【官网原帖】:
% }0 C0 S# L1 |# Bhttp://www.matrixgames.com/forums/tm.asp?m=2313850
/ E+ }* l& y9 R( J k$ V, w
/ y2 p& b- M) z3 Q3 U, u" ~. y英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
9 J Y4 ]: h; H3 d' u/ k
7 s; C5 V: O4 J+ i3 p* C9 _% k【下载地址】:7 P8 B; }0 o1 d N
7 Y2 L$ M" {8 ^* R8 Z3 L, Q" d
地址1:rayfile下载4 m; v, P6 r( a# ?) o/ T
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
1 e7 a! q8 O- \2 d
# J, T% c7 u2 p9 x地址2:HTTP直接下载
& r6 n6 S$ @; }. e! N8 }
: r0 y2 G0 q, D+ ahttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
6 F/ J x0 A5 ~' D+ I0 A, `4 Y, }: k C+ j
【使用方法】:
3 t5 X, f* N& |! b3 d- J+ G' ]; m1 k1 }" I5 ?1 Q3 [/ c0 s/ u
将下载的压缩包内所有文件覆盖到你的AE安装目录。9 f! V! X) h) ^5 Q9 N/ e. C! m
% L: q( C5 b# W+ \! |: p5 q【更新内容】:9 w6 _+ {3 J; v$ h/ S: |
* O( s: V: b6 T6 l) M: P& i4 I3 t5 R. E6 I2 n7 m5 t6 i$ {; M9 m2 L
Change History:" `. X4 s. d. F7 b ?. n3 j
v1.00.95 - December 7, 2009; ?' V# i$ C" K' L, P
• Second Official Update – This release is comprehensive and updates ALL previous
- F( w% r' x z( m4 {3 Qversions to the v1.00.95 level.
) G* v( L3 P4 c7 C3 o, H( BIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
3 z% @: ~) q# L- T9 AManagement Addendum” which have been added to your Documentation shortcut subfolder
& T- A" _4 Z; f9 H) G+ ^$ Pand can also be found in your /Manuals installation sub-directory. These two
; |1 U8 N/ ?5 D2 Y% C! T! mdocuments contain very important information on improvements and changes in these
; B8 c$ t# x7 ?# T5 b9 C: pareas./ @* A9 m6 E; r/ }5 ? P6 B3 N
• Code Changes% s7 R# B4 w, I( @
1. Interface Improvement: New Screen for Industrial Management
6 Y" J2 j' M7 M% q! X2 o2 O" g: S2. Gameplay Change: Air transport mission was using all ready planes. Now the- P( _0 Y5 ~4 M) f' |6 k* n
number of available planes for the mission will be adjusted by the rest/training
& {+ _5 ?& C& Fpercent as on other missions.
6 a. ]+ E0 m E" ]3 P3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
! o" X+ y9 U% H. w$ z* p4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
% L8 E h, _6 ? w5 D1 Tshow in change command list
7 c8 w% h8 l. R) t& S+ |" q( x5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use1 \+ X1 o7 A, U+ `+ c6 B
Bombs’ flag rather than the altitude setting& k: s/ q9 X9 M( q+ B. n. d- [! V
6. Gameplay Change: Full base screen now show the consistent over-stacked AF) r4 w8 j9 {# |- j
indicator ‘*’
* E) {# b2 A' R9 Y5 } E7. Pilots who are captured or killed were still being counted in some group totals. They
! I: V2 ^% k( C: Nare now removed from group’s pilot count, but still available for ‘Top pilots’.
