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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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8 F: y5 t1 e9 F/ u' N【下载地址】:
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地址1:rayfile下载) _7 ^3 X+ d/ I
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地址2:HTTP直接下载
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+ S+ b0 ?# A' D6 u: J3 `5 E5 G4 _http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html) o1 P3 A$ t$ q
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. r) T1 i6 ~4 T7 }; Y【更新内容】:
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Change History:
6 l. S: y7 f; K N* `v1.00.95 - December 7, 2009
7 O5 n1 I0 P8 J# D/ u• Second Official Update – This release is comprehensive and updates ALL previous
7 g6 A. o3 i* t$ n; i4 Pversions to the v1.00.95 level.
* S2 ]5 d8 v- g1 a4 GIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot" V* Y3 h) i- g; u1 n
Management Addendum” which have been added to your Documentation shortcut subfolder1 U; _ S" b. C% x1 S3 ^) Y
and can also be found in your /Manuals installation sub-directory. These two
( A5 ?# ^( O8 H' c4 hdocuments contain very important information on improvements and changes in these
* h2 Q& d& }# ~, A8 A+ Iareas.
5 J* k( ~- Y: }: N0 d4 }: @% S• Code Changes
& }- \) F6 j& z& S, v1. Interface Improvement: New Screen for Industrial Management
$ A. z- A+ p' M, U6 E2. Gameplay Change: Air transport mission was using all ready planes. Now the
* e- e( p: U; {4 b; q* F" V% K2 C/ Qnumber of available planes for the mission will be adjusted by the rest/training9 e. a, D" V& G+ Q. I' W
percent as on other missions." S- T8 i% g7 l2 M5 C3 i
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes/ U( n2 h3 g5 S# o* Y" L# T& }
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to( V, H+ M+ P" S( K# D( g
show in change command list. X! Z: U6 V; h' M# Y: ?
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use& A" t) q$ q ?9 q+ D% O
Bombs’ flag rather than the altitude setting {: B$ ~' n) s) [, L3 s
6. Gameplay Change: Full base screen now show the consistent over-stacked AF/ W; L- Q$ f, k4 X
indicator ‘*’
) O! b& A8 i) y4 u7. Pilots who are captured or killed were still being counted in some group totals. They1 [0 x7 R/ A: W9 _- m9 \. m. m, ?
are now removed from group’s pilot count, but still available for ‘Top pilots’.
1 R5 r# N: ^/ k: N! ^3 L- H* c8. Interface Improvement: The buttons in the lower panel of the main screen have% o c" T# u& k) g' `# @6 _3 b
been improved. With the mouse over the icons on the far left, the number of groups,4 y0 A, D4 G3 v9 G
task forces or LCUs at the base is shown. Added a previous page button when there
2 Y9 R7 k8 L- R2 X# Nare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The3 o+ D5 D( u8 j9 k/ y- B
tooltips sometimes were corrupted when other screens were displayed on the map and
* C0 _! b) l3 a0 o2 Sthe bottom panel was still active. This has been corrected.1 v; f, W; t% ]: E1 n
9. It is now possible to repair planes in excess of the group’s size
' h) C. e! M# i/ B& U& n7 V( O5 T: u10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
3 i G( E: P2 B: g. Ttraining is incremental. Points are accumulated and once a certain level is reached, a2 N v( w1 |- m0 o: l* t$ x$ }. B
point is added to the skill. The cutover level is the current skill level; so as the skill0 G# u8 ]& M2 F4 g# A# F/ t
level increases, it takes more accumulated points to reach the next level. Combat
