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. T8 f1 R3 C0 H( s7 a英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html4 @, _) o, M& i% u+ H
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) \) `) Y/ P- n. r6 H2 J将下载的压缩包内所有文件覆盖到你的AE安装目录。; z$ ]( Q/ R. N$ s' d& t
+ X: k" ^- Q+ t( q' r" j! q【更新内容】:4 I, x9 ]8 X/ ~( X# _3 W
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Change History:
& J- H6 |0 Y( N. hv1.00.95 - December 7, 2009* p8 m( J- q. X: x
• Second Official Update – This release is comprehensive and updates ALL previous
% W% V' S0 G; Z, @$ Bversions to the v1.00.95 level.* b: G( C3 r( k6 j; f
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
$ ~5 o' {7 i5 j; T9 Z$ @Management Addendum” which have been added to your Documentation shortcut subfolder+ M0 r: c' B% ~1 ~8 C% z! d+ z
and can also be found in your /Manuals installation sub-directory. These two9 T* v1 h6 d) C Q& S' P% z; P
documents contain very important information on improvements and changes in these% G! {" m$ t. ~+ A( a) j
areas.7 Z8 L# O8 e3 Z/ U# H) B9 s+ E
• Code Changes& y* |2 s% }/ H+ \
1. Interface Improvement: New Screen for Industrial Management& R! _7 ]9 A l N2 ]. E
2. Gameplay Change: Air transport mission was using all ready planes. Now the
' [# S" K+ c1 }) l4 cnumber of available planes for the mission will be adjusted by the rest/training
0 Q$ G& j! n* w+ o: cpercent as on other missions.. `0 f& v! {. \7 G( h0 O2 X+ j, w
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
1 C: x$ H3 \$ i5 J4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
; A" [& E8 H$ e+ [show in change command list" B' S$ k3 ?- y& X" M
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
2 V: \: j& X6 k( F6 l/ hBombs’ flag rather than the altitude setting
% E4 c3 R/ c6 W- C8 `* } I7 z6. Gameplay Change: Full base screen now show the consistent over-stacked AF
# @ S Q6 D8 X% B% q2 Z: |0 [2 b% Iindicator ‘*’5 w/ ~' M" F7 b$ C5 T& P
7. Pilots who are captured or killed were still being counted in some group totals. They
( w/ t% C% C2 h. q6 o6 e* ~are now removed from group’s pilot count, but still available for ‘Top pilots’.
4 O" r; ~. |6 t8. Interface Improvement: The buttons in the lower panel of the main screen have9 s7 F$ [& T! ?0 Q
been improved. With the mouse over the icons on the far left, the number of groups,
0 Q5 x5 b h5 r- V( N3 B5 rtask forces or LCUs at the base is shown. Added a previous page button when there, v+ R) F: G& a, u0 t" z4 D
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The( G# @: [/ i( M5 y0 H
tooltips sometimes were corrupted when other screens were displayed on the map and+ h3 {! J! R" i' Y" c! i# U' D/ w8 C! `
the bottom panel was still active. This has been corrected." d8 W- X- F# |7 d; M1 V& U' [
9. It is now possible to repair planes in excess of the group’s size
: H- y M C+ ?! n10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
$ p$ ^5 ^1 V3 ]2 O3 s, Q2 g. qtraining is incremental. Points are accumulated and once a certain level is reached, a
J. {+ P; `) E8 P/ lpoint is added to the skill. The cutover level is the current skill level; so as the skill: N* ?) h# P; a- Q4 s3 ]4 _
level increases, it takes more accumulated points to reach the next level. Combat
: n& p q* K, r# y+ n* r& ~gains points faster than training, and combat is required to reach 70+ skill levels.
