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Change History:# L( i2 @+ \3 K! w. R0 P
v1.00.95 - December 7, 2009
0 _) F2 M( W9 q+ _• Second Official Update – This release is comprehensive and updates ALL previous
2 @' n- i- j9 G& K \versions to the v1.00.95 level.
1 D) h- @9 e+ d# R5 nIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
( A; I6 b6 P, r; n1 @. FManagement Addendum” which have been added to your Documentation shortcut subfolder
3 ^# S$ ]2 }- Z7 D. Fand can also be found in your /Manuals installation sub-directory. These two/ E$ \3 T7 F, ?
documents contain very important information on improvements and changes in these2 L: a9 T9 h* B1 Z9 K
areas.
1 w8 n* S: [) m3 E8 B, I$ {• Code Changes
; e$ V+ ]. m4 p( n6 r9 ]. U1. Interface Improvement: New Screen for Industrial Management ?- ^5 A( _1 H0 X; G/ m9 E" y4 v
2. Gameplay Change: Air transport mission was using all ready planes. Now the
2 x+ ~, c1 e) x8 \, f6 |/ d) Unumber of available planes for the mission will be adjusted by the rest/training5 @( ]8 G0 E, p2 F! L6 `9 W. ]
percent as on other missions.% R- E3 P; m; Q
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes2 V \, {" Y: F i/ v& G# c' N' k
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to7 O4 X3 p O! ]4 |! g
show in change command list4 ^2 C3 f7 n" t8 ^5 n- L) l
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
! y5 t! I9 r) C, J/ ]3 pBombs’ flag rather than the altitude setting
- n0 N X8 D0 H9 y6. Gameplay Change: Full base screen now show the consistent over-stacked AF1 J- {) o7 W; U- z. }% [9 V
indicator ‘*’
; ?2 I# W2 \4 F5 @; G/ W, c; [7. Pilots who are captured or killed were still being counted in some group totals. They
- K3 i5 P, X9 k6 Rare now removed from group’s pilot count, but still available for ‘Top pilots’.
* {. {7 ]! S. D* h. F1 Q! z6 i' F8. Interface Improvement: The buttons in the lower panel of the main screen have4 T3 ~) L3 E9 s# ]' Z1 R" u1 v
been improved. With the mouse over the icons on the far left, the number of groups,
4 y) x j9 q8 h! v, ntask forces or LCUs at the base is shown. Added a previous page button when there
0 q: n3 d- x7 y6 {* H( V! F& Fare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
" `7 l. A0 R. N* y5 M Ntooltips sometimes were corrupted when other screens were displayed on the map and- B( s" h7 G8 ]2 t) g; P+ u; v
the bottom panel was still active. This has been corrected.3 I- P8 t% h7 W5 }5 d8 [
9. It is now possible to repair planes in excess of the group’s size
) {6 n- C! I% ?( w10. Gameplay Change: Adjustments made to air skill in training and combat. Skill7 R; H5 d+ Q" g; @) S
training is incremental. Points are accumulated and once a certain level is reached, a
& ]# f5 D1 T5 k5 epoint is added to the skill. The cutover level is the current skill level; so as the skill2 l$ v7 U; n1 w l8 T& u
level increases, it takes more accumulated points to reach the next level. Combat; j; P7 q$ {, }1 N0 I$ k% X) O
gains points faster than training, and combat is required to reach 70+ skill levels.
5 h) e* {- c# V5 H) R* G, c& KExperience levels behave similarly with the one exception. If the Experience level is
# [: l: ?* ^- J! E- Phigher than the best skill by more than 5, a skill based on the group’s mission gains+ m; ~" e7 R- v. @; [
the accumulated points instead.
