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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手1 L9 C" M0 j+ \
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地址1:rayfile下载8 _6 r) [. S2 C ?+ P- P+ }
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地址2:HTTP直接下载
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- V S' D$ X! E6 [5 @, n2 |$ {【更新内容】:+ S) _3 j7 Z8 i% p
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$ b1 Q; R- }/ D6 R0 tChange History:
, h8 J3 k) R9 O" vv1.00.95 - December 7, 2009% {! a6 O/ A/ F4 s) E- `
• Second Official Update – This release is comprehensive and updates ALL previous
* h) Y( D5 h) _$ F& w8 V2 w3 ~versions to the v1.00.95 level.
3 r1 |( j) k( _& K2 QIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot% w' I9 j. H1 M; D+ y
Management Addendum” which have been added to your Documentation shortcut subfolder: y& i$ H1 R! Q' ]( _- z
and can also be found in your /Manuals installation sub-directory. These two1 U) Q+ ~( x& o4 h
documents contain very important information on improvements and changes in these9 Y0 A' `% l" P
areas.% m8 U1 `, J8 Z/ K+ T% Z
• Code Changes) b2 |- |4 K2 G( ^& p
1. Interface Improvement: New Screen for Industrial Management6 r8 s' J/ X% }; y
2. Gameplay Change: Air transport mission was using all ready planes. Now the
1 j6 m, O: n& f- \" j: M( Bnumber of available planes for the mission will be adjusted by the rest/training; Q7 _7 T6 V# u2 j/ x
percent as on other missions.
6 v! J' B# ~" j7 ]5 ~8 Q3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
) M! ~" K7 @, }4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
& N, }0 l: u nshow in change command list
: N- E, \9 {. Q# j3 [' R0 h8 ~$ B j, N5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
# t& y$ H: }: j: W- Z( C+ Y( ~Bombs’ flag rather than the altitude setting
0 N$ O& x; h" ?9 a, L! D7 C- [6. Gameplay Change: Full base screen now show the consistent over-stacked AF# a& E* b' R* v' M- v0 C
indicator ‘*’
+ x9 L) f* H4 Q' |/ S2 W% H5 {7. Pilots who are captured or killed were still being counted in some group totals. They- L- O( p2 J6 K2 t+ w& F; S8 C
are now removed from group’s pilot count, but still available for ‘Top pilots’.
! |! `$ B6 ?7 a& ?5 Z8. Interface Improvement: The buttons in the lower panel of the main screen have4 u% e! u R: u' t2 `
been improved. With the mouse over the icons on the far left, the number of groups,4 X7 j g7 c$ s- c4 ]9 k) {9 w5 I
task forces or LCUs at the base is shown. Added a previous page button when there" |. c' i- j8 v7 G' s* N: S
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The. A! y6 q# a& P. V" @) A8 s9 r
tooltips sometimes were corrupted when other screens were displayed on the map and
( m2 ?. _! e1 y H I- o/ _the bottom panel was still active. This has been corrected.* P1 ]4 m& @0 P/ @
9. It is now possible to repair planes in excess of the group’s size* }: b9 J% l( B% G( a; ~+ [$ I2 m
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
" d$ o q3 d! |4 Otraining is incremental. Points are accumulated and once a certain level is reached, a
6 n* J6 A. L, K+ m; [3 ~point is added to the skill. The cutover level is the current skill level; so as the skill
M. D7 @4 [4 q: h1 Clevel increases, it takes more accumulated points to reach the next level. Combat8 A& ~: d9 R$ S1 Q* o. w& R6 ~8 t
gains points faster than training, and combat is required to reach 70+ skill levels.
6 d4 y- @7 ]% o$ B6 J' dExperience levels behave similarly with the one exception. If the Experience level is
5 o0 c& Z/ M$ d' q9 y4 _0 [higher than the best skill by more than 5, a skill based on the group’s mission gains2 V6 ^ n' V$ H8 N+ @: Y5 U! [
the accumulated points instead.
