【官网原帖】:) a( q/ @; i; o# m8 c" ~1 f
http://www.matrixgames.com/forums/tm.asp?m=2313850: v/ ^4 Q0 M/ Q: J9 g
) Y9 X& i% C1 s2 @6 B, i1 O
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
# ?1 a% G3 U2 f( O) o! Q& x9 y! e; H
【下载地址】:
; p0 x+ v5 O. @- i% C+ N) u2 o: z0 b Y6 r& O* ?) o9 ?
地址1:rayfile下载
6 I+ c& {& _; p' Xhttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/4 e3 y. J6 A* W0 {; h
2 q* @/ o3 ?4 C5 h# W$ R7 e+ x地址2:HTTP直接下载
% h) ^+ A1 g0 z2 `, j
: Q5 v3 d; ~$ M& B( {: ^4 `3 ?http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html$ b$ P n6 G9 Y6 a' ^. Y P
7 g7 B% B6 Q; G. P# [4 s【使用方法】:
% }! ^2 H* w2 {# `6 C
% k% z: t$ S& o& J9 l8 m! \' Z将下载的压缩包内所有文件覆盖到你的AE安装目录。5 a0 P8 U2 M B2 I1 P
$ B4 `. T f# U5 c; [8 s9 r9 I( d/ n/ }【更新内容】:
: u% e8 \$ ]0 q% ^2 o$ G4 l1 R$ @4 ]5 S% ^7 V" z0 G' K
1 v6 o$ M) W3 A( M; A+ Z
Change History:
( ?) p' ^0 u5 f% A$ [9 n' Yv1.00.95 - December 7, 2009
6 u" |1 K8 ?6 G& g) j• Second Official Update – This release is comprehensive and updates ALL previous/ u" _& N# }$ g2 Q
versions to the v1.00.95 level.
( L# I+ g3 {# |7 WIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot- @' G6 r8 k/ \; ]) t( U
Management Addendum” which have been added to your Documentation shortcut subfolder3 V, E p- c* F0 X0 [5 V; z
and can also be found in your /Manuals installation sub-directory. These two) F( X/ ?; D& G }
documents contain very important information on improvements and changes in these
1 b& m" @0 u" b5 hareas.$ x. S7 v! D* Z9 ^) F
• Code Changes3 ]3 Q" [( F+ z
1. Interface Improvement: New Screen for Industrial Management/ X( [* c+ p, r0 n3 i9 }5 U
2. Gameplay Change: Air transport mission was using all ready planes. Now the
0 s% J7 l6 i/ C, M nnumber of available planes for the mission will be adjusted by the rest/training2 z7 _ t/ Z2 R' ^% D
percent as on other missions.
! \/ n/ ?) @8 d$ G+ s4 g3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes5 ^. F8 R4 d0 q% e+ Z' m" w
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to' X1 C) [% K" C+ m8 {; j
show in change command list) ]1 t0 O7 X6 J0 L
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
) @: d* k! M* a- g& {0 Q9 B* `Bombs’ flag rather than the altitude setting7 v$ T& i/ F0 n( w% f2 a
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
, |, z, k1 E f8 i. N# ^' @indicator ‘*’
: u0 U$ y7 ^4 [- S: D( {; N7. Pilots who are captured or killed were still being counted in some group totals. They
$ H. E5 R7 u) t0 P$ e4 X, sare now removed from group’s pilot count, but still available for ‘Top pilots’.
9 T# u3 P( S4 _( Q5 q4 q8. Interface Improvement: The buttons in the lower panel of the main screen have
3 H3 r( j& I O% L4 ~been improved. With the mouse over the icons on the far left, the number of groups,
1 _/ |" H2 R9 t4 o# i1 Ytask forces or LCUs at the base is shown. Added a previous page button when there' H" u# _1 R* _ m5 K
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
) D/ ~) `$ J$ u( Z& J& Q7 Etooltips sometimes were corrupted when other screens were displayed on the map and5 I7 g1 w* h0 r$ R1 U4 E* H" {
the bottom panel was still active. This has been corrected.3 ^8 v \% j* E. |5 O1 E8 [
9. It is now possible to repair planes in excess of the group’s size1 z! K! b% P7 b& u4 H2 q
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
# v' j7 f, E5 ?8 |training is incremental. Points are accumulated and once a certain level is reached, a, ]4 a; d# ]1 J$ K, Y# p
point is added to the skill. The cutover level is the current skill level; so as the skill
$ d: G( e, }) C+ y" m5 |( y1 slevel increases, it takes more accumulated points to reach the next level. Combat
2 e3 k' `- c5 m; Hgains points faster than training, and combat is required to reach 70+ skill levels.
