【官网原帖】:' C; R, C" ?1 t
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2 R6 u5 k3 T, {+ f/ d英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【下载地址】:" k" }$ J Z% k* C _4 J) q
8 s# Y7 _4 t) e O( M$ n" E' E% V地址1:rayfile下载
$ k0 J# F& ]( X% x" m4 jhttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/& T# d1 I+ Y$ U: @* K- ?
+ u) s! @% ~) L6 X# X地址2:HTTP直接下载0 o/ K# o0 ^: j S9 L1 y, D9 {; Q" ]8 ]
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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2 Z0 u1 \) ^1 K【使用方法】:
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:8 _) d; L" Y0 g+ w) E& C
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Change History:" X/ v+ P5 i1 b! o: S& d0 n
v1.00.95 - December 7, 20094 s& U2 c+ Y9 m
• Second Official Update – This release is comprehensive and updates ALL previous7 h) Q$ A1 D7 g6 x: J7 d" q$ m; k
versions to the v1.00.95 level.
: l$ i7 Y: E' A" r- c# o* R4 aIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot& B1 w! M1 T+ I5 M
Management Addendum” which have been added to your Documentation shortcut subfolder
" i" \- k" f nand can also be found in your /Manuals installation sub-directory. These two- o% w& F. `1 r. t, F. u) K* l3 @& a
documents contain very important information on improvements and changes in these+ `7 r9 y; R/ P
areas.* a1 z3 a% b! t( |& k, Q
• Code Changes0 m0 O# ]$ i5 e/ Y4 K! ~: f
1. Interface Improvement: New Screen for Industrial Management
9 M+ a! W. w$ V! G8 O1 g2. Gameplay Change: Air transport mission was using all ready planes. Now the
4 \& P: r5 }7 l! V/ Jnumber of available planes for the mission will be adjusted by the rest/training
' J% F( f- |; ]6 o- S- Rpercent as on other missions.
* P1 o4 o; `9 X% S3 K3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
- V0 H: S# K$ ~# b1 Q3 s4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
$ S! o: o0 ^& H. x. fshow in change command list( m6 x$ ~6 S- q% l
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
2 v. ^$ R$ z/ c: T' SBombs’ flag rather than the altitude setting5 ?( Q7 R! @. O7 U% m* ?
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
& y# m W% S- b9 ^& O7 vindicator ‘*’
9 @: ^ ]& D; z+ l, r; T7. Pilots who are captured or killed were still being counted in some group totals. They+ ?8 u9 s$ N5 M
are now removed from group’s pilot count, but still available for ‘Top pilots’.
+ K$ M+ d. W& o" p3 e( W8. Interface Improvement: The buttons in the lower panel of the main screen have
* u: B5 e, _0 E" ~' D( xbeen improved. With the mouse over the icons on the far left, the number of groups,
# p$ N0 i( q: v) l4 I/ e" ]% dtask forces or LCUs at the base is shown. Added a previous page button when there9 r5 w+ x! L# t7 B8 Z
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
7 {1 |. U" B! S3 D0 Atooltips sometimes were corrupted when other screens were displayed on the map and
- s5 K: j1 H$ |0 f" P: D* w+ Gthe bottom panel was still active. This has been corrected.' i1 @8 @% P6 C# q4 M8 v, V
9. It is now possible to repair planes in excess of the group’s size
- {6 H4 r% D- p# g, ]10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
# h/ Y& e: ^0 \* [7 Z; rtraining is incremental. Points are accumulated and once a certain level is reached, a( @' x$ u% M7 I( c- P- d
point is added to the skill. The cutover level is the current skill level; so as the skill) y0 f8 d: f8 s9 u' Q
level increases, it takes more accumulated points to reach the next level. Combat& \6 ~5 X3 _% q6 h
gains points faster than training, and combat is required to reach 70+ skill levels.