1 a3 Z! M3 q ^. c/ r1 _$ J11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,5 \' S# T) a3 X+ e, J
ammo and return to base if required
+ @6 V/ k- ^. Q8 o# t' L12. AI Aircraft production will now stop based on comparison with on map aircraft totals0 d1 g; i5 q. p3 e# P0 M9 U+ N+ m
13. Gameplay Change: Malaria effects adjusted
8 i' l; u% L6 }" o& D' P14. Fixed bug preventing port construction in certain cases; h) j ?/ s% v. H$ ^4 M# \5 ]9 n
15. Fixed bug preventing combat engineers from building
8 U' C% M, D1 T$ u- J16. AI improvement refining settings for LCU attack levels
; D+ s3 O, p. b5 ]17. Corrected unit TOE loading bug+ S0 b/ l/ ]( {6 c
18. Correct bug setting default morale and experience when not provided by editor
) H) o$ _; @) O" Q! d* A- L19. AI additional checks for level bomber base sizes
; N) ^6 e: u4 n) h- g Z# G20. Numerous supply tracing improvements$ r |* E* P; S3 u
21. Numerous supply/resource movement improvements
" M" h4 w) ?$ p22. Corrected several land unit fragment bugs.' l* M& }. O4 K
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF3 B U6 N- ? r" p
arrives at the destination of the “met” TF before the “met” TF does. Also adjust7 p$ z4 K4 p( d$ S8 T9 w7 Z
meeting process to reduce chances that the meeting will not take place until one or the0 l7 {9 H0 s" A
other TF reaches the “met” TF destination. Also correct a problem TF could. d* W) O2 Y' P6 s4 v% f9 X
“merge” with a TF that no longer exists under certain rare circumstances.; X: Y: m4 T l+ W' S/ C
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
7 ?4 W$ l9 F6 V* u% F; e% u. vdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate& b- F# Y- b# r9 Q
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
7 Q- `+ v8 I( Xdocked if the port has the dock space for them, but will auto-undock when adding a. Y2 O) |) P5 u% }* r- b
ship to the TF causes it to exceed the port capacity.# w4 e- u, s6 r; T. j- _
25. Adjustments to naval retreat determination. TFs retreating after combat will now be. h; \, v X' p0 U& H0 X. [
less likely to retreat to hexes containing other enemy forces and be more likely to/ B6 P; N" q( U R7 C0 u
retreat toward a friendly base.
- s# e9 w$ P; I' k! Q7 F26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it. e8 z. F0 y2 P$ x- W
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded" ]) ]6 d4 ~) b4 h5 y+ u% u4 |
in port, (c) ships in port (disbanded).: D3 V0 F. Q+ X L! E( ?
27. Interface Improvement: Implement search arc drawing on map# K" `+ V! L1 o( b! ~) u h2 p
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,/ }* f+ Q6 V8 Q* n) f' }6 ~: E, x
ensure partial rearming is in full mount increments, and adjust ops usage according.
$ n8 z" J: p: J6 h% g4 ^7 { j29. Fixed naval support availability bug. Naval Support in HQ units that were actually at& ^9 u" U* u3 I" W4 Z5 ]1 G$ i
a base were incorrectly excluded from Naval Support totals at that base. This was
8 n$ P; Z. S* [: ~5 q; J' E0 Ydue to an error in calculation of Naval Support availability over HQ Command radius." E$ H+ M$ D t9 x/ F+ p
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location n! }2 T0 Y; C4 j6 a# ^
could improperly interact with fragments of the same parent that were at other
) ^& N7 X# O4 ?4 ?" P/ z! Jlocations and had been previously loaded by either the TF or one of the ships% }& N/ g: I& l
currently in the TF or, if the load required multiple days, when unloading of other2 V+ }/ q) w- {! Q/ v# w) q
fragments of the same unit caused and automatic switch of a fragment to the prime) R1 g* a, X! f4 D4 j1 r* U
unit.
