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【更新内容】:/ Q1 R) j5 ~7 f
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' @9 O6 f$ K" v8 QChange History:
- C4 [, z, |" g% F# j5 Hv1.00.95 - December 7, 2009
1 F) I( m9 X$ _3 z0 R* s• Second Official Update – This release is comprehensive and updates ALL previous! ?$ G$ Z4 r0 G2 A( [8 P+ q1 Z E* u# i
versions to the v1.00.95 level.
. J" W: T' e% ^$ S5 a, p+ v1 H+ @# kIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot# X/ f5 d. j H: ~" s
Management Addendum” which have been added to your Documentation shortcut subfolder
* Z' O6 ]7 X' X* O: ]and can also be found in your /Manuals installation sub-directory. These two
! H3 O# S1 t" f' V; b- ^( Hdocuments contain very important information on improvements and changes in these
8 K) w. S) D) ~areas.' Z1 j0 X, q+ U, | C' s' @: d
• Code Changes
* d1 x2 d! @8 Y6 M4 Y1. Interface Improvement: New Screen for Industrial Management
! S2 Y( ?( B3 I( D2. Gameplay Change: Air transport mission was using all ready planes. Now the
' s9 q' B4 ]2 C- H. h2 \0 F. cnumber of available planes for the mission will be adjusted by the rest/training
/ z0 ?& o& R1 a# R; A5 u2 s0 ~7 F. upercent as on other missions.+ x3 O8 J( A% [; q$ ?, T- V% G
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes$ G+ I8 i" M+ d- G$ E
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to M( A1 F$ a) f8 U) L
show in change command list' K7 }: G/ J8 `
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use# P8 i, P8 R( g) S" R) W8 v
Bombs’ flag rather than the altitude setting1 u/ j4 p' P+ h3 d" s2 E! m
6. Gameplay Change: Full base screen now show the consistent over-stacked AF) Z1 f2 H) D$ O. m
indicator ‘*’
Y- G0 K | x, {. L7. Pilots who are captured or killed were still being counted in some group totals. They* s! ^9 N, x6 `3 ~
are now removed from group’s pilot count, but still available for ‘Top pilots’.7 j" J: m& V! u4 a
8. Interface Improvement: The buttons in the lower panel of the main screen have
8 s: i2 c- t- Dbeen improved. With the mouse over the icons on the far left, the number of groups,( w3 S9 F2 X" }4 |. a
task forces or LCUs at the base is shown. Added a previous page button when there. h$ [6 m$ @* s) R5 f3 d. h. h
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The% H( u# }8 V5 G* r, y
tooltips sometimes were corrupted when other screens were displayed on the map and2 E5 ~& E( {2 X' [ ?2 ]3 l4 \8 C
the bottom panel was still active. This has been corrected. i n2 [! z" e) D
9. It is now possible to repair planes in excess of the group’s size
. z; z1 H) t$ ^. K0 b0 ~: \% u10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
" s( |# e/ i2 b+ r. ptraining is incremental. Points are accumulated and once a certain level is reached, a% t% t0 s1 W5 I6 N
point is added to the skill. The cutover level is the current skill level; so as the skill
6 y. K0 a5 q. u8 p9 clevel increases, it takes more accumulated points to reach the next level. Combat+ O9 M+ k# s7 n! D3 r! V
gains points faster than training, and combat is required to reach 70+ skill levels.
J* x( ~2 Q1 m7 ~4 s" uExperience levels behave similarly with the one exception. If the Experience level is
$ I- C- t- ^- Nhigher than the best skill by more than 5, a skill based on the group’s mission gains! Z9 u! C- Q3 V) D$ f
the accumulated points instead.0 Q$ s9 R. }7 S- R; n) S
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
, @# A, \- Y: {% x0 Mammo and return to base if required
+ Q7 h+ o* x8 u12. AI Aircraft production will now stop based on comparison with on map aircraft totals
; w, E! H* c) B+ L3 @; r13. Gameplay Change: Malaria effects adjusted
~+ I$ s' {5 S& N2 v* h/ b! `14. Fixed bug preventing port construction in certain cases- l/ M* I/ I6 J! o! p
15. Fixed bug preventing combat engineers from building
; ]% b* \4 w5 y16. AI improvement refining settings for LCU attack levels5 [! z% a1 t( j3 Q0 ^( X
