and once a certain level is reached, a
; L+ e+ G/ K! W0 i$ e" N bpoint is added to the skill. The cutover level is the current skill level; so as the skill
0 e1 R/ J0 M! x; [level increases, it takes more accumulated points to reach the next level. Combat9 x! E* v5 s9 s" B" S7 @
gains points faster than training, and combat is required to reach 70+ skill levels.
5 B. j) X) M" u NExperience levels behave similarly with the one exception. If the Experience level is# p4 `8 a8 g) y* n( E" B
higher than the best skill by more than 5, a skill based on the group’s mission gains
8 C. q, q3 L& C) \- \* cthe accumulated points instead.
% F# N1 l$ o2 b4 l, S5 t* V' m/ {11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
( [3 j+ v1 O) Mammo and return to base if required
2 h; W6 C# Z1 |* {5 `8 @12. AI Aircraft production will now stop based on comparison with on map aircraft totals- v/ M+ ^6 u' y7 ?! V# d
13. Gameplay Change: Malaria effects adjusted; W1 D7 S( ?- e1 J& V) Q4 E9 T8 @
14. Fixed bug preventing port construction in certain cases/ z0 P9 m4 L+ N4 G
15. Fixed bug preventing combat engineers from building
+ Z5 b5 C: H" }0 l1 A16. AI improvement refining settings for LCU attack levels$ P( }% e5 C$ v+ Y9 t6 o
17. Corrected unit TOE loading bug5 \8 [6 o- t4 w. W( p* l" f" y
18. Correct bug setting default morale and experience when not provided by editor# c6 J. t& M6 L- u
19. AI additional checks for level bomber base sizes2 J9 N9 }- G: I* Z7 E
20. Numerous supply tracing improvements
( G+ [2 t' g( m2 j21. Numerous supply/resource movement improvements+ ]( e; S6 a$ m+ u. Q0 |2 A
22. Corrected several land unit fragment bugs." y# i: K. N3 d, K0 p% b. A4 ~
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF) U6 s0 R& X8 C. M+ A
arrives at the destination of the “met” TF before the “met” TF does. Also adjust: q3 x8 k5 f- a% Q
meeting process to reduce chances that the meeting will not take place until one or the+ Y8 {+ _; f* B3 P, V/ z
other TF reaches the “met” TF destination. Also correct a problem TF could* r& ^/ w+ Z+ \! ?# P
“merge” with a TF that no longer exists under certain rare circumstances.
4 e5 L4 R/ `( D+ K/ n24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
3 u' n* y0 Q3 o4 }2 {. A% F% N4 mdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate2 f' X$ L/ o3 m! ^& S2 t
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be8 ?6 G5 Z6 D1 K8 u0 P
docked if the port has the dock space for them, but will auto-undock when adding a; K7 s4 ~! W4 F! S
ship to the TF causes it to exceed the port capacity.1 M' n6 S/ ~. c* U# X) O
25. Adjustments to naval retreat determination. TFs retreating after combat will now be9 f9 S5 U% {' P$ _
less likely to retreat to hexes containing other enemy forces and be more likely to5 {, d# x; C0 C! A5 f7 k
retreat toward a friendly base.0 x9 L! K% A( o. {! l0 l4 R. d0 G& T' n
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it4 ?3 Y, G) a, `& j
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded. o; s% J% V, |
in port, (c) ships in port (disbanded).( Z$ G: g, ?' |
27. Interface Improvement: Implement search arc drawing on map5 F& D' v% i* k* H8 }# q3 \
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,' |3 J/ V2 \* s p
ensure partial rearming is in full mount increments, and adjust ops usage according.5 {" \' [% f. ~
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
* {( q' S" r9 s$ Da base were incorrectly excluded from Naval Support totals at that base. This was
1 \0 R: g8 v$ P- \, Mdue to an error in calculation of Naval Support availability over HQ Command radius.. a( z& A I2 w5 P6 \
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
4 w- U& n6 V6 e# A% tcould improperly interact with fragments of the same parent that were at other! S8 ~8 K" N' O G
locations and had been previously loaded by either the TF or one of the ships
. [+ Q ~- ^/ c2 }( F: U/ Icurrently in the TF or, if the load required multiple days, when unloading of other
; p- N6 j* P+ [, O' M& Z$ Ifragments of the same unit caused and automatic switch of a fragment to the prime
2 ]' \# Y; d8 Z, |3 {$ Z5 U& ]6 {7 munit.4 w9 j9 Q/ g$ F8 H1 ~
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.3 ~2 G& M( g: ~ V( F
Previously repair of all system/floatation/engine damage would terminate repair of a: h; [5 ]+ Y6 C+ Z
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
8 U3 s! Q" w/ G: d- Jnow prevent full repair of systems damage and may “create” small amounts of system% q. A W/ y3 J/ X4 P
damage to keep the ship eligible for repairs. Note that this may have the affect of
9 \9 D% R& p$ E# Ysmall amounts Systems damage being not repairable at a location where it normally
3 b5 H# S1 B+ a% q1 dwould be repairable if that location can not also repair the damaged devices(s).
