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9 q8 d0 Z0 m* ]9 Y& W" b& P7 |http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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【更新内容】:7 ]+ x5 b8 g$ T( m
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" Z+ b- Z3 U. b8 _ e/ R, jChange History:
) W' n% |5 H+ `$ T J; f! ^; uv1.00.95 - December 7, 2009
e$ E" \6 ~( s& T6 W5 ?. l& r• Second Official Update – This release is comprehensive and updates ALL previous
2 f. U1 F7 o! s: |" V4 gversions to the v1.00.95 level.
' q: ^: q/ g+ j. {4 p* V! Z5 mIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot" k% o/ j0 T8 N9 }7 j( m
Management Addendum” which have been added to your Documentation shortcut subfolder
+ W# h) y& B0 P% O5 G8 \1 g7 Aand can also be found in your /Manuals installation sub-directory. These two
" k& ~; W o( cdocuments contain very important information on improvements and changes in these4 u; K+ ]$ K! Z' I
areas.
6 [5 N: S8 F. F( ]' `0 e4 f* M• Code Changes- }2 W, B! F o) \+ j7 k W0 g
1. Interface Improvement: New Screen for Industrial Management
7 ~# s; X) p& A) q* ~. H7 n2. Gameplay Change: Air transport mission was using all ready planes. Now the6 S* F2 h- F& i6 ]
number of available planes for the mission will be adjusted by the rest/training2 [ m% o1 S, l4 K( W% ~1 M
percent as on other missions.. b5 f- U B3 e9 k. ?: F! y
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
$ ^! S; P% ^) [/ p) @4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
& J9 }. c1 E& d- h2 a- [, S+ n3 @3 bshow in change command list5 p* b8 @* d: k: Y8 ]4 J
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
' i4 u! H- C6 j X/ l2 O2 uBombs’ flag rather than the altitude setting
3 b& F4 C; [# A% F' F1 q6. Gameplay Change: Full base screen now show the consistent over-stacked AF$ J7 P, ^6 P; c" P
indicator ‘*’
' x- g: z1 Y* _$ R& p7. Pilots who are captured or killed were still being counted in some group totals. They
+ W, L9 i5 Q, `are now removed from group’s pilot count, but still available for ‘Top pilots’.
. u1 a: U5 N4 I; A" g( U/ C4 R/ Q8. Interface Improvement: The buttons in the lower panel of the main screen have
6 y% A1 J6 f# v: Hbeen improved. With the mouse over the icons on the far left, the number of groups,
0 u# u6 z6 [7 _2 ptask forces or LCUs at the base is shown. Added a previous page button when there' ?9 H+ {( S0 }! p, e- U6 o. u
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
7 W Q, a# f5 C/ e3 K/ btooltips sometimes were corrupted when other screens were displayed on the map and
9 S W4 j; i n3 N% E6 X( m" wthe bottom panel was still active. This has been corrected.
$ O4 m0 x8 ?# n+ c! a: Y) U9. It is now possible to repair planes in excess of the group’s size
+ q0 n$ p+ ~8 C5 s10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
5 K0 }! ]4 e$ L' l: c0 Mtraining is incremental. Points are accumulated and once a certain level is reached, a1 y! |1 ^/ Z/ N" Q! ~/ ~0 h
point is added to the skill. The cutover level is the current skill level; so as the skill/ u( ?; {) O# Q. v z9 |" N
level increases, it takes more accumulated points to reach the next level. Combat) B( X2 e6 s( p
gains points faster than training, and combat is required to reach 70+ skill levels.
