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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手- u/ r5 S& }# y6 A
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# z2 V" x! E1 J7 d( }8 Q7 s5 I4 e【使用方法】:. X4 h: ]- r2 ~1 E4 f; b# `0 _# `2 b
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+ a8 ~9 A8 c( \/ L$ a【更新内容】:6 O2 d9 s% I$ c9 e6 f; X- E
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8 X4 V* ~+ ?) k) ~Change History:
) v: p% B; ]1 N5 l9 \ uv1.00.95 - December 7, 20090 X. V" `5 r. V' d
• Second Official Update – This release is comprehensive and updates ALL previous& k' r, ]% [8 K2 |: _* w
versions to the v1.00.95 level.; b* z6 Z" t. L
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot7 Z) P' v6 t1 y; X1 [
Management Addendum” which have been added to your Documentation shortcut subfolder- [! t5 p1 S! [5 u$ J6 Y
and can also be found in your /Manuals installation sub-directory. These two
! v W0 c, \: ?! c, P" [' _# |2 h+ xdocuments contain very important information on improvements and changes in these3 n# @: A4 J* K. ~4 E
areas.
1 `) @/ r! o. ^, R X" v• Code Changes
2 [3 i, X! Z. Y4 D# L" J1. Interface Improvement: New Screen for Industrial Management
9 n, n P: U; d" c" u5 L2. Gameplay Change: Air transport mission was using all ready planes. Now the
# T4 O+ r7 N9 e! jnumber of available planes for the mission will be adjusted by the rest/training
" ?' `3 i+ I: vpercent as on other missions.
' l' e* ^+ T* K [3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes' x# n! a, \. T" @) R# U
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
+ D# K+ l' l$ Lshow in change command list( b9 h3 l: i" o. O9 z1 n6 _9 c
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
9 D1 u. \! n. F% |/ X: FBombs’ flag rather than the altitude setting
" p- J1 i+ @% b6. Gameplay Change: Full base screen now show the consistent over-stacked AF. m8 P/ p5 u5 T1 J# D. E5 o0 ?
indicator ‘*’
1 i3 N# z; K* f( G! n7. Pilots who are captured or killed were still being counted in some group totals. They& W, N; C& Z" I& @
are now removed from group’s pilot count, but still available for ‘Top pilots’.
2 i6 s% b0 Z) u' ?. l( Z8. Interface Improvement: The buttons in the lower panel of the main screen have" j1 ^4 T7 U* W9 M- H8 v. L
been improved. With the mouse over the icons on the far left, the number of groups,% \6 J" x8 b! a3 a# C9 P, l
task forces or LCUs at the base is shown. Added a previous page button when there
* ?6 W& b1 J) |. ~# v1 C, ]9 F9 eare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The( c" b. R5 L' G2 ` N( j
tooltips sometimes were corrupted when other screens were displayed on the map and: m. I6 R5 F/ L& h1 c) v0 V
the bottom panel was still active. This has been corrected.$ o" b) G1 u2 q' U2 ?6 Q7 D% I
9. It is now possible to repair planes in excess of the group’s size
% q& c+ v- B8 F. u$ @( H10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
1 S; ? q# h. L0 K% ?' v. Wtraining is incremental. Points are accumulated and once a certain level is reached, a
7 @% W- i4 Z: j w, X' Opoint is added to the skill. The cutover level is the current skill level; so as the skill/ s7 n2 Y0 z: g+ b0 U d
level increases, it takes more accumulated points to reach the next level. Combat
2 h$ K. j8 `* y& R0 H6 |- w4 Ugains points faster than training, and combat is required to reach 70+ skill levels.
; U8 V. o- L; e$ N8 I2 yExperience levels behave similarly with the one exception. If the Experience level is
* h9 _4 k6 S- [" D9 lhigher than the best skill by more than 5, a skill based on the group’s mission gains
1 q! l- P' S& v& o V) T$ ~the accumulated points instead.
