返回列表 回复 发帖

[AE] 【分享】WITP-AE官方第2个正式补丁v1.095下载

【官网原帖】:  `4 N4 D$ y( T6 e! h
http://www.matrixgames.com/forums/tm.asp?m=2313850
. ^; O. d( p3 K* o2 H; P! t& B3 P- t% X4 c7 P" y# ~9 t+ ~: i
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手( h* j! e( _/ q1 [* }
- [% I# b$ v) A
【下载地址】:, o  a; Y! i' I4 ^; [9 S+ X% X4 l/ _/ E$ S
; r2 o3 ~: B' X/ M" }1 R
地址1:rayfile下载
, }0 @) o" l0 M7 _' _5 \* phttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/& [$ j) y) {' o- o$ F6 g2 @5 c/ n
) j. ]" f5 m) m5 s# U
地址2:HTTP直接下载7 v2 Y0 o: S0 {/ H
" V; X2 `; K+ k4 m6 }
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
  `6 Y! v/ B- n  O( W/ q. H1 q( `
/ A0 z) [* g! T* C3 z/ r【使用方法】:3 w, Q1 y; H0 L

# D1 ^5 x% T6 B# E* @将下载的压缩包内所有文件覆盖到你的AE安装目录。9 N. R: t. W0 T6 h# v( x
; b5 h6 A+ U; D  f& Q
【更新内容】:
. y! \$ x8 p- z4 }. ~9 p0 N5 _" N  x5 V' z; ~( A9 F. _% W! k9 w

