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' w& u% v [# E: Z3 P0 F" ]! Rhttp://www.matrixgames.com/forums/tm.asp?m=2313850& ~/ i6 j! d) l* m4 \/ T
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手+ b- Q7 [0 A$ a* l
. |# R9 n' x& g1 Q- C【下载地址】:' A" {! _! R8 e8 n4 }
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地址1:rayfile下载
: _5 u' E5 {; f& q* t* o5 q+ dhttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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2 ~; D+ Z6 U( ?, i+ Z3 q地址2:HTTP直接下载, U: s/ E$ Y$ r/ ?4 ^5 ~
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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: ?# N* }% y, M: W【使用方法】:4 p: Z4 n0 K8 P; F- d7 {8 K
# S* H# a4 P; t3 t! y: ~% \将下载的压缩包内所有文件覆盖到你的AE安装目录。9 `+ x4 u8 R; f) H' i. \
8 q r( n" W( ~* u1 l5 x% z【更新内容】:+ `1 B$ w* ^- R
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Change History:- _6 y' I! q- ?! L+ {
v1.00.95 - December 7, 2009# h- W$ a: b- L& j9 g- J. n
• Second Official Update – This release is comprehensive and updates ALL previous4 T2 }( Z; y+ \ |, Y" \
versions to the v1.00.95 level.+ K& g& f, q E" Y9 W% h
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
. {; T% Z8 B1 v2 eManagement Addendum” which have been added to your Documentation shortcut subfolder
9 A; @* G4 ]3 Jand can also be found in your /Manuals installation sub-directory. These two
: i( W6 k* b2 }" kdocuments contain very important information on improvements and changes in these
" P* Q8 ~* p- I vareas.
1 [, M8 [; G4 V1 `6 d+ ?' r• Code Changes
1 q7 i. Z/ x5 V, d1. Interface Improvement: New Screen for Industrial Management
, K/ f: p" |0 P9 y3 o4 n2. Gameplay Change: Air transport mission was using all ready planes. Now the
+ S- I$ M8 H' M* P) C( k/ M. H& Fnumber of available planes for the mission will be adjusted by the rest/training
' u" T; v- Q$ \, npercent as on other missions.% b5 D. O& k( b* i. y, I
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
: S J6 p6 @) D- x0 r& q4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to- Q% T; G) q* J4 l3 \7 N0 [+ n
show in change command list
; L! {* i3 ~# ^5 b9 R% a5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use& ~/ U6 E$ K$ @# B
Bombs’ flag rather than the altitude setting) i( Y' W1 G, h% j- J
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
. U1 T9 x- Y4 j7 H+ N4 i" J6 [; G p' j5 ~indicator ‘*’8 e2 z3 W$ ?9 O( R
7. Pilots who are captured or killed were still being counted in some group totals. They2 r$ u/ x0 h* ?5 U- | g
are now removed from group’s pilot count, but still available for ‘Top pilots’.
+ F0 c7 J4 }0 T8. Interface Improvement: The buttons in the lower panel of the main screen have5 I* M4 G0 T Y" E* ?* l) _
been improved. With the mouse over the icons on the far left, the number of groups,2 d1 T" w/ u1 B; R
task forces or LCUs at the base is shown. Added a previous page button when there
2 n. E% O8 {% i& pare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The* \7 J0 z6 u' z5 q5 N
tooltips sometimes were corrupted when other screens were displayed on the map and& h7 f$ k4 R5 r- P' \
the bottom panel was still active. This has been corrected.
! F! e; z6 m4 V7 S; ]7 l" r; z9. It is now possible to repair planes in excess of the group’s size
6 y( K- s4 |+ d I1 Q: O# r! o10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
) Y7 D! H; Y4 Y! ]training is incremental. Points are accumulated and once a certain level is reached, a
/ }( z/ j/ G0 S* y; A$ apoint is added to the skill. The cutover level is the current skill level; so as the skill% ] E- W) U! H7 e
level increases, it takes more accumulated points to reach the next level. Combat
4 w2 d) i+ B6 c, k$ Ugains points faster than training, and combat is required to reach 70+ skill levels.