3 }, C: r- G/ u0 a* v E' [) l1 S. E11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
4 f: i/ j4 T4 W8 ^2 }ammo and return to base if required
R' C2 {8 J& w12. AI Aircraft production will now stop based on comparison with on map aircraft totals) q3 ?, }6 v) o. [
13. Gameplay Change: Malaria effects adjusted
% @/ _6 k- G1 B7 O. `14. Fixed bug preventing port construction in certain cases6 |5 A' f; l* ]! M5 A
15. Fixed bug preventing combat engineers from building# H% C( Z4 K1 H* E
16. AI improvement refining settings for LCU attack levels
& m0 A9 j/ ]/ d0 ]8 ]( m* n) q17. Corrected unit TOE loading bug- i4 W0 \& P6 x% }
18. Correct bug setting default morale and experience when not provided by editor
0 r% T" o) o: z% x8 r19. AI additional checks for level bomber base sizes
5 v" o$ \2 M! t20. Numerous supply tracing improvements
8 y Q" I0 o' I+ @9 B7 Y21. Numerous supply/resource movement improvements
/ ~% X3 \- h# _; F' k22. Corrected several land unit fragment bugs., @5 F5 V% u; X( ^
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF: b3 b% M" X2 a- `+ g2 N0 {
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
8 k% U$ E# C, F8 D% Y* }meeting process to reduce chances that the meeting will not take place until one or the
- C0 F" D- C, ~8 E C4 _1 F) Qother TF reaches the “met” TF destination. Also correct a problem TF could# Y) s% S0 L/ t; V" V2 t
“merge” with a TF that no longer exists under certain rare circumstances.5 G/ \" D4 z! a8 {" v4 N# e) }9 c# a
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of+ `2 A; H5 S" a& c' b& k" L
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate$ p4 @0 _. i$ x: p; C! s% N/ {* C; e
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be- x* K. L$ C' ]9 F5 U
docked if the port has the dock space for them, but will auto-undock when adding a" s1 f) ^7 r0 E ]1 x" C5 [
ship to the TF causes it to exceed the port capacity., s7 E: U- F0 h( f2 O
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
/ X. e/ G! g& K" F! A$ x3 Uless likely to retreat to hexes containing other enemy forces and be more likely to
% i7 i* m+ m, J! h' G3 ^0 l+ pretreat toward a friendly base.
8 G2 {* a! X0 B2 d% x" X26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
1 z9 ~' ~' P/ F5 B& `is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
6 C) M- u: X5 J/ n7 uin port, (c) ships in port (disbanded).
# w5 ~: Y, I. p* |3 Y+ G8 r27. Interface Improvement: Implement search arc drawing on map- n9 _9 N4 @2 X1 U+ n
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
" k3 O2 L# i# s% K0 \8 ]- o4 Nensure partial rearming is in full mount increments, and adjust ops usage according.+ E2 l4 T5 }5 m' U6 b) R. R
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
9 B( E3 A( G$ m, g5 P8 r* b# ]5 x: ya base were incorrectly excluded from Naval Support totals at that base. This was9 j4 F u2 | W
due to an error in calculation of Naval Support availability over HQ Command radius.! o- `2 k6 z& e/ x: F4 w
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
$ D+ \2 x* U6 U6 K5 W0 V7 Ncould improperly interact with fragments of the same parent that were at other
1 _$ k- v) Z- y o# ^. j: l1 ]locations and had been previously loaded by either the TF or one of the ships
8 U0 x8 J! y5 W# b1 ]currently in the TF or, if the load required multiple days, when unloading of other
5 o' z$ @% Y" k9 P' F8 Z& H) U" T+ F% Tfragments of the same unit caused and automatic switch of a fragment to the prime
" w0 ^# z4 q' R4 F( W( Y: p. \0 L+ Yunit.7 c9 p5 p" v6 ?
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.) n5 ]8 L, F. m! ?
Previously repair of all system/floatation/engine damage would terminate repair of a
8 o, [+ ~# `# B% F6 `9 Oship that also had a damaged device (weapon, radar, etc). Damaged weapons will" C! D" j$ M% H# M. A& @* k2 P
now prevent full repair of systems damage and may “create” small amounts of system
* F" f' D/ v0 h" ?! Edamage to keep the ship eligible for repairs. Note that this may have the affect of
* I3 R/ {% b- Q& q- S T: a' }small amounts Systems damage being not repairable at a location where it normally7 p% U& K% @2 q; V
would be repairable if that location can not also repair the damaged devices(s).