17. Corrected unit TOE loading bug" `. [! b: r5 v# p
18. Correct bug setting default morale and experience when not provided by editor+ d7 {$ y: W* u3 ?
19. AI additional checks for level bomber base sizes5 Y. a" Q" L& |" Y
20. Numerous supply tracing improvements
4 z0 @' c& D- i+ \4 t21. Numerous supply/resource movement improvements% `0 z( Y, ]$ \4 \- H3 {
22. Corrected several land unit fragment bugs.
( R8 V& L! {+ Z0 t& N& c23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF7 U2 L+ P# D: B& A: A* N- n
arrives at the destination of the “met” TF before the “met” TF does. Also adjust S+ ?8 \& ]8 F B4 R% S
meeting process to reduce chances that the meeting will not take place until one or the# j; }4 F* O& m1 ~5 M: H$ \) h
other TF reaches the “met” TF destination. Also correct a problem TF could
9 x/ @" ], E+ k4 |2 A7 D( m“merge” with a TF that no longer exists under certain rare circumstances.
7 \ H% o' A' M- O. ?9 _! J. {" Z24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of; C9 e' l2 L4 ~$ r% [4 @
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate* c6 K+ T, ^, D# v
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
& m" y" z; N# W9 g `$ r' ]) |) T: ydocked if the port has the dock space for them, but will auto-undock when adding a: e# M$ S$ k& y+ g/ K) k8 V) A( F1 I
ship to the TF causes it to exceed the port capacity.
* g4 b2 S- ~4 X" y25. Adjustments to naval retreat determination. TFs retreating after combat will now be) u+ o: n- W0 X/ G
less likely to retreat to hexes containing other enemy forces and be more likely to
7 [; ?% A' _) W( oretreat toward a friendly base.' U0 _- m2 C0 I) a! N2 K2 ^
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
; n( ] r1 m2 w9 g! x1 H; Yis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
3 v6 w E' M% v! rin port, (c) ships in port (disbanded).
& r# T; M( U" _, Y" V. C2 U27. Interface Improvement: Implement search arc drawing on map e3 c- m- L" b" m0 C2 s
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
6 T2 y% S A% _. E3 {ensure partial rearming is in full mount increments, and adjust ops usage according.
: o7 e2 s) G3 ?" G29. Fixed naval support availability bug. Naval Support in HQ units that were actually at k4 h+ [: J! z! b$ l4 ]* q
a base were incorrectly excluded from Naval Support totals at that base. This was
, T, C" ]- ~9 bdue to an error in calculation of Naval Support availability over HQ Command radius.6 c+ x: ?) U: L
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location. u& T7 V$ I0 X" N( ]- v8 m: W
could improperly interact with fragments of the same parent that were at other9 \' l6 p; z3 \. A: ~" t
locations and had been previously loaded by either the TF or one of the ships0 B0 M; s% j* `5 s
currently in the TF or, if the load required multiple days, when unloading of other7 N4 l7 d1 x4 j( } w
fragments of the same unit caused and automatic switch of a fragment to the prime& }: |( y) Y7 F
unit.
9 l. c$ x# _' {1 }' c31. Corrected bug to allow repair of damaged devices even if ship has no other damage.6 {& E. g) _' a. S- `3 T
Previously repair of all system/floatation/engine damage would terminate repair of a) _% [7 U, ^) v z9 d( q; u
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will8 J. g0 O* Q# i V5 e5 z! `
now prevent full repair of systems damage and may “create” small amounts of system
6 R6 i2 ]3 a8 L1 @/ q; ?; F# Q Ldamage to keep the ship eligible for repairs. Note that this may have the affect of9 t- X$ y/ o. e. |/ |! V% E
small amounts Systems damage being not repairable at a location where it normally6 Q4 L" K! j! c( W# S3 _4 F9 x
would be repairable if that location can not also repair the damaged devices(s).5 {, w: }! S) h \, W" K" V+ F# J4 k
32. Interface Improvement: Changed Allied aircraft replacement display to show nation2 e& k# R( a: |! E* F. j0 p# C) w
of aircraft
: y- Q; {) p$ q8 P( l' t7 p7 h0 B0 t33. Corrected several menu bugs
2 a( ~$ v" J+ U) n34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
5 e1 {: r- V2 C& q" xland units by TFs.