& ?9 N0 F0 {" d- S% r11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,# `, [( t. D0 x' S- x
ammo and return to base if required, N. c( q2 h0 m. C9 ]
12. AI Aircraft production will now stop based on comparison with on map aircraft totals4 g; _5 o* z! N! ]3 Q! s r
13. Gameplay Change: Malaria effects adjusted
: _- J/ z# |: w- G* e5 i- v. u14. Fixed bug preventing port construction in certain cases
8 i1 y- t7 x% i& r9 ]15. Fixed bug preventing combat engineers from building( s) f2 Y" S$ _8 I8 `; f
16. AI improvement refining settings for LCU attack levels
+ C7 T$ E/ W* H) h7 c17. Corrected unit TOE loading bug
$ T2 @7 O% H$ ~! M18. Correct bug setting default morale and experience when not provided by editor5 Z- y1 X! X9 `. W7 Y- O2 \
19. AI additional checks for level bomber base sizes9 a1 o& x! g8 u; }: ]
20. Numerous supply tracing improvements0 {. j; K* i! p% t, l
21. Numerous supply/resource movement improvements; r. R: a$ H) [. M
22. Corrected several land unit fragment bugs.6 ?9 Q1 i; }* ~2 m6 K4 Q# B9 c
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF$ V. \' q, z" U; _
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
5 l( e! l3 B& w7 }9 Qmeeting process to reduce chances that the meeting will not take place until one or the/ ?$ s. s6 u2 ^7 Q" ]
other TF reaches the “met” TF destination. Also correct a problem TF could# l7 G* E* I3 g9 D! W5 F6 S2 D: H U
“merge” with a TF that no longer exists under certain rare circumstances.( K, `8 K6 n+ m1 {- k& j, `
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
4 O5 I/ q( E/ Wdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate+ S7 R2 \9 |$ V8 {$ Z
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be4 r x- g* Y% a3 c
docked if the port has the dock space for them, but will auto-undock when adding a$ m' e( m+ d2 d6 f$ [* e
ship to the TF causes it to exceed the port capacity.5 f, B. \3 p% T* J& J7 ]& `& u5 q: V
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
9 a+ |6 b: c9 T9 E. I: }3 dless likely to retreat to hexes containing other enemy forces and be more likely to
( n8 ]1 m6 I h% X3 X4 H2 xretreat toward a friendly base.
7 j3 v) z# Z9 m5 f% F0 D" f26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it( J. C; [) L1 \* e K# Q/ _
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
* C7 b& i8 |% S S. g. vin port, (c) ships in port (disbanded).7 G+ n2 c" E4 v8 j
27. Interface Improvement: Implement search arc drawing on map* Z4 m$ v$ v6 g" R. P( ?6 N
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,8 A$ M& p8 _( O) y, J
ensure partial rearming is in full mount increments, and adjust ops usage according.
+ \+ L' D( d. T2 z8 f29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
! w$ f3 s+ I& m& A8 n: t' o7 Ga base were incorrectly excluded from Naval Support totals at that base. This was) `/ }$ X D, f$ h1 F2 G( s
due to an error in calculation of Naval Support availability over HQ Command radius.9 l( R7 [4 p8 d( z0 Q a- Z. c7 f
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
$ J& R( q$ B4 D# p$ ecould improperly interact with fragments of the same parent that were at other
/ N1 J9 u Y2 d: K2 Z7 e- Glocations and had been previously loaded by either the TF or one of the ships+ c5 f: | F1 ]
currently in the TF or, if the load required multiple days, when unloading of other
% V) |4 Q' v7 p! I6 ~fragments of the same unit caused and automatic switch of a fragment to the prime# d e( [! ~2 u' T' w! c' w
unit.! L' |; a0 k3 x& G0 G* E3 L; t; }
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.' E, H' A4 L, a0 u0 V. Z. Z
Previously repair of all system/floatation/engine damage would terminate repair of a
& K8 p' ?7 O5 Z! {ship that also had a damaged device (weapon, radar, etc). Damaged weapons will+ \: J! z$ Y' [+ s" `
now prevent full repair of systems damage and may “create” small amounts of system4 u) a+ Q6 D& R; [' }4 T/ P4 x
damage to keep the ship eligible for repairs. Note that this may have the affect of
/ R6 w! L$ j" J4 E4 x- ~: csmall amounts Systems damage being not repairable at a location where it normally+ S3 a) E6 j- n1 _
would be repairable if that location can not also repair the damaged devices(s).