' B' w" y2 y. W+ O" u7 i& J* _31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
+ E/ E) B0 s$ y, rPreviously repair of all system/floatation/engine damage would terminate repair of a
S% m2 Z; a8 V0 l6 p1 wship that also had a damaged device (weapon, radar, etc). Damaged weapons will
" z& @2 Z# S, ]" s( Inow prevent full repair of systems damage and may “create” small amounts of system a! |2 a6 |+ R& B( Z3 }
damage to keep the ship eligible for repairs. Note that this may have the affect of) X+ Q( G" [2 C# d8 t# o
small amounts Systems damage being not repairable at a location where it normally
% O* a! F" D' l0 B- Mwould be repairable if that location can not also repair the damaged devices(s).) D) r) `% M8 g* T7 R
32. Interface Improvement: Changed Allied aircraft replacement display to show nation) Y& F1 o$ r" ?! C j6 R' K
of aircraft. s0 i' a7 E4 N7 i& Q
33. Corrected several menu bugs
1 v9 E( F) }" f1 P34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
" ]; k" {$ G" |; c' `land units by TFs.& ?- i& n& Q* O7 H" S8 N0 } K
35. Interface Improvement: Add “undo” for ships being transferred during ship! M$ w/ F, ? Q, `5 p- t5 f5 G' X
transfer. Previous undo only functioned properly for ships being transferred into the
7 r$ N) E4 ?& i h8 _selected TF. Provided undo for ships transferred out of the selected TF.
$ t& [% i, L. C0 \6 q36. Corrected bug causing ships to move in excess of maximum speed when in a TF that- t; J i0 }) `' D- |0 U
is following another TF that is beyond the player-set follow distance.- q4 q/ H6 I% p: p) ~8 Y
37. Change ship based aircraft repairs to be by plane, instead of by group
' u; G$ N F# J d( }38. Interface Improvement: Made air group screen larger to reduce clutter" ?6 i+ Q4 t+ @' a& R6 X r; F
39. Gameplay Change: Adjustments to supply consumption by land units
$ `2 P2 ]7 |; E# E \40. Change to AI shock attack determination
' p, T9 a3 O- I: [41. Improve AI awareness of intel on nearby enemy LCU) Q& o- J8 Q5 l" b# w @
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
% m. Q. K1 V8 p+ c+ X43. Gameplay Change: Changes to AI production on “Historical” level) y5 I- d' |. O" {: C$ q
44. Improvements to save file process to reduce chance for file corruption, especially by
. y1 Z5 A' `" \; g1 }: c- S8 Y# [deleting the old save before writing the new one
' S0 p! `9 ^: t45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active, g2 i# Y$ F6 a" l8 f9 A4 \0 b, O5 z& Q
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
/ I( }9 g( u6 Hfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming; t/ T. B# f* }
sources for the “from port” and “at sea” variations.3 \5 A+ h- N+ n. \* a0 ^/ W
• Replenish from Port will now use the available fuel/supply at the port and on all* Y" l. Z$ h$ j, O; a# J
replenishment ships disbanded into the port. For those disbanded into the port,
2 p/ Z: X% N% s. X( \! E* w$ @only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.$ F. y3 z3 r7 L! v9 ^
Tenders must be of the appropriate type for the ship being replenished. Note that
9 Z ?9 {7 j( V( Y, R+ K5 s0 ?port facilities are used in preference and ships in the port are only used if the port. P4 u( U a- c; c2 {* L
is not able to completely replenish the ships in the TF.; o( u8 n& c# `0 T: i
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
! e3 \$ e0 p4 i( a) [use all ships in TFs in the same hex but will no longer use ships disbanded into a5 `( q7 Y; _" E! }' x8 h4 I
port in the hex.$ w4 ?8 ?+ i8 h3 s. k7 x2 [% J
47. Interface Improvement: Add new map icons to highlight certain events. K* c- u0 x; z" j/ U7 T% w' }
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
8 ^/ U7 d0 s7 L6 ] g) J9 O+ d& Ssmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap! P7 S7 i3 F6 Z& ^; K' C$ f, @
port or from any TF that is currently off map. Ships that are not badly damaged
, u2 Z! G: d8 a( e- Hcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
$ J$ _7 m0 G2 Y2 {7 N6 yFor on map, ship may not be on fire, total damage may not exceed 99 and no
/ r0 p* y; k% {+ Z+ [, oindividual damage type (system, floatation, engine) may exceed 50. Ships may not
. f+ ~3 g1 a1 z! e3 e) ube withdrawn from any on-map location where the enemy has air superiority. The
1 ]% W E; {" ?4 |intent is to prevent withdrawal as a method of saving a ship that stands a good chance- @( \1 T2 R# L5 z8 k
of being lost or further damaged. On map withdrawal ports are set based on the
9 \* f, |3 p' s, w9 l' v& ?historical exit locations for ships leaving the Pacific:! d2 ^5 ^% S( d6 ]8 z: A- y& F
