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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手. |6 L) ^- n% h3 m2 h
: v3 \. N% G+ s0 h0 b% q【下载地址】:* i0 M6 v$ W* x- v
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地址1:rayfile下载! h% U$ x s0 T0 B
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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地址2:HTTP直接下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:# }( d1 |+ ?# j- U6 f, g
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Change History:
- `2 u2 C: `; x. k2 N/ Z Qv1.00.95 - December 7, 2009
) a4 @8 p# f& s; v• Second Official Update – This release is comprehensive and updates ALL previous
) v; Q' A; \$ }# a+ _versions to the v1.00.95 level.5 c$ T& T9 v ?& ^
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot$ x! @; d* v9 O) K
Management Addendum” which have been added to your Documentation shortcut subfolder7 z4 i6 }1 E6 }
and can also be found in your /Manuals installation sub-directory. These two
9 a1 k, D( H( w- }: b0 g9 e5 _0 pdocuments contain very important information on improvements and changes in these
! K; P* A$ i' Yareas.
. J+ i' ~/ Z: S7 v: V0 M• Code Changes
1 W* o! P: s; x. s* s e4 Q1. Interface Improvement: New Screen for Industrial Management+ S, f9 l h6 ?4 F2 Q4 b
2. Gameplay Change: Air transport mission was using all ready planes. Now the
5 C, J- S/ u, F8 O+ Bnumber of available planes for the mission will be adjusted by the rest/training$ X$ @0 B3 s- C1 y4 G; K* {
percent as on other missions. s2 D* X/ k, G5 P% x) t; X
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
5 n+ H: [7 J+ |4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to) Y6 \) s" D# I- q5 b4 a$ {
show in change command list
- [9 W# I' J( X# F5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
. o' E0 J) I4 @0 I" ^6 YBombs’ flag rather than the altitude setting( Y/ H, ^4 y9 r2 Q3 S1 B+ J7 D
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
" J5 x& L2 C f) o# O6 rindicator ‘*’
8 r1 f5 V- {( J% _2 }7 j! X( x7. Pilots who are captured or killed were still being counted in some group totals. They
% {: O# m2 L) f: A2 Aare now removed from group’s pilot count, but still available for ‘Top pilots’.
6 Q6 \7 O. b, @* e2 m2 z3 b8. Interface Improvement: The buttons in the lower panel of the main screen have
1 U) O8 J. B! W* O2 [# Nbeen improved. With the mouse over the icons on the far left, the number of groups," \& B9 ?3 h- R. B. b" v) `# b( _
task forces or LCUs at the base is shown. Added a previous page button when there6 Q4 i) d5 i) t3 S# x0 H
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The$ y* B5 ?, Y( H
tooltips sometimes were corrupted when other screens were displayed on the map and
) ^: c9 [5 \2 J$ \, f! Tthe bottom panel was still active. This has been corrected.( T' [' l3 m, q5 T# k5 c" W
9. It is now possible to repair planes in excess of the group’s size
+ } \4 j$ S9 L5 |10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
/ ]" ]7 y# x" c/ ]3 G Htraining is incremental. Points are accumulated and once a certain level is reached, a* a4 p5 S$ D# g( N; }3 a8 t& }
point is added to the skill. The cutover level is the current skill level; so as the skill
/ J7 q2 R0 T# d5 y( m1 Glevel increases, it takes more accumulated points to reach the next level. Combat
5 S+ C) i* }: Xgains points faster than training, and combat is required to reach 70+ skill levels.& h5 l: V4 x" T* x5 ~- y- V, g
Experience levels behave similarly with the one exception. If the Experience level is
# g0 \! g& U$ lhigher than the best skill by more than 5, a skill based on the group’s mission gains
$ t6 x9 C8 x0 `% J& [" P! dthe accumulated points instead.
