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【更新内容】:
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( i1 \ w9 c) F( X6 N( m
; g& m0 `2 @ c4 \Change History:) o' B" r8 U6 @$ {5 p$ r
v1.00.95 - December 7, 20091 m5 I+ o) Z6 U, x2 m; B, w
• Second Official Update – This release is comprehensive and updates ALL previous
" N; ^7 ?2 ?' s; g2 Q3 k+ p }versions to the v1.00.95 level.& G2 u4 Y; ^) Q6 [
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot5 f, c, T% K. ~: ^! w
Management Addendum” which have been added to your Documentation shortcut subfolder$ ` Q Y" l, e7 ^) f4 j5 a5 T
and can also be found in your /Manuals installation sub-directory. These two8 l5 Y J0 G) D+ u0 G# M
documents contain very important information on improvements and changes in these
. N/ ~ i* g" ]areas.! `% e- P/ _/ ?3 V$ P
• Code Changes$ f% ~- G% v# k$ g
1. Interface Improvement: New Screen for Industrial Management
, O5 l; G, b! t+ Q# u( M2. Gameplay Change: Air transport mission was using all ready planes. Now the! \4 T( g4 }: U! E; J2 O2 t* t
number of available planes for the mission will be adjusted by the rest/training' V+ R+ p6 J# q$ W. V
percent as on other missions.- \' \; B) P" x5 k; q& z$ q1 ]/ ~
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
( W! u' i* y( o% X4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
' O/ p: L7 V& z6 y) ^" u+ {show in change command list
3 H- l( U E% L4 U! B! @5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use2 G; u7 a' K. l2 f' ^
Bombs’ flag rather than the altitude setting% g2 `$ t i2 \
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
) V4 \7 R9 g/ Y. p8 S5 aindicator ‘*’
7 K! F, ^" H: Z" M4 n9 a. l+ E) c7. Pilots who are captured or killed were still being counted in some group totals. They5 X, D+ B, v4 G- _
are now removed from group’s pilot count, but still available for ‘Top pilots’.
" \) U2 J) m2 g2 A$ Q$ `8. Interface Improvement: The buttons in the lower panel of the main screen have' k( t: E& Q' }) a. ^! k
been improved. With the mouse over the icons on the far left, the number of groups,; W* x' d' L2 F0 \& ~$ L& s+ T
task forces or LCUs at the base is shown. Added a previous page button when there
6 c0 F+ e" h8 ]are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
% M |# m: P# [: V* x0 j3 @- utooltips sometimes were corrupted when other screens were displayed on the map and
, ?0 q( l( a3 u, T# e( l; B3 fthe bottom panel was still active. This has been corrected.. _4 f1 b1 n" b$ w2 H% t) \
9. It is now possible to repair planes in excess of the group’s size( R" Y; C. g3 `, p9 I9 n+ B6 I
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill ^4 d: L% R+ H# G- Z. `
training is incremental. Points are accumulated and once a certain level is reached, a0 b/ b) E: x9 p# [1 e6 ]6 {% Q- c: Q$ Z
point is added to the skill. The cutover level is the current skill level; so as the skill* s% u7 O1 P/ [7 {3 J7 o6 [
level increases, it takes more accumulated points to reach the next level. Combat4 x) j' }; R- T2 ^1 y! i
gains points faster than training, and combat is required to reach 70+ skill levels.* O% a0 P6 P3 O. C3 r
Experience levels behave similarly with the one exception. If the Experience level is
3 ?% h3 r: X- I- Y" y; Q, C, W; O- O+ Thigher than the best skill by more than 5, a skill based on the group’s mission gains6 _/ a0 `: r( F4 _: q( R
the accumulated points instead.
