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0 m, J- _. c, Q3 M1 R+ {# c英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载
5 x% W' x0 x# ?5 C2 b% V! xhttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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$ L( p, u4 v. V% X' H地址2:HTTP直接下载: e/ y6 m4 L* S" _
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html# U5 ^) _9 H5 g7 w2 }2 A9 }4 K
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【更新内容】:
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8 ~! u N) O4 [* QChange History:
* I! [* N% g* o. F9 {4 _7 ^) bv1.00.95 - December 7, 2009
/ Y# k9 d( D) W# @% C• Second Official Update – This release is comprehensive and updates ALL previous u+ h$ v3 ~: _
versions to the v1.00.95 level./ V3 u2 g ~" G2 q
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot: O- N0 b* i' V& e. \+ O" v
Management Addendum” which have been added to your Documentation shortcut subfolder
% M3 ^4 V# w( t; R; H) K5 a4 nand can also be found in your /Manuals installation sub-directory. These two
( l* a5 U5 N$ j! q) G" n, Y4 adocuments contain very important information on improvements and changes in these
: G/ v2 M2 w% x9 Zareas.
/ B/ X, O+ K0 u% B• Code Changes
) j5 R7 a0 Y9 D1. Interface Improvement: New Screen for Industrial Management
4 q7 S$ l! o1 @' i. h. {2. Gameplay Change: Air transport mission was using all ready planes. Now the
' D/ u2 l, {$ y& mnumber of available planes for the mission will be adjusted by the rest/training
( f$ q( d% [% I& V; Cpercent as on other missions.
6 F& Z4 v1 x- M& c3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
: i6 ?& [/ T- _4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to$ K/ |, C- Z" h" k H- D
show in change command list5 v1 o; E; G( [ S
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
, ]7 V: p6 d1 s$ `3 R6 O9 jBombs’ flag rather than the altitude setting9 M. O+ V( R& k; C7 J0 p% ?
6. Gameplay Change: Full base screen now show the consistent over-stacked AF9 U: w! `) L u: `2 w
indicator ‘*’& S9 ]2 Y# E( V5 r* y$ N
7. Pilots who are captured or killed were still being counted in some group totals. They
8 d. f/ ?7 P! Lare now removed from group’s pilot count, but still available for ‘Top pilots’.# ?$ y/ ^2 [) f0 h/ x" W' ^0 H% G
8. Interface Improvement: The buttons in the lower panel of the main screen have
2 I4 l8 s' d( G; Ibeen improved. With the mouse over the icons on the far left, the number of groups,
! ^ \" v8 [ K$ V/ [' rtask forces or LCUs at the base is shown. Added a previous page button when there) X4 N# C) U! n ?
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
% c* z5 \8 p; I2 atooltips sometimes were corrupted when other screens were displayed on the map and$ k8 G( P+ T8 \1 \# L% B, c
the bottom panel was still active. This has been corrected.
# U2 R0 b8 |7 [7 q2 S7 S+ Z+ O9. It is now possible to repair planes in excess of the group’s size; M. V1 z, C0 i. b
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill* Y. E3 Q/ i4 ?
