【官网原帖】:. p: U* { b5 W% y& x0 }
http://www.matrixgames.com/forums/tm.asp?m=2313850
% a/ c( E; a5 `$ x; C( F y3 x2 L: ~2 C! ^. R6 m
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手2 `* y5 u1 f5 I
: Q/ ~! ]% I/ c5 `- h/ K
【下载地址】:4 F5 |/ w; s# J% X0 w; Q
/ l! Z z# v! w' R* E. U
地址1:rayfile下载# \7 Z8 ]6 w; I5 s
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
: S" {$ b) V5 E6 V: r& P/ |5 E' A& Z1 k& r% D1 D0 S
地址2:HTTP直接下载5 F8 }/ B2 }3 l& g. t
& Z1 l8 f. x5 n( d1 v( Y ?" k
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html1 ]+ Y& |* d5 g$ q3 b- F
# i' f* B2 J0 ], F F
【使用方法】:2 L' N: j$ \2 @3 R$ K" k
1 T' q( h+ v' t" q5 u将下载的压缩包内所有文件覆盖到你的AE安装目录。
* Z( e; c8 @( {' s5 u
# w6 q' v1 K/ ?3 I) M$ h【更新内容】:* G& K& P8 j' d' l
$ ]. R& L' O8 N5 E
% J$ G) H- W8 q4 y8 s7 E2 \Change History:
: I6 j5 f7 g1 p% t" e. Mv1.00.95 - December 7, 20095 l) \6 k) e4 K
• Second Official Update – This release is comprehensive and updates ALL previous2 g0 z; P" g' i' M/ E9 d
versions to the v1.00.95 level.
! f9 S7 G0 O! T; y+ NIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
' N) \ \- @2 M a% O+ s# iManagement Addendum” which have been added to your Documentation shortcut subfolder2 ^0 g A. K* @$ J9 ^( P) R/ Q
and can also be found in your /Manuals installation sub-directory. These two
8 X/ s! F( n( v5 Udocuments contain very important information on improvements and changes in these1 S: p9 z# {9 k' M" x
areas.
+ }- h6 ?- J9 |1 b4 n* e• Code Changes
3 A9 H. `. d; N9 w0 p7 O1. Interface Improvement: New Screen for Industrial Management
( a1 \/ d1 S1 M, j2. Gameplay Change: Air transport mission was using all ready planes. Now the5 d6 [5 N% `6 R8 l
number of available planes for the mission will be adjusted by the rest/training0 O6 M7 [% A$ m
percent as on other missions.
) z# t( u2 {- R5 J1 Z+ L3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
9 m4 q+ A e) `' D- T5 q$ i4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to2 T |6 D! |" j6 [( i
show in change command list
+ ^% @" W8 V# o8 k% }5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
6 ]- j H! I7 Z9 | r1 FBombs’ flag rather than the altitude setting
8 B) H0 I, V' Z4 Y6. Gameplay Change: Full base screen now show the consistent over-stacked AF W& b2 v$ v; a/ m
indicator ‘*’0 P* [+ }" r I5 W* c
7. Pilots who are captured or killed were still being counted in some group totals. They. ~, c& q6 p1 ], ^
are now removed from group’s pilot count, but still available for ‘Top pilots’., Z4 f# [' x3 m
8. Interface Improvement: The buttons in the lower panel of the main screen have L4 |. C$ C" m7 D
been improved. With the mouse over the icons on the far left, the number of groups,& q# p$ L8 P+ l" a
task forces or LCUs at the base is shown. Added a previous page button when there& [0 V$ H' C; {0 t" H3 s
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The5 V9 k- k, j* ~/ \2 m, p4 ?
tooltips sometimes were corrupted when other screens were displayed on the map and
. |$ n/ s* M' E& a8 C1 lthe bottom panel was still active. This has been corrected.5 e4 g0 [+ d' k1 |, C8 q2 t2 [5 o3 F
9. It is now possible to repair planes in excess of the group’s size4 |8 f4 ~" `: ?9 G9 b o# ^% J% O
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill9 f" E5 y `$ A1 O1 `0 l. D- u
training is incremental. Points are accumulated and once a certain level is reached, a
; v+ e9 O) s8 D4 z8 p7 E9 ?point is added to the skill. The cutover level is the current skill level; so as the skill4 |& D% K0 _" X2 U
level increases, it takes more accumulated points to reach the next level. Combat
0 m! t$ ~) `* e K7 Dgains points faster than training, and combat is required to reach 70+ skill levels.
