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【更新内容】:1 W& K5 ?0 ^; x* o# x! w; C% Y7 y
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Change History:
6 B% [' `* Q! |# Y5 h) K1 O" Wv1.00.95 - December 7, 2009
6 {7 O9 X# t+ c8 _' w• Second Official Update – This release is comprehensive and updates ALL previous b! v" G2 Y0 j# Q. B& c$ f
versions to the v1.00.95 level.3 ~7 Z1 U' k8 z, R
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
$ I- g$ ]) w$ r' x6 Z6 [* cManagement Addendum” which have been added to your Documentation shortcut subfolder
" F6 Z1 h, X" p0 o' Uand can also be found in your /Manuals installation sub-directory. These two0 W2 K5 r! \3 x
documents contain very important information on improvements and changes in these
' M/ g! C" Y# Q) x! O5 \- ]% r: Mareas.
/ U. x$ w: q. s& Q# ]- x• Code Changes( p" u0 c, ]! c y" w; |, A) _2 I( C
1. Interface Improvement: New Screen for Industrial Management
( m2 l1 R6 {( g _+ |* C2. Gameplay Change: Air transport mission was using all ready planes. Now the5 P7 f. Y% P; i
number of available planes for the mission will be adjusted by the rest/training7 x3 ?$ h+ ?+ I& T1 K3 D6 n0 b% P
percent as on other missions.$ \0 `0 P; S* E" u( Z# S* a
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes3 t4 e( H: J0 D5 X' H
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
" C$ x& _# x* ^; Cshow in change command list
/ T# x) ~- }# ^: H7 ~: b$ \/ ~5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use2 X/ V" v7 z" i) \) t/ w
Bombs’ flag rather than the altitude setting1 N% d3 U; A/ E E
6. Gameplay Change: Full base screen now show the consistent over-stacked AF! z9 d# ^9 ^7 o, x
indicator ‘*’
4 p" P5 E; R5 s0 P8 z; w7. Pilots who are captured or killed were still being counted in some group totals. They
& N6 w. `6 X) {3 b) [$ A( ]are now removed from group’s pilot count, but still available for ‘Top pilots’.
) l* m9 w: v( u* K5 o: @5 g( ^% g8. Interface Improvement: The buttons in the lower panel of the main screen have) j, S% @4 E8 C
been improved. With the mouse over the icons on the far left, the number of groups,/ u# Z5 q, U. a( c
task forces or LCUs at the base is shown. Added a previous page button when there3 p: a) i& o w6 K% y% S+ |
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The/ `5 h5 ^7 O0 f
tooltips sometimes were corrupted when other screens were displayed on the map and! x/ i) U( J P$ J. d' \; T
the bottom panel was still active. This has been corrected., B) X3 d# j# Q2 P' T0 M! r# b. U
9. It is now possible to repair planes in excess of the group’s size( t8 p+ j( n) v Q: ^% J
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
5 }* Q% v7 B) J3 }6 Gtraining is incremental. Points are accumulated and once a certain level is reached, a
9 `9 c; Y6 k2 K$ \+ z9 g, w1 Epoint is added to the skill. The cutover level is the current skill level; so as the skill
! e/ X4 n/ y/ f! p! Z: o8 k% g4 Plevel increases, it takes more accumulated points to reach the next level. Combat- ?. C4 V6 w2 X9 {6 P
gains points faster than training, and combat is required to reach 70+ skill levels.
" i8 y% c2 r$ C- }4 _Experience levels behave similarly with the one exception. If the Experience level is! O7 R/ x% T- r! ]. ]
higher than the best skill by more than 5, a skill based on the group’s mission gains
; x* y9 c2 D! J+ ]4 v# S4 ]the accumulated points instead.: a% \& p" d( O" p, a! r% B
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
9 }0 W' l4 p, D6 M2 k! ~ammo and return to base if required4 s2 b( k$ a9 e
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
$ b. Y0 o5 V" y6 A! x13. Gameplay Change: Malaria effects adjusted+ L" g8 P& `3 }! D- d1 Q" J7 t. d
14. Fixed bug preventing port construction in certain cases
7 c* o; P7 K# a ?* X H, f15. Fixed bug preventing combat engineers from building
$ q) H5 |/ w& |$ y* t16. AI improvement refining settings for LCU attack levels% ?; A. i: S0 G$ M1 s6 y
17. Corrected unit TOE loading bug* U& e% o* g" |4 p" ]
18. Correct bug setting default morale and experience when not provided by editor
) ^ k8 D1 m) p r0 h% s3 n19. AI additional checks for level bomber base sizes+ _+ S3 w" H* D5 E
