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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载 U2 t# a. P6 x& \5 @
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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. y" g7 K( f9 }$ X& g% E【使用方法】:. d9 g6 K" {/ p& H) s. H6 u) D; ^
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【更新内容】:2 q. W- k2 @ ^1 R! Z2 n
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Change History:
; [& I* g; Z) |; ]1 h) v" ^6 Y( jv1.00.95 - December 7, 2009# ~6 _5 }# l ]
• Second Official Update – This release is comprehensive and updates ALL previous
, D: N' w) K. s, w/ U7 n% c* Xversions to the v1.00.95 level.& @8 M1 h5 D- @) C
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot0 d2 S: Y0 D1 @9 v6 Y% \" X
Management Addendum” which have been added to your Documentation shortcut subfolder
6 r# o! l- N6 A* x; Land can also be found in your /Manuals installation sub-directory. These two( l" ~% K" s/ |4 T
documents contain very important information on improvements and changes in these9 m. N2 l. t/ ~$ V
areas.+ g$ ^& x s# n( L( ^
• Code Changes L! w' O. ?4 w
1. Interface Improvement: New Screen for Industrial Management
5 u: i. q3 r _9 l- @7 L2. Gameplay Change: Air transport mission was using all ready planes. Now the/ T2 g. H+ z9 k8 p4 a6 e6 Z9 ^
number of available planes for the mission will be adjusted by the rest/training' O4 x8 g* ?4 B3 S& T7 ^
percent as on other missions.$ g' V! _; \ E& b& A
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes2 N; w8 c- A7 E* \3 J; S6 h
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 j. j& K; E/ K& u3 H8 n9 Sshow in change command list
0 ?( I0 E2 I% G* P; v# }- ?( N' F7 l5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
4 C* t! \: u8 e0 S6 h- K6 Q$ @Bombs’ flag rather than the altitude setting, j0 g" H+ q4 ~
6. Gameplay Change: Full base screen now show the consistent over-stacked AF3 I! D y: b8 n0 {0 a( @) Y
indicator ‘*’( U/ [. F _; b- ]3 j6 H3 Q/ k
7. Pilots who are captured or killed were still being counted in some group totals. They c3 D8 |) Q. y% U+ l
are now removed from group’s pilot count, but still available for ‘Top pilots’.1 Z8 H d# K2 D
8. Interface Improvement: The buttons in the lower panel of the main screen have4 o/ G9 A7 c) Y4 P" G: E
been improved. With the mouse over the icons on the far left, the number of groups,
5 K1 v4 L8 i. J3 s/ A( Jtask forces or LCUs at the base is shown. Added a previous page button when there
9 D8 Z1 a# Q7 f- B: hare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The( a7 Q' i; l. w$ S1 p# L/ i8 j1 w
tooltips sometimes were corrupted when other screens were displayed on the map and
7 q8 }) a% d3 ^( e) @, ]( q$ u0 Pthe bottom panel was still active. This has been corrected.2 ^; h: f! ~2 y5 c: [ ^ C$ n
9. It is now possible to repair planes in excess of the group’s size( p7 R' P9 N2 p2 ?# a
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
$ U0 q! d. ?$ y! qtraining is incremental. Points are accumulated and once a certain level is reached, a h# M$ g" }, f! S0 N3 y2 e: s
point is added to the skill. The cutover level is the current skill level; so as the skill" U }$ }& d- ?* i* [
level increases, it takes more accumulated points to reach the next level. Combat v$ M" C4 a+ R
gains points faster than training, and combat is required to reach 70+ skill levels.9 V8 O/ k8 |8 o- {% q- T- F r
Experience levels behave similarly with the one exception. If the Experience level is& W. j$ \7 u6 i+ ~4 j
higher than the best skill by more than 5, a skill based on the group’s mission gains, u; P. N2 \' I' q5 c
the accumulated points instead.! h" b8 y0 ~ w! v( s
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,- [1 U+ @! a3 f+ J
ammo and return to base if required
% {( a' a* ]# r) y8 l X12. AI Aircraft production will now stop based on comparison with on map aircraft totals# W; J% d6 W$ G
13. Gameplay Change: Malaria effects adjusted
' p; S2 A: n! ^: ]! Y& N5 ]14. Fixed bug preventing port construction in certain cases" t6 G1 U7 |8 C8 \1 r3 ~# k I+ `
15. Fixed bug preventing combat engineers from building
2 |: a: [; g4 L1 I16. AI improvement refining settings for LCU attack levels" ^, R( u1 G% m P
17. Corrected unit TOE loading bug
2 p( }% V6 [8 @) A {# Y( N18. Correct bug setting default morale and experience when not provided by editor
e. j6 d5 H$ P" H" K19. AI additional checks for level bomber base sizes% ]$ V- Q% Y" T+ [" Q