2 b$ K4 |9 e6 P5 K4 S' P2 z8 J( F32. Interface Improvement: Changed Allied aircraft replacement display to show nation$ x4 z% c/ `: |! c& {) j/ y
of aircraft
4 `4 b6 X* F- i: v/ X) i33. Corrected several menu bugs! A- |2 H( S' Y4 c
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
: G: ^& J3 K2 c3 v; Y1 tland units by TFs.
4 R' _) M n) a1 h35. Interface Improvement: Add “undo” for ships being transferred during ship; s% K+ X* t4 I% r- a
transfer. Previous undo only functioned properly for ships being transferred into the
9 T2 a6 F( ^1 p2 _* U: v1 S4 Fselected TF. Provided undo for ships transferred out of the selected TF.1 p, @& S2 b) N/ p; c1 e7 P) e1 _
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that) k U5 @: X2 w+ {, G! j8 x y: g
is following another TF that is beyond the player-set follow distance.% W ]1 B9 }/ |+ N" C! B q# Q. \
37. Change ship based aircraft repairs to be by plane, instead of by group
w, W0 H" c9 {: j38. Interface Improvement: Made air group screen larger to reduce clutter3 ]. a) J3 R( j( A3 L
39. Gameplay Change: Adjustments to supply consumption by land units2 D. C7 e1 V }+ ?2 F# g( O
40. Change to AI shock attack determination& G+ o% K! `" @; @8 p
41. Improve AI awareness of intel on nearby enemy LCU' A! g3 r( O( \: I+ Y3 A- Q
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level s3 I$ P' s7 W! S9 H S
43. Gameplay Change: Changes to AI production on “Historical” level
) K5 w! T T# r# b44. Improvements to save file process to reduce chance for file corruption, especially by
4 I+ o5 s/ s) Ydeleting the old save before writing the new one
2 x5 B8 N1 W: g2 k45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
+ }" _' u4 Z7 Q* w8 I* G3 x46. Improvements to refueling calculations and processes. Ships are more likely to fuel# R/ Y3 w5 i* c0 J8 N
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
' C2 r b# @+ lsources for the “from port” and “at sea” variations.6 T* s8 y& I- f, N3 t8 ? \3 V; a/ u
• Replenish from Port will now use the available fuel/supply at the port and on all1 J# _ k/ n% Z. e
replenishment ships disbanded into the port. For those disbanded into the port,
% Z$ W' Q( i4 ^only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.& W& f4 u1 y2 n1 U. s7 W
Tenders must be of the appropriate type for the ship being replenished. Note that9 Y# ]9 q. l( _
port facilities are used in preference and ships in the port are only used if the port, x9 H3 e: l; k$ v# z2 B
is not able to completely replenish the ships in the TF.
- {5 K1 E& k1 [$ A# x1 \* i0 Y• Replenishment at Sea when the TF is in the same hex as a friendly base will now* x" T0 Z0 |+ \; O% e$ C( i
use all ships in TFs in the same hex but will no longer use ships disbanded into a, d! Z) F) I/ k1 |& {
port in the hex.
2 q- C. _9 P) u4 D47. Interface Improvement: Add new map icons to highlight certain events
3 E" e# y; w+ @8 f* `48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some0 {7 \ H7 Z! \! l5 \
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap: T' J. U8 J/ Q( `' g. t; [( R) [- H q3 P Y
port or from any TF that is currently off map. Ships that are not badly damaged
; `2 X7 M3 a4 V0 ]# c' N8 W) kcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
! n# w) G) [1 e9 T2 ^. KFor on map, ship may not be on fire, total damage may not exceed 99 and no
t4 `5 t" L# J+ p: Qindividual damage type (system, floatation, engine) may exceed 50. Ships may not5 M% g2 e8 p4 S* Z
be withdrawn from any on-map location where the enemy has air superiority. The' o8 `! i* P8 @
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
6 S' {- T$ X8 N) E( }of being lost or further damaged. On map withdrawal ports are set based on the7 c3 r0 C' c" s
historical exit locations for ships leaving the Pacific:$ W9 N2 d8 v! ]" z5 Q+ _( P
1. Any level 9 port.
5 F; x# [5 x* @. R* G2. National home ports of the United States, Canada, India, Australia, and New# X$ t Q) H A9 D# o) s c# Z
Zealand (with no port level requirement)6 G7 z* Y* H2 p6 L, K1 A: e" C( G
3. Any level 7 or larger port on the US or Canadian West Coast.* P. r7 h9 W7 |. k5 J) ?* j. v
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)% \( b. r4 A2 _! V. j1 ?