6 ~5 R* p; {5 ~/ c* CExperience levels behave similarly with the one exception. If the Experience level is
* y( w+ N' F4 m+ q1 E* s; Lhigher than the best skill by more than 5, a skill based on the group’s mission gains& @" D1 o9 L* K i. T
the accumulated points instead.4 b2 Z! O9 p5 A+ }
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,0 `4 Y5 K) c! X
ammo and return to base if required
5 M% I, ^: p8 h( I12. AI Aircraft production will now stop based on comparison with on map aircraft totals# F1 ~5 k; l6 _2 E# v# b
13. Gameplay Change: Malaria effects adjusted
, }* D7 B8 O& m, j; }14. Fixed bug preventing port construction in certain cases
! H+ U' F$ x4 R" i% {5 d' d, `15. Fixed bug preventing combat engineers from building
) r, Y t/ ]# f3 l0 z16. AI improvement refining settings for LCU attack levels3 |6 P0 ~( a! L) y
17. Corrected unit TOE loading bug
- w0 E- |9 e& ~+ r# c18. Correct bug setting default morale and experience when not provided by editor
5 ?2 w6 Y: S% P) y. z* L e19. AI additional checks for level bomber base sizes% v: ?% j, y& N# G7 _/ V
20. Numerous supply tracing improvements- ?. T$ N5 p! K: I5 r
21. Numerous supply/resource movement improvements0 Y8 S: e+ R, B1 c6 ?2 z6 ?+ o
22. Corrected several land unit fragment bugs.7 A/ L- N+ b6 T1 a% k8 h
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF/ ]5 j% o) h/ m/ S& Z9 q) @: `
arrives at the destination of the “met” TF before the “met” TF does. Also adjust! U0 d% ?3 H/ p) o5 k; \8 B
meeting process to reduce chances that the meeting will not take place until one or the8 X% `% J7 g8 Q# r4 m( X/ l
other TF reaches the “met” TF destination. Also correct a problem TF could
, T/ d Z# I8 B“merge” with a TF that no longer exists under certain rare circumstances.! m8 p% u/ Y! ?2 ^8 m
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of1 P8 U, C/ x {8 P- I7 z
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate1 J$ h! ^2 I7 K& t' R5 E& K
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be- k- X `6 A) T" S
docked if the port has the dock space for them, but will auto-undock when adding a
( y; r7 z: o7 \ship to the TF causes it to exceed the port capacity.
" T9 u, j4 `2 q$ Q J25. Adjustments to naval retreat determination. TFs retreating after combat will now be" H6 o/ ]' {- F5 e
less likely to retreat to hexes containing other enemy forces and be more likely to
) p- ?8 v9 W4 N! ^; h. ^retreat toward a friendly base.* R9 o, b% L+ |5 ~+ s4 L' c
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
& }1 X0 H: k( ]+ X1 Z* ~8 Gis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded0 m% S" W6 W0 z: L% [% I
in port, (c) ships in port (disbanded).
0 D( s$ M# M% z8 _8 Y; J27. Interface Improvement: Implement search arc drawing on map
: ]! M- s) c9 ?: R9 i4 u, n& m" N28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,/ `8 ~9 a/ ]6 d" I
ensure partial rearming is in full mount increments, and adjust ops usage according.
" m2 Z R) r( _) p# w29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
% u2 Y3 n2 k- t% U5 f8 Ia base were incorrectly excluded from Naval Support totals at that base. This was
9 w; _! S# h) f* t; ^due to an error in calculation of Naval Support availability over HQ Command radius.
! g8 u. I% @+ F7 U3 m# \6 W! f. V0 ~30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location- C2 I; x# _; w9 y
could improperly interact with fragments of the same parent that were at other- A! i& I( E2 I1 S H* l: f
locations and had been previously loaded by either the TF or one of the ships0 }" s0 j6 \1 {8 H
currently in the TF or, if the load required multiple days, when unloading of other
. \2 ^ Z4 P( `2 N/ }5 V" g* ufragments of the same unit caused and automatic switch of a fragment to the prime6 C: b0 D: \8 V% m' L
unit.) Y* ]& D* h9 C6 J* }8 {
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.1 W- d! w8 @, q2 s: I/ U" \
Previously repair of all system/floatation/engine damage would terminate repair of a
# A" n F2 \ x/ c7 @4 Eship that also had a damaged device (weapon, radar, etc). Damaged weapons will3 [6 o' |0 T* o" j6 X
now prevent full repair of systems damage and may “create” small amounts of system
- o4 F, w5 B" I) ?1 p! b8 Odamage to keep the ship eligible for repairs. Note that this may have the affect of
, W. g: H) F+ d1 h8 o) K8 Esmall amounts Systems damage being not repairable at a location where it normally
& ~. A) I( t- m0 R) \would be repairable if that location can not also repair the damaged devices(s).