; ~8 C% H/ i) e$ V% S8 H; g8. Interface Improvement: The buttons in the lower panel of the main screen have
' y9 |5 \- o' j' wbeen improved. With the mouse over the icons on the far left, the number of groups,
1 ^9 S, K/ w, i) u' I- Xtask forces or LCUs at the base is shown. Added a previous page button when there
3 y" L9 o. S4 z+ Q$ N* h4 Pare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
8 x' ~) [" S, s, x( \9 H; {tooltips sometimes were corrupted when other screens were displayed on the map and
# L! a, J7 ` ]1 i$ x lthe bottom panel was still active. This has been corrected.# y8 D( r% S: R! P
9. It is now possible to repair planes in excess of the group’s size
, u7 Z' C) q7 h10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
- F) _8 q5 ?) mtraining is incremental. Points are accumulated and once a certain level is reached, a
6 w9 D$ E' w& \ Z* `point is added to the skill. The cutover level is the current skill level; so as the skill
" U! M _' D# W) g" C o1 O& g& U8 [level increases, it takes more accumulated points to reach the next level. Combat( o: c! a8 i5 K. E& i/ l% ]
gains points faster than training, and combat is required to reach 70+ skill levels., w6 `9 U: x% P* b( n$ x
Experience levels behave similarly with the one exception. If the Experience level is. P/ J7 t( T' n& N% q
higher than the best skill by more than 5, a skill based on the group’s mission gains
& Q% ~' D/ U( ~$ o9 G$ rthe accumulated points instead.# K3 J9 U6 D0 k, ]
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,1 r6 P! u# D( ^- ]1 ]% A2 o1 e U
ammo and return to base if required& c' P t0 y1 E; L% n5 m" ~
12. AI Aircraft production will now stop based on comparison with on map aircraft totals2 ?0 A! b% |- p" _ j
13. Gameplay Change: Malaria effects adjusted
! w8 I# c1 [7 T/ I$ i! I m14. Fixed bug preventing port construction in certain cases3 |6 w i' r- y3 `5 o
15. Fixed bug preventing combat engineers from building
) x6 d# F) n+ w7 @1 ^16. AI improvement refining settings for LCU attack levels
) |( f3 y4 T& X: l17. Corrected unit TOE loading bug
* q# `3 J& U6 A" B A" S0 b18. Correct bug setting default morale and experience when not provided by editor
; b. o; G7 A2 B# e! B19. AI additional checks for level bomber base sizes, T+ y1 c+ B! U9 \8 O& \. ^
20. Numerous supply tracing improvements
" ]3 @0 v3 @) y2 o21. Numerous supply/resource movement improvements3 u2 a7 ]6 O) s( F: e* l k
22. Corrected several land unit fragment bugs.
( J2 K9 T4 Z- G/ A, `- F1 N23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF. z, l& r+ `1 F+ s' {
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
0 F5 G# O, s4 l0 i- Lmeeting process to reduce chances that the meeting will not take place until one or the
0 g) ^6 B- `2 L7 J0 d/ H# z1 I uother TF reaches the “met” TF destination. Also correct a problem TF could7 v% t: u" ]: Q% `. l4 Y/ Z
“merge” with a TF that no longer exists under certain rare circumstances.1 d$ \' u$ L6 \4 b
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of. d5 M; q/ A7 }3 P. H- d% n' K
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate+ u% |0 `' O& e; \/ x; n1 V$ D
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
# j0 ]8 Q* E% l7 Qdocked if the port has the dock space for them, but will auto-undock when adding a8 ^4 k1 c4 X7 L- r! V, x
ship to the TF causes it to exceed the port capacity.. v3 |# n+ z# g% d) ~7 X+ D
25. Adjustments to naval retreat determination. TFs retreating after combat will now be9 B4 [- e1 d# c+ E- r
less likely to retreat to hexes containing other enemy forces and be more likely to3 T! h6 g- | S( r% h4 e
retreat toward a friendly base.' _1 F0 |$ d4 S+ k+ ~
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
0 \/ H" U9 ~- n4 V( {" S5 Nis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
" i9 e3 F- r; M7 v, ?- ^( xin port, (c) ships in port (disbanded).
/ m0 |6 }" g& ]1 s4 ]27. Interface Improvement: Implement search arc drawing on map
" N ?# r, Z- I28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
5 a3 p; l) C8 T4 s* T$ |4 Pensure partial rearming is in full mount increments, and adjust ops usage according.2 F) A/ f6 r2 u3 ]- c6 R- [' x
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
7 @7 [+ E7 a$ w1 ta base were incorrectly excluded from Naval Support totals at that base. This was
/ d+ F2 B2 o2 u2 t: @1 ~8 odue to an error in calculation of Naval Support availability over HQ Command radius.
