【官网原帖】:
' ]+ @' g+ H1 I) p- Y* xhttp://www.matrixgames.com/forums/tm.asp?m=2313850
0 S( S, b+ ?8 W- F* p; Z. k
0 d) h7 l/ W' U' E( k英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
: _! o; c8 A, \& J
# p) K. R" I: N. B) m8 `【下载地址】:
) A- `0 n- Q% O0 ^+ J7 v
( \: v6 B, R6 ~- [% u. P* Z. n地址1:rayfile下载! d* r, n/ H/ A0 P
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
, S# y3 X+ u$ y3 `/ i N! @6 A( [2 f/ U7 M! G' f% `1 _
地址2:HTTP直接下载% n8 i3 J% T* F7 K* s6 K' `
. }* c$ j, w1 |2 q; t0 |http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
5 V/ n. w% c" k- [1 a3 e- E
7 \- l1 [: f8 x8 E: _【使用方法】:
& P& x) N9 B2 b* z. ^* u6 e: A% u: Y9 v9 q L( b) `
将下载的压缩包内所有文件覆盖到你的AE安装目录。
% l5 p! k$ W7 _7 b& q4 V9 E2 C, a( V
! Z+ L/ v& I( U9 b$ M9 F/ L【更新内容】:7 R9 v, I# p0 h) Q
8 j6 e( h0 Z7 F4 I3 |; m2 _! ]" S1 x+ R7 J* p
Change History:6 z4 }* ~3 X* C! N% c0 q' z
v1.00.95 - December 7, 20092 ~1 a+ Z+ U5 w5 ~0 t
• Second Official Update – This release is comprehensive and updates ALL previous& S/ G; x& x! y4 ~3 _
versions to the v1.00.95 level.
) U- x) J' o. y# pIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot4 E \; z# H) G: ?
Management Addendum” which have been added to your Documentation shortcut subfolder# F. z+ Z: p$ x9 g/ g5 x
and can also be found in your /Manuals installation sub-directory. These two9 j( l9 j$ ^+ Q- n) F/ y2 F( G
documents contain very important information on improvements and changes in these2 ]9 ?* k! z/ u
areas.
. B f3 X% t7 K7 A* H4 ~• Code Changes7 o6 O: {0 S, J. B* H
1. Interface Improvement: New Screen for Industrial Management( ` G% n" W9 i3 l3 j
2. Gameplay Change: Air transport mission was using all ready planes. Now the0 `$ y7 D) |3 x: S9 H6 ~3 e8 `5 j
number of available planes for the mission will be adjusted by the rest/training
* E7 K5 \9 U7 H- |7 mpercent as on other missions.6 _0 e' k& }4 q1 R; U
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
; {% q0 p {# z) S& S, Q) L0 P4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
+ \7 `+ W7 i0 y( nshow in change command list% _5 ?$ S2 T4 o6 j
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
! P' C3 {' h" }$ M9 [Bombs’ flag rather than the altitude setting
/ {: q s. a8 d6. Gameplay Change: Full base screen now show the consistent over-stacked AF
% T4 O" U* j6 @+ x4 R0 Iindicator ‘*’
" i3 d- |# z( E; z: h6 l* D7. Pilots who are captured or killed were still being counted in some group totals. They) |9 K, @* v8 a- R
are now removed from group’s pilot count, but still available for ‘Top pilots’.
$ W9 Y- p5 I- m% o8. Interface Improvement: The buttons in the lower panel of the main screen have
9 B5 W9 b h; Q3 u4 ^4 w1 ]been improved. With the mouse over the icons on the far left, the number of groups,( h+ m$ b! H0 a8 ~5 K
task forces or LCUs at the base is shown. Added a previous page button when there2 N- W4 v8 I- y( T- n$ J" ^
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The3 a3 e" u# E1 u. z
tooltips sometimes were corrupted when other screens were displayed on the map and; i$ v' E5 \+ r! Q$ z1 H
the bottom panel was still active. This has been corrected.
7 G( A2 C' K- H7 j' i9. It is now possible to repair planes in excess of the group’s size6 j" J/ b$ u# Q7 Y8 T
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
9 G7 _* F; U; ~training is incremental. Points are accumulated and once a certain level is reached, a7 f0 S2 Y2 w. J1 |; P% }/ j& b
point is added to the skill. The cutover level is the current skill level; so as the skill( _7 @0 K9 z! U6 L7 u
level increases, it takes more accumulated points to reach the next level. Combat
0 {0 u" k8 Y' z+ |gains points faster than training, and combat is required to reach 70+ skill levels.
