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- m2 G9 ^3 z E" xChange History:% X- J" `( n7 I" c! g+ P
v1.00.95 - December 7, 2009
2 G; @: ?0 n9 x, x• Second Official Update – This release is comprehensive and updates ALL previous& ^" Z8 ?' u: U9 q2 w
versions to the v1.00.95 level.$ O! w8 f! d* n& u" h1 k$ q+ q! Z
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
g4 }5 N1 A7 I0 ~' [# rManagement Addendum” which have been added to your Documentation shortcut subfolder
) B- N5 z; h2 [) T- V( Fand can also be found in your /Manuals installation sub-directory. These two
: L) o( q% n) U) e5 y3 o! @documents contain very important information on improvements and changes in these& t5 s' W H: r# z1 } {
areas. O9 e1 T+ x7 C
• Code Changes: G" A- i; Z$ x+ x* f$ b3 a
1. Interface Improvement: New Screen for Industrial Management! s- M! z* G+ S% V6 f& r
2. Gameplay Change: Air transport mission was using all ready planes. Now the
, F# l$ C4 n, Lnumber of available planes for the mission will be adjusted by the rest/training
2 x# K8 ^9 T( e, ^percent as on other missions.. y6 W6 B+ r8 J; |( g2 L
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes& U0 {& w6 ^ ]% y: K- x. V1 A
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
/ g8 a5 g; U! bshow in change command list
0 C& b0 g8 O3 q/ u8 {" J9 I7 v! @5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
6 I$ e1 n7 j) lBombs’ flag rather than the altitude setting. H5 w" H, G, `* e( ?8 x. Y+ a
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
) s) a$ y) B% J0 w) l" m# g6 aindicator ‘*’. Z; G$ ~3 B1 C, F0 ^5 A
7. Pilots who are captured or killed were still being counted in some group totals. They
' b; T+ F$ P* }. E9 |5 {are now removed from group’s pilot count, but still available for ‘Top pilots’.
. M) Z' Z! [8 r; E2 |6 a: O8. Interface Improvement: The buttons in the lower panel of the main screen have# a* n# ~/ e" V6 K3 Q: h9 r
been improved. With the mouse over the icons on the far left, the number of groups,+ e d0 x& s* H# C( }$ Y1 q
task forces or LCUs at the base is shown. Added a previous page button when there- r/ c$ e% o4 S, _
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The+ u! W* i5 z" Z: G1 k- v
tooltips sometimes were corrupted when other screens were displayed on the map and3 o; i: y+ X+ k+ p1 h
the bottom panel was still active. This has been corrected.
% v! M* z" y' ]9 s# Y: T9. It is now possible to repair planes in excess of the group’s size! |, r: M/ ^* ^7 {8 n
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
4 j" {9 i* J2 \. H8 b. straining is incremental. Points are accumulated and once a certain level is reached, a
, W* S$ H7 G( }! B) Z5 D- c6 @# Epoint is added to the skill. The cutover level is the current skill level; so as the skill2 Z3 P2 ` `. t, j
level increases, it takes more accumulated points to reach the next level. Combat/ J2 Z/ w: y$ M4 G4 u
gains points faster than training, and combat is required to reach 70+ skill levels.7 S6 `5 [: B: u& P9 {8 R. G4 G; i
Experience levels behave similarly with the one exception. If the Experience level is) d9 D |" m+ g
higher than the best skill by more than 5, a skill based on the group’s mission gains
1 f, e3 B2 H1 N+ N h9 @: S5 ^the accumulated points instead.
4 n' C5 _, Q- o1 D B- | O0 w$ E11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
7 R/ j! u$ u* _' \7 Y, Uammo and return to base if required; I+ q0 r( M$ o% o+ X
12. AI Aircraft production will now stop based on comparison with on map aircraft totals/ h( H; B+ U; ~0 \8 r6 ^
13. Gameplay Change: Malaria effects adjusted) O0 G) k, T5 d. q9 i- w
14. Fixed bug preventing port construction in certain cases, T3 A; V9 |( m& s- l
15. Fixed bug preventing combat engineers from building
) s" @4 W) {& L16. AI improvement refining settings for LCU attack levels
! Z/ P. @8 Z2 ^; u$ O, ^+ S5 A17. Corrected unit TOE loading bug
: j) j) ?* q k0 O2 [* b18. Correct bug setting default morale and experience when not provided by editor
5 j6 s9 e4 \. ] o' L$ q, z19. AI additional checks for level bomber base sizes- f4 f9 \8 }7 F' R* H) f5 t: ~8 |
