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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手" G8 J+ X4 s; [) y6 y
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& ^) u9 r3 s" r$ W: H5 d; M【更新内容】:
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Change History:8 l& N: P. T% n* `! V/ E
v1.00.95 - December 7, 2009
" F9 }) e0 Q2 S9 V• Second Official Update – This release is comprehensive and updates ALL previous/ _6 P# G6 S8 @
versions to the v1.00.95 level.* V7 Y; N/ x: i& M
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
0 F+ k% a. L! t" w) |Management Addendum” which have been added to your Documentation shortcut subfolder. y5 }5 W3 N9 k" n- _ j
and can also be found in your /Manuals installation sub-directory. These two$ s$ [- T$ u$ b( A( ~
documents contain very important information on improvements and changes in these
@6 |% s! ?- M# _) k8 Vareas.. Z( ~# |2 p7 _
• Code Changes1 c+ Y. u1 Q' r1 Z
1. Interface Improvement: New Screen for Industrial Management$ `. a/ S6 B/ Z0 P6 g
2. Gameplay Change: Air transport mission was using all ready planes. Now the0 d h0 Y$ f; C5 u* K
number of available planes for the mission will be adjusted by the rest/training
0 R3 z: `$ G& N9 s; n6 Z0 ?, qpercent as on other missions. d4 s( { a1 }$ u- S; n9 \
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes8 \9 r+ E7 ^7 o2 Y- @ ]
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
$ L" B6 y; D1 y. a% `1 h7 |show in change command list
4 p4 A9 g3 B" i' L! f5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use% y6 u% l9 k* E: X
Bombs’ flag rather than the altitude setting
' n4 x0 j- Q4 h, e( J( q( E2 i* u6. Gameplay Change: Full base screen now show the consistent over-stacked AF
! O- d$ k* B8 _- k: Zindicator ‘*’
* e/ e7 H% G: H }0 D1 e7 R- N7. Pilots who are captured or killed were still being counted in some group totals. They
5 z4 W6 s3 H }0 M& ?are now removed from group’s pilot count, but still available for ‘Top pilots’.
! z8 a3 f% v1 E' i8. Interface Improvement: The buttons in the lower panel of the main screen have
+ ~2 A: |/ K: S7 l" @) P6 ybeen improved. With the mouse over the icons on the far left, the number of groups,0 F: r' D, W2 o0 T
task forces or LCUs at the base is shown. Added a previous page button when there
- A9 G4 m2 p: l/ j7 j: L1 xare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The1 [6 ]6 |1 S, y, ]) l9 q
tooltips sometimes were corrupted when other screens were displayed on the map and1 _* M, H4 F7 H/ G
the bottom panel was still active. This has been corrected.1 C/ | q8 ~5 h; A& K
9. It is now possible to repair planes in excess of the group’s size5 |- m" D, d/ \% @. L1 Y
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
5 s+ M: V: M4 q& j5 xtraining is incremental. Points are accumulated and once a certain level is reached, a
, ?; `; U# J8 d6 z. Hpoint is added to the skill. The cutover level is the current skill level; so as the skill
% B/ d) s# N4 s* c: Z' Plevel increases, it takes more accumulated points to reach the next level. Combat7 z* W) T) q: t3 B5 J( o+ Q! A
gains points faster than training, and combat is required to reach 70+ skill levels.( \, f" ^. e" q
Experience levels behave similarly with the one exception. If the Experience level is
: v8 u: K$ j5 A6 B' ~0 U7 C2 u9 C9 Ghigher than the best skill by more than 5, a skill based on the group’s mission gains
. K# Q% u6 V5 q/ Nthe accumulated points instead.