1 L# b4 ^$ [" V/ j* G2 O% J: xExperience levels behave similarly with the one exception. If the Experience level is
1 l# @! Q: L! l$ chigher than the best skill by more than 5, a skill based on the group’s mission gains2 f" L6 ]& G( O, _! e9 ~
the accumulated points instead.0 _3 p3 e) n0 T% h: a' U
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
/ m2 \: d" _, u. Kammo and return to base if required; O; g6 n- Q& C$ Y0 _
12. AI Aircraft production will now stop based on comparison with on map aircraft totals9 E8 J! W) c% r+ k7 \, }5 z: g; t6 |# _
13. Gameplay Change: Malaria effects adjusted
2 n7 A0 }1 d" e$ k/ o" F% s, w14. Fixed bug preventing port construction in certain cases% h. ^ n( }" @. X2 H* Z
15. Fixed bug preventing combat engineers from building
$ Y' Z8 x$ [, _16. AI improvement refining settings for LCU attack levels
& D; C/ l* V" i5 J7 ?$ B4 i17. Corrected unit TOE loading bug! {! @8 |! S9 D, i7 z* Z
18. Correct bug setting default morale and experience when not provided by editor
8 Q* }3 U. g* O3 p' `$ b19. AI additional checks for level bomber base sizes
: e& E1 ^' x" O% J t20. Numerous supply tracing improvements8 j7 L9 L- D! f$ H5 E! r
21. Numerous supply/resource movement improvements
) m$ ]5 p6 M8 B3 A! M# Q22. Corrected several land unit fragment bugs.) d) D2 d6 i6 v/ a" ?/ G, f8 ~
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
/ C" D6 a x! _+ Warrives at the destination of the “met” TF before the “met” TF does. Also adjust
/ R8 z0 p9 T) y" V1 J0 mmeeting process to reduce chances that the meeting will not take place until one or the
( r# l; y6 q! M/ I) Oother TF reaches the “met” TF destination. Also correct a problem TF could0 l, A5 p; I" [; }+ l, |
“merge” with a TF that no longer exists under certain rare circumstances.
6 y( k# J4 y$ P) ?6 O# c24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
/ o/ o. w8 S+ t6 i2 F3 {: { X5 ndocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
9 H: e. c5 B1 Y+ O6 i# [* C# Efueling/arming/loading of ships in the TF. Newly formed TFs will continue to be& ]% f. r L2 k0 j
docked if the port has the dock space for them, but will auto-undock when adding a* m0 ?+ R4 Y, `2 g# E
ship to the TF causes it to exceed the port capacity.
1 e' r1 @; {( Y4 [6 W$ m, x25. Adjustments to naval retreat determination. TFs retreating after combat will now be
4 A& `+ \) T) X9 o4 R: i5 N3 Pless likely to retreat to hexes containing other enemy forces and be more likely to
. {7 G; e. e9 i( C1 S& a# lretreat toward a friendly base.
+ B$ T3 | K: R" n* w26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it9 h4 v" B% @& v& J
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded& ?0 y5 n4 @+ ~. r% p7 J6 I
in port, (c) ships in port (disbanded).
( \" |8 w5 z; H( R2 D27. Interface Improvement: Implement search arc drawing on map# d: T: g1 o; [# M- l
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
; i6 D, b/ i% a, `3 Nensure partial rearming is in full mount increments, and adjust ops usage according.1 q# V( y. M; N; R
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
o9 V" E: T2 o8 k$ i9 b" ma base were incorrectly excluded from Naval Support totals at that base. This was
' @4 f8 r& V, I) V. f$ ~due to an error in calculation of Naval Support availability over HQ Command radius.3 s! O: P! Q5 w# D1 W% }3 w( t
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location- P* z" m9 l* _0 j$ Q. |( f
could improperly interact with fragments of the same parent that were at other6 P' b' [. p6 N w4 y
locations and had been previously loaded by either the TF or one of the ships' v, }% }( ?, A9 s+ Y/ O
currently in the TF or, if the load required multiple days, when unloading of other
, [) D w- f2 _2 p, E3 Z* _fragments of the same unit caused and automatic switch of a fragment to the prime
0 v( U1 ]# N; F2 U. f0 Junit.