6 T7 ~, g; a- I$ w$ S1 ~+ \gains points faster than training, and combat is required to reach 70+ skill levels.
, O# l2 \' F. \( LExperience levels behave similarly with the one exception. If the Experience level is
) S0 u% F- r: v2 V1 vhigher than the best skill by more than 5, a skill based on the group’s mission gains
8 L2 T2 {( @, W. Mthe accumulated points instead.( P0 ~: Q$ q3 u6 O, I. A) t$ Z, u3 `
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,5 X0 y, s+ V- a* Q2 U
ammo and return to base if required
- m( G5 Q( J5 s5 w$ _9 u) D12. AI Aircraft production will now stop based on comparison with on map aircraft totals
. p/ o) {) i. D( a" z P7 l13. Gameplay Change: Malaria effects adjusted
" V' y1 r. G; |7 L1 K& y: s5 A14. Fixed bug preventing port construction in certain cases l% d ?6 R: T1 O
15. Fixed bug preventing combat engineers from building
* E( u/ X" `8 @# y2 l e16. AI improvement refining settings for LCU attack levels$ D& j! Z" ~/ Q8 H. r" D' v/ G$ D
17. Corrected unit TOE loading bug
" f0 A) Q. C9 P6 O: {) [3 g) t18. Correct bug setting default morale and experience when not provided by editor
; m0 {* ?. r2 H" B5 B) V7 d& U19. AI additional checks for level bomber base sizes2 ?2 L, f1 C1 q2 \+ U5 {
20. Numerous supply tracing improvements; A$ f) V5 Z" ~2 ~9 c
21. Numerous supply/resource movement improvements
, |- [: W% E4 _) }+ Y8 {; Q5 A22. Corrected several land unit fragment bugs.$ @1 i! j4 D) ?! F1 S4 }8 K
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF+ I$ L% T$ P" P
arrives at the destination of the “met” TF before the “met” TF does. Also adjust0 V% h# ~% N2 H
meeting process to reduce chances that the meeting will not take place until one or the
( y4 B% U3 `1 K1 sother TF reaches the “met” TF destination. Also correct a problem TF could4 I% P1 m" n! |; `$ u1 p+ F; p. z
“merge” with a TF that no longer exists under certain rare circumstances.
' f1 ]$ Q. T! M0 R3 P+ G24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of4 L, X1 I) o0 e2 z0 P7 g
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate( s B- q' g& @2 F/ }' ]5 j
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
# V) _/ w, O1 @/ L. p6 cdocked if the port has the dock space for them, but will auto-undock when adding a
Q3 W0 N* a$ t# s7 o' ]! p$ u. aship to the TF causes it to exceed the port capacity.
/ s) T5 j, B! R, }6 J! j25. Adjustments to naval retreat determination. TFs retreating after combat will now be
: ~9 O' z# F4 `2 O9 K% s# [less likely to retreat to hexes containing other enemy forces and be more likely to5 F/ {) q# U+ a8 \! Y v
retreat toward a friendly base.
1 w7 o2 C, D- _" B6 \8 r! Y26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it; B. y6 y8 H7 v1 W3 K4 E6 l4 u, H
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded9 J6 K- D4 r% X2 c
in port, (c) ships in port (disbanded).( U0 n! C7 u: ?4 j
27. Interface Improvement: Implement search arc drawing on map( \) W- F7 o7 S9 z7 P
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming," l4 c$ ]: }. W9 p
ensure partial rearming is in full mount increments, and adjust ops usage according.
4 {7 b% n- e7 H# F29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
: M: G4 u9 L! k# Z, F/ D S. ^' H) Pa base were incorrectly excluded from Naval Support totals at that base. This was
5 D' k5 X& C9 G6 ^ h8 i3 Udue to an error in calculation of Naval Support availability over HQ Command radius.# Q& P( P2 M! g+ q
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location; N: u& m; J/ O9 x' N0 Q( w
could improperly interact with fragments of the same parent that were at other- S# c, l9 ^7 d5 `% [. d" e+ t
locations and had been previously loaded by either the TF or one of the ships
0 ]3 g, Y7 w6 W4 ~currently in the TF or, if the load required multiple days, when unloading of other
3 R/ z0 ^6 ]. k; s9 c5 {5 t- j Q" Qfragments of the same unit caused and automatic switch of a fragment to the prime
; D8 ~: _" q. o$ [unit.; f( |" ?5 }* {( {
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.) K5 F3 s+ a0 N% a2 i
Previously repair of all system/floatation/engine damage would terminate repair of a8 v4 [( ~% T. h7 v& _/ H
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will) ?2 U8 G, F! v& N0 `9 x
now prevent full repair of systems damage and may “create” small amounts of system* U! e8 N8 W- h; q
damage to keep the ship eligible for repairs. Note that this may have the affect of
0 | M! [- t! y7 S8 |5 B, T# psmall amounts Systems damage being not repairable at a location where it normally
, a" |9 m l0 x; X5 ~+ swould be repairable if that location can not also repair the damaged devices(s).; @) k* \; n1 o5 p) L% l# ]3 y& R
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
+ `2 Z4 C/ `1 h( s) vof aircraft
$ Q7 I% T% t2 O33. Corrected several menu bugs
# Z& ?8 q1 `" R4 u8 U( E0 J34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of, k% \0 F. G. C/ h
land units by TFs./ r5 A* p; P; F D9 f4 i4 A+ B
35. Interface Improvement: Add “undo” for ships being transferred during ship
/ `# `+ ]" F2 Y5 b, Ntransfer. Previous undo only functioned properly for ships being transferred into the
% d: h+ B4 |! w. Iselected TF. Provided undo for ships transferred out of the selected TF.
