【官网原帖】:
! u* ]" D% o4 B0 Hhttp://www.matrixgames.com/forums/tm.asp?m=2313850
1 o5 J% a) R1 n+ `0 @) p! _5 S
* W. L5 F6 R6 c* a7 I- q8 L英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手# |; e8 z9 [3 g B ?
, J$ F1 j F$ Y: e; U2 R% ~6 \
【下载地址】:0 u6 }+ Q1 I" ~
j& i" q- l' a+ i地址1:rayfile下载
" Y1 Q! B6 v" V6 `1 q! ~) ahttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/) z, Z! b. f2 q# A5 G" y$ [
) L( ]1 r4 q4 c4 X/ N& K/ x( \
地址2:HTTP直接下载$ C6 Q" Q0 g8 s, F
. L4 {+ d0 f Ahttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
0 o/ y3 o5 V' ?2 V5 e$ g% ^& g, a2 k" V
【使用方法】:1 t+ k' o, y; [
- C8 a: B- h/ s {8 B* S- f7 Z将下载的压缩包内所有文件覆盖到你的AE安装目录。
, ]( Y& d& [ T
- o7 ]! a- i8 d5 I' |8 G【更新内容】:+ V4 o# I, y/ J" W5 B+ ~: ?
9 b2 u# [6 Z3 F7 u
2 \, ]9 o6 [) C" J! N, {Change History:
2 M' c; G+ z# |" Vv1.00.95 - December 7, 2009
/ v4 X3 f' _" n5 Y- ^• Second Official Update – This release is comprehensive and updates ALL previous
/ Q' M* X* U' t/ ^' E* vversions to the v1.00.95 level.
1 z0 {2 m* p$ k) m0 E/ V/ ]& DIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
6 N% j! }# v# l1 I. W1 t5 mManagement Addendum” which have been added to your Documentation shortcut subfolder9 m0 l# p- e, y" \. ~# P
and can also be found in your /Manuals installation sub-directory. These two. z$ Z' X5 ~4 p
documents contain very important information on improvements and changes in these8 ~' j; H$ Z% E% a8 s- W
areas./ ~* E. _* ~/ g& C
• Code Changes
m. g$ w$ w+ @. @5 A/ f: i5 A1. Interface Improvement: New Screen for Industrial Management
" z7 f; R, t- @2. Gameplay Change: Air transport mission was using all ready planes. Now the4 {: U6 ]0 M* I) } j& _: ~1 c1 B3 F
number of available planes for the mission will be adjusted by the rest/training" U9 _8 r, W) W# z: _" v% E: V( t
percent as on other missions." t0 m, `7 a E4 z* G
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
' s% q% s# J' A4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
' }: u6 h6 `3 A1 a; R4 wshow in change command list
! e* k9 \( n5 t% a" K5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use" R2 T2 y: K0 S( N/ I- o4 S" C; R3 K
Bombs’ flag rather than the altitude setting+ n( |, A+ ]( }( c& W6 V
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
i) Z1 I' ~3 o# |5 cindicator ‘*’; s1 B; C7 E1 [2 s6 i+ m6 E0 X
7. Pilots who are captured or killed were still being counted in some group totals. They" o4 s$ L4 x1 a& ^ v3 m0 t
are now removed from group’s pilot count, but still available for ‘Top pilots’.# @+ D1 Z& J5 [; N
8. Interface Improvement: The buttons in the lower panel of the main screen have
) q! H3 v) E' L1 Q0 g& y8 nbeen improved. With the mouse over the icons on the far left, the number of groups,
4 f1 ^* \5 e, e5 S+ n: ]task forces or LCUs at the base is shown. Added a previous page button when there5 A$ A6 \9 `9 @2 e0 s0 A5 Y$ W {
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
3 ]2 C# H' m5 _8 s htooltips sometimes were corrupted when other screens were displayed on the map and
$ q, B1 t9 _' |, O1 gthe bottom panel was still active. This has been corrected.: ?' J' x" X/ B& c; m# Y$ c8 p
9. It is now possible to repair planes in excess of the group’s size
- Q9 l! }- v$ X6 e' Q( t10. Gameplay Change: Adjustments made to air skill in training and combat. Skill3 K9 N, R5 u. Y& d
training is incremental. Points are accumulated and once a certain level is reached, a! ]& i- Y8 q3 `
point is added to the skill. The cutover level is the current skill level; so as the skill
1 Q# J6 Q7 G+ xlevel increases, it takes more accumulated points to reach the next level. Combat8 P) G' H9 `, a2 O* A1 Q: D
gains points faster than training, and combat is required to reach 70+ skill levels.
