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( ^9 O- m5 t+ q0 x3 @9 o. y% M1 `英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手, `0 u4 ?! E+ L9 }
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地址1:rayfile下载
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地址2:HTTP直接下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html) }4 C7 r3 E {8 U& i
- \. L4 o* D4 c1 F【使用方法】:5 F; s1 J! \0 W+ i8 Z$ E% h
. b$ ~; `# E; ^4 X将下载的压缩包内所有文件覆盖到你的AE安装目录。
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# P/ [3 F+ u4 Q【更新内容】:* G' S% i( K3 z: S! b6 _( D: ~
+ K1 M9 A+ q* s% \' s
- f4 ^* A9 l) ?- Z: s, qChange History:# l7 L* v% w& t c' ]
v1.00.95 - December 7, 2009
7 t* _% l3 }2 M1 e! O• Second Official Update – This release is comprehensive and updates ALL previous
) r- n! J1 @- }6 |5 mversions to the v1.00.95 level.2 C) ~& z: {5 W& M5 [2 u
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
( \2 ?0 f' n% XManagement Addendum” which have been added to your Documentation shortcut subfolder
' {& H( L! \5 q$ V: mand can also be found in your /Manuals installation sub-directory. These two
' ~( u+ b$ v8 e& a/ Ldocuments contain very important information on improvements and changes in these
2 _& o4 G6 U* Gareas.2 ~5 h8 P0 P- c6 ~- F8 X6 q+ G
• Code Changes
! y0 X* _$ R* X1. Interface Improvement: New Screen for Industrial Management
; O2 @$ w- G" e7 Q$ m2. Gameplay Change: Air transport mission was using all ready planes. Now the6 A, y: D, D! }- r, _- F4 O; X( p
number of available planes for the mission will be adjusted by the rest/training/ h+ O- S" G8 w, M# D1 w
percent as on other missions.. m9 b) h2 \7 z# t! G" t; y
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes' ^5 U* {* Z( ]5 a
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to' ?+ N$ F8 f+ D$ A- r
show in change command list
7 s! i) R" b4 L# n `8 S5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use9 V3 K( @' a; y3 c
Bombs’ flag rather than the altitude setting7 e2 n0 }* }4 Z
6. Gameplay Change: Full base screen now show the consistent over-stacked AF% p' h. o9 u# K& @' Y+ }
indicator ‘*’' O8 Z: b7 P- l- ~/ l" A: |
7. Pilots who are captured or killed were still being counted in some group totals. They
0 v G* v- B" M% p6 Jare now removed from group’s pilot count, but still available for ‘Top pilots’.! [( Y+ h. B# P: k
8. Interface Improvement: The buttons in the lower panel of the main screen have f$ ]/ p: a* |8 X( Y( f: o
been improved. With the mouse over the icons on the far left, the number of groups,
$ j F- ^, X j* ~6 Vtask forces or LCUs at the base is shown. Added a previous page button when there
/ r, F5 |1 d# h5 k* l l A, ^are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The! S, \5 e3 Q2 `6 B
tooltips sometimes were corrupted when other screens were displayed on the map and- e! f: W3 b2 r' c! {
the bottom panel was still active. This has been corrected.# \, F: ?4 y. N. T$ h
9. It is now possible to repair planes in excess of the group’s size
$ u! N1 [* L0 Y& i; x3 R+ z( |6 Y10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
' }8 x }7 V; [$ ptraining is incremental. Points are accumulated and once a certain level is reached, a
. ?6 M6 R8 `8 fpoint is added to the skill. The cutover level is the current skill level; so as the skill% ^8 l' E: X( j" o8 P! ]4 ^8 A* r
level increases, it takes more accumulated points to reach the next level. Combat
+ y9 T; z! w* T- _2 Agains points faster than training, and combat is required to reach 70+ skill levels.! G0 x9 v' v& }, \# p0 [: D- D. e
Experience levels behave similarly with the one exception. If the Experience level is
9 W% T1 Y$ I( p$ n& o4 chigher than the best skill by more than 5, a skill based on the group’s mission gains" M# _( T( u0 C
the accumulated points instead.