+ U o$ O( Y$ ^# ?0 ]7 m30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
0 ^6 K- l/ q) Y$ j n+ ]9 bcould improperly interact with fragments of the same parent that were at other
4 [9 Z* G! x0 w( }0 u" ulocations and had been previously loaded by either the TF or one of the ships, \) u) o3 P8 v- D4 V2 |
currently in the TF or, if the load required multiple days, when unloading of other
) H2 {+ _4 k0 L2 {fragments of the same unit caused and automatic switch of a fragment to the prime! c+ A* d5 F5 i
unit.! ?' l" J- I! B. C
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
3 b8 C, p) _$ K, UPreviously repair of all system/floatation/engine damage would terminate repair of a
. x- h e' }1 K4 N* T/ yship that also had a damaged device (weapon, radar, etc). Damaged weapons will; O6 W0 R6 L6 Q) \: e* Q
now prevent full repair of systems damage and may “create” small amounts of system8 W6 p [, J3 f" y0 B- _
damage to keep the ship eligible for repairs. Note that this may have the affect of5 g0 {0 L0 b6 e
small amounts Systems damage being not repairable at a location where it normally
j7 }- E: b+ z/ ?7 I( h+ Mwould be repairable if that location can not also repair the damaged devices(s).
! @4 U. z2 R# u- b% d$ [32. Interface Improvement: Changed Allied aircraft replacement display to show nation/ j1 [1 O' N: i3 t5 l5 b( A
of aircraft3 L/ m% V% _ e6 O& j6 K. G
33. Corrected several menu bugs) Z5 y' F& B7 X! n
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
, i( I, M# S2 h# O9 Mland units by TFs.
8 C% s1 B8 g1 x& \! Y35. Interface Improvement: Add “undo” for ships being transferred during ship& u+ X; `; j2 ~/ }2 a1 f% m$ @
transfer. Previous undo only functioned properly for ships being transferred into the
7 g8 p6 t4 A7 ?1 A" Zselected TF. Provided undo for ships transferred out of the selected TF.
& a( @- X: t8 S2 _36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
* q5 w9 o( s0 M4 His following another TF that is beyond the player-set follow distance.
/ @9 _7 O; ^* P3 F$ z6 [* l37. Change ship based aircraft repairs to be by plane, instead of by group
' J! H. R% g* l1 S' L38. Interface Improvement: Made air group screen larger to reduce clutter
/ P' Q: n9 F( I2 c: [+ ?& v3 H4 t39. Gameplay Change: Adjustments to supply consumption by land units1 P9 W/ z8 j5 W `
40. Change to AI shock attack determination
# \4 [2 h1 F0 D2 a41. Improve AI awareness of intel on nearby enemy LCU+ |1 i0 b- ~" l. M2 k- @
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
3 H- [3 g' l: _6 Y7 \! K( V43. Gameplay Change: Changes to AI production on “Historical” level' ]7 Y9 f3 j& D B( I) E6 G" Y
44. Improvements to save file process to reduce chance for file corruption, especially by
5 J& I U0 ~" Kdeleting the old save before writing the new one
1 K: p* l# F. T6 Y5 I, P, q45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
; Z' P3 i: y6 u* d7 w46. Improvements to refueling calculations and processes. Ships are more likely to fuel$ T* }9 C$ H: j" V5 u+ c
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming$ S$ w8 |" C+ z1 T0 Z! `
sources for the “from port” and “at sea” variations.
( r1 `# E9 e% w& q* o$ |• Replenish from Port will now use the available fuel/supply at the port and on all4 E4 M8 T& z: k+ t# c
replenishment ships disbanded into the port. For those disbanded into the port,3 C* c5 f2 `- Z. g1 E( V
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
6 F& b/ k; @: k3 PTenders must be of the appropriate type for the ship being replenished. Note that
# f7 C, E8 C# L$ V8 Gport facilities are used in preference and ships in the port are only used if the port( J! W, ^$ W9 _3 g! j8 e& g& {
is not able to completely replenish the ships in the TF.* W7 B" Y- ~! b9 g5 o9 b4 Z+ R6 c" Q
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
% S Y( i, H( n3 v% _( Guse all ships in TFs in the same hex but will no longer use ships disbanded into a! y' X) u# O' g! i: ~
port in the hex.
