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; g3 B* x" ?" u英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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地址2:HTTP直接下载( o" M. z U9 t) w- H5 s% `
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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_9 P% q& W5 z9 l9 Y# l【使用方法】:7 E) ^0 |+ ~: Z
. I a5 R5 o& }% ]将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:, P% U8 ^! @3 d' ]6 t* V
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. `; L% h8 ?8 ~) ]; CChange History:: S3 R) k* @4 z( ^; u& n
v1.00.95 - December 7, 2009# R! M5 ~6 K; N) `$ x7 G" c
• Second Official Update – This release is comprehensive and updates ALL previous
, R# d! t" c/ p* A0 S' N w" Z: V8 Bversions to the v1.00.95 level.3 G: v5 Z" E) {' i/ i
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
( Z8 o: G0 G, EManagement Addendum” which have been added to your Documentation shortcut subfolder) S. F) _0 x& P; |
and can also be found in your /Manuals installation sub-directory. These two
* ?; I9 e- r( [; w+ wdocuments contain very important information on improvements and changes in these6 ~. c7 n6 @# \
areas.
! |% T* B: `* q5 P) E• Code Changes
) x& Z7 Q! `" E( [: P; R* U. e# q1. Interface Improvement: New Screen for Industrial Management5 c$ k1 I# x2 j% P+ i
2. Gameplay Change: Air transport mission was using all ready planes. Now the1 z! |; ^& P! g7 ?
number of available planes for the mission will be adjusted by the rest/training4 e1 l; }* e( C
percent as on other missions.
, O m! p! W! A, x3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes, O3 c) N; |5 x0 {3 y9 d
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
* k7 {( i! z( k+ S, |/ gshow in change command list$ U) }9 N9 r" }8 H
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
/ q9 X. Y3 v" KBombs’ flag rather than the altitude setting% y; `: ]' r6 m5 D5 o5 k
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
/ ]2 Y1 \ d; \7 S6 Eindicator ‘*’/ d1 c5 _0 O/ H6 F+ R5 y
7. Pilots who are captured or killed were still being counted in some group totals. They4 ~( D7 U9 g$ R) E
are now removed from group’s pilot count, but still available for ‘Top pilots’.
3 l) k4 W2 {1 [- H' Y0 h# [8. Interface Improvement: The buttons in the lower panel of the main screen have
3 U! G" d3 x+ k3 H' Y4 u1 x9 Sbeen improved. With the mouse over the icons on the far left, the number of groups,
9 g& C/ k1 K& ^9 n9 g) M( ntask forces or LCUs at the base is shown. Added a previous page button when there
( u* A0 u( ^! E+ W' a) `; Bare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
) n; U" u( }- Etooltips sometimes were corrupted when other screens were displayed on the map and
/ _3 z: c3 ^; L, kthe bottom panel was still active. This has been corrected.! s& ?8 o+ i: U" t$ d/ t7 y0 s. s) r2 ~7 u. H
9. It is now possible to repair planes in excess of the group’s size
0 d ]1 X! g0 q* ^8 ~/ {/ u10. Gameplay Change: Adjustments made to air skill in training and combat. Skill! j v4 E [4 y' ?6 d f4 D
training is incremental. Points are accumulated and once a certain level is reached, a
5 n! `; e/ |. O% |" s" G! } [: w$ Bpoint is added to the skill. The cutover level is the current skill level; so as the skill
2 E- p: A" Y/ D P$ [' ylevel increases, it takes more accumulated points to reach the next level. Combat, M; M) T5 |* a) L8 C% V
gains points faster than training, and combat is required to reach 70+ skill levels.