0 U E8 @" t( F. U3 H7 m! u11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,7 _: W7 b- f2 i6 N. s1 U$ {. H
ammo and return to base if required
7 I0 Q* T- Q. J12. AI Aircraft production will now stop based on comparison with on map aircraft totals
, i* D* c) A8 ~9 c4 K( o$ c5 s13. Gameplay Change: Malaria effects adjusted+ c6 C3 C' ^3 a) \$ a/ j
14. Fixed bug preventing port construction in certain cases+ T9 r- y1 R/ ^. j$ E2 S
15. Fixed bug preventing combat engineers from building" D; Q/ w5 y4 ]# O' j+ R! g% }8 n
16. AI improvement refining settings for LCU attack levels0 H- Y! y2 T+ x. H5 w+ I" x
17. Corrected unit TOE loading bug
7 `0 v* @8 L7 f, i8 W- ?18. Correct bug setting default morale and experience when not provided by editor
- A7 G9 w( j: [9 F! ], @19. AI additional checks for level bomber base sizes7 E! v8 ^, M0 _; T8 |
20. Numerous supply tracing improvements! S/ G5 p1 e! x
21. Numerous supply/resource movement improvements/ k+ q1 |' |/ n6 A7 G4 n9 s
22. Corrected several land unit fragment bugs." I1 ~4 u" {; _
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF- l- G% e5 i2 u2 E
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
) a$ L2 L$ u6 K! Z7 `- hmeeting process to reduce chances that the meeting will not take place until one or the: r' d2 Q: {; ^1 g3 Q
other TF reaches the “met” TF destination. Also correct a problem TF could0 h* l4 }6 X7 P& I7 F
“merge” with a TF that no longer exists under certain rare circumstances.2 L1 c F1 F0 B% O- `
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of9 C$ Y+ l1 ~! ?" b7 R& i
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate! Z" Y! ^% ?9 ^# ^5 O- I7 n
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
. b; q6 ~& l; H& Q. @% t; ~docked if the port has the dock space for them, but will auto-undock when adding a. p$ v! p- \' ^2 t/ n+ ^/ P
ship to the TF causes it to exceed the port capacity. s( y: B, l' r+ y: D
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
& o; O9 y. R# e$ r2 x* S( X! uless likely to retreat to hexes containing other enemy forces and be more likely to
; W" G& U4 O! I! |% Xretreat toward a friendly base.
. x; x7 `8 T7 {8 v0 r+ H26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it. \* z: C$ ]4 d! L& V8 n
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
% L4 F) p8 @ R) {( ~( A ?in port, (c) ships in port (disbanded).( F! o8 O9 |% [- @
27. Interface Improvement: Implement search arc drawing on map
1 M( D/ Q% P# U& N3 H5 V28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,- w8 O) M2 Q! p( J9 B7 m
ensure partial rearming is in full mount increments, and adjust ops usage according.
& B; B5 {9 E5 g; {29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
; |: T/ ~# B! }0 J* Ta base were incorrectly excluded from Naval Support totals at that base. This was2 w3 h7 N# o; R/ @
due to an error in calculation of Naval Support availability over HQ Command radius.
7 x, z/ H! G3 ?4 C- S30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location r# [/ ]$ Q" H5 s
could improperly interact with fragments of the same parent that were at other9 W0 P3 d7 V2 ~- Y2 u5 v$ q
locations and had been previously loaded by either the TF or one of the ships" {( x1 H* H8 \+ C& g
currently in the TF or, if the load required multiple days, when unloading of other) x% R$ e0 f# H
fragments of the same unit caused and automatic switch of a fragment to the prime6 Q2 m7 v* p$ Q8 f- D- `
unit.
6 q/ s$ B; h- ?4 L! K5 S, t31. Corrected bug to allow repair of damaged devices even if ship has no other damage.6 @0 p/ g/ F, b9 G
Previously repair of all system/floatation/engine damage would terminate repair of a
! a7 G- @4 V8 ]; v' vship that also had a damaged device (weapon, radar, etc). Damaged weapons will; s7 d1 y5 @4 b6 U) R) b) q
now prevent full repair of systems damage and may “create” small amounts of system1 b( c7 ^' v( s5 B
damage to keep the ship eligible for repairs. Note that this may have the affect of
) W9 l8 _5 U! `$ m1 M: Xsmall amounts Systems damage being not repairable at a location where it normally0 L) m& A2 b2 t& [5 q) G
would be repairable if that location can not also repair the damaged devices(s).
