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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手, L" Y- J: w+ o/ v' Z1 j
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地址1:rayfile下载6 h7 {3 s o0 O3 M9 l$ g; T
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html- p) Q) [* K$ o& ]. @9 ^
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【使用方法】:. R0 e- w0 n; T$ U1 T" F
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- P9 T; R' l9 @) S# z8 X* |【更新内容】:- \" l b- O$ ?% V9 d
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2 T: ?: v3 U$ k( S) S, cChange History:
. v5 t. q9 K' L5 iv1.00.95 - December 7, 20090 i. o b8 F3 d `
• Second Official Update – This release is comprehensive and updates ALL previous
+ I) [* o7 a5 o o. nversions to the v1.00.95 level.
( @; z7 y1 o; Z1 D1 L6 U7 uIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
' u5 R, o( C# T& j( S2 w8 O2 _Management Addendum” which have been added to your Documentation shortcut subfolder
& g; _, g8 f8 C- k, jand can also be found in your /Manuals installation sub-directory. These two
; |9 {: o4 E: G; sdocuments contain very important information on improvements and changes in these
& V/ S; y, F+ b i9 nareas.
. O3 h' S5 ~# J" L. h" v• Code Changes
$ j2 G" r; h& w9 k" q* M4 Q1. Interface Improvement: New Screen for Industrial Management% R' N& P7 v6 g0 b
2. Gameplay Change: Air transport mission was using all ready planes. Now the# Y, R. b$ X* e
number of available planes for the mission will be adjusted by the rest/training
. Q( k. i& M" W: N! x* X/ H- Opercent as on other missions.
( W: W" R; j; p+ Z3 i3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes- W, P" x G: L* Y0 s6 e5 _
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
3 s7 ]' l+ W0 w) h6 d6 O8 a pshow in change command list1 F W, Y" B& s/ V5 f' U
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
8 L2 `! N) n' ~5 pBombs’ flag rather than the altitude setting
4 s d8 Z1 s" S7 d, E, h! t, K6. Gameplay Change: Full base screen now show the consistent over-stacked AF$ i) p) [8 k- j5 t# ^
indicator ‘*’( X; |2 f* `. ~& U
7. Pilots who are captured or killed were still being counted in some group totals. They( {0 M$ P9 `- @( Z
are now removed from group’s pilot count, but still available for ‘Top pilots’.
7 K' e; t5 Y) ]8 z ]$ h4 {8. Interface Improvement: The buttons in the lower panel of the main screen have
2 R2 }4 P/ ~1 h: gbeen improved. With the mouse over the icons on the far left, the number of groups,
. t5 x, K" F, V- H0 etask forces or LCUs at the base is shown. Added a previous page button when there
( w" y o% K7 s- x8 b0 qare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
& j* o* c- y) Q8 C3 ytooltips sometimes were corrupted when other screens were displayed on the map and
( i) F# a8 F4 tthe bottom panel was still active. This has been corrected.
# `. f: P! h: M1 k1 r; _: W# R# {9. It is now possible to repair planes in excess of the group’s size2 J. ?( Z4 I, ^1 { u5 f
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill" z+ a% {' C. v! b
training is incremental. Points are accumulated and once a certain level is reached, a
6 F5 w8 P/ A) e$ ppoint is added to the skill. The cutover level is the current skill level; so as the skill. j6 v8 l) L! m5 W8 G- a+ s
level increases, it takes more accumulated points to reach the next level. Combat0 \. c$ n, U( v6 W
gains points faster than training, and combat is required to reach 70+ skill levels.
C& F& G D( M a s2 l1 eExperience levels behave similarly with the one exception. If the Experience level is
+ E2 y! v4 r* O5 Q& `9 yhigher than the best skill by more than 5, a skill based on the group’s mission gains' y, C& v- l9 u% [4 G( U" X
the accumulated points instead.