/ d+ C# `! f' a5 A3 q# XExperience levels behave similarly with the one exception. If the Experience level is$ Y0 k& O1 ~) m& ]/ N/ L
higher than the best skill by more than 5, a skill based on the group’s mission gains
/ T5 R: F, `' b; I6 Q' S6 hthe accumulated points instead.
$ e& v! g6 E% o2 o11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
3 [% ^/ X; s0 {ammo and return to base if required
) p* n. X) o% Z8 N s12. AI Aircraft production will now stop based on comparison with on map aircraft totals7 V1 y+ y2 v, w, ^. l1 ]8 X
13. Gameplay Change: Malaria effects adjusted( l" W& f& ?# [# f: Y$ ^! M6 B
14. Fixed bug preventing port construction in certain cases. Q; }& G0 ]% |0 |$ F
15. Fixed bug preventing combat engineers from building1 [( v, e [3 {1 o6 N
16. AI improvement refining settings for LCU attack levels5 V* k+ Z; F) F9 k0 k0 j9 b( z
17. Corrected unit TOE loading bug5 z2 ~5 p W d4 L
18. Correct bug setting default morale and experience when not provided by editor
" s5 I* T; p, `& @7 r& D19. AI additional checks for level bomber base sizes
( U2 d1 v9 x. f20. Numerous supply tracing improvements' Q2 }8 R: a% _& R; L
21. Numerous supply/resource movement improvements# L* |& H$ D! z; A; m7 b2 ~/ T
22. Corrected several land unit fragment bugs.
3 }7 q( o- q4 M6 A/ ~0 V23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF+ a# R, Z/ B0 r% t
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
& a+ c. r( ]: b) c# N) j, R ~meeting process to reduce chances that the meeting will not take place until one or the
( l# {5 q% I2 v7 vother TF reaches the “met” TF destination. Also correct a problem TF could& B3 V& `4 g' X# {) j7 a
“merge” with a TF that no longer exists under certain rare circumstances.& N! u; K4 I2 Y9 q4 j x( M9 y
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of5 U0 S* [" s" \; S6 a: ]
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
& R% D/ C% P+ @( E. o& P- Kfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
% W! p3 W, j/ n! [9 adocked if the port has the dock space for them, but will auto-undock when adding a
! M; v( q' V& `6 Iship to the TF causes it to exceed the port capacity.8 I6 l/ Y) M3 N% N4 _
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
7 N0 h3 P$ r) Y. M' A* m5 Hless likely to retreat to hexes containing other enemy forces and be more likely to7 _8 ~; T( Z1 m9 B$ m: E( J
retreat toward a friendly base.( M2 [+ |: u' h( G
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it* Z6 {+ i" m0 N2 M* I5 F( \
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded3 I4 m3 n% ^% Y4 {3 o
in port, (c) ships in port (disbanded).
7 n7 x5 {) l! E# t$ O% a$ a0 ` b( O27. Interface Improvement: Implement search arc drawing on map2 f& ]0 W' v! P0 U& e, L
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
: K! w2 Z: z! P" y( R1 C0 A Uensure partial rearming is in full mount increments, and adjust ops usage according.