' s) ~1 b/ _- K& u2 \0 gExperience levels behave similarly with the one exception. If the Experience level is$ p6 ?0 P* |0 k
higher than the best skill by more than 5, a skill based on the group’s mission gains
K3 l1 b" O$ V' k( K3 w& Vthe accumulated points instead.: n$ ]+ E' w$ \. r+ e* N3 D4 B5 r
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
- x3 W( G. ^% D- @/ cammo and return to base if required
6 a/ c' w6 J! b' F7 f/ Q! m, W/ |12. AI Aircraft production will now stop based on comparison with on map aircraft totals
5 X, {( m+ K# a, Y13. Gameplay Change: Malaria effects adjusted
0 M% o) c7 k2 M/ @0 x; E14. Fixed bug preventing port construction in certain cases
5 I2 h3 J$ T4 H8 P% S6 J15. Fixed bug preventing combat engineers from building
+ P! k+ t3 z0 N( z16. AI improvement refining settings for LCU attack levels5 y) Y2 o7 ]5 W. s$ _
17. Corrected unit TOE loading bug$ Z+ _! X) D# [
18. Correct bug setting default morale and experience when not provided by editor
5 g5 n1 m n# i% _+ A" H19. AI additional checks for level bomber base sizes. B5 N6 I$ z9 E( e3 c
20. Numerous supply tracing improvements
3 f( Z3 F, O; v! S9 b4 {2 N21. Numerous supply/resource movement improvements
4 j8 Z4 I/ H; O& q4 Z* y6 d22. Corrected several land unit fragment bugs.
: L# B& x8 t% n5 D23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF; E+ j' O5 S3 x# }$ V! T
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
& F2 ?7 j/ d/ U4 {) b" f, \/ \meeting process to reduce chances that the meeting will not take place until one or the1 c3 v% X* D" p- u
other TF reaches the “met” TF destination. Also correct a problem TF could9 K2 I" L: X8 F/ }- B0 V
“merge” with a TF that no longer exists under certain rare circumstances. I I# z+ u. q- g( n
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
' r" V5 Y, K+ y$ {) S. b/ a/ hdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
) e6 ?1 B+ ?8 kfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be& g/ X& C& O8 w% f! W
docked if the port has the dock space for them, but will auto-undock when adding a
" m9 H- P6 y! L* Q1 V- Nship to the TF causes it to exceed the port capacity.
0 C8 p: Z0 D2 U7 u+ W3 E25. Adjustments to naval retreat determination. TFs retreating after combat will now be
% G0 [5 h4 E% Q: ] F$ [6 Yless likely to retreat to hexes containing other enemy forces and be more likely to
$ F" S/ o( o6 W8 N( ^retreat toward a friendly base.
) a* A- a7 d1 Q; J! j26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
: e+ W+ F; @- v: u2 f Lis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
1 N. h% z1 ~9 I& G3 |5 iin port, (c) ships in port (disbanded).
( @. J% ?( v8 I4 H: @0 N27. Interface Improvement: Implement search arc drawing on map: Y% G% r1 g/ _6 u; o7 d% z
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
- ?: p% q& l& M( w! r. ~& Yensure partial rearming is in full mount increments, and adjust ops usage according.' q L4 a# J: g
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
# R8 `( L& e) m- x. P- E% X Ba base were incorrectly excluded from Naval Support totals at that base. This was+ S' A- o$ L- R9 t' ?
due to an error in calculation of Naval Support availability over HQ Command radius.9 B; v, d9 n2 x0 c7 x9 j( n: b
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location& p7 |8 v% g; T* y2 i: E/ q# p- K; d
could improperly interact with fragments of the same parent that were at other' e, Q6 m+ |% f
locations and had been previously loaded by either the TF or one of the ships
! M* a2 x+ Y8 ucurrently in the TF or, if the load required multiple days, when unloading of other6 r4 K, A. W1 S. M4 C7 j' ?
fragments of the same unit caused and automatic switch of a fragment to the prime
' F; \. ]8 Y' z6 z" r9 Xunit.' E; ~/ P" I0 l6 u, ?
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.1 u j7 U! H' K B9 ]
Previously repair of all system/floatation/engine damage would terminate repair of a- X/ } c. d2 _" G: A5 ?. k
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
( o+ B- k; F C+ f9 \$ Unow prevent full repair of systems damage and may “create” small amounts of system* D. I5 z8 N y4 Y0 V% Q
damage to keep the ship eligible for repairs. Note that this may have the affect of3 `$ }2 {) t5 N3 f3 Z3 @- K) G- T2 k
small amounts Systems damage being not repairable at a location where it normally2 J- k4 F/ f- g$ w& e& [3 \
would be repairable if that location can not also repair the damaged devices(s).
