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; w) n$ i. P7 c F, r0 ]# n【更新内容】:( D( W1 _# w- U% G
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, q' ^' Z# {+ E4 h( |- d9 v3 G, yChange History: A6 V' ~5 d0 l* ^
v1.00.95 - December 7, 2009
5 g) O# G4 Y/ u& O! V0 X5 y0 p• Second Official Update – This release is comprehensive and updates ALL previous: P. F8 R+ c0 [# i" L% o" p# O
versions to the v1.00.95 level.9 U" o5 z0 B; J) W
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot% [! z% j& Z7 i, ?. _# ^, p
Management Addendum” which have been added to your Documentation shortcut subfolder- K/ Z: m/ b+ R
and can also be found in your /Manuals installation sub-directory. These two( Z% Q2 |- f1 q) Q+ T6 J# `4 h
documents contain very important information on improvements and changes in these
! e# a& ?4 {2 R4 ]1 Q/ H" s/ R: j& pareas.
2 D( h2 K( s8 _0 ?• Code Changes5 B3 Y, H& X) k" u) W
1. Interface Improvement: New Screen for Industrial Management, x& B J5 i, r4 f9 X
2. Gameplay Change: Air transport mission was using all ready planes. Now the
* i% b H7 `- S3 gnumber of available planes for the mission will be adjusted by the rest/training
" h G( f" p3 Xpercent as on other missions.
" ^$ G: @; t" T4 z3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
! B: V4 p+ U/ I. `4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to' B- m3 I, j. Q* E. Y% ?4 b" ]5 L% l
show in change command list/ z" G; F! h; Z7 m4 x
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use/ @8 ^5 e5 Y6 j2 z% ?
Bombs’ flag rather than the altitude setting: Z5 ~" n$ N" ~/ B! t' g" _( W3 O3 Z
6. Gameplay Change: Full base screen now show the consistent over-stacked AF1 b- M6 c2 L8 k$ {: c( D1 r. [5 l0 k
indicator ‘*’) Q, \$ `4 I6 s) Q. h
7. Pilots who are captured or killed were still being counted in some group totals. They
( g4 t, @! i" }* Hare now removed from group’s pilot count, but still available for ‘Top pilots’.
, z1 ?0 ?: N4 z) U8. Interface Improvement: The buttons in the lower panel of the main screen have
" x. p2 J& P9 \" X5 L4 F6 S& L+ cbeen improved. With the mouse over the icons on the far left, the number of groups,, _1 c# B5 j+ Q% R
task forces or LCUs at the base is shown. Added a previous page button when there
0 a4 v, i& @8 }0 t( @- O d; Fare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
; b0 R9 D @6 K& [) Q& Gtooltips sometimes were corrupted when other screens were displayed on the map and0 P; }5 b: } e0 e
the bottom panel was still active. This has been corrected.
8 u! W( _8 a2 U9 {$ `* n$ b8 ]% z: m9. It is now possible to repair planes in excess of the group’s size7 j' @, P* j( Q" B$ Q9 O# u+ L( u* G
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill7 `$ A: E' c( I
training is incremental. Points are accumulated and once a certain level is reached, a
9 T! A2 H' i: c1 ppoint is added to the skill. The cutover level is the current skill level; so as the skill
/ f/ l5 _$ ~$ |) qlevel increases, it takes more accumulated points to reach the next level. Combat
7 y2 D# t5 d A6 r: j4 O, D, \& wgains points faster than training, and combat is required to reach 70+ skill levels.3 |+ \8 O2 i4 L% R
Experience levels behave similarly with the one exception. If the Experience level is+ m1 Q: x6 M& s+ ]: H3 ~
higher than the best skill by more than 5, a skill based on the group’s mission gains1 C: Q+ D" F" r: w7 @* _
the accumulated points instead.0 A( p& X6 [' a3 T; W
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
- E4 t: S* r r$ s3 g0 Xammo and return to base if required ?3 h8 N6 Q2 K# ?9 e$ h4 b& Y; P
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
/ @) t( T" d9 v; U; Z! d( R13. Gameplay Change: Malaria effects adjusted5 n7 y0 T H; |
14. Fixed bug preventing port construction in certain cases