- D1 W B Y& M; d32. Interface Improvement: Changed Allied aircraft replacement display to show nation
6 y1 s0 u& A5 [3 U: Aof aircraft1 y6 |$ `9 w$ \8 [; G
33. Corrected several menu bugs% K6 O; Q" }, t9 w- ?3 o1 P+ s
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of, N' X U" b9 }* n4 a& _6 Y. O1 C
land units by TFs.
4 A0 a$ m% c! G( w# M8 A35. Interface Improvement: Add “undo” for ships being transferred during ship, D/ C4 ?% r( ~+ o& K0 `, Q
transfer. Previous undo only functioned properly for ships being transferred into the
( \1 b+ M" |1 ?9 d' v+ a( @selected TF. Provided undo for ships transferred out of the selected TF.
* m) f7 T# `, p# p" K( G4 \0 |36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
4 R# o! @ Q c0 N. iis following another TF that is beyond the player-set follow distance.
, k3 j( l7 A' w$ {37. Change ship based aircraft repairs to be by plane, instead of by group
1 v+ M6 ?1 F* |5 r4 j38. Interface Improvement: Made air group screen larger to reduce clutter& n' }: v' c' E- x+ {- V
39. Gameplay Change: Adjustments to supply consumption by land units+ `: |! f& R# `
40. Change to AI shock attack determination1 c; s9 i2 I5 s" O
41. Improve AI awareness of intel on nearby enemy LCU
( Q" y' v6 D) [7 ^+ k% h42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
% ?& y/ R- ~' k* Q3 J43. Gameplay Change: Changes to AI production on “Historical” level
$ ^5 L1 q; S3 o44. Improvements to save file process to reduce chance for file corruption, especially by7 r9 f# M$ K' I, D% r$ b
deleting the old save before writing the new one
. Q% @9 n h) i" i8 r% P45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active& X8 [" D5 T8 q1 k
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
% j2 c9 q1 T( | W3 Kfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
" ~. _2 l) D: E* t1 l3 nsources for the “from port” and “at sea” variations.( z4 i" N4 T3 z" } V! _- {) K/ `
• Replenish from Port will now use the available fuel/supply at the port and on all2 {" s0 K4 [3 e6 J3 N1 m. @! U
replenishment ships disbanded into the port. For those disbanded into the port,
% g0 l! W4 ~- x4 n- }0 zonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
$ m+ R ]1 z( | G4 uTenders must be of the appropriate type for the ship being replenished. Note that
) B7 E' y2 ]1 k) m, Tport facilities are used in preference and ships in the port are only used if the port
5 E2 h% i8 o: P8 o0 a* f* J9 |4 yis not able to completely replenish the ships in the TF.
5 c# I4 m1 r' p+ [: d5 H4 p• Replenishment at Sea when the TF is in the same hex as a friendly base will now
& j, V2 Z8 A0 D. d. zuse all ships in TFs in the same hex but will no longer use ships disbanded into a L0 T% c, a: f C0 W8 b. v
port in the hex.- \/ W+ i( R1 Z0 I" R0 F/ r# N1 v
47. Interface Improvement: Add new map icons to highlight certain events
* R: A7 y& \ S, ^) g# u$ _/ d48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some ?: N) {; X6 A8 M- l
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
- r$ F1 k! i) k, S5 U. yport or from any TF that is currently off map. Ships that are not badly damaged
w+ S5 {; I9 ?) r( f# n4 {" U4 Ocan be withdrawn from some on-map ports or from TFs in certain on-map regions.; I! |& A9 s" H) W. C: K! @" J5 O) j
For on map, ship may not be on fire, total damage may not exceed 99 and no0 H4 V$ d6 s# R; t
individual damage type (system, floatation, engine) may exceed 50. Ships may not3 x2 D G' }( H3 m8 n
be withdrawn from any on-map location where the enemy has air superiority. The
W! D9 _' Q8 h9 l( y- V, Rintent is to prevent withdrawal as a method of saving a ship that stands a good chance
/ ~$ A$ E% @2 c5 ~$ E* W; Z" t! Kof being lost or further damaged. On map withdrawal ports are set based on the
7 `# t, {& n3 N$ A. _historical exit locations for ships leaving the Pacific:" s7 F; d- {6 c" N# D
1. Any level 9 port." q, s! ^0 F R! {9 Q. Q; @
2. National home ports of the United States, Canada, India, Australia, and New
1 z4 U- l( G1 HZealand (with no port level requirement)) z% t6 l ]' {$ L( O9 i p O5 @