20. Numerous supply tracing improvements y+ B/ O, j% Z8 J I
21. Numerous supply/resource movement improvements! g0 H1 m% x! `; Q5 w- Y4 O# y
22. Corrected several land unit fragment bugs.
/ [: L- \/ a+ a23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
2 r4 N# a& D* v* c6 v/ u- warrives at the destination of the “met” TF before the “met” TF does. Also adjust
9 U q, J+ |3 A5 ^0 d$ _: M3 ?meeting process to reduce chances that the meeting will not take place until one or the
! f( k7 @' s" h5 B: s- \0 }& A2 E& kother TF reaches the “met” TF destination. Also correct a problem TF could+ |# H$ g6 ^. H, r: v+ R
“merge” with a TF that no longer exists under certain rare circumstances.
, T4 M5 U& ^5 ^& A5 m24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
9 ]0 W% n U5 i- |2 {+ hdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate* N- \& A. D4 B/ w2 q2 z! X
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
8 j# S$ E, \- Z4 U2 F0 r5 R0 @docked if the port has the dock space for them, but will auto-undock when adding a7 U! Y5 `5 D# @2 e
ship to the TF causes it to exceed the port capacity.% w( d- h$ ~4 c; {# u- N' ?) i
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
/ a( I0 s+ l+ W8 s/ Lless likely to retreat to hexes containing other enemy forces and be more likely to7 d0 G2 F/ a& e$ k; [7 w
retreat toward a friendly base.
" ^3 } ]; Y' {& I26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it" X1 A5 ]5 Y' g; J6 c0 N
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
2 N* ?, c V" p0 X& G4 m! Q1 kin port, (c) ships in port (disbanded).* v& t$ V! X7 o& K$ {
27. Interface Improvement: Implement search arc drawing on map5 X ~8 e: N7 L; Q; r6 p
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
4 ~) l1 e: r. S2 A" Kensure partial rearming is in full mount increments, and adjust ops usage according.
# f8 k) n/ A/ z" K6 o+ A29. Fixed naval support availability bug. Naval Support in HQ units that were actually at8 w2 T; f; z. T* t
a base were incorrectly excluded from Naval Support totals at that base. This was" J% u; X, N1 G
due to an error in calculation of Naval Support availability over HQ Command radius.
& F4 Z4 \' i9 ?( ]30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location/ {1 P5 W7 g O9 v, S- S
could improperly interact with fragments of the same parent that were at other" O4 v% _( E/ Y* t
locations and had been previously loaded by either the TF or one of the ships
& l" D" R5 t1 c; m) C# ~1 Ycurrently in the TF or, if the load required multiple days, when unloading of other& l! C! T$ S/ y' A- `% o% ^
fragments of the same unit caused and automatic switch of a fragment to the prime' D$ f4 v& [3 d, I7 N0 y2 ]. a) U
unit.
; c5 J' t" ~( O( s$ G2 n" b31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
a6 p9 v# X8 e/ G* @; m- g- DPreviously repair of all system/floatation/engine damage would terminate repair of a
' G0 t! f* ~" r! |: }7 J6 A) P/ fship that also had a damaged device (weapon, radar, etc). Damaged weapons will
3 X* |# u& A+ a9 Pnow prevent full repair of systems damage and may “create” small amounts of system
& C5 T" S; m5 ^4 z% f8 f% idamage to keep the ship eligible for repairs. Note that this may have the affect of
; a# f) \) H _# i% asmall amounts Systems damage being not repairable at a location where it normally6 _# C( O- ]2 X% }
would be repairable if that location can not also repair the damaged devices(s).4 p, A: ^4 a2 K Q
32. Interface Improvement: Changed Allied aircraft replacement display to show nation) {: {, ~( ]: I( B
of aircraft8 r3 N8 k- Q4 s$ x
33. Corrected several menu bugs2 I3 O# R; O( d/ ]( Z' w% v
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of/ w- q6 s: S3 X% z
land units by TFs.
