【官网原帖】:2 C' ?: E: `; j1 S% v
http://www.matrixgames.com/forums/tm.asp?m=2313850
: g7 s$ [; a' I$ c }
- B& m: H1 n) i" f i英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手! y+ |- D' a+ S6 q. w; w
, Q% a: ~ Q& a# \; c2 c: m【下载地址】:& u. i& _9 E2 c* U
# I7 D2 P4 o& B# ^& w6 s地址1:rayfile下载
* k, h9 L% Y7 _% E0 R) p0 y9 Bhttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/# `' [! n/ t9 T- d& a/ @- R
+ Z/ S- M1 x- o6 ^; C2 ^
地址2:HTTP直接下载
' V8 v# c$ a' R3 \; P% V( H2 o, y/ e' k6 k+ s
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
+ ?1 R- @% x0 Y0 K7 q' ~9 j7 P, N* f' e; b9 P" @5 Q& Z
【使用方法】:$ |+ n( D7 w% }4 f9 Y7 h8 F( z# p
' U" N+ m2 h1 `- L
将下载的压缩包内所有文件覆盖到你的AE安装目录。 Q+ r$ p/ c9 g- a+ E; r" W
( ~ L3 U3 i8 F
【更新内容】:
' P$ ] G! ~+ l6 j' o- p. t( `) r" z5 [7 ~1 m
4 Z4 _" D0 K. @) w8 N" k- a4 d- W
Change History:
9 }1 _% l1 A9 W. ?v1.00.95 - December 7, 2009# R" D$ h5 \3 g1 Q
• Second Official Update – This release is comprehensive and updates ALL previous
! C( I* r% I' e0 }versions to the v1.00.95 level.. l/ r6 P7 C% E9 k3 w u
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot$ w3 p7 r! K+ W4 h% y: `
Management Addendum” which have been added to your Documentation shortcut subfolder, r$ Y- v; @+ A
and can also be found in your /Manuals installation sub-directory. These two0 |8 N5 L) ^1 ]) U- ^# d! ]
documents contain very important information on improvements and changes in these$ f7 H% R) H2 C2 u& `( n3 `& m
areas.
& o p2 s) |( c/ q& ~7 U& {• Code Changes1 t8 S! X# y. Y3 M! H" U
1. Interface Improvement: New Screen for Industrial Management* I- X. ]' t% _* j
2. Gameplay Change: Air transport mission was using all ready planes. Now the* N) d- S. P" Q7 T, j
number of available planes for the mission will be adjusted by the rest/training
8 ^* h6 ~+ Z0 @ X$ a+ G' A% _) jpercent as on other missions.
$ O" l5 S7 ^% f9 D4 I# n$ P3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
, I$ B( g6 b5 Y: E4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
! F1 s, ] e$ ^1 X/ M) ushow in change command list
" t9 J! }8 G$ @% m: o* t4 c8 H5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use( R$ ^0 l* Z) M! V Z( J
Bombs’ flag rather than the altitude setting3 B! i6 D, K) X. y/ a- v" U2 y9 p# w
6. Gameplay Change: Full base screen now show the consistent over-stacked AF% u) L# Y, n/ T
indicator ‘*’
6 B1 u. V* m2 U6 c7. Pilots who are captured or killed were still being counted in some group totals. They
" k2 {4 [) M- f, C: X3 K, g" Xare now removed from group’s pilot count, but still available for ‘Top pilots’.