training is incremental. Points are accumulated and once a certain level is reached, a% i' D) E% q4 D X9 `2 c3 y1 j2 H
point is added to the skill. The cutover level is the current skill level; so as the skill2 m/ W) F. T/ V& q# w, m! u
level increases, it takes more accumulated points to reach the next level. Combat* R4 q! O: x. S! G
gains points faster than training, and combat is required to reach 70+ skill levels.4 ^+ V+ Y% M& |
Experience levels behave similarly with the one exception. If the Experience level is+ j0 }6 E2 Q& {4 q3 x/ Z
higher than the best skill by more than 5, a skill based on the group’s mission gains
$ ^# s+ u/ q) c2 Nthe accumulated points instead., b; S$ Z+ u/ ?- [
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,) A# Y' ~& H# Y; t
ammo and return to base if required/ Z, F0 N8 C3 k# P+ Y
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
# S4 U2 X" U( B) s$ m; [- ]0 g13. Gameplay Change: Malaria effects adjusted5 M2 y6 r& f* a" F4 J: m+ N' b
14. Fixed bug preventing port construction in certain cases4 a% @( h/ e" |1 @! B
15. Fixed bug preventing combat engineers from building
1 W/ I" i0 y! A16. AI improvement refining settings for LCU attack levels7 {" h2 \! [* J0 S% G
17. Corrected unit TOE loading bug
! G& ^4 \1 {& ?/ k: @8 x18. Correct bug setting default morale and experience when not provided by editor5 Y# T% Q+ X8 G/ ?! }2 p( W
19. AI additional checks for level bomber base sizes" h ]' M- S, }* x
20. Numerous supply tracing improvements
! F- S0 _, {6 M% C! D, M g4 G( \21. Numerous supply/resource movement improvements
( F2 y* S/ s4 N1 u& G' X22. Corrected several land unit fragment bugs.: z0 E% n4 c) P" M3 M4 V* s
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
. U0 v, Y: c8 w A) S+ M& marrives at the destination of the “met” TF before the “met” TF does. Also adjust
% N0 F: m4 p( ]. p4 pmeeting process to reduce chances that the meeting will not take place until one or the1 `3 a- h8 E- q" m; f% B' Y7 i& M
other TF reaches the “met” TF destination. Also correct a problem TF could
1 O N& h& k& Z K0 m“merge” with a TF that no longer exists under certain rare circumstances.
) T! C$ d& z+ p24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
$ C' j6 I/ E& pdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
) a" ~3 n: J Z7 U) v, yfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be, T3 q U) Z. U- ?! c' F' Y
docked if the port has the dock space for them, but will auto-undock when adding a5 g' v; V% a8 D# Y# E* D
ship to the TF causes it to exceed the port capacity.
; Z9 G4 b+ y z# ~# L25. Adjustments to naval retreat determination. TFs retreating after combat will now be0 d0 Q7 X- k% P9 L6 G) _/ K. p
less likely to retreat to hexes containing other enemy forces and be more likely to2 Y9 t3 `8 I* }* V( D6 t
retreat toward a friendly base.- D5 ]- o- m7 Z* H
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it5 y/ }9 z% H) \( ~7 Q
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded3 { g* Z# l/ i- g2 b' ^4 O
in port, (c) ships in port (disbanded).
3 v1 n6 l% B' Z9 e) R27. Interface Improvement: Implement search arc drawing on map! U2 ]& Z" l: k9 n
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
. n, l m; L; y4 x* n1 }. nensure partial rearming is in full mount increments, and adjust ops usage according.
, l! a. x5 n5 c; E: T$ f% x! ?29. Fixed naval support availability bug. Naval Support in HQ units that were actually at. K4 A% d7 x, c5 v Z( m
a base were incorrectly excluded from Naval Support totals at that base. This was& ~) V x0 ? b. m' S7 {. S/ u
due to an error in calculation of Naval Support availability over HQ Command radius.
7 m0 ] S( Q3 B! |4 Z7 u30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location, b$ W) X, w; {0 m/ f( K/ l! H e
could improperly interact with fragments of the same parent that were at other
' P$ d4 V7 u) }7 alocations and had been previously loaded by either the TF or one of the ships
9 E7 \1 Z5 X, q k9 Hcurrently in the TF or, if the load required multiple days, when unloading of other7 l- _3 Z% |0 v+ m+ U# C5 T/ t9 ~; X
fragments of the same unit caused and automatic switch of a fragment to the prime
- a# A9 z8 N( M# O& A- zunit.3 ^3 g: M; ?9 |. j
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.' U( K, j- d' T: D( l/ Z
Previously repair of all system/floatation/engine damage would terminate repair of a. u m* q% t% E1 k/ Y1 _
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will2 c4 n4 N/ j2 z q, G
now prevent full repair of systems damage and may “create” small amounts of system! E ~% M1 e; y3 a% U2 K$ t
damage to keep the ship eligible for repairs. Note that this may have the affect of7 z+ A& f& t" \8 l2 Z6 X
small amounts Systems damage being not repairable at a location where it normally
8 N9 k4 K9 b$ g& ~& @& Z! }would be repairable if that location can not also repair the damaged devices(s).- h% ^ t( Z5 t1 H7 t& \2 Z
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
/ b8 U/ V3 X) E% Zof aircraft
2 \ [. W7 }% m4 Z33. Corrected several menu bugs9 [' c0 s0 M1 h$ O8 E; L$ v
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
! u/ V4 J. {3 m) }1 I' Zland units by TFs.# \/ o v+ J/ p _% z2 o: f; e
35. Interface Improvement: Add “undo” for ships being transferred during ship9 [" N8 O2 d2 y( J
transfer. Previous undo only functioned properly for ships being transferred into the
" y, C* e. _+ A3 a5 h# bselected TF. Provided undo for ships transferred out of the selected TF.