2 X" _, q8 l# e6 lExperience levels behave similarly with the one exception. If the Experience level is& P9 T9 g/ k5 M8 {- B6 O
higher than the best skill by more than 5, a skill based on the group’s mission gains
- m7 X' S* Q) T) @the accumulated points instead.3 f, B! n9 c; B' g
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
8 C) c, C( u4 ^. kammo and return to base if required
- \" M/ ^6 b; ?9 E" G) u* G% r4 q! y7 ^; G12. AI Aircraft production will now stop based on comparison with on map aircraft totals
* X1 U( D6 M1 d G: I& c# f13. Gameplay Change: Malaria effects adjusted
1 P( s) E1 K1 i; i( r1 _14. Fixed bug preventing port construction in certain cases& W) z2 _7 n6 t0 p
15. Fixed bug preventing combat engineers from building
: s$ Z, D, G# d7 z1 [$ Z% I2 I1 q9 t# X16. AI improvement refining settings for LCU attack levels
7 `2 j, N" Y4 t17. Corrected unit TOE loading bug
1 z% |7 \( J9 G5 _$ k7 g( E1 J18. Correct bug setting default morale and experience when not provided by editor
0 p2 S8 V7 S7 o t: d$ W19. AI additional checks for level bomber base sizes
0 Q: V; g; R( k20. Numerous supply tracing improvements
# f5 f0 ^( d$ l; G( w21. Numerous supply/resource movement improvements# q% Y% o% c- P. F. d' e* C9 Z
22. Corrected several land unit fragment bugs.
2 p: a% @2 D8 h) W9 A+ Z' X1 c23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
9 M' Z+ {7 s# U# n9 s) S. A- ]arrives at the destination of the “met” TF before the “met” TF does. Also adjust
7 \- [; t6 t3 C6 cmeeting process to reduce chances that the meeting will not take place until one or the
! M3 s; ~! ~9 S$ d nother TF reaches the “met” TF destination. Also correct a problem TF could
! h1 L1 w6 @1 z# q2 I“merge” with a TF that no longer exists under certain rare circumstances.
% n: d* W$ m2 T9 P, G/ w" D" Z& i% G24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of3 }4 Z' e1 S$ ^ K; X f+ M9 E1 k$ j
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate2 `, J3 } d* i9 B) y7 V( b
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
8 Q: O- o/ w. H. u6 {' sdocked if the port has the dock space for them, but will auto-undock when adding a3 p2 K2 h; p" f2 S
ship to the TF causes it to exceed the port capacity.
, Y M: f v+ k: q) T. _25. Adjustments to naval retreat determination. TFs retreating after combat will now be
4 o6 X6 k7 l! B# \. F8 rless likely to retreat to hexes containing other enemy forces and be more likely to- p/ K( P( f+ D- Q' }
retreat toward a friendly base.
6 g9 T" g& }0 U26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
6 s; ^ ~/ @4 \& [4 M. G! q* ~is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded1 ]) z7 O* k0 {; Z( {
in port, (c) ships in port (disbanded).0 _: _" ]1 B2 G8 k% o6 i/ u
27. Interface Improvement: Implement search arc drawing on map, u `8 Q5 G: g8 b
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
' S0 _& C/ S) L ]ensure partial rearming is in full mount increments, and adjust ops usage according.1 U- h+ I9 q) C5 \
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at; f5 B p6 l( d
a base were incorrectly excluded from Naval Support totals at that base. This was1 V( F* z& y4 \% |/ s
due to an error in calculation of Naval Support availability over HQ Command radius.( u" F* e" W! L- W* |% i. h9 w" Y
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location4 i5 l# F$ j. E& C7 X# _9 E
could improperly interact with fragments of the same parent that were at other
( p- W. l" F( M4 X# E1 Glocations and had been previously loaded by either the TF or one of the ships* E: p+ W/ T) l/ q) }4 y
currently in the TF or, if the load required multiple days, when unloading of other
! ~, ]6 v& ~! R$ r, ^fragments of the same unit caused and automatic switch of a fragment to the prime
% a0 x5 @1 m/ ?& O9 Tunit.3 ^$ x/ c1 w" r/ P3 X+ p) B: I
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
+ w& C: V" B( I" ^* l3 J. |# N1 @Previously repair of all system/floatation/engine damage would terminate repair of a
% K5 n% E6 G6 e- Z* }ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
% g6 h* }- _2 P% {now prevent full repair of systems damage and may “create” small amounts of system
1 F8 h8 N% ?' p# Ldamage to keep the ship eligible for repairs. Note that this may have the affect of
& h- ~. W6 F$ M& {small amounts Systems damage being not repairable at a location where it normally