8 Z: \6 d; w! d" W- {11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,+ ^0 I; ~% T m$ }
ammo and return to base if required
) T7 q+ }% ^0 G3 H12. AI Aircraft production will now stop based on comparison with on map aircraft totals
9 u- S2 p" E& X3 @* J) z5 e13. Gameplay Change: Malaria effects adjusted
0 k% J1 x) k' ?3 r1 x14. Fixed bug preventing port construction in certain cases
6 T5 j9 @8 Z r% Z. p15. Fixed bug preventing combat engineers from building+ G4 J& N) [, x: V
16. AI improvement refining settings for LCU attack levels) t! O/ I- k6 V4 L
17. Corrected unit TOE loading bug
7 B2 u! S8 D( Y# _) ^0 Y18. Correct bug setting default morale and experience when not provided by editor' j; x4 h$ l! K9 [8 R; P" H& |; L
19. AI additional checks for level bomber base sizes
; n" f# M, X6 U0 B3 d20. Numerous supply tracing improvements5 F1 L7 w+ e; M( X; o: t( B6 Q
21. Numerous supply/resource movement improvements
9 I7 b: G- Y; d* ^1 @22. Corrected several land unit fragment bugs.& i, o# Q8 b% `& f! E( @
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
8 ]5 y: A# [# G- Karrives at the destination of the “met” TF before the “met” TF does. Also adjust
E2 {+ U; u% W r7 H3 d! ^/ J5 G Jmeeting process to reduce chances that the meeting will not take place until one or the
' E/ x+ l5 z ^: l9 e( |* sother TF reaches the “met” TF destination. Also correct a problem TF could
# J1 X4 r% i8 z7 K( @+ u( I“merge” with a TF that no longer exists under certain rare circumstances.
2 Z8 w! L: x2 L0 h24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
9 _" r, |3 @5 w4 f. Q+ Adocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
& Z4 @4 t) O, d z8 ~6 ?fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be0 m! c' Y: ~. c- }
docked if the port has the dock space for them, but will auto-undock when adding a
9 x' H2 @- S" G/ u; H7 t' {# Zship to the TF causes it to exceed the port capacity.
, v( @) W. w! F, f I7 O+ p25. Adjustments to naval retreat determination. TFs retreating after combat will now be
# w) l, S! Q( R& { A* @less likely to retreat to hexes containing other enemy forces and be more likely to6 T! r& D1 j% t
retreat toward a friendly base.5 g' g9 m: \: u ]6 \
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it b/ _+ ~2 O3 a6 v6 Y; M% a
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded3 e* G5 e( ^. N. n
in port, (c) ships in port (disbanded).
0 c6 K) o3 |5 W3 a2 R2 y# Z$ }, J27. Interface Improvement: Implement search arc drawing on map. G0 E$ j" |0 F+ O0 s, d9 G
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,, V5 j6 U' N" x) X3 u1 E
ensure partial rearming is in full mount increments, and adjust ops usage according.1 f. h. K0 T, }$ p1 o
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at% b( u/ v9 O4 [6 X9 u/ ~1 X0 E
a base were incorrectly excluded from Naval Support totals at that base. This was
# `/ I; l9 @% Z2 [due to an error in calculation of Naval Support availability over HQ Command radius.0 F R8 W1 N1 M! C5 X7 K, y8 x
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
" p$ ~# l* J1 v9 b. ]4 x$ ocould improperly interact with fragments of the same parent that were at other* |) d* q2 I: i( J
locations and had been previously loaded by either the TF or one of the ships
! Z! u, }' s3 zcurrently in the TF or, if the load required multiple days, when unloading of other: N, e8 q/ W$ b
fragments of the same unit caused and automatic switch of a fragment to the prime
W# G3 @! p. W1 K; ?# Junit.
6 r' L3 B) b; A2 X+ g/ B' o31. Corrected bug to allow repair of damaged devices even if ship has no other damage.* F# V! |& L" \( i- L# W. ?- H
Previously repair of all system/floatation/engine damage would terminate repair of a. d# x4 F8 w; t2 y- c" y0 ?
