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2 n/ Y4 w- u+ J ]4 z/ M5 P! dhttp://www.matrixgames.com/forums/tm.asp?m=2313850: i, z. r! c/ V' W8 n
. ]0 m* a$ ]. k7 b$ J5 H英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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0 Q1 W$ C; |8 q# |3 w【下载地址】:- R! {0 m. N' r, T% p- N
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http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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地址2:HTTP直接下载3 L1 X, k- L p7 Y* ?
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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【使用方法】:: S+ u# _- @0 D- S
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【更新内容】:7 q# U. g! `7 s* J( c0 y
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Change History:3 T- [2 q5 L! u$ w
v1.00.95 - December 7, 20092 A% O! o# t. T1 o' l
• Second Official Update – This release is comprehensive and updates ALL previous
3 d" V5 p: u2 q1 F! o3 t0 p) gversions to the v1.00.95 level.
- G4 ^ i- j0 k) N, X! t9 UIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot* d0 q5 q# s! A9 m
Management Addendum” which have been added to your Documentation shortcut subfolder
% g# v( E3 q" g* k$ M/ wand can also be found in your /Manuals installation sub-directory. These two3 o) W% G3 N* c+ C
documents contain very important information on improvements and changes in these
- l3 z6 s% m7 J' Uareas.
0 Q) H& r3 |: f l- _• Code Changes
5 w; X5 ]5 E- U S# ?$ d# G! t+ M9 L1. Interface Improvement: New Screen for Industrial Management
7 n2 |( Z0 ]0 t2. Gameplay Change: Air transport mission was using all ready planes. Now the, r5 I+ ~# w" i: J- T$ `
number of available planes for the mission will be adjusted by the rest/training
* u; G% b5 j! J+ D4 e' ]percent as on other missions.+ f, r1 |3 e3 ^ T7 H' T# ]/ X
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes+ H0 y- V/ d! `" }
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
8 p$ w# L, a, v1 ?1 A- fshow in change command list
, @ h! e. p" z0 s& ^ [5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
. F" W) C5 p) q) }Bombs’ flag rather than the altitude setting
/ d$ ]0 \% C# \4 _9 U+ b6. Gameplay Change: Full base screen now show the consistent over-stacked AF# G+ ~% [ \! `' `/ H7 B: P8 ^2 X
indicator ‘*’- }4 F1 B7 h& S& G) W9 o
7. Pilots who are captured or killed were still being counted in some group totals. They" \% Z( {, j- {
are now removed from group’s pilot count, but still available for ‘Top pilots’.. h. O- t0 P( S1 _% x; m
8. Interface Improvement: The buttons in the lower panel of the main screen have9 e$ q! A- O3 M8 v7 k& j" o
been improved. With the mouse over the icons on the far left, the number of groups,5 w) B$ l+ ]- T5 w. k. E, c9 `
task forces or LCUs at the base is shown. Added a previous page button when there
+ v- N1 T' ^. g2 j! U3 s) _0 Ware more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
' {2 c# F+ h/ u, X3 ^& j- v1 o9 otooltips sometimes were corrupted when other screens were displayed on the map and
1 C4 Q% ^, g4 j# x* s9 ]- bthe bottom panel was still active. This has been corrected.
6 Y9 a; X* f& A- C& E( T* k0 l$ Q! n9 V9. It is now possible to repair planes in excess of the group’s size
4 J: O" J( W0 {0 M& h+ L9 s10. Gameplay Change: Adjustments made to air skill in training and combat. Skill. n0 p" H' x3 c+ E1 e) ^
training is incremental. Points are accumulated and once a certain level is reached, a
) K* F. H+ ?/ v; @- Y7 c* E# Ipoint is added to the skill. The cutover level is the current skill level; so as the skill. K- }$ Y2 z% y1 C
level increases, it takes more accumulated points to reach the next level. Combat$ Q3 K; \ T9 E) T7 B8 i, I
gains points faster than training, and combat is required to reach 70+ skill levels.
5 d0 v' v- Y* D9 |Experience levels behave similarly with the one exception. If the Experience level is; H5 ?. n* t. q$ ^2 j
higher than the best skill by more than 5, a skill based on the group’s mission gains, m& X e: t$ I' S
the accumulated points instead.
