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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手( h* j! e( _/ q1 [* }
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地址1:rayfile下载
, }0 @) o" l0 M7 _' _5 \* phttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/& [$ j) y) {' o- o$ F6 g2 @5 c/ n
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地址2:HTTP直接下载7 v2 Y0 o: S0 {/ H
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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/ A0 z) [* g! T* C3 z/ r【使用方法】:3 w, Q1 y; H0 L
# D1 ^5 x% T6 B# E* @将下载的压缩包内所有文件覆盖到你的AE安装目录。9 N. R: t. W0 T6 h# v( x
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【更新内容】:
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% A5 N% B' W% F; ^Change History:( j7 r8 i8 N9 e% J+ h3 _/ c+ A) r
v1.00.95 - December 7, 2009
$ S* _) B+ `5 u$ u• Second Official Update – This release is comprehensive and updates ALL previous
3 X4 u; [: _- F9 B% Fversions to the v1.00.95 level.) l- g/ X* \) s2 o
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot8 t W C- b' n& K9 p
Management Addendum” which have been added to your Documentation shortcut subfolder6 Q8 [* s! R, H# h9 r6 G
and can also be found in your /Manuals installation sub-directory. These two
7 R/ R7 p. J: b! adocuments contain very important information on improvements and changes in these! z- t. o. K. w& K2 j' z
areas.$ W7 V& @9 U9 U3 Q1 U$ c9 o& T
• Code Changes
T, t/ Z! f- m0 y! p1. Interface Improvement: New Screen for Industrial Management! `/ c# M3 x' n# D! ^9 Z+ I
2. Gameplay Change: Air transport mission was using all ready planes. Now the5 I/ D% n$ y6 a0 d9 i3 U
number of available planes for the mission will be adjusted by the rest/training9 S) s- L- T1 w
percent as on other missions.
% h; U) n4 T$ P# ~! |' z3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes% x$ o. K. u- c1 V: s9 L4 t$ ?
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to2 _! V& d d" `1 @2 y% g4 g0 ?
show in change command list
' U- x) T( s) B H7 l, _5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use8 J+ _" y4 \: Z6 {0 R" J
Bombs’ flag rather than the altitude setting
. Q# L# ?" ]9 ~; U8 ]6. Gameplay Change: Full base screen now show the consistent over-stacked AF6 X! J7 b$ f0 A1 @1 ~
indicator ‘*’
) R" r3 @+ @- r* K7. Pilots who are captured or killed were still being counted in some group totals. They
V: j* o w) T% e. ^are now removed from group’s pilot count, but still available for ‘Top pilots’.
8 w6 M2 ?" w, x! |9 m+ z/ s4 {* Z8. Interface Improvement: The buttons in the lower panel of the main screen have" d, f" F$ w* g. c; ?8 r* w
been improved. With the mouse over the icons on the far left, the number of groups,
9 ^/ r' j W4 j# Y5 j }task forces or LCUs at the base is shown. Added a previous page button when there
: |& |. V5 i; e# dare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The! r3 y, @! j. u2 w+ d' r, M
tooltips sometimes were corrupted when other screens were displayed on the map and& @- q! d+ T# U2 z& s, F
the bottom panel was still active. This has been corrected.
, l1 w0 `! k& \* O+ ]/ ^9. It is now possible to repair planes in excess of the group’s size- I& g4 _) \" Q$ d0 M2 t
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
q; P e" ] F9 U9 Ltraining is incremental. Points are accumulated and once a certain level is reached, a3 O. N; u' y8 R$ _
point is added to the skill. The cutover level is the current skill level; so as the skill: S1 J }/ H' f
level increases, it takes more accumulated points to reach the next level. Combat