- j3 H1 q9 f. [35. Interface Improvement: Add “undo” for ships being transferred during ship
6 r& \5 ^4 X0 Ttransfer. Previous undo only functioned properly for ships being transferred into the! z) j% O: s' ?3 D( m
selected TF. Provided undo for ships transferred out of the selected TF.
. B1 b% ~% B! ~; c9 } g% G; M/ E6 n36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
+ [: [' r. A/ Z) ]2 i6 |is following another TF that is beyond the player-set follow distance.
6 q- B( {! r$ B# Y+ x K; V1 F37. Change ship based aircraft repairs to be by plane, instead of by group s! N4 X ^& T- t+ |$ M- ]# G2 n
38. Interface Improvement: Made air group screen larger to reduce clutter
! w8 c! y! f* f% | M; L4 \9 b39. Gameplay Change: Adjustments to supply consumption by land units
% ?/ Y0 o* f8 {40. Change to AI shock attack determination) J7 S7 a$ g7 N* a9 t( _
41. Improve AI awareness of intel on nearby enemy LCU
& r' ~* G2 O; g; h V4 b42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
. A& U6 H- a' p2 b43. Gameplay Change: Changes to AI production on “Historical” level& R! Y; D& o% f4 `" d8 U& U6 ~! X6 ^
44. Improvements to save file process to reduce chance for file corruption, especially by
7 N3 H4 b1 [% Adeleting the old save before writing the new one0 ?8 q, s$ j) Z) [% T; K2 }
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active' X' Y+ K Q; u, K2 U
46. Improvements to refueling calculations and processes. Ships are more likely to fuel& a& D4 C5 `& b* H$ z4 v
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
& r/ u3 e" R) k3 {4 Fsources for the “from port” and “at sea” variations.7 R2 E7 t! v( r1 G
• Replenish from Port will now use the available fuel/supply at the port and on all
2 Y# y$ I" [9 M- `4 jreplenishment ships disbanded into the port. For those disbanded into the port,
2 C. H H/ T1 L S& E+ Xonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.4 [0 f* K" v, j. j- ?& S
Tenders must be of the appropriate type for the ship being replenished. Note that
+ O) ~# E% c4 m: {' {6 g' fport facilities are used in preference and ships in the port are only used if the port
6 ]; ^- z: ~0 F' D& z8 P: Wis not able to completely replenish the ships in the TF.
1 S* W8 `$ l8 s; J/ q, q• Replenishment at Sea when the TF is in the same hex as a friendly base will now2 m$ [; m/ g4 W! a( R
use all ships in TFs in the same hex but will no longer use ships disbanded into a
' g/ t! b; J( Qport in the hex.7 s7 ? q) V# m& m& I4 A
47. Interface Improvement: Add new map icons to highlight certain events
; Q* l3 x6 h/ f3 e48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
( {9 D8 ^. T8 v$ Q7 M! f- Vsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
' ?, _# x/ z2 B' l3 y/ B4 f; g9 y+ Hport or from any TF that is currently off map. Ships that are not badly damaged* ^1 F0 H( c# T9 E8 o( Y$ d
can be withdrawn from some on-map ports or from TFs in certain on-map regions.% _! i) m" g2 y6 P, {+ }
For on map, ship may not be on fire, total damage may not exceed 99 and no
3 M- O0 B3 d% Xindividual damage type (system, floatation, engine) may exceed 50. Ships may not, l E% l7 B8 `+ z
be withdrawn from any on-map location where the enemy has air superiority. The
0 b# q3 M. n. @/ ?: F) H3 Rintent is to prevent withdrawal as a method of saving a ship that stands a good chance
% O( ?7 Y& T4 m1 H) Z8 zof being lost or further damaged. On map withdrawal ports are set based on the) F9 v8 Y5 E5 F a
historical exit locations for ships leaving the Pacific:
* S3 h$ S4 Y# H1. Any level 9 port.* u$ {1 [' Y$ C
2. National home ports of the United States, Canada, India, Australia, and New6 R/ c: x+ c& K) F
Zealand (with no port level requirement)
* L8 ^4 ^3 Q& j8 `. ?# N: n3. Any level 7 or larger port on the US or Canadian West Coast.2 l M4 S' O1 w7 E6 x6 d
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)2 g2 E4 V- @; k- M! l
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
3 q# o* {0 A; d! g% ~! v% P6. Any level 7 or larger port in New Zealand.- e% a* O l q
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
( V7 X; `7 Y( janother ship actually sunk, the data for the two ships could be mixed. Depending on) L, h+ H. u, K7 k
circumstance, this might result in one or even both ships being reported as sunk.