* w, V9 {% |9 X$ A& c47. Interface Improvement: Add new map icons to highlight certain events
9 Z0 s5 _1 h2 L V3 D# q& z. U; J9 S48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some' |4 c2 j }; w9 W; |- [, ^
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap5 A# }- i4 d- ?9 L" Q
port or from any TF that is currently off map. Ships that are not badly damaged
+ w+ v/ ]% b% [" fcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
; r% S" m$ K" t6 A- t) b/ r; IFor on map, ship may not be on fire, total damage may not exceed 99 and no
0 D1 r* I. J F" Tindividual damage type (system, floatation, engine) may exceed 50. Ships may not
& e5 k- J; y+ g$ k3 abe withdrawn from any on-map location where the enemy has air superiority. The- l9 h# c" T5 H9 R# |9 k& h- s
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
& }. L' ?' \1 ^/ v( }5 k% M* G* |of being lost or further damaged. On map withdrawal ports are set based on the
$ W" g* `# [- d9 d; Yhistorical exit locations for ships leaving the Pacific:
, v$ _- V! w' w6 L8 b1. Any level 9 port.) `8 K9 O8 d$ t, v) f" y( q
2. National home ports of the United States, Canada, India, Australia, and New
- [: Z" j- Y. z! G" NZealand (with no port level requirement)
9 S* w: a$ W) q3. Any level 7 or larger port on the US or Canadian West Coast.
5 X; l1 F# q5 y% w4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
* s# U- Z& \/ ^3 z5. Any level 7 or larger port in South Eastern Australia, plus Perth.
6 |! ~0 D1 G ?3 x6. Any level 7 or larger port in New Zealand.8 D# K0 Q; W ]8 n: a: ~
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of+ }3 f4 S2 B7 Q; Y8 T
another ship actually sunk, the data for the two ships could be mixed. Depending on$ J, y" C+ U; B- v
circumstance, this might result in one or even both ships being reported as sunk.
1 v$ ]9 X' ]7 Q: o; F50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
! Y- J# ^; I7 O" _& cTF list screens. The calculation will continue to show the remaining ASW capability' x' m$ N: z( Q# m N* h( ^
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is9 k8 Y8 P" k7 S4 `# `
now based on full load for all ships in the TF.
+ T' G3 h- L6 D5 Q8 v51. Resupply capacity for bases added to editor
2 W5 y. c: }' z52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
5 l) J$ d3 V5 e% t, f3 f53. Adjustment to AI unit planning level based on AI difficulty
9 Q' h6 z1 \' |54. Ensure minefields are created for proper player when a single TF lays multiple types& Z X2 \1 G" R
of mines. Player of minefield properly set when first mine type laid by a given% S9 J3 ]; `" Z9 }8 t# k5 x9 H
minelayer but a similar check was missing when the TF contained minelayer(s) with
8 H! {; ]8 I3 n& g' a$ Etwo different types of mines.: d) {7 e, B5 A0 q; K3 Q3 S( O: N
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
) f6 _7 n: J. X% {2 m+ o10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
* z- ~" j$ R1 w; ffor owning player, if partisans attack and cause damage.
9 w! s% r% G5 y. m; @, t0 U, m$ k5 r, W56. Gameplay Change: Movement rates for clear and desert changed to 25 for
: V; e& u8 ~. V3 {% G- \+ c; ?- Fmechanized units) }" |" w% H; W! I7 C
57. Gameplay Change: Land combat effects toned down
. ~- Z+ L7 B% W" R58. Ensure AI captures empty bases; k; m! Z" j/ d+ N; Y8 M9 g
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
8 t, x2 z, _2 d9 i3 D6 dsave from moving them ashore. Training from disbanded ships does not increase the
: k; y! z6 H% i) {# p; g4 |6 P9 lpilot mission count.
: e2 o" @$ n9 a0 ?, z* A60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in6 B' H, W: P) {+ s, @
order to help identification of saves* ~0 `, y. F. b ~1 {3 @
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)9 `- `* }3 S2 x$ c3 B
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group& w' R X h% N/ J d
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
! m( }6 _/ }( M; _6 l: [* M( E( lbombing attack. Groups were at maximum altitude and conducting glide bombs
5 w( E) U* D. q& D0 ~6 [( iattack, sometimes without engaging CAP or flak.
. X% j; H' H" q% d$ h u+ a6 `1 j63. Changes in order to standardize inactive Soviet group’s training options;
1 K# C/ ~9 z; `+ w! @64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see+ c1 K# m$ C7 W. V6 ?# s. O
Pilot Management for more details). The number of pilots on the group lists is RED if- N) s( f5 v8 `
less than the number of ready planes in the group, indicating a shortage of pilots. This6 _# J: t! ^1 X: J% O
shortage may be filled automatically or manually for a mission based on the pilot
, i; H2 p: j6 y4 z* f" I8 Oselect mode.
