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【更新内容】:, L; }2 V$ d1 x8 T
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5 Q4 S( e/ `+ ?4 p7 Q) R8 Q& G. iChange History:# o) K2 |. e5 b0 C/ Z
v1.00.95 - December 7, 2009
4 m X) c$ k4 }; @9 \# H( I• Second Official Update – This release is comprehensive and updates ALL previous
. ^) A) l) k, j) d" J' O, Uversions to the v1.00.95 level.8 m# d- N5 R+ y' l4 _8 P9 Z4 D
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
. ~; Y. W8 \5 h9 A; |Management Addendum” which have been added to your Documentation shortcut subfolder+ F* D# I+ l) b( @% p' d- l; I
and can also be found in your /Manuals installation sub-directory. These two' Y1 g% Y: ]) A6 F
documents contain very important information on improvements and changes in these4 h$ h C# J" B/ Y9 l. l
areas.$ e0 W$ i! R, Q4 S7 F8 d
• Code Changes
9 ^! C1 `. l* n5 ?8 s K$ }5 w1. Interface Improvement: New Screen for Industrial Management; V% i# {2 b/ g. H$ D/ U$ {5 b
2. Gameplay Change: Air transport mission was using all ready planes. Now the* } }( Z5 x- V) ], L, m+ g
number of available planes for the mission will be adjusted by the rest/training. L n' @/ G$ B0 F5 a6 Q
percent as on other missions.7 H& k$ a7 [. d8 B) Z; a
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
8 ?* {$ G. M/ Y Q4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
' f3 I4 D5 ^$ }* p3 H' f7 a1 vshow in change command list
- @' {3 x* Q0 |5 l; u8 h6 F+ P% a( @5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
9 E# \; ^1 W$ x& q; A1 XBombs’ flag rather than the altitude setting
. l+ t% I! D; M5 i0 S% k6. Gameplay Change: Full base screen now show the consistent over-stacked AF
. H- e0 G+ q7 J1 {0 windicator ‘*’6 n4 A$ E) H e/ F! s
7. Pilots who are captured or killed were still being counted in some group totals. They
; ]5 B4 p- d% ?5 i9 W$ Uare now removed from group’s pilot count, but still available for ‘Top pilots’.: X+ U. D' B! ~" R \; M) B
8. Interface Improvement: The buttons in the lower panel of the main screen have
# f( L1 c- e& ]) _0 J) _been improved. With the mouse over the icons on the far left, the number of groups,
9 z# J+ O, {5 F' |0 y2 `6 P+ ltask forces or LCUs at the base is shown. Added a previous page button when there5 I; g/ W; {; x' l
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The% U3 e( a2 t, q# ]2 D
tooltips sometimes were corrupted when other screens were displayed on the map and0 g N ?& C" Q5 x' g/ q3 b2 j" ]) l5 k# ~
the bottom panel was still active. This has been corrected.2 \0 Z7 m" f9 ?
9. It is now possible to repair planes in excess of the group’s size! p. I" X* I, f" E
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill8 B2 L% j' n! ?! A* A
training is incremental. Points are accumulated and once a certain level is reached, a. O1 U# h2 n$ `% N9 W& G. A0 }
point is added to the skill. The cutover level is the current skill level; so as the skill; g) ^, A, Q% K* ~1 h
level increases, it takes more accumulated points to reach the next level. Combat
4 r1 D7 ~+ W" \9 D: agains points faster than training, and combat is required to reach 70+ skill levels.
9 y# c( _# V2 F! IExperience levels behave similarly with the one exception. If the Experience level is1 o( E0 A! {! J4 M! V9 l
higher than the best skill by more than 5, a skill based on the group’s mission gains! ?" n- D! @) b- ]
the accumulated points instead.