8 e3 l2 G- V( k% l) C7 [" BExperience levels behave similarly with the one exception. If the Experience level is2 u. t j/ ~/ V* I
higher than the best skill by more than 5, a skill based on the group’s mission gains7 F* I; b" |+ X6 Q+ R; s
the accumulated points instead. b5 [, X4 R6 K/ A
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,1 w) G3 T1 q G5 e2 T, d
ammo and return to base if required% K$ C8 }3 M- o, _6 H" ]1 S
12. AI Aircraft production will now stop based on comparison with on map aircraft totals" H' |% h; D0 S2 C0 e- I d
13. Gameplay Change: Malaria effects adjusted
9 l7 ?7 O1 p% |5 h, ?6 A) g14. Fixed bug preventing port construction in certain cases s- D) a! T7 q8 Z9 l# _' f
15. Fixed bug preventing combat engineers from building# F+ u) \$ t' d6 v' ^" A
16. AI improvement refining settings for LCU attack levels
- \ B; O4 o! n# q2 o17. Corrected unit TOE loading bug
+ N9 v9 p2 {& x6 p18. Correct bug setting default morale and experience when not provided by editor: r1 h( `0 @& D8 `+ |, `2 `3 n
19. AI additional checks for level bomber base sizes+ R" u2 x4 n9 x7 B
20. Numerous supply tracing improvements- E2 ?1 J3 R6 \; y
21. Numerous supply/resource movement improvements
; ~ D: J4 A1 V22. Corrected several land unit fragment bugs.
2 \) q' ]. Z( E1 c23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
( B7 W" L$ t, }0 o5 n* zarrives at the destination of the “met” TF before the “met” TF does. Also adjust0 h/ F! _4 s/ a
meeting process to reduce chances that the meeting will not take place until one or the
5 ]+ U: v$ k$ C2 xother TF reaches the “met” TF destination. Also correct a problem TF could4 O! Y1 T7 r& g |3 U9 U& u8 \; h( Q
“merge” with a TF that no longer exists under certain rare circumstances.
& J7 p H8 |: W& q24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
1 }4 X# t" L& V# I8 n6 @docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
9 P* L8 l/ m$ g* C2 Jfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be- N" }8 I) K- [
docked if the port has the dock space for them, but will auto-undock when adding a
# ]! @6 m5 g$ Y+ }. t5 Wship to the TF causes it to exceed the port capacity.2 V) {2 ~+ P! h/ ?
25. Adjustments to naval retreat determination. TFs retreating after combat will now be" Y0 T* ]) U7 _1 A
less likely to retreat to hexes containing other enemy forces and be more likely to
+ s: F' ^% v3 q# z$ Y m, Oretreat toward a friendly base.6 E# s) z8 }8 ^, V5 Q5 S
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
" Z( `3 U. e) z8 Yis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded2 j9 V5 N9 `: y% e
in port, (c) ships in port (disbanded).9 C! x. f v) ?
27. Interface Improvement: Implement search arc drawing on map
) p1 @/ k* G) A0 L6 }8 A28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,7 {" W- m! n- J+ Z. p. k4 z
ensure partial rearming is in full mount increments, and adjust ops usage according.
$ R7 A& B9 B( H7 n29. Fixed naval support availability bug. Naval Support in HQ units that were actually at. o- J6 n- x7 N' E R: G
a base were incorrectly excluded from Naval Support totals at that base. This was+ X0 q, X2 V: n. _3 F. K
due to an error in calculation of Naval Support availability over HQ Command radius.
( D6 H8 {. n# \30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
9 z# [: A) ^5 _# S6 H$ zcould improperly interact with fragments of the same parent that were at other
1 P/ Y) w; p6 G! r7 G: [locations and had been previously loaded by either the TF or one of the ships
. L+ s: F2 R% P/ B {$ Y1 f; scurrently in the TF or, if the load required multiple days, when unloading of other2 z) G# {, H$ A# }
fragments of the same unit caused and automatic switch of a fragment to the prime* p) [3 m, l) I( H- ]4 s k" p
unit.