' ?# }$ i0 S" c/ m N32. Interface Improvement: Changed Allied aircraft replacement display to show nation
; W/ ^( }( R+ k( v8 |7 sof aircraft4 G! m" f8 A! [+ ]6 l. Z
33. Corrected several menu bugs5 X+ e2 Q7 M! f" w
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of6 G; _/ V% d1 R5 l V1 \2 ^/ W
land units by TFs." i! m- h) }4 p. w, K* m' }
35. Interface Improvement: Add “undo” for ships being transferred during ship. i& j# ?+ x \4 _* F+ j
transfer. Previous undo only functioned properly for ships being transferred into the
; X3 _0 T. A5 E" U) u3 o( t" Kselected TF. Provided undo for ships transferred out of the selected TF.
! s' r, c1 [# j& Y. N; @/ F0 w36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
, ^( `: z( w/ A+ u: V- H+ _is following another TF that is beyond the player-set follow distance.6 {6 }! r: X; v O. S
37. Change ship based aircraft repairs to be by plane, instead of by group
7 L' @2 P6 @6 K- n6 w38. Interface Improvement: Made air group screen larger to reduce clutter& b$ y' F% S7 c% d7 [% s0 ]
39. Gameplay Change: Adjustments to supply consumption by land units1 p5 l# |, |4 a& G
40. Change to AI shock attack determination
- Y- j6 H& s% D- ~ z- t41. Improve AI awareness of intel on nearby enemy LCU$ @+ E( P" p+ C1 I" s! R3 |
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
4 c8 C0 u" x% q; K43. Gameplay Change: Changes to AI production on “Historical” level+ o3 H1 V$ b4 B4 K x+ i
44. Improvements to save file process to reduce chance for file corruption, especially by$ E: }, o9 B% \3 ~. m2 `6 D
deleting the old save before writing the new one
+ }0 Y+ U3 i% g& G3 B5 A45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
9 M/ N& X+ I3 F0 t0 V8 |46. Improvements to refueling calculations and processes. Ships are more likely to fuel
8 A! w- n! `& ~) Z2 B. M) ffrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming( ]2 n% Y. g0 {" D/ f
sources for the “from port” and “at sea” variations.* {5 Q: }% ]: Q! S
• Replenish from Port will now use the available fuel/supply at the port and on all- K0 q% R0 m2 c3 {' f
replenishment ships disbanded into the port. For those disbanded into the port,
% D. S/ Z/ {! \. Y+ O2 aonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
( B5 A+ u9 D. r3 I2 zTenders must be of the appropriate type for the ship being replenished. Note that
$ S. z* Q7 I( `! [: iport facilities are used in preference and ships in the port are only used if the port2 e; ]5 m1 n( \3 {
is not able to completely replenish the ships in the TF.; b1 g0 t3 r) {# t& Q( I' @
• Replenishment at Sea when the TF is in the same hex as a friendly base will now# \1 t \6 I4 O
use all ships in TFs in the same hex but will no longer use ships disbanded into a$ N9 ^+ f" Z( }& x8 F5 L8 @; o( O
port in the hex.
2 A0 o3 V3 q& G4 j- R+ B47. Interface Improvement: Add new map icons to highlight certain events
4 V' h6 I8 g" ^' B- u: c/ f' f6 p48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
( G3 ~5 ]: Y4 I5 u% p3 X0 {/ rsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
( N& V3 x. F r* Lport or from any TF that is currently off map. Ships that are not badly damaged
$ d. Y, A v- e3 g* Qcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
# p! s, X% O4 m, u) j0 n vFor on map, ship may not be on fire, total damage may not exceed 99 and no( @4 J. V% { u: I* s
individual damage type (system, floatation, engine) may exceed 50. Ships may not
; O! b4 F1 r- A9 a2 @, G. L* Ebe withdrawn from any on-map location where the enemy has air superiority. The# {( {; W/ ?' y
intent is to prevent withdrawal as a method of saving a ship that stands a good chance, E( a( W9 T% k* w( {! o
of being lost or further damaged. On map withdrawal ports are set based on the7 d# a3 F V+ G6 t( p6 g
historical exit locations for ships leaving the Pacific:' W; U" n! H- S. ]# Y
1. Any level 9 port.
9 `( s, K3 i, [( p( a! E3 N2. National home ports of the United States, Canada, India, Australia, and New$ L3 q0 H, R/ j. B: k* _1 M
Zealand (with no port level requirement)
/ X$ J3 ]' @: m, B0 F$ I9 ^4 E3. Any level 7 or larger port on the US or Canadian West Coast.