% A5 N% B' W% F; ^Change History:( j7 r8 i8 N9 e% J+ h3 _/ c+ A) r
v1.00.95 - December 7, 2009
$ S* _) B+ `5 u$ u• Second Official Update – This release is comprehensive and updates ALL previous
3 X4 u; [: _- F9 B% Fversions to the v1.00.95 level.) l- g/ X* \) s2 o
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot8 t  W  C- b' n& K9 p
Management Addendum” which have been added to your Documentation shortcut subfolder6 Q8 [* s! R, H# h9 r6 G
and can also be found in your /Manuals installation sub-directory. These two
7 R/ R7 p. J: b! adocuments contain very important information on improvements and changes in these! z- t. o. K. w& K2 j' z
areas.$ W7 V& @9 U9 U3 Q1 U$ c9 o& T
• Code Changes
  T, t/ Z! f- m0 y! p1. Interface Improvement: New Screen for Industrial Management! `/ c# M3 x' n# D! ^9 Z+ I
2. Gameplay Change: Air transport mission was using all ready planes. Now the5 I/ D% n$ y6 a0 d9 i3 U
number of available planes for the mission will be adjusted by the rest/training9 S) s- L- T1 w
percent as on other missions.
% h; U) n4 T$ P# ~! |' z3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes% x$ o. K. u- c1 V: s9 L4 t$ ?
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to2 _! V& d  d" `1 @2 y% g4 g0 ?
show in change command list
' U- x) T( s) B  H7 l, _5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use8 J+ _" y4 \: Z6 {0 R" J
Bombs’ flag rather than the altitude setting
. Q# L# ?" ]9 ~; U8 ]6. Gameplay Change: Full base screen now show the consistent over-stacked AF6 X! J7 b$ f0 A1 @1 ~
indicator ‘*’
) R" r3 @+ @- r* K7. Pilots who are captured or killed were still being counted in some group totals. They
  V: j* o  w) T% e. ^are now removed from group’s pilot count, but still available for ‘Top pilots’.
8 w6 M2 ?" w, x! |9 m+ z/ s4 {* Z8. Interface Improvement: The buttons in the lower panel of the main screen have" d, f" F$ w* g. c; ?8 r* w
been improved. With the mouse over the icons on the far left, the number of groups,
9 ^/ r' j  W4 j# Y5 j  }task forces or LCUs at the base is shown. Added a previous page button when there
: |& |. V5 i; e# dare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The! r3 y, @! j. u2 w+ d' r, M
tooltips sometimes were corrupted when other screens were displayed on the map and& @- q! d+ T# U2 z& s, F
the bottom panel was still active. This has been corrected.
, l1 w0 `! k& \* O+ ]/ ^9. It is now possible to repair planes in excess of the group’s size- I& g4 _) \" Q$ d0 M2 t
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
  q; P  e" ]  F9 U9 Ltraining is incremental. Points are accumulated and once a certain level is reached, a3 O. N; u' y8 R$ _
point is added to the skill. The cutover level is the current skill level; so as the skill: S1 J  }/ H' f
level increases, it takes more accumulated points to reach the next level. Combat
# k( a& d3 E  L8 qgains points faster than training, and combat is required to reach 70+ skill levels.
' H% F& w+ P  k1 j" l4 QExperience levels behave similarly with the one exception. If the Experience level is. y# {' I' u2 Q# @
higher than the best skill by more than 5, a skill based on the group’s mission gains7 N0 F' {, y9 A/ ?+ w
the accumulated points instead.9 o- B  G# N) s8 x( Q8 t: W$ F4 V
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,; ^$ ]& y; X8 k( K( q! O
ammo and return to base if required
2 y5 z* a' ]. A+ q$ s+ g12. AI Aircraft production will now stop based on comparison with on map aircraft totals# t: K; p8 k5 C5 C+ r* z4 r' h
13. Gameplay Change: Malaria effects adjusted( ^. O! r2 J  J
14. Fixed bug preventing port construction in certain cases( k; }- Y) E0 w, C; G
15. Fixed bug preventing combat engineers from building
+ A. y7 Y* I$ a0 N+ O16. AI improvement refining settings for LCU attack levels
& y5 V0 b/ P' a1 E2 ]  S9 k1 b- o17. Corrected unit TOE loading bug6 O5 n+ B) Z% \9 a
18. Correct bug setting default morale and experience when not provided by editor+ O, D9 a) p$ h& ]7 w! t
19. AI additional checks for level bomber base sizes7 I$ j8 k/ l: O& Q2 e0 g0 x7 k" f
20. Numerous supply tracing improvements
0 C( {2 ~& c3 I8 R$ f21. Numerous supply/resource movement improvements
5 }' w4 K) k7 ]( a/ M! e8 K22. Corrected several land unit fragment bugs.) U% x  d' v+ g+ j( M! O
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
. f  K' C; }6 qarrives at the destination of the “met” TF before the “met” TF does. Also adjust0 k3 t+ C: N/ f% J) ]0 }# l
meeting process to reduce chances that the meeting will not take place until one or the3 U5 w5 f& _: P( f
other TF reaches the “met” TF destination. Also correct a problem TF could  j9 ^/ ^/ x, B
“merge” with a TF that no longer exists under certain rare circumstances.
: G5 Y4 u. l. ~  T& g; ^& M* J24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of8 E3 v' V7 H0 t( Z( ], q; V
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