( C, c( D9 j9 {) _: qExperience levels behave similarly with the one exception. If the Experience level is
$ k; q* Y2 D% [3 f& Bhigher than the best skill by more than 5, a skill based on the group’s mission gains
$ O& O! o( K- ?1 h9 xthe accumulated points instead.9 r0 p) k+ z' o" X' [+ F
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
- |1 ]! o* X. |% x) l( @ammo and return to base if required9 ~" ` S4 Y2 h& s" o R
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
+ U/ o4 j8 `3 ^ s! H% _13. Gameplay Change: Malaria effects adjusted
- |' c n' i! @9 ]- e: Q; B, w" t14. Fixed bug preventing port construction in certain cases
" W9 Q3 E+ q: [" |3 Q15. Fixed bug preventing combat engineers from building5 w0 z% m: H- {) X8 }( e
16. AI improvement refining settings for LCU attack levels4 }6 G& Q& | p$ k, ?
17. Corrected unit TOE loading bug
- {. c+ w# Y! x: ?8 t18. Correct bug setting default morale and experience when not provided by editor/ K; U- d5 w! F7 B8 o+ e* `6 N" Y1 \
19. AI additional checks for level bomber base sizes5 r, N$ {# J' U, U3 c8 }* j
20. Numerous supply tracing improvements3 f3 p( D4 q+ N& Y, a
21. Numerous supply/resource movement improvements$ v% _) ?: r$ R8 O$ t2 s' o0 u$ J
22. Corrected several land unit fragment bugs.
( g6 c$ B f* ^23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF7 h0 G/ t* ^$ X& R8 [9 }$ J* p
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
7 m) s/ |' m: E k2 xmeeting process to reduce chances that the meeting will not take place until one or the
% K( z& a! q) E* v8 ?other TF reaches the “met” TF destination. Also correct a problem TF could6 `; ^1 n, z6 a) G! a
“merge” with a TF that no longer exists under certain rare circumstances.
. I: _9 L' Z0 ~: I24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of$ O q2 ]: v$ t6 u+ J" d
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate( @& U0 C8 h- }+ |+ H
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be& y, M' Y- P1 g! M1 s
docked if the port has the dock space for them, but will auto-undock when adding a
0 W! V% Q0 B6 a: r5 [ Qship to the TF causes it to exceed the port capacity.$ a' [; {3 O; c* T0 u
25. Adjustments to naval retreat determination. TFs retreating after combat will now be) ^) l) C& \9 x+ W7 ~1 T' R+ A
less likely to retreat to hexes containing other enemy forces and be more likely to( d: E- t- q {) R F ?
retreat toward a friendly base.: K- Q0 R4 f. W+ W. r4 S
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
: n w* h3 u7 p" Dis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded" R5 Z9 T% [+ i N7 X. e7 s
in port, (c) ships in port (disbanded).
: j; y/ a t7 ?! {/ Y27. Interface Improvement: Implement search arc drawing on map
1 e3 ~/ {, B% _& l( k5 m4 B# T28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
' c) t N. {( c+ r7 H' E. U: Vensure partial rearming is in full mount increments, and adjust ops usage according.7 w+ N1 H. q( q
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at! e. I- a- }" }3 _7 K1 W- g
a base were incorrectly excluded from Naval Support totals at that base. This was
9 S1 z: j9 x- L5 F2 h. ]8 gdue to an error in calculation of Naval Support availability over HQ Command radius.
6 s# q0 w# u) [30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
! p; {( u" }( z0 J) _) zcould improperly interact with fragments of the same parent that were at other4 ^; u- l+ }! Z9 a
locations and had been previously loaded by either the TF or one of the ships
8 v+ w2 L0 u- [0 ^1 k4 ?2 Ucurrently in the TF or, if the load required multiple days, when unloading of other
# m# v" z- b: j$ C' @fragments of the same unit caused and automatic switch of a fragment to the prime6 D7 A, b8 Q) A- V1 y
unit.& ]* F* N' P: ]5 ~( K( V9 r
31. Corrected bug to allow repair of damaged devices even if ship has no other damage. T! h f. l4 b. `. Y
Previously repair of all system/floatation/engine damage would terminate repair of a
8 y3 c, u( w9 `% Z8 U3 hship that also had a damaged device (weapon, radar, etc). Damaged weapons will
8 d5 h- @7 [0 I# O0 t1 nnow prevent full repair of systems damage and may “create” small amounts of system. _! U6 J% N; s! v2 K7 l9 x2 i& F6 L
damage to keep the ship eligible for repairs. Note that this may have the affect of
4 @$ k0 @& o( ~, q# ?small amounts Systems damage being not repairable at a location where it normally
) U+ h! P5 d4 Z- dwould be repairable if that location can not also repair the damaged devices(s).