, k7 l4 ]& K8 H4 N- ^& E31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
; ]" z0 [0 V2 OPreviously repair of all system/floatation/engine damage would terminate repair of a' G* D+ @5 B, r, t- c0 q$ S& F9 x
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
$ Z4 b) \4 c9 f. r1 z# g# d8 M/ enow prevent full repair of systems damage and may “create” small amounts of system
6 N9 |* S4 t8 Gdamage to keep the ship eligible for repairs. Note that this may have the affect of/ {, ~- ]- q) p3 Y' d6 c% |
small amounts Systems damage being not repairable at a location where it normally& [ a4 X5 Y" F7 D: J( E
would be repairable if that location can not also repair the damaged devices(s).
. g# U5 O% }) ^" ^" M% j32. Interface Improvement: Changed Allied aircraft replacement display to show nation y- f% U4 x( X! \! s4 p* F
of aircraft
( r. Q) _# O6 C. m; A6 \33. Corrected several menu bugs
. z3 @& t6 r- W- G2 c34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of e; T9 a0 M7 S# W- @+ e' B; J% ~
land units by TFs.
3 e$ A% X9 W9 H7 H1 H8 K* o35. Interface Improvement: Add “undo” for ships being transferred during ship
4 h3 v& B( q) H& Utransfer. Previous undo only functioned properly for ships being transferred into the5 w: `2 k( X$ x* X
selected TF. Provided undo for ships transferred out of the selected TF.3 d1 _0 x' z1 W' j2 c' C
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
1 _2 i& ^: T/ x7 s7 f* k. j; Mis following another TF that is beyond the player-set follow distance.! w$ s/ O5 B0 Y( [" B: |
37. Change ship based aircraft repairs to be by plane, instead of by group+ I! B- T2 [. Z8 ~8 Q# z0 E7 F
38. Interface Improvement: Made air group screen larger to reduce clutter
' x* \. Z; }$ I6 I39. Gameplay Change: Adjustments to supply consumption by land units
$ c. u. ^! Y; Q, s40. Change to AI shock attack determination$ M: [, q0 s ~, o9 }
41. Improve AI awareness of intel on nearby enemy LCU
) q- }" F# U) [! [7 v' G8 K42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
2 P( W; t' S) ?, m( f. l43. Gameplay Change: Changes to AI production on “Historical” level
8 u# m% `; e" u/ a3 B: _44. Improvements to save file process to reduce chance for file corruption, especially by
. ^" M4 O& A# s8 u: w' vdeleting the old save before writing the new one
0 B7 M+ d2 n$ p) B" Z45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active$ e( I! F; z" o* k! c
46. Improvements to refueling calculations and processes. Ships are more likely to fuel9 i3 |7 k* {" V, t0 G1 O6 q; u
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
: }0 q6 d& U( X% f1 U+ Jsources for the “from port” and “at sea” variations.& S7 j9 C" R0 y+ S3 g6 x" [
• Replenish from Port will now use the available fuel/supply at the port and on all% Z& J1 b" e: [ Z. Z& f
replenishment ships disbanded into the port. For those disbanded into the port,
( q' M1 y9 t+ B+ f2 Jonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
& F* T3 s. w) y7 nTenders must be of the appropriate type for the ship being replenished. Note that
' x+ z* m( m& `. j- g- `& Tport facilities are used in preference and ships in the port are only used if the port
- |+ G3 M" i: ~8 x: }is not able to completely replenish the ships in the TF.