' n/ X7 j1 z: `- @3 U2 q0 Q$ t) R7 s36. Corrected bug causing ships to move in excess of maximum speed when in a TF that. l: f p# Q2 i2 X
is following another TF that is beyond the player-set follow distance.
k) w, A9 H- x& C5 j37. Change ship based aircraft repairs to be by plane, instead of by group H, Y; K3 n. `! F3 B
38. Interface Improvement: Made air group screen larger to reduce clutter
7 o; k( D9 Y; { T) d6 {3 L39. Gameplay Change: Adjustments to supply consumption by land units
- z6 h- F7 m; c& K" I/ _. M* q40. Change to AI shock attack determination
4 Q" v9 l; v8 w+ J( P41. Improve AI awareness of intel on nearby enemy LCU1 @; V4 p- r0 x* ~% D! Z' Q
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level. \& z( n0 |- ]% T6 L
43. Gameplay Change: Changes to AI production on “Historical” level
n3 r% B4 ?! s# `1 [( P* @6 J4 H44. Improvements to save file process to reduce chance for file corruption, especially by
* R# @2 v1 B4 _( X, |2 L. a2 X6 _deleting the old save before writing the new one
# e3 G, e7 i( F! y% R4 E2 h45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
' B' \: x# z3 i0 I5 F6 B46. Improvements to refueling calculations and processes. Ships are more likely to fuel
0 ]6 E, w1 M1 afrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming* t! X, I- ~ P) Y
sources for the “from port” and “at sea” variations.
& B4 W+ B( O( l. b+ w. c5 r& d$ b• Replenish from Port will now use the available fuel/supply at the port and on all
, k o0 m9 ^" ?3 ^. j8 g* b/ ^replenishment ships disbanded into the port. For those disbanded into the port,
% x/ i$ W- @% }- z* U; Ionly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.; k( F j7 v/ U6 |" _
Tenders must be of the appropriate type for the ship being replenished. Note that
! _- n8 k9 e8 I6 k5 u$ R+ u Hport facilities are used in preference and ships in the port are only used if the port
: B9 |. m: Q8 S# r5 Ais not able to completely replenish the ships in the TF.: `* F* S3 [2 q+ m& x1 k% D
• Replenishment at Sea when the TF is in the same hex as a friendly base will now3 p3 E1 t8 h7 p- Y
use all ships in TFs in the same hex but will no longer use ships disbanded into a
, b9 T% S& J* y* ?* [port in the hex.
" i7 e6 T6 Y2 \7 o! u/ ?47. Interface Improvement: Add new map icons to highlight certain events
( w$ c7 U/ |7 a) C4 Z# j# d: F48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some% z% [; X7 a* x/ s
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap* ]0 q% y* {! F* A; R6 c, [, [ r2 D) L
port or from any TF that is currently off map. Ships that are not badly damaged, E( t& Y! B6 ]$ z
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
/ d9 l0 O) O7 R Y7 c; IFor on map, ship may not be on fire, total damage may not exceed 99 and no- O# d0 `9 m5 p& f8 g5 M
individual damage type (system, floatation, engine) may exceed 50. Ships may not& J; n% c6 Q/ Q# x8 f& H! o" f
be withdrawn from any on-map location where the enemy has air superiority. The
) A5 ?' k' ?0 S4 X6 v, {3 yintent is to prevent withdrawal as a method of saving a ship that stands a good chance' e3 c( X* I6 {
of being lost or further damaged. On map withdrawal ports are set based on the8 u) y6 v s7 \# ^) N# P1 w% R& z
historical exit locations for ships leaving the Pacific:# B& f3 x8 ]' s/ B6 y
1. Any level 9 port.
: w+ ~6 ~) l5 E7 ]3 V% c2. National home ports of the United States, Canada, India, Australia, and New
; c3 c" S! u" i. eZealand (with no port level requirement)
$ C% t" r9 N5 K N1 ^ h3. Any level 7 or larger port on the US or Canadian West Coast.
