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【更新内容】:, Q. }1 [ Z* |; m/ k
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$ J4 z0 z) O3 [# hChange History:
$ ~' x+ x6 U5 }: Ev1.00.95 - December 7, 20091 V" Z5 x( g9 u+ d+ E4 M
• Second Official Update – This release is comprehensive and updates ALL previous
; z% o, h# X4 E W& X) Uversions to the v1.00.95 level.
' m3 W( m$ k/ i# \5 j, MIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot0 D) m* Y. ^ K& ]' X+ ?
Management Addendum” which have been added to your Documentation shortcut subfolder
0 s7 h) I: H8 `% q! x* uand can also be found in your /Manuals installation sub-directory. These two, _" R. G$ o. ?2 W4 L6 g& n0 f! V
documents contain very important information on improvements and changes in these
3 \7 _+ V5 o7 } R) \1 [. Dareas.
7 N9 x! R" x. @1 h9 N+ o• Code Changes# ?$ O/ B& D* _+ ^- b/ U
1. Interface Improvement: New Screen for Industrial Management
+ q" k( d# o2 ]$ ]2. Gameplay Change: Air transport mission was using all ready planes. Now the
9 w! z) P$ q7 v5 A) nnumber of available planes for the mission will be adjusted by the rest/training
8 `% B1 \1 O- K: S3 I' Ppercent as on other missions./ u a3 X! c9 E+ z
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
4 W1 p8 S) J6 {2 T2 k4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to. H* F0 M! c7 \- P$ c2 P
show in change command list
+ b" i4 {- Z& u; E: v$ N1 h5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
& P& Y4 k: Q$ j, |6 bBombs’ flag rather than the altitude setting1 d& n2 D3 b' S" P) Q9 S9 j
6. Gameplay Change: Full base screen now show the consistent over-stacked AF& n. k ?9 _& y
indicator ‘*’
% v# |$ P2 R& v! t& I9 t7. Pilots who are captured or killed were still being counted in some group totals. They- b' ?# }- x( \, N# L7 n4 V+ c2 Z. x
are now removed from group’s pilot count, but still available for ‘Top pilots’.: t l7 _4 ?5 b0 ?" Z
8. Interface Improvement: The buttons in the lower panel of the main screen have
0 D8 M6 r6 t; o/ i' \" @/ F. ebeen improved. With the mouse over the icons on the far left, the number of groups,
2 I' o" m2 l4 Q9 Y4 etask forces or LCUs at the base is shown. Added a previous page button when there
e+ ?& Y% ~+ ^- t& Ware more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The* i1 h* k# K7 H, w8 s. N
tooltips sometimes were corrupted when other screens were displayed on the map and, [) _& T0 q- B
the bottom panel was still active. This has been corrected.2 F, Q- h) F" \
9. It is now possible to repair planes in excess of the group’s size
; y$ e* R3 _3 G2 S10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
( t' n# S1 A3 s7 ^8 j$ K& Gtraining is incremental. Points are accumulated and once a certain level is reached, a5 g- W+ w& E7 g* z" V) P
point is added to the skill. The cutover level is the current skill level; so as the skill5 X& T% f/ o6 G( v* h
level increases, it takes more accumulated points to reach the next level. Combat
) U9 [9 u7 Y* w6 c! P+ p, Z. Bgains points faster than training, and combat is required to reach 70+ skill levels.9 K: ]' b5 q8 f7 K) T
Experience levels behave similarly with the one exception. If the Experience level is
. e' A! G5 l1 [1 m' phigher than the best skill by more than 5, a skill based on the group’s mission gains
@7 J* ~7 _0 H8 }' \the accumulated points instead./ k$ O6 i( M X6 t/ I! c7 y
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage," X( X7 S& L- ?% Q
ammo and return to base if required6 r# d% l6 y' {+ V. N) A5 |
12. AI Aircraft production will now stop based on comparison with on map aircraft totals: O( x, J; G* b! K
13. Gameplay Change: Malaria effects adjusted
+ s' t- z. d8 ~3 g14. Fixed bug preventing port construction in certain cases
9 q Z+ l+ S' f! E7 Z0 S6 z' O9 U15. Fixed bug preventing combat engineers from building3 x. F2 P4 j6 {
16. AI improvement refining settings for LCU attack levels9 X3 P5 p) x ]3 E) z1 [ H
17. Corrected unit TOE loading bug/ Y h0 D4 Z% b/ a: M8 o- y
18. Correct bug setting default morale and experience when not provided by editor" _; h4 b8 P& P
19. AI additional checks for level bomber base sizes
& u1 f0 x2 K, s20. Numerous supply tracing improvements: p$ l+ m' s; e0 I6 |1 `* i
