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2 s# \- Q) A, \8 w% N. A- Z【更新内容】:( V$ m0 ?/ C1 a' Q7 b
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Change History:
% j J3 y/ ]2 j. v+ Qv1.00.95 - December 7, 2009' ]" w6 g D. D8 V% p
• Second Official Update – This release is comprehensive and updates ALL previous x4 h0 u7 n7 c; v
versions to the v1.00.95 level.2 `% K$ l9 ]: B/ {( E' M$ X
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
8 u+ X/ w8 ^. \$ fManagement Addendum” which have been added to your Documentation shortcut subfolder
3 u' b5 w1 q3 P# x, ]' ~- G& r$ [6 rand can also be found in your /Manuals installation sub-directory. These two! g# G3 a7 h" b/ s+ w3 w+ U/ J) |
documents contain very important information on improvements and changes in these V$ |6 e% y- T6 b( G
areas.
& F* R7 k( T. u- k• Code Changes( V2 j, @# q! t7 d# q
1. Interface Improvement: New Screen for Industrial Management$ i6 G t% D5 s
2. Gameplay Change: Air transport mission was using all ready planes. Now the+ q- p- ?; z4 H1 m2 y
number of available planes for the mission will be adjusted by the rest/training
7 M4 K- S3 ?% v* Q3 {* |* r% F" Ppercent as on other missions.
; h9 e+ I/ H2 u! H, E; ~3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
1 b8 @$ M$ _) ~% `( X4 K% c4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
. F7 J- B$ Y k# b3 S. vshow in change command list' J: E& u* h2 N0 z
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
: V) {! Z2 _) B% V' L, K) }. S; p* Y( uBombs’ flag rather than the altitude setting
4 Z4 L. I% a7 r* s6. Gameplay Change: Full base screen now show the consistent over-stacked AF
% N( C) c' ` ^ X, f, bindicator ‘*’6 B/ P4 [6 T+ B5 M: k
7. Pilots who are captured or killed were still being counted in some group totals. They+ @8 Y) S; U/ R0 V
are now removed from group’s pilot count, but still available for ‘Top pilots’.& C1 C4 p. b7 i2 l8 I
8. Interface Improvement: The buttons in the lower panel of the main screen have
/ S9 b7 h: B7 X9 wbeen improved. With the mouse over the icons on the far left, the number of groups,
) u! p( z5 ^& S$ c3 \$ Ttask forces or LCUs at the base is shown. Added a previous page button when there
; Q" q, ]- e; W* [8 \are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The0 ?: H+ i9 _9 }
tooltips sometimes were corrupted when other screens were displayed on the map and
4 a% R; ?, b* A3 Z+ }9 q, Hthe bottom panel was still active. This has been corrected.7 X0 C& ]" y2 N* y2 L" \
9. It is now possible to repair planes in excess of the group’s size
, a+ X& T! ^/ ?/ p& l# A1 W10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
% Q0 R& {$ u; I+ r+ C& @ Ktraining is incremental. Points are accumulated and once a certain level is reached, a+ e' p y8 E) H# [) F
point is added to the skill. The cutover level is the current skill level; so as the skill) H; E/ [, q i2 T; n% ]/ f
level increases, it takes more accumulated points to reach the next level. Combat( O, z0 [! B2 t- T1 x' Y6 q; G
gains points faster than training, and combat is required to reach 70+ skill levels. a5 n1 c7 n8 i5 `+ L
Experience levels behave similarly with the one exception. If the Experience level is5 t% h7 q- a. r; f
higher than the best skill by more than 5, a skill based on the group’s mission gains* U& \, }0 j! d
the accumulated points instead.