20. Numerous supply tracing improvements$ u# Y( K7 a) K& @6 U8 y. ?* h
21. Numerous supply/resource movement improvements
5 K5 x% @6 ]1 [2 S4 ?22. Corrected several land unit fragment bugs.
5 |0 n3 X1 H; X" X* d% ` d23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF- L. V/ `! I( }3 I: F- o1 Y& ^
arrives at the destination of the “met” TF before the “met” TF does. Also adjust, c* e6 `' s. f9 e2 R
meeting process to reduce chances that the meeting will not take place until one or the9 K& a0 P! u/ Q, w. {! t, ]' k8 J
other TF reaches the “met” TF destination. Also correct a problem TF could
; {9 k: y( k" I“merge” with a TF that no longer exists under certain rare circumstances.6 v4 j' v0 R0 b* B# A7 z% |% X
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of2 P$ V$ d& @4 U; J; S, s" U3 z
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
8 p$ x8 u0 S7 s: b3 W. ?5 ~2 _fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be" c$ G% }( U$ v/ T. p! a
docked if the port has the dock space for them, but will auto-undock when adding a# \) _, I+ V3 S3 A( M3 @+ A" ], i
ship to the TF causes it to exceed the port capacity.6 B9 t! ]0 ~+ ?# R7 H w
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
7 K8 g" ]& D& O2 f$ z7 n1 _less likely to retreat to hexes containing other enemy forces and be more likely to4 m% ?, X$ ~9 i" n( u" G$ R
retreat toward a friendly base.
. y1 _ y3 V) g" N26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it m; t4 O% a" u, j; r
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded) e `' A' m7 Q C2 G
in port, (c) ships in port (disbanded).
! c% D3 R3 v5 n27. Interface Improvement: Implement search arc drawing on map2 M- v _# v2 E" b4 q3 o4 ]
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
& G: ^; Q( U; O! S+ r# \5 J! nensure partial rearming is in full mount increments, and adjust ops usage according.
8 z# B( a' ?2 A) k9 {' E( @29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
4 \( _: E, Q: ]3 K: T' wa base were incorrectly excluded from Naval Support totals at that base. This was
) t7 A% D& R8 c: G8 J* Xdue to an error in calculation of Naval Support availability over HQ Command radius.: A6 G( ~; z2 Z) F5 H
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
' h! M, F0 l6 Ccould improperly interact with fragments of the same parent that were at other
* B2 u* {& ~% }( q. L6 hlocations and had been previously loaded by either the TF or one of the ships. b5 h, M( e' J! q X9 g
currently in the TF or, if the load required multiple days, when unloading of other
2 `+ J9 C1 @; c9 T i& e8 k# ?fragments of the same unit caused and automatic switch of a fragment to the prime7 Q7 i% w/ W5 w0 `
unit.( O$ s' o4 U$ w2 b
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
/ o9 I0 I6 _( S4 A6 H% A) N- w$ NPreviously repair of all system/floatation/engine damage would terminate repair of a/ Z3 P; W+ d2 [
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
( \7 U* x7 ] {6 inow prevent full repair of systems damage and may “create” small amounts of system
; s# P- i! B9 Y F) N, k8 \* kdamage to keep the ship eligible for repairs. Note that this may have the affect of
6 ?7 C$ t k( i: V) Z3 Q. Fsmall amounts Systems damage being not repairable at a location where it normally
$ R1 o; Q. o: vwould be repairable if that location can not also repair the damaged devices(s)." n4 J& J: ~' z8 b% k
32. Interface Improvement: Changed Allied aircraft replacement display to show nation7 I' T- a& f( W w2 P
of aircraft$ w5 w( Q% {; H* ?" N$ {5 [ j4 u
33. Corrected several menu bugs
( H/ W" I7 B8 w$ J4 i34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
2 l+ r i& v$ {; U- Y% xland units by TFs.5 k2 e9 L4 Z9 X+ r
35. Interface Improvement: Add “undo” for ships being transferred during ship4 w( R/ x& N0 [2 I( ] {1 d$ F' ^$ j# v/ M- A
transfer. Previous undo only functioned properly for ships being transferred into the5 G% r8 n- m' P& u" A7 n3 t+ o
selected TF. Provided undo for ships transferred out of the selected TF.
