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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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+ B* x! C/ Y( L( D' b7 L【更新内容】:3 M/ n4 t$ ]/ C5 E8 S
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Change History:
* x j- |/ y7 X( @v1.00.95 - December 7, 20099 y7 F3 w' `+ N; X& a2 l9 \
• Second Official Update – This release is comprehensive and updates ALL previous1 _* s! q- [, l7 x1 v1 h/ q
versions to the v1.00.95 level.% m; Y& S) G$ F6 ]$ G" ?
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
* S- x8 ]( o: w; [( xManagement Addendum” which have been added to your Documentation shortcut subfolder
/ U* a5 j$ `$ v+ J4 v5 ~& Iand can also be found in your /Manuals installation sub-directory. These two. ~- e w8 z3 \6 a8 w
documents contain very important information on improvements and changes in these
& F/ J2 l( x9 J3 Qareas.
4 r, ~# a* K: i$ {/ A8 _• Code Changes3 Y; P) u: U+ k( D* \3 ~: A% S( H4 c
1. Interface Improvement: New Screen for Industrial Management
, V! ]6 N& \, J6 Y0 D* p2. Gameplay Change: Air transport mission was using all ready planes. Now the5 p# q! j9 L' s3 ]
number of available planes for the mission will be adjusted by the rest/training
/ C C z& M9 v9 @( J; N8 fpercent as on other missions.: N/ F* C" E" ?) X+ R. ^, B4 y
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes5 H$ _2 C% }' @3 P g6 g, F2 r; [
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to" _: n2 x/ [6 c2 [. w; K2 ~6 v
show in change command list( W% c2 o3 o# i+ E1 V# @' \6 w
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
+ _4 p$ N+ k9 X" v$ C! NBombs’ flag rather than the altitude setting! c& `* W9 N0 a- q( J+ _0 b; t# O
6. Gameplay Change: Full base screen now show the consistent over-stacked AF/ q) m8 u* E1 F$ O
indicator ‘*’
+ X4 L7 a" _8 o( J. K7. Pilots who are captured or killed were still being counted in some group totals. They
' B2 V/ K) W; Y, G9 Ware now removed from group’s pilot count, but still available for ‘Top pilots’., T4 O# o* T" R: K8 E* h
8. Interface Improvement: The buttons in the lower panel of the main screen have% B n6 o: t* W! F4 Q
been improved. With the mouse over the icons on the far left, the number of groups,: c0 c; d! u' B" V/ i; x
task forces or LCUs at the base is shown. Added a previous page button when there
- R2 F% y9 T) K0 d( X @* zare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
# Y; e% S3 q( E( z$ r$ ~$ t# htooltips sometimes were corrupted when other screens were displayed on the map and) [7 b& F; k% {% x* v9 M
the bottom panel was still active. This has been corrected.2 W- z8 ~/ K4 y( j# E
9. It is now possible to repair planes in excess of the group’s size
p7 d7 q7 ^/ ?! O8 x10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
" B0 H: c T ttraining is incremental. Points are accumulated and once a certain level is reached, a
3 Z {% ?2 H+ Z2 Lpoint is added to the skill. The cutover level is the current skill level; so as the skill
]. }' A9 x9 ?level increases, it takes more accumulated points to reach the next level. Combat2 j1 j" O# t) }3 f7 i2 V& i; @
gains points faster than training, and combat is required to reach 70+ skill levels.
% Y( m' K7 |& _* s2 L* [Experience levels behave similarly with the one exception. If the Experience level is
) ]5 R* ~$ z/ n4 l# {higher than the best skill by more than 5, a skill based on the group’s mission gains
/ _9 ?' I- I8 N7 {0 f, r% L' ithe accumulated points instead.