0 _6 |) u; O+ A3 g. L32. Interface Improvement: Changed Allied aircraft replacement display to show nation
7 i2 b" m: I: F; R5 Z$ S- g9 \of aircraft
: J& m& x/ i3 b2 h( u1 J: l33. Corrected several menu bugs
M+ x9 p! q$ y# J# T% \( ?$ T* v34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of; j9 ^: W2 W) F& W! @8 z; J
land units by TFs.
/ h, n+ S6 W/ ?- B35. Interface Improvement: Add “undo” for ships being transferred during ship+ y3 O: T) [+ I2 x) }7 B
transfer. Previous undo only functioned properly for ships being transferred into the, o) b$ L) F# k; p5 ?
selected TF. Provided undo for ships transferred out of the selected TF.
& B# t v1 o6 b- G; O) v. u* |36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
) j; v$ W5 }" w* x; His following another TF that is beyond the player-set follow distance.: v9 m9 o3 T* |7 D5 l& ^
37. Change ship based aircraft repairs to be by plane, instead of by group
* A) y1 w' c& l8 f38. Interface Improvement: Made air group screen larger to reduce clutter
. {* w: `% z M39. Gameplay Change: Adjustments to supply consumption by land units
0 v" K7 m1 v3 u, r1 ~. J; ?) ]40. Change to AI shock attack determination, \+ k; m9 f# i0 \! t7 R8 J4 H$ G
41. Improve AI awareness of intel on nearby enemy LCU
* k9 w( ~2 }/ I2 ?42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
6 f3 e, Z! [+ y4 M2 \/ x* X& ~43. Gameplay Change: Changes to AI production on “Historical” level; B, \6 c- F2 N/ Q% g+ w
44. Improvements to save file process to reduce chance for file corruption, especially by
$ G& p8 Z* Z* ]/ Y1 E; D: N cdeleting the old save before writing the new one
% `' K( M- F, p$ J, s1 j2 |45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active4 _9 l+ F' e' [, Q# g) R- k
46. Improvements to refueling calculations and processes. Ships are more likely to fuel5 Z. o* o0 ?3 a. b) k, a0 W
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming& p2 i3 G" g% [( y1 w \
sources for the “from port” and “at sea” variations.& B6 P1 L3 z+ F8 Q4 k
• Replenish from Port will now use the available fuel/supply at the port and on all' e. y9 I" @9 R
replenishment ships disbanded into the port. For those disbanded into the port,( s8 g/ ~6 x8 U8 @2 f' A1 ?
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
) ^# f6 f# l0 W* nTenders must be of the appropriate type for the ship being replenished. Note that
* q9 `3 Y3 l% q0 V. ~$ Rport facilities are used in preference and ships in the port are only used if the port4 X- Y: O9 s% F
is not able to completely replenish the ships in the TF.; S3 F- ]. i1 q/ K" H, \3 ^3 Q
• Replenishment at Sea when the TF is in the same hex as a friendly base will now& I& y# v% h3 t f( A
use all ships in TFs in the same hex but will no longer use ships disbanded into a
y M0 q! P2 K9 @5 a Rport in the hex.
