【官网原帖】:% `7 K8 _. C+ X
http://www.matrixgames.com/forums/tm.asp?m=2313850) V- [& l( c6 \; |
0 q! ?3 s4 \3 A7 x7 ~/ F
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手3 s! a4 C/ j$ W0 z
0 U; ^8 C# F8 N* F7 v8 O$ F
【下载地址】:& [0 m* F% F$ x" v3 ~
" `8 b; z; l0 w# F) p地址1:rayfile下载
k! Q5 M! f) O+ E4 K$ Yhttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
) i. s8 p3 |% B$ i# ^7 @/ _# [" ^2 W' Y( k0 h7 F
地址2:HTTP直接下载, g9 K) m! `* f. I; i9 t
# u! ]" G( W2 \ R& P* qhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
7 e5 ?2 [2 h0 S3 y5 T6 \% Q5 a- `& d- V9 C {
【使用方法】:
9 ^/ `1 ~+ d+ S, }
' s& J0 s7 N9 `/ k) r2 M/ R4 e3 h8 p" q将下载的压缩包内所有文件覆盖到你的AE安装目录。6 n! ]. \. Z- Q: D0 Y c0 k
9 B9 V3 G: A( d* m/ z* E7 x; |
【更新内容】:& [/ @+ b5 j& o) R! i
4 z7 U+ E O9 [8 U
! p6 [6 X9 d! g; w6 NChange History:& D% U% t- i" r. U5 Z6 {
v1.00.95 - December 7, 2009
' }) G: j4 k+ B4 N! U5 F8 U- _• Second Official Update – This release is comprehensive and updates ALL previous2 m# h: L' _+ o& h5 [
versions to the v1.00.95 level.% y- f! z; p( B
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot: Z) L+ h3 J0 x- h
Management Addendum” which have been added to your Documentation shortcut subfolder2 Z* L4 \& ~8 m4 a2 l, m
and can also be found in your /Manuals installation sub-directory. These two
' ~9 x; m# ?3 J9 [# b$ ]0 Tdocuments contain very important information on improvements and changes in these
9 b7 u3 {6 `& E$ `: yareas.
# X; ?" |, [& `8 `• Code Changes
/ W$ X, ~/ ~0 K( Y9 {1 }1. Interface Improvement: New Screen for Industrial Management) z5 i( f9 t* p0 S
2. Gameplay Change: Air transport mission was using all ready planes. Now the
0 w% I4 ^- l) C) `0 R" Fnumber of available planes for the mission will be adjusted by the rest/training
% E F: q+ k& B' T* C0 Npercent as on other missions.
9 t# p' N$ y# K4 a3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes: g( o* w3 s) T H3 E5 f
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to. Z8 U5 _# s4 P" b1 c- P
show in change command list
: O. P. i" {/ [. B5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use) `, C/ F4 [' Y! D3 O
Bombs’ flag rather than the altitude setting
/ p5 ^: p, w: s* i4 }! w0 [6. Gameplay Change: Full base screen now show the consistent over-stacked AF; F& u9 p: i' X
indicator ‘*’7 r4 @ f; }. D D) D: e+ \' R
7. Pilots who are captured or killed were still being counted in some group totals. They( U m/ \4 {+ F& Q( w
are now removed from group’s pilot count, but still available for ‘Top pilots’.* f' Z$ v( _2 | D. {
8. Interface Improvement: The buttons in the lower panel of the main screen have1 Q. M4 e: g3 z
been improved. With the mouse over the icons on the far left, the number of groups,( K7 c7 I ^2 ], S$ D* E- I
task forces or LCUs at the base is shown. Added a previous page button when there! v; m5 f- n5 V# p H
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
" I* `$ [8 u% d; ~2 C0 ?tooltips sometimes were corrupted when other screens were displayed on the map and
# }, {5 b' m. a2 W, L jthe bottom panel was still active. This has been corrected.
e. g* v a0 q. M: F; }! J: Q$ ` S9. It is now possible to repair planes in excess of the group’s size8 k9 _+ \0 K* _2 B, P8 {( i9 C
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
7 W7 p- [, O/ W' e! ^training is incremental. Points are accumulated and once a certain level is reached, a
) }4 j; J& x, u O# M; z) ppoint is added to the skill. The cutover level is the current skill level; so as the skill
$ `, p+ Z+ O( i& U6 C7 w3 Blevel increases, it takes more accumulated points to reach the next level. Combat
* G {5 J% ^! j% E! ]! egains points faster than training, and combat is required to reach 70+ skill levels.
