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( Y; O" v) n( b" l4 d- B2 D* k! r英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手; Q$ @( H6 Y( M9 D' o0 a+ K% g
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【更新内容】:" [% h' k/ u' p" l
+ A" @ f1 q- Q; z
; S% c' D9 g- cChange History:/ `0 s6 f7 z$ [/ w0 ~1 S
v1.00.95 - December 7, 2009
3 O& d9 z5 G P3 o• Second Official Update – This release is comprehensive and updates ALL previous
! \: `+ m( c6 T" c# pversions to the v1.00.95 level.2 a; i) K0 O7 c: w% z( I2 l2 C
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot1 k/ v: s- K' v6 o4 }6 E
Management Addendum” which have been added to your Documentation shortcut subfolder
. q8 x% ^8 d! f2 Z& T2 {. C" e. Nand can also be found in your /Manuals installation sub-directory. These two
1 { h! r- Q3 C. i6 L1 d G& jdocuments contain very important information on improvements and changes in these6 V6 {. O. V" D4 c u. ]' ?8 m
areas.
( [5 J+ h$ k& [# _• Code Changes
/ H* Y( t* I6 j, ~- s1. Interface Improvement: New Screen for Industrial Management( {' l3 |- ?6 y
2. Gameplay Change: Air transport mission was using all ready planes. Now the$ | z/ q! P& |* I7 p9 r
number of available planes for the mission will be adjusted by the rest/training
, w: @# [1 Z |( G" j4 ^percent as on other missions.6 I$ j1 m1 G% z1 B, p
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
; u* @1 E4 Z1 ?! r- A4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
8 |( a7 N1 a' I$ G; Fshow in change command list* Y( J5 l* i( C& ?
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use1 u8 T5 {2 U5 Z: m6 k9 l2 x
Bombs’ flag rather than the altitude setting v* I$ I7 L! K1 h
6. Gameplay Change: Full base screen now show the consistent over-stacked AF8 B2 K' G6 h( |# a4 k) X# Z+ J
indicator ‘*’7 U5 Z4 ^' R$ m) o0 C: y
7. Pilots who are captured or killed were still being counted in some group totals. They
" }& a. o. d' u0 j- aare now removed from group’s pilot count, but still available for ‘Top pilots’.3 R& u8 B9 d. n- H1 ]
8. Interface Improvement: The buttons in the lower panel of the main screen have$ l0 `' Y: ~; t* ^
been improved. With the mouse over the icons on the far left, the number of groups,
$ \: [* E) E+ g- l2 q; O H {task forces or LCUs at the base is shown. Added a previous page button when there
8 a# ?: \! B& f- zare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
9 h) m; z2 b/ p; w% c, {1 R) D0 Utooltips sometimes were corrupted when other screens were displayed on the map and
4 b V9 v7 |5 j2 _7 `the bottom panel was still active. This has been corrected.$ f5 p8 G$ C' t/ z! H) i
9. It is now possible to repair planes in excess of the group’s size
4 L& K4 ~& a0 v/ O* D6 N10. Gameplay Change: Adjustments made to air skill in training and combat. Skill5 X) n$ v. j' d2 B- t+ y
training is incremental. Points are accumulated and once a certain level is reached, a; v; e7 j- i2 \6 c
point is added to the skill. The cutover level is the current skill level; so as the skill0 C$ {( R4 n3 U+ {9 {. r2 o4 c
level increases, it takes more accumulated points to reach the next level. Combat
8 ^4 y: L7 ~. t+ n- Wgains points faster than training, and combat is required to reach 70+ skill levels.
% p$ x7 j9 B- I- P$ ~Experience levels behave similarly with the one exception. If the Experience level is
! {" z$ I( S& g) u6 i7 X4 w5 K5 z# xhigher than the best skill by more than 5, a skill based on the group’s mission gains
% Z/ V/ P. j% ~' G i9 V& qthe accumulated points instead.