4 X6 t7 ^4 ]# q5 o$ \35. Interface Improvement: Add “undo” for ships being transferred during ship. D- g; v1 s* \) `6 h6 V
transfer. Previous undo only functioned properly for ships being transferred into the% J3 L1 m# L9 \6 O/ t' X4 K
selected TF. Provided undo for ships transferred out of the selected TF.
5 Y/ s3 @4 [- p5 f: M2 B% X! E- i! o2 d36. Corrected bug causing ships to move in excess of maximum speed when in a TF that, _) Y: }, o- ?6 d' O. b
is following another TF that is beyond the player-set follow distance.; k# v# Z2 B) t$ ^3 J; Y: q
37. Change ship based aircraft repairs to be by plane, instead of by group
2 A" G7 q& t! Q38. Interface Improvement: Made air group screen larger to reduce clutter
8 H$ \' b* k- D- Z39. Gameplay Change: Adjustments to supply consumption by land units
s& \5 e0 t; s! Q5 Y40. Change to AI shock attack determination: z) p( u& W& p5 S5 S3 j8 W
41. Improve AI awareness of intel on nearby enemy LCU9 c# Y: R; ~: v0 r5 u, i
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
5 c- _/ T4 @5 T43. Gameplay Change: Changes to AI production on “Historical” level
3 c6 t% c* I5 l+ ^7 j44. Improvements to save file process to reduce chance for file corruption, especially by9 c$ V! p. O$ A4 G) J. @) Z2 _' H& Z
deleting the old save before writing the new one! b& a" c' F: P
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active7 h( S, c4 w2 ~- z, I
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
; W4 o- G5 {% o& _1 ~/ Dfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming2 `- l c# _1 i5 t h0 M
sources for the “from port” and “at sea” variations.# \3 m# y" |) M1 C) |7 w1 U
• Replenish from Port will now use the available fuel/supply at the port and on all
+ {, g# a/ X; @. X; ereplenishment ships disbanded into the port. For those disbanded into the port,! J7 l' e3 e. ~3 E
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.! n7 T2 ?$ w8 ~( |
Tenders must be of the appropriate type for the ship being replenished. Note that C% a. {& R8 p# o8 p
port facilities are used in preference and ships in the port are only used if the port* Y" G# x: l+ x& _, M( T/ v' b
is not able to completely replenish the ships in the TF.
7 ~* z1 u+ d F' y( S• Replenishment at Sea when the TF is in the same hex as a friendly base will now
# j+ ?! M4 ]3 s( s- a6 uuse all ships in TFs in the same hex but will no longer use ships disbanded into a
, A! \3 J5 }) Y+ n Pport in the hex.6 m$ h: ^6 J( n& L8 R8 h
47. Interface Improvement: Add new map icons to highlight certain events/ G" O1 c$ {( f" t
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
6 S# E2 A% t) E k& G/ L& Psmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap7 X e! F' ~' K+ n) n7 E8 y
port or from any TF that is currently off map. Ships that are not badly damaged
+ Z# J: v/ l- a6 ]8 t# ?can be withdrawn from some on-map ports or from TFs in certain on-map regions.( J, r0 y& M3 I( D2 N
For on map, ship may not be on fire, total damage may not exceed 99 and no, H: o" o0 b+ f8 H" n! e. Q, Q
individual damage type (system, floatation, engine) may exceed 50. Ships may not6 q) c0 M& e. v. }$ b
be withdrawn from any on-map location where the enemy has air superiority. The, w+ [) ~3 F# H0 _
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
& A( T0 K4 }4 _7 c4 b& ^3 n, G" fof being lost or further damaged. On map withdrawal ports are set based on the
3 d3 X9 L, v' _. nhistorical exit locations for ships leaving the Pacific: q2 [* {7 n" I& T& V# X" k0 ~
1. Any level 9 port.
- j2 M) A6 g; F# X2. National home ports of the United States, Canada, India, Australia, and New! ]. Y$ u1 r5 f& t" O3 H
Zealand (with no port level requirement)
v- a4 J. u+ ^# e/ G8 {3. Any level 7 or larger port on the US or Canadian West Coast.' I. i6 ]0 |; \3 |0 t% V
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
3 c( k2 w6 ]8 ^2 e6 g5. Any level 7 or larger port in South Eastern Australia, plus Perth.- }* |, u9 s/ m+ a7 S( m$ u
6. Any level 7 or larger port in New Zealand.
! k0 z" g* W3 @+ D, D49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
' F7 d( S+ q g9 P' S2 i; uanother ship actually sunk, the data for the two ships could be mixed. Depending on
K) V2 U- A% P+ g: Acircumstance, this might result in one or even both ships being reported as sunk.