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
# Q7 u: i2 X& k9 A3 Bnow prevent full repair of systems damage and may “create” small amounts of system
2 g' p0 p: i1 k" X$ d" rdamage to keep the ship eligible for repairs. Note that this may have the affect of
* y7 a4 e: `2 J: N* M6 rsmall amounts Systems damage being not repairable at a location where it normally* f5 a- ?6 R5 t; @
would be repairable if that location can not also repair the damaged devices(s).: R, j$ a! {; p# ?4 n" h* Y
32. Interface Improvement: Changed Allied aircraft replacement display to show nation$ S9 O3 z( T& O
of aircraft* q1 \# o+ g9 V6 J9 I( V
33. Corrected several menu bugs& ]. m6 f" @6 U$ _" L
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of+ C, B5 w& E2 S( W
land units by TFs.5 g* z2 a, t/ V& F% m
35. Interface Improvement: Add “undo” for ships being transferred during ship# D0 @7 }0 C! T, f( v# C/ N8 n3 \
transfer. Previous undo only functioned properly for ships being transferred into the
* q; a6 ?, N T: U+ B, |0 T; l5 eselected TF. Provided undo for ships transferred out of the selected TF.: v" e' z8 t; J- L
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
. K. S' u5 N# }+ B" @) K! h* m8 ~5 ~is following another TF that is beyond the player-set follow distance.
1 p3 }4 I2 O: \3 `% |+ T+ R5 K37. Change ship based aircraft repairs to be by plane, instead of by group# g8 _7 O0 T4 j( N
38. Interface Improvement: Made air group screen larger to reduce clutter
0 Y U; {& o0 L5 d* w39. Gameplay Change: Adjustments to supply consumption by land units
7 k u7 u2 c; c, b40. Change to AI shock attack determination
- m, r! d: Y, \' s8 Y, c41. Improve AI awareness of intel on nearby enemy LCU! {" y! ]7 y0 [% R
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level0 K `4 D( ?5 C1 N4 o
43. Gameplay Change: Changes to AI production on “Historical” level0 Q4 [+ I( _. x+ N+ y$ L
44. Improvements to save file process to reduce chance for file corruption, especially by. T+ Y; o' i5 ^5 T' S0 _" C# n
deleting the old save before writing the new one
9 f4 u% ^+ Z$ e0 Y$ F45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
+ I& U! u# a/ ^: y" }9 F46. Improvements to refueling calculations and processes. Ships are more likely to fuel3 ~& i. \6 q8 X8 M
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
$ |: a( Y6 C: R' ^sources for the “from port” and “at sea” variations.6 o4 D; E1 l: D" a5 b# q% F3 o+ Y
• Replenish from Port will now use the available fuel/supply at the port and on all, H( [3 @$ H$ I$ r3 L- G( e
replenishment ships disbanded into the port. For those disbanded into the port,. j( l0 a \( m6 e
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.9 q2 ]4 _6 f0 W0 p' b2 {
Tenders must be of the appropriate type for the ship being replenished. Note that7 ^7 _& X- E9 G
port facilities are used in preference and ships in the port are only used if the port2 v* G+ ?1 t* }, U( `0 M/ g' J
is not able to completely replenish the ships in the TF.
/ W' h3 g( g# Y+ [* x8 ~4 J* x/ Q• Replenishment at Sea when the TF is in the same hex as a friendly base will now1 p9 Q4 a& s$ S4 O7 u2 Y8 \8 h. h
use all ships in TFs in the same hex but will no longer use ships disbanded into a/ y* u4 i2 J7 a+ |0 Y% f; W
port in the hex.- F' {0 _, Z3 i. b7 T o
47. Interface Improvement: Add new map icons to highlight certain events
) X: O+ s) ]. Q* V B) g48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some+ L7 e" v; P! b& f( P8 d
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
4 k- W4 T6 c# W8 E* L& eport or from any TF that is currently off map. Ships that are not badly damaged
% h6 O+ C! i1 S j$ jcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
$ H/ ?* ?1 H% u Z8 {For on map, ship may not be on fire, total damage may not exceed 99 and no: Q8 h0 E) C% x, d, m7 F
individual damage type (system, floatation, engine) may exceed 50. Ships may not$ a1 F) t; \# T5 L% ^6 C1 J
be withdrawn from any on-map location where the enemy has air superiority. The2 D: b* d6 g" u: c+ @ y
intent is to prevent withdrawal as a method of saving a ship that stands a good chance0 _6 B" f* g( X5 G& l
of being lost or further damaged. On map withdrawal ports are set based on the
! d, T2 m# I5 K" e/ qhistorical exit locations for ships leaving the Pacific:
3 P* U6 n" o" e' }1. Any level 9 port.
X s: a4 A! O Q8 K2. National home ports of the United States, Canada, India, Australia, and New6 z0 q1 i& B/ Q i+ x" w
Zealand (with no port level requirement)1 D1 i. g c* M1 O$ y
3. Any level 7 or larger port on the US or Canadian West Coast.
. j( W& [, V2 g4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) g, H9 Q* d" v; g% J% u% B% S
5. Any level 7 or larger port in South Eastern Australia, plus Perth.+ Z+ X8 N# I* i% M2 U
6. Any level 7 or larger port in New Zealand.
3 g0 T% P: l4 x$ s. y& n49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
% _- I+ _% U2 q1 Y) lanother ship actually sunk, the data for the two ships could be mixed. Depending on$ y. t3 W; H( N1 ~, z
circumstance, this might result in one or even both ships being reported as sunk.5 P' w* g! i5 f; L2 _( W
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and* j: B1 U8 e( v6 r0 m$ d; w" p6 o( T
TF list screens. The calculation will continue to show the remaining ASW capability! D" ?. c& ~' @' _: B+ B: A
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
& ^ ~# C9 R2 ~. p6 inow based on full load for all ships in the TF.
! S/ ]5 P$ ?/ P i$ p' I8 |# w' h `* N51. Resupply capacity for bases added to editor! |$ k a1 O; t
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
1 t% F1 Y+ _# J4 u3 b) ^, c- H x0 [53. Adjustment to AI unit planning level based on AI difficulty4 ]7 z: c# F# ]6 K8 u3 x
54. Ensure minefields are created for proper player when a single TF lays multiple types! I: e8 {6 H, k
of mines. Player of minefield properly set when first mine type laid by a given
$ M4 E9 P/ f% c D+ ?7 @minelayer but a similar check was missing when the TF contained minelayer(s) with* W7 d& ~- u! T
two different types of mines.1 ], X: P$ {8 \) O/ p
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and+ |5 s5 p; Q8 v1 a! M- J
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
K6 C( Z P( \1 M2 i/ Efor owning player, if partisans attack and cause damage.
2 x4 L) H# R' y3 L& h2 E5 z" u56. Gameplay Change: Movement rates for clear and desert changed to 25 for
# l+ \; ]' P% b' T# Y/ U) N, amechanized units
3 } o" B4 Q6 d# ] J57. Gameplay Change: Land combat effects toned down0 [' ]1 g; O% U& ?7 o" U
58. Ensure AI captures empty bases
Y1 K5 [& D/ u9 C8 U) p. `59. Gameplay Change: Allowed groups on disbanded ships to do training missions to" j1 j$ v8 R: ]7 T; h
save from moving them ashore. Training from disbanded ships does not increase the3 u3 c5 I, I( f" ^+ D
pilot mission count.2 o F; U3 T$ O- ^$ w! D
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in* E, f. d8 N9 l0 [& G
order to help identification of saves
0 A" ]# Z c: c3 l$ D61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”), J- c1 }2 [3 F: X2 q3 D3 r2 W
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
2 E- t* h# U0 ]must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level( `3 A1 |6 w; t* Q0 s; R0 I
bombing attack. Groups were at maximum altitude and conducting glide bombs6 |' u& ~5 ~3 H
attack, sometimes without engaging CAP or flak.