# k( a& d3 E L8 qgains points faster than training, and combat is required to reach 70+ skill levels.
' H% F& w+ P k1 j" l4 QExperience levels behave similarly with the one exception. If the Experience level is. y# {' I' u2 Q# @
higher than the best skill by more than 5, a skill based on the group’s mission gains7 N0 F' {, y9 A/ ?+ w
the accumulated points instead.9 o- B G# N) s8 x( Q8 t: W$ F4 V
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,; ^$ ]& y; X8 k( K( q! O
ammo and return to base if required
2 y5 z* a' ]. A+ q$ s+ g12. AI Aircraft production will now stop based on comparison with on map aircraft totals# t: K; p8 k5 C5 C+ r* z4 r' h
13. Gameplay Change: Malaria effects adjusted( ^. O! r2 J J
14. Fixed bug preventing port construction in certain cases( k; }- Y) E0 w, C; G
15. Fixed bug preventing combat engineers from building
+ A. y7 Y* I$ a0 N+ O16. AI improvement refining settings for LCU attack levels
& y5 V0 b/ P' a1 E2 ] S9 k1 b- o17. Corrected unit TOE loading bug6 O5 n+ B) Z% \9 a
18. Correct bug setting default morale and experience when not provided by editor+ O, D9 a) p$ h& ]7 w! t
19. AI additional checks for level bomber base sizes7 I$ j8 k/ l: O& Q2 e0 g0 x7 k" f
20. Numerous supply tracing improvements
0 C( {2 ~& c3 I8 R$ f21. Numerous supply/resource movement improvements
5 }' w4 K) k7 ]( a/ M! e8 K22. Corrected several land unit fragment bugs.) U% x d' v+ g+ j( M! O
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
. f K' C; }6 qarrives at the destination of the “met” TF before the “met” TF does. Also adjust0 k3 t+ C: N/ f% J) ]0 }# l
meeting process to reduce chances that the meeting will not take place until one or the3 U5 w5 f& _: P( f
other TF reaches the “met” TF destination. Also correct a problem TF could j9 ^/ ^/ x, B
“merge” with a TF that no longer exists under certain rare circumstances.
: G5 Y4 u. l. ~ T& g; ^& M* J24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of8 E3 v' V7 H0 t( Z( ], q; V
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
6 q9 u' c% t' D }3 ?. |fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
0 ~0 _5 R) q3 M2 y& X; mdocked if the port has the dock space for them, but will auto-undock when adding a0 B& v7 U. y3 W8 l; g% e
ship to the TF causes it to exceed the port capacity.
$ |, I; C' R$ w p- C: ]- |! Y% l25. Adjustments to naval retreat determination. TFs retreating after combat will now be3 ]7 T; G# D7 {; P& ?* s. K
less likely to retreat to hexes containing other enemy forces and be more likely to, _( e3 h: P8 @% O, U) s
retreat toward a friendly base.- X6 k5 j' p, `4 b% M* H" @
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it4 [1 \' O" D( H& M* V
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded3 T- J# a4 U- x* L5 {9 h
in port, (c) ships in port (disbanded).
3 o Z' f) h8 S# w# K& Z2 R27. Interface Improvement: Implement search arc drawing on map
% M/ T* \7 x: D# s) I) j3 J28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,/ ]1 @9 p/ A1 z8 |' F' {* x
ensure partial rearming is in full mount increments, and adjust ops usage according.6 U! q9 c. p+ @' A& j5 r n* O/ l
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at1 Z* W: \, c3 D# T$ r Y7 [9 u0 Z
a base were incorrectly excluded from Naval Support totals at that base. This was4 O' Y/ q( C" J& w
due to an error in calculation of Naval Support availability over HQ Command radius.- v8 t# ^& A. K; S% L6 Y
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location- B5 [/ V, ^. v' l
could improperly interact with fragments of the same parent that were at other' k' K/ q3 C6 G4 r7 N, r
locations and had been previously loaded by either the TF or one of the ships* P9 F0 g; ^; ^8 K3 J. Z
currently in the TF or, if the load required multiple days, when unloading of other& ~, Q j1 U8 C
fragments of the same unit caused and automatic switch of a fragment to the prime
/ u& c! F. X8 u, Nunit.
# w0 f' k: W! I) L8 z Y3 R9 A31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
; M( G1 q* ~, s5 l- v( {Previously repair of all system/floatation/engine damage would terminate repair of a. F8 E9 S$ ~8 h8 Z( ?$ ~) [* y
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
$ g3 ~; l' P/ P. F, [: Jnow prevent full repair of systems damage and may “create” small amounts of system) h+ w, t- Z5 t% |5 V
damage to keep the ship eligible for repairs. Note that this may have the affect of
$ Q% t+ p+ l# ]5 v& l+ V, Qsmall amounts Systems damage being not repairable at a location where it normally/ A# y" c: c0 ` q/ j9 g
would be repairable if that location can not also repair the damaged devices(s).. Q) L- Z: j" }2 \ |0 [# u
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
7 k& Q* b( j" {6 H1 s/ Wof aircraft- x; `, o, V& r0 d* \8 [% s
33. Corrected several menu bugs
' O! D2 B; y8 f3 [34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
1 o- c" c; A* l8 \( o) aland units by TFs.