2 \/ p( W+ r$ s# y: A( I11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,. e- Y& n3 L7 M- P
ammo and return to base if required
1 }5 r6 d& R9 i2 d1 |8 O; e6 W12. AI Aircraft production will now stop based on comparison with on map aircraft totals
; ~$ F, t% d, w L \" W5 x5 y13. Gameplay Change: Malaria effects adjusted0 s' l# ^. P( @+ i. i7 G ~1 x
14. Fixed bug preventing port construction in certain cases u- o8 L% X- B. F1 A, p& H& I! D
15. Fixed bug preventing combat engineers from building
3 f/ o$ e5 X, _: g16. AI improvement refining settings for LCU attack levels
& a$ q1 _- ^; c8 ]+ i0 p17. Corrected unit TOE loading bug" r4 l# u4 h2 E& a6 O( u1 {
18. Correct bug setting default morale and experience when not provided by editor
& [ _' B6 c7 M19. AI additional checks for level bomber base sizes
' F* ~6 D+ V) Z7 v) I20. Numerous supply tracing improvements
" D: O: M( d: `: X5 a+ [: f$ R21. Numerous supply/resource movement improvements- d1 l; o. A- M" j2 t
22. Corrected several land unit fragment bugs.8 }' A+ J3 E R/ W- [
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
2 M; z% b- X# ]1 ?/ ?% p$ J$ Harrives at the destination of the “met” TF before the “met” TF does. Also adjust
3 t& m. e5 m/ @$ ^. ~& t+ Nmeeting process to reduce chances that the meeting will not take place until one or the7 w; L) e- D+ ^, b
other TF reaches the “met” TF destination. Also correct a problem TF could
) M8 l' x- I5 s5 Y“merge” with a TF that no longer exists under certain rare circumstances.
- @ B8 i; | \" T7 @24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of8 @/ k. [3 n5 w8 L$ Q
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate ~/ h( }; L% C# h; {
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be. A& {4 k7 H9 f" J3 c! d; k Q$ V
docked if the port has the dock space for them, but will auto-undock when adding a- y# g* b3 N3 H8 E# v7 u( X3 @1 P
ship to the TF causes it to exceed the port capacity.% q: u( }9 I6 A7 `# U l
25. Adjustments to naval retreat determination. TFs retreating after combat will now be# [) k* O6 ~0 _4 E
less likely to retreat to hexes containing other enemy forces and be more likely to$ b9 J @& s2 a5 X2 |1 U# ^# t
retreat toward a friendly base.! M4 W3 Q0 M# _" H- c2 B! U
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it( G( F/ q3 J' M, f5 @
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded+ k2 k. u; a: x$ A2 ?' e
in port, (c) ships in port (disbanded).
" V1 z; G$ o" ]! U# X27. Interface Improvement: Implement search arc drawing on map" x! h7 z# f# t9 A6 w8 \, L: k$ }8 D
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,( P: b4 }0 M4 j8 ~2 A
ensure partial rearming is in full mount increments, and adjust ops usage according.0 L& p9 R: A% L* `
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
" I$ @0 p! r5 \a base were incorrectly excluded from Naval Support totals at that base. This was
4 l- W3 L9 z8 u) Mdue to an error in calculation of Naval Support availability over HQ Command radius.
2 S9 p& J! r- B. m30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location2 V2 g0 \ D; z2 _+ ` L/ W
could improperly interact with fragments of the same parent that were at other5 ]; ?' z1 `, F( w2 A3 Z
locations and had been previously loaded by either the TF or one of the ships
6 C/ C6 n1 f9 H, O/ K" Zcurrently in the TF or, if the load required multiple days, when unloading of other# G3 v9 |8 x8 I* c5 ]
fragments of the same unit caused and automatic switch of a fragment to the prime. ]3 b: J( f: z3 f( k/ I, Q, d
unit.
3 |1 |& D! Y, b$ W1 f31. Corrected bug to allow repair of damaged devices even if ship has no other damage.# b. ^- {( ]( Q8 ~
Previously repair of all system/floatation/engine damage would terminate repair of a
$ j" K4 h9 ~1 }8 _2 Fship that also had a damaged device (weapon, radar, etc). Damaged weapons will
* P& [0 x+ Z& k# hnow prevent full repair of systems damage and may “create” small amounts of system z! E1 w6 W8 x% I7 B& P
damage to keep the ship eligible for repairs. Note that this may have the affect of/ |9 U: _# [0 u. m! D0 N3 g7 u2 u
small amounts Systems damage being not repairable at a location where it normally# {1 X# r, H$ D/ U- K, M
would be repairable if that location can not also repair the damaged devices(s).