20. Numerous supply tracing improvements; Q# ^# o2 p3 N! d
21. Numerous supply/resource movement improvements
# r/ n8 C. i8 W- b. ^: v2 F9 V22. Corrected several land unit fragment bugs.
3 d7 t$ K7 V& n23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
/ ^: Q2 W2 P% Yarrives at the destination of the “met” TF before the “met” TF does. Also adjust2 { @0 C" x% `5 i6 t: k" u1 V
meeting process to reduce chances that the meeting will not take place until one or the
& x, D& q7 z2 n5 o- B2 Iother TF reaches the “met” TF destination. Also correct a problem TF could
. n2 ]. s+ y8 m. e& U4 E( ~: \“merge” with a TF that no longer exists under certain rare circumstances.) m4 J7 ]0 b" W: Y4 w3 e
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
( E; L' }* p3 u7 p3 d! |5 qdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
1 i) Y$ N% o* S/ a A1 Rfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
7 m/ R4 B- a& l! I, Fdocked if the port has the dock space for them, but will auto-undock when adding a
0 ^: R- g* |/ _6 l/ O, ~" s( ]/ Xship to the TF causes it to exceed the port capacity.
3 c( A( |6 ~5 N# ~9 `25. Adjustments to naval retreat determination. TFs retreating after combat will now be# c: m& I: F" j2 ~% T3 @2 y
less likely to retreat to hexes containing other enemy forces and be more likely to$ p5 @8 U$ C( ?5 W* g8 z
retreat toward a friendly base.0 ^& [& i, X+ d4 i2 l
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
' c6 |& C6 B7 O) ?is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
2 R3 B/ _ q2 i- W8 }. U% Min port, (c) ships in port (disbanded).
. `/ x% c9 c7 q8 F$ {- H27. Interface Improvement: Implement search arc drawing on map
2 ~; h( l: S# w7 S28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
' S( G6 |: O1 {, H Lensure partial rearming is in full mount increments, and adjust ops usage according.4 H5 Q6 i- P. O" @8 u* b
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at$ q# y h) d7 c; P$ r
a base were incorrectly excluded from Naval Support totals at that base. This was
" Q7 H! Z2 }' ]+ x* S! {due to an error in calculation of Naval Support availability over HQ Command radius.
3 G% c! O) J' D6 o2 s# [30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
8 k! \; T; ~/ P3 r% g1 {could improperly interact with fragments of the same parent that were at other
8 F+ f- g% [2 o/ A/ olocations and had been previously loaded by either the TF or one of the ships
# B: R& w1 |% S+ Y3 Ucurrently in the TF or, if the load required multiple days, when unloading of other
( H; N, M) n( x5 S$ [* c) `1 ?fragments of the same unit caused and automatic switch of a fragment to the prime4 N( f; { a7 v6 _
unit.
/ v N! r/ E* N; O# T: m31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
$ f7 @# B8 |" E: MPreviously repair of all system/floatation/engine damage would terminate repair of a
. I* L2 X1 T5 {( K8 D9 ]9 Dship that also had a damaged device (weapon, radar, etc). Damaged weapons will
! {+ }% b9 M2 pnow prevent full repair of systems damage and may “create” small amounts of system- Z% T) ?2 X. h) z) J' J
damage to keep the ship eligible for repairs. Note that this may have the affect of
+ H5 N# G* Q3 ]0 ^+ q$ lsmall amounts Systems damage being not repairable at a location where it normally
% e# z& @0 J. z% @. C9 D2 Wwould be repairable if that location can not also repair the damaged devices(s).