0 b# Z, ]3 o6 \11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,! C8 _7 S) N4 `, h
ammo and return to base if required
( ^: ^2 L/ d2 v8 Y5 Q% k12. AI Aircraft production will now stop based on comparison with on map aircraft totals" d7 ?# d" A, b( ^7 W% m: A' C
13. Gameplay Change: Malaria effects adjusted
) y% v8 ?, u, F4 D% t14. Fixed bug preventing port construction in certain cases
3 |+ M& _* r1 }15. Fixed bug preventing combat engineers from building+ A' t$ N: A+ D
16. AI improvement refining settings for LCU attack levels
3 l" Q. o# U0 E% m17. Corrected unit TOE loading bug
6 _0 ^ O8 m3 |18. Correct bug setting default morale and experience when not provided by editor
9 K S$ `/ R& ~! O3 k19. AI additional checks for level bomber base sizes; z* u0 K7 [) r/ R5 s; ^
20. Numerous supply tracing improvements% W& @9 K/ H; w: a2 i% D
21. Numerous supply/resource movement improvements
: x. R' U5 U& E# {7 Q22. Corrected several land unit fragment bugs.$ G' H" B8 @ @1 @3 u p
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF8 F, K; v8 P0 [) C+ n% _% n+ U, x
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
, L/ W% A) B! G1 {1 xmeeting process to reduce chances that the meeting will not take place until one or the
* R" q; u' s" cother TF reaches the “met” TF destination. Also correct a problem TF could8 V- T7 e- T- J' U6 n" k
“merge” with a TF that no longer exists under certain rare circumstances.+ k+ y% e) W: ?' e* B9 m2 g( i1 U
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of5 B7 D8 D9 [1 }+ W* z7 S
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate0 \# j6 j" B2 |% D ^
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
1 B9 k. R& \. \5 f9 M# _docked if the port has the dock space for them, but will auto-undock when adding a
" A; y7 m/ w& z% u3 g$ s: jship to the TF causes it to exceed the port capacity.% v* T# g# n1 }' r
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
2 ~7 W" U( @' Z2 tless likely to retreat to hexes containing other enemy forces and be more likely to! a" Z+ Z6 E* n4 a
retreat toward a friendly base.
* h. U# g- U( e! b26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it, |9 @+ R Z- a& s! g
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded! O, b2 |3 S6 q& t+ _9 B% B1 \* F
in port, (c) ships in port (disbanded).5 I4 C! A g! l- ?
27. Interface Improvement: Implement search arc drawing on map
: U2 \4 F4 n4 a6 R/ ^' G& f28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,' S- q4 X, J f
ensure partial rearming is in full mount increments, and adjust ops usage according.$ X% D3 v" C, O( @6 r! Y
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at. ?2 H' G# u K6 h0 C* j$ M
a base were incorrectly excluded from Naval Support totals at that base. This was
# d4 s* j1 i1 `6 Ddue to an error in calculation of Naval Support availability over HQ Command radius.
, c2 Y- x0 z9 |0 N30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location1 G2 N+ l7 ?* K) T5 |( K5 k
could improperly interact with fragments of the same parent that were at other
7 d2 D% M6 @- f/ v1 @; H2 }locations and had been previously loaded by either the TF or one of the ships
/ F) K+ D7 M2 G5 Kcurrently in the TF or, if the load required multiple days, when unloading of other- w. p ]- s6 F$ f7 z' k
fragments of the same unit caused and automatic switch of a fragment to the prime0 |6 w; w2 Z8 r( Z+ n5 `3 i
unit.
. P8 r; p( Z( G) E* K& K31. Corrected bug to allow repair of damaged devices even if ship has no other damage.0 u( _% L* `- i9 B$ i* v
Previously repair of all system/floatation/engine damage would terminate repair of a
3 j1 f1 P$ c' G! w, i9 s# zship that also had a damaged device (weapon, radar, etc). Damaged weapons will( q1 ?. I1 O2 Q5 c. C
now prevent full repair of systems damage and may “create” small amounts of system% {+ I: f. W+ \+ J5 z% N
damage to keep the ship eligible for repairs. Note that this may have the affect of
5 _3 y1 W5 J1 e3 v6 g; g# \small amounts Systems damage being not repairable at a location where it normally
" A/ D0 q2 U' K1 Xwould be repairable if that location can not also repair the damaged devices(s).