1 O& e' O; J3 U6 Z! Z* q11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
7 g2 g0 |1 V9 i0 ^( L' Z3 X. d" G9 ~5 Rammo and return to base if required8 z+ G" o, w7 D0 B
12. AI Aircraft production will now stop based on comparison with on map aircraft totals/ \! ^1 v) Z2 h* ?, P0 A
13. Gameplay Change: Malaria effects adjusted
( B0 s7 U& Y n14. Fixed bug preventing port construction in certain cases
; O: Q2 |+ c6 [% E8 R% [6 Z/ c15. Fixed bug preventing combat engineers from building
7 j0 l6 N- n& n8 M2 D; ^9 i& m16. AI improvement refining settings for LCU attack levels
- t/ _# S4 n! q; N1 s17. Corrected unit TOE loading bug: x8 t0 S' Q) q, j) F
18. Correct bug setting default morale and experience when not provided by editor
& b1 a @7 g$ v1 D M1 W( E19. AI additional checks for level bomber base sizes
2 h) `' \6 K# n5 ~& y6 q# Q( k3 P+ ]20. Numerous supply tracing improvements5 Y, h& _+ ?$ R* R: i; G
21. Numerous supply/resource movement improvements
/ w; P5 V( {! |22. Corrected several land unit fragment bugs.
8 _+ q4 H$ E+ v) A- ?23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF5 d, z7 S+ |2 n8 }
arrives at the destination of the “met” TF before the “met” TF does. Also adjust$ H) \$ S5 L; l' [8 J7 @
meeting process to reduce chances that the meeting will not take place until one or the& E1 |5 V9 N+ r# O ^! R
other TF reaches the “met” TF destination. Also correct a problem TF could
, @/ |+ V6 j! |“merge” with a TF that no longer exists under certain rare circumstances.; {- [0 z; e! r7 C
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of6 D8 P0 r3 M4 k3 |" K# @ K
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
) j% m7 F C" U8 S+ L$ T2 Pfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
7 S; W4 e5 e& {3 k" ^# D F* y/ vdocked if the port has the dock space for them, but will auto-undock when adding a% @. A/ C: m m
ship to the TF causes it to exceed the port capacity.5 ~/ F* L O7 o3 I% g- S1 f5 W7 r
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
7 w* N* Q& A( ^less likely to retreat to hexes containing other enemy forces and be more likely to" s# P1 `; Y5 Q
retreat toward a friendly base.9 \; x- M1 ~, e' p
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
7 x/ h8 V6 }- Y( lis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded0 Z9 z% h6 h* q* k
in port, (c) ships in port (disbanded).
: ?* h/ p- ]1 I/ J9 v$ q27. Interface Improvement: Implement search arc drawing on map# ^+ B3 m8 {- i7 z& m: A
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,; a7 g. U; j# z% v$ I
ensure partial rearming is in full mount increments, and adjust ops usage according.
- p1 f3 l7 D5 y+ @& g29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
: R8 G' v1 Z m0 ja base were incorrectly excluded from Naval Support totals at that base. This was8 z) i! N% W5 a9 g4 Z0 d1 L
due to an error in calculation of Naval Support availability over HQ Command radius.
. I' D) F) ?/ F5 A0 S30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location! Q( w# z; A' D! Z" d3 X J
could improperly interact with fragments of the same parent that were at other
" v0 l h) A/ J& w! w( }& k* Vlocations and had been previously loaded by either the TF or one of the ships
+ v( u+ J0 A/ bcurrently in the TF or, if the load required multiple days, when unloading of other- n2 f2 q7 \* Z! P8 t, s: P
fragments of the same unit caused and automatic switch of a fragment to the prime
7 \+ b% Z$ H b# z1 ?unit.
+ u+ u9 g% R4 r. e$ t5 B31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
( P5 F0 C9 j, y2 EPreviously repair of all system/floatation/engine damage would terminate repair of a% L+ h. g& j. ]+ u+ @
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
) E5 W, s+ n4 T+ Q7 z9 y2 `now prevent full repair of systems damage and may “create” small amounts of system3 L$ M+ x$ h B. b
damage to keep the ship eligible for repairs. Note that this may have the affect of
5 Q7 Z) F& H) J Z) bsmall amounts Systems damage being not repairable at a location where it normally5 T& y2 N1 O' }8 @9 c
would be repairable if that location can not also repair the damaged devices(s).
4 j. L/ _3 E/ U$ ^! o1 B& o32. Interface Improvement: Changed Allied aircraft replacement display to show nation: Q1 E( {, ~# X* a6 f
of aircraft
8 [- g# r7 w& J e) n; V+ D4 o33. Corrected several menu bugs% |1 s0 S3 S5 ]9 B
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of" n# Q1 |6 m+ b2 `# R9 _
land units by TFs.