' A& g4 {( f: L) e/ E- J$ R35. Interface Improvement: Add “undo” for ships being transferred during ship. v1 L- ^$ \- b& y, V
transfer. Previous undo only functioned properly for ships being transferred into the) a- H. S( n5 [3 \2 \; E- d
selected TF. Provided undo for ships transferred out of the selected TF.% @; H( j9 b. ]% T0 G) v7 t" N
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that5 `' D; i% D' B6 P7 q% x8 n
is following another TF that is beyond the player-set follow distance.9 q2 J+ }# q; G5 l& Z5 U
37. Change ship based aircraft repairs to be by plane, instead of by group
' D, b7 j( e; a# u& c6 g$ b38. Interface Improvement: Made air group screen larger to reduce clutter% Y3 Q5 `/ L" o
39. Gameplay Change: Adjustments to supply consumption by land units _1 H. B6 N$ _
40. Change to AI shock attack determination; A' d" ?$ Z6 r) t. E) H8 X
41. Improve AI awareness of intel on nearby enemy LCU+ }* {7 N( n0 |" q2 O0 H' e
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
. y! _* K6 f# A% {5 `% x43. Gameplay Change: Changes to AI production on “Historical” level
1 s% O9 R' Q, W2 q+ |44. Improvements to save file process to reduce chance for file corruption, especially by
+ f. V- S* `9 q' Ddeleting the old save before writing the new one9 T1 s4 p$ j' g
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
- v' w& `- x& e3 a* K46. Improvements to refueling calculations and processes. Ships are more likely to fuel
m4 j' O( Y3 y2 ufrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming0 T3 z/ l( \% [, \: \9 S' Q
sources for the “from port” and “at sea” variations.
2 }( O. q( ~" H0 ~) }• Replenish from Port will now use the available fuel/supply at the port and on all
) g& ]9 m, S# w( x7 [* Xreplenishment ships disbanded into the port. For those disbanded into the port,
9 D( I) p4 n' p) conly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.% w0 s# a' w- p8 v8 g# F N
Tenders must be of the appropriate type for the ship being replenished. Note that# Z( {, P) l4 m# q1 ]+ R
port facilities are used in preference and ships in the port are only used if the port# P' a5 K' _( o: k; Q& b/ ?/ L
is not able to completely replenish the ships in the TF.5 n+ M: G# J S, V: J, h+ ]
• Replenishment at Sea when the TF is in the same hex as a friendly base will now" ]% X6 \! f, r! ^8 m' a
use all ships in TFs in the same hex but will no longer use ships disbanded into a8 K! A6 V0 h: x! z; _, u" ] m6 ]
port in the hex.
5 U, e. }* U) C/ F& F( ]( ]6 i47. Interface Improvement: Add new map icons to highlight certain events
1 V1 d$ A7 `& `. n8 f1 `8 u48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
2 m, L& |2 U3 Nsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
/ X! n7 l! B0 F! U. ?9 b( x* X2 xport or from any TF that is currently off map. Ships that are not badly damaged7 Q# L/ i2 M& ]- U1 D) a3 Q' e) R: I
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
& q) C P4 m4 `/ s* |For on map, ship may not be on fire, total damage may not exceed 99 and no
$ t% J1 r; A( P( d# }! f" dindividual damage type (system, floatation, engine) may exceed 50. Ships may not
4 P [; F" `. N8 h( R7 dbe withdrawn from any on-map location where the enemy has air superiority. The
% f) I) H( @* H1 y" eintent is to prevent withdrawal as a method of saving a ship that stands a good chance& R1 [- l; I- E* l! @" w
of being lost or further damaged. On map withdrawal ports are set based on the
/ i, e# A. d3 _7 Lhistorical exit locations for ships leaving the Pacific:
' G' ~! L2 s9 Q" x' j* F( T1. Any level 9 port. D3 u5 q( n. t
2. National home ports of the United States, Canada, India, Australia, and New0 x9 W( L0 [& Z: h3 s
Zealand (with no port level requirement)8 n: ]4 H0 b5 b+ n, ]0 t) ]/ k& J
3. Any level 7 or larger port on the US or Canadian West Coast.
3 g0 t5 k+ }- {, J6 Q4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
+ z* i/ c- a) B o& V5. Any level 7 or larger port in South Eastern Australia, plus Perth.