# l" d, ^% A9 h/ H& s6 u" e0 `1 @Experience levels behave similarly with the one exception. If the Experience level is
9 t$ z# {; E+ j+ k' Y, `higher than the best skill by more than 5, a skill based on the group’s mission gains
. [2 w9 X" o' w) [the accumulated points instead.3 Q; J$ ~: d! u* n4 P& p. {) K+ |
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage, ~8 E F( [1 v4 \- w
ammo and return to base if required% {! C0 j9 V& ^5 z
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
2 Y2 F8 |# y$ m( ]) w: I8 Z13. Gameplay Change: Malaria effects adjusted0 U/ ^2 b' f6 j/ s
14. Fixed bug preventing port construction in certain cases. y# D2 f. @/ F. m$ B
15. Fixed bug preventing combat engineers from building
1 L [' k8 p3 T5 d# S+ g) I" Y16. AI improvement refining settings for LCU attack levels
) _$ l( f d! d- ?& S% E9 N17. Corrected unit TOE loading bug8 _( `' ]3 ~4 e L/ w! H& M: @
18. Correct bug setting default morale and experience when not provided by editor
/ x( v& w2 U; i7 O6 T- [. A/ c' W19. AI additional checks for level bomber base sizes
# O: m- k& m3 T w20. Numerous supply tracing improvements
' J, ~6 ]0 L7 X: {0 C+ u21. Numerous supply/resource movement improvements
- B& a6 _" b6 n7 p22. Corrected several land unit fragment bugs.9 a0 i% Y9 \/ [: o+ I- v
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF" R5 G! p, ~! Q! s* ?
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
2 r; `4 ^5 E1 s: h1 jmeeting process to reduce chances that the meeting will not take place until one or the
9 a E$ t J, Xother TF reaches the “met” TF destination. Also correct a problem TF could, Y2 ?! f, n/ R2 O# q6 u
“merge” with a TF that no longer exists under certain rare circumstances.# x( N/ X& y8 R8 X8 r" u/ b L
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
4 i. A. ^, }& ^$ `0 }" Udocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
1 m" H8 n" t3 kfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be2 \4 ]9 ]+ }9 ~' Y/ A- D3 ]7 @
docked if the port has the dock space for them, but will auto-undock when adding a' B) l; u& y; H/ }- n! e4 S% j
ship to the TF causes it to exceed the port capacity.
. I6 f% v7 n, N25. Adjustments to naval retreat determination. TFs retreating after combat will now be
2 Z) p# f$ W* v9 N. F. z2 L( hless likely to retreat to hexes containing other enemy forces and be more likely to3 t, s4 f: s' t- B
retreat toward a friendly base.$ F. y+ a8 O, w, c" z( w- ]! [
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it$ x: e) D' q& `3 q, ?/ @
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
2 G- Z; T9 s* I9 pin port, (c) ships in port (disbanded).
) o) v% o4 j2 ^27. Interface Improvement: Implement search arc drawing on map
+ B' h: Q- t% I& n" r8 P+ h28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
2 ?9 x2 I9 j- y# Aensure partial rearming is in full mount increments, and adjust ops usage according.
: X) c$ Z/ s# L8 r/ h, e' b: m29. Fixed naval support availability bug. Naval Support in HQ units that were actually at5 p$ M$ H& u+ _' f
a base were incorrectly excluded from Naval Support totals at that base. This was
' H* a) e6 T) y e' Z/ e, hdue to an error in calculation of Naval Support availability over HQ Command radius.
- k7 z4 x# x" p3 P* q7 U/ W30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
) Y0 h/ j6 U- D( k2 Zcould improperly interact with fragments of the same parent that were at other
+ _2 t- z$ e0 R/ A9 klocations and had been previously loaded by either the TF or one of the ships \: n0 L1 U* x
currently in the TF or, if the load required multiple days, when unloading of other
" k6 p1 k- H; C1 H4 l( g4 @& u' Nfragments of the same unit caused and automatic switch of a fragment to the prime& |3 j0 [' R9 H7 }+ ^ p' b3 F
unit.