3 o6 ^/ W: Z, ?# c9 F. \15. Fixed bug preventing combat engineers from building
9 v2 e" R/ C$ F, v; t. d1 f16. AI improvement refining settings for LCU attack levels6 x: Q7 X* s% G, D6 v5 S/ z" V
17. Corrected unit TOE loading bug
1 y8 s' o1 M- |# d8 S; ?18. Correct bug setting default morale and experience when not provided by editor
- O" N" R1 @( y& ?9 W2 b0 u19. AI additional checks for level bomber base sizes
* Q a! ^6 F; H4 N8 f d; {0 ~20. Numerous supply tracing improvements
9 a! Y7 t7 w, m0 o# V21. Numerous supply/resource movement improvements+ A+ E, P: N4 W3 M
22. Corrected several land unit fragment bugs." K3 B3 U' d1 {" F: i4 e
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF% C' f" e& \3 \7 }* ]/ a
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
9 P8 s7 o$ `$ q% A4 `6 h& V( Omeeting process to reduce chances that the meeting will not take place until one or the2 J2 ?2 x4 R! z# P! I5 k# b
other TF reaches the “met” TF destination. Also correct a problem TF could
3 ^0 o1 S# w/ s1 K“merge” with a TF that no longer exists under certain rare circumstances.; r' T4 r8 n& v& m0 h& l
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
& J M7 W6 Q6 c( Udocks at a level 0 port and the standard practice of creating TFs as docked to facilitate. a3 t% D+ I. B+ o
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be- k: V m; f) ]4 F& A+ B9 u( G
docked if the port has the dock space for them, but will auto-undock when adding a, @# T# r) y9 n7 ^7 U
ship to the TF causes it to exceed the port capacity.
8 A, X+ f Q+ V5 {: z/ |$ B25. Adjustments to naval retreat determination. TFs retreating after combat will now be
* J2 [ U: [2 t3 `* m+ Iless likely to retreat to hexes containing other enemy forces and be more likely to
1 a% H8 d* {1 i: d( z' h- Xretreat toward a friendly base.
6 U7 A8 i0 Z9 U; E3 M! `26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it8 o) u- N' z) b, ~" M4 V
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded: `7 ]5 Q R* X+ [3 [/ m
in port, (c) ships in port (disbanded)./ T2 k% r! X J
27. Interface Improvement: Implement search arc drawing on map" }& P9 B( R# x) a8 K4 E
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
: {& |) @& T p% W% b- Nensure partial rearming is in full mount increments, and adjust ops usage according.6 P' [# }' Z7 \' y8 U. D
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
1 `0 }8 H8 U+ Qa base were incorrectly excluded from Naval Support totals at that base. This was
6 G+ V4 k0 x9 G, ^5 }due to an error in calculation of Naval Support availability over HQ Command radius.
" f( r; _, b- J30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
& R5 Q" j9 l9 m3 S7 F7 Icould improperly interact with fragments of the same parent that were at other3 E5 w7 h. |: b
locations and had been previously loaded by either the TF or one of the ships$ G' T1 o" w% @
currently in the TF or, if the load required multiple days, when unloading of other
' D* Z* B. T$ c. c6 Dfragments of the same unit caused and automatic switch of a fragment to the prime
# z. T, C5 t) ^) i. [" `( R1 cunit.
# f: k, H/ e; ^4 i, y+ M5 n# m; d31. Corrected bug to allow repair of damaged devices even if ship has no other damage.3 R$ X# c: q9 \" ~1 f ~6 v
Previously repair of all system/floatation/engine damage would terminate repair of a. C! ]' k8 D1 Q1 C
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
3 B8 Y8 R, F# l/ B! x; [now prevent full repair of systems damage and may “create” small amounts of system
& B3 c" v0 ?! z [damage to keep the ship eligible for repairs. Note that this may have the affect of. ?; ]# m0 \% b
small amounts Systems damage being not repairable at a location where it normally
! S7 b" D# l' X8 V9 zwould be repairable if that location can not also repair the damaged devices(s).