' l5 t( n: I, s2 m31. Corrected bug to allow repair of damaged devices even if ship has no other damage.- p2 Z( ~' \# C% M
Previously repair of all system/floatation/engine damage would terminate repair of a
4 m5 L- f: k2 Q" s( Fship that also had a damaged device (weapon, radar, etc). Damaged weapons will
. k! r5 a$ Q4 B" ^now prevent full repair of systems damage and may “create” small amounts of system1 E; j' C, F L8 S/ F* G* Q) `
damage to keep the ship eligible for repairs. Note that this may have the affect of
/ d4 a* y5 q5 \" h- d& Ysmall amounts Systems damage being not repairable at a location where it normally& Y% W! o; m6 u7 e
would be repairable if that location can not also repair the damaged devices(s).- I8 ^7 F$ H; x' _3 b: s q$ v
32. Interface Improvement: Changed Allied aircraft replacement display to show nation; j2 G& u* F3 y' i- I/ i) |
of aircraft% [! t: a% }7 X, {$ |+ k/ L
33. Corrected several menu bugs& Y' _1 E. R3 {5 I
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
% c6 `4 l5 P0 G; {* s, ^: l' _' fland units by TFs.' x) [6 V: `. N% n5 n
35. Interface Improvement: Add “undo” for ships being transferred during ship' B/ H7 N- o" J$ a+ q9 d
transfer. Previous undo only functioned properly for ships being transferred into the2 U. ~! ?7 i+ L8 @3 f! M
selected TF. Provided undo for ships transferred out of the selected TF.0 d! |, ~# A$ _5 V: {
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that* Z0 h1 i2 y+ j+ k8 s
is following another TF that is beyond the player-set follow distance.; M+ B0 n% C C% N
37. Change ship based aircraft repairs to be by plane, instead of by group
! Z5 w& h6 T& B8 g/ u/ |38. Interface Improvement: Made air group screen larger to reduce clutter Z( M; @$ p$ N& y' o
39. Gameplay Change: Adjustments to supply consumption by land units$ j |& r( ^; o3 r
40. Change to AI shock attack determination
) }; [5 x8 ? r v3 u2 l41. Improve AI awareness of intel on nearby enemy LCU0 u% R3 g* _/ m) `$ {- t) t
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
) {; R! U: |) `. |- K43. Gameplay Change: Changes to AI production on “Historical” level
0 ~7 g6 m y) x; v! K0 R- P44. Improvements to save file process to reduce chance for file corruption, especially by
) j# z u* j7 @ M' h5 T$ Wdeleting the old save before writing the new one% Q9 {7 u4 W" X& E- g
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active* w; ^$ z, x8 f; }: S
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
2 F- O9 Q5 Y+ g. ~! e# H2 h' a1 ofrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming l. b0 m, v, \, \
sources for the “from port” and “at sea” variations.
6 s% [9 o* D7 J0 v" ~• Replenish from Port will now use the available fuel/supply at the port and on all
: [; Z# Q; R4 H6 A" _replenishment ships disbanded into the port. For those disbanded into the port, L3 H& R1 G/ z, z1 {) _. k4 k
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
c( x, {1 P9 }Tenders must be of the appropriate type for the ship being replenished. Note that+ y2 @3 D3 O' K+ Z% G. ?: H ^' N/ j
port facilities are used in preference and ships in the port are only used if the port
- i5 V5 ]; s, O& ^is not able to completely replenish the ships in the TF.
8 \, ^0 B" g% H• Replenishment at Sea when the TF is in the same hex as a friendly base will now
4 C1 b9 p7 T& [* |/ K& }3 Tuse all ships in TFs in the same hex but will no longer use ships disbanded into a
( u4 ^( B1 F! p% d& Vport in the hex.
0 d; L4 ^! z( s$ ]47. Interface Improvement: Add new map icons to highlight certain events
7 J+ F2 G+ t1 B0 x* w48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some4 N; d4 w8 Q) f. b! _
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
* s+ w4 ~% m+ c: eport or from any TF that is currently off map. Ships that are not badly damaged$ D" W: t& N/ I2 T. G) w0 ^
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
& z' `' g" Y5 W) ^3 ~6 b7 VFor on map, ship may not be on fire, total damage may not exceed 99 and no8 _+ U3 L; x' x L% k
individual damage type (system, floatation, engine) may exceed 50. Ships may not
( b! [( `) b7 k& A" o; } mbe withdrawn from any on-map location where the enemy has air superiority. The
/ L5 y" m4 a$ C0 I: G8 Lintent is to prevent withdrawal as a method of saving a ship that stands a good chance
. a9 S' G8 A- l6 C- f8 L. i8 Vof being lost or further damaged. On map withdrawal ports are set based on the ] j8 D0 @, H0 ^8 c. Q% |
historical exit locations for ships leaving the Pacific:
: j8 l# f1 b3 @# s7 |" F1. Any level 9 port., v2 l% b7 c9 @: \4 U4 [
2. National home ports of the United States, Canada, India, Australia, and New! o" u/ ?9 ]8 N8 V3 b* I3 V1 Q$ w
Zealand (with no port level requirement)