% `( T" _3 Y9 H$ w, P47. Interface Improvement: Add new map icons to highlight certain events
5 P- h0 V- \/ H- k- S3 P, D48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some! g. z; ]# l5 U! `- {9 g
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
4 j @, U1 F8 i( B5 Sport or from any TF that is currently off map. Ships that are not badly damaged
6 d) v _9 _& e' r" rcan be withdrawn from some on-map ports or from TFs in certain on-map regions.7 R! M' y2 A8 p9 }
For on map, ship may not be on fire, total damage may not exceed 99 and no% E h; x2 [8 C8 _0 _0 t6 q* u
individual damage type (system, floatation, engine) may exceed 50. Ships may not, Y3 C1 F! t- f5 ^9 K" O2 L
be withdrawn from any on-map location where the enemy has air superiority. The8 s+ m; H( [' a9 F
intent is to prevent withdrawal as a method of saving a ship that stands a good chance% n4 A4 }! v( E. J) X
of being lost or further damaged. On map withdrawal ports are set based on the/ }* F z- G( K% P) m' \
historical exit locations for ships leaving the Pacific:% M* F1 R% Z6 ?3 i8 T5 g0 P
1. Any level 9 port.2 t, v2 k5 p1 w! B# N
2. National home ports of the United States, Canada, India, Australia, and New1 [/ f' r& X2 R: B& \
Zealand (with no port level requirement)
# `% O" S# C. h6 E8 `9 ^. L3 R3. Any level 7 or larger port on the US or Canadian West Coast.
& j& e# H/ k+ T4 d+ x% e1 \4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)9 O: @- n% C. t
5. Any level 7 or larger port in South Eastern Australia, plus Perth.& ^. z6 c- @& j& O) _, t
6. Any level 7 or larger port in New Zealand.
5 F3 |/ A# b* T% {( r2 l49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of; q* H: E6 _$ R. K
another ship actually sunk, the data for the two ships could be mixed. Depending on8 n f7 z' O& P6 `) t! U6 x1 y
circumstance, this might result in one or even both ships being reported as sunk.
2 y* J1 ?4 U1 D# O2 @50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
, E. ^6 o0 `- PTF list screens. The calculation will continue to show the remaining ASW capability8 C$ t4 A( c4 j% r# A5 X
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is- \7 z4 c% }5 H# ^: K K
now based on full load for all ships in the TF.
c6 [) H8 }& o) _9 T( H% T) O; Q51. Resupply capacity for bases added to editor1 E5 X, Z# A# X
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units, J+ m& Z' S. C8 ~0 Q; V8 a
53. Adjustment to AI unit planning level based on AI difficulty: a& W' T D6 B( I% h6 `( L6 m
54. Ensure minefields are created for proper player when a single TF lays multiple types
' Z7 ~8 i* j7 N) _6 Y, o: K, [of mines. Player of minefield properly set when first mine type laid by a given
\7 g. C& n, p6 ~- W$ Cminelayer but a similar check was missing when the TF contained minelayer(s) with
5 Z- E* v& o8 T. ~2 P2 gtwo different types of mines.
/ G7 L4 _( R1 L/ l$ h1 A, r55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
) l: w4 F/ y5 N: J4 {5 ]10% loss of supply and fuel, and 1 VP and no supply movement into or through hex: F9 o. E( M- `6 A1 s, X
for owning player, if partisans attack and cause damage.3 r: z" F) Z; ?9 R- i! {
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
+ @' S |3 p3 |/ k" d; D# nmechanized units) y* J/ t- X, b) Z0 q
57. Gameplay Change: Land combat effects toned down! k u( j% E, H5 X7 @
58. Ensure AI captures empty bases
" d- W4 Q B/ F59. Gameplay Change: Allowed groups on disbanded ships to do training missions to9 o1 Z$ R- ~5 j/ H( K P' U, f
save from moving them ashore. Training from disbanded ships does not increase the/ @* A$ z( m; c: C; B8 M
pilot mission count., _' i1 m3 i) }4 @/ z/ A+ m+ M
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in% E- ]8 p8 |1 R; u# |# \, u" v
order to help identification of saves
0 B; W2 |0 F4 m( `0 w61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)9 x" T4 k. v* E$ P9 F% M4 `
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group c: W! v8 \( c
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level2 r" \1 [$ Z- k7 F3 F, m
bombing attack. Groups were at maximum altitude and conducting glide bombs
, i0 Y: Z ]. O% E6 Hattack, sometimes without engaging CAP or flak.! O3 l3 x( T& Q7 Z% n6 Y) L2 u
63. Changes in order to standardize inactive Soviet group’s training options;$ K; a' Y" T1 p3 n
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
. \# l/ a+ Q. T# p' WPilot Management for more details). The number of pilots on the group lists is RED if
- y+ ~; T9 S! K, hless than the number of ready planes in the group, indicating a shortage of pilots. This9 t! d" L4 u" r; O
shortage may be filled automatically or manually for a mission based on the pilot
" T: V4 d. q5 _$ V# _# Fselect mode.