/ }" a# t7 I) @29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
. r3 D0 g6 D. M8 k" k2 ?a base were incorrectly excluded from Naval Support totals at that base. This was6 R! Z, ]/ b j [6 t* t. Z
due to an error in calculation of Naval Support availability over HQ Command radius.# |9 ~' H( P6 A' }5 S
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
# R, l, L1 n. B0 G5 Y! Kcould improperly interact with fragments of the same parent that were at other9 v, X: b' M/ r0 m
locations and had been previously loaded by either the TF or one of the ships
% A8 Q2 M! @, V3 O; W5 Mcurrently in the TF or, if the load required multiple days, when unloading of other
' v, V; F( r- } mfragments of the same unit caused and automatic switch of a fragment to the prime. U8 i+ u6 H% R5 H( X$ G3 @3 I: l
unit.0 ?! B9 |5 z2 E( Q# g
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
1 s8 A* Z& W) t4 ?1 ]- LPreviously repair of all system/floatation/engine damage would terminate repair of a" p6 w9 j# a% f# \, v
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
5 {' _, O, p0 f: Bnow prevent full repair of systems damage and may “create” small amounts of system6 v" u2 \2 i1 x% r) r8 D$ O+ ]% w
damage to keep the ship eligible for repairs. Note that this may have the affect of+ D3 ^ K+ \" Z
small amounts Systems damage being not repairable at a location where it normally
N0 T3 U/ P9 |6 L4 Ewould be repairable if that location can not also repair the damaged devices(s). }5 M( D" ^$ R, b b/ Z3 ^4 w
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
0 _$ x* h1 e, ^3 }( W, t, \0 xof aircraft
- G8 Y4 d$ N$ Z: c8 i' t) O33. Corrected several menu bugs$ N' `, o5 k; N0 o+ A
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
; R- N" L; A! @8 h6 o% G; bland units by TFs.% d( r2 o) g7 \: A4 v
35. Interface Improvement: Add “undo” for ships being transferred during ship v0 P7 W. ]0 S8 j
transfer. Previous undo only functioned properly for ships being transferred into the. L! t8 S* Y; A: C) l* ^
selected TF. Provided undo for ships transferred out of the selected TF.
$ ~. Z Y- y$ h* U) z36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
: S h v+ E* a j& Q+ Vis following another TF that is beyond the player-set follow distance.1 w% ~3 {$ K! u, F6 I+ h5 C' K
37. Change ship based aircraft repairs to be by plane, instead of by group
" V- O$ s$ A9 M9 h- u38. Interface Improvement: Made air group screen larger to reduce clutter5 w; ~7 W- J$ u( @
39. Gameplay Change: Adjustments to supply consumption by land units
% T# J& U) V/ j" o40. Change to AI shock attack determination
0 D u6 f3 \1 `) Q! B, y6 d41. Improve AI awareness of intel on nearby enemy LCU
* x- s) s3 G3 S; I8 e0 C42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
) w4 T5 P) e' i! L: K43. Gameplay Change: Changes to AI production on “Historical” level5 I. ]* R1 r! Y: G% w; V) d
44. Improvements to save file process to reduce chance for file corruption, especially by
( J& \2 _5 Y @4 s0 G H/ Qdeleting the old save before writing the new one
! O9 L# [6 B" B; c, c1 l45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
3 s) k7 a6 l% I' M46. Improvements to refueling calculations and processes. Ships are more likely to fuel/ L4 Q+ ]% A w% X+ a+ |
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
3 d9 B& J" i/ r4 asources for the “from port” and “at sea” variations.* i1 }0 V# b q; {: G }- ~
• Replenish from Port will now use the available fuel/supply at the port and on all; S% U% M) V: X& M2 l, c
replenishment ships disbanded into the port. For those disbanded into the port,
/ m0 e, ]7 v8 q: Q5 c1 Aonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
7 p; x% u! @! U/ S! v3 J+ z2 a2 M" p; nTenders must be of the appropriate type for the ship being replenished. Note that
{) G% M* C# N4 C; U7 I* wport facilities are used in preference and ships in the port are only used if the port& d! a2 s: T- J; T9 Z( f) ]
is not able to completely replenish the ships in the TF.5 y" b% @( ?) J# l' |4 n
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
5 ?; ~1 k3 |! o7 p) ?use all ships in TFs in the same hex but will no longer use ships disbanded into a2 |8 s& `4 ~! M Z+ D
port in the hex.1 ?, |& L" ^. G. Y
47. Interface Improvement: Add new map icons to highlight certain events
+ f5 ]4 V- I. X; d48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some3 H. H/ Z8 k* H, k \# H* j
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
. i# Y% \1 H0 a$ I7 d3 P( h. ~port or from any TF that is currently off map. Ships that are not badly damaged
" k( z' a) s+ }4 ccan be withdrawn from some on-map ports or from TFs in certain on-map regions. C- e6 _% d) x. a; Y
For on map, ship may not be on fire, total damage may not exceed 99 and no$ }) k8 H( N- Q; h
individual damage type (system, floatation, engine) may exceed 50. Ships may not
' r' x4 Z* Q4 [( H( B1 ]* H+ mbe withdrawn from any on-map location where the enemy has air superiority. The. P1 e* O* ` X1 p) f
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
4 n9 ~: N+ t% j F9 G0 q. Sof being lost or further damaged. On map withdrawal ports are set based on the, @: A7 W; ~# f* q+ a5 o
historical exit locations for ships leaving the Pacific:
1 H' S- v9 \9 i* y/ w1. Any level 9 port.
X& d( S5 ^! |+ V" a- t2. National home ports of the United States, Canada, India, Australia, and New
0 t2 I4 f$ x) i. C* Q# v7 {9 CZealand (with no port level requirement); x' A% u% V9 A/ m9 R# m" O* i0 u
3. Any level 7 or larger port on the US or Canadian West Coast., ~' I1 C6 W& i5 \, g. m t! q
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself). B5 G5 i" I2 o9 p2 G, y
5. Any level 7 or larger port in South Eastern Australia, plus Perth.1 e5 V" j: y. f- ~
6. Any level 7 or larger port in New Zealand.2 ]9 }/ Q8 F3 E( |8 P ]! f
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
* G3 Z2 a! M. _: Q' B9 Yanother ship actually sunk, the data for the two ships could be mixed. Depending on" k4 X& {! k2 e! j0 B, b
circumstance, this might result in one or even both ships being reported as sunk.
2 c) ]! q; b# }. O3 w50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
5 G) v. y! B' ~+ l: |8 CTF list screens. The calculation will continue to show the remaining ASW capability+ f5 R+ [# Q' T5 F# p) ?
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
3 C( W# P* f% u3 S7 znow based on full load for all ships in the TF.
Y+ f: ?# P2 p3 B4 O8 l- |* b4 P4 q51. Resupply capacity for bases added to editor
2 {, F9 y- E4 Q+ l/ a52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
+ j9 ~" o# M1 e) m* k F; _53. Adjustment to AI unit planning level based on AI difficulty
+ A; T2 U; M; B0 s* J54. Ensure minefields are created for proper player when a single TF lays multiple types
; H/ A- @5 e6 Z k5 C5 Y% wof mines. Player of minefield properly set when first mine type laid by a given
) J) S9 [. z) T, F7 Fminelayer but a similar check was missing when the TF contained minelayer(s) with
) U- @ i: S. o2 H* etwo different types of mines.
$ c/ H _. ^" `5 _55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and {/ }- a& a' M" @' h# w; X
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex8 T- u) p, ]2 _. m1 D
for owning player, if partisans attack and cause damage." A- d1 m: s" I. h) j
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
/ j! q- j- P! k- p/ L/ Q$ f, Ymechanized units5 Y2 B; c3 }# `- `
57. Gameplay Change: Land combat effects toned down
1 Q2 K! ]; {8 C5 Z58. Ensure AI captures empty bases6 _0 p6 s3 A' w) e3 _
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
, {- G- ^1 Y! y$ ?; M! p0 t# Dsave from moving them ashore. Training from disbanded ships does not increase the
8 ?+ U9 E, d. _8 B- x* f0 d/ [9 hpilot mission count.
4 P5 X. y! @6 S0 G60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
: }: B9 ]9 m5 x2 h* l) U9 Yorder to help identification of saves9 }1 W8 T+ V; u/ Q7 i( e+ f
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
0 Z' R2 V* {' E# U62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group% V( A6 Q* Y: J" S* _4 t: F
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level4 e/ {' A+ P8 i9 d1 F- C
bombing attack. Groups were at maximum altitude and conducting glide bombs
( C- Y* l% [4 X! ?' ?$ Eattack, sometimes without engaging CAP or flak.8 E3 z3 ]" Q3 B" J: q7 V, N' d
63. Changes in order to standardize inactive Soviet group’s training options; A- a/ L% ?4 \
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see7 n9 E) ]0 O H
Pilot Management for more details). The number of pilots on the group lists is RED if; c9 F0 g k/ ]+ n$ \. k$ z! d5 a
less than the number of ready planes in the group, indicating a shortage of pilots. This g! d9 p; k( g4 U" Q( l
shortage may be filled automatically or manually for a mission based on the pilot
8 x% Y% H2 Z5 rselect mode.' y9 x6 o. Q) k( c+ d( E
65. Corrected issues with group destruction on scuttled or sunk ships and groups on# A9 R, S+ S( L' c% Z
withdrawing ships
& N! M% }+ {; [9 s; A$ S( i) u" a66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