5 ~3 L' G* ]/ x36. Corrected bug causing ships to move in excess of maximum speed when in a TF that2 i1 @7 ?. m4 y1 B
is following another TF that is beyond the player-set follow distance.
. ]+ n+ S: C# s; Y) I- {37. Change ship based aircraft repairs to be by plane, instead of by group
( ^$ V" M3 H p0 h" c38. Interface Improvement: Made air group screen larger to reduce clutter
2 v: f% G Y- f! i39. Gameplay Change: Adjustments to supply consumption by land units
" t: {* @8 e/ n- w( i$ b/ s3 |9 H40. Change to AI shock attack determination. p" k5 X7 e5 m( X/ Q2 D) e
41. Improve AI awareness of intel on nearby enemy LCU6 G0 Y0 m1 ]% ~# w7 S
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level/ q3 {: A# P: j/ f- b
43. Gameplay Change: Changes to AI production on “Historical” level
# J" t# {4 m% d) D44. Improvements to save file process to reduce chance for file corruption, especially by# ` a. O3 Q8 M9 X) s* @
deleting the old save before writing the new one
& S2 Y% E/ ~8 v, M1 [/ ]45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
) q8 \0 C9 C* A# f46. Improvements to refueling calculations and processes. Ships are more likely to fuel
: w" Z; P# N4 c: D9 I2 K" tfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming' K6 S; `( m- J& ~0 R" w
sources for the “from port” and “at sea” variations.8 C. x3 B4 P( p4 _, |) @( @
• Replenish from Port will now use the available fuel/supply at the port and on all
d; P: V# A# ureplenishment ships disbanded into the port. For those disbanded into the port,
) x8 f- R& m# a3 ~' C B* y7 `, \only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
( }# B. n7 x$ [3 C! u5 rTenders must be of the appropriate type for the ship being replenished. Note that, A( c }: z. I$ e" x6 h" \- ]* O
port facilities are used in preference and ships in the port are only used if the port' ]6 I( `' D8 G7 G/ N- H
is not able to completely replenish the ships in the TF.2 l* j) X) _4 V# Z0 q6 T. L: W
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
0 M: E' S7 M; @1 `* yuse all ships in TFs in the same hex but will no longer use ships disbanded into a
& p( ^8 x6 i: s' Y) _port in the hex.+ i+ U. o( I+ x$ f8 ~- u$ B
47. Interface Improvement: Add new map icons to highlight certain events
6 k- X# H! n6 r1 o: x48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some! F0 q1 M+ p' z. v' k5 X0 @( X1 M0 \
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
8 p+ P* T: J9 ?% @- D o* U0 bport or from any TF that is currently off map. Ships that are not badly damaged
4 \% k' ~2 f2 w" y% b7 Z2 m8 P: _2 m7 Ycan be withdrawn from some on-map ports or from TFs in certain on-map regions.