! x2 U# P; _0 _0 r1 A1 l50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and7 S$ c0 q2 I1 A- @7 B! [# m L4 r
TF list screens. The calculation will continue to show the remaining ASW capability
6 G) _9 T# I' F(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is0 v$ L& m6 E. C/ r
now based on full load for all ships in the TF.
4 M; s% x& v f N+ Q) G! g8 X51. Resupply capacity for bases added to editor
' p8 r8 u9 b! t! D l, r# P. a, i8 c52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units4 Y+ f G! w5 ?. u3 u$ A
53. Adjustment to AI unit planning level based on AI difficulty
! }; f( b. _! o3 {5 E54. Ensure minefields are created for proper player when a single TF lays multiple types) ]' e" D4 c2 w, ?: I7 u
of mines. Player of minefield properly set when first mine type laid by a given) X# N6 N# Y* @+ z3 c, Z$ @! ~/ S" }
minelayer but a similar check was missing when the TF contained minelayer(s) with8 a: d' l0 w- H( n
two different types of mines.' O; C, m5 c/ A! b/ v$ J( y
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
3 g0 V" |4 e5 q0 f10% loss of supply and fuel, and 1 VP and no supply movement into or through hex& Y( y$ k' @, L
for owning player, if partisans attack and cause damage.
% r( r, n- j$ h7 B56. Gameplay Change: Movement rates for clear and desert changed to 25 for& }9 l5 ~3 m2 F, s* m
mechanized units
6 c3 ^* E! H: ?. O; s3 Y8 @: {+ I57. Gameplay Change: Land combat effects toned down
8 X0 {9 l" v/ a& K& Z( x5 J: s58. Ensure AI captures empty bases$ V* S; t% U1 I6 }8 ~
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
- n) J v+ `% t! z# \save from moving them ashore. Training from disbanded ships does not increase the+ S" h) y9 N( M/ d) R
pilot mission count.
: _+ r2 y7 u% z, y9 V/ `60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
, U* \7 X# L! c4 V' oorder to help identification of saves! e. e. d4 X8 U6 P0 G
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)1 l \% n4 J" u( z5 v
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group! J V) g/ E+ h) K7 L1 v
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
" I/ t8 j# W% ^2 ]9 }7 |bombing attack. Groups were at maximum altitude and conducting glide bombs: ~7 D; I) e- q9 b+ I
attack, sometimes without engaging CAP or flak. T$ c5 e7 _" `
63. Changes in order to standardize inactive Soviet group’s training options;
* u7 G, r# M! i& t$ _. A* ^0 ^64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see; t* l& `; K$ z$ M( `
Pilot Management for more details). The number of pilots on the group lists is RED if, x- M. h* R$ U( O: a8 B
less than the number of ready planes in the group, indicating a shortage of pilots. This4 t3 U; v- k! t$ j# I: M% I( l
shortage may be filled automatically or manually for a mission based on the pilot
7 M5 a \# }# w4 c; a" ?select mode." Y% q' I8 y5 M1 X
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
; m6 D1 C' P6 v+ Wwithdrawing ships k9 t; k, n% S
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at. l! N# Q) d) V4 X
close range) `* a" R, J6 w) [5 X
67. Gameplay Change: Greater weighing of crew experience in surface combat
% j- T1 }2 f }8 }6 @% t68. Gameplay Change: Limited radar directed fire, increasing over time
% A: y1 d4 d- \) r69. Gameplay Change: Revised weather and spotting, resulting in fewer surface$ D. d* X1 m2 D; M* G; c5 {1 K. `; r j
combats at 1000 yards
* {9 G3 `% A0 f9 c( P70. Gameplay Change: PT Boats less likely to attack in daylight( ~' U/ B z% J) _6 V" k
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
) G3 s) k- ]' h j7 E2 g+ W* x4 qhit in ports and rivers
+ L- k! F& ~! m3 W+ i0 f4 m7 ~72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 ?/ C$ I5 [) S) A
performance0 P* `4 o0 T1 ?+ X. B# n9 i; h6 P1 T
73. Torpedo hits on escorts not showing in combat report bug fixed2 _4 P4 ^5 {) B. O" ^+ [1 P+ v% W4 c
74. Gameplay Change: Aerial ASW less powerful in early war
3 |$ b$ J% P% J7 }* f75. Pilots still flying planes from sunken ships were treated as losses, resulting in any2 G$ I- A6 j# P; A4 Z0 t3 ^
diverted fragments having planes but no pilots. Pilots still flying planes are now& D: K' ^& }9 x- Y& d7 n8 U
ignored for sinking ship purposes until their plane lands.