; a" r6 C: e1 V6 f" G3 E1 n( q# [11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,9 r9 t( ~' N. p+ O5 V1 I5 |
ammo and return to base if required
! R/ a+ r" j7 ~4 G12. AI Aircraft production will now stop based on comparison with on map aircraft totals) [( \$ v! o" D8 x: L" G0 @
13. Gameplay Change: Malaria effects adjusted' B2 s+ S0 o- x0 d3 G
14. Fixed bug preventing port construction in certain cases8 U: C( n5 q: Z
15. Fixed bug preventing combat engineers from building
& g) Y0 `2 F& _: O0 d, A! y16. AI improvement refining settings for LCU attack levels0 y0 H2 S. f* e
17. Corrected unit TOE loading bug
* q) `1 L$ i' _ h! F6 v4 T18. Correct bug setting default morale and experience when not provided by editor) e7 {/ v9 p) M* A* N
19. AI additional checks for level bomber base sizes! l4 n& ^* Z+ `0 I
20. Numerous supply tracing improvements
, J1 G2 Q1 x9 P5 _21. Numerous supply/resource movement improvements0 i4 F/ S/ y6 d- v
22. Corrected several land unit fragment bugs.
5 Q. a L4 e2 Y# v23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
0 c) @, ^$ t W0 }arrives at the destination of the “met” TF before the “met” TF does. Also adjust: P* Z; k- L, y% W7 ^
meeting process to reduce chances that the meeting will not take place until one or the
% M" n7 u( b, p4 U, r) vother TF reaches the “met” TF destination. Also correct a problem TF could
+ ` z7 h4 k5 d“merge” with a TF that no longer exists under certain rare circumstances.6 y' K2 h* P; Z# h$ ^) P7 m
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of x5 R% [7 y j% ~
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate& ^+ ]% e& |! A8 Z. l. i5 L0 _
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
. d( ^0 U0 B# }* Z1 z; c3 rdocked if the port has the dock space for them, but will auto-undock when adding a
Z' R o) T" X% x* { o: Hship to the TF causes it to exceed the port capacity.3 R1 r8 F, Z* W% |8 E! C
25. Adjustments to naval retreat determination. TFs retreating after combat will now be4 m5 |) U0 |- R# N# {) u
less likely to retreat to hexes containing other enemy forces and be more likely to- d/ E, K* S6 ^5 T
retreat toward a friendly base.
. o- |7 V% F# D! _26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
, S0 @- w9 F7 x6 U, z. y, g jis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
7 O: m3 B) V7 y) k' d, o# kin port, (c) ships in port (disbanded).
8 z4 _! S' g1 ^- N& \: S2 @27. Interface Improvement: Implement search arc drawing on map- g9 T; {4 F0 n
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,& X, b% Z _7 j* ?2 n/ ^2 B
ensure partial rearming is in full mount increments, and adjust ops usage according.) {. x |# m5 X( F; k
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at5 B! _# ~% k& `9 x& L2 x
a base were incorrectly excluded from Naval Support totals at that base. This was7 n* g# E# a2 Z a; {
due to an error in calculation of Naval Support availability over HQ Command radius.
1 [6 j2 h/ g" ^7 a! O30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
n3 c/ J, D+ E" D0 H' I, |& E/ vcould improperly interact with fragments of the same parent that were at other
2 J' a# W3 i# _locations and had been previously loaded by either the TF or one of the ships0 y7 ?1 s' v: J0 D' _8 T# B1 W
currently in the TF or, if the load required multiple days, when unloading of other
0 \" N. Y% n. C& ~fragments of the same unit caused and automatic switch of a fragment to the prime8 V# `1 H) S3 {
unit.7 q1 y9 `8 @# Y" H
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.1 p4 V, C& N" E, G& {5 D! V
Previously repair of all system/floatation/engine damage would terminate repair of a+ b" j1 q4 F8 x: e) z7 X6 z1 w
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
) \* v% X5 X& X5 |now prevent full repair of systems damage and may “create” small amounts of system: e" k. c( e* ?7 Q% O
damage to keep the ship eligible for repairs. Note that this may have the affect of
) z( }5 W7 x7 g0 bsmall amounts Systems damage being not repairable at a location where it normally& E- [2 Q! E0 P2 I+ H' v2 m$ @
would be repairable if that location can not also repair the damaged devices(s).
0 ~& l. r0 j' i$ n. I32. Interface Improvement: Changed Allied aircraft replacement display to show nation
) q5 q9 m) d, k; Lof aircraft8 U( x) ?9 H% n/ r
33. Corrected several menu bugs5 g- w7 U7 ]/ M C
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of( L2 q/ [+ `' W- q
land units by TFs.