8 N4 K$ i7 o: n0 ^5 }1 n0 f: D65. Corrected issues with group destruction on scuttled or sunk ships and groups on
/ F' s9 U- i7 L$ z9 t' V; f4 Iwithdrawing ships
w5 v1 n; r" N5 i! T! Q" A M& Y6 ]66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
6 E- f$ f* K& h4 S) Y( Zclose range
8 _: M8 F6 @ k8 n67. Gameplay Change: Greater weighing of crew experience in surface combat6 q. z& Y% g7 [, _' x6 D* ^- @
68. Gameplay Change: Limited radar directed fire, increasing over time
4 C; p5 j% ~. Y z+ x) x. k69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
2 c! F3 m% L5 b+ h2 Y) q% g( a# Xcombats at 1000 yards
5 E8 [. N* T: q2 r0 P9 Y/ z9 t70. Gameplay Change: PT Boats less likely to attack in daylight8 y5 J9 e w8 s: J; D1 H: ^
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
$ L" y" H0 u% |, Y9 m; ehit in ports and rivers
, R1 b: h2 c8 ^5 `72. Gameplay Change: Submarine captain ratings have more influence on Submarine
5 U1 d" T* a G& Nperformance% ?8 M. @3 Z& @
73. Torpedo hits on escorts not showing in combat report bug fixed
# u/ |# B" x5 ?9 R# k2 m74. Gameplay Change: Aerial ASW less powerful in early war# t* N( R7 w- M0 y- V1 F: R
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any) Q' {/ w6 G2 K1 a& f0 V
diverted fragments having planes but no pilots. Pilots still flying planes are now
5 N: b# F. y6 K7 W& [ignored for sinking ship purposes until their plane lands.
* o) f% b2 e9 d- M" L x0 z76. Group transfers in off-map bases from a ship in the base hex to the base itself were
?5 m: L( B% [# [being delayed ‘4’ days. There should be no delay.$ q& H! o1 I+ V4 b! O* C
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when3 m" l8 ]+ U, `* z3 |/ e) p' Y
the convoy disbands.) i% Q' O+ n: A4 [0 v3 ^! `
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20$ |0 F( R& Y) K6 z* w
hexes. The range was not changed when the game scale was changed.
- x# u6 j/ @: L! R' q% P# {( Q79. Fixed bug when displaying search arcs at a base& H7 F6 h1 G) I7 z* k
80. Fixed Escape key on Industry Management screen
6 t4 }- J( K4 R& L81. Fixed oil and resource in totals on Industry Management screen
$ H7 U$ _5 j3 E' k" C82. Interface Improvement: Add an extra line to the Industry Management to show total
6 O- ?- t0 w* R- M6 ashut down industry on Industry Management screen& Z& q& a# j3 u( s% S' J1 z
83. Interface Improvement: Add base select to Industry Management
% \! p& K2 h5 ~% j- V9 O, _84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as9 ^$ P( v) {5 O# L- Y
ONE group for Admin stacking purposes; the presence of all three in a base counted/ S m k8 z' h, q$ ~. j* Z5 Z% @
as 3 groups for Admin. E: C# G9 w0 ~( s8 W" J! m7 ?2 B
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
2 R, F1 s5 l, b% G! D% M86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and" k/ Q- V% _) a3 _1 g/ x2 s
FF being affected by old stock code that cleared the secondary mission.
8 W3 J3 k* U: D( c87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.4 q: k5 p3 o; }2 y2 C8 J! P
88. Fixed an issue with tool tips being offset from actual hex when forming new
$ @' k& M- L1 G7 Otaskforces0 u1 A% S- Z0 L9 T
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
6 |# N7 T, R" [. H/ M3 r) Ythe end of turn save only. Preferences are now restored as saved for the player at the9 X; i# K* t: E$ Z5 v/ k
time.& X8 c& W# U. ?