% b5 f, o" F8 u5 r& DFor on map, ship may not be on fire, total damage may not exceed 99 and no
2 I) @9 B$ c# W& Findividual damage type (system, floatation, engine) may exceed 50. Ships may not
6 [2 {6 B x1 y- r0 Bbe withdrawn from any on-map location where the enemy has air superiority. The! ]* V3 ^# `/ w1 I9 n& o
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
7 `9 n& F1 u9 [" Wof being lost or further damaged. On map withdrawal ports are set based on the
$ ~7 M ~' }2 J) w6 M6 Jhistorical exit locations for ships leaving the Pacific:; _8 O. R; D3 O/ y2 o- p
1. Any level 9 port.
& [! @4 _7 n' Q2 H; W2. National home ports of the United States, Canada, India, Australia, and New H: _' D9 ]1 q/ W
Zealand (with no port level requirement), j0 |) q8 P# n) o3 u1 w' x) I
3. Any level 7 or larger port on the US or Canadian West Coast.( k7 Z, ^1 b& C4 M4 k. d
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
3 m! E, ^ k) R" U2 ~5. Any level 7 or larger port in South Eastern Australia, plus Perth.
: W# l" M @# E7 F$ q6. Any level 7 or larger port in New Zealand.# g! D* j) ]3 y& N. q( ^
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of5 G2 K1 ^' U& s5 \3 g) i
another ship actually sunk, the data for the two ships could be mixed. Depending on
. b6 }6 c) l5 L3 W) fcircumstance, this might result in one or even both ships being reported as sunk.
3 h2 s$ t, K/ G7 D# l; Z50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
: a1 c7 l' r* `; `# k G" A9 YTF list screens. The calculation will continue to show the remaining ASW capability
* I: ^ p. O4 w; J# e(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is: K1 ~, O& @ D- y G L9 g* T
now based on full load for all ships in the TF.
, H0 e; H; N8 M51. Resupply capacity for bases added to editor) G' T! d7 Y+ u+ b2 k0 m
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
) y& y% t a& \! X! {5 R8 \9 A. r' i53. Adjustment to AI unit planning level based on AI difficulty9 o' O# ^) S4 q4 m6 [
54. Ensure minefields are created for proper player when a single TF lays multiple types9 T9 o, q/ g" L3 n" d# a0 o
of mines. Player of minefield properly set when first mine type laid by a given
+ E/ r6 S# v5 {+ j* Z: Fminelayer but a similar check was missing when the TF contained minelayer(s) with0 H( U0 B" t3 w# S! W
two different types of mines.( V0 B! X2 ]3 O; s" J
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
0 H/ P0 X _1 n3 C2 c7 l" t10% loss of supply and fuel, and 1 VP and no supply movement into or through hex; r9 |& s& B% Z/ s! Z3 n8 d5 J0 g0 @
for owning player, if partisans attack and cause damage.
) o. B& [6 D$ m9 Q# O. N56. Gameplay Change: Movement rates for clear and desert changed to 25 for
" e% Y+ [) ^) e$ B$ f; jmechanized units: M P" z2 b) _( F
57. Gameplay Change: Land combat effects toned down
" q( I1 J0 T. _. w6 l1 r4 Y' B58. Ensure AI captures empty bases
# j7 @7 o! Z% R# z0 O59. Gameplay Change: Allowed groups on disbanded ships to do training missions to! V D% ]& e8 I: k
save from moving them ashore. Training from disbanded ships does not increase the, p$ b" F, Q; D
pilot mission count.
! O. f$ o" T0 H* t+ J60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in/ ~5 J( a0 j' e
order to help identification of saves- `4 ?; ]6 ^6 d3 K: d3 l, f
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
9 g+ H$ X0 |, r' C: O62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group2 m( b) Z& V7 G% r" Q& n% b
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level5 I4 u2 M" y: Z) o
bombing attack. Groups were at maximum altitude and conducting glide bombs
: s b E+ L9 ?$ `attack, sometimes without engaging CAP or flak.5 Y' n6 h7 m" i1 ~
63. Changes in order to standardize inactive Soviet group’s training options;
Z5 P8 C! F' u# }4 p64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
! J- E7 c" a) L0 z1 j& ZPilot Management for more details). The number of pilots on the group lists is RED if