) L6 c8 D; m: ~1 F' |, k b32. Interface Improvement: Changed Allied aircraft replacement display to show nation
/ L, R( v- r; {- [+ o# A1 _4 R4 mof aircraft
+ H1 h7 W( X$ I4 g& a$ s/ a33. Corrected several menu bugs
2 H$ u/ }# ~) e4 A7 B2 T. Y34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of8 L( C# I' a$ A! K+ v1 F N, `1 r
land units by TFs.1 I+ R( g7 \' J! B
35. Interface Improvement: Add “undo” for ships being transferred during ship
$ {5 N" T1 S8 c+ Wtransfer. Previous undo only functioned properly for ships being transferred into the! _! G5 B' Z% U8 h; _" f8 g
selected TF. Provided undo for ships transferred out of the selected TF.3 @2 _- \: D2 g; k# Y: t
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that1 K8 F1 Q3 [' M/ v/ k4 S, o
is following another TF that is beyond the player-set follow distance., n5 `3 A+ O1 L& t" P2 Q+ [
37. Change ship based aircraft repairs to be by plane, instead of by group& r( c# J# Z Z- t+ C1 z
38. Interface Improvement: Made air group screen larger to reduce clutter
c* u1 J! S9 {1 a, N+ p1 C: C39. Gameplay Change: Adjustments to supply consumption by land units
+ r8 a. m5 k% I1 o4 D40. Change to AI shock attack determination
5 d2 O' f; K1 j1 c: Z41. Improve AI awareness of intel on nearby enemy LCU3 g# x; K4 C7 `5 m* e! `
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level. v- \3 t( E4 @+ _1 H
43. Gameplay Change: Changes to AI production on “Historical” level: L: y: B* [/ x0 Q* F% E
44. Improvements to save file process to reduce chance for file corruption, especially by
- S* `1 C' g$ u" o* xdeleting the old save before writing the new one) `; d1 N8 @: S$ I6 Y
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
2 w' A. O( J$ h, ~% l/ A6 q. M46. Improvements to refueling calculations and processes. Ships are more likely to fuel5 T1 m/ L G' j; C
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming$ e( T( ?' o/ ?3 {4 u/ l
sources for the “from port” and “at sea” variations.
; `' e/ d/ t5 n! @( Q9 z* R* t+ t• Replenish from Port will now use the available fuel/supply at the port and on all8 ]# @( {" ~+ A H
replenishment ships disbanded into the port. For those disbanded into the port,
- O; E) \$ g5 p3 Q0 Q% U2 b( `only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
5 J' \' l3 r$ @( X$ e7 ETenders must be of the appropriate type for the ship being replenished. Note that
% a) Y( p, e/ m6 M7 qport facilities are used in preference and ships in the port are only used if the port
5 x0 V) Z5 J# R8 }9 dis not able to completely replenish the ships in the TF.
. o$ J! @. k! ~6 I0 p• Replenishment at Sea when the TF is in the same hex as a friendly base will now4 }6 v" S {0 n9 w! e
use all ships in TFs in the same hex but will no longer use ships disbanded into a
! P% m& F. b% |/ E# ]6 K( Z( p: Lport in the hex.
0 F I6 W: n: \0 I/ a6 y47. Interface Improvement: Add new map icons to highlight certain events4 k: ~: o$ L9 k. M. i+ ]
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some5 C2 v" }+ s1 E6 N% o
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
, X0 B* ~6 ]' t# v+ b% u' G0 aport or from any TF that is currently off map. Ships that are not badly damaged
( ]5 q* r( ]; ?4 ecan be withdrawn from some on-map ports or from TFs in certain on-map regions.
# J3 C5 a% D& w, o0 S9 ]# YFor on map, ship may not be on fire, total damage may not exceed 99 and no
' O" X) y' f4 z0 I Jindividual damage type (system, floatation, engine) may exceed 50. Ships may not6 a- W! S3 s$ p. Y+ h- j
be withdrawn from any on-map location where the enemy has air superiority. The
! [) E& E8 v8 e6 vintent is to prevent withdrawal as a method of saving a ship that stands a good chance
9 J6 f _% u3 L- n$ @ M) t! c& Qof being lost or further damaged. On map withdrawal ports are set based on the
( f# K5 w$ q0 z3 ]8 Xhistorical exit locations for ships leaving the Pacific:
% ^- r. T1 Q7 x7 r1. Any level 9 port.