5 B% P2 f3 X: S! u1 Iwould be repairable if that location can not also repair the damaged devices(s).
" x5 Q+ W0 `+ P32. Interface Improvement: Changed Allied aircraft replacement display to show nation
6 `$ g( X" S$ M9 P+ Z1 rof aircraft5 @3 Y2 N$ `" x0 C
33. Corrected several menu bugs
) J1 j! t& I# k$ z& R$ }34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
8 _. t7 d1 V4 ]7 f4 Y; q u Xland units by TFs.
. t( ?; U2 H. B- _8 A35. Interface Improvement: Add “undo” for ships being transferred during ship* v& x# X7 Y' v, O4 o9 j5 O
transfer. Previous undo only functioned properly for ships being transferred into the
_+ Y- H" h4 Z: nselected TF. Provided undo for ships transferred out of the selected TF.
( S/ i; j2 z) u1 w7 H/ \36. Corrected bug causing ships to move in excess of maximum speed when in a TF that; N T0 b7 ~" }! b, A
is following another TF that is beyond the player-set follow distance.4 u5 V' U) J" W
37. Change ship based aircraft repairs to be by plane, instead of by group4 K4 R8 E( ?1 [$ A
38. Interface Improvement: Made air group screen larger to reduce clutter
u7 M7 Y. |5 w39. Gameplay Change: Adjustments to supply consumption by land units, p" K: q. s/ m0 O+ T8 L
40. Change to AI shock attack determination0 `4 o7 b W- j2 @! l
41. Improve AI awareness of intel on nearby enemy LCU9 l9 f2 p( k$ T
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level! P4 L6 k- j% k! t/ a* g5 f! G
43. Gameplay Change: Changes to AI production on “Historical” level
" a0 k$ X3 z: L( {1 s ^8 |6 ~44. Improvements to save file process to reduce chance for file corruption, especially by
# H0 W' A9 i: c3 {0 D3 B& }deleting the old save before writing the new one
& N9 b: _- z b3 b1 p9 v' O45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
8 C1 M; @& h7 p46. Improvements to refueling calculations and processes. Ships are more likely to fuel
! [* k3 M! D: R5 b" Vfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming, y. ?- T9 G1 w" G6 \. ^2 W
sources for the “from port” and “at sea” variations.
, t5 F2 u) n$ D6 _4 z; `• Replenish from Port will now use the available fuel/supply at the port and on all" L* J) z% T, V& i3 z: ]9 ]2 c& L
replenishment ships disbanded into the port. For those disbanded into the port,. r4 n9 P9 n' @" h( S
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
, |5 \3 o, q6 Y& d2 F) ETenders must be of the appropriate type for the ship being replenished. Note that
4 ]/ F& y, U& d7 lport facilities are used in preference and ships in the port are only used if the port
. o+ d( }" H5 i; a6 Eis not able to completely replenish the ships in the TF.4 e9 E4 v \7 w0 b# \
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
# e1 Z7 H0 G" Wuse all ships in TFs in the same hex but will no longer use ships disbanded into a
1 N1 w: F- ^, q) `- \1 yport in the hex.& E/ `, p4 u2 ]1 I! q( M1 ]
47. Interface Improvement: Add new map icons to highlight certain events
" @1 T L4 U# U$ T48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
. ^" O) F" S+ c8 Ksmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap3 P9 Y" k+ z( g& K; b8 T
port or from any TF that is currently off map. Ships that are not badly damaged
$ Y! l( _1 U- Y9 s6 U# S% N+ B2 ycan be withdrawn from some on-map ports or from TFs in certain on-map regions.. q. }. D: }0 m
For on map, ship may not be on fire, total damage may not exceed 99 and no+ V; C( ^$ R% u8 Q7 i0 F* K
individual damage type (system, floatation, engine) may exceed 50. Ships may not
4 f, I3 ~ V5 _3 C, s3 D+ cbe withdrawn from any on-map location where the enemy has air superiority. The
4 I/ O; g# j; zintent is to prevent withdrawal as a method of saving a ship that stands a good chance, z/ m$ x9 C4 z5 p2 s% o
of being lost or further damaged. On map withdrawal ports are set based on the5 o; ^! k Y* z, C7 t