* ~% `+ J# h% @6 v$ L% \& Z; ?65. Corrected issues with group destruction on scuttled or sunk ships and groups on
" m' C: C/ d/ Pwithdrawing ships. L3 d9 _4 v) X/ E8 }1 g
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
1 T z( B9 U, @4 W* ~close range
. v- s5 ?1 C3 X67. Gameplay Change: Greater weighing of crew experience in surface combat
( u( S4 b& n! U" {+ J+ p68. Gameplay Change: Limited radar directed fire, increasing over time7 a$ o% Z6 t2 v# A' J, w2 C
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
9 d# @/ _+ }( b6 acombats at 1000 yards" ]' g$ V# r, M( c2 `2 S
70. Gameplay Change: PT Boats less likely to attack in daylight& I/ J' F3 y) y/ a: t
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be6 v: b+ R! H8 W6 w) w, z
hit in ports and rivers
5 Z$ J' E3 h+ E( W; Z# x1 B; c2 }72. Gameplay Change: Submarine captain ratings have more influence on Submarine: w8 K s- `0 z, d+ S
performance
0 O6 R* ^& O* {. ^- {/ m/ N73. Torpedo hits on escorts not showing in combat report bug fixed
1 ~* n6 A' ^. S; i( _' g0 ?74. Gameplay Change: Aerial ASW less powerful in early war
! B# N) g# _: B( X) [ V* v; O75. Pilots still flying planes from sunken ships were treated as losses, resulting in any; ?$ m5 ~( \! f6 D
diverted fragments having planes but no pilots. Pilots still flying planes are now* y6 m4 Y/ [6 Y H) r4 \# q
ignored for sinking ship purposes until their plane lands.
5 A ^# a- h, H! }) y0 P' Y/ Z! H76. Group transfers in off-map bases from a ship in the base hex to the base itself were
) {0 u+ U7 E6 O0 Y6 Jbeing delayed ‘4’ days. There should be no delay.
, i8 c) e0 l* [6 @ y% x77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when! |8 @7 h, K9 e. s: i# p. w g
the convoy disbands.* x+ T f1 `' K, L5 ~! V/ G
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
* [, o, z; V# D6 @. I7 ]hexes. The range was not changed when the game scale was changed.
- Q+ Q5 U5 ]. {79. Fixed bug when displaying search arcs at a base3 A. b- L# h) G2 l4 d% r% s
80. Fixed Escape key on Industry Management screen: [7 ~: @7 s$ v6 k; G3 x2 ^
81. Fixed oil and resource in totals on Industry Management screen, b$ W$ m6 T& C! O( @
82. Interface Improvement: Add an extra line to the Industry Management to show total
; H9 G2 ]1 l V5 l' S Mshut down industry on Industry Management screen/ h5 ~ ?; v/ V7 k x! Z/ _, n; G
83. Interface Improvement: Add base select to Industry Management1 i$ O, H& p* z3 s8 U
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as; J. T6 b$ ^% v- O3 g
ONE group for Admin stacking purposes; the presence of all three in a base counted
) s3 P- Q6 s4 {as 3 groups for Admin
) S# f, {) I. \- C' r85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups7 p& r, m# ^7 v5 K; ^
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and- h( T9 f) i. m: [) P0 t
FF being affected by old stock code that cleared the secondary mission.9 C/ j/ ?5 B: Y/ z$ ^
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
6 I. w% U' T r. E. O88. Fixed an issue with tool tips being offset from actual hex when forming new3 B# Q" F$ p$ ~
taskforces
B$ F0 e5 H$ o1 O5 f/ E89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
. `4 Z* r2 D+ E; Q4 bthe end of turn save only. Preferences are now restored as saved for the player at the# o2 k- f" A! l6 `, ?
time.$ o+ `& `2 f2 w
90. Changed air supply mission to use a friendly base as destination, if both a base and
- A# q& J6 k' Y+ n% D, i/ b7 aLCUs are present in the hex; it was sometimes giving the supply to the first unit only
9 j+ L, M+ o4 h J# |91. Fixed air supply drops to a hex containing both friendly and enemy units; often the$ V3 w# _9 q! L, R! i1 u! U! \
mission was canceled because the enemy LCU was selected as the first unit in the
3 [; C# ]% C# v. \3 Y* whex.
