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' n' j& E" L5 O( g" O英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手7 c% j# e: _9 |' A( V
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$ C" f, ?( m2 U3 |【更新内容】:- b# l9 _! q6 A. Q7 @4 @* N( A' X
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) u9 i$ O' T: p" d5 ], W. R- oChange History:3 w& [! T# E& W- q
v1.00.95 - December 7, 2009
/ _9 L! L7 h% S8 `9 i" y( [• Second Official Update – This release is comprehensive and updates ALL previous
4 [9 o3 Y/ B: e- pversions to the v1.00.95 level.# b5 j, r; Z2 C
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
6 E$ _6 Z( ~8 M1 }$ U1 p( ?6 T+ ZManagement Addendum” which have been added to your Documentation shortcut subfolder, f" E y; X$ X. z/ G/ n
and can also be found in your /Manuals installation sub-directory. These two
1 l! F0 Q1 ~# w0 O( \documents contain very important information on improvements and changes in these9 ^+ F" Y5 |# ^: P, C
areas.
2 `" y; s# _, p( E2 k• Code Changes9 M( \1 W6 D3 p7 m& F9 C
1. Interface Improvement: New Screen for Industrial Management( O# T* P- `* f! o& ?
2. Gameplay Change: Air transport mission was using all ready planes. Now the3 c! a" E" ]- a/ ~; d
number of available planes for the mission will be adjusted by the rest/training/ T6 y: K5 y) l- z0 i' A& `
percent as on other missions.
# p# F# J/ ?4 m& V' n2 h* s9 M' y3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
1 C8 c- l' y) |6 U4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
3 U. \% s+ R( a( @show in change command list8 u7 d" a" U' h- w
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use+ g$ w1 W) C$ n( |5 J. m
Bombs’ flag rather than the altitude setting$ w4 a8 w6 H$ l4 ?" H" |6 M7 `
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
* S4 I+ M5 l. R6 s$ Nindicator ‘*’, H3 M, Z/ N8 S& d& O5 N; i& G
7. Pilots who are captured or killed were still being counted in some group totals. They
8 G2 T# N# U$ V* zare now removed from group’s pilot count, but still available for ‘Top pilots’.3 }3 q$ ?; r+ i& a" W
8. Interface Improvement: The buttons in the lower panel of the main screen have
; a% P: E0 ]1 p4 {6 jbeen improved. With the mouse over the icons on the far left, the number of groups,
7 G- D. W* x" @% G- h6 utask forces or LCUs at the base is shown. Added a previous page button when there' k2 b8 ` S1 {+ [' B3 \0 v' Q
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The- t2 K b% \7 K+ i1 T4 @
tooltips sometimes were corrupted when other screens were displayed on the map and
1 O2 `8 y- y9 vthe bottom panel was still active. This has been corrected.
, m9 x& L: e" F& I9. It is now possible to repair planes in excess of the group’s size. v0 x" Y+ l. e* j7 ]1 L
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill. W5 _. j. O, y; [' C
training is incremental. Points are accumulated and once a certain level is reached, a; U* F! e- ]4 N; g1 q
point is added to the skill. The cutover level is the current skill level; so as the skill
3 e; t; p) L# j4 p9 |0 v/ {" ~, Wlevel increases, it takes more accumulated points to reach the next level. Combat
6 `6 E" V) L1 t- `" z% Lgains points faster than training, and combat is required to reach 70+ skill levels.& D& `6 V* s0 \- g- P4 q4 `+ H% t2 z
Experience levels behave similarly with the one exception. If the Experience level is
$ N$ s" `1 U! y+ hhigher than the best skill by more than 5, a skill based on the group’s mission gains# e+ [: J9 [3 j+ g+ ?! n
the accumulated points instead.