0 _0 n5 T0 D; u- t4 {5 v& E50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and& k4 S/ c* n( h T
TF list screens. The calculation will continue to show the remaining ASW capability
5 f" Z9 v6 O' ?$ x/ N/ J. p8 {(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is2 l& e' N0 e" R& H
now based on full load for all ships in the TF.
$ S1 v2 _* K2 `- f1 s51. Resupply capacity for bases added to editor: Q7 u9 V6 j2 Y3 a Y
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units5 t* r2 o8 j2 t; L3 _6 C a- @
53. Adjustment to AI unit planning level based on AI difficulty W, f+ E& u2 D. R2 ]% H& y1 ]
54. Ensure minefields are created for proper player when a single TF lays multiple types
! n- K0 k9 W$ q% _6 ~of mines. Player of minefield properly set when first mine type laid by a given( I/ x: m& D( z% w4 l3 f; P
minelayer but a similar check was missing when the TF contained minelayer(s) with
) u' x, k; B/ P. {1 ?two different types of mines.
8 E6 J# h. M* s! v* j, R55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
! J: j: y, }2 k8 c1 `- h% e10% loss of supply and fuel, and 1 VP and no supply movement into or through hex9 B" o9 a7 y; E+ ]6 n2 x
for owning player, if partisans attack and cause damage.6 M/ s5 r5 U- y+ V3 G+ u6 d
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
5 \3 \8 q1 l- @' a: k# i Fmechanized units
7 w: G7 J% h' j* R+ B5 k& ]57. Gameplay Change: Land combat effects toned down" {# {5 r5 M/ _6 e1 S/ e; y2 s% c
58. Ensure AI captures empty bases+ i) u- F- _2 r8 e6 W7 M9 P# U) n
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to; w: q% [5 d4 P' `" b n0 i' Q
save from moving them ashore. Training from disbanded ships does not increase the
3 O$ b2 ~; Z7 @ N! Ypilot mission count.* @7 }, b) Z/ Q8 z& U" {
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
7 ?% b1 F9 V7 m& C) xorder to help identification of saves
8 T% z. U5 V1 t ~/ t; N. b( k: c0 v% }61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
: C; S* z2 t( d) g( Z! s62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group/ Q( k# R& {4 A, `
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level) z V5 |' P4 w& _- P
bombing attack. Groups were at maximum altitude and conducting glide bombs+ f- M& N) |% F. i; f- {* u0 g5 P
attack, sometimes without engaging CAP or flak.5 ~, U% F2 `. g" U
63. Changes in order to standardize inactive Soviet group’s training options;; p2 {0 G6 E# Q9 I* R% N7 F
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see: n8 V5 r+ C5 X9 y. H
Pilot Management for more details). The number of pilots on the group lists is RED if
: Z8 ~: D+ ]) [8 F' C$ I! \; ~2 @- oless than the number of ready planes in the group, indicating a shortage of pilots. This
0 }, Z' l2 T; W& d. I8 d6 Sshortage may be filled automatically or manually for a mission based on the pilot
$ P8 P L6 Z$ Y f' Qselect mode.* L3 X( {' W& U
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
4 U% R L' p$ @9 g0 Ewithdrawing ships3 L) o2 _8 C0 d+ B; c `* i
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at5 G2 T! M% [1 c1 N3 d5 q+ c
close range
( E; N6 Q" |# c$ G67. Gameplay Change: Greater weighing of crew experience in surface combat
# \* S: c' U) l9 v0 }# o68. Gameplay Change: Limited radar directed fire, increasing over time
H6 y! N9 ~/ a, ` z# G69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
' I* U" c5 n) {; Tcombats at 1000 yards& }! t" g4 j/ Z/ [1 u$ l# Q8 I
70. Gameplay Change: PT Boats less likely to attack in daylight; I. j" D: Y6 d u. Q7 k4 _