0 T) b3 a C1 c9 l. i: C32. Interface Improvement: Changed Allied aircraft replacement display to show nation* y! c- U% T: I9 I4 H( {
of aircraft
2 H& z6 N ]7 A- ~, P33. Corrected several menu bugs( ]0 A+ ?' ~5 G: P9 m: W
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of" c/ |' U7 ]( t. Y
land units by TFs.
) h& V0 w) w/ Q2 Y2 U' @0 X35. Interface Improvement: Add “undo” for ships being transferred during ship
* B) m/ D, O6 G ^1 }* _transfer. Previous undo only functioned properly for ships being transferred into the
9 ]7 O, U- a% b/ K4 f; e" t6 S' }selected TF. Provided undo for ships transferred out of the selected TF.
; a& I' O5 B8 Z. W G( w5 _36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
7 S% Z4 U4 J3 C$ U. Lis following another TF that is beyond the player-set follow distance.
" ?/ e ]. ^7 E37. Change ship based aircraft repairs to be by plane, instead of by group( g/ \4 e3 i$ V) k# T) ?
38. Interface Improvement: Made air group screen larger to reduce clutter+ u( F6 O1 Y5 A# p6 q7 w
39. Gameplay Change: Adjustments to supply consumption by land units
/ y3 X; g! @/ o40. Change to AI shock attack determination5 Q+ J; w0 H. ?; P& |' I
41. Improve AI awareness of intel on nearby enemy LCU% a u8 k4 q8 O9 i4 u
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level: ], ^& r" {4 z' N! [: t
43. Gameplay Change: Changes to AI production on “Historical” level
" b& f6 _5 p& E# W0 u) c$ G' v44. Improvements to save file process to reduce chance for file corruption, especially by
; A7 U+ `* ~8 L/ g' y) v8 [deleting the old save before writing the new one
" j; ~; G4 _! K3 n0 _2 ?, w( T' v( I45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active0 ]) s, w5 ~/ @' T6 R
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
: w+ V: `: r7 \# s; {/ Kfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
& E, c) V# A2 dsources for the “from port” and “at sea” variations.
|$ Y, ]% z$ C% Y" z• Replenish from Port will now use the available fuel/supply at the port and on all& A/ @ i6 h; }1 R
replenishment ships disbanded into the port. For those disbanded into the port,
+ ~' U7 s1 V8 f1 Ronly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.1 m& t9 U! c$ o/ y x o) A
Tenders must be of the appropriate type for the ship being replenished. Note that
- p. ]2 J/ B9 z5 M& p9 ]port facilities are used in preference and ships in the port are only used if the port
3 X" U5 \& E: ]+ g! v% S# B* Ais not able to completely replenish the ships in the TF.
7 B! A- V& W& ]1 ~+ p; \• Replenishment at Sea when the TF is in the same hex as a friendly base will now
2 ?: ?. S c0 H6 j/ S2 fuse all ships in TFs in the same hex but will no longer use ships disbanded into a! d0 _4 V1 w! o
port in the hex.! _; c3 k' G0 @( Z5 I' ]' z
47. Interface Improvement: Add new map icons to highlight certain events% t- O k9 R1 B/ ^+ m4 o, i
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some3 n! p) P% m2 I1 c% f2 b1 f
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
1 T D c6 `2 `4 V% m2 }! Rport or from any TF that is currently off map. Ships that are not badly damaged/ |) \6 s& k$ h$ `% ^
can be withdrawn from some on-map ports or from TFs in certain on-map regions.0 K) j; Q/ e/ N4 c. x0 _, {
For on map, ship may not be on fire, total damage may not exceed 99 and no2 s8 M8 L. I# P0 h, ]
individual damage type (system, floatation, engine) may exceed 50. Ships may not
5 Y. c! V3 ?6 f# R- [: Rbe withdrawn from any on-map location where the enemy has air superiority. The% O) @0 d6 X( e1 \2 X
intent is to prevent withdrawal as a method of saving a ship that stands a good chance- [( [' w7 I; A& c
of being lost or further damaged. On map withdrawal ports are set based on the
2 Z' R. x0 u! E0 L9 `) H3 Ahistorical exit locations for ships leaving the Pacific:
3 {7 p# L/ k9 B1 a+ F$ B) A1. Any level 9 port.5 n1 M$ Y5 t5 y) b" C
2. National home ports of the United States, Canada, India, Australia, and New
, {4 u1 O1 e+ L) |$ z: EZealand (with no port level requirement)
) x8 E) @4 n1 {. S6 j3. Any level 7 or larger port on the US or Canadian West Coast.