. A! i) \( W' y% G8 E36. Corrected bug causing ships to move in excess of maximum speed when in a TF that1 f" J1 u" {; W& Q3 C( \6 e. s
is following another TF that is beyond the player-set follow distance.
2 q w+ Z2 X- n% [1 s2 m# E37. Change ship based aircraft repairs to be by plane, instead of by group
/ k6 C" o) n2 p" ~38. Interface Improvement: Made air group screen larger to reduce clutter9 O- ?6 Q* ~3 b2 s6 H
39. Gameplay Change: Adjustments to supply consumption by land units6 M5 ^" F0 W* w0 p, r5 [
40. Change to AI shock attack determination
( Y `6 _: \- o- j$ t41. Improve AI awareness of intel on nearby enemy LCU% v( m- Z7 ~& ]) z! k6 c( h1 b0 T
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level ^1 m; s) K* \) J ` U7 L+ ^: d
43. Gameplay Change: Changes to AI production on “Historical” level% k. g8 X/ a& |8 R; [
44. Improvements to save file process to reduce chance for file corruption, especially by
2 ?* B8 e k$ h; O$ p4 @/ f) i; vdeleting the old save before writing the new one
1 S- K0 ^; c, {7 p) p45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active% u, P5 s; ~4 T% d
46. Improvements to refueling calculations and processes. Ships are more likely to fuel2 Q7 }! _3 z F) B3 @$ B( F; `2 F( d
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
( c5 O: M9 W+ i9 A2 o4 z) csources for the “from port” and “at sea” variations.
1 r; a d/ ?# ?• Replenish from Port will now use the available fuel/supply at the port and on all) i& k6 k) O% ]# v
replenishment ships disbanded into the port. For those disbanded into the port,7 V6 D( p( }. W: ?2 a+ m/ k+ H/ D
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
8 |& Q+ E p Y+ B0 WTenders must be of the appropriate type for the ship being replenished. Note that
- R! h& B( V$ {! F) F5 O# z% ?port facilities are used in preference and ships in the port are only used if the port
% Z1 S9 ` X2 Y+ F! Kis not able to completely replenish the ships in the TF.! `, k' w2 d1 ]* q
• Replenishment at Sea when the TF is in the same hex as a friendly base will now \' u2 h v( I6 B& G' O0 k
use all ships in TFs in the same hex but will no longer use ships disbanded into a
- ]1 x' ?) |) Wport in the hex.