0 J7 q3 b( x: W8 v! w, w4 B l& S• Replenishment at Sea when the TF is in the same hex as a friendly base will now
: N! {4 R. h8 O6 Quse all ships in TFs in the same hex but will no longer use ships disbanded into a
1 |9 E( X0 }5 @7 n: Z, m2 x9 e+ T1 u- o# Lport in the hex., p* M4 A) E p( W4 L7 k4 t
47. Interface Improvement: Add new map icons to highlight certain events
% P+ U1 {7 Z& c48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some4 h; A1 `7 s0 e* D
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
) q5 g5 J8 Z9 [5 O8 x4 ] h+ Nport or from any TF that is currently off map. Ships that are not badly damaged
/ `6 Q* P0 s; I& X& f& U9 f$ Q: dcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
7 ]9 G0 M( Y8 p$ s- j G. UFor on map, ship may not be on fire, total damage may not exceed 99 and no
3 L4 F6 w7 M J; O0 F7 ]/ V2 l1 @individual damage type (system, floatation, engine) may exceed 50. Ships may not
0 V( {0 r0 \3 [% x8 [be withdrawn from any on-map location where the enemy has air superiority. The9 m3 T! k/ g3 Q t0 \
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
& n1 b+ N- f- oof being lost or further damaged. On map withdrawal ports are set based on the
+ A: }; R5 P- h% C6 _historical exit locations for ships leaving the Pacific:
9 A1 q+ j* o: N Q# o0 P1. Any level 9 port.% @& x3 s a2 h* p$ ~
2. National home ports of the United States, Canada, India, Australia, and New
! W4 j' U0 g% @Zealand (with no port level requirement)9 l7 j1 u- q5 N" S/ ]! ^! @6 I
3. Any level 7 or larger port on the US or Canadian West Coast.$ M/ B6 L4 N! y" h
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
% Y6 r. o9 z# X4 l' X5. Any level 7 or larger port in South Eastern Australia, plus Perth.
7 T+ `& x1 B' c9 }9 Y9 f6. Any level 7 or larger port in New Zealand.5 f* h- n& s6 [# F; \4 j
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of" T& _6 q" Z* n! ~7 [) x; o9 x" h
another ship actually sunk, the data for the two ships could be mixed. Depending on
5 ?) w. k/ A. N$ Rcircumstance, this might result in one or even both ships being reported as sunk.5 K" W6 F# O) B: d. K
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
; _& _3 d( Y8 b- {( j: @% W& fTF list screens. The calculation will continue to show the remaining ASW capability6 q4 }3 G V; A/ \$ ?
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is- m% G5 V0 E A2 z* e
now based on full load for all ships in the TF.2 c; E* p9 J5 r9 w+ W: w& H' m
51. Resupply capacity for bases added to editor, Y* ]# A; S# M5 q6 r6 f0 Q4 E+ F
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
0 \1 t# i- Q5 _1 R53. Adjustment to AI unit planning level based on AI difficulty9 _' v; V# W p. y6 W1 k8 H4 {. X
54. Ensure minefields are created for proper player when a single TF lays multiple types- i# l: c% n3 b5 @3 ^
of mines. Player of minefield properly set when first mine type laid by a given9 m+ ~1 F: t, ^0 `# ]! q6 d
minelayer but a similar check was missing when the TF contained minelayer(s) with
. {0 D" Y: B3 etwo different types of mines.
0 r2 n3 x3 L( N8 z( ~+ t55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
& ^3 T( i3 p, j$ m: N9 q10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
' ]- {4 L& i7 ^4 L5 T- Z! o& yfor owning player, if partisans attack and cause damage.2 k$ }$ t$ N% V m* q2 ]. w; O
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
* `1 H7 E; p( w6 e6 ?6 Emechanized units& }: J# }# P! i+ B+ L
57. Gameplay Change: Land combat effects toned down
- t( I& K( H- B" s" p58. Ensure AI captures empty bases% j2 a7 P! d; k( y8 n) ^: Q6 c
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to" V/ w9 A+ W6 Y# y8 r$ [8 k# e
save from moving them ashore. Training from disbanded ships does not increase the
- ?- O, ], I/ \pilot mission count.