7 C7 T' b. G" i6 I' l4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
8 B2 k# C2 J4 v1 S3 |+ p9 |( R. x5. Any level 7 or larger port in South Eastern Australia, plus Perth.
5 Y1 q1 |3 x+ N/ ^) M5 ^7 K6. Any level 7 or larger port in New Zealand.% p/ F3 a, t v( u2 P
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of* J( K. f7 X2 M8 w
another ship actually sunk, the data for the two ships could be mixed. Depending on
/ w0 H) q* y. R C7 scircumstance, this might result in one or even both ships being reported as sunk.
9 Q6 O" ^. E: b- E: j1 d3 p3 ~50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
& H% D2 g/ n0 z. ZTF list screens. The calculation will continue to show the remaining ASW capability+ \/ J1 ?. |" D! f: y: H
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is; X3 r7 M1 I+ Y# D# I: b3 e
now based on full load for all ships in the TF.
/ a9 R. y0 E/ }- F51. Resupply capacity for bases added to editor# A* U* f! g. Z7 R
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units- H8 {' f# h2 j' b6 z2 x. [- P
53. Adjustment to AI unit planning level based on AI difficulty# s! L0 r" p! B. P. p
54. Ensure minefields are created for proper player when a single TF lays multiple types
6 w0 e) s. H! a$ O: y: h3 lof mines. Player of minefield properly set when first mine type laid by a given$ J' w7 `8 R3 \5 @- ?9 p
minelayer but a similar check was missing when the TF contained minelayer(s) with
3 v. q4 l. i3 _3 o) jtwo different types of mines.1 R" I9 J' a: j/ @4 p7 f) V
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and% n6 k9 T% g! Z. r, I% l' m* C7 c
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex1 f) P- X, G. z8 r& l6 Y
for owning player, if partisans attack and cause damage.$ x# U5 I6 s. M4 z/ _
56. Gameplay Change: Movement rates for clear and desert changed to 25 for# s& _7 i1 B+ W7 z" ]
mechanized units6 _+ S% X- i6 a Y; W$ o! L$ X
57. Gameplay Change: Land combat effects toned down1 U6 s; d. ~$ n/ d. q
58. Ensure AI captures empty bases! h# p& _% v" F5 P! y+ O
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
$ |" b v h! ?$ Msave from moving them ashore. Training from disbanded ships does not increase the$ n8 T: ^: b! K; [7 H. n7 A' O" K
pilot mission count.
" N7 w+ P5 Q' T* x60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in& {) s6 p" `- [( }# l2 K
order to help identification of saves
6 [' R% w! ?7 } y61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)* z! t5 f. k( l, I: T y
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group" Q' p! Z- H) ~$ d3 y
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
8 L* N2 @- u. o. |! mbombing attack. Groups were at maximum altitude and conducting glide bombs
) @ D( s* n9 m- I( D$ Q, C4 C5 uattack, sometimes without engaging CAP or flak.