* d; E0 ~' o3 Y/ L11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
) W" I0 c: o/ {$ `- Oammo and return to base if required
0 h2 B9 E; C$ Z" S- B9 ?: b& Y2 ^12. AI Aircraft production will now stop based on comparison with on map aircraft totals; \' }& w1 Y" H- h& t) D& t
13. Gameplay Change: Malaria effects adjusted) ], R, \6 ~. r2 f
14. Fixed bug preventing port construction in certain cases# I8 |7 H6 v, K) m X* r3 J6 L! l
15. Fixed bug preventing combat engineers from building+ S# N" O% S1 I0 b
16. AI improvement refining settings for LCU attack levels
9 I3 V. y) C/ p, f( \17. Corrected unit TOE loading bug' z& g5 ?5 f/ @1 g2 ?8 X E
18. Correct bug setting default morale and experience when not provided by editor+ [6 m4 g* X. [# e6 p: J) j9 V( O& u
19. AI additional checks for level bomber base sizes& H4 O* m' S& U4 c2 y
20. Numerous supply tracing improvements
. r% k% l; w+ L21. Numerous supply/resource movement improvements
( ?& \# Q# F& w% M3 Z2 u22. Corrected several land unit fragment bugs.
: Z6 U5 v' U9 G( ]8 V& t! a% G23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
2 Z( r) t, n0 C: Rarrives at the destination of the “met” TF before the “met” TF does. Also adjust+ f) C- H0 E# L
meeting process to reduce chances that the meeting will not take place until one or the* ] q7 Y' z5 X. r+ l. k Z
other TF reaches the “met” TF destination. Also correct a problem TF could1 G" u3 k/ w0 w. D
“merge” with a TF that no longer exists under certain rare circumstances.
& G4 u8 }& s I# K$ ~" @24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
! ?5 O0 Y1 k% L3 ^5 x# m+ H" f% o) |docks at a level 0 port and the standard practice of creating TFs as docked to facilitate1 o, y" X" i0 m) O0 _* _. A5 u0 X
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
# u: L }& M: u+ qdocked if the port has the dock space for them, but will auto-undock when adding a
6 n D( Q$ K8 M" a% n" i9 ~0 n6 @ship to the TF causes it to exceed the port capacity.3 m o" O2 J2 i H0 @
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
V& g9 t/ t7 G8 Q7 Xless likely to retreat to hexes containing other enemy forces and be more likely to' O1 g; u' m/ W3 J5 {* s) _$ G
retreat toward a friendly base.0 P* P) V3 ~- Z- o7 b8 G
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it" V4 D; K* T7 d6 C9 k& W
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded' W5 g. ^6 a i* k# Q
in port, (c) ships in port (disbanded).
3 b" w1 ?0 Z5 u2 |% h* G1 w. I27. Interface Improvement: Implement search arc drawing on map6 u% @! S) X4 C: W
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,* z* U; g# f/ q. V4 L: c
ensure partial rearming is in full mount increments, and adjust ops usage according.# E" |: p5 C, x& Z3 C. \- j6 p. N1 |- j
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at. ?1 @$ y) Q) }3 L4 H) |. G
a base were incorrectly excluded from Naval Support totals at that base. This was+ _: W) D$ M+ M# Y$ n# E
due to an error in calculation of Naval Support availability over HQ Command radius.& f. b- Q# P6 n( o
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location- y1 M! Y7 |% t: p, B; q) H
could improperly interact with fragments of the same parent that were at other
% N5 r# g: j6 Q" clocations and had been previously loaded by either the TF or one of the ships5 P' P7 w: P0 T1 _5 ?
currently in the TF or, if the load required multiple days, when unloading of other d: a- C Z; u9 m
fragments of the same unit caused and automatic switch of a fragment to the prime
/ H$ E. T/ Y3 i! {8 Eunit. D6 g8 O0 M# e f% a) y
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
6 W# ^. d& l1 P# z/ B4 {, `Previously repair of all system/floatation/engine damage would terminate repair of a
0 w3 Y- U+ U! I& l2 r, Sship that also had a damaged device (weapon, radar, etc). Damaged weapons will; q# \5 N$ i& C* l$ a6 m
now prevent full repair of systems damage and may “create” small amounts of system4 t; ^5 h+ ~, \ [* x$ \# M( w
damage to keep the ship eligible for repairs. Note that this may have the affect of
% T1 I5 |4 l& w' osmall amounts Systems damage being not repairable at a location where it normally# u4 F: Q4 L4 n, o
would be repairable if that location can not also repair the damaged devices(s)./ _: S: a2 r3 s/ ?& d8 t
32. Interface Improvement: Changed Allied aircraft replacement display to show nation+ Q; ?) h% U5 ^8 `9 e1 u( @# E7 L* ]
of aircraft2 z; ]& p5 R! v( u: Q$ C. n5 o
33. Corrected several menu bugs
' j1 S. c* k! P- F34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
8 T" W9 t9 z# s* M+ U' u, K* Eland units by TFs.: k6 f9 N- r& W5 I
35. Interface Improvement: Add “undo” for ships being transferred during ship
: p7 X+ U5 P1 b; X" Otransfer. Previous undo only functioned properly for ships being transferred into the# q7 E/ G; `( n, B" x* F
selected TF. Provided undo for ships transferred out of the selected TF.