4 Z' S. {* w5 u) M/ l3. Any level 7 or larger port on the US or Canadian West Coast.
( P' U, r' S$ W" J3 B4 i* V- H$ c4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)3 L/ m. O# x/ I% j/ e# g1 l- x$ b6 t8 j
5. Any level 7 or larger port in South Eastern Australia, plus Perth.9 y) a4 e @& C/ N7 O
6. Any level 7 or larger port in New Zealand.- I4 q5 F( o+ H* c' u) _) e) U/ a
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of. w5 c0 d" @' [9 s9 M( r4 h y
another ship actually sunk, the data for the two ships could be mixed. Depending on
( A! n3 P$ j# R, U5 c2 Gcircumstance, this might result in one or even both ships being reported as sunk.# ?+ K0 Z% ~' {2 e# S
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and, y% V# w: v: z5 F9 _: d3 Y
TF list screens. The calculation will continue to show the remaining ASW capability
8 _ R5 [! O/ ](i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is, B* G6 q- B E& d' B
now based on full load for all ships in the TF.2 l2 k0 G# m: U, a/ B8 \+ z
51. Resupply capacity for bases added to editor
( e7 S9 @" F# \: S7 [52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units* Y/ O) q7 ^6 U
53. Adjustment to AI unit planning level based on AI difficulty/ o: f6 ~$ C x+ ?+ R& }
54. Ensure minefields are created for proper player when a single TF lays multiple types
$ B2 g- s: @5 N9 y8 Vof mines. Player of minefield properly set when first mine type laid by a given
% U- L% }. H# f7 nminelayer but a similar check was missing when the TF contained minelayer(s) with5 H* a5 \; Z' r( U
two different types of mines.
8 ]) f7 ?# k! \* ^# `55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and! J8 y/ h3 Z% s2 q* P
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex: ~1 }& j {9 X; B4 L: g/ L
for owning player, if partisans attack and cause damage.' i( k* p7 H# B
56. Gameplay Change: Movement rates for clear and desert changed to 25 for3 `7 U7 Y) ` d T Q
mechanized units
+ ]% t/ |8 l5 [7 q( U57. Gameplay Change: Land combat effects toned down
# H7 C$ V# \, x2 t$ Y4 c. E58. Ensure AI captures empty bases
% o% } P4 I% {59. Gameplay Change: Allowed groups on disbanded ships to do training missions to, G0 w# g/ T' f$ e; c( V
save from moving them ashore. Training from disbanded ships does not increase the. `* g6 S; c+ K0 u3 o. d4 ?; p
pilot mission count.
/ N# D" G) d: s& j60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in$ x" I7 y% [( o! n7 t
order to help identification of saves$ I. M& N, \6 o9 ^- q
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)# c7 _6 {# g% m* W. N& a+ M$ v) D
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
+ E# |) H1 J1 x5 ?9 t+ H9 Y) ymust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level/ e9 w* o& t, ~' p z2 n6 i; Z3 S3 b
bombing attack. Groups were at maximum altitude and conducting glide bombs7 H& U; |1 |, E( s O6 N
attack, sometimes without engaging CAP or flak.$ z5 C; h* j1 x( H* D
63. Changes in order to standardize inactive Soviet group’s training options;" k! U1 I+ i/ i% ?0 L: s, X* C" T
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see( V8 T' k6 ]# X0 ]; ^3 M
Pilot Management for more details). The number of pilots on the group lists is RED if7 g8 k( V( B* P1 W7 B1 m" G1 r8 E
less than the number of ready planes in the group, indicating a shortage of pilots. This
' z- p* t, Y$ R0 xshortage may be filled automatically or manually for a mission based on the pilot
2 G/ H- D0 B) z) _select mode.8 X" s3 A5 R. V/ m: j; [
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
0 t4 r# [7 b. N* D! B+ C. u1 Rwithdrawing ships
4 m& ? \) @3 Q9 Q1 t66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at/ S2 ?( M0 ?* P7 D% p; k
close range
( I( p8 u! t9 h4 @" a67. Gameplay Change: Greater weighing of crew experience in surface combat, l6 \' s4 t) [+ ~7 b
68. Gameplay Change: Limited radar directed fire, increasing over time
, H5 M2 E x* F: T2 J, _) a- K69. Gameplay Change: Revised weather and spotting, resulting in fewer surface0 `/ v( e! b- ~- G1 f2 t
combats at 1000 yards
& S7 A6 J8 T; S. g' R1 M70. Gameplay Change: PT Boats less likely to attack in daylight
7 N/ Z! g, M& m2 {71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
; F7 p+ o; j$ P9 q |hit in ports and rivers
4 w0 Y; H+ p3 I$ Q+ J5 p) b72. Gameplay Change: Submarine captain ratings have more influence on Submarine
% E) N: p% }8 \$ V; G9 Z: a1 ?performance% s; g$ n2 O8 ]' [$ W& V9 ?
