【官网原帖】:
7 B9 @ { Y) fhttp://www.matrixgames.com/forums/tm.asp?m=2313850
6 A2 X k( U0 H8 r- Y& `" E& u" X9 u
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
5 H$ X1 V( ?3 [
5 A9 n+ K5 |. ~: [ {【下载地址】:
. N8 l0 P# |, U
. u# E9 z+ E! N2 I( v0 F& O! M地址1:rayfile下载4 U8 `& C# l2 Y) T. v! I
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
2 A5 P9 P* B. s- ?, R
+ s8 Y: U$ g, @4 d* @地址2:HTTP直接下载
2 |) f3 k* D4 \
% G5 J/ F2 b, e. M" b4 r! Lhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html: R5 S: A" H/ a0 d, q1 ?5 Z
) L$ Z: a, r2 W2 ^3 V【使用方法】:
2 f& K' o0 r) n. }2 ^" {+ F: [8 |6 J( V
将下载的压缩包内所有文件覆盖到你的AE安装目录。" H: F8 E; {2 m6 m
/ ?9 d' I* S. a) \4 Y) I! U8 x【更新内容】:
/ N$ _: D. P/ d3 G8 ]# P/ x+ N/ v( G
0 I4 L; y6 m& ~/ t. d) }8 n
Change History:3 H L9 |! g+ I9 x2 p; J1 F: Y, v
v1.00.95 - December 7, 2009& U6 |8 @6 w0 m& J
• Second Official Update – This release is comprehensive and updates ALL previous
4 R9 W; k* U% b6 u9 dversions to the v1.00.95 level.
# S: A* b, t4 U1 n! I! u C* ~6 p) qIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
8 a1 e% [7 Z* N# d5 E1 l3 IManagement Addendum” which have been added to your Documentation shortcut subfolder6 j& [( Y+ k% g2 q4 I; Y- }
and can also be found in your /Manuals installation sub-directory. These two
4 v" o* ]3 S1 G3 V% Gdocuments contain very important information on improvements and changes in these
4 v! q! u6 s! c& s+ C4 sareas.6 J/ j d+ W( M$ @0 n
• Code Changes2 _$ M& q: r% p3 V9 K
1. Interface Improvement: New Screen for Industrial Management* S% z5 J; B6 }) S7 Z9 n9 s7 v% i
2. Gameplay Change: Air transport mission was using all ready planes. Now the
1 u7 m3 ~# l& ^" D) V; n. Cnumber of available planes for the mission will be adjusted by the rest/training. {% H# I+ Q h q3 d9 W
percent as on other missions.
+ g! A m- \' u" c, ]5 J4 [3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
4 G# Q" F) Q5 f4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
E; J! _& T3 j3 bshow in change command list% W. |2 W* \4 R( f
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
* ?- v; }. a7 m0 oBombs’ flag rather than the altitude setting
$ s+ B7 h9 F+ j/ e6. Gameplay Change: Full base screen now show the consistent over-stacked AF
. W3 C0 D- y8 e4 mindicator ‘*’ S! r" B* ~) c9 v8 a8 X) N
7. Pilots who are captured or killed were still being counted in some group totals. They) x- W; Q0 h4 f4 m# F2 M
are now removed from group’s pilot count, but still available for ‘Top pilots’.9 P" \# s# P* y
8. Interface Improvement: The buttons in the lower panel of the main screen have
! r! ~ C$ ~- h! `2 Rbeen improved. With the mouse over the icons on the far left, the number of groups,
( W) @6 D9 @/ z& v2 w7 I& S" _$ Qtask forces or LCUs at the base is shown. Added a previous page button when there* S& Q% p; y5 X+ n$ B! n2 P
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The. j* ?' `2 A0 T+ }
tooltips sometimes were corrupted when other screens were displayed on the map and
( g9 ^! Z# q7 pthe bottom panel was still active. This has been corrected.