2 v' ~+ I: }3 ]6 `0 u32. Interface Improvement: Changed Allied aircraft replacement display to show nation
6 I% o* m6 _5 y) D/ x9 ]of aircraft
+ y$ x6 w$ \3 m+ R; q33. Corrected several menu bugs
; {( [% R+ G; q34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
$ O, G& C3 z5 l0 r5 Z3 Iland units by TFs.* I; S! ` t8 J2 A* Y, } C
35. Interface Improvement: Add “undo” for ships being transferred during ship
* L) |9 @7 U* d- P3 R! P1 u" m7 wtransfer. Previous undo only functioned properly for ships being transferred into the# J! J+ m3 u9 k o# b9 q, M
selected TF. Provided undo for ships transferred out of the selected TF.; ~ f* U5 T. ~1 H# n' Y, T' y5 Z- e
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
+ I) n; O% l, x$ ~3 ~ x1 P6 dis following another TF that is beyond the player-set follow distance.) y8 _! C% v9 e0 U h; ^
37. Change ship based aircraft repairs to be by plane, instead of by group
5 F5 Q! q) v) S! ?9 d" o; q38. Interface Improvement: Made air group screen larger to reduce clutter5 ^ W6 z" n6 I0 J/ n0 H' r( p
39. Gameplay Change: Adjustments to supply consumption by land units
! l8 Q; C" i5 d* G40. Change to AI shock attack determination$ `- g. p9 n# M/ S0 I6 q$ o
41. Improve AI awareness of intel on nearby enemy LCU5 K0 L3 l# Q& ~( z: n: D' c. `$ f0 }7 S
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level! J8 e# R/ M+ ?4 q
43. Gameplay Change: Changes to AI production on “Historical” level
7 l; W8 a7 x4 Q+ T) |2 v4 w2 u! G: l) |44. Improvements to save file process to reduce chance for file corruption, especially by
" F# Z% Z" t- ]& Pdeleting the old save before writing the new one) [4 G$ V% H2 W2 b% U& j$ J9 ^6 \: T& U
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
2 i* O9 y% k2 T# R/ H) a6 N46. Improvements to refueling calculations and processes. Ships are more likely to fuel( Z, Y' G* r" s" j. P8 B: H+ a
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming9 R" o& P: f* V/ F& r L2 o8 k
sources for the “from port” and “at sea” variations.4 _: e' `5 m; B# V
• Replenish from Port will now use the available fuel/supply at the port and on all8 z) m0 }& F. ~% J: c; K7 J
replenishment ships disbanded into the port. For those disbanded into the port,
7 O: ?( U' P- [7 j" N+ uonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
. I" r6 D9 ?* n: x+ c) o: sTenders must be of the appropriate type for the ship being replenished. Note that
* n3 r3 D) T; X6 c2 zport facilities are used in preference and ships in the port are only used if the port
2 a; p7 Z* `) Y# e4 Y/ z M- sis not able to completely replenish the ships in the TF.' {6 Q3 P- G1 u1 I: B: y
• Replenishment at Sea when the TF is in the same hex as a friendly base will now# \) J! ^! X2 M! j3 i0 [
use all ships in TFs in the same hex but will no longer use ships disbanded into a" h8 n* a" \6 @1 T" }9 Z
port in the hex.2 Y: B4 Y) n2 l9 y9 y9 C4 N
47. Interface Improvement: Add new map icons to highlight certain events v2 H" ^5 W- _( E: P' l' h, |2 Z0 A
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
& A' K6 i; v) @; \& o1 Gsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
: m- a! o1 j( Rport or from any TF that is currently off map. Ships that are not badly damaged& E! L2 s H- E0 z. q
can be withdrawn from some on-map ports or from TFs in certain on-map regions.9 N- d2 @& ~/ f
For on map, ship may not be on fire, total damage may not exceed 99 and no
l) y& p5 @8 L! G/ ~$ S qindividual damage type (system, floatation, engine) may exceed 50. Ships may not! c$ E' U! b4 ~
be withdrawn from any on-map location where the enemy has air superiority. The) t4 n3 K! A% P- [7 |9 V
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
0 q; ^& n+ H- ]$ N( @! mof being lost or further damaged. On map withdrawal ports are set based on the. x, O3 a$ r ]9 l
historical exit locations for ships leaving the Pacific:5 `# o. f% r& v% R6 I& i* M9 _