7 d5 k0 H1 ?5 T. H8 W/ G1 }+ ~/ W6 d63. Changes in order to standardize inactive Soviet group’s training options;
. p3 I! U1 L# f! t, p0 z. E& H64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see9 _+ e' m9 [0 B8 m7 d$ g
Pilot Management for more details). The number of pilots on the group lists is RED if
' N2 ^3 B) x: ?' h6 d9 sless than the number of ready planes in the group, indicating a shortage of pilots. This: C1 u9 w7 y: l+ k
shortage may be filled automatically or manually for a mission based on the pilot
) W# d3 n" `2 N/ ~' `select mode.6 Q; [" C6 d. p+ E5 I
65. Corrected issues with group destruction on scuttled or sunk ships and groups on! B. W: J! H5 C9 ]" @* |* Y5 h, Y
withdrawing ships3 l& y; R" ^9 E' a- s6 k* d/ c! J
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
! h* R; R, s! J" J/ r3 dclose range: K+ q+ U! Q2 v9 U+ r$ k( d. T+ s e
67. Gameplay Change: Greater weighing of crew experience in surface combat
( I/ E; k- P7 T% K4 O68. Gameplay Change: Limited radar directed fire, increasing over time
( n* F6 D2 V- [2 P1 e' d69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
2 @8 ]* B* V* y- s6 R4 n5 C8 Ecombats at 1000 yards
: f' {+ j% r" S% \7 {1 P( E70. Gameplay Change: PT Boats less likely to attack in daylight4 D$ ?4 u4 b2 i# C! w. b: O% m/ P$ M
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
1 Z( b( }* v+ W8 ^3 u1 ~hit in ports and rivers- i5 _2 K: W/ ~/ }; F! X
72. Gameplay Change: Submarine captain ratings have more influence on Submarine/ S- L1 W8 n2 b- i, ]" \
performance9 u K! u- ~5 _* j. e
73. Torpedo hits on escorts not showing in combat report bug fixed+ A- s2 h: \0 R! _4 H+ Y+ a
74. Gameplay Change: Aerial ASW less powerful in early war5 i% {2 Z" |: O! z9 M' f
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
5 n! r1 U" e, }1 ~diverted fragments having planes but no pilots. Pilots still flying planes are now
' }$ ~; f7 G6 |: Zignored for sinking ship purposes until their plane lands.
7 {4 g+ q1 X- ?+ {* z2 C8 M% t76. Group transfers in off-map bases from a ship in the base hex to the base itself were7 G/ A9 m$ b& r
being delayed ‘4’ days. There should be no delay.
+ Y1 |+ w( \5 ?' I; {8 H# E: K0 k77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when! ~2 y# @+ B5 M+ i9 g1 h5 R) p
the convoy disbands.0 x+ y! l& ~, Q" |) v
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
6 W% f# N+ r/ c9 K$ _+ zhexes. The range was not changed when the game scale was changed.8 C: }: t& S* T( V
79. Fixed bug when displaying search arcs at a base+ t3 V) u+ S; K- C! v% G
80. Fixed Escape key on Industry Management screen) I5 x: f4 g6 L" a
81. Fixed oil and resource in totals on Industry Management screen% n4 r" A! ]/ [- s2 {; X
82. Interface Improvement: Add an extra line to the Industry Management to show total# ^8 I) }! u5 @
shut down industry on Industry Management screen, Z1 n! ]2 z8 d
83. Interface Improvement: Add base select to Industry Management! W% n# c5 @+ G L, {
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as$ {3 ^2 P9 ^9 d; r& C2 k/ n1 j V' F
ONE group for Admin stacking purposes; the presence of all three in a base counted
. C0 y% q- [9 Uas 3 groups for Admin N! X- X7 C, O; r8 a; P
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
# v1 }0 j8 v9 `$ Y) D' ^* u86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and8 V. |4 l* E( Y. J& O6 \ k V
FF being affected by old stock code that cleared the secondary mission.
1 w S8 I! O* S# u87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.3 @* |. H2 X, f0 ?: G/ P
88. Fixed an issue with tool tips being offset from actual hex when forming new
/ t8 d( x* f: ^# Wtaskforces
9 o3 c* {7 ~5 e89. Added the saving of preferences on save; the preferences on PBEM saves occurred on) n1 }2 F9 Y/ V" q9 |% l& t7 Y2 g
the end of turn save only. Preferences are now restored as saved for the player at the/ m+ a8 Z' b0 ?& ^$ i2 T; Y
time.
+ b' g) c2 B7 ?# m% l3 b90. Changed air supply mission to use a friendly base as destination, if both a base and6 }4 S$ i5 B, Z$ k, | d! ^
LCUs are present in the hex; it was sometimes giving the supply to the first unit only1 n9 n% c$ A( y5 I. H* d$ Z! C
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
; A4 x+ G% d5 K) X3 r, @7 L @/ amission was canceled because the enemy LCU was selected as the first unit in the
8 q# u% ~# U2 whex.9 f2 S q" A& c' P4 B" D; \& _
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.# ?5 Z1 g8 X5 I( i. Z7 _
93. Prevent very low grade TF commanders from returning single ship TFs to port to2 m8 V9 e4 \# x* J
rearm when rearming not needed.