% F+ E1 a/ ?# {6 H& Z4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
( G. \9 l" Z9 S: R i( |+ m( \7 d5. Any level 7 or larger port in South Eastern Australia, plus Perth.3 v( Y3 h# v: C% U) ]+ n+ v
6. Any level 7 or larger port in New Zealand.4 g' N# B5 A5 e" D& J
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of( A2 Q0 C, }7 ]5 v& z
another ship actually sunk, the data for the two ships could be mixed. Depending on
6 d" z: `5 z9 }+ y5 D' S' ~% ~circumstance, this might result in one or even both ships being reported as sunk.2 P1 G- [( D9 `" m
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and" x) Z& m) K1 T% p, ^- T
TF list screens. The calculation will continue to show the remaining ASW capability( J0 e! S- E0 M" d, f
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
) J, n( F) Y$ K4 `" G8 ~9 f4 `, dnow based on full load for all ships in the TF.
' s/ N8 p+ P2 H. C, B51. Resupply capacity for bases added to editor
$ o: `& l$ o& j" [52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
0 a1 K' L- N2 f% c53. Adjustment to AI unit planning level based on AI difficulty8 `% B I( k( K( d6 q" N5 ^; V
54. Ensure minefields are created for proper player when a single TF lays multiple types( q, M: Z: f5 X8 E4 x* j3 {, E
of mines. Player of minefield properly set when first mine type laid by a given
& _+ [# Q, M* {4 Zminelayer but a similar check was missing when the TF contained minelayer(s) with( d4 A" \8 t. a" k
two different types of mines.
5 v; ?/ |1 ^! x55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and" W* X) V& `% t* Y z* {7 H
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex# x2 v) j) m7 B/ K* F/ \: D# K% h0 A
for owning player, if partisans attack and cause damage.
; ]1 {" |4 F$ W+ H2 z56. Gameplay Change: Movement rates for clear and desert changed to 25 for" h. i4 B) z& ?) k! B& r
mechanized units
/ f2 r% F! z2 V( H* S# N57. Gameplay Change: Land combat effects toned down: W# B+ x& s, z+ V/ u- p I, n
58. Ensure AI captures empty bases# z# }$ ]" \% t7 U" m' Q
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to- V- d2 E& W. s; X* l# E$ C
save from moving them ashore. Training from disbanded ships does not increase the
* e) p9 C" P; H9 ]; q, c' N3 e! apilot mission count.$ b& K+ z# y* Q% |! @( m
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
$ V( t4 y& _' J$ a; h0 W* F# ^order to help identification of saves
/ X, Z: n* i5 m, j5 c8 I" q61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)5 H, [- a S! y5 J# Y, r% f
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group# C( n) p' V" w' T @/ z$ T6 g
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level+ e/ U E- D, K1 m# ]/ P
bombing attack. Groups were at maximum altitude and conducting glide bombs5 {) N! [# E, @# S; k( ]8 Y
attack, sometimes without engaging CAP or flak.
! J# |% V2 A' j0 v: W, n: F+ p63. Changes in order to standardize inactive Soviet group’s training options;- r% Q% U( H' {6 l0 O
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
# _% y5 x/ v" q) }! D: tPilot Management for more details). The number of pilots on the group lists is RED if" Q$ l: A7 h c7 K
less than the number of ready planes in the group, indicating a shortage of pilots. This
& A: R) h, o0 Y1 `/ y9 ]shortage may be filled automatically or manually for a mission based on the pilot$ ?3 E3 {. r. @. P
select mode.