1 C# s' `& A1 @! E0 D, ]32. Interface Improvement: Changed Allied aircraft replacement display to show nation n+ j! m6 R; |7 G/ j
of aircraft& x& w% k0 h7 E+ X3 d
33. Corrected several menu bugs+ D( _& q- {' I& L# U r4 c
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of: E1 Z: d2 i$ Q" i
land units by TFs.- d5 p4 G `9 _/ F. d
35. Interface Improvement: Add “undo” for ships being transferred during ship1 `( C2 |9 U; z6 E* `+ ~
transfer. Previous undo only functioned properly for ships being transferred into the
- x. H. R1 T4 ? a" Oselected TF. Provided undo for ships transferred out of the selected TF.2 [! n/ x2 n }3 K
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that5 w% p9 k8 Z: L9 `0 P' L W: D
is following another TF that is beyond the player-set follow distance.7 D1 E# c# |* Q- w1 s: \% z) ?) M
37. Change ship based aircraft repairs to be by plane, instead of by group
1 u6 A: h. r: u2 }38. Interface Improvement: Made air group screen larger to reduce clutter- @7 \$ @- D* X3 V" s9 D% O4 g
39. Gameplay Change: Adjustments to supply consumption by land units2 m' |3 H, _+ R3 _( ]
40. Change to AI shock attack determination; k4 _, g; t; Y: H M8 `
41. Improve AI awareness of intel on nearby enemy LCU
5 k9 Z% e9 f7 L) B42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level- y( }! @3 f; } ^& m+ c) D* }
43. Gameplay Change: Changes to AI production on “Historical” level
4 V% {3 [! a* f% `; ^8 |# [44. Improvements to save file process to reduce chance for file corruption, especially by
2 B) d/ b* j* F/ H+ X; ?& ddeleting the old save before writing the new one0 [0 T# R2 D; q! E' ^ I/ x
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active' y# I+ g' |+ `, q, E8 g- K# K
46. Improvements to refueling calculations and processes. Ships are more likely to fuel# G7 T( \! s- A) d) W( E
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
7 x9 U+ Q9 x2 _. A [: E/ nsources for the “from port” and “at sea” variations.
' T0 G/ Y2 O D$ P9 p• Replenish from Port will now use the available fuel/supply at the port and on all
) o' P. K; n8 n8 {* k; m4 Ireplenishment ships disbanded into the port. For those disbanded into the port,
: v# w! k. L2 ~ z p6 _6 q) Wonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
$ A; ~ Q: h$ Z2 G) xTenders must be of the appropriate type for the ship being replenished. Note that2 ?' i4 C9 U1 o4 y
port facilities are used in preference and ships in the port are only used if the port
3 A9 v0 ?: `, H; u3 gis not able to completely replenish the ships in the TF.( O' l! ]/ G, n; t7 I+ |) ~
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
+ z; y- m" k* _' }/ S5 nuse all ships in TFs in the same hex but will no longer use ships disbanded into a& {& Y; o7 n8 b) s
port in the hex.! \' a9 ~0 Z; X+ c. d! a
47. Interface Improvement: Add new map icons to highlight certain events: K) H, z' H4 r6 J. Z" x
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
2 h' X9 b' `& \; U& Ksmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
Q% b& m% c8 Q X, Dport or from any TF that is currently off map. Ships that are not badly damaged
+ t7 U! [6 v1 J# p" Pcan be withdrawn from some on-map ports or from TFs in certain on-map regions.: A: U8 V) d% g/ a- b
For on map, ship may not be on fire, total damage may not exceed 99 and no6 j% U+ i& y# E; ^
individual damage type (system, floatation, engine) may exceed 50. Ships may not
( K6 k$ K. d$ L& h5 W# i" ?be withdrawn from any on-map location where the enemy has air superiority. The
% i- R6 [5 ~4 M$ F1 u9 r" M# R1 X! v/ Zintent is to prevent withdrawal as a method of saving a ship that stands a good chance6 k4 Q( {' L; L% |: f" m F6 Q
of being lost or further damaged. On map withdrawal ports are set based on the