3 V& I* u- N- @# m9 g2 V94. Fixed the supply cap and monsoon effects on supply# H" F) y1 b3 {4 m0 o$ O( a
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
: s* ]: A- R- [% m1 R% k4 Z. Cmovement.
7 H. f& r6 p/ i% n! z96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
6 R$ V# W2 D3 }. P( d' {when Soviets are inactive.& S. x" c( p: G2 a# I' c' S
97. Tweaked resupply task force to Japanese bases.
' a; K& B% n6 i* D98. Fixed a HQ/Chinese unit respawning bug.. d( D1 k$ H7 P
99. Restricted permanently disband/withdrawing air groups from being able to the the8 _) ?+ d3 u* v2 n# d! e
“Trainer” option in the type of pilots to use.
! W; o& K6 z" |100. Restrict the options available to pilot movement in permanently( v% Q' t9 z6 ^' u$ z6 n& F
disband/withdrawing air groups; mainly restricted to making them active or in-active$ a5 z; [2 X' c( |
within the group.# Z! e% I: Y- \" H$ u- a$ r+ R4 K
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
2 [; |) D" c& B9 p/ Cparent group - stops divide ability5 k' {& n/ B2 b% y L& H1 ?4 a
102. Fixed an issue where some autosaves could reset game options.
+ v; V0 b+ r5 w7 U, y% a103. Disabled the ability to make a group a temporary on-map Trainer.
2 |6 Y- @* s# |+ O104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high0 G$ U8 s$ k# f0 i) Y% y) F- V
FATIGUE pilots.! {( w7 W( o0 }8 x9 k, U
105. Made some adjustments to Kamikaze effectiveness.7 J. d7 A4 r7 S& @7 g
• Naval Data Changes- |9 R, F- `( @& t0 |1 F
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.. c: L' R, f1 V
Class7 s, w1 x8 D8 G+ y; f/ v; ` G
Scen 001, 002, 006 (007, 008, 009)
0 O: u/ |# L3 g# k) H% S0021 – Australia – correct weapon facing" }1 W" a; K: |& n5 n/ z
0418 – Helena – correct tower armor from 0 to 125
! R! ]7 ~& J$ K; Y0767, 0769 – Chevreuil – correct endurance and fuel
6 E/ n1 J$ Y( [ v% [3 e& A6 G2 W0770, 0771 – Duguay Trouin – correct weapon facing, p: u' y- D% P- Q) X. G2 b8 R
0772, 0773 – L’Adroit – correct endurance and fuel
! U2 l4 r- d s! ]. }: N0774, 0775 – Fantasque – correct endurance and fuel0 C& E7 X% H$ j
0776 – La Galissonniere – correct endurance and fuel: V8 l2 j8 x% H# m: ~! U- G' b) Q
0776 – La Galissonniere – correct weapon facing4 W, K" V6 r/ q* [
1013 – Yubari – correct weapon #4 turret armor
( u: S0 K+ z& Q1102 – Furutaka – correct weapon facing; R ]9 ], a0 o7 Q
1107 – Aoba – correct weapon facing1 I! z1 P/ y6 `. p! K
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
! K0 t* }" h/ j9 Z1730 – Yamato – correct weapon turrets
$ V8 g, w7 O% V* y$ ^$ S2025 – Kongo Maru – correct weapon facing5 o+ y% w7 R$ Z! i7 ]
2202 – ARD 3000 Ton – add Japanese small ARD class
( J; Q; I3 n8 j* W2903 – Gnevnyi – correct weapon facing" j$ b1 a3 B+ z' A- G! n
2915 – MK Cargo – correct weapon facing: y( H @- x, ?. B2 e
2918 – KT LST – correct weapon facing: d4 X2 o8 n. Q
Ship7 u1 D- }$ t$ p5 }7 v2 ~! X$ j" h
Scen 001, 002, 006 (007, 008, 009) changelog% [8 h$ h1 V# e. G
All – update weapons from class to reflect weapon facing corrections. x, R. ~3 f. X. w; _( R
0999 – Dublon ARD; add small ARD to Truk