3 l* S3 A$ p# k# j$ l1 P+ L32. Interface Improvement: Changed Allied aircraft replacement display to show nation) A' I/ p! I( i `$ Q! N9 ^+ v' @9 v
of aircraft% O- r! } F7 t
33. Corrected several menu bugs
0 L3 ?# E$ g/ U) C: |34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of# u/ {! p+ k* J
land units by TFs.
4 _0 R; y4 N E( l35. Interface Improvement: Add “undo” for ships being transferred during ship
# I2 @* d5 ~- ftransfer. Previous undo only functioned properly for ships being transferred into the
8 l( @/ O& y/ {5 uselected TF. Provided undo for ships transferred out of the selected TF.0 A4 l8 I3 H, L T' k! H
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that, l9 z# Q/ X' J. h) l
is following another TF that is beyond the player-set follow distance.
2 q4 V n6 s" f37. Change ship based aircraft repairs to be by plane, instead of by group0 m" T' d8 }& |$ F9 Z+ E
38. Interface Improvement: Made air group screen larger to reduce clutter
- d8 X& T; j! ^2 K/ |39. Gameplay Change: Adjustments to supply consumption by land units
' W9 c7 N1 ?% S A* A40. Change to AI shock attack determination$ J" v: j) G3 R, }2 \, j% N
41. Improve AI awareness of intel on nearby enemy LCU2 s+ L4 i8 e" t
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level* \" C4 O' R( Q9 q% |# C
43. Gameplay Change: Changes to AI production on “Historical” level6 ?' `. D+ R4 U( r! C# o' M4 ^
44. Improvements to save file process to reduce chance for file corruption, especially by+ |+ g% x- g& B, F# y9 N0 N( u
deleting the old save before writing the new one* {7 W: f- z, k7 T! I% G
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active: h" ~3 i$ P% _4 D% C1 t
46. Improvements to refueling calculations and processes. Ships are more likely to fuel% B1 {& R. a3 S" J$ s
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
5 e' F, G/ e& ~& \8 j: O* ysources for the “from port” and “at sea” variations.
! ], Q9 n* \$ g% X! o• Replenish from Port will now use the available fuel/supply at the port and on all
2 T4 h/ q* g) H2 I& i5 hreplenishment ships disbanded into the port. For those disbanded into the port,' R1 p0 ?$ @' k1 J8 N
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.' t' ?$ i/ v+ D0 ?* `
Tenders must be of the appropriate type for the ship being replenished. Note that
# R2 u& \0 [, t# Iport facilities are used in preference and ships in the port are only used if the port1 \1 X3 k" g* Z1 G/ p- E3 R; w! z
is not able to completely replenish the ships in the TF.
1 M* K( G G, M/ J. }5 D8 U6 u( u• Replenishment at Sea when the TF is in the same hex as a friendly base will now
+ @6 k& i' W: K" buse all ships in TFs in the same hex but will no longer use ships disbanded into a0 W- p9 o. p: g0 z. F
port in the hex., D. g( n. Q G# e) r
47. Interface Improvement: Add new map icons to highlight certain events9 G; M6 I8 M1 b' E7 }4 Y
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some! ^- b# Y5 Y! i# V% Y
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap9 s5 {$ B- w3 D% F1 |9 _
port or from any TF that is currently off map. Ships that are not badly damaged
& O5 J/ B# G$ u3 B! scan be withdrawn from some on-map ports or from TFs in certain on-map regions.& [4 s, v( f3 L& H0 s
For on map, ship may not be on fire, total damage may not exceed 99 and no
7 b, }) @5 G6 z# I3 nindividual damage type (system, floatation, engine) may exceed 50. Ships may not* V+ b j. p9 T$ ~
be withdrawn from any on-map location where the enemy has air superiority. The% e" W- y. q6 f# t8 h1 Z- R
intent is to prevent withdrawal as a method of saving a ship that stands a good chance) l% a* U4 A5 M* V/ X1 t' f% ^( d
of being lost or further damaged. On map withdrawal ports are set based on the# e* I2 D+ |; C+ D