; @: `; ?5 \3 k* zhistorical exit locations for ships leaving the Pacific:
$ W i* q0 p c5 D, o# k+ i1. Any level 9 port.$ r0 l/ d* _$ l' R& d
2. National home ports of the United States, Canada, India, Australia, and New& |% T. h; z$ T" X3 `
Zealand (with no port level requirement)
8 Z5 M8 M' b5 K" C3 q3. Any level 7 or larger port on the US or Canadian West Coast.( J* h$ _. c" g5 n
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself), q) ^' G# t% x5 A) Q1 @
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
5 C/ x( X8 @0 F2 D" {; B6. Any level 7 or larger port in New Zealand.4 y0 s0 p& O3 T3 I9 d, l1 A9 }
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
1 U( f0 ?0 M' x( r3 Nanother ship actually sunk, the data for the two ships could be mixed. Depending on) a- v5 l8 O/ n/ o+ K- Y) K
circumstance, this might result in one or even both ships being reported as sunk. `3 h/ f& T: M6 v
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and. n3 K# C( o+ m8 {! [" @7 c
TF list screens. The calculation will continue to show the remaining ASW capability
5 d" Y ]. V* v(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is/ c, A2 M. M4 s& L/ E M4 \3 e) S/ r
now based on full load for all ships in the TF.
$ |7 c( a* g+ N7 o! j' a51. Resupply capacity for bases added to editor
& e! \0 K' Y; o$ `5 _: h8 g V1 b/ T52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units- r, l) u5 T' ]% u4 ]! t
53. Adjustment to AI unit planning level based on AI difficulty
/ p' r7 |. j& r. k- s' C54. Ensure minefields are created for proper player when a single TF lays multiple types7 S0 g- @# p4 O( m! Z
of mines. Player of minefield properly set when first mine type laid by a given
" p! c0 _ q! A' \) cminelayer but a similar check was missing when the TF contained minelayer(s) with
# S; U: d2 J; B3 V( Ttwo different types of mines.; I# h/ c) D& d3 ?/ Q
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and0 E9 m! Q* u1 A( u% C
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
( B+ u, ?0 O- [8 r4 d1 ]for owning player, if partisans attack and cause damage.
' |* M. Z: `/ k7 I2 N56. Gameplay Change: Movement rates for clear and desert changed to 25 for
2 b! u( ? O" z7 n3 rmechanized units8 |# L1 ~! J3 @7 t
57. Gameplay Change: Land combat effects toned down
( x3 t( S0 ~, t/ S' d58. Ensure AI captures empty bases
8 i I: m2 n; o0 I7 M3 F8 b1 z59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
+ M7 E) `* s! h( {; N6 W" ]6 gsave from moving them ashore. Training from disbanded ships does not increase the
5 X. a8 ^) G0 _/ Opilot mission count.$ z# V* d4 [' P: b
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
) Y: W1 H E: {( x7 Oorder to help identification of saves
5 h* S" K% @4 S" |5 g8 H61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
$ F4 N! f0 n( n; e$ t$ n+ n( s62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
$ f; w. F0 Z0 n! H4 t/ P$ I( j: v" qmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
; e( R; P$ z& i# ` x) Z ubombing attack. Groups were at maximum altitude and conducting glide bombs1 P; E- O% h1 E* W
attack, sometimes without engaging CAP or flak.
! B2 ]1 _+ y% S' C0 t63. Changes in order to standardize inactive Soviet group’s training options;- x, L& C+ q# @ x! O# m2 U
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see, F- o' d8 ]0 \/ J1 }$ k
Pilot Management for more details). The number of pilots on the group lists is RED if
, C0 T" I4 X l3 ^less than the number of ready planes in the group, indicating a shortage of pilots. This' F/ R2 L! ]9 {% g; k- F' s
shortage may be filled automatically or manually for a mission based on the pilot; B' O ~, [: l- y7 t) \5 \
select mode.