$ }7 \. y Z1 n: E3 s; l* w6 u* z- A8. Interface Improvement: The buttons in the lower panel of the main screen have+ L$ u. e* e6 m' r( v
been improved. With the mouse over the icons on the far left, the number of groups,! ^0 h% G& g: `7 p& c! p
task forces or LCUs at the base is shown. Added a previous page button when there2 T2 h Z& G; b5 ~% y
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
) H# R+ s0 ?3 p* g: l/ ]* H4 Vtooltips sometimes were corrupted when other screens were displayed on the map and& C, V* M5 `" Y! j W6 X
the bottom panel was still active. This has been corrected. f" E, c4 O1 A
9. It is now possible to repair planes in excess of the group’s size5 @- @2 k! l% O1 ]; ?/ M
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill; v7 v/ I; [6 W2 k. q) f
training is incremental. Points are accumulated and once a certain level is reached, a6 c& q }& M" q. r+ j6 Y
point is added to the skill. The cutover level is the current skill level; so as the skill. k7 c, h2 y' ~, a$ E6 b) u
level increases, it takes more accumulated points to reach the next level. Combat
6 i. k7 U/ B$ U2 i# d8 Igains points faster than training, and combat is required to reach 70+ skill levels.. D5 ?1 y, q8 i/ H! n: @
Experience levels behave similarly with the one exception. If the Experience level is
) I5 Z9 n% F' ^! I @+ Hhigher than the best skill by more than 5, a skill based on the group’s mission gains
- R$ A% B5 N" {% I' o( C0 o. X4 a5 Xthe accumulated points instead.: ]0 P) A+ i: B8 I5 ?+ h
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
# G7 D7 e$ y/ d9 Dammo and return to base if required `6 N/ \4 E0 ? f
12. AI Aircraft production will now stop based on comparison with on map aircraft totals) G3 D. Y2 e5 i! j: H2 \
13. Gameplay Change: Malaria effects adjusted
( `% s3 D3 c( ^% M y, [3 P14. Fixed bug preventing port construction in certain cases
* |9 G- `" w& l R9 {15. Fixed bug preventing combat engineers from building
S! s% E N5 q: _$ @% \16. AI improvement refining settings for LCU attack levels9 W; {6 h4 ?! b9 p( E- l" s
17. Corrected unit TOE loading bug S; G0 d. ?1 F9 n, @- v
18. Correct bug setting default morale and experience when not provided by editor
! _: J, B5 x* J6 N& P19. AI additional checks for level bomber base sizes
6 J8 t, c I0 o/ h' ?3 D20. Numerous supply tracing improvements
! H- T( y T( z6 N1 e21. Numerous supply/resource movement improvements& B n( C3 ^: @) W' l
22. Corrected several land unit fragment bugs.
: X1 {9 _: J( V+ T23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF8 {+ I3 O! D: j$ D# y- D
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
% T! V5 ?9 i6 S: C( p' Ymeeting process to reduce chances that the meeting will not take place until one or the
& H5 s& `$ X, {. I9 _other TF reaches the “met” TF destination. Also correct a problem TF could0 q, F2 F& `2 s
“merge” with a TF that no longer exists under certain rare circumstances.( |3 W& ~* ^8 H1 d
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of2 [1 H- Y" A1 _9 ^% ^" f* C
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate- j0 J/ u; N }" O4 L% {4 j; O
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
5 B, F Y3 k5 K/ G: gdocked if the port has the dock space for them, but will auto-undock when adding a
; o x8 s- c" k' }* M2 i! V! @ship to the TF causes it to exceed the port capacity./ c2 y: ]$ x" `* @# X' I
25. Adjustments to naval retreat determination. TFs retreating after combat will now be1 W+ i, K+ i, a2 \2 @2 e1 D" p% L7 Z! E% h
less likely to retreat to hexes containing other enemy forces and be more likely to
0 r# G" z; R' q1 Z6 V/ C2 a, d0 p6 ~retreat toward a friendly base.
( u/ i K$ q* L" p& P; c9 c26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it3 a z+ ~( c4 ~; m6 p) d1 O
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded+ O i% {/ H; q8 U4 F0 L4 i; B* u
in port, (c) ships in port (disbanded).
7 m/ s- \% f. K( ^5 x2 l: k& q# V27. Interface Improvement: Implement search arc drawing on map/ k! k$ h6 G" y. ?, P) V$ n& h
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,/ Y4 q* Q1 I% |* K" b
ensure partial rearming is in full mount increments, and adjust ops usage according./ m, ~( v' a" \2 J0 f' F
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at( ]3 c) {7 }" Z, F/ Q5 }, m
a base were incorrectly excluded from Naval Support totals at that base. This was
+ f' ]% v2 E) \* qdue to an error in calculation of Naval Support availability over HQ Command radius.
' _) \0 m4 `7 D5 D# D) G' q30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location. T! U& V6 J9 [/ `7 B
could improperly interact with fragments of the same parent that were at other8 {6 X8 O/ @9 \1 e
locations and had been previously loaded by either the TF or one of the ships
% W, I3 a0 R8 ]* c3 scurrently in the TF or, if the load required multiple days, when unloading of other8 e% ^9 S6 G4 {* C2 Y# ^1 p B# A# j" L
fragments of the same unit caused and automatic switch of a fragment to the prime4 w' r2 Q$ }( j# ?8 r. Q3 o: B- e
unit.