90. Changed air supply mission to use a friendly base as destination, if both a base and
. z) M* r, W8 @! f7 H6 ?) M& u) G+ aLCUs are present in the hex; it was sometimes giving the supply to the first unit only
3 b0 B$ j+ ?& ]4 K8 W v( D: P" t91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
3 y, I$ H- V* l1 i: x4 ?mission was canceled because the enemy LCU was selected as the first unit in the, b& C" O" l0 X% N! M9 N
hex.8 ^7 B7 n0 z" |: ?0 U: X* T; \( n
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
9 U9 R0 M/ W9 o- Y93. Prevent very low grade TF commanders from returning single ship TFs to port to. Y! Z' s1 o4 W$ d7 A
rearm when rearming not needed.
; ]9 X$ S" y$ E1 u) a- ?. O0 _94. Fixed the supply cap and monsoon effects on supply6 K: [* n5 \& {9 \. f% a! y
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
( G& |4 h% w( Y; i: N1 N- A8 lmovement.2 A1 E V6 i# m% a
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base3 J0 N" Q9 B- n, m$ v' y" c
when Soviets are inactive.
1 @% a$ X& ?! Y9 |. p97. Tweaked resupply task force to Japanese bases.9 j7 i& `7 O7 J- I5 y$ w
98. Fixed a HQ/Chinese unit respawning bug.
1 n; D) E0 h2 h; C( |9 L: r$ P% K99. Restricted permanently disband/withdrawing air groups from being able to the the( |9 \/ w% V: {
“Trainer” option in the type of pilots to use.8 \3 |4 H9 |, @! S5 W" g4 C4 t5 ?
100. Restrict the options available to pilot movement in permanently/ H# N8 o1 ]0 ^9 t3 ]. Q0 @
disband/withdrawing air groups; mainly restricted to making them active or in-active
% Q0 [8 G' J( ?: Awithin the group.
. ~- I+ G/ [" H( r101. Fixed error in splitting air groups caused detachments not-in-play still attached to
7 t* ^$ F f1 B3 Rparent group - stops divide ability
8 W2 M4 z2 G6 ~0 j102. Fixed an issue where some autosaves could reset game options.7 l! |8 Z# g+ ?
103. Disabled the ability to make a group a temporary on-map Trainer.3 {* Q1 q. E4 O3 U$ P& r
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
) @' A/ R: [; H1 zFATIGUE pilots.( z% j+ {1 ^( }7 |+ h/ N
105. Made some adjustments to Kamikaze effectiveness.
, w# n7 ^6 L6 \• Naval Data Changes8 q0 ^8 C/ z3 x3 \, `+ p5 c* Q
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
) v# Y; D( ?+ _8 o# }) B6 ^Class
% v7 p; w1 L; T% zScen 001, 002, 006 (007, 008, 009)8 b$ L0 ~* y- ~
0021 – Australia – correct weapon facing2 }6 Q- ^4 T: ?3 l1 D& }6 ^
0418 – Helena – correct tower armor from 0 to 125 Y8 d. `) T$ a4 y
0767, 0769 – Chevreuil – correct endurance and fuel3 C5 ^+ C1 A; a# U/ R7 K
0770, 0771 – Duguay Trouin – correct weapon facing
( M+ c7 U: V$ J9 t+ e0772, 0773 – L’Adroit – correct endurance and fuel
; c* M: {* G8 R$ j y6 E4 d0774, 0775 – Fantasque – correct endurance and fuel
3 c* f: G! r' f B' U0776 – La Galissonniere – correct endurance and fuel/ h3 @% c2 i" C# e. e
0776 – La Galissonniere – correct weapon facing( e, \" _. o/ y: @% F
1013 – Yubari – correct weapon #4 turret armor
' H. |9 o% U0 X( f& o1102 – Furutaka – correct weapon facing- m: z6 j3 ^! g/ m" C/ D
1107 – Aoba – correct weapon facing* r8 K. I3 {1 N
1112, 1113, 1114, 1115 – Myoko – correct weapon facing+ }# K9 w) e) ]( j4 f/ }
1730 – Yamato – correct weapon turrets
$ |7 a, R+ |& T4 f; w+ c* S2025 – Kongo Maru – correct weapon facing. Z) N) ?( D: K" V) S3 M3 A. {- ~
2202 – ARD 3000 Ton – add Japanese small ARD class