* Q: _2 d1 s* V6 R: w$ PExperience levels behave similarly with the one exception. If the Experience level is
9 Y( H6 `% U' g, P8 shigher than the best skill by more than 5, a skill based on the group’s mission gains A2 \6 ^5 D, l+ M) @' e
the accumulated points instead.3 z! d8 n( `; U( j% v- d
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
; {7 K& t. \; R3 Wammo and return to base if required0 M2 z0 M5 s5 }
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
( \ K; f: D2 {; T" [13. Gameplay Change: Malaria effects adjusted: T8 ~4 `/ ]7 ~( \0 I$ M: V+ I6 Y
14. Fixed bug preventing port construction in certain cases
" J7 n8 r; t7 t" B15. Fixed bug preventing combat engineers from building1 g+ }. S! u/ n5 I
16. AI improvement refining settings for LCU attack levels
L5 {8 E1 v. B8 L/ _" ~% B17. Corrected unit TOE loading bug
; d2 p ?- z/ l0 [18. Correct bug setting default morale and experience when not provided by editor" l& _/ H9 ^; i8 a' u" [
19. AI additional checks for level bomber base sizes& V" n( b- l+ _+ O: G$ T+ t
20. Numerous supply tracing improvements" r' g( U8 E. ]% }% o! k' ~$ Q% y
21. Numerous supply/resource movement improvements
1 q/ o1 Q9 K% ]0 u9 v& y! x22. Corrected several land unit fragment bugs.: {1 F1 W X$ {' g, j. w
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
2 S8 K( y2 j c. ^2 w" Tarrives at the destination of the “met” TF before the “met” TF does. Also adjust# L' k! Y. m: { w( x/ j) F
meeting process to reduce chances that the meeting will not take place until one or the
& c5 p) d$ ^3 X7 z8 G/ Cother TF reaches the “met” TF destination. Also correct a problem TF could
2 y4 g/ r; B( ^ b& k, {$ j$ a% [2 r“merge” with a TF that no longer exists under certain rare circumstances.! b' F* f6 H" N7 E
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
9 ^6 [2 j- O) V- o, m$ `& ?& |docks at a level 0 port and the standard practice of creating TFs as docked to facilitate, z |0 E: T: n% V" V7 f2 z
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be. }* E9 A1 G$ B% k5 X
docked if the port has the dock space for them, but will auto-undock when adding a( A/ a6 H* R6 o9 ?; V( W1 `
ship to the TF causes it to exceed the port capacity.) ]9 o- u% q8 `0 I
25. Adjustments to naval retreat determination. TFs retreating after combat will now be# l- a) t5 D6 Z3 K7 s0 L
less likely to retreat to hexes containing other enemy forces and be more likely to
+ a$ Z% `9 ?- B: B- _retreat toward a friendly base." L( m$ R _+ m$ }7 r- x! Q5 d1 |
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
_% X5 l: `7 A0 C0 q; P5 jis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded# I9 B5 t3 ?; E' ?! Q1 W0 X8 E
in port, (c) ships in port (disbanded)., J! A) K( d: `. u
27. Interface Improvement: Implement search arc drawing on map
7 b, }! r* {8 R0 M: T28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
. K" h4 L, E5 K: Q, _, ?7 n; ?) Hensure partial rearming is in full mount increments, and adjust ops usage according.) L5 C; `, {) `5 w& v# V6 X' U
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
4 ^3 v5 f3 |7 q0 Oa base were incorrectly excluded from Naval Support totals at that base. This was
: ? A* Q/ f/ B N/ f! c8 adue to an error in calculation of Naval Support availability over HQ Command radius.
& Z3 F) _5 q" m+ Y7 K30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
! x$ r6 N; m1 O8 `6 Qcould improperly interact with fragments of the same parent that were at other# b9 D J9 x/ K6 J
locations and had been previously loaded by either the TF or one of the ships
2 B) V: A5 a9 m5 u; ccurrently in the TF or, if the load required multiple days, when unloading of other
9 O# k x! e5 ?5 N1 O6 tfragments of the same unit caused and automatic switch of a fragment to the prime
) s- K, ^$ h5 d! D4 A6 P3 Iunit.
8 J/ H. s+ e8 x% M31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
1 F. i: Y" Z& T/ c5 U5 i! CPreviously repair of all system/floatation/engine damage would terminate repair of a
3 ^% c$ h2 j$ ?: H2 a! Z* i: ~% t+ tship that also had a damaged device (weapon, radar, etc). Damaged weapons will. t; F- E# Z4 I, C2 S7 C
now prevent full repair of systems damage and may “create” small amounts of system
, M) `' B/ J, k" w! W! R' mdamage to keep the ship eligible for repairs. Note that this may have the affect of9 g7 @, D# K0 T2 U' S% ^4 U/ J
small amounts Systems damage being not repairable at a location where it normally0 ^' m% b$ N! a0 |* c
would be repairable if that location can not also repair the damaged devices(s).