* {. G+ {; d7 S& g2 h3550 – Laffey; correct entry date to 420430+ V! w3 T( k" N
3580 – Frankford; correct entry date to 430430
6 _2 C K' p+ d0 \* Q4317 – Thornton; add Clemson AVD at PH
0 l# M0 D8 m9 f+ v; L* ?+ ?3 J+ s4361 – Henry A. Wiley; correct entry date to 440930# @6 \$ d, k( Q$ ?9 j* ~+ q
5222 – Rixey; rename to Bowie, G- n( A7 ?1 p" h* X
5223 – Hercules; rename to Highlands
; R6 S/ U5 k; W5 ]7 t$ U! F8 d5251 – Pinkney; rename to Pickens
* f% C& E5 S$ c$ @% W7 r' K: l9253 – Madras City; correct entry date to 420228' t& c* N; t# P, L# r
9728 – Indus; delete duplicate ship entry$ W/ E6 t$ H! U7 @" k. D* G
9837-9849 – Soviet Fleet; correct ship name spelling
5 d5 c- q/ A6 C4 l2 V5 u11316 – AFDB-2; change arrival location to # 524 Seattle
- P) O, E( I* @11364 – BYMS-2055; correct entry date to 430228
4 I2 Z3 `+ N* f) X% E; p+ C: c11365 – BYMS-2059; correct entry date to 430228
5 o, }/ V' l8 Z14070 – Ha232; correct entry date to 460228' H& c" k6 |. ]" ?& D6 M' z# ~' M: e
Scen 006 and 009 ONLY
6 W/ r2 u0 e0 F9 N9 ^0 l6 b2 J0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445+ E1 }0 e1 A/ l7 b! {/ O: D+ k& V
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
# I/ k+ c N9 `; f6 y; {* S0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
U' J; P3 C8 j0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3700 r1 d( F+ t% }- P6 {
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' z% Z, J; Z2 o
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445+ L* a- M1 F E K
0043 – Hiei; adjust fuel to 4175
5 R% F4 \# D; S6 O8 ^9 h0044 – Kirishima; adjust fuel to 4175* E* w4 N: g% M5 F5 L- a
0067 – Tone; adjust fuel to 1775
$ z$ v0 b6 i9 \& S8 l) {* e2 c0068 – Chikuma; adjust fuel to 17750 c( b* L0 T0 g- |
0118 – Abukuma; adjust fuel to 833/ q0 J( K+ \& O
0146 – Akigumo; adjust fuel to 2651 K) w; z, r- M% ~6 m1 N$ Y
0168 – Kagero; adjust fuel to 265. E# i, i. p$ X* o6 [
0176 – Isokaze; adjust fuel to 265
) x. U F8 X- m# e/ R; U V0177 – Shiranui; adjust fuel to 265
- O' J6 D+ W7 g+ D. G• Air Data Changes" @' F1 g/ p+ U& _
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.* y& {- h! `. ~0 u
[177] B-339-23: Name set to B-339-23.# f- Y/ C, K4 H& k. |( e9 {
[178] B-339-23 (PR): Name set to B-339-23 (PR).+ ]- A) {& f7 X9 L5 ~) t! ?
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
& m/ K& t c7 B$ h( l* d" G[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.% H4 _* i3 n8 T4 \! Y! D1 s8 [
[365] Stearman 75M: Nationality set to U.S.Army.
" [* P/ Y9 B1 v5 ~1 D4 @. P[451] PB2Y-3R: Deleted.
, L4 _" ^% {% w* a[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.$ ^4 h' U$ r+ U2 k* `% i8 Y" J
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning: K, `. \( D( ^% `5 G
MG; wpn 13 set to 500 lb GP Bomb. x4 W+ @- F8 k
[1923] No.1835 Sqn FAA: Delay set to 0.
2 P" H6 m! Q' V" I. \+ X[1924] No.1836 Sqn FAA: Delay set to 0.! _( `- g8 z* L$ X
[1929] No.1841 Sqn FAA: Delay set to 0.
6 S, _4 k1 ~2 }# Q( { p5 x* b[1930] No.1842 Sqn FAA: Delay set to 0.5 U8 M, D$ a+ P7 x
[2587] VMF-211: Location set to [584] Pearl Harbor.1 F- W+ U- a8 H. B
[2642] VMF(P)-321: Deleted.