3 w. U" k$ `7 I/ o9 Y( Z2903 – Gnevnyi – correct weapon facing
- G4 T% P# l5 J; G; W2915 – MK Cargo – correct weapon facing
) l1 b4 M9 e2 S# n- Y7 P2918 – KT LST – correct weapon facing* \3 F% G) {: s; W& b# _& ]/ o
Ship$ |. A1 L. i& Q7 @* _8 h7 o/ y9 s
Scen 001, 002, 006 (007, 008, 009) changelog) u! y1 h" B! t3 Q6 X$ v
All – update weapons from class to reflect weapon facing corrections2 l% K3 J5 r# u2 a- z
0999 – Dublon ARD; add small ARD to Truk
% a( }0 }" _) ?. a: d3550 – Laffey; correct entry date to 4204300 \- w/ i0 u$ F; _
3580 – Frankford; correct entry date to 430430
6 I/ J: |3 M5 O( Q9 G1 ]8 e4317 – Thornton; add Clemson AVD at PH
: G$ o4 x6 n9 T- v2 ]! O Y- t4361 – Henry A. Wiley; correct entry date to 4409307 H/ U( a* i- g
5222 – Rixey; rename to Bowie. S( r- u, r) Z& g2 K$ D
5223 – Hercules; rename to Highlands6 I5 m/ l* |' C: c
5251 – Pinkney; rename to Pickens# T# h. m9 K3 Q+ A/ b
9253 – Madras City; correct entry date to 420228
5 S+ J! a8 J, d$ _3 [- k! x9728 – Indus; delete duplicate ship entry9 O0 Y7 I8 x. x' R9 r! v
9837-9849 – Soviet Fleet; correct ship name spelling
" b- e/ { r& [% g0 X$ B9 q5 u11316 – AFDB-2; change arrival location to # 524 Seattle% p& j) X" J' k% S. k- v
11364 – BYMS-2055; correct entry date to 430228
5 u _2 A2 H M8 S& t3 ]11365 – BYMS-2059; correct entry date to 430228% q! R' x3 B: q+ o! `) U5 s7 S& o
14070 – Ha232; correct entry date to 4602283 m; a: w: n1 M$ w1 a8 T
Scen 006 and 009 ONLY& k y+ B0 B3 V6 y( P5 @
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445% F* t1 s) i# d& h/ j, U
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295+ N& E: b; T' f4 A1 t
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
, K/ m' P Q) L. p5 k9 H0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. r% ?) g7 x- I- c
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. v' e/ a4 n8 A! t, [
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
$ P' V7 a8 D' }, k6 } t0043 – Hiei; adjust fuel to 4175
+ u7 w) C; c# h9 q0044 – Kirishima; adjust fuel to 4175
* V5 i, y' w' s4 w: b2 F0067 – Tone; adjust fuel to 1775% e9 I( S, D, |
0068 – Chikuma; adjust fuel to 1775
6 ]: X! b& g, O9 s1 o0 U; Z" d$ K0118 – Abukuma; adjust fuel to 833
1 n, ^9 l* D B) T4 N' w" Q1 n0146 – Akigumo; adjust fuel to 2651 p N$ n+ f; {4 d! r
0168 – Kagero; adjust fuel to 265+ H+ z$ Z+ }! L, X$ U
0176 – Isokaze; adjust fuel to 265
+ k$ h! \. ~8 g: B: G& }9 ~) K/ V0177 – Shiranui; adjust fuel to 265+ t. [5 ]! ]" v6 o2 }& z/ s9 r1 h) E6 X5 `
• Air Data Changes
8 w- b- [9 y( g% A- D[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.9 T2 k, q% _% ~- i* P; C- h
[177] B-339-23: Name set to B-339-23.+ d5 A8 u9 l" R. \0 |
[178] B-339-23 (PR): Name set to B-339-23 (PR).7 Z* o. j3 C8 y' {7 T" K$ J
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.3 \5 P0 h6 B9 m2 F
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
) E* q* {: G/ c* R# n[365] Stearman 75M: Nationality set to U.S.Army.
4 i% C; X& S3 ~3 K$ A[451] PB2Y-3R: Deleted.. n2 w, ?& y0 y3 q5 e
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
! M3 f# [* F) I) |5 d. q8 l[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning2 P% F! } B. @1 |
MG; wpn 13 set to 500 lb GP Bomb.
`8 ~" N" t- f6 A8 u: h; q# ?$ k[1923] No.1835 Sqn FAA: Delay set to 0.4 B6 e0 _ J* @
[1924] No.1836 Sqn FAA: Delay set to 0.