' U( N) f2 q5 X32. Interface Improvement: Changed Allied aircraft replacement display to show nation3 G5 a* E! n3 x: z3 o3 f
of aircraft# G0 S0 w- t- \, h0 K
33. Corrected several menu bugs4 y7 u# y' V5 I8 g4 M
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
' i$ U6 \) q' ]; d* b# N0 c% Hland units by TFs.6 L+ V8 ]- m, T+ o- j- k% |; c
35. Interface Improvement: Add “undo” for ships being transferred during ship
" `% B3 I! Q1 j0 S7 m! D& e% xtransfer. Previous undo only functioned properly for ships being transferred into the
: k* B8 k$ u, ?; d+ y2 yselected TF. Provided undo for ships transferred out of the selected TF.1 B9 ^- z2 H6 W! L; s
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that. N+ T* j8 Q* ^7 u( @8 Y
is following another TF that is beyond the player-set follow distance.9 r/ b# q0 h" \& U
37. Change ship based aircraft repairs to be by plane, instead of by group+ Y( @4 v2 i# R8 S
38. Interface Improvement: Made air group screen larger to reduce clutter/ |( w. P: W1 ?! {, ?
39. Gameplay Change: Adjustments to supply consumption by land units
0 F( I- y, ~9 N40. Change to AI shock attack determination; C& t! _( |" h" _5 z. C3 F
41. Improve AI awareness of intel on nearby enemy LCU7 H0 ~. w5 {5 Y0 V$ [; b
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level) T- C1 [, E+ o; l) ?5 ?
43. Gameplay Change: Changes to AI production on “Historical” level5 g6 x% P+ {. X9 ^
44. Improvements to save file process to reduce chance for file corruption, especially by+ I. D+ P1 t* E! |
deleting the old save before writing the new one
3 M8 f1 u4 h7 f45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
0 e. `& V( B1 r3 N46. Improvements to refueling calculations and processes. Ships are more likely to fuel6 \ h: p% l" H! D" A8 x
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming6 N5 b H) U# n5 A! c0 P4 }
sources for the “from port” and “at sea” variations.# `) e' \ N) E+ d; ^5 J* d
• Replenish from Port will now use the available fuel/supply at the port and on all
4 m% M3 f6 q; t/ g; |8 Sreplenishment ships disbanded into the port. For those disbanded into the port,
( _7 J% Q, ]) |& [; @' @+ Fonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
" U% G/ {3 r9 d; BTenders must be of the appropriate type for the ship being replenished. Note that7 N4 E" j, m; I2 d+ x# F5 C+ U
port facilities are used in preference and ships in the port are only used if the port
7 I; I# m% w/ P$ `1 o0 a0 H cis not able to completely replenish the ships in the TF.# B$ m& u: H- S/ d! E% R
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
' I( l8 E& `. fuse all ships in TFs in the same hex but will no longer use ships disbanded into a
! `7 f, c" g4 J2 P3 A9 [port in the hex.
7 y) A$ A! k0 _3 k47. Interface Improvement: Add new map icons to highlight certain events
0 o( r/ }* f2 I5 x {/ i48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some! ?) e* R( u* V8 @/ o- c: p
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
$ q1 P+ a# X( z6 e3 ]port or from any TF that is currently off map. Ships that are not badly damaged
k" d z, w: I2 D' m4 acan be withdrawn from some on-map ports or from TFs in certain on-map regions.) l- a O) }6 s% T) g8 \, G
For on map, ship may not be on fire, total damage may not exceed 99 and no! z# Z0 E8 G" V' ]# |) z
individual damage type (system, floatation, engine) may exceed 50. Ships may not8 m# U- S8 U) F% S
be withdrawn from any on-map location where the enemy has air superiority. The4 I$ T; m- A9 S6 M! Q, Q& u
intent is to prevent withdrawal as a method of saving a ship that stands a good chance! E, `9 N# I/ k
of being lost or further damaged. On map withdrawal ports are set based on the( `0 v+ i2 M9 b: f* s! a% g
historical exit locations for ships leaving the Pacific:4 c6 d6 |( [* ?