2 h. w2 q1 N! ^/ U6 N35. Interface Improvement: Add “undo” for ships being transferred during ship
9 a8 A$ A8 @3 D) r0 e; H9 `) Atransfer. Previous undo only functioned properly for ships being transferred into the8 H& K f& a6 j9 O0 P0 W6 P
selected TF. Provided undo for ships transferred out of the selected TF.& c$ U2 o2 r/ o, Q
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
$ \- x7 ?! w X1 n l0 G# J; C) j3 lis following another TF that is beyond the player-set follow distance./ F4 p2 X. X7 O) K2 G
37. Change ship based aircraft repairs to be by plane, instead of by group
" T8 x$ L% K7 b% j) n38. Interface Improvement: Made air group screen larger to reduce clutter
1 I4 T# q( |' _2 X1 g& E3 V# h39. Gameplay Change: Adjustments to supply consumption by land units; z, b# E1 `* b' X
40. Change to AI shock attack determination
$ t5 q9 u, l" U1 l* e* G3 ^41. Improve AI awareness of intel on nearby enemy LCU
7 J( x* H0 v7 ? L& Z2 h42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level" D5 R( o6 `) e% z) U8 k
43. Gameplay Change: Changes to AI production on “Historical” level
2 V' a3 a; d4 b- b& c9 }1 X44. Improvements to save file process to reduce chance for file corruption, especially by) i+ \" @! |# r0 v
deleting the old save before writing the new one
9 q' o6 {8 J- I( S/ d, x45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active: V! t3 V0 D1 H' {: ~
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
/ X. m% Q/ t4 ~( p2 Vfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
) ^! x- T# S2 t t* s$ [sources for the “from port” and “at sea” variations.
: t6 O4 P$ S. y% y: q' S• Replenish from Port will now use the available fuel/supply at the port and on all
( A H6 G. [8 ^) u, A" Q+ sreplenishment ships disbanded into the port. For those disbanded into the port,! r) i6 R: ?& P+ M5 z2 r
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.: d% P+ p) C8 B E, f) b$ Z
Tenders must be of the appropriate type for the ship being replenished. Note that
! i2 E, M1 P* I0 ]5 kport facilities are used in preference and ships in the port are only used if the port
# P9 B5 z! `, z6 ois not able to completely replenish the ships in the TF.+ K( m; m) X2 |# |* x; y8 k
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
1 B. J* Z& F3 j/ puse all ships in TFs in the same hex but will no longer use ships disbanded into a
8 G" f- n8 y- r: A$ E9 p. Rport in the hex.
* ?/ {( p" F% l5 E. A1 N; W" f47. Interface Improvement: Add new map icons to highlight certain events
7 e2 _( o V3 r2 f( ^- Q48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some: B6 t: s( Z g* ~+ z, O
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
8 n4 q8 \* g! @6 B$ c, Tport or from any TF that is currently off map. Ships that are not badly damaged
2 s3 C% s' C/ D2 |2 }) J/ Kcan be withdrawn from some on-map ports or from TFs in certain on-map regions.1 J7 g$ B8 m7 I6 S
For on map, ship may not be on fire, total damage may not exceed 99 and no
1 @& Q- \4 n. R& Tindividual damage type (system, floatation, engine) may exceed 50. Ships may not9 z* M z I' u
be withdrawn from any on-map location where the enemy has air superiority. The/ z2 j6 J, K9 J
intent is to prevent withdrawal as a method of saving a ship that stands a good chance% j' O/ h5 X; p
of being lost or further damaged. On map withdrawal ports are set based on the
& r! Q: N! Q% t& \7 P2 t& I- Yhistorical exit locations for ships leaving the Pacific:4 Z5 t9 l. D0 J6 b/ [
1. Any level 9 port.
7 m% F+ U5 B0 U: t2. National home ports of the United States, Canada, India, Australia, and New
$ M. S5 m& F- _ F6 z. AZealand (with no port level requirement)+ n' I, P, d- o4 M, y( v$ y/ q
3. Any level 7 or larger port on the US or Canadian West Coast.
: ^! W0 R+ \0 U8 p6 q0 |4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
. k% S& h. M4 ^: e7 p5. Any level 7 or larger port in South Eastern Australia, plus Perth.! N) e: w5 B( \1 x% Q4 u/ v, ^* `* k7 c
6. Any level 7 or larger port in New Zealand.
Y- u) s- r4 z49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of# e3 j/ M. z- o) l; w* v8 X
another ship actually sunk, the data for the two ships could be mixed. Depending on6 h8 I% U/ {/ ]8 }7 [
circumstance, this might result in one or even both ships being reported as sunk.