/ N ~+ I* S Z8 r: k! @% K47. Interface Improvement: Add new map icons to highlight certain events
$ H: D4 r: Y' s! e/ X) Q+ k48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
5 I9 o8 o* h* F6 ~" @6 e0 z. Rsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap' }2 {% M4 O' t$ v; r% r
port or from any TF that is currently off map. Ships that are not badly damaged" I) j. R) e! y2 ]. |6 [
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
% D' @3 i- \2 m/ _( k, wFor on map, ship may not be on fire, total damage may not exceed 99 and no, N) p. _( S* \) f
individual damage type (system, floatation, engine) may exceed 50. Ships may not4 X( I6 S w0 W# |: T" o
be withdrawn from any on-map location where the enemy has air superiority. The
' i5 l; I1 I7 Y1 L9 @4 r' }8 d) `6 eintent is to prevent withdrawal as a method of saving a ship that stands a good chance; F/ X2 q' S g& n
of being lost or further damaged. On map withdrawal ports are set based on the5 C4 U& Q7 x8 }1 e) H
historical exit locations for ships leaving the Pacific:
/ F2 p# _. W6 W- q1. Any level 9 port./ s; ~. i! c" u% ]2 K9 D
2. National home ports of the United States, Canada, India, Australia, and New1 ]# R# }# K+ U3 `# V; G
Zealand (with no port level requirement)0 v3 e- I* d9 }' a, o5 L h8 r
3. Any level 7 or larger port on the US or Canadian West Coast.6 G- x8 O" t ^% K. Y" c0 @
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)1 c9 \- M+ x$ E1 y% z6 y
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
w m7 S+ P5 p$ |6. Any level 7 or larger port in New Zealand.: g: ^ [/ s) M
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of; |8 ?2 _0 i: o
another ship actually sunk, the data for the two ships could be mixed. Depending on+ `: r+ W. x" R" [4 C7 L
circumstance, this might result in one or even both ships being reported as sunk.( @+ W) v: r4 ?* n! h
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
/ F! Y/ E( x: ~3 O S. h& V* jTF list screens. The calculation will continue to show the remaining ASW capability' [( E: [) C8 n7 Q1 }; H
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is1 [$ ?& Z; D' `: v% W1 M& i# Y
now based on full load for all ships in the TF." _, K" t6 _9 A5 e; k
51. Resupply capacity for bases added to editor
9 W# o% ~, s: C4 H6 d; w52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units* Q$ d0 ^; O1 H7 x: v2 ]/ t
53. Adjustment to AI unit planning level based on AI difficulty
% H, o( z+ f$ M( f5 T54. Ensure minefields are created for proper player when a single TF lays multiple types& t; W1 n. K: @4 e" T& `
of mines. Player of minefield properly set when first mine type laid by a given* M- A& i. l5 i7 u6 d% Z! |/ m
minelayer but a similar check was missing when the TF contained minelayer(s) with
/ K S1 R$ A$ G2 E# q# Ktwo different types of mines.
, v9 u! s% P5 n% \55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and8 \6 h- Y. N9 U$ w6 Y
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
: ^. M: q- `6 x# V; m/ F/ b7 |0 Sfor owning player, if partisans attack and cause damage.& }/ {! |3 n" Q1 \% s
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
# Y" C& g. o, C, \mechanized units
: h* C- B! C v7 i4 W6 K R57. Gameplay Change: Land combat effects toned down
7 E" N+ \0 ~+ {" p. ?! S58. Ensure AI captures empty bases
2 x* m- C4 u3 ?/ x" G59. Gameplay Change: Allowed groups on disbanded ships to do training missions to+ s6 O1 `( {3 p% \, _
save from moving them ashore. Training from disbanded ships does not increase the
- P8 Q6 M+ \3 {pilot mission count./ k) }; P1 `" K5 x
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in0 f1 }+ h9 _( _; [3 y
order to help identification of saves
$ d7 ?$ Z. I( A+ F4 Y' }# V61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)6 h7 c3 E! \2 L5 h. ?
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group* M6 V4 U& d( B9 D5 F) h
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level5 f% J" k! |8 Z$ g P- W7 U
bombing attack. Groups were at maximum altitude and conducting glide bombs+ R8 m& V3 C4 R1 y( I
attack, sometimes without engaging CAP or flak.
" P" l3 {% |' r; K# ~63. Changes in order to standardize inactive Soviet group’s training options;. V* y' x0 w6 O! R9 |7 J7 Y4 i# ]
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see! Y- H# H7 S z* Z# N9 r9 D
Pilot Management for more details). The number of pilots on the group lists is RED if, W: t$ @8 _& G7 _2 |% T
less than the number of ready planes in the group, indicating a shortage of pilots. This! z& z2 U; f0 S' A. @
shortage may be filled automatically or manually for a mission based on the pilot
# a/ E- k' P$ r8 e! o! \select mode.) S/ j! ^7 d9 }9 }& Z ]1 d( Y
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
7 o8 R% K J, V) E- ~; Owithdrawing ships
& v$ k/ A: T: v8 b" L$ X1 H6 h66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at9 ^7 w* y8 u. ?3 F( V6 u' _3 g
close range4 P( K5 ~0 F, P. }4 C5 ?3 ?0 ?