4 o: N1 V$ n+ v! A0 n% q32. Interface Improvement: Changed Allied aircraft replacement display to show nation
; @) H0 i( E* }* G$ k8 e6 bof aircraft _$ q2 A2 |3 y2 w0 s7 k
33. Corrected several menu bugs
( }% T" ^: O3 d$ X3 z& M% a34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
9 U9 O# F+ d m$ S: Mland units by TFs.1 j1 p$ n0 r2 t4 e+ c: S) z
35. Interface Improvement: Add “undo” for ships being transferred during ship4 z( n! U& u8 B* U# Z! ~
transfer. Previous undo only functioned properly for ships being transferred into the
& C& z0 E2 k0 }! Xselected TF. Provided undo for ships transferred out of the selected TF.
- |1 O' D4 C8 l9 m9 L36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
9 e" K8 o6 v# r& s' k9 U9 P( J* Kis following another TF that is beyond the player-set follow distance.
9 @4 ?! A# w/ Q3 C/ Y37. Change ship based aircraft repairs to be by plane, instead of by group% |/ \! T% @6 S' R: z- A
38. Interface Improvement: Made air group screen larger to reduce clutter
" {. }1 P, c) d) A7 W39. Gameplay Change: Adjustments to supply consumption by land units
" s9 w$ u" u, v* t# _40. Change to AI shock attack determination$ @9 @8 {; w5 I* A. I6 v* j) n1 O
41. Improve AI awareness of intel on nearby enemy LCU% F( J8 \$ W ~) K0 u7 P3 ^8 T* d! c
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level' y/ J% c, ?* l+ |3 [$ \4 j
43. Gameplay Change: Changes to AI production on “Historical” level
, F+ H; E, d% {( E% L5 a& Y44. Improvements to save file process to reduce chance for file corruption, especially by
& ^3 C( V! t6 R. kdeleting the old save before writing the new one
$ E4 y+ A# l" W8 F/ M* W& N45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active/ W4 c1 F, a. Q* V
46. Improvements to refueling calculations and processes. Ships are more likely to fuel9 \7 H4 z2 R" g$ A7 [: w. p5 h" z
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming3 s0 O1 l* L9 B2 l
sources for the “from port” and “at sea” variations.+ ^2 J0 x$ i5 k! O7 c
• Replenish from Port will now use the available fuel/supply at the port and on all
' x, ?8 i! v; o6 L1 r4 Qreplenishment ships disbanded into the port. For those disbanded into the port,
. Q( K y( q' konly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
2 C# M. N- S- _! jTenders must be of the appropriate type for the ship being replenished. Note that! n; Q7 f' j" k$ `! ]
port facilities are used in preference and ships in the port are only used if the port
& H s; D9 B1 M G0 B5 eis not able to completely replenish the ships in the TF.
4 y& g9 s6 b1 M• Replenishment at Sea when the TF is in the same hex as a friendly base will now
- M5 w/ R, x* C R6 j* W) t3 _use all ships in TFs in the same hex but will no longer use ships disbanded into a
5 E1 [* b. B: L: b( kport in the hex.2 j8 G9 D5 O+ E
47. Interface Improvement: Add new map icons to highlight certain events$ e! L" C3 t+ w$ F; S
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some Y4 _0 C7 o: Q: @# B
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap* w6 L- S1 D4 K- c8 e) o+ P
port or from any TF that is currently off map. Ships that are not badly damaged
$ j" r( @2 T. |3 W; m( c5 Gcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
3 f% d* i7 Y5 X: T* H: Z2 TFor on map, ship may not be on fire, total damage may not exceed 99 and no4 h) ?/ I& T) c) F
individual damage type (system, floatation, engine) may exceed 50. Ships may not( d) D% U5 t8 O/ n- S9 O1 _
be withdrawn from any on-map location where the enemy has air superiority. The4 H$ n5 C2 y& M$ a
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
* n3 V3 G- W" d) Y7 e8 nof being lost or further damaged. On map withdrawal ports are set based on the& K( v" Y0 l8 { b* n4 t
historical exit locations for ships leaving the Pacific:
w- t" y0 m$ Z9 ~, V$ V1. Any level 9 port., N* v6 V6 p, {# W7 j
2. National home ports of the United States, Canada, India, Australia, and New
6 A6 l9 [" U3 n z8 jZealand (with no port level requirement)
: [1 X: I: n4 q/ l! K Q3. Any level 7 or larger port on the US or Canadian West Coast.