8 ?2 \1 F( G3 k9 P+ q8 `8 F7 Y11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,% C. [. D! e" q& q5 B( `0 H
ammo and return to base if required
9 n1 q# t8 f4 }1 t. l+ a3 w12. AI Aircraft production will now stop based on comparison with on map aircraft totals" {, X, l/ q3 w$ D, U, ]
13. Gameplay Change: Malaria effects adjusted0 q# d7 z9 J+ D9 u, f
14. Fixed bug preventing port construction in certain cases/ k! g" ]* e' i, p
15. Fixed bug preventing combat engineers from building% K; f/ s- P4 @) k) o& D
16. AI improvement refining settings for LCU attack levels- I1 J; }' M5 M! a
17. Corrected unit TOE loading bug
( {' }+ Q- j3 }- X7 n18. Correct bug setting default morale and experience when not provided by editor; N) \( G) }; F
19. AI additional checks for level bomber base sizes% [5 Z0 p E* K- T5 M
20. Numerous supply tracing improvements5 C* M7 N' X' ~0 h5 y
21. Numerous supply/resource movement improvements* ~+ ] `6 c2 C( p
22. Corrected several land unit fragment bugs.- C: |# Q* t& r% C: f
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF+ ?3 ?5 f* ? t
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
' w3 U3 E7 k* P2 K; Bmeeting process to reduce chances that the meeting will not take place until one or the
9 u) y# I- G$ |1 u' L( Gother TF reaches the “met” TF destination. Also correct a problem TF could$ Y8 P% V$ b: l9 R( b: }7 v- f5 {
“merge” with a TF that no longer exists under certain rare circumstances.
* {% {$ k* R5 G1 s* e24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
% x: T2 t5 i4 W9 l6 r( Mdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate, R/ k* A% k# @6 n) i
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
4 N1 w$ \2 {9 K$ C7 H+ [. Ndocked if the port has the dock space for them, but will auto-undock when adding a" u9 {1 v) C6 B6 f! _0 {$ |; ?: e
ship to the TF causes it to exceed the port capacity.7 c0 f# H! ~" a/ {% f
25. Adjustments to naval retreat determination. TFs retreating after combat will now be4 w7 `4 Z" o+ ~4 F* ]/ }1 n
less likely to retreat to hexes containing other enemy forces and be more likely to7 M2 Z7 Q. m- O% u5 D
retreat toward a friendly base.' W" ]/ f, }7 A$ F. ?0 b( j. ]
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
( {, v3 M% i$ q& Iis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
0 K2 K! E- `" H1 }3 X' Oin port, (c) ships in port (disbanded).# Q0 l; h: y& j
27. Interface Improvement: Implement search arc drawing on map% f# B9 |1 S" H7 @0 x3 N, j
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,# ~8 _: \2 V s0 W6 r& ]
ensure partial rearming is in full mount increments, and adjust ops usage according.
9 F5 @# D( l" P7 ?/ N6 {+ O$ e29. Fixed naval support availability bug. Naval Support in HQ units that were actually at: a0 S! ]- q6 ^* G9 n
a base were incorrectly excluded from Naval Support totals at that base. This was
2 O, Z. p7 e" }% Jdue to an error in calculation of Naval Support availability over HQ Command radius.. x" [; e$ r& N w Q) j" n _7 i
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location8 U$ _* G% b7 _: I4 P# h6 J
could improperly interact with fragments of the same parent that were at other
1 x' w; C' I, |locations and had been previously loaded by either the TF or one of the ships
, t9 T. e% [# H) v" ucurrently in the TF or, if the load required multiple days, when unloading of other
( A8 R& |/ Y0 J( s$ [8 mfragments of the same unit caused and automatic switch of a fragment to the prime
, I, e5 t @1 a1 ?unit.; n! r U+ _! c& e( M& @
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
$ i$ l$ m" p6 O' G* `1 X% [* q# ]Previously repair of all system/floatation/engine damage would terminate repair of a
& E# c; d3 _# Q$ x* I1 yship that also had a damaged device (weapon, radar, etc). Damaged weapons will; q5 l; y* i# @
now prevent full repair of systems damage and may “create” small amounts of system
& Z& k4 r' }0 o' f0 Vdamage to keep the ship eligible for repairs. Note that this may have the affect of
! `. d: R# W- H6 Ismall amounts Systems damage being not repairable at a location where it normally
, K5 j* R5 `9 Q9 o: s1 S' T; bwould be repairable if that location can not also repair the damaged devices(s).3 W4 \. }* i4 }
32. Interface Improvement: Changed Allied aircraft replacement display to show nation" c+ Q9 W0 n" ?
of aircraft+ E# B" v, n( n5 J0 y& `6 M
33. Corrected several menu bugs
2 z, u3 q6 N) M# [8 c2 F34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of+ J9 Y4 h' o" K6 w
land units by TFs.