67. Gameplay Change: Greater weighing of crew experience in surface combat
4 ^4 u4 ^6 X4 q2 ]68. Gameplay Change: Limited radar directed fire, increasing over time/ o; `" \: z" R* G1 a, h$ U# a
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
0 Q* D, L5 f( Dcombats at 1000 yards2 H" I+ U8 q4 k. Z/ t1 E
70. Gameplay Change: PT Boats less likely to attack in daylight7 l* |" h( O a% z: c9 a. r7 t
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be9 z: C. [/ r/ |# H7 l! X- j
hit in ports and rivers
9 E" _ X% s4 ~: d* N+ N6 L) g72. Gameplay Change: Submarine captain ratings have more influence on Submarine
. P2 u1 P8 p+ e. S: P/ ?( Mperformance6 b) p; j7 m: k* R$ a8 v
73. Torpedo hits on escorts not showing in combat report bug fixed
2 m/ p( J L* c: `0 P- g74. Gameplay Change: Aerial ASW less powerful in early war
7 b1 h8 u7 `" ^# b4 u' S* H75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
7 O) o o# b4 f5 a) ]& X% ^diverted fragments having planes but no pilots. Pilots still flying planes are now' L. j9 `( w1 ?0 T" o" \( l3 {
ignored for sinking ship purposes until their plane lands.
! ]4 R3 b; R6 m5 f, F" X, q76. Group transfers in off-map bases from a ship in the base hex to the base itself were7 b0 @3 M) E" U. ^/ K- b
being delayed ‘4’ days. There should be no delay.' x& s+ R) z h, E/ t& ?9 r
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
' x$ n) e! m; V ~1 A. f1 I+ qthe convoy disbands.
* U1 n3 t" P6 O" y9 ?78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
$ z3 m3 G/ ?' u" a o* K N6 M3 Yhexes. The range was not changed when the game scale was changed.
& r4 Q( j+ W) O0 E$ E, c79. Fixed bug when displaying search arcs at a base! `$ H' z: s* P9 g
80. Fixed Escape key on Industry Management screen. C: P5 ?$ k4 ~# P s- W$ J) u# `- E
81. Fixed oil and resource in totals on Industry Management screen
) y. Y# x) z, b' X- R0 a82. Interface Improvement: Add an extra line to the Industry Management to show total
3 @& Q! K6 I% Z; [) ^( Rshut down industry on Industry Management screen% p @" l) B. ]
83. Interface Improvement: Add base select to Industry Management5 Z* @3 X# e2 n3 {( j: Y }2 m0 q
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as8 C4 ]) t. W6 w" K
ONE group for Admin stacking purposes; the presence of all three in a base counted6 v- b& `2 Y6 ?+ q
as 3 groups for Admin
/ M& b( O. h1 U+ r1 Q. o+ i85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
3 V# d8 o+ [6 _* m% T& L V86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and- O: e+ ?1 a& D; r
FF being affected by old stock code that cleared the secondary mission.
8 d1 u, p1 h/ U1 L& P87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
. R' R" [1 k, o* X, d% ?- f88. Fixed an issue with tool tips being offset from actual hex when forming new$ w' N8 V. h o
taskforces
/ W/ y: x" A1 }4 e/ O/ `8 x& h- E89. Added the saving of preferences on save; the preferences on PBEM saves occurred on6 x6 F$ Q% Y6 ~+ z3 C
the end of turn save only. Preferences are now restored as saved for the player at the
$ W' }) h9 W: Ttime.; o$ S4 t8 [, Y2 o Y0 C+ S4 p- L
90. Changed air supply mission to use a friendly base as destination, if both a base and: P( I# L7 B: ]' Y+ R V0 C3 g
LCUs are present in the hex; it was sometimes giving the supply to the first unit only* J" X1 D! B8 w$ S
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the3 V, J, k! K* n0 W$ P
mission was canceled because the enemy LCU was selected as the first unit in the
: u2 @1 a) M! g4 s6 h6 b6 phex.
: j" t# M4 a0 \; L92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
. u( T, p! d2 F; x0 W93. Prevent very low grade TF commanders from returning single ship TFs to port to
" ]' m. s1 k' c3 F! J- o2 \* Mrearm when rearming not needed.