6 L+ w7 e( R6 e/ C; f8 t- Rclose range
$ N: b1 J- _, A3 q67. Gameplay Change: Greater weighing of crew experience in surface combat
7 z" m* V2 s: ^68. Gameplay Change: Limited radar directed fire, increasing over time# w2 D5 k0 T. G* ]# q
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface6 `, }, _( i. Y' ]. `
combats at 1000 yards
7 T) E) B& b# F8 E70. Gameplay Change: PT Boats less likely to attack in daylight
# I, A9 o0 k5 \7 `3 d71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be5 t6 N. S" P/ @8 i* S% W2 h9 m6 l
hit in ports and rivers
; z! ~4 n% _8 f' c* H r' q72. Gameplay Change: Submarine captain ratings have more influence on Submarine8 I5 q/ G4 @7 N5 |" e
performance
3 K$ T, j0 P% X* u$ {: T73. Torpedo hits on escorts not showing in combat report bug fixed% G# h' {; e# C. {/ y j4 Q# g
74. Gameplay Change: Aerial ASW less powerful in early war
8 I, b5 b S* ~7 p+ K4 \75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
! ?+ ]& _+ c% u5 B- V, Ddiverted fragments having planes but no pilots. Pilots still flying planes are now' O! \% [; w; _6 E
ignored for sinking ship purposes until their plane lands.
1 ? n4 Q$ R2 m# L76. Group transfers in off-map bases from a ship in the base hex to the base itself were0 ~5 j$ j& f' T; L2 g
being delayed ‘4’ days. There should be no delay.
- G1 p1 U- A, c1 d2 y77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
i- l( I1 V# c* Jthe convoy disbands.$ P9 L6 d5 d7 ]7 P; J1 u' D
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20/ I5 m) v i: `! p+ R
hexes. The range was not changed when the game scale was changed.
. Z$ l% ]3 c6 A( H" Q p3 G, L7 a79. Fixed bug when displaying search arcs at a base) d6 t" Q$ s/ V; a1 o; J" F
80. Fixed Escape key on Industry Management screen0 R# l6 b+ ~" @$ _' c8 C8 L
81. Fixed oil and resource in totals on Industry Management screen
* X) y, t% W A% V$ k% ]! [82. Interface Improvement: Add an extra line to the Industry Management to show total% ]4 d7 `7 _4 H j
shut down industry on Industry Management screen
& C6 E# v9 {7 B7 F83. Interface Improvement: Add base select to Industry Management
. s2 x6 u" w' o9 p2 d7 B" H7 F- A- z84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
; {2 N1 d1 |4 _! q$ A" S. T5 mONE group for Admin stacking purposes; the presence of all three in a base counted
0 n9 f. g& F' j- |! v9 Kas 3 groups for Admin
& q" S! z0 g0 g3 n; i4 N8 h# ?85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups/ M+ K' B6 S5 l. x
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and/ v% J+ r8 t8 X& z0 [7 ^1 G" S+ V
FF being affected by old stock code that cleared the secondary mission.) P& E+ G) m3 ?, L$ [5 b+ o
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.0 b# R/ ^7 N) e/ v4 K5 q% \: k) b+ e
88. Fixed an issue with tool tips being offset from actual hex when forming new, S& z& H, c7 U6 V7 p. L( y
taskforces3 H8 W; c, W. {: ~) f7 y/ ~' o; S
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on# ]$ N1 w; f9 c% U" q/ ^( F
the end of turn save only. Preferences are now restored as saved for the player at the
+ W" ~/ F6 E' [+ d% C3 [. j5 Jtime.0 Z) D6 ] ]8 Y, q* v
90. Changed air supply mission to use a friendly base as destination, if both a base and
5 A7 E8 I( `" B$ c7 d5 ^LCUs are present in the hex; it was sometimes giving the supply to the first unit only
" L4 v4 [& }9 h- w# ?1 t91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
$ ]0 _. |6 `% F+ i7 jmission was canceled because the enemy LCU was selected as the first unit in the
4 t. m: ?2 n( F) {8 g Y4 ~- a" G3 Vhex.7 L& u P$ o; F# U$ f# h' _% f8 p
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.6 I+ L0 H7 |3 B: Z. P6 p* F$ c
93. Prevent very low grade TF commanders from returning single ship TFs to port to2 S7 K+ J5 `/ r! x) |! ~9 h3 E
rearm when rearming not needed.