- ~) k: ^8 I) g% S! q' m/ Z$ k11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,$ ?3 r6 C7 a5 P
ammo and return to base if required
! v0 c& L# N4 q+ }- ?12. AI Aircraft production will now stop based on comparison with on map aircraft totals
: _: f8 C: D& i @13. Gameplay Change: Malaria effects adjusted
N A7 h0 Y! y14. Fixed bug preventing port construction in certain cases
4 z" P) U* }! v* |2 [15. Fixed bug preventing combat engineers from building5 G2 b$ q! P- w
16. AI improvement refining settings for LCU attack levels. w' s$ q: O* ]& a \
17. Corrected unit TOE loading bug1 S+ ^4 S. P9 n* W/ r O
18. Correct bug setting default morale and experience when not provided by editor
9 z# c5 g+ D! R$ c7 H. Z5 p) o19. AI additional checks for level bomber base sizes
) A$ O* M( a4 T7 ]$ |8 k. n20. Numerous supply tracing improvements
# v& J. c! R7 z+ u7 k$ A21. Numerous supply/resource movement improvements, r$ b* |$ b' T7 E
22. Corrected several land unit fragment bugs.- U# I* ]* w7 b" B- q `
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
! j5 x2 f# B# Larrives at the destination of the “met” TF before the “met” TF does. Also adjust
0 N! W+ v3 ^' G$ f9 r- Rmeeting process to reduce chances that the meeting will not take place until one or the2 a8 M2 j4 o7 Z+ M
other TF reaches the “met” TF destination. Also correct a problem TF could! `: j6 a* u" r2 h" o' D# ~- X
“merge” with a TF that no longer exists under certain rare circumstances.
) W8 [( J* O( A) E& X24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of* M& X8 C1 A4 f3 o
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate I* Q! L! M* F8 `% S" |+ @
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
3 j/ Q/ t/ o- h' c+ u; \docked if the port has the dock space for them, but will auto-undock when adding a
( r4 R! M: @3 m" s" ^. kship to the TF causes it to exceed the port capacity.
3 B# N e4 _# i; e \25. Adjustments to naval retreat determination. TFs retreating after combat will now be
$ v7 D, `+ Q. a$ L5 j) v0 jless likely to retreat to hexes containing other enemy forces and be more likely to$ \. u+ j$ r& a
retreat toward a friendly base.
8 O4 i) Z8 K0 ~6 t: T1 W2 w3 t26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it0 v1 u5 p! t5 J8 ~7 V4 `4 f
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
, x" {* ?6 a) v lin port, (c) ships in port (disbanded).. @9 w: H d# I' N+ E2 i( w: v% T
27. Interface Improvement: Implement search arc drawing on map
+ k, u, `! d5 j3 m- H3 J28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
' g: m3 ^% Q5 s# q+ D1 f2 Y8 hensure partial rearming is in full mount increments, and adjust ops usage according.% z# u3 Y. ]' ? }" d! ^
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
. K% K% H* Y! va base were incorrectly excluded from Naval Support totals at that base. This was) h- q* g/ B3 b, |* M
due to an error in calculation of Naval Support availability over HQ Command radius.
. B& N- d9 s; a; V30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location* W7 j' R2 o) m/ K6 r
could improperly interact with fragments of the same parent that were at other
$ c0 [" H1 B9 P+ V: v" }" jlocations and had been previously loaded by either the TF or one of the ships" Z. b# K% l9 w" f8 v5 v1 H, {& b
currently in the TF or, if the load required multiple days, when unloading of other, g. d' Q: c" e" a# v$ g9 }
fragments of the same unit caused and automatic switch of a fragment to the prime
6 w7 C& m$ ]( C6 @! W0 |unit.
- c- o$ E/ u: k1 l2 w31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
/ w8 {6 q2 f: j1 V0 QPreviously repair of all system/floatation/engine damage would terminate repair of a
y# I" d; T( r$ A, jship that also had a damaged device (weapon, radar, etc). Damaged weapons will
8 C5 M6 I6 q/ q5 P: r- L1 I, enow prevent full repair of systems damage and may “create” small amounts of system% C* d1 O; _8 i4 v+ M1 |
damage to keep the ship eligible for repairs. Note that this may have the affect of, S$ [: ?% o) r5 q; g2 F) |4 O
small amounts Systems damage being not repairable at a location where it normally
+ [' X+ i, d/ E# X+ {+ b, Ewould be repairable if that location can not also repair the damaged devices(s).2 [, s: R" K: H0 x
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
; F& \2 H( \" x! O, h V+ u1 uof aircraft
4 ?) |' g$ {1 I4 ]33. Corrected several menu bugs
& |' v, `3 G% s8 M& |34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of. U4 E; X* p3 K
land units by TFs.