historical exit locations for ships leaving the Pacific:6 H& i) C/ k3 }8 W7 r g
1. Any level 9 port.
. F1 {' d% w% F4 N& w; y2. National home ports of the United States, Canada, India, Australia, and New0 v4 V. V9 [2 w9 a( J& W
Zealand (with no port level requirement)
" N- W2 o/ N" L8 S d6 D% r5 _3. Any level 7 or larger port on the US or Canadian West Coast.: H" ]- w4 F$ u6 C2 v! L% _
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
4 K* G* w* V% X6 b1 N3 |5. Any level 7 or larger port in South Eastern Australia, plus Perth.
1 k- b6 y+ [6 d2 X/ a% E6. Any level 7 or larger port in New Zealand.5 T2 B( t# u; T* s
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
, Z0 n6 _. B' @0 J( d& Wanother ship actually sunk, the data for the two ships could be mixed. Depending on: w( P% g# S8 q+ A1 Y
circumstance, this might result in one or even both ships being reported as sunk.! I: V# z- Z; g+ I
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
- R+ L) U$ p, u8 \; \+ g$ bTF list screens. The calculation will continue to show the remaining ASW capability5 K( v. q4 a, c8 N% s. n2 }. U
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
% ?* _) A4 O5 w* Unow based on full load for all ships in the TF.
4 r+ \7 Z( k1 v1 r51. Resupply capacity for bases added to editor
* u9 S% |& d% g* c' y# k# } m52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units: N1 z4 f+ R5 |, s+ d
53. Adjustment to AI unit planning level based on AI difficulty
, j, D( T' ~- ^54. Ensure minefields are created for proper player when a single TF lays multiple types- y8 M( b1 @( p1 l k
of mines. Player of minefield properly set when first mine type laid by a given0 t- R/ J# d# i- j9 o/ {2 c9 w2 i- d
minelayer but a similar check was missing when the TF contained minelayer(s) with5 D: A* r: f" N- Y6 k L7 ~- K
two different types of mines.' v0 j7 B/ S6 \
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
* L, g) }* z8 D1 v' C+ j3 n; d10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
0 f3 m/ Z( O3 v {# n e! Zfor owning player, if partisans attack and cause damage.
5 L* \' R0 L8 t- @56. Gameplay Change: Movement rates for clear and desert changed to 25 for2 o0 l* r E! k2 j* C$ Q/ Y
mechanized units
[ T+ y; l3 {2 e7 x7 H* @& h/ v- C57. Gameplay Change: Land combat effects toned down- F! K# l ?/ w: ~
58. Ensure AI captures empty bases/ \+ x. J; M1 a) r# x' v. J# e. I
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to: M1 r% y/ G; f& p. \
save from moving them ashore. Training from disbanded ships does not increase the. f! F) H9 n, G0 C3 H: P
pilot mission count.% D9 d$ k. w. A s
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in5 t+ @* G z {6 t! [
order to help identification of saves! ^: A: E8 ]+ I( h
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
- G! S! O' _6 F4 G) D7 y4 Z& P& E. k62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group* p9 c0 D2 m/ x' ^1 d
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
# E: G" a1 ^5 F) j& b! O& Lbombing attack. Groups were at maximum altitude and conducting glide bombs
7 i- H. p, q0 m3 G# t4 ]; Kattack, sometimes without engaging CAP or flak.