+ M8 D* Z% ?! L8 A11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage, W: l# J; C, U7 b6 W+ j% J0 d
ammo and return to base if required; n. y+ Q1 \& D3 m9 q1 |9 j4 L
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
4 @- X0 t$ j2 Q2 c13. Gameplay Change: Malaria effects adjusted- M* _: N- M4 l" V. K, w
14. Fixed bug preventing port construction in certain cases3 I, S' U' S7 f
15. Fixed bug preventing combat engineers from building
/ ? T3 J2 S) J+ B$ l+ j* K" S) F16. AI improvement refining settings for LCU attack levels
, m) L7 i* y4 x3 S3 ~8 {17. Corrected unit TOE loading bug
* q+ @2 G, a2 E/ F& c18. Correct bug setting default morale and experience when not provided by editor
" m0 [0 r* A- s& R* v9 r8 d19. AI additional checks for level bomber base sizes0 {; g9 E2 b( S+ t p
20. Numerous supply tracing improvements5 h5 g# ~: E0 |" T. D
21. Numerous supply/resource movement improvements
$ |: k1 D* z7 B3 R3 Y/ c0 X' q22. Corrected several land unit fragment bugs.2 v+ Z+ }' q1 w4 Y/ t2 h( u5 v
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
" q' V6 k4 I# c$ iarrives at the destination of the “met” TF before the “met” TF does. Also adjust4 ^* W0 t8 T/ `* z9 j# v8 a& w
meeting process to reduce chances that the meeting will not take place until one or the
* p: x5 C: I" w) a* T: [other TF reaches the “met” TF destination. Also correct a problem TF could
; x% T) T/ ~2 g& F+ ?“merge” with a TF that no longer exists under certain rare circumstances.+ @# f; e" T, Y% A5 e" B- n
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
. R1 y) j$ Q+ |; y6 A4 ~3 Adocks at a level 0 port and the standard practice of creating TFs as docked to facilitate( ^5 m7 [& |7 J) b, S
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
& V5 p7 C; P# X4 f6 B: Y$ \2 adocked if the port has the dock space for them, but will auto-undock when adding a% J2 z+ U# A0 E) {3 `
ship to the TF causes it to exceed the port capacity.
, m9 b' X( e& Y, E6 o* @3 H25. Adjustments to naval retreat determination. TFs retreating after combat will now be
3 K8 [ ^. P5 @- I9 qless likely to retreat to hexes containing other enemy forces and be more likely to: }1 {, [& ~! {- P
retreat toward a friendly base.
k0 ^: g- u( N9 F26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
3 s5 t- |1 S; }3 q; i3 \is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
' p, i0 C+ Z% h9 ^5 _in port, (c) ships in port (disbanded).
6 o; v M% l' O- P, f# Y27. Interface Improvement: Implement search arc drawing on map! p+ V& o$ F" y5 {
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
! E5 y( f# y( Y8 eensure partial rearming is in full mount increments, and adjust ops usage according.4 \ d2 }8 X: Q; t- R5 Q
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at2 Z8 C3 d; w4 {' K, m
a base were incorrectly excluded from Naval Support totals at that base. This was* k1 z; V- ], s6 Q. j7 Z5 W
due to an error in calculation of Naval Support availability over HQ Command radius.0 H; d: Y) }- e
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location4 m f- [' W* v8 M) [
could improperly interact with fragments of the same parent that were at other# q H' u" o' s6 x" K* p
locations and had been previously loaded by either the TF or one of the ships, }4 u1 X3 ] \. U) \9 b2 _
currently in the TF or, if the load required multiple days, when unloading of other/ o0 [0 Z0 e: C& e3 A# H' U
fragments of the same unit caused and automatic switch of a fragment to the prime
F1 w1 R3 \1 }, d1 P) Vunit.% u. g4 Q+ j) y
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.4 s1 ]+ s: b9 J9 n1 l& q
Previously repair of all system/floatation/engine damage would terminate repair of a; k, M l7 m% B; V$ G
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
! X) `9 r! _7 Dnow prevent full repair of systems damage and may “create” small amounts of system
) b Y ? ?5 _4 i4 D( W; G/ Zdamage to keep the ship eligible for repairs. Note that this may have the affect of0 ^" t5 |4 N; @6 S2 R0 @5 A
small amounts Systems damage being not repairable at a location where it normally
7 T$ Y! [7 b, Ywould be repairable if that location can not also repair the damaged devices(s).- G% X+ f8 Z( z0 S# l8 K
32. Interface Improvement: Changed Allied aircraft replacement display to show nation3 m" ?2 y& U$ s6 m
of aircraft
' q' m1 n! [$ I0 B; p' W33. Corrected several menu bugs
6 K8 t+ C! x ^0 ~34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
3 b8 a2 z8 N1 F& V R6 }land units by TFs.