6 q9 u' c% t' D  }3 ?. |fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
0 ~0 _5 R) q3 M2 y& X; mdocked if the port has the dock space for them, but will auto-undock when adding a0 B& v7 U. y3 W8 l; g% e
ship to the TF causes it to exceed the port capacity.
$ |, I; C' R$ w  p- C: ]- |! Y% l25. Adjustments to naval retreat determination. TFs retreating after combat will now be3 ]7 T; G# D7 {; P& ?* s. K
less likely to retreat to hexes containing other enemy forces and be more likely to, _( e3 h: P8 @% O, U) s
retreat toward a friendly base.- X6 k5 j' p, `4 b% M* H" @
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it4 [1 \' O" D( H& M* V
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded3 T- J# a4 U- x* L5 {9 h
in port, (c) ships in port (disbanded).
3 o  Z' f) h8 S# w# K& Z2 R27. Interface Improvement: Implement search arc drawing on map
% M/ T* \7 x: D# s) I) j3 J28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,/ ]1 @9 p/ A1 z8 |' F' {* x
ensure partial rearming is in full mount increments, and adjust ops usage according.6 U! q9 c. p+ @' A& j5 r  n* O/ l
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at1 Z* W: \, c3 D# T$ r  Y7 [9 u0 Z
a base were incorrectly excluded from Naval Support totals at that base. This was4 O' Y/ q( C" J& w
due to an error in calculation of Naval Support availability over HQ Command radius.- v8 t# ^& A. K; S% L6 Y
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location- B5 [/ V, ^. v' l
could improperly interact with fragments of the same parent that were at other' k' K/ q3 C6 G4 r7 N, r
locations and had been previously loaded by either the TF or one of the ships* P9 F0 g; ^; ^8 K3 J. Z
currently in the TF or, if the load required multiple days, when unloading of other& ~, Q  j1 U8 C
fragments of the same unit caused and automatic switch of a fragment to the prime
/ u& c! F. X8 u, Nunit.
# w0 f' k: W! I) L8 z  Y3 R9 A31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
; M( G1 q* ~, s5 l- v( {Previously repair of all system/floatation/engine damage would terminate repair of a. F8 E9 S$ ~8 h8 Z( ?$ ~) [* y
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
$ g3 ~; l' P/ P. F, [: Jnow prevent full repair of systems damage and may “create” small amounts of system) h+ w, t- Z5 t% |5 V
damage to keep the ship eligible for repairs. Note that this may have the affect of
$ Q% t+ p+ l# ]5 v& l+ V, Qsmall amounts Systems damage being not repairable at a location where it normally/ A# y" c: c0 `  q/ j9 g
would be repairable if that location can not also repair the damaged devices(s).. Q) L- Z: j" }2 \  |0 [# u
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
7 k& Q* b( j" {6 H1 s/ Wof aircraft- x; `, o, V& r0 d* \8 [% s
33. Corrected several menu bugs
' O! D2 B; y8 f3 [34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
1 o- c" c; A* l8 \( o) aland units by TFs.
' A& g4 {( f: L) e/ E- J$ R35. Interface Improvement: Add “undo” for ships being transferred during ship. v1 L- ^$ \- b& y, V
transfer. Previous undo only functioned properly for ships being transferred into the) a- H. S( n5 [3 \2 \; E- d
selected TF. Provided undo for ships transferred out of the selected TF.% @; H( j9 b. ]% T0 G) v7 t" N
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that5 `' D; i% D' B6 P7 q% x8 n
is following another TF that is beyond the player-set follow distance.9 q2 J+ }# q; G5 l& Z5 U
37. Change ship based aircraft repairs to be by plane, instead of by group
' D, b7 j( e; a# u& c6 g$ b38. Interface Improvement: Made air group screen larger to reduce clutter% Y3 Q5 `/ L" o
39. Gameplay Change: Adjustments to supply consumption by land units  _1 H. B6 N$ _
40. Change to AI shock attack determination; A' d" ?$ Z6 r) t. E) H8 X
41. Improve AI awareness of intel on nearby enemy LCU+ }* {7 N( n0 |" q2 O0 H' e
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
. y! _* K6 f# A% {5 `% x43. Gameplay Change: Changes to AI production on “Historical” level
1 s% O9 R' Q, W2 q+ |44. Improvements to save file process to reduce chance for file corruption, especially by
+ f. V- S* `9 q' Ddeleting the old save before writing the new one9 T1 s4 p$ j' g
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
- v' w& `- x& e3 a* K46. Improvements to refueling calculations and processes. Ships are more likely to fuel
  m4 j' O( Y3 y2 ufrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming0 T3 z/ l( \% [, \: \9 S' Q
sources for the “from port” and “at sea” variations.
2 }( O. q( ~" H0 ~) }• Replenish from Port will now use the available fuel/supply at the port and on all
) g& ]9 m, S# w( x7 [* Xreplenishment ships disbanded into the port. For those disbanded into the port,
9 D( I) p4 n' p) conly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.% w0 s# a' w- p8 v8 g# F  N
Tenders must be of the appropriate type for the ship being replenished. Note that# Z( {, P) l4 m# q1 ]+ R