3. Any level 7 or larger port on the US or Canadian West Coast.6 E+ e5 c8 y- q& h+ i" L
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)* x) H+ s- K; y O- e# [' }
5. Any level 7 or larger port in South Eastern Australia, plus Perth." O. ^2 W' _4 |! o- e+ [' J& Y
6. Any level 7 or larger port in New Zealand.
& e0 C# ^0 t: m; \# D49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
5 B5 g; d/ ~$ U& Nanother ship actually sunk, the data for the two ships could be mixed. Depending on
3 x7 z; Z* l z2 Q3 g8 ?circumstance, this might result in one or even both ships being reported as sunk.( y* f8 V% P1 E& }3 `5 h
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and3 L7 h5 m% o# d* [; ]
TF list screens. The calculation will continue to show the remaining ASW capability T; t u2 V" n& ]$ r" r
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
& |, t$ N/ L5 H/ j: s) d3 j: }now based on full load for all ships in the TF.
; a: V0 I4 t' g8 U. [4 h51. Resupply capacity for bases added to editor& A2 S& u; O( ~: a% ~: |
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
% m9 }6 ^% J7 L* P53. Adjustment to AI unit planning level based on AI difficulty0 ~6 A% u4 |% U
54. Ensure minefields are created for proper player when a single TF lays multiple types
" k& I! V3 n- `. z& }of mines. Player of minefield properly set when first mine type laid by a given
3 Q, l4 _! B, ~6 L4 v4 ]( Uminelayer but a similar check was missing when the TF contained minelayer(s) with
2 |+ s0 _+ E' {3 T6 Wtwo different types of mines.
/ L& P% f; Y, Q! z+ N) w55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and- o4 K& j: U; u0 C, r& ^+ n5 Q
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex7 I3 }- R+ ?- T
for owning player, if partisans attack and cause damage.
; O' m; p- E* T7 G56. Gameplay Change: Movement rates for clear and desert changed to 25 for
" w$ \! V" L ?$ I. Y# T3 emechanized units
2 k0 I4 i# c! i57. Gameplay Change: Land combat effects toned down
% B3 h& ]8 `" p9 j4 l7 I3 {58. Ensure AI captures empty bases$ {0 T2 H# Q% Y' ~
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to- h# F1 T/ u2 r7 T6 p# b. ]" @
save from moving them ashore. Training from disbanded ships does not increase the
4 M9 [# ]6 g2 `pilot mission count., _% l! j5 T" k" Y$ D
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in+ H! V: H8 G: a4 _
order to help identification of saves
/ e9 J$ Y6 M6 A# O# f61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
9 n- O$ ~ j* B! R, d- w$ Q62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group& _7 c# G* y" G
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
- x) i4 H" w1 K2 O. v& Vbombing attack. Groups were at maximum altitude and conducting glide bombs
% y$ L: k, }# Oattack, sometimes without engaging CAP or flak.+ D8 b8 @" i/ n6 r
63. Changes in order to standardize inactive Soviet group’s training options;4 [; H7 J! b% D# F
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see; I/ F: |7 h* w! T/ t
Pilot Management for more details). The number of pilots on the group lists is RED if
0 X# a0 C* C5 \, a6 Y( m; l: aless than the number of ready planes in the group, indicating a shortage of pilots. This* G5 V, N, H- A3 r1 t
shortage may be filled automatically or manually for a mission based on the pilot
& C* A8 x+ x! n/ O( b K. Uselect mode.