( E( {* e- P& [/ \5 B8 h3 H63. Changes in order to standardize inactive Soviet group’s training options;! `' x4 `4 j9 k2 E+ B- V
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
/ z. T4 b+ \8 @4 g; K. @/ c% y6 qPilot Management for more details). The number of pilots on the group lists is RED if8 b$ o4 P6 O8 d8 ]- X
less than the number of ready planes in the group, indicating a shortage of pilots. This
2 Q! t, b" ^8 }4 s3 X6 T) P$ Xshortage may be filled automatically or manually for a mission based on the pilot
! r. c) m& s8 c+ k& n4 T$ cselect mode.1 G5 B% [/ q' V& t9 j9 V* H
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
. y5 Q$ H; w4 n7 q0 Ywithdrawing ships+ Z( d e0 f+ I0 H/ e
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
# `8 O8 J5 v7 Yclose range; {# b7 @- h& C- {" y/ `7 r
67. Gameplay Change: Greater weighing of crew experience in surface combat
: J C1 ~/ N! ^1 S68. Gameplay Change: Limited radar directed fire, increasing over time* `) S4 y. [9 C) g. b h. a
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface$ ^7 J8 u0 }/ e- @! b
combats at 1000 yards- ^' N& j0 @8 i
70. Gameplay Change: PT Boats less likely to attack in daylight) d4 M* }) r) L) k+ ?# B
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
5 w. M1 A2 w( F. I7 C& Khit in ports and rivers7 ? t: w4 M H* M0 A3 ]; d+ [
72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 n/ t( G( U S; b4 Y" F ?
performance
r. Q, A' {4 |2 }) C6 J g% r4 b- ?73. Torpedo hits on escorts not showing in combat report bug fixed* S- ^( Z" M: t
74. Gameplay Change: Aerial ASW less powerful in early war V9 [6 ?+ a- _& `
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any- T/ l+ l8 C+ c' V7 o& z
diverted fragments having planes but no pilots. Pilots still flying planes are now
3 E" ^) T0 g' }1 pignored for sinking ship purposes until their plane lands.9 v, i4 _6 Q/ C7 X8 w* b4 c
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
1 F" O9 Y' O+ |; D N! i8 \' H9 Vbeing delayed ‘4’ days. There should be no delay.) D# b: D! Y. Z( n" H; _
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when: @' r% Y8 G: v0 v& `2 ?
the convoy disbands.) E& Z5 g: w) z: I e) u. p3 i
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
7 j/ N) O. v( M: J9 W6 N7 y# Hhexes. The range was not changed when the game scale was changed.2 P# z1 M; ~/ y* j! e, ^; {* M2 F! P
79. Fixed bug when displaying search arcs at a base
* t8 \: o/ H/ k: M, [; V80. Fixed Escape key on Industry Management screen y' P2 n5 V* a. D7 b
81. Fixed oil and resource in totals on Industry Management screen5 t* Y/ R1 p {4 u
82. Interface Improvement: Add an extra line to the Industry Management to show total
2 ^! O2 r' T# C8 A* Y1 J. ushut down industry on Industry Management screen t+ I4 d8 }7 q: T. \
83. Interface Improvement: Add base select to Industry Management
1 L' x2 U0 J6 ?! N3 k/ C. G84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
; D3 K) y R# _0 r8 q) H% [ONE group for Admin stacking purposes; the presence of all three in a base counted
! R8 l9 d8 U# i, e' U# ?as 3 groups for Admin
# t* d/ i1 W8 c: y85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups& ^7 R0 S( d( d3 [* A5 ]7 t
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
1 u7 h( u% ^3 D1 eFF being affected by old stock code that cleared the secondary mission.
, q* y' ^ b& b5 \$ G- U# e* J87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs./ G/ X: h. s$ @
88. Fixed an issue with tool tips being offset from actual hex when forming new
& L2 N5 U# t. t$ Jtaskforces9 S, l4 _' ]8 J8 R' h) O/ a
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on9 X$ K5 ]" B8 h# K0 c; I7 t
the end of turn save only. Preferences are now restored as saved for the player at the
4 ]$ R2 c* D; _2 h! W/ Ltime.
+ r: v/ g! V5 z& v4 S90. Changed air supply mission to use a friendly base as destination, if both a base and
4 H+ f) z9 l! c r0 E( i( ~$ T- MLCUs are present in the hex; it was sometimes giving the supply to the first unit only, K% x- X8 z( H' I: }
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
' I5 W6 D+ G% ]' d6 @! E& H' Z+ `8 z9 jmission was canceled because the enemy LCU was selected as the first unit in the
& X. A/ @1 `6 G \hex.