1. Any level 9 port.
3 r. G# ?: h/ h. x, t3 F2. National home ports of the United States, Canada, India, Australia, and New& o+ G; j( p* P) G# S
Zealand (with no port level requirement): t F; A& c% l3 K; b! s. W; C
3. Any level 7 or larger port on the US or Canadian West Coast.
& O$ H; A/ f! g. H9 I( W2 [4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
) ^5 a1 V( U; H' S! f( c# ~5. Any level 7 or larger port in South Eastern Australia, plus Perth.7 O$ ]% t9 e6 R2 {! C0 T0 [7 S
6. Any level 7 or larger port in New Zealand.
) x' c, u2 T& B9 l49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of' h; E6 }- C4 s6 d. [
another ship actually sunk, the data for the two ships could be mixed. Depending on
4 g1 d) H" f; M, N& ocircumstance, this might result in one or even both ships being reported as sunk.
6 x8 H" T+ T+ }& b! p, Q0 F0 U. L; c50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and8 e' l j" s- }2 ]7 @/ w
TF list screens. The calculation will continue to show the remaining ASW capability7 f+ I) E: `0 e( ]3 c' b" z0 h
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
2 X( l: T4 A( Unow based on full load for all ships in the TF.
5 X0 {( J9 F& a9 {* C D* |51. Resupply capacity for bases added to editor
7 x& X2 m6 C6 K t$ Y52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units6 ] C6 R( ^9 ]- c3 w# Y
53. Adjustment to AI unit planning level based on AI difficulty$ x& G% o0 ?0 z$ j+ M% O
54. Ensure minefields are created for proper player when a single TF lays multiple types
8 g' V/ E' E5 ?% Yof mines. Player of minefield properly set when first mine type laid by a given
' t% B$ g* `% Xminelayer but a similar check was missing when the TF contained minelayer(s) with
0 x) X" [% S/ Ftwo different types of mines.
# b0 A$ V' o# Q+ c7 p55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and2 _& k1 ?/ Z+ I% O" `
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex ]' s9 C" C# P8 @7 ]
for owning player, if partisans attack and cause damage.
: N" P* X. ]8 s# q# k4 Y q56. Gameplay Change: Movement rates for clear and desert changed to 25 for
3 ?) k! F8 I* A8 _+ u w- m$ C( Emechanized units
+ x4 N) E! ^) w& K T( T57. Gameplay Change: Land combat effects toned down
+ f( y" O+ C3 B8 c58. Ensure AI captures empty bases. E. q* d: ~5 Z# F& o6 y* x
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to' Q4 @+ |6 M3 K
save from moving them ashore. Training from disbanded ships does not increase the
: D# m9 B V. U- F# t+ A2 ~0 _pilot mission count.
! \* t, }6 l( W5 r) |* n60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
. s) @' P- x3 E r! q2 d4 w8 ?+ korder to help identification of saves- u7 }) {( @ z" s0 Z
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)6 d0 s( F3 d8 Q9 C: O
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
2 ~2 }. O- s4 Umust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
3 c6 w! S. b, ? `9 z7 Hbombing attack. Groups were at maximum altitude and conducting glide bombs
2 p7 H. K5 P0 z& T1 s, ]! ?3 ?attack, sometimes without engaging CAP or flak.
4 ]& O! I2 d3 S: V! I9 r63. Changes in order to standardize inactive Soviet group’s training options;2 |8 u6 P0 x- K7 i- |2 T
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see! `) l* x t- K+ v1 T
Pilot Management for more details). The number of pilots on the group lists is RED if
3 e7 Z: U- j5 a: g& {/ eless than the number of ready planes in the group, indicating a shortage of pilots. This
3 l! i! b7 d# P' b8 y1 wshortage may be filled automatically or manually for a mission based on the pilot" D. }# z3 ?' }$ @$ u) @
select mode.