- y- ~, o" _9 F: r1 i65. Corrected issues with group destruction on scuttled or sunk ships and groups on1 J z `# n4 u$ p2 p
withdrawing ships& J. w! {* T, f- k6 u
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at' t2 `& _& n6 b3 @0 K2 _1 ~" E* E
close range
# d6 g/ G' d/ s# s( t4 |4 e& j. s67. Gameplay Change: Greater weighing of crew experience in surface combat: u$ T/ l# M" k
68. Gameplay Change: Limited radar directed fire, increasing over time! H9 [1 _( b u$ {3 Z& |8 v e
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface3 V9 }" X- |- L
combats at 1000 yards ?+ `$ M5 o2 M/ M( I
70. Gameplay Change: PT Boats less likely to attack in daylight, Q1 c4 Y2 P" b( S! x! h6 S6 n* @* ~, [) b
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
3 i3 L3 W$ H0 T6 _hit in ports and rivers' e8 ~! M! x0 O7 j& Z5 M
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
3 @5 j& M2 {; ^performance" T" Z* A9 Y; T
73. Torpedo hits on escorts not showing in combat report bug fixed( m1 e: L: W8 w7 s& X$ O- y
74. Gameplay Change: Aerial ASW less powerful in early war! k3 s; G4 y$ t: Y% K
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any3 i6 w* g8 ?4 G/ {8 F5 Y
diverted fragments having planes but no pilots. Pilots still flying planes are now f& W' G6 G1 L& v' A& S/ h
ignored for sinking ship purposes until their plane lands.
/ Q3 H- f0 k2 o& F76. Group transfers in off-map bases from a ship in the base hex to the base itself were4 ]4 }+ U/ H% P* }
being delayed ‘4’ days. There should be no delay.
# e# T3 x, e6 r `0 i77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when5 Y0 \9 B c4 l4 [4 F" \: O
the convoy disbands.: e( [ G/ }7 ]
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20* `- V/ g, z* C% M
hexes. The range was not changed when the game scale was changed.0 |5 L& y8 B3 e/ b1 Z: V
79. Fixed bug when displaying search arcs at a base) t' f! f( v" F+ [; d: ?
80. Fixed Escape key on Industry Management screen
2 x% N# ^( w' P6 z1 N81. Fixed oil and resource in totals on Industry Management screen
4 g. o T; e& Q( R+ A82. Interface Improvement: Add an extra line to the Industry Management to show total
$ r& h @% s3 ~* M1 ?& D+ r& Kshut down industry on Industry Management screen
/ o k- f' v5 ~$ r9 u83. Interface Improvement: Add base select to Industry Management
7 }( B9 e W# v% z! [84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
? T9 b; e; ]; \ONE group for Admin stacking purposes; the presence of all three in a base counted
5 |1 @9 f( p& E& v% qas 3 groups for Admin
( Y4 y' ]: v3 |, t4 J$ i1 c9 Z/ }85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups! ]7 r2 _9 N& x, x
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and! ~# ?6 F% m1 ^4 O
FF being affected by old stock code that cleared the secondary mission.9 ], l: x b, B6 `* S
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
: s, z- r0 ?3 p# H9 K+ o88. Fixed an issue with tool tips being offset from actual hex when forming new
, |/ ]9 B7 x; k3 f, Rtaskforces
j+ h6 o4 N2 T- |0 o# [# ^( V89. Added the saving of preferences on save; the preferences on PBEM saves occurred on7 G0 g, f$ C" z! J/ J
the end of turn save only. Preferences are now restored as saved for the player at the7 H* r7 G+ } \% U" W
time.# Q% M0 R8 U$ a1 r2 G8 p& {: v
90. Changed air supply mission to use a friendly base as destination, if both a base and2 B6 V* H, h; g% {9 z8 y
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
" B: G4 r: s) [: n2 Q91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
9 H2 e( G$ _: \8 n; wmission was canceled because the enemy LCU was selected as the first unit in the
3 q- s% @$ ~( khex.; M+ j. F. r8 t8 o& d
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
. I7 j1 c0 d3 e+ J6 i/ R93. Prevent very low grade TF commanders from returning single ship TFs to port to