2 R, }+ O4 H5 x* ], L2 N36. Corrected bug causing ships to move in excess of maximum speed when in a TF that$ |% H! K# I4 A; b$ T; {$ m
is following another TF that is beyond the player-set follow distance.& q1 c# p, M: z) I+ a8 m8 }# R
37. Change ship based aircraft repairs to be by plane, instead of by group$ ^( B& z9 j% _ c
38. Interface Improvement: Made air group screen larger to reduce clutter
" S' G4 _7 C# M' q, F1 j39. Gameplay Change: Adjustments to supply consumption by land units3 H+ J% F4 M, o X: m" B8 v
40. Change to AI shock attack determination- o$ V5 E6 e2 m6 V, i
41. Improve AI awareness of intel on nearby enemy LCU- _9 V. K, j' F
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
6 s1 K; B# |& D% e1 U7 a43. Gameplay Change: Changes to AI production on “Historical” level
+ }% J: Z. h$ e* }! `8 ?8 t/ W8 G4 b44. Improvements to save file process to reduce chance for file corruption, especially by
S; G& T5 O6 o8 H5 d8 i9 c& |deleting the old save before writing the new one
1 d6 x8 n3 r0 d4 h- b- o$ w' H45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active) J, r; T: }! s; l" p& V7 A
46. Improvements to refueling calculations and processes. Ships are more likely to fuel3 r) O+ B. a( i9 B3 H, e2 U H; {
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming/ a- V6 {. \4 v2 `" o
sources for the “from port” and “at sea” variations.( U' e; R* l6 K- {; W
• Replenish from Port will now use the available fuel/supply at the port and on all
% I+ e4 |8 S1 y9 U+ P( c4 E; Y- ^+ ?replenishment ships disbanded into the port. For those disbanded into the port,2 q6 h; z7 _+ j" A5 j
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
5 P4 M4 j i3 B! TTenders must be of the appropriate type for the ship being replenished. Note that
% t) r2 y! K- F. j+ Y" _port facilities are used in preference and ships in the port are only used if the port
7 a0 t c6 P1 {is not able to completely replenish the ships in the TF.8 n3 m( {/ N3 _) z- u6 `! P) u
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
$ F4 d+ V0 f5 Q3 o# u5 B9 T, Luse all ships in TFs in the same hex but will no longer use ships disbanded into a( F: X" V; X3 z; _" p
port in the hex.
/ k8 I: S, I" O1 N47. Interface Improvement: Add new map icons to highlight certain events
6 x9 ^5 k- x+ A) u# j48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
3 T+ n9 q. x7 P+ Y; Esmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
- D5 f; P- Q( a ~* cport or from any TF that is currently off map. Ships that are not badly damaged% d& z5 m7 h) q* |4 I) ~7 w
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
( e. V, z/ @) V9 I$ ~8 ]1 QFor on map, ship may not be on fire, total damage may not exceed 99 and no# w( E O5 `: R0 }" ?4 P5 B$ v4 Y
individual damage type (system, floatation, engine) may exceed 50. Ships may not
* O, }/ }% @$ l5 U( mbe withdrawn from any on-map location where the enemy has air superiority. The
/ |8 g: R$ F1 l, yintent is to prevent withdrawal as a method of saving a ship that stands a good chance
6 d. ^7 c5 R, O- z+ o1 v& ~of being lost or further damaged. On map withdrawal ports are set based on the5 q/ E/ g# @+ v
historical exit locations for ships leaving the Pacific:
7 o. Z. i7 `. ]* M( U1. Any level 9 port.; F( r# @+ J7 e: G
2. National home ports of the United States, Canada, India, Australia, and New
$ J7 G- c( r' [, |- |' xZealand (with no port level requirement)
- i$ _# |$ c# m. `( r8 h: j4 f( v3. Any level 7 or larger port on the US or Canadian West Coast.0 e( o7 \! _. }1 M* a) W8 A
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
6 q4 K* Y5 \0 S- f F4 T5. Any level 7 or larger port in South Eastern Australia, plus Perth.9 M- z# b" R( T/ p' v2 J8 {2 M: J