& m( y) |9 g+ |% x4 u8 J35. Interface Improvement: Add “undo” for ships being transferred during ship+ {. H# G* ?1 h6 B
transfer. Previous undo only functioned properly for ships being transferred into the1 ^) s5 K* s$ s
selected TF. Provided undo for ships transferred out of the selected TF.
$ C8 f. |% R- l0 V( z36. Corrected bug causing ships to move in excess of maximum speed when in a TF that) w: n$ V9 g" i! O7 \8 |
is following another TF that is beyond the player-set follow distance.6 N {, s7 z" e- X. V/ K# A
37. Change ship based aircraft repairs to be by plane, instead of by group- Q6 Q+ A* q6 h8 P4 x% c
38. Interface Improvement: Made air group screen larger to reduce clutter" o3 @3 z i% F) Z) F9 X i9 j# O6 v1 n
39. Gameplay Change: Adjustments to supply consumption by land units- C- n. D9 R5 R" `% p7 K/ S+ z
40. Change to AI shock attack determination
2 |1 I: U. U1 @7 ]41. Improve AI awareness of intel on nearby enemy LCU
3 l- p( h% p6 g0 `1 v. W42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
. C+ r! ] N; s: x- [$ R43. Gameplay Change: Changes to AI production on “Historical” level
, F: U5 N, P5 E; L* ~( v0 ^2 a44. Improvements to save file process to reduce chance for file corruption, especially by
3 B; l; b# X7 ^2 T8 K/ g6 [/ k: @deleting the old save before writing the new one
4 u* D" F: H) s' d% Z, ]45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
0 ]) d {- b' v1 X, u7 P1 C6 y46. Improvements to refueling calculations and processes. Ships are more likely to fuel, c0 X7 S4 N6 F C
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming- f `; g, }; S: C# x
sources for the “from port” and “at sea” variations.' j2 l/ z$ I6 g, S
• Replenish from Port will now use the available fuel/supply at the port and on all
6 ~# m' G! F1 @replenishment ships disbanded into the port. For those disbanded into the port,! u9 m/ t$ s# w' b% {
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
+ \0 i6 @. b- u( |1 ]% f( oTenders must be of the appropriate type for the ship being replenished. Note that
% }+ _# C! `4 ~% K) O3 @port facilities are used in preference and ships in the port are only used if the port
/ ~7 H0 |: b3 `, E& u- K1 u: u& zis not able to completely replenish the ships in the TF.6 u% V8 O0 ]. Y* w6 [% j; U' e
• Replenishment at Sea when the TF is in the same hex as a friendly base will now" q7 v4 K: ~/ s2 n: K$ `! C0 M( x
use all ships in TFs in the same hex but will no longer use ships disbanded into a6 T& o* u# ?3 f% i# }0 F. {! E
port in the hex.
% P8 ]8 d; @ v47. Interface Improvement: Add new map icons to highlight certain events
+ O) _2 c4 E; `; t8 ?- r; Q1 @48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some! z* j) ~$ I1 ]
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
A1 x) w2 x# F7 c3 d4 W2 Eport or from any TF that is currently off map. Ships that are not badly damaged
! b# L. N. K8 v" C- K7 o" \& ecan be withdrawn from some on-map ports or from TFs in certain on-map regions.# ^1 V! q2 o9 g$ M! g* M" [! \
For on map, ship may not be on fire, total damage may not exceed 99 and no/ ] L3 Q7 l" v% o4 N0 W0 Z
individual damage type (system, floatation, engine) may exceed 50. Ships may not; N- O1 | X4 J8 h& R9 b2 |5 _3 s5 A2 {
be withdrawn from any on-map location where the enemy has air superiority. The
$ z2 _; t( r- `& [+ N' wintent is to prevent withdrawal as a method of saving a ship that stands a good chance& J7 W7 S+ T* i! z) y) x, }3 h/ N
of being lost or further damaged. On map withdrawal ports are set based on the6 F4 D0 A' n0 v' L& Q
historical exit locations for ships leaving the Pacific:
1 R: v+ z! O( \/ @% L7 p' K# @1. Any level 9 port.
9 U% `- l; g( X9 g# X& U v1 {2. National home ports of the United States, Canada, India, Australia, and New) m5 Z* y+ W+ K5 ?