1 k+ E$ Y4 C. f- s2. National home ports of the United States, Canada, India, Australia, and New( R8 I; M$ |+ ~6 Q
Zealand (with no port level requirement)! v6 Z8 @ l, ?
3. Any level 7 or larger port on the US or Canadian West Coast.
) W7 M* ?4 h- u4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
5 {9 |7 _, e) P. A( n, c( N" O A5. Any level 7 or larger port in South Eastern Australia, plus Perth." N6 p$ F( R5 I, U! A, C
6. Any level 7 or larger port in New Zealand.) h9 D" d2 F4 g/ N
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of; f& C" d$ A7 B: f
another ship actually sunk, the data for the two ships could be mixed. Depending on- i- j% J3 c2 ?
circumstance, this might result in one or even both ships being reported as sunk.
6 t- P- h0 V, }. A! i50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
/ D% n. h/ b+ Y+ J% E& f" D( kTF list screens. The calculation will continue to show the remaining ASW capability
7 Z! ]8 j3 F2 u(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
$ I- M1 g0 D$ [( z. U5 Q, qnow based on full load for all ships in the TF.
2 l5 K2 V3 v) E) U, g$ \51. Resupply capacity for bases added to editor# Z) ]( S$ t. J# A$ l# y5 p
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units0 \7 i8 w- F! G: B' s
53. Adjustment to AI unit planning level based on AI difficulty
& [: d; `2 _1 [$ l9 l, V54. Ensure minefields are created for proper player when a single TF lays multiple types6 o0 X/ j k+ q+ f3 @8 b
of mines. Player of minefield properly set when first mine type laid by a given
4 y' D. t4 p# Bminelayer but a similar check was missing when the TF contained minelayer(s) with9 W" P) H. M" b) D
two different types of mines.
0 O: ? s$ k) a# s0 E/ C55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
& A2 x6 e1 c% C8 }, a5 t* w10% loss of supply and fuel, and 1 VP and no supply movement into or through hex; E8 [, R! v. f& r: {
for owning player, if partisans attack and cause damage.
0 [! z4 o) l1 O, w56. Gameplay Change: Movement rates for clear and desert changed to 25 for
5 P. X1 [" g7 |. ^3 R3 t- p" {mechanized units
7 _1 [0 O2 a4 k/ J' I4 L57. Gameplay Change: Land combat effects toned down
8 ~' V- c" `1 R6 y' z58. Ensure AI captures empty bases4 V3 d6 E/ X" G% B8 M
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
# M J* O6 E* X$ ~- ^+ }! Isave from moving them ashore. Training from disbanded ships does not increase the
- X2 h# E! E. l- J, Vpilot mission count.
* @5 ~+ {3 Q" k7 B% t/ v60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
2 D, f: e$ B: g" `* Lorder to help identification of saves$ X6 |! c H# T: V
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)) E2 C* |' C2 m/ E' X; _7 c: F
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group# k" ~ |, r" S% G
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
7 u0 @' r# A: J: sbombing attack. Groups were at maximum altitude and conducting glide bombs
3 N- s2 {4 n% v3 a; q7 G. J5 ^attack, sometimes without engaging CAP or flak.
, r4 v) ?7 W% w/ B$ e0 E63. Changes in order to standardize inactive Soviet group’s training options;5 L; G% M$ J6 a6 Q# i: c
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
. R/ T+ S7 \* e# W3 a9 OPilot Management for more details). The number of pilots on the group lists is RED if
2 V6 @* H& b& c$ ]( O8 o% ]9 Jless than the number of ready planes in the group, indicating a shortage of pilots. This7 E( {* O( X9 m, @: H
shortage may be filled automatically or manually for a mission based on the pilot7 S+ ]+ b+ @. Y
select mode.