; p4 Y' U# y9 G2 J9 N35. Interface Improvement: Add “undo” for ships being transferred during ship
) h7 ?" F" l$ i1 ?& G( Z" C" Ptransfer. Previous undo only functioned properly for ships being transferred into the: h7 M7 f! c4 z, Y2 Z+ e
selected TF. Provided undo for ships transferred out of the selected TF.
9 R+ y; [5 Z9 F* n36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
( P) v0 f" y y; |6 Bis following another TF that is beyond the player-set follow distance.
) m) ^: E; h3 l1 N37. Change ship based aircraft repairs to be by plane, instead of by group
: X: [* b$ @. |7 g. ~( I38. Interface Improvement: Made air group screen larger to reduce clutter
- I( P1 n3 Z" |2 p; n39. Gameplay Change: Adjustments to supply consumption by land units3 Q; ^6 m7 x r* ^! b8 D) W5 F
40. Change to AI shock attack determination
6 q+ R7 m; z) {2 Z$ E41. Improve AI awareness of intel on nearby enemy LCU8 Q4 z; |6 ]9 z3 t" y+ t8 o
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
( D1 O5 F+ B! f0 r, J2 B: A43. Gameplay Change: Changes to AI production on “Historical” level& C5 L3 \# j0 H# r
44. Improvements to save file process to reduce chance for file corruption, especially by4 V. v, c4 x" p3 g5 {' i
deleting the old save before writing the new one
6 U; u' b. Q* m$ [' l, m5 H; m; I45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active- l: x4 d3 `$ J+ D
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
$ O" K4 @; z! U# N5 ?from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
( e, ^; D0 T+ S& E) L9 h Jsources for the “from port” and “at sea” variations.
/ U' Y4 w2 n( v- f9 ~% n• Replenish from Port will now use the available fuel/supply at the port and on all
5 w; B1 Y7 B7 q4 b8 L7 Yreplenishment ships disbanded into the port. For those disbanded into the port, S: X" O# n! g: @$ B
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
# y4 A/ ^4 j6 ATenders must be of the appropriate type for the ship being replenished. Note that
_+ d& h) B6 [- D# l, Pport facilities are used in preference and ships in the port are only used if the port3 |: B9 n" V |" l
is not able to completely replenish the ships in the TF.9 j6 h3 ^7 {1 O& h1 E0 S* _
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
1 V2 ], u! H0 g4 a# Euse all ships in TFs in the same hex but will no longer use ships disbanded into a5 G6 u: h% ]3 \# d) C
port in the hex.
7 _$ o7 b! [' [/ r+ O47. Interface Improvement: Add new map icons to highlight certain events/ d9 a/ p A# Q& J
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
7 v5 e9 x' f) n# {smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap& F% b" `! Y6 v8 Y' H& H1 \2 y. T; y9 z
port or from any TF that is currently off map. Ships that are not badly damaged% b, K9 X K* b" [' Q( L
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
& a I7 r' \) Q7 VFor on map, ship may not be on fire, total damage may not exceed 99 and no: o: `& N/ t( s1 F2 D9 ]1 C
individual damage type (system, floatation, engine) may exceed 50. Ships may not
: m% N C3 L( B$ n/ ?0 Lbe withdrawn from any on-map location where the enemy has air superiority. The
" E+ V' b- v# v0 K6 yintent is to prevent withdrawal as a method of saving a ship that stands a good chance4 r$ E1 H. i( c! ]1 r5 t
of being lost or further damaged. On map withdrawal ports are set based on the: J* U" O% d: w; \2 x" u
historical exit locations for ships leaving the Pacific:
# b- |* C* K H* \5 @5 S1. Any level 9 port.
* T; F* K4 V, K+ z( `5 x( R2. National home ports of the United States, Canada, India, Australia, and New6 q( h; [1 ?- u7 l) [6 ?