Zealand (with no port level requirement)
! c: R& r# U* k! _3. Any level 7 or larger port on the US or Canadian West Coast.& m* F, F/ J9 Q9 g$ w& K
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
6 O3 z$ Y, h$ }: k; o1 p5. Any level 7 or larger port in South Eastern Australia, plus Perth.
e. e+ H0 P" c7 |+ g6. Any level 7 or larger port in New Zealand.% |1 D! l9 g# Z/ b& K' |
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of, k% {; E& o1 H
another ship actually sunk, the data for the two ships could be mixed. Depending on3 b# L# |% }3 Y; J
circumstance, this might result in one or even both ships being reported as sunk.* P$ h) n9 i, Q. ?
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
2 Y7 \% r4 a7 `% X# R# X$ _4 P/ _TF list screens. The calculation will continue to show the remaining ASW capability3 d9 y2 N6 L+ O( \3 c* C: `+ r- X
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is. u- I7 f& l4 \ y" P
now based on full load for all ships in the TF.! y% f9 T7 _8 P9 u' b: y( W5 n8 D& ]
51. Resupply capacity for bases added to editor
; K* y6 p% o1 e3 d52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
# \" |0 P3 n: L, c4 G N' I53. Adjustment to AI unit planning level based on AI difficulty9 p; e" e' P# s: B9 D: p$ ~
54. Ensure minefields are created for proper player when a single TF lays multiple types
' Q, r( x. ?( tof mines. Player of minefield properly set when first mine type laid by a given
9 s$ u* n7 C. a8 P( ~# aminelayer but a similar check was missing when the TF contained minelayer(s) with
K0 ?3 W# w; Y- C' Ntwo different types of mines.- W) }0 l/ \0 T" E. N
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
8 R5 S( Q9 Q! @, y: n6 {. X% X10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
& C8 O" p4 J2 s W( Q" K- Q/ O8 g) Lfor owning player, if partisans attack and cause damage.- E' [. P" P2 f! S; {
56. Gameplay Change: Movement rates for clear and desert changed to 25 for+ t* Q& A3 f' n _4 E
mechanized units
# ]! `% Y1 [6 |" ?8 E& L( m57. Gameplay Change: Land combat effects toned down
2 }; F( ?& ^& B, z& e( b58. Ensure AI captures empty bases+ a& X; o0 v# C0 }3 U+ o
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to* l# {6 v. N( _2 ?1 ^4 r
save from moving them ashore. Training from disbanded ships does not increase the% [8 p6 `0 g& i; w. u0 V$ b
pilot mission count.! p' ~8 |. @1 K' C. e4 Z6 s
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in: r4 r. p( E4 R6 I Q1 [6 P2 Z
order to help identification of saves
7 Y" Z; i2 j+ H S' n" Q61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)4 k/ V1 m6 R; S6 M ]) u
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group; C8 K+ f# c @0 m' U& W
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level4 u9 g% W6 t8 W( i2 D
bombing attack. Groups were at maximum altitude and conducting glide bombs" n( B" L1 `. B$ b$ [: W5 I
attack, sometimes without engaging CAP or flak.5 w; E) l! @9 s- q% t9 o" u$ G9 P
63. Changes in order to standardize inactive Soviet group’s training options;
) W2 G& ~: s# A: Z64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
; W) ?2 M! w+ F4 aPilot Management for more details). The number of pilots on the group lists is RED if# m; I& k8 X9 z8 h& q! ~
less than the number of ready planes in the group, indicating a shortage of pilots. This
* e" n0 y% k0 e( @6 Ashortage may be filled automatically or manually for a mission based on the pilot A( T) \. e0 [) Y' D$ l! {' N% h
select mode.
