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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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将下载的压缩包内所有文件覆盖到你的AE安装目录。/ t/ N, }8 ^$ T: c
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【更新内容】:8 m* `, ?" O/ A* N
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Change History:
6 Z" i" e3 b0 c6 Wv1.00.95 - December 7, 20094 B6 {6 w% d5 l# [" q! L; K
• Second Official Update – This release is comprehensive and updates ALL previous* e3 Q3 a1 U6 I
versions to the v1.00.95 level." p6 b7 |& [. _! Q
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot7 @* V2 M) A' R; d1 m
Management Addendum” which have been added to your Documentation shortcut subfolder* G% g$ f2 Y& W; P6 H t
and can also be found in your /Manuals installation sub-directory. These two- P' R+ D* a y* X
documents contain very important information on improvements and changes in these. J8 Z3 `1 s3 k( |, b7 z) u7 }
areas.
5 z6 n2 o9 [2 D• Code Changes
6 G4 @8 ~. x" h& S" {9 p1. Interface Improvement: New Screen for Industrial Management
, v8 u2 ^/ M# j. g% `! R2. Gameplay Change: Air transport mission was using all ready planes. Now the& g/ Y' [) | |* K- Y
number of available planes for the mission will be adjusted by the rest/training
( A# b7 w. V5 Fpercent as on other missions.
, e. m2 X, S& q) O c3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
8 j2 {2 l4 M$ V* Y# D- _: z4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 E4 T/ H, O( k; n1 A R; Ushow in change command list. z! E; w% {3 q+ H
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use8 W, Q: U' e( v8 p9 u! `) C( d
Bombs’ flag rather than the altitude setting$ ~7 C0 v9 z" V2 l5 r, g; z6 e" u
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
0 ^+ `: t1 e, @8 @- Pindicator ‘*’
! Z- Z1 D3 W# X2 ^" [" B' g" j7. Pilots who are captured or killed were still being counted in some group totals. They
$ S, ~! A. g8 S6 `) n7 care now removed from group’s pilot count, but still available for ‘Top pilots’.0 _1 j" M; X) l! _
8. Interface Improvement: The buttons in the lower panel of the main screen have2 A z+ A5 \5 f" \/ h
been improved. With the mouse over the icons on the far left, the number of groups,
1 n. I C7 W" q2 u. A" V- Qtask forces or LCUs at the base is shown. Added a previous page button when there; i( Z9 O) a i, W" [4 a. F
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
2 S. [" @: O; l) k6 z5 N, Ktooltips sometimes were corrupted when other screens were displayed on the map and
1 J; R+ C* [) z; [- xthe bottom panel was still active. This has been corrected.
5 M9 `) J) M& S, o9. It is now possible to repair planes in excess of the group’s size
' C3 ^' g$ A. S% Z1 `- X; h10. Gameplay Change: Adjustments made to air skill in training and combat. Skill, o0 [) B0 w# b" r9 U: J- Z
training is incremental. Points are accumulated and once a certain level is reached, a
4 _4 C9 E; y: z2 Ypoint is added to the skill. The cutover level is the current skill level; so as the skill3 w4 y3 B) _/ C- }
level increases, it takes more accumulated points to reach the next level. Combat/ | d R8 b, X0 v- J3 R& y
gains points faster than training, and combat is required to reach 70+ skill levels.
+ A# R& f# V; x7 I; M, b. XExperience levels behave similarly with the one exception. If the Experience level is% |' x$ ]% ?0 J: S6 z5 x+ L$ s
higher than the best skill by more than 5, a skill based on the group’s mission gains" w7 W. i: M3 l3 _
the accumulated points instead.1 y3 A; H6 C/ a# a, n7 ~* Z7 C
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
! o, M3 Y9 g8 `; Nammo and return to base if required' {6 `$ O: r+ R; x" U
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
# v7 p+ ^; [& H, P$ T" m13. Gameplay Change: Malaria effects adjusted0 @/ y5 n) {* W# r4 w+ m, w
14. Fixed bug preventing port construction in certain cases
' p8 ^+ w; V2 F( a15. Fixed bug preventing combat engineers from building
( x) R: x' w2 i5 ]! I1 m# @16. AI improvement refining settings for LCU attack levels3 R& Y9 ?5 s% z0 C+ ~) F8 c
17. Corrected unit TOE loading bug$ R- V- m2 o+ f- J
18. Correct bug setting default morale and experience when not provided by editor
% ~5 M/ X( }3 N, }) U+ ]' D19. AI additional checks for level bomber base sizes
p) p; G2 T" u: x20. Numerous supply tracing improvements- |- }% P9 g- o, l: e+ E8 d4 b! Q7 p" ^