' ]; ?, a9 [8 n! u1 ]32. Interface Improvement: Changed Allied aircraft replacement display to show nation
; @9 ]1 Z" W( a" s# V- Aof aircraft
6 t" i$ ^- a$ q33. Corrected several menu bugs/ t" Z' f8 l0 f# H5 O- M' z' t. {
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
5 e; w) f8 V" z7 f9 s( rland units by TFs.
7 W7 K8 e5 ?2 k3 j0 f$ j35. Interface Improvement: Add “undo” for ships being transferred during ship! w4 V- \. J# Q |+ g/ V1 T
transfer. Previous undo only functioned properly for ships being transferred into the# ~) b; p: C! ~; D: S% \
selected TF. Provided undo for ships transferred out of the selected TF.# a* C5 H1 |2 ]* v% n- X/ z
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
& C- n% @, }$ E+ |8 |! H- Dis following another TF that is beyond the player-set follow distance.
6 `; S2 Z, U) h+ L$ q37. Change ship based aircraft repairs to be by plane, instead of by group. @! H9 m* s& a' k; G
38. Interface Improvement: Made air group screen larger to reduce clutter
( |: K8 ]) V/ R; ~+ I39. Gameplay Change: Adjustments to supply consumption by land units) t. i8 e" l& O# u% R0 W' k1 {
40. Change to AI shock attack determination2 e3 H! d% J7 r3 _
41. Improve AI awareness of intel on nearby enemy LCU# V) m" N6 D# b4 e* w! B
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level5 @/ B) ]: j0 I' l
43. Gameplay Change: Changes to AI production on “Historical” level/ t, E5 Q7 @, s: x5 d0 |
44. Improvements to save file process to reduce chance for file corruption, especially by
: O! G4 \% j$ C* A5 v& K9 {& Udeleting the old save before writing the new one B9 V6 _1 C8 f z
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active3 p' u# E/ v5 ]3 w1 b
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
( z" O% U( M& @from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
. K+ ^" @$ u) i+ H# tsources for the “from port” and “at sea” variations." D+ x; K: r M
• Replenish from Port will now use the available fuel/supply at the port and on all: [1 I2 M: z( ]' P+ G
replenishment ships disbanded into the port. For those disbanded into the port,
3 \3 U! \! k" R; `only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used." f' Q% x1 ^- v
Tenders must be of the appropriate type for the ship being replenished. Note that
9 I( O. r! }% \4 O0 c0 ]5 o; iport facilities are used in preference and ships in the port are only used if the port! A' _) C+ n4 q1 u- L$ F) T
is not able to completely replenish the ships in the TF.
9 ]5 q. { F/ k/ r• Replenishment at Sea when the TF is in the same hex as a friendly base will now
# v8 |; F1 f, @+ ^. Euse all ships in TFs in the same hex but will no longer use ships disbanded into a
- d; O7 p) r9 t# U$ s6 n. H: ^port in the hex.
" [; w& L) @; p' a. u, E7 Y47. Interface Improvement: Add new map icons to highlight certain events, q1 H$ f6 Q# p! f* k
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
+ P4 X0 v2 u5 X3 n- z1 [7 Fsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap: H2 m" n- A# s, U
port or from any TF that is currently off map. Ships that are not badly damaged2 O1 s P4 P# Z' W) t
can be withdrawn from some on-map ports or from TFs in certain on-map regions.9 w0 X D) ^* K6 |& }- g
For on map, ship may not be on fire, total damage may not exceed 99 and no
* _% c. E7 u% `" windividual damage type (system, floatation, engine) may exceed 50. Ships may not' I+ _1 R; Z; [1 ?
be withdrawn from any on-map location where the enemy has air superiority. The" u( J8 q& E0 ]# s6 I/ F& @
intent is to prevent withdrawal as a method of saving a ship that stands a good chance! a! ?3 x$ }7 Q3 s+ Y* @
of being lost or further damaged. On map withdrawal ports are set based on the
; E3 t/ _- ]7 t. P+ V3 Dhistorical exit locations for ships leaving the Pacific:
; [; V, N4 J+ w* v1. Any level 9 port." \5 C1 N$ C+ V3 ~% E: \
2. National home ports of the United States, Canada, India, Australia, and New, I' G, e$ v, r* h/ e2 H/ B1 h4 q$ Y
Zealand (with no port level requirement)
2 z* d0 o3 a: U r& l1 }8 A3. Any level 7 or larger port on the US or Canadian West Coast.