. E j# \. S" P1 q2 E6 [0 y9 a65. Corrected issues with group destruction on scuttled or sunk ships and groups on0 H, u6 m. G/ `( ~3 n9 C0 a
withdrawing ships
; H. ^ W) ^, u' J9 \! E( M/ A66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
5 I' i& x" l) w) P4 ^* aclose range& q% O, c/ w6 h4 l& m
67. Gameplay Change: Greater weighing of crew experience in surface combat
( X; g3 o1 X. W2 O% N- @; x68. Gameplay Change: Limited radar directed fire, increasing over time
- M. k% `. C4 [* N$ T69. Gameplay Change: Revised weather and spotting, resulting in fewer surface0 P* _/ o/ `5 q" e& n: h
combats at 1000 yards l# N2 W& y0 U0 j( P+ I C& c4 V
70. Gameplay Change: PT Boats less likely to attack in daylight
6 K! Z0 c3 _/ o; Y71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be7 l6 _, v. h) d% [! F5 ^% B4 a
hit in ports and rivers
% X" ]6 \) y% U6 ~72. Gameplay Change: Submarine captain ratings have more influence on Submarine
& `# y5 o8 N4 L4 aperformance, N0 \ V2 h/ i: {
73. Torpedo hits on escorts not showing in combat report bug fixed3 p2 {! v8 }6 c1 h7 k6 ?' h
74. Gameplay Change: Aerial ASW less powerful in early war
/ h' n. P, y. n! m/ ^75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
: H3 @' x" `' ldiverted fragments having planes but no pilots. Pilots still flying planes are now" g: j& H% X. Z, ]- ~, ]
ignored for sinking ship purposes until their plane lands." B7 j/ V' V! r5 O2 _3 b/ g% n% O' v0 k
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
6 t: V" `2 q" J# {' K1 S2 P$ t6 g i1 k/ Wbeing delayed ‘4’ days. There should be no delay.
6 j* c7 F7 ^3 [1 J9 o6 K3 T1 Y77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
- t2 t" ?3 p1 {$ Dthe convoy disbands.
! ?7 L2 a4 j& x" | v# z78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
/ s3 S' O# ]) y, V* N' mhexes. The range was not changed when the game scale was changed.$ B$ |# P2 v( j8 S8 N9 w$ D
79. Fixed bug when displaying search arcs at a base1 q! q7 U4 A- Z' l ~. p- N
80. Fixed Escape key on Industry Management screen( d: i' _$ V+ y% X' a' a" m
81. Fixed oil and resource in totals on Industry Management screen' o/ ^2 N- S: ~" O: _, j
82. Interface Improvement: Add an extra line to the Industry Management to show total
! W& a6 k, K3 l Q$ ~5 v, l1 Yshut down industry on Industry Management screen+ j; r: }3 f1 j! s m
83. Interface Improvement: Add base select to Industry Management
7 i9 b: e4 p |1 P4 b84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
+ L: R- O. ^- J1 y$ {' F2 B% qONE group for Admin stacking purposes; the presence of all three in a base counted6 x+ E4 b" v7 L# T d( I! f5 P; I! P
as 3 groups for Admin, i/ d, F5 _9 U' j
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups7 ^; L+ {' U5 X2 R0 }
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and- Y M' j. g/ t
FF being affected by old stock code that cleared the secondary mission.
9 d9 [0 @/ Q/ T& `8 Z87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.- L; s& c# w7 p: N$ Y
88. Fixed an issue with tool tips being offset from actual hex when forming new% g: k3 D# X# a* E+ x1 L. L0 n5 X W
taskforces
/ B k3 f1 J- {; V6 }89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
# l0 j+ m" R, O9 Othe end of turn save only. Preferences are now restored as saved for the player at the& I* V) m) Z* B
time.
* m: I# k- a3 l2 J m% X90. Changed air supply mission to use a friendly base as destination, if both a base and
0 [8 V( o6 R, GLCUs are present in the hex; it was sometimes giving the supply to the first unit only3 p. A) x+ N. d) \/ B' I5 @" [
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
# M8 F* N2 m: Z- K$ E8 L7 rmission was canceled because the enemy LCU was selected as the first unit in the
c" i3 `+ I) H$ Ehex.5 T! z% q, p& l) Q0 W! Q2 F9 o+ g
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.2 b- X1 [# P% `, d9 {
93. Prevent very low grade TF commanders from returning single ship TFs to port to9 j8 K/ x) l7 v/ N- l: ]. b
rearm when rearming not needed.7 Y. f$ M( f$ y. C4 |# h. m; q6 x' d
94. Fixed the supply cap and monsoon effects on supply
- v7 P: w; u0 b95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland! N3 C6 K& x Y. `
movement.3 O8 h* v) [* e* g0 t
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
1 o. N' v) C0 ywhen Soviets are inactive.