* K, ?. }5 x2 M. Q* ^31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
, G$ M9 N. k% N7 t: N5 @Previously repair of all system/floatation/engine damage would terminate repair of a9 d: H- Q6 k( x# l/ o
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
- g; n' P) T n g8 inow prevent full repair of systems damage and may “create” small amounts of system
( w( ] b: x# K! L2 _damage to keep the ship eligible for repairs. Note that this may have the affect of
, R: ~7 s) @0 _/ z/ o; ysmall amounts Systems damage being not repairable at a location where it normally9 F/ ]4 E* |9 R, K3 |1 o' d! n- Z
would be repairable if that location can not also repair the damaged devices(s).
7 L/ L) k! l' @9 z T32. Interface Improvement: Changed Allied aircraft replacement display to show nation
( u% ]# h Y: j. |+ p/ j K- gof aircraft
& O- N: ~5 `& a33. Corrected several menu bugs
! ~* |6 D7 R; i. S6 d34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
, C: d y% a' C% O9 Dland units by TFs.
K, O2 O; W& u35. Interface Improvement: Add “undo” for ships being transferred during ship& k& }( G! N7 x8 b
transfer. Previous undo only functioned properly for ships being transferred into the8 j; ]* C% w) Z# Q6 H$ e
selected TF. Provided undo for ships transferred out of the selected TF.
: A5 }4 H- m3 s) @36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
+ i+ r5 ^7 i+ W4 q |9 Kis following another TF that is beyond the player-set follow distance.
5 j2 o( x' F& m% E: T37. Change ship based aircraft repairs to be by plane, instead of by group: [1 n7 i% R( h5 l
38. Interface Improvement: Made air group screen larger to reduce clutter; `" r$ L/ Y9 C2 |# r) Z0 g
39. Gameplay Change: Adjustments to supply consumption by land units
* m2 ?) @% b8 _) k2 |2 ]% ~40. Change to AI shock attack determination
X- U0 M, a/ f* f$ a41. Improve AI awareness of intel on nearby enemy LCU0 }$ N/ h% H, q% N# i
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
. y; g& V9 t: n7 L* K, J# r& m! i7 e43. Gameplay Change: Changes to AI production on “Historical” level2 R$ V1 K7 L( [7 T, K6 N- Q$ N7 q
44. Improvements to save file process to reduce chance for file corruption, especially by
/ e$ y$ R$ x' z& [$ tdeleting the old save before writing the new one E* N3 I8 u' l
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active7 J) Q6 F. G- T: W) T' {) p
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
# j3 a) d4 }! Z- Y R6 J8 v+ _from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming, P( d2 p% S( X2 a% g
sources for the “from port” and “at sea” variations./ [/ l' M$ M0 A+ y, A& N* k a
• Replenish from Port will now use the available fuel/supply at the port and on all
/ m2 A6 Y \) S% H5 ]5 }replenishment ships disbanded into the port. For those disbanded into the port,
) g- H5 U* V- `8 S7 M1 ~only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.$ n* b' D, p/ y8 `. S T; X
Tenders must be of the appropriate type for the ship being replenished. Note that6 ?- r7 F7 x2 F3 u
port facilities are used in preference and ships in the port are only used if the port
* ]* u' y( t7 l/ {is not able to completely replenish the ships in the TF.1 g! D4 C, M. e
• Replenishment at Sea when the TF is in the same hex as a friendly base will now' M9 W' Q8 {6 I2 q- A- C% f9 D q
use all ships in TFs in the same hex but will no longer use ships disbanded into a" [ k# r D* B) S0 h4 J
port in the hex." B) O1 Z" ~ @4 W; k3 P
47. Interface Improvement: Add new map icons to highlight certain events2 F9 B% |2 B0 t( k4 x
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
+ d, \# G1 D( b0 wsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap- F; S* U! o9 k8 C# @6 y! i$ X4 I ?& j
port or from any TF that is currently off map. Ships that are not badly damaged