E+ o {" {& i @4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)/ v. \+ ~3 N; v3 F
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
9 ~3 X Y$ z3 M/ C4 ~) o6. Any level 7 or larger port in New Zealand.0 U! L# V; _, d# ?- ^
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
: |5 `# ?* i% ]/ H" G0 f2 M! Fanother ship actually sunk, the data for the two ships could be mixed. Depending on/ D l- v: n, M
circumstance, this might result in one or even both ships being reported as sunk.
9 q* a% g0 u4 r. s- F: t50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
1 x- U6 g- u/ O! w f& STF list screens. The calculation will continue to show the remaining ASW capability5 P# a5 @( w' T; _. r% L! G
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is! N2 r$ G1 \$ {% H* N4 h& e
now based on full load for all ships in the TF.
. q( O* ?+ ?+ U% ]51. Resupply capacity for bases added to editor# y; B) w% t2 a" V0 m
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
0 I Z+ s" J$ [0 I$ D$ y3 Y# Q$ D53. Adjustment to AI unit planning level based on AI difficulty
$ z A0 e7 g! m9 U- c54. Ensure minefields are created for proper player when a single TF lays multiple types1 z' m- u$ ^. x+ G' m
of mines. Player of minefield properly set when first mine type laid by a given; U/ g+ M/ \ |. Y1 o
minelayer but a similar check was missing when the TF contained minelayer(s) with
! y- W1 G3 b/ G, w: @/ ltwo different types of mines.
( Z; z g4 ? o% M# l+ S& k* [55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
j2 n1 |; R1 j" P9 A9 q5 }10% loss of supply and fuel, and 1 VP and no supply movement into or through hex0 p2 e( V9 G1 J0 c9 E% |
for owning player, if partisans attack and cause damage.
z/ E/ g. A& e% i- E* b56. Gameplay Change: Movement rates for clear and desert changed to 25 for
, A: U; S/ F1 g' fmechanized units
; [ K3 F7 n1 |- G57. Gameplay Change: Land combat effects toned down
) |( M5 _2 M5 T6 S# V6 f: T- [6 J0 Q58. Ensure AI captures empty bases
5 e& Z4 z) z$ M; b6 [, r59. Gameplay Change: Allowed groups on disbanded ships to do training missions to- \4 A; w/ v& _3 H8 N
save from moving them ashore. Training from disbanded ships does not increase the
% C( G: w! U( W" ]. x* Hpilot mission count." f2 J) g' ^6 a* B" @0 M6 E
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in. k% e; I) Q4 h Z9 h% B! A$ ^
order to help identification of saves
" Z) K% y- h6 H* K$ g8 g6 ^' J61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)! i* Y7 ^' b4 `5 q/ ?/ k
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
4 n7 s7 K0 i, Mmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level- J$ u7 v3 Z" j/ B
bombing attack. Groups were at maximum altitude and conducting glide bombs+ f" v7 r0 Q* @/ s7 ?6 M4 n
attack, sometimes without engaging CAP or flak.