: ~' E; Z4 }, s( M+ [( S11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,9 l# U% k O) g
ammo and return to base if required
n/ G, C' a* x8 j3 r12. AI Aircraft production will now stop based on comparison with on map aircraft totals
. _+ L, l1 q b$ R; h* C( V: ], _' T13. Gameplay Change: Malaria effects adjusted
6 K) P" m" G, _0 J0 y1 Z/ B14. Fixed bug preventing port construction in certain cases
# k" L7 J7 O- t$ t9 P+ Y15. Fixed bug preventing combat engineers from building6 w$ Z# y1 _2 O/ u$ e
16. AI improvement refining settings for LCU attack levels
0 p. s4 N8 i6 v, J r$ x: [17. Corrected unit TOE loading bug* j( |5 q3 p0 ]8 R5 _6 s& d8 r
18. Correct bug setting default morale and experience when not provided by editor* d! A- v* ^1 c! M1 ~
19. AI additional checks for level bomber base sizes+ M7 w. B7 M% d# [& Z
20. Numerous supply tracing improvements* D$ F7 l6 {$ v$ y/ P
21. Numerous supply/resource movement improvements
+ a# m5 [1 O; }6 z22. Corrected several land unit fragment bugs.
! O6 m3 k* m8 A2 ]23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
3 |: G5 U n- W6 n' u; d; x: Jarrives at the destination of the “met” TF before the “met” TF does. Also adjust- q% ^* p3 y& O; j R6 D1 ~
meeting process to reduce chances that the meeting will not take place until one or the- S8 Q' X% D$ D' @& a( b% o
other TF reaches the “met” TF destination. Also correct a problem TF could0 J: m# @; G; d8 m: j- C
“merge” with a TF that no longer exists under certain rare circumstances.) @6 z- |- T9 N) d' Q3 v
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
/ ^+ m, B! Q3 V* C h2 Y9 g6 udocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
: g! Y+ t- `( I0 Ufueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
& }6 s O, E& z5 L8 n& ]docked if the port has the dock space for them, but will auto-undock when adding a
$ k; ~. k7 X) k2 c8 [4 @0 o+ Wship to the TF causes it to exceed the port capacity., M1 |6 n) Q; L8 K: j( I, c
25. Adjustments to naval retreat determination. TFs retreating after combat will now be; W& A& j: ^& T0 X1 y
less likely to retreat to hexes containing other enemy forces and be more likely to4 n. _! g( M2 C3 j) E1 d- c, q
retreat toward a friendly base.+ E/ k6 o* G" h- w
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it, z3 V `' N: H6 k* ~
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded H0 v6 a Y4 W. r! J4 t* y
in port, (c) ships in port (disbanded).0 a/ e5 }1 l, e2 e" w5 v
27. Interface Improvement: Implement search arc drawing on map
$ D" B, J% h2 @+ P28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,, B2 L# u; q. v' D
ensure partial rearming is in full mount increments, and adjust ops usage according., a& b W- s5 O# d/ Y
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
8 q. I2 G: `- W( pa base were incorrectly excluded from Naval Support totals at that base. This was
! P3 Z* w3 ?& D' H' V7 o7 Hdue to an error in calculation of Naval Support availability over HQ Command radius.* p/ r! c) z. o
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
) `6 N- s% h# Z5 @: i4 ?could improperly interact with fragments of the same parent that were at other
0 y6 x# z4 V; g: P: ~& jlocations and had been previously loaded by either the TF or one of the ships; x( ^, o6 g3 a3 S" K
currently in the TF or, if the load required multiple days, when unloading of other% h# E$ c" y- o( B
fragments of the same unit caused and automatic switch of a fragment to the prime
, P6 B6 s, U H3 R7 T0 d" G. o" q1 ^unit.
% o" a8 g( B5 F* L# j31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
. |0 g/ M# v0 [2 U: rPreviously repair of all system/floatation/engine damage would terminate repair of a
' ?) c v" t+ F6 t( Lship that also had a damaged device (weapon, radar, etc). Damaged weapons will b( [* u. Q5 H3 G
now prevent full repair of systems damage and may “create” small amounts of system$ I( x0 `, X2 T( b x' q$ p
damage to keep the ship eligible for repairs. Note that this may have the affect of
/ _& s( ~ b7 a1 Nsmall amounts Systems damage being not repairable at a location where it normally
R v$ t8 d2 x( S- q' Nwould be repairable if that location can not also repair the damaged devices(s).