1 u" B1 Q1 q1 u( A* h& R35. Interface Improvement: Add “undo” for ships being transferred during ship% @8 X2 ~3 s# m9 Z) C% P+ r
transfer. Previous undo only functioned properly for ships being transferred into the7 c* S8 v" L9 G/ [! T% w: v) r
selected TF. Provided undo for ships transferred out of the selected TF.
- g' b" n1 w4 {& _' M; S% B36. Corrected bug causing ships to move in excess of maximum speed when in a TF that* y& q8 v! ~% i0 e, a! o3 K( h H
is following another TF that is beyond the player-set follow distance.0 A' y5 O, [2 R T; H2 k
37. Change ship based aircraft repairs to be by plane, instead of by group5 n0 E x/ i5 q6 Z2 E
38. Interface Improvement: Made air group screen larger to reduce clutter
' ?; D# N- P4 V# d; u7 ~39. Gameplay Change: Adjustments to supply consumption by land units1 e# v' W1 U$ ~! _' @0 e
40. Change to AI shock attack determination8 { C2 F3 x) m
41. Improve AI awareness of intel on nearby enemy LCU) l8 Q* p2 J2 g4 I+ M2 g6 `6 q& k% E
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level1 `% N V* V# P- C7 G3 q
43. Gameplay Change: Changes to AI production on “Historical” level# f2 z4 J. T. n f6 h5 c# H6 C( s: N
44. Improvements to save file process to reduce chance for file corruption, especially by
( m$ u6 w) C* X- V7 v! gdeleting the old save before writing the new one1 @1 ]5 k9 b2 N6 } |2 l
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
S7 O- S' O$ Y8 C6 y46. Improvements to refueling calculations and processes. Ships are more likely to fuel2 Z1 b) }3 I- w8 }
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
( m& `+ {' F) X, Dsources for the “from port” and “at sea” variations.
9 L5 h" k( \+ b+ O• Replenish from Port will now use the available fuel/supply at the port and on all- B+ l, b4 b5 Q* n' x# ?
replenishment ships disbanded into the port. For those disbanded into the port,- }9 o: Z& h4 T4 R Y
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
8 g( C. H/ g6 F4 p9 e/ hTenders must be of the appropriate type for the ship being replenished. Note that
, F; U0 n5 C& \port facilities are used in preference and ships in the port are only used if the port
. T; o+ B. S- n& x1 Dis not able to completely replenish the ships in the TF.
, m+ s4 a3 F4 V d• Replenishment at Sea when the TF is in the same hex as a friendly base will now. L2 l3 {2 Y! ^' Y# A
use all ships in TFs in the same hex but will no longer use ships disbanded into a* u) I( T( J& H4 w7 f# \/ V
port in the hex.7 I+ H4 P7 ~ I5 G( X& E# V
47. Interface Improvement: Add new map icons to highlight certain events( l5 F; Q; c# m3 Q, ?; D: V
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some7 g/ }, Y6 d6 k+ _
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
5 w, v" @5 h/ a7 g; Zport or from any TF that is currently off map. Ships that are not badly damaged/ h; ]) k p0 ]! L+ q
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
9 ]8 {% W2 o4 YFor on map, ship may not be on fire, total damage may not exceed 99 and no% {; e6 s- g% n- {$ E% b
individual damage type (system, floatation, engine) may exceed 50. Ships may not* K' x! E6 T @
be withdrawn from any on-map location where the enemy has air superiority. The
8 q u% h* h# H8 K1 \' Z d9 Eintent is to prevent withdrawal as a method of saving a ship that stands a good chance$ _' ~3 N0 a: V& C; ?( W) h5 F
of being lost or further damaged. On map withdrawal ports are set based on the
1 s' z4 ?8 c) L7 E( {: C: Uhistorical exit locations for ships leaving the Pacific:) \( F1 T$ m6 I+ q6 X$ h
1. Any level 9 port., J0 x) X# d1 p" d
2. National home ports of the United States, Canada, India, Australia, and New
8 \, Z) n' M2 N {5 XZealand (with no port level requirement), `7 g5 B/ M. s& p0 }, m* r# s