: [- G/ Q' G. `4 ^- t8 n @ W92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel." o) @% ?, S3 w1 u% k( S
93. Prevent very low grade TF commanders from returning single ship TFs to port to
8 S* {% e% ~0 J4 q" N4 ~rearm when rearming not needed.
* X; \, _: |+ g8 M! |1 d: ^94. Fixed the supply cap and monsoon effects on supply
# h( a5 ?1 {0 X4 k/ a) ]& ^; u95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
8 @' F2 }2 s+ {, D2 |) qmovement.6 E2 H9 K6 m1 L6 w9 _
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base7 J( Z9 [( s p6 O
when Soviets are inactive.
: g% k7 z' d% B9 I( z: `! B0 q97. Tweaked resupply task force to Japanese bases.
4 k X4 |' v! q& ?- a; r: r% a; H- N98. Fixed a HQ/Chinese unit respawning bug.
; Q) z4 R' T+ j/ y99. Restricted permanently disband/withdrawing air groups from being able to the the2 \) T6 ?9 u: V$ M3 E# H
“Trainer” option in the type of pilots to use.
; p, F! y" `: A8 t; H1 j/ R100. Restrict the options available to pilot movement in permanently
6 F! b: W2 Q$ i) s. X% ?disband/withdrawing air groups; mainly restricted to making them active or in-active" A: ^* x1 Q( U- H
within the group.
2 Z5 N% j# \- e8 M. L3 ?101. Fixed error in splitting air groups caused detachments not-in-play still attached to
; l1 z9 a$ ~0 B# Mparent group - stops divide ability! ] }. Z; [2 F
102. Fixed an issue where some autosaves could reset game options.. |1 ~: n. D8 |+ p' Q0 ]
103. Disabled the ability to make a group a temporary on-map Trainer.; o( W4 k+ ]4 @1 [. t9 r
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
; j' p! r3 @% J7 Y- I/ r9 w4 {4 MFATIGUE pilots.
8 p, C) c. ?' n* z3 _105. Made some adjustments to Kamikaze effectiveness.# c6 y1 w7 c9 e' [
• Naval Data Changes$ ]5 c: N+ \$ ]+ m; d$ [2 q v& S
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.; Q5 o) B3 `5 v; i) B. ^, q: Z
Class3 Y7 `2 W& R# h( p
Scen 001, 002, 006 (007, 008, 009)
9 N0 _2 W/ K- n4 ^+ O: w0 V, ^/ C0021 – Australia – correct weapon facing
- r7 g$ v' }4 w7 r0418 – Helena – correct tower armor from 0 to 125
i. N) l; i/ a" L R+ t0767, 0769 – Chevreuil – correct endurance and fuel
! s5 ~ W- Y4 c, ]0770, 0771 – Duguay Trouin – correct weapon facing& F- H) n! T/ }5 F4 W0 Z
0772, 0773 – L’Adroit – correct endurance and fuel5 M% y- M- ^# S, q& B- y! h8 S
0774, 0775 – Fantasque – correct endurance and fuel
+ Q6 ?% {( ^& E Q$ G$ g# u0776 – La Galissonniere – correct endurance and fuel
, U5 z; L& o" w5 \& u0776 – La Galissonniere – correct weapon facing
/ J0 C9 G$ b& m5 v( ?3 d" z1013 – Yubari – correct weapon #4 turret armor
8 n% j4 d1 t/ f6 E1102 – Furutaka – correct weapon facing
! Y9 n9 S$ t; ?: f1107 – Aoba – correct weapon facing6 {2 t6 k6 q: n- Y( E7 l4 s7 }& l, O2 D
1112, 1113, 1114, 1115 – Myoko – correct weapon facing8 S4 s7 I( w$ @ I: H% i9 ?0 l4 `
1730 – Yamato – correct weapon turrets
1 l4 g/ H+ \2 _- y+ ]! e2025 – Kongo Maru – correct weapon facing
1 n, u6 L. B- E7 i3 ` N2202 – ARD 3000 Ton – add Japanese small ARD class
$ c6 R* Y, t( d2903 – Gnevnyi – correct weapon facing
/ H2 p* J6 L; m8 y& y6 Y3 T7 R1 `2915 – MK Cargo – correct weapon facing
# v0 _3 O4 [) h* K' ?2918 – KT LST – correct weapon facing
! L3 I* }/ r4 ?Ship4 |6 Q( [1 w9 Z, q& K
Scen 001, 002, 006 (007, 008, 009) changelog9 |. L$ N0 z2 ]
All – update weapons from class to reflect weapon facing corrections
6 E$ G: k2 o- B) @ ^/ |) d, ?0999 – Dublon ARD; add small ARD to Truk) ?" C% {% s. ?& T
3550 – Laffey; correct entry date to 420430, N9 n! g' Q- h# C& m: y4 N' y1 x
3580 – Frankford; correct entry date to 430430
- |0 G6 `- Z$ Z1 Y4317 – Thornton; add Clemson AVD at PH
0 U, ^& e; A( ]* k4 n$ N) n8 P4361 – Henry A. Wiley; correct entry date to 4409305 G' v t! X7 U, H$ ^& h; y5 R2 |& u
5222 – Rixey; rename to Bowie
! I' Q% M2 Z% t" A: o' ? H5223 – Hercules; rename to Highlands
; m3 i% Z% e. J2 {# `. d5251 – Pinkney; rename to Pickens2 |' @/ h5 j% u/ M; E1 p: ]$ i
9253 – Madras City; correct entry date to 4202284 Z0 v3 S+ Q7 D/ V9 }4 ?