73. Torpedo hits on escorts not showing in combat report bug fixed
) g q+ m3 S# r. j" l* `8 q# I74. Gameplay Change: Aerial ASW less powerful in early war
/ e5 ^0 r( C& n% C2 j3 ]- M6 N! s75. Pilots still flying planes from sunken ships were treated as losses, resulting in any+ \+ {" r& m1 z& y6 ~8 @1 R' H8 ?
diverted fragments having planes but no pilots. Pilots still flying planes are now. x/ o. ~+ i) }1 D1 E$ ]* {
ignored for sinking ship purposes until their plane lands.$ k; _; E/ R, y# w. ~! E
76. Group transfers in off-map bases from a ship in the base hex to the base itself were4 ]( ~" f2 s8 F% N! Z* ?' {
being delayed ‘4’ days. There should be no delay.5 e+ x5 h; j0 [- k
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when1 w7 C2 v1 _8 Z" w! r+ K
the convoy disbands.
* ]0 {6 s8 H# m6 K; Q78. Gameplay Change: The kamikaze activation range has been changed from 15 to 207 A0 b' ?" y) Z2 d2 q# u
hexes. The range was not changed when the game scale was changed.9 O1 L6 U0 q9 A0 A+ \
79. Fixed bug when displaying search arcs at a base7 f! r0 d( ^1 M8 L* u; T
80. Fixed Escape key on Industry Management screen
. E2 T0 T, O, A; c- G- Z81. Fixed oil and resource in totals on Industry Management screen/ ^) f! d: X+ T, Z
82. Interface Improvement: Add an extra line to the Industry Management to show total$ D7 R1 x' M8 D, `- P) H
shut down industry on Industry Management screen
( m y* D( z9 N) N83. Interface Improvement: Add base select to Industry Management
- ^3 r: P% E; ]84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
% n% ?) ~( [9 s/ a4 I$ X- pONE group for Admin stacking purposes; the presence of all three in a base counted
{8 f/ l2 @" Das 3 groups for Admin+ a( a% j4 T4 r" L, \- s
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
7 H. O3 }1 Z4 [1 E2 C# C0 c% k& N86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
% M7 C% @% Y0 M- KFF being affected by old stock code that cleared the secondary mission.$ L5 H& r' \, ^! G& O8 O4 b
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
. f! @; K* `: R5 g& E88. Fixed an issue with tool tips being offset from actual hex when forming new/ l( p% ?, r4 a0 L% Z
taskforces2 j* ], ]6 a- m/ ]* v
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
) \' {( H2 S$ U. _; W, |* P' }the end of turn save only. Preferences are now restored as saved for the player at the1 k1 @0 n9 W; R6 ]/ i7 ]5 g. ]
time.
. m' \& W6 w1 B4 L& c: z6 B" [# E90. Changed air supply mission to use a friendly base as destination, if both a base and v$ s8 n$ v) F) [- @+ ~
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
& e3 r, y6 W0 T! x2 t% }91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
4 X7 [3 S/ \% wmission was canceled because the enemy LCU was selected as the first unit in the- }' V: d# p/ _
hex.2 ]! `0 X; ?$ o: y
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
8 x" W3 l& S; V% N2 [93. Prevent very low grade TF commanders from returning single ship TFs to port to
. |. F; y/ u$ \, {# Erearm when rearming not needed.