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
# a/ { _9 g1 {7 | ?6. Any level 7 or larger port in New Zealand.
; K S) ^/ W( j9 @8 B49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of t, `& m8 t- a, g1 y' d
another ship actually sunk, the data for the two ships could be mixed. Depending on
2 ?, s) ^6 ^9 `* Fcircumstance, this might result in one or even both ships being reported as sunk.% {# B+ x R1 N- j* Q
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and- B! k# f d- Q
TF list screens. The calculation will continue to show the remaining ASW capability$ F; ~/ I# i2 ]
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is7 ^3 |4 f* L7 P `! d
now based on full load for all ships in the TF.3 c/ l. m' o! u
51. Resupply capacity for bases added to editor i% [. {4 L9 g6 V' }' r, X# o
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units, ?/ I6 l, [7 A1 {, T
53. Adjustment to AI unit planning level based on AI difficulty
% }* [* M/ ]1 D1 P8 n0 i8 Q2 ?54. Ensure minefields are created for proper player when a single TF lays multiple types
3 c( {7 U2 ~0 f' m* aof mines. Player of minefield properly set when first mine type laid by a given' w( W; i8 m9 F1 [ U4 {# M! A% R
minelayer but a similar check was missing when the TF contained minelayer(s) with
) Q0 J# ^0 e8 _2 o1 qtwo different types of mines.2 [* i. ]2 S, t7 `6 G4 n/ q
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
9 @. L3 a' G) J) m9 L4 m% P) F9 z10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
8 I7 Y0 l0 @( k k! G) p7 _" ofor owning player, if partisans attack and cause damage.. c% f4 `2 e1 U: D
56. Gameplay Change: Movement rates for clear and desert changed to 25 for! v# z0 {$ Y0 y4 m
mechanized units
5 B' |, D) Z" b- W3 B& R57. Gameplay Change: Land combat effects toned down
2 Q4 V1 o! f# T% |9 S& m# S9 e" ~58. Ensure AI captures empty bases
4 @3 L5 R) g- w6 ^59. Gameplay Change: Allowed groups on disbanded ships to do training missions to6 Y+ }# r. B( [( l- e* {2 Q" u z
save from moving them ashore. Training from disbanded ships does not increase the
2 C+ X& {/ e# `6 L1 j' Gpilot mission count.
$ y. i `5 {% f( y U60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in8 B* M7 W' c! K$ q- A' P
order to help identification of saves
1 X5 V3 i% F5 Z7 z: H61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
; i1 ]" L& V+ h/ V62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
; `) `/ B" Y# z8 _must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level( E2 [% q M8 ?0 B
bombing attack. Groups were at maximum altitude and conducting glide bombs
8 r D' \; X& Hattack, sometimes without engaging CAP or flak.