7 s K( O' e$ z- i5 X0 E) l97. Tweaked resupply task force to Japanese bases.
3 t) b7 Z8 x8 b98. Fixed a HQ/Chinese unit respawning bug.
, k- p5 s2 n, \# m99. Restricted permanently disband/withdrawing air groups from being able to the the1 }6 w2 ?- D8 Q' }& E; x/ ~; O
“Trainer” option in the type of pilots to use.. o5 ^. A( {$ B+ B
100. Restrict the options available to pilot movement in permanently
' V# i) G! P$ z5 d% pdisband/withdrawing air groups; mainly restricted to making them active or in-active/ x6 D; s( t' Z$ U( A
within the group., J2 `9 K9 F7 P: V7 L/ g% j
101. Fixed error in splitting air groups caused detachments not-in-play still attached to1 s8 g& G9 x; Q9 }( r
parent group - stops divide ability
, B9 m- ?/ m4 R x102. Fixed an issue where some autosaves could reset game options.
/ D3 H' D# K. [4 O. v) I103. Disabled the ability to make a group a temporary on-map Trainer.
! T* N r" Z; b! W2 C104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high* n- H( m5 W8 I o) Y
FATIGUE pilots.0 d d+ r% k2 R3 [' }* w7 Z
105. Made some adjustments to Kamikaze effectiveness.
& `3 p, o1 w& y$ K• Naval Data Changes* x# r5 c+ Z, u. ]$ N8 V" m
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
4 I1 l! @* Y4 V2 JClass
( w* p" ~4 A/ v3 bScen 001, 002, 006 (007, 008, 009)
& `+ w/ ?" {/ s; D5 e1 D; G7 w6 H+ i0021 – Australia – correct weapon facing( n# H% n1 `2 T! a$ V" d: D
0418 – Helena – correct tower armor from 0 to 125* o! a6 x) |$ W. D$ n( O8 Z ]" D
0767, 0769 – Chevreuil – correct endurance and fuel
& V0 U& ~. T: p% ~2 F$ a L7 A0770, 0771 – Duguay Trouin – correct weapon facing
% ]' }4 v* {9 I8 S1 B& m. b& l0772, 0773 – L’Adroit – correct endurance and fuel: Y" N! u) A( v
0774, 0775 – Fantasque – correct endurance and fuel, Q8 `! J, R5 v
0776 – La Galissonniere – correct endurance and fuel) c. _7 d! w H( a. _" i) I- ^
0776 – La Galissonniere – correct weapon facing
% c# z% A% j0 T0 V/ c9 V- y1013 – Yubari – correct weapon #4 turret armor
4 K- r9 G% y6 r1102 – Furutaka – correct weapon facing% H9 V6 L; c3 H, ]" @3 ?! ?- }
1107 – Aoba – correct weapon facing: ^1 t7 T: Y9 C- p6 m8 `7 n
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
7 ]. m u; A5 b/ M1730 – Yamato – correct weapon turrets
4 r* b) P; m/ t& N( m" E2025 – Kongo Maru – correct weapon facing
' N# d' D. w1 n1 G' t" \2 c% K, | |2202 – ARD 3000 Ton – add Japanese small ARD class
) f/ S! N' D: q- ]- p5 s) Y2903 – Gnevnyi – correct weapon facing
8 Y5 L5 F0 M r) f" m2915 – MK Cargo – correct weapon facing
4 W: W2 I2 N) L! L2918 – KT LST – correct weapon facing& m2 j1 E4 w) [# P/ `) Q. ^8 Q& f
Ship
3 y4 @8 ~6 t7 Q5 h0 q% XScen 001, 002, 006 (007, 008, 009) changelog
3 [9 @0 W& S8 i% yAll – update weapons from class to reflect weapon facing corrections
6 X2 o) n5 `8 m% w' G* C, G0999 – Dublon ARD; add small ARD to Truk
3 U* F8 v: q; w5 |9 c* ~* r# |3550 – Laffey; correct entry date to 4204302 q$ e5 u5 j8 W" q