3 t5 C6 z& f7 S$ `% Z0 C6 m$ {63. Changes in order to standardize inactive Soviet group’s training options;& ?% ~: {2 u' m& y' n5 |% Y
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see" s. Y. X# l$ s4 Z! U2 @
Pilot Management for more details). The number of pilots on the group lists is RED if
* `( J5 w; u) |4 L) H6 L1 Bless than the number of ready planes in the group, indicating a shortage of pilots. This
2 N! l U* b% [2 xshortage may be filled automatically or manually for a mission based on the pilot8 Z% j3 }6 `( @
select mode., }, X4 _6 @* K! z8 S7 J
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
, U B0 E0 N6 x* W* X0 rwithdrawing ships
% g7 j/ ^+ H% r& ^66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at$ F; e* z, c+ S/ z; @6 f' U4 w
close range- K6 B- C4 L1 o
67. Gameplay Change: Greater weighing of crew experience in surface combat E. X. Q% D/ c9 Q
68. Gameplay Change: Limited radar directed fire, increasing over time
H- ^" Z8 l+ @3 e' q% _* F. S' T69. Gameplay Change: Revised weather and spotting, resulting in fewer surface8 |0 k* a3 _. |0 E _
combats at 1000 yards
8 J9 @. T$ E/ S! N9 r2 g* @70. Gameplay Change: PT Boats less likely to attack in daylight
9 {+ d9 a( i; X, O* W' U& @71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be" T, y" d; V+ M" l$ o/ k
hit in ports and rivers
0 U. L2 s# d+ L( h$ d72. Gameplay Change: Submarine captain ratings have more influence on Submarine
) k7 U% |( ^; ?" zperformance
, Y* X1 Q. u+ }73. Torpedo hits on escorts not showing in combat report bug fixed# @* T$ {/ V, B4 ?- b4 V
74. Gameplay Change: Aerial ASW less powerful in early war
$ z" ]- x, ?) T q75. Pilots still flying planes from sunken ships were treated as losses, resulting in any- a! I/ \$ O6 ^9 o) ], t- \, g
diverted fragments having planes but no pilots. Pilots still flying planes are now# \" E& m6 y" `3 ?
ignored for sinking ship purposes until their plane lands.
$ q+ D7 X* K: y3 ~76. Group transfers in off-map bases from a ship in the base hex to the base itself were$ Q: E2 `( P N" t( e1 i0 A
being delayed ‘4’ days. There should be no delay.
% I0 y, f/ F5 c9 u) g77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
# x* q9 u$ G" M& v, Q9 `. sthe convoy disbands.5 Q! N0 k0 `; C% _$ Q
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
5 G# [6 Q) a3 l/ {+ \$ Y! Qhexes. The range was not changed when the game scale was changed.
5 X/ j: w& G0 M: Z2 x2 B. ?% z79. Fixed bug when displaying search arcs at a base
+ d2 i( m, z) d6 N; g& A80. Fixed Escape key on Industry Management screen
. `# N4 N( `- C0 J81. Fixed oil and resource in totals on Industry Management screen
' m& a- P# Z8 k8 h" \; Y- ^82. Interface Improvement: Add an extra line to the Industry Management to show total
4 z; e; k. _" h8 N! f/ O' ^( Yshut down industry on Industry Management screen2 I$ F9 Y1 S7 B t: [, j
83. Interface Improvement: Add base select to Industry Management4 L6 T/ A" d5 ]
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as# w; ]8 f/ b, I$ l1 z
ONE group for Admin stacking purposes; the presence of all three in a base counted9 [% i w- E8 p* r! V; w
as 3 groups for Admin' T6 a4 {; Y' p" \4 W" f4 o
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
' Z1 U) W7 U. n. L0 B. B1 g86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
# S3 L! ]& V% A2 V3 SFF being affected by old stock code that cleared the secondary mission.
- |6 x+ l9 N" [- n87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
+ s$ w3 Z8 B; j! r8 m88. Fixed an issue with tool tips being offset from actual hex when forming new3 R& }, ]) _# \- O7 M
taskforces
5 G1 ], I" u- J j1 S89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
& d9 b% D; p# G7 C! wthe end of turn save only. Preferences are now restored as saved for the player at the
F8 B- h9 y0 H5 d, Y- ktime.* a1 G; k+ a- p8 C* f, m
90. Changed air supply mission to use a friendly base as destination, if both a base and
2 L+ Z+ J2 c1 T4 N- O4 _LCUs are present in the hex; it was sometimes giving the supply to the first unit only
: N9 E7 Y# _! \, K91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
) [5 y2 l2 g6 g7 i8 ]% B5 Emission was canceled because the enemy LCU was selected as the first unit in the5 T8 }6 H0 j! ^" h( z7 N4 w
hex.
, k' x' O3 D+ `1 z9 v" o0 R92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
2 \ ` l2 o. r+ O93. Prevent very low grade TF commanders from returning single ship TFs to port to- D7 b# H5 k7 R
rearm when rearming not needed.
, |* k" c! H4 B# L' D3 C+ ~! S5 Z94. Fixed the supply cap and monsoon effects on supply' B0 A3 H* }% Z" t6 r
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
- T# ~4 |3 a5 \2 {$ K) T+ T/ ymovement.