1. Any level 9 port.
: k# O4 p2 w. n: l2. National home ports of the United States, Canada, India, Australia, and New. b0 T. x, v, W1 X
Zealand (with no port level requirement)# B; V1 p# p* ?! ?5 G
3. Any level 7 or larger port on the US or Canadian West Coast.
7 \# {, P5 f% a/ o) e& c# N- @4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)8 q3 o3 r+ l& j5 v- L9 C; d2 L
5. Any level 7 or larger port in South Eastern Australia, plus Perth.+ B3 \$ F& m8 k+ Z8 ?) G
6. Any level 7 or larger port in New Zealand.
% v% G4 L- b. I! a0 D49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of' I+ A) W# X) B8 R5 y
another ship actually sunk, the data for the two ships could be mixed. Depending on$ C D5 A6 X5 T' t
circumstance, this might result in one or even both ships being reported as sunk.& k2 _- ?7 |. c6 |: Q
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
6 J+ R' j5 ~; T7 ?, M n, ^8 J. D! {( gTF list screens. The calculation will continue to show the remaining ASW capability
# G: L8 Y; H- o% Y- q(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
. `6 g: W, v% I# xnow based on full load for all ships in the TF.
% n- j0 W3 d+ h! P) N7 F4 T. }51. Resupply capacity for bases added to editor7 o* W; @/ ]0 l9 v5 x1 ]+ K) g
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units8 G6 M! N8 J3 s8 l/ \. b$ j
53. Adjustment to AI unit planning level based on AI difficulty: `" r/ @6 d7 L0 ? \
54. Ensure minefields are created for proper player when a single TF lays multiple types! Y$ h; c0 }& W5 ^5 ?+ I
of mines. Player of minefield properly set when first mine type laid by a given
2 S; S1 E$ t. }# x8 s: Hminelayer but a similar check was missing when the TF contained minelayer(s) with+ i5 g- y1 @1 F) h
two different types of mines.) ~; t3 U9 y/ W7 D% p
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
, y7 d0 O; k- k1 j' d9 N6 U$ ^' h10% loss of supply and fuel, and 1 VP and no supply movement into or through hex" k5 h. M: j0 u& \+ @9 D. z% S% c
for owning player, if partisans attack and cause damage.
* F1 m3 `) E& Z$ i! H56. Gameplay Change: Movement rates for clear and desert changed to 25 for9 U- n1 O5 L" o ?; v
mechanized units# y& R: [; j6 N0 y" _! D
57. Gameplay Change: Land combat effects toned down
; {/ [- V$ s4 J& j9 U9 U* e58. Ensure AI captures empty bases6 X/ J h3 V4 Z0 o
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
2 G* O d9 L) f* g7 f4 D7 qsave from moving them ashore. Training from disbanded ships does not increase the
M" f7 V2 g8 h5 Z! E2 G8 Ipilot mission count.: ^& x% `3 E `! t$ n% }
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in# l W6 y8 ~% m" o! ]9 G) r
order to help identification of saves
+ X( y& `* D5 }8 v, q61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
; C5 _; h6 [4 C6 i( B' C& C5 w62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group9 b" P/ X/ ^" @( x3 t8 m8 B$ @; ^
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
6 s" g/ ]7 M* q M/ }: X/ q9 abombing attack. Groups were at maximum altitude and conducting glide bombs6 w4 X1 N6 ]* _4 h/ [; F+ y. {
attack, sometimes without engaging CAP or flak.' e# F6 j7 e$ f) C0 H
63. Changes in order to standardize inactive Soviet group’s training options;. N2 _3 s$ S7 J) a
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
, y, U9 c' F( F9 g& |5 {& x" kPilot Management for more details). The number of pilots on the group lists is RED if3 h! W* u2 M. y1 w6 c7 l
less than the number of ready planes in the group, indicating a shortage of pilots. This5 B* S. X6 u; u5 ~8 S" e% L3 ?# ~
shortage may be filled automatically or manually for a mission based on the pilot5 i& u6 w3 m! G) @ z
select mode.