b3 B; X$ T( u4 v F% a# E6. Any level 7 or larger port in New Zealand.7 @+ p* S) e/ s' ^9 J9 h$ u
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
" {, ]2 b q3 u8 d8 [; @another ship actually sunk, the data for the two ships could be mixed. Depending on
]& o( i5 o$ j$ n9 S; wcircumstance, this might result in one or even both ships being reported as sunk.1 S- o. Q$ ^$ V6 S
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and$ ]1 Y0 ]8 j# P2 h4 _# f
TF list screens. The calculation will continue to show the remaining ASW capability
& ] [) S" O1 n+ h: h/ z. {(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
9 Y* r( a% V2 K* a5 znow based on full load for all ships in the TF.
* B/ w2 U5 P$ Z# T51. Resupply capacity for bases added to editor
: e! H: h. j/ [% ?' w% z52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
& F8 S: t4 z' h& [9 R& G+ Z53. Adjustment to AI unit planning level based on AI difficulty G" R8 ]9 Q# \+ J8 o5 J: I
54. Ensure minefields are created for proper player when a single TF lays multiple types
5 n! E j& k9 b7 b" l8 @; x7 Aof mines. Player of minefield properly set when first mine type laid by a given
4 g( R9 N4 u8 M: E4 ^% Nminelayer but a similar check was missing when the TF contained minelayer(s) with
" E n0 P5 k1 Z& Ntwo different types of mines.
2 b, \4 v" [4 Z6 }/ M7 q55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and1 O/ m! R* @( l2 |, g
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex9 R& q$ L) F! X' S# v. M! X
for owning player, if partisans attack and cause damage.2 K4 E9 A" G' K4 \5 |; T4 l
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
# [- Q# S6 C8 i3 S! b' Gmechanized units
# _2 l) P+ F1 S; _2 E; s/ h3 m0 ~57. Gameplay Change: Land combat effects toned down
) m7 Y$ R4 I7 Y# {* T A/ v& L ?58. Ensure AI captures empty bases1 E2 v4 d0 s0 O! F
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to6 W. z3 t% x" W1 ~* O2 n7 O
save from moving them ashore. Training from disbanded ships does not increase the
6 @8 X4 D4 l' r/ A7 Q/ apilot mission count.
8 b! i) T0 ?7 u60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
# Y# j- z/ X5 N( H Forder to help identification of saves
9 |$ J, T0 D0 F% ]; r! u- i w: `61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
! g! ~" _4 I1 A# d- d0 |62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group) G/ z+ F! g! Y$ k* M: a
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
8 H5 z7 T7 r4 Y" T& ^bombing attack. Groups were at maximum altitude and conducting glide bombs
a. ?$ T7 x: h1 S* Fattack, sometimes without engaging CAP or flak.
9 W* B B5 M7 X# g/ I/ ?3 d3 i* Z63. Changes in order to standardize inactive Soviet group’s training options;
+ u- K# I Z( E2 }) e2 q. s64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
) ]$ v' h$ Y$ l- w* Q; s6 sPilot Management for more details). The number of pilots on the group lists is RED if
6 q+ a# G l6 l1 H- p0 |0 Kless than the number of ready planes in the group, indicating a shortage of pilots. This" R! V9 N3 O- i0 c
shortage may be filled automatically or manually for a mission based on the pilot
9 j" |- ?' t/ L# ]) V9 bselect mode.