, r8 M( q4 T- Wless than the number of ready planes in the group, indicating a shortage of pilots. This* _ d3 |9 t8 m0 P2 l$ _
shortage may be filled automatically or manually for a mission based on the pilot
/ o1 V% Y7 \/ W; `; Kselect mode.) v* L. K- m: `, ~+ n
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
/ V/ S0 I7 D' ~$ ]- @1 t! [' Awithdrawing ships
9 j) o1 Z9 X5 A6 g66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
4 Q' \; F6 O) \/ ]3 F3 ~4 o( yclose range
2 |: B8 [: Y" F U/ o2 H" u67. Gameplay Change: Greater weighing of crew experience in surface combat+ `4 M7 N2 \* k. Z& C
68. Gameplay Change: Limited radar directed fire, increasing over time
: F2 P3 k7 E+ A$ n, b6 q69. Gameplay Change: Revised weather and spotting, resulting in fewer surface$ `" Y8 ~2 Y! d0 x+ H$ B
combats at 1000 yards
) P+ h f7 `( L% R1 S. k; U70. Gameplay Change: PT Boats less likely to attack in daylight
# I+ {0 G2 ^6 U1 X. g71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be1 p; j# b3 D0 D$ m1 v- O. g
hit in ports and rivers7 Y j, o1 b K+ E
72. Gameplay Change: Submarine captain ratings have more influence on Submarine2 y1 i: p0 h$ U2 o' d+ y
performance
; h5 {& c" h9 _- ?73. Torpedo hits on escorts not showing in combat report bug fixed1 n. U: k0 c4 P7 Q6 i/ T
74. Gameplay Change: Aerial ASW less powerful in early war
9 |* K T2 B; P0 H6 P6 I( k6 K75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
3 T7 A3 Y% V$ h, [' Kdiverted fragments having planes but no pilots. Pilots still flying planes are now
: J$ [9 c) H* \- U- @ignored for sinking ship purposes until their plane lands.
' N3 @( i [) S" L76. Group transfers in off-map bases from a ship in the base hex to the base itself were8 D$ t# y _' C+ p% u. C. I. e
being delayed ‘4’ days. There should be no delay.
|: G0 p9 a; ]77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when6 E6 A7 p7 W9 g$ P& W& d
the convoy disbands.
3 h' d& U0 @; l, ^0 s78. Gameplay Change: The kamikaze activation range has been changed from 15 to 205 q# O% o+ v4 a- |( b( t' p
hexes. The range was not changed when the game scale was changed.
8 r" H$ x n6 Q2 c: m79. Fixed bug when displaying search arcs at a base% F" e5 X( |6 t! s% F, |4 O
80. Fixed Escape key on Industry Management screen
% R/ P5 ?) q9 Z0 s# A& q0 B81. Fixed oil and resource in totals on Industry Management screen
7 {" ~' \* }' B! z2 X4 k0 ]82. Interface Improvement: Add an extra line to the Industry Management to show total
7 }; V `& _" ~ U) h6 K+ Z' z: qshut down industry on Industry Management screen% S3 P* r3 O/ G
83. Interface Improvement: Add base select to Industry Management
/ c. A4 G/ D b5 z U84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
i3 k. E& e1 s' y0 IONE group for Admin stacking purposes; the presence of all three in a base counted
6 P1 M! E1 _1 e7 A3 w9 d) i1 sas 3 groups for Admin1 h5 G/ P2 d3 X- d9 c2 z
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
, H4 Q6 h/ h/ d! ?86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
. V* G% c7 W! f) j8 E/ q1 O, l0 FFF being affected by old stock code that cleared the secondary mission.
# a0 H) W/ |+ k8 k87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
% b9 X" ^: k/ Y88. Fixed an issue with tool tips being offset from actual hex when forming new! y$ M- f: q; ^2 m) H# ?* J
taskforces6 h* Q* k T3 R" b/ o
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
# l* E3 N3 C0 n3 s+ M, L9 }the end of turn save only. Preferences are now restored as saved for the player at the. `- g; g, s) b4 H# r6 `+ P
time.
) P# c9 b* {% O% T90. Changed air supply mission to use a friendly base as destination, if both a base and& {: t. |$ d+ C9 r7 A7 \& B% e
LCUs are present in the hex; it was sometimes giving the supply to the first unit only/ j, A* h% R7 u6 `
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the; B- U' J$ p" g$ | p9 G! \
mission was canceled because the enemy LCU was selected as the first unit in the* S8 @: l3 G7 p( ]% Z9 I, P% z9 v
hex.