, P3 _- d+ H, |5 M7 o& v$ ^65. Corrected issues with group destruction on scuttled or sunk ships and groups on
- K+ \6 \, r" ` fwithdrawing ships
1 r; k& Z/ Z4 @; _4 _- [6 |. ~8 |66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at6 ]% C6 S6 V" K! n
close range7 Q0 L# u$ y9 f, f2 `" q, @
67. Gameplay Change: Greater weighing of crew experience in surface combat
3 Y1 X1 }+ z% i7 n. S1 {68. Gameplay Change: Limited radar directed fire, increasing over time
+ n: F! j2 ?3 [- n8 {69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
' u% g! }! w8 i$ s+ f! M/ g4 ccombats at 1000 yards
: [9 n6 M, W7 ]70. Gameplay Change: PT Boats less likely to attack in daylight% s0 F. V! Y# u* |
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
! J$ V; [$ P1 ]hit in ports and rivers
- ~0 G6 l9 x: v, B, \72. Gameplay Change: Submarine captain ratings have more influence on Submarine9 _6 ~) _ \ i5 Q& y5 z
performance
, j( _0 g( ?/ u! @' ]# M73. Torpedo hits on escorts not showing in combat report bug fixed# f9 B! G. J Q" a ]8 S; g
74. Gameplay Change: Aerial ASW less powerful in early war! H' {! M6 E0 O% E# @, m- a# C
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any7 Y2 u4 X; S2 {3 f" O
diverted fragments having planes but no pilots. Pilots still flying planes are now
* D# ]3 m; e2 g& F$ m: E# F( gignored for sinking ship purposes until their plane lands.. r- R1 p" n! K0 F& [8 ^0 E# Y
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
' T& c5 Y( S- A2 u6 l( c2 {being delayed ‘4’ days. There should be no delay.0 @8 }4 b, y p$ \; n: b
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
7 ]2 |5 }8 _* W8 {the convoy disbands.
; \. c8 Q9 L) {/ ]* s2 \+ M78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20& Z1 T5 K$ S8 p9 G& b
hexes. The range was not changed when the game scale was changed.5 U9 v% S' N8 ]: Y# T, V
79. Fixed bug when displaying search arcs at a base& |* }/ h( C4 N+ M) {; \7 Y& G
80. Fixed Escape key on Industry Management screen1 N/ e4 y' H8 I$ A# _4 U
81. Fixed oil and resource in totals on Industry Management screen
/ [$ D2 E& g1 ]6 U82. Interface Improvement: Add an extra line to the Industry Management to show total% c1 N- U/ @# M7 A4 O
shut down industry on Industry Management screen
$ {4 X/ T% V- S# @% Z# m* [83. Interface Improvement: Add base select to Industry Management
7 N O2 t0 U& l! M, A4 `84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as3 [; ~/ a) t$ J; p6 ~0 ?8 J% u0 d
ONE group for Admin stacking purposes; the presence of all three in a base counted
0 i& W5 `$ g* u3 D* l# m/ Pas 3 groups for Admin
& w1 ?; r8 g1 l% J( {/ q85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups4 X& L( q8 \. m9 V7 d1 ~7 P
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and2 i# Q: C* g* g' g# {
FF being affected by old stock code that cleared the secondary mission.
' l2 P& W& y8 `" N87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
g3 k. F7 G @9 y% s) ~/ ^; ^88. Fixed an issue with tool tips being offset from actual hex when forming new
8 S3 [2 v+ o+ V0 B, \+ D* k! e7 Q htaskforces
) c- R7 k2 P: D' o, ?+ a, I% `89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
$ t0 r% A s0 Pthe end of turn save only. Preferences are now restored as saved for the player at the6 H' g/ |; D) v4 L3 S' \* j# |
time.
3 B- E) _, n( p3 |% T" |90. Changed air supply mission to use a friendly base as destination, if both a base and* n% p8 L, X2 f* B
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
. D. a) B( d( a- \ ~. p91. Fixed air supply drops to a hex containing both friendly and enemy units; often the# B% I, _& b" E$ b6 E
mission was canceled because the enemy LCU was selected as the first unit in the* L9 W5 v+ u9 v) n) L
hex., v* F, \8 y5 Y( y' W4 @1 J
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.6 g0 Q3 p& B. Y4 d% q, B
93. Prevent very low grade TF commanders from returning single ship TFs to port to
0 Y" v7 @# p# V7 g$ N6 }1 y& Mrearm when rearming not needed.
; S% s' [3 ?9 z3 Z94. Fixed the supply cap and monsoon effects on supply. n: e6 P5 Q- L* E$ P& K
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
8 c7 }7 O& g5 |& wmovement.