21. Numerous supply/resource movement improvements* L1 ]' }* z! n' [
22. Corrected several land unit fragment bugs.
; n. e7 c! J. n4 A: c3 K& O23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
3 J9 m/ O( l1 P) Jarrives at the destination of the “met” TF before the “met” TF does. Also adjust ?1 J/ `' ], W( j; Q) U/ t
meeting process to reduce chances that the meeting will not take place until one or the. V8 [' J' v) \' g5 N# {4 }; E
other TF reaches the “met” TF destination. Also correct a problem TF could
' ^& ?. g2 F% R7 a* O( c4 @+ Z, A5 D“merge” with a TF that no longer exists under certain rare circumstances.
( Q' p4 Z) ~3 i1 e: u: i24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of) E( y% ]: W% s! y; Q
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate8 x) Z& t* L4 Y, Z2 q7 F& R' O
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be, U* w5 F+ [; K2 [, Y% r
docked if the port has the dock space for them, but will auto-undock when adding a( g$ n3 N+ U) V
ship to the TF causes it to exceed the port capacity.
; V- j3 Q5 \4 [ @* O25. Adjustments to naval retreat determination. TFs retreating after combat will now be! ~& B7 T6 N# i; H
less likely to retreat to hexes containing other enemy forces and be more likely to
0 }( T2 _ ]1 `: Y$ Bretreat toward a friendly base.3 E6 i9 k* x' O1 T0 q$ t
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it8 g7 ^- o7 ], }8 k, ^
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
/ T( J6 c. m: Ein port, (c) ships in port (disbanded).+ h7 S, ?' y5 l% Q0 o7 @
27. Interface Improvement: Implement search arc drawing on map
* }+ B, ^1 g0 ?( @/ R28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
. l! |( @( U9 `/ s/ censure partial rearming is in full mount increments, and adjust ops usage according.
6 U$ e/ J- w. u% P5 E, V: w29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
0 V, W+ M& K# l4 _3 ~3 qa base were incorrectly excluded from Naval Support totals at that base. This was! m6 b/ s! c% X1 C. V; d; I4 C
due to an error in calculation of Naval Support availability over HQ Command radius.) z4 t4 N' [: a2 t% X2 h) h
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
4 d# \) n, b* l, k5 h! ^could improperly interact with fragments of the same parent that were at other# S" G; c+ ]; e1 H
locations and had been previously loaded by either the TF or one of the ships; k) Q3 \) p* H
currently in the TF or, if the load required multiple days, when unloading of other$ z1 [; G: \" a5 z+ N
fragments of the same unit caused and automatic switch of a fragment to the prime+ e) R/ {- @( P2 J
unit.* U7 C' e* m4 h5 n
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
( e2 N+ M/ H* Z2 L& R" fPreviously repair of all system/floatation/engine damage would terminate repair of a5 c. {7 [/ P) t7 z. v# Q7 p W
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will6 [' Z& ?6 h5 B& V9 o* o
now prevent full repair of systems damage and may “create” small amounts of system
. b) \2 h" b2 t, {5 f8 j% Gdamage to keep the ship eligible for repairs. Note that this may have the affect of0 t# {$ Z8 p- ?! F4 z) m! F+ L; {- e
small amounts Systems damage being not repairable at a location where it normally( F$ J+ a1 c, e% Y7 }/ b0 O' t, x
would be repairable if that location can not also repair the damaged devices(s).
7 P, N% E9 n8 X32. Interface Improvement: Changed Allied aircraft replacement display to show nation
, _/ u- Z9 A4 Vof aircraft
- _' I2 [, o7 q33. Corrected several menu bugs! K v, \- g0 x& s2 A6 ~+ d
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of5 X' { e# k, ~" |# g) C
land units by TFs.