5 ~8 U* y) v1 B/ ]. l d- A( P35. Interface Improvement: Add “undo” for ships being transferred during ship
1 K/ Y% @: N4 ~8 ]: ztransfer. Previous undo only functioned properly for ships being transferred into the9 F$ d5 c& j+ f; O
selected TF. Provided undo for ships transferred out of the selected TF./ s9 @/ j. {3 g) o$ R8 H2 W
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that4 K0 B' c+ X, ~6 n" Q5 S. w! A
is following another TF that is beyond the player-set follow distance.3 g# n$ e# Q: V9 |
37. Change ship based aircraft repairs to be by plane, instead of by group
! p: P: |; j5 v6 K% v38. Interface Improvement: Made air group screen larger to reduce clutter+ u0 z% }$ t8 o# R
39. Gameplay Change: Adjustments to supply consumption by land units2 z$ x* i8 x! `2 z4 Q
40. Change to AI shock attack determination- U. y- i1 e2 V
41. Improve AI awareness of intel on nearby enemy LCU
& [3 i; C8 F% E: g3 g. ~ d6 U42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
1 Y6 y4 V$ z/ ?' d43. Gameplay Change: Changes to AI production on “Historical” level8 l% I7 f' S, @+ V7 [, a
44. Improvements to save file process to reduce chance for file corruption, especially by% E& V- P0 q0 W7 M9 T
deleting the old save before writing the new one' R+ S6 H) W5 B" Z+ m
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
% S8 D7 d1 T( }6 W2 J0 |# d5 i/ n46. Improvements to refueling calculations and processes. Ships are more likely to fuel
5 H/ } ?+ O; |* Q4 b. Rfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
q) i' k6 g/ U& l% ssources for the “from port” and “at sea” variations.
+ x( q- o" R2 a• Replenish from Port will now use the available fuel/supply at the port and on all M- U/ {5 ~: _& `! m: L/ A( [
replenishment ships disbanded into the port. For those disbanded into the port,- [( y0 b1 {3 X% l5 W
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.& ^1 V+ J6 X$ x7 z; C- l
Tenders must be of the appropriate type for the ship being replenished. Note that5 ~1 a0 p1 v( \ t; V! |8 e! `
port facilities are used in preference and ships in the port are only used if the port; T$ }) U9 X0 L/ w1 W5 x; C0 V
is not able to completely replenish the ships in the TF.
/ M Y* p: S' F$ I7 A* }• Replenishment at Sea when the TF is in the same hex as a friendly base will now/ ?- b9 l$ A+ t6 X
use all ships in TFs in the same hex but will no longer use ships disbanded into a; G4 L0 f' @3 q8 ~
port in the hex.
, O8 c C, G: b4 A2 t/ G47. Interface Improvement: Add new map icons to highlight certain events+ O8 s: U# X, Y0 N% W
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
+ D( p3 z' A3 L, a" Tsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
# D" G2 {: ]$ l/ V" S5 _- O8 Lport or from any TF that is currently off map. Ships that are not badly damaged, F. q3 W ~+ f7 h7 i4 E$ A @5 b
can be withdrawn from some on-map ports or from TFs in certain on-map regions.' _+ y' _" T! r# p" s
For on map, ship may not be on fire, total damage may not exceed 99 and no
) ~/ o5 x) z2 A1 Xindividual damage type (system, floatation, engine) may exceed 50. Ships may not# i1 i: ~( Y4 Y* _) B
be withdrawn from any on-map location where the enemy has air superiority. The
- d3 g0 }" ?6 v) u, Tintent is to prevent withdrawal as a method of saving a ship that stands a good chance# u2 y6 V7 a' h/ s; ]. \( \& q
of being lost or further damaged. On map withdrawal ports are set based on the. r$ k) D" z( x6 X
historical exit locations for ships leaving the Pacific: r# a5 g! R" t# C3 P& X
1. Any level 9 port.; b" U/ o9 P0 j d1 V9 o) `1 h
2. National home ports of the United States, Canada, India, Australia, and New
# U+ a. ?% a4 A$ v. o2 {7 cZealand (with no port level requirement)
7 ]4 X D8 p1 h3. Any level 7 or larger port on the US or Canadian West Coast.* f0 ?4 x/ P) ], w( l
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
; F8 l9 N: j" Z: q9 Z3 O, K5. Any level 7 or larger port in South Eastern Australia, plus Perth.