3. Any level 7 or larger port on the US or Canadian West Coast., k0 P7 }) t0 G, U; T
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)/ ~, i9 H2 U0 L& M2 ~7 i
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
4 I% c2 Q3 F2 m1 _7 k6. Any level 7 or larger port in New Zealand.
! i! {" F, Z9 u% p' A$ Y; m49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of' h% w/ r! U/ f, x
another ship actually sunk, the data for the two ships could be mixed. Depending on
+ ^" C- Y& z) H: [circumstance, this might result in one or even both ships being reported as sunk.3 i; }9 T. p5 D6 G% i" W
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
: D& ]1 q1 w& ^5 CTF list screens. The calculation will continue to show the remaining ASW capability
; o0 V8 R" A& G. m; C* p% c(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is/ B! @/ }4 z+ N M' H: D: e$ O
now based on full load for all ships in the TF.
# u9 U) L. i6 L. G# K9 y51. Resupply capacity for bases added to editor
- V9 Q. }* ?& G- m" H( M" d+ Z52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
Y0 v% x6 J0 Z5 C53. Adjustment to AI unit planning level based on AI difficulty
0 o, f8 {- |2 }- d54. Ensure minefields are created for proper player when a single TF lays multiple types
3 g+ f# ^1 ~: n. d& [of mines. Player of minefield properly set when first mine type laid by a given
2 I, H! k3 f/ [' x( _minelayer but a similar check was missing when the TF contained minelayer(s) with" X3 Y2 J% x4 {( X
two different types of mines.
: d- a! b% t' X* p! p/ l: ]5 y55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and# Y5 Y; V4 ?+ @/ E5 U' u1 b# M, E
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
F, C% d C0 N; }- ?for owning player, if partisans attack and cause damage.- x$ s$ C5 Y( H) v
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
! E- T# L; F7 x: G. j/ Ymechanized units& N8 W$ F& t( L/ ~9 w
57. Gameplay Change: Land combat effects toned down
; I8 U* j$ m% e! W% `& U* X. S58. Ensure AI captures empty bases
. q" a0 V$ o8 K% ?59. Gameplay Change: Allowed groups on disbanded ships to do training missions to6 u/ K" T1 \- l" k
save from moving them ashore. Training from disbanded ships does not increase the4 ^. ]( Y Y4 Y+ |, \
pilot mission count.: V) o" M, {! m& U
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
/ V0 M/ X* w8 y% `8 k( zorder to help identification of saves
% h9 D: M; i: B" |/ d( e( k61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
V7 x3 T5 I1 S" R9 C" M! |. |62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group% S" ~- i4 Q" I' U
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level4 ]2 ?* y: A1 ?2 K
bombing attack. Groups were at maximum altitude and conducting glide bombs- }9 v: _; i6 j4 Z+ M
attack, sometimes without engaging CAP or flak.8 E9 U4 o2 |" D/ U" \
63. Changes in order to standardize inactive Soviet group’s training options;* v2 ?9 P% r% o, w7 V4 e2 L8 ^; [
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
j) ^* ^% M/ E0 p8 ]: {Pilot Management for more details). The number of pilots on the group lists is RED if: U4 j- o( j: T! G9 x7 e
less than the number of ready planes in the group, indicating a shortage of pilots. This
: k) S4 Q" W) m# h1 K+ Zshortage may be filled automatically or manually for a mission based on the pilot. ]! L, q( I; h3 R$ X
select mode.