9 x8 g" r; \- m9. It is now possible to repair planes in excess of the group’s size
- Y/ i4 e" h) ^% I. d& A* Q* i5 }10. Gameplay Change: Adjustments made to air skill in training and combat. Skill4 l1 [% f* `! C& J! B# u; k
training is incremental. Points are accumulated and once a certain level is reached, a& [' n# j8 q0 J6 i! y/ \3 g3 t
point is added to the skill. The cutover level is the current skill level; so as the skill$ {/ D Z/ h; ?$ p$ \. m: m- _3 P
level increases, it takes more accumulated points to reach the next level. Combat2 J4 t ?* m" V% P4 V
gains points faster than training, and combat is required to reach 70+ skill levels.9 }9 B2 C% d" Q% c" e9 z
Experience levels behave similarly with the one exception. If the Experience level is
; w- }# r3 z, w3 `5 xhigher than the best skill by more than 5, a skill based on the group’s mission gains6 {' O. X3 x. u c9 `8 K
the accumulated points instead.
4 k& L6 H, v( L6 H11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,1 z, Y2 g6 e1 q* D
ammo and return to base if required y4 U% M. h5 G2 a
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
2 V, V$ V7 o5 I13. Gameplay Change: Malaria effects adjusted3 }# N; R( H$ n( C6 U! F
14. Fixed bug preventing port construction in certain cases
4 B! X& m* x6 @( H. x% k: A% i8 X15. Fixed bug preventing combat engineers from building7 A4 m9 c! C% K" z5 j
16. AI improvement refining settings for LCU attack levels1 V0 H6 C d3 l9 z% c1 L
17. Corrected unit TOE loading bug. t# P- ?5 r# Y: L% t3 Q1 t6 n- k. u
18. Correct bug setting default morale and experience when not provided by editor
. Y8 F1 n: c6 L% m# E19. AI additional checks for level bomber base sizes8 b& u: ^! ^) }5 G J6 e. S
20. Numerous supply tracing improvements
6 @& F1 \6 ^0 G& o/ p% Q21. Numerous supply/resource movement improvements
( Z' [2 }* f) Z. ]3 j$ Q, j0 P22. Corrected several land unit fragment bugs., [- z) X, K8 J+ D& ~% M4 S
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF0 i6 p; d& B* {$ g9 B) }" _+ e
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
; [8 H7 {$ y4 x3 pmeeting process to reduce chances that the meeting will not take place until one or the
! X8 x+ P$ ^' [8 \7 ]1 d# h+ O8 yother TF reaches the “met” TF destination. Also correct a problem TF could! z6 i* r3 r& n4 D
“merge” with a TF that no longer exists under certain rare circumstances.0 g. d( M" d0 ?% ~% K
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
- _0 \1 N+ Z- \% r6 u8 W8 [2 G9 Odocks at a level 0 port and the standard practice of creating TFs as docked to facilitate+ b" A1 c" O8 I7 u5 j
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be- R6 B7 t5 B U% g" ]
docked if the port has the dock space for them, but will auto-undock when adding a9 O# _, l9 A! N* F7 F- S
ship to the TF causes it to exceed the port capacity.
0 q1 i+ r [- q, `8 n" x! ?! y25. Adjustments to naval retreat determination. TFs retreating after combat will now be+ D- p) X @ [" F
less likely to retreat to hexes containing other enemy forces and be more likely to
/ | o- O; P) \$ o" a- H. Kretreat toward a friendly base.
l8 @7 Q$ [& H6 S; {, C e26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it7 Z5 H3 R" ~& c
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
8 |) w* z0 p- r8 @$ k* @* i. t- jin port, (c) ships in port (disbanded).
) I+ U" z6 x" f0 M) d$ c27. Interface Improvement: Implement search arc drawing on map
" I, V5 [/ p% _. M. k) d( l28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,: C+ R& l$ k5 N4 ]
ensure partial rearming is in full mount increments, and adjust ops usage according.
1 A* V1 e; J+ p0 z: \3 { q29. Fixed naval support availability bug. Naval Support in HQ units that were actually at- g) `2 R' g9 f& P; ~. @
a base were incorrectly excluded from Naval Support totals at that base. This was
$ |# P! p+ c2 c+ K; Ldue to an error in calculation of Naval Support availability over HQ Command radius.- {: m# Z. G% Y1 b( M8 z* n6 D
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
: L. x8 z/ z$ R0 O6 W; Xcould improperly interact with fragments of the same parent that were at other
* a# X' d* y0 N3 Mlocations and had been previously loaded by either the TF or one of the ships* W( m/ ?2 D* B' R- O: b
currently in the TF or, if the load required multiple days, when unloading of other
; l# H3 f* _: O3 |" ]fragments of the same unit caused and automatic switch of a fragment to the prime3 ]' Y9 @+ @$ y% v9 F) o
unit.