( K# G/ q' x1 E) | v* C31. Corrected bug to allow repair of damaged devices even if ship has no other damage.- ^$ s1 L9 n/ B" A7 f: c
Previously repair of all system/floatation/engine damage would terminate repair of a: z$ [: S6 \9 y7 v
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will4 E% e9 Y- M' S, f; \
now prevent full repair of systems damage and may “create” small amounts of system- z9 l) N$ f# r
damage to keep the ship eligible for repairs. Note that this may have the affect of7 D) S+ k3 J1 F2 U/ w* \& ^
small amounts Systems damage being not repairable at a location where it normally
0 Z! z' @4 b& y5 Jwould be repairable if that location can not also repair the damaged devices(s). `; c* F' S" c" Q
32. Interface Improvement: Changed Allied aircraft replacement display to show nation' o2 W' m* V$ @) i
of aircraft$ k, n. L! d2 Y- F
33. Corrected several menu bugs
( ]' O* D1 @! |0 I34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of! w7 S2 e. S# W
land units by TFs.
. T% \0 S0 ?* R+ y% x8 N2 z/ `5 z- ]35. Interface Improvement: Add “undo” for ships being transferred during ship0 F r' F) D+ y
transfer. Previous undo only functioned properly for ships being transferred into the
0 d, ?* v7 n4 M7 r4 Iselected TF. Provided undo for ships transferred out of the selected TF.' D4 P' h& U) D* T
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
, ^0 T, i4 }' P( w" j% d [is following another TF that is beyond the player-set follow distance.
o2 m: \6 v [4 A/ m ~37. Change ship based aircraft repairs to be by plane, instead of by group
: C3 ~9 [! y0 {5 }. y1 v5 h38. Interface Improvement: Made air group screen larger to reduce clutter
0 d, `# Q; r( h39. Gameplay Change: Adjustments to supply consumption by land units" I# W& P b# m" x
40. Change to AI shock attack determination9 {$ y( @/ Y7 \( q3 u0 e8 R
41. Improve AI awareness of intel on nearby enemy LCU5 S& g7 H& e5 `8 f3 w/ y
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level, O2 _7 X v2 ?8 _; C( ~8 I' C
43. Gameplay Change: Changes to AI production on “Historical” level
# N" r% `# M i' k44. Improvements to save file process to reduce chance for file corruption, especially by6 Z+ p' @6 x$ Q$ m2 G
deleting the old save before writing the new one) e0 x' c/ o% t% x
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
, u) ~/ t' T _+ f4 C46. Improvements to refueling calculations and processes. Ships are more likely to fuel
; c# _7 M, H! N r6 Jfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
! h/ p: _! w# l9 Ksources for the “from port” and “at sea” variations.* W* V; t2 p+ C: s: z
• Replenish from Port will now use the available fuel/supply at the port and on all/ j% ^4 P% ]( o/ b+ a* w0 I
replenishment ships disbanded into the port. For those disbanded into the port,) t8 e" u1 ]3 q) B: }
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
- V& L) h9 G. A4 y4 Z2 CTenders must be of the appropriate type for the ship being replenished. Note that
( w. d* K6 e& n$ \port facilities are used in preference and ships in the port are only used if the port
0 d8 y: z$ O7 I/ z _is not able to completely replenish the ships in the TF.
: Z9 L, t; G( p$ J8 c• Replenishment at Sea when the TF is in the same hex as a friendly base will now7 p/ A& U9 |/ B2 {. p
use all ships in TFs in the same hex but will no longer use ships disbanded into a
8 M4 Y9 h* ^/ N) |# Q5 b/ c2 @port in the hex.
* W! f8 R9 R* U- Z4 o3 a47. Interface Improvement: Add new map icons to highlight certain events" q" L. E" J0 ?
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some2 G5 p; Z+ o) Q8 ?