+ L i0 [$ T6 c( W! {1 ?35. Interface Improvement: Add “undo” for ships being transferred during ship( I8 ?0 g( w1 K! f3 S
transfer. Previous undo only functioned properly for ships being transferred into the2 z Y* C1 q/ E; t" e- R. Z
selected TF. Provided undo for ships transferred out of the selected TF.
/ ]/ [" ?4 O' @& i2 B0 f* p36. Corrected bug causing ships to move in excess of maximum speed when in a TF that. L/ I3 N4 j* ^9 V7 S6 e2 x" v& z
is following another TF that is beyond the player-set follow distance.. U+ z6 E1 {0 I+ V0 J- |
37. Change ship based aircraft repairs to be by plane, instead of by group3 F7 k: w9 f r& {( y
38. Interface Improvement: Made air group screen larger to reduce clutter/ Y6 G$ y; l: K7 S, I% D
39. Gameplay Change: Adjustments to supply consumption by land units
$ `, C: n! i" G6 U ~" G# I40. Change to AI shock attack determination
8 K1 z4 P& P( ~7 W! T2 @41. Improve AI awareness of intel on nearby enemy LCU
0 b% m) S" n9 v# E* n/ a) j5 q I5 q42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level* a+ d o/ W, V5 E; f9 f6 K
43. Gameplay Change: Changes to AI production on “Historical” level; b& x6 a" b9 y5 d9 k! B; S
44. Improvements to save file process to reduce chance for file corruption, especially by& n% o4 L' S6 ~9 I1 [, \4 F
deleting the old save before writing the new one
?) r% u( e( z& m/ a/ M% S45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active: q. H7 ]: \+ ?
46. Improvements to refueling calculations and processes. Ships are more likely to fuel4 j/ t5 M+ Q* u
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming/ b' S" x: ]$ C" V, ~
sources for the “from port” and “at sea” variations.
6 O1 o* V9 Z7 R9 z9 q# ^• Replenish from Port will now use the available fuel/supply at the port and on all: J0 t8 U. Q7 h! Z
replenishment ships disbanded into the port. For those disbanded into the port,2 f# l/ ~% d' r% w, s" z3 J/ |
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
3 b# b; o% D' BTenders must be of the appropriate type for the ship being replenished. Note that9 k; ?: C& E) v8 Y- N( f
port facilities are used in preference and ships in the port are only used if the port. a+ t4 @# T0 `) U" h# o+ o5 n
is not able to completely replenish the ships in the TF.
8 ^; t# m% O! j1 O1 _, j- u• Replenishment at Sea when the TF is in the same hex as a friendly base will now6 {! b& |1 l; \6 T% l8 O0 ?
use all ships in TFs in the same hex but will no longer use ships disbanded into a
3 g" O, l) o+ O9 ?! ?$ iport in the hex.& L9 I* Z) V$ X( q
47. Interface Improvement: Add new map icons to highlight certain events
! _" _ x- G) J9 i z e48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
3 s0 ] ~: b v4 y7 h4 Csmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap! X* G) r' E# z: v
port or from any TF that is currently off map. Ships that are not badly damaged
" {2 M+ D) h# y6 Ecan be withdrawn from some on-map ports or from TFs in certain on-map regions.
6 G6 A+ l1 l2 C# _0 }- ^2 L- E& ?For on map, ship may not be on fire, total damage may not exceed 99 and no G- M3 K, q- C. v* q# s$ Y: ]
individual damage type (system, floatation, engine) may exceed 50. Ships may not
* ?6 M6 Q; `- n- o: ?* @' sbe withdrawn from any on-map location where the enemy has air superiority. The% Y) a9 |" p4 ~3 v
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
# U4 K9 ~& ~) ^- H" l, ~ o: Zof being lost or further damaged. On map withdrawal ports are set based on the
9 g& G3 z- C# v; Q* D8 @historical exit locations for ships leaving the Pacific:' e: v5 ]8 `/ m* ^9 G8 q
1. Any level 9 port. Z3 x+ C6 C- Z5 m$ U% _: w& c
2. National home ports of the United States, Canada, India, Australia, and New- O3 U, O6 z! l8 i
Zealand (with no port level requirement)
6 i# X0 R& p8 H) G* r3. Any level 7 or larger port on the US or Canadian West Coast.