! A* X9 m* I: {& J6 V8 j. Q+ a6. Any level 7 or larger port in New Zealand.
1 L; q0 f ~, p49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
# G! C `( e: H; i6 oanother ship actually sunk, the data for the two ships could be mixed. Depending on6 o* S9 ~. D2 L5 a
circumstance, this might result in one or even both ships being reported as sunk.% I* O5 O7 q. j* J
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
4 l+ s( v K8 p" ^TF list screens. The calculation will continue to show the remaining ASW capability
) O* b( t8 }) B3 D4 u(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is: N, t! }" ^+ k
now based on full load for all ships in the TF.
7 h: z. B8 V; G" U7 c( C51. Resupply capacity for bases added to editor
1 W1 J1 l& F& u: I6 q9 e52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
3 a* z- d; Q; ^. U0 {: U53. Adjustment to AI unit planning level based on AI difficulty1 R7 d! o. y% J
54. Ensure minefields are created for proper player when a single TF lays multiple types
4 U, c: R5 ]& \+ ^of mines. Player of minefield properly set when first mine type laid by a given$ |$ D# F& s" D5 K, M: k
minelayer but a similar check was missing when the TF contained minelayer(s) with
! J8 y8 l: T4 K1 C4 M. wtwo different types of mines.
0 z- H0 L6 v3 O( `6 I55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
# k, G! R6 c! T- E10% loss of supply and fuel, and 1 VP and no supply movement into or through hex0 p) w5 L# y/ N1 F% f( \
for owning player, if partisans attack and cause damage.
9 {9 ~( q$ y3 L; N! c56. Gameplay Change: Movement rates for clear and desert changed to 25 for
+ y; S7 z$ f4 o8 q% X Imechanized units
0 j; y) ?3 h* p" y& o) ]. q57. Gameplay Change: Land combat effects toned down- I+ t$ D2 q1 W4 ^
58. Ensure AI captures empty bases; H1 T) Z- U" h T
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to: [+ o, D! }; m$ Q$ K+ C
save from moving them ashore. Training from disbanded ships does not increase the7 a7 i0 z/ ?5 a& {% P6 s Q' w7 Q f
pilot mission count.% U1 K, u( X; e& Q/ `7 w
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in- B- T0 j7 B, F8 i5 x3 c+ q4 E9 t% ~4 S
order to help identification of saves$ X' e7 j+ Q. u: U3 X- J
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
# Y$ U/ e, s4 d2 P) m1 }6 H6 C9 F62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group. s; k& e! u7 W, O
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
) B. ^* x% \8 [/ M, @2 bbombing attack. Groups were at maximum altitude and conducting glide bombs0 d" h5 b5 D6 |! u3 V+ n; W2 ]3 M
attack, sometimes without engaging CAP or flak.
" ~: l) A( e- Q2 c. L* j63. Changes in order to standardize inactive Soviet group’s training options;
8 Y! X2 `1 @6 H# i1 d64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see1 C6 t3 f% j- v) Q3 u9 @
Pilot Management for more details). The number of pilots on the group lists is RED if* Y p. q' i3 W! F# A. h6 [0 C7 v# S
less than the number of ready planes in the group, indicating a shortage of pilots. This! ~8 Q5 i# \' y% w6 _9 I- [* r
shortage may be filled automatically or manually for a mission based on the pilot
% A( F+ D! H3 ?/ p. Yselect mode.