6 g7 F$ Y+ D) {' F65. Corrected issues with group destruction on scuttled or sunk ships and groups on+ I$ O9 [' |6 |1 H0 v# k3 T
withdrawing ships
; y4 P: S2 c6 U, |66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at8 y5 k& s. U" w' a; k f4 B6 t0 Z
close range8 Y8 r" [1 o$ H1 w% c4 D, L
67. Gameplay Change: Greater weighing of crew experience in surface combat8 X7 N7 u& ~$ @0 M( e0 C' F
68. Gameplay Change: Limited radar directed fire, increasing over time# A1 W( |& |! F7 c; @6 a
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface6 T8 d! c/ ? k8 I9 e# Q
combats at 1000 yards* g; Z: q4 V) l$ x) J+ p- _4 @
70. Gameplay Change: PT Boats less likely to attack in daylight/ T8 @) R8 l2 a: m! m6 t
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
4 r o. ?! F/ t& A* C3 ghit in ports and rivers* G0 A- l1 ]( p8 S) l. J$ _2 f2 R; o
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
8 a2 y* Z$ W [% b4 bperformance: a0 U ~2 R M$ g' C9 R! |7 t
73. Torpedo hits on escorts not showing in combat report bug fixed @& w0 u T( b6 k
74. Gameplay Change: Aerial ASW less powerful in early war
7 }6 R) ^* e( X. R9 x( s* B75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
! `% Q) ]# ^- r' q# ^, ^( E6 O% N3 i6 Hdiverted fragments having planes but no pilots. Pilots still flying planes are now
) S' m" s( \' n: B) |ignored for sinking ship purposes until their plane lands.
w8 u F! z5 Y% [1 s76. Group transfers in off-map bases from a ship in the base hex to the base itself were* t2 Z q4 y. P" U" d
being delayed ‘4’ days. There should be no delay.
0 t- n" Y# R I1 e2 i77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
" _8 P# ?! O1 Y; t- x0 E; S& B+ }2 tthe convoy disbands.7 ]0 `! `$ M, R/ D; x
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20. X, n, L+ i7 ]6 V! r
hexes. The range was not changed when the game scale was changed.
& S c& [& ]( l2 S79. Fixed bug when displaying search arcs at a base
; @! i" L, E1 u/ v80. Fixed Escape key on Industry Management screen
0 y7 N# F) _" {8 T8 Z. u4 [81. Fixed oil and resource in totals on Industry Management screen- O% W. g' k0 q/ f7 `3 c
82. Interface Improvement: Add an extra line to the Industry Management to show total
9 e9 N7 k! p) q2 E5 a0 E! ?shut down industry on Industry Management screen
2 r) _3 h+ Z' V9 F' n5 k83. Interface Improvement: Add base select to Industry Management
# P+ m( ?1 W6 S6 f84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
2 _+ v4 G9 o5 KONE group for Admin stacking purposes; the presence of all three in a base counted v, B- d: i, D }& I# Q4 g" i
as 3 groups for Admin
+ \/ @6 d; a+ ?- J8 x; V85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups3 E& s; _# Z) t. A1 N
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
% r' r- n9 h* ]* H3 hFF being affected by old stock code that cleared the secondary mission.
: d5 ?* h: F. m1 }: E9 X% h2 M5 a87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.' p, U9 R# r# c; o1 l% F$ z" @( F
88. Fixed an issue with tool tips being offset from actual hex when forming new# q5 i6 c8 B( s }# P4 E; y
taskforces
" w* q# z4 n1 t) \" O6 r$ ?89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
+ O3 w9 P: y7 x# @2 q; Tthe end of turn save only. Preferences are now restored as saved for the player at the+ W. M! `* ?4 m+ ~. o# O ~
time.
5 i B; S0 l2 K" n7 V90. Changed air supply mission to use a friendly base as destination, if both a base and2 @7 Q( |2 _& d% S6 _
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
9 Q9 i6 J; D% I; v$ L91. Fixed air supply drops to a hex containing both friendly and enemy units; often the" ~' {, I) a. g' v$ L9 k
mission was canceled because the enemy LCU was selected as the first unit in the
/ a w, R4 o) w! G1 ^) M. Ehex.