# p# v/ r) e2 j) P: z: }# g2 G94. Fixed the supply cap and monsoon effects on supply% p" o* |" L( ~, E0 K2 j
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
, ~8 w- C0 r- E$ z7 ~movement.& B0 W6 ?2 A0 i( L
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base/ _! ?$ R2 g. f. r2 L& _0 p7 _
when Soviets are inactive.- }+ Z% E; t5 N* }/ Q) g
97. Tweaked resupply task force to Japanese bases.
3 {# D9 l0 p4 v: d, ^* o2 n/ S, J98. Fixed a HQ/Chinese unit respawning bug.: A! L4 o/ Y1 L6 j/ U) U. x5 ?
99. Restricted permanently disband/withdrawing air groups from being able to the the2 i, r$ v9 [( O; [2 t! I
“Trainer” option in the type of pilots to use.
5 E2 H. A- u* j' M# i- x" E, u$ a100. Restrict the options available to pilot movement in permanently
6 f3 h5 l6 \2 H' h' o+ E; i/ J2 }; N4 z/ \disband/withdrawing air groups; mainly restricted to making them active or in-active
5 E6 S( ~1 o7 }: b \within the group." y' I2 W! N( @8 L, r% J. ?; Z4 t
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
/ n, I4 B: ~; r r& y) F* ~6 Zparent group - stops divide ability( y% L0 F* H+ v, H+ M
102. Fixed an issue where some autosaves could reset game options.6 v" a- I" Q5 ]$ a/ ^
103. Disabled the ability to make a group a temporary on-map Trainer.
/ c9 i- P- t# ]' B& L104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high3 p/ t% S0 Q4 m, i" A; d
FATIGUE pilots.& s; E9 ]7 A; o, H
105. Made some adjustments to Kamikaze effectiveness.% t+ F) G. b Q+ N" V* e( J
• Naval Data Changes
% V- T! e# q; S/ |* b1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
! l& c. ]/ C' x F3 xClass: y! S+ i$ }' j" h+ W0 F. k
Scen 001, 002, 006 (007, 008, 009); k* g8 ~8 n3 O( F/ a
0021 – Australia – correct weapon facing+ h) e- q' N: \; b; I5 j
0418 – Helena – correct tower armor from 0 to 125
; s) T7 w G: J. ~% L7 a0767, 0769 – Chevreuil – correct endurance and fuel
# I- I! ? N; J! b0770, 0771 – Duguay Trouin – correct weapon facing( u6 B' P% U3 t% f2 S- q$ E
0772, 0773 – L’Adroit – correct endurance and fuel5 S6 r/ T& z* O, q; m
0774, 0775 – Fantasque – correct endurance and fuel
- U U1 T. k& F2 U8 }0776 – La Galissonniere – correct endurance and fuel
) O; V* p4 E) E; B# m$ |0776 – La Galissonniere – correct weapon facing. Q& \$ u8 h+ Z9 X3 }0 ^: P
1013 – Yubari – correct weapon #4 turret armor
: Y- \: Q5 Q8 t3 e1 j p5 ~, I1102 – Furutaka – correct weapon facing- ]% x3 P9 y8 v5 z4 h
1107 – Aoba – correct weapon facing0 I- e" z3 R# [) s3 D
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
% c' r; \" ]5 t8 {9 y, `! V; v( v1730 – Yamato – correct weapon turrets/ h9 J' b& Y0 y8 K! @
2025 – Kongo Maru – correct weapon facing
. s. e) }! M* V2202 – ARD 3000 Ton – add Japanese small ARD class* H. _5 p% u& f$ {$ [8 e
2903 – Gnevnyi – correct weapon facing- T5 K9 i K4 `/ @
2915 – MK Cargo – correct weapon facing
7 u- j6 \0 E c& q$ A2918 – KT LST – correct weapon facing
: k8 ^+ H2 _$ ~7 }Ship
; m+ {+ ]" N" ^. Y7 SScen 001, 002, 006 (007, 008, 009) changelog
; e$ w9 h& ^# W5 VAll – update weapons from class to reflect weapon facing corrections