/ T% q) a# b' s2 y65. Corrected issues with group destruction on scuttled or sunk ships and groups on
/ O$ N( p5 j, Q. \' _( bwithdrawing ships7 e' Y* y2 e* h, g; R
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at& w3 S9 o) c# @0 p
close range/ q+ o( z1 I! u. A# _
67. Gameplay Change: Greater weighing of crew experience in surface combat3 _. E2 u) v" |* O. Z* m% W
68. Gameplay Change: Limited radar directed fire, increasing over time
. { g, p) u2 J) f1 r69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
3 i1 {) G O. J4 [8 `+ F3 ^8 Bcombats at 1000 yards
W0 W" r9 e& ~6 |% P70. Gameplay Change: PT Boats less likely to attack in daylight6 K9 L& f% F( F" ~+ d' y
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
+ ~0 `4 ^ O# T' }% x. q" ]2 Khit in ports and rivers) R1 P4 _/ M+ v; o* X) d) N
72. Gameplay Change: Submarine captain ratings have more influence on Submarine7 F/ B0 r( [0 q/ k0 B
performance
% {, ^% G, a& Y$ Q73. Torpedo hits on escorts not showing in combat report bug fixed6 `( c! z% [( j5 M I; P) M) g
74. Gameplay Change: Aerial ASW less powerful in early war$ ~' b3 O) L8 n; P* G
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any* ~' i0 q8 R6 h0 n A! k
diverted fragments having planes but no pilots. Pilots still flying planes are now
& i) [( M i5 z' O# n3 V, fignored for sinking ship purposes until their plane lands.. r2 z; r* X- y5 A
76. Group transfers in off-map bases from a ship in the base hex to the base itself were. L. ~# D9 ?5 D$ R7 n: U/ e8 ]
being delayed ‘4’ days. There should be no delay.' t- q+ O) F4 t7 c0 x2 G/ h( o+ ]
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when+ y6 K; l! e& M- V
the convoy disbands.
* k h% i# [, R7 z0 F78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20- b4 v `9 ]8 M9 L# F* k/ N! N% U6 e
hexes. The range was not changed when the game scale was changed.
5 r* u, A6 Y8 f$ n) `79. Fixed bug when displaying search arcs at a base U- i' _, E2 w; E( x
80. Fixed Escape key on Industry Management screen7 p; P% N2 P r! ]1 q/ h- ]
81. Fixed oil and resource in totals on Industry Management screen% P: e' A- Y7 H9 O
82. Interface Improvement: Add an extra line to the Industry Management to show total
* w3 T0 B1 c9 H1 D* G& oshut down industry on Industry Management screen/ G6 A. X" b4 y2 _# `7 I+ ~
83. Interface Improvement: Add base select to Industry Management- I; f8 P* |+ I
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
! h& I$ ?0 {# n" k3 VONE group for Admin stacking purposes; the presence of all three in a base counted u% O1 ]) v/ F% C+ q
as 3 groups for Admin8 A* S" r M. L) v; q2 Q4 ]# U7 @3 T
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups+ ~3 M# Q- z- W1 G3 F
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and& C+ `" N. Z; m9 z+ X
FF being affected by old stock code that cleared the secondary mission.
. }$ [$ Y( n2 U6 z0 C87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.. c0 p; y$ h8 h- T5 K# K
88. Fixed an issue with tool tips being offset from actual hex when forming new
) T% H8 d& P! ~5 Ntaskforces' s- i* I7 W0 O9 l, j5 g1 T$ h
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on) v8 d( L. w2 x. M# K
the end of turn save only. Preferences are now restored as saved for the player at the
. d0 D( d9 [8 n9 a0 J. h$ Htime.0 g% N* l* d, B( ^
90. Changed air supply mission to use a friendly base as destination, if both a base and, N+ V* l: v4 P: M
LCUs are present in the hex; it was sometimes giving the supply to the first unit only6 ^) I+ _' n+ W: i5 K6 l: n7 Q
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
: g3 E; R9 M; \% u5 Q& \mission was canceled because the enemy LCU was selected as the first unit in the
F. h( \6 B" q0 _- _# K+ `' M: lhex.
8 } J: `9 S. y1 [" ^6 _4 G92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.# ~) R- U" E' i b, U2 Y
93. Prevent very low grade TF commanders from returning single ship TFs to port to3 Z# @$ \" O. N( m P
rearm when rearming not needed.: A" Y; P+ m) t5 t8 {8 ]
94. Fixed the supply cap and monsoon effects on supply
) O& [ M2 b" T$ `/ L0 H, {95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
% z- t/ G! ?& U/ Mmovement.+ j9 c7 w* p9 }5 j; ?9 k
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base, }: z( r+ C( \- J* D5 A |
when Soviets are inactive.