( |- o6 Z" [5 i' ^! W% E5 ]! gcan be withdrawn from some on-map ports or from TFs in certain on-map regions.& }$ A0 {; t3 x. \
For on map, ship may not be on fire, total damage may not exceed 99 and no
& E/ _) F& E, @" T/ y, p$ F. |individual damage type (system, floatation, engine) may exceed 50. Ships may not
7 z: y& a+ T3 E" Ube withdrawn from any on-map location where the enemy has air superiority. The
- H, b8 v' ]9 y% r' r4 ~7 z1 e6 zintent is to prevent withdrawal as a method of saving a ship that stands a good chance
7 w) B3 v4 S o5 ?/ U+ Pof being lost or further damaged. On map withdrawal ports are set based on the
3 X' y- n$ o1 ^" b* Chistorical exit locations for ships leaving the Pacific:
9 l$ O/ ~# P! U1. Any level 9 port.2 {! b! Q; E* p0 ^; j3 T
2. National home ports of the United States, Canada, India, Australia, and New/ o! G2 `( G# x6 k' X- [ F
Zealand (with no port level requirement)
/ s, V, X9 f3 o T2 e, \3. Any level 7 or larger port on the US or Canadian West Coast." x. _. M/ m) \9 m
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)8 h: V% l6 q) Y1 y
5. Any level 7 or larger port in South Eastern Australia, plus Perth.3 M* U/ X# v j' b( x" i+ ^' f
6. Any level 7 or larger port in New Zealand.( Y1 d: z2 m* E- i; h3 d
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
. y6 c7 k1 p$ M2 d4 eanother ship actually sunk, the data for the two ships could be mixed. Depending on
& J0 S/ ~% f8 ?$ m7 P8 C# Kcircumstance, this might result in one or even both ships being reported as sunk.8 z: M. f2 Q/ a1 x" p) S6 T- g& {
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
( w7 ]% b4 B6 F ]7 v& g e2 _# yTF list screens. The calculation will continue to show the remaining ASW capability
6 g6 M* {' h+ s6 T(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
4 r4 [5 c4 }: g# f B8 Unow based on full load for all ships in the TF.! m$ m7 r) ^* j3 e
51. Resupply capacity for bases added to editor
, ~( P, B J2 h7 B52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units% V7 N3 R3 H4 l V
53. Adjustment to AI unit planning level based on AI difficulty
k4 r0 [3 T+ I }54. Ensure minefields are created for proper player when a single TF lays multiple types- E* Q# k2 w Y' \, n' ?4 f" J
of mines. Player of minefield properly set when first mine type laid by a given4 ?) u9 n5 B' \( n8 l
minelayer but a similar check was missing when the TF contained minelayer(s) with
( @1 M& O+ y# d+ d1 Q9 Ftwo different types of mines.
; A/ c7 e1 t0 A/ E3 m# A k55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and5 Y' V$ v$ R4 U9 q
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
/ n3 t# E/ h% y/ |for owning player, if partisans attack and cause damage." I' P) [ `7 @" f% u" n& h, r
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
8 w* l3 f+ A+ v4 c! Ymechanized units
7 H b( q3 ?* l4 e2 A57. Gameplay Change: Land combat effects toned down
; s& w! _$ B9 [/ \( a5 b58. Ensure AI captures empty bases
+ P. l* S" D' q59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
" Z' w Y3 U4 g- u2 c2 o2 zsave from moving them ashore. Training from disbanded ships does not increase the& S& _! U0 C* v5 t7 l4 W
pilot mission count.& s# Q8 T/ g4 Y' C3 m7 W
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
. R: \1 B' _' n& f" E( {) aorder to help identification of saves
8 ~# k( f5 u# o! f( D9 L61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
# s& j! J" E, ]) @' m: h" L62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group& ~7 q; S0 q* O$ a
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
# P4 N Y" B1 Y! h+ H5 Vbombing attack. Groups were at maximum altitude and conducting glide bombs
" }/ d& R" G$ P8 l5 S1 f mattack, sometimes without engaging CAP or flak.