) [' G- F3 ~2 D# e50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
' z q- @/ |; ]2 {1 L1 |6 _. GTF list screens. The calculation will continue to show the remaining ASW capability- C2 o4 H; s- O
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
5 W' n: P- A/ i3 h# _now based on full load for all ships in the TF.0 f! p$ v6 k. w1 H( _8 c0 k
51. Resupply capacity for bases added to editor
3 t- L4 w' c* E' v; O: V52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
2 k/ D( ]* I+ j( t5 Z53. Adjustment to AI unit planning level based on AI difficulty
3 u- P; T/ [, r e5 z" v54. Ensure minefields are created for proper player when a single TF lays multiple types
6 h( d. J5 I4 i! Kof mines. Player of minefield properly set when first mine type laid by a given
+ }7 o8 s" v! P+ Y! x5 Pminelayer but a similar check was missing when the TF contained minelayer(s) with4 q$ C$ g( |+ g( |5 |
two different types of mines.
2 j- x9 T4 F! T2 K% d0 p2 |55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and( P- s- e0 |5 |) M/ K# p
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
9 n+ Y$ E; `! E9 ]3 u" ufor owning player, if partisans attack and cause damage.& }4 i* t! g0 z9 o
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
( [# p u* K% X* l: e5 nmechanized units0 H. x2 D" w5 y5 m" A
57. Gameplay Change: Land combat effects toned down
# p. g2 ~3 V+ X) e58. Ensure AI captures empty bases
/ _" u' @- t& |9 i; L3 ]59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
" x, J1 p5 G4 \! f0 N7 ~7 z$ t4 g3 U5 Rsave from moving them ashore. Training from disbanded ships does not increase the
3 p. g$ X0 N9 Q. d8 W$ y+ @pilot mission count.! a4 v+ Q" z! }* z6 H! S' Y; b
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
0 R) l6 p* ~ W& A5 }8 c: vorder to help identification of saves, j& C3 y0 Z7 ?6 L7 q* [+ N4 ^, d0 p0 c
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
& Y% r* A# c# F, A# C62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
5 s9 q' r" v% `/ B9 j& m t* |3 xmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
& @8 ^" |3 s5 h7 j5 sbombing attack. Groups were at maximum altitude and conducting glide bombs
- f2 L5 h+ \1 fattack, sometimes without engaging CAP or flak.* q7 o: z9 ^& I+ G3 R9 `, K. j
63. Changes in order to standardize inactive Soviet group’s training options;, F) C* s/ {& [6 q: {2 M
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
2 V3 K I* C# J, ]Pilot Management for more details). The number of pilots on the group lists is RED if
9 F% A7 ]2 U$ v( N5 D1 oless than the number of ready planes in the group, indicating a shortage of pilots. This
! k4 ?# X0 c0 _' }shortage may be filled automatically or manually for a mission based on the pilot
3 d: E, i N% D2 N% N/ Qselect mode.