1 t5 s' b# Q# H* n; A" e92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
* N9 w3 L) L& o0 u93. Prevent very low grade TF commanders from returning single ship TFs to port to! X, n9 ~8 f$ ?! K, x6 C
rearm when rearming not needed.% [5 O8 k& X4 h8 d& S' o
94. Fixed the supply cap and monsoon effects on supply
, T# i4 n' K4 _8 u& x95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
9 H5 |7 J8 N/ w& K2 emovement.' a, q, n& G; @5 `$ X I
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base& d8 F6 j ?9 u% z
when Soviets are inactive.
* Q& }) ~! Q- N! W9 w/ |, s97. Tweaked resupply task force to Japanese bases." |: o' j5 [4 N) I- v8 I" i' Q
98. Fixed a HQ/Chinese unit respawning bug.* v5 f( w4 V0 @4 I6 U; [- K
99. Restricted permanently disband/withdrawing air groups from being able to the the
$ V! Z9 b; `* L( a3 C" X X“Trainer” option in the type of pilots to use.
7 W' L* w. o" x" p100. Restrict the options available to pilot movement in permanently/ |# ^5 ?) d$ p. z1 r2 e
disband/withdrawing air groups; mainly restricted to making them active or in-active4 u* {+ k: P7 ~. S
within the group.
/ s% k3 ]" X5 ?; _101. Fixed error in splitting air groups caused detachments not-in-play still attached to
$ b8 U0 C: N8 M6 Wparent group - stops divide ability' w/ j4 h: h7 F
102. Fixed an issue where some autosaves could reset game options.5 E6 k1 n( ~& `8 e% n
103. Disabled the ability to make a group a temporary on-map Trainer.
, \: Z; U2 |1 ~) h6 _104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
- F2 f4 ?: N, |FATIGUE pilots.
' N9 t E! C0 g+ p' j105. Made some adjustments to Kamikaze effectiveness.8 L% z# D4 L' M; n, K
• Naval Data Changes2 R6 T# p: s5 ?8 j: {! m
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.5 m3 F% R: o/ m0 [/ F, F
Class
) M# }2 y" Y2 {0 u# Q0 ^Scen 001, 002, 006 (007, 008, 009)
; a9 L. n: d. _) A0021 – Australia – correct weapon facing
$ h# R3 h9 ~# f$ c# ^0418 – Helena – correct tower armor from 0 to 1259 ?: R, z' C- f4 `8 N
0767, 0769 – Chevreuil – correct endurance and fuel
# j; \+ b9 @3 z1 J2 \" e- Y8 j/ N0770, 0771 – Duguay Trouin – correct weapon facing
9 R" i& o* i- I2 b. ^- l, v0772, 0773 – L’Adroit – correct endurance and fuel& O; ^6 w8 o! M. m" `; ?* i( s
0774, 0775 – Fantasque – correct endurance and fuel" H' o H1 K* y
0776 – La Galissonniere – correct endurance and fuel
9 n- j: S8 S# X0776 – La Galissonniere – correct weapon facing* e1 _" i* t/ ]4 |/ l/ A
1013 – Yubari – correct weapon #4 turret armor
: h# T# X0 B1 ?( D' p1102 – Furutaka – correct weapon facing
+ ^# o5 l! e4 ` G/ b$ y5 [& z1107 – Aoba – correct weapon facing9 O7 p+ u- B+ x1 N8 i% h
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
( r2 N) `% p" B6 Z) Q/ t1730 – Yamato – correct weapon turrets1 B% q# c" o4 X5 O* ^
2025 – Kongo Maru – correct weapon facing
9 {1 G; t( v) Q; s% p2202 – ARD 3000 Ton – add Japanese small ARD class6 [2 N6 @* ^, I' p
2903 – Gnevnyi – correct weapon facing* }, E' F$ {8 @5 ^$ ~( l: S
2915 – MK Cargo – correct weapon facing# ?2 Q7 w2 m& Y+ ^$ Z7 Y! R9 R
2918 – KT LST – correct weapon facing" ^, w, P$ X" ?