/ p8 b2 b" Y' x0 d0 N60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in6 n3 [$ Y& w: l
order to help identification of saves. ~& }0 A* A* `, H' Q
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”); p0 ]9 c8 W% O- G$ J
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
9 l3 i- e; q7 Y: zmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level; H& Q5 |2 L; }" q) @% J
bombing attack. Groups were at maximum altitude and conducting glide bombs
& v; C* Q" q, F6 `attack, sometimes without engaging CAP or flak.9 j8 H& e+ }- k6 ~
63. Changes in order to standardize inactive Soviet group’s training options;
7 l2 z: R1 f$ c Y p) I64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see; d) w/ y; b! v
Pilot Management for more details). The number of pilots on the group lists is RED if) C3 {7 Z* c5 L. E' i1 V: K( o$ {
less than the number of ready planes in the group, indicating a shortage of pilots. This
' F0 a3 _! `! v( Qshortage may be filled automatically or manually for a mission based on the pilot: F& _" w3 \2 _1 c8 t# `
select mode.4 @# ?" j; I# v: Z
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
Q( Q; q- g2 B# {withdrawing ships
- y/ U1 D! r0 }4 X2 g: I66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
9 A$ R$ A( C% u' u2 Jclose range, N: _7 }' F* f s
67. Gameplay Change: Greater weighing of crew experience in surface combat* G; L! f( M, u
68. Gameplay Change: Limited radar directed fire, increasing over time- G% z" U `/ y2 h5 _; t, v
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface6 L5 {: Y7 R+ Q1 V5 A( u' b
combats at 1000 yards5 c: K l" ^. H y8 }
70. Gameplay Change: PT Boats less likely to attack in daylight/ ?( V$ k6 ^: d2 d
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
: c% s; B- X" b; Q3 |hit in ports and rivers1 e- N b1 I, H; v: b
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
/ }9 K! t, M% o6 V8 a* m: d: Tperformance" K5 V8 l$ C: y2 w$ \
73. Torpedo hits on escorts not showing in combat report bug fixed3 u- K7 \8 b3 J/ L
74. Gameplay Change: Aerial ASW less powerful in early war5 m3 k( s( Y$ Q8 t X6 h! Y7 X
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
/ t( |9 d# y/ p; d% E+ T& udiverted fragments having planes but no pilots. Pilots still flying planes are now
( u# a/ [1 b: f9 jignored for sinking ship purposes until their plane lands.
4 l- T+ P! M. z+ \76. Group transfers in off-map bases from a ship in the base hex to the base itself were" }+ Q K/ K& |6 t& S% h
being delayed ‘4’ days. There should be no delay.
8 c7 u) |6 Y) v! v3 H2 O77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when8 S2 Q. v" ?( W$ e, \* B1 C. s6 @
the convoy disbands.* g4 k/ m3 K' D/ o
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20$ a( f, S3 u# z9 o/ O
hexes. The range was not changed when the game scale was changed.
# x' V0 }8 T% a% G0 E5 {79. Fixed bug when displaying search arcs at a base/ A# j) c2 V/ E/ {# [; A
80. Fixed Escape key on Industry Management screen
8 O1 I9 H; k! W2 v; u7 w7 P- ?81. Fixed oil and resource in totals on Industry Management screen
- p' _5 g% C0 g/ P82. Interface Improvement: Add an extra line to the Industry Management to show total
' r E: `/ {0 E+ U& B- bshut down industry on Industry Management screen+ \' C9 X% {2 @: s* Y4 K
83. Interface Improvement: Add base select to Industry Management; t/ I! b% f v6 V5 ^
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
# q; v8 A; s& L' w+ J9 f4 ^ONE group for Admin stacking purposes; the presence of all three in a base counted. X* Q. y* p5 M: |4 n& {( \
as 3 groups for Admin; O- [" V+ L; |, O
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups y, I* B4 B4 v% }/ v' {6 @+ }
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and/ d% P2 X+ U" ~6 j
FF being affected by old stock code that cleared the secondary mission.
* U" m7 |* W1 A! l* \( y87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.3 \3 {+ |& R; s% L5 a, Z- F
88. Fixed an issue with tool tips being offset from actual hex when forming new' H& d, y4 W8 f2 y7 J8 }
taskforces
) s6 q5 x. q5 l0 _89. Added the saving of preferences on save; the preferences on PBEM saves occurred on& b8 e( N9 B# F$ H; q* _' Z5 h! r
the end of turn save only. Preferences are now restored as saved for the player at the5 }( ^+ L' l0 @4 }' u) H# n
time.
$ v+ D' a; B, v( c: G% U# L90. Changed air supply mission to use a friendly base as destination, if both a base and/ m& C* W9 X" J7 T7 Y/ i9 |! g
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
' S8 x" {1 ]2 ~8 e8 S) K( L91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
% V P5 G; r6 C2 |1 A# Smission was canceled because the enemy LCU was selected as the first unit in the: D1 H- Z# X' w
hex.3 d3 S$ ~7 u R( N- _
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
# ]3 ~/ `# C! D7 q u93. Prevent very low grade TF commanders from returning single ship TFs to port to+ z( R' d$ m- }, q9 Z m, H
rearm when rearming not needed.