! B* H8 t- K' m/ ~; `$ h# }Experience levels behave similarly with the one exception. If the Experience level is
- y6 [! P1 c% B5 h' o5 W/ fhigher than the best skill by more than 5, a skill based on the group’s mission gains7 [, \4 H* v* N, F& W
the accumulated points instead.
6 s, s g% q& M11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,; h) O: @; N' W) w# e% W3 m
ammo and return to base if required, s3 V1 w6 h! K
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
6 U8 v3 g2 g( d- H7 o$ w: H* j. m13. Gameplay Change: Malaria effects adjusted& _: {+ g7 z1 F! \$ ]2 y! K
14. Fixed bug preventing port construction in certain cases$ g6 u9 K) H% v. o" v$ l
15. Fixed bug preventing combat engineers from building+ C* a2 p5 U3 L2 G' m* C; N! f
16. AI improvement refining settings for LCU attack levels
+ q F6 }$ c6 v; U17. Corrected unit TOE loading bug
- @/ w# Z: n2 E, B+ P18. Correct bug setting default morale and experience when not provided by editor4 v* q. r6 N8 a
19. AI additional checks for level bomber base sizes/ K" M+ h( g6 }( z1 f
20. Numerous supply tracing improvements
) }/ R k* Z9 o) d21. Numerous supply/resource movement improvements6 i& x$ h0 N$ F, u w, U. P5 o
22. Corrected several land unit fragment bugs.
# R" W" |0 A) t4 w- {23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF2 X% I: y5 B% d( l
arrives at the destination of the “met” TF before the “met” TF does. Also adjust$ y/ c: _$ i3 T$ H
meeting process to reduce chances that the meeting will not take place until one or the
1 ], I$ T+ W( P" x- Gother TF reaches the “met” TF destination. Also correct a problem TF could) A. a4 g# q3 U. T+ x5 }0 Z
“merge” with a TF that no longer exists under certain rare circumstances.
( y# ]6 l% d# w# {4 x9 U24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
8 s n6 w# d6 ]" y& J/ N6 udocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
% e; o4 u6 T2 @. F* b& Hfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
' l' R5 f3 i; I2 jdocked if the port has the dock space for them, but will auto-undock when adding a
/ `6 @( G( p% L: i5 r7 G( Zship to the TF causes it to exceed the port capacity.' p* M% d2 P g8 }) R& b) V
25. Adjustments to naval retreat determination. TFs retreating after combat will now be& L4 h2 }4 f. ^0 R- ^
less likely to retreat to hexes containing other enemy forces and be more likely to
" [- V; I. @9 U) H* N% ?retreat toward a friendly base.
2 h) L7 S& h" E/ {7 q7 R! B7 a% P26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it P7 R9 F& ]3 b
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
0 s9 X2 D* g$ F) n5 [in port, (c) ships in port (disbanded).
; z+ J- t4 T5 \- R, K2 O5 } t2 E( z5 V27. Interface Improvement: Implement search arc drawing on map
! m3 r, m, s. ` R; s# R7 C# B28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
' x: b( w% C& t( V. ]ensure partial rearming is in full mount increments, and adjust ops usage according.
8 Y6 I, G# v5 m# |29. Fixed naval support availability bug. Naval Support in HQ units that were actually at5 H6 F. H7 P4 B+ m( M8 [
a base were incorrectly excluded from Naval Support totals at that base. This was0 }2 r& r! o' }3 ~& x$ M" a: m
due to an error in calculation of Naval Support availability over HQ Command radius.