21. Numerous supply/resource movement improvements# S: b7 N( F% c* _
22. Corrected several land unit fragment bugs.
2 k" w$ _+ D, P; ~# V23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF( j) N, K0 G; W5 X. ~- F# x6 T
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
9 n" s5 x% P8 [+ v4 H/ W { ?6 _meeting process to reduce chances that the meeting will not take place until one or the% T- Z5 L0 g" B( G/ F6 A
other TF reaches the “met” TF destination. Also correct a problem TF could9 B. v4 d$ o% P) Z- c5 K
“merge” with a TF that no longer exists under certain rare circumstances.
7 `- W% t6 }" t8 ~24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of$ ?0 J% s7 _2 Q# o$ c. E6 t' ?% ]
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate- X, t# e1 z. |5 f) B3 ~
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
6 y4 B! n$ H% \" D$ {7 S; Fdocked if the port has the dock space for them, but will auto-undock when adding a
8 x2 y$ b& o7 y$ G2 p. [0 {+ Fship to the TF causes it to exceed the port capacity.! k$ j9 @, I8 w5 ]" I! q
25. Adjustments to naval retreat determination. TFs retreating after combat will now be1 G* w4 p/ f; p( T% E/ a0 J
less likely to retreat to hexes containing other enemy forces and be more likely to
5 ]1 f0 c, ], lretreat toward a friendly base.
) ^1 b b, N( i5 O4 Y$ t26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it6 }3 N G2 ~2 Y2 U$ b1 S
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded# K$ Z. y/ ]- l3 _7 Q
in port, (c) ships in port (disbanded).; j/ e4 E/ V' n8 b1 ?
27. Interface Improvement: Implement search arc drawing on map$ i5 _( z8 J% ^" X
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,9 {! Z0 G: r }+ n h% S, x6 S
ensure partial rearming is in full mount increments, and adjust ops usage according.6 t" X1 g# U4 T' C: m) W' b B
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
( \ G8 s3 A, p& R+ j& J5 N; Ka base were incorrectly excluded from Naval Support totals at that base. This was0 N# P" Z$ Y& d
due to an error in calculation of Naval Support availability over HQ Command radius." t) I% ]' U, k7 f# m5 @/ [
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
6 _ X3 i% \3 [3 o: L& y# Mcould improperly interact with fragments of the same parent that were at other
/ ?$ ], s# A6 y& P- zlocations and had been previously loaded by either the TF or one of the ships
6 ~! C R& g/ e' N- v: n) ]currently in the TF or, if the load required multiple days, when unloading of other2 V/ n9 f1 I* L! O# p Z/ A
fragments of the same unit caused and automatic switch of a fragment to the prime
9 O0 _/ G' J& w, dunit.
0 [7 V4 j! S( h8 L- S) f9 U+ I31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
9 ~7 w2 w+ N' Y+ [# v8 Z: Q. [Previously repair of all system/floatation/engine damage would terminate repair of a
2 ?$ D) c# m0 _0 U7 P5 Lship that also had a damaged device (weapon, radar, etc). Damaged weapons will. ]% g" E8 D* c9 f5 C; b, Z/ i1 r
now prevent full repair of systems damage and may “create” small amounts of system4 p, n2 ?( W9 \8 m" S9 a# F# ?