* l8 U, \" k) ]# C: ^31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
% ~7 y* ^+ b+ N, \Previously repair of all system/floatation/engine damage would terminate repair of a
8 `1 C+ n8 [* V4 jship that also had a damaged device (weapon, radar, etc). Damaged weapons will- W6 C" T$ n F/ h2 M
now prevent full repair of systems damage and may “create” small amounts of system/ j0 Y/ `& f' p. r7 `# y% I
damage to keep the ship eligible for repairs. Note that this may have the affect of% E/ f/ r7 u; N
small amounts Systems damage being not repairable at a location where it normally
$ B* I# m' ~! V# e9 c Z* Uwould be repairable if that location can not also repair the damaged devices(s).
+ E' w. P7 X/ N3 H/ Z32. Interface Improvement: Changed Allied aircraft replacement display to show nation
( G' ^* c" N+ ]: lof aircraft1 D t k; A# Z- {7 K6 E, t" S8 }
33. Corrected several menu bugs
2 @ v9 g5 [2 | d34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
+ Y/ G4 w. @* w9 e8 Zland units by TFs.
0 ?5 t/ s( F) L: ]7 {; q( c- ^ ?35. Interface Improvement: Add “undo” for ships being transferred during ship
1 F8 J; E/ j' O, S, B! ~2 Z5 r" y6 etransfer. Previous undo only functioned properly for ships being transferred into the
& e' {2 A1 |6 G/ fselected TF. Provided undo for ships transferred out of the selected TF.
7 P1 h9 [, q2 x. w- w! M0 s36. Corrected bug causing ships to move in excess of maximum speed when in a TF that# _% B( x+ i: ~# M
is following another TF that is beyond the player-set follow distance.! w3 N( q; Q1 e/ H8 l2 _
37. Change ship based aircraft repairs to be by plane, instead of by group! W: U0 M+ k' Q9 N7 U$ {0 F
38. Interface Improvement: Made air group screen larger to reduce clutter% x& [2 c: t8 r; Z+ P8 H
39. Gameplay Change: Adjustments to supply consumption by land units
/ `9 w0 v$ P" Y1 a# \) T% j40. Change to AI shock attack determination
* _5 x4 z) `; u% o7 A/ j; f9 P41. Improve AI awareness of intel on nearby enemy LCU% R+ Q, w& T9 R" {# M/ \$ b3 L9 v
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
+ z, ? i6 s7 w; L- r, Z5 M; Q43. Gameplay Change: Changes to AI production on “Historical” level
# P0 _( e4 o1 e/ y44. Improvements to save file process to reduce chance for file corruption, especially by' e5 {* o N6 k, d
deleting the old save before writing the new one& ?: k) v. W! m5 i) a
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
& d0 O& m9 |) N+ B i46. Improvements to refueling calculations and processes. Ships are more likely to fuel4 b! E5 H r* j6 {; G6 l
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
+ U1 f! R& e% g( Tsources for the “from port” and “at sea” variations.
9 u b1 d. {7 o i• Replenish from Port will now use the available fuel/supply at the port and on all
. P# m2 l1 n& r6 R/ P* creplenishment ships disbanded into the port. For those disbanded into the port,
# B. _8 t% {2 p8 E/ A+ aonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used. X" Q8 |5 o* }) T* \8 U
Tenders must be of the appropriate type for the ship being replenished. Note that. ~% _3 `/ H4 f4 t: S
port facilities are used in preference and ships in the port are only used if the port
' r7 ^* E8 e9 ?% U* c; k# g kis not able to completely replenish the ships in the TF.