' C# W, C# @9 @! \1 K' x5 V92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.5 t) Q4 n5 Q* ?- F- m$ Q1 u
93. Prevent very low grade TF commanders from returning single ship TFs to port to
1 ]' v4 Q+ x( n7 \& P3 c# y1 y" Grearm when rearming not needed.
) \+ f% W) E9 H: R4 }2 m8 b& [94. Fixed the supply cap and monsoon effects on supply
3 z( ?1 p( m- k) a1 B95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland: ]+ y5 a; l) E
movement.- g6 p9 y2 g- @6 P
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
$ d2 C, o* y7 k1 h0 n/ Mwhen Soviets are inactive.9 |4 \( O- A& I
97. Tweaked resupply task force to Japanese bases.
' B% U4 {- M' z98. Fixed a HQ/Chinese unit respawning bug.6 ]7 j1 V( X' d4 O, r
99. Restricted permanently disband/withdrawing air groups from being able to the the* q% ]$ S% r3 d& g1 F
“Trainer” option in the type of pilots to use.5 G3 |" i; O8 B8 ^5 B
100. Restrict the options available to pilot movement in permanently
5 e% i$ W! L9 w8 F" Z& k& T& idisband/withdrawing air groups; mainly restricted to making them active or in-active) l! g F9 e% |5 V# r$ g
within the group.
- b$ O; q: w( X' W+ f101. Fixed error in splitting air groups caused detachments not-in-play still attached to7 [# Y6 Z% A2 V6 F8 w
parent group - stops divide ability
3 b& C& j9 S0 S# }102. Fixed an issue where some autosaves could reset game options.$ q" {, t5 E% [
103. Disabled the ability to make a group a temporary on-map Trainer.
1 N" o" g( T3 C+ F5 j5 _104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
2 d9 V, h+ k; h; tFATIGUE pilots./ C: b! q6 ^1 q" U4 t/ t) x
105. Made some adjustments to Kamikaze effectiveness.
. w4 ?" \( I( \/ v |• Naval Data Changes$ z2 \9 k* w) [
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
! j* H" t* v2 L! B2 W8 TClass
5 \; X/ S+ ?' o" `5 aScen 001, 002, 006 (007, 008, 009)7 P* ]5 c/ Z' x
0021 – Australia – correct weapon facing
1 _' L2 a7 c4 _! p% P0 Q* P$ |+ ^0418 – Helena – correct tower armor from 0 to 125
, k7 K5 m& G1 o8 a0767, 0769 – Chevreuil – correct endurance and fuel
; B# X# h; m0 C8 ^; |$ V0770, 0771 – Duguay Trouin – correct weapon facing$ ?: d+ I0 e {. @7 [8 h3 {
0772, 0773 – L’Adroit – correct endurance and fuel, {( N% b& V2 S
0774, 0775 – Fantasque – correct endurance and fuel
, S. ~& p6 ~* b0776 – La Galissonniere – correct endurance and fuel
% e; C! [) ~( T4 Z, g" X* T0776 – La Galissonniere – correct weapon facing3 D4 J7 B! R) r
1013 – Yubari – correct weapon #4 turret armor
4 k4 p$ r# Q1 e+ R1102 – Furutaka – correct weapon facing2 K1 k3 ^5 O v
1107 – Aoba – correct weapon facing7 e6 w. ~& T( |8 Y' `$ \
1112, 1113, 1114, 1115 – Myoko – correct weapon facing* I0 F5 U ?' }! `9 P
1730 – Yamato – correct weapon turrets3 r: t- Q: C! S p6 h9 i% ?