historical exit locations for ships leaving the Pacific:7 Y0 x: p5 V* ?% e1 x
1. Any level 9 port.
. M* E5 |$ \6 ~- t9 g8 N% C7 y2. National home ports of the United States, Canada, India, Australia, and New; y) Q; M4 D( d1 f( H( c
Zealand (with no port level requirement)$ v; V) E8 u, f' U( u+ b
3. Any level 7 or larger port on the US or Canadian West Coast.: N- Z& Z, f; c0 S4 g6 r1 K8 `
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
7 U; n6 T- U2 n: {6 r5. Any level 7 or larger port in South Eastern Australia, plus Perth.* L, M& d2 m1 W6 J9 a2 h
6. Any level 7 or larger port in New Zealand.5 b8 O3 b# r' ?+ F- H
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of0 ?$ b5 N; R/ Z7 V0 }1 K7 [
another ship actually sunk, the data for the two ships could be mixed. Depending on8 i8 B4 j \. p$ s, j3 K" h
circumstance, this might result in one or even both ships being reported as sunk.
1 T0 Q- Q( |7 ?50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and0 Q8 t. [- j8 i0 o( Z: `$ F
TF list screens. The calculation will continue to show the remaining ASW capability( |7 r* k' ?9 ^% P
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
: j) c- A: M1 E, X3 \now based on full load for all ships in the TF.
, i9 }# V* v4 Q51. Resupply capacity for bases added to editor6 v3 O3 X8 X7 P+ Q7 F
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
6 @! L# h/ m' M& {5 e, t; s53. Adjustment to AI unit planning level based on AI difficulty2 j! s2 X9 I, Z* X' O( ^# y
54. Ensure minefields are created for proper player when a single TF lays multiple types
' K+ N% }9 }1 g. | [of mines. Player of minefield properly set when first mine type laid by a given8 W% b' Q0 |" ^/ I" F$ F
minelayer but a similar check was missing when the TF contained minelayer(s) with
8 w3 ?/ v/ p4 i. Atwo different types of mines.
9 U5 S! r, x' i6 f$ s) w: W) R55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and9 T5 |+ q I) |6 \ D7 U
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
: y+ J' n0 P0 W( n' j/ i# R1 y. lfor owning player, if partisans attack and cause damage.
9 \% \* `! ~- R6 Z0 k2 _56. Gameplay Change: Movement rates for clear and desert changed to 25 for
, {3 D1 ?) K6 Y7 r. ?, a! R- A7 vmechanized units7 j0 }# B+ \9 B! X8 O
57. Gameplay Change: Land combat effects toned down
* p2 F. b' B4 M& Y1 |7 U R2 U9 r58. Ensure AI captures empty bases. K0 Z* q! R/ ]
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
4 ~( C3 l! [$ U( t- X/ fsave from moving them ashore. Training from disbanded ships does not increase the
, `8 F' `) E8 }0 W3 ]5 tpilot mission count.
# [+ @1 E' m3 l* h) E$ z60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
# t! v o$ a% ^4 Lorder to help identification of saves
* @1 D' V+ H% ~4 \4 Q# ?, n: X61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”) q5 M/ [7 X2 K! n) {0 }. m/ Y* C
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
# a/ J" {# N3 R% J# @7 U' ]% umust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level" c& k! k/ E/ O0 f8 d" A3 ~
bombing attack. Groups were at maximum altitude and conducting glide bombs
- ~: C$ k0 m2 O' V/ ^ l* Iattack, sometimes without engaging CAP or flak.
" ?$ J+ o2 Z' P/ s63. Changes in order to standardize inactive Soviet group’s training options;, m9 Z( l$ `+ A/ y3 s& i% O" o
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
7 K' [7 q7 p7 R+ i& dPilot Management for more details). The number of pilots on the group lists is RED if: U8 Z+ B/ C- ?) N6 z1 h6 G1 T$ g
less than the number of ready planes in the group, indicating a shortage of pilots. This7 B) W) j' y4 ^9 T, w- d
shortage may be filled automatically or manually for a mission based on the pilot