! ]6 l% Q# {8 J4 m9 e9 N[1929] No.1841 Sqn FAA: Delay set to 0., ~" _2 b) a2 U) z( k
[1930] No.1842 Sqn FAA: Delay set to 0.
6 p, K. w2 o4 [' B- [[2587] VMF-211: Location set to [584] Pearl Harbor.
5 s. P# q3 J: ?7 u! D% O[2642] VMF(P)-321: Deleted.( L; m# |/ e Y O5 f& d3 i
[2652] VMO(P)-351: Deleted.
/ X+ y/ W3 F; C% ^6 A[2668] VMF(N)-511: Deleted.+ f1 |9 z) d9 m8 S5 R
[2669] VMF(P)-511: Deleted.. X8 O0 C2 Y+ `
[2671] VMO(P)-512: Deleted.0 U8 y8 M0 l; E' w2 g
[2673] VMO(P)-513: Deleted.# z( M! o& E4 s8 |/ J6 o
[2675] VMO(P)-514: Deleted.
" ? F9 `& J9 ?[2827] VR-2: Deleted.
M& Y3 I' U5 }- ?1 x[2828] VR-4: Deleted.
# @ |) y4 n7 B( ~1 A( {[2829] VR-5: Deleted.
) O" V$ N" Z4 y5 O# ][2830] VR-13: Deleted./ ^" j$ i, Y3 M, _( \$ p
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
1 g H. g z( ^. o9 bUSN patrol-type squadrons 4301 resize to 15 deleted.
0 g6 K2 B$ A" q, NUSMC squadrons 4301 resize to 24 set to 4410.
3 P/ p! X& \$ Q0 a) \) mUSMC squadron upgrade paths reworked. q w }$ p& t' X7 z' J
Gameplay Change: Units with a/c MAX strength six or greater now able to split into- U4 F m$ y" `1 Y( K
three subunits.
- p# i6 ~4 f7 N0 L% R; i• Map/Base Changes
0 X; o! Z) Q0 W8 A d1. Garrison levels in China have been increased for both the Japanese and the Chinese.
9 g3 M$ y# s* `( M z; lNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400. C' z7 V# j9 H# i2 h q
AV.
D3 z7 |2 ]5 M; A# ?! J1 ]1 q2. Garrison levels in Japan have been significantly increased for the Allies.6 i: }: o5 ~4 a$ @- T' ~4 _
3. Garrison levels in India and the Philippines have been increased for the Japanese. m5 N' d! r2 O: d3 P) ?% K
4. Garrison levels have also been adjusted in other locations, with some areas having
5 A5 s5 W! \9 o& M8 Jsmall increases.
0 `* W6 g* l( V1 J& A5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
1 y8 y$ C% {# |2 yAirfield.5 I: a3 P3 b* n! H+ n( h
6. The starting fuel level for Los Angeles has been increased." d" H) I9 v9 E y2 v3 X4 |
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
/ D. n1 V" q B8. Anchorage in Alaska now generates a small amount of resources.
6 g0 L( b9 X( U9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
3 a0 U) K' {4 v- a10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
' G: G; I" U, G, v3 s0 ?4 [11. Nukufetau has had its port level decreased from 1 to 0.
+ E) g/ `2 r7 Z/ H- g. {12. Pago Pago has had its port level decreased from 3 to 2.) L: \2 g: f7 ~( Q
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)' U8 F+ K9 ~9 ]& L
base does instead.
. Z5 ~$ q8 J9 ^: `$ T( K! Q0 X+ l14. "Ahmadabad" has been renamed to "Ahmedabad".5 T, b5 l1 |) l5 K
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,) _) m3 N# p8 D' C
rather than being concentrated in a small number of locations. Overall, Chinese9 r. j# T% }0 u9 X/ P
supply point generation has increased, to about the same level of supplies as in the
" V0 F+ D- r/ @9 h5 s5 n' loriginal War in the Pacific game (it was a bit lower before).
4 t8 `" @5 }! q e3 ^3 ~0 w16. Australia now generates a greater supply point surplus than before - about 5,000/ Q, A1 k! G3 v0 W* G2 [& O
points per day as opposed to about 4,000. Fuel requirements remain the same.
: z/ g" h; `# d2 M17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
0 A* m3 @* |: Z) Einstead of hex 200,40 - and the road and railway networks in the area changed to# e: b- j$ h7 f/ E$ e
match |