9728 – Indus; delete duplicate ship entry/ W8 R" m( S, n( `. K9 G/ `& M
9837-9849 – Soviet Fleet; correct ship name spelling) q& A0 Z) v) s# C: F
11316 – AFDB-2; change arrival location to # 524 Seattle
( v8 ?# i* {5 h, U5 A% a' s, p11364 – BYMS-2055; correct entry date to 430228- b" \: j) o" `; q0 m. n
11365 – BYMS-2059; correct entry date to 430228
1 ~2 i$ l1 Z: P! R F14070 – Ha232; correct entry date to 4602288 R- n; w% {# y$ f: |
Scen 006 and 009 ONLY
7 P! Z$ Y, ]( X0 s0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
) L& ?+ L) S& I2 \5 z: l- }; P0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
, \& j0 o# M, p5 ?0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
/ N) a! g4 f& g2 J! ~9 h% } t0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
. H8 Y. {; @4 A+ N) `9 k, f0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
) b2 ]' a2 O8 D& I. h+ f' X0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445$ L7 ^) Z" ~! ]9 }
0043 – Hiei; adjust fuel to 4175+ Y/ B2 Q. p4 c4 n; G' U
0044 – Kirishima; adjust fuel to 4175
$ o8 x: d7 F4 O) j0 g0067 – Tone; adjust fuel to 1775
6 a+ i5 M. L; O$ i0068 – Chikuma; adjust fuel to 1775$ V+ U+ F8 R l- p
0118 – Abukuma; adjust fuel to 833
; M4 I$ G2 c/ z: U; S0146 – Akigumo; adjust fuel to 265
$ I* T& v3 L. L! h0168 – Kagero; adjust fuel to 265: O' `+ _. F( A4 r
0176 – Isokaze; adjust fuel to 265& W& M- h, T$ V+ M7 p
0177 – Shiranui; adjust fuel to 265" `8 l3 m9 X' f/ {8 q$ a1 k! L) x
• Air Data Changes
& J! O6 R" M( h[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.! ~' v F- x! d
[177] B-339-23: Name set to B-339-23.+ S S/ @' \* O8 p
[178] B-339-23 (PR): Name set to B-339-23 (PR).
6 f4 f1 j1 J3 B4 @6 m9 i[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.4 ?6 w8 y( `% _0 N# P
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
% k$ n# E R* u[365] Stearman 75M: Nationality set to U.S.Army.0 O; E& x) A# w; ?1 b& Q
[451] PB2Y-3R: Deleted.
$ U2 ^+ x" ]+ O# S2 c& B2 _[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.2 o0 h' |" a/ I( r8 i7 A
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning' M V. Z: d2 R, p! f6 X% a
MG; wpn 13 set to 500 lb GP Bomb.
7 m5 w* U% `# Q" M2 M1 X, S) _[1923] No.1835 Sqn FAA: Delay set to 0.! H+ U9 f1 f) v2 D) }0 b
[1924] No.1836 Sqn FAA: Delay set to 0.