; c8 w+ j4 B/ G30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
( I( }9 B* e, V. bcould improperly interact with fragments of the same parent that were at other
2 D b! a# N6 w# glocations and had been previously loaded by either the TF or one of the ships0 j8 k2 f4 `9 B+ j1 H6 s+ A
currently in the TF or, if the load required multiple days, when unloading of other. S) m1 v% Q0 j3 w' a, M1 D
fragments of the same unit caused and automatic switch of a fragment to the prime, n& L6 V/ @. J. X) E: q- O
unit.4 i0 V. N! Q) ~+ T
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
; m2 M4 q' I @3 X. O# I, FPreviously repair of all system/floatation/engine damage would terminate repair of a2 f1 `: i7 j0 _0 F
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
. L" ?& O5 c4 t ~ {$ Dnow prevent full repair of systems damage and may “create” small amounts of system
/ D" V% N1 }: Gdamage to keep the ship eligible for repairs. Note that this may have the affect of
3 w0 {- P4 p+ rsmall amounts Systems damage being not repairable at a location where it normally1 [! k X8 ~ v" s. Y3 g
would be repairable if that location can not also repair the damaged devices(s).( ]- z8 @. E2 u
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
* G+ d2 A0 A0 C; U- T+ jof aircraft
7 \6 M; h( i% G& c$ N33. Corrected several menu bugs
+ x" `& i9 k; V3 `34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of# d3 [3 n0 C% Q+ A" D7 d: P
land units by TFs.! \' K0 A2 M- R( T
35. Interface Improvement: Add “undo” for ships being transferred during ship
& K& C& O5 p" l' u% A) y) utransfer. Previous undo only functioned properly for ships being transferred into the) I2 E9 S% m" c: p2 U6 P8 A: f
selected TF. Provided undo for ships transferred out of the selected TF.
9 G' X' |3 G b" S8 M% S: ?9 g36. Corrected bug causing ships to move in excess of maximum speed when in a TF that% s4 x$ k# e6 n" M. P
is following another TF that is beyond the player-set follow distance.
5 K6 ~ ]4 }4 }6 b: R: _37. Change ship based aircraft repairs to be by plane, instead of by group
! \9 u i$ |0 m6 P, ^- N. i( x# l2 |38. Interface Improvement: Made air group screen larger to reduce clutter
8 @$ g) F3 c' L" K6 U39. Gameplay Change: Adjustments to supply consumption by land units; }7 w6 w ?% K: {& |1 f
40. Change to AI shock attack determination
; I- ]1 z" i8 Q5 |. i3 ?; g$ y. M5 Z41. Improve AI awareness of intel on nearby enemy LCU
# {, `, K6 ~1 ^1 a: d& |0 ?; X7 C42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
$ t; g. N8 o) ]6 k$ o" G+ h/ l% G43. Gameplay Change: Changes to AI production on “Historical” level- x9 ]) Y8 c. v# H+ f
44. Improvements to save file process to reduce chance for file corruption, especially by1 \2 }8 y" h& n1 K: j$ ^
deleting the old save before writing the new one1 O5 D5 {% F( R* U
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active6 K2 k: w0 ~! }4 S5 J
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
* f u4 {/ v4 yfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming @( i$ H7 d: H7 H s3 S5 e
sources for the “from port” and “at sea” variations.
2 B' g( T% W6 [7 y• Replenish from Port will now use the available fuel/supply at the port and on all( D, p. ^$ k. m8 [1 L" o4 \
replenishment ships disbanded into the port. For those disbanded into the port," S! j: w/ s1 k$ D
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.5 o+ k6 L8 e7 P) v% l1 N" D
Tenders must be of the appropriate type for the ship being replenished. Note that
7 v& i# Z' f2 z% w1 uport facilities are used in preference and ships in the port are only used if the port$ i7 N( o& ]" N- r+ _
is not able to completely replenish the ships in the TF.' F8 E. \* x0 s6 b
• Replenishment at Sea when the TF is in the same hex as a friendly base will now1 r8 D+ s. T4 }) d. h, Y
use all ships in TFs in the same hex but will no longer use ships disbanded into a
a) V. J* b' H' s0 Xport in the hex.* `" g2 h5 n1 a6 @8 X- n% O- O
47. Interface Improvement: Add new map icons to highlight certain events, }$ A# E; X9 _
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some$ v" r. I* v: n. h& K7 _1 e1 r
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap9 }( E- V4 G& x# y; [) M/ ~
port or from any TF that is currently off map. Ships that are not badly damaged7 O0 B4 x) I/ s9 s& P
can be withdrawn from some on-map ports or from TFs in certain on-map regions., }+ g; z7 b9 {0 l0 o0 p
For on map, ship may not be on fire, total damage may not exceed 99 and no) T% ?* _9 B$ O0 ~; e3 C0 v
individual damage type (system, floatation, engine) may exceed 50. Ships may not
$ \. E9 d* m+ m7 f( f/ V$ ?be withdrawn from any on-map location where the enemy has air superiority. The
, w0 l( e8 |$ ]& j3 a8 Wintent is to prevent withdrawal as a method of saving a ship that stands a good chance
. ^1 |+ a& ^4 o( }& @( xof being lost or further damaged. On map withdrawal ports are set based on the1 O9 V6 {/ H( p' T
historical exit locations for ships leaving the Pacific:! |7 i8 U0 [- s2 z9 [' x$ [