3580 – Frankford; correct entry date to 4304309 _- k3 Z% B5 v2 k* i" X. v
4317 – Thornton; add Clemson AVD at PH
( ?/ L- k: H2 a# N' G6 H( A4361 – Henry A. Wiley; correct entry date to 440930
7 ~% v8 h- }7 R2 ^ m+ f, k# w. T# D; u5222 – Rixey; rename to Bowie
7 l' G, n( E, e0 a4 S5223 – Hercules; rename to Highlands3 D3 P+ J% P/ |% h: s
5251 – Pinkney; rename to Pickens
" T$ i7 P5 O6 H9253 – Madras City; correct entry date to 420228
}+ A0 w& `3 P9 M9 I" U9728 – Indus; delete duplicate ship entry2 _0 N9 Z* c5 X [8 H
9837-9849 – Soviet Fleet; correct ship name spelling
1 h7 @, R: x$ G, k11316 – AFDB-2; change arrival location to # 524 Seattle4 ^/ Y" k) O( ^' |3 `/ n
11364 – BYMS-2055; correct entry date to 430228; A9 s2 d1 O. `: `; F. n
11365 – BYMS-2059; correct entry date to 430228
5 [/ V+ y a$ J- X: k! { M14070 – Ha232; correct entry date to 4602282 a: s; J3 E6 h; r7 r; l
Scen 006 and 009 ONLY) i& s0 f$ U) a7 Z
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4454 ]+ w$ z. C5 n: e5 Z, L( ~+ _: n
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2957 ~9 c M8 M! D
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
+ I2 D8 u1 Y0 Y" T; A0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 b c1 C6 ?/ A3 Y6 Z2 Q5 t0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3707 v$ X$ a2 u* }1 E8 m7 c8 v
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
* g& g1 b- b p) j% }' m& b) J0043 – Hiei; adjust fuel to 4175
3 t1 ]% z3 k6 [0044 – Kirishima; adjust fuel to 4175
5 b5 _9 M- _7 Y. J( k6 T0067 – Tone; adjust fuel to 1775. u, @6 R! P/ R) ?& Q: J& F/ Z
0068 – Chikuma; adjust fuel to 1775
. h: p* e, t8 q1 D% p5 }% }0118 – Abukuma; adjust fuel to 833
0 o3 h9 y5 A7 L8 f1 N0146 – Akigumo; adjust fuel to 265
4 K" x K6 J0 p: h0168 – Kagero; adjust fuel to 265
+ c2 E9 s% o; y) {0176 – Isokaze; adjust fuel to 265& ~7 V, O4 F7 \6 b
0177 – Shiranui; adjust fuel to 265% J/ D3 E+ W% @- z, f7 o
• Air Data Changes1 J) a: c5 ^8 R" J1 \* W5 s
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.0 c4 X0 W6 f4 M0 M% X1 [6 z
[177] B-339-23: Name set to B-339-23.
$ j, T) S p! \( w. P0 }[178] B-339-23 (PR): Name set to B-339-23 (PR).# t. {* \; b& Z) n
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.% I3 n8 p$ @, |" U8 k
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 h# E' n" b) I! ^1 a, i9 g[365] Stearman 75M: Nationality set to U.S.Army.1 ~1 B5 q! ^: D3 U' L8 w( t" ^
[451] PB2Y-3R: Deleted.0 t; H y, j u: N
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
5 y6 r! }( p- r7 t9 A' G! \[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
4 I6 n8 K/ c% s7 @MG; wpn 13 set to 500 lb GP Bomb.
1 p" Z d# R% {( P! z[1923] No.1835 Sqn FAA: Delay set to 0.
4 y/ w2 }0 P. |7 J: Y5 S[1924] No.1836 Sqn FAA: Delay set to 0.
' k8 l5 {( b) j2 r6 x9 t, j[1929] No.1841 Sqn FAA: Delay set to 0.
! N1 l( s' `% z! v' y9 q[1930] No.1842 Sqn FAA: Delay set to 0.