0 A1 W- J8 d+ Q2 z( l7 z) x2 Uselect mode.
) ]* e6 Y( d9 ^65. Corrected issues with group destruction on scuttled or sunk ships and groups on
: w6 y! a* X) c; `6 O7 m3 P# gwithdrawing ships$ v$ ]9 _+ ^+ t4 b
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
0 |. L( _+ y7 ]. H d1 xclose range
5 [8 `; Z8 R1 k: p; P/ q67. Gameplay Change: Greater weighing of crew experience in surface combat
, R, d4 p0 G5 o, B* S, O( _68. Gameplay Change: Limited radar directed fire, increasing over time
, [9 T4 l# F; ?: J( ~! }' n, a' @3 K B69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
; \8 o- ~5 r' @" a. |- o* ^combats at 1000 yards; o- Q5 R# S* ?; ~+ X1 G
70. Gameplay Change: PT Boats less likely to attack in daylight
0 o8 R2 X, \2 _' k1 y$ _71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be8 ~) s1 o! O5 g. |9 x1 r/ B
hit in ports and rivers
% D% O2 j% ~9 M) `9 I0 b72. Gameplay Change: Submarine captain ratings have more influence on Submarine& P0 Y6 o$ ^- e K6 \
performance, N5 a( z& V" d1 e# y! I# w
73. Torpedo hits on escorts not showing in combat report bug fixed
4 R. ?2 E8 [* T. u9 D, }7 p74. Gameplay Change: Aerial ASW less powerful in early war! G7 S" z4 Y- }4 |8 d! q* O* d
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
& E8 F: M: l( V9 O* I& p- v5 ?diverted fragments having planes but no pilots. Pilots still flying planes are now0 X) x, r5 d: `# ~
ignored for sinking ship purposes until their plane lands.
j: P3 ^2 C! V2 Y76. Group transfers in off-map bases from a ship in the base hex to the base itself were# `0 o& Q7 l6 z3 ], L; [# e
being delayed ‘4’ days. There should be no delay.
* M- h2 n- u1 `. U5 |6 O- O77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
" _" _+ X2 o. l6 Q) ?the convoy disbands.
; E0 z+ T: W0 q/ w' j8 U7 }! i) C8 f78. Gameplay Change: The kamikaze activation range has been changed from 15 to 204 n. [9 @; b, {+ Q$ a! R8 b0 Z
hexes. The range was not changed when the game scale was changed.
$ V5 r$ g& V; t1 o Z79. Fixed bug when displaying search arcs at a base
+ z* `4 Q4 y) N" [2 s, @80. Fixed Escape key on Industry Management screen! q0 T+ k) s7 |% h" _5 Y
81. Fixed oil and resource in totals on Industry Management screen
/ y5 O( \# m9 J82. Interface Improvement: Add an extra line to the Industry Management to show total
& r5 P/ L% a+ c6 A S1 Xshut down industry on Industry Management screen
' u) Z; o! B6 u. k. f* U/ f83. Interface Improvement: Add base select to Industry Management
% T# g$ ~8 A; j3 {9 [84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as8 F$ i9 t i' U
ONE group for Admin stacking purposes; the presence of all three in a base counted: y0 Z/ v+ a9 P; |$ K' y
as 3 groups for Admin: K% C* X" G0 C# Y7 N3 p2 q
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
8 ]; o K# B u" d3 G4 F86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and) c1 l7 b% \+ R% a# i% p3 `; ~
FF being affected by old stock code that cleared the secondary mission./ U8 y. K% g2 P5 Z- r
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
, n5 U4 |" r+ u- \/ N9 p" W88. Fixed an issue with tool tips being offset from actual hex when forming new
' H. D1 W! ~* |0 g2 ptaskforces- v9 s& c Y& ]" j3 i4 e' j. C( S
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on9 G3 f: p( v! w6 t0 F. R9 x* ^6 L5 n
the end of turn save only. Preferences are now restored as saved for the player at the
5 F4 o" w$ l; ~) ?' K+ e6 \( \; Mtime.$ E# j) f) ?: k; B5 u( S
90. Changed air supply mission to use a friendly base as destination, if both a base and
# N4 p) Y/ r; T8 L; DLCUs are present in the hex; it was sometimes giving the supply to the first unit only
! Q" P" f5 }& @91. Fixed air supply drops to a hex containing both friendly and enemy units; often the& ~5 Y- g( C6 P5 x- ~# t
mission was canceled because the enemy LCU was selected as the first unit in the9 e7 O+ i- o* R
hex.