3 q6 ~) ~0 }, [' l0 B" S94. Fixed the supply cap and monsoon effects on supply
9 H( e2 r+ m$ W- i, k95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland% J. J B: `- }3 P; O/ A1 u0 G
movement.- u7 J3 m" a7 M5 o3 l; O
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base( B8 g) M# e9 ~+ e- h/ a
when Soviets are inactive.1 x& _( H. A7 L' {: W" w& X/ V
97. Tweaked resupply task force to Japanese bases.
3 H1 F2 f: o; y( C5 _+ {7 ~98. Fixed a HQ/Chinese unit respawning bug. e5 C+ _+ G" a" A+ `0 G* `9 |
99. Restricted permanently disband/withdrawing air groups from being able to the the- n7 M7 T+ \4 b2 i
“Trainer” option in the type of pilots to use.
- } E4 l% [& K5 l0 C100. Restrict the options available to pilot movement in permanently
0 v! q+ o1 q1 H3 Z. idisband/withdrawing air groups; mainly restricted to making them active or in-active
) m, Y8 e/ q# _, pwithin the group.) |. L" J6 d& j% I9 q0 D' E0 Q' l
101. Fixed error in splitting air groups caused detachments not-in-play still attached to$ J, y9 `9 N, Q+ x$ A
parent group - stops divide ability3 V. o1 Q+ ]2 N. _. E
102. Fixed an issue where some autosaves could reset game options.; o6 d9 l( o2 v1 B
103. Disabled the ability to make a group a temporary on-map Trainer.
# i g" B$ n4 k; r104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high/ `' z1 r2 p% |/ @9 b& E- J
FATIGUE pilots.* a; {' I0 b# h1 c' v J6 L4 ? c
105. Made some adjustments to Kamikaze effectiveness.
; p p0 D& J' q7 o. B* C8 m; O• Naval Data Changes3 ]% g$ f3 i% W
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.6 N# Y5 \. O9 |% L
Class- `. V% K% f! t- Y2 M
Scen 001, 002, 006 (007, 008, 009)' P& s& e7 L7 G7 e8 |% B1 \
0021 – Australia – correct weapon facing
8 z, R$ I: n4 L% q0418 – Helena – correct tower armor from 0 to 125; y& Z: M7 N4 E9 h3 P. I5 o
0767, 0769 – Chevreuil – correct endurance and fuel
! `# [ H' Y4 Z3 o$ ^% S0770, 0771 – Duguay Trouin – correct weapon facing7 N' ^: P! M, I! d1 G
0772, 0773 – L’Adroit – correct endurance and fuel
0 u. |, E. _3 _+ L8 v. Z" `2 q& s1 t0774, 0775 – Fantasque – correct endurance and fuel
7 G0 D" V: p6 y0776 – La Galissonniere – correct endurance and fuel( t+ e- r% h8 R+ ~" y( {
0776 – La Galissonniere – correct weapon facing
7 |# H8 M0 g% e0 y" C1013 – Yubari – correct weapon #4 turret armor* n2 \+ M s5 k! Z
1102 – Furutaka – correct weapon facing
0 u: g& ?+ y! h1107 – Aoba – correct weapon facing4 z! b* W' r! v3 d
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
- k7 w+ z2 Y) ^7 X) e2 {1730 – Yamato – correct weapon turrets
$ a* s$ t d( W9 B' Z4 \2025 – Kongo Maru – correct weapon facing
" ~& o% y6 B/ h: q2202 – ARD 3000 Ton – add Japanese small ARD class
; c3 F" G: ?+ r2903 – Gnevnyi – correct weapon facing
6 }3 c# l. p4 v+ v4 w6 K( X2915 – MK Cargo – correct weapon facing
" S, D1 Y4 E1 S7 T& E# G2 K2918 – KT LST – correct weapon facing
* M; a% u! Q# Y0 [& jShip; q' c% A6 |* h* B T
Scen 001, 002, 006 (007, 008, 009) changelog
* g% ~7 J- U/ {: c. o( KAll – update weapons from class to reflect weapon facing corrections