Zealand (with no port level requirement)
0 Q( l7 P3 ~. s; j4 F" B+ s3. Any level 7 or larger port on the US or Canadian West Coast.. M0 R1 T* E5 P
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)1 z f" m* p; w$ c6 `9 `, s
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
1 `/ v3 M$ q/ |6. Any level 7 or larger port in New Zealand.6 w* ~* g/ A4 _
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
, j+ J; |( K! \8 g/ |6 O2 m0 Tanother ship actually sunk, the data for the two ships could be mixed. Depending on z- m% L; `, ~# M+ h1 v/ b. b! q
circumstance, this might result in one or even both ships being reported as sunk.
' n+ U4 s( O2 [7 r3 y+ \2 l50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
6 S4 P9 V2 W% ^! {. ^5 J; XTF list screens. The calculation will continue to show the remaining ASW capability G& m& L! C! z( }2 \
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
9 w) x3 B4 C) k' H7 E, Znow based on full load for all ships in the TF.
! j' i% x3 q' l P5 ?51. Resupply capacity for bases added to editor7 a, `2 ]. l- i2 X# @5 r
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
' W) c C' b% c9 L! T( V53. Adjustment to AI unit planning level based on AI difficulty
$ Y5 b8 B6 f8 E0 u2 Q8 M3 n3 n54. Ensure minefields are created for proper player when a single TF lays multiple types
% R, D$ L9 Q* w7 `4 b' W" G- Qof mines. Player of minefield properly set when first mine type laid by a given- {" b7 M& B: J1 g! s: S. X
minelayer but a similar check was missing when the TF contained minelayer(s) with9 T! j) E' a0 h3 C
two different types of mines.' R' C4 X) o, S2 s/ U. C Z
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
, E6 ^9 h0 m" V4 j& i, Q7 L10% loss of supply and fuel, and 1 VP and no supply movement into or through hex; Y; R, {4 `7 D( {
for owning player, if partisans attack and cause damage.
- W& g! d2 l: l6 h0 q56. Gameplay Change: Movement rates for clear and desert changed to 25 for
; h# J1 ^) l/ y% i X2 amechanized units& y) c7 \" m/ m8 K% J4 }
57. Gameplay Change: Land combat effects toned down& X* J4 S, H7 w& E# P+ D
58. Ensure AI captures empty bases
+ \+ N& v) p7 D* d9 A, j; `" G59. Gameplay Change: Allowed groups on disbanded ships to do training missions to, x. D3 b, r$ n( x# s
save from moving them ashore. Training from disbanded ships does not increase the. a3 I4 r! a% b1 M) r
pilot mission count.
2 v& `4 W! ~$ B* i! g- e60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
' ]. u) v' l6 X" K1 Jorder to help identification of saves
( ]; W8 Y5 E0 {: R6 L& T7 p61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
& j0 r, C; M8 k' t6 e62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
! |3 x3 M( C7 W8 y( A* _must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level* u6 T9 |% ?0 _
bombing attack. Groups were at maximum altitude and conducting glide bombs
; `4 B& T/ k" H o+ pattack, sometimes without engaging CAP or flak.
, i$ X) X3 Y: v63. Changes in order to standardize inactive Soviet group’s training options;
9 P; |0 ^5 m" n R, U9 X/ X64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
! w& x+ e w8 z/ w; I) z$ gPilot Management for more details). The number of pilots on the group lists is RED if
0 z5 O1 j( c" i$ |+ m; V7 O+ o1 a' ^: Eless than the number of ready planes in the group, indicating a shortage of pilots. This" v# y+ a/ C: Q- ?& n
shortage may be filled automatically or manually for a mission based on the pilot
' T3 E- m0 ^: D @: aselect mode.% [6 a, v9 S8 ]3 J$ A! ]. W
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
& }7 z4 |7 i9 z$ D( P1 Fwithdrawing ships
- C w/ ?: _0 l7 c T6 W66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at/ F* {* |& u A* ]; V4 {% [ \9 d
close range
. i: \& _" d- Q. o3 m+ @67. Gameplay Change: Greater weighing of crew experience in surface combat
3 z) z, M) c" v7 W68. Gameplay Change: Limited radar directed fire, increasing over time* y& [0 n j; [6 S. R& J
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface/ W, s# X: n( g& b- d) x6 F
combats at 1000 yards
" O) w+ _4 r7 `, f/ f/ H( {70. Gameplay Change: PT Boats less likely to attack in daylight
V5 Z+ A u7 C: e4 p5 C8 S( h71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
! w& l7 T5 b; Y0 l5 Ehit in ports and rivers1 e r, Z+ w6 l# Z
72. Gameplay Change: Submarine captain ratings have more influence on Submarine# F+ O6 x$ J, M) S& F9 i3 s1 I
performance
& t7 r( Y% W: B' Q73. Torpedo hits on escorts not showing in combat report bug fixed
% o( p3 W) i& p# g" ?# h74. Gameplay Change: Aerial ASW less powerful in early war c4 |: o4 x2 m+ G; I' a+ }' S
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any9 j! H& H8 ?0 ]
diverted fragments having planes but no pilots. Pilots still flying planes are now
N; Y2 N& a1 [, L! o+ P% w, tignored for sinking ship purposes until their plane lands.; h: i! t1 L0 ~8 q3 D% O) M
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
1 d7 n, a5 l; y7 E" W/ T* w* O3 gbeing delayed ‘4’ days. There should be no delay.( I. G" \& V3 ^; |
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when9 s& W6 a2 T" s6 j
the convoy disbands.