8 h) a/ y; E1 U0 h' \65. Corrected issues with group destruction on scuttled or sunk ships and groups on
& e! m$ L2 ^; Xwithdrawing ships% E! Y, T' k! B7 s1 A
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at6 E; N7 S/ F8 a- a
close range
, c9 V- p1 N. C2 Z# \2 F0 F67. Gameplay Change: Greater weighing of crew experience in surface combat! P; r& }' w3 ]/ r/ f
68. Gameplay Change: Limited radar directed fire, increasing over time
& ? j9 e z n# f. }! l69. Gameplay Change: Revised weather and spotting, resulting in fewer surface, N* e4 z6 p0 _
combats at 1000 yards& t) h2 e; r) T& c, H8 c% A5 |
70. Gameplay Change: PT Boats less likely to attack in daylight9 }$ E8 Y; L# i3 o8 y5 K+ J
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
$ b. |( t" c5 ^/ O& P4 O b* Nhit in ports and rivers7 h I0 q4 Q8 H$ r1 p" h/ P, m
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
& O( ?2 ~: o2 ~ _( l+ N4 X; Hperformance9 N& Y4 F+ g. Z( |5 z3 d6 N
73. Torpedo hits on escorts not showing in combat report bug fixed
; o" p, r/ j, h1 o74. Gameplay Change: Aerial ASW less powerful in early war0 S9 l A% \9 s) u
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any E# H/ Q; J( X" M& A+ j5 u1 D2 V
diverted fragments having planes but no pilots. Pilots still flying planes are now' S. S; D$ ]% k% X# ]" Q
ignored for sinking ship purposes until their plane lands.5 p: a N& D, ^
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
0 H; W4 W( t* Xbeing delayed ‘4’ days. There should be no delay.
' z+ S" ]; x& C" b; j77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when: S! a3 U: D3 G; K
the convoy disbands.3 ]6 Z& W: w1 p+ R
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
$ m# w+ s" K8 _1 j& D$ chexes. The range was not changed when the game scale was changed.
* c8 |# Z' ~( w" H$ j# Z79. Fixed bug when displaying search arcs at a base
7 E9 X2 _3 X; G% Q80. Fixed Escape key on Industry Management screen
$ {1 D( |) f* G( O% J! `' B81. Fixed oil and resource in totals on Industry Management screen y. W) X, D" H! D* P2 S; h" E* b B
82. Interface Improvement: Add an extra line to the Industry Management to show total* W; K, B0 u! [# Y3 L" u' a" H. b
shut down industry on Industry Management screen
$ n0 q) O0 q ~- u1 m0 p83. Interface Improvement: Add base select to Industry Management) N/ O8 u- e: a, G# [- A
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
2 J5 N" F' X& V* DONE group for Admin stacking purposes; the presence of all three in a base counted
& b: w3 C* P7 B/ L2 v- Kas 3 groups for Admin
2 q( J( T" ?: _/ _% e% g85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups! A u( X1 _, k+ I( W& ?/ B
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
6 L% Y* \4 i, e, ~$ LFF being affected by old stock code that cleared the secondary mission.
a( U O$ V# X87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.& d/ [2 H( b, ~' R) W7 i: {
88. Fixed an issue with tool tips being offset from actual hex when forming new
3 b0 o8 h9 U; \7 htaskforces
+ i. P0 ^$ Z) E: R/ U89. Added the saving of preferences on save; the preferences on PBEM saves occurred on ~3 n3 d; h' E! N' D
the end of turn save only. Preferences are now restored as saved for the player at the7 p7 K! X& X) A) u' v" K1 K8 L, b
time." I& Q% M* Z7 y; r0 t
90. Changed air supply mission to use a friendly base as destination, if both a base and
. ]: t" C$ {! U9 ~8 KLCUs are present in the hex; it was sometimes giving the supply to the first unit only
. B6 S+ }) D" x8 m+ r) e91. Fixed air supply drops to a hex containing both friendly and enemy units; often the7 Q8 P/ Z) E9 g( y. s4 J- H; |4 f
mission was canceled because the enemy LCU was selected as the first unit in the
8 m; H3 h8 }7 Z0 g, F/ S% ^5 H9 o* ohex.! O& A/ J( P( `" \- i/ T# T
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
; e1 ^% B1 O$ @* H: p93. Prevent very low grade TF commanders from returning single ship TFs to port to
: w. ^. p$ B) M) ]rearm when rearming not needed.7 a% j$ K2 K/ [2 X! e
94. Fixed the supply cap and monsoon effects on supply
: l0 S1 ]% ?9 p! \/ `/ ~95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
! G; v8 \5 x1 t# z& }7 Gmovement.1 E' b' N$ B7 w
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
; E& N, H D: L. R9 ]when Soviets are inactive.& t% ]1 M; C& J
97. Tweaked resupply task force to Japanese bases.
- g& _% J7 O9 [- y- z0 A# H9 X98. Fixed a HQ/Chinese unit respawning bug.