7 |& E+ F& {$ C/ _" S4 c1 r6 G94. Fixed the supply cap and monsoon effects on supply
. M8 i I! k( x1 |. Q8 S7 n ]95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
) u# A* l& M u/ H; V& a7 l! p+ Umovement.
0 J7 `! ^* v' ^$ i ]96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base& j& _. N: p& C, D0 M5 E
when Soviets are inactive.
2 S" s2 G- ^8 Q/ ^& G; j5 E97. Tweaked resupply task force to Japanese bases.
# E: [+ o. x" l) a. C7 D98. Fixed a HQ/Chinese unit respawning bug.( d8 R# c3 I( Y6 M- R/ H' d( G
99. Restricted permanently disband/withdrawing air groups from being able to the the& k, T: a1 T/ [( m! r2 F
“Trainer” option in the type of pilots to use./ I" y; _& B/ G* a% Q2 w$ u4 o
100. Restrict the options available to pilot movement in permanently
9 {) a- I1 \2 G4 x# T# v- Idisband/withdrawing air groups; mainly restricted to making them active or in-active
/ G" J' h. S7 e+ q! Rwithin the group.% }6 I4 o' [# i7 `, a8 E
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
7 H4 _/ o& W. `' T- Dparent group - stops divide ability
1 R3 O# L7 P$ u0 g" v8 R6 @1 F102. Fixed an issue where some autosaves could reset game options.
0 @/ L e: A2 ] d# k5 \- q103. Disabled the ability to make a group a temporary on-map Trainer.
6 C5 K% B) {- R9 h% @" A104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
+ \ B/ d/ P1 _9 V( Y+ wFATIGUE pilots.
' h! _+ _. n- r! k, R/ t105. Made some adjustments to Kamikaze effectiveness.! o9 x+ a# D& \) k
• Naval Data Changes" N2 x# z6 n; f7 p, q2 Y
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
2 i, s: h& X; k" m+ O! kClass0 I6 \3 \) d0 \, [5 b
Scen 001, 002, 006 (007, 008, 009)
2 D" I0 ]* s4 L* I {" T0021 – Australia – correct weapon facing
3 \+ W7 B- L5 o8 r, E7 X: N* Q4 v0418 – Helena – correct tower armor from 0 to 125
; _% L- F% T9 U8 G) v' P) Y0767, 0769 – Chevreuil – correct endurance and fuel
( M8 O" K+ Q# Z, {$ b0770, 0771 – Duguay Trouin – correct weapon facing
& ]! z3 j1 ~0 L7 i3 T/ j, Z0772, 0773 – L’Adroit – correct endurance and fuel
6 T9 {- w: g- c$ U5 q8 a1 n0774, 0775 – Fantasque – correct endurance and fuel
6 L" O8 u7 {9 M0776 – La Galissonniere – correct endurance and fuel% R. z; N) n, B% M" b
0776 – La Galissonniere – correct weapon facing
/ @' l `) _5 y& G% S$ V& f1013 – Yubari – correct weapon #4 turret armor
/ p' i3 A- A+ ? C# v$ v* L$ H1102 – Furutaka – correct weapon facing
/ r# t$ c7 C6 k1107 – Aoba – correct weapon facing' e" w# d0 }! u9 `% U$ D) j U
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
5 C& ^5 f; F N1730 – Yamato – correct weapon turrets5 g' q* b, B4 w
2025 – Kongo Maru – correct weapon facing
* G# r/ o' E" q* j/ v' C2202 – ARD 3000 Ton – add Japanese small ARD class
, Y+ U: i9 }) l9 E2903 – Gnevnyi – correct weapon facing
p) u5 x) ~2 q) Y( c2915 – MK Cargo – correct weapon facing
# h% }" [" o" y# @* G2918 – KT LST – correct weapon facing
* G, F" y7 L+ T) O6 F+ eShip5 I9 c @ h8 b( i3 C6 J
Scen 001, 002, 006 (007, 008, 009) changelog- |" ]# X9 g/ v k7 t9 `/ {# _
All – update weapons from class to reflect weapon facing corrections
) } o5 d$ d# U: Q0999 – Dublon ARD; add small ARD to Truk% @ | d5 z6 u5 @3 q& B
3550 – Laffey; correct entry date to 420430
3 u G h t# B+ U( u0 u3580 – Frankford; correct entry date to 430430/ B; R2 z' h5 W# L1 I; M
4317 – Thornton; add Clemson AVD at PH" _2 d7 F$ R7 i8 [" n
4361 – Henry A. Wiley; correct entry date to 440930" x/ V9 H0 e. o8 j' _
5222 – Rixey; rename to Bowie
2 f) \) w0 d" W6 D! D5223 – Hercules; rename to Highlands. U/ }8 O$ M$ ] r m9 D, @4 S" T
5251 – Pinkney; rename to Pickens
h2 i0 e1 W3 a: ^; K! ]& v" `9253 – Madras City; correct entry date to 420228$ L3 P4 B9 H# S( F5 v
9728 – Indus; delete duplicate ship entry: g4 I$ ^: ?' F6 H+ M9 ?