" O/ A& B! n K, |65. Corrected issues with group destruction on scuttled or sunk ships and groups on3 S, Z4 [$ U- u! J
withdrawing ships. Q3 p7 R% Q' p9 L( P/ f6 @
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at6 P3 O4 S0 f1 q# K
close range* ]4 O6 V1 ]& X! y+ g' K7 T9 ?" y
67. Gameplay Change: Greater weighing of crew experience in surface combat
! F6 S5 L5 T( ]$ j, c68. Gameplay Change: Limited radar directed fire, increasing over time
0 J" k7 L: h1 u+ Z# ]% {- Y69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
* x( w1 A/ p; h+ rcombats at 1000 yards
1 F) N* x) e# S5 ?; [4 N70. Gameplay Change: PT Boats less likely to attack in daylight
7 A5 r$ H. F5 Y1 E! z% S* ?0 t, i71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be6 v0 @/ f0 J9 o( L/ Q6 V6 l, O
hit in ports and rivers( M$ A' ^& u+ s$ s
72. Gameplay Change: Submarine captain ratings have more influence on Submarine, X) Q% Z) x# S- k Y; \- q/ W" S$ Z
performance4 y4 n; ~6 v7 Y! n. [' q
73. Torpedo hits on escorts not showing in combat report bug fixed
7 U$ G1 ?- @* ?# u1 `74. Gameplay Change: Aerial ASW less powerful in early war3 i: B3 p0 d) m" ?7 r
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
. E& C5 ^! i& D* \6 p$ P3 udiverted fragments having planes but no pilots. Pilots still flying planes are now# x' c1 c2 p. @' F+ T" Y! u {- y
ignored for sinking ship purposes until their plane lands.1 w- H1 L# `- G/ l5 Q+ O4 l+ ]8 ?
76. Group transfers in off-map bases from a ship in the base hex to the base itself were i0 B2 z3 \& h* j5 ]
being delayed ‘4’ days. There should be no delay.
p: b, o8 M6 u9 f- S! ^# |2 [) m77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
+ v. ^+ d3 P9 }$ j! e6 I. ythe convoy disbands.
2 S7 j; x Y! ^- G9 |$ ?- F4 I; e9 {78. Gameplay Change: The kamikaze activation range has been changed from 15 to 202 z+ r- Q/ _: J- X: j1 a
hexes. The range was not changed when the game scale was changed.. ?+ l- y; J. k$ @! k$ F" n) u
79. Fixed bug when displaying search arcs at a base; o+ S. x" O2 z" Q. q
80. Fixed Escape key on Industry Management screen- c( L6 ^* G* G+ K: ~( c
81. Fixed oil and resource in totals on Industry Management screen
3 s. V, {" o' ^7 o9 R82. Interface Improvement: Add an extra line to the Industry Management to show total
0 D. R7 Q% p. t: ? Gshut down industry on Industry Management screen4 r7 \8 z2 L" d- L* C
83. Interface Improvement: Add base select to Industry Management2 i; t& B8 M+ s! t+ x7 P
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
( G$ }: t+ E, B$ f% f( _9 |( uONE group for Admin stacking purposes; the presence of all three in a base counted
7 _ F+ V4 B0 G3 `" f+ R. R4 ?as 3 groups for Admin
- R5 L" g7 ^+ i$ Q7 U- a% q8 K85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups1 s$ D. A7 {& ]3 q3 V
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
' P7 G, c5 X% x7 T5 VFF being affected by old stock code that cleared the secondary mission.& N5 W, l0 h2 |
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
/ N! m/ u9 U2 s1 S' }" a! y88. Fixed an issue with tool tips being offset from actual hex when forming new
3 ]8 R" L1 Y8 C# l! ntaskforces1 u0 m7 t" n/ p; N
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
6 U3 @5 P( h# ?2 R; Q9 {the end of turn save only. Preferences are now restored as saved for the player at the
) O# q4 Y- H5 Ctime.) Q+ K+ K. B- A) ]6 t1 ]1 ~
90. Changed air supply mission to use a friendly base as destination, if both a base and
7 a& F4 @" B7 W# dLCUs are present in the hex; it was sometimes giving the supply to the first unit only
2 T& K3 H2 E2 C9 Z; F7 C91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
& e2 T: {) {% b. I. Z( l4 S# W0 Mmission was canceled because the enemy LCU was selected as the first unit in the4 W) Z" U, m& W! V5 G
hex.
) s# G# }" W2 r0 P92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel./ c6 ^4 J$ J* w4 t& L9 S2 g
93. Prevent very low grade TF commanders from returning single ship TFs to port to4 i* Z% W$ X' m/ H) S9 Y, G
rearm when rearming not needed./ k* w! |4 u) q( J* Q/ k
94. Fixed the supply cap and monsoon effects on supply9 [) \( _/ `8 K: [6 j1 B+ H" f
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
t1 p. s$ a# r4 q7 {" x& Vmovement.