damage to keep the ship eligible for repairs. Note that this may have the affect of
4 n+ t3 V6 q. O* r+ g2 t0 f/ @7 ysmall amounts Systems damage being not repairable at a location where it normally. ?! u3 ~& Y* U1 { q5 h5 T% L
would be repairable if that location can not also repair the damaged devices(s).1 M1 F3 j5 }. _* u3 g: n
32. Interface Improvement: Changed Allied aircraft replacement display to show nation8 ]/ {) {, L. x* B) g* X, `! _5 f3 G
of aircraft
7 L9 d( u* U- y33. Corrected several menu bugs
4 s L% r; ]8 M34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
8 Y$ M4 T0 {; K9 jland units by TFs.
% G; m( ?6 t* _35. Interface Improvement: Add “undo” for ships being transferred during ship/ v$ u- W7 ]4 H- C4 e( b8 @
transfer. Previous undo only functioned properly for ships being transferred into the
) i' J/ k; O" V( H) t$ ]selected TF. Provided undo for ships transferred out of the selected TF., q/ o4 g& {* e+ w& |+ n
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that5 ^3 N {* R6 Y3 g2 E1 ]7 @
is following another TF that is beyond the player-set follow distance. D; p0 m$ Y% {0 W1 W
37. Change ship based aircraft repairs to be by plane, instead of by group
7 q+ a2 Y. }0 d4 Q38. Interface Improvement: Made air group screen larger to reduce clutter
9 r+ o" s6 H* S' d& D/ m! c1 i: `39. Gameplay Change: Adjustments to supply consumption by land units, \# l* a& P3 j' D, G
40. Change to AI shock attack determination
. g G1 g3 v' N# l41. Improve AI awareness of intel on nearby enemy LCU
; K# c; J8 q0 W# u% w42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
+ I6 A: Y5 R1 I43. Gameplay Change: Changes to AI production on “Historical” level
& I& Z( B7 \0 ]* c. s44. Improvements to save file process to reduce chance for file corruption, especially by
- z& \6 Q3 z/ G8 w0 U P3 I1 s7 _& Rdeleting the old save before writing the new one
8 Y. u8 p$ a( v( ^! @0 c45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active, a2 _, @$ Y& Y% j9 q* f5 I2 n
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
( s$ s% n' r0 H+ x# ?& j3 {from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
, S0 l# }7 ]* `+ O- p# {' nsources for the “from port” and “at sea” variations.
7 R% p( p$ |# R( l& Z2 ]( i• Replenish from Port will now use the available fuel/supply at the port and on all2 N9 G b" S% Y- Y0 l2 s3 {/ L
replenishment ships disbanded into the port. For those disbanded into the port,# q; ^+ [0 C; w% }2 t8 m" `
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
4 a- k' O" F8 N0 E7 W) r- @, _Tenders must be of the appropriate type for the ship being replenished. Note that
) A# m. }2 s9 A' f2 D' Zport facilities are used in preference and ships in the port are only used if the port
" F9 R( v4 x8 C# ?is not able to completely replenish the ships in the TF.% n o/ S# P9 I Q& y
• Replenishment at Sea when the TF is in the same hex as a friendly base will now9 z' R- N, N1 c9 A2 r$ f
use all ships in TFs in the same hex but will no longer use ships disbanded into a: J% D- |6 X5 V. W4 l) i$ i7 k/ F8 B
port in the hex.2 Q' d( P" X, G# C
47. Interface Improvement: Add new map icons to highlight certain events! o+ h' R4 Y3 C$ i6 u0 }" e2 Y \4 Z
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
! ]; a# T; Z: d9 }6 Asmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap' |* w9 }( \. A* J2 }1 g; h
port or from any TF that is currently off map. Ships that are not badly damaged
; k! s" Q7 X' Z6 c2 f: _( Ycan be withdrawn from some on-map ports or from TFs in certain on-map regions.3 W/ f5 ~* h6 m) X( `
For on map, ship may not be on fire, total damage may not exceed 99 and no4 \- I+ v+ K; _$ y
individual damage type (system, floatation, engine) may exceed 50. Ships may not/ ]* }- H% m: t: O& j
be withdrawn from any on-map location where the enemy has air superiority. The. v7 e# B6 d* |6 b9 f* F
intent is to prevent withdrawal as a method of saving a ship that stands a good chance+ O& w1 f3 R0 {; r( B
of being lost or further damaged. On map withdrawal ports are set based on the3 `: O" g8 J: c0 i
historical exit locations for ships leaving the Pacific:
; Q# w/ h4 N1 w" n1. Any level 9 port.