1 D& n. b: b# ?# k! x99. Restricted permanently disband/withdrawing air groups from being able to the the
t. ^' D* a3 a0 H, P“Trainer” option in the type of pilots to use.& [0 K* H" l Q
100. Restrict the options available to pilot movement in permanently; G1 _7 u' l3 f) h# E
disband/withdrawing air groups; mainly restricted to making them active or in-active
+ C: j# O7 q* Lwithin the group.2 D) A' M" _9 |- o* |. h
101. Fixed error in splitting air groups caused detachments not-in-play still attached to' s E3 k9 \& c
parent group - stops divide ability. T5 [3 M5 a/ L
102. Fixed an issue where some autosaves could reset game options./ z: `( e9 s+ ^* w$ O
103. Disabled the ability to make a group a temporary on-map Trainer.
, R5 }3 T' V5 o& r, m& g) b! @1 \104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high' Q! }4 o" q& P0 c, _
FATIGUE pilots.
1 i5 \( y& g9 F2 V7 o' l105. Made some adjustments to Kamikaze effectiveness.
6 B% z2 }; |1 a8 k/ J1 n• Naval Data Changes
" G; A+ S$ t; f, Z/ K2 }% w$ I1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.0 R& j* ~. B& x" g% g( _" o* M
Class
3 ?* x# t! d% ]! d3 R1 M; SScen 001, 002, 006 (007, 008, 009)6 ]0 |2 R, } J7 s0 U
0021 – Australia – correct weapon facing
/ Q! _$ U) P% c* O7 t$ W0418 – Helena – correct tower armor from 0 to 125; ?- S, ^* S3 U. _# C
0767, 0769 – Chevreuil – correct endurance and fuel Q0 s; |9 L$ y- r7 m `9 J' b
0770, 0771 – Duguay Trouin – correct weapon facing
1 K" E0 w. u9 [' _ K3 r0772, 0773 – L’Adroit – correct endurance and fuel# h: o0 `9 V8 \8 l" K5 v
0774, 0775 – Fantasque – correct endurance and fuel! b3 u$ I' y( P3 Q
0776 – La Galissonniere – correct endurance and fuel
* Q" P4 n3 P# g& A0776 – La Galissonniere – correct weapon facing4 d& c3 V% | [4 z* q" G
1013 – Yubari – correct weapon #4 turret armor* p0 e c' _7 u2 P% W% ^# T$ o; g
1102 – Furutaka – correct weapon facing
/ T7 }. g, @2 g% y# P5 ?1107 – Aoba – correct weapon facing" m/ `* ~ }! ?2 e. `
1112, 1113, 1114, 1115 – Myoko – correct weapon facing6 o- U" `; p8 p! s$ X; ]
1730 – Yamato – correct weapon turrets
' U; P9 o' C* k& V0 V2025 – Kongo Maru – correct weapon facing
6 o) l" v* i7 _- G) N0 K5 g8 D3 ^2202 – ARD 3000 Ton – add Japanese small ARD class; M8 Y k- K9 T, {8 Y5 U* A1 t
2903 – Gnevnyi – correct weapon facing9 m; k L9 \# M2 l8 @2 ]# `7 J
2915 – MK Cargo – correct weapon facing
& k- v: T& m2 z4 S7 K2918 – KT LST – correct weapon facing
# ]* w+ c* [" {6 p$ k. ^% v* K9 ^Ship2 f7 P! j" t8 s) u2 v0 a4 y2 Y* V
Scen 001, 002, 006 (007, 008, 009) changelog
, S; Q: n4 W3 vAll – update weapons from class to reflect weapon facing corrections. x E9 X8 F: J& i
0999 – Dublon ARD; add small ARD to Truk( S/ Q1 F' U! a, X1 _0 C6 h6 U
3550 – Laffey; correct entry date to 420430
8 g0 q X1 ?0 l7 Z3580 – Frankford; correct entry date to 430430
* ^# ]0 T8 c) \2 w8 {: t# D4317 – Thornton; add Clemson AVD at PH% T1 v, N9 O( D. @7 o7 N0 r. r( G