/ E* ]- @9 b: k$ V' L3 u" C: A4 e7 K9 @4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
+ q+ }) B7 p! ~' |4 L7 ^2 {5. Any level 7 or larger port in South Eastern Australia, plus Perth." k: l7 p& {; g/ X* Q
6. Any level 7 or larger port in New Zealand.
* G" I- G' S2 ^- w- e% _49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of5 a+ s7 y: {( ?. D8 K. {
another ship actually sunk, the data for the two ships could be mixed. Depending on
+ |, @% A) N5 ]circumstance, this might result in one or even both ships being reported as sunk.
. w4 @; V7 j* ?5 n1 ^50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and; p! |$ t8 h5 I" ~$ x2 L, W
TF list screens. The calculation will continue to show the remaining ASW capability: c. H; j: Z# X9 U$ x4 u* l" `6 D" E: |
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
; d) ~5 Q5 \+ p) _" @) i( Mnow based on full load for all ships in the TF., \+ `- }" ^& O7 i
51. Resupply capacity for bases added to editor t p1 G) D9 N
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units! p. {9 _2 T/ j0 A5 `% d
53. Adjustment to AI unit planning level based on AI difficulty, n; Q5 B- W3 W% y0 K
54. Ensure minefields are created for proper player when a single TF lays multiple types
9 w; K% s5 g/ m1 L, Xof mines. Player of minefield properly set when first mine type laid by a given7 O1 `6 w4 n8 n" ~
minelayer but a similar check was missing when the TF contained minelayer(s) with5 p- k# z/ \6 t9 P. w
two different types of mines.; Z$ k# r9 V9 M& C% ]7 j. i
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
6 K0 m% G( @ t10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
$ W' ^2 C' k4 g: Jfor owning player, if partisans attack and cause damage.* y0 r5 T( n' e/ }6 l) Y, m9 C
56. Gameplay Change: Movement rates for clear and desert changed to 25 for, L- C) M* j) a( e+ ?
mechanized units. X5 \# y8 W! J0 W8 N6 W
57. Gameplay Change: Land combat effects toned down
) ]2 f2 v$ B- E; p7 z# E/ m; O% C58. Ensure AI captures empty bases* W. N8 f) f( w- z) v
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to- b X7 {9 T Z2 q* t6 D9 p3 v
save from moving them ashore. Training from disbanded ships does not increase the( n( o [ W. V) `) h0 y# H
pilot mission count.; o& _ i6 V. Z# M
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
/ q) J* T; \; @5 V/ g+ ?order to help identification of saves5 i. c, H) z" J( m9 a1 ^
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)& Q. m5 e# I* t3 x8 E2 w7 u
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group/ Y! t: E0 t3 c- [: B1 Z+ L! c" y
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
, d m$ T! }8 W# y% hbombing attack. Groups were at maximum altitude and conducting glide bombs
# ~$ t1 k, q; P; J& O h. m' K* lattack, sometimes without engaging CAP or flak.
& n8 T. a6 F0 O8 z$ ?% [ f% l63. Changes in order to standardize inactive Soviet group’s training options;
S2 }+ I% s4 T$ X O7 f64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
6 a+ C8 D$ Q- I2 B2 w3 KPilot Management for more details). The number of pilots on the group lists is RED if
$ d D$ z7 {5 Cless than the number of ready planes in the group, indicating a shortage of pilots. This6 o x2 x4 Q, Y! K8 s8 x% e
shortage may be filled automatically or manually for a mission based on the pilot
! M! z4 i* X" k4 a6 S3 @, Vselect mode.9 M! {" x$ E" h. @
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
& T' `6 K. W; v5 }: O) Awithdrawing ships
+ v, z( \. G! A66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
S4 w, C0 @: x# K# N+ Rclose range, L6 J0 R7 [+ D3 {- C! _9 }" v( u
67. Gameplay Change: Greater weighing of crew experience in surface combat" r5 m8 j( s. z* U2 Q0 T# l% ?6 F
68. Gameplay Change: Limited radar directed fire, increasing over time o2 w' W% S2 j4 N6 B3 |% ^
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface! h9 Q t; `9 p/ l+ D" ?