+ x8 U/ [ `5 j96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base1 _# C! B. T$ Q n9 K; C
when Soviets are inactive.9 x, j+ ?3 {) @2 E# C6 T
97. Tweaked resupply task force to Japanese bases.% P% A8 I0 p' `" U4 }" E4 q
98. Fixed a HQ/Chinese unit respawning bug.: s& e! {' e5 D0 k" ~+ c
99. Restricted permanently disband/withdrawing air groups from being able to the the
! E. e; l- P! n' m- k ~“Trainer” option in the type of pilots to use. D& }; R! ]" T9 g6 m. \6 t4 m e
100. Restrict the options available to pilot movement in permanently
! s7 h0 z& `2 H M/ Y# bdisband/withdrawing air groups; mainly restricted to making them active or in-active ~8 N& y% F6 @3 h2 k. f- J# o: }
within the group.
9 A/ g3 }, N7 Y$ Y! f1 C( t# |7 ]101. Fixed error in splitting air groups caused detachments not-in-play still attached to
8 w! \4 L5 t Xparent group - stops divide ability
* X! K" P: I% F$ ]- Y) j, n102. Fixed an issue where some autosaves could reset game options.9 p' i4 O7 w; q( q$ Y0 g% U) R
103. Disabled the ability to make a group a temporary on-map Trainer.
+ G! W; T: @5 e, z% [104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
- i$ E: K5 S* _9 IFATIGUE pilots./ V d: H: J5 ]( `# |" }4 x) _& y
105. Made some adjustments to Kamikaze effectiveness.- x0 Z3 r- w5 D2 S9 c
• Naval Data Changes
: }: E" I q$ Q8 V1 D) B1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
7 [/ O# H9 c' s- I/ `3 D, e; KClass
. K1 A, D$ T8 v4 m6 FScen 001, 002, 006 (007, 008, 009)
! L9 _& o' H* d0021 – Australia – correct weapon facing
) v# W' }4 b1 b! \0418 – Helena – correct tower armor from 0 to 125, g# n; ~$ P! A% x
0767, 0769 – Chevreuil – correct endurance and fuel
/ Y$ c9 Q- \! ?4 T0770, 0771 – Duguay Trouin – correct weapon facing
* I" c3 @! v0 A$ o. c9 H3 t0772, 0773 – L’Adroit – correct endurance and fuel0 J" ]: u' A, Q Y
0774, 0775 – Fantasque – correct endurance and fuel/ L9 S7 a, b7 ~ U7 V
0776 – La Galissonniere – correct endurance and fuel
8 V. @$ r% o- |7 ^3 P E2 J9 t+ I0776 – La Galissonniere – correct weapon facing; t5 O, c/ }& ]9 `1 c) ^' ^7 k
1013 – Yubari – correct weapon #4 turret armor
5 _6 |0 v& r% M) E1102 – Furutaka – correct weapon facing' Z" O; k5 D9 O9 ]$ z) C9 D2 C9 @ [- u
1107 – Aoba – correct weapon facing& }/ G& D5 I8 Y# @; Y" F3 x7 i
1112, 1113, 1114, 1115 – Myoko – correct weapon facing* `0 ~$ s4 Y& d3 k$ \0 [
1730 – Yamato – correct weapon turrets+ ^; C8 g3 t, P% T8 D- d
2025 – Kongo Maru – correct weapon facing
7 f; O4 K" ~+ {6 @. L2202 – ARD 3000 Ton – add Japanese small ARD class
. l+ v/ e& N& c4 C0 g) d* U5 p! D2903 – Gnevnyi – correct weapon facing
- B F6 x' B+ A7 h/ \3 H+ R2915 – MK Cargo – correct weapon facing" |3 u" W& c4 w) w9 K( v5 Z
2918 – KT LST – correct weapon facing5 |% j4 s7 L, c
Ship
; H( i. I0 p% N9 G Q5 ^Scen 001, 002, 006 (007, 008, 009) changelog
/ E. j! P' R3 Y7 \" ?2 sAll – update weapons from class to reflect weapon facing corrections
! D5 k4 a, `% k* v0999 – Dublon ARD; add small ARD to Truk3 t5 y3 ]( m' _1 G9 e* y