/ o9 @" m+ @6 h4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
0 a! B2 A) g4 y5. Any level 7 or larger port in South Eastern Australia, plus Perth./ }. v+ {# E: F. O ]8 Z
6. Any level 7 or larger port in New Zealand." R! v2 x, }+ c3 g
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
& O! B. y0 l! E% M# hanother ship actually sunk, the data for the two ships could be mixed. Depending on
- Q4 u. E: p' N7 fcircumstance, this might result in one or even both ships being reported as sunk.
# o1 S( K( _: f1 M5 ?8 j2 E/ q50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and0 f: ]" B0 [1 q. Y5 h
TF list screens. The calculation will continue to show the remaining ASW capability3 n( ~$ @# l2 T# p* }) r
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
5 C+ f# x6 n' r! B/ inow based on full load for all ships in the TF.
( Z) T1 x7 O% C! E51. Resupply capacity for bases added to editor
! @: {: x. ~4 }9 C% A( ~" Q2 ^52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units5 X7 l" j& M+ j1 k* W
53. Adjustment to AI unit planning level based on AI difficulty
4 m) ]; ?) n& C: c+ a% X0 l54. Ensure minefields are created for proper player when a single TF lays multiple types
8 n' O+ o: R; n" [ tof mines. Player of minefield properly set when first mine type laid by a given9 U+ p! ~- R% D3 D" i, d9 M9 Y
minelayer but a similar check was missing when the TF contained minelayer(s) with4 L2 r2 b5 `. U% \
two different types of mines.6 D9 Q4 m, l4 [8 g/ I' @$ g
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and* C. C8 m- t& f& U
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
) l6 r1 r' X* y" mfor owning player, if partisans attack and cause damage.
+ `: C% }# L$ }7 T* `! X2 T& O56. Gameplay Change: Movement rates for clear and desert changed to 25 for
% u9 ?/ Q9 ~7 P$ dmechanized units# K7 y- o3 f0 |' s" d! Z- o3 r/ a
57. Gameplay Change: Land combat effects toned down" l6 N! x; d- C& d# J. z( ~. g; s" Z
58. Ensure AI captures empty bases3 T& k. p+ b k4 }# a4 ~8 w
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to l& n8 f2 `4 f
save from moving them ashore. Training from disbanded ships does not increase the! ?6 q% [, b7 _$ X+ _
pilot mission count." l4 ~# Y! m n! W$ ]9 E
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in# r W. Y, z$ a7 x9 D3 i
order to help identification of saves
: r7 Z- F3 L5 E! X8 E: ]. I7 I61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
% F1 }( d3 p" J# f5 P. y62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group) Y( M7 k# P& F2 D
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
3 ~' Y7 P# ]4 Z |5 ~( z, }bombing attack. Groups were at maximum altitude and conducting glide bombs
1 }. K4 b1 D8 s0 |& Nattack, sometimes without engaging CAP or flak.
8 H$ G& h, d9 ?& Z63. Changes in order to standardize inactive Soviet group’s training options;
/ s: Q* {6 F" z" S& O64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see Q* ? M! l- y T) k
Pilot Management for more details). The number of pilots on the group lists is RED if
. Y# ]- `4 l& t& r I0 v% ~6 |- yless than the number of ready planes in the group, indicating a shortage of pilots. This
" f: ]+ B! W+ Q/ {; Y5 `shortage may be filled automatically or manually for a mission based on the pilot2 R* C. \, ]* q/ T6 b
select mode.