9837-9849 – Soviet Fleet; correct ship name spelling h' \- i% ?4 N+ C p' ?, h
11316 – AFDB-2; change arrival location to # 524 Seattle. y* e8 R# q2 I* s3 P
11364 – BYMS-2055; correct entry date to 430228
3 }- s+ x; [- ?. j) U11365 – BYMS-2059; correct entry date to 430228- J7 V% f8 m) }2 a7 S# Q
14070 – Ha232; correct entry date to 460228
& J5 G3 p9 `; B$ ]5 m/ sScen 006 and 009 ONLY
. o6 t) a/ V! m+ s5 k: u0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445# T, {4 x+ Q. H% u% i# N( V
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295- `1 f- H# a/ N; _' H
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
- y0 W. p+ ~: X. ^0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3700 J+ d; M1 i6 E. b& D, Q
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
) p* s' \' i, N2 x0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4457 p- A5 N0 M7 H4 O6 I
0043 – Hiei; adjust fuel to 4175, W8 R5 D4 U% J- U+ w. w
0044 – Kirishima; adjust fuel to 4175: c( t# S4 w/ L! S. q K
0067 – Tone; adjust fuel to 17755 K% w% U$ d3 Q) q1 j0 l
0068 – Chikuma; adjust fuel to 1775
. s# h2 n: ?, L- m( I0118 – Abukuma; adjust fuel to 833
) ^8 y# U! @2 n8 y! M9 T0146 – Akigumo; adjust fuel to 265/ m1 [7 E$ F7 J* o) M+ ?: B
0168 – Kagero; adjust fuel to 265) H3 F* l4 t6 T, c; Z) u
0176 – Isokaze; adjust fuel to 2652 @1 k4 k0 T: v- U7 l6 V
0177 – Shiranui; adjust fuel to 265
, Q" L$ m, C% u, u7 W4 H7 c• Air Data Changes3 n( E. \" ~1 {) ^' C! Q2 h
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
7 n' |9 N p! M, \* V m( x3 d[177] B-339-23: Name set to B-339-23.
+ S7 k- y5 O, J7 x4 O4 u[178] B-339-23 (PR): Name set to B-339-23 (PR).
7 L1 C7 Z/ f) X& N[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.1 x7 s$ U# D/ v. g1 Z
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.' b# I9 y2 `6 w( b* d
[365] Stearman 75M: Nationality set to U.S.Army.
' K7 Q+ t8 ^) G8 L[451] PB2Y-3R: Deleted.1 y8 |5 l4 M6 Q
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
1 X$ S* h6 E! B3 t[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
# c+ L* C7 Y0 H) i* `MG; wpn 13 set to 500 lb GP Bomb.% k; \9 W8 h4 G
[1923] No.1835 Sqn FAA: Delay set to 0.
; B) r$ ?5 X" R. V8 T- q5 A0 |! D1 u[1924] No.1836 Sqn FAA: Delay set to 0.
+ V1 Y- N/ t: z1 X( h+ S7 [[1929] No.1841 Sqn FAA: Delay set to 0.1 b; A! h; Y# x9 a. _, u
[1930] No.1842 Sqn FAA: Delay set to 0.8 _/ }8 s3 W/ p4 T3 M0 k7 L! T
[2587] VMF-211: Location set to [584] Pearl Harbor.