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
: K; M. }6 a4 z9 @/ w5 kport or from any TF that is currently off map. Ships that are not badly damaged
9 X5 q# r- J6 f( J+ c: Ocan be withdrawn from some on-map ports or from TFs in certain on-map regions.
}: X) i, k7 m% X; T3 Z+ }3 Z3 RFor on map, ship may not be on fire, total damage may not exceed 99 and no
; s2 K! I5 q% s0 W2 `) v6 E. b" ?individual damage type (system, floatation, engine) may exceed 50. Ships may not
3 F' U# M d' ^: Sbe withdrawn from any on-map location where the enemy has air superiority. The6 m' u- b1 D+ O6 O( E) Z
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
, h/ U3 S; ?1 ~& a8 g: Z2 s/ Nof being lost or further damaged. On map withdrawal ports are set based on the5 Z) k& j6 l( `
historical exit locations for ships leaving the Pacific:+ o* [9 L% y7 \
1. Any level 9 port.
B5 v, c1 a( v, k8 r2. National home ports of the United States, Canada, India, Australia, and New
+ l1 K# j6 ?' _9 o& r; tZealand (with no port level requirement)- Y% v9 I/ B2 o9 Q( s+ X( k
3. Any level 7 or larger port on the US or Canadian West Coast.
, Y9 Z% {6 I7 |' F# C+ i4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
% i m! `' n) F( A5. Any level 7 or larger port in South Eastern Australia, plus Perth.
( y4 Q5 }7 p4 s) ~/ z4 q4 N$ q6. Any level 7 or larger port in New Zealand.5 N! h9 T" j; o3 J* o
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of: }( H+ U f# z5 d2 F" B- E( Z
another ship actually sunk, the data for the two ships could be mixed. Depending on
8 W8 `# @% L; z6 tcircumstance, this might result in one or even both ships being reported as sunk." @* C3 f. R- p" D, q9 _. J
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
1 |7 p9 H( b4 W1 s5 R5 ]: RTF list screens. The calculation will continue to show the remaining ASW capability
2 Y9 X& D$ ?2 i' ^3 y1 Z(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
: s. H3 N0 p9 i/ Z# }- Gnow based on full load for all ships in the TF.
, ^% \3 c6 [: n$ \51. Resupply capacity for bases added to editor
- q( l Z% d' Q- _52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
, p% `/ V; S+ l9 k2 A53. Adjustment to AI unit planning level based on AI difficulty4 L; K: R9 K' Q3 F# O. M
54. Ensure minefields are created for proper player when a single TF lays multiple types
/ `3 g3 T, f! h! t9 v) wof mines. Player of minefield properly set when first mine type laid by a given6 R( Y8 R5 e( G2 k# I' r2 l: S
minelayer but a similar check was missing when the TF contained minelayer(s) with
3 D* [; }7 |) A& }two different types of mines.
- \/ A9 }; ?( x) @2 k55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
# \: r0 I) S4 G0 o, h' T10% loss of supply and fuel, and 1 VP and no supply movement into or through hex& O* X: g4 A S# l& p8 e% ~, f% q
for owning player, if partisans attack and cause damage.
, U' y* c" k, B7 d5 D0 H56. Gameplay Change: Movement rates for clear and desert changed to 25 for
: ]7 B+ V/ r' g0 ^% M8 amechanized units
$ |2 E7 Q. t' @" z9 ?57. Gameplay Change: Land combat effects toned down
0 m, Y3 X* J2 a+ ^, [- z/ t7 p58. Ensure AI captures empty bases6 R0 J; E+ d: O8 w# N) d
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
, S! {# ?0 A+ |0 Dsave from moving them ashore. Training from disbanded ships does not increase the
" o( {' d8 r- U) f* D9 l, Epilot mission count.
& G+ R: B$ S0 u) P# U60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in. w! ^+ y/ `1 P1 h4 _" W7 a
order to help identification of saves7 U8 @# T( H6 Q1 b9 y( v4 n8 x
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
9 ~9 M, g* m" p1 k7 K9 L+ V f62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
$ w$ [+ f1 A6 dmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
0 `4 Z6 y* A, c0 gbombing attack. Groups were at maximum altitude and conducting glide bombs
5 \. T: a! d& E! k) ]" Vattack, sometimes without engaging CAP or flak.9 g$ a+ |# w: ^ w$ N2 e' O) d
63. Changes in order to standardize inactive Soviet group’s training options;. c$ Q! m$ t9 t/ ~, c1 M7 \
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
) k" s( I8 q, C+ Y8 l4 [Pilot Management for more details). The number of pilots on the group lists is RED if) ~/ c8 z. B* Y) Z6 ]* ^, L7 X
less than the number of ready planes in the group, indicating a shortage of pilots. This
7 b# d# h/ m8 qshortage may be filled automatically or manually for a mission based on the pilot% q4 V/ K8 @' L+ p3 B. {6 W
select mode.