+ y( d; @1 q9 T0 K1 ^ g( ]7 V• Replenishment at Sea when the TF is in the same hex as a friendly base will now- f3 W% B- s9 k5 A/ m* ]
use all ships in TFs in the same hex but will no longer use ships disbanded into a8 G) \0 ?6 p) [2 L# K
port in the hex., X" G" Z2 L2 ]' s
47. Interface Improvement: Add new map icons to highlight certain events3 a8 v4 s) }' G" L$ w
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some, P/ [1 f3 o+ j3 F: \% A
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap4 K0 b, ]3 { d- `
port or from any TF that is currently off map. Ships that are not badly damaged5 c2 L2 T4 I+ i G3 E
can be withdrawn from some on-map ports or from TFs in certain on-map regions.- b& k7 _7 \: v2 \+ I2 F
For on map, ship may not be on fire, total damage may not exceed 99 and no
" [) F5 ?4 p+ H1 N1 b' N4 eindividual damage type (system, floatation, engine) may exceed 50. Ships may not2 u; P5 T$ z+ Z9 F0 i
be withdrawn from any on-map location where the enemy has air superiority. The& d& @/ l( ?0 b# h
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
* t$ Y% b* F: d, Nof being lost or further damaged. On map withdrawal ports are set based on the
9 I9 U2 L! @6 `( lhistorical exit locations for ships leaving the Pacific:( \: P4 O$ L0 D1 M, \7 V: u
1. Any level 9 port.8 E7 C( H; ]6 O
2. National home ports of the United States, Canada, India, Australia, and New: T/ T/ l" E9 \. |" h: J
Zealand (with no port level requirement)6 t- l" l3 r' f
3. Any level 7 or larger port on the US or Canadian West Coast.4 K9 T k! \7 l! I; y! ~
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
h) s: o& p5 t* l8 a x4 S5. Any level 7 or larger port in South Eastern Australia, plus Perth.2 L! D1 }! f- C( Z4 l t# U
6. Any level 7 or larger port in New Zealand.% a, {3 E$ ~$ D$ ~) L
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
& G3 q$ P, \: Nanother ship actually sunk, the data for the two ships could be mixed. Depending on4 L3 r, m9 o$ d9 m" U
circumstance, this might result in one or even both ships being reported as sunk.) e6 [5 `" T8 h
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
) H# Y# C( X8 J' e" aTF list screens. The calculation will continue to show the remaining ASW capability# ^; V% m4 o% c( S9 \. C0 h
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
6 i: a( S0 W5 Z; Z- Wnow based on full load for all ships in the TF., V# s7 I5 r- [. \( }
51. Resupply capacity for bases added to editor
M& }4 s0 I: V/ t% ?" |52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units( ^1 [2 L H) p1 U) j( W
53. Adjustment to AI unit planning level based on AI difficulty5 g) L% L5 q. P' a1 y3 w8 ^
54. Ensure minefields are created for proper player when a single TF lays multiple types8 B) [# B! m- R% C7 ~$ G, K
of mines. Player of minefield properly set when first mine type laid by a given$ ~2 ]& E7 n( _" O
minelayer but a similar check was missing when the TF contained minelayer(s) with0 h/ j' q: H; X' `) D A6 r
two different types of mines. u# @3 M; w* X
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
1 [* y2 i8 H. P: _10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
|: r) O! j, P6 J$ lfor owning player, if partisans attack and cause damage.% u1 q9 S8 @) S: l' J
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
( ~4 L) w" }7 K# E2 bmechanized units
6 J! ~# p4 b9 V2 i4 h57. Gameplay Change: Land combat effects toned down
/ a5 E% y* `) q1 [58. Ensure AI captures empty bases
, m6 U! T7 n+ y2 l4 M. X59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
3 J- x( s4 j* `6 I2 |; Vsave from moving them ashore. Training from disbanded ships does not increase the1 ~, [8 { E2 M" u
pilot mission count.
& V, J' [( l8 \% K+ Q: p: Z- ~) Q- m60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
8 P1 {! e4 T; h9 worder to help identification of saves6 w' D$ x' r( u1 M+ C' A. J j
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
; I; {7 w3 C; h; F" D: @7 J/ |62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group4 t4 ?5 J/ Y1 `" h# O3 ~9 v2 r& d2 F" g
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level# J4 e, l7 k9 W5 E1 Q% D/ I* l
bombing attack. Groups were at maximum altitude and conducting glide bombs+ }) G) K( F! T K3 K: V3 y
attack, sometimes without engaging CAP or flak.
. m9 v1 _+ @; d0 ]3 B) y63. Changes in order to standardize inactive Soviet group’s training options;
- m- B8 C: V: d64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
: `3 N6 M# d B' L! `Pilot Management for more details). The number of pilots on the group lists is RED if
x' P$ c# S5 `less than the number of ready planes in the group, indicating a shortage of pilots. This5 [5 `6 ?9 @9 {0 \& s, p5 Z! B' k
shortage may be filled automatically or manually for a mission based on the pilot
8 |5 Y$ p1 k; D8 b( Yselect mode.