1. Any level 9 port.
5 l( g8 N% _! k5 `2. National home ports of the United States, Canada, India, Australia, and New% p* d! S T6 ?
Zealand (with no port level requirement)
& j, I+ M8 K. X q6 W! \1 x9 u- S3. Any level 7 or larger port on the US or Canadian West Coast.
% L+ a) J* ]4 ]9 h# ?7 |! o: m; j4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)! \8 p- R" u6 _) A: s" I! y& ^
5. Any level 7 or larger port in South Eastern Australia, plus Perth.; E+ d/ Z- ]+ V* u* ]
6. Any level 7 or larger port in New Zealand.
h. J4 z. e. w+ V' G! n8 e49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
( J& o+ [% X3 A Canother ship actually sunk, the data for the two ships could be mixed. Depending on8 X i$ p/ I% [' M: ]3 s8 S
circumstance, this might result in one or even both ships being reported as sunk.$ q" n2 c# z* N }( ]# }' o5 V
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
$ c" }. y- s; f2 c( P* T! z pTF list screens. The calculation will continue to show the remaining ASW capability
% C( a7 S- L) A2 E(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is Z4 A% K+ U( X1 a7 e+ k: x/ t/ Z" H
now based on full load for all ships in the TF.. I( ?+ J7 c6 R% m7 Z
51. Resupply capacity for bases added to editor( G; B! K5 n3 R. g+ }+ }( _/ w2 \
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units0 _' r% C+ x$ I4 k
53. Adjustment to AI unit planning level based on AI difficulty& H! z# z8 a* e3 ^$ p9 H2 R
54. Ensure minefields are created for proper player when a single TF lays multiple types
' m$ v0 l7 ?4 P$ [7 W: Y w& Lof mines. Player of minefield properly set when first mine type laid by a given1 P( H `! u5 z9 l/ Z R
minelayer but a similar check was missing when the TF contained minelayer(s) with" d) y8 P; @: o* v E7 d0 R( t0 W5 s
two different types of mines.
3 T$ R3 F, `2 ? o' p0 }55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
, c; A% q% }+ T, V4 ?1 P+ v10% loss of supply and fuel, and 1 VP and no supply movement into or through hex$ j4 B( e6 Y" d6 u
for owning player, if partisans attack and cause damage.
; R* K: ]- ~* J+ l56. Gameplay Change: Movement rates for clear and desert changed to 25 for
; ` g9 P3 m' `/ D, vmechanized units
2 [+ `+ F7 i% P: G6 O; d57. Gameplay Change: Land combat effects toned down
+ R6 l/ t- |; P8 t1 R4 m9 k5 z$ ~58. Ensure AI captures empty bases% h0 {! C) v7 ^0 n
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
" I, }# K- K% X. O/ Y$ rsave from moving them ashore. Training from disbanded ships does not increase the! N7 H$ i- k( m& |0 S, R
pilot mission count.
- W: P, R( _7 t0 p5 Z6 I% a/ y, s60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
5 R* e: C5 Z$ i: |5 }order to help identification of saves
6 {% k# _! Q8 r8 r4 T% q61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)% x5 m( ^& [2 {1 x3 {$ v! p6 k q
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
# ^* Y/ D8 r( ]must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level5 ^* N" S2 Y Y3 N, m) Z4 z
bombing attack. Groups were at maximum altitude and conducting glide bombs
/ Q# ~; Q, w+ j* R4 w4 g5 @attack, sometimes without engaging CAP or flak.( A# d" j: H! ~) ]
63. Changes in order to standardize inactive Soviet group’s training options;
: z0 K( O" g! J9 N- f64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see1 W/ O# B7 j- c3 W
Pilot Management for more details). The number of pilots on the group lists is RED if
& K% i7 `( {4 l% y0 fless than the number of ready planes in the group, indicating a shortage of pilots. This$ I2 j# X2 J; B2 o
shortage may be filled automatically or manually for a mission based on the pilot# L9 ~- F6 e( _) ~/ l: {" w# n4 o
select mode.