1. Any level 9 port.
( x- @% G/ x q1 v2. National home ports of the United States, Canada, India, Australia, and New7 }3 B; T) _5 X0 ~
Zealand (with no port level requirement)
& I0 U/ D- l0 ^3. Any level 7 or larger port on the US or Canadian West Coast.7 }* V7 k7 f8 _, c) X
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
& |; l1 H& D$ m) W$ z5. Any level 7 or larger port in South Eastern Australia, plus Perth.
0 B R) G8 z4 i6. Any level 7 or larger port in New Zealand.
# E- X/ m% C; W2 }+ M, j8 E' S49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of. S; D+ K3 Y( H- N: b+ C
another ship actually sunk, the data for the two ships could be mixed. Depending on
- c. I' f' \6 _) G |circumstance, this might result in one or even both ships being reported as sunk.
/ H2 b* k7 t2 B, I6 u! B! L& x50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
, J( r4 i$ |' [$ D* nTF list screens. The calculation will continue to show the remaining ASW capability2 U7 _7 z* X; T3 f' C+ i# S
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
8 f. c7 I/ Q% o: ?2 T! T$ \4 g) snow based on full load for all ships in the TF.
# {9 \& E4 o8 [; b7 _51. Resupply capacity for bases added to editor& c; p: Q1 U- \0 A
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units- ^9 w6 Y5 j$ H% c
53. Adjustment to AI unit planning level based on AI difficulty8 t, J$ r: a- ^- |" g. Z, a
54. Ensure minefields are created for proper player when a single TF lays multiple types
4 r, b7 c( ?4 W( h' x6 A5 _- G( Sof mines. Player of minefield properly set when first mine type laid by a given
, ^) U& f0 K: O. C3 n, o* w Cminelayer but a similar check was missing when the TF contained minelayer(s) with
6 d) ?: I( J+ M( ktwo different types of mines.( N/ d' }3 T u2 ]
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
' r, B% ]" F# z10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
: x& S, W+ j! u1 P; Pfor owning player, if partisans attack and cause damage.& U- ~4 o( N4 o7 L) N8 @5 Q6 `: `
56. Gameplay Change: Movement rates for clear and desert changed to 25 for8 \; z. {) R/ }1 j: {6 b' e
mechanized units- C: e! u# G5 i' x, P( V
57. Gameplay Change: Land combat effects toned down/ l( p$ q+ ]2 y' ?
58. Ensure AI captures empty bases
2 f- O2 J2 [ L# J( ?5 k" Y! F59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
* w1 a5 A: I- u! P1 t9 ?save from moving them ashore. Training from disbanded ships does not increase the: x7 ~; C; f/ [' `
pilot mission count.8 R7 D2 x( J/ v- E* Y
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
' i ]) F# E- i& {. [7 R0 xorder to help identification of saves) ~7 V: |8 [& n" i' H4 r
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
x! C+ @% g8 F4 u1 A62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
- w/ f" x8 E+ N$ y4 Zmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level' I, J5 s n, u0 {* s# y
bombing attack. Groups were at maximum altitude and conducting glide bombs
- M% ]6 |8 S4 h N# w( vattack, sometimes without engaging CAP or flak.* g2 Z9 V, G- i% M4 \
63. Changes in order to standardize inactive Soviet group’s training options;
! `: p2 p0 l( ~" {9 \64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see9 C. _$ W# Q& P! x5 T. X& D8 W4 E
Pilot Management for more details). The number of pilots on the group lists is RED if
) o; j3 x7 s- ^" I E$ bless than the number of ready planes in the group, indicating a shortage of pilots. This
, C" F6 O p9 Z D/ A8 y/ K* Bshortage may be filled automatically or manually for a mission based on the pilot/ C! Z0 g/ X( n7 z$ ?5 x$ ]
select mode.: U! @8 j- Y% Z4 @
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
6 k+ |/ u9 _$ e4 Rwithdrawing ships6 o# V: F; ~! k! M! n6 B7 [; ?" F
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
% x) B( ~5 g: q. T9 Qclose range
* I' t5 h6 H& @( w4 v- x5 n+ ?5 E1 f6 J( `67. Gameplay Change: Greater weighing of crew experience in surface combat
j0 ?5 T1 [, [: [2 A! Z8 {/ D68. Gameplay Change: Limited radar directed fire, increasing over time9 H; N* [6 U& t' j