: y8 i2 A' C$ ^92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.% \4 P) c! b9 n
93. Prevent very low grade TF commanders from returning single ship TFs to port to% {7 ^% c8 h* v4 S" p3 K0 y
rearm when rearming not needed.- I3 ?: I& }% J/ U0 O& C
94. Fixed the supply cap and monsoon effects on supply9 g% k1 g2 B6 U' t$ W
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland0 r/ T* P9 a! G1 T7 ^3 H0 Y
movement., h$ m9 c2 j$ l/ {1 g6 l
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base' Z- U0 q" i: J2 P4 n% t! P) E
when Soviets are inactive.
2 h( v7 v/ P5 {# O2 [+ F2 Y$ o, d; N( J97. Tweaked resupply task force to Japanese bases.
& @6 x" T! D% b) T# e/ |+ g' Z98. Fixed a HQ/Chinese unit respawning bug.. \3 N! e* p; `! K1 C/ j3 v9 \0 }
99. Restricted permanently disband/withdrawing air groups from being able to the the
, o# d" k! w1 i! l9 N/ e/ H“Trainer” option in the type of pilots to use.
2 M3 l8 V$ C6 k& s: k! a: K7 m+ q4 z100. Restrict the options available to pilot movement in permanently2 X" [/ l0 t' Q# L$ Z0 _
disband/withdrawing air groups; mainly restricted to making them active or in-active
# U$ I$ e1 b9 }# J) c& a- Awithin the group.7 ^& Z# D4 \5 h
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
# r6 {; L. i2 Q2 Jparent group - stops divide ability
% B4 @& _) ~9 D" U& t$ S' r: H* M, N# x102. Fixed an issue where some autosaves could reset game options.
7 b5 i ]6 v0 u+ r9 J103. Disabled the ability to make a group a temporary on-map Trainer.% f2 ^1 \& M) `: @ p3 X
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
4 C1 |, c$ k3 YFATIGUE pilots. |/ K; X1 Q: ?
105. Made some adjustments to Kamikaze effectiveness.% I* {7 ~- c5 D# ?; f+ k6 f0 K' L
• Naval Data Changes7 R" }* z& R6 S. e' o7 ^
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.5 I, k7 S+ n0 v. m9 Y i
Class* y: B5 \( D0 j& F# P
Scen 001, 002, 006 (007, 008, 009)6 B4 m9 _$ v. \
0021 – Australia – correct weapon facing( K0 `! F$ A5 {, j* L! U8 R
0418 – Helena – correct tower armor from 0 to 125
7 ?% ?6 L5 |7 h* M) v0767, 0769 – Chevreuil – correct endurance and fuel# W% X& ?* g9 j' U* m0 H
0770, 0771 – Duguay Trouin – correct weapon facing1 h( b n# T- Y1 R z& {
0772, 0773 – L’Adroit – correct endurance and fuel/ S3 g$ h5 h$ E; i$ U, }
0774, 0775 – Fantasque – correct endurance and fuel
( W% o) Y! t. }! u0776 – La Galissonniere – correct endurance and fuel
; ^, d: I4 e% d0776 – La Galissonniere – correct weapon facing
& K# V& _6 A1 G6 Y" [9 l( a7 \1013 – Yubari – correct weapon #4 turret armor- c/ a; }3 z/ B) ]) L/ [
1102 – Furutaka – correct weapon facing
+ k# f8 X. Z& G0 N( F1107 – Aoba – correct weapon facing3 D* H& q- F9 R' F* x N' k9 }
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
9 \5 O: l$ }1 e- s+ X/ m1730 – Yamato – correct weapon turrets
, @- {% `+ m, n" ~4 w5 A1 ?, b2025 – Kongo Maru – correct weapon facing& d4 @4 C% a' {& t u; v6 G" I% d
2202 – ARD 3000 Ton – add Japanese small ARD class. x% ^- i/ |) q* `$ b: \1 t7 e ]
2903 – Gnevnyi – correct weapon facing6 D. r$ p( T5 ~$ b
2915 – MK Cargo – correct weapon facing
9 z2 H7 v* q0 ~! b2918 – KT LST – correct weapon facing
4 Y2 w q8 O* d; cShip