. f9 r7 U. W. @* V f65. Corrected issues with group destruction on scuttled or sunk ships and groups on
8 _- z$ R! N+ a/ k1 `8 z2 wwithdrawing ships4 v" U7 s9 ~, }, {: I$ L7 N- _
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at" n+ q, k) L8 o' i0 t
close range) ~ E3 j$ D( `- m
67. Gameplay Change: Greater weighing of crew experience in surface combat" P7 a8 K( b$ z* g
68. Gameplay Change: Limited radar directed fire, increasing over time
- F9 s( y& x: E% J69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
; U" @' H0 q8 L8 \combats at 1000 yards
$ T6 L, ?; }5 _70. Gameplay Change: PT Boats less likely to attack in daylight
1 I, j0 `2 Y0 S71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
+ a/ X: E& Q; w# M# [hit in ports and rivers+ I% X- F; @, y. T% M; ?
72. Gameplay Change: Submarine captain ratings have more influence on Submarine) W4 g, b! V |3 s! l6 w
performance
, Y+ w) [" v$ \7 v8 U73. Torpedo hits on escorts not showing in combat report bug fixed$ z: a, y" I8 J$ ^
74. Gameplay Change: Aerial ASW less powerful in early war% B$ h4 M# o% [1 {
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any+ N4 N2 |9 p; }* b# o
diverted fragments having planes but no pilots. Pilots still flying planes are now6 R( }0 _, I1 V6 }* e
ignored for sinking ship purposes until their plane lands.
" `0 D# V3 S0 R76. Group transfers in off-map bases from a ship in the base hex to the base itself were% s( Z8 ?; F" r5 z" Y% U9 ^
being delayed ‘4’ days. There should be no delay.
d6 V t' Y3 p3 A* s' Z3 @( {5 l77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when2 z7 N5 A7 ` E& ~- k T: T X% `
the convoy disbands.7 t+ y8 S3 S/ u( w
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
' {5 o) R9 W ?7 C) ~hexes. The range was not changed when the game scale was changed.
3 O% D# d7 X1 H3 u, h, x7 \+ y79. Fixed bug when displaying search arcs at a base9 W+ ]8 `) _6 W; d
80. Fixed Escape key on Industry Management screen
7 ]/ x/ D+ K! b* t5 t P* h81. Fixed oil and resource in totals on Industry Management screen0 @" f1 F) \/ A5 F1 X4 F# q
82. Interface Improvement: Add an extra line to the Industry Management to show total f. g. j5 @% p2 g- b' n1 J* S% f
shut down industry on Industry Management screen1 L% R( `/ [* @9 @
83. Interface Improvement: Add base select to Industry Management
! a' M, B* F9 S6 t; r+ b, Y84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as. W% u9 C7 a' b
ONE group for Admin stacking purposes; the presence of all three in a base counted
$ H# M6 u; A! x, f, i* xas 3 groups for Admin9 u$ }* ^; ~3 g( P* A& W
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
0 i" D! ^1 Z" K. F86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
R- ]; S* T0 r- L2 VFF being affected by old stock code that cleared the secondary mission.. |5 T: K6 D) Y) r
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.7 c3 C( D" X0 I4 ~. S h
88. Fixed an issue with tool tips being offset from actual hex when forming new, U4 H7 E4 S' I: {- ~
taskforces
1 n1 v, C3 T4 n6 s/ g/ ?3 {89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
7 b# I2 a8 V& B. H2 H9 H% t; `; tthe end of turn save only. Preferences are now restored as saved for the player at the
6 _2 t. ^# j3 S: \time.
# Q2 k* W$ j- E" S: n90. Changed air supply mission to use a friendly base as destination, if both a base and# P9 [5 {+ R3 R5 E0 V% A' V# N
LCUs are present in the hex; it was sometimes giving the supply to the first unit only0 E J) M f+ f9 D
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the! j5 J5 \$ {! G3 ?+ O
mission was canceled because the enemy LCU was selected as the first unit in the& k/ N" w& |, P( z* y8 k
hex.