1 R% V. Z% g; {- E% F, o( w+ F65. Corrected issues with group destruction on scuttled or sunk ships and groups on" ?5 \; a- g/ c) E4 Q) F' v
withdrawing ships
# u* ~ Y, f& }1 P' M, J1 t66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at1 G) W0 A* [1 e1 ~9 O+ O7 d
close range; `2 q# `: ~+ G
67. Gameplay Change: Greater weighing of crew experience in surface combat4 ^& h# E( B% ?. L1 k7 C7 u3 p
68. Gameplay Change: Limited radar directed fire, increasing over time
; p7 [7 w o8 d& A- i69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
1 `; ~* k# ^) U scombats at 1000 yards3 }6 v' x& D) A7 Z
70. Gameplay Change: PT Boats less likely to attack in daylight
6 L2 D9 ?- g( {71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be R9 L5 a: F, a3 p6 k
hit in ports and rivers: {4 o/ Q3 V# N
72. Gameplay Change: Submarine captain ratings have more influence on Submarine/ c# f, a( G3 D1 D; ]2 M$ v
performance
* @7 O, |0 Z5 Y3 J: F( \( w( _0 l" v73. Torpedo hits on escorts not showing in combat report bug fixed3 j3 S3 v- |' E( V; m' b8 n
74. Gameplay Change: Aerial ASW less powerful in early war& z/ Y, n, t% C S
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any. t9 _; f2 T+ m0 U* x
diverted fragments having planes but no pilots. Pilots still flying planes are now
+ J4 f7 \* j( t" M/ L. Zignored for sinking ship purposes until their plane lands.
3 n1 d5 k/ F& a2 j$ Z" f1 T) v& q76. Group transfers in off-map bases from a ship in the base hex to the base itself were
+ h# J A6 ~* ~8 {. Lbeing delayed ‘4’ days. There should be no delay.2 H3 H% a0 c s, t' [
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
" k; h [2 _3 |$ E5 r3 N7 Gthe convoy disbands.4 P/ Q; ~* W* C/ l
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
* K& x& m5 v& O. c/ `# Z+ M$ chexes. The range was not changed when the game scale was changed.
2 g1 W% E& e, J6 \. J79. Fixed bug when displaying search arcs at a base; J X7 Q; P: i3 D* b
80. Fixed Escape key on Industry Management screen1 \/ U6 j+ b M* z# k. q
81. Fixed oil and resource in totals on Industry Management screen4 ^1 l( j3 a9 g: f
82. Interface Improvement: Add an extra line to the Industry Management to show total U% E4 G, T4 n
shut down industry on Industry Management screen
( h2 ]1 l5 h+ |+ E" `83. Interface Improvement: Add base select to Industry Management5 X! H. }3 p5 X0 I/ Z- }6 H S Q
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as' {( Z/ h, m2 n
ONE group for Admin stacking purposes; the presence of all three in a base counted$ _: }4 G6 v( T6 g: n; Y5 q
as 3 groups for Admin0 G- F; H6 }" {; Q) z
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
$ I, m" E! [7 P86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
& _9 R' p- N" LFF being affected by old stock code that cleared the secondary mission./ p3 c/ V* e7 b; B% _$ r$ L
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
: g, E9 `, N4 G& S: U# L5 b. }88. Fixed an issue with tool tips being offset from actual hex when forming new$ ?- b& T& m& N1 g; o
taskforces; Y/ t% N- E) L$ H( J4 G
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on4 t6 C& d& c. }, ~, k
the end of turn save only. Preferences are now restored as saved for the player at the
! B' ^* g& b9 otime.
1 j. t3 x! O) E0 x90. Changed air supply mission to use a friendly base as destination, if both a base and
. [/ m6 p: `, O, p& d- nLCUs are present in the hex; it was sometimes giving the supply to the first unit only
- U/ Y4 f/ L8 K3 G91. Fixed air supply drops to a hex containing both friendly and enemy units; often the l4 @ \8 P7 J6 i
mission was canceled because the enemy LCU was selected as the first unit in the! D) ]- e$ H! l
hex.
+ y: q$ H5 \ Y1 [92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.3 M; _( F/ t" K' \2 g5 J
93. Prevent very low grade TF commanders from returning single ship TFs to port to
) u% F. w6 b" ?7 [' }! srearm when rearming not needed.
8 M& Z5 Q# E3 r! H% S' L R( |0 ]* c94. Fixed the supply cap and monsoon effects on supply
& o+ k) m7 ?3 m8 D+ N9 m95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
4 M" N% |; m6 Rmovement.
& }# T7 G9 h& j5 {4 Y$ g96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base, B, b/ ^. _. e# P3 i
when Soviets are inactive.