2 G* t! m# D, y7 k+ {+ x' i! k65. Corrected issues with group destruction on scuttled or sunk ships and groups on
9 q4 z! u% N: y$ Q- s4 nwithdrawing ships. c9 j- r: K& ^9 x% I- T2 t8 j
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at) y( G& }. A8 G
close range* L+ Z/ H* Q6 k0 ?' T
67. Gameplay Change: Greater weighing of crew experience in surface combat
0 P6 p+ C6 j4 d, \* R6 C68. Gameplay Change: Limited radar directed fire, increasing over time6 K! \4 A0 v8 t6 v- G
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
9 D3 A+ `8 |- R( X) X& n! H+ `combats at 1000 yards* e7 M8 B" ~& d
70. Gameplay Change: PT Boats less likely to attack in daylight4 O! K# S5 V# ~3 s$ ^) H! Y
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
% h, H, X; P2 u3 |+ C. l" `, |hit in ports and rivers
& a# p* z2 Q6 s4 a72. Gameplay Change: Submarine captain ratings have more influence on Submarine9 Z* k% Q+ t0 {$ y, s
performance
' n/ }6 F6 n+ q- i* h$ R6 k73. Torpedo hits on escorts not showing in combat report bug fixed2 i) K {% {2 [) m$ I n$ {
74. Gameplay Change: Aerial ASW less powerful in early war& o0 [% ]0 k; W; P5 ?5 }
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
7 z" Z0 W( L+ i2 C; k# Xdiverted fragments having planes but no pilots. Pilots still flying planes are now
& u. @. [- A( h+ Q* B8 a4 s% w/ xignored for sinking ship purposes until their plane lands.
7 B \/ r% S( `% l76. Group transfers in off-map bases from a ship in the base hex to the base itself were
+ M# l9 S8 N7 Z' Z/ Mbeing delayed ‘4’ days. There should be no delay.
0 W+ U$ |6 U4 c) `0 Y- c77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
% R1 [# w8 G, A, \2 S* athe convoy disbands.4 O2 V( Q: g7 q9 w
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
5 t) I) p8 q5 s* Hhexes. The range was not changed when the game scale was changed.) q( B, B4 R0 Q( U( j
79. Fixed bug when displaying search arcs at a base
+ \) l& c1 p! k3 k3 K: P* y% w Y+ z80. Fixed Escape key on Industry Management screen' \0 Y+ H6 C M4 J, N
81. Fixed oil and resource in totals on Industry Management screen
# F* O/ w+ I" k. a7 h7 b$ c- `- [: Y82. Interface Improvement: Add an extra line to the Industry Management to show total! `% u" ?; n, c. U3 x2 A
shut down industry on Industry Management screen
; _6 g% b* R0 A Z- q' H83. Interface Improvement: Add base select to Industry Management% m' I# Q+ ]: g% o* o5 p* y. ~+ P
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
+ M$ d$ l; s2 ^4 a" n: GONE group for Admin stacking purposes; the presence of all three in a base counted9 d" d, Z$ d2 }* _8 d& L: q+ y
as 3 groups for Admin2 O0 U2 P: B! ~- y+ Y& t# R
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
8 e; d1 ^% [" D h- `7 q86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
+ ]( }" b* R7 @7 |- V" B8 HFF being affected by old stock code that cleared the secondary mission.8 c9 d, G: G9 i' u, `6 L
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
) `+ ^( |; _* e88. Fixed an issue with tool tips being offset from actual hex when forming new
% W# [7 V. D7 K% J0 Q; g4 Ftaskforces( I ^& a% F% b
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on8 T7 s" A; L3 @3 e9 t: F% u+ H* j0 q* I
the end of turn save only. Preferences are now restored as saved for the player at the
4 l5 F5 U1 c4 G/ }7 D7 Stime.6 H. V4 s/ @- \! p) S" j9 V
90. Changed air supply mission to use a friendly base as destination, if both a base and5 M. S; J; D, e( |
LCUs are present in the hex; it was sometimes giving the supply to the first unit only8 v) b' h* Z# `: S
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the0 b3 G+ n3 A9 j2 C& v& S
mission was canceled because the enemy LCU was selected as the first unit in the
# g0 e- {2 C; phex.% \( v! Q/ G0 T( t v
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
& b9 G1 L) J# n$ W93. Prevent very low grade TF commanders from returning single ship TFs to port to, g% u5 v" F, Y. e
rearm when rearming not needed.! }, \/ j& q$ p
94. Fixed the supply cap and monsoon effects on supply3 i" ]- Z ~ x# j9 |
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland" ?$ ~$ v' ]3 E! B9 w# ]* q, v: v
movement." o( R Q; g0 O! ?) Z
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base3 S5 f* Q/ a& B
when Soviets are inactive.; p. l: x7 s" v1 ]2 T5 K( q/ P- q
97. Tweaked resupply task force to Japanese bases.% j; H3 @, ~" `7 g7 [
98. Fixed a HQ/Chinese unit respawning bug.% R& h V7 p$ R5 d* t8 ?9 x9 R
99. Restricted permanently disband/withdrawing air groups from being able to the the4 b( X' r& E' x
“Trainer” option in the type of pilots to use.0 Z# R! P! `9 @* A" d
100. Restrict the options available to pilot movement in permanently
' f2 k6 A+ Z, ]- c8 \& d' Hdisband/withdrawing air groups; mainly restricted to making them active or in-active