port facilities are used in preference and ships in the port are only used if the port# P' a5 K' _( o: k; Q& b/ ?/ L
is not able to completely replenish the ships in the TF.5 n+ M: G# J  S, V: J, h+ ]
• Replenishment at Sea when the TF is in the same hex as a friendly base will now" ]% X6 \! f, r! ^8 m' a
use all ships in TFs in the same hex but will no longer use ships disbanded into a8 K! A6 V0 h: x! z; _, u" ]  m6 ]
port in the hex.
5 U, e. }* U) C/ F& F( ]( ]6 i47. Interface Improvement: Add new map icons to highlight certain events
1 V1 d$ A7 `& `. n8 f1 `8 u48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
2 m, L& |2 U3 Nsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
/ X! n7 l! B0 F! U. ?9 b( x* X2 xport or from any TF that is currently off map. Ships that are not badly damaged7 Q# L/ i2 M& ]- U1 D) a3 Q' e) R: I
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
& q) C  P4 m4 `/ s* |For on map, ship may not be on fire, total damage may not exceed 99 and no
$ t% J1 r; A( P( d# }! f" dindividual damage type (system, floatation, engine) may exceed 50. Ships may not
4 P  [; F" `. N8 h( R7 dbe withdrawn from any on-map location where the enemy has air superiority. The
% f) I) H( @* H1 y" eintent is to prevent withdrawal as a method of saving a ship that stands a good chance& R1 [- l; I- E* l! @" w
of being lost or further damaged. On map withdrawal ports are set based on the
/ i, e# A. d3 _7 Lhistorical exit locations for ships leaving the Pacific:
' G' ~! L2 s9 Q" x' j* F( T1. Any level 9 port.  D3 u5 q( n. t
2. National home ports of the United States, Canada, India, Australia, and New0 x9 W( L0 [& Z: h3 s
Zealand (with no port level requirement)8 n: ]4 H0 b5 b+ n, ]0 t) ]/ k& J
3. Any level 7 or larger port on the US or Canadian West Coast.
3 g0 t5 k+ }- {, J6 Q4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
+ z* i/ c- a) B  o& V5. Any level 7 or larger port in South Eastern Australia, plus Perth.
  b3 B; X$ T( u4 v  F% a# E6. Any level 7 or larger port in New Zealand.7 @+ p* S) e/ s' ^9 J9 h$ u
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
" {, ]2 b  q3 u8 d8 [; @another ship actually sunk, the data for the two ships could be mixed. Depending on
  ]& o( i5 o$ j$ n9 S; wcircumstance, this might result in one or even both ships being reported as sunk.1 S- o. Q$ ^$ V6 S
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and$ ]1 Y0 ]8 j# P2 h4 _# f
TF list screens. The calculation will continue to show the remaining ASW capability
& ]  [) S" O1 n+ h: h/ z. {(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
9 Y* r( a% V2 K* a5 znow based on full load for all ships in the TF.
* B/ w2 U5 P$ Z# T51. Resupply capacity for bases added to editor
: e! H: h. j/ [% ?' w% z52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
& F8 S: t4 z' h& [9 R& G+ Z53. Adjustment to AI unit planning level based on AI difficulty  G" R8 ]9 Q# \+ J8 o5 J: I
54. Ensure minefields are created for proper player when a single TF lays multiple types
5 n! E  j& k9 b7 b" l8 @; x7 Aof mines. Player of minefield properly set when first mine type laid by a given
4 g( R9 N4 u8 M: E4 ^% Nminelayer but a similar check was missing when the TF contained minelayer(s) with
" E  n0 P5 k1 Z& Ntwo different types of mines.
2 b, \4 v" [4 Z6 }/ M7 q55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and1 O/ m! R* @( l2 |, g
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex9 R& q$ L) F! X' S# v. M! X
for owning player, if partisans attack and cause damage.2 K4 E9 A" G' K4 \5 |; T4 l
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
# [- Q# S6 C8 i3 S! b' Gmechanized units
# _2 l) P+ F1 S; _2 E; s/ h3 m0 ~57. Gameplay Change: Land combat effects toned down
) m7 Y$ R4 I7 Y# {* T  A/ v& L  ?58. Ensure AI captures empty bases1 E2 v4 d0 s0 O! F
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to6 W. z3 t% x" W1 ~* O2 n7 O
save from moving them ashore. Training from disbanded ships does not increase the
6 @8 X4 D4 l' r/ A7 Q/ apilot mission count.
8 b! i) T0 ?7 u60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
# Y# j- z/ X5 N( H  Forder to help identification of saves
9 |$ J, T0 D0 F% ]; r! u- i  w: `61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
! g! ~" _4 I1 A# d- d0 |62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group) G/ z+ F! g! Y$ k* M: a
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
8 H5 z7 T7 r4 Y" T& ^bombing attack. Groups were at maximum altitude and conducting glide bombs
  a. ?$ T7 x: h1 S* Fattack, sometimes without engaging CAP or flak.
9 W* B  B5 M7 X# g/ I/ ?3 d3 i* Z63. Changes in order to standardize inactive Soviet group’s training options;
+ u- K# I  Z( E2 }) e2 q. s64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
) ]$ v' h$ Y$ l- w* Q; s6 sPilot Management for more details). The number of pilots on the group lists is RED if