$ z( z9 m- c1 g5 w) y2 R( o+ P65. Corrected issues with group destruction on scuttled or sunk ships and groups on9 P1 l% f$ d8 ?+ i* f+ o2 y0 V
withdrawing ships% Y' |4 u" @' e( g* T7 U4 x0 l
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
+ L s. b8 B0 p3 i& a: q: t' ^7 }close range
+ [4 ?5 ]) G0 r# d: Y67. Gameplay Change: Greater weighing of crew experience in surface combat# M9 c3 l% k5 x: o4 |4 i- _
68. Gameplay Change: Limited radar directed fire, increasing over time0 s l. @" l1 ~' t: Z
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
; F+ X/ r$ {& scombats at 1000 yards& x5 j9 f# V2 s- _' U6 I
70. Gameplay Change: PT Boats less likely to attack in daylight! A4 _( \1 f& L$ M5 n) r
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be# b& s9 b# h" m7 F( s
hit in ports and rivers
+ m9 @8 c" X( m& P72. Gameplay Change: Submarine captain ratings have more influence on Submarine8 d5 f; S6 ]3 @0 L# H' Z5 X
performance% I* G9 y; M3 N5 E( j! ?% c
73. Torpedo hits on escorts not showing in combat report bug fixed
. L: s' S$ M" G74. Gameplay Change: Aerial ASW less powerful in early war) M2 L5 p7 {4 k @4 B5 @3 k
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
7 ]5 o& d# i& ^) fdiverted fragments having planes but no pilots. Pilots still flying planes are now
+ k0 S3 y* H; d0 ]$ O% Gignored for sinking ship purposes until their plane lands.
9 ~0 |: @+ e1 ]76. Group transfers in off-map bases from a ship in the base hex to the base itself were w3 A8 X( `8 ]- O8 E1 ]
being delayed ‘4’ days. There should be no delay.! d- K% g. v2 i- T
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
8 J( U7 Y% B( D0 Kthe convoy disbands.
* y, D( l# t1 q! ]! ]78. Gameplay Change: The kamikaze activation range has been changed from 15 to 200 T3 a1 j4 w6 g& {
hexes. The range was not changed when the game scale was changed.
1 W' ]% i) q7 i9 ?79. Fixed bug when displaying search arcs at a base
2 b* T `( I) j80. Fixed Escape key on Industry Management screen
& N7 M2 x* s& q" S3 q81. Fixed oil and resource in totals on Industry Management screen) i" |9 n5 ?3 f ?% W
82. Interface Improvement: Add an extra line to the Industry Management to show total4 |$ U( c0 Q* e% K* i0 G$ ^
shut down industry on Industry Management screen
& y; V- D: b- Z( S83. Interface Improvement: Add base select to Industry Management
; ?( y4 V5 P6 h. ]7 K5 {' {( x84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
: `6 ]8 V+ W& J) |! g6 W7 W u: q% RONE group for Admin stacking purposes; the presence of all three in a base counted( D. r& j1 s% \3 e7 Z9 I
as 3 groups for Admin
9 y" F0 ~* S& [# ]+ t9 A0 F85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
7 D ~6 u" U) f7 i& o0 g86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and" h7 m0 L1 n1 s- a+ V! c; l& ?
FF being affected by old stock code that cleared the secondary mission.
$ ~& C, I9 Z4 l. u+ Q. b, W87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.$ A: i- L4 X1 U3 X
88. Fixed an issue with tool tips being offset from actual hex when forming new* C% Z9 S, y+ \' k
taskforces
- e8 X0 }9 F2 M" C( w89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
! {, ~$ l( J* P# p7 P$ ~$ Wthe end of turn save only. Preferences are now restored as saved for the player at the
; _7 s! p1 W# A* H$ \( h% atime.
. @/ z# V: s" G90. Changed air supply mission to use a friendly base as destination, if both a base and
! e/ c+ T4 W3 `$ N: L% p& NLCUs are present in the hex; it was sometimes giving the supply to the first unit only* m6 h3 @% s+ m7 o" c0 I' B0 E
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
4 D k* e/ s* _# S- Xmission was canceled because the enemy LCU was selected as the first unit in the1 @, j9 K' X, x+ V9 Q+ c
hex.