combats at 1000 yards. D/ o0 T1 G0 M. G) A& G* V I
70. Gameplay Change: PT Boats less likely to attack in daylight3 Q7 V8 S3 d! s* s, C
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
H4 q9 _: L& t; Lhit in ports and rivers
7 Y: }/ r4 m6 N* B- }& o72. Gameplay Change: Submarine captain ratings have more influence on Submarine
3 P2 S$ q+ m3 i n4 R" iperformance9 F c1 E! d8 {' B1 s) `/ A
73. Torpedo hits on escorts not showing in combat report bug fixed9 O. n2 S2 W1 e2 p& m! e7 C. C
74. Gameplay Change: Aerial ASW less powerful in early war
1 t- S6 M6 I n' \, v) t. f$ K75. Pilots still flying planes from sunken ships were treated as losses, resulting in any9 n' G: J ?" ]7 w3 g. D
diverted fragments having planes but no pilots. Pilots still flying planes are now2 E- j7 S5 H! R4 c. w
ignored for sinking ship purposes until their plane lands.1 w# O% w+ p3 J& Y6 n4 ]- v
76. Group transfers in off-map bases from a ship in the base hex to the base itself were+ `9 Q; ^# w' n/ n. ]6 r. ^
being delayed ‘4’ days. There should be no delay.& C8 M1 X) Q& \
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when- B2 p$ H7 _# l# n# [& N* H+ o/ @
the convoy disbands.( i0 G* R# ~. s: n9 Q9 S6 C$ C/ H9 i
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
) a7 Q/ S+ t% F; u. S8 w, _; K" f1 mhexes. The range was not changed when the game scale was changed.
l7 {+ t5 B: ~9 K1 r79. Fixed bug when displaying search arcs at a base* l: R$ B1 ?5 g- h) T/ H4 o. h0 `( \
80. Fixed Escape key on Industry Management screen
- `+ j8 o, Z" A3 ~9 N( N9 Z81. Fixed oil and resource in totals on Industry Management screen0 z- C" P+ H2 g+ j
82. Interface Improvement: Add an extra line to the Industry Management to show total
0 r) _1 J, w* dshut down industry on Industry Management screen& H# ?/ j0 _* s9 `1 {/ A
83. Interface Improvement: Add base select to Industry Management
' {- L) o: X% K$ q/ K1 J84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
W$ B8 M5 ^! A4 X* z c1 c9 M, CONE group for Admin stacking purposes; the presence of all three in a base counted ]7 X; Z8 D# F, S+ T6 v3 e
as 3 groups for Admin
* o5 Z$ v; n& \; u! v- u; S, A85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups% U% l* J, s( v4 o3 n9 ?. ~
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and( i4 m* p# f0 l3 l; \
FF being affected by old stock code that cleared the secondary mission.
9 W' c, }1 k; c4 R87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs." h i6 C a% }5 z! v
88. Fixed an issue with tool tips being offset from actual hex when forming new
& w! r# D" \/ |1 V6 otaskforces9 k# [. L T/ B, J" h
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
/ Z( f% A( Z; E9 _+ Nthe end of turn save only. Preferences are now restored as saved for the player at the
- O& q( i, @" _& |time.
& {9 }) x% w: }% t ?90. Changed air supply mission to use a friendly base as destination, if both a base and
# k" I) v' G& J8 E5 N. TLCUs are present in the hex; it was sometimes giving the supply to the first unit only
6 G) \4 T# l+ j4 X& }% W91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
8 y/ p! p b' Q' B/ F3 Y5 i# A8 Jmission was canceled because the enemy LCU was selected as the first unit in the9 |6 A4 ]( U/ ^1 x/ k
hex.
( V0 Y; }* r: [/ [ o4 I92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
' I" _$ ~: G4 D" F l93. Prevent very low grade TF commanders from returning single ship TFs to port to
: q4 j' E" Z0 F# jrearm when rearming not needed.