, G8 Q6 Z+ g* f9 X/ c97. Tweaked resupply task force to Japanese bases.
3 Z0 v0 P% f! H9 P98. Fixed a HQ/Chinese unit respawning bug.
" t. L$ l' ]4 z/ N' C99. Restricted permanently disband/withdrawing air groups from being able to the the5 ^" m- m; ] [ M# c: p
“Trainer” option in the type of pilots to use.
) ?9 y* I8 n) p8 _0 |5 R2 f+ U100. Restrict the options available to pilot movement in permanently$ m* u# P) S7 e- s8 G+ @1 j/ W9 K
disband/withdrawing air groups; mainly restricted to making them active or in-active
: Q0 k% J8 m* X5 M" T7 [. O9 ?within the group.0 I; I# J" o9 ?8 o ~8 t
101. Fixed error in splitting air groups caused detachments not-in-play still attached to/ V1 F. J0 H; v
parent group - stops divide ability
5 W# u7 S+ W$ F0 n- W5 K8 W102. Fixed an issue where some autosaves could reset game options.
- m1 }2 z- c {: ^5 ^. A! @+ Q6 k103. Disabled the ability to make a group a temporary on-map Trainer.8 o2 \, J: F$ ^
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
S/ T) F% \7 G: nFATIGUE pilots.
q6 ]' R6 I8 Z105. Made some adjustments to Kamikaze effectiveness.5 K; y' J1 n5 C; j1 O' ^
• Naval Data Changes6 H- J: ], v( C9 z
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.6 Q6 Y9 f; { P6 v; \/ _. B9 s
Class. V# c f; w% ]
Scen 001, 002, 006 (007, 008, 009). S! H) |) N0 ^5 P4 E
0021 – Australia – correct weapon facing! `2 O: F( H$ c* T/ o J- R
0418 – Helena – correct tower armor from 0 to 125; ^# [2 X* l8 `2 D/ h1 x0 Z* s
0767, 0769 – Chevreuil – correct endurance and fuel/ A- X/ \ q3 e( ^: K9 u9 e* d
0770, 0771 – Duguay Trouin – correct weapon facing
% ]2 f6 |5 g" f' e0 a+ R0772, 0773 – L’Adroit – correct endurance and fuel, f: t" S) |$ ~" Y h4 X* L% W0 V! k
0774, 0775 – Fantasque – correct endurance and fuel g( I' A) R2 ]. q. b: G1 l$ V# `
0776 – La Galissonniere – correct endurance and fuel7 b$ _: g& V! X* w
0776 – La Galissonniere – correct weapon facing
$ {% L" b6 W" b# [9 b5 _1013 – Yubari – correct weapon #4 turret armor
7 f2 }8 i1 j$ f. x- ^" a) H% f1102 – Furutaka – correct weapon facing/ c i; G- F' r& z1 o2 P4 N
1107 – Aoba – correct weapon facing
! s$ \, N/ d M7 z c. a1112, 1113, 1114, 1115 – Myoko – correct weapon facing. ~ D2 k! B$ `3 G
1730 – Yamato – correct weapon turrets
# j |* v, Y l1 S( H# Z% U2 m/ s5 p2025 – Kongo Maru – correct weapon facing
2 G) j8 o6 {2 x2202 – ARD 3000 Ton – add Japanese small ARD class
$ o* {# e7 N8 d' w' @2903 – Gnevnyi – correct weapon facing0 k+ F( w7 ]$ u- y6 ^
2915 – MK Cargo – correct weapon facing/ p" l! w+ r: u3 u1 ]9 |
2918 – KT LST – correct weapon facing
! ^$ y0 P W' \/ N& HShip7 ~' S+ d4 d# I- l" Y+ S
Scen 001, 002, 006 (007, 008, 009) changelog# ~+ @; e+ m2 Q1 l; u
All – update weapons from class to reflect weapon facing corrections
5 B2 h' f* P- j0 c0999 – Dublon ARD; add small ARD to Truk
$ I2 u) K- `" q% \3550 – Laffey; correct entry date to 420430& ]" B7 B8 N2 D# k. j- ]
3580 – Frankford; correct entry date to 4304301 [, M/ L# u+ G4 [1 a' M# U+ C