: V( \8 d0 y- B7 {1 s# Y4 f6 J65. Corrected issues with group destruction on scuttled or sunk ships and groups on
; e, A$ z9 C9 kwithdrawing ships
: y9 v4 L" e8 ^. g66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at, f0 r) m: q$ x
close range' ?7 M) y6 I; x
67. Gameplay Change: Greater weighing of crew experience in surface combat4 a( Q6 g* x8 M4 v, h( H
68. Gameplay Change: Limited radar directed fire, increasing over time* D+ B% l+ h* p s( c' L
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
3 I* ^: I+ y5 w* P2 Wcombats at 1000 yards
2 g* S& A+ j# f. ]; H# S70. Gameplay Change: PT Boats less likely to attack in daylight- i5 U; S+ G: a N) ^
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
( l& E# c* ?4 w8 Z" N- }hit in ports and rivers$ W d' B/ U. u- l/ [- q
72. Gameplay Change: Submarine captain ratings have more influence on Submarine/ O+ \& T, c; D4 ?- K& c
performance* c# @/ h, V8 k4 c! p0 ?$ t* L3 B
73. Torpedo hits on escorts not showing in combat report bug fixed1 B8 I% r! @# E( a* P
74. Gameplay Change: Aerial ASW less powerful in early war
* [+ ~6 _) X/ Q% ~6 Y2 ]75. Pilots still flying planes from sunken ships were treated as losses, resulting in any/ n+ W1 ] a0 P- y( R- Z
diverted fragments having planes but no pilots. Pilots still flying planes are now
, a, f6 w/ ^: P" U1 Bignored for sinking ship purposes until their plane lands.. T; ?5 k$ @5 f) F
76. Group transfers in off-map bases from a ship in the base hex to the base itself were) ~, w" M5 J- i% V6 h) m9 }
being delayed ‘4’ days. There should be no delay.6 W& ^% _3 b. c* r" Z A
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when- Z: r: Z& O3 G8 B# u$ A2 V) p% u
the convoy disbands.
8 W# x5 m1 l, }: }78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
/ o" W7 v+ R! }/ Vhexes. The range was not changed when the game scale was changed.6 ]7 }. I0 E4 S9 r8 ^! y2 K* e( X
79. Fixed bug when displaying search arcs at a base
. s- \- L9 r/ J( R80. Fixed Escape key on Industry Management screen
$ @" i( @$ P, a81. Fixed oil and resource in totals on Industry Management screen9 o; u% B# ?( u* E( E+ B
82. Interface Improvement: Add an extra line to the Industry Management to show total
) ^( q+ S# Z. K G6 ]$ }shut down industry on Industry Management screen
5 @; v) ~) P* K7 P2 B83. Interface Improvement: Add base select to Industry Management
! e/ k9 R2 l7 f% j9 T* |4 L( Q84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as+ @1 L3 [" `, h: o/ E4 K
ONE group for Admin stacking purposes; the presence of all three in a base counted: K- [5 m* \, O/ z
as 3 groups for Admin
. i8 t+ z( m6 ]4 }5 O3 N1 e85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups0 j& |% u3 l/ W# i2 e( H" P- z3 I
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
' J3 V! j1 n8 X; l1 YFF being affected by old stock code that cleared the secondary mission.
{- Z+ a y9 [87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
) B9 w: b7 s" R# `% v) I88. Fixed an issue with tool tips being offset from actual hex when forming new
4 O" E& A9 W+ rtaskforces0 H9 P/ S: N; x: i
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on5 g# d+ d+ U: V& o# x, Q
the end of turn save only. Preferences are now restored as saved for the player at the5 O4 d4 n. G9 R7 e# d6 R
time.
2 H$ N' G4 ~, j F9 o90. Changed air supply mission to use a friendly base as destination, if both a base and( d8 ?# I$ e! h- h9 `9 \: D" Q& y
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
5 j4 [ ?5 b% i, p1 Z91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
, F& \ S& ^8 Gmission was canceled because the enemy LCU was selected as the first unit in the
- O6 y7 l" X2 L$ w& b& w% Yhex.