6. Any level 7 or larger port in New Zealand.
; c, s( J( E* [1 z! D/ t49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
' u+ P/ ]0 R. P# B5 N& manother ship actually sunk, the data for the two ships could be mixed. Depending on
3 r0 a! N$ x( M; u# d. ?circumstance, this might result in one or even both ships being reported as sunk.% C, j* F2 z$ l' B$ z, O' F2 k
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
; _5 c7 ~& [4 N ATF list screens. The calculation will continue to show the remaining ASW capability, C4 b1 b0 z) b% w3 H7 b/ Y; H
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
# _6 ]) A0 S/ _6 nnow based on full load for all ships in the TF.
# H0 l X0 \7 @- }8 b1 m5 u51. Resupply capacity for bases added to editor
" m6 w& p6 y/ ?& O/ U5 S' n) _0 L52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units) {* b" l) @/ V8 Z; [5 X" Y
53. Adjustment to AI unit planning level based on AI difficulty/ v9 {- z' D: s, h$ M0 z
54. Ensure minefields are created for proper player when a single TF lays multiple types1 w7 |! P0 ?3 f. W
of mines. Player of minefield properly set when first mine type laid by a given) f( M9 |( B D# ^' b- e6 M/ O
minelayer but a similar check was missing when the TF contained minelayer(s) with7 D# i* a6 ~1 g- i5 M+ y
two different types of mines.
5 m d5 ^* S. K% i55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and \1 }7 F; f8 J9 ]- w/ ]3 G' V5 j
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
; V, S6 h& J+ F5 Q4 Cfor owning player, if partisans attack and cause damage.9 M2 J9 n' z4 @7 Q9 e
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
. |- q' S3 V/ E; F+ Lmechanized units
8 h. j1 V: ]" p0 W$ i57. Gameplay Change: Land combat effects toned down/ K* }& r( \1 _# H9 L
58. Ensure AI captures empty bases/ O' n a/ y. ?) t/ c1 G; B
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to: P7 H" k0 C# H% [. v
save from moving them ashore. Training from disbanded ships does not increase the
7 `. \3 H7 ^* c! s$ d0 l$ N. Ipilot mission count.
$ b5 r5 ^) |& B; W) ]8 V+ I$ }7 v' D60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
* C4 p) q( i K+ p* Z! border to help identification of saves
! T8 m- l0 {0 v61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)# G: }# I+ \2 s, X
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
& n9 A% I6 |5 F0 @& b: [0 B9 _& L- ^must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level) u; [& L# u! K7 f2 \; ~8 }
bombing attack. Groups were at maximum altitude and conducting glide bombs
* _1 U5 v) a4 ^9 F/ R- i- R- |) _attack, sometimes without engaging CAP or flak.
8 }5 J4 u4 c1 z _9 v$ t7 I63. Changes in order to standardize inactive Soviet group’s training options;
0 ^8 k0 P5 Q2 D64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see9 X5 m5 m8 I9 F; }7 C( H& w) D
Pilot Management for more details). The number of pilots on the group lists is RED if
( k2 `7 ?- S' Q$ g+ rless than the number of ready planes in the group, indicating a shortage of pilots. This
" L) ]# u' I: U6 b$ z9 g4 p+ @1 Cshortage may be filled automatically or manually for a mission based on the pilot" G. X$ T! y, f, a5 y5 D- ^ H2 r
select mode.