* Z" u) @% N1 j- V! D) @0 Q6 z94. Fixed the supply cap and monsoon effects on supply/ r) w3 y1 d( q) X/ _4 W" v
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
. t2 F2 n9 a9 Vmovement.0 p, K% `+ @0 I9 V6 w) t
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
/ M4 d( P: o2 e6 Qwhen Soviets are inactive.0 x, k* {' [% g5 @8 X: c
97. Tweaked resupply task force to Japanese bases.
6 @) w5 P1 w6 e' N# w98. Fixed a HQ/Chinese unit respawning bug." X) u( I6 |1 h* e; k) A# k! ]
99. Restricted permanently disband/withdrawing air groups from being able to the the
* D. [, {% \, v0 F* @“Trainer” option in the type of pilots to use. q1 i9 W1 Y! }5 J0 r8 U9 e/ t O2 G/ |
100. Restrict the options available to pilot movement in permanently
8 O. r- W& G( K- R/ Ydisband/withdrawing air groups; mainly restricted to making them active or in-active
2 M, M* U* v9 T% N+ B* o* \within the group.
+ H3 G6 F7 k* H1 u101. Fixed error in splitting air groups caused detachments not-in-play still attached to7 M" U; o7 l/ E' N5 {
parent group - stops divide ability
! d: a! R& [$ [102. Fixed an issue where some autosaves could reset game options.9 j' j0 a) y- o7 h# w
103. Disabled the ability to make a group a temporary on-map Trainer.
; S' B U' m `6 F104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
, s! ~" R$ \4 ?FATIGUE pilots.3 t8 q+ F9 B+ T% ]
105. Made some adjustments to Kamikaze effectiveness.
! z5 `( e* ` p4 F• Naval Data Changes6 {* N8 K% p6 |7 J
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
4 P7 m7 N/ @3 V4 i' l, n8 HClass
- P6 E, B0 M: p2 S4 a$ ~; a) ]Scen 001, 002, 006 (007, 008, 009)( `; d+ _0 C3 o% Q' b: ?0 X
0021 – Australia – correct weapon facing
/ b$ J" Y( M0 V8 b5 w$ H0418 – Helena – correct tower armor from 0 to 125
7 L0 w& S9 G" \" _: x6 X4 S0767, 0769 – Chevreuil – correct endurance and fuel
# B/ V, `5 J+ ~! g. X$ ^0770, 0771 – Duguay Trouin – correct weapon facing
* v; @" g5 t8 a5 L0772, 0773 – L’Adroit – correct endurance and fuel
3 a( l5 l+ E8 k9 p8 N/ f0774, 0775 – Fantasque – correct endurance and fuel
+ l$ _5 e* g/ x0776 – La Galissonniere – correct endurance and fuel
" ]8 Q5 n( O0 Q3 P X. S! r0776 – La Galissonniere – correct weapon facing j* t0 q% }! Y' }
1013 – Yubari – correct weapon #4 turret armor
, a! @: u6 h# M9 @5 W1102 – Furutaka – correct weapon facing
3 ^ _& _7 K% P1 W2 W7 K1107 – Aoba – correct weapon facing
9 I( A6 x' K; ?9 q1112, 1113, 1114, 1115 – Myoko – correct weapon facing! `$ T1 `2 W* M t
1730 – Yamato – correct weapon turrets
4 P, R6 L9 i) o- i% H2025 – Kongo Maru – correct weapon facing; A- r/ ~* z# j7 T0 h' B
2202 – ARD 3000 Ton – add Japanese small ARD class5 h% W/ o5 J- {7 C# T
2903 – Gnevnyi – correct weapon facing
$ x8 e8 }3 E" s( _: C3 D2915 – MK Cargo – correct weapon facing
" i) v H4 p+ p; |, H2918 – KT LST – correct weapon facing! i$ k+ p, w; A- l
Ship
* U% Z8 Q H) u% S1 B9 P# a# BScen 001, 002, 006 (007, 008, 009) changelog
4 L8 d& j3 e# ]All – update weapons from class to reflect weapon facing corrections- |5 T' b' b" t$ L' [/ @, e