, |! b; Q; Y0 y7 G: c5 I92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.8 Y9 o, V9 g# B& d- I% M' Q1 m0 b) y
93. Prevent very low grade TF commanders from returning single ship TFs to port to5 B5 ~! x L, [
rearm when rearming not needed.
5 ^3 T4 `( G8 k; w94. Fixed the supply cap and monsoon effects on supply
; r8 i. S7 \6 K, b6 W95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
3 l$ G) y! e% U8 ]+ t) m* ?movement.
/ Z6 Z6 O& w" W! C- K* l96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
; t. v. H- n- O/ K. i* `when Soviets are inactive.
0 x. d4 }/ k1 M% r0 |, [; V9 S97. Tweaked resupply task force to Japanese bases.& {4 b# G7 @* B% O4 H
98. Fixed a HQ/Chinese unit respawning bug.
" F1 \/ h. S" x; A8 g+ E99. Restricted permanently disband/withdrawing air groups from being able to the the: `% n7 D; e( e
“Trainer” option in the type of pilots to use.
9 V6 j- I4 K! r, t& E100. Restrict the options available to pilot movement in permanently* d- \# R) K* G) Q
disband/withdrawing air groups; mainly restricted to making them active or in-active" X8 I! d$ @) r" ]
within the group.
q3 i- b" L+ s$ G' N101. Fixed error in splitting air groups caused detachments not-in-play still attached to
; E$ Y( K8 O' {* K* R: {parent group - stops divide ability
- e( s9 M: J8 O% k: U1 ]2 A102. Fixed an issue where some autosaves could reset game options.( x g. g- D' e
103. Disabled the ability to make a group a temporary on-map Trainer.
6 ?1 @* l2 d0 Z) \104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high0 t0 O8 I' k0 z# j9 R0 g2 S
FATIGUE pilots.4 G4 j* h' w* P) D
105. Made some adjustments to Kamikaze effectiveness.
) K w: |( ] }4 q. n8 `3 Z9 m7 x• Naval Data Changes
% ?+ o" f. U- h) _% e1 T1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
2 G. E# t" w* P8 `0 T" EClass
% Z! }" y) r; W' h8 ZScen 001, 002, 006 (007, 008, 009), ^( x, B& \8 }# r
0021 – Australia – correct weapon facing5 x4 B% f s7 |! i6 E6 _
0418 – Helena – correct tower armor from 0 to 125
% n1 C9 v; C/ d( r( K& ~0767, 0769 – Chevreuil – correct endurance and fuel$ }, }" Q% q1 S7 |
0770, 0771 – Duguay Trouin – correct weapon facing+ c% a- k4 N$ `# Y
0772, 0773 – L’Adroit – correct endurance and fuel6 Q _2 v6 a {! n7 V3 _' a7 c
0774, 0775 – Fantasque – correct endurance and fuel
( o( u3 g6 G7 C, @: O9 E8 V- D0776 – La Galissonniere – correct endurance and fuel
; A1 ~4 S$ X; y0776 – La Galissonniere – correct weapon facing
; Z) O# A3 ^7 M" S, m& I- B. ^ Y4 g1013 – Yubari – correct weapon #4 turret armor* Z' `; X( P0 V( {: G
1102 – Furutaka – correct weapon facing
0 P+ C8 [+ V. _6 p! Q1107 – Aoba – correct weapon facing7 t+ C& F* N+ }
1112, 1113, 1114, 1115 – Myoko – correct weapon facing$ X- h* h* e7 A% b, x: o, I8 H
1730 – Yamato – correct weapon turrets# D, P' n% \/ \4 r% j
2025 – Kongo Maru – correct weapon facing
9 ^: `; B7 i( `% `) w* a2202 – ARD 3000 Ton – add Japanese small ARD class
; ?* G# F7 O* Q1 j1 j2903 – Gnevnyi – correct weapon facing4 @7 W1 |! r% {2 z# ]) E" k
2915 – MK Cargo – correct weapon facing- t6 u$ w" ]6 \' y; k: P
2918 – KT LST – correct weapon facing+ O4 z0 l4 Z+ e* L' Q) K