# c3 t! y, o0 X92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.1 g$ Q4 J$ B( w D1 s9 |
93. Prevent very low grade TF commanders from returning single ship TFs to port to
0 N" c1 x% @& b( Nrearm when rearming not needed.
: c: N, i' `3 v. U: {94. Fixed the supply cap and monsoon effects on supply4 V$ g7 u7 n, w$ E! @- n( a
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland. b) t& h; {. b8 O1 \$ b, L' v: [
movement.6 e5 U$ _6 _; W6 j6 A
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
5 q8 f0 l. n8 c0 V' Mwhen Soviets are inactive./ c! e6 v* m% y% F$ `, f; f
97. Tweaked resupply task force to Japanese bases.
5 h" [" O C* ~ l E- l Q98. Fixed a HQ/Chinese unit respawning bug." P& ^5 f- Q) l1 C
99. Restricted permanently disband/withdrawing air groups from being able to the the& z0 S7 M! x( _( `1 e2 S
“Trainer” option in the type of pilots to use.5 M& }3 k- t+ F9 b2 ]9 L- }
100. Restrict the options available to pilot movement in permanently' W, ?) n4 _( r. v; M* Q+ Z5 J
disband/withdrawing air groups; mainly restricted to making them active or in-active
2 K8 `; c4 a- G8 y: \# pwithin the group.5 |/ s7 s2 s6 X, g: ?/ g/ \) W
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
/ y" W' i1 o D0 [4 Pparent group - stops divide ability6 s& v+ w [5 i5 Y) t! U s8 [
102. Fixed an issue where some autosaves could reset game options.
- J$ _- }% N. A* f0 I103. Disabled the ability to make a group a temporary on-map Trainer.
, J' z) F1 M! T* P) e5 c104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high& ?; Z5 e5 y0 ]6 h+ [; A
FATIGUE pilots.
' o: }, ]6 s# X/ A* X105. Made some adjustments to Kamikaze effectiveness.
/ i0 b6 L7 t; P: X( m+ [• Naval Data Changes
& n1 k0 w: I# |! |1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.* a9 F9 D1 V# m6 u
Class5 o" s1 H6 K, O" [$ N* H8 U6 F0 H% o
Scen 001, 002, 006 (007, 008, 009)
* w# d# `6 _% T7 c ~+ t% `$ Z0021 – Australia – correct weapon facing
% ?8 ?; h3 f6 W& e- W" R7 I. Y0 Z0418 – Helena – correct tower armor from 0 to 125. z& j9 p2 M ^8 x
0767, 0769 – Chevreuil – correct endurance and fuel
+ X3 {8 j% c# j; ]0 v; }) i' ~0770, 0771 – Duguay Trouin – correct weapon facing/ ?2 A2 z+ q% A+ M
0772, 0773 – L’Adroit – correct endurance and fuel
7 p1 u1 U9 x8 L( h7 ?0774, 0775 – Fantasque – correct endurance and fuel* p* p, ?7 v! @4 u; ^. u
0776 – La Galissonniere – correct endurance and fuel
6 y$ z* Q' Q* r+ R4 q4 H. F0 j$ C0776 – La Galissonniere – correct weapon facing
2 A. W* Y" C" o. {1013 – Yubari – correct weapon #4 turret armor
! J* J3 Q# B' A; \ T# c$ R1102 – Furutaka – correct weapon facing
# l. S" _) I Y5 \6 `1107 – Aoba – correct weapon facing
0 j' w. z0 @/ l0 O1112, 1113, 1114, 1115 – Myoko – correct weapon facing, q: Q; u9 r, v, e
1730 – Yamato – correct weapon turrets
2 z+ F+ D0 o6 ~7 t: j+ F5 e2025 – Kongo Maru – correct weapon facing& i* O8 }! b" t* {, g/ b. i5 ^
2202 – ARD 3000 Ton – add Japanese small ARD class* j6 B# c; a6 t" a! i- }1 b9 W
2903 – Gnevnyi – correct weapon facing
' q% y3 x5 s3 P" \# W2915 – MK Cargo – correct weapon facing