8 |+ B3 @* u- L. V: @ j. L9 t63. Changes in order to standardize inactive Soviet group’s training options;
+ G) I, t+ L; _( ]64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see. D/ l0 X2 \ F1 g8 b
Pilot Management for more details). The number of pilots on the group lists is RED if
3 e- R$ s/ Z& I+ }/ u% H6 w. v/ kless than the number of ready planes in the group, indicating a shortage of pilots. This
6 G0 P# \7 e; D) o3 vshortage may be filled automatically or manually for a mission based on the pilot
3 S6 d3 q1 ~6 z5 P& j3 g3 zselect mode.' D8 \+ l8 x5 U' M0 P# {
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
$ e. }9 l; \$ L8 j' X6 M0 k( Lwithdrawing ships
; j/ \. i% y/ H0 p F* }66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
: i J$ a) X, p8 L6 o: S* Xclose range
a0 e* f2 m% \; F) J- b% x67. Gameplay Change: Greater weighing of crew experience in surface combat! e& u# a% W9 I. H1 W7 A' D
68. Gameplay Change: Limited radar directed fire, increasing over time
/ k1 m" y4 J; ~% r1 M# {0 `69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
9 T3 q7 ^4 k. [" acombats at 1000 yards- I- J2 c/ |* T+ }3 [8 c
70. Gameplay Change: PT Boats less likely to attack in daylight
$ N6 c6 B/ u; D% C) n* @. l3 p71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
, H$ T- K& M! Bhit in ports and rivers
& b% o$ u4 t; I1 y! |* C7 f72. Gameplay Change: Submarine captain ratings have more influence on Submarine
( F- p5 C: ~& z3 W8 _; _: xperformance
5 N4 a' K2 c. u# k2 A3 q- o+ @5 Q73. Torpedo hits on escorts not showing in combat report bug fixed
, R6 V' [8 E& O" k' j: \* m; ]1 c# T74. Gameplay Change: Aerial ASW less powerful in early war
, G+ P/ N( `8 K$ B4 u, J, S8 {: u) y75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
3 v! ?/ @. O& c, h& b% S! Hdiverted fragments having planes but no pilots. Pilots still flying planes are now) u. s6 P# J* Q7 P
ignored for sinking ship purposes until their plane lands.
3 b4 v' ` q' _76. Group transfers in off-map bases from a ship in the base hex to the base itself were: {; U. A; p8 T0 E! e
being delayed ‘4’ days. There should be no delay.
2 X2 }+ Y. y1 P3 W. ?% N77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
9 ?: n9 @% ?5 p0 r) E) Zthe convoy disbands.
) i4 `' p9 l, M% ?- \78. Gameplay Change: The kamikaze activation range has been changed from 15 to 204 H' m/ G2 F0 ~: e
hexes. The range was not changed when the game scale was changed.
* b' W) L7 ^$ \# W. V' L' T4 v+ ]79. Fixed bug when displaying search arcs at a base) O) o2 n% N: p6 G, E5 S
80. Fixed Escape key on Industry Management screen; s( J; D" N3 _, M. b
81. Fixed oil and resource in totals on Industry Management screen
8 P$ T' x6 t6 @# A4 } U82. Interface Improvement: Add an extra line to the Industry Management to show total
2 y; a0 k7 O/ a3 u, Mshut down industry on Industry Management screen# c7 {! K8 f# B* I- S: C
83. Interface Improvement: Add base select to Industry Management
; G, Q; ]7 _& Y, k1 Y0 E84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
1 d( ?( U. g5 G1 F1 cONE group for Admin stacking purposes; the presence of all three in a base counted
% x4 b) L+ t; }! k; j8 @as 3 groups for Admin
1 j6 }, H7 E/ o6 i) S7 g* t9 l85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups7 L2 c7 L7 i) X) `" k& R# h" [
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and' R2 _2 x8 A" Y7 \
FF being affected by old stock code that cleared the secondary mission.
, _3 I8 z, ? l N r/ R87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
% V, Q% C7 d7 P88. Fixed an issue with tool tips being offset from actual hex when forming new
% z* N8 C K" V# S1 ltaskforces
& x3 @! [9 b5 u89. Added the saving of preferences on save; the preferences on PBEM saves occurred on+ A- r# F4 i9 W$ O; \
the end of turn save only. Preferences are now restored as saved for the player at the
$ |* `7 e0 L1 W2 s$ V8 X7 y) otime.
' w! ^- l+ H: l& k$ E90. Changed air supply mission to use a friendly base as destination, if both a base and
( z. m& W0 s/ [& I: u' }7 _LCUs are present in the hex; it was sometimes giving the supply to the first unit only
& ~7 Z$ c9 [' w& G3 b4 x- Q91. Fixed air supply drops to a hex containing both friendly and enemy units; often the6 l% v, o& q! \
mission was canceled because the enemy LCU was selected as the first unit in the
; ~2 A/ S; V' y d+ f; } Ihex.5 P5 R' B4 e5 H0 E: K0 c
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
: p# ~, I2 Y6 s* ~- t( Y# h93. Prevent very low grade TF commanders from returning single ship TFs to port to
; S% q. H; A6 t; H8 j+ wrearm when rearming not needed.