4 p* x/ k& K* q# H) j; _65. Corrected issues with group destruction on scuttled or sunk ships and groups on
7 ~+ P- Q- y: kwithdrawing ships
5 e8 X g4 q9 _6 [+ d% D66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at! J6 Y! { ^$ Z4 b1 @0 b( g$ q
close range
# L) l& }3 f) R3 l67. Gameplay Change: Greater weighing of crew experience in surface combat
* f) m' a# H0 k68. Gameplay Change: Limited radar directed fire, increasing over time
3 F8 E4 S- S) B2 U69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
% L( y; w* y! kcombats at 1000 yards
& n0 E6 Q8 `! P( |1 N! F( |70. Gameplay Change: PT Boats less likely to attack in daylight7 d' P @" m* f0 F+ @- N
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be3 ]& `" K. V/ f: ]2 ]5 h' |1 I
hit in ports and rivers
! N5 q! Y/ |* o+ b. g72. Gameplay Change: Submarine captain ratings have more influence on Submarine* |2 _+ b' n: u( J) }* b7 y
performance
3 u/ r# p; W5 A7 X73. Torpedo hits on escorts not showing in combat report bug fixed( ]( k) i: t1 b$ ]! X! d" P
74. Gameplay Change: Aerial ASW less powerful in early war5 R1 R: C; [1 S+ G
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
0 m6 c. E9 A1 C+ R& w. }diverted fragments having planes but no pilots. Pilots still flying planes are now
/ ?! ?' s, h% g+ ]6 Vignored for sinking ship purposes until their plane lands.
0 U" v T1 W% o3 x76. Group transfers in off-map bases from a ship in the base hex to the base itself were# [, m1 B/ H% J" m7 L$ F
being delayed ‘4’ days. There should be no delay.' L: p# `! L$ H: R+ w% \$ y% q
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
' Y$ w0 ^+ l/ T5 j- W$ ythe convoy disbands.4 [4 A$ R; F, ]! T" {! h
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
# ~* x6 o- @3 C6 phexes. The range was not changed when the game scale was changed.7 X' o5 t; h" T0 Q
79. Fixed bug when displaying search arcs at a base+ Y' Z- E4 A) `9 Q; |2 ]3 T
80. Fixed Escape key on Industry Management screen7 r5 B5 {# u+ K7 j7 H
81. Fixed oil and resource in totals on Industry Management screen
3 x! }/ W: d# X6 f7 f82. Interface Improvement: Add an extra line to the Industry Management to show total! c* b" D3 o# n7 o. p4 P, o
shut down industry on Industry Management screen
* z( |5 ]& n1 y83. Interface Improvement: Add base select to Industry Management
6 I5 Y3 A+ ]" E! A84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as) `; E' G) d* \
ONE group for Admin stacking purposes; the presence of all three in a base counted7 l0 o3 C4 A) z% ^9 S$ E! j( C: |
as 3 groups for Admin- V7 H& O- U/ D, E# W
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups; q* A, a; G0 O0 }3 D. b* m
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
5 E, j- O# @/ ~8 UFF being affected by old stock code that cleared the secondary mission.
/ N2 N. N7 h: k87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
% q4 r' e& Z$ B: o* I# G3 X5 @88. Fixed an issue with tool tips being offset from actual hex when forming new3 B& B1 j7 ~( A% w
taskforces
1 E0 s, u$ x! E, l \' y/ M* x89. Added the saving of preferences on save; the preferences on PBEM saves occurred on5 [2 i) A* I( I9 J: x t* i* \
the end of turn save only. Preferences are now restored as saved for the player at the
% L: W6 t) J% v( c1 _time.8 N9 J0 F) |+ O, Y; b U7 f! c
90. Changed air supply mission to use a friendly base as destination, if both a base and
& a% @) I) L5 H1 l( e# D3 YLCUs are present in the hex; it was sometimes giving the supply to the first unit only: u+ R: h2 I3 B% ]3 W" y& F
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
( y+ E- U( t. b* \! G' h2 Kmission was canceled because the enemy LCU was selected as the first unit in the
1 Y! [ P$ A* X* uhex.3 g8 J( | x7 @+ _9 x; p/ e
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
4 X, `: n& y. x `( _* _" M93. Prevent very low grade TF commanders from returning single ship TFs to port to
) j% d/ e% V) } o! Zrearm when rearming not needed.3 t4 U2 \! S1 w3 X: R) s& B5 g i+ I# K
94. Fixed the supply cap and monsoon effects on supply' p N2 V" X/ t3 Q9 {
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland9 Y% P7 E4 E/ ]: }. f# y; q
movement.