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface1 i) [ Z' Q( ?) D
combats at 1000 yards
4 v- Z: x2 J8 w2 z+ M/ K70. Gameplay Change: PT Boats less likely to attack in daylight
0 G1 a! V5 {( I5 ~2 @, S71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
0 b6 _% C) a7 O+ B: hhit in ports and rivers
' h0 _# ?, C; L# s1 m1 L72. Gameplay Change: Submarine captain ratings have more influence on Submarine8 C1 O* C& @: |) M; u1 g2 X$ l% x
performance
5 `, V- @/ c) n: u# I' w73. Torpedo hits on escorts not showing in combat report bug fixed% n9 O$ q* }* k, o3 L& C$ v4 I/ m
74. Gameplay Change: Aerial ASW less powerful in early war3 w }6 D6 P2 S; [6 O! ?( N
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
1 D! g; _5 Y+ C* S6 hdiverted fragments having planes but no pilots. Pilots still flying planes are now$ I l/ k% j! z# J/ g/ g
ignored for sinking ship purposes until their plane lands.: T( S- \* x5 ^4 d5 i6 W: j& X/ K X
76. Group transfers in off-map bases from a ship in the base hex to the base itself were" _; x; e" T% k7 ?
being delayed ‘4’ days. There should be no delay.* Z6 n, ^1 l4 H' @" R3 f! [" M3 s* X0 s
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
6 X# z5 e6 q5 o; {: ]/ O: F: ~7 {* d0 Hthe convoy disbands.6 y1 I& Y4 {- Y5 [$ \/ m- O
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20* k1 Z- K, p, V/ `' p' n4 j0 T
hexes. The range was not changed when the game scale was changed.3 l5 ] }' [# t. {* |& M
79. Fixed bug when displaying search arcs at a base
+ g* r6 J7 l; s5 c80. Fixed Escape key on Industry Management screen
0 l0 d: f7 _" N& N81. Fixed oil and resource in totals on Industry Management screen! Y1 A. j" S% _& g7 R: i& I5 @
82. Interface Improvement: Add an extra line to the Industry Management to show total, _9 T: d) _7 B: y7 Y" h6 S
shut down industry on Industry Management screen
# ?( k9 |* e1 W! V7 o5 G, P+ [83. Interface Improvement: Add base select to Industry Management
: w6 v: O7 s1 z0 v/ {8 W3 v* d* ]84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as' ^+ U% n7 c6 |& T
ONE group for Admin stacking purposes; the presence of all three in a base counted( x9 x: R7 h' j' X3 w0 \- V8 `
as 3 groups for Admin V( [$ Z* l6 Y: S( W
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
+ b7 n! {) p: m6 A$ h% G86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
0 O+ [1 Y; v# f6 BFF being affected by old stock code that cleared the secondary mission.4 S- Q' ]# n! @* z3 b3 G' f2 r/ ?3 D
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.: f; i x G- F4 J! x; Q
88. Fixed an issue with tool tips being offset from actual hex when forming new
. ^/ K: i& ]$ h* u. T' c' Ftaskforces% y h' k# z) ^+ H
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on8 w* [/ l: |( v1 o# \& T+ k8 D
the end of turn save only. Preferences are now restored as saved for the player at the
8 B7 w3 b. ?& \time.6 S( @2 Z$ p4 B; |! _4 W% P
90. Changed air supply mission to use a friendly base as destination, if both a base and- D& }, X( B$ }' _9 m
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
0 \- {( M) C( v3 y0 `* G91. Fixed air supply drops to a hex containing both friendly and enemy units; often the0 U1 }" `% x- {; ?
mission was canceled because the enemy LCU was selected as the first unit in the
: G! E+ F7 s( A f8 e6 a& Shex.- G9 H! F4 k2 X: z. Z4 `
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
# E4 X( X8 b3 e- l+ p4 |. N6 k93. Prevent very low grade TF commanders from returning single ship TFs to port to
7 o& }+ s' J' l% I C$ K) vrearm when rearming not needed.+ h* f, Q' j/ M- ~
94. Fixed the supply cap and monsoon effects on supply
# }' v8 u k o& K& A% @95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
# o( r+ P) H( H2 w ?movement.
* R' A9 [8 ]( s2 y# S96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
$ `4 j8 P s3 r# N5 L4 i! Rwhen Soviets are inactive.$ f% e: y2 s5 ~, j1 ^2 s" S
97. Tweaked resupply task force to Japanese bases.
5 ]* n, _ C z7 y" ~98. Fixed a HQ/Chinese unit respawning bug.