$ C4 x7 \2 w8 s7 `- A2 Y94. Fixed the supply cap and monsoon effects on supply
1 b# h }# R9 j95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland9 C+ y1 a* t# b) q
movement.
- N: d* _8 S( _+ Z: }# r6 D96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
( t: H6 }8 ^. I7 N ^7 W4 x' uwhen Soviets are inactive.- t+ e8 f3 K/ U9 R0 `: Z
97. Tweaked resupply task force to Japanese bases.
6 v6 ~ t- N4 m" C! q98. Fixed a HQ/Chinese unit respawning bug.
+ D# y, x6 g! ?: Q0 C' O% L+ z" x99. Restricted permanently disband/withdrawing air groups from being able to the the
2 a7 N/ s% R9 v8 j“Trainer” option in the type of pilots to use.7 T8 u6 w9 v- \2 r5 k) x
100. Restrict the options available to pilot movement in permanently* d# B% P- ~+ ^8 ?( H7 Q+ X
disband/withdrawing air groups; mainly restricted to making them active or in-active6 }$ A% ~1 j; f. m- X+ N
within the group.) L5 Q; V8 Z4 B! P9 @
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
& F9 Z5 d3 E, zparent group - stops divide ability8 u; `" k$ k& P: f
102. Fixed an issue where some autosaves could reset game options.
7 v6 o# H8 A4 C- w: b# A103. Disabled the ability to make a group a temporary on-map Trainer.6 B% D' G1 C. ]- `' A; n7 B) e; d
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high0 e4 g( o4 F X% T p5 ]! Q' [
FATIGUE pilots.& u& F# X; J& Z3 F+ B0 L8 t9 W# o( u
105. Made some adjustments to Kamikaze effectiveness.0 l! k. f0 T3 `& y, z2 j& a; N* Z
• Naval Data Changes
4 A. ^ i- D; T1 d# e0 R3 a5 Q# [1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.' T1 k" p/ m# j3 E- J
Class! N& J5 q& R; O$ i6 Y3 E( `
Scen 001, 002, 006 (007, 008, 009)
]! t L- i& F( R0021 – Australia – correct weapon facing1 z# u. |4 o5 D$ A& Z G. g
0418 – Helena – correct tower armor from 0 to 125
3 G0 \! M+ I3 u7 u3 E" }4 m T0767, 0769 – Chevreuil – correct endurance and fuel
3 w) z3 b& Q, J4 S! A, u1 |0770, 0771 – Duguay Trouin – correct weapon facing: u, L! m8 ?; X+ d2 [' {9 h& Q
0772, 0773 – L’Adroit – correct endurance and fuel9 {% z5 g: B5 ?# ^1 J( d, X
0774, 0775 – Fantasque – correct endurance and fuel. T: n1 R" O: L- q- G
0776 – La Galissonniere – correct endurance and fuel
, e7 S' I* T0 @0776 – La Galissonniere – correct weapon facing7 L- ?* l, f3 ^& x/ X
1013 – Yubari – correct weapon #4 turret armor
/ L* K6 n, N. u1 F# O( G+ k1102 – Furutaka – correct weapon facing
. w8 B$ C( \9 U3 l- P8 Y" k4 M( n1107 – Aoba – correct weapon facing/ s& u) S) i2 s& E' S
1112, 1113, 1114, 1115 – Myoko – correct weapon facing2 w- n: i$ \ G) c
1730 – Yamato – correct weapon turrets
& _8 b% t' Y5 A% X& R+ N9 ]2025 – Kongo Maru – correct weapon facing
! B4 ]% L, R! t ]( c% F2202 – ARD 3000 Ton – add Japanese small ARD class- t& o1 g3 o; P, a4 E/ s
2903 – Gnevnyi – correct weapon facing
# X3 }. x l X; Q8 |2915 – MK Cargo – correct weapon facing
9 n }( ^ [, c2918 – KT LST – correct weapon facing: D8 b7 y/ N" p: O
Ship/ z" E# Y2 O; m( V2 Z C2 a9 O
Scen 001, 002, 006 (007, 008, 009) changelog
( x) @2 e) S6 @; b" F2 y* vAll – update weapons from class to reflect weapon facing corrections. O6 J7 |" D# D; N& t