; y" E p3 ]' e: x- W/ w" w96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base0 ~& {1 W0 w L: d
when Soviets are inactive.5 P' l' [5 w+ P
97. Tweaked resupply task force to Japanese bases.
k- J7 x Z; _1 f+ r& u+ P98. Fixed a HQ/Chinese unit respawning bug.# T0 q1 |( L( e' H/ U2 a/ D
99. Restricted permanently disband/withdrawing air groups from being able to the the4 y H3 q3 ~) O2 i5 t2 H+ d- }5 O' G
“Trainer” option in the type of pilots to use.; d; ]# ]! @- i0 R( Z; K# @; b: [# z
100. Restrict the options available to pilot movement in permanently
, n) c4 W+ z. _: B/ C# z4 ]7 ^disband/withdrawing air groups; mainly restricted to making them active or in-active
8 \3 W4 W8 S) n6 Kwithin the group.% h% H+ g' l8 z9 o. ^; Q9 n" Z
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
* p1 f0 |& I3 n: s8 P- E' ~3 A! Yparent group - stops divide ability
( ~& u- p3 n( K+ R4 T$ _102. Fixed an issue where some autosaves could reset game options.6 S$ t' o1 }9 L1 j4 p
103. Disabled the ability to make a group a temporary on-map Trainer.
" _& X8 S4 x+ p5 h$ d104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high; K, T5 U% d( b- U1 P) w
FATIGUE pilots.8 ~8 t* S' R1 u* V6 s2 ?
105. Made some adjustments to Kamikaze effectiveness." s. H5 ^* h# {. g
• Naval Data Changes
$ c7 ^# U. O$ D& Z+ Q. D0 w1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.+ k6 s1 A" r: H2 D+ h% f
Class
4 e+ @, a% V' a: t6 r4 w/ }. oScen 001, 002, 006 (007, 008, 009)4 ^' h& q! o0 e# V) z @
0021 – Australia – correct weapon facing8 m y' \" _/ Y* |, C
0418 – Helena – correct tower armor from 0 to 125: Y- a' U, K2 H; E% ~8 k
0767, 0769 – Chevreuil – correct endurance and fuel
8 C) z7 y+ R7 e0 W9 m8 q3 O3 k8 X0770, 0771 – Duguay Trouin – correct weapon facing- L( r& ?' K+ J) F: y* K
0772, 0773 – L’Adroit – correct endurance and fuel$ X& V! C! K& W# k
0774, 0775 – Fantasque – correct endurance and fuel
2 ^6 ~' e, }% G, F# @7 K: a! i0776 – La Galissonniere – correct endurance and fuel
9 L% U4 h+ a E0776 – La Galissonniere – correct weapon facing' {4 e% r8 S0 _) _8 ?
1013 – Yubari – correct weapon #4 turret armor
; ~. `, `2 U" f6 D/ z1102 – Furutaka – correct weapon facing
( d- p/ x1 y& ]+ k& h; U, {' L1107 – Aoba – correct weapon facing
8 v$ `; q. |0 F9 U& B" ?1112, 1113, 1114, 1115 – Myoko – correct weapon facing
4 j9 v7 Y$ g# _& p- W) c% }9 e1730 – Yamato – correct weapon turrets
% Z' s i* d% D* n9 q3 X% q* r4 n2025 – Kongo Maru – correct weapon facing
5 _2 ~9 ?# ]- Y( b; O2202 – ARD 3000 Ton – add Japanese small ARD class
# `; c7 C0 O( t7 L2 V; l4 ~5 P R2903 – Gnevnyi – correct weapon facing
# t/ |; G G! _6 C2915 – MK Cargo – correct weapon facing
; q6 t* h2 I/ A7 D) r2918 – KT LST – correct weapon facing% H( S# i' i+ w% G7 H0 r# A
Ship
% s. P0 W$ n, b- Q# r2 P! T9 EScen 001, 002, 006 (007, 008, 009) changelog
7 X6 c! C l# M+ l# M" K! z6 O% \% d, S" wAll – update weapons from class to reflect weapon facing corrections
3 n T1 J( E$ V1 ?' D, r0999 – Dublon ARD; add small ARD to Truk/ t. y J: {- Z0 @9 a