4317 – Thornton; add Clemson AVD at PH
8 G8 z! w( E- y( C8 o4361 – Henry A. Wiley; correct entry date to 440930
# z6 g6 e& K: R* w- T5222 – Rixey; rename to Bowie
7 A. `! Y5 n6 {- Y5 w5223 – Hercules; rename to Highlands. f: E/ z) F' Z2 b" B |- c
5251 – Pinkney; rename to Pickens2 O7 A! G- \+ W7 `' K( R+ I
9253 – Madras City; correct entry date to 4202280 O9 ~3 ?- f2 S- C$ m2 o
9728 – Indus; delete duplicate ship entry
8 _! f9 U3 N; d- G% B9837-9849 – Soviet Fleet; correct ship name spelling+ T+ B( Z) C5 G. b7 y
11316 – AFDB-2; change arrival location to # 524 Seattle
' t. b! k% }/ K/ v' u11364 – BYMS-2055; correct entry date to 430228% V! } F+ z! i3 _+ `1 V% M
11365 – BYMS-2059; correct entry date to 430228
( O2 c2 _; \. T# a& B+ c2 f2 W14070 – Ha232; correct entry date to 460228
8 ?& [4 _( d/ s5 qScen 006 and 009 ONLY
4 n; h4 I7 T6 g' D9 p1 n0 @0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445$ j) N/ t" X' w" q: p+ T' Q- {
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
5 d3 Z; p1 M( ^* F& @0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295: [5 m# M9 v# I1 R
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
; z3 ^5 k/ B& w5 T# ~0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
: r: o5 L0 w+ \6 b; t0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445, _, X, B: }5 r% \, X! i: O
0043 – Hiei; adjust fuel to 4175
$ Q5 k$ M: K- [0044 – Kirishima; adjust fuel to 4175
! A9 {& g1 X7 q9 \5 K0067 – Tone; adjust fuel to 1775+ l6 s; U, h4 k# T5 u
0068 – Chikuma; adjust fuel to 1775
( c* Z9 O* P; P* T6 d0 @% `0118 – Abukuma; adjust fuel to 833. O, l$ J- r R: {
0146 – Akigumo; adjust fuel to 265" c# u* ], X# b9 I9 c' n1 f
0168 – Kagero; adjust fuel to 265
1 m5 v( J a9 x9 n0176 – Isokaze; adjust fuel to 265
+ |' s x! P/ h' M- s/ P& Y( _' a4 O0177 – Shiranui; adjust fuel to 265: ^ c2 ?9 P8 b
• Air Data Changes" y, L, O f2 @( v: I8 `6 y p, r
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.7 h, M) ^! U8 Q* }8 ?! ]4 N6 ^! r8 E5 d* x
[177] B-339-23: Name set to B-339-23.- L# y7 R |* u$ r# g
[178] B-339-23 (PR): Name set to B-339-23 (PR).) b2 [8 O0 A V1 s3 b
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 z8 |2 Z, S' O[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.. G5 ]: [# U5 M
[365] Stearman 75M: Nationality set to U.S.Army.! m4 F9 t0 F* e. A) m
[451] PB2Y-3R: Deleted.
" v4 l$ q- W7 B6 v4 l6 y[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.& d! _8 O$ M) r: \
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
% D- T4 e. @! W6 I' r4 i/ n8 RMG; wpn 13 set to 500 lb GP Bomb.. p: K5 A# d* O4 b1 x# J% h' x
[1923] No.1835 Sqn FAA: Delay set to 0.; C1 [& b- B3 l! P0 X/ @* a
[1924] No.1836 Sqn FAA: Delay set to 0.# S5 C A. J7 T1 s S* s5 B
[1929] No.1841 Sqn FAA: Delay set to 0.
/ @- i [; j( w: C* h[1930] No.1842 Sqn FAA: Delay set to 0.+ a% p9 a: i7 ?: F0 R7 [
[2587] VMF-211: Location set to [584] Pearl Harbor.) D% l) U% a7 E- ]8 z
[2642] VMF(P)-321: Deleted.