- a+ y0 g- r, B9 p6 {99. Restricted permanently disband/withdrawing air groups from being able to the the
) Y; G$ G5 {/ g+ t: z* s3 j“Trainer” option in the type of pilots to use.: I9 b5 ^8 @' D. C/ k
100. Restrict the options available to pilot movement in permanently" y; n) n1 s4 @. V" {. ?1 |
disband/withdrawing air groups; mainly restricted to making them active or in-active
" f4 h5 K7 Y# ]$ m9 n2 K3 Awithin the group." k3 `; V. N! v
101. Fixed error in splitting air groups caused detachments not-in-play still attached to' d# K1 s. F' k( R" \% i) }
parent group - stops divide ability
" [( h: e$ s: q( Y102. Fixed an issue where some autosaves could reset game options. o% U( x+ |6 F7 O! F$ E
103. Disabled the ability to make a group a temporary on-map Trainer.0 S" q1 E3 L3 T" w, R6 C" Y
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
( T' X3 x; y q4 }* kFATIGUE pilots.
3 x# U& W: U: u$ u* e105. Made some adjustments to Kamikaze effectiveness.; g9 X/ o8 }3 P' O& @
• Naval Data Changes6 T; n# ~6 G5 x( I
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.( L$ z2 _; N6 ?2 ~1 O
Class
9 k" q2 J* e1 N4 v1 cScen 001, 002, 006 (007, 008, 009)0 c0 h' F5 L6 q6 w0 O
0021 – Australia – correct weapon facing
# T/ I3 P7 E- m5 Y' v# r0418 – Helena – correct tower armor from 0 to 125
: w+ { W3 @5 u8 L0767, 0769 – Chevreuil – correct endurance and fuel
" Y$ B: a" @$ n2 i, v0770, 0771 – Duguay Trouin – correct weapon facing: U5 E) ]' X2 i. j H4 r
0772, 0773 – L’Adroit – correct endurance and fuel
. o! w* b; Q" F. b/ v5 c! j0774, 0775 – Fantasque – correct endurance and fuel+ y0 G2 M( C( ]) g
0776 – La Galissonniere – correct endurance and fuel
0 I! _2 N. B' {- N1 |; x2 A7 _0776 – La Galissonniere – correct weapon facing
! x7 k( r0 v; {1013 – Yubari – correct weapon #4 turret armor
6 ?3 g2 u! j+ P0 S1102 – Furutaka – correct weapon facing
, X" H* \( a/ ^0 L1107 – Aoba – correct weapon facing' L, ~( B( b5 q5 n* {7 m
1112, 1113, 1114, 1115 – Myoko – correct weapon facing; g3 k" s* x& p
1730 – Yamato – correct weapon turrets, @0 J V* k v( B, {
2025 – Kongo Maru – correct weapon facing
+ h9 A1 c+ W N2202 – ARD 3000 Ton – add Japanese small ARD class
7 Z! O$ \2 I* _+ ]. e2903 – Gnevnyi – correct weapon facing
* `+ ]4 r" b: L2 r& g: c2915 – MK Cargo – correct weapon facing
3 ^5 R8 P: ?" c0 N2918 – KT LST – correct weapon facing9 m$ f4 B! s/ @( Q+ R+ p0 P
Ship
+ b2 ]& R7 m) FScen 001, 002, 006 (007, 008, 009) changelog. R7 m2 c0 f8 J0 r7 ?' ^
All – update weapons from class to reflect weapon facing corrections
2 y' k# F5 ~3 B) I' ?2 @/ n0999 – Dublon ARD; add small ARD to Truk
# |2 }; W3 F9 j4 w) K, P3550 – Laffey; correct entry date to 420430
& c, ~8 [$ X0 X3580 – Frankford; correct entry date to 430430& E% v$ v( D) R* x, S1 A
4317 – Thornton; add Clemson AVD at PH9 K! g9 u0 c; d2 O; O
4361 – Henry A. Wiley; correct entry date to 440930+ b! t$ ^7 @5 a* A# ?