]* Q: g( {4 Q5 drearm when rearming not needed.: b# W: t6 R; _! C' }
94. Fixed the supply cap and monsoon effects on supply3 C9 F+ e* U8 W$ ], U
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
" v8 d1 s( w! Fmovement.6 R1 r6 e3 R8 M l' l
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
9 a# [6 K# P( ~' q0 w4 Uwhen Soviets are inactive. X! _/ K: z) q4 g) u) |1 y
97. Tweaked resupply task force to Japanese bases.
* E& _1 N& y* F98. Fixed a HQ/Chinese unit respawning bug.1 w& Y2 F7 Z2 Z% }, c
99. Restricted permanently disband/withdrawing air groups from being able to the the' P7 G# P Y: p# i9 h
“Trainer” option in the type of pilots to use.0 W1 g' u- A: {. W
100. Restrict the options available to pilot movement in permanently
5 a4 @. D8 U0 ^disband/withdrawing air groups; mainly restricted to making them active or in-active1 a D' n% [' j
within the group.
8 I( m0 S6 M2 _101. Fixed error in splitting air groups caused detachments not-in-play still attached to/ V, n* `) L- f- U6 l. V
parent group - stops divide ability/ o/ F; F. b7 _7 G' ~. ?
102. Fixed an issue where some autosaves could reset game options.* u, n1 ~5 n* D f7 F! H9 \9 F
103. Disabled the ability to make a group a temporary on-map Trainer.
, l# I5 ]4 L# ^1 X! n3 ?! m, D104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
. l4 ]+ _, c' g4 s$ q8 S% CFATIGUE pilots.3 e; p& M$ M5 R1 m+ t# \" W7 V& i
105. Made some adjustments to Kamikaze effectiveness.$ e# W, L; C9 f4 r
• Naval Data Changes
1 ~' ]6 Q" q$ C& O/ E" _1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
- M' J8 k: [7 z6 U3 W2 G* J" _& c& bClass6 d& c5 T; ~: p' K( F6 }
Scen 001, 002, 006 (007, 008, 009); [5 G) T7 O$ G% G: ? [+ h" J8 D
0021 – Australia – correct weapon facing
0 S" U# r6 t( ~! \4 p0418 – Helena – correct tower armor from 0 to 125
0 a; ~' i7 w, ~4 M+ H8 R' a0767, 0769 – Chevreuil – correct endurance and fuel
* S/ G P+ c3 N5 ]9 _1 G6 I+ Q% k0770, 0771 – Duguay Trouin – correct weapon facing( N+ O' Q7 L! b" N9 q; `
0772, 0773 – L’Adroit – correct endurance and fuel
/ I& T0 r" j% `4 x0774, 0775 – Fantasque – correct endurance and fuel( G0 }3 y4 Z7 G6 [: j1 `
0776 – La Galissonniere – correct endurance and fuel
9 x9 X9 H) A' K2 X9 x9 I/ V/ A0776 – La Galissonniere – correct weapon facing
v& X4 r1 c2 R9 B% G* U1013 – Yubari – correct weapon #4 turret armor
% l. e& |7 a+ Z8 K* @4 k1102 – Furutaka – correct weapon facing. @3 M5 x7 r6 A: l
1107 – Aoba – correct weapon facing
+ t% u& {$ l4 S3 G1112, 1113, 1114, 1115 – Myoko – correct weapon facing
$ t3 m8 w0 s! _7 ?6 R1730 – Yamato – correct weapon turrets( N1 d% J+ d: j) |' {
2025 – Kongo Maru – correct weapon facing
2 O0 b+ x2 ^; y6 [' M& s2202 – ARD 3000 Ton – add Japanese small ARD class
, I! U8 i+ j- d- M; ] w2903 – Gnevnyi – correct weapon facing
% @2 A7 Y! z5 v+ L, N2 F2915 – MK Cargo – correct weapon facing
1 S9 r" w4 o; _/ B6 [2918 – KT LST – correct weapon facing4 S9 ~9 m; I! d' n
Ship) R8 L; B& @" _- P% v
Scen 001, 002, 006 (007, 008, 009) changelog" d' W G/ n+ l; X; h) I
All – update weapons from class to reflect weapon facing corrections