& ]* w6 @$ a. x) ^$ b5 U76. Group transfers in off-map bases from a ship in the base hex to the base itself were
! v0 A$ c- z$ }. X. c' i/ y# }being delayed ‘4’ days. There should be no delay.
9 m2 Q! b0 K5 x9 y _& F/ p$ ^77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
; d7 N% s9 _5 P9 J$ j9 {1 cthe convoy disbands." O6 a; E4 T2 v- a! P6 o1 z
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20% n3 v1 ?/ l& q& t* I x
hexes. The range was not changed when the game scale was changed.
) c+ q: I2 H, i$ y$ w' n79. Fixed bug when displaying search arcs at a base
% d" @$ m4 `* x& [ M: C5 Q80. Fixed Escape key on Industry Management screen# ]1 P, G( x2 i. }3 s- F
81. Fixed oil and resource in totals on Industry Management screen
2 A x' M' {4 L5 j82. Interface Improvement: Add an extra line to the Industry Management to show total5 U. l. V/ K% G. |4 m" U6 V
shut down industry on Industry Management screen
* q8 s& T ~) R( ?' G* ^3 ?4 e83. Interface Improvement: Add base select to Industry Management( M+ _2 K6 r' R. T7 E
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as. ^$ Y- D9 n3 d Q: \ @, N
ONE group for Admin stacking purposes; the presence of all three in a base counted
+ S V9 l* \* [5 A1 `. N+ Ras 3 groups for Admin, o, ` {. K0 x
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups3 w9 e) H% `8 t+ f4 a# H6 B
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and" ~6 Y* z7 o6 e+ l. ^0 [
FF being affected by old stock code that cleared the secondary mission.
5 W! q, x, R3 I, G8 N. n; T3 \87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
% T5 O: T* z6 \* Z! z! f% p88. Fixed an issue with tool tips being offset from actual hex when forming new
5 K! }! `' M# e: E/ Qtaskforces( c& l# p! I. `. [2 |2 y6 U
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
7 _1 k2 C0 A/ U" W7 @the end of turn save only. Preferences are now restored as saved for the player at the
. D2 z, j: e Rtime.- T& q" x4 v1 h% f8 T+ c2 _8 [
90. Changed air supply mission to use a friendly base as destination, if both a base and
) [( m% `/ Y N) a6 w4 J0 yLCUs are present in the hex; it was sometimes giving the supply to the first unit only
, X# A1 i3 }+ ~' Q. B `91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
9 o2 K$ ~0 z. j$ [; n, zmission was canceled because the enemy LCU was selected as the first unit in the- t( n# E d4 D, D$ J9 Y& T5 K& h. B
hex.
6 f) ?' ^ `; Q( E0 P92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.1 L: O! Q) b8 b' J, j: l
93. Prevent very low grade TF commanders from returning single ship TFs to port to. g$ C: ]' i4 O( k8 f) _7 J
rearm when rearming not needed.
3 |( F/ ]" c! v: Q94. Fixed the supply cap and monsoon effects on supply- z7 k* B$ x. U z( Y
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland8 {' y% B2 g8 `4 U. v4 A; @ [
movement.