4 a$ L, G, }1 H' r& H. o/ I4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)2 @7 R% n. O B" C8 W; [9 G
5. Any level 7 or larger port in South Eastern Australia, plus Perth.6 D' V" n+ v( s8 U, B. A G g; c* a' F
6. Any level 7 or larger port in New Zealand.) b, c7 n/ n- j4 [
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of! Q/ v% B4 g( Y% ~! O% h
another ship actually sunk, the data for the two ships could be mixed. Depending on
0 G" a- H( q+ vcircumstance, this might result in one or even both ships being reported as sunk.
* d) m: x; |8 @; ~. A/ r50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
' u' P% S: p& {2 j2 l/ Z! qTF list screens. The calculation will continue to show the remaining ASW capability
/ z0 @$ E. B/ s: g2 }$ U(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
1 S! |3 t W! z( l0 r$ hnow based on full load for all ships in the TF.) u9 {- H) o$ Q( H6 M
51. Resupply capacity for bases added to editor8 P1 ?+ U6 p. n2 d3 p g
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units( ~/ \% ?: J$ l- r; d8 V u3 `
53. Adjustment to AI unit planning level based on AI difficulty1 P G" }2 B1 h" |
54. Ensure minefields are created for proper player when a single TF lays multiple types8 S5 @# I6 s. I m [4 o& y
of mines. Player of minefield properly set when first mine type laid by a given/ a/ H) m. g0 B s. F
minelayer but a similar check was missing when the TF contained minelayer(s) with
0 a2 ?' X8 m3 U3 W$ j/ \# R; ^+ [two different types of mines.. N7 M& p1 v( q0 b; B* i( f$ F% h
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
$ l* b) K. E4 M! v10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
' Y% o1 a+ d0 d+ d* B( {for owning player, if partisans attack and cause damage., ^3 e4 Y) }9 }* @ a
56. Gameplay Change: Movement rates for clear and desert changed to 25 for, i& }; W, b( X. N3 E: S# m- S
mechanized units7 A9 s5 I2 U5 W
57. Gameplay Change: Land combat effects toned down
' ?" y$ }: q. i; ~) X! F: ?4 U58. Ensure AI captures empty bases; O0 ~0 c! l! E, F
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
) S+ m7 X$ Q2 U* asave from moving them ashore. Training from disbanded ships does not increase the* M9 k3 G: J, @8 T, V
pilot mission count.4 f) \: L: d+ r
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
+ F8 d; P0 q% sorder to help identification of saves% w7 p& P: K6 ~$ Y9 Z
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
; e1 Z4 g( v' j6 `62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
: \' B4 X" l9 u7 x- Rmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level& E6 i: ~7 v# E0 q% ]. C7 ]+ A
bombing attack. Groups were at maximum altitude and conducting glide bombs
8 x$ V; \! q1 `attack, sometimes without engaging CAP or flak.
5 k* i5 b8 C0 O1 e63. Changes in order to standardize inactive Soviet group’s training options;
0 J& Y2 D* h: |6 |" _64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
4 Z. e) v- D$ ?Pilot Management for more details). The number of pilots on the group lists is RED if
0 l3 j6 l. J! V" B+ @- Jless than the number of ready planes in the group, indicating a shortage of pilots. This
1 C; \! s G: W; w) Y5 s! \shortage may be filled automatically or manually for a mission based on the pilot" d5 e. t# f( M6 ~- P2 }5 W
select mode.