: Y9 [/ O; k. U! S78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20( |3 T* l* z. S- A6 A0 G
hexes. The range was not changed when the game scale was changed.
G2 Y# H$ x1 N: w79. Fixed bug when displaying search arcs at a base
- a" Q, w$ Q& h; l* g( f80. Fixed Escape key on Industry Management screen" m- n/ |5 k! n+ s% [# _' T
81. Fixed oil and resource in totals on Industry Management screen
& ]! N9 A F- F% H9 s# q- \82. Interface Improvement: Add an extra line to the Industry Management to show total
5 t% x6 W) ?3 ]shut down industry on Industry Management screen' p5 D* S6 `" z+ ^0 B0 {
83. Interface Improvement: Add base select to Industry Management* ?( q' ]! q2 z3 \$ G# u! F
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as) R8 _4 x; e+ T% ~4 _% ?% j% R3 H
ONE group for Admin stacking purposes; the presence of all three in a base counted
2 q, \+ r! P4 Z2 a- L0 Bas 3 groups for Admin
6 _$ a- d! V3 c% [: s85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups- M. |8 q2 t; r: i) u$ v
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
9 z* ^# e" t* o: |/ l' I9 ^FF being affected by old stock code that cleared the secondary mission./ j8 o8 m: W$ f. Y" N
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.1 y* N; s, Q0 u2 Z
88. Fixed an issue with tool tips being offset from actual hex when forming new V3 A3 [, }) A* w* x5 ~, v
taskforces1 V+ v$ ]8 h8 F4 q% S" q/ F
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
- e4 D) O3 A( y. k1 [' Ythe end of turn save only. Preferences are now restored as saved for the player at the, m& S8 Q2 M, }8 @2 G `
time.
0 u1 [. \) I- O90. Changed air supply mission to use a friendly base as destination, if both a base and
4 W7 X3 W; B2 `' I$ NLCUs are present in the hex; it was sometimes giving the supply to the first unit only! u9 c2 j* t$ _
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the7 q) j0 ~5 R5 r& K6 |/ I1 M& U
mission was canceled because the enemy LCU was selected as the first unit in the
. J, ?& G$ w- f) E2 Z4 Q2 H$ S, k8 ~hex.
( L1 g' D/ v5 } k2 H92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
+ B) I `) w2 E( J8 _6 L93. Prevent very low grade TF commanders from returning single ship TFs to port to
- g* i1 e; U. z# f L: g: crearm when rearming not needed.
. s: V( W& y9 |& V5 L94. Fixed the supply cap and monsoon effects on supply% ?& x( M' N+ G6 T4 X, n
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland4 C3 }# d8 q8 R6 d
movement.9 t2 X+ }5 S i" i; v
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base+ X* `. |7 \# d' G
when Soviets are inactive.