! D5 A6 l. c; k. Y63. Changes in order to standardize inactive Soviet group’s training options;. y3 q' v I' z1 a" _% F, {
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see: y! r' M$ n8 }# b
Pilot Management for more details). The number of pilots on the group lists is RED if) g' p: z# t5 J
less than the number of ready planes in the group, indicating a shortage of pilots. This
J- L, r0 U# V" _3 jshortage may be filled automatically or manually for a mission based on the pilot4 j. v# t9 A- c7 r( _& l$ J
select mode.7 W% ^% r* o1 x* n
65. Corrected issues with group destruction on scuttled or sunk ships and groups on1 e( u; k" X/ M
withdrawing ships
; u8 x) M- R* F1 k" M66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
5 c& o* c9 j' M- ]& K2 M! r" d& Hclose range' b$ @( D) z. Y4 A$ U# p1 u
67. Gameplay Change: Greater weighing of crew experience in surface combat9 H: @7 o8 X M
68. Gameplay Change: Limited radar directed fire, increasing over time+ i0 e+ c) A1 R. B! R W
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
# _$ K) P& ~, u4 v$ Ecombats at 1000 yards9 e5 U9 U9 u+ H9 Q5 K
70. Gameplay Change: PT Boats less likely to attack in daylight3 G1 \- W# [1 U% n
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be5 Z4 t$ D" C o) X) u
hit in ports and rivers- c1 {0 I+ m6 C0 V* t7 N, |
72. Gameplay Change: Submarine captain ratings have more influence on Submarine, P% R0 }$ o# i) v0 y1 b! ?
performance
$ A$ q. R. {8 ]( \! x; p7 h73. Torpedo hits on escorts not showing in combat report bug fixed2 i- ~! j" s' i/ L6 S# n
74. Gameplay Change: Aerial ASW less powerful in early war
/ K$ M- K9 Q) i8 G+ t75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
& D8 T. K% f3 vdiverted fragments having planes but no pilots. Pilots still flying planes are now
- J- O( c X5 A" K& ~9 i8 F+ jignored for sinking ship purposes until their plane lands.
( N' ]" k3 C" I# ?: z/ G' L76. Group transfers in off-map bases from a ship in the base hex to the base itself were
; w+ w5 b' b3 Tbeing delayed ‘4’ days. There should be no delay.
$ T+ J1 T' g/ K, H {' G- {$ c$ n77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
' j2 s! A8 M N' [the convoy disbands.
! g. ]1 i5 L. n78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20, o, h' m8 r2 H) z8 C, J
hexes. The range was not changed when the game scale was changed./ b, g# K7 P) W. X8 x* _
79. Fixed bug when displaying search arcs at a base
( h+ Y- M+ d& P+ k80. Fixed Escape key on Industry Management screen
M/ D- k1 v/ N4 l81. Fixed oil and resource in totals on Industry Management screen; F5 K3 F) @3 j' d
82. Interface Improvement: Add an extra line to the Industry Management to show total
6 b8 {5 `! m. F; g- W1 M. j7 \5 Qshut down industry on Industry Management screen
' ~2 Z5 z* q" {* v8 l$ x83. Interface Improvement: Add base select to Industry Management! m& b, t; H. J5 W( u* R" i5 v
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as! }" z! y7 k% r" S% L! m4 c
ONE group for Admin stacking purposes; the presence of all three in a base counted
5 G* P3 p0 K4 V+ a7 Y0 o/ S: O! H' A- Vas 3 groups for Admin
4 Z$ G$ F {# C85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups. q! U% B- W/ }
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and" j! _! ~: @+ [. ?7 d3 z0 m# X( j
FF being affected by old stock code that cleared the secondary mission.0 ~+ F* Q: S/ N' ? H
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
/ ?5 ~- }4 g& i4 r2 q+ x! L2 A$ z$ `88. Fixed an issue with tool tips being offset from actual hex when forming new
/ [% ]' T/ F9 @" l M2 Ytaskforces
9 v( W, p- g) ]8 {. I, S89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
0 d3 U2 u ~. F3 Pthe end of turn save only. Preferences are now restored as saved for the player at the# f Z) R& P2 U0 E3 I( H7 N: {
time.
: {/ j% e6 c/ H7 W1 v90. Changed air supply mission to use a friendly base as destination, if both a base and
5 q% x! R' H, gLCUs are present in the hex; it was sometimes giving the supply to the first unit only
: s0 S. F4 V2 w9 V91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
, E) g9 v4 o" w1 \( }' l* _mission was canceled because the enemy LCU was selected as the first unit in the; K: n3 u( O2 ~3 B5 N( d9 R
hex.