Ship
, q4 }, k+ i5 e1 W/ F9 qScen 001, 002, 006 (007, 008, 009) changelog8 M" T0 s+ Q' [8 j
All – update weapons from class to reflect weapon facing corrections6 x I+ i& s; Y+ ^* L
0999 – Dublon ARD; add small ARD to Truk( _4 w r \* {
3550 – Laffey; correct entry date to 420430
+ U, r' r1 R1 v* T) P3580 – Frankford; correct entry date to 430430
5 d! F. j0 B0 D, G6 P& D4317 – Thornton; add Clemson AVD at PH
) K/ U2 S, X* O' n, M$ I9 Z u4361 – Henry A. Wiley; correct entry date to 440930
2 M" V* f/ F* b8 q. K: j. Q* @5222 – Rixey; rename to Bowie
7 A. |. X* y7 _- x5 o. f( r5223 – Hercules; rename to Highlands1 L0 X; C2 C, n/ D- U. L% ~ T$ I
5251 – Pinkney; rename to Pickens5 n' a1 j$ A9 P$ [1 E
9253 – Madras City; correct entry date to 420228" i# }# c+ j% j, a
9728 – Indus; delete duplicate ship entry
# T, j5 \5 v+ L9837-9849 – Soviet Fleet; correct ship name spelling0 C9 o$ J& u5 C |$ B+ M4 f* W9 m
11316 – AFDB-2; change arrival location to # 524 Seattle
% P; I! J9 a3 N( L11364 – BYMS-2055; correct entry date to 430228' e* S) l6 w% N7 W+ H9 g
11365 – BYMS-2059; correct entry date to 430228
7 b- h9 v( B: q: ~# ]* Z5 O9 D14070 – Ha232; correct entry date to 460228
/ M( U$ K i; a6 @: kScen 006 and 009 ONLY
8 J0 f8 y' `, d! j8 r- g% I0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
' A( E% z Q* k3 \0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295: f2 w& a! e5 y+ m* m
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
$ _; b2 K4 q, p* d; M0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' ^* a! v8 ]! ~7 f& J$ c1 I& E5 k
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
6 n8 ]4 d8 x' `4 `% y, m" w1 r+ b0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
. j2 p- T0 ]% a1 G0043 – Hiei; adjust fuel to 41752 t8 ^. P5 W" O, F
0044 – Kirishima; adjust fuel to 4175
% y/ B0 o8 L g# K1 J6 u3 _0067 – Tone; adjust fuel to 17758 `% H8 F2 M- I$ V" p7 A
0068 – Chikuma; adjust fuel to 1775
5 z; e! i. ^; d0 ]8 O0118 – Abukuma; adjust fuel to 833
# |1 C& D1 W0 }- f! a$ ]0146 – Akigumo; adjust fuel to 265
- A/ l, M& K. k' j5 w, n& F0168 – Kagero; adjust fuel to 2658 R1 m+ f$ F! J8 s
0176 – Isokaze; adjust fuel to 265
, ]6 ?# [' @2 s1 r0177 – Shiranui; adjust fuel to 265
7 {9 P; x: ]2 M3 L• Air Data Changes3 L) d0 S+ |5 C: t" C) J8 p
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT." @% m2 R# d) E. Q
[177] B-339-23: Name set to B-339-23.5 {- T1 ]9 |$ `" Y. v1 P5 ~
[178] B-339-23 (PR): Name set to B-339-23 (PR)./ O$ D$ r" j8 T4 m$ Z
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
" J; ~ Q- l9 m2 B* Z2 ? z- X d% e( W[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.# N2 J3 s" j) j" p) s
[365] Stearman 75M: Nationality set to U.S.Army.& G. a# R( X1 j+ m7 [
[451] PB2Y-3R: Deleted.
4 d/ m" Q: u3 J9 T z[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.) h8 s2 t% J6 y8 u
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
4 f/ C" U2 a N( ?, |2 GMG; wpn 13 set to 500 lb GP Bomb.
/ R; ^6 g4 \8 A# A5 R) }" `[1923] No.1835 Sqn FAA: Delay set to 0.
) k3 t3 G+ _/ J$ l[1924] No.1836 Sqn FAA: Delay set to 0.
$ P# Z$ B) ~2 k$ \6 ?[1929] No.1841 Sqn FAA: Delay set to 0.
4 W ]6 K6 j9 J1 _ S1 S[1930] No.1842 Sqn FAA: Delay set to 0.+ {7 P2 i: c3 w$ s7 Q3 R$ S
[2587] VMF-211: Location set to [584] Pearl Harbor.4 n G( Z2 ~% G: P
[2642] VMF(P)-321: Deleted.! X5 v: ^. Y/ v4 _ j& N5 ]+ Z8 O
[2652] VMO(P)-351: Deleted.