1 d5 e* \% U4 P. n65. Corrected issues with group destruction on scuttled or sunk ships and groups on
- ^. P4 W2 i$ _7 Wwithdrawing ships1 m- k, H3 F5 q
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at0 b1 m; @, Y& V. Z4 g2 Q
close range
, k5 }, Y! ~' F! P: h Z67. Gameplay Change: Greater weighing of crew experience in surface combat
4 F- I j- r" v# M t68. Gameplay Change: Limited radar directed fire, increasing over time. a% M& p3 \+ Y2 \" C/ k
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
' @' Z% d9 J# k% wcombats at 1000 yards
4 U9 u" b# l4 F$ m# r70. Gameplay Change: PT Boats less likely to attack in daylight- V6 ]6 z4 w: t$ N
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be- N& @4 t2 _& ~8 x
hit in ports and rivers
- }" \+ z% i2 j3 ?# `# i5 Y$ I% l72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 u$ ^5 V2 r5 c* p" F) t
performance
$ l& p+ ~& P7 U, h$ F$ V73. Torpedo hits on escorts not showing in combat report bug fixed, c b1 _2 |2 w: v- T1 \. K' R
74. Gameplay Change: Aerial ASW less powerful in early war
& ]/ ]+ O- k9 s7 C, z( n75. Pilots still flying planes from sunken ships were treated as losses, resulting in any' j2 Z) j& }( v" O2 Z+ H
diverted fragments having planes but no pilots. Pilots still flying planes are now
0 u+ i8 [9 L$ R1 K0 E# B) \: cignored for sinking ship purposes until their plane lands.5 `+ q9 j8 E3 \
76. Group transfers in off-map bases from a ship in the base hex to the base itself were, w* P0 n/ e( C; u! r
being delayed ‘4’ days. There should be no delay.7 C; d) h5 W: q0 m; q; @4 G$ h
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
, y6 e7 r: q) t( @1 athe convoy disbands.
( u3 p0 J! {- O8 X78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
* V9 j! [$ y) L9 n Vhexes. The range was not changed when the game scale was changed.# K" u" |8 b4 y/ u8 J! T4 m
79. Fixed bug when displaying search arcs at a base! q& L/ V% u' v8 l' \- p
80. Fixed Escape key on Industry Management screen
6 Z+ q# M2 A2 D8 w- P0 @4 _% c7 p81. Fixed oil and resource in totals on Industry Management screen
, y, i4 I8 n" F/ J n& M! D82. Interface Improvement: Add an extra line to the Industry Management to show total) i# r8 Z* w8 W' p T
shut down industry on Industry Management screen
, ~8 k+ g+ t; K! b4 m- _83. Interface Improvement: Add base select to Industry Management
$ H, S5 B F- c! ?8 W% |84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as6 v7 c; W: _+ y" a: w6 W
ONE group for Admin stacking purposes; the presence of all three in a base counted
: M( p2 O; O" C8 \* J+ u7 zas 3 groups for Admin
8 ?3 G9 A, O/ {0 L+ I85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups& k: B% b$ a( B$ {8 I
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and" m) W7 |& R$ d. d
FF being affected by old stock code that cleared the secondary mission.
, m2 U/ v6 h+ |; j* v' D0 s& x87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.* A/ m9 ], l! O! E; T) L
88. Fixed an issue with tool tips being offset from actual hex when forming new
0 K' K0 H% W1 l; t; @# ltaskforces! A. M$ B" E1 i) ?* s9 t; |
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on: P9 M9 S( Q+ s! e: ~
the end of turn save only. Preferences are now restored as saved for the player at the
/ z! A' U4 A. ytime.' z7 z3 k! U% ]2 p8 g9 r: i: M
90. Changed air supply mission to use a friendly base as destination, if both a base and
" @8 l( X0 S; q& u( ULCUs are present in the hex; it was sometimes giving the supply to the first unit only8 z( @" w; u$ M9 s; p5 q1 P
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the: a$ E& y" S, o7 f) `, a
mission was canceled because the enemy LCU was selected as the first unit in the k' ]; v9 z+ z9 a. C0 J
hex.
0 l; d0 n! {4 X( c1 x, @0 w, r92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
6 a0 m# V; ]" v6 N3 Q1 k. `93. Prevent very low grade TF commanders from returning single ship TFs to port to$ p N" q6 @# a/ h1 ~/ n/ C
rearm when rearming not needed.5 w" T! Q; k) f" \& `7 m
94. Fixed the supply cap and monsoon effects on supply7 X* V$ e/ \+ ~/ n* c2 O# r
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland) F% @2 s: d. S6 L/ ^5 h$ u5 M
movement.