5 G# b; h3 C! `% tScen 001, 002, 006 (007, 008, 009) changelog" u* s! @0 q' e; i# f6 V1 {
All – update weapons from class to reflect weapon facing corrections
, \4 N: c, r8 X/ H0999 – Dublon ARD; add small ARD to Truk4 v1 B' x$ `, U; v2 Y9 p; V
3550 – Laffey; correct entry date to 420430
5 ?. t8 l) z5 a J8 |; }0 Q3580 – Frankford; correct entry date to 4304303 i5 a1 g+ E4 Z% P
4317 – Thornton; add Clemson AVD at PH0 Y, P ?: S& }
4361 – Henry A. Wiley; correct entry date to 440930
7 f/ [% i& L! p4 t7 K3 X5222 – Rixey; rename to Bowie h. A5 W5 o1 i9 v! {( y# P
5223 – Hercules; rename to Highlands; m8 o" L: x+ P; f' F ]
5251 – Pinkney; rename to Pickens7 `+ ]' c3 p( ~1 k- u
9253 – Madras City; correct entry date to 420228
$ |- g; m) B5 `7 Z4 s* U" ]; F6 v9728 – Indus; delete duplicate ship entry/ M" N0 T) [/ B
9837-9849 – Soviet Fleet; correct ship name spelling9 O1 ~6 s6 k( P
11316 – AFDB-2; change arrival location to # 524 Seattle2 S) {" U! R0 s% G1 e7 p% q
11364 – BYMS-2055; correct entry date to 430228. a. ~- \$ L1 O u
11365 – BYMS-2059; correct entry date to 430228* _; D1 V" { U
14070 – Ha232; correct entry date to 460228% G$ Q3 R4 E. d0 M! {3 C5 I" _
Scen 006 and 009 ONLY
! ?' B( {6 ]0 O0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
7 U) A1 s: Q) G, s0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
5 |$ C5 J6 g1 a+ s1 s' O$ J0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
- b( t- N: T- ]. P0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. n1 l' O. X! a: U' H t
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: x/ ]& l3 }) l$ _2 m5 c; l. F A6 `
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
3 t$ u% |2 ^. }& b! H0 \4 b0043 – Hiei; adjust fuel to 4175 H+ K4 b0 x, Y! i
0044 – Kirishima; adjust fuel to 4175
0 ~) r+ E4 r: h- X) A0067 – Tone; adjust fuel to 1775
9 }2 a. }; o8 X% }9 n" r0068 – Chikuma; adjust fuel to 1775
; _2 N M. ^3 U7 H2 H0118 – Abukuma; adjust fuel to 833
, }! I6 G; g; x0146 – Akigumo; adjust fuel to 265
! [: }) s: U7 |4 I @! {0168 – Kagero; adjust fuel to 2657 T. w5 U0 R5 t! |8 J/ B7 t
0176 – Isokaze; adjust fuel to 2650 I3 n, [; n. B. E
0177 – Shiranui; adjust fuel to 2659 J6 b7 n; d3 Y: q/ `+ `0 z
• Air Data Changes
/ e$ h, l6 S5 U/ r, D7 v( u[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.( h9 r0 F3 o! ]
[177] B-339-23: Name set to B-339-23.
% m/ `7 c! I& I5 Q[178] B-339-23 (PR): Name set to B-339-23 (PR).
* S1 M. U8 f3 x! ^3 r5 T, R[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
: E: M$ L; b/ K) t: o8 p[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
' L6 k- k7 s9 Q3 P9 ?[365] Stearman 75M: Nationality set to U.S.Army.6 n4 p; X7 L) `4 h! S7 R% T/ P
[451] PB2Y-3R: Deleted.
, g! Y: Q' F5 a7 K2 r' @[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
7 H- _2 H5 E* m' u3 j[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
, f/ s0 Z& A2 o) R% o4 t d) qMG; wpn 13 set to 500 lb GP Bomb.. E, o9 x! F* R! [' W; G
[1923] No.1835 Sqn FAA: Delay set to 0.
7 J$ E3 @, \+ S( P[1924] No.1836 Sqn FAA: Delay set to 0.5 [: [/ e! s2 x6 G3 K6 x
[1929] No.1841 Sqn FAA: Delay set to 0.; }: X. m2 g. d( ?# S
[1930] No.1842 Sqn FAA: Delay set to 0.
( `9 A& r2 m3 w) A6 Q# _[2587] VMF-211: Location set to [584] Pearl Harbor.