5 S* ]" A1 }! O: _/ Zwithin the group.
6 q! ~5 ^/ b% x/ {$ P" T101. Fixed error in splitting air groups caused detachments not-in-play still attached to
2 w" Q9 ^1 u" S8 J+ tparent group - stops divide ability2 `" i8 S0 F2 a) ?+ F+ X
102. Fixed an issue where some autosaves could reset game options.
0 t; l* W! ^9 R5 U- F% M I* o% W103. Disabled the ability to make a group a temporary on-map Trainer.7 A6 _6 e: r6 h( [8 F
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
( ]. Z. M! }* j. ~/ r' l( U, M! hFATIGUE pilots.
$ W) X3 R- y" h/ ^# R# P105. Made some adjustments to Kamikaze effectiveness.% N3 a7 E0 \' ~, ] N0 f
• Naval Data Changes9 ?: n" A) i$ H+ M& N: c
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.) |5 h9 g% E8 N% O9 Q+ r
Class
$ [1 ^+ k" n9 O; x4 xScen 001, 002, 006 (007, 008, 009)% `2 R' G8 s# Y
0021 – Australia – correct weapon facing5 i0 W5 G* ?* J! |% F" I
0418 – Helena – correct tower armor from 0 to 125
, c. W) C) p% S9 k% B% P$ o1 u- b0767, 0769 – Chevreuil – correct endurance and fuel
f% `& l8 W% e6 v4 j0770, 0771 – Duguay Trouin – correct weapon facing8 \; w0 x; b5 _0 f
0772, 0773 – L’Adroit – correct endurance and fuel
M& f5 B( w k+ Y/ x0774, 0775 – Fantasque – correct endurance and fuel4 T% F4 c, [- |* X u6 X
0776 – La Galissonniere – correct endurance and fuel& a/ V9 i' f. G, e6 |9 _9 c6 \; |7 B
0776 – La Galissonniere – correct weapon facing' S9 R+ v: x o. j3 U
1013 – Yubari – correct weapon #4 turret armor
7 u( {# i6 G1 T E+ U* ]1102 – Furutaka – correct weapon facing; M5 c, E6 q6 M
1107 – Aoba – correct weapon facing
/ r8 ^% A1 A' P# w! ^# h; m; R1112, 1113, 1114, 1115 – Myoko – correct weapon facing
$ P k4 O9 L% B# j; \+ C1730 – Yamato – correct weapon turrets
) p" b" \) I( i( W% x% H6 E2025 – Kongo Maru – correct weapon facing( b% S9 P& @! h2 j
2202 – ARD 3000 Ton – add Japanese small ARD class
; G% q0 h5 `9 D9 x& K5 O2903 – Gnevnyi – correct weapon facing
9 R: L! s$ k' }( T2 Z! S4 l7 M8 j% ?2915 – MK Cargo – correct weapon facing
; v1 D6 b) M* |/ x: C/ p: K* E3 t2918 – KT LST – correct weapon facing. g! A) \6 f5 T* S& S
Ship
8 ~* A+ O4 @2 n0 x3 QScen 001, 002, 006 (007, 008, 009) changelog
5 F+ S% @ |- [# b0 ?* t. UAll – update weapons from class to reflect weapon facing corrections
6 f5 o+ ?! Z. s6 `- U0999 – Dublon ARD; add small ARD to Truk- b- r6 c2 ^3 m7 t
3550 – Laffey; correct entry date to 4204302 o# v' }" B$ C! a
3580 – Frankford; correct entry date to 430430# u: }- O; N& i( F& A& }- h
4317 – Thornton; add Clemson AVD at PH
/ k* u. k; T p4361 – Henry A. Wiley; correct entry date to 440930
/ ?2 Z" V1 @1 `/ a4 ^. m; j5222 – Rixey; rename to Bowie
4 W5 N1 f& `# b$ z7 I; v5223 – Hercules; rename to Highlands