9 b6 x P! f7 O! `; n+ P92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel., T* [( g! P3 w- ?, L5 l/ s' n% p
93. Prevent very low grade TF commanders from returning single ship TFs to port to. H6 O# n( P5 y# L* { c, A
rearm when rearming not needed./ ]( T1 K) \0 r& R. C
94. Fixed the supply cap and monsoon effects on supply/ z. k1 f3 X! `9 {* J( Y$ q
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland: o7 ?. `9 l3 |7 n4 h
movement.
6 G: j6 I$ e0 Y" C96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
" t! Y2 a) k& e1 \7 Uwhen Soviets are inactive.
! B% b3 S% H1 }97. Tweaked resupply task force to Japanese bases.+ {3 `% a8 t2 S/ K7 A! |0 \) r$ Q' d
98. Fixed a HQ/Chinese unit respawning bug.: L; ^* z# f# B8 k7 F# m, ]* n- b
99. Restricted permanently disband/withdrawing air groups from being able to the the
5 L" x, s( s# O) ^. ^1 R“Trainer” option in the type of pilots to use.
! n0 n; U& P9 r0 @6 ?9 T100. Restrict the options available to pilot movement in permanently
7 b1 `4 L3 U# B$ rdisband/withdrawing air groups; mainly restricted to making them active or in-active
# {$ ^' A1 F- f2 L% g5 {6 _; Xwithin the group.
6 h, | `) W0 C6 Q: z5 _0 n101. Fixed error in splitting air groups caused detachments not-in-play still attached to
. ~4 s" I6 P* ~: z$ n( mparent group - stops divide ability
7 K- r, O1 P/ W9 K102. Fixed an issue where some autosaves could reset game options.8 ? G# G1 _1 [7 ~" U& G) r
103. Disabled the ability to make a group a temporary on-map Trainer.9 e; A/ |2 [! }4 j7 ?$ h9 b
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high5 K0 {# @* U. X' K" ^/ `3 T" k. s& h* E
FATIGUE pilots.
* m3 Y: |6 r+ V4 b W& U105. Made some adjustments to Kamikaze effectiveness.
" o7 p6 r$ F' j8 P; Y* M; [! a0 R• Naval Data Changes, j/ ?0 Q {- m
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
# H" D: q6 ^+ R1 T3 ?Class. Q2 |; v; E- {5 v
Scen 001, 002, 006 (007, 008, 009)
f; W' t' t0 a# M6 s5 J8 p2 d; S5 Y0021 – Australia – correct weapon facing
# H2 {& d, w A" ~1 j0418 – Helena – correct tower armor from 0 to 125
' [$ E) r% {5 ?" }- n6 Z, S' y0767, 0769 – Chevreuil – correct endurance and fuel
. `; F- j* X4 h( ~' t! D! Z0770, 0771 – Duguay Trouin – correct weapon facing
$ K) r( S+ @4 p; x0772, 0773 – L’Adroit – correct endurance and fuel. ~1 o! `* G) d
0774, 0775 – Fantasque – correct endurance and fuel- l+ c L ]0 y5 g; J0 o+ i
0776 – La Galissonniere – correct endurance and fuel3 j3 w) v5 U- a) |9 F0 }" E
0776 – La Galissonniere – correct weapon facing1 n! }! E0 d+ P: |5 P
1013 – Yubari – correct weapon #4 turret armor
8 o0 f4 @$ p) g( u8 L) F: p! M1102 – Furutaka – correct weapon facing; V; d) R- m3 O1 y9 O
1107 – Aoba – correct weapon facing" [; N1 V( n% ^- {* |. c1 f5 t$ p
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
* ^' ], \4 r1 }0 J" F1730 – Yamato – correct weapon turrets7 w+ p7 ~+ a$ e& k. d$ [' }
2025 – Kongo Maru – correct weapon facing5 L2 e9 U% ~4 y
2202 – ARD 3000 Ton – add Japanese small ARD class
) L7 ~0 B+ X) Y* ]6 ?1 ?2903 – Gnevnyi – correct weapon facing
5 T6 g2 x+ Y. ?8 k3 w2915 – MK Cargo – correct weapon facing
3 X& k* A- H( J4 o2918 – KT LST – correct weapon facing/ z, h& T! U A4 ^! K
Ship
) a! W5 |8 z9 Y0 u, n0 g7 i0 aScen 001, 002, 006 (007, 008, 009) changelog9 _9 ^, }3 }: Z1 K3 A( k% Z
All – update weapons from class to reflect weapon facing corrections
2 ]& |8 l5 p' x3 x) R! J7 \0999 – Dublon ARD; add small ARD to Truk
3 k _+ B0 \! R. Y3550 – Laffey; correct entry date to 4204306 G8 N# s2 P& n/ n+ c) k( @& q
3580 – Frankford; correct entry date to 430430# G* p2 Q1 C/ W3 w5 S, ?