5222 – Rixey; rename to Bowie8 ]* j- v" E. V% t- T; q
5223 – Hercules; rename to Highlands
r% x9 y; r- a$ `9 t- |2 \- a- X' c5251 – Pinkney; rename to Pickens. r# }& E ^; c) B, N3 S5 `; S
9253 – Madras City; correct entry date to 420228
; S1 I+ [) m- ]( a0 e6 d5 Y0 X( m' R9728 – Indus; delete duplicate ship entry
* |9 `8 ?$ S# Q2 ^! _( m9837-9849 – Soviet Fleet; correct ship name spelling
. e7 b3 j6 z- p$ V. l8 E2 L1 V2 y11316 – AFDB-2; change arrival location to # 524 Seattle- M5 [$ J9 w: N X
11364 – BYMS-2055; correct entry date to 430228
2 K) }/ ~8 y* J2 @7 w$ V" O) ^ H11365 – BYMS-2059; correct entry date to 430228' M+ s& y& _, |& E" v4 [& H
14070 – Ha232; correct entry date to 460228
3 [4 J9 k: ], YScen 006 and 009 ONLY; z" \, u, O% C3 N5 T) c
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
. b1 Z4 G- _' r0 [: t0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295- S) |) A8 w7 ]: e n
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
* ?% e- \' e) }9 J0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370$ x* Q" T+ r0 w1 ?
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
9 j. E- G% H; ]1 ~$ D& D% _0 n3 E% T* @' X0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445; X! N P- V% c3 g7 Y: }
0043 – Hiei; adjust fuel to 4175
+ E2 P! |5 Q- e0044 – Kirishima; adjust fuel to 4175+ g% S! i* ~0 B O
0067 – Tone; adjust fuel to 1775
4 s1 L8 B4 D/ f3 d$ G9 X0068 – Chikuma; adjust fuel to 1775
z( v$ e5 e+ S0 Y& ]& O. l9 L0118 – Abukuma; adjust fuel to 833" C' W& `/ c0 G: a' Z- O2 ]
0146 – Akigumo; adjust fuel to 265 z3 ~; b0 n J( L6 ~* w3 l
0168 – Kagero; adjust fuel to 265# r6 Y& W6 o7 L7 w) I: _
0176 – Isokaze; adjust fuel to 265
4 _' {7 @2 K ?2 R* }0177 – Shiranui; adjust fuel to 2653 k1 Q& k0 f ^
• Air Data Changes+ f' n% ?& J8 v5 I$ h$ M- d
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
6 Q+ v4 U! d! v6 m6 d/ t% a[177] B-339-23: Name set to B-339-23.
0 S- q( A8 q; h8 z* ~, f[178] B-339-23 (PR): Name set to B-339-23 (PR)." M' F$ N& E8 {: L. O
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 I/ i# H/ m2 s! A3 i[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 i5 i4 U6 f2 A, _( x[365] Stearman 75M: Nationality set to U.S.Army.
# P2 Z8 V$ H3 u$ L" r[451] PB2Y-3R: Deleted.+ v; ]/ R3 v& [2 ~
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
0 _* l) `( _* Y% T, H$ t[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning: M. L2 N( ?' i, V% h! q6 F
MG; wpn 13 set to 500 lb GP Bomb.
! r0 B: o5 ]6 p* Q# D2 ~1 h" w6 U[1923] No.1835 Sqn FAA: Delay set to 0.
, [$ S1 G, U! `- B! r, P[1924] No.1836 Sqn FAA: Delay set to 0.5 d h% J. \+ _8 X- i0 w! {7 {2 X' w
[1929] No.1841 Sqn FAA: Delay set to 0.
0 w+ q) \' X/ a[1930] No.1842 Sqn FAA: Delay set to 0.7 J5 T# P7 h; a/ P8 i( ~
[2587] VMF-211: Location set to [584] Pearl Harbor.