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
1 g/ B% J5 Z- P3 z/ [; t! jhit in ports and rivers
; V- k# x! X$ T! A2 A, i, X72. Gameplay Change: Submarine captain ratings have more influence on Submarine0 \5 f h; A+ v. M1 f) t" i
performance
, ]! U: A2 ^* L; }0 k2 j73. Torpedo hits on escorts not showing in combat report bug fixed1 J7 X3 u% H0 }
74. Gameplay Change: Aerial ASW less powerful in early war
, A2 O8 \* G$ Y75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
7 ]- p( Q( V/ w! l; \diverted fragments having planes but no pilots. Pilots still flying planes are now
# c: x7 E! U& }0 X; E" e' Nignored for sinking ship purposes until their plane lands.4 a8 r8 S7 m) F. Q0 R4 x+ ?
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
, I2 A! r# Q) d' w1 A+ Q0 x' Lbeing delayed ‘4’ days. There should be no delay. t+ a) f4 ?) t5 R4 R. c+ R' x# C
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
/ k( p! m( w5 t+ E% s& |the convoy disbands.) j( W/ ^7 x# {' A' E
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20" v/ i" C* ]. D+ }! p
hexes. The range was not changed when the game scale was changed.
. { U* |: W, c$ l8 T: k! F79. Fixed bug when displaying search arcs at a base
$ ?. [: c7 D Q2 }( \8 O80. Fixed Escape key on Industry Management screen
6 |4 F& h- H$ ~4 u81. Fixed oil and resource in totals on Industry Management screen' n/ m. r' Y# f" o
82. Interface Improvement: Add an extra line to the Industry Management to show total7 D4 {! E0 J6 ]: Z1 u
shut down industry on Industry Management screen
& G, M4 ~: S, `8 K83. Interface Improvement: Add base select to Industry Management
; w2 x$ a6 d" j& v0 S( f5 R' A84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as$ J4 {( A' d/ |+ u& ]' j9 p! s
ONE group for Admin stacking purposes; the presence of all three in a base counted
* S" D6 X% \+ y3 y# l. I8 yas 3 groups for Admin
/ h M9 w9 H3 ~, ]85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups; y- T% h! u$ c; L* f" M. W$ _" S
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and" \! B8 S" w' i7 `' b
FF being affected by old stock code that cleared the secondary mission.# ]; i, b9 I* F9 D( L
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.) g, V! {) n. o5 M8 z* T2 z' X
88. Fixed an issue with tool tips being offset from actual hex when forming new
7 X6 G: A* ~" `( e4 wtaskforces
3 `" M- X$ G/ a7 y6 i! u8 [89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
1 }) p _4 p5 u( r: ~& O3 l3 Kthe end of turn save only. Preferences are now restored as saved for the player at the. ~4 C* f5 Z- Q% s3 F6 ^
time.$ B3 `, f+ q1 X! v$ T, J/ I
90. Changed air supply mission to use a friendly base as destination, if both a base and
+ x j& x7 ^. R; E7 V5 ELCUs are present in the hex; it was sometimes giving the supply to the first unit only
0 x4 g) M+ v8 |" J; r7 c/ e: `0 a91. Fixed air supply drops to a hex containing both friendly and enemy units; often the( T& t! _ @1 X; c
mission was canceled because the enemy LCU was selected as the first unit in the
7 ^6 F2 B7 W% D% @hex.6 R& R+ P/ q; Z. U l
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.0 N5 _! ]! V6 K! V- v3 H [/ @& p
93. Prevent very low grade TF commanders from returning single ship TFs to port to
! i9 A( H+ V7 i) P, S( }rearm when rearming not needed.: I1 _/ i+ Y/ i& v" M! n, e
94. Fixed the supply cap and monsoon effects on supply
0 P7 {( X Z0 K9 X95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
! H0 j6 E. d) G Fmovement.