6 q+ a# G  l6 l1 H- p0 |0 Kless than the number of ready planes in the group, indicating a shortage of pilots. This" R! V9 N3 O- i0 c
shortage may be filled automatically or manually for a mission based on the pilot
9 j" |- ?' t/ L# ]) V9 bselect mode.
6 g7 F$ Y+ D) {' F65. Corrected issues with group destruction on scuttled or sunk ships and groups on+ I$ O9 [' |6 |1 H0 v# k3 T
withdrawing ships
; y4 P: S2 c6 U, |66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at8 y5 k& s. U" w' a; k  f4 B6 t0 Z
close range8 Y8 r" [1 o$ H1 w% c4 D, L
67. Gameplay Change: Greater weighing of crew experience in surface combat8 X7 N7 u& ~$ @0 M( e0 C' F
68. Gameplay Change: Limited radar directed fire, increasing over time# A1 W( |& |! F7 c; @6 a
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface6 T8 d! c/ ?  k8 I9 e# Q
combats at 1000 yards* g; Z: q4 V) l$ x) J+ p- _4 @
70. Gameplay Change: PT Boats less likely to attack in daylight/ T8 @) R8 l2 a: m! m6 t
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
4 r  o. ?! F/ t& A* C3 ghit in ports and rivers* G0 A- l1 ]( p8 S) l. J$ _2 f2 R; o
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
8 a2 y* Z$ W  [% b4 bperformance: a0 U  ~2 R  M$ g' C9 R! |7 t
73. Torpedo hits on escorts not showing in combat report bug fixed  @& w0 u  T( b6 k
74. Gameplay Change: Aerial ASW less powerful in early war
7 }6 R) ^* e( X. R9 x( s* B75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
! `% Q) ]# ^- r' q# ^, ^( E6 O% N3 i6 Hdiverted fragments having planes but no pilots. Pilots still flying planes are now
) S' m" s( \' n: B) |ignored for sinking ship purposes until their plane lands.
  w8 u  F! z5 Y% [1 s76. Group transfers in off-map bases from a ship in the base hex to the base itself were* t2 Z  q4 y. P" U" d
being delayed ‘4’ days. There should be no delay.
0 t- n" Y# R  I1 e2 i77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
" _8 P# ?! O1 Y; t- x0 E; S& B+ }2 tthe convoy disbands.7 ]0 `! `$ M, R/ D; x
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20. X, n, L+ i7 ]6 V! r
hexes. The range was not changed when the game scale was changed.
& S  c& [& ]( l2 S79. Fixed bug when displaying search arcs at a base
; @! i" L, E1 u/ v80. Fixed Escape key on Industry Management screen
0 y7 N# F) _" {8 T8 Z. u4 [81. Fixed oil and resource in totals on Industry Management screen- O% W. g' k0 q/ f7 `3 c
82. Interface Improvement: Add an extra line to the Industry Management to show total
9 e9 N7 k! p) q2 E5 a0 E! ?shut down industry on Industry Management screen
2 r) _3 h+ Z' V9 F' n5 k83. Interface Improvement: Add base select to Industry Management
# P+ m( ?1 W6 S6 f84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
2 _+ v4 G9 o5 KONE group for Admin stacking purposes; the presence of all three in a base counted  v, B- d: i, D  }& I# Q4 g" i
as 3 groups for Admin
+ \/ @6 d; a+ ?- J8 x; V85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups3 E& s; _# Z) t. A1 N
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
% r' r- n9 h* ]* H3 hFF being affected by old stock code that cleared the secondary mission.
: d5 ?* h: F. m1 }: E9 X% h2 M5 a87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.' p, U9 R# r# c; o1 l% F$ z" @( F
88. Fixed an issue with tool tips being offset from actual hex when forming new# q5 i6 c8 B( s  }# P4 E; y
taskforces
" w* q# z4 n1 t) \" O6 r$ ?89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
+ O3 w9 P: y7 x# @2 q; Tthe end of turn save only. Preferences are now restored as saved for the player at the+ W. M! `* ?4 m+ ~. o# O  ~
time.
5 i  B; S0 l2 K" n7 V90. Changed air supply mission to use a friendly base as destination, if both a base and2 @7 Q( |2 _& d% S6 _
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
9 Q9 i6 J; D% I; v$ L91. Fixed air supply drops to a hex containing both friendly and enemy units; often the" ~' {, I) a. g' v$ L9 k
mission was canceled because the enemy LCU was selected as the first unit in the
/ a  w, R4 o) w! G1 ^) M. Ehex.
) N3 m  q) L& G# w, N5 ^92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
; w" X4 P) o: s  R' m! {; B' w93. Prevent very low grade TF commanders from returning single ship TFs to port to* s$ c- ~; }2 ]3 x7 V4 l6 [% ?8 B
rearm when rearming not needed.- q' x. `# F  e
94. Fixed the supply cap and monsoon effects on supply
4 [! `5 y9 t9 g8 R' u95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
3 Z/ a) B# L1 r: |8 N1 M: |2 cmovement.
. c- W0 I5 t, q1 q, w96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base6 H3 X* L* L- D6 E# L. \
when Soviets are inactive.7 R. S9 D# Z. Z4 D% [, Y7 a
97. Tweaked resupply task force to Japanese bases.$ v. o, M+ _- T% e" f4 a2 Q; {
98. Fixed a HQ/Chinese unit respawning bug.* f  e( a) D3 }2 y  O
99. Restricted permanently disband/withdrawing air groups from being able to the the$ Q# A5 I" F2 x1 ^
“Trainer” option in the type of pilots to use.