" r1 z( G; P' Z, \$ h65. Corrected issues with group destruction on scuttled or sunk ships and groups on
+ E! _4 s" o# T/ N4 O0 x1 [, X# lwithdrawing ships4 F0 n1 B" p b! C; m
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at$ u3 A1 ]) M" M h |0 p% s! K% I
close range
/ S1 g! z& \. u: ^% ^67. Gameplay Change: Greater weighing of crew experience in surface combat
1 J, }5 g8 R B+ x68. Gameplay Change: Limited radar directed fire, increasing over time
* I0 Y. l1 ~; C; g69. Gameplay Change: Revised weather and spotting, resulting in fewer surface$ u( o# p% N! G' Z' T
combats at 1000 yards
* j) Z, Q# T5 L70. Gameplay Change: PT Boats less likely to attack in daylight! J0 q* H+ }0 [, d; Y
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be( s! M2 |3 w0 B! N
hit in ports and rivers' X ^/ e0 @9 H5 x1 g4 ^4 I
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
( O0 c5 t, b) C r# F0 dperformance
- v. j; X! Y( W9 t# a. @9 V73. Torpedo hits on escorts not showing in combat report bug fixed
2 z" ~. p/ @: l9 R74. Gameplay Change: Aerial ASW less powerful in early war
2 s2 e7 m6 f7 y: ~75. Pilots still flying planes from sunken ships were treated as losses, resulting in any3 H7 T0 G# x* q- r
diverted fragments having planes but no pilots. Pilots still flying planes are now
% F9 v6 M$ n8 p1 l/ \5 o# S# [ignored for sinking ship purposes until their plane lands.
- ]% Q+ S7 N) C a7 h76. Group transfers in off-map bases from a ship in the base hex to the base itself were
8 E3 b5 {( K5 ?, W$ B2 cbeing delayed ‘4’ days. There should be no delay.. z u* z& L/ w, v8 k/ t4 X" f
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when% y* T% [& X# G/ |$ p3 U( d
the convoy disbands.5 d! a+ n/ R2 l" k/ H- i; E
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
+ b. Q! w5 c, A* E0 e. Chexes. The range was not changed when the game scale was changed.
8 r% E [0 f, q79. Fixed bug when displaying search arcs at a base
. q j8 s) @% H- J3 k+ i' B. {80. Fixed Escape key on Industry Management screen
8 h8 u8 u- ?( v; v$ q6 B- O: {, J- B81. Fixed oil and resource in totals on Industry Management screen
- z5 _6 O# L9 P! _' z82. Interface Improvement: Add an extra line to the Industry Management to show total
) P4 k; Q( J) Q- f4 G8 a6 jshut down industry on Industry Management screen& P+ l# @/ D R9 ], ] [; z% B
83. Interface Improvement: Add base select to Industry Management% i+ p0 i( Y2 E: s4 }6 S
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
3 m: p2 v" Y; o4 D, V& \. P$ UONE group for Admin stacking purposes; the presence of all three in a base counted+ l4 T \4 \$ }& T. {8 M' A
as 3 groups for Admin
- k d8 {9 |7 V85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
; s. A& E, l; G( K) d86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and; H) E; o) x; M6 }: d9 U
FF being affected by old stock code that cleared the secondary mission.
, N M# |0 b1 ~5 @87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.1 Y. Y F; @+ Z# x+ A8 e; c
88. Fixed an issue with tool tips being offset from actual hex when forming new
/ h* P- T# C: Z# k* |7 u0 u3 r8 Dtaskforces( n4 X! e, u3 h' `5 Q8 v
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on8 n0 R7 G" b2 {* l8 s% i: D
the end of turn save only. Preferences are now restored as saved for the player at the0 x4 J0 o2 M7 W+ k% |7 a: V
time.+ u" W2 q. S8 g- A! b9 {9 c
90. Changed air supply mission to use a friendly base as destination, if both a base and: `9 J4 {9 z$ H% I* B6 }% }
LCUs are present in the hex; it was sometimes giving the supply to the first unit only, l2 F& }/ x. b9 ?1 A8 j# v/ I
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
2 ^* A& H; M7 I' x, @) k' k5 Pmission was canceled because the enemy LCU was selected as the first unit in the: g5 z7 M7 E, `* X4 m' d
hex.
R0 J! I. `2 t9 T92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
* ?" z/ l) j5 e l# |& [93. Prevent very low grade TF commanders from returning single ship TFs to port to3 m3 ?6 r1 U! ]; `
rearm when rearming not needed.& w) a1 l* W0 V7 M) Q
94. Fixed the supply cap and monsoon effects on supply0 a9 S# A7 E* K3 ~( B
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
0 t- Q6 ~4 [7 }movement.