. R3 d4 N3 d, Y$ Q# W9 U+ M" z! J32. Interface Improvement: Changed Allied aircraft replacement display to show nation
; m4 e; b; U6 s+ E. L* ~+ u7 e" _of aircraft$ V3 {. ~( G' M) v1 T1 j
33. Corrected several menu bugs
% `+ L! e# {7 g34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
- F) M- K O/ F3 p$ h5 s; fland units by TFs.
! k- A; l: x3 O2 _3 ^: \35. Interface Improvement: Add “undo” for ships being transferred during ship
; e% M8 Y2 u( I4 Utransfer. Previous undo only functioned properly for ships being transferred into the
" ?" b/ ]& m4 H. cselected TF. Provided undo for ships transferred out of the selected TF./ E/ K8 t, j0 f
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that$ e6 f& I- ?* v5 T; j: }) G
is following another TF that is beyond the player-set follow distance.
) x |, d0 Q6 s* W; n5 b37. Change ship based aircraft repairs to be by plane, instead of by group
$ o8 @# [" V+ f. k5 T6 F5 e38. Interface Improvement: Made air group screen larger to reduce clutter
' Z/ b$ l1 `4 ?' V' w/ s: @39. Gameplay Change: Adjustments to supply consumption by land units; l5 ?8 P2 L7 W1 z) a: g, B
40. Change to AI shock attack determination. i3 l* \4 s* i o, ?" K0 h+ c
41. Improve AI awareness of intel on nearby enemy LCU# I1 P% t0 B/ a) ^; j3 A4 U" r* f* @
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level. M) R/ f1 G- X8 X _" L
43. Gameplay Change: Changes to AI production on “Historical” level9 J4 Q$ @" [5 T5 S" Y
44. Improvements to save file process to reduce chance for file corruption, especially by
/ {; @9 p; J/ E2 Tdeleting the old save before writing the new one7 R0 f! Y$ O: f& K6 Q) h& t
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active' n/ C) c6 _* B( Z- \
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
+ c) O$ O' {0 [7 ffrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
7 A# f& S( H) z9 n8 \sources for the “from port” and “at sea” variations.2 z, F3 Q* k( Z3 ^& z8 Q% C
• Replenish from Port will now use the available fuel/supply at the port and on all, i( [- q* b7 _* W
replenishment ships disbanded into the port. For those disbanded into the port,
0 g6 {4 h" s; c8 N9 [4 Lonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used. s5 X# ]3 R" K4 \( C" a( T0 Q: |
Tenders must be of the appropriate type for the ship being replenished. Note that
! C- _5 N# f9 D7 B4 wport facilities are used in preference and ships in the port are only used if the port3 W# u+ H7 s) E1 a# H
is not able to completely replenish the ships in the TF.
. V6 {4 T0 r' J1 X: G• Replenishment at Sea when the TF is in the same hex as a friendly base will now/ C4 D i7 ?" q& c5 [
use all ships in TFs in the same hex but will no longer use ships disbanded into a8 h8 e8 \. |; S0 V6 @* D- h
port in the hex.% p$ r' m0 \% `- c5 [4 `3 H
47. Interface Improvement: Add new map icons to highlight certain events
, t6 D# K' m0 R/ C* Z48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some( c# |. y) \7 C- u) j6 ^
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
I& i' `7 M5 {6 s3 J( j8 m# lport or from any TF that is currently off map. Ships that are not badly damaged7 ]: W S- M A
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
# _& t( Y+ V' R# {" Q6 PFor on map, ship may not be on fire, total damage may not exceed 99 and no& {3 a9 }1 _2 y+ k4 j
individual damage type (system, floatation, engine) may exceed 50. Ships may not
e' _# n7 b/ a$ rbe withdrawn from any on-map location where the enemy has air superiority. The' O% G* }/ G8 [0 F. @. N; ~
intent is to prevent withdrawal as a method of saving a ship that stands a good chance+ n9 S, Y' d* e
of being lost or further damaged. On map withdrawal ports are set based on the
' b! c# G, B* {2 phistorical exit locations for ships leaving the Pacific:
/ m+ x& L" @3 q4 e4 n1. Any level 9 port.