$ R1 |# O4 @' {- Q+ u65. Corrected issues with group destruction on scuttled or sunk ships and groups on7 |3 `, i% ]: M3 S7 f! K
withdrawing ships* C6 [8 A- v6 }1 u+ j0 S
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at( F8 G# U& `9 B1 N1 k
close range
5 H! T# e N+ c. t67. Gameplay Change: Greater weighing of crew experience in surface combat
( D; o3 P1 G8 Z* [68. Gameplay Change: Limited radar directed fire, increasing over time
3 A& g p$ g5 o8 U, v. E$ c* K69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
; |7 D! p ? e, h tcombats at 1000 yards
8 m2 z- ^/ I( a% O* p- k70. Gameplay Change: PT Boats less likely to attack in daylight
1 W2 c$ A! O; a. r8 H7 u71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be; a' H9 j# ], e, e* L N7 C) C
hit in ports and rivers
/ Q: n7 f4 k9 g72. Gameplay Change: Submarine captain ratings have more influence on Submarine
" c# k9 g5 T$ E2 B0 {performance3 K( g* d6 Y+ {% N& O2 X: V
73. Torpedo hits on escorts not showing in combat report bug fixed
1 u/ D, G1 x, P- v" d: w: y4 d74. Gameplay Change: Aerial ASW less powerful in early war. `; [: q% {* p6 s
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any* H1 O4 Y9 {6 f0 @7 K6 s
diverted fragments having planes but no pilots. Pilots still flying planes are now. q" \2 I+ `1 \& I, [0 e
ignored for sinking ship purposes until their plane lands.5 h# C! ^& h0 h: v# @1 ~# N1 A
76. Group transfers in off-map bases from a ship in the base hex to the base itself were: a* a$ [& `% I) Y3 d4 L$ r* K l' f) d/ U, ^
being delayed ‘4’ days. There should be no delay.( M* v4 M- l& u" h: H/ b. q! q0 l
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
7 n3 z; m/ A' I8 A+ |the convoy disbands.
* c$ w+ k( V6 f78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
' {( y' D9 p& A, u% A Jhexes. The range was not changed when the game scale was changed.
( O/ X( k5 x% q3 O. ]6 Q79. Fixed bug when displaying search arcs at a base: t$ h# t: r) E( c1 ^' p
80. Fixed Escape key on Industry Management screen$ `+ b! {( }$ L) l, j3 F
81. Fixed oil and resource in totals on Industry Management screen
) _4 S" H& O5 @7 Q4 P& b82. Interface Improvement: Add an extra line to the Industry Management to show total
8 K3 G% _2 r" i- U3 E9 Lshut down industry on Industry Management screen
' u M" }! `0 R2 f1 Q" F8 k83. Interface Improvement: Add base select to Industry Management5 h ? b: x& I9 Z q; T
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as0 |5 u" j9 Z1 m+ c, n* U
ONE group for Admin stacking purposes; the presence of all three in a base counted
7 D5 c% \1 ^. \' C- ?, N \as 3 groups for Admin
* v' p! W: f9 ]85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups% P; V1 C1 T' ?3 q3 ^8 b
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
p! X7 @2 i ^+ Q% BFF being affected by old stock code that cleared the secondary mission.* f) N4 u. ~, h8 A" o9 q7 _
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.( K5 z) s5 x i8 b, A6 e# y- ^
88. Fixed an issue with tool tips being offset from actual hex when forming new: a0 I# @& Z, k
taskforces2 g: j3 O; T) `8 D1 b
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
* x) y# J; _$ W3 rthe end of turn save only. Preferences are now restored as saved for the player at the
( r+ P* r7 s/ w3 t' F5 y# qtime.
- F+ ]0 f A6 l90. Changed air supply mission to use a friendly base as destination, if both a base and
- ?) [+ x( \* c( K+ i5 ~* TLCUs are present in the hex; it was sometimes giving the supply to the first unit only( _% W% n- v& a1 j
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the3 G5 x R* P3 z. h+ v
mission was canceled because the enemy LCU was selected as the first unit in the
, s1 c ~+ {+ e2 r9 r4 } j' }. Shex.
, ~+ M$ O$ I! U* y+ F5 L1 c8 _% j92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
3 O6 V& Q D3 k& d93. Prevent very low grade TF commanders from returning single ship TFs to port to5 K. n9 p* K4 F9 ~$ F0 m
rearm when rearming not needed.2 j+ n+ l$ {' O4 ]
94. Fixed the supply cap and monsoon effects on supply7 T" C; h* \$ k: C* h, p
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
; @8 w9 @; A: xmovement.% {. F! a/ L) [$ o2 Y, b
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base% A2 s) \* \. L J9 u p# Q# {
when Soviets are inactive.