2025 – Kongo Maru – correct weapon facing
1 y( z1 m% |! } x8 s. R. ~2202 – ARD 3000 Ton – add Japanese small ARD class
$ t2 J3 y2 \0 w7 E D2903 – Gnevnyi – correct weapon facing2 u# G- T* o, A
2915 – MK Cargo – correct weapon facing
) ?# y- x+ L1 o, T. v' K2918 – KT LST – correct weapon facing
0 j9 f5 _! o [* ]2 T5 qShip
9 p3 j; A7 R; O GScen 001, 002, 006 (007, 008, 009) changelog! k1 x# z1 _9 f! p3 T
All – update weapons from class to reflect weapon facing corrections: G$ G. i, g' X6 v6 n! L. s+ ]4 n
0999 – Dublon ARD; add small ARD to Truk
4 g+ Q0 p; v+ O" x3550 – Laffey; correct entry date to 420430# ^' o, ]4 k! z; L A& a
3580 – Frankford; correct entry date to 4304302 x9 _2 p' e$ A2 W+ \6 W
4317 – Thornton; add Clemson AVD at PH
8 [3 r6 b7 d# D* I4361 – Henry A. Wiley; correct entry date to 440930
2 G: A$ ]9 F. T1 t0 z5 N5222 – Rixey; rename to Bowie
6 u& l3 \( a+ D- f5223 – Hercules; rename to Highlands
8 {) H7 a3 `, _' n5251 – Pinkney; rename to Pickens4 o. Q* f7 A! x- x
9253 – Madras City; correct entry date to 420228
" e' Y5 i0 F2 I- b# z, P9728 – Indus; delete duplicate ship entry
. Q, l3 c' E! Y9837-9849 – Soviet Fleet; correct ship name spelling+ `7 J$ y, ~$ K
11316 – AFDB-2; change arrival location to # 524 Seattle
r4 `* b: B4 M9 _& S11364 – BYMS-2055; correct entry date to 430228+ h$ X) V% Z5 y. C
11365 – BYMS-2059; correct entry date to 430228
& Z- ~; C2 R7 D' ^9 d14070 – Ha232; correct entry date to 460228
( _6 u$ s- [' F& J* ZScen 006 and 009 ONLY
`1 V( I* k8 A; C# P) D0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445; a# n0 F" o0 c3 [
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
) t, g" U+ x3 Z0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
- r. ]* `% Y8 W% \2 ]0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
. Z x" z7 @$ f( g! n8 q0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
1 }- m$ b$ ]6 z9 g- B/ p0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445$ E. K; s5 [8 Q- c
0043 – Hiei; adjust fuel to 4175
% b4 i7 M3 Q% S: g0 A0044 – Kirishima; adjust fuel to 4175% ?" S! R3 N8 W; Y5 B
0067 – Tone; adjust fuel to 1775
$ v8 P) Z! Y8 x6 F0068 – Chikuma; adjust fuel to 1775
! J$ f4 B+ ]6 ?. ]3 D5 ^; x0 J0118 – Abukuma; adjust fuel to 833* N% d1 T3 n P) p) J
0146 – Akigumo; adjust fuel to 2651 _+ _/ k. f* P/ [/ ~
0168 – Kagero; adjust fuel to 2651 g4 r# u. u1 R- {* M2 G: B
0176 – Isokaze; adjust fuel to 265
8 l, B, {/ [: F+ f0 f0177 – Shiranui; adjust fuel to 265, v3 I& s0 v$ t! u. v7 U$ p
• Air Data Changes
$ s+ `( M# i2 n% Q- A! e; x5 l8 l[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.* U8 S! ?+ U6 q
[177] B-339-23: Name set to B-339-23.
: ?& e7 c6 K+ J6 e8 o3 R[178] B-339-23 (PR): Name set to B-339-23 (PR).7 f, _! [$ M. y: P8 M6 ^. H9 g# U
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.( E9 d* h$ z- m& v# Z$ `! g" r7 O
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.$ q8 K6 s0 a' Z3 ~" x. X
[365] Stearman 75M: Nationality set to U.S.Army.) i* e, a9 h! @& t4 I
[451] PB2Y-3R: Deleted.- {6 P+ F, D, W. ]7 L+ C
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.- `' ~9 m* q; \/ F- n- l" g
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
* w( l5 C% s, M8 H/ o/ j7 YMG; wpn 13 set to 500 lb GP Bomb.
+ p) y9 c) \5 p: P* w. z[1923] No.1835 Sqn FAA: Delay set to 0.