) l2 m7 ?/ O, `9 ?8 t# y4 N! U2. National home ports of the United States, Canada, India, Australia, and New
+ V5 [2 M. i( f5 ~! z8 a! f. K/ oZealand (with no port level requirement)
. H1 u# S7 w5 `" y5 n; J% D* u3. Any level 7 or larger port on the US or Canadian West Coast.
1 ]; L- l/ ~2 G5 b0 r4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)& Q3 v7 _ @# \. e9 d- }
5. Any level 7 or larger port in South Eastern Australia, plus Perth.5 h# s d8 w7 B. y2 D* @! H
6. Any level 7 or larger port in New Zealand.
5 G3 Q0 v$ z) o& I: U49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of3 }/ }4 V) e& X9 R
another ship actually sunk, the data for the two ships could be mixed. Depending on
! V6 H. k8 k% \- s+ Acircumstance, this might result in one or even both ships being reported as sunk.! A- Q5 w4 F/ |: g4 x
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and( i% M* X* ]/ {
TF list screens. The calculation will continue to show the remaining ASW capability4 O6 v( @' x" U0 t) W" k
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is3 B* e6 j/ U1 A1 p
now based on full load for all ships in the TF.( V& b3 C* [9 `# g$ P7 R2 z3 J' b
51. Resupply capacity for bases added to editor
. s, b: V+ H' z4 @5 b3 R. S52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units4 d+ F( s' `. ` ?# L' C0 _# P
53. Adjustment to AI unit planning level based on AI difficulty
) D# @% Q, `5 ]4 J. M54. Ensure minefields are created for proper player when a single TF lays multiple types
2 n- A/ F- ]; F* A) U+ ?$ I' ~$ dof mines. Player of minefield properly set when first mine type laid by a given
9 n) s2 F, I9 E* k- E7 O+ pminelayer but a similar check was missing when the TF contained minelayer(s) with
' q! |7 H$ [9 t4 w$ R7 R# D! Vtwo different types of mines. \3 {8 n7 B0 r1 W- K
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
% n* [* @9 K/ t7 p+ a: i% c10% loss of supply and fuel, and 1 VP and no supply movement into or through hex9 C" p- P- f0 n2 J
for owning player, if partisans attack and cause damage.% k: u. \6 Z1 h. e
56. Gameplay Change: Movement rates for clear and desert changed to 25 for( y# o: q; T% P! G+ T
mechanized units' f- f1 ]! ~* X4 h
57. Gameplay Change: Land combat effects toned down
" o4 T+ d: z. n58. Ensure AI captures empty bases
7 D5 \$ G- c! ?& _59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
P, V3 }5 }$ R1 Z4 dsave from moving them ashore. Training from disbanded ships does not increase the5 G$ r1 o" r6 ^; C, U* b3 P8 g! d) a
pilot mission count.6 {5 [. Q1 g7 C% s, b4 e$ \8 r
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in$ ~* A0 a6 r% A T2 i I/ c
order to help identification of saves
6 K; v$ N9 @% D( A. K D5 Z' ]7 y61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
1 s, h5 b4 f" }& U# P" C62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group/ l2 h0 E0 i+ A* J9 M3 |' h. N
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
' q* `# |- U, J( i8 t9 l Ubombing attack. Groups were at maximum altitude and conducting glide bombs$ D5 k. w" H, |5 ?' `
attack, sometimes without engaging CAP or flak.3 t& G* d; g2 E3 R7 \9 s9 T# T
63. Changes in order to standardize inactive Soviet group’s training options;
2 }, @7 C# o/ t2 [' f64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see' p& O( ?* n$ D
Pilot Management for more details). The number of pilots on the group lists is RED if
' d1 ]" k8 x! U3 y5 ~8 w8 o1 Sless than the number of ready planes in the group, indicating a shortage of pilots. This J! b9 g& d' j8 h
shortage may be filled automatically or manually for a mission based on the pilot
7 ?' U6 D* w, Uselect mode.