/ p# N4 A- y2 k: }[2668] VMF(N)-511: Deleted.
0 z0 Z: _5 ~& X5 I: z$ @4 ?[2669] VMF(P)-511: Deleted./ }3 d3 N! t) D! K# s
[2671] VMO(P)-512: Deleted.$ g" g$ z# p* B) S- [
[2673] VMO(P)-513: Deleted.( b; W: o, T, N
[2675] VMO(P)-514: Deleted./ P6 |7 R9 o. C P4 D# L
[2827] VR-2: Deleted.
2 O% P3 ?- e# m9 Q6 p: b2 r0 r8 L[2828] VR-4: Deleted.
2 p4 ?/ K4 X' F" }- }[2829] VR-5: Deleted.
* v* M x! b5 H. `# F! ^* R[2830] VR-13: Deleted.: e' ?' S, B: z( q0 Z" \% a% A& l7 B
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
, x5 l) _6 ^7 xUSN patrol-type squadrons 4301 resize to 15 deleted.7 R! I. L" t" P* h
USMC squadrons 4301 resize to 24 set to 4410.& A1 q" M& q9 ~
USMC squadron upgrade paths reworked.
5 \- L& A/ L. f' i: Y% \Gameplay Change: Units with a/c MAX strength six or greater now able to split into
# Z& y7 F, v4 f0 q- ^. ethree subunits.3 E6 L" x: `6 s, i# h. ~( g
• Map/Base Changes
0 q5 H# i1 @4 [1 U/ m$ [2 j1. Garrison levels in China have been increased for both the Japanese and the Chinese.. e+ t9 a+ X- J% Y b5 o
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400' T9 Q: z# A; q$ T
AV.
: A) ]1 i4 D4 G6 q+ H2. Garrison levels in Japan have been significantly increased for the Allies.
8 s- a5 {: b, q3. Garrison levels in India and the Philippines have been increased for the Japanese.( ^3 ~& T6 P+ [* u
4. Garrison levels have also been adjusted in other locations, with some areas having
3 \* f5 ~' }' g/ msmall increases.. H; ]: g5 p+ d6 p% I p
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
+ D0 \' E4 k4 b8 s, W: P, uAirfield.
* ^ G7 N6 E. l- S) ]6. The starting fuel level for Los Angeles has been increased./ p. i% K/ c6 x" h- @4 p7 A3 [- d! [
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.+ s+ f! k5 u x# a
8. Anchorage in Alaska now generates a small amount of resources.( q- K4 x1 t+ a2 Q5 Q! w( D
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." o8 U$ p/ |% r. U# j7 V8 u1 H
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
4 e% z& z, q; D/ ?11. Nukufetau has had its port level decreased from 1 to 0.; Y5 s" d$ D1 l3 S3 w4 b# D* F
12. Pago Pago has had its port level decreased from 3 to 2.
8 m9 J5 U$ @2 |! q13. The Christmas Island base no longer generates resources. The Christmas Island (IO)9 A+ l# w% p U, D7 s; y; U
base does instead.. m W5 J! n J
14. "Ahmadabad" has been renamed to "Ahmedabad".
& P# o& J& w# q15. The generation of Daily supplies at Chinese bases has been distributed to more bases,+ ~- U, \# |2 }% g, e( D
rather than being concentrated in a small number of locations. Overall, Chinese
& }' F1 Y$ [* h9 E" \4 S# b6 m' Gsupply point generation has increased, to about the same level of supplies as in the$ e2 t( K6 t" h8 }- ?6 |
original War in the Pacific game (it was a bit lower before).
8 c2 n: c8 w: S0 } ^/ y16. Australia now generates a greater supply point surplus than before - about 5,000$ O/ x! Y% Q4 G+ Q5 r
points per day as opposed to about 4,000. Fuel requirements remain the same.9 q8 b w; w* x* |8 t
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41! G$ J# L _6 l* w3 g# D6 c
instead of hex 200,40 - and the road and railway networks in the area changed to
- [! r& b9 k+ b0 [match |