4361 – Henry A. Wiley; correct entry date to 440930
6 d' ^6 O9 S; T1 ]8 U5222 – Rixey; rename to Bowie$ p9 S9 s% N" k% K z, Q3 ^
5223 – Hercules; rename to Highlands3 ?/ J4 I9 I# h% j, z+ p \$ t
5251 – Pinkney; rename to Pickens
) m7 P7 \5 L! _5 V% r, x+ C9253 – Madras City; correct entry date to 420228
* U8 V% S+ E' |$ s" H* x9728 – Indus; delete duplicate ship entry
, o/ H2 W# s0 [$ S! i% S( a b5 m7 h9837-9849 – Soviet Fleet; correct ship name spelling) x$ V2 P0 V, E3 f( Z/ N
11316 – AFDB-2; change arrival location to # 524 Seattle
* Q+ `- N' c8 O, E11364 – BYMS-2055; correct entry date to 4302280 S% a: r0 Y6 h2 U" x ]9 @
11365 – BYMS-2059; correct entry date to 430228+ P3 R6 R; x/ z1 ]
14070 – Ha232; correct entry date to 460228
& d% C% i- k% n8 e2 n QScen 006 and 009 ONLY2 f" d- X4 h) P/ Y# [* `
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
* U( _. d% f5 P0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
; L* D+ l0 g5 v7 c5 f- r0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2957 P" z T. w; H: f. P H4 H$ M
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& O: q, s# \; ~2 o9 q- i/ \0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
2 o8 V+ B' c( r) _0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
: u X- F6 g1 l; u6 P" G/ R0043 – Hiei; adjust fuel to 4175
& U4 P+ f! U+ P8 m: \; {$ |0044 – Kirishima; adjust fuel to 4175
1 \3 ]- N5 `3 N }/ }* g0067 – Tone; adjust fuel to 1775% {: v: y& e* s2 D. l" H4 A
0068 – Chikuma; adjust fuel to 1775# ]& D. h6 C- ~* L
0118 – Abukuma; adjust fuel to 833* s( @ q4 F( B% Q7 c& W. B
0146 – Akigumo; adjust fuel to 265
5 q/ D2 `' ?* [9 z; z2 Z. `4 j4 g0168 – Kagero; adjust fuel to 2651 X* q* \" m' Q$ h. z7 d
0176 – Isokaze; adjust fuel to 265
& Q: r/ i. F9 ]7 w7 R) D* w- G# Y0177 – Shiranui; adjust fuel to 2653 a/ m- x$ i" l* g$ e
• Air Data Changes
U$ ~$ H, ?" `[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.# I- F% N! t* |3 u
[177] B-339-23: Name set to B-339-23.
/ C& X+ y) k1 q5 h& O% C[178] B-339-23 (PR): Name set to B-339-23 (PR).( K2 w, ?" u; z2 ] a! O( ~) ~
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.9 u6 g) r* ]) j, @% {
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.# e# Z) d) P$ T
[365] Stearman 75M: Nationality set to U.S.Army.3 w6 x7 y5 k7 g c) k5 b6 q
[451] PB2Y-3R: Deleted.. x) @/ \4 u1 n7 ]* m
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.# R7 C; U4 Y( W- V: w5 D2 X
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning6 g5 G1 z, {2 C, P) k5 u. g
MG; wpn 13 set to 500 lb GP Bomb.7 K3 o2 z3 Y8 ~0 B5 O' z5 }) H
[1923] No.1835 Sqn FAA: Delay set to 0.$ X3 \5 Y- d( Z0 D3 W. [5 J" m' t3 L
[1924] No.1836 Sqn FAA: Delay set to 0.
; o& c8 z1 U7 p; X: p) U[1929] No.1841 Sqn FAA: Delay set to 0.& Y: P7 V i9 H, R( f# r
[1930] No.1842 Sqn FAA: Delay set to 0.9 Q, ?8 Q/ p0 _! n0 h. ^+ G i
[2587] VMF-211: Location set to [584] Pearl Harbor.