& m- K2 C0 u$ d& C; H2918 – KT LST – correct weapon facing% e6 P: g; M) k; ]0 p6 `' j4 E
Ship
* ^; P' l/ ~1 `, S1 iScen 001, 002, 006 (007, 008, 009) changelog- E$ W( \% [5 m7 L( z( g. D6 Y* V
All – update weapons from class to reflect weapon facing corrections
5 Z6 D# p! @ ?& k0999 – Dublon ARD; add small ARD to Truk. t5 A- k( B& m
3550 – Laffey; correct entry date to 420430
+ u7 W1 I$ c8 f) p/ R2 O- F# C3580 – Frankford; correct entry date to 4304308 C" O% |( i7 i
4317 – Thornton; add Clemson AVD at PH( o- K8 i* s; s; N5 f
4361 – Henry A. Wiley; correct entry date to 4409302 w. L# m6 v3 m$ X' q
5222 – Rixey; rename to Bowie/ \ x# T# C% e
5223 – Hercules; rename to Highlands
1 `) `, v- E8 ~" y& n% s9 t5251 – Pinkney; rename to Pickens9 H0 x! ~# v1 |/ F4 N. k
9253 – Madras City; correct entry date to 420228# v5 V2 ?) r1 T
9728 – Indus; delete duplicate ship entry
8 L' j5 O; C; r0 x* E1 }! O# k9837-9849 – Soviet Fleet; correct ship name spelling" U& z3 P5 h- K& F$ B; T
11316 – AFDB-2; change arrival location to # 524 Seattle
8 F9 M& [* ]! c11364 – BYMS-2055; correct entry date to 4302287 S% h6 L% N' |8 L
11365 – BYMS-2059; correct entry date to 4302285 y5 A# u! j# c1 y7 u
14070 – Ha232; correct entry date to 460228% t9 @+ `8 M1 x5 I( K+ d! _, f+ p
Scen 006 and 009 ONLY
& \. ]( \1 a9 \ x; \! w1 D% d2 y0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
" s. Z4 t1 i m6 L, s0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
( F5 l6 t% C0 |0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
4 w6 [3 l5 q1 o7 D, Y& z0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
, x5 O3 A* u3 E, m! o7 _7 p) M0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3705 R, w; l. @; [4 s0 E8 C' H
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
" J, a) _+ R" e. h1 I% m0043 – Hiei; adjust fuel to 4175
( [4 t/ `8 E1 u, M0044 – Kirishima; adjust fuel to 4175
% {+ X9 v) s+ q3 r- _4 }0067 – Tone; adjust fuel to 1775$ v u8 A# w6 D7 j
0068 – Chikuma; adjust fuel to 1775, Z* I8 e% m: t& y4 Q3 H
0118 – Abukuma; adjust fuel to 8334 F1 X% L1 ]. V b
0146 – Akigumo; adjust fuel to 2650 e" h+ x u$ P6 T2 e) ?7 i5 P
0168 – Kagero; adjust fuel to 265
# W! I2 x, d- C6 Y3 F; b0176 – Isokaze; adjust fuel to 265( |3 r* J" J1 R% e1 L/ Y4 ?
0177 – Shiranui; adjust fuel to 2650 }4 g- M# M, U4 H( P
• Air Data Changes' F* D A, }) T, B& g
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
* F. m* ?& |, \' ^( ][177] B-339-23: Name set to B-339-23.; @1 f$ r+ X4 b; n, M6 G
[178] B-339-23 (PR): Name set to B-339-23 (PR).
' }; v S+ {5 w[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
. R" u! f" Q$ C[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.' Q0 K) Z# d; b |! Q& H* d
[365] Stearman 75M: Nationality set to U.S.Army. r, H0 c- Y# E
[451] PB2Y-3R: Deleted." B! \' d! r9 B$ s" E0 q0 z8 g
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
" N: `5 u! l' Y! q- A) C5 S[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning6 C& G8 H0 `! h+ ?5 j
MG; wpn 13 set to 500 lb GP Bomb./ J" C& o8 ~9 I% {% L# p! d
[1923] No.1835 Sqn FAA: Delay set to 0.
t" s& u8 X( Q0 Z3 o4 ~ V[1924] No.1836 Sqn FAA: Delay set to 0.