" F1 Q/ j" ]& H) Y; @7 c96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base1 i$ o& ?3 w! f. E2 Q
when Soviets are inactive.
1 x; \7 t" Q# U0 N8 W" w6 O/ u4 q97. Tweaked resupply task force to Japanese bases.
! ~. B6 n2 l$ |1 d98. Fixed a HQ/Chinese unit respawning bug.- r# \6 j+ I3 r! @: h4 W
99. Restricted permanently disband/withdrawing air groups from being able to the the2 m1 m, o$ {* t7 f# i* k
“Trainer” option in the type of pilots to use.( G2 m1 |7 a- @7 F j
100. Restrict the options available to pilot movement in permanently
' z3 l2 G5 M" v9 Udisband/withdrawing air groups; mainly restricted to making them active or in-active1 Q0 c6 @ O3 P) M
within the group.3 z9 C3 `8 x& D5 h7 k n
101. Fixed error in splitting air groups caused detachments not-in-play still attached to2 Z# Z3 m8 z+ t8 e. {& |" f5 i
parent group - stops divide ability
9 A0 r/ d% ^0 C( J* Z0 K102. Fixed an issue where some autosaves could reset game options.
% v( H9 P5 h! {6 M5 r3 X103. Disabled the ability to make a group a temporary on-map Trainer.8 Z( q' E3 J9 I, J1 I: Y* ]
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
4 x9 H$ A7 u* F4 c4 p" hFATIGUE pilots.2 X6 ]# x8 f+ z$ o% s& f& o9 A
105. Made some adjustments to Kamikaze effectiveness. c5 \3 I2 b5 w. s$ X/ f
• Naval Data Changes
5 F) V ?( I7 h! N9 n% d5 h1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.% o# B4 _) r% S4 u+ K, D" G4 h7 b
Class# \& X! r0 g$ _" v3 s1 a* T
Scen 001, 002, 006 (007, 008, 009)
3 Z7 T. G# N% V4 a0021 – Australia – correct weapon facing6 {, ]$ p% h; }% K4 P6 C
0418 – Helena – correct tower armor from 0 to 125$ M/ v& A) C4 @2 v% a2 L
0767, 0769 – Chevreuil – correct endurance and fuel/ R6 J7 ?5 @; A2 U
0770, 0771 – Duguay Trouin – correct weapon facing
" E' I* A7 T! j" [; _& K3 H" Z" Q0772, 0773 – L’Adroit – correct endurance and fuel4 g" q- P! n% B9 _3 s4 S! k. \
0774, 0775 – Fantasque – correct endurance and fuel
6 ]0 S7 I" z g8 s4 A- Z# F0776 – La Galissonniere – correct endurance and fuel
- E; P% r% A* r: o) E5 d, o0776 – La Galissonniere – correct weapon facing1 Q0 u8 |9 f- ?
1013 – Yubari – correct weapon #4 turret armor
6 v, L: p5 Q7 ?/ H1102 – Furutaka – correct weapon facing+ |6 `( b9 V7 z3 w5 u
1107 – Aoba – correct weapon facing, i3 \# [2 ^8 t
1112, 1113, 1114, 1115 – Myoko – correct weapon facing: Y3 F2 p+ @* G' k3 c. v& w
1730 – Yamato – correct weapon turrets8 C+ l1 i0 N6 H. Z
2025 – Kongo Maru – correct weapon facing
1 I+ I% z2 k. W' F, l/ O2202 – ARD 3000 Ton – add Japanese small ARD class
7 Y6 d- s# E$ H" n% e: i* B2903 – Gnevnyi – correct weapon facing
, `% D/ P( E) T+ F/ X6 X2915 – MK Cargo – correct weapon facing( f0 A8 I; [3 D
2918 – KT LST – correct weapon facing' _# l$ ]2 T3 R5 K! l
Ship
) {9 Z2 p( p7 hScen 001, 002, 006 (007, 008, 009) changelog
4 q- v9 _8 J. T' MAll – update weapons from class to reflect weapon facing corrections; H) M3 `! a8 ^
0999 – Dublon ARD; add small ARD to Truk* ~: |0 I" |+ ?' x
3550 – Laffey; correct entry date to 420430* n; A: [6 R1 |4 y