- r& M2 h' }5 L+ o8 w! N& N% D0999 – Dublon ARD; add small ARD to Truk
: n/ H& }2 K w( k3550 – Laffey; correct entry date to 420430
( G1 n1 [7 h! H) D) b. D( I1 C9 R3580 – Frankford; correct entry date to 430430. b R6 c" Q7 L9 w$ ?! r& n
4317 – Thornton; add Clemson AVD at PH+ w/ T- A9 t2 z9 }1 e* ?- M6 I
4361 – Henry A. Wiley; correct entry date to 4409302 ^2 S/ b" M$ f8 W- c
5222 – Rixey; rename to Bowie% M* W& f; i/ W4 {7 M; ^3 h
5223 – Hercules; rename to Highlands$ ]2 g0 t, _8 t# \+ t" k2 V* [
5251 – Pinkney; rename to Pickens% e6 J$ Z* D, |! X1 p1 \7 S9 K: x( ?8 R T
9253 – Madras City; correct entry date to 420228
# X- P( J8 j& \& ]0 J% p s- ~7 s9728 – Indus; delete duplicate ship entry
% P; e. V& @. {( y9837-9849 – Soviet Fleet; correct ship name spelling7 `6 R9 }) c! m: ^$ f$ {
11316 – AFDB-2; change arrival location to # 524 Seattle3 ^# t" f7 A8 P# }5 I' Y; Z
11364 – BYMS-2055; correct entry date to 430228
: P0 y+ c; ^7 [1 _9 Q) ^' G1 e11365 – BYMS-2059; correct entry date to 430228
- P# c b) K3 o% {* e6 [: e14070 – Ha232; correct entry date to 460228
, T1 U8 _* T! Z. v8 {. e7 G- }Scen 006 and 009 ONLY
6 u0 a) Z8 J1 `# C0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445. ^% [4 d! D% W
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
' j) ]: `3 [2 \0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295! O! E, f) n- W7 J
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! t' `3 ~; X+ r
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
: g0 ?! Z" r3 ~ @0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445. n& p1 m, e' F) Q- @% l# t
0043 – Hiei; adjust fuel to 4175
& z3 }5 e: \( F; h0044 – Kirishima; adjust fuel to 4175
8 Y) v5 d9 _( ~+ M r% s k0067 – Tone; adjust fuel to 1775* n4 h# e# p, n
0068 – Chikuma; adjust fuel to 17757 t3 O/ i. X3 V2 r& x: T
0118 – Abukuma; adjust fuel to 8336 r3 V- a$ P2 G+ K3 G
0146 – Akigumo; adjust fuel to 265- ?1 D+ D/ Q- Q) }, D
0168 – Kagero; adjust fuel to 265
, |) c& ~8 ?$ y! O4 W5 Q9 j2 P/ x0176 – Isokaze; adjust fuel to 265
: M$ U* N) N E0177 – Shiranui; adjust fuel to 265
$ b6 Y) Y$ A! C- ?! P; J2 s• Air Data Changes1 x" `; Z: i" v" k5 @
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
5 u# U( o; y5 L( b[177] B-339-23: Name set to B-339-23.! V8 C0 L$ g. z1 ?4 r( s
[178] B-339-23 (PR): Name set to B-339-23 (PR).
- c) N! p% B2 L1 Y[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
" {& ^2 e. V7 d+ s[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.+ d7 ` o L7 l1 s
[365] Stearman 75M: Nationality set to U.S.Army.
' L0 _' a- T# m( U[451] PB2Y-3R: Deleted.
6 A% y2 \! I1 v$ t0 P2 t" C) [[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.0 _# c: H! F+ l6 p% w6 s: A% ~/ S
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning) a# g2 i( R- ]6 B8 M% U
MG; wpn 13 set to 500 lb GP Bomb.
3 l5 q7 W# c+ n8 l$ q: t' m# s[1923] No.1835 Sqn FAA: Delay set to 0.5 }- }7 d% O" \* f
[1924] No.1836 Sqn FAA: Delay set to 0.; j) `2 r* t9 M" J
[1929] No.1841 Sqn FAA: Delay set to 0." i; q& t; S' v; |/ J2 j R
[1930] No.1842 Sqn FAA: Delay set to 0.