( ]3 p% \: ^0 |2. National home ports of the United States, Canada, India, Australia, and New
0 ^9 A6 n7 l- ]# O* Z8 }Zealand (with no port level requirement)
! ?# W n& k) c/ x4 j ^# _6 Q3. Any level 7 or larger port on the US or Canadian West Coast.* N! [8 M0 p4 w
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)- W7 `: O$ O# z- W
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
: b- e2 g* R! @4 A. R. p6. Any level 7 or larger port in New Zealand.. f* B9 N: d2 O% ~4 u
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
3 I9 L' N9 V+ t: V, i, nanother ship actually sunk, the data for the two ships could be mixed. Depending on
. ~, C' X" h' T$ y2 vcircumstance, this might result in one or even both ships being reported as sunk.
4 r0 r% P# d" h' \( H50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
% \1 r4 |! b( t) d' @9 hTF list screens. The calculation will continue to show the remaining ASW capability
2 E5 {% f- ^/ v8 j5 f(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
' C3 U' m$ J3 Q1 V* m* d& I0 W; {now based on full load for all ships in the TF.2 @1 c5 I/ `/ C: k1 I
51. Resupply capacity for bases added to editor
$ w; p4 t! e5 S% D: C$ Y. m52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units+ ^& U; m( ^, t2 g% d
53. Adjustment to AI unit planning level based on AI difficulty/ M3 w! f" k) k
54. Ensure minefields are created for proper player when a single TF lays multiple types
* u) f( |0 i# aof mines. Player of minefield properly set when first mine type laid by a given9 H; p; x* c2 H m6 L( n1 z) C% n
minelayer but a similar check was missing when the TF contained minelayer(s) with
0 K0 M7 r @" O3 S# F ~1 v+ ?two different types of mines.6 b5 j" v2 c. n) ~3 a
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
" f7 d d2 h& H+ T, C1 |10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
0 Y2 _8 x% K; E7 W. g/ s. G7 k+ Ofor owning player, if partisans attack and cause damage.
' J7 C9 B8 I, p* q/ V p56. Gameplay Change: Movement rates for clear and desert changed to 25 for
3 ]) J+ S% N9 mmechanized units+ o# k3 ~% P5 m' h, `, q$ W1 c
57. Gameplay Change: Land combat effects toned down$ \% n" l; W% c# E( b! b
58. Ensure AI captures empty bases
' h1 [6 j- r# A% K+ {59. Gameplay Change: Allowed groups on disbanded ships to do training missions to+ q' A% N+ {4 q6 r7 T
save from moving them ashore. Training from disbanded ships does not increase the+ P: G. @+ z6 B7 ^- ]
pilot mission count.
0 C; x. u0 \6 ?6 E/ N: V0 V5 b60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in4 L# q/ w- e' i
order to help identification of saves
; m. r: J) I& z: Z9 `4 d8 r. E61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
+ L8 G5 P" @& N9 t/ ^9 b7 `' _8 e62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group/ _5 L; X) Y4 i; y+ ]7 K
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level! T) y: f' @3 j9 S2 x
bombing attack. Groups were at maximum altitude and conducting glide bombs
' k4 Z( O! O0 {% _attack, sometimes without engaging CAP or flak.