3580 – Frankford; correct entry date to 430430
5 M7 h5 y1 s' P/ t4 Z4 _4317 – Thornton; add Clemson AVD at PH
9 u: l- I( n* ^4361 – Henry A. Wiley; correct entry date to 440930
' J, }! s$ U8 K$ F* f0 \, |5222 – Rixey; rename to Bowie
) B* X3 b7 m* q6 ?5223 – Hercules; rename to Highlands
7 j6 C v' W$ q% ^" k; I5251 – Pinkney; rename to Pickens% }6 ?* X; {9 u" a/ u
9253 – Madras City; correct entry date to 420228
" h, E3 b# e s. e. L; ^, f9728 – Indus; delete duplicate ship entry, o3 Z% R/ P+ l8 a8 r& d$ Q0 }
9837-9849 – Soviet Fleet; correct ship name spelling: }1 E3 P3 L* r- B T/ J4 \' H* V
11316 – AFDB-2; change arrival location to # 524 Seattle' L9 e E2 i/ f V! D H& S( S/ N
11364 – BYMS-2055; correct entry date to 430228
# O! C' R! J$ k3 Q11365 – BYMS-2059; correct entry date to 430228* L- A* ~8 S2 Z- K3 {
14070 – Ha232; correct entry date to 460228; W9 H, \0 z) j6 Z7 B
Scen 006 and 009 ONLY
; m6 t6 H: h' D/ M7 X" G0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4451 f4 C# J: g8 |4 N4 n$ {
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
$ M' ]- `. o" L2 B0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
; l |' ?. b/ C7 R7 C9 ?5 y! z0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370% O1 E9 `$ h/ z/ x1 C1 J0 H
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
, N7 m9 c, O4 N* R9 r- s8 K: G0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
$ T# Q& Q# t; U0043 – Hiei; adjust fuel to 4175# }5 `6 e$ w) Q) k6 K/ Q
0044 – Kirishima; adjust fuel to 4175+ y$ J' R% p+ I0 }
0067 – Tone; adjust fuel to 1775- P3 Y2 \5 h# A$ t7 Y
0068 – Chikuma; adjust fuel to 1775
* Q& l" W5 U, w* J' U' L) n9 C0118 – Abukuma; adjust fuel to 833, _: L+ L& D+ r8 P( i/ f6 |. P4 X6 \
0146 – Akigumo; adjust fuel to 265
4 a) |1 g, k5 S0 z. E( y0168 – Kagero; adjust fuel to 265& Q* v, m; X5 o# o
0176 – Isokaze; adjust fuel to 265
! U$ K* ` }1 O F( X$ b0177 – Shiranui; adjust fuel to 265
( ?* J. ~( U7 y- u" m• Air Data Changes+ ~3 c2 d4 p% i4 S( d
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT." q/ R6 T# G4 B+ z4 ?
[177] B-339-23: Name set to B-339-23.% G5 L- T' A& L
[178] B-339-23 (PR): Name set to B-339-23 (PR).
7 r4 V8 k- L9 t) G! r7 W* {7 i[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* J- E; I; p; g6 z7 Z. F, j" N
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.: y- @/ ]# t/ |3 d# q6 b! @
[365] Stearman 75M: Nationality set to U.S.Army.8 Q8 D/ C( D, Z8 W- J8 R" E6 [
[451] PB2Y-3R: Deleted.+ ] V9 Z2 y( Y
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.6 B' f& {/ |: @! F4 V
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning# p5 e2 @! @0 | H6 x
MG; wpn 13 set to 500 lb GP Bomb.
3 X7 d( M3 Q0 W7 Z0 Z9 b[1923] No.1835 Sqn FAA: Delay set to 0.& j+ z9 N; G5 t; @
[1924] No.1836 Sqn FAA: Delay set to 0.
; O b9 C+ o# u" d! P4 M8 C[1929] No.1841 Sqn FAA: Delay set to 0.
5 z. \( k" Q/ V4 M[1930] No.1842 Sqn FAA: Delay set to 0.) z0 J$ v. a. o' S' ~. b( x
[2587] VMF-211: Location set to [584] Pearl Harbor.