8 w3 N2 Q5 W( h0999 – Dublon ARD; add small ARD to Truk k0 ^' n1 J& K2 h) s, y1 c/ O
3550 – Laffey; correct entry date to 4204302 z8 u$ N' H2 ~( z4 _: E
3580 – Frankford; correct entry date to 430430
* \4 b1 Q$ G' \ o. D* t7 r4317 – Thornton; add Clemson AVD at PH$ E, m* w3 h+ t% L
4361 – Henry A. Wiley; correct entry date to 440930; @# ^9 q5 |6 _6 p
5222 – Rixey; rename to Bowie
) P& }( v5 K* U! j- T! z5223 – Hercules; rename to Highlands* U# B; B- s# ]; s' Q5 \5 f h
5251 – Pinkney; rename to Pickens( [5 C: x9 W4 S; K) B
9253 – Madras City; correct entry date to 420228. c$ ~2 n- h0 g& a2 A3 w
9728 – Indus; delete duplicate ship entry
' g% Q4 y2 x+ O9837-9849 – Soviet Fleet; correct ship name spelling" A' e* A8 N9 G. p
11316 – AFDB-2; change arrival location to # 524 Seattle
7 \: I6 C2 d5 K: s+ o# O11364 – BYMS-2055; correct entry date to 430228
7 _. x8 R3 S( L/ K11365 – BYMS-2059; correct entry date to 4302281 w/ Z1 X3 M9 F! T- N: P; c
14070 – Ha232; correct entry date to 4602283 u" d$ C1 H: C* d. I, x5 n# a
Scen 006 and 009 ONLY5 C% Z' O4 ~# y& }" `, ~6 |7 E
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445( a2 I& D* U1 H% Q% ?- k, C
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295( @/ F2 |% l# B9 Y
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
/ S/ Z6 \4 L- B# k" L' L0 ]. ?) R0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
: f& j: @( D% w. w0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' @1 e' Q+ r g, b( d$ s
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445, [# c' j. P9 l: D* l4 `, X
0043 – Hiei; adjust fuel to 4175
8 e' ]5 W, T$ P0044 – Kirishima; adjust fuel to 41755 @* o9 p9 U) V+ e. Q% Q3 t
0067 – Tone; adjust fuel to 1775
! V: D& v. {+ i1 D0068 – Chikuma; adjust fuel to 17757 M3 C, ]8 R; c* p
0118 – Abukuma; adjust fuel to 8339 _( Q# {& |3 t, f: ^7 x; I: B
0146 – Akigumo; adjust fuel to 2658 r4 P0 Y. [" ~2 @( ? f4 l
0168 – Kagero; adjust fuel to 265
% u' X( h! l( X5 V' d" ~0176 – Isokaze; adjust fuel to 265
; ? ~. M( M: z) J+ h0177 – Shiranui; adjust fuel to 265: J o% {9 Y3 z' a# }
• Air Data Changes
, K. h9 R# k$ }. R" t$ A[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.. W3 u; U4 ^7 H5 v
[177] B-339-23: Name set to B-339-23.
# H1 A: M0 d% |7 l6 j[178] B-339-23 (PR): Name set to B-339-23 (PR).
- r1 ]# P+ R, R' x. j, ?- a9 \* [! r h[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. @& p! Z4 z2 I' o/ x/ y. f- K" C
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 w) m! Q/ w8 w7 O. G3 L[365] Stearman 75M: Nationality set to U.S.Army.
, w& p8 M7 N* B: s[451] PB2Y-3R: Deleted.
4 G5 V3 y$ V: H4 U$ w" }7 Q[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.& y1 x! T! c1 N- J1 q/ }
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning9 N0 x! b; u8 V; w) p' p' ?
MG; wpn 13 set to 500 lb GP Bomb.0 P5 k7 ^: l& b% c* `# T5 n
[1923] No.1835 Sqn FAA: Delay set to 0.
. P4 F& {6 m1 {4 s8 x[1924] No.1836 Sqn FAA: Delay set to 0.; M( ^9 v1 X d& G5 j' t1 y1 }
[1929] No.1841 Sqn FAA: Delay set to 0.2 ]" M; `0 W. `1 r8 }! r8 i8 n3 W
[1930] No.1842 Sqn FAA: Delay set to 0.* ?4 r4 O" V4 R
[2587] VMF-211: Location set to [584] Pearl Harbor.