7 N/ x: g' S' Y1 }" m65. Corrected issues with group destruction on scuttled or sunk ships and groups on
8 E: }- n# v Iwithdrawing ships
1 D8 E4 g% i2 @$ y$ m) B66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at: T, \. U+ h4 {: t
close range/ S& V5 _# p0 J k* g
67. Gameplay Change: Greater weighing of crew experience in surface combat
/ t" f1 d- l9 E0 g& m4 `68. Gameplay Change: Limited radar directed fire, increasing over time3 L; v- E$ B, ^4 H
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface% P0 s& r! S7 Y
combats at 1000 yards1 h* W5 h# @1 M7 X7 n! r
70. Gameplay Change: PT Boats less likely to attack in daylight" O4 \: s: F: U# J& e
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
: t& F7 j; b; Z+ U z5 o1 rhit in ports and rivers. x$ N/ \: L+ W
72. Gameplay Change: Submarine captain ratings have more influence on Submarine2 g0 t! f$ `) P; b7 z
performance4 O& V' [! c7 k
73. Torpedo hits on escorts not showing in combat report bug fixed$ K- R# E6 h( q7 J D. f1 C* @1 K7 v
74. Gameplay Change: Aerial ASW less powerful in early war
4 M( Y; e7 R) C3 M; ~3 A6 h75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
1 K$ E; t) T" W% x: j& p. h3 I. g9 M; [6 ldiverted fragments having planes but no pilots. Pilots still flying planes are now
5 H/ ?" T$ s: O/ _) X2 Kignored for sinking ship purposes until their plane lands.% Z8 r# m) u: ~" t# s! ~
76. Group transfers in off-map bases from a ship in the base hex to the base itself were; C9 R' d1 b+ i' ~4 f6 r3 [
being delayed ‘4’ days. There should be no delay.
7 p* n# x' u+ V) ~77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
m' C$ B- _3 t- o* e5 ythe convoy disbands.0 Q8 F* }4 t# `! Q% }( P
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
' K" O4 t* G$ j2 Thexes. The range was not changed when the game scale was changed.4 P1 I- x6 ]- h/ B+ Z& k0 J
79. Fixed bug when displaying search arcs at a base
& B8 ]: l( D$ B6 L4 n80. Fixed Escape key on Industry Management screen
' d; X: }( g: v6 U81. Fixed oil and resource in totals on Industry Management screen% ?# _7 |7 Y! D5 I& I& H; ^2 S N& c
82. Interface Improvement: Add an extra line to the Industry Management to show total
0 s/ ^1 U. Q9 Pshut down industry on Industry Management screen u7 q( {! O+ O! ]) l
83. Interface Improvement: Add base select to Industry Management' J9 I! X( a1 g5 M) K( _
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as+ J1 E; \. A0 J3 g2 `' m1 _6 ^4 H/ K' J
ONE group for Admin stacking purposes; the presence of all three in a base counted+ }2 ?, s% k0 c) R+ b' l$ o
as 3 groups for Admin
- @9 V$ [; g5 _: t# c85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups: W+ X# }; M* E* ]$ T
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and% V3 b) w& P5 b1 F& a: l
FF being affected by old stock code that cleared the secondary mission.$ K& I& d- J# m% ]
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
, U, y" c3 w" A3 q88. Fixed an issue with tool tips being offset from actual hex when forming new
Y9 }6 I1 |- v; X% ]# [ Y3 Otaskforces4 |" F5 E" ~6 h7 B$ M; u
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on# u; N9 e' `& z J* G. i. b
the end of turn save only. Preferences are now restored as saved for the player at the2 Z2 q4 r3 j- t5 D
time.
9 f P0 M# I2 b90. Changed air supply mission to use a friendly base as destination, if both a base and
! T: F# l3 l% V( X$ BLCUs are present in the hex; it was sometimes giving the supply to the first unit only, \ I6 ~* S% Y4 I% s5 j
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the+ ]/ i* [/ l6 l
mission was canceled because the enemy LCU was selected as the first unit in the9 \2 }7 j- V6 A3 t
hex.: M8 h" d5 \2 j
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.# C& ^) ^ G- X5 p, T i5 E
93. Prevent very low grade TF commanders from returning single ship TFs to port to
1 s E. O/ B. b0 f) `2 b9 A3 zrearm when rearming not needed.4 J8 P3 _0 l# }. ^1 N% W# g( N# m
94. Fixed the supply cap and monsoon effects on supply
% c: H" Q* i8 [* p l- z% f3 ^1 `95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
& V+ q* |& i6 E6 e5 s# omovement.