1 }3 y7 e+ }* H+ Q$ [6 h0999 – Dublon ARD; add small ARD to Truk
) I6 k7 s$ e' J3550 – Laffey; correct entry date to 4204305 Z. Q5 r, w) w9 u' R; M
3580 – Frankford; correct entry date to 430430$ z b' W8 G* r! U4 ?/ c/ ^
4317 – Thornton; add Clemson AVD at PH
8 H. p3 A" \" S: Q' w4361 – Henry A. Wiley; correct entry date to 440930( r) i+ h' X% k9 \( j
5222 – Rixey; rename to Bowie
. K F/ e- u8 n1 B* a5223 – Hercules; rename to Highlands
( r6 N+ P! W; A/ X5251 – Pinkney; rename to Pickens; y1 f) X1 _4 Q( k
9253 – Madras City; correct entry date to 420228
: v9 w. k. c: Y/ }- e/ x7 O9 h& w- m9728 – Indus; delete duplicate ship entry
9 J0 W( O, N7 f8 J0 Z9 T5 G9837-9849 – Soviet Fleet; correct ship name spelling
x% s( G. v3 H* J8 D# s8 I11316 – AFDB-2; change arrival location to # 524 Seattle
1 O4 W m/ C% I4 \0 w11364 – BYMS-2055; correct entry date to 430228
; w( {7 a+ H Y r! [- n9 \11365 – BYMS-2059; correct entry date to 430228+ r2 c) T4 d+ x; E$ t6 j" x0 r
14070 – Ha232; correct entry date to 460228
2 ]. M K3 @0 i& `4 W- b5 {" m' SScen 006 and 009 ONLY% S9 B% r, l; O; c' Y
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
2 s0 b G V8 I9 ? E0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
1 K O* V" b8 R" q/ Z+ {( a5 [0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
4 ]" J/ Q5 K* _- E+ G' ^) T0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: Z7 @* L# F. j& m; W
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
$ d) A9 G! I' Q+ o+ f; ]0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
& e( m7 D6 _6 I* U; { J, p1 [0043 – Hiei; adjust fuel to 4175
, H* V' Z% Y" i" B! x+ N k( y" c0044 – Kirishima; adjust fuel to 4175
) b9 u1 o" o% w' |% k! ]& U D8 Q% Y0067 – Tone; adjust fuel to 1775
9 n1 E v1 @% h* @0068 – Chikuma; adjust fuel to 1775' F; `/ z, e2 F7 D( Q
0118 – Abukuma; adjust fuel to 833
) F' \+ C. `! ^5 {6 G5 @5 n0146 – Akigumo; adjust fuel to 265
7 H: i1 b6 ?. P6 v) S- k0 W3 h$ F0168 – Kagero; adjust fuel to 265
/ ?, W8 ]0 K: h1 a( N4 H& C0176 – Isokaze; adjust fuel to 265) R+ c' Y; y, X' J3 P3 P1 N
0177 – Shiranui; adjust fuel to 265
( ]6 _# x8 N5 D6 y! i• Air Data Changes
, i' Y4 R0 d/ S[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.# N* V4 j. @: I1 p4 ]
[177] B-339-23: Name set to B-339-23.
2 }) s4 |- K3 z- [[178] B-339-23 (PR): Name set to B-339-23 (PR).
; J' I2 L; C5 Z+ P+ s- d[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
" D& r1 ^8 I' h+ o- \+ y[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
# ^5 w) L6 N, |( f3 D: s5 c( y[365] Stearman 75M: Nationality set to U.S.Army.
$ @* }# l- ]1 [: ~[451] PB2Y-3R: Deleted.. {4 t! R0 e r/ ~( X0 v
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.& m! n( g$ c# G3 R. |/ s4 q
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
$ _, m" x1 d5 C. H( k+ O8 P" yMG; wpn 13 set to 500 lb GP Bomb.
) D, n# k; r; u, M4 o: h[1923] No.1835 Sqn FAA: Delay set to 0." d7 w$ E9 k5 ], D. f4 o. T8 N5 ?
[1924] No.1836 Sqn FAA: Delay set to 0.
, x- ]* e8 P7 h- J: M' d& T[1929] No.1841 Sqn FAA: Delay set to 0.