$ D& P0 m% J& C' }; G3 W63. Changes in order to standardize inactive Soviet group’s training options;
) c f6 ^' O, x* |) b/ W9 c- U' v64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see$ C+ ~6 m9 p3 Z$ m
Pilot Management for more details). The number of pilots on the group lists is RED if$ V! I4 I$ c; s! }
less than the number of ready planes in the group, indicating a shortage of pilots. This! r4 Y8 Z/ P8 E" M: E, k
shortage may be filled automatically or manually for a mission based on the pilot* a i- v7 U) d& j
select mode.3 R6 L. W3 A. }% }
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
) \, g6 f+ i$ C }3 p. A: r% @withdrawing ships
* Q$ m6 R* P, [9 ~& U66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at9 u/ ^7 Q. b7 A0 V1 s2 C/ I
close range
5 _$ \8 r* K1 j: f67. Gameplay Change: Greater weighing of crew experience in surface combat
1 B: o0 Z5 s0 @! G, d$ D1 o68. Gameplay Change: Limited radar directed fire, increasing over time. I" G, t0 e" c3 K2 l$ k
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
# t! I' Z* a$ N+ _" ccombats at 1000 yards. G$ Y7 n3 G# @' P/ w1 x) p
70. Gameplay Change: PT Boats less likely to attack in daylight8 r) W9 I1 Y' y5 N% s4 U
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be/ h) @& y% [/ C7 ?$ L
hit in ports and rivers
8 r" _& u% t; F1 r3 O72. Gameplay Change: Submarine captain ratings have more influence on Submarine4 B8 s' C0 ]; ]& j6 f& z
performance
- Z+ w% E7 J, j, f& T73. Torpedo hits on escorts not showing in combat report bug fixed0 T& l; Y. a; v% o" j( Y
74. Gameplay Change: Aerial ASW less powerful in early war" Z8 u; `" m6 v2 Y9 b
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
: D- ?9 c* A( y$ H, L( N# qdiverted fragments having planes but no pilots. Pilots still flying planes are now
7 A. b5 n/ b j7 I0 ^$ nignored for sinking ship purposes until their plane lands.
+ v4 ~; M; q" j' Z: X& I76. Group transfers in off-map bases from a ship in the base hex to the base itself were
! i* D. n* W. U+ ?, wbeing delayed ‘4’ days. There should be no delay.
' Y1 c# c- V7 Y ^5 S) _77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when* A S- o/ Z- w# E L, {
the convoy disbands.
S; n# o6 B6 ?3 x4 D$ p78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20 M; O w$ O5 _
hexes. The range was not changed when the game scale was changed.- k) v7 s9 d0 \0 k9 D
79. Fixed bug when displaying search arcs at a base
3 x" D! B G! R8 _3 N Z! @! v7 U80. Fixed Escape key on Industry Management screen
4 H0 z9 L9 q' }# @" e( B2 `2 a- K81. Fixed oil and resource in totals on Industry Management screen
3 O8 x* Z8 }" R82. Interface Improvement: Add an extra line to the Industry Management to show total
3 L+ R I: H h( Wshut down industry on Industry Management screen: @; q8 u; Y( y2 Y
83. Interface Improvement: Add base select to Industry Management
/ q+ P' `% N8 @* H# \' ^84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
/ A2 d) H6 z3 ~+ C# e3 GONE group for Admin stacking purposes; the presence of all three in a base counted$ L2 x0 z8 O; H+ u J- M
as 3 groups for Admin% P* |. n/ W/ X2 C
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups* n! x2 f! a5 c6 y
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
7 ~% m2 u- {$ N* K& UFF being affected by old stock code that cleared the secondary mission.7 X7 s! d4 e! J, r
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
5 k0 e0 f! Q! T* H" i/ i88. Fixed an issue with tool tips being offset from actual hex when forming new! ~: Q* m+ H0 N: j K
taskforces
0 [; x8 Z2 ]! U. |- _4 i5 i89. Added the saving of preferences on save; the preferences on PBEM saves occurred on' }7 k) v0 F, I* _: e/ N( J
the end of turn save only. Preferences are now restored as saved for the player at the2 A' Q. \* x- O- n
time.: \" T" t4 |/ Z* W6 [2 L9 s# N
90. Changed air supply mission to use a friendly base as destination, if both a base and
8 S4 j9 y1 N% K i. Q" dLCUs are present in the hex; it was sometimes giving the supply to the first unit only! X0 F# N3 d+ a) v1 Z
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
% \$ y) _' R, Q& O" hmission was canceled because the enemy LCU was selected as the first unit in the) C+ |$ G2 P* l- V) S
hex.7 U; s! G0 f! Z- W
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.4 q; D$ v' `- D) W+ h8 a2 A B3 C- g; ], }
93. Prevent very low grade TF commanders from returning single ship TFs to port to
+ R+ ~% m1 z- I& q( \( mrearm when rearming not needed.
a0 g& z l- K0 P94. Fixed the supply cap and monsoon effects on supply. i" ~6 {9 e( \( u k7 N* u& D4 {
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
1 P% C# Q! _5 y2 |1 C( Fmovement.
; t) l) {& C7 E4 p+ H: n96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
, p3 w8 N$ u( M& H4 lwhen Soviets are inactive.