9 o3 l8 O: `1 f5 ?96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
4 w0 `$ s# G0 ^! M9 }7 {9 A# Swhen Soviets are inactive.
3 C. E! o8 u) y( m97. Tweaked resupply task force to Japanese bases.% @& \) ~$ W$ z+ F2 C; L
98. Fixed a HQ/Chinese unit respawning bug.- J$ K) d1 Y: f& q
99. Restricted permanently disband/withdrawing air groups from being able to the the5 l8 A* C$ o1 ?# Q
“Trainer” option in the type of pilots to use.1 x2 j- j% m& J
100. Restrict the options available to pilot movement in permanently* d5 V( L, Z6 \7 \7 H8 B* o/ _9 ?
disband/withdrawing air groups; mainly restricted to making them active or in-active3 J! h' ~& e8 q! H- n. l# Y
within the group.5 H% p5 d; I% M
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
, h+ ] `: Q, F- d& Xparent group - stops divide ability2 |+ ~9 _" {3 r7 U& `1 Q* R/ Q
102. Fixed an issue where some autosaves could reset game options.) P- P; _9 m. E" }' U4 A6 l
103. Disabled the ability to make a group a temporary on-map Trainer.; f& O6 h" Q) S; _5 [* p. b X7 ]
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
9 w: K7 C" t8 d+ WFATIGUE pilots.) }( T% J& v& P! \5 d+ G. w) q
105. Made some adjustments to Kamikaze effectiveness.
1 J" }+ ~" }2 x; f6 y• Naval Data Changes1 F3 b8 [* G# z7 N8 a
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.% V2 ]: D/ A. _4 P& e# f7 I
Class
8 a; O3 h4 j! hScen 001, 002, 006 (007, 008, 009)
+ \ x+ U2 Y- Z6 l/ \0021 – Australia – correct weapon facing5 b2 e# K* K6 h Y
0418 – Helena – correct tower armor from 0 to 125
) f2 d9 v7 l& I" x C- S/ W) @0767, 0769 – Chevreuil – correct endurance and fuel( B- B" v7 L) Z: ^
0770, 0771 – Duguay Trouin – correct weapon facing
0 J0 w+ S0 a- o' H2 O- `0772, 0773 – L’Adroit – correct endurance and fuel5 [# O/ O/ d: @8 ^: _" U0 K
0774, 0775 – Fantasque – correct endurance and fuel
0 L; T4 `' l' U0776 – La Galissonniere – correct endurance and fuel$ J) F) n9 I- {+ F: l! ]
0776 – La Galissonniere – correct weapon facing
& C N2 Z: a8 f8 C+ c1013 – Yubari – correct weapon #4 turret armor
$ B# b6 V' `1 r8 N1102 – Furutaka – correct weapon facing
0 t% ^# U$ F/ b- R: F$ }) _& }$ n' ?1107 – Aoba – correct weapon facing
2 X0 y3 H8 v( j, w/ G; a) o1112, 1113, 1114, 1115 – Myoko – correct weapon facing
; X& `1 Y+ F, ?0 m$ C6 q1730 – Yamato – correct weapon turrets% `! G$ `5 t3 A1 x% @4 V! _
2025 – Kongo Maru – correct weapon facing
. J {! K, S6 A) o" L# ]8 W' y2202 – ARD 3000 Ton – add Japanese small ARD class* N! Y$ R& R! `
2903 – Gnevnyi – correct weapon facing2 b* G; H0 k' j0 o1 J
2915 – MK Cargo – correct weapon facing' B5 m$ [) j: d- u* R
2918 – KT LST – correct weapon facing8 }; b7 y0 s' _ B$ P
Ship
% Z: _* K4 S/ d2 s, hScen 001, 002, 006 (007, 008, 009) changelog
7 r* {/ d+ _, q- p* pAll – update weapons from class to reflect weapon facing corrections
9 e0 K* |4 M! e6 b! Z+ R/ x0999 – Dublon ARD; add small ARD to Truk+ k/ F3 |4 V* A: t. B ~, g
3550 – Laffey; correct entry date to 420430