$ w/ [6 \- S# S8 `4 C+ A[2652] VMO(P)-351: Deleted.) H- o1 F6 [) m) _; B: K
[2668] VMF(N)-511: Deleted.. L- z+ s& ]6 l2 j, v! S3 f
[2669] VMF(P)-511: Deleted.9 ^9 e. T& Z% N' C
[2671] VMO(P)-512: Deleted.
2 N w: p" G( a6 R9 V[2673] VMO(P)-513: Deleted.
1 s4 J6 L6 ~% i1 z, N% O[2675] VMO(P)-514: Deleted.
' F" N) b6 @1 q( X[2827] VR-2: Deleted.
- A5 S( N3 C5 Q& G( e9 M[2828] VR-4: Deleted.; e- z/ V% X* O* P ]. M; \5 h5 t1 l
[2829] VR-5: Deleted.9 c$ C* t" H" C: @% g
[2830] VR-13: Deleted.( R! m% D9 D5 F# k! z
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
; ?+ U. Y! o# j8 N2 ?USN patrol-type squadrons 4301 resize to 15 deleted.
) ?6 U, X4 I6 d3 u% YUSMC squadrons 4301 resize to 24 set to 4410.
7 L1 [. r& }) Q: o7 G5 }5 cUSMC squadron upgrade paths reworked.- a* G4 l* x( u2 u
Gameplay Change: Units with a/c MAX strength six or greater now able to split into' U; J. m/ |$ z- j- F5 d4 x
three subunits.
! j5 k4 M" A) [% W; y• Map/Base Changes6 X& z, m( I7 Y1 e/ M k
1. Garrison levels in China have been increased for both the Japanese and the Chinese.& {# @6 X( `/ F2 b" c
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400. c" f) m/ ^8 c6 A( c/ t
AV.5 I& W8 V7 f; o/ r9 d- X' e
2. Garrison levels in Japan have been significantly increased for the Allies.
) ~" W; @: \; A# ~; C+ T( E* b3 a3. Garrison levels in India and the Philippines have been increased for the Japanese.3 p; l8 W1 x, D! P J4 L- Z
4. Garrison levels have also been adjusted in other locations, with some areas having
# L1 d3 p# {" B5 \) J3 v$ q- gsmall increases.
$ b/ }2 H+ V9 M3 O5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
- w8 v& J( j4 X3 N$ j1 tAirfield.
! s: q* j1 A. v! r* [6. The starting fuel level for Los Angeles has been increased.
# q: `( ^; s6 r$ Z. g" W7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
/ q/ ?4 B9 N+ @, G7 x0 r/ u) |8. Anchorage in Alaska now generates a small amount of resources.
+ _2 C, k! K: \9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.: f* F: Y6 |" ~& _" R% M
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
- Y, |4 u7 @8 t! c8 `' _) r11. Nukufetau has had its port level decreased from 1 to 0.
8 r( |0 A3 w; J5 Z7 l12. Pago Pago has had its port level decreased from 3 to 2.
* h+ i! _( u4 D! B& Y: Q7 o1 t13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
w& G5 h7 D+ W" ?" l$ J+ W* F0 ubase does instead.4 E. c. J {( a0 z/ h" ^
14. "Ahmadabad" has been renamed to "Ahmedabad".
2 s# {$ I4 I) W: F% O; W15. The generation of Daily supplies at Chinese bases has been distributed to more bases,- h, F6 N, V( S3 r7 M. X
rather than being concentrated in a small number of locations. Overall, Chinese
* ] T5 w* N6 v/ S) R* F1 ^supply point generation has increased, to about the same level of supplies as in the& l: O( b/ n* |" }
original War in the Pacific game (it was a bit lower before).# l9 ^% T& Z& T1 |, ?" M3 Z
16. Australia now generates a greater supply point surplus than before - about 5,0004 R8 i+ ~8 g; i4 H2 X2 E
points per day as opposed to about 4,000. Fuel requirements remain the same.
7 t/ Z- o9 E$ G* U5 L; o17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
8 V. t& ^! q" N) j' j/ \- ~instead of hex 200,40 - and the road and railway networks in the area changed to# O. r; R* f4 n. R
match |