4 O" ^: R* @, \96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
' e4 p' B5 r* k0 `$ owhen Soviets are inactive.7 z5 L, N* M; i9 q9 o' l. s# H
97. Tweaked resupply task force to Japanese bases.
2 _1 O0 S9 G& i8 U, U3 ^4 }98. Fixed a HQ/Chinese unit respawning bug.
) m* ?( P+ I- i. V, J& e: I99. Restricted permanently disband/withdrawing air groups from being able to the the# Q, _4 |% E$ }1 o
“Trainer” option in the type of pilots to use.
! s0 M4 D9 E* E100. Restrict the options available to pilot movement in permanently
; z1 x. j6 G$ f8 A9 Q- mdisband/withdrawing air groups; mainly restricted to making them active or in-active
+ ?: o3 S5 u% L5 ~5 \) t+ w, s9 E8 Cwithin the group.% k& p' s4 `9 L1 L
101. Fixed error in splitting air groups caused detachments not-in-play still attached to5 W- {' ~/ |% J
parent group - stops divide ability4 W8 R4 R( k2 d4 g3 o3 O% B
102. Fixed an issue where some autosaves could reset game options.5 I$ M& R" }5 F2 i2 `) |# S$ o
103. Disabled the ability to make a group a temporary on-map Trainer.
0 V- L) c5 M9 f( B9 t4 r2 d104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
+ ]; B) y6 H/ |. O2 s" ^( VFATIGUE pilots.% v0 \ t, e/ u2 O* }
105. Made some adjustments to Kamikaze effectiveness.9 F5 D$ y/ A; J4 f% I9 j
• Naval Data Changes3 @: q3 n* @5 B: z. t
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.5 g- l+ S* p, n- A3 j! N* q' M0 J3 V
Class1 ~; `' {& U0 m- F( d
Scen 001, 002, 006 (007, 008, 009); s1 k) s1 f5 x9 J
0021 – Australia – correct weapon facing
! g, V5 f. n* I" H; |0418 – Helena – correct tower armor from 0 to 125
* o! e8 q5 j1 x# _1 L0767, 0769 – Chevreuil – correct endurance and fuel
! i! {8 _/ ?5 `4 u* z7 V5 I0770, 0771 – Duguay Trouin – correct weapon facing2 M4 ?& ?& J. J# @
0772, 0773 – L’Adroit – correct endurance and fuel
W4 V& r6 {+ w0774, 0775 – Fantasque – correct endurance and fuel$ X! m5 }' @! f# R
0776 – La Galissonniere – correct endurance and fuel
/ p; r% V! A4 x- K# K' \0776 – La Galissonniere – correct weapon facing
. {2 x& k9 [8 @) z1 D1013 – Yubari – correct weapon #4 turret armor
5 @) U! `$ A4 P, H1 {1102 – Furutaka – correct weapon facing
- o. P# H. d" {8 I* H1107 – Aoba – correct weapon facing
' T5 F# A k8 D4 D1112, 1113, 1114, 1115 – Myoko – correct weapon facing
' F5 p+ p3 d3 | d J+ B) {1 A6 t d1730 – Yamato – correct weapon turrets
4 R) o" l, j' X2025 – Kongo Maru – correct weapon facing8 Q, m' |( o! o* U u2 a1 ]4 e
2202 – ARD 3000 Ton – add Japanese small ARD class
1 p) [& N5 X8 h5 @# `2903 – Gnevnyi – correct weapon facing
8 D0 X) l& {& ~5 S7 o% ^5 }4 n. C" a2915 – MK Cargo – correct weapon facing
/ f0 n9 ]* Y) S, n; W) Z9 C2918 – KT LST – correct weapon facing
2 R/ d6 X }4 q4 CShip+ u& r& [) ~8 S3 p6 _
Scen 001, 002, 006 (007, 008, 009) changelog
- t# v U: Z" P: S0 KAll – update weapons from class to reflect weapon facing corrections
, O: F: {" K% E! ^0999 – Dublon ARD; add small ARD to Truk$ D; k" j0 h& {) m
3550 – Laffey; correct entry date to 420430
9 S' n' a3 z# U7 ]# Y3 f& P3580 – Frankford; correct entry date to 430430
, y. n, w1 u' f" R* m6 Z4317 – Thornton; add Clemson AVD at PH% ^, T, B( e3 h& V
4361 – Henry A. Wiley; correct entry date to 440930) ~, h% k4 H7 B5 s
5222 – Rixey; rename to Bowie+ W3 ?( f+ J1 y8 L7 ~# l* h
5223 – Hercules; rename to Highlands
0 }3 Q, H8 @$ r7 R: v5251 – Pinkney; rename to Pickens3 y' U9 [8 a0 D: E
9253 – Madras City; correct entry date to 420228! E# g. p" V8 n+ ?