Ship5 a4 m9 i8 B3 `
Scen 001, 002, 006 (007, 008, 009) changelog, x( y p3 O( V: e- K: B! K: [6 F! I
All – update weapons from class to reflect weapon facing corrections. E, W9 o4 A$ t. Z
0999 – Dublon ARD; add small ARD to Truk+ ]5 F1 B: K3 D# l: z2 D
3550 – Laffey; correct entry date to 420430
( w2 U ?" E' Z3 C3580 – Frankford; correct entry date to 430430
4 v& U; p' G/ n1 ~) y( R4317 – Thornton; add Clemson AVD at PH
: S0 _. V# ?0 Q% P$ L9 K4361 – Henry A. Wiley; correct entry date to 440930
9 Z8 O7 B5 t8 S) w0 g2 P3 i5222 – Rixey; rename to Bowie& k8 \$ c$ z% Y( j
5223 – Hercules; rename to Highlands5 h7 l- _* n6 l. O4 k& ?; l. G
5251 – Pinkney; rename to Pickens ~2 e- `$ i6 D! N1 E% Y
9253 – Madras City; correct entry date to 420228. L% u0 Q' ]' M. t
9728 – Indus; delete duplicate ship entry
' l8 M* w# e) b' O' |. L9837-9849 – Soviet Fleet; correct ship name spelling4 p7 D! S' V3 y) {/ y* u* [; b. A0 u
11316 – AFDB-2; change arrival location to # 524 Seattle
0 v4 z- G3 h: a7 R0 D7 L/ T8 `11364 – BYMS-2055; correct entry date to 430228) g" q; |* L+ n- d6 j, L
11365 – BYMS-2059; correct entry date to 430228
+ o% T- j! f' e4 [% m7 M) x) `14070 – Ha232; correct entry date to 460228
! {9 v7 V: L& m: F4 O9 @) aScen 006 and 009 ONLY8 L, ^; d- [8 J) N5 v" G
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4453 c" K ^% V1 P% X/ e
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
6 I- v/ E4 ~& k+ w; |2 u0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
: f" u( c9 C0 u) g0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
$ ^* a; N3 x5 m) K( r0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3704 O, `3 A, A q+ O, _0 v! w
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4457 g2 B; X$ p! U- R) ? M% r
0043 – Hiei; adjust fuel to 4175
8 k' N3 J/ P; A+ D0044 – Kirishima; adjust fuel to 4175! C1 U) `+ u1 O/ s/ L: r5 v" C
0067 – Tone; adjust fuel to 1775
7 w: F2 ^) L. ~: r( B0068 – Chikuma; adjust fuel to 17758 `3 V4 L/ \& I' b
0118 – Abukuma; adjust fuel to 833
' I; G( E) ?( C7 A7 ]3 A4 K0146 – Akigumo; adjust fuel to 265' l0 [; w& P0 A6 Y+ e! d1 r) S
0168 – Kagero; adjust fuel to 265 q1 _8 ^# v4 n, y& i
0176 – Isokaze; adjust fuel to 265
8 R: X9 h* F+ c2 O0 F E7 b' H0177 – Shiranui; adjust fuel to 265! \- j/ z a/ T# }5 ?1 {; |1 B
• Air Data Changes8 \! }5 S+ [' p
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
3 ~, f6 i# M/ d' Z% i[177] B-339-23: Name set to B-339-23.& K6 h3 Q' {$ R) M' s
[178] B-339-23 (PR): Name set to B-339-23 (PR).
* _/ L' [' E- o# c1 J[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* L5 \: W9 e" x# e3 B, s
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.+ x, M, x1 G: m8 [. I6 e6 i
[365] Stearman 75M: Nationality set to U.S.Army.
2 j3 h0 d& c( W/ c2 E2 T1 w/ D3 |[451] PB2Y-3R: Deleted.5 t+ E( [5 R8 a! U: O. u* |
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
. l! d8 z# }4 J1 ][480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning2 _* w, |& B. ~: ~
MG; wpn 13 set to 500 lb GP Bomb./ s- z; K* g1 r* ^
[1923] No.1835 Sqn FAA: Delay set to 0.5 v! q" }' A! ~" E* \& q
[1924] No.1836 Sqn FAA: Delay set to 0.