" `5 }9 M$ W* n4 m" ]63. Changes in order to standardize inactive Soviet group’s training options;+ a; g/ j- n `) v( `
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
! q: a3 i$ z8 [, TPilot Management for more details). The number of pilots on the group lists is RED if
5 K7 D2 e# u6 R1 P- a6 oless than the number of ready planes in the group, indicating a shortage of pilots. This
0 x' L V1 D( g- m3 n9 Yshortage may be filled automatically or manually for a mission based on the pilot" N* S. D0 w; F) K) c3 D
select mode.- c+ O3 f& B2 X& @# m2 Y7 E
65. Corrected issues with group destruction on scuttled or sunk ships and groups on( R% Y3 f' `6 ?7 q# x3 [
withdrawing ships
" ]6 M, B, V) p$ P66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at$ a/ N& N3 i" I2 w! O
close range
8 v3 e$ P* ], A+ F$ | _) t4 C67. Gameplay Change: Greater weighing of crew experience in surface combat2 d# A$ @8 m9 j* b* h, h
68. Gameplay Change: Limited radar directed fire, increasing over time
! v) g* M q+ d! }69. Gameplay Change: Revised weather and spotting, resulting in fewer surface K3 y% ^+ r+ E5 s3 v+ x" E# ?$ ~
combats at 1000 yards
8 O6 j: P# D! ]) j$ T& Q70. Gameplay Change: PT Boats less likely to attack in daylight
z! G0 H6 A) m; q71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be. f ?# n% o: Z- z: D" a, f
hit in ports and rivers6 l/ z$ f6 z) r% |* q+ |
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
- m+ D5 n2 w8 @+ r: c5 lperformance1 I' Z1 c& y. q6 Q' N
73. Torpedo hits on escorts not showing in combat report bug fixed9 o, ]8 |! G/ O$ O2 A* L$ q
74. Gameplay Change: Aerial ASW less powerful in early war+ C5 S5 U$ Z7 I [; B
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
4 {: Z0 k9 x/ r) O8 R$ kdiverted fragments having planes but no pilots. Pilots still flying planes are now9 Z# q+ b; z4 b& K: }
ignored for sinking ship purposes until their plane lands., `" [& B) g2 c+ W
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
* T! b( v& ~9 o, o7 s% E: Zbeing delayed ‘4’ days. There should be no delay.
1 ~+ l2 o+ R: y, r4 |3 \* \; X77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
) O1 ^ `, r6 v1 C3 k( cthe convoy disbands.- w X+ M( i; T$ P# x+ f6 O, G
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 206 i) J1 w n+ z+ C% I; @ g. t( l) j
hexes. The range was not changed when the game scale was changed.$ j% i/ C" S+ `& L
79. Fixed bug when displaying search arcs at a base N4 p# R5 q$ X \3 r
80. Fixed Escape key on Industry Management screen4 y) u) l2 f) U0 s
81. Fixed oil and resource in totals on Industry Management screen
/ o# M3 b9 x' X/ v* ]- W9 f. O82. Interface Improvement: Add an extra line to the Industry Management to show total
/ _ C1 ~6 G4 Zshut down industry on Industry Management screen, s6 k7 D, _1 \% S
83. Interface Improvement: Add base select to Industry Management
7 S; W4 H5 j3 N) b% ?9 x/ _84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
$ Q: b& K! ^' J: W( BONE group for Admin stacking purposes; the presence of all three in a base counted1 [& T* m% I7 g* K
as 3 groups for Admin
+ A' e, L8 Y. ]. m/ S: z9 }! K9 U8 x85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
: l* C7 b7 O% B/ o+ ?4 v86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and3 N" S6 j5 ~: D6 G; D9 a
FF being affected by old stock code that cleared the secondary mission.2 c' t+ ]5 @! @+ }7 S5 F. k2 y
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.! [% c- y: Q& d7 _' ]( X% U3 N) |
88. Fixed an issue with tool tips being offset from actual hex when forming new( l$ [" o; f0 z: Y7 r4 H
taskforces
# B6 b- a& C* p89. Added the saving of preferences on save; the preferences on PBEM saves occurred on0 r4 T$ T0 K! f, J% K4 v) x% K
the end of turn save only. Preferences are now restored as saved for the player at the J9 N6 n) g' X/ y0 V: I
time.
$ s+ w& }7 C) f& ]6 D90. Changed air supply mission to use a friendly base as destination, if both a base and5 s, x4 f- l) v& F
LCUs are present in the hex; it was sometimes giving the supply to the first unit only1 a3 ~" h& w5 ], I3 t
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
) \! P& [) h& X, }: y4 ]mission was canceled because the enemy LCU was selected as the first unit in the; L5 M" y! N6 Z& S0 Q
hex.) i9 k% ~+ p7 v# U+ N! k
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.3 E% @7 Q) q$ {3 a9 }
93. Prevent very low grade TF commanders from returning single ship TFs to port to0 ^; b) x6 U- o6 m0 f8 ^# R
rearm when rearming not needed.- E$ z7 I/ s, ?6 a
94. Fixed the supply cap and monsoon effects on supply
8 \% P% d, h$ u' O/ L95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
" x3 J, |* G$ l3 Jmovement./ f* `- B- I. C* ^4 E
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base$ c3 d+ `+ K+ @9 A0 d. s
when Soviets are inactive.