) N3 m q) L& G# w, N5 ^92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
; w" X4 P) o: s R' m! {; B' w93. Prevent very low grade TF commanders from returning single ship TFs to port to* s$ c- ~; }2 ]3 x7 V4 l6 [% ?8 B
rearm when rearming not needed.- q' x. `# F e
94. Fixed the supply cap and monsoon effects on supply
4 [! `5 y9 t9 g8 R' u95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
3 Z/ a) B# L1 r: |8 N1 M: |2 cmovement.
. c- W0 I5 t, q1 q, w96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base6 H3 X* L* L- D6 E# L. \
when Soviets are inactive.7 R. S9 D# Z. Z4 D% [, Y7 a
97. Tweaked resupply task force to Japanese bases.$ v. o, M+ _- T% e" f4 a2 Q; {
98. Fixed a HQ/Chinese unit respawning bug.* f e( a) D3 }2 y O
99. Restricted permanently disband/withdrawing air groups from being able to the the$ Q# A5 I" F2 x1 ^
“Trainer” option in the type of pilots to use.
. Z4 f' U1 \9 z3 c3 N; C2 z( m" z100. Restrict the options available to pilot movement in permanently p! x" I3 M; L
disband/withdrawing air groups; mainly restricted to making them active or in-active
7 n3 ?: s, A$ s6 E( d* Uwithin the group.
% y) \4 v+ b! i( w! D) h' Z101. Fixed error in splitting air groups caused detachments not-in-play still attached to) `/ W @9 z4 T& U0 Y; K
parent group - stops divide ability/ s; e0 b2 I7 W5 c" @5 Y# i) m
102. Fixed an issue where some autosaves could reset game options.
& t; ^5 O, y2 ?2 N103. Disabled the ability to make a group a temporary on-map Trainer.
/ z. g7 i8 N! d. v104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
( h5 A! o; T6 iFATIGUE pilots.
2 k$ w+ M/ i `- k( B$ t105. Made some adjustments to Kamikaze effectiveness.
# I! U3 d8 P, m8 p/ K& I• Naval Data Changes+ R0 @) H: C) S- V
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
% _$ {7 [4 T. @ K" q' j; u+ JClass
' R( ]- K0 Y* M- XScen 001, 002, 006 (007, 008, 009)0 F* H6 F, p' M+ T T( o$ F
0021 – Australia – correct weapon facing. @- f/ y4 f/ f4 j8 u3 c+ O C
0418 – Helena – correct tower armor from 0 to 125& C9 j- [* @! U- G
0767, 0769 – Chevreuil – correct endurance and fuel
5 h& G+ m. ]+ `4 F0770, 0771 – Duguay Trouin – correct weapon facing
8 _! W8 ^/ r. ^; D9 H0772, 0773 – L’Adroit – correct endurance and fuel
5 F1 i* |6 ^9 u( {0774, 0775 – Fantasque – correct endurance and fuel3 A8 N2 w/ L s6 L
0776 – La Galissonniere – correct endurance and fuel$ n+ D( [% V f- t
0776 – La Galissonniere – correct weapon facing
) R) [5 f T; V9 [1013 – Yubari – correct weapon #4 turret armor" q) D6 ~; ?" N! X" `
1102 – Furutaka – correct weapon facing
0 y7 i) C" z8 E& H1 {4 M1107 – Aoba – correct weapon facing6 Z: D% f8 i" c k0 ?5 `3 t- }6 \- w9 c, `
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
6 N3 h: I3 [7 R v1730 – Yamato – correct weapon turrets
& F' P& n* N, M. Z3 [* a2025 – Kongo Maru – correct weapon facing4 R" Z/ ^. d% H$ z7 C% F/ H' N
2202 – ARD 3000 Ton – add Japanese small ARD class
$ h" ^1 y+ ^7 I6 R- I0 U2903 – Gnevnyi – correct weapon facing2 Z6 E; S2 t3 H+ |; }0 n
2915 – MK Cargo – correct weapon facing. J6 W c6 T6 z2 }: [; q, `" s
2918 – KT LST – correct weapon facing5 \+ Z! m) X6 e. f7 x: u
Ship" r; Q% Z) h: H
Scen 001, 002, 006 (007, 008, 009) changelog