6 q6 I$ p+ c( k9 N! s: @( a# i! H65. Corrected issues with group destruction on scuttled or sunk ships and groups on7 r0 z. j1 c4 k+ x! S
withdrawing ships
5 J" z8 t% S) u g66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
5 \5 O& ~1 v/ V6 E' tclose range! b% ]- ~% y( T" S9 x5 J
67. Gameplay Change: Greater weighing of crew experience in surface combat
; t4 @' L2 j! C3 L# D68. Gameplay Change: Limited radar directed fire, increasing over time
# t* X2 s/ o6 ]( Z; u5 T) |3 o4 a" c69. Gameplay Change: Revised weather and spotting, resulting in fewer surface% a! y) T# M X6 Z) L; s3 C5 i. M* {
combats at 1000 yards( F" }7 Y+ O4 w: K: D
70. Gameplay Change: PT Boats less likely to attack in daylight
3 R; o/ ?, Z; i1 ~$ e: B" }$ f, }$ o71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be+ r5 S1 h; {5 F; k
hit in ports and rivers5 C, Z( W$ ?2 [/ ~! C' L
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
' S3 X: }1 ^" X9 D/ Mperformance
. a( h4 }% q( h" T# x73. Torpedo hits on escorts not showing in combat report bug fixed) Z; P9 v, W: L& N- m/ x# z
74. Gameplay Change: Aerial ASW less powerful in early war9 b# d! K0 F. I, ?" M" S: U) l) F
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
" \1 m: M) I/ b3 }diverted fragments having planes but no pilots. Pilots still flying planes are now
7 b" O, V1 X4 m7 o$ N2 Nignored for sinking ship purposes until their plane lands.
( m- D& G8 d2 C5 G" i+ b8 u76. Group transfers in off-map bases from a ship in the base hex to the base itself were
* z, W \) D0 w8 H& ybeing delayed ‘4’ days. There should be no delay.6 }4 x# ?9 U7 ^) f+ v
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when- ^+ f% w2 X h- h9 J
the convoy disbands., T! s* ^; o# d) J8 @# |. w
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
8 J, y# [% ^" jhexes. The range was not changed when the game scale was changed.4 B5 Z, V; m& C/ Y$ C7 L, M1 d6 t
79. Fixed bug when displaying search arcs at a base- Q2 R/ O$ T: e) {- {& J
80. Fixed Escape key on Industry Management screen
4 T8 x8 O# ]) E4 w* @. T81. Fixed oil and resource in totals on Industry Management screen
C4 ?/ L3 D$ x8 ^) z4 W/ p0 G82. Interface Improvement: Add an extra line to the Industry Management to show total
1 i" j. O' F. G6 V7 g# sshut down industry on Industry Management screen
; I$ q! s. K# @8 g83. Interface Improvement: Add base select to Industry Management' M2 [4 X+ Z' r+ l t* g- `- z
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as) v# s& s Z8 r/ B9 J
ONE group for Admin stacking purposes; the presence of all three in a base counted
4 Y+ R. C; M+ cas 3 groups for Admin
& O$ I7 K5 S7 g: I( Z C" f( Q/ ?( M85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
9 Z( z" Y. j3 B86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and4 s4 W3 y/ @8 d8 f; C
FF being affected by old stock code that cleared the secondary mission.
4 s! Q3 ~1 F# f+ B9 ~87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
6 j- \. |" Y2 R6 ^# \2 a88. Fixed an issue with tool tips being offset from actual hex when forming new
0 @2 ]5 H5 E& Btaskforces, C y1 B9 i/ w8 R
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on: ^" k4 V1 B. V% }$ G
the end of turn save only. Preferences are now restored as saved for the player at the' O7 K( V& k+ C# [: N, ]. H' \* N
time.
. J9 k0 z. n- Y# b, _90. Changed air supply mission to use a friendly base as destination, if both a base and
7 u# Q% N6 T5 V9 C' LLCUs are present in the hex; it was sometimes giving the supply to the first unit only
1 ^4 w# c* z& J/ O4 `/ g7 N91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
3 z, k: |' Z: Emission was canceled because the enemy LCU was selected as the first unit in the
% }$ Q& |' a9 B& u' Ohex.- e! n& q! ]( d' ]$ U
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
9 a8 _! X& B* x& B& ^+ T- |6 g93. Prevent very low grade TF commanders from returning single ship TFs to port to
2 d# b6 c9 H- [4 `8 `rearm when rearming not needed. ?. F6 X8 U6 o, K& T" ` |1 Y
94. Fixed the supply cap and monsoon effects on supply
! C5 k! K, V+ i2 A* _# O95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
( z( p- J* _. H W* ?, pmovement.2 N% t, o, A1 K
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base, d4 W; W% x( L4 p8 e8 e0 g
when Soviets are inactive.