' L& M! Q! O( d2 t5 n[2587] VMF-211: Location set to [584] Pearl Harbor.7 a8 Y$ _* C3 h% L5 M
[2642] VMF(P)-321: Deleted., @0 Y e w. Q% f
[2652] VMO(P)-351: Deleted.
7 o9 g3 T# M) J. t0 C[2668] VMF(N)-511: Deleted.; Q% t' {2 f: M
[2669] VMF(P)-511: Deleted.; v( |1 J' n3 H/ Z* K# x! U& l
[2671] VMO(P)-512: Deleted.) I0 n5 X" z1 E6 n( F% D
[2673] VMO(P)-513: Deleted.( N' g) A& ~' V5 M8 b* o4 Q5 Z
[2675] VMO(P)-514: Deleted.; {" Z% {7 p2 \+ j0 U
[2827] VR-2: Deleted.
% k- G' Q: i2 n& D" ?[2828] VR-4: Deleted.
1 Z. w! a! ]: b+ y- v; X[2829] VR-5: Deleted.
3 m. |2 ~- s4 r) @: u9 p; _[2830] VR-13: Deleted.- Q6 E+ V. l1 g6 R/ i! [+ e& G
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen./ d1 m. ?8 t+ Q
USN patrol-type squadrons 4301 resize to 15 deleted.
9 B0 }6 m; U+ L3 m- e; YUSMC squadrons 4301 resize to 24 set to 4410.
& H$ L/ e, O9 p2 |% N9 k, x* QUSMC squadron upgrade paths reworked.
4 |( p% V/ @& v/ A# nGameplay Change: Units with a/c MAX strength six or greater now able to split into+ X! R& u( {' W5 B8 m
three subunits. A7 ]2 d+ s) L! g
• Map/Base Changes5 s+ @- R$ L2 L7 k0 Q
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
3 J3 J4 }9 t aNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
( B3 [" z2 ~, m" r0 e! `1 K; VAV.4 |' T0 F g* l. N3 O2 C# r
2. Garrison levels in Japan have been significantly increased for the Allies.
' i- g. ?: D- K3. Garrison levels in India and the Philippines have been increased for the Japanese.# L- i# _- Q' f% Q. ~: K$ d
4. Garrison levels have also been adjusted in other locations, with some areas having
' F0 z! Z$ j" g% \) {- ?9 v9 A2 msmall increases.& L% Z& e6 H s- K g* r6 S
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an) E- w5 j: }, R9 p: T# i, z
Airfield.
- L( f0 d6 g: S9 }0 k. ^+ a0 P6. The starting fuel level for Los Angeles has been increased.
* B; g0 ]5 `- b7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
7 r# W6 l5 n- E1 \$ B8. Anchorage in Alaska now generates a small amount of resources.
9 R* Z k$ e7 M8 _1 Y6 \4 @' {9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.& w4 p, R* k( i% Y4 O4 t2 x( s
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.( B* y, d; o7 c* E% {; V% S
11. Nukufetau has had its port level decreased from 1 to 0.: S- e# ~3 e7 g8 S) o( T$ y" Q: }
12. Pago Pago has had its port level decreased from 3 to 2.5 a( y& Y t7 g0 O9 |7 ]
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
1 x8 I9 p' l5 ]base does instead.2 [0 s' l6 q' w+ Y+ A) H6 F
14. "Ahmadabad" has been renamed to "Ahmedabad".9 _% n, x; e+ p
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
' [* _0 t# s4 c# @: H9 H9 x( srather than being concentrated in a small number of locations. Overall, Chinese% v1 H s1 G) X0 [& s Q
supply point generation has increased, to about the same level of supplies as in the
+ L, f& h& J! p9 C: Loriginal War in the Pacific game (it was a bit lower before).
* O+ y3 L3 A: c8 s [ E5 v16. Australia now generates a greater supply point surplus than before - about 5,0003 ?/ S8 j) i* f1 X- u
points per day as opposed to about 4,000. Fuel requirements remain the same." ]! T; E6 O, @2 S3 [
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,416 n' K, _( B F) w
instead of hex 200,40 - and the road and railway networks in the area changed to
* P4 k$ o9 r- _$ G, }- X( umatch |