: p) w+ z5 E v; [! D/ K: N) ~8 zAll – update weapons from class to reflect weapon facing corrections: o" T2 l* H; l. q8 H Q
0999 – Dublon ARD; add small ARD to Truk
- A2 d+ S6 D6 j9 j3550 – Laffey; correct entry date to 4204303 i% c. _: S1 \5 A
3580 – Frankford; correct entry date to 430430
) z/ {3 k0 m) ~4317 – Thornton; add Clemson AVD at PH
4 I5 p7 A- ~3 v4 D. I4361 – Henry A. Wiley; correct entry date to 440930
' z3 i# e7 K6 X; }+ w2 C5222 – Rixey; rename to Bowie
+ |0 Y4 D# Q/ e9 Y! I/ Z$ q5 p5223 – Hercules; rename to Highlands
+ U% `' R1 B' l+ V) m& g# o5251 – Pinkney; rename to Pickens+ D5 }$ X% y' z/ x4 g' I
9253 – Madras City; correct entry date to 420228( e. {# V/ H! g4 H* b: a, m
9728 – Indus; delete duplicate ship entry6 f0 B t' P* v& U( Z
9837-9849 – Soviet Fleet; correct ship name spelling' ] ?5 w6 w( {: Q: D
11316 – AFDB-2; change arrival location to # 524 Seattle9 S9 Z$ ^/ f! m% c% J
11364 – BYMS-2055; correct entry date to 430228; v1 y* Y, E5 u- E- n `/ Y% o
11365 – BYMS-2059; correct entry date to 4302280 ~" n1 i( C2 p8 y1 ~: I6 _
14070 – Ha232; correct entry date to 460228
& X2 ?5 R' F! EScen 006 and 009 ONLY
8 s' v% m) O5 ?2 j5 r6 h0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445+ L: }% Z: Z; M* C2 _9 P
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2952 q7 f5 e) L8 Q. Z" m+ m' Y
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
, U: G! z6 B8 w0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 }/ K; k3 V9 W& Y8 k# H/ w* N
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3705 `9 B4 I- B1 ~% W" s
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445( Y0 I( e; M" S! L
0043 – Hiei; adjust fuel to 4175# e) c n; o ?% @
0044 – Kirishima; adjust fuel to 4175
9 \, T2 O' e) R. G0067 – Tone; adjust fuel to 1775
( E! v; Z7 y4 o0068 – Chikuma; adjust fuel to 17759 Y3 V) m: C3 c+ S
0118 – Abukuma; adjust fuel to 833; T, v8 P/ N" W9 A/ b% i1 c
0146 – Akigumo; adjust fuel to 2653 b5 E. H0 ?1 |& Z' @! d
0168 – Kagero; adjust fuel to 265
8 G5 G( X/ J* A+ q2 M% m- ?$ ]: ^0176 – Isokaze; adjust fuel to 2650 A9 n' V) ~* q1 ]5 S/ q! X
0177 – Shiranui; adjust fuel to 265; I: m4 T$ o' U7 z, y% p- ^
• Air Data Changes7 B9 [1 {6 T5 Z. q- G0 l
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
, L* q0 \, q8 d, E* x' n9 h5 w[177] B-339-23: Name set to B-339-23.
8 H' w c+ \4 a! K, _+ t: J[178] B-339-23 (PR): Name set to B-339-23 (PR).+ `8 o& K% E2 U. Y
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
" D: U; i1 H0 W3 p! T6 N[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. l! k8 F+ b2 {( a8 t8 C
[365] Stearman 75M: Nationality set to U.S.Army. T) L9 N$ u9 X: n+ J: o3 B
[451] PB2Y-3R: Deleted.3 \* Z* ~7 a- }3 Q3 [* h
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
2 [7 q2 y( f* o/ c0 k: g/ i[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning- i% G+ p) o) \( H5 i# O' N9 ^
MG; wpn 13 set to 500 lb GP Bomb.
1 V0 d; I6 h4 y2 _# U. g- q" ][1923] No.1835 Sqn FAA: Delay set to 0.
/ @# y- @) W) O2 ?% C[1924] No.1836 Sqn FAA: Delay set to 0.6 g d9 p% A5 @5 e
[1929] No.1841 Sqn FAA: Delay set to 0.9 V/ I8 t$ s+ }5 _* a; @
[1930] No.1842 Sqn FAA: Delay set to 0.
* H2 b t* L0 f I* {& Z[2587] VMF-211: Location set to [584] Pearl Harbor.