3550 – Laffey; correct entry date to 420430* `* f- M2 `( B' ~$ _- z% L
3580 – Frankford; correct entry date to 430430
( c: k. S$ Q2 h# g4317 – Thornton; add Clemson AVD at PH9 y d% {; A) r2 f+ R
4361 – Henry A. Wiley; correct entry date to 440930
) b- k& _/ c" r( C5222 – Rixey; rename to Bowie1 H/ Y5 x, s% ^9 M' {" B2 e* H
5223 – Hercules; rename to Highlands
/ l8 w0 w/ d" n5251 – Pinkney; rename to Pickens5 o+ g5 S {- X7 n& ~/ ^0 N) ~
9253 – Madras City; correct entry date to 420228: B( p$ C/ |$ I- B& L/ P$ [
9728 – Indus; delete duplicate ship entry* [' ^6 [9 y6 g: G$ F3 R
9837-9849 – Soviet Fleet; correct ship name spelling
. N) L+ G) ^8 E! r8 ~% X11316 – AFDB-2; change arrival location to # 524 Seattle4 D, B" C0 H# `2 _( b/ v j+ w7 E
11364 – BYMS-2055; correct entry date to 4302283 x) g# c1 {6 O- f
11365 – BYMS-2059; correct entry date to 430228) y/ h8 S+ X7 J# d
14070 – Ha232; correct entry date to 460228
$ H& n4 r. C( R3 S" CScen 006 and 009 ONLY3 F E+ Z/ H# e% I4 y( q% M
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445( o3 C2 N# \2 X* p8 x
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2954 ]* s! v6 D( P `
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
# g2 C' M0 x4 c9 j6 J6 @0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3702 U4 f# H4 T' R) |) }" w
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370" r2 U9 |& C2 J: t& Z) n' w, e
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445/ Q3 M% Y+ j: {/ [; O+ {' S
0043 – Hiei; adjust fuel to 4175
, D( Y+ d8 p$ y' C0044 – Kirishima; adjust fuel to 41755 i% Z; |+ N, @
0067 – Tone; adjust fuel to 1775
@/ U! I& w+ h8 @+ Q0 D* a4 }6 F0068 – Chikuma; adjust fuel to 1775
; _( L3 w; E0 h1 r: ]0118 – Abukuma; adjust fuel to 833
' \7 X9 F( F( j' e8 J9 y0146 – Akigumo; adjust fuel to 2653 `5 l- y; h% [
0168 – Kagero; adjust fuel to 265
4 ^* w1 ?6 b+ y& ]1 I5 M0176 – Isokaze; adjust fuel to 265( {' L1 r+ J$ `5 C0 w8 }( L
0177 – Shiranui; adjust fuel to 2655 G2 {( R" [6 x
• Air Data Changes" H8 ?2 E' k3 C3 P
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
% B% V5 W# w! C& L[177] B-339-23: Name set to B-339-23.
' u u5 B$ V% Q% [7 U5 F4 }- O[178] B-339-23 (PR): Name set to B-339-23 (PR).6 p! L$ S% {* E2 `
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
2 g' _' H2 l. n0 H- N% _- W% O$ h% h[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.. m8 t( h6 e0 \, q& ]5 _3 G2 W6 R
[365] Stearman 75M: Nationality set to U.S.Army. y/ X3 `/ P/ ?
[451] PB2Y-3R: Deleted.: |+ X& D) V& v3 K* o' p7 M v( `
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4., X, c4 V& v6 q9 [
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
, ~4 d; v# @" g+ [MG; wpn 13 set to 500 lb GP Bomb.! U3 B) J+ }2 y! v1 v7 |1 d
[1923] No.1835 Sqn FAA: Delay set to 0.
- k" U) S2 K7 b4 d9 x V[1924] No.1836 Sqn FAA: Delay set to 0.
8 s ~) B9 @$ m1 ^* P8 _( | f4 R[1929] No.1841 Sqn FAA: Delay set to 0.( W2 _" X/ A$ K* z! C+ I, u4 b2 f
[1930] No.1842 Sqn FAA: Delay set to 0.
& [- ?$ Q0 g( |; `% Q$ c[2587] VMF-211: Location set to [584] Pearl Harbor.