7 ?$ W1 D, @" n9 Y) U% c[1929] No.1841 Sqn FAA: Delay set to 0.$ c, o2 {: H l' U5 a! z9 S8 N
[1930] No.1842 Sqn FAA: Delay set to 0.
" q" u4 M2 H% H7 A# G* q; O[2587] VMF-211: Location set to [584] Pearl Harbor.
9 J' x& j Z2 J# I[2642] VMF(P)-321: Deleted.
+ o, j; Y* n: V[2652] VMO(P)-351: Deleted.* a# o" x8 H; @3 v
[2668] VMF(N)-511: Deleted.2 H- E- {0 B' l" N: [0 z. z
[2669] VMF(P)-511: Deleted.
4 K7 E/ t, Y+ `/ ?) v[2671] VMO(P)-512: Deleted.( s8 a6 y( T+ F0 b- Z/ Z
[2673] VMO(P)-513: Deleted.6 p; Z, j& I4 G" P/ G/ p0 ]
[2675] VMO(P)-514: Deleted.
# j# d( t/ {; P: y2 [+ p[2827] VR-2: Deleted.
# n4 z1 f% g9 _" b[2828] VR-4: Deleted.7 y# H3 S1 P; _$ I. i
[2829] VR-5: Deleted.
& z K: n* o5 ?8 p( p# x[2830] VR-13: Deleted.
! Z% t$ l: S5 S% h- \[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen./ C- i0 U# H% P* r, H
USN patrol-type squadrons 4301 resize to 15 deleted.
6 T7 Z" v6 d% G+ ` jUSMC squadrons 4301 resize to 24 set to 4410.
c; n3 u' u7 a2 l+ qUSMC squadron upgrade paths reworked.7 c7 c7 K/ A" i# E
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
# g9 q/ o& [% K8 W3 n1 K/ [4 cthree subunits.9 j( ^ K D" W6 C, o0 ?4 x5 y
• Map/Base Changes
# w8 c! y7 O/ j- C1 |- h& ^1. Garrison levels in China have been increased for both the Japanese and the Chinese.
, \: y$ f; i) V: ENew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
" I) }$ d4 @: ^2 \* ` U* @) OAV.
; ?! ^/ n7 l( F- e# R$ ~# B2. Garrison levels in Japan have been significantly increased for the Allies.6 }' G2 _, h5 c4 f3 f3 b. D
3. Garrison levels in India and the Philippines have been increased for the Japanese.3 M# V: M4 G1 w8 K* V
4. Garrison levels have also been adjusted in other locations, with some areas having+ `7 B! e3 n$ r/ C. b. {7 S- O
small increases.9 x$ @/ q+ H: ?
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an5 r5 T. F% Z+ ^- C( s2 c
Airfield.1 | T9 |& m+ L1 R7 \7 z+ N
6. The starting fuel level for Los Angeles has been increased.
: F' K1 ]- i% { e( P1 v7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.) w8 c" U2 F s; f
8. Anchorage in Alaska now generates a small amount of resources.
4 Y" @' n2 C1 ~9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
* @; o, K8 m3 ?" X( S10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.6 g# M7 }8 `! N3 Q" J0 W
11. Nukufetau has had its port level decreased from 1 to 0.2 |1 v* S- D9 J' L( z
12. Pago Pago has had its port level decreased from 3 to 2." d. e F& H5 }" Y1 S$ e, _
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)+ u' q$ v* S7 _
base does instead.3 D8 e" q" e- A
14. "Ahmadabad" has been renamed to "Ahmedabad".
2 e& a3 n! f3 Q15. The generation of Daily supplies at Chinese bases has been distributed to more bases,; y$ p7 K v1 L. c0 a' ~* q+ J
rather than being concentrated in a small number of locations. Overall, Chinese
( h. ]4 z/ m8 [supply point generation has increased, to about the same level of supplies as in the/ B$ a! D5 Y1 J+ V" n/ f+ ]
original War in the Pacific game (it was a bit lower before).
6 k: s9 w( D, W0 |16. Australia now generates a greater supply point surplus than before - about 5,000: J* {1 p M4 D
points per day as opposed to about 4,000. Fuel requirements remain the same.
' k" q+ C; w3 A9 Z( [# ]17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41% K3 h( Z+ K) F$ o
instead of hex 200,40 - and the road and railway networks in the area changed to
9 n3 r& k" w Hmatch |