: {0 |* L! t) b" m, }& U9 k97. Tweaked resupply task force to Japanese bases.+ Z. v, i) g% B9 y' [+ K4 i$ z
98. Fixed a HQ/Chinese unit respawning bug.
9 Z% [' R3 \2 s99. Restricted permanently disband/withdrawing air groups from being able to the the
# V0 y, Z; D$ w* Y( J+ |) _“Trainer” option in the type of pilots to use.% [7 H0 A) _6 M
100. Restrict the options available to pilot movement in permanently0 i+ |4 |2 {2 D& n
disband/withdrawing air groups; mainly restricted to making them active or in-active" R6 ^2 S. \: S4 j4 Y# q8 o
within the group.- c. Z; X0 o8 h- a
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
# L& d; ]0 w% U' p# pparent group - stops divide ability
9 e6 J) I4 Q1 ]$ i102. Fixed an issue where some autosaves could reset game options.
2 q, N( t' e- e# n! u) E6 }103. Disabled the ability to make a group a temporary on-map Trainer.
# [/ I: ]* h8 a, I7 ~: Y104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
7 r' `/ b2 F" I- `. K- K( hFATIGUE pilots.
8 k5 U# y; @) K# K: q$ ~105. Made some adjustments to Kamikaze effectiveness. z/ m/ \% d: I6 H4 v
• Naval Data Changes& U+ t0 |7 {6 f) `0 k% W& g
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.5 A, ~3 ?% O+ P: j" a
Class6 o& q- i% @6 e* @3 e7 m
Scen 001, 002, 006 (007, 008, 009). S/ ?7 u9 E' I7 g4 Z
0021 – Australia – correct weapon facing
) F9 H2 \% S, y2 d" z0418 – Helena – correct tower armor from 0 to 125
8 N# D/ }0 L1 }$ e$ P0767, 0769 – Chevreuil – correct endurance and fuel
( I- d. m9 j7 A0 F) T9 O0770, 0771 – Duguay Trouin – correct weapon facing
! M" j6 x) z. ?0 ~0772, 0773 – L’Adroit – correct endurance and fuel
7 v5 p1 k+ f' `' P! s) K$ r. V0 r0774, 0775 – Fantasque – correct endurance and fuel
+ }4 u8 ~5 ?- n# U3 a0776 – La Galissonniere – correct endurance and fuel8 g# W8 d9 z$ r. }$ Y2 _
0776 – La Galissonniere – correct weapon facing
1 C5 L" X* k) f# x B8 n9 ]+ J% ]1013 – Yubari – correct weapon #4 turret armor4 g4 ?+ H$ B; `- Y
1102 – Furutaka – correct weapon facing
4 f" V9 {0 }, e* A3 a' K: D1107 – Aoba – correct weapon facing0 w3 Q% u! ? u3 ~) @/ O
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
1 H. R5 {: C% F( M. X g, e1730 – Yamato – correct weapon turrets5 L( r( j' l. Y) ^1 Q
2025 – Kongo Maru – correct weapon facing
: _4 \: M4 l s5 D3 Q# o2 }2202 – ARD 3000 Ton – add Japanese small ARD class
; Z2 z- C7 [2 k5 n; l% m/ ], J. h: ~2903 – Gnevnyi – correct weapon facing
6 e* m" g0 L& c( J& Z1 i1 ^2915 – MK Cargo – correct weapon facing
6 b! z7 I: | y2 V2 k7 d k6 H; O2918 – KT LST – correct weapon facing( X& Q; z4 t" C, z( p
Ship
! l$ x0 s$ \9 D5 W9 W) JScen 001, 002, 006 (007, 008, 009) changelog
' d. B" x, p3 ?1 Z- kAll – update weapons from class to reflect weapon facing corrections7 L' }/ b, `5 M4 Z3 L
0999 – Dublon ARD; add small ARD to Truk
& x, W p( h Z7 |9 V0 J' }, C3550 – Laffey; correct entry date to 420430