( ^# p/ z% B, W, U' D- ?[2642] VMF(P)-321: Deleted.
" V0 a8 I1 B) o2 k1 k. s$ j ^5 _[2652] VMO(P)-351: Deleted.
' a& J1 N$ T$ d; y0 F: C7 n0 F[2668] VMF(N)-511: Deleted.
/ _9 i$ M+ K, I# R[2669] VMF(P)-511: Deleted.
! K% x& d, W$ b* L' @% b[2671] VMO(P)-512: Deleted.
& B3 C0 n- V A Z* y[2673] VMO(P)-513: Deleted./ a) k- G+ `2 `4 w9 x% ~/ M/ z, N
[2675] VMO(P)-514: Deleted.
* j& x) ]/ o! c6 S[2827] VR-2: Deleted.
" z" o: K; l# A1 ~, T[2828] VR-4: Deleted.
) |" {' N4 o* W$ s9 o' n- _[2829] VR-5: Deleted.! I' ^( p# u% V, d8 F& h6 ?5 x
[2830] VR-13: Deleted.% ?) Q/ @# n5 L3 @7 R" u
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
& J( x, T2 A* h" o: U3 ?USN patrol-type squadrons 4301 resize to 15 deleted.
8 A( ]5 L' P. n- `& P5 PUSMC squadrons 4301 resize to 24 set to 4410.8 i1 R6 Q. S/ `/ I; D; p" S# A
USMC squadron upgrade paths reworked.* w) D4 w& l/ t' l& A# O
Gameplay Change: Units with a/c MAX strength six or greater now able to split into5 R9 r- q( I- C
three subunits.
5 q0 ^5 n8 K7 D8 p- @) _* M+ B• Map/Base Changes6 F5 g- K$ @4 P. S
1. Garrison levels in China have been increased for both the Japanese and the Chinese.# y2 e( G7 `. j: G
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4001 y0 f' z, f. {9 [( h: P, J
AV.' K2 ?4 G9 U& E. C
2. Garrison levels in Japan have been significantly increased for the Allies.8 Q. E5 h3 ]0 K- u2 F8 B
3. Garrison levels in India and the Philippines have been increased for the Japanese.
( G$ A3 j* D7 ?2 x2 P( K4. Garrison levels have also been adjusted in other locations, with some areas having
& ~% I4 A/ N0 h8 Q+ x6 Lsmall increases.; A' e. V- Z& ~* s
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an9 _3 N1 B+ Z' j/ w
Airfield.
/ @& m4 @4 P- b/ A. w8 d* u: a6. The starting fuel level for Los Angeles has been increased.! a6 q0 X) c" }$ G- j. e* l$ p
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
: ^4 X4 X1 c: M% }5 Z8. Anchorage in Alaska now generates a small amount of resources.! n0 e, B4 \: t% D
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.3 D! l3 }' }. I- |- B0 Q
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.6 {4 g" w3 T: B+ v* h. I
11. Nukufetau has had its port level decreased from 1 to 0.; \) p* H3 r) |: e8 n
12. Pago Pago has had its port level decreased from 3 to 2.* ?! X; W5 d$ B. w* A! X$ ?
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)3 B' w% }5 C/ l6 f0 g
base does instead.
# \& t; Z- V- K2 s. N! p14. "Ahmadabad" has been renamed to "Ahmedabad".1 W( _2 X" l) h2 I$ L+ A8 j" q$ T
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,/ a2 C8 t0 H. Z: U* J w: H4 N
rather than being concentrated in a small number of locations. Overall, Chinese) a q7 {$ T0 n/ E1 [9 j
supply point generation has increased, to about the same level of supplies as in the+ u% h! @7 g( N- Q8 Y
original War in the Pacific game (it was a bit lower before).
3 ]3 d, y* T$ |9 Z$ X; @16. Australia now generates a greater supply point surplus than before - about 5,000- ]$ ^+ T3 Z+ i& q
points per day as opposed to about 4,000. Fuel requirements remain the same.1 f p G9 P7 h. b5 m1 I! N
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,411 y3 u3 u- B q# u0 b# _$ A
instead of hex 200,40 - and the road and railway networks in the area changed to
, a: Y# ^: d p5 s/ h. ?. X6 {* `match |