3550 – Laffey; correct entry date to 420430: m4 g2 A1 c- s: g9 r
3580 – Frankford; correct entry date to 430430
8 r, x- f: h7 U4317 – Thornton; add Clemson AVD at PH
+ t8 _5 Y2 r4 ~% `6 d+ L* Q# A4361 – Henry A. Wiley; correct entry date to 440930
- f# _# ]6 ~0 c4 N5222 – Rixey; rename to Bowie5 u' q( a: {/ L2 d, |2 T
5223 – Hercules; rename to Highlands
) y0 b/ k3 u8 H5251 – Pinkney; rename to Pickens. E& W& }2 p4 v; {1 H. K
9253 – Madras City; correct entry date to 420228) Q& ^/ d' r' o+ J( V# s! R/ a
9728 – Indus; delete duplicate ship entry# ?( j$ b) m$ M! o/ A
9837-9849 – Soviet Fleet; correct ship name spelling: e9 W' e) h% j7 R8 E2 i
11316 – AFDB-2; change arrival location to # 524 Seattle
; v. ^3 [. k' v |11364 – BYMS-2055; correct entry date to 430228
; ~* g/ |: C& a8 `0 Y/ q. E11365 – BYMS-2059; correct entry date to 430228
& ~8 D( f+ `* w# ^3 F! M' S14070 – Ha232; correct entry date to 460228; N/ Y8 [7 ~7 }: t( q. S/ c
Scen 006 and 009 ONLY+ F3 J$ t' r/ k" r
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
! t9 B" `9 K; `/ J0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295( w. K! i: a: O. L9 e! k
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295: O! f- L3 k# R
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
# G! T4 Y) H0 J c, s0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. [, B: g# K2 \" P3 B0 T
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445( b; D" x3 J/ J: L# f
0043 – Hiei; adjust fuel to 4175
" W; b3 Y, ~. Z2 d0 C0044 – Kirishima; adjust fuel to 4175
2 ?* J7 x2 Z6 K# V2 R& J0067 – Tone; adjust fuel to 1775
5 y6 s7 @! C; q! Y7 G) F0068 – Chikuma; adjust fuel to 1775, B* k1 i4 x8 l$ g. S5 U
0118 – Abukuma; adjust fuel to 833% }: {5 a5 g& v( K
0146 – Akigumo; adjust fuel to 265 W3 j1 E) I' b- s1 p
0168 – Kagero; adjust fuel to 265" u( o8 W ^0 s3 t0 K. U# a& K" G5 Q
0176 – Isokaze; adjust fuel to 265
/ w- k0 h, a- m7 y, g5 W: D. A0177 – Shiranui; adjust fuel to 2658 F# @; v' o5 y2 v- R# W% G
• Air Data Changes3 r" A1 }3 o; ?2 O6 r1 g
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
: p4 R& v4 e P6 i1 u+ L+ E[177] B-339-23: Name set to B-339-23.
# |5 ~. B0 O$ \' F( l[178] B-339-23 (PR): Name set to B-339-23 (PR).7 c3 h$ L' G& C" \* ^: W
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
( G. h3 Y1 z1 {* t _- J9 h[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.% i0 \# }2 U. I+ q4 g
[365] Stearman 75M: Nationality set to U.S.Army.
+ S$ @' d A8 [$ Y[451] PB2Y-3R: Deleted.
- b. g- n+ R0 L& L# J[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.: P- o0 B! B2 B0 r4 m
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
6 P: {8 u, v" q& M% TMG; wpn 13 set to 500 lb GP Bomb.9 W) ^. M! X/ u [
[1923] No.1835 Sqn FAA: Delay set to 0.3 J2 h+ ^, M2 i; w$ J3 i4 Y9 Y
[1924] No.1836 Sqn FAA: Delay set to 0.
. O& m2 {$ f- X* q U. H" Q$ c[1929] No.1841 Sqn FAA: Delay set to 0.8 c( H8 F& k& I* V
[1930] No.1842 Sqn FAA: Delay set to 0.+ `+ |2 X( Z* n6 s* R
[2587] VMF-211: Location set to [584] Pearl Harbor.