. _7 C; f/ S# y* ~3 K Y8 D[1930] No.1842 Sqn FAA: Delay set to 0.4 V. x$ z T$ }
[2587] VMF-211: Location set to [584] Pearl Harbor.# j ]1 G% \ G+ }6 \
[2642] VMF(P)-321: Deleted.% g% _/ C, ~, |1 t1 A4 z& E* U4 U
[2652] VMO(P)-351: Deleted.' c1 l1 T" _# E4 E- k% {
[2668] VMF(N)-511: Deleted.
" r% B* ]& h# N[2669] VMF(P)-511: Deleted.
9 l3 Q2 D; W) t! L' p0 P8 X[2671] VMO(P)-512: Deleted.1 }1 l9 n1 T5 \5 t% `
[2673] VMO(P)-513: Deleted.9 w3 I3 p5 u0 {4 f; l) z
[2675] VMO(P)-514: Deleted.6 H. r# Y% E# G2 E6 \! G
[2827] VR-2: Deleted.& l9 }1 R- L2 ^: E/ l V/ C8 U7 t# A
[2828] VR-4: Deleted.
( u9 l' S; ]. ~- V[2829] VR-5: Deleted.
8 M( z5 P8 k5 i& M5 y8 q[2830] VR-13: Deleted.' O0 c4 c5 s( v* a% r% F+ N. k
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
6 j) I5 P3 } E! p! yUSN patrol-type squadrons 4301 resize to 15 deleted.. @+ I! D0 [' f+ Y% P8 Y5 S1 _3 w1 c
USMC squadrons 4301 resize to 24 set to 4410.
! W l! }1 j" j5 TUSMC squadron upgrade paths reworked.0 O# ~" q2 R- f5 t9 {7 P- G
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
( d0 n3 z+ [& Hthree subunits.
% v3 o0 h1 C% r+ l E• Map/Base Changes" f5 q N5 \8 e0 H, T% l Y+ B1 |, n
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
8 r) y$ p/ d& j2 B3 S/ P, d XNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400/ m% q% \2 |) q0 y0 c7 _" E, I
AV.
$ H+ n0 K9 m$ a! E/ T6 K2 j* W2. Garrison levels in Japan have been significantly increased for the Allies.1 b/ A9 i) w: R
3. Garrison levels in India and the Philippines have been increased for the Japanese.
0 ?* V" C, B& r: c4. Garrison levels have also been adjusted in other locations, with some areas having
! W' d* U. h" c! O6 Tsmall increases.0 Z7 X# J# [0 w7 S
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an' K1 b/ Z0 J$ F& C; M/ D
Airfield.
1 `0 {7 ]* a6 {6. The starting fuel level for Los Angeles has been increased.
9 h: J; `# n7 x N7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.3 x7 k( W9 t# g6 |# m, }% e
8. Anchorage in Alaska now generates a small amount of resources.
: u1 }6 a+ ^/ x' d9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
( j* j9 a5 ?0 E+ B10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
+ X# S- Q% Y& [3 P# \) d. T11. Nukufetau has had its port level decreased from 1 to 0.: x- P) j. ^! N
12. Pago Pago has had its port level decreased from 3 to 2.
4 E% B0 G2 {3 ~+ N4 k7 ^3 C8 k; f3 ?13. The Christmas Island base no longer generates resources. The Christmas Island (IO)# g9 ~" L' s4 m% r7 y/ O; ~" L5 K) m
base does instead.
: n; _6 q% N. Y) n% ^14. "Ahmadabad" has been renamed to "Ahmedabad".
0 h0 t. n* {" _& |) |15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
6 s1 v8 s8 q' b% P6 L& }7 frather than being concentrated in a small number of locations. Overall, Chinese4 i, H4 H9 A4 {" G7 ], a8 C9 x
supply point generation has increased, to about the same level of supplies as in the
+ n- V; }6 R1 ~original War in the Pacific game (it was a bit lower before).2 _) k3 J( ]* Z
16. Australia now generates a greater supply point surplus than before - about 5,000& e( x! S @# d4 m7 l) y
points per day as opposed to about 4,000. Fuel requirements remain the same.% X: X% J! ^' T. {! E; M+ U1 m8 _
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41) W' n% Q% i) k
instead of hex 200,40 - and the road and railway networks in the area changed to
6 V7 `8 i( H* `# T; gmatch |