6 Z7 H0 ^! `* c- D1 t2 |97. Tweaked resupply task force to Japanese bases.
# s$ u0 H) W$ ~7 v4 X98. Fixed a HQ/Chinese unit respawning bug.* z- O$ l- C! {) l+ o7 T+ P
99. Restricted permanently disband/withdrawing air groups from being able to the the
' G, e ^8 w7 H+ J4 `# s“Trainer” option in the type of pilots to use.6 K: l; ^* M8 ]6 c' z
100. Restrict the options available to pilot movement in permanently/ h8 G- {1 c1 t6 O+ x- s5 Y
disband/withdrawing air groups; mainly restricted to making them active or in-active
3 C- s& Q+ i* W, v% @1 Swithin the group.9 W/ r, }2 k# s' K) D
101. Fixed error in splitting air groups caused detachments not-in-play still attached to p$ l# U% n8 f% K3 Q- o& ^! w+ Z
parent group - stops divide ability
' X8 f/ f! |* @102. Fixed an issue where some autosaves could reset game options.% ]# ?. Y; B2 @" }7 t, `6 H! N
103. Disabled the ability to make a group a temporary on-map Trainer.
% g+ K3 |# j2 u, q+ j; p% o104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high% R; n# u5 Y) b+ v+ Z! E
FATIGUE pilots./ p9 x: e) ^" _# X
105. Made some adjustments to Kamikaze effectiveness.
, C' i v' M- n- {5 R- @: F5 f• Naval Data Changes
7 i5 A4 a6 t. u! k1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
' I! \1 t* M7 WClass F2 D$ \- X/ r. c& B1 ~+ P
Scen 001, 002, 006 (007, 008, 009)6 e- |2 L. t3 S& ^' q- Z: y
0021 – Australia – correct weapon facing/ z( ]) q! A* ^' |- Z0 g
0418 – Helena – correct tower armor from 0 to 1251 T8 |) G2 p2 l2 {% \
0767, 0769 – Chevreuil – correct endurance and fuel* v5 {8 l; A8 E( _$ @
0770, 0771 – Duguay Trouin – correct weapon facing j1 F) L" [4 q- h( @1 o
0772, 0773 – L’Adroit – correct endurance and fuel! ]* [3 m2 N# R' \( g$ R
0774, 0775 – Fantasque – correct endurance and fuel1 q. a! D; f/ c9 ~ H$ g
0776 – La Galissonniere – correct endurance and fuel
1 B6 ]/ x0 C" S. u: J0776 – La Galissonniere – correct weapon facing
: h; s4 X# @4 ~' y6 G7 B; D& u1013 – Yubari – correct weapon #4 turret armor/ y: @$ F7 F! b$ z G
1102 – Furutaka – correct weapon facing6 |% P( s& q! `, s
1107 – Aoba – correct weapon facing8 p8 S n# G2 D* |
1112, 1113, 1114, 1115 – Myoko – correct weapon facing* h' s: v. ]3 \$ @0 N8 D
1730 – Yamato – correct weapon turrets4 p( n* R7 X( e* K2 A) x+ _
2025 – Kongo Maru – correct weapon facing; Q8 b( D9 _9 u4 V3 r
2202 – ARD 3000 Ton – add Japanese small ARD class
* V7 f2 J2 R1 C2903 – Gnevnyi – correct weapon facing
3 Z0 K2 S O' \0 ]2915 – MK Cargo – correct weapon facing2 h6 ?) ^4 F# J/ \, i
2918 – KT LST – correct weapon facing
' V; S/ `6 { z* R0 @: bShip
3 v0 F1 u5 B; ~8 a3 i" X" l8 MScen 001, 002, 006 (007, 008, 009) changelog
" R5 O7 q* O. S4 R; T) p3 kAll – update weapons from class to reflect weapon facing corrections q8 [, B6 g% K+ g6 x# c6 }! \$ u
0999 – Dublon ARD; add small ARD to Truk5 n# ?' P- Q, t' @- b8 u
3550 – Laffey; correct entry date to 4204306 V4 {. N# k8 |/ w( c" {# D
3580 – Frankford; correct entry date to 430430