5 B* L3 Y; j# ?$ K9 y& J: J[1929] No.1841 Sqn FAA: Delay set to 0.
9 A2 O1 K3 n, _2 O3 \ m[1930] No.1842 Sqn FAA: Delay set to 0.2 U. M3 g. \2 ~) D1 ?
[2587] VMF-211: Location set to [584] Pearl Harbor.3 J O, i' W5 R- R1 e4 v
[2642] VMF(P)-321: Deleted.! B4 w3 M* s2 _
[2652] VMO(P)-351: Deleted.
* n$ h [0 ]& ^$ N8 k- i[2668] VMF(N)-511: Deleted.
& S' \- [/ B+ l1 k- g' e* [[2669] VMF(P)-511: Deleted.3 r1 E/ E9 V6 a
[2671] VMO(P)-512: Deleted.
3 Q& L- m6 Z! _6 y) A7 _$ y[2673] VMO(P)-513: Deleted.
4 T8 h+ U8 j2 K+ h[2675] VMO(P)-514: Deleted.
( O# P# ]7 q, ] S9 y7 Q( \( B[2827] VR-2: Deleted.
1 t5 M; }) U7 R' v/ m[2828] VR-4: Deleted.$ h7 S7 |- E/ R- ~) h
[2829] VR-5: Deleted. S! [0 a) {4 e& c1 f3 T# A3 p
[2830] VR-13: Deleted.1 s. c7 K, ]1 `, @
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.& t' i2 m) y$ J+ [, T# F
USN patrol-type squadrons 4301 resize to 15 deleted.
/ t9 V( Z2 k0 WUSMC squadrons 4301 resize to 24 set to 4410.: O" `' e. i5 R5 Q3 q# l
USMC squadron upgrade paths reworked.9 K8 H- H' F1 O9 Z, O, U. s
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
/ P; L7 N/ \1 i& o, V( Mthree subunits.
; C, y* ?) z, M• Map/Base Changes" z6 s4 D( c' V
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
9 g) x* @8 `) w5 N/ z2 v" \" LNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4008 p. [ y- E7 @+ f7 y2 m
AV.
( ]5 D* u: h# f5 x2. Garrison levels in Japan have been significantly increased for the Allies.8 Y' ~4 ?; t9 G9 l( x
3. Garrison levels in India and the Philippines have been increased for the Japanese.4 l d3 D, i$ V8 g
4. Garrison levels have also been adjusted in other locations, with some areas having! |+ e: C) v) A/ k2 J7 v9 P
small increases.7 t+ @* [) Z- m& M( d5 J2 @0 Z9 B
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an; }) \& {2 u" v# d" s
Airfield.
; d1 T/ A# V4 |% s4 ?6. The starting fuel level for Los Angeles has been increased.
- v& Z, R! v% k3 ?# \& K. ~* {7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
- E g' W4 }4 L7 O4 w' \6 A8. Anchorage in Alaska now generates a small amount of resources.7 p. V8 t/ ^2 [" }6 B t$ r
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
) j% } |( b# w7 a, N10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
) v0 G( V7 A# v0 ~1 q11. Nukufetau has had its port level decreased from 1 to 0.. F Y5 i" g( F& [: h$ U6 c& @
12. Pago Pago has had its port level decreased from 3 to 2.4 r N7 g# I$ _/ t
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)( K( k+ k) V3 O+ _1 \. x0 Y+ }! ~" m
base does instead.
) }; T" W! c7 p. w8 n$ N4 I14. "Ahmadabad" has been renamed to "Ahmedabad".
& d, |6 P8 @- W9 x7 U+ L15. The generation of Daily supplies at Chinese bases has been distributed to more bases," F* \5 D4 d+ j9 X0 Z+ n3 W" X
rather than being concentrated in a small number of locations. Overall, Chinese5 S! X2 Z" D* w+ q+ I
supply point generation has increased, to about the same level of supplies as in the
. ?" w7 L l- Q1 Goriginal War in the Pacific game (it was a bit lower before).3 y, N5 g/ @7 [( d& a
16. Australia now generates a greater supply point surplus than before - about 5,000$ j; V6 p3 Q) H
points per day as opposed to about 4,000. Fuel requirements remain the same.
% T) o e: o8 S1 |8 i* C% L- L0 c17. The "Terrace" base has been "moved" to a more accurate location - hex 200,412 Q, y8 {/ ~/ `- m/ m/ G; J' w- D
instead of hex 200,40 - and the road and railway networks in the area changed to% E4 C2 n9 G1 F' Z
match |