" k+ a! f& }$ ]6 |96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
4 j3 `, ~2 j+ |# B8 N8 i ?when Soviets are inactive.0 W% [# Y* @! Q1 K9 y6 _- c# J7 Q
97. Tweaked resupply task force to Japanese bases." j( f# v% K* D/ l2 e
98. Fixed a HQ/Chinese unit respawning bug.* v, _+ p* e3 ~5 q: R
99. Restricted permanently disband/withdrawing air groups from being able to the the
* [, S/ B; J& F# _. [# U0 f1 T“Trainer” option in the type of pilots to use.
% t1 j! ]$ a/ D( v+ b; H' o, k100. Restrict the options available to pilot movement in permanently
& J. r5 u5 u& W& L6 ~/ M6 o: ]: {disband/withdrawing air groups; mainly restricted to making them active or in-active* s- ^( K9 h5 h: H. A I! M
within the group.
) G, w( f0 f: J9 p) d101. Fixed error in splitting air groups caused detachments not-in-play still attached to
! W, p2 `2 S) m7 ~. S; wparent group - stops divide ability
, d U4 I; N# l O6 _102. Fixed an issue where some autosaves could reset game options.
+ s( \) {1 m$ V& A1 `7 A3 B; M! {103. Disabled the ability to make a group a temporary on-map Trainer./ p; `+ v5 I) g) R1 ]
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high- r( o2 ^4 }. q. ~' X+ U1 z( L5 G# e
FATIGUE pilots.
5 S' `/ L6 i6 s3 {, z7 |# v* n' R) G# `105. Made some adjustments to Kamikaze effectiveness.- o4 \/ U6 z$ _
• Naval Data Changes
+ S: u, @( R5 o6 u1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
- X* C- z$ S# L$ _: }( CClass, O; i, C3 n8 x+ d; O2 W
Scen 001, 002, 006 (007, 008, 009)* A5 h3 H$ s3 }
0021 – Australia – correct weapon facing
" [$ t' a( g ~" D& P5 c" N0418 – Helena – correct tower armor from 0 to 125
. j3 A7 v/ A, I# O. t% s0767, 0769 – Chevreuil – correct endurance and fuel4 T" V A4 ]8 G; S( W {
0770, 0771 – Duguay Trouin – correct weapon facing8 a, d# f, \/ c) \
0772, 0773 – L’Adroit – correct endurance and fuel
! }, F/ u+ ?: }5 F0774, 0775 – Fantasque – correct endurance and fuel
* D5 j2 l8 |1 Q* `' i( P0776 – La Galissonniere – correct endurance and fuel; A; |' [9 k: F. T2 E
0776 – La Galissonniere – correct weapon facing% ?; i$ H* r( _# ^
1013 – Yubari – correct weapon #4 turret armor
% ? Q8 n6 b! @/ E2 e `- g1102 – Furutaka – correct weapon facing
; E5 h1 |/ [' U" S1107 – Aoba – correct weapon facing) c6 _6 o2 ?7 {3 ?% x2 }% }+ X
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
! I/ j0 ~/ |+ m9 T1730 – Yamato – correct weapon turrets
' A5 x4 J4 I) \3 p! A: U- ~: S6 R2025 – Kongo Maru – correct weapon facing
+ F: ]2 {5 q# X/ F( x6 [+ }2202 – ARD 3000 Ton – add Japanese small ARD class7 V3 p, S( @! D1 ~/ y% t' p4 Z
2903 – Gnevnyi – correct weapon facing8 a u6 B9 ^4 B5 t
2915 – MK Cargo – correct weapon facing
' O$ D# G5 k6 ?2918 – KT LST – correct weapon facing5 V9 R% ~$ M* b \
Ship4 C; W- N* B3 k0 G# x& S
Scen 001, 002, 006 (007, 008, 009) changelog
/ n) M' q5 m" q6 `9 S; Q' EAll – update weapons from class to reflect weapon facing corrections
; z2 t* y% q9 z w; h9 ~# k0999 – Dublon ARD; add small ARD to Truk. _- @# ]( R2 f1 p& @
3550 – Laffey; correct entry date to 420430