7 X5 Z0 M9 ^5 I/ ?" }+ O m; j3580 – Frankford; correct entry date to 4304308 g( l+ V/ e! ~# k7 w8 d/ U$ R
4317 – Thornton; add Clemson AVD at PH5 q- Q( G' F5 Q: ]) f
4361 – Henry A. Wiley; correct entry date to 440930" j0 j: q1 R! _0 Q# i: k$ F
5222 – Rixey; rename to Bowie, G v8 {" R. r- _: J
5223 – Hercules; rename to Highlands' r' O6 Q- E% @! H' @4 B+ b8 s
5251 – Pinkney; rename to Pickens9 q1 r- v5 h* d. I
9253 – Madras City; correct entry date to 420228 q2 Y! f' {8 a" F2 G
9728 – Indus; delete duplicate ship entry* x5 ~9 _. |6 H/ B. q, R1 q7 W1 U
9837-9849 – Soviet Fleet; correct ship name spelling4 o/ h5 r9 k8 G8 {; ]
11316 – AFDB-2; change arrival location to # 524 Seattle
5 G( m2 j" r% l1 a! U11364 – BYMS-2055; correct entry date to 430228
( ~* [) z8 P: d7 m5 ?' q3 `11365 – BYMS-2059; correct entry date to 4302283 [1 j" T) O; q+ i- {
14070 – Ha232; correct entry date to 460228" H# Z% N) ^. m+ l$ Z
Scen 006 and 009 ONLY! \9 G/ k3 Q9 n/ O
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
5 ~% x1 A8 f/ S; E% Y0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295+ C! Q8 T; r% [/ u2 H B4 F
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2951 ~( E# G+ k( d* R3 ]. l' T( s. J
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
+ g5 U( ^8 J3 R( A8 W, G! p0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
; S* h- p7 X' i2 m, \0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
$ E% q Z1 }- }3 ^0043 – Hiei; adjust fuel to 41757 v+ q m. u B/ U6 F3 E8 y0 y
0044 – Kirishima; adjust fuel to 4175* c$ \. e! D+ ^6 ^4 q
0067 – Tone; adjust fuel to 1775! H$ O5 D: ?- W/ M! [3 g
0068 – Chikuma; adjust fuel to 1775/ B# R& x% h: ~0 T
0118 – Abukuma; adjust fuel to 8330 i" V2 t$ y) U' O B4 s
0146 – Akigumo; adjust fuel to 265. n. J% y' X( E- M% |: W! s
0168 – Kagero; adjust fuel to 265
5 M$ p$ ~7 W4 f7 J0176 – Isokaze; adjust fuel to 2656 [/ ~' C6 f$ [" C
0177 – Shiranui; adjust fuel to 265
9 a( V Q" O0 d: @3 l3 s• Air Data Changes
( M) s' }, ?" a0 A ] B' l" ]7 y6 Z[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.- e1 Z, P2 z0 T5 X7 S8 X- \+ q
[177] B-339-23: Name set to B-339-23.# i4 b: s. o. z' [0 V3 h
[178] B-339-23 (PR): Name set to B-339-23 (PR).
4 `) [7 ?% T) V% o: {[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
$ G8 b. c" q! f* u0 b[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.( f* t w; u1 U+ n [4 b
[365] Stearman 75M: Nationality set to U.S.Army.
9 m# q1 N0 s8 M[451] PB2Y-3R: Deleted.
8 e4 M }, X( x6 T: Z4 {. i[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.5 h( e$ _; b" D6 I# X# ~" O
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning$ G0 U8 x2 V5 S! G% K
MG; wpn 13 set to 500 lb GP Bomb.
' C5 o1 G @' _4 @[1923] No.1835 Sqn FAA: Delay set to 0.
' f# v2 `; w, ^+ r, Z[1924] No.1836 Sqn FAA: Delay set to 0.3 I9 m6 R# F+ m
[1929] No.1841 Sqn FAA: Delay set to 0.! |) \+ g& _% u. E4 y* Q t
[1930] No.1842 Sqn FAA: Delay set to 0.