( z( u- X3 \1 A: g6 K% d+ H( h" [( i97. Tweaked resupply task force to Japanese bases.* K5 c& {8 K6 n1 F% f
98. Fixed a HQ/Chinese unit respawning bug.
& M0 `; U4 K4 T# ]99. Restricted permanently disband/withdrawing air groups from being able to the the
: l) M' d" p6 N ~6 O' z“Trainer” option in the type of pilots to use., x) X' r2 [. j4 \3 j
100. Restrict the options available to pilot movement in permanently
+ y ]% H2 e, v$ [( [disband/withdrawing air groups; mainly restricted to making them active or in-active
; \! H0 J5 S$ H# J! y1 X7 V3 o7 x9 Z3 Ywithin the group.
' a0 I. R; j$ |' ]! V101. Fixed error in splitting air groups caused detachments not-in-play still attached to8 m2 `/ }: }% `6 I5 f
parent group - stops divide ability
4 M3 [% M1 z- w- j! I: {. V6 P102. Fixed an issue where some autosaves could reset game options.
% G9 Z7 r+ [( v3 T7 V103. Disabled the ability to make a group a temporary on-map Trainer.
5 y6 Y+ y6 j" \104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high2 H5 D& N! `7 c4 B
FATIGUE pilots.- Z9 z2 J$ O6 t8 B; ?+ I, p {
105. Made some adjustments to Kamikaze effectiveness.
' n% a. F/ n+ h Y• Naval Data Changes
8 u. B F* b7 S& d; G, g+ [1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
: C' z/ i+ a, K* z. yClass
/ a& D9 Q: }! R: @! V R4 l; NScen 001, 002, 006 (007, 008, 009)
$ t% o: F! X, h5 M2 \0021 – Australia – correct weapon facing
' H! _0 S$ g. n1 Q1 s0418 – Helena – correct tower armor from 0 to 125
: [& {9 M% E2 Q3 K7 b# B2 P; z: E0767, 0769 – Chevreuil – correct endurance and fuel
, u) n# I4 t T) P% K0770, 0771 – Duguay Trouin – correct weapon facing
) Z( b) {$ H+ x' O" k$ U j0772, 0773 – L’Adroit – correct endurance and fuel
, D# f% G! U& c! e0774, 0775 – Fantasque – correct endurance and fuel
, p% }6 p$ j7 \8 @! Z0776 – La Galissonniere – correct endurance and fuel+ r- N* A+ [/ d! ~ o+ I& `
0776 – La Galissonniere – correct weapon facing
/ V% v+ }4 Q, N8 @6 n [1013 – Yubari – correct weapon #4 turret armor; i/ _% ?; J- L, w
1102 – Furutaka – correct weapon facing
1 x4 H* V: \& g) x0 S) o% z$ s1107 – Aoba – correct weapon facing
) u* G/ g; S; |. U0 `1112, 1113, 1114, 1115 – Myoko – correct weapon facing
+ z# X& _+ B/ R/ r/ X# {1730 – Yamato – correct weapon turrets
& A, S2 m7 d. [- t" {2025 – Kongo Maru – correct weapon facing5 N! e: a, n1 n) d
2202 – ARD 3000 Ton – add Japanese small ARD class
2 S0 Z+ k0 S9 t3 l/ X0 C2903 – Gnevnyi – correct weapon facing
* d, Y) O3 g- l2 }, N2915 – MK Cargo – correct weapon facing
E2 z* a( W, n/ B0 o0 g& b2918 – KT LST – correct weapon facing+ \5 D% s+ C1 V7 a
Ship# ^/ m2 q, Q4 H4 J4 K: l1 c. ?