9728 – Indus; delete duplicate ship entry
2 @8 O( [; \* ~1 |9837-9849 – Soviet Fleet; correct ship name spelling6 `' w7 o- j8 N: x
11316 – AFDB-2; change arrival location to # 524 Seattle4 N; M: _3 A; t- L) z' Q! s
11364 – BYMS-2055; correct entry date to 430228& J3 j5 C1 O+ C+ e
11365 – BYMS-2059; correct entry date to 4302281 h- O6 G) N; \% c
14070 – Ha232; correct entry date to 460228
9 `2 n' W% d% IScen 006 and 009 ONLY2 \. ?" j7 ]/ z! x: i* h) ^' F8 @
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
% u2 Y. t4 w8 ]0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
2 j/ H0 F& X6 c" t. ?6 k) \0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2957 L r$ {3 w% I( [
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370/ O# T7 t; a$ D, q" P
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3702 {) T8 k3 P. Z# I5 S1 v! G
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445% W; M$ x3 [ g$ o3 _
0043 – Hiei; adjust fuel to 4175 ^8 G$ K$ ?. P. N
0044 – Kirishima; adjust fuel to 41750 C: m! `. J" d% q/ B+ n
0067 – Tone; adjust fuel to 1775
, R0 h; v* Q+ C: O" Q' Q) H F0068 – Chikuma; adjust fuel to 1775' ~% {* O, i& Y; M
0118 – Abukuma; adjust fuel to 833
" \ \% U; W# q# ]# p0146 – Akigumo; adjust fuel to 265. ]( s, n! X* a5 M; p
0168 – Kagero; adjust fuel to 265
) D( X/ R/ T$ j7 i5 |0176 – Isokaze; adjust fuel to 265
; A! ^0 M2 M+ p% ^# l0177 – Shiranui; adjust fuel to 265
/ u6 t5 F! B* E• Air Data Changes
8 D: b) _* ` ?$ o8 w[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.& b' T; t. T$ [9 Z
[177] B-339-23: Name set to B-339-23.( H7 v$ v, a, D3 ~. `7 V
[178] B-339-23 (PR): Name set to B-339-23 (PR).0 D4 i$ c* @ v5 w" K( a
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.+ U- |/ e9 H. r i% x0 w
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! B0 e1 }: H5 ?& ?, z. |6 g/ D[365] Stearman 75M: Nationality set to U.S.Army.+ x; q0 M. b2 U% L
[451] PB2Y-3R: Deleted.
0 a% ^+ z B. C+ a[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
# L9 x" \0 R, {2 A[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
5 k' F0 ?) |: [! P; f9 \MG; wpn 13 set to 500 lb GP Bomb.
; F# q3 k' O' w& S2 |$ T+ r, W[1923] No.1835 Sqn FAA: Delay set to 0.
, l0 O- L" m! i3 X) M" |+ X[1924] No.1836 Sqn FAA: Delay set to 0.8 u; |; X/ [- _3 h: y: v5 e
[1929] No.1841 Sqn FAA: Delay set to 0." H6 ]/ W/ F) S' J8 G
[1930] No.1842 Sqn FAA: Delay set to 0.' D5 @! L+ t0 s1 `, w1 F
[2587] VMF-211: Location set to [584] Pearl Harbor.