0999 – Dublon ARD; add small ARD to Truk' Z7 q2 {+ A7 G; i4 H
3550 – Laffey; correct entry date to 420430. X$ Q& `; N7 L+ Y" R9 |- W
3580 – Frankford; correct entry date to 430430
) c0 L6 G! z/ X# J* W4 \4317 – Thornton; add Clemson AVD at PH6 X2 q( I: L7 q9 b* {! I
4361 – Henry A. Wiley; correct entry date to 4409300 E+ S y% ^3 i$ p4 y2 B
5222 – Rixey; rename to Bowie1 n( V) s1 s& f1 e! J1 T% Q# S
5223 – Hercules; rename to Highlands+ M5 s3 ?7 g. y9 ~ y9 H
5251 – Pinkney; rename to Pickens( n6 C% H" p, Q
9253 – Madras City; correct entry date to 420228
& I* k* V: @2 q9 Z S% h6 |9728 – Indus; delete duplicate ship entry
+ ]4 Y4 ~5 A6 G0 H* @5 J7 O9837-9849 – Soviet Fleet; correct ship name spelling
' Z5 f, h4 T5 N# A& z11316 – AFDB-2; change arrival location to # 524 Seattle
T2 R, w5 y6 k11364 – BYMS-2055; correct entry date to 430228
7 k3 B$ h: c- T; w9 {' Y11365 – BYMS-2059; correct entry date to 430228
3 n1 }5 n+ \# a* S& P1 |14070 – Ha232; correct entry date to 460228
C! ?6 |3 S2 J6 `+ }Scen 006 and 009 ONLY( U, i3 O& J( N& i: P
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
3 z, E0 M/ N/ M0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2957 F, w+ U N7 S3 m( F0 ?, ~7 V
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
! w* [% b, K. |0 h8 y) |0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
3 i( d3 L, y- p9 X$ c0 g0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
; L& }2 p! _* f3 {- w5 S0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
! p+ ], W1 U6 u$ M# _0 o3 d0043 – Hiei; adjust fuel to 4175
% l2 d7 u. |" M0044 – Kirishima; adjust fuel to 4175# g! F+ k9 h% j1 r. Z/ L: v
0067 – Tone; adjust fuel to 1775
/ r2 {- b' H$ `' |: e) ?& j* g+ \1 J3 |0068 – Chikuma; adjust fuel to 1775
2 ]) c& R {4 A2 o# ^* U) V0118 – Abukuma; adjust fuel to 833
/ [5 d x: z. `- G# t9 J' n! L0146 – Akigumo; adjust fuel to 265/ R$ }+ e3 C5 Y: B) F2 p& f3 T
0168 – Kagero; adjust fuel to 265
7 ^& d/ B) j( t% q6 N' g& Y0176 – Isokaze; adjust fuel to 2653 H' A& e2 x; \( G
0177 – Shiranui; adjust fuel to 265. B2 D9 ~+ W/ _- g
• Air Data Changes6 u+ P# |% d0 w
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.7 v9 f8 l" E, L8 Q; G+ n7 [
[177] B-339-23: Name set to B-339-23.
) F. k; R: K/ t |[178] B-339-23 (PR): Name set to B-339-23 (PR).
" N. I, p R& X; W$ K' }, ^0 i9 [( q2 Q[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
& C! q5 i0 F1 Q9 [* b4 U% |[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.) s3 z9 n0 V& E3 _2 o0 m8 t: @
[365] Stearman 75M: Nationality set to U.S.Army.
: J$ t" M4 e2 [$ k[451] PB2Y-3R: Deleted.3 l7 l' D/ ^6 x( P
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
4 O& X$ a/ o) I0 j$ H6 T; p[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
9 p/ ]/ j' d. ~. V- i: g4 \MG; wpn 13 set to 500 lb GP Bomb.
O+ v: P3 S! L9 i8 O7 P3 R4 v T[1923] No.1835 Sqn FAA: Delay set to 0.# v, S8 J4 G" r# h9 F3 Q
[1924] No.1836 Sqn FAA: Delay set to 0.
1 ?' e; i) {% I( f[1929] No.1841 Sqn FAA: Delay set to 0.
; \9 w4 v, H& l( p5 N5 X[1930] No.1842 Sqn FAA: Delay set to 0.