6 T; h5 g7 V& s; X6 L[1924] No.1836 Sqn FAA: Delay set to 0.- Y0 _+ r, r( J' \3 }
[1929] No.1841 Sqn FAA: Delay set to 0.* e6 }, o U) d# m
[1930] No.1842 Sqn FAA: Delay set to 0.' N% k0 C! L& _
[2587] VMF-211: Location set to [584] Pearl Harbor.- W0 Z5 ^6 y! X8 e& F
[2642] VMF(P)-321: Deleted.
# U8 \; P" x* W5 V+ B9 l3 D2 P[2652] VMO(P)-351: Deleted.
7 y' U) c4 y& u$ Y+ `) S1 E1 p! \[2668] VMF(N)-511: Deleted.
) p z6 x) H) Z[2669] VMF(P)-511: Deleted.; ?, v' v3 x r8 x: Q. m
[2671] VMO(P)-512: Deleted.2 A6 f- s( y( V
[2673] VMO(P)-513: Deleted.
) h p+ M4 O, N# f% t- x8 U5 O[2675] VMO(P)-514: Deleted.
+ I( {2 V j1 ]* m0 H[2827] VR-2: Deleted.- H# L; Y+ B( B
[2828] VR-4: Deleted.
2 @$ ?5 W$ B p/ z& Y/ X6 u[2829] VR-5: Deleted.4 C4 R" z/ m# f7 ^5 L+ U' `
[2830] VR-13: Deleted.
. r! j6 q! i5 G6 ][5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
! ^! D* s* {0 [6 o+ L. G3 \9 UUSN patrol-type squadrons 4301 resize to 15 deleted.
3 h6 |7 C6 u" N# x- AUSMC squadrons 4301 resize to 24 set to 4410.
) X2 Y# b/ a* Q: ~. KUSMC squadron upgrade paths reworked.
$ t: h1 j9 L' n& z& ZGameplay Change: Units with a/c MAX strength six or greater now able to split into7 a( ^( K4 i. s+ [
three subunits.! L8 f" x) k; h: }/ c4 X' O! M5 f' ]
• Map/Base Changes
( T* P3 l& {7 k9 x! x1. Garrison levels in China have been increased for both the Japanese and the Chinese.
! Q" ^0 ]; X% T8 R1 QNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4009 T$ j }8 |" \+ w$ T8 B6 O
AV.% y& w" U* O) z. q
2. Garrison levels in Japan have been significantly increased for the Allies., a0 ]$ e6 I0 Y) y/ r9 X
3. Garrison levels in India and the Philippines have been increased for the Japanese." u% K4 `% h+ P
4. Garrison levels have also been adjusted in other locations, with some areas having
) |. K& Q L2 ^! p, Tsmall increases.; d; x. E$ Y# `
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
. _9 L$ `. U( I& z! W1 G/ vAirfield.% L$ d9 C9 e. b- e; o
6. The starting fuel level for Los Angeles has been increased.; S* p7 D% a2 d
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
- ~6 y- Z4 F% j2 \9 l- r8. Anchorage in Alaska now generates a small amount of resources.
- e. p7 b _& U9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
' V* x) s2 V) {" f6 R1 u10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0., X, t8 x7 B( R4 n# C1 f+ \# a
11. Nukufetau has had its port level decreased from 1 to 0.- u+ Z1 j* K( d7 ]! Q! J& v F
12. Pago Pago has had its port level decreased from 3 to 2.* G/ m5 s1 G2 g; K; t8 c
13. The Christmas Island base no longer generates resources. The Christmas Island (IO): Q, P: y2 b' ^5 ] H- }; ]( k
base does instead.$ F. X) g y$ l7 r
14. "Ahmadabad" has been renamed to "Ahmedabad".
0 w% g+ y) B# U4 Y7 { ?" n15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
; y7 O& R6 q' C0 Erather than being concentrated in a small number of locations. Overall, Chinese
_8 |7 W3 z3 J7 Ksupply point generation has increased, to about the same level of supplies as in the8 a. |0 [" }4 Z6 J
original War in the Pacific game (it was a bit lower before).
6 L- e/ b. l0 m% `16. Australia now generates a greater supply point surplus than before - about 5,000% y! D0 i5 E+ @8 y; C6 |- H# h4 G
points per day as opposed to about 4,000. Fuel requirements remain the same.
3 O; V. S8 p `5 d( I7 c" G# K17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
& T8 g$ n/ ^7 yinstead of hex 200,40 - and the road and railway networks in the area changed to: w- \" T3 L; B! b( H; [6 h; P! x
match |