Scen 001, 002, 006 (007, 008, 009) changelog
+ c R1 H8 A( u: O! Y0 `- BAll – update weapons from class to reflect weapon facing corrections
/ D, M; c8 g6 c, `0999 – Dublon ARD; add small ARD to Truk
( R# f& s( k, I3550 – Laffey; correct entry date to 420430
+ s% g8 }% p6 P9 u6 W" E- F3580 – Frankford; correct entry date to 430430
& |1 M* |# G$ ^$ y4317 – Thornton; add Clemson AVD at PH2 r9 W; v3 W) E+ n
4361 – Henry A. Wiley; correct entry date to 4409307 I1 l! p8 h/ e6 b& e$ j8 t
5222 – Rixey; rename to Bowie
8 B& E( L% w2 F9 Y1 j5223 – Hercules; rename to Highlands
4 u* ]; b+ t, @5 W0 {5251 – Pinkney; rename to Pickens
! B- X* G) E3 R9253 – Madras City; correct entry date to 420228
, c( N) q: S/ d2 Z4 X6 T" I9728 – Indus; delete duplicate ship entry2 ^- s; V0 A! e0 w, s
9837-9849 – Soviet Fleet; correct ship name spelling5 r, R7 L/ m g7 i; D8 L
11316 – AFDB-2; change arrival location to # 524 Seattle) W6 j- R( b" H. g0 M
11364 – BYMS-2055; correct entry date to 430228- b& E- Z. h. G. S6 x! }3 X
11365 – BYMS-2059; correct entry date to 430228* G# }- H, g' ` Y3 Q& G
14070 – Ha232; correct entry date to 460228
) o% [8 C. y3 _% o( t- _+ RScen 006 and 009 ONLY
3 K9 Q+ j0 c- F0 m2 w( L0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
. u6 W+ W$ |! j- e! n7 f$ r0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295$ n) a7 t6 {0 S5 O
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295& G7 C) q5 V7 V( N0 ]/ b' @
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370+ J5 Z- ]1 S$ K# f# L
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370- {8 f: F# u |+ K& ~! I; |* b+ i$ L
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
) Y Q; k9 D6 g6 `0043 – Hiei; adjust fuel to 4175
& o# O, r1 U3 P0044 – Kirishima; adjust fuel to 41750 _1 N6 C6 h& x1 u3 i" z; N% j/ S
0067 – Tone; adjust fuel to 1775
* z1 z& N; q/ m2 M, k0068 – Chikuma; adjust fuel to 1775# [% x4 V$ c* A( E5 o3 V
0118 – Abukuma; adjust fuel to 833; c2 {) `/ Y, L: f; c _& W
0146 – Akigumo; adjust fuel to 265
/ Q A2 ?) ^( W6 H! r, [/ c0168 – Kagero; adjust fuel to 265
$ l' l9 A/ F `* E0176 – Isokaze; adjust fuel to 265& g7 @) t2 b+ S+ E
0177 – Shiranui; adjust fuel to 265* n$ C( |0 L( f
• Air Data Changes
# w" y) [% s1 Q" j) f[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
% r7 E) ] ~) U3 d[177] B-339-23: Name set to B-339-23. Y- R- D% r; k
[178] B-339-23 (PR): Name set to B-339-23 (PR).
3 S4 h6 `' [# _) \8 }3 Y; ~3 N u[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., I2 B2 ?- ~5 F. w V* I" I/ T. T
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* [/ z8 y4 F6 r0 [0 \) P
[365] Stearman 75M: Nationality set to U.S.Army.+ D6 Y- v. Y5 R7 h, Z5 e2 o7 ~' x
[451] PB2Y-3R: Deleted.
9 k% b# w) r* K0 N3 Z1 L% B[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
, N- O) R: X2 b: T/ |; {7 B+ q. R[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
( N v9 ^$ l8 h, TMG; wpn 13 set to 500 lb GP Bomb.. k! z8 R6 j+ E( d& Q) Z) e
[1923] No.1835 Sqn FAA: Delay set to 0.: B& o$ J: o$ E" n" Y7 w; D2 f* @' m
[1924] No.1836 Sqn FAA: Delay set to 0.( E H* P3 \. R1 q5 P8 p+ p
[1929] No.1841 Sqn FAA: Delay set to 0.
) R% W2 G$ H3 U[1930] No.1842 Sqn FAA: Delay set to 0.