6 \+ `8 M" k" ]3 O[2642] VMF(P)-321: Deleted.) u" T7 n' g7 N" h8 E7 C: U
[2652] VMO(P)-351: Deleted.# Q6 p5 W% i7 S7 Z1 j$ [2 Y; T
[2668] VMF(N)-511: Deleted.
# m Q/ a; z }, m% T4 A[2669] VMF(P)-511: Deleted." L) v& b% n( V4 _
[2671] VMO(P)-512: Deleted.
& _1 L6 b$ p5 |. w, L[2673] VMO(P)-513: Deleted.
# O' Y9 C+ @) S1 a8 H$ `- G8 j& J0 N[2675] VMO(P)-514: Deleted.
" F X: U A# L! m# E3 n) [* R[2827] VR-2: Deleted. M. f& X1 `: \
[2828] VR-4: Deleted.+ O' C) f2 q: @* v5 T
[2829] VR-5: Deleted.
! M4 l" D! F, [+ {3 O6 V[2830] VR-13: Deleted.7 K2 e6 H5 ^. |) l2 q
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
6 C# R; R- G( I+ w- Q! iUSN patrol-type squadrons 4301 resize to 15 deleted.
" T/ l6 r8 ]8 R6 uUSMC squadrons 4301 resize to 24 set to 4410.
2 [5 ~; H6 K& M% e- _USMC squadron upgrade paths reworked.
/ p G3 C2 d+ z, qGameplay Change: Units with a/c MAX strength six or greater now able to split into
* u1 \) G5 t% I0 u6 b" l# Qthree subunits.' g# i0 J9 T, a( q0 d6 [
• Map/Base Changes
, b) f7 p/ T& c+ A1 p1 g" v4 M1. Garrison levels in China have been increased for both the Japanese and the Chinese.
5 l' P3 N6 p* t" l8 p/ T' {New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
3 @0 \$ ^+ O$ g+ S( MAV.3 D4 g. O: @: l5 \5 r
2. Garrison levels in Japan have been significantly increased for the Allies.
' r; d6 l" U& f# j2 a7 c3. Garrison levels in India and the Philippines have been increased for the Japanese.
# M8 Q) `! A% | _, l) A- Y4 T4 `" t4. Garrison levels have also been adjusted in other locations, with some areas having
/ N. |7 P1 S; n! H: Lsmall increases.
- W. k5 V* l: i) f& I7 E# X! l5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
, i7 p1 L, d+ c" g( WAirfield.3 S6 y ?2 @$ d2 A
6. The starting fuel level for Los Angeles has been increased.* J2 Z! |! {8 k( s( Y, s) O' O
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.9 P% E* J0 N- b
8. Anchorage in Alaska now generates a small amount of resources.# ^& A! L3 W( x! E2 N+ j
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
6 j7 {8 A p2 [7 ~4 E( M9 B& `10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.$ Y8 r. N3 o7 m4 g3 s' y* u8 R
11. Nukufetau has had its port level decreased from 1 to 0.6 p& b' q% l' M0 P5 C# [
12. Pago Pago has had its port level decreased from 3 to 2.
* j0 E! [1 U* ?3 M7 n3 W. t13. The Christmas Island base no longer generates resources. The Christmas Island (IO); s7 ^: k$ T _! y9 H$ ^& B X
base does instead./ g9 s, y+ ^, A3 r
14. "Ahmadabad" has been renamed to "Ahmedabad".5 h% y# [0 P# e+ L& _
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,5 n+ g; y/ w5 u' L" Y
rather than being concentrated in a small number of locations. Overall, Chinese- c$ r x) p: [# ]
supply point generation has increased, to about the same level of supplies as in the
$ {. ^) ~; }. }" L+ n, C3 Z5 L' uoriginal War in the Pacific game (it was a bit lower before)." N( p! v; q6 G9 A v# h7 J
16. Australia now generates a greater supply point surplus than before - about 5,000: D4 d3 f, V. O$ j* Y$ U
points per day as opposed to about 4,000. Fuel requirements remain the same.
7 `- n6 P% b* G2 j) r7 Z17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41# b' r. S: W' O& I" z
instead of hex 200,40 - and the road and railway networks in the area changed to$ h& a& l+ w6 I: K
match |