* ?4 |! |3 y5 ^0 J7 e2 E92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.! R. Z4 P+ Y4 R" h3 d
93. Prevent very low grade TF commanders from returning single ship TFs to port to! E ?2 G' u6 |2 W
rearm when rearming not needed.7 t* W5 H. I' G# v
94. Fixed the supply cap and monsoon effects on supply
' f, k, F) k4 w2 X, u# f95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland% e4 E4 d- ~+ d7 T6 ^- g
movement.. w v' B# N! j$ C: F9 S
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
- A H$ e) b) A3 y2 Awhen Soviets are inactive.
6 g+ l3 j# A, d# t. {1 N9 p97. Tweaked resupply task force to Japanese bases.8 O" K4 H& C- S1 H+ U- F
98. Fixed a HQ/Chinese unit respawning bug.
* C( ]( ^. @/ P# }( A99. Restricted permanently disband/withdrawing air groups from being able to the the
2 F# I+ z6 A; \+ A/ R“Trainer” option in the type of pilots to use.! z* _1 R( {* n9 J) [0 C9 L/ R
100. Restrict the options available to pilot movement in permanently( S2 c0 _$ O/ s3 P9 n' T/ z( v: j
disband/withdrawing air groups; mainly restricted to making them active or in-active
4 v6 m& n: l: h6 @2 H; G( t A$ Ywithin the group.- d$ ?# j6 J9 }4 B$ x1 } d
101. Fixed error in splitting air groups caused detachments not-in-play still attached to/ X/ l& g8 j8 y1 }
parent group - stops divide ability
2 G4 o$ G- `2 G/ e8 Z [% V# ]102. Fixed an issue where some autosaves could reset game options.; R2 @$ j0 D {9 d
103. Disabled the ability to make a group a temporary on-map Trainer.
' R7 r3 K+ g# @' [* z* h104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
& f- B, z1 ^: T- F; GFATIGUE pilots.
, j# v6 J7 D' c0 A0 f105. Made some adjustments to Kamikaze effectiveness.
2 e! a3 g$ ^; Y* C3 T• Naval Data Changes
% ~5 {5 b5 z/ j3 s1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.! q8 C9 N7 }; G
Class( D/ g. f% P8 p. e/ ]
Scen 001, 002, 006 (007, 008, 009)$ ? A- V9 H V G$ y* s9 l& H. f) P
0021 – Australia – correct weapon facing: Y$ y6 j/ t& z7 W2 _8 X
0418 – Helena – correct tower armor from 0 to 125' }8 H7 N% L& k: C7 g9 p# W
0767, 0769 – Chevreuil – correct endurance and fuel
. ~& j4 j6 {, g: R* b0770, 0771 – Duguay Trouin – correct weapon facing$ K- \- l" p4 t6 D v1 U
0772, 0773 – L’Adroit – correct endurance and fuel$ s5 Y: A6 i7 k- ~, U
0774, 0775 – Fantasque – correct endurance and fuel4 I( r* _' X' P
0776 – La Galissonniere – correct endurance and fuel1 a$ J$ @- S: g- ~! n
0776 – La Galissonniere – correct weapon facing
. ~: n" \7 W, t3 @) y1013 – Yubari – correct weapon #4 turret armor
) P' f) [! |7 i. E1 t* P' Y' ^4 P7 @3 ~1102 – Furutaka – correct weapon facing
7 |" y. `- P6 }4 M) p1 A1107 – Aoba – correct weapon facing6 Z9 b! a! f; K$ Z, U, B
1112, 1113, 1114, 1115 – Myoko – correct weapon facing3 M( |) t* w5 k6 Q4 ^5 n
1730 – Yamato – correct weapon turrets0 D; \8 B) s& O% G, P1 U
2025 – Kongo Maru – correct weapon facing# y+ E0 P6 X/ b( l* d) x
2202 – ARD 3000 Ton – add Japanese small ARD class% L. `% c+ U/ \
2903 – Gnevnyi – correct weapon facing- b6 P4 T4 F2 \' ~
2915 – MK Cargo – correct weapon facing% G* V2 V- E4 P' z0 _
2918 – KT LST – correct weapon facing0 E- h+ V. e; l, m4 O _
Ship3 m: \1 A9 R B# }6 r0 G6 O U
Scen 001, 002, 006 (007, 008, 009) changelog" d: D5 F4 X6 v/ i, q' _3 ~1 F! v
All – update weapons from class to reflect weapon facing corrections
/ C! j# G( V6 Q0999 – Dublon ARD; add small ARD to Truk
9 S( D9 [$ D) x4 J4 {3550 – Laffey; correct entry date to 420430
2 p" J- D4 l2 X( u5 C9 C3580 – Frankford; correct entry date to 430430
5 b5 I/ v2 w. ]1 |$ M3 |4317 – Thornton; add Clemson AVD at PH4 s& Q3 F4 s9 g
4361 – Henry A. Wiley; correct entry date to 440930
- u- I6 F1 ] M9 i+ e- m, z! Y5222 – Rixey; rename to Bowie6 A x6 ]! l/ L
5223 – Hercules; rename to Highlands
* }9 p9 P2 `0 k4 [6 \$ S$ ~5251 – Pinkney; rename to Pickens& z4 R. C2 }3 V* \1 Q, H9 C
9253 – Madras City; correct entry date to 420228
/ q( O0 K0 ^# x) ~1 u7 H9728 – Indus; delete duplicate ship entry( `/ J2 c7 i' t4 ?