: |4 T$ \; O+ J4 U0 q97. Tweaked resupply task force to Japanese bases.. Q% r* @% F- ]; L
98. Fixed a HQ/Chinese unit respawning bug.
, U8 D# h+ c/ k/ s99. Restricted permanently disband/withdrawing air groups from being able to the the7 e( \0 {& ]) G6 c
“Trainer” option in the type of pilots to use.* p2 L7 l# B% B
100. Restrict the options available to pilot movement in permanently
1 d3 |! D" W+ \/ m7 v+ C. Qdisband/withdrawing air groups; mainly restricted to making them active or in-active
9 V4 G& y9 k! N' g: Swithin the group.% P* h5 s" W* C2 ^# P' R: ~
101. Fixed error in splitting air groups caused detachments not-in-play still attached to, s0 i& J4 u; }" [, {5 {4 J2 x
parent group - stops divide ability
6 N+ n6 ~8 z- f0 F" _ e102. Fixed an issue where some autosaves could reset game options.
* O4 R" i1 W C) B1 b* Y* d) K103. Disabled the ability to make a group a temporary on-map Trainer.
) t' a2 L+ K: {: b104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
9 K, v, [! c* W, h7 i; W& p9 ]1 n6 xFATIGUE pilots.% A; K. L9 X$ C8 @: D
105. Made some adjustments to Kamikaze effectiveness.
3 U9 T- k$ P2 d, z8 @, {8 ^" X6 z• Naval Data Changes
+ x P* R9 ?" S" p# r% h1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.+ S2 K/ l* V2 ]. s, }% {8 E' |
Class5 B$ g- o5 |. ~: E" e: f
Scen 001, 002, 006 (007, 008, 009)" D7 z4 K p" q/ N, c
0021 – Australia – correct weapon facing
+ e7 I7 C/ Q' c( G0418 – Helena – correct tower armor from 0 to 1254 B# N3 Y8 x* `
0767, 0769 – Chevreuil – correct endurance and fuel: L' M9 V# y0 Y+ C( E
0770, 0771 – Duguay Trouin – correct weapon facing
& M' E/ ~/ @: a5 E* L u) r0772, 0773 – L’Adroit – correct endurance and fuel% ~/ E! K$ n9 {, t& K: M
0774, 0775 – Fantasque – correct endurance and fuel
; W; @: }* I: O# ?5 d5 K9 ~0776 – La Galissonniere – correct endurance and fuel3 s' ~$ B1 x9 Y' F* x; l4 l) y& Z
0776 – La Galissonniere – correct weapon facing& r" B, J* _* o* d6 b: [8 v# P7 h% g
1013 – Yubari – correct weapon #4 turret armor/ P6 j$ J2 [6 z' s( ]+ |7 z0 O
1102 – Furutaka – correct weapon facing
/ C/ B3 s+ s& R: g; g" y+ ~$ V1107 – Aoba – correct weapon facing3 |) r7 e# w4 Y0 w8 W W
1112, 1113, 1114, 1115 – Myoko – correct weapon facing9 R n" Z9 z3 k4 Q* k
1730 – Yamato – correct weapon turrets3 E8 q* K! I: h) M9 M, D& G
2025 – Kongo Maru – correct weapon facing
* u. b# @/ W# z. y' V m2202 – ARD 3000 Ton – add Japanese small ARD class E U7 }0 u2 {- n! O
2903 – Gnevnyi – correct weapon facing
7 v; R' h$ P0 ^% ?' ?' H' n3 W2915 – MK Cargo – correct weapon facing/ \. V9 J0 |) G, \
2918 – KT LST – correct weapon facing$ q% l* F5 [* w) _# C
Ship# m7 g$ X3 [' E- I# @
Scen 001, 002, 006 (007, 008, 009) changelog X# x& N7 S" K% b$ H/ Z o A8 O
All – update weapons from class to reflect weapon facing corrections
7 Y$ J4 C% t6 m. Z& f0999 – Dublon ARD; add small ARD to Truk4 Z, n3 Q7 U0 b2 }% O# C
3550 – Laffey; correct entry date to 420430$ E. Z/ V. {) w) j" l
3580 – Frankford; correct entry date to 430430