& F7 s5 i1 X+ B: y+ _[2642] VMF(P)-321: Deleted.
4 X/ C2 W# L# U7 p/ O- X[2652] VMO(P)-351: Deleted.
% F$ } D" \; K; m3 v, |8 L, k[2668] VMF(N)-511: Deleted.
^& f- t1 Y' P, v& |[2669] VMF(P)-511: Deleted.$ Z* m2 }+ W; v, b' l# }( Y1 E3 {
[2671] VMO(P)-512: Deleted.
( J1 h+ t/ M4 B7 M" E: c[2673] VMO(P)-513: Deleted.
) F( W4 w6 g8 y, ~[2675] VMO(P)-514: Deleted.% |$ O1 j: x, p; e
[2827] VR-2: Deleted.3 a+ s4 D* d6 H7 W& r
[2828] VR-4: Deleted.
4 n0 _0 @: W$ P; M- c2 c[2829] VR-5: Deleted.+ ^7 T0 k4 Q0 ~: |
[2830] VR-13: Deleted.
! s& P3 F# X7 y" Z1 m6 V[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.. o2 |# L- p4 v
USN patrol-type squadrons 4301 resize to 15 deleted.
6 i3 K$ E, o5 f OUSMC squadrons 4301 resize to 24 set to 4410.3 T H& r2 i* G7 y
USMC squadron upgrade paths reworked.: H7 Z4 I' z" O/ S
Gameplay Change: Units with a/c MAX strength six or greater now able to split into7 y$ X" J0 k) x. [ Y" G
three subunits.0 u7 U2 F" v6 r$ K5 g% F
• Map/Base Changes
, g& a7 V& ~$ F/ y1. Garrison levels in China have been increased for both the Japanese and the Chinese.
+ _, l# d7 |/ E" Z$ RNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400& _; u% F% k/ U3 J V
AV.
5 W- X; x4 U$ o: I8 p% Y2. Garrison levels in Japan have been significantly increased for the Allies.+ q/ ?( K6 Q8 X. q' V* G# ~
3. Garrison levels in India and the Philippines have been increased for the Japanese. i# n* i! B7 C- C$ T, @
4. Garrison levels have also been adjusted in other locations, with some areas having
# R }/ h* U3 o2 w9 E3 q. g9 ^: Asmall increases.
& U4 \! N/ ~3 ]7 c+ E8 E5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
8 T9 S! O" u5 E, X7 v- y4 QAirfield.
* ]2 q+ Y( e9 _) u+ k6. The starting fuel level for Los Angeles has been increased.; w) n0 O, H' D+ b6 s. D& e6 `( C
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
6 j8 y% [ P- X, d/ c8. Anchorage in Alaska now generates a small amount of resources.; C, F( u- `! j. E
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.% D6 {2 Z1 V! \8 {; \2 y# Q' o* C
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
' _$ S( f/ R' @2 Q) F$ F# w& Q# y2 m11. Nukufetau has had its port level decreased from 1 to 0.
: d9 I+ q) q2 A/ R. \/ k, R12. Pago Pago has had its port level decreased from 3 to 2.
* t/ h4 f% B9 W13. The Christmas Island base no longer generates resources. The Christmas Island (IO)6 r6 ^# W. g3 S r8 G) V
base does instead.$ w, o) E" g, f$ {# W
14. "Ahmadabad" has been renamed to "Ahmedabad". G& @4 u2 Q) e! k3 G
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,6 A0 I0 L4 |) N/ \7 o& e: C$ v; _
rather than being concentrated in a small number of locations. Overall, Chinese
r1 c& ~8 L* d9 Z! A9 X# gsupply point generation has increased, to about the same level of supplies as in the
! ]) |1 _, P# _) L- J! zoriginal War in the Pacific game (it was a bit lower before).
0 l: y) }8 A& }1 e* W/ B16. Australia now generates a greater supply point surplus than before - about 5,000: K7 ~' b1 |5 v& f! N* A
points per day as opposed to about 4,000. Fuel requirements remain the same.
8 g& o h# s" C+ Q3 `17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
( B! H }- S; R# w' \( I9 j! sinstead of hex 200,40 - and the road and railway networks in the area changed to# C$ l' h' s% c; [. U0 E7 F% Y
match |