- p7 B! c O r1 Y! u0 O4317 – Thornton; add Clemson AVD at PH
& e0 P) E4 t9 M4361 – Henry A. Wiley; correct entry date to 440930
, `$ l6 Y* k" S' d2 x5222 – Rixey; rename to Bowie3 I/ A0 f! b; a' j- B( r9 J
5223 – Hercules; rename to Highlands
, ~- U& A, `) ]& J; m$ H0 W5251 – Pinkney; rename to Pickens
5 M7 V/ X; Y6 m' i0 h9253 – Madras City; correct entry date to 420228
5 S3 T: H: {7 N3 `! Y& F# R9728 – Indus; delete duplicate ship entry8 F/ }9 J" A0 Q2 L! _# x3 U( f
9837-9849 – Soviet Fleet; correct ship name spelling) e$ D/ T+ E4 D9 B+ r4 b% r9 U
11316 – AFDB-2; change arrival location to # 524 Seattle4 i' k& T6 e2 |$ J# u
11364 – BYMS-2055; correct entry date to 4302285 H" o7 y+ ]/ Z6 J& T* z- E
11365 – BYMS-2059; correct entry date to 430228& O1 z# f, U( o, G
14070 – Ha232; correct entry date to 460228
( Q$ J% x. j4 |( }; VScen 006 and 009 ONLY
$ u7 S6 T2 s% p1 ]! ]0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
P, c$ ~+ C7 t S0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295* z9 u. J% F* o E6 m" p
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295& k: T* L( L4 @4 G& s. z, G# I
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370- \. l* _+ N( K$ H
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370/ V7 A. Q B) e+ m
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
5 W& q( L) F+ \8 l) Y0043 – Hiei; adjust fuel to 4175
! l" p# w- J7 m( a: D& B' g2 k0044 – Kirishima; adjust fuel to 4175
# Z x1 y. q( S+ z9 ^0067 – Tone; adjust fuel to 17750 F8 D. k }: j
0068 – Chikuma; adjust fuel to 1775
* q$ _7 i! v0 O# }* [0118 – Abukuma; adjust fuel to 833
8 ?1 H+ P, \; h0146 – Akigumo; adjust fuel to 265+ a' w. t) X: K' A+ ]
0168 – Kagero; adjust fuel to 265
$ u/ w) G1 J- [( Q/ ?0176 – Isokaze; adjust fuel to 265; {) r, T, o' m
0177 – Shiranui; adjust fuel to 265
$ E$ B% r& N- S0 ~: y9 J+ T• Air Data Changes5 b, `3 N3 k: G5 F' Z
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
$ h- F: n+ @" i, C! g- [[177] B-339-23: Name set to B-339-23.* o& {" G, O; g2 k
[178] B-339-23 (PR): Name set to B-339-23 (PR).
1 _" A s1 \3 X" Z' [% [[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
1 [2 N# Z/ r/ {) P5 a[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., r, f+ B6 @% d" e& ]6 P: h- R8 p
[365] Stearman 75M: Nationality set to U.S.Army.# ^/ C+ a4 m4 U, i2 m2 ]4 p
[451] PB2Y-3R: Deleted.3 h1 Y- h/ I$ }% P/ g) y% d0 X
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.* a n$ a3 N0 I2 G1 J" W; `1 }
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
' m% K3 ?/ |* ]) _# e6 SMG; wpn 13 set to 500 lb GP Bomb." M) e! ^- {, }. _6 U3 W2 v
[1923] No.1835 Sqn FAA: Delay set to 0.* H% F3 z7 W5 W& ~9 Q3 u) v( b
[1924] No.1836 Sqn FAA: Delay set to 0.
" P8 i- N4 d( n[1929] No.1841 Sqn FAA: Delay set to 0.
4 u: c# `7 g$ K- e6 j" K: F[1930] No.1842 Sqn FAA: Delay set to 0.
$ b) F) g; r6 j. K; v7 j[2587] VMF-211: Location set to [584] Pearl Harbor.
' H. O0 F, [. w- i# Q, M) Z) r) y* ~[2642] VMF(P)-321: Deleted.