7 `' R8 p0 O, h+ R2 d97. Tweaked resupply task force to Japanese bases.
: E/ x+ z6 j1 T# O, {98. Fixed a HQ/Chinese unit respawning bug.# l5 o3 i; c2 G
99. Restricted permanently disband/withdrawing air groups from being able to the the
: x# Z, W6 I3 b# ^; g% B( N6 `8 e' q“Trainer” option in the type of pilots to use.: c; b# Z/ g. g
100. Restrict the options available to pilot movement in permanently
+ u. i. a- I- l' Sdisband/withdrawing air groups; mainly restricted to making them active or in-active
& M, `$ e6 E. j. Z1 \1 e Wwithin the group.
* z# r$ \0 e+ e& U a/ }101. Fixed error in splitting air groups caused detachments not-in-play still attached to
) L$ N) `9 y. Xparent group - stops divide ability: q% s% t! }( B- C
102. Fixed an issue where some autosaves could reset game options.
0 K4 b% U: K. p" V' q) S& P* x2 ?103. Disabled the ability to make a group a temporary on-map Trainer.' l% C0 [1 ]- R
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 _; v' F# n: aFATIGUE pilots.& H" \2 _. z- R
105. Made some adjustments to Kamikaze effectiveness.
5 {4 g- K$ U! x4 w• Naval Data Changes. E5 ~' r- I8 h2 H! ]
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
( c, V8 |" e. j/ D3 SClass5 J8 m% u6 h! J2 a+ i/ ^$ Q2 I
Scen 001, 002, 006 (007, 008, 009)4 s: Y- r$ Q1 t& c) I5 a X: A6 X/ J) R
0021 – Australia – correct weapon facing: ]9 A9 I/ E/ U& Q
0418 – Helena – correct tower armor from 0 to 125
6 t4 \3 T1 @3 t+ |% K L. ^0767, 0769 – Chevreuil – correct endurance and fuel
4 N* C5 R8 C: D! O8 Z0770, 0771 – Duguay Trouin – correct weapon facing
- d6 g0 N3 X: h+ O' j0772, 0773 – L’Adroit – correct endurance and fuel3 j# [0 l4 @) X; a! o6 _* Z3 W
0774, 0775 – Fantasque – correct endurance and fuel
|" @" R, X4 j4 O0776 – La Galissonniere – correct endurance and fuel, G7 v' g% U4 t