3 g& A& b6 S4 _$ \3 p, O; w. F' N8 ?$ p97. Tweaked resupply task force to Japanese bases., [+ V) V5 z' ~ |
98. Fixed a HQ/Chinese unit respawning bug.
. W: E5 X: X9 S0 r99. Restricted permanently disband/withdrawing air groups from being able to the the
1 e( W# v1 e+ m- {" D9 m“Trainer” option in the type of pilots to use.8 a+ S* ], D4 i- c. Z1 @
100. Restrict the options available to pilot movement in permanently
% D: O7 ^) s' e F: C* A& ^/ R7 w5 [disband/withdrawing air groups; mainly restricted to making them active or in-active
/ m) B5 X2 ]3 E. K- K2 j( l5 P$ Dwithin the group.
. L) l' g/ r7 Q$ l101. Fixed error in splitting air groups caused detachments not-in-play still attached to- U/ V7 C. X5 Z% u: Y- H
parent group - stops divide ability6 q, a, f& |0 g% m0 `9 L
102. Fixed an issue where some autosaves could reset game options.6 C* ^2 s/ b7 C) }6 a
103. Disabled the ability to make a group a temporary on-map Trainer.& x5 @9 n" a+ t! m* ]4 S
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high% \" R1 ~; ^& l/ f5 U9 A
FATIGUE pilots.: c4 k6 F5 Z/ u! E* `
105. Made some adjustments to Kamikaze effectiveness.
: g {0 ]5 z- h% `: o• Naval Data Changes/ i9 Q. Q. m6 W% C
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
3 {( \2 V+ |% r; lClass
, j! a5 {. q% G) a2 z* H( g7 I% qScen 001, 002, 006 (007, 008, 009)
# j# ~$ X$ Y1 s- ~; P0021 – Australia – correct weapon facing2 Q5 l6 F: W! v( C7 Q) q" }. x! R: X
0418 – Helena – correct tower armor from 0 to 125
5 l5 b6 N: z; A6 t( W% H% `0767, 0769 – Chevreuil – correct endurance and fuel2 a8 r* z1 N, t# Y* U
0770, 0771 – Duguay Trouin – correct weapon facing2 C/ b+ J$ q- i) D
0772, 0773 – L’Adroit – correct endurance and fuel
( ~9 S% Q& Y/ ^; u0774, 0775 – Fantasque – correct endurance and fuel f- V6 G7 G* y* b
0776 – La Galissonniere – correct endurance and fuel/ f$ F1 t) H# O0 L9 r
0776 – La Galissonniere – correct weapon facing. M- Q% t' ~+ X' J$ F5 W* a4 M
1013 – Yubari – correct weapon #4 turret armor& S" k2 N, k! n: A. C5 T
1102 – Furutaka – correct weapon facing
' U4 v! p8 k _! {5 G z5 D1107 – Aoba – correct weapon facing
- {( v, q$ S9 ^) N4 J1112, 1113, 1114, 1115 – Myoko – correct weapon facing
! d G- n' s( g1730 – Yamato – correct weapon turrets
$ a; U) R4 D0 V' }2025 – Kongo Maru – correct weapon facing9 t$ g! M& ] o2 b9 x* s
2202 – ARD 3000 Ton – add Japanese small ARD class& b) \" ?( @9 M; G) ^! T4 j; H& N
2903 – Gnevnyi – correct weapon facing
9 q' |+ L" g+ x5 s J* U2915 – MK Cargo – correct weapon facing9 B/ j" v1 w, I7 w* t) b$ u
2918 – KT LST – correct weapon facing
) T. O, K: A$ ~% H: OShip
3 e+ h; r& X0 o( f: YScen 001, 002, 006 (007, 008, 009) changelog$ N" ^! G% t" N! _( Q& D
All – update weapons from class to reflect weapon facing corrections
& B$ j5 w/ q" H. x" a5 }5 `0999 – Dublon ARD; add small ARD to Truk3 `: Y$ s ^- \- C# G! G! @
3550 – Laffey; correct entry date to 4204301 a" `2 `/ T" ~4 R# k