4317 – Thornton; add Clemson AVD at PH
! B4 C& O% v& t+ V$ a4361 – Henry A. Wiley; correct entry date to 440930
6 O2 ?" h2 J; j" _& ], Q! u& M# H- X5222 – Rixey; rename to Bowie/ h9 d/ V1 @9 @ B
5223 – Hercules; rename to Highlands
. g5 {: ?) j* @# S" z, G5251 – Pinkney; rename to Pickens
5 n- i8 y" @1 i3 [+ }6 g9253 – Madras City; correct entry date to 420228- ~+ z$ {- V3 V# s9 ^
9728 – Indus; delete duplicate ship entry
6 ]; ~5 O+ S& `* ?. d2 u9837-9849 – Soviet Fleet; correct ship name spelling
5 @8 i z0 B6 X' f: ?2 p11316 – AFDB-2; change arrival location to # 524 Seattle
; [8 l! _$ A" i$ A0 o& t) x11364 – BYMS-2055; correct entry date to 430228: w. i0 t& S0 O
11365 – BYMS-2059; correct entry date to 4302286 r' U: _+ Q- e
14070 – Ha232; correct entry date to 460228
; C! Y) M. X9 D& XScen 006 and 009 ONLY
. }9 g. U6 X5 Q0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4453 R- F0 h2 _' D/ b3 i
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295% Z7 \" D( r$ T* i9 Q9 U
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295. ]; g: ~5 ~% f- t; F5 {
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: X1 Z5 [! Y2 D0 q' I; Q
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3705 }* w0 r& t7 h& X, _
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
4 f0 k" v. ^" _" i6 L- O0043 – Hiei; adjust fuel to 4175
M" ~8 K; Q4 B1 Y5 G3 o0 k# ?- Y, _0044 – Kirishima; adjust fuel to 4175 w& E+ s( {+ U
0067 – Tone; adjust fuel to 1775
0 u. k, Y5 \0 _, l/ L. e: t0068 – Chikuma; adjust fuel to 1775
7 d( g3 G6 a. S, s3 \0118 – Abukuma; adjust fuel to 833% _! G0 o; q: x$ i2 y
0146 – Akigumo; adjust fuel to 265
0 j) L% z0 Q9 u2 ^0168 – Kagero; adjust fuel to 265( ~% w; ~, f1 X; T, x( C: d) S* w
0176 – Isokaze; adjust fuel to 265
+ U( E9 [" C6 K9 U0177 – Shiranui; adjust fuel to 265
u, S4 B+ B2 z8 x( Y• Air Data Changes+ @5 R) }5 L' G% \, B
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
" Q& D2 F1 \, g& Y' w6 ][177] B-339-23: Name set to B-339-23.
8 R" Q( m3 l* c: r7 k" P[178] B-339-23 (PR): Name set to B-339-23 (PR).0 \$ b o7 s1 q n1 _% h( |4 m. k( R
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.4 t* J! B1 ?8 e' K+ m6 v: O
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.8 N, ~' Q1 }( c2 n) W
[365] Stearman 75M: Nationality set to U.S.Army.
& y1 t* q/ v2 G! Z# c$ V5 e[451] PB2Y-3R: Deleted.9 O8 Q" l" z* W" P
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
3 r6 W H" F% p; E6 P' m[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning$ @* _* c! X% n. H* E7 m
MG; wpn 13 set to 500 lb GP Bomb.6 S+ K2 v& q `- `
[1923] No.1835 Sqn FAA: Delay set to 0.
4 z+ |" B8 z/ a1 W' E[1924] No.1836 Sqn FAA: Delay set to 0.