( u6 J2 J2 W" w! r' N8 d! |96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
$ p, G. x. |* a$ d }when Soviets are inactive.
5 r5 f3 G+ T2 W5 [$ Z6 k" M. n97. Tweaked resupply task force to Japanese bases.4 c, q9 ]1 _9 b" X5 s* d; `
98. Fixed a HQ/Chinese unit respawning bug.4 U2 Y2 }$ n: { S/ i9 P! Q
99. Restricted permanently disband/withdrawing air groups from being able to the the
. P! o0 r, S& @4 U4 `" n. v( h“Trainer” option in the type of pilots to use.
2 e- ~( E9 K6 b' S) d. {: e& h100. Restrict the options available to pilot movement in permanently( n! T+ ~1 x" m& A% s
disband/withdrawing air groups; mainly restricted to making them active or in-active( Y& P. d/ C) q- s( z2 I' F6 c3 F
within the group.. q. W* P# T* M! l1 o+ B
101. Fixed error in splitting air groups caused detachments not-in-play still attached to# i9 [0 }$ J/ R
parent group - stops divide ability
6 G# z$ u6 J( p& q" h% a/ V102. Fixed an issue where some autosaves could reset game options.& \, P4 p8 c# _( S
103. Disabled the ability to make a group a temporary on-map Trainer.( W$ L3 a* f# h! P- [1 s; l+ t$ W
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
. h) D' I6 A0 [2 [* B# q2 C* e. ]FATIGUE pilots.3 H' [1 o6 S! @" O T- H; e( t: e
105. Made some adjustments to Kamikaze effectiveness.+ u/ G+ L% T4 [3 `
• Naval Data Changes
: N1 [* p1 o# i* r1. Added cargo capacity to AVs, AVDs, AVPs, and CSs." i& e2 i' ?- A, a- U
Class4 V% O0 v) r/ i6 d+ H* [
Scen 001, 002, 006 (007, 008, 009)# i! m" A9 ?* W" ^9 A( S# P9 f
0021 – Australia – correct weapon facing0 @, q. g. Y; u
0418 – Helena – correct tower armor from 0 to 1258 Y4 \+ R" x! y
0767, 0769 – Chevreuil – correct endurance and fuel
' l4 L' s/ s" r O k# h. M0770, 0771 – Duguay Trouin – correct weapon facing
7 s3 I" A3 S5 n& d# U! O0772, 0773 – L’Adroit – correct endurance and fuel
$ I Y: Y* s& C5 l+ Z* N- z8 m0774, 0775 – Fantasque – correct endurance and fuel- N _5 u2 C2 T# v) t! K
0776 – La Galissonniere – correct endurance and fuel
* W) p. Q6 o& e9 i. f0776 – La Galissonniere – correct weapon facing2 x5 M- g+ y q- C" K2 a. ?