( L% T( y3 L' j/ @3580 – Frankford; correct entry date to 430430, v3 \/ L1 G+ Q, w
4317 – Thornton; add Clemson AVD at PH
( f9 j, O Z5 O! v7 E( P4361 – Henry A. Wiley; correct entry date to 440930- L9 Y6 j) `4 p0 |3 n/ b
5222 – Rixey; rename to Bowie
* `. H6 b V) t! M, G( g5 W5223 – Hercules; rename to Highlands
+ S. u2 s0 p" d# s5251 – Pinkney; rename to Pickens
; M! w4 |+ W1 f9 @' c* G; I3 H9253 – Madras City; correct entry date to 420228
' S- u2 Y8 |% Q. m4 f$ ?- ^9728 – Indus; delete duplicate ship entry
/ Y. x7 `' ?2 y9 [9837-9849 – Soviet Fleet; correct ship name spelling4 l5 d/ A4 L0 v: Y4 J
11316 – AFDB-2; change arrival location to # 524 Seattle/ B/ d2 @* ^7 ]/ ^4 M; V' V
11364 – BYMS-2055; correct entry date to 430228
- I' H. `5 f- p7 j. U11365 – BYMS-2059; correct entry date to 4302281 F8 R3 K1 Z. k! b, ^5 O# E! h
14070 – Ha232; correct entry date to 460228
' g) x) w& w" a2 rScen 006 and 009 ONLY
) F1 r7 s! }. p6 V, C# ?* y0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4451 [8 [& @+ B; o0 j$ P0 I: h& g0 C8 J
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
0 x; D, H9 s0 d. `0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295- w) ~& d7 ]2 z: L- t) ?2 e
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370& q6 A% g6 Q' ~; c1 s& r$ V
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. c G& W1 ~3 g6 f9 L
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4453 Y* R& W* G$ k9 Z! t2 G4 E
0043 – Hiei; adjust fuel to 4175
8 n: o8 r d7 @9 M% J0 b0044 – Kirishima; adjust fuel to 41755 A$ w0 R, [+ ^7 P; L
0067 – Tone; adjust fuel to 1775! F4 p( P, L) F' Z- N: |. K L
0068 – Chikuma; adjust fuel to 1775
; I' j% j/ \, Q0118 – Abukuma; adjust fuel to 833
, x; L/ ^4 t3 E& e' f- Z9 V( h/ v, [0146 – Akigumo; adjust fuel to 265: A7 o, ` a# R/ T# E$ H: f
0168 – Kagero; adjust fuel to 265
& v- T+ z( X# C3 R( y0176 – Isokaze; adjust fuel to 265
% j! F& P2 r; n0177 – Shiranui; adjust fuel to 265; S$ K& ^/ j' `! P2 k1 l U s% y
• Air Data Changes
: Z! P1 b9 D" }! V. a' I[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.; }- Q" P; B8 |( h0 T' ?
[177] B-339-23: Name set to B-339-23.
; a, k$ M0 m2 j[178] B-339-23 (PR): Name set to B-339-23 (PR).
; S ^6 ^/ P: f1 a[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
2 s+ Y; `8 U) Z. D# C- B! y' D[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! i: ]9 M! L) J[365] Stearman 75M: Nationality set to U.S.Army.
/ S5 }, o5 ]0 J# ~[451] PB2Y-3R: Deleted.
+ \" I& N9 w. {% Z3 B+ I; Z[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
0 b* `% ]; S6 m7 y[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
; T1 e) J0 w/ YMG; wpn 13 set to 500 lb GP Bomb.
) Y' p5 N' W) p. g* L; m[1923] No.1835 Sqn FAA: Delay set to 0.
4 Q( S# e; d: ] z" L[1924] No.1836 Sqn FAA: Delay set to 0.7 U6 b+ [7 a) t1 Q& R
[1929] No.1841 Sqn FAA: Delay set to 0.( D, s6 B( x: t5 N
[1930] No.1842 Sqn FAA: Delay set to 0.6 E( G L) j( O) _% m
[2587] VMF-211: Location set to [584] Pearl Harbor.6 d8 f# j; N% P3 I9 \( \" Y; z
[2642] VMF(P)-321: Deleted." s3 T/ \, V+ k. n
[2652] VMO(P)-351: Deleted.