1 O6 B/ w2 b I94. Fixed the supply cap and monsoon effects on supply
2 S" s$ m, ~) h( W95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland5 K# L" C8 y/ r8 C8 a
movement.
8 O0 r) |* |" Q: e( U2 z; [9 Z96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
% H& p' }5 R P( ]when Soviets are inactive.
8 {1 g3 L/ {2 e5 d% u9 `- B0 B97. Tweaked resupply task force to Japanese bases.
! r/ i/ s2 Z2 e% A2 g' H98. Fixed a HQ/Chinese unit respawning bug.
& `) E$ C$ q& W9 `/ ]* I+ @) c99. Restricted permanently disband/withdrawing air groups from being able to the the7 s( Y! P- v' F q' w& A, J
“Trainer” option in the type of pilots to use.# W# P0 ^% o* ^( j3 m2 v9 W
100. Restrict the options available to pilot movement in permanently
, ^8 s& ~- j' q9 I; udisband/withdrawing air groups; mainly restricted to making them active or in-active
8 K( e/ e8 I2 O8 O# a/ c" d2 ]" {within the group.
$ ]+ i C- K) a( w' d0 x' c101. Fixed error in splitting air groups caused detachments not-in-play still attached to
5 N1 s9 E* N6 m, S9 R; U5 Lparent group - stops divide ability
# Q8 ]0 l# R. [7 Z102. Fixed an issue where some autosaves could reset game options.
8 U' l. d& x; I9 ~: S103. Disabled the ability to make a group a temporary on-map Trainer.5 T, d4 o5 q5 [9 P' j- d3 _
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high7 J6 j8 V) j( g3 N% _- \
FATIGUE pilots.! U, v# r6 j6 j) r6 F7 v' k
105. Made some adjustments to Kamikaze effectiveness.
6 T) K. v& R; V' C• Naval Data Changes
Y; n2 W3 ]" k: z- o" }, Y1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
" F. I. f7 h) ]. M# XClass$ r9 O3 [% q5 M! U
Scen 001, 002, 006 (007, 008, 009)
/ V* d* @/ e/ m( `' j3 f7 s5 q0021 – Australia – correct weapon facing# X! n) T e }; E, e Y2 t, t
0418 – Helena – correct tower armor from 0 to 1254 |$ Q: H" W& D( |* F8 j
0767, 0769 – Chevreuil – correct endurance and fuel
2 ~+ R" t: j ^0 ^% ?0770, 0771 – Duguay Trouin – correct weapon facing* [5 [: J& D) J6 `# c) f
0772, 0773 – L’Adroit – correct endurance and fuel
' ]9 w( _$ @/ f1 o2 T; m0774, 0775 – Fantasque – correct endurance and fuel7 V, e9 U$ V1 r* r0 H; s4 F
0776 – La Galissonniere – correct endurance and fuel
7 K5 w8 g$ `1 O- G% q2 A; j7 N0776 – La Galissonniere – correct weapon facing
2 ^% q$ G- X8 o/ m" N1013 – Yubari – correct weapon #4 turret armor
, ^7 L( s$ [4 D; [9 N% N1102 – Furutaka – correct weapon facing
+ Q/ Q y8 M; O1107 – Aoba – correct weapon facing2 y1 H2 G- J+ U, r8 ?% A! y. O$ t
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
, ~6 q8 X. Z( n5 E# F+ \# `3 D1730 – Yamato – correct weapon turrets( Q0 g+ K, P2 Y# e& V
2025 – Kongo Maru – correct weapon facing
5 y! P/ f5 A& v8 A @! o" r5 [$ h2202 – ARD 3000 Ton – add Japanese small ARD class
# s7 v, }; W) i8 h( `2903 – Gnevnyi – correct weapon facing5 p) J- _' p; ^" ?: }0 ^! K* F! b
2915 – MK Cargo – correct weapon facing2 ?, H' {: r* B
2918 – KT LST – correct weapon facing
" p" f3 I! E q% @6 LShip4 K$ S( L- z) E* x( A& D8 G6 ^
Scen 001, 002, 006 (007, 008, 009) changelog' Q1 t0 j f6 n& f
All – update weapons from class to reflect weapon facing corrections4 B4 H k- S( R6 K, j% a