9837-9849 – Soviet Fleet; correct ship name spelling
* ]- t3 t c* R! C11316 – AFDB-2; change arrival location to # 524 Seattle
% L( j0 ~5 S. v. c) B11364 – BYMS-2055; correct entry date to 4302280 q% t* C& @1 V3 ^: g! K
11365 – BYMS-2059; correct entry date to 430228
2 R+ L X$ @, K& e14070 – Ha232; correct entry date to 460228
: P# Y x0 Z% f. [Scen 006 and 009 ONLY# J7 f$ @; m. B' c- B& E
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4452 _+ d w" v! s5 ?0 U1 W5 G' o* @
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295: D/ x8 v* i: h. ?" g, J9 j! I
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2958 u/ w+ d: p' ]& K2 W
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
* |* ]5 O# T7 ], @# [, ~; W$ N& z4 F0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
! r5 o- Z; X# }2 e9 |0 u0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445# c0 R2 k- G7 B/ S
0043 – Hiei; adjust fuel to 4175. C7 J3 ?: `: _. G' l3 M
0044 – Kirishima; adjust fuel to 4175
* ^9 j& h3 z) O3 F! Q* ^0067 – Tone; adjust fuel to 1775
7 z0 _2 |& s+ U1 R3 m5 \7 K( g0068 – Chikuma; adjust fuel to 1775" b6 S9 }2 ]5 m& ~! P
0118 – Abukuma; adjust fuel to 833
6 P3 l, _: G8 ?% `. Q( c0146 – Akigumo; adjust fuel to 265
A! z5 I h7 P. v. s0168 – Kagero; adjust fuel to 265: }% E5 Q, t m: l/ c7 V. |
0176 – Isokaze; adjust fuel to 265
: N( f( f; b1 Q, Z: a0177 – Shiranui; adjust fuel to 265
V' g' Q% I, {5 C• Air Data Changes
9 V. c. [! n Y: c/ T& d/ b[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. j8 n2 n+ D! s0 ]) e2 J/ M
[177] B-339-23: Name set to B-339-23.& ]( _! P+ H+ g
[178] B-339-23 (PR): Name set to B-339-23 (PR).
" Z5 M) G# Y5 \8 W/ Z/ ?[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 [- K. d* Y C% b g+ R[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.+ U* s' A- j! N6 M
[365] Stearman 75M: Nationality set to U.S.Army.
% B; c) d( P5 Y9 l( O9 p[451] PB2Y-3R: Deleted.
# h" ^ e# y5 ?0 {# b[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.) N' v' w6 m! e
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
( f/ r, w- ~! A+ e: z) P& j4 zMG; wpn 13 set to 500 lb GP Bomb.
* Y0 i" ?. i+ k/ a. G[1923] No.1835 Sqn FAA: Delay set to 0.
# V0 D; M e* h* h$ ]0 o[1924] No.1836 Sqn FAA: Delay set to 0.9 A5 U8 I7 \6 t
[1929] No.1841 Sqn FAA: Delay set to 0.$ U9 E2 w+ W' z8 V9 E1 _
[1930] No.1842 Sqn FAA: Delay set to 0.' Y- A$ _! S* U4 n* B2 ?