; T* |% \, y0 }; v) K' n1 c96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
: O7 J( K A' E- O3 I, [ q8 s+ q/ @when Soviets are inactive.
7 K# p* v& b# Y) R; n) W- ?6 X97. Tweaked resupply task force to Japanese bases.
2 U/ c m, e+ \" u0 f. F98. Fixed a HQ/Chinese unit respawning bug.$ F$ r+ i: |+ U0 a
99. Restricted permanently disband/withdrawing air groups from being able to the the
5 p, E, y% v3 `' }9 W3 S“Trainer” option in the type of pilots to use.
+ |- H: z1 B, ^100. Restrict the options available to pilot movement in permanently
& n3 G7 B4 i, S& ?7 W% L& Tdisband/withdrawing air groups; mainly restricted to making them active or in-active
2 m8 N, A% j6 `+ ~$ xwithin the group.& [+ \" y$ o8 Q8 N
101. Fixed error in splitting air groups caused detachments not-in-play still attached to" s$ y9 ?% o& O% V0 ~
parent group - stops divide ability
/ s. h- k3 E, Q5 A% L, x2 P102. Fixed an issue where some autosaves could reset game options.7 ]( J" v0 ?0 J _# U7 J; `# N6 G
103. Disabled the ability to make a group a temporary on-map Trainer.
9 O3 [( P6 J% Z& |# ]1 W104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
( k; j' ~' s2 C: s. B! O+ `4 yFATIGUE pilots.- A; Z) d. G; Y
105. Made some adjustments to Kamikaze effectiveness.) \9 H4 {% p" W, Y3 q# a
• Naval Data Changes8 a4 T* l+ S: W& S6 L
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
0 u- T* S+ s7 m# b6 i. ^" H5 G* FClass
- l. N+ Q( x$ P6 ~* G1 ]3 X( s" F/ kScen 001, 002, 006 (007, 008, 009)& u0 C" ^% Q% t
0021 – Australia – correct weapon facing: p. a" V/ e/ ~+ s
0418 – Helena – correct tower armor from 0 to 1253 E) ?2 m; f7 h6 [1 Z
0767, 0769 – Chevreuil – correct endurance and fuel9 \9 x3 h! L0 Y0 Q9 d5 E! s* @% G% w
0770, 0771 – Duguay Trouin – correct weapon facing
; t4 D' J6 H* z* V- D3 x0772, 0773 – L’Adroit – correct endurance and fuel; @" g/ l. x8 v# Y2 J1 ?9 Q* W
0774, 0775 – Fantasque – correct endurance and fuel, L7 V! y! b/ O1 ?
0776 – La Galissonniere – correct endurance and fuel% [/ t& y0 X" A5 f8 {( A7 K
0776 – La Galissonniere – correct weapon facing
% O3 w: e. T6 J1 H* ^; z1013 – Yubari – correct weapon #4 turret armor
$ ] [9 ~3 `" {3 }( c1102 – Furutaka – correct weapon facing
4 V1 }( A. l: S) c/ |1107 – Aoba – correct weapon facing
. G, r$ _& m- q# ~: `6 j1112, 1113, 1114, 1115 – Myoko – correct weapon facing
" t; y# _+ }# M. s# _( \- `1730 – Yamato – correct weapon turrets0 T7 n, R1 y# v. m
2025 – Kongo Maru – correct weapon facing0 {- @6 r) B: W. g) L- Y
2202 – ARD 3000 Ton – add Japanese small ARD class8 E4 }6 S; {! E% q' x2 r" L% X7 f
2903 – Gnevnyi – correct weapon facing: P) b% P; B( C! z. m* b8 _
2915 – MK Cargo – correct weapon facing
) b* Q, y/ v& X2918 – KT LST – correct weapon facing( _! V: e) \- L. Z
Ship
' {7 z' w3 Z; D9 q' yScen 001, 002, 006 (007, 008, 009) changelog5 y6 I/ {7 J9 Z q
All – update weapons from class to reflect weapon facing corrections* @' n# }: E1 r( z7 |
0999 – Dublon ARD; add small ARD to Truk
! }/ c7 d/ Q* D1 ?3550 – Laffey; correct entry date to 420430