0999 – Dublon ARD; add small ARD to Truk
/ R2 i0 c @6 j( h2 A5 `3550 – Laffey; correct entry date to 420430
) C% \. @# d6 M Y4 F) e, j4 g3580 – Frankford; correct entry date to 430430
: p) p/ \2 l5 j) ~7 V4317 – Thornton; add Clemson AVD at PH! C& W' q5 s0 Y: R# d
4361 – Henry A. Wiley; correct entry date to 4409302 g0 h$ O2 q. r3 X
5222 – Rixey; rename to Bowie
* T2 s. s: `# y1 l5223 – Hercules; rename to Highlands0 K N7 J) {4 e8 W% c* {! O" ~) r) E
5251 – Pinkney; rename to Pickens9 Q M" d# z$ }3 S7 m: Z
9253 – Madras City; correct entry date to 420228" U2 Y/ T% J) K0 E
9728 – Indus; delete duplicate ship entry
& ]4 H- Q; a7 F9837-9849 – Soviet Fleet; correct ship name spelling# E, I8 b& C3 V7 @, C( ~) q9 F
11316 – AFDB-2; change arrival location to # 524 Seattle9 X. C9 s% w$ J: F- ^% w8 j6 ^
11364 – BYMS-2055; correct entry date to 430228
# G* z2 Q. d7 N: {& n; F3 B11365 – BYMS-2059; correct entry date to 4302288 k" q0 Z, T9 ^, K8 t: l
14070 – Ha232; correct entry date to 460228. M1 k; Y$ c$ a2 [0 _
Scen 006 and 009 ONLY, j' e2 B6 [' V
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
9 i+ o) ^' j! p; v& B+ V0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2955 Q2 n8 R1 M- @" t
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295/ h1 U' |$ c0 O, a) R/ J1 @$ i' s
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370% @) T$ g" B5 E w
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3702 [2 k9 d& f, T+ i9 a8 v( `0 b( b
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
* i. [9 M [$ q5 d( @( o0043 – Hiei; adjust fuel to 4175
1 W/ R" E- P7 h- F; @8 q0044 – Kirishima; adjust fuel to 4175
: \# \0 Q( m; M; V+ C; U0067 – Tone; adjust fuel to 1775' D+ H; o: z7 Z+ p
0068 – Chikuma; adjust fuel to 1775
+ Z2 `; O+ |) x8 ~' u. x( R0118 – Abukuma; adjust fuel to 833
2 z: F6 x2 K* J7 m$ G0146 – Akigumo; adjust fuel to 265
5 I l# l8 H: U0168 – Kagero; adjust fuel to 265
4 ]# n6 D. G, _! z; p$ k# L$ u8 |0176 – Isokaze; adjust fuel to 265& t, X, s# L3 X" y. e
0177 – Shiranui; adjust fuel to 265
5 F2 R; k4 b0 J7 x( h7 V• Air Data Changes1 I% s ~) t" c' u8 x" z
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.' x/ d5 J& S0 e( x1 ?9 C( y) K
[177] B-339-23: Name set to B-339-23." ?) }; q! I, K* G5 A* t
[178] B-339-23 (PR): Name set to B-339-23 (PR).
- c6 k* N- A3 i+ B& t+ d+ s[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.6 B2 e6 |/ D+ X: J$ h1 Y
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
: |& v" n' w* K7 p/ ^; ?[365] Stearman 75M: Nationality set to U.S.Army., Q) p8 N7 Y+ ^3 z8 S3 d p' w6 ^2 d
[451] PB2Y-3R: Deleted.8 W( ]" l: S3 j1 H1 W
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
$ o( o& T. h- f' l" M[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning' R: s- x% L, q' z! f v0 \
MG; wpn 13 set to 500 lb GP Bomb.$ F5 c/ Q2 O0 O
[1923] No.1835 Sqn FAA: Delay set to 0.
6 e6 ?9 C: t _2 \[1924] No.1836 Sqn FAA: Delay set to 0.
7 f3 U8 E$ ^# w/ r, O[1929] No.1841 Sqn FAA: Delay set to 0.
' _7 G) \# U9 |[1930] No.1842 Sqn FAA: Delay set to 0.