[2587] VMF-211: Location set to [584] Pearl Harbor.
3 g; a% U0 D E b8 o o2 n[2642] VMF(P)-321: Deleted.
' H4 R2 y7 l" a7 H4 g: _" v* ~[2652] VMO(P)-351: Deleted.
3 o: `# a. V# I; e* B[2668] VMF(N)-511: Deleted.4 u( N! A! q; R) b8 s
[2669] VMF(P)-511: Deleted.( b1 g" p% K g! Y! L, w
[2671] VMO(P)-512: Deleted.
8 @+ _% s2 z' B* o8 h4 v* i[2673] VMO(P)-513: Deleted. ~( m+ k$ I$ r1 s
[2675] VMO(P)-514: Deleted." r8 G! f- o3 U K/ O
[2827] VR-2: Deleted.
) x) @5 A; W1 F! U# {[2828] VR-4: Deleted.
" X# Y+ m8 O! W$ A! E* C* |$ U[2829] VR-5: Deleted.0 A% J3 l9 M6 ^3 T0 q
[2830] VR-13: Deleted.2 Q) y5 G* N& P2 {8 u* ~7 p
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
5 n4 z+ e8 Z" m7 c6 ^USN patrol-type squadrons 4301 resize to 15 deleted., Q7 e' L0 H; P
USMC squadrons 4301 resize to 24 set to 4410.
! L/ K- P& ]% u$ q0 h+ _4 GUSMC squadron upgrade paths reworked.0 ?( h# `* c% j+ k. Y" P o2 b
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
! {6 ^) a9 |- ^ r5 dthree subunits.
, }" L" |0 k/ u- `! ~" j" Q• Map/Base Changes7 O; Y: c6 K& P& @0 t
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
* T4 Z0 y7 s8 Z H- M! A+ xNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
( w. M @% s$ h- e$ ]0 v: NAV.# H" q* d# e8 Q: y- n4 t( U
2. Garrison levels in Japan have been significantly increased for the Allies.
) u$ Q4 \' s9 w# Y' Y7 e4 `1 h& b% n3 P3. Garrison levels in India and the Philippines have been increased for the Japanese.6 }4 k/ R" T: X: H0 Z, }1 N; W
4. Garrison levels have also been adjusted in other locations, with some areas having
* s8 v9 K( f5 S0 Z0 Qsmall increases.
H/ h2 N9 j8 l- O' {5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an7 C$ j$ a$ @( \
Airfield.- a) t0 J O$ O1 Y0 Y# l8 p
6. The starting fuel level for Los Angeles has been increased.
' K" f+ X1 Y! v0 i7 k7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
, X+ R& ]8 S: y9 F8 k' G+ f6 ?8 G8. Anchorage in Alaska now generates a small amount of resources.2 N, D, G" @" {7 X/ J1 r
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.) s" f7 m( P5 g2 h6 K
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
* F# a P1 x5 ~8 Z; x. V11. Nukufetau has had its port level decreased from 1 to 0.- o9 ~6 o: E4 B$ H
12. Pago Pago has had its port level decreased from 3 to 2.& S" M. F" }/ D& I
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
/ P. |: ?7 S( U5 ]2 |base does instead.
6 e t$ V# |* i' c4 W4 x: d14. "Ahmadabad" has been renamed to "Ahmedabad".. U5 |% P- v# `( C* r F- F: ^
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,; Z) o( G& h s/ \) Y: l7 b
rather than being concentrated in a small number of locations. Overall, Chinese
% [- c; C, E7 U. r, z# y7 ?: Wsupply point generation has increased, to about the same level of supplies as in the
; d. k8 e4 e' [, voriginal War in the Pacific game (it was a bit lower before)." g) L! _% x4 h: H3 J
16. Australia now generates a greater supply point surplus than before - about 5,000- b$ p8 A5 `2 r7 ~7 q
points per day as opposed to about 4,000. Fuel requirements remain the same.
2 m4 y4 i, l$ L7 R' y, ] G& e17. The "Terrace" base has been "moved" to a more accurate location - hex 200,410 `: P4 v# h9 a
instead of hex 200,40 - and the road and railway networks in the area changed to* N U7 a& X2 X9 H' R+ z
match |