- m$ }! K8 p+ w. `& h[2642] VMF(P)-321: Deleted.; k( x4 p* L, @5 u3 Y* e
[2652] VMO(P)-351: Deleted." X2 n; f: X, t; f' i. V, S% \0 p
[2668] VMF(N)-511: Deleted.
4 N5 p! \3 H, O3 Z) _! r- ?[2669] VMF(P)-511: Deleted.
8 ~4 |2 N |4 f0 _$ X[2671] VMO(P)-512: Deleted.
# A" c* [" C0 u! }- A% H$ ~% U[2673] VMO(P)-513: Deleted.
1 w6 Q2 Z' Y% g8 o. J[2675] VMO(P)-514: Deleted.
" t+ ?' D, ~# g7 A% k: Y. i[2827] VR-2: Deleted.
; u5 s! M9 u* Y2 i/ Y& \8 z[2828] VR-4: Deleted.' `* i1 ^8 q. ]7 {9 n: c
[2829] VR-5: Deleted. y$ B* Y6 @7 p4 e: h' z! a
[2830] VR-13: Deleted.2 u3 q, J3 \3 O/ f7 A: V
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
/ P* H6 k- Z- v/ R$ E" Q; [1 ~1 y& QUSN patrol-type squadrons 4301 resize to 15 deleted. q% I% D. q, }" v8 u
USMC squadrons 4301 resize to 24 set to 4410.
* ]2 ~& a: n& y, ?; |USMC squadron upgrade paths reworked.) R" X8 ?5 `& h. i; U
Gameplay Change: Units with a/c MAX strength six or greater now able to split into, f0 ?3 ~! w. H1 J' T s
three subunits.; L+ N2 S1 l8 {/ f u q" v
• Map/Base Changes
2 _8 D" s5 H! ^; \7 C1. Garrison levels in China have been increased for both the Japanese and the Chinese.! B6 Q$ ]$ o( x
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
) i+ r& ~2 X& @* G+ J7 ?: u6 b" ZAV.
5 b2 N" }% y2 Q8 ^7 O% L( F d2. Garrison levels in Japan have been significantly increased for the Allies.
4 {' @" x0 V( C: ~8 g3. Garrison levels in India and the Philippines have been increased for the Japanese.
! k( c5 b5 u) u! @6 b4. Garrison levels have also been adjusted in other locations, with some areas having7 o5 x3 J% V* I' c4 J& s
small increases.
( u; ]+ _" X# C5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an; A9 p- W+ j5 q
Airfield.
3 \% h! p6 B! C+ X1 c$ [+ P( a6. The starting fuel level for Los Angeles has been increased.: U0 F1 T" F2 M# `% t) Y2 M. K
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
# c+ J: i- L M) q6 x: D* K8. Anchorage in Alaska now generates a small amount of resources.5 A, F4 W+ L0 u) F# A: {+ J
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
7 Q5 e6 K$ T+ }* X10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.* J& u$ M* }- m
11. Nukufetau has had its port level decreased from 1 to 0.) ]0 ^) {) B. W
12. Pago Pago has had its port level decreased from 3 to 2.
& M. a6 e+ M' w. `13. The Christmas Island base no longer generates resources. The Christmas Island (IO)- N6 ^! N8 C9 R! I3 R% l$ }( [
base does instead.
$ Y- G- @- b+ m" u) N4 B14. "Ahmadabad" has been renamed to "Ahmedabad".) x% m$ M' Y3 Y" i
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,! u' ]+ v& @3 g
rather than being concentrated in a small number of locations. Overall, Chinese
2 f+ E0 R. y" D7 [supply point generation has increased, to about the same level of supplies as in the1 ?2 _. H" \! W& T `
original War in the Pacific game (it was a bit lower before).2 p8 H) b H8 d
16. Australia now generates a greater supply point surplus than before - about 5,000
4 Y8 s/ I) S5 G wpoints per day as opposed to about 4,000. Fuel requirements remain the same.. J$ @, w: B' Y% k' i/ @
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41" |+ i$ O/ Q/ C/ ? _
instead of hex 200,40 - and the road and railway networks in the area changed to
6 R8 a* S+ X! Q/ P K! {/ zmatch |