0776 – La Galissonniere – correct weapon facing
" ~; _3 T1 [$ K2 k- L! P1013 – Yubari – correct weapon #4 turret armor
7 W! J9 D3 j, v! M- H; k1102 – Furutaka – correct weapon facing% B, j. T1 |2 r) [3 ?
1107 – Aoba – correct weapon facing
+ o9 e. l. H9 W+ w1112, 1113, 1114, 1115 – Myoko – correct weapon facing/ K/ w: ^ N8 {7 J6 x
1730 – Yamato – correct weapon turrets- \, I9 O" p& Q
2025 – Kongo Maru – correct weapon facing
1 J3 f1 [3 j( j, Z2202 – ARD 3000 Ton – add Japanese small ARD class! t3 f; _, \! a9 o8 V3 M9 q9 R
2903 – Gnevnyi – correct weapon facing
; g) V* f% Z3 J2915 – MK Cargo – correct weapon facing
n% B! r8 i: y2 u' Y# {2918 – KT LST – correct weapon facing
9 n! o$ t! F, z2 V4 g- }Ship7 j) h2 \5 o4 N& j |
Scen 001, 002, 006 (007, 008, 009) changelog/ C: b, y' _( R6 P- h5 I1 J
All – update weapons from class to reflect weapon facing corrections
0 Z: G' J* f: T0999 – Dublon ARD; add small ARD to Truk
/ p$ J# |& C0 i2 N, W3550 – Laffey; correct entry date to 4204306 c" O- t2 ~: R) l
3580 – Frankford; correct entry date to 430430. j/ V/ O+ a8 r. ]' Z4 v/ U: Y1 W
4317 – Thornton; add Clemson AVD at PH
3 E- B6 _9 |* ]# l4 T0 r4361 – Henry A. Wiley; correct entry date to 4409300 j5 }5 ]# Q2 u3 |
5222 – Rixey; rename to Bowie \9 x, |6 l6 @+ {/ c& @
5223 – Hercules; rename to Highlands6 r# s3 D) `# e9 A( u" {" p9 d
5251 – Pinkney; rename to Pickens; P0 m- K5 n8 f, A9 r; {
9253 – Madras City; correct entry date to 420228- X7 M0 e$ S( d, g J* ]
9728 – Indus; delete duplicate ship entry0 }) l2 C0 ` E0 \& P! t4 B
9837-9849 – Soviet Fleet; correct ship name spelling, \0 f9 |' \. C, r. ?/ ^' b0 M
11316 – AFDB-2; change arrival location to # 524 Seattle
`- ^8 B* s1 N2 o! A8 C: i7 ~11364 – BYMS-2055; correct entry date to 4302284 c$ z5 R- ^7 [: Z# r6 n' m8 E$ x
11365 – BYMS-2059; correct entry date to 430228
8 D T( \, K7 N14070 – Ha232; correct entry date to 4602281 w- H5 O5 z' ~0 R$ A' r
Scen 006 and 009 ONLY
" ], P+ m) Z8 A0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
. F) E4 U: g! b1 a) K0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
B( r4 w" f5 N6 [8 T0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
, V9 m) ]4 q/ V5 A0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
4 d+ q# X+ w, Z* c4 A0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. k% |" }1 p; a z& _0 q
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
) B: u% e. L' A8 N0043 – Hiei; adjust fuel to 4175& |3 N& Z7 n# L9 y
0044 – Kirishima; adjust fuel to 4175
) G1 x+ ]2 a' |' E% T) \/ r! g0067 – Tone; adjust fuel to 1775
; e5 K9 T6 r0 ?- P9 n6 {8 X0068 – Chikuma; adjust fuel to 1775: ]& \. p2 Z, M+ S. N5 R
0118 – Abukuma; adjust fuel to 833
: ^6 m. d0 |$ P$ Q+ v; ]# m6 E( P0146 – Akigumo; adjust fuel to 265
6 Z) E( a" j) \0 D% s3 A; n0168 – Kagero; adjust fuel to 2655 p- A1 D& _7 B, m# B: q/ F
0176 – Isokaze; adjust fuel to 265- k5 M% {0 o# q# ?* p$ r6 |
0177 – Shiranui; adjust fuel to 265
- E( l/ N( B4 P. R• Air Data Changes
' V- p. @9 t! l& ]0 W[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
4 d* h% S1 R( f2 n, P[177] B-339-23: Name set to B-339-23.
! [! @# N9 k) Q" g0 D [[178] B-339-23 (PR): Name set to B-339-23 (PR).3 \: P3 A. R+ s! e
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.6 J: v: w, ^: Z2 w
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.! J5 q0 t! l6 H
[365] Stearman 75M: Nationality set to U.S.Army.
' t" v: q# d6 O R# y4 h! v& W[451] PB2Y-3R: Deleted.
. e# j6 V# @- X2 g4 n& n( f& d[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
2 X; v) u) r6 y. k[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning$ S' V9 g7 J( Z7 U
MG; wpn 13 set to 500 lb GP Bomb.5 D% Z7 I3 Y! c( S' z4 K" D
[1923] No.1835 Sqn FAA: Delay set to 0.
/ `/ f8 ]1 _' F2 P1 g+ D[1924] No.1836 Sqn FAA: Delay set to 0.
2 e2 D: I P. x# J: L) L) K& q[1929] No.1841 Sqn FAA: Delay set to 0.' v! ^: ^* O: H; E- G
[1930] No.1842 Sqn FAA: Delay set to 0.3 J1 M3 ~# ]& N
[2587] VMF-211: Location set to [584] Pearl Harbor.6 f3 y' T4 C# L% P( i1 g2 E+ B z
[2642] VMF(P)-321: Deleted.