) i" N* J: y9 i5 g( ^4317 – Thornton; add Clemson AVD at PH
+ l) y) Y1 i5 Y1 ^: p" v, E' ^4361 – Henry A. Wiley; correct entry date to 440930. t4 C& T4 R2 N3 ?2 N1 h: d
5222 – Rixey; rename to Bowie9 I; o/ S3 q% B( ^) N
5223 – Hercules; rename to Highlands
, ] A* U" J+ @0 Y$ ]4 J( g5251 – Pinkney; rename to Pickens
# X# w- B7 L' k9253 – Madras City; correct entry date to 420228
% V% {) W0 B$ T9 j3 l1 Y, x9728 – Indus; delete duplicate ship entry2 y1 u( L I3 S, D! O0 j: _5 C
9837-9849 – Soviet Fleet; correct ship name spelling4 j4 \, H$ \9 e: k
11316 – AFDB-2; change arrival location to # 524 Seattle
9 y$ Y( i; z0 b* Y2 o m11364 – BYMS-2055; correct entry date to 430228
* y# G" h0 Z. e5 W7 y- x5 [2 b11365 – BYMS-2059; correct entry date to 430228
9 ?* N' d; V- x! m! h6 ]) r14070 – Ha232; correct entry date to 460228
: r7 V/ F0 l( s; q: SScen 006 and 009 ONLY: `: ^8 e" h1 m! ]3 a) F1 Y7 i
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
$ A" B4 p2 b$ q a: D0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
T9 q3 ^+ J A \, U2 v0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295! U7 j9 d6 T; P/ M) u$ k! k
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 M U" P3 l0 G9 y+ K" S- E
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
, y: u7 r0 s, _; y2 i6 i0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
. B: [# R, ~ k1 R0043 – Hiei; adjust fuel to 4175% k% P: L. A$ i. N, n
0044 – Kirishima; adjust fuel to 4175$ M$ y1 P1 V: Z) j! y& f4 z
0067 – Tone; adjust fuel to 1775* @0 p$ @$ ]$ {; {1 n( A( ?1 D
0068 – Chikuma; adjust fuel to 1775, O. S# G) }( G
0118 – Abukuma; adjust fuel to 833! N0 T) ^- Y9 b ]( t
0146 – Akigumo; adjust fuel to 2655 F) Z' p' x, N0 v) H( ~
0168 – Kagero; adjust fuel to 265
( i% C( u. j$ b6 L) s/ S, a" L0176 – Isokaze; adjust fuel to 265
7 U' ~3 G+ A |) \1 U0177 – Shiranui; adjust fuel to 2650 }" l' k* f8 h* C& Z o6 s
• Air Data Changes
: T/ `" Q* @1 R4 s( f[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
! l, I. f9 O7 U' G& y; K1 E% Y[177] B-339-23: Name set to B-339-23.- `! p+ k' Q" W6 S/ p% u
[178] B-339-23 (PR): Name set to B-339-23 (PR).
1 K% _9 k Y' }9 h3 N7 v[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
^+ J, B6 X# q1 g[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG./ F4 K( {2 `% Q" I5 y4 M* _6 e# v
[365] Stearman 75M: Nationality set to U.S.Army.4 @8 N6 T: z% `: R; j, \* d+ ^
[451] PB2Y-3R: Deleted.
& [ f1 G! U1 s* j& P[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.) Y: X( B/ W: d( @
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
" v' V4 ]8 H/ C- ?( t9 sMG; wpn 13 set to 500 lb GP Bomb.
% F5 g6 y+ [8 j+ o6 b% O& r[1923] No.1835 Sqn FAA: Delay set to 0.
7 L" v8 u- D, _0 m& g[1924] No.1836 Sqn FAA: Delay set to 0.
4 r/ P d; @3 }( A[1929] No.1841 Sqn FAA: Delay set to 0.
+ P9 p. t" p0 x6 h9 j7 v[1930] No.1842 Sqn FAA: Delay set to 0.4 T a4 |- q" S; Q9 s
[2587] VMF-211: Location set to [584] Pearl Harbor.5 ^8 R P9 [% \4 P6 u& m9 v% j
[2642] VMF(P)-321: Deleted.