' E! o3 o2 S, v% r0 p Y3580 – Frankford; correct entry date to 430430
$ x9 A7 ]8 v6 i: e) X! H3 m9 @) @4317 – Thornton; add Clemson AVD at PH5 O2 q0 M4 j% d N v) |0 e6 o
4361 – Henry A. Wiley; correct entry date to 4409306 f0 W% |) B+ Q2 H% Z+ C
5222 – Rixey; rename to Bowie4 Z$ F3 H: a/ t( _9 {% A
5223 – Hercules; rename to Highlands8 k1 ~% [5 x- q R8 `- f
5251 – Pinkney; rename to Pickens
" o# e, j; d/ x9253 – Madras City; correct entry date to 420228) } z& `4 k6 Q
9728 – Indus; delete duplicate ship entry
7 x1 l6 Q# N+ p3 c. m9837-9849 – Soviet Fleet; correct ship name spelling7 e& L- w2 @3 e7 K [ T1 x
11316 – AFDB-2; change arrival location to # 524 Seattle
6 Z* A6 R* e' a# Q* k11364 – BYMS-2055; correct entry date to 4302282 K5 b8 v+ F9 u" | H# b: I4 N
11365 – BYMS-2059; correct entry date to 430228
6 V+ s2 v2 Y- `' \# A/ r14070 – Ha232; correct entry date to 460228
' k. G/ d; L3 u @, u# U6 r+ zScen 006 and 009 ONLY
1 L( E1 x0 | b7 h& K, C! n0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
# `6 I1 m6 ?! B; t* @. t0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295+ g1 S, d5 v7 J
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2953 Z& ~0 K4 y( S$ b
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3701 U& M" O! P; u/ u
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370; o" |" A& l i7 @
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
5 L, Y7 w; Y3 Q7 R; n" L$ a0043 – Hiei; adjust fuel to 41751 a* F( J7 K b; |' q
0044 – Kirishima; adjust fuel to 4175
8 A7 B* k& Y# }; y+ J' q0067 – Tone; adjust fuel to 1775
' ^; ]) V! v# D( M0068 – Chikuma; adjust fuel to 1775$ D5 a4 G: x6 f6 |
0118 – Abukuma; adjust fuel to 833* V1 }4 d w/ t; G( U
0146 – Akigumo; adjust fuel to 2655 m/ O0 a8 O- _
0168 – Kagero; adjust fuel to 2658 n# X7 n$ I( v$ d
0176 – Isokaze; adjust fuel to 265
4 L5 t7 C5 \3 Z8 A% i( ^0177 – Shiranui; adjust fuel to 265
4 h% x0 \' s, O. y( k/ z# t8 e• Air Data Changes. ?- a# d. B. h+ d, I+ @
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.. X: M8 F1 C9 k8 M9 p
[177] B-339-23: Name set to B-339-23.
- c) M, e: S0 M6 c; o- \[178] B-339-23 (PR): Name set to B-339-23 (PR).
2 u1 Y, V E" w+ W5 h+ r& F, s0 Q[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.9 X# w4 n0 h1 J6 X' M' |: f
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
, F+ p6 X5 y! K+ i s% W" X[365] Stearman 75M: Nationality set to U.S.Army.% {4 o5 u1 `" x, K/ i4 C
[451] PB2Y-3R: Deleted.0 R' O- z! _+ n# u
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
1 A$ t- z3 e( l! W$ V! G[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning' ~: m( V& C6 n; d# x) b' K0 u
MG; wpn 13 set to 500 lb GP Bomb.1 m9 G' w9 F! y9 ]" b3 A- k0 `
[1923] No.1835 Sqn FAA: Delay set to 0.7 B$ @* S, J. R: }6 T% t
[1924] No.1836 Sqn FAA: Delay set to 0.
0 w9 n0 ^3 E1 X! K, _% ~[1929] No.1841 Sqn FAA: Delay set to 0., n8 O: L( w9 { D. F3 H6 m {. T
[1930] No.1842 Sqn FAA: Delay set to 0.. _( ]! G9 m7 a% {
[2587] VMF-211: Location set to [584] Pearl Harbor.