* {# e( T7 D4 h8 ^+ p' o0 O[2642] VMF(P)-321: Deleted.
: f. u0 T0 n3 _$ T1 a) F* o% w: n. P[2652] VMO(P)-351: Deleted.5 i1 v! }- e! u/ Z
[2668] VMF(N)-511: Deleted.
& W$ P! n, v2 u' E% ?[2669] VMF(P)-511: Deleted.
* h0 R% W! \) |) H1 k. I# H[2671] VMO(P)-512: Deleted.
) {. @) B/ d* c[2673] VMO(P)-513: Deleted.4 S- Z7 N& F4 Q4 v
[2675] VMO(P)-514: Deleted.
% G: K9 e5 H! a1 k, s* A- s[2827] VR-2: Deleted.
8 G, I5 Y5 F$ [& F `% H[2828] VR-4: Deleted., v9 p: O* A0 v1 Q) ]) [+ p `7 S
[2829] VR-5: Deleted.
; M# b/ ?/ }4 L4 b' v) m5 J4 V# p[2830] VR-13: Deleted.4 P0 w: a' f4 P% {* r
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.7 _& F; o+ w& n0 J1 ~' ~
USN patrol-type squadrons 4301 resize to 15 deleted.- I2 d9 Z: _2 Z, Z4 \
USMC squadrons 4301 resize to 24 set to 4410.3 t! U; M0 G. l" a* s
USMC squadron upgrade paths reworked.
9 f d5 N, F- a k' m0 S6 wGameplay Change: Units with a/c MAX strength six or greater now able to split into
, W0 R P6 h/ `% R" T3 C: Uthree subunits.
* b( {- I5 @4 h" @0 e( {1 u7 ~• Map/Base Changes! w2 E: r+ `( p, ]2 W, K
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
- a5 w7 r5 C6 v: ]+ gNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
! R3 K8 G& ^+ K0 Z# _AV.
: R# d7 m, H: ?2. Garrison levels in Japan have been significantly increased for the Allies. t/ f6 X" q+ }) c1 C) Y% t
3. Garrison levels in India and the Philippines have been increased for the Japanese.
! |' p: G7 l) Y% l |0 f8 G4. Garrison levels have also been adjusted in other locations, with some areas having$ D4 ]3 z) L9 h! F! V' ^8 V
small increases.8 k9 K- a& S7 ^, @
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an6 m& \& [) f* J3 @
Airfield.
. d& L R& b }3 x2 s5 k" h6. The starting fuel level for Los Angeles has been increased.* ?4 N5 d- O% G) j1 g9 Z
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.7 _7 y4 o$ s5 B7 i9 u. z$ p
8. Anchorage in Alaska now generates a small amount of resources.
# I3 C# q( A" \- s% p6 X. f; \9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
8 v: o& X5 x1 B* |% h, H2 U10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. B5 @7 [" G# P! M9 ^; U. }
11. Nukufetau has had its port level decreased from 1 to 0. O' A5 S, N2 b3 _- N7 N$ a3 v& Y
12. Pago Pago has had its port level decreased from 3 to 2.8 C& I1 h2 [: U2 ]- x
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
% G5 P* |! m, P3 ubase does instead.
5 z* K3 A% M$ C- k2 ~& Z! m! M14. "Ahmadabad" has been renamed to "Ahmedabad".- M/ A" t- [0 V! R+ m
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,& q" H3 m+ C1 h+ u
rather than being concentrated in a small number of locations. Overall, Chinese. S5 x7 B( M2 g+ Q6 g7 a
supply point generation has increased, to about the same level of supplies as in the
; F: }/ _8 l- y" c. d+ M& Ooriginal War in the Pacific game (it was a bit lower before).
9 F+ M3 E7 V) g' o: z* t# I16. Australia now generates a greater supply point surplus than before - about 5,000
* _& l1 g0 \5 ?+ ^points per day as opposed to about 4,000. Fuel requirements remain the same.; c/ v" N( ^8 ~2 ]
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
7 Q& e$ ]3 e4 [- Ainstead of hex 200,40 - and the road and railway networks in the area changed to; I* F' i# _1 }$ h3 F
match |