n0 \# e. e7 U/ `96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base; w: `; @2 f- Z
when Soviets are inactive.# Z) y: i$ j7 }
97. Tweaked resupply task force to Japanese bases.; s6 m$ ]/ M1 Y. S) Q
98. Fixed a HQ/Chinese unit respawning bug.. v' z1 X; b" M/ k' A4 E
99. Restricted permanently disband/withdrawing air groups from being able to the the
- [7 @7 G# \- I$ z# c“Trainer” option in the type of pilots to use.
8 a- ?5 z/ O* A! B+ ?4 M# j# v100. Restrict the options available to pilot movement in permanently
: _, u" \* v- h7 kdisband/withdrawing air groups; mainly restricted to making them active or in-active
& N8 K" `$ T% dwithin the group.( t; z$ ?1 u1 V9 r
101. Fixed error in splitting air groups caused detachments not-in-play still attached to5 _5 ?; j: I `+ m7 T
parent group - stops divide ability5 M+ M3 o) [2 q4 Y- q
102. Fixed an issue where some autosaves could reset game options.
`) [! s, h* h103. Disabled the ability to make a group a temporary on-map Trainer.
( k" v) J% W* @4 \! w* H$ j; O6 s104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
3 T1 r' e6 f, D/ eFATIGUE pilots.
: F3 N+ c3 q! c8 U105. Made some adjustments to Kamikaze effectiveness.
" N) u, _+ A9 d! y; ~$ {# D! U• Naval Data Changes# _9 W- f( Y' v) e
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.: \% T; t! l. e" m& F b
Class N$ t* F/ a$ D/ |, ?" F
Scen 001, 002, 006 (007, 008, 009)
+ a$ z6 D1 @, d+ h. y0021 – Australia – correct weapon facing% h) }) f4 x3 ?& U8 N
0418 – Helena – correct tower armor from 0 to 125$ E; h2 V+ k/ a; N) o1 ~
0767, 0769 – Chevreuil – correct endurance and fuel
7 [1 r/ f* R4 o- b9 F5 f1 h9 |0770, 0771 – Duguay Trouin – correct weapon facing
2 R& a9 E. d2 V0 p5 X/ r* g7 J8 E0772, 0773 – L’Adroit – correct endurance and fuel# n% d8 N4 d: d4 {; i( c
0774, 0775 – Fantasque – correct endurance and fuel1 Y" u ~1 ~) W R
0776 – La Galissonniere – correct endurance and fuel
+ G$ ^/ M$ }+ T8 X& { S0776 – La Galissonniere – correct weapon facing9 ` n4 t( ?- Z8 ]8 H
1013 – Yubari – correct weapon #4 turret armor' Y4 H# @$ G0 F# O5 ]3 Z1 {
1102 – Furutaka – correct weapon facing0 R; r+ j0 {$ }, ?3 i/ J
1107 – Aoba – correct weapon facing
3 K/ n: n' R. q" a1112, 1113, 1114, 1115 – Myoko – correct weapon facing
# z) G# M9 ]( [0 k1730 – Yamato – correct weapon turrets: w- G6 [* }4 ~
2025 – Kongo Maru – correct weapon facing; s" D' Q) j( m0 G
2202 – ARD 3000 Ton – add Japanese small ARD class
7 H W% m3 O% ?2903 – Gnevnyi – correct weapon facing6 o9 E. j% K5 H2 Y
2915 – MK Cargo – correct weapon facing
0 h9 F j% J+ t( Z2918 – KT LST – correct weapon facing) M& k9 D! S1 z" V
Ship
$ O( X( e/ c- ~8 A2 [9 N( EScen 001, 002, 006 (007, 008, 009) changelog: O' p4 D: I) _7 ?: z% G$ T0 d2 A( i" o+ l
All – update weapons from class to reflect weapon facing corrections! g8 e& Q7 G8 O, h# ?