0999 – Dublon ARD; add small ARD to Truk
( `8 @( O: J4 [& G3550 – Laffey; correct entry date to 420430, ^* D7 e; y, X& b" t4 Q/ x
3580 – Frankford; correct entry date to 430430
9 F$ n* y2 z+ i. `# e5 V# |! e8 I4317 – Thornton; add Clemson AVD at PH
' T% I! E, g. I+ H" Z4361 – Henry A. Wiley; correct entry date to 440930
& L# {, M$ A% ?- c8 {7 y5222 – Rixey; rename to Bowie9 ?+ c" D0 v2 M& o- g# [9 l0 S
5223 – Hercules; rename to Highlands- a' P6 ?, W4 B
5251 – Pinkney; rename to Pickens7 f2 I$ c/ a# f: }6 F6 z4 b
9253 – Madras City; correct entry date to 4202283 N& V c- J' X3 ]* y) c" v( E
9728 – Indus; delete duplicate ship entry& I$ d3 {! q' E
9837-9849 – Soviet Fleet; correct ship name spelling
. P; O* A1 f0 z4 K6 |11316 – AFDB-2; change arrival location to # 524 Seattle, P! [; [6 y' }# ?2 a& s
11364 – BYMS-2055; correct entry date to 430228# A/ v7 x! |* i9 K! v
11365 – BYMS-2059; correct entry date to 430228. d$ R- j, D/ q7 |% b4 q
14070 – Ha232; correct entry date to 460228. s/ Q, i; s) T6 M
Scen 006 and 009 ONLY& {) L' G3 w' j$ |2 ?
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
8 {& _6 Y3 U' I- i3 c y0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 n) ^0 X, Q- W: O0 x# J
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
, H& p7 ?, X. y8 _( q9 ~+ e- U0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3708 {8 `! U8 ]2 E, q; i, c/ Y5 X
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' J7 j! L; k7 \2 w8 ]9 S s% e' T) V( @
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
$ i; T+ b# f8 V0043 – Hiei; adjust fuel to 4175. d9 x* U/ `4 K. r6 k+ q
0044 – Kirishima; adjust fuel to 4175& @8 i1 J' H7 }% X; B
0067 – Tone; adjust fuel to 1775) z. Q1 \: ^8 r
0068 – Chikuma; adjust fuel to 17758 S; H7 U7 d$ j* `
0118 – Abukuma; adjust fuel to 833- s- X/ P& b4 j4 ?" M9 c7 ^
0146 – Akigumo; adjust fuel to 265
; q8 P8 P& v( M7 h' I H0168 – Kagero; adjust fuel to 265
! l* f, Y {3 E0176 – Isokaze; adjust fuel to 2657 o+ z/ g$ Q* D R! D; X4 Q
0177 – Shiranui; adjust fuel to 265
, K6 W% B+ C) J' ^& t• Air Data Changes
) ^+ r* p* [" F6 ^2 V[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.) _! i5 Z+ n" _( n7 Z& m+ V4 h; {
[177] B-339-23: Name set to B-339-23.
5 ~+ z z' Z7 C( c, x) m[178] B-339-23 (PR): Name set to B-339-23 (PR).
. G# r# M4 ~! v ?& o- i1 s) l9 s% l[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
6 p! g+ J6 s0 o0 n+ C4 }2 ^& r, ][337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
+ F/ L. Z/ _8 y' V# R3 l[365] Stearman 75M: Nationality set to U.S.Army.9 R q# N- S1 V8 m# n* Q; E
[451] PB2Y-3R: Deleted.
- a% U0 s4 g' t: D" x6 S1 f h* U! t[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.' F3 A4 ]: _7 s$ Z6 C0 U M8 g/ I
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
. f: f% S: q: a% j1 PMG; wpn 13 set to 500 lb GP Bomb.; r; \# V7 ]2 ^+ i6 S3 f3 B
[1923] No.1835 Sqn FAA: Delay set to 0.
) g E; p' `( T0 E6 B[1924] No.1836 Sqn FAA: Delay set to 0.& _7 G; h! j9 y3 f+ J8 { D
[1929] No.1841 Sqn FAA: Delay set to 0.! D! [3 ~" ?5 H+ Y: O: W
[1930] No.1842 Sqn FAA: Delay set to 0.$ o3 k" T/ ^; x; ^: }
[2587] VMF-211: Location set to [584] Pearl Harbor.