. Z4 f' U1 \9 z3 c3 N; C2 z( m" z100. Restrict the options available to pilot movement in permanently  p! x" I3 M; L
disband/withdrawing air groups; mainly restricted to making them active or in-active
7 n3 ?: s, A$ s6 E( d* Uwithin the group.
% y) \4 v+ b! i( w! D) h' Z101. Fixed error in splitting air groups caused detachments not-in-play still attached to) `/ W  @9 z4 T& U0 Y; K
parent group - stops divide ability/ s; e0 b2 I7 W5 c" @5 Y# i) m
102. Fixed an issue where some autosaves could reset game options.
& t; ^5 O, y2 ?2 N103. Disabled the ability to make a group a temporary on-map Trainer.
/ z. g7 i8 N! d. v104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
( h5 A! o; T6 iFATIGUE pilots.
2 k$ w+ M/ i  `- k( B$ t105. Made some adjustments to Kamikaze effectiveness.
# I! U3 d8 P, m8 p/ K& I• Naval Data Changes+ R0 @) H: C) S- V
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
% _$ {7 [4 T. @  K" q' j; u+ JClass
' R( ]- K0 Y* M- XScen 001, 002, 006 (007, 008, 009)0 F* H6 F, p' M+ T  T( o$ F
0021 – Australia – correct weapon facing. @- f/ y4 f/ f4 j8 u3 c+ O  C
0418 – Helena – correct tower armor from 0 to 125& C9 j- [* @! U- G
0767, 0769 – Chevreuil – correct endurance and fuel
5 h& G+ m. ]+ `4 F0770, 0771 – Duguay Trouin – correct weapon facing
8 _! W8 ^/ r. ^; D9 H0772, 0773 – L’Adroit – correct endurance and fuel
5 F1 i* |6 ^9 u( {0774, 0775 – Fantasque – correct endurance and fuel3 A8 N2 w/ L  s6 L
0776 – La Galissonniere – correct endurance and fuel$ n+ D( [% V  f- t
0776 – La Galissonniere – correct weapon facing
) R) [5 f  T; V9 [1013 – Yubari – correct weapon #4 turret armor" q) D6 ~; ?" N! X" `
1102 – Furutaka – correct weapon facing
0 y7 i) C" z8 E& H1 {4 M1107 – Aoba – correct weapon facing6 Z: D% f8 i" c  k0 ?5 `3 t- }6 \- w9 c, `
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
6 N3 h: I3 [7 R  v1730 – Yamato – correct weapon turrets
& F' P& n* N, M. Z3 [* a2025 – Kongo Maru – correct weapon facing4 R" Z/ ^. d% H$ z7 C% F/ H' N
2202 – ARD 3000 Ton – add Japanese small ARD class
$ h" ^1 y+ ^7 I6 R- I0 U2903 – Gnevnyi – correct weapon facing2 Z6 E; S2 t3 H+ |; }0 n
2915 – MK Cargo – correct weapon facing. J6 W  c6 T6 z2 }: [; q, `" s
2918 – KT LST – correct weapon facing5 \+ Z! m) X6 e. f7 x: u
Ship" r; Q% Z) h: H
Scen 001, 002, 006 (007, 008, 009) changelog
: p) w+ z5 E  v; [! D/ K: N) ~8 zAll – update weapons from class to reflect weapon facing corrections: o" T2 l* H; l. q8 H  Q
0999 – Dublon ARD; add small ARD to Truk
- A2 d+ S6 D6 j9 j3550 – Laffey; correct entry date to 4204303 i% c. _: S1 \5 A
3580 – Frankford; correct entry date to 430430
) z/ {3 k0 m) ~4317 – Thornton; add Clemson AVD at PH
4 I5 p7 A- ~3 v4 D. I4361 – Henry A. Wiley; correct entry date to 440930
' z3 i# e7 K6 X; }+ w2 C5222 – Rixey; rename to Bowie
+ |0 Y4 D# Q/ e9 Y! I/ Z$ q5 p5223 – Hercules; rename to Highlands
+ U% `' R1 B' l+ V) m& g# o5251 – Pinkney; rename to Pickens+ D5 }$ X% y' z/ x4 g' I
9253 – Madras City; correct entry date to 420228( e. {# V/ H! g4 H* b: a, m
9728 – Indus; delete duplicate ship entry6 f0 B  t' P* v& U( Z
9837-9849 – Soviet Fleet; correct ship name spelling' ]  ?5 w6 w( {: Q: D
11316 – AFDB-2; change arrival location to # 524 Seattle9 S9 Z$ ^/ f! m% c% J
11364 – BYMS-2055; correct entry date to 430228; v1 y* Y, E5 u- E- n  `/ Y% o
11365 – BYMS-2059; correct entry date to 4302280 ~" n1 i( C2 p8 y1 ~: I6 _
14070 – Ha232; correct entry date to 460228
& X2 ?5 R' F! EScen 006 and 009 ONLY
8 s' v% m) O5 ?2 j5 r6 h0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445+ L: }% Z: Z; M* C2 _9 P
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2952 q7 f5 e) L8 Q. Z" m+ m' Y
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
, U: G! z6 B8 w0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 }/ K; k3 V9 W& Y8 k# H/ w* N
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3705 `9 B4 I- B1 ~% W" s
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445( Y0 I( e; M" S! L
0043 – Hiei; adjust fuel to 4175# e) c  n; o  ?% @
0044 – Kirishima; adjust fuel to 4175
9 \, T2 O' e) R. G0067 – Tone; adjust fuel to 1775
( E! v; Z7 y4 o0068 – Chikuma; adjust fuel to 17759 Y3 V) m: C3 c+ S
0118 – Abukuma; adjust fuel to 833; T, v8 P/ N" W9 A/ b% i1 c
0146 – Akigumo; adjust fuel to 2653 b5 E. H0 ?1 |& Z' @! d
0168 – Kagero; adjust fuel to 265
8 G5 G( X/ J* A+ q2 M% m- ?$ ]: ^0176 – Isokaze; adjust fuel to 2650 A9 n' V) ~* q1 ]5 S/ q! X
0177 – Shiranui; adjust fuel to 265; I: m4 T$ o' U7 z, y% p- ^
• Air Data Changes7 B9 [1 {6 T5 Z. q- G0 l
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
, L* q0 \, q8 d, E* x' n9 h5 w[177] B-339-23: Name set to B-339-23.
8 H' w  c+ \4 a! K, _+ t: J[178] B-339-23 (PR): Name set to B-339-23 (PR).+ `8 o& K% E2 U. Y
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
" D: U; i1 H0 W3 p! T6 N[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.  l! k8 F+ b2 {( a8 t8 C