' ]% I9 h+ u* D[2652] VMO(P)-351: Deleted.6 ~7 c0 ^0 J* U
[2668] VMF(N)-511: Deleted.
% i0 x0 f0 l3 c: D' N[2669] VMF(P)-511: Deleted.0 @# S7 O& `1 u3 v, v
[2671] VMO(P)-512: Deleted.
) \8 @, F, J: `1 i2 W# B" {: y[2673] VMO(P)-513: Deleted.. F' h1 W; s- m) d6 e3 q
[2675] VMO(P)-514: Deleted.1 Z A! `* G: D; W( W
[2827] VR-2: Deleted.
) K H2 {! {/ t$ n+ {+ g3 Y" R[2828] VR-4: Deleted.
, k6 k4 A( s) I- m[2829] VR-5: Deleted.
4 b7 M% k2 s6 v& \[2830] VR-13: Deleted.8 q5 W* x9 a( C1 {' |# R# a( `
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. @: K9 g* C5 ~% Q5 ~: P0 o
USN patrol-type squadrons 4301 resize to 15 deleted.4 F- [7 P' c, j% F! _; o. Z* ~9 D
USMC squadrons 4301 resize to 24 set to 4410.# n' z# [, W# [& S$ \
USMC squadron upgrade paths reworked.+ ^1 W0 t: E7 X; T8 p) y" l
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
7 J$ U5 a' G2 J. S5 m( kthree subunits.
5 p% L; y/ O0 }4 {8 r9 T" Z• Map/Base Changes u. V# N0 F+ c P' @
1. Garrison levels in China have been increased for both the Japanese and the Chinese.# k# |, H# o+ n7 `( b1 T# u9 n
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400! G) a4 o- j1 ~6 h* R9 d( g
AV.
' g( P1 i, @$ t9 I8 O, |2. Garrison levels in Japan have been significantly increased for the Allies.
- @7 d! p; _; F2 B7 t* G( Y3. Garrison levels in India and the Philippines have been increased for the Japanese.. A$ f6 m' }1 f
4. Garrison levels have also been adjusted in other locations, with some areas having
* \( M& D! N! [- c! |) osmall increases.; E% h2 l* f- a5 O: [
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
- e" F2 w$ V [8 H4 `9 t2 D2 NAirfield.0 P5 l% \) q+ k1 H" d
6. The starting fuel level for Los Angeles has been increased.9 Z& y. h. ~ F2 p. n. u* i
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1. r- s7 [) t* O' K/ U
8. Anchorage in Alaska now generates a small amount of resources.9 `+ U" ]% }% D: h( S, Y; n
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.* n& ?8 Y4 q- a6 ~/ \0 Y' R9 b( \ b
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
/ @: |( c H( d5 k7 r11. Nukufetau has had its port level decreased from 1 to 0.
7 C+ Z; d. |# ^) R, z12. Pago Pago has had its port level decreased from 3 to 2.
* X& q$ _4 n' ]8 u! l13. The Christmas Island base no longer generates resources. The Christmas Island (IO)" _( J. E a4 _' h
base does instead.
- n; X7 C% h4 ~- Z! O+ L14. "Ahmadabad" has been renamed to "Ahmedabad".
6 P6 K4 I( G2 Z2 s- ]. y15. The generation of Daily supplies at Chinese bases has been distributed to more bases,. F, N9 W- r# ]* C0 @( b
rather than being concentrated in a small number of locations. Overall, Chinese$ {7 q" v1 A: ]* a2 C" {1 R
supply point generation has increased, to about the same level of supplies as in the
. `/ w2 Z7 H/ @. Voriginal War in the Pacific game (it was a bit lower before).
0 o. | h4 c. l( B* w16. Australia now generates a greater supply point surplus than before - about 5,000
) ~; [& R9 n7 t6 v/ q& H. Hpoints per day as opposed to about 4,000. Fuel requirements remain the same.
8 J2 l- U/ N: k- R# v17. The "Terrace" base has been "moved" to a more accurate location - hex 200,413 k2 @8 f" E: B$ ~. S) }; m& R
instead of hex 200,40 - and the road and railway networks in the area changed to: i( x9 c' j4 e
match |