+ t7 A2 Z: q; ^: Z# K4 }9 y3580 – Frankford; correct entry date to 4304303 I) X2 T+ ~* _" H$ n! F+ E
4317 – Thornton; add Clemson AVD at PH
( r) Z1 o2 G7 f# x6 d. g# A; h4361 – Henry A. Wiley; correct entry date to 440930
- h z0 d. b9 A- a$ s5222 – Rixey; rename to Bowie
* \9 V; ~3 Q) t d. {5223 – Hercules; rename to Highlands
0 {% E; Y( b ?! F3 j1 E; x! h. W6 ?5251 – Pinkney; rename to Pickens
( Q# d7 U. p, r6 d$ V9 O0 h% `9253 – Madras City; correct entry date to 420228
$ n: B! Q4 G; g9728 – Indus; delete duplicate ship entry
) P* }8 @% h% d9 F$ e9 t/ z9837-9849 – Soviet Fleet; correct ship name spelling
$ M8 b0 T L9 U( I5 N: E5 B, n, ^- y/ N11316 – AFDB-2; change arrival location to # 524 Seattle! d; Y K: I$ H& }, p' ^3 r9 \
11364 – BYMS-2055; correct entry date to 430228$ T& S5 T( p: f! }1 d/ g
11365 – BYMS-2059; correct entry date to 430228
7 V0 D( q) C7 c# Q' Q I14070 – Ha232; correct entry date to 460228
9 M7 U1 m, p" H) Q( IScen 006 and 009 ONLY- Q6 T2 W+ O* K8 B: z: A, v$ c
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
, s p5 K1 f" r' B# T. |9 j" i0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 S+ h0 b- x9 x
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295# E9 V$ C1 k" m+ c1 [! Y% }
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
3 W' m8 A& }, I2 U0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
! |1 \( R4 L4 v1 d0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
0 q. B& L5 N% _" W3 |/ u5 K0043 – Hiei; adjust fuel to 4175
( j' \8 x3 W: b* E0044 – Kirishima; adjust fuel to 4175- ]/ I, i1 j2 Y0 p
0067 – Tone; adjust fuel to 1775
9 R8 e* ?2 k' x0 C0 O" A0068 – Chikuma; adjust fuel to 1775
6 u* d/ n+ |, L$ w6 @: M0118 – Abukuma; adjust fuel to 833! y9 c8 c7 I. M
0146 – Akigumo; adjust fuel to 265
) l2 K) G5 s& E+ \* x0168 – Kagero; adjust fuel to 265
# V) H ~3 i6 Z6 J7 Z; [, S, j) i* C1 o0176 – Isokaze; adjust fuel to 265
: f! T% ~/ u* Z/ o0177 – Shiranui; adjust fuel to 265
) L4 e# s' }; N5 w• Air Data Changes" o% C3 W* k* u7 ^% M
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.% W/ g6 a' P6 X+ ^3 a8 D/ W
[177] B-339-23: Name set to B-339-23.
7 k) |1 r. w% Q7 G5 R[178] B-339-23 (PR): Name set to B-339-23 (PR).
8 O4 D& f! C9 {: Q! A+ L[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.) \1 O r% |$ I* _; N
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
. [2 t# ?, d7 g% `4 y) h[365] Stearman 75M: Nationality set to U.S.Army.
c& y& k: g# ]. m- L# j[451] PB2Y-3R: Deleted.
- H4 V# y, Y a v7 q; J. N; H[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.* |6 _& g! j, L
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning9 i, I6 {) |" ~! M i4 Q
MG; wpn 13 set to 500 lb GP Bomb.
! c1 O G* S# A; _- I[1923] No.1835 Sqn FAA: Delay set to 0.
6 k+ T* |% m" G1 q0 f[1924] No.1836 Sqn FAA: Delay set to 0.9 W) r/ o r" H0 V5 W' B/ e
[1929] No.1841 Sqn FAA: Delay set to 0.! y; `3 K: _7 p. j
[1930] No.1842 Sqn FAA: Delay set to 0.