. C# A9 q! r; r$ i5 }5251 – Pinkney; rename to Pickens
; L7 k3 s. F) g( \9253 – Madras City; correct entry date to 420228: f4 M9 a2 |2 C7 \# Y1 n
9728 – Indus; delete duplicate ship entry
' J0 U( C( |4 }* x9837-9849 – Soviet Fleet; correct ship name spelling+ \2 _6 T+ v& ]3 U
11316 – AFDB-2; change arrival location to # 524 Seattle
3 k' U9 Z( z2 q2 k* D11364 – BYMS-2055; correct entry date to 430228" w |1 A# ?$ G* x& p' Q
11365 – BYMS-2059; correct entry date to 430228, y5 p5 f+ H0 j' E
14070 – Ha232; correct entry date to 460228' \/ A2 R; a3 r% R) n' O/ a
Scen 006 and 009 ONLY
5 G- [. {8 C6 t2 ]; q, _4 w4 z1 P0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
( e, }# P, `( W# L7 n8 I. A0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295( r# Y8 Z4 P0 ^( ^* V
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
1 [4 `6 H4 I6 i8 i4 A! U0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
0 v& e! B5 Z) Z& Y3 N) n0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3701 m9 |1 n* I1 q' m
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445$ Z& p6 ?! A. Y" \; e+ H
0043 – Hiei; adjust fuel to 4175) d& `, g( g; j* }& y; V
0044 – Kirishima; adjust fuel to 4175
5 _" A" ? j# Y) [+ U( ~0067 – Tone; adjust fuel to 1775
0 j0 E+ b4 I3 W0 n& k9 Y+ | [' W0068 – Chikuma; adjust fuel to 17752 Q# U. D+ q; S& Y7 S5 P4 p
0118 – Abukuma; adjust fuel to 833
3 @/ N' \7 {2 D0146 – Akigumo; adjust fuel to 265
4 h8 u1 P9 ?' b0168 – Kagero; adjust fuel to 265: r' J6 E1 L/ G6 l8 Z- {* O5 L3 w9 m
0176 – Isokaze; adjust fuel to 265
7 W7 p* J* `$ b2 o" r/ {, m M0177 – Shiranui; adjust fuel to 265( Q9 e) {: q9 C" i
• Air Data Changes: A/ o" g$ a9 \& J( Q% M% K' y
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.3 n2 ~5 w- }0 h7 F0 j# |, k
[177] B-339-23: Name set to B-339-23.3 A2 @8 P% @$ {' S, P( O7 D7 x
[178] B-339-23 (PR): Name set to B-339-23 (PR).0 F7 z; h1 M3 K+ s- Y
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.5 Q# m# V4 \( k8 b
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
% c" g: ]0 F' T[365] Stearman 75M: Nationality set to U.S.Army.9 ]9 c: e) h0 S7 o) R9 ]
[451] PB2Y-3R: Deleted.% y1 }. R! D4 V
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
' v5 C* r: d* _; T[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
1 e1 Q9 ?6 Z! F9 qMG; wpn 13 set to 500 lb GP Bomb.
" x4 x9 b( H1 R' k[1923] No.1835 Sqn FAA: Delay set to 0.& U D# p" J3 D* q
[1924] No.1836 Sqn FAA: Delay set to 0.
9 e$ b2 c' ^$ Z0 w, _[1929] No.1841 Sqn FAA: Delay set to 0.7 ]$ m+ d2 B( Z
[1930] No.1842 Sqn FAA: Delay set to 0.. X0 C5 T5 u1 U. Z0 p- L4 o& o
[2587] VMF-211: Location set to [584] Pearl Harbor.# Y0 t9 Y% m4 E2 L, b, Q
[2642] VMF(P)-321: Deleted.