" ^/ @ [5 G' r[2587] VMF-211: Location set to [584] Pearl Harbor., N \* Z- b- c6 o2 D) j* f; C9 w
[2642] VMF(P)-321: Deleted. Y2 ?, f' v* p+ `+ |! V+ `8 Y
[2652] VMO(P)-351: Deleted.7 E8 P4 U2 K$ m4 a5 D+ G& [6 `
[2668] VMF(N)-511: Deleted.
; |% R& y0 I0 X* V[2669] VMF(P)-511: Deleted.
+ a% X5 k3 W+ U) S, W- t. y[2671] VMO(P)-512: Deleted.0 @ J: r$ X) w3 \) [' P ^
[2673] VMO(P)-513: Deleted.
) T7 S% L) X$ w! h+ {* b) H( o[2675] VMO(P)-514: Deleted.
- i" f( }7 B* Q% D( T/ s/ @[2827] VR-2: Deleted.+ w, m1 g- A* i: b
[2828] VR-4: Deleted.
1 a2 W; R" W" \8 `[2829] VR-5: Deleted.
% A) O5 ^% m# K[2830] VR-13: Deleted. G% r/ k: W7 r: x7 e2 K; L
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.( d3 e# e6 D, S* z1 Y8 K8 G
USN patrol-type squadrons 4301 resize to 15 deleted.* e/ X! V/ I) u- D9 x3 [: l1 K
USMC squadrons 4301 resize to 24 set to 4410.$ X$ W7 H5 }5 a) T; f |
USMC squadron upgrade paths reworked.9 A0 D1 u! h. r E& n3 z; _
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
! q* o4 ~- P# |! e! C h6 L2 Gthree subunits.
" h- t: r: O7 @3 e+ {# {9 t• Map/Base Changes8 u+ l' D; Q0 D% F8 @* h& Y
1. Garrison levels in China have been increased for both the Japanese and the Chinese., M, W0 K! G/ m# x& c# J0 v
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
6 A1 E1 J r$ W' o! W1 X+ \; ]( i$ X; WAV.* p+ h8 R+ m& W3 w5 ?3 P, d6 Z. X
2. Garrison levels in Japan have been significantly increased for the Allies.
' @* _+ K. o7 l; b: e3. Garrison levels in India and the Philippines have been increased for the Japanese.8 ]1 U3 U& z6 {3 g- g1 X0 I1 V& g
4. Garrison levels have also been adjusted in other locations, with some areas having
# E: O8 j# ~/ l2 M8 V. Nsmall increases.
7 O: p6 O6 B- j' Y4 [5 Y1 ~5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
5 X! ^ {) ~! F g7 y; J% SAirfield.4 O5 s* b' w7 ^8 m$ L( s/ C
6. The starting fuel level for Los Angeles has been increased.
# {5 N& u, m! e' Z" W) w7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.& _( q1 J9 l& l- G& o
8. Anchorage in Alaska now generates a small amount of resources.1 V/ _6 r2 J0 H' s. U
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.# ~2 u8 k& ~; Z0 `9 \' O; h
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
R1 q/ A. A3 B6 _- G" y11. Nukufetau has had its port level decreased from 1 to 0.0 M5 O8 A( F: z) z+ `* P: ~1 X
12. Pago Pago has had its port level decreased from 3 to 2.
+ l" Q( J2 P: O& i0 d13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
' c4 ^9 z- n' t/ W( l) d* T9 L2 rbase does instead.
$ N$ V7 x. ?# b( P3 k( T14. "Ahmadabad" has been renamed to "Ahmedabad".+ d- i+ @4 U) Y
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,) G2 Y6 ~: M6 {. o* m% O9 Z6 C
rather than being concentrated in a small number of locations. Overall, Chinese
1 Z; c# i' c! J8 S) Lsupply point generation has increased, to about the same level of supplies as in the
S; f1 q" V- j" o9 G! ~original War in the Pacific game (it was a bit lower before).4 O* i5 a% A' \/ r2 J, C6 O7 v2 C2 D
16. Australia now generates a greater supply point surplus than before - about 5,000* h9 Z/ k+ U! o. y8 i
points per day as opposed to about 4,000. Fuel requirements remain the same.
) l8 x4 y( G/ j- l7 ?17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
d C- X9 m2 R$ Z. R9 e k5 vinstead of hex 200,40 - and the road and railway networks in the area changed to0 g4 N& \% C/ r3 U* j
match |