3580 – Frankford; correct entry date to 430430: M' Q: h* \% W" \
4317 – Thornton; add Clemson AVD at PH
9 d7 j5 F$ }5 s' ^+ |# P4361 – Henry A. Wiley; correct entry date to 4409307 M8 ~! R8 L. Q7 w7 N
5222 – Rixey; rename to Bowie4 l0 |% T, c6 m6 N6 I- d8 P
5223 – Hercules; rename to Highlands/ t3 h, q. X9 c9 y
5251 – Pinkney; rename to Pickens
9 K) X2 E4 @$ T2 x7 d. {4 S9253 – Madras City; correct entry date to 420228" Q, X% Q. I$ j5 X
9728 – Indus; delete duplicate ship entry
7 n. w3 j7 d7 t4 `. w. v9837-9849 – Soviet Fleet; correct ship name spelling/ d0 A% F. L8 H
11316 – AFDB-2; change arrival location to # 524 Seattle. l1 h5 H/ s: d; u
11364 – BYMS-2055; correct entry date to 430228) O# d! T) L7 l# P& e
11365 – BYMS-2059; correct entry date to 430228( U9 ~$ [/ e$ ]* S5 f) J1 C
14070 – Ha232; correct entry date to 460228
' W% k7 L. \) v# I8 N! z( QScen 006 and 009 ONLY* c! y0 n3 g* n' a; Q/ G$ g
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
/ s/ d8 z/ e8 x0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
6 Q% _: ~0 }$ S$ ^3 [. V: H; U0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2958 W# f+ V" _ Z3 S1 K. O
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370$ m/ y( J: ~: {7 j9 k% y
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& W5 a6 `. E( u( N- Q: z0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4459 U" `2 j" Z( ^
0043 – Hiei; adjust fuel to 4175! w# N9 c @) N
0044 – Kirishima; adjust fuel to 4175
8 B3 i1 s9 K0 }. d2 w {0067 – Tone; adjust fuel to 1775$ I+ |& l- G* s1 Y- z. e' j
0068 – Chikuma; adjust fuel to 1775
$ l2 A ^7 w! e/ h( V0118 – Abukuma; adjust fuel to 833
& v& A! ]/ e9 h" n# H: M0146 – Akigumo; adjust fuel to 2659 A( i; b! h. u8 O) z
0168 – Kagero; adjust fuel to 2650 i# l' Y7 {9 a/ M5 e
0176 – Isokaze; adjust fuel to 265, S1 X5 i# u/ e- k' \5 W
0177 – Shiranui; adjust fuel to 265
. p. O- v8 l6 A0 X" j$ S8 Q• Air Data Changes
7 p* ]7 r5 Q( T+ W7 C[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
# P: N* K T6 B/ J, g* N[177] B-339-23: Name set to B-339-23.
4 Q9 {0 I% K+ k8 m9 ?% }, r$ P; C[178] B-339-23 (PR): Name set to B-339-23 (PR).5 R8 I) _0 `8 K4 ^. m) z
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! T7 k7 r8 ^( M0 \% t9 ~: J[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* K# a4 [. d4 Q$ K
[365] Stearman 75M: Nationality set to U.S.Army.
3 S W5 z. o3 h# ]. o[451] PB2Y-3R: Deleted.
7 E) z6 s1 n! y# ?, z[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.+ M) X) l, u1 K
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning9 Y% c$ B- U5 x( m+ f# s% R
MG; wpn 13 set to 500 lb GP Bomb.( l+ s3 u; a3 ?' S9 \' m
[1923] No.1835 Sqn FAA: Delay set to 0.! R4 o4 k R1 M0 f
[1924] No.1836 Sqn FAA: Delay set to 0.7 T4 n v& ]4 G3 r' U% z1 S
[1929] No.1841 Sqn FAA: Delay set to 0.0 s8 U# G% J: {" M
[1930] No.1842 Sqn FAA: Delay set to 0.
: w) W' f5 E$ r; O[2587] VMF-211: Location set to [584] Pearl Harbor.
! k( S3 v: x* w* p& [[2642] VMF(P)-321: Deleted.