7 L; V$ w, E5 x- d[2642] VMF(P)-321: Deleted.3 P+ A( u1 }$ q6 q2 R
[2652] VMO(P)-351: Deleted.
( ?* R7 X7 y$ ]% |: l# [. v[2668] VMF(N)-511: Deleted. w" [# \8 n2 M- w4 y% I
[2669] VMF(P)-511: Deleted.- w: m7 `% C2 V- a6 g: j
[2671] VMO(P)-512: Deleted.
* j6 ~2 t: u! D4 W1 k b[2673] VMO(P)-513: Deleted.* P, u" j0 y4 u" W5 y
[2675] VMO(P)-514: Deleted.
E+ x0 b% t H x0 H[2827] VR-2: Deleted.
! x1 n) K E& p$ u2 {- z" w[2828] VR-4: Deleted.' q4 r5 @# |+ |+ R" n
[2829] VR-5: Deleted.
& f1 `; c: F. J, N# V[2830] VR-13: Deleted.
5 D4 r5 E z0 _1 c% |3 |4 L( v[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
" u0 ]: w7 C4 `: H# q. T( lUSN patrol-type squadrons 4301 resize to 15 deleted.2 }4 n- F( k$ C0 ]+ K% @
USMC squadrons 4301 resize to 24 set to 4410.
3 D8 o. R7 O! H( K& o# C6 [9 EUSMC squadron upgrade paths reworked.
( r$ j; b( L9 y8 O7 R- i. KGameplay Change: Units with a/c MAX strength six or greater now able to split into
! H, O. a. ~& v+ W8 d* }( cthree subunits.
# d" E: s3 m: B1 H• Map/Base Changes
# s' b* U) n {( v! X; x1. Garrison levels in China have been increased for both the Japanese and the Chinese.
2 C4 b j( X7 [- Z3 nNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
. n: o3 W6 M9 i, s0 V X8 F) _# XAV.7 v% T* g8 r' ^
2. Garrison levels in Japan have been significantly increased for the Allies.: F) b# M0 }& B" I
3. Garrison levels in India and the Philippines have been increased for the Japanese.: h: e9 a d( L% k0 G
4. Garrison levels have also been adjusted in other locations, with some areas having$ W' e7 W* n8 j# s" G
small increases.6 Z( {" y/ H& T! ^8 Q
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
, G: ^' D q. ~9 L8 X2 yAirfield.9 R5 k" d6 q' a3 F+ [
6. The starting fuel level for Los Angeles has been increased.
8 }( s( p9 y0 |% [/ K7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
" p) C4 G5 k, i) `1 O' F8. Anchorage in Alaska now generates a small amount of resources.4 ? I- c+ N' G( b+ J
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
/ y' o% k5 R# [) Q10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
{- Q0 y }; e' O) o11. Nukufetau has had its port level decreased from 1 to 0.
3 M( X/ O( n( o/ T12. Pago Pago has had its port level decreased from 3 to 2.
/ r9 n d; g7 H% `' S/ O7 b13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
# Y+ Y: e/ z& C7 Lbase does instead.. B: ~7 O# k9 m" i, A6 Z
14. "Ahmadabad" has been renamed to "Ahmedabad".
$ d- O! Q, g- n& X# l* e15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
: Z. F" N! C+ d" K2 O$ C( C/ trather than being concentrated in a small number of locations. Overall, Chinese
) [$ ]. J: N! u, Asupply point generation has increased, to about the same level of supplies as in the
( d V2 p& c! W1 roriginal War in the Pacific game (it was a bit lower before).
+ s2 E5 h3 [! I$ R* [, m1 |) ?16. Australia now generates a greater supply point surplus than before - about 5,000
' O7 x- q$ T) L hpoints per day as opposed to about 4,000. Fuel requirements remain the same.
# n) H+ B3 C; Z: Y% x- I/ x( d! [' D17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
$ o* M6 O6 F5 S: A6 tinstead of hex 200,40 - and the road and railway networks in the area changed to
. L0 g& H" d# o1 D0 Z7 imatch |