0999 – Dublon ARD; add small ARD to Truk
2 d9 W& ], D7 }8 q& }" `9 R3550 – Laffey; correct entry date to 420430) Q: i [! I! V5 {
3580 – Frankford; correct entry date to 430430; E2 j! S, `; c/ ]" t% @( W
4317 – Thornton; add Clemson AVD at PH
: r% o5 s+ e' S$ t( t& Q4361 – Henry A. Wiley; correct entry date to 440930
) M4 I5 w0 W6 W, d9 R( K5222 – Rixey; rename to Bowie3 n/ a$ z, N9 J0 ?) D- q
5223 – Hercules; rename to Highlands, U" ] F# T2 J2 i5 H& h2 e
5251 – Pinkney; rename to Pickens
1 z8 ^, s- ]8 G9253 – Madras City; correct entry date to 4202285 c2 g" q( F' W; y0 d7 G
9728 – Indus; delete duplicate ship entry8 o! P: p+ ]2 {- b5 o
9837-9849 – Soviet Fleet; correct ship name spelling- P% A4 T0 \+ m4 z* F+ F u6 Y
11316 – AFDB-2; change arrival location to # 524 Seattle [% @4 Q0 M6 M4 i5 o
11364 – BYMS-2055; correct entry date to 430228$ C. U, B' ~) r
11365 – BYMS-2059; correct entry date to 430228
/ X" r+ \. y6 N1 J$ M14070 – Ha232; correct entry date to 460228
8 s" P8 V, R! U1 t* [- Q |Scen 006 and 009 ONLY! L; o5 ?( E" H' Q2 w7 Y: O
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4451 |3 v- ]8 X9 l+ z2 u% ~
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
1 O$ n4 F$ O/ ]# l& [% c$ R- r0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
6 C" J5 ?- u0 O7 N0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3704 ^' E. C: [9 T5 l; u
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370% K" N7 R: V# p
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4451 Q5 A, k$ I: i2 I& c8 y; `
0043 – Hiei; adjust fuel to 4175% c' n5 r9 z" E9 Q+ ~1 @0 I' B: l
0044 – Kirishima; adjust fuel to 4175
/ A$ ~2 b1 J1 y' a, L0067 – Tone; adjust fuel to 1775
2 O c; R+ j0 ]6 x! E' Z0068 – Chikuma; adjust fuel to 1775
$ f! t2 g/ K" N0118 – Abukuma; adjust fuel to 833
5 @' N4 F% q m: b0146 – Akigumo; adjust fuel to 265
5 _, f0 c8 i) E8 d/ v2 N0168 – Kagero; adjust fuel to 265
: {6 P% D: e3 E5 y0176 – Isokaze; adjust fuel to 265" S4 E& r0 Q% R# O$ J6 h$ i
0177 – Shiranui; adjust fuel to 265$ W! B' V# B2 A* C
• Air Data Changes3 w G5 L/ @2 y" e; S7 ]* e* M. d" s
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT." S% r! X1 u/ R% M# m$ ^/ q
[177] B-339-23: Name set to B-339-23.
( X8 ~# B1 Z1 [[178] B-339-23 (PR): Name set to B-339-23 (PR).
% |0 q5 _6 A5 P0 r* |4 o2 ]- _[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.( r0 r/ O+ x9 S
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., h+ c/ S9 {0 m, }9 i
[365] Stearman 75M: Nationality set to U.S.Army./ I% Q: [: d. @
[451] PB2Y-3R: Deleted.. U. u8 F8 I1 h5 N" S
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.1 H3 T/ D1 W Q9 p% `5 e e# y
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
( X8 b9 E4 c1 S7 g7 X) z9 nMG; wpn 13 set to 500 lb GP Bomb.
5 ~; }2 V' R0 X0 K7 _9 N[1923] No.1835 Sqn FAA: Delay set to 0.* G% D, U+ {$ I' R; b! \9 H
[1924] No.1836 Sqn FAA: Delay set to 0.
9 E- S1 E8 F9 \% e w& ~[1929] No.1841 Sqn FAA: Delay set to 0.7 e; E4 ?" a8 i9 J6 K
[1930] No.1842 Sqn FAA: Delay set to 0." ]; B' Z8 I8 Y, P7 _
[2587] VMF-211: Location set to [584] Pearl Harbor.