/ V( S; e/ I+ J" i- J! D[2587] VMF-211: Location set to [584] Pearl Harbor.- ~& V" ^, C9 O/ F* T" j, F; S! g
[2642] VMF(P)-321: Deleted.! C3 X% h% H. H8 ^
[2652] VMO(P)-351: Deleted.: D9 y; p8 Z, X0 T3 a8 A
[2668] VMF(N)-511: Deleted.
3 R! v$ O! n! \8 t5 {; t[2669] VMF(P)-511: Deleted.
7 Z$ s8 a" F7 J7 S! _[2671] VMO(P)-512: Deleted.
9 ?, u2 Z' t; }6 u8 n/ h% X[2673] VMO(P)-513: Deleted.
$ D9 i+ a; X0 i3 {[2675] VMO(P)-514: Deleted.; Y- E- {1 Z* q3 q2 S, e
[2827] VR-2: Deleted.1 k" {% T/ M9 O6 c
[2828] VR-4: Deleted. G7 N @4 I. b9 K* F
[2829] VR-5: Deleted.4 q0 E, g! U3 M' W
[2830] VR-13: Deleted.
% ^5 q2 D7 y& L W[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
: w* K8 w3 T: Q7 K% vUSN patrol-type squadrons 4301 resize to 15 deleted.
! w9 k: J2 j9 {3 A' `2 bUSMC squadrons 4301 resize to 24 set to 4410.2 }& m/ j+ s/ g4 G$ M) T2 }
USMC squadron upgrade paths reworked.3 |9 M: u- O* E4 K \
Gameplay Change: Units with a/c MAX strength six or greater now able to split into& W1 f% H( S* n0 m0 i; z; f# y
three subunits.
1 E5 |* h6 W/ \2 U- ]• Map/Base Changes' R( D- y* q7 J1 B# A) C
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
$ P6 E- {7 R% [* Q( NNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400' i; I% j0 B) h
AV.
; O+ O# \6 h& y2. Garrison levels in Japan have been significantly increased for the Allies.# w6 u8 O8 N G; o* H
3. Garrison levels in India and the Philippines have been increased for the Japanese.
8 O6 f' \1 R2 ?6 J5 d. R& }4. Garrison levels have also been adjusted in other locations, with some areas having
: T! w& q' U+ r! ysmall increases.8 s4 G& u! c/ ~! A/ l
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
% _. B, K" K5 I b3 ]) n3 \$ JAirfield.0 G8 g; n* a0 b$ X/ C
6. The starting fuel level for Los Angeles has been increased.
+ q- w4 r& |/ e7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.* H5 {0 W5 T3 l2 g
8. Anchorage in Alaska now generates a small amount of resources.& m) z* _3 W6 t6 c! {
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
9 O% d9 J( w4 }+ a0 }9 X5 h6 C10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.% y, s3 P( I6 h* T+ @1 x8 Q
11. Nukufetau has had its port level decreased from 1 to 0.
7 z. p1 Z8 r2 l* S12. Pago Pago has had its port level decreased from 3 to 2.
! K" N8 W! E: ]1 K( t2 j13. The Christmas Island base no longer generates resources. The Christmas Island (IO)* g( W x- R! B9 J$ w
base does instead.
4 @0 _$ \" h1 F7 S; G& h14. "Ahmadabad" has been renamed to "Ahmedabad".6 L; P9 `1 O5 a1 }2 w: P
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,% y5 f9 K+ d+ g, n% e
rather than being concentrated in a small number of locations. Overall, Chinese
J' Y: k8 t) {- l9 e* `( Tsupply point generation has increased, to about the same level of supplies as in the$ R8 c8 H9 [- G+ V5 y: p) m
original War in the Pacific game (it was a bit lower before).
! q2 `. Q* r; E6 `) h0 U16. Australia now generates a greater supply point surplus than before - about 5,0007 G" f% v5 a- y! L( y0 `# q
points per day as opposed to about 4,000. Fuel requirements remain the same., H! l/ Y" f( D& h# W; J& e+ P/ Z
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
! w; T( c6 f8 y# s- Oinstead of hex 200,40 - and the road and railway networks in the area changed to
; v$ L" I Y) @2 C6 V+ J8 Xmatch |