7 S0 d* ]) @/ K) @[1929] No.1841 Sqn FAA: Delay set to 0.; K3 Z( [4 Z- T8 o
[1930] No.1842 Sqn FAA: Delay set to 0., M2 q! Z4 ~; P, t( O
[2587] VMF-211: Location set to [584] Pearl Harbor.+ q2 r; i" ]7 P" {& q
[2642] VMF(P)-321: Deleted.7 a, M& a1 J5 _7 l' x" U
[2652] VMO(P)-351: Deleted.- C( s& t/ ~8 n O E
[2668] VMF(N)-511: Deleted., F# z) `- a8 q0 M- C
[2669] VMF(P)-511: Deleted.9 s% _* o. W: ^9 R) A& g3 s+ y* {" K
[2671] VMO(P)-512: Deleted.
+ ]' g, q {( [[2673] VMO(P)-513: Deleted.( q$ I _+ B g- l% Z m
[2675] VMO(P)-514: Deleted.
9 q7 x0 G5 _1 U7 M9 Z. a[2827] VR-2: Deleted.0 Y8 z; w) k8 G& H
[2828] VR-4: Deleted.
8 ~; Q5 @: |% x7 p& H5 S! u; J[2829] VR-5: Deleted.; B9 u- V: Z9 q! \ o
[2830] VR-13: Deleted.
, p% m7 m" e& S z/ o! x5 `) N[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.% `% K0 K6 B* ]4 U+ X
USN patrol-type squadrons 4301 resize to 15 deleted.
4 A; `5 @8 U: t+ N$ O& F! XUSMC squadrons 4301 resize to 24 set to 4410.3 `; |. L4 x( c. @8 I
USMC squadron upgrade paths reworked.5 Y# u& |# ^( O, Y. h/ U
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
' X% u1 F, N* s: i) B1 ~three subunits.
3 ^5 |$ h. L% C, U( \# ^, N• Map/Base Changes' ?9 D7 O3 B1 n2 J" ?
1. Garrison levels in China have been increased for both the Japanese and the Chinese.- m7 i x" R0 m7 m- A
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4001 S+ k/ d% b* A3 r7 Y" z2 d: L
AV.4 i' y" n( I; Z. l
2. Garrison levels in Japan have been significantly increased for the Allies.
. w, ~6 E5 \5 p" Q: O5 {3. Garrison levels in India and the Philippines have been increased for the Japanese.
U2 k# @( n6 J8 _8 W a4. Garrison levels have also been adjusted in other locations, with some areas having# V7 }- A$ \: n$ M' h+ V8 W
small increases.
& f2 l4 n& `- R5 Y! E! x) v5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
1 T8 O D% _6 k0 ^Airfield.$ N4 D4 h- X0 v9 H% j; R
6. The starting fuel level for Los Angeles has been increased.
" L4 e; y6 D- ^7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
* a7 P/ c4 w+ J2 h( J8. Anchorage in Alaska now generates a small amount of resources.7 q. H9 ^) S( c: \) u4 f
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.) w+ l4 m6 t1 Z6 d4 J* P
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
0 d2 w7 a4 G0 v1 }4 ~6 _1 U% P" T7 s11. Nukufetau has had its port level decreased from 1 to 0.
9 o ]+ ?) Q/ m, Q& _. v12. Pago Pago has had its port level decreased from 3 to 2.
' p$ D3 J W& C: A8 L13. The Christmas Island base no longer generates resources. The Christmas Island (IO)4 } q% D/ h& V6 X; @ r* x
base does instead.
# ]- P- c8 s: T; d1 h7 q14. "Ahmadabad" has been renamed to "Ahmedabad".9 l( T$ L+ I4 r$ H, l
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,) A8 O0 b: t5 k" m
rather than being concentrated in a small number of locations. Overall, Chinese
/ ? W8 R6 O6 Y! U- d4 G% s8 Zsupply point generation has increased, to about the same level of supplies as in the4 a, n. B: I, Y- T# P! E* t0 b
original War in the Pacific game (it was a bit lower before).; R( B9 x4 B* `" }; f
16. Australia now generates a greater supply point surplus than before - about 5,0006 k" q0 u1 A3 C# U6 c
points per day as opposed to about 4,000. Fuel requirements remain the same.5 A4 A4 a' O8 F* h- ?+ s, ~) D
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
( Q! o- G. s) I j7 iinstead of hex 200,40 - and the road and railway networks in the area changed to4 i3 p' y: x7 w' b
match |