# a% m; r9 @+ S* k- t[2642] VMF(P)-321: Deleted.
9 V4 s: n* Y# d& b[2652] VMO(P)-351: Deleted.0 {# L& Z; u; B" L8 I* J9 T
[2668] VMF(N)-511: Deleted.
k/ {! ^* o" _& I[2669] VMF(P)-511: Deleted.
4 E1 h* G& ?+ r5 r8 H6 {3 M[2671] VMO(P)-512: Deleted. b) {& F; H0 O8 ^0 g
[2673] VMO(P)-513: Deleted.1 ~4 W! u0 x5 S) C
[2675] VMO(P)-514: Deleted.+ G7 m4 z+ [0 O3 m) X6 J
[2827] VR-2: Deleted.+ u/ X( h7 X% u' F. V
[2828] VR-4: Deleted.
2 ]& P3 }% T# ?0 J[2829] VR-5: Deleted./ }( w8 Q# T j6 _# Q1 _9 h
[2830] VR-13: Deleted.7 m1 S( N) s/ d, H! _
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.: K p7 c5 l! P' o x. T4 D
USN patrol-type squadrons 4301 resize to 15 deleted.
" k9 s) f( H u V/ N" l; \USMC squadrons 4301 resize to 24 set to 4410.8 ]% C/ W* |- u% ?: F& Z4 a
USMC squadron upgrade paths reworked.
- m2 E o Z5 D& d0 K/ b8 [Gameplay Change: Units with a/c MAX strength six or greater now able to split into" T- q+ h; H9 v( W6 p! B9 [2 d0 Y
three subunits.+ J3 t' f$ B; y. E6 J+ `& D
• Map/Base Changes
% H5 I {& ^3 A$ D/ F/ K0 V1. Garrison levels in China have been increased for both the Japanese and the Chinese.; n7 e* U( P" h! ~" y: A% W" w
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400& |' t$ w2 ^; ^- C# S% s
AV.
0 I0 w& S% Y p# L4 L, `2. Garrison levels in Japan have been significantly increased for the Allies.1 d0 B2 m P0 b
3. Garrison levels in India and the Philippines have been increased for the Japanese.0 b, \2 {/ u8 y7 c
4. Garrison levels have also been adjusted in other locations, with some areas having Q, e: s5 `2 S! @4 o; h
small increases.+ f. j6 D+ x! Q; }( c
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an: N2 Q, |% `& m
Airfield.* s# g. E/ }3 p: {/ R
6. The starting fuel level for Los Angeles has been increased.
+ P2 q4 O5 P4 c9 o& b7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
! `; n6 s# A0 D3 u; c' ^8. Anchorage in Alaska now generates a small amount of resources.1 p+ m: E6 @8 w' Z! o; }
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
0 l1 k: i) n$ f% W. S9 `10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
+ X( c$ y* g. o/ e6 o( e! }6 A11. Nukufetau has had its port level decreased from 1 to 0.7 K; e" B0 w$ P% T5 L% K
12. Pago Pago has had its port level decreased from 3 to 2.4 S" W/ f, K( Q9 X6 k
13. The Christmas Island base no longer generates resources. The Christmas Island (IO). `' `) p' g, c0 N" O+ i
base does instead.
& j" X% F: B* y. |14. "Ahmadabad" has been renamed to "Ahmedabad".
& B' x6 ]2 S6 y: j4 C15. The generation of Daily supplies at Chinese bases has been distributed to more bases,- p* k% @4 j1 S# S$ s# g
rather than being concentrated in a small number of locations. Overall, Chinese4 F/ Z- l7 D2 R$ m i
supply point generation has increased, to about the same level of supplies as in the; p/ m. P( {; d+ j
original War in the Pacific game (it was a bit lower before).- D0 R# t& |8 `7 e0 y; r, q1 B
16. Australia now generates a greater supply point surplus than before - about 5,000
N# o; a) z2 E' K' q* Qpoints per day as opposed to about 4,000. Fuel requirements remain the same.
) H" s2 V* d- x17. The "Terrace" base has been "moved" to a more accurate location - hex 200,411 D3 o, r# m) b$ a
instead of hex 200,40 - and the road and railway networks in the area changed to8 V3 v" [, I" ?, a
match |