$ T3 Z: ?$ j1 H6 X3 J: J[2652] VMO(P)-351: Deleted.$ A0 C5 I% b2 N7 ?) G6 y
[2668] VMF(N)-511: Deleted.
; k- \7 J: w8 y. _. a[2669] VMF(P)-511: Deleted.
; Q4 o; |* D' q( b+ x! d4 M5 V[2671] VMO(P)-512: Deleted.$ ?: B% G R m
[2673] VMO(P)-513: Deleted.
+ f. _ b) t9 {[2675] VMO(P)-514: Deleted.3 W& N9 d4 V7 N$ I' P' M
[2827] VR-2: Deleted.
1 V/ _9 A+ F3 u* g% ?6 j[2828] VR-4: Deleted. K3 c! z5 ?( V! `( O! _, V
[2829] VR-5: Deleted.
9 k6 B: K% {; }( O- s[2830] VR-13: Deleted.6 o+ P9 J$ T7 b
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
# S' M; \# F! i2 `6 nUSN patrol-type squadrons 4301 resize to 15 deleted.; c, r m" B/ {: N3 D5 N4 D+ d
USMC squadrons 4301 resize to 24 set to 4410.
, y1 b, b& o& \USMC squadron upgrade paths reworked.0 r. Z. L2 }( P4 v! ~1 @
Gameplay Change: Units with a/c MAX strength six or greater now able to split into, V3 U; K6 {% l ~8 k) B1 S
three subunits.7 v7 |1 g5 s, v
• Map/Base Changes
: |) L, @( |, X- m! C |1. Garrison levels in China have been increased for both the Japanese and the Chinese.
n8 a& n. _3 F9 G5 F RNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400! R% e# z/ L. I+ Q) F# T
AV.8 V( c a! l3 o# I8 `; j
2. Garrison levels in Japan have been significantly increased for the Allies.
9 n) v1 @1 J/ H; o B3. Garrison levels in India and the Philippines have been increased for the Japanese.
- @( ~* j7 G7 u4. Garrison levels have also been adjusted in other locations, with some areas having3 h* ]$ F$ p7 w4 W: q9 C0 Z; u
small increases.
' D5 ~7 ~" r8 _ \( O5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an3 X' q& z4 ~2 _2 {+ O. I* l
Airfield.# B3 q# A1 W* `+ {- p2 f B
6. The starting fuel level for Los Angeles has been increased.$ c. |# k. {0 o6 v) h- N; P
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.( o6 K3 B( |. q2 F: m% p9 e6 Z
8. Anchorage in Alaska now generates a small amount of resources.
& q9 J( [ g( n9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
! V w G& r7 Q7 k10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.: W6 I- O! Q- B. q5 ?8 I
11. Nukufetau has had its port level decreased from 1 to 0.
! h2 `2 j6 ~: E0 z) L O$ B12. Pago Pago has had its port level decreased from 3 to 2.1 G$ [/ S! q: b7 K
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)/ z- }( y0 y5 m1 ?+ T; P. `
base does instead.9 P4 l6 {( X9 Z& c, S3 c
14. "Ahmadabad" has been renamed to "Ahmedabad".+ u9 n" S5 B5 B5 p+ Y
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
7 A1 n* W! ?1 L6 c B _rather than being concentrated in a small number of locations. Overall, Chinese
- g- E0 q! V+ \8 a ?0 ]supply point generation has increased, to about the same level of supplies as in the( D; d% z! B3 W* D
original War in the Pacific game (it was a bit lower before).
6 [' a9 P I" |) F" W! y) I8 T16. Australia now generates a greater supply point surplus than before - about 5,000. D+ Q% w- n6 k
points per day as opposed to about 4,000. Fuel requirements remain the same.# B% r/ s. O2 x8 i
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41! B+ w5 L: l* ^' K& V
instead of hex 200,40 - and the road and railway networks in the area changed to
' k- O) `+ g: S8 l+ c7 l; wmatch |