1013 – Yubari – correct weapon #4 turret armor
) n; ]+ ~ U& t) Y1102 – Furutaka – correct weapon facing
- c, h+ r8 c$ F3 R) i2 W0 B- R1107 – Aoba – correct weapon facing
% d% K' u* D* l5 W6 {4 r5 a1112, 1113, 1114, 1115 – Myoko – correct weapon facing, q: O+ q# y! {9 b8 e. N
1730 – Yamato – correct weapon turrets
& a( z% B9 `6 ]* i2025 – Kongo Maru – correct weapon facing
) o. c) S1 e+ j* a2202 – ARD 3000 Ton – add Japanese small ARD class" W5 _6 @5 ^0 |* v# u
2903 – Gnevnyi – correct weapon facing+ |3 N9 D) \& I. x0 L' |) r- ~8 ^
2915 – MK Cargo – correct weapon facing* S. Y) ~/ n# K
2918 – KT LST – correct weapon facing! N' g1 e2 @% x! w
Ship
7 G$ M8 c; V- O& y; oScen 001, 002, 006 (007, 008, 009) changelog |, }0 X& s) h7 ], F2 m3 b: i
All – update weapons from class to reflect weapon facing corrections+ _" x5 F6 `# m, [
0999 – Dublon ARD; add small ARD to Truk
1 I$ O' j7 q8 q" r% L- o3550 – Laffey; correct entry date to 420430
2 V( U, _# S: c8 K: F$ C+ s3580 – Frankford; correct entry date to 430430
4 I( g3 l, w/ U! v- |4317 – Thornton; add Clemson AVD at PH
( }! I) W' x9 |. c( k4361 – Henry A. Wiley; correct entry date to 440930: r0 U& y, Y0 D& ]! l
5222 – Rixey; rename to Bowie) j) X; K5 _4 Z3 B& j3 s
5223 – Hercules; rename to Highlands
6 v/ \$ o! R0 X8 \0 G1 h2 t4 S5251 – Pinkney; rename to Pickens
6 p3 I8 {6 r; O9253 – Madras City; correct entry date to 420228
0 j& B0 D! ?- a- V" ^# Q! F9728 – Indus; delete duplicate ship entry
- B; w3 K2 {* Q y9837-9849 – Soviet Fleet; correct ship name spelling
: o3 j; D3 }1 V$ W2 Q& E" U11316 – AFDB-2; change arrival location to # 524 Seattle6 h4 H% u/ y6 L8 c3 ?. Y
11364 – BYMS-2055; correct entry date to 430228
( ^+ D# L! O. A v2 u- t11365 – BYMS-2059; correct entry date to 430228% \* u L' x t( _% v' _! [+ r8 Y3 B' R
14070 – Ha232; correct entry date to 460228
6 q# E" Q# W* j% P! kScen 006 and 009 ONLY
! Q5 Q; Q! f+ J4 c# b* J5 f0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
3 z& \" Z$ G: `* p0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2958 _0 _) r) C7 a1 N/ Z; h7 L8 {/ ]6 w
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2954 M* c: T8 a- z" Y! }5 @
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
2 O9 C$ t- v' S0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! S) B+ M3 j4 O) |0 V( T/ r" }$ f
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445+ d; i4 E$ @8 P O' [& e' a
0043 – Hiei; adjust fuel to 4175
9 A* Y) [% K& {" m* g/ u+ I$ o0044 – Kirishima; adjust fuel to 4175
9 R; L) L# ` B* L4 Y4 U0067 – Tone; adjust fuel to 1775: O& G+ l) n! w# N3 u K' }
0068 – Chikuma; adjust fuel to 1775
+ s: \9 ?6 y+ G+ t H0118 – Abukuma; adjust fuel to 833
# @! R, N. ~' o, w# _3 C0146 – Akigumo; adjust fuel to 265
+ c0 F7 P3 I, d8 w3 s% G! X0168 – Kagero; adjust fuel to 265" H' j9 C" H+ F6 Z4 x( R! |. c6 _! f
0176 – Isokaze; adjust fuel to 265
: x) |# l0 |: K- D2 r; p0177 – Shiranui; adjust fuel to 265
3 E4 V0 l8 B( I7 ^9 W# N3 u6 j3 p+ B; _• Air Data Changes& }% b7 q8 R' c/ ?6 ?, p
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.: G, T. I. o$ V, ^4 e* O% Q
[177] B-339-23: Name set to B-339-23.
' N8 b) `1 f1 i( x) @* t" g[178] B-339-23 (PR): Name set to B-339-23 (PR).
% m# G# | p8 k0 g4 r[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 ~- g4 \5 }4 Q! L5 t- Z[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
2 w$ I! o. t0 z* h[365] Stearman 75M: Nationality set to U.S.Army.
' R: \/ p; ]" B% M& \[451] PB2Y-3R: Deleted.) o! O1 G7 {+ M8 r- K4 }9 W; x) z
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.& o& D% I6 V. q; N( w
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning6 n. t( @, Y7 j. Y4 W& V3 S) D- k
MG; wpn 13 set to 500 lb GP Bomb.
1 T: k* L& `+ z+ d. L G[1923] No.1835 Sqn FAA: Delay set to 0.: K8 d3 s$ ]8 c
[1924] No.1836 Sqn FAA: Delay set to 0.
( }) I+ o( W$ K9 ^$ v% G- C4 [[1929] No.1841 Sqn FAA: Delay set to 0. {8 D# ]$ C2 X9 w7 L$ \
[1930] No.1842 Sqn FAA: Delay set to 0.