2 x- ]0 V2 k! T7 e[2587] VMF-211: Location set to [584] Pearl Harbor.
5 w! h) Q3 H8 y8 \" Q7 u$ O[2642] VMF(P)-321: Deleted.
8 E, j) p1 z, d2 O; {[2652] VMO(P)-351: Deleted.
0 g( i" V0 u _# f# R2 H[2668] VMF(N)-511: Deleted.6 P9 c1 f8 u: }8 d
[2669] VMF(P)-511: Deleted.
) [. {) y+ N+ V3 m( {& M) A+ g[2671] VMO(P)-512: Deleted.
5 r) ?! u) J2 F7 ]& M* J l[2673] VMO(P)-513: Deleted.
1 a* F3 U3 j! V- o% ^[2675] VMO(P)-514: Deleted.* r8 R# B: u. E, X' R, C4 A8 ^
[2827] VR-2: Deleted.
& c2 }: L+ m; X# l4 P; m[2828] VR-4: Deleted.
8 E( g' J( w$ P; x+ r* R. i[2829] VR-5: Deleted.
2 Z* P7 M! f. P2 E[2830] VR-13: Deleted.
9 d8 R, t2 e1 k3 V[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.3 _9 [ P- X6 y7 Y! p
USN patrol-type squadrons 4301 resize to 15 deleted.& T3 E6 Y" q- k: ~8 [% B
USMC squadrons 4301 resize to 24 set to 4410.
( D: m# \9 V0 O' |/ y* CUSMC squadron upgrade paths reworked.3 ]. ^+ S8 z& X% c1 u0 V
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
% F" ^: w; o4 q' W* E& U, Dthree subunits.$ ]: Y+ t* u+ e; P/ O( u% q
• Map/Base Changes, V! w& W Z8 {/ e* t- l$ [
1. Garrison levels in China have been increased for both the Japanese and the Chinese." ~+ K8 \0 l, Z( g- E: D, l
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400( W3 Z8 q" Q" v! `
AV.
5 S- \3 n% A7 ^* U( ?2. Garrison levels in Japan have been significantly increased for the Allies.
8 L" D! Q8 g8 _- N$ f7 a5 C3. Garrison levels in India and the Philippines have been increased for the Japanese.
. A$ G* ]0 k$ x+ L- e8 ]# q4. Garrison levels have also been adjusted in other locations, with some areas having- E5 O3 [9 C- ]% j$ e' U# j' D
small increases.: r1 h& ]! \# r* j1 d
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
0 s$ H' b8 F" q2 X k: l; kAirfield./ Y n- E& a! Y* D* r7 j) S% D
6. The starting fuel level for Los Angeles has been increased.
% ]6 C& x/ ^$ Q7 Z1 P" P7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.0 M6 h1 L' M( K+ l) b& V- H
8. Anchorage in Alaska now generates a small amount of resources.
# O1 d: G4 C9 M5 L9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
% L s2 ]: w4 k10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.* `+ H% _ k$ K
11. Nukufetau has had its port level decreased from 1 to 0.
) e. `% V5 l$ h/ M$ K12. Pago Pago has had its port level decreased from 3 to 2.
2 P3 A: ?1 Q3 \+ u13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
8 p. m a% I4 M2 W7 i9 p2 cbase does instead.) [% ]. A- L7 U' ?, ]% v9 N
14. "Ahmadabad" has been renamed to "Ahmedabad"./ S- m, p# a8 v/ G- I* C* e
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,9 A5 p5 \( H L* S
rather than being concentrated in a small number of locations. Overall, Chinese" j8 u# _$ G4 |/ y7 Q! O3 ?
supply point generation has increased, to about the same level of supplies as in the9 N/ F4 i$ v9 p$ Y4 V
original War in the Pacific game (it was a bit lower before).7 p6 m8 [7 x9 K
16. Australia now generates a greater supply point surplus than before - about 5,0000 Y; d6 U/ R, h* R2 A
points per day as opposed to about 4,000. Fuel requirements remain the same., G+ G( F/ u4 K
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41/ ^ ]4 H, u4 _3 U' f
instead of hex 200,40 - and the road and railway networks in the area changed to
, G# _" v l* R( T" t' Fmatch |