) w. T$ ?5 o3 X' {2 p% I7 [[2642] VMF(P)-321: Deleted.
) t8 d& o8 W" |6 P4 ^[2652] VMO(P)-351: Deleted.
2 o1 h q) h+ S! v' o3 R[2668] VMF(N)-511: Deleted.
* Q, o7 ^$ ]; S% Y[2669] VMF(P)-511: Deleted.7 Z! e' r! A* R& |1 k2 I' B
[2671] VMO(P)-512: Deleted.
" w; i1 y' o% V% B[2673] VMO(P)-513: Deleted.
+ |( ^! N) w }0 m# a8 ^[2675] VMO(P)-514: Deleted. A7 W7 Y4 v& g2 B1 V9 c
[2827] VR-2: Deleted.: x% ^ V+ N! s( k5 ^. z
[2828] VR-4: Deleted.
; d, U E2 U( o, {: W[2829] VR-5: Deleted.
) s. C: u: |" Y) u! n+ R/ U[2830] VR-13: Deleted.
1 ?' W5 ]5 z C) y[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
& j3 R+ A0 {7 l1 |/ {USN patrol-type squadrons 4301 resize to 15 deleted.
$ I, T6 Y# {2 H8 r2 {USMC squadrons 4301 resize to 24 set to 4410.) g% M6 _2 W( c8 ^3 |; L
USMC squadron upgrade paths reworked.* d1 S* p/ _. e
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
1 R2 u) R8 G5 sthree subunits.
' X" U- t! A( J0 }• Map/Base Changes
8 J8 [4 u! E0 W4 m8 M3 K9 T1. Garrison levels in China have been increased for both the Japanese and the Chinese.
% |/ J { d- wNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4004 [. x! v* L: m* O( h- F
AV.
' x" I; f6 h1 c5 ~1 ?) ]2. Garrison levels in Japan have been significantly increased for the Allies.
9 x2 s" r/ ^/ A M/ R4 o3. Garrison levels in India and the Philippines have been increased for the Japanese.
* X% H( h: Y6 f2 T1 S- y6 `4. Garrison levels have also been adjusted in other locations, with some areas having6 Y* \+ W2 u. b( ~3 ~9 o
small increases.
$ ?2 C$ q, L8 ?2 q l6 w5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an/ @) f* s+ h; |' a
Airfield.9 q8 _" ]9 y+ P" I: l
6. The starting fuel level for Los Angeles has been increased.1 ^9 }! E, E, M( f6 p3 d: s+ [+ Q% V
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
+ j2 }7 Y4 `/ ^6 J, S8. Anchorage in Alaska now generates a small amount of resources.7 f; E; t$ u. k1 S4 B- O5 a
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
$ ~" I* p3 c( ^9 d& u% {10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
% D- l8 A- V9 g. A3 @; y11. Nukufetau has had its port level decreased from 1 to 0.# E( s/ `" b: b5 U* n7 f9 d
12. Pago Pago has had its port level decreased from 3 to 2.2 l$ ^. U% a" ~3 y0 M- _4 i( @
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
7 X; D! ^7 e" H$ Obase does instead.. s6 A2 s$ I! O4 p
14. "Ahmadabad" has been renamed to "Ahmedabad".6 u8 l+ K9 Z. }$ O
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,9 Z- p3 [+ j* H5 d
rather than being concentrated in a small number of locations. Overall, Chinese, X2 Y+ P) }. @( n8 ^2 ^' S
supply point generation has increased, to about the same level of supplies as in the) k+ m9 B/ r) g
original War in the Pacific game (it was a bit lower before).
+ s' s$ L7 X$ b0 ~ t/ [+ l16. Australia now generates a greater supply point surplus than before - about 5,000
8 Z8 P5 s/ w+ v c9 l+ Opoints per day as opposed to about 4,000. Fuel requirements remain the same.
9 k f4 f7 p1 ?# B6 f4 o17. The "Terrace" base has been "moved" to a more accurate location - hex 200,418 t* }9 f s9 [1 m: g
instead of hex 200,40 - and the road and railway networks in the area changed to; j% L1 h; J( S+ _
match |