: N a5 k9 ^' T! z- w[2668] VMF(N)-511: Deleted.
9 f; l' d* B7 s+ O[2669] VMF(P)-511: Deleted.+ G1 g2 Q; b! A7 k. P5 O4 {8 I" ]
[2671] VMO(P)-512: Deleted.
5 q- k! c7 j+ Y8 L7 p[2673] VMO(P)-513: Deleted.
5 x1 K9 j1 a5 z+ E1 R[2675] VMO(P)-514: Deleted.
( }) Q, q. D7 D[2827] VR-2: Deleted.
1 @( x& H2 J/ X( V[2828] VR-4: Deleted.. [% M: Y0 g% K% Y
[2829] VR-5: Deleted.2 X+ L/ R- m$ w$ z
[2830] VR-13: Deleted.
$ Z8 _8 L+ v; k s) F7 D[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.8 Q9 k+ \/ s" r) i
USN patrol-type squadrons 4301 resize to 15 deleted.
5 n; k& w, c. J& [3 b0 dUSMC squadrons 4301 resize to 24 set to 4410.
3 K' q7 [1 x& p% fUSMC squadron upgrade paths reworked.* Y8 i0 r* m/ z' G& A, G/ \. x
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
1 H0 r0 U( T3 V. b f9 {three subunits.
) o) f2 w' O% I/ K' j- p; M0 m• Map/Base Changes/ O0 X* j" i0 C0 J! B3 C
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
3 I0 Q5 W' P1 TNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
& Y! X* i9 w0 I" S9 sAV.% g6 Y. T! n/ Z5 F c6 o
2. Garrison levels in Japan have been significantly increased for the Allies./ |# `" j( u$ m/ q
3. Garrison levels in India and the Philippines have been increased for the Japanese.+ O9 p* U% E7 d) Y3 i2 T
4. Garrison levels have also been adjusted in other locations, with some areas having
1 M* \$ o* b3 \small increases.7 p& \$ ? [5 Y, x: h2 a3 G% B% L* ^
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
s% j5 i# p- [Airfield.) I1 _) R+ g" l( `8 e( h
6. The starting fuel level for Los Angeles has been increased.4 |5 K7 L- q5 m# }8 |6 x4 r4 g
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.4 O. M* x9 `' A2 C, Q* D# x. G( v. Y
8. Anchorage in Alaska now generates a small amount of resources.
+ `9 V q6 P4 G( C& t* s. n2 U) j4 q9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.( f8 O5 x& t" C! P8 N
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
7 ^. V9 h& ~* O0 k7 t- N+ \11. Nukufetau has had its port level decreased from 1 to 0.. i% g: M' D. b2 n; m7 ?
12. Pago Pago has had its port level decreased from 3 to 2.) O: c, X) n ~/ f" N
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
8 Q% J& D! Q9 @3 B7 N8 m9 Bbase does instead.
; M9 r- A2 @6 ~# d14. "Ahmadabad" has been renamed to "Ahmedabad".
$ s5 o) F5 @: I2 F# N" p15. The generation of Daily supplies at Chinese bases has been distributed to more bases,8 [: W( d5 \/ M3 u
rather than being concentrated in a small number of locations. Overall, Chinese% y% T. s* S, ?
supply point generation has increased, to about the same level of supplies as in the
7 U f* U! z: k/ \. w9 H* E/ ~original War in the Pacific game (it was a bit lower before).* I4 ]( f9 z7 w- h' W
16. Australia now generates a greater supply point surplus than before - about 5,000( u8 Z. l- Q% j1 g) u- s
points per day as opposed to about 4,000. Fuel requirements remain the same.
9 L8 U, c& T. I) R p17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41% @2 @0 W* k7 |+ ]
instead of hex 200,40 - and the road and railway networks in the area changed to+ Q* A# L$ @. E, k& E
match |