5 J4 L: p [& \, A0 ]! `, x" i[2642] VMF(P)-321: Deleted.
" _" n, s' J+ Q% q( c[2652] VMO(P)-351: Deleted.
! I# ~ z2 [* J2 v[2668] VMF(N)-511: Deleted.
( k8 w, L" [ T& V7 \1 h[2669] VMF(P)-511: Deleted.3 _" G9 L; @9 Y. s9 e- }5 c% i
[2671] VMO(P)-512: Deleted.# L1 Q( G4 `, v) C3 K: @: D
[2673] VMO(P)-513: Deleted.. l. e$ f- p1 K0 z8 T& N0 ], ^
[2675] VMO(P)-514: Deleted. @7 V& X/ C* h) |+ u
[2827] VR-2: Deleted.4 w; ]4 J2 p; w. Q1 N, ^6 [4 J
[2828] VR-4: Deleted.
$ ^3 s' N" T, s( X[2829] VR-5: Deleted.9 F4 `# b2 R5 U, B L+ p: g
[2830] VR-13: Deleted.0 X/ v7 r; r7 m3 W
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.; m6 ?# Z/ U. K) F$ v+ K" V- ]
USN patrol-type squadrons 4301 resize to 15 deleted.
* j3 G( L; {3 z w8 E2 NUSMC squadrons 4301 resize to 24 set to 4410.2 R$ f$ o" y* B. X* W8 r- L
USMC squadron upgrade paths reworked.
2 Y# s9 A {, X8 |) O# BGameplay Change: Units with a/c MAX strength six or greater now able to split into
2 v; \8 V" v+ \/ w6 K7 xthree subunits." F/ w% c# P B B1 H! M
• Map/Base Changes
5 I+ Q! B$ P) c* W/ C: H# x1. Garrison levels in China have been increased for both the Japanese and the Chinese.
: m$ z, L9 T( e. r9 d( E( L \New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
0 L1 `# n8 J: Z/ j' g. r! XAV.
\6 A1 J$ G" C2 V, ^5 n9 Q) r/ b2 J2. Garrison levels in Japan have been significantly increased for the Allies.0 }1 B; C* l" @ P/ z* r7 n B6 T
3. Garrison levels in India and the Philippines have been increased for the Japanese.
q) ~4 V4 @+ y; a6 Q4. Garrison levels have also been adjusted in other locations, with some areas having
9 b; A* r2 J2 S- ?0 P- Y/ U, ~small increases.
+ S: E& C- n; |- Y5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an' J, h& ]1 u, Z6 Q9 }# S
Airfield.
, C, n e. `9 }6. The starting fuel level for Los Angeles has been increased.! V2 h: {& U$ i- Z
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.3 j6 H0 {1 K* ~# G+ c, p
8. Anchorage in Alaska now generates a small amount of resources.1 z; {- ?: {* f
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.) g' u/ \4 G9 J1 U, R) {
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.* \( v7 U! n% g, e1 f* `+ M( h
11. Nukufetau has had its port level decreased from 1 to 0.0 V4 m' \) f6 N$ u* ^3 Q( }6 a
12. Pago Pago has had its port level decreased from 3 to 2.) n5 V' P$ E0 o$ J: H( @
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)- l2 y0 Q+ ~7 R) @* U- \9 r8 w
base does instead.2 U2 I( ]6 ^* q2 {
14. "Ahmadabad" has been renamed to "Ahmedabad".& y0 w. U3 E5 _5 i! H
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,4 K. T* t, E; Z+ W
rather than being concentrated in a small number of locations. Overall, Chinese1 _7 v* }: f# C; B
supply point generation has increased, to about the same level of supplies as in the
6 a2 ~7 ?* m* L+ f' e h6 j9 loriginal War in the Pacific game (it was a bit lower before).
5 m; U, e7 K9 D* j16. Australia now generates a greater supply point surplus than before - about 5,0006 _6 i; e/ E8 j& G, p+ v
points per day as opposed to about 4,000. Fuel requirements remain the same.
7 b; j+ q. P1 C' Q17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
5 a n5 h2 N5 R; e/ x( X7 Ginstead of hex 200,40 - and the road and railway networks in the area changed to
% `# {- F0 y& k% f4 ]4 Kmatch |