" p+ s( u5 b n' @9 v9 @+ z[2587] VMF-211: Location set to [584] Pearl Harbor.( ]# ~7 V5 w" y W/ U
[2642] VMF(P)-321: Deleted.
" ?7 u2 |% [3 }$ l[2652] VMO(P)-351: Deleted.
5 f& `. E& a, V8 v. N0 G[2668] VMF(N)-511: Deleted.. k# B5 f6 v+ M6 S
[2669] VMF(P)-511: Deleted.
8 G' x/ _- C; b6 U/ A[2671] VMO(P)-512: Deleted.
% x& }+ G. A/ `( h0 y& b[2673] VMO(P)-513: Deleted.
# Y7 f. Z( }" s5 Y; j$ N$ M[2675] VMO(P)-514: Deleted." l- J; Y/ s8 {4 V" u& f" K1 ~ K0 X
[2827] VR-2: Deleted.. f* n+ a w& l& _: G% k9 h0 C
[2828] VR-4: Deleted.
6 E- { i4 E& l: i" s3 i[2829] VR-5: Deleted., {9 W( @( `/ v
[2830] VR-13: Deleted.3 _9 [0 F& O- ?3 d
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.& `/ H$ d' E! ^5 B$ ?
USN patrol-type squadrons 4301 resize to 15 deleted.' @1 }4 G, P! o z$ s5 s
USMC squadrons 4301 resize to 24 set to 4410.. H) y9 F* t% k# h) n7 w
USMC squadron upgrade paths reworked.
. i& F* b+ _5 P* b& `2 ]Gameplay Change: Units with a/c MAX strength six or greater now able to split into8 P6 v# o- |) q' N/ S; \' H" A V
three subunits.
+ ?3 \8 E& Q3 m- u5 Q! J3 l+ L• Map/Base Changes( e4 ~! G( T. i9 `- g8 |( ]
1. Garrison levels in China have been increased for both the Japanese and the Chinese.; c( F8 p) g* _
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400# @. e% V, G* C8 b$ [
AV.+ D% g8 Z* @& T
2. Garrison levels in Japan have been significantly increased for the Allies.
3 x; p# k8 N! D, }) P! K3. Garrison levels in India and the Philippines have been increased for the Japanese.
0 {5 v5 K) O) k1 N+ F% G) E9 t( H+ s4. Garrison levels have also been adjusted in other locations, with some areas having
1 U' d' M7 A0 I& i7 u+ {small increases.
3 G4 ]$ T% {4 C2 b0 n) P' ~. B! C5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
, ]# G7 A2 [" z. }& v2 c0 XAirfield.. z' b+ P8 f! ?5 J2 m/ v" x9 u$ E9 V. h
6. The starting fuel level for Los Angeles has been increased.9 ] J4 x3 z* R; f, p# i3 P% G
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.# V+ }5 e$ B& x5 t9 X( u+ R, F2 N
8. Anchorage in Alaska now generates a small amount of resources.: z7 l+ {4 n+ A
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.' |6 a; c$ d# n" C* _! z! v# R
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.' Z8 T3 p/ z& w) l+ N
11. Nukufetau has had its port level decreased from 1 to 0.
5 s* `( a6 ~6 _' D+ V12. Pago Pago has had its port level decreased from 3 to 2.1 p' s, v5 l' Z" q# q9 e) c
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
* q7 C- k1 P3 p6 ]0 Vbase does instead.! G+ k! P$ B, ?* e- i' Y% M; P8 ^
14. "Ahmadabad" has been renamed to "Ahmedabad"., O/ s2 d' u) w- r, j
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,2 q0 \3 w7 u1 u% Z4 V. A
rather than being concentrated in a small number of locations. Overall, Chinese
8 u+ L G. h7 msupply point generation has increased, to about the same level of supplies as in the( w, ]& w1 z" r2 h5 x0 D; I: Z
original War in the Pacific game (it was a bit lower before).
: T' p. [- Y+ R; O16. Australia now generates a greater supply point surplus than before - about 5,000
3 S5 c8 r9 |3 f" }/ l. @points per day as opposed to about 4,000. Fuel requirements remain the same.
z' i$ J; T) r, P: E% N* P17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
' F2 E# f G& J% r; u) qinstead of hex 200,40 - and the road and railway networks in the area changed to- R( J' ~& K. [( \0 I
match |