1 i f# x$ m! V V8 |8 ] t[2652] VMO(P)-351: Deleted.
7 H% d" _) J& ?6 V. D2 l: F' u[2668] VMF(N)-511: Deleted.7 p4 c/ k Z; R
[2669] VMF(P)-511: Deleted.: p: N& A% X( i; u' X9 J# |9 @; D! f
[2671] VMO(P)-512: Deleted.
" V, k" d8 f% j$ i[2673] VMO(P)-513: Deleted.. G( q" j( o( q/ i4 v/ {2 e. ^
[2675] VMO(P)-514: Deleted.
$ f5 m# W2 V8 U* L% S[2827] VR-2: Deleted.
' `; ?0 y8 `# Q+ i: R$ n: y[2828] VR-4: Deleted.$ H. C) | o$ ^2 u
[2829] VR-5: Deleted.) @5 l$ ]; r0 L+ A. v& z+ |. j i
[2830] VR-13: Deleted.- w1 [9 G/ P/ j8 M
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
C' K- O, w+ W8 zUSN patrol-type squadrons 4301 resize to 15 deleted.
& c. M) a' x) p2 r3 pUSMC squadrons 4301 resize to 24 set to 4410.8 V4 C( H m4 Z4 j
USMC squadron upgrade paths reworked.2 |8 n$ G: G* u m
Gameplay Change: Units with a/c MAX strength six or greater now able to split into7 @; X8 [/ ]; [1 }3 s) \; E
three subunits.2 K: E9 \6 ^% u! ~
• Map/Base Changes
; a, v% o8 N4 ]1. Garrison levels in China have been increased for both the Japanese and the Chinese.
& P. e; [. m8 B) P* P# R- J0 SNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4005 J; N) L. Q& T
AV.: S% y2 v1 F! c! F; S
2. Garrison levels in Japan have been significantly increased for the Allies.- U, h5 z, m# _$ o: ?* H0 T( t
3. Garrison levels in India and the Philippines have been increased for the Japanese., L5 K) |4 k* B- e+ ?
4. Garrison levels have also been adjusted in other locations, with some areas having5 k1 l# v! n" r7 s. ?$ d0 p
small increases.1 w: P2 X( W) I, ?; x8 `
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
, j, O* M3 v1 _Airfield.8 h# w8 }( j. k! w% s8 o
6. The starting fuel level for Los Angeles has been increased.
6 M/ K3 Q" V' P0 H' ~" L7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
$ I& a0 b: B. _- n3 c( T/ {8. Anchorage in Alaska now generates a small amount of resources.
: n2 u/ w+ Y& l; z. [; \7 _9 W9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.( `4 \2 L7 K5 ~% ?3 H* e
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
; n0 c- W2 A& _7 L# ~" ^( m11. Nukufetau has had its port level decreased from 1 to 0." L' p5 ?0 C+ ^% B1 d s
12. Pago Pago has had its port level decreased from 3 to 2.
* w# M# A8 p4 p* Z" H13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
/ \2 ^, H8 ^3 \( S. v+ fbase does instead.8 v, d* Z9 a; X
14. "Ahmadabad" has been renamed to "Ahmedabad".
) R# b' e3 |8 t9 Y' S+ M' O15. The generation of Daily supplies at Chinese bases has been distributed to more bases,$ d' D& x# q1 P
rather than being concentrated in a small number of locations. Overall, Chinese+ ^+ \# s! n' u
supply point generation has increased, to about the same level of supplies as in the8 S7 k# E$ ]4 G+ z( X I( V+ J5 x
original War in the Pacific game (it was a bit lower before).
5 V* B8 a2 G: B* L l2 A' Q16. Australia now generates a greater supply point surplus than before - about 5,000/ \9 V/ Q+ F, E h" n
points per day as opposed to about 4,000. Fuel requirements remain the same.
+ ^3 ]! Q. A" c! N5 H17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
3 D/ ?2 E9 G( c! i6 ~0 sinstead of hex 200,40 - and the road and railway networks in the area changed to- X, O+ F+ {$ A+ Z$ n( u
match |