[365] Stearman 75M: Nationality set to U.S.Army.  T) L9 N$ u9 X: n+ J: o3 B
[451] PB2Y-3R: Deleted.3 \* Z* ~7 a- }3 Q3 [* h
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
2 [7 q2 y( f* o/ c0 k: g/ i[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning- i% G+ p) o) \( H5 i# O' N9 ^
MG; wpn 13 set to 500 lb GP Bomb.
1 V0 d; I6 h4 y2 _# U. g- q" ][1923] No.1835 Sqn FAA: Delay set to 0.
/ @# y- @) W) O2 ?% C[1924] No.1836 Sqn FAA: Delay set to 0.6 g  d9 p% A5 @5 e
[1929] No.1841 Sqn FAA: Delay set to 0.9 V/ I8 t$ s+ }5 _* a; @
[1930] No.1842 Sqn FAA: Delay set to 0.
* H2 b  t* L0 f  I* {& Z[2587] VMF-211: Location set to [584] Pearl Harbor.
6 \+ `8 M" k" ]3 O[2642] VMF(P)-321: Deleted.) u" T7 n' g7 N" h8 E7 C: U
[2652] VMO(P)-351: Deleted.# Q6 p5 W% i7 S7 Z1 j$ [2 Y; T
[2668] VMF(N)-511: Deleted.
# m  Q/ a; z  }, m% T4 A[2669] VMF(P)-511: Deleted." L) v& b% n( V4 _
[2671] VMO(P)-512: Deleted.
& _1 L6 b$ p5 |. w, L[2673] VMO(P)-513: Deleted.
# O' Y9 C+ @) S1 a8 H$ `- G8 j& J0 N[2675] VMO(P)-514: Deleted.
" F  X: U  A# L! m# E3 n) [* R[2827] VR-2: Deleted.  M. f& X1 `: \
[2828] VR-4: Deleted.+ O' C) f2 q: @* v5 T
[2829] VR-5: Deleted.
! M4 l" D! F, [+ {3 O6 V[2830] VR-13: Deleted.7 K2 e6 H5 ^. |) l2 q
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
6 C# R; R- G( I+ w- Q! iUSN patrol-type squadrons 4301 resize to 15 deleted.
" T/ l6 r8 ]8 R6 uUSMC squadrons 4301 resize to 24 set to 4410.
2 [5 ~; H6 K& M% e- _USMC squadron upgrade paths reworked.
/ p  G3 C2 d+ z, qGameplay Change: Units with a/c MAX strength six or greater now able to split into
* u1 \) G5 t% I0 u6 b" l# Qthree subunits.' g# i0 J9 T, a( q0 d6 [
• Map/Base Changes
, b) f7 p/ T& c+ A1 p1 g" v4 M1. Garrison levels in China have been increased for both the Japanese and the Chinese.
5 l' P3 N6 p* t" l8 p/ T' {New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
3 @0 \$ ^+ O$ g+ S( MAV.3 D4 g. O: @: l5 \5 r
2. Garrison levels in Japan have been significantly increased for the Allies.
' r; d6 l" U& f# j2 a7 c3. Garrison levels in India and the Philippines have been increased for the Japanese.
# M8 Q) `! A% |  _, l) A- Y4 T4 `" t4. Garrison levels have also been adjusted in other locations, with some areas having
/ N. |7 P1 S; n! H: Lsmall increases.
- W. k5 V* l: i) f& I7 E# X! l5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
, i7 p1 L, d+ c" g( WAirfield.3 S6 y  ?2 @$ d2 A
6. The starting fuel level for Los Angeles has been increased.* J2 Z! |! {8 k( s( Y, s) O' O
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.9 P% E* J0 N- b
8. Anchorage in Alaska now generates a small amount of resources.# ^& A! L3 W( x! E2 N+ j
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
6 j7 {8 A  p2 [7 ~4 E( M9 B& `10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.$ Y8 r. N3 o7 m4 g3 s' y* u8 R
11. Nukufetau has had its port level decreased from 1 to 0.6 p& b' q% l' M0 P5 C# [
12. Pago Pago has had its port level decreased from 3 to 2.
* j0 E! [1 U* ?3 M7 n3 W. t13. The Christmas Island base no longer generates resources. The Christmas Island (IO); s7 ^: k$ T  _! y9 H$ ^& B  X
base does instead./ g9 s, y+ ^, A3 r
14. "Ahmadabad" has been renamed to "Ahmedabad".5 h% y# [0 P# e+ L& _
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,5 n+ g; y/ w5 u' L" Y
rather than being concentrated in a small number of locations. Overall, Chinese- c$ r  x) p: [# ]
supply point generation has increased, to about the same level of supplies as in the
$ {. ^) ~; }. }" L+ n, C3 Z5 L' uoriginal War in the Pacific game (it was a bit lower before)." N( p! v; q6 G9 A  v# h7 J
16. Australia now generates a greater supply point surplus than before - about 5,000: D4 d3 f, V. O$ j* Y$ U
points per day as opposed to about 4,000. Fuel requirements remain the same.
7 `- n6 P% b* G2 j) r7 Z17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41# b' r. S: W' O& I" z
instead of hex 200,40 - and the road and railway networks in the area changed to$ h& a& l+ w6 I: K
match
The most persistent sound which reverberates through man's history is the beating of war drums.
收了,多谢!
战争究竟给人类带来了什么?
无比淡定的继续围观大家当免费小白鼠的过程
骡子是不是要等小白鼠都吃成大白鼠了才觉得安全
第三个官方补丁再过半年放出
从WITP补丁发展史来看 18打头的补丁才比较靠谱,所以一年内这游戏即便开了也是问题多多,早早TJ收场必然是唯一结局,何必去当开发公司的免费测试员呢而且现在我很怀疑他们做完游戏后自己有没有从头到尾运行过游戏,并且对所有的选项有没有做过正常的操作,很多问题都是操作一遍就能发现的,由此判断他们根本就没有最起码的测试,全都交给付费玩家给他们做免费测试了
再次赞美赵冠军同志!5 b; K0 V" e' O+ `; m" S9 E
/ q7 ~/ D' E- t" j; g
       ——某小白鼠
何日可以汉化啊~~~~~~~~~~强烈期待!!!!!
Thank you so much for sharing this.
谢谢老赵辛勤的工作
至少出五六个补丁加上一两个Mod后才适合认真对战。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
以官方的過往紀錄,應該還會出個兩三個補丁,而且會拖上一年以上
杯具啊,特鲁克多了艘干船坞,为了这艘宝贵的船,不得不重新开打
杯具啊,特鲁克多了艘干船坞,为了这艘宝贵的船,不得不重新开打' e: Y/ N+ S: s! V* q3 a, i- }
kampfgruppe 发表于 2009-12-12 11:05
1 f: @9 |! Y+ @$ ]2 z1 X# V, {- i' V4 s- M' N! l
完美主义者
只会玩提督,纯围观
不错啊  顶下!!!!!
# F# l  h6 d$ E( R+ W' D6 B5 p
3 h7 G. a6 ?1 u4 m
0 H6 j% n3 n; j& x9 ]+ g% g/ L9 b: H0 Z