& j5 [7 l1 q a7 K- y# O[2652] VMO(P)-351: Deleted.
9 D8 x$ ] j5 T8 B# E6 v[2668] VMF(N)-511: Deleted.' V# H4 `) \+ b3 U6 B
[2669] VMF(P)-511: Deleted.
$ ~9 B4 j! {$ Z* |: M[2671] VMO(P)-512: Deleted., a6 N/ T2 j% L5 t
[2673] VMO(P)-513: Deleted.% k$ {# U/ v! X. r
[2675] VMO(P)-514: Deleted.
, ^, x4 l; `; S3 A, Z' t& s[2827] VR-2: Deleted.
. ?, o1 g. j2 I: }' \4 |, l( j[2828] VR-4: Deleted.( p) n' Q2 n3 k# h2 A( r
[2829] VR-5: Deleted.
+ u8 O g' L6 b* O7 r; }[2830] VR-13: Deleted.8 I, y' b# e) w4 z- d y
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.1 }9 W8 j' f3 T1 ?7 q
USN patrol-type squadrons 4301 resize to 15 deleted.
" D K! s) C) g8 T$ \# n' p6 bUSMC squadrons 4301 resize to 24 set to 4410.
) O. q# y/ _6 f8 E/ @6 t- DUSMC squadron upgrade paths reworked.
6 V, H: d1 W$ H( A# }Gameplay Change: Units with a/c MAX strength six or greater now able to split into
' ^4 s1 _% ?1 Q/ ], P" P& L- [three subunits.
" i; x$ l' t: }* c• Map/Base Changes
4 l6 ~6 X) m4 h" ~9 f3 [1. Garrison levels in China have been increased for both the Japanese and the Chinese.
. l% l8 R$ K3 d! m+ h0 @3 p9 YNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
6 U7 N( k1 F$ B2 @* [, k NAV.
- m$ r; n1 r8 ?, M l1 c2. Garrison levels in Japan have been significantly increased for the Allies.
- [; @7 {9 x$ |: G- {- L* w2 l3. Garrison levels in India and the Philippines have been increased for the Japanese.1 [- j b# p; G6 m# A
4. Garrison levels have also been adjusted in other locations, with some areas having: ]& |- h3 ]- Z; \ b% `7 l. O4 S
small increases.
8 h) C3 y* i S O, R1 y5 T% L5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
0 D" j5 j L1 N, b& e; cAirfield.$ h) [/ Z' D7 h5 b3 L9 o
6. The starting fuel level for Los Angeles has been increased.: g4 K) W( b8 i+ j! ^+ C7 b
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
: X$ O% M+ s; g* Z5 K) S. z6 \+ x8. Anchorage in Alaska now generates a small amount of resources.
$ U" e5 Q6 I0 H; ?( J, S* C+ |: S9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.4 Z! K6 e# b* F7 K3 S
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.3 x) x5 S2 A1 c
11. Nukufetau has had its port level decreased from 1 to 0.! T# ]! I% }7 r
12. Pago Pago has had its port level decreased from 3 to 2.0 g7 i4 Y/ B- n1 i
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)5 o. G) i: O( {; o
base does instead.
$ y5 J' A. T; T- N1 P14. "Ahmadabad" has been renamed to "Ahmedabad".- }7 E2 y5 m: x$ D0 t: M* Z
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,& T7 x9 {; r9 x4 j! F1 j
rather than being concentrated in a small number of locations. Overall, Chinese
" F; p* h1 s! v: l0 r2 n9 qsupply point generation has increased, to about the same level of supplies as in the
0 T7 g( X: g3 J9 j: Q$ [original War in the Pacific game (it was a bit lower before).
" U4 u+ K- `. u- ]# ^# z16. Australia now generates a greater supply point surplus than before - about 5,0001 M8 _2 k/ L: v9 L+ l/ F" t$ Y
points per day as opposed to about 4,000. Fuel requirements remain the same.) F$ U. C5 K5 M. g
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
' a9 ?1 o; T& n7 Ginstead of hex 200,40 - and the road and railway networks in the area changed to
( \9 }1 I" {3 r v9 d5 v* O1 v1 ?match |