+ {/ {- P w4 }1 \+ I4 ?[2642] VMF(P)-321: Deleted.
9 R5 q( j8 {2 o8 n% E6 f[2652] VMO(P)-351: Deleted.# ] F9 H4 G) h. w. o) N) v! m
[2668] VMF(N)-511: Deleted.
8 h `& Y" ^; y1 d, A R2 N[2669] VMF(P)-511: Deleted.
: E1 w% E, W7 [. B, o[2671] VMO(P)-512: Deleted.: I) B& x d" y& K
[2673] VMO(P)-513: Deleted.
$ h. n" m5 n- Y4 A# I- z1 l[2675] VMO(P)-514: Deleted.
% C8 o" l6 |- f- L# B- [[2827] VR-2: Deleted.
! r5 t" z7 ]0 X[2828] VR-4: Deleted.# O, `, P0 Y: X% D8 M+ c: U- Z& Z" k
[2829] VR-5: Deleted.4 K8 F5 k Q- _8 w
[2830] VR-13: Deleted.9 E% q7 |; A& [0 z
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.0 a( m. [/ ?$ q$ t
USN patrol-type squadrons 4301 resize to 15 deleted.
$ n5 P ~1 O G/ K, JUSMC squadrons 4301 resize to 24 set to 4410.0 {) \; e0 X4 |, v; v' K. s. v# a7 U
USMC squadron upgrade paths reworked.
% l. x9 [3 n) NGameplay Change: Units with a/c MAX strength six or greater now able to split into
. n5 W) f- E0 K: U% Rthree subunits.: v# X# N9 k4 i+ D+ r- y$ U$ ?9 w" I
• Map/Base Changes
C, x$ s9 B, u6 j1. Garrison levels in China have been increased for both the Japanese and the Chinese.
( R/ H, q! u' h9 ?# z# uNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
* s8 f- \; s- y( [; LAV.
4 l8 R: w: m& j+ e2 }: \2. Garrison levels in Japan have been significantly increased for the Allies.. i& b# w# }" ~* ] E; S2 @
3. Garrison levels in India and the Philippines have been increased for the Japanese.
6 f5 z4 U" Q c& l$ ~9 Y4. Garrison levels have also been adjusted in other locations, with some areas having, ^8 \* N) ^" a% m0 G9 C
small increases.9 j+ N* U. A" u j7 D6 J
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
* U+ A2 S! y; J8 vAirfield.
/ _4 j! }' \- t: d6 _: g6. The starting fuel level for Los Angeles has been increased.) l$ H) a' W, f3 ]
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
1 {6 [& E1 E8 s: [: _) _1 ^8. Anchorage in Alaska now generates a small amount of resources.
5 l% m- ]# N( B- l' z; p- t8 x9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
' m( B' `, t5 B( q k- K7 S10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
8 P/ w9 v% E$ c: {; I; e- v. s" ~11. Nukufetau has had its port level decreased from 1 to 0., J+ b/ H s4 V1 A; b2 r9 l
12. Pago Pago has had its port level decreased from 3 to 2.9 r. L6 i, h2 w2 A/ ]
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)8 I$ L6 {. Z1 u
base does instead.9 {# B4 W' h4 I1 Z3 ^5 S6 w
14. "Ahmadabad" has been renamed to "Ahmedabad".
, d# N( I' {: J, |15. The generation of Daily supplies at Chinese bases has been distributed to more bases,/ g" i* P9 _9 I. Q1 M# l1 n; G2 G$ w
rather than being concentrated in a small number of locations. Overall, Chinese
) W, ?; Y5 F. }supply point generation has increased, to about the same level of supplies as in the
% i- A' z7 ~: F3 l1 t. D# _original War in the Pacific game (it was a bit lower before).
8 r% M1 B$ Z) M* p6 C16. Australia now generates a greater supply point surplus than before - about 5,000" `- @0 }: Y" v- D4 N: l
points per day as opposed to about 4,000. Fuel requirements remain the same.9 w* u& M$ |# G
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,410 Z }* C p4 C" g; T
instead of hex 200,40 - and the road and railway networks in the area changed to2 ~. q1 _$ F/ ], T K- H% g
match |