+ }/ W/ \; s( }* f[2652] VMO(P)-351: Deleted.
2 w' e' J; z/ I! k( b9 ?[2668] VMF(N)-511: Deleted.
4 ?" A; T' R9 q& ]. u; q) U6 {[2669] VMF(P)-511: Deleted.
2 U; k6 x1 Q3 d" T; z9 O7 W[2671] VMO(P)-512: Deleted.
8 m4 L7 X5 d8 A! T[2673] VMO(P)-513: Deleted.
/ r ^. w' H6 x1 p5 a H" R0 S[2675] VMO(P)-514: Deleted.
& O# Y6 C4 r1 R1 a: i[2827] VR-2: Deleted.) B3 A% `0 U/ Q* v j
[2828] VR-4: Deleted.
) B* H$ m0 _0 m: q1 ?$ \* p[2829] VR-5: Deleted.
, l- M0 y# W$ R[2830] VR-13: Deleted.0 d6 t" ?. x8 Z/ C3 ]4 ^& i. p; N
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.8 i; r, Z2 ~. x1 O7 X
USN patrol-type squadrons 4301 resize to 15 deleted.0 j! G; s: d. `6 t4 D6 r7 }
USMC squadrons 4301 resize to 24 set to 4410.
, k7 T7 r& U8 J, r- kUSMC squadron upgrade paths reworked.7 B- e; t/ B, P" M3 y6 l9 W, Y* q
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
# |5 E! K) A l6 athree subunits.
7 X: E. ]: g: P• Map/Base Changes
9 w7 A# g4 X8 g; F) ?1. Garrison levels in China have been increased for both the Japanese and the Chinese.- I8 P. g' b z5 X% K6 a( D
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400; O$ L# w5 C( ^8 ^$ B
AV.; |4 P+ Q5 U9 ]+ S: u# i
2. Garrison levels in Japan have been significantly increased for the Allies.
; ]2 w. M0 F- N P5 G* S! H3 q3. Garrison levels in India and the Philippines have been increased for the Japanese.
# e5 o: D+ _% X% i+ ~5 Q5 }4. Garrison levels have also been adjusted in other locations, with some areas having
3 o7 w6 ^5 q; [ J1 Qsmall increases.
5 h I; l; P+ M2 I2 s- T# \! T5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an( D3 d# B2 O5 h( H- l4 [! z; H) H1 i
Airfield.
% ]) x/ c3 J$ T6 ^8 g+ C! j6. The starting fuel level for Los Angeles has been increased.6 N4 u6 |4 h2 ~ y* W
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.$ T% q# c- S4 S. Q4 r
8. Anchorage in Alaska now generates a small amount of resources.
# e5 _/ U' C* h1 c4 [* y# e9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
2 K; | {3 ^" n6 I& S- M+ s10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
4 Z! Z0 i( `# Z11. Nukufetau has had its port level decreased from 1 to 0., i3 ^- D" x- G! \2 T
12. Pago Pago has had its port level decreased from 3 to 2.
8 q. S5 s! W; }2 _' q" \. _- ]9 s ^* X13. The Christmas Island base no longer generates resources. The Christmas Island (IO). Z" L8 \% ^ `" `- v4 b. B0 d
base does instead.& Y# j) T0 R7 s* L# r
14. "Ahmadabad" has been renamed to "Ahmedabad".: z% t- X: {& m
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
" W; g6 E% Z- x; H* p. Grather than being concentrated in a small number of locations. Overall, Chinese
# `- S& b5 M4 q e. _& l7 l4 \6 x6 jsupply point generation has increased, to about the same level of supplies as in the! L' {! N6 ?0 \2 x K' `* h
original War in the Pacific game (it was a bit lower before).
. y+ a% z# |7 o P$ h4 u16. Australia now generates a greater supply point surplus than before - about 5,0009 D+ F9 n0 c3 B6 M
points per day as opposed to about 4,000. Fuel requirements remain the same.
! `( A X3 C0 W' [4 y" q8 W. u17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41( [- l3 r9 W0 K7 j0 H. K( q3 p7 s& x
instead of hex 200,40 - and the road and railway networks in the area changed to5 @7 \% \6 x. [2 h* A1 N
match |