1 X- Y) v; v7 c( Z& P; @4 R0 c" ]: W+ f$ u; ]4 L* V- w9 h

# A1 r4 j6 z: k) B5 b
( c  b: j7 Y7 R8 F: ?, t% K% f2 X! N5 x; c% c6 O3 V6 P
4 }+ t' F& R5 F8 {( O

5 U: F7 K7 ^3 W. z) L( Q# }% B! X$ y- O! G

" S' a+ o. Z) a6 N
5 t2 y) R. q0 q, t4 X' ^8 M2 |4 E4 P& [! [. t6 W: }7 P" T

+ h( Y) w- x; l  R  I" L0 Z
  U3 _9 ]! y/ _. G
( {% }4 C. E0 d  O$ m) b& S0 J- f! M  N7 a

3 P% s. V1 o* M/ n  p( t! K  `4 }+ A1 R' h' U9 i. r7 r# T; ~+ L
0 L1 `9 q1 I9 n' ^+ `4 K1 \& I9 D

$ ^& x" z7 h- K# J: o# M5 W6 J; j4 ~4 U8 J: I* ]. H

: D  L- N* s. q1 N" j; K1 T0 J: \
6 E: i5 `; }* M8 [1 z+ Z! ]! O+ R8 [# Z
1 u  L9 M: z. Q
3 G8 H0 Y; f  V, _9 c' N" X6 c  h7 o4 b0 U! L2 c

* |0 h! M- [& _7 ^0 A. g+ [8 E$ O# ?# t3 T# Y, z) g% s

% {. K  O/ y6 D9 I* n2 q$ o5 T& f! B7 X: A4 C" T" W

1 @/ B$ s- {3 }$ {- T$ k# _5 U$ Q
* i) r) A4 q; c3 Q5 P( T1 m3 h5 S4 F) t$ R

* {. Q: |1 b/ v
1 A* {7 h  z( T. F; v# q1 [. t, S6 _! K7 W" _( q8 L

5 @* R) X! ~, N. B- \$ Q! `
& h# U2 h+ y8 u6 w+ V3 d# {+ R$ L" b) z% l

7 |9 O& H0 w- p: Y7 {( R, _+ r0 t# l  \, h! W2 e1 C

, V; k/ i  Z4 m1 j9 m1 U+ X8 m! M
1 [0 F+ _0 \8 j# k9 B: G; t( O. D
1 a0 q/ P/ V- t+ M& N- s' Q, f- z. ?8 f/ y( m

, E8 F+ Q+ v9 I: N9 F2 x$ ?
# x% s2 R9 U7 }% R5 a- e( J9 Z
7 S, J5 G- D; e1 I/ ?6 {( H$ V' m* b7 O  p9 y8 |$ S$ B0 Z  R: t" _

: r) H; d" R* m5 j/ r6 w2 Q5 H" M$ I! ?; Z/ d# e
九鼎记 酒神阴阳冕 酒神 阴阳冕 长生界 神墓全文阅读 斗破苍穹最新章节列表 斗破苍穹 君子堂  酒神阴阳冕 君子堂 很纯很暧昧 君子堂 官场新贵 君子堂 同居万岁 君子堂 英雄无敌之十二翼天使全文阅读重生之衙内全文阅读三国之宅行天下全文阅读超级成长全文阅读疯狂的硬盘全文阅读邪龙道全文阅读 零之使魔 寂灭天骄 君子堂 卡徒 君子堂 异界之最强老爸 君子堂 重生之官道 君子堂 冒牌大英雄全文阅读  九鼎记全文阅读 流氓天尊 君子堂 七界传说 君子堂 官气 君子堂 大魔王 君子堂 盗墓笔记 君子堂 近身保镖 君子堂 从零开始 君子堂 九幽龙戒全文阅读 异世邪君全文阅读 天才医生全文阅读 斗罗大陆在线阅读 重生之官路商途全文阅读 斗破苍穹 快眼看书 酒神 阴阳冕 百炼成仙全文阅读 天下无双全文阅读 陈二狗的妖孽人生全文阅读 凡人修仙传全文阅读玄幻魔法 历史军事 网游动漫 科幻小说
返回列表