$ F1 i* T% }& B) O+ ][2642] VMF(P)-321: Deleted., ^, l' \( a/ |% _9 g+ L+ V s3 m
[2652] VMO(P)-351: Deleted.+ Z! r7 Q, @* ^' \
[2668] VMF(N)-511: Deleted.2 F2 M' p! g* O' t3 O7 h) G
[2669] VMF(P)-511: Deleted.1 J' m5 g5 z/ ^1 C# m% I
[2671] VMO(P)-512: Deleted. [9 R v7 |$ ` J
[2673] VMO(P)-513: Deleted.! P* x) g# Y5 j2 C0 K/ }" T
[2675] VMO(P)-514: Deleted.& {8 f7 Y- X; ^5 b g7 ^
[2827] VR-2: Deleted.* Y5 |' q7 [, b% c3 Q
[2828] VR-4: Deleted.. m9 Q8 a; a/ y' f* X3 G
[2829] VR-5: Deleted./ ]% X. B# n* Q& T8 {
[2830] VR-13: Deleted." V' f0 w5 Z7 G
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
5 g6 p( C6 B0 ^USN patrol-type squadrons 4301 resize to 15 deleted.
+ C, a8 }) k- ~! F, ^) U. P- \USMC squadrons 4301 resize to 24 set to 4410." D# h; \# P% I! z+ T3 J: Q
USMC squadron upgrade paths reworked.% \& ]. n5 E& o7 ]1 W7 a! G
Gameplay Change: Units with a/c MAX strength six or greater now able to split into4 [8 H4 l2 [+ d3 G/ z
three subunits.
" e% o0 P3 p9 q" s, [" ?$ T- ]7 D• Map/Base Changes4 B+ Y( X2 _1 Q% R0 X& u& z* \- m
1. Garrison levels in China have been increased for both the Japanese and the Chinese.5 s' a/ T! c8 i# I. _: z; b
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
- H5 r( ~. e: D3 R7 V' ]AV.$ W* r( w6 X( I1 d* h) m, v. a
2. Garrison levels in Japan have been significantly increased for the Allies.
' z% e6 w$ k ^/ l8 D3. Garrison levels in India and the Philippines have been increased for the Japanese.
% X, l# }- h D, M+ l- X) S# H4. Garrison levels have also been adjusted in other locations, with some areas having
% ~+ ]' h& D2 R/ ~5 J* [5 C( @* dsmall increases.
! J7 \# p: F E9 S3 D$ C' V4 v$ Z5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
% n' L! Q+ n2 R( P0 x+ y8 nAirfield.$ F$ B. J0 a* m m% P
6. The starting fuel level for Los Angeles has been increased.
. J; ?6 T# |- T4 x3 T5 ]7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.* e! v3 C7 v# S n& @6 r
8. Anchorage in Alaska now generates a small amount of resources.
" J* I. E7 J# F- U) z9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
7 K0 Z4 X5 O9 C# O2 B8 f' r) g10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
* o A4 {, ^* c- z6 I. g11. Nukufetau has had its port level decreased from 1 to 0.
4 M. S/ Q9 y- E1 W* x: }12. Pago Pago has had its port level decreased from 3 to 2.$ `6 P) y0 t2 i$ I6 k$ h J) K
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
: L8 ?$ Y+ Z @+ abase does instead.
, a9 [0 m: i! I q& e3 C14. "Ahmadabad" has been renamed to "Ahmedabad".8 G( ^, X! }' F9 B
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
6 O! v0 f# M5 v0 H) ~% irather than being concentrated in a small number of locations. Overall, Chinese/ i d. j; y9 R) E) b8 \
supply point generation has increased, to about the same level of supplies as in the
" q; @4 \- r7 ?7 U3 `+ g3 Joriginal War in the Pacific game (it was a bit lower before).8 `, r* R0 E# ], c
16. Australia now generates a greater supply point surplus than before - about 5,000, a& R; Y% G& T0 [
points per day as opposed to about 4,000. Fuel requirements remain the same.6 E6 `+ ?. _5 p4 I( [
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41' l* N0 y6 S- R) v; s Z
instead of hex 200,40 - and the road and railway networks in the area changed to4 g1 z8 N0 a( T' k% @, U
match |