# @7 U, l9 m" `2 E/ _[2587] VMF-211: Location set to [584] Pearl Harbor.8 A. Y- T! Q" F
[2642] VMF(P)-321: Deleted.3 K0 M7 U4 A! R0 f4 g+ a
[2652] VMO(P)-351: Deleted.3 h" x0 L( [* ^2 c8 j
[2668] VMF(N)-511: Deleted.# ~: Z" U- x* x; H
[2669] VMF(P)-511: Deleted.
# o- G7 W5 J T% U$ z6 R$ r[2671] VMO(P)-512: Deleted.
4 y- j1 g( T/ o0 z) M* b$ D[2673] VMO(P)-513: Deleted.; A* Q5 P9 `* t2 W. j. ]
[2675] VMO(P)-514: Deleted.0 E0 p/ }% c# M- @
[2827] VR-2: Deleted.3 Q8 F x) ~9 p+ m
[2828] VR-4: Deleted.* m2 w' a- e# O% f+ z
[2829] VR-5: Deleted.
, C' I" Y# A1 E, v, c( K[2830] VR-13: Deleted.% o+ P0 B, s! Z. _
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen., a( k% @9 U: X( l" A
USN patrol-type squadrons 4301 resize to 15 deleted. ~- |. ~* q8 e/ ^
USMC squadrons 4301 resize to 24 set to 4410.
6 k- [; [2 A4 W. {2 dUSMC squadron upgrade paths reworked.
j9 F/ J& ^. ?' U: ZGameplay Change: Units with a/c MAX strength six or greater now able to split into# z3 ?( m& F6 M; y" q
three subunits.
: r- c- ~6 u) b: Q, d2 j+ [9 f• Map/Base Changes
* G3 u' R9 _7 C9 F8 a& \1. Garrison levels in China have been increased for both the Japanese and the Chinese. }, @' E8 x, ?$ c9 O( J. }% T
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4003 p/ {- z. m% s4 }9 j. z
AV.5 S2 C) I& V# L# k' C
2. Garrison levels in Japan have been significantly increased for the Allies.
, Q3 D F' a7 H$ I. \" K3. Garrison levels in India and the Philippines have been increased for the Japanese.
3 u* ^2 B1 s7 n" l4. Garrison levels have also been adjusted in other locations, with some areas having0 N, B+ ?0 q i$ D! P: x
small increases. n2 f8 a' I3 U. j, [; ]& f* l
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
0 Y) }$ B; O$ ~# @Airfield.8 A: U# P7 l' k
6. The starting fuel level for Los Angeles has been increased.; c( }, g3 ?; H2 A! M
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
. D y W( n, Q8. Anchorage in Alaska now generates a small amount of resources.
; R- p& k; @" j! i9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.4 h- K3 X+ ]" j" |! [: ~
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
, y- C+ |' c7 f1 W; _3 Q# h11. Nukufetau has had its port level decreased from 1 to 0.
! O0 J. d2 K- v4 a12. Pago Pago has had its port level decreased from 3 to 2.
, Q7 R+ o8 X6 f13. The Christmas Island base no longer generates resources. The Christmas Island (IO)3 m3 ^+ C: z+ r" `5 ?; C
base does instead.
9 q- o# j$ U" }: j5 _& E14. "Ahmadabad" has been renamed to "Ahmedabad".
( n0 V) b+ J3 b2 J/ c15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
, C3 a6 k' u. s9 k5 k5 k! |rather than being concentrated in a small number of locations. Overall, Chinese
* P& w9 h1 D7 G: r$ Rsupply point generation has increased, to about the same level of supplies as in the7 Y! n9 X. m; j* d
original War in the Pacific game (it was a bit lower before).
6 M' t) k w) r: e3 @16. Australia now generates a greater supply point surplus than before - about 5,000
, N6 L" _- C% U0 y$ Spoints per day as opposed to about 4,000. Fuel requirements remain the same., k# t# S4 m3 m
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41$ f# R% O- H9 K6 `; A
instead of hex 200,40 - and the road and railway networks in the area changed to& U2 e* B/ S# b+ _! @' ?
match |