/ q- U1 ?/ p2 x) Z4 {: R[2642] VMF(P)-321: Deleted.
9 f0 u9 y/ E5 f8 R7 |0 Y: w! K! `[2652] VMO(P)-351: Deleted.
$ F, }4 I: e9 ~& z5 V[2668] VMF(N)-511: Deleted.
/ A1 ?/ ?; H1 o1 b" W- X[2669] VMF(P)-511: Deleted.
5 D+ O' M* o8 G% M8 N& z. W9 I[2671] VMO(P)-512: Deleted.4 L) b" e) U b A
[2673] VMO(P)-513: Deleted.) d4 D" l6 j* s# w/ I
[2675] VMO(P)-514: Deleted." G* l! O- ]0 i; d- K4 R; R/ S
[2827] VR-2: Deleted.
& q2 I3 c; q! W7 l' ~ b |[2828] VR-4: Deleted.4 F1 y7 {9 K3 n, E1 M& q4 y
[2829] VR-5: Deleted.4 z+ D8 S4 `( l
[2830] VR-13: Deleted.% `! I$ A3 S3 \9 e- X$ Z
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.4 f8 j G Y2 ?3 n# r
USN patrol-type squadrons 4301 resize to 15 deleted.
2 P6 p' i( [3 N; F# c; P1 a. B4 ZUSMC squadrons 4301 resize to 24 set to 4410.
0 w0 W! `$ i0 a- t# i5 W4 s( RUSMC squadron upgrade paths reworked.: o2 g( a& T& m, A; N
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
, ^' X6 }2 @& o- [0 U0 Ythree subunits.8 o- _- z4 {, R. U6 C
• Map/Base Changes
$ J0 f: T7 {! T' m4 c$ W, ^1. Garrison levels in China have been increased for both the Japanese and the Chinese.; D8 ]3 }# x& k! t
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
8 O0 U; s+ S4 R3 rAV.
S2 W5 Q) y) t+ J4 G. ~ q2. Garrison levels in Japan have been significantly increased for the Allies.
3 E! W1 s7 t8 B& Q% q- y- Z* e* v3. Garrison levels in India and the Philippines have been increased for the Japanese.9 C$ A% Y; x6 J1 v0 x }
4. Garrison levels have also been adjusted in other locations, with some areas having
T/ ^" Z& a7 O7 {4 Nsmall increases.1 w- ]: n' C' F* Z6 v$ \
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an s* T) S' ` A5 p' _
Airfield.
2 z2 J" M* H+ J$ }+ u2 i6. The starting fuel level for Los Angeles has been increased.; `3 l5 h7 V/ Y/ @; U H7 \
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.5 ~ u; u( |2 m8 t9 _
8. Anchorage in Alaska now generates a small amount of resources.8 k# J" |" O2 n% N) g. q e# w. m
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.' K/ T) P9 o& Z. T# A, B H7 N
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.' T* B ?. J% w* ^
11. Nukufetau has had its port level decreased from 1 to 0.
$ t- e4 l) J) S# h( C12. Pago Pago has had its port level decreased from 3 to 2." J" W6 W) p2 z8 A
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
2 W$ s6 s! l2 ]4 G6 u* L! s* Hbase does instead.
: _( L$ V6 i4 l: P5 |' y1 \14. "Ahmadabad" has been renamed to "Ahmedabad".
5 X( t7 ~- V3 w. n; a( c15. The generation of Daily supplies at Chinese bases has been distributed to more bases,7 g v. x& `5 ?6 \# z
rather than being concentrated in a small number of locations. Overall, Chinese5 V7 P% I% i8 ]; x
supply point generation has increased, to about the same level of supplies as in the2 D% }% G5 u0 F( P! G$ e' q
original War in the Pacific game (it was a bit lower before).
/ c& c& g# Y' o6 @' R9 T16. Australia now generates a greater supply point surplus than before - about 5,000
+ _* {0 _4 s2 Z# r) W$ n& Q; \points per day as opposed to about 4,000. Fuel requirements remain the same.
1 I( H# H4 o. y( _17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
8 p/ C {) t" d& a+ l' v' H. }% yinstead of hex 200,40 - and the road and railway networks in the area changed to: {- H. a- l; Q# |
match |