) u& {+ p! [$ ?" x[2587] VMF-211: Location set to [584] Pearl Harbor.) Z" m0 G7 u+ k- U- R) z7 D
[2642] VMF(P)-321: Deleted.
( o6 r7 b) \7 P$ S" C[2652] VMO(P)-351: Deleted.
/ Z& _' j! C1 U% P( ]3 F[2668] VMF(N)-511: Deleted.! S. p, s" k* u
[2669] VMF(P)-511: Deleted.# h1 o- k3 } X' z
[2671] VMO(P)-512: Deleted.
5 J8 ?$ i; j7 p& r+ v! L" q9 ?[2673] VMO(P)-513: Deleted., ~8 ~- C( S8 ^3 K+ K
[2675] VMO(P)-514: Deleted. z4 f. K" b6 w+ }
[2827] VR-2: Deleted.
0 S4 R1 N8 |6 \6 L) P# }[2828] VR-4: Deleted.
3 M2 {; A. C @$ k$ a7 ?% R5 d. X; p[2829] VR-5: Deleted.
9 G' Q& D( Q6 E0 b5 I' T8 `4 c[2830] VR-13: Deleted./ j0 g$ W9 q: z8 I" o5 ^- C6 k
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.! |0 I7 z" S' X( ?2 M' z0 x+ E9 z
USN patrol-type squadrons 4301 resize to 15 deleted.
4 z5 x- m& {$ Q; Y$ GUSMC squadrons 4301 resize to 24 set to 4410.+ d' ?5 G3 h1 q1 [6 m. I
USMC squadron upgrade paths reworked.$ `; n. I$ i7 U8 w" l3 M0 Q
Gameplay Change: Units with a/c MAX strength six or greater now able to split into7 O b- j8 s+ r9 y' U
three subunits.
# a7 y: o0 x, J: m1 @• Map/Base Changes1 E7 ]7 T& K* j6 f1 c
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
e+ [4 {5 D3 W# B% Y7 m5 O* lNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4008 f& K% ^ e6 c; o: d' E5 D
AV.
- f( S- @' t% p$ P+ w2. Garrison levels in Japan have been significantly increased for the Allies.8 Q3 I- U4 g- t" E
3. Garrison levels in India and the Philippines have been increased for the Japanese.
! W" w6 i5 l* l4. Garrison levels have also been adjusted in other locations, with some areas having
; u% N3 J* N$ m# Esmall increases.$ Y, R) k( p# f
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an) M8 V. x3 v# S& p4 G, H
Airfield.7 f$ [/ q% c; ~7 i; ~+ V
6. The starting fuel level for Los Angeles has been increased.
( a- _9 D4 `0 l, T# D6 q7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
3 o: F# d. U$ K2 {/ `8. Anchorage in Alaska now generates a small amount of resources.- f9 g a* {, u; }6 B; f6 x
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
4 {3 E& I. Z, ?, W' Z8 Z; x; g10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
' K; d7 B5 f8 G$ B6 W9 e$ ^ L11. Nukufetau has had its port level decreased from 1 to 0.
8 l/ x" F* j: Q: v" o12. Pago Pago has had its port level decreased from 3 to 2.% M2 T9 c/ k! f1 m9 R( }
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
6 g+ m, F1 I) V, ]$ @5 g. rbase does instead.
3 w M$ j( f2 ~: O3 O" p- o( K14. "Ahmadabad" has been renamed to "Ahmedabad".7 }! @2 Q6 v6 W3 c; M; K4 E; j& G
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
& B; f, W- U# \( j& Rrather than being concentrated in a small number of locations. Overall, Chinese3 w- w: W: m% t
supply point generation has increased, to about the same level of supplies as in the2 X$ u& S0 F4 n; _0 T! t
original War in the Pacific game (it was a bit lower before).* d: K5 R, q) K, o, I6 ?
16. Australia now generates a greater supply point surplus than before - about 5,000
+ D4 G+ x1 q4 h! @0 O2 Kpoints per day as opposed to about 4,000. Fuel requirements remain the same.
+ Q9 y/ E7 v. b9 `( ?17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41: L7 b; C' h& T/ L
instead of hex 200,40 - and the road and railway networks in the area changed to
6 }& O J+ I' p/ zmatch |