& Q* `" \' U. c* [[2642] VMF(P)-321: Deleted.& V Q) o) r& U' U9 j' I
[2652] VMO(P)-351: Deleted.
! h; J7 v" W# E, T3 l% x! R; D[2668] VMF(N)-511: Deleted., \" L% J& y- n
[2669] VMF(P)-511: Deleted.
0 L/ f I7 s4 N( s5 I0 K( a6 ^[2671] VMO(P)-512: Deleted.
# v7 h J2 C) M& n- G[2673] VMO(P)-513: Deleted.2 d- ` w6 w) J2 m, U
[2675] VMO(P)-514: Deleted.
: B: S8 H6 f! T& ]* {[2827] VR-2: Deleted.' Z, K0 z" m4 p" j) q8 Z
[2828] VR-4: Deleted.
3 |, _# e( \( y& y[2829] VR-5: Deleted.& {% Z/ J! N% I
[2830] VR-13: Deleted.$ f Z3 ]4 a6 w' Y F" c
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.# m+ {8 {. H5 R8 U3 L& z r0 J
USN patrol-type squadrons 4301 resize to 15 deleted.
0 [5 l, j' f9 U' I0 h& vUSMC squadrons 4301 resize to 24 set to 4410.: ?* d7 q6 R% Y, s G6 `
USMC squadron upgrade paths reworked." c+ Y9 P* q9 n, K
Gameplay Change: Units with a/c MAX strength six or greater now able to split into4 U7 W1 z8 v2 X8 h
three subunits.
( `" Z* G" V! H& {• Map/Base Changes3 h. ]) ^8 K3 M$ k! x, k# b5 @
1. Garrison levels in China have been increased for both the Japanese and the Chinese.4 R. G R! G) a" n
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400" O7 u k7 k% b7 g8 a3 j @# c( m. ]
AV.
3 i1 t6 i2 z7 K' D$ ]; v2. Garrison levels in Japan have been significantly increased for the Allies.
$ Z0 `3 ?! `8 j+ H& W) R7 Q5 q; W3. Garrison levels in India and the Philippines have been increased for the Japanese.3 S) e0 B# O: \0 R7 d* ]
4. Garrison levels have also been adjusted in other locations, with some areas having! J! e# F1 G+ `) ^- X; x! r
small increases.3 l* t# W" T6 c# |! R1 [. o1 m
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
. R& e8 J9 p$ ~Airfield.- A& ?$ x( f1 [+ L8 r
6. The starting fuel level for Los Angeles has been increased.
. X! y# u4 D, H7 Y7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.8 z' R, U- u2 K( n' A7 q
8. Anchorage in Alaska now generates a small amount of resources.. p- o$ v0 j0 q+ C
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
* j" H" a" K. q H2 o9 G- F10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
2 v' u6 t$ t) d: c11. Nukufetau has had its port level decreased from 1 to 0.
! e/ Q9 |( a A12. Pago Pago has had its port level decreased from 3 to 2.% R% ~( w( y* }
13. The Christmas Island base no longer generates resources. The Christmas Island (IO): ~ V8 b9 h1 M3 ~
base does instead." S) v5 o [( u1 c; Z
14. "Ahmadabad" has been renamed to "Ahmedabad".
: M k# {" x7 m2 q( p7 i# t15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
5 l3 c" N0 U- V; erather than being concentrated in a small number of locations. Overall, Chinese$ L, u+ S* D- d
supply point generation has increased, to about the same level of supplies as in the
' l% c5 }2 q8 j+ horiginal War in the Pacific game (it was a bit lower before).
( X. ^1 t' J' B8 r/ U16. Australia now generates a greater supply point surplus than before - about 5,000
) O* {1 h/ Y( N1 U F; Hpoints per day as opposed to about 4,000. Fuel requirements remain the same.. ] p5 ^0 H. m# c' C! i
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
5 e# N* }" }" ~: Q8 H7 ], x8 |8 E# Ginstead of hex 200,40 - and the road and railway networks in the area changed to
2 N$ ]9 ^8 A$ X }6 \1 Y: O# E) |match |