$ ? K! B5 Y; O0 Y8 f[2587] VMF-211: Location set to [584] Pearl Harbor.+ n$ y3 W% T( N5 y" W
[2642] VMF(P)-321: Deleted.4 M0 z* s' M; F1 I* q
[2652] VMO(P)-351: Deleted./ o; z% |. k6 _ i
[2668] VMF(N)-511: Deleted.- i- m) `9 M5 K7 }4 m
[2669] VMF(P)-511: Deleted.% V- {- l( A+ A& b
[2671] VMO(P)-512: Deleted.( B& C0 s- ?1 U3 k5 ]
[2673] VMO(P)-513: Deleted.
1 e) H' Z4 G$ s8 J9 O7 c[2675] VMO(P)-514: Deleted. S* E. Y8 }' [, {3 F: Y# F/ J) S
[2827] VR-2: Deleted.4 H" x6 w7 \7 B7 E
[2828] VR-4: Deleted.
" p, X% ~! F% b' n# i0 F7 f* V+ q[2829] VR-5: Deleted.
7 N# g* J3 P! x7 d; `: t[2830] VR-13: Deleted.9 ^" X1 B4 u' A# C
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.4 A9 t' Y# o% o; r" c0 M. p- p* o
USN patrol-type squadrons 4301 resize to 15 deleted.
P- E+ s, U/ x" B3 fUSMC squadrons 4301 resize to 24 set to 4410.
, f4 ]5 ^ B1 u, P8 z; ?USMC squadron upgrade paths reworked.: W) o, `9 J2 v
Gameplay Change: Units with a/c MAX strength six or greater now able to split into8 [* @& i# i: S( R. `
three subunits.4 y; E& Y) ^1 ?) f
• Map/Base Changes/ \1 t0 q9 f1 X( C
1. Garrison levels in China have been increased for both the Japanese and the Chinese.9 S6 X0 b, `; v/ M# X) F; ]
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
1 z. d( j" j5 n3 ?' W3 D1 aAV.
9 G' ^7 ]- _6 S* u5 g2. Garrison levels in Japan have been significantly increased for the Allies.7 n: ?5 }: G1 v( F$ C. A1 j& l/ o
3. Garrison levels in India and the Philippines have been increased for the Japanese.
8 |. z* y( \+ L5 l$ C- l; K( W4. Garrison levels have also been adjusted in other locations, with some areas having1 `3 R1 R& K) i! j$ B+ u" z, |
small increases.
! n5 x: F0 U" H4 o5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
( K7 I+ n2 S) j: z0 v$ R& dAirfield.8 G& ^ B" e- s# g2 E7 R! D
6. The starting fuel level for Los Angeles has been increased.# O" G* n. {( x( i
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.0 [' \- X8 M* d4 Y
8. Anchorage in Alaska now generates a small amount of resources.
2 y8 p8 }& r# r z, i, `% p- }9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.# W2 @' o9 T* Z4 L, b5 `4 f
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
- Y3 O U& S6 q+ K9 u11. Nukufetau has had its port level decreased from 1 to 0.3 D- ]9 F/ ^5 V) c2 O. c% }
12. Pago Pago has had its port level decreased from 3 to 2.% f. ~1 @+ U1 w b9 |& B- p" l. X
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)" B) ]' W: u6 I# _( W
base does instead.
2 t) v9 f3 Y% b5 e* m+ x14. "Ahmadabad" has been renamed to "Ahmedabad".+ q! a8 ?4 @$ t; r6 M, s% f, n, ]
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
* W% I! X1 B6 B8 m" P& arather than being concentrated in a small number of locations. Overall, Chinese2 {' Y* b# z5 a# @
supply point generation has increased, to about the same level of supplies as in the, w; l) D1 M# l. n$ {& U5 s
original War in the Pacific game (it was a bit lower before).2 @. q( Y' V/ E6 U2 V/ n- J0 n
16. Australia now generates a greater supply point surplus than before - about 5,000: i( e) @8 w C% y; u4 g
points per day as opposed to about 4,000. Fuel requirements remain the same.
9 \# l' r& ]: C- j1 Q. P, _# ~ b/ V17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
: d6 C1 j6 Y' r, h7 Iinstead of hex 200,40 - and the road and railway networks in the area changed to" A% n& D8 @3 I3 n3 E1 H
match |