7 \8 I% Y |! H* q5 q, s0 t0 y* i6 v[2652] VMO(P)-351: Deleted.4 @( s) @# z3 r% [8 Y
[2668] VMF(N)-511: Deleted.) L6 t. `( E: t3 F$ Q! d
[2669] VMF(P)-511: Deleted.
1 A0 Z* a- }8 A3 s[2671] VMO(P)-512: Deleted.0 _5 k4 W% [& K1 \. o, F" @9 _
[2673] VMO(P)-513: Deleted.) L0 a J$ }; a' y
[2675] VMO(P)-514: Deleted.
2 \( U; ^! i- c: c& }[2827] VR-2: Deleted.
' G7 \' Q7 {; F" k' f[2828] VR-4: Deleted.
, M( \; F) E& j- R8 N! R6 v[2829] VR-5: Deleted." s/ }; H1 ^: I0 |9 m5 x/ \& @" g
[2830] VR-13: Deleted.
& U* d, ]# O9 G( H3 Z* L& ^[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
' g' j; c! k4 Y% d5 J, bUSN patrol-type squadrons 4301 resize to 15 deleted.
Z( `/ g- J( p; A. a5 q5 M' @USMC squadrons 4301 resize to 24 set to 4410.
% ]/ y* b. ^' r% ~6 L2 M3 m% iUSMC squadron upgrade paths reworked.
D5 r) {1 l r; L- \Gameplay Change: Units with a/c MAX strength six or greater now able to split into
) ^7 `& i* i* {1 }three subunits.
: l% A5 s5 W* \2 F• Map/Base Changes; B* J- n, ?8 g4 o7 r H7 y8 c" n
1. Garrison levels in China have been increased for both the Japanese and the Chinese.* G" t3 M2 w' Y$ v
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
8 M5 O! |( F1 Y0 Z& Z* vAV.
& V, ]$ w/ L; m' _# [. I/ U0 e; @2. Garrison levels in Japan have been significantly increased for the Allies.! y2 y- A' h# r6 s# ~& H
3. Garrison levels in India and the Philippines have been increased for the Japanese.* n' Y* c e+ I+ ~) N# ^* p
4. Garrison levels have also been adjusted in other locations, with some areas having0 |! Y( d* H; j P% S
small increases.* R& Q/ R* l/ Y. G* Y7 z: m
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
" x8 j0 h7 Y* X1 A B- TAirfield.- O" y+ f5 s* C9 z4 c9 D* v
6. The starting fuel level for Los Angeles has been increased.
; s) o5 e3 A% d7 g7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
' P: w; C H/ d5 \9 r. M8. Anchorage in Alaska now generates a small amount of resources., f7 d- k; k0 p( y! @: b4 v E
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.' {% h4 x5 _$ f" v
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
# L6 C" T' f- |/ b% n% i11. Nukufetau has had its port level decreased from 1 to 0.
+ m6 K* p1 C, v6 V5 E6 u4 l12. Pago Pago has had its port level decreased from 3 to 2.
& T! r1 `; D; j8 ?13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
$ V% ~6 w7 W) o% J4 O: bbase does instead.! C* @' F4 {4 e9 s
14. "Ahmadabad" has been renamed to "Ahmedabad".' D2 Y$ f' e% b0 s: R) G
15. The generation of Daily supplies at Chinese bases has been distributed to more bases, c) _1 L- g* D& P L; \1 _- I( x
rather than being concentrated in a small number of locations. Overall, Chinese
9 O2 B9 S% A/ E! c- b6 isupply point generation has increased, to about the same level of supplies as in the, Y, Y d5 ^: U9 j$ h
original War in the Pacific game (it was a bit lower before).% R: \8 m$ g2 r6 Q9 o" g
16. Australia now generates a greater supply point surplus than before - about 5,000
0 A9 x S9 x6 x: F/ p$ ?+ Wpoints per day as opposed to about 4,000. Fuel requirements remain the same.; W$ g- w, r% }0 I- i& J/ k$ {
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,419 q, h" Z: d9 U$ E
instead of hex 200,40 - and the road and railway networks in the area changed to
5 P' G/ ^' C: H; nmatch |