8 ~* I7 V! [: x2 p9 Z8 J' g[1929] No.1841 Sqn FAA: Delay set to 0.
* }6 G/ h9 ] G) I[1930] No.1842 Sqn FAA: Delay set to 0.( C( V+ r; K$ R# U5 i5 v2 [+ D
[2587] VMF-211: Location set to [584] Pearl Harbor.! H* C# ~3 q/ q* ?) C! a- U9 t
[2642] VMF(P)-321: Deleted.
7 @% [0 a# ~7 S6 n( s. h[2652] VMO(P)-351: Deleted.
R# Z* A7 z3 ]1 K[2668] VMF(N)-511: Deleted.5 M$ p5 Z" q" D7 H
[2669] VMF(P)-511: Deleted., j! r' t' }1 V+ }' H8 ]7 |9 y, N
[2671] VMO(P)-512: Deleted.
- q, B# B& W D; P& `( a3 k" s5 C[2673] VMO(P)-513: Deleted.# O, ?/ I9 Q& L# t5 |
[2675] VMO(P)-514: Deleted.
5 g% M1 J7 T8 B[2827] VR-2: Deleted.& e `" Z( X7 T' W0 R
[2828] VR-4: Deleted.& J' D6 E! t3 J" ?9 U9 N8 A8 b
[2829] VR-5: Deleted.
. s4 T6 M: A# y% ?3 ^" D[2830] VR-13: Deleted.
) A$ t9 ]" b2 E C[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
7 B" }7 J3 g: ~6 q7 l, T6 GUSN patrol-type squadrons 4301 resize to 15 deleted.
9 A- V3 u( h8 _USMC squadrons 4301 resize to 24 set to 4410.
) r3 i( ?, h+ `4 \- FUSMC squadron upgrade paths reworked.6 X- P6 Y$ D8 K7 f. c/ M
Gameplay Change: Units with a/c MAX strength six or greater now able to split into% t/ S b8 T( l2 R9 P! P% U, a
three subunits.
$ f# y8 M. I$ d- I3 P8 G, w• Map/Base Changes; A1 X1 C3 S* [. Q9 u9 }: `9 f% J
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
6 B+ W2 S: c: m- d, \( l$ F/ f0 D" LNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
- z) e. U) _- e7 m# g* L; nAV. c/ m) b$ ~; n6 U; h8 g& X5 _
2. Garrison levels in Japan have been significantly increased for the Allies.
; F, A Q( _0 c7 A$ @/ p! V" E& B3. Garrison levels in India and the Philippines have been increased for the Japanese.
) E, G5 _& \" F, A0 F, W4. Garrison levels have also been adjusted in other locations, with some areas having
8 G/ [, |! j- R: Esmall increases.
3 |5 W7 _& S+ {( d4 I6 v5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an i0 N9 k; J) C% m+ A& q
Airfield.+ o5 c, r( V4 ^8 N
6. The starting fuel level for Los Angeles has been increased.1 {$ `: }7 X. {
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.: Y+ _6 v4 |* q! s L
8. Anchorage in Alaska now generates a small amount of resources.
$ p; r5 p& a% D3 ?) y5 \9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
& r' {+ |3 X/ o+ b10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
9 [! E: k. Y) C V. O6 V11. Nukufetau has had its port level decreased from 1 to 0.; m. W% G1 N# ]
12. Pago Pago has had its port level decreased from 3 to 2.+ `) z1 B( Y0 {- y5 y* X* u
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)* z1 A7 x' v b2 ?
base does instead.$ ^( g. ?, U1 u* f7 x* b
14. "Ahmadabad" has been renamed to "Ahmedabad".
$ V, _" u7 [: O0 v2 ?' f15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
. O" [( |3 u" {! Urather than being concentrated in a small number of locations. Overall, Chinese6 I. n) O% ?, D- {! l
supply point generation has increased, to about the same level of supplies as in the
B/ d' a) t& l) M9 x" soriginal War in the Pacific game (it was a bit lower before).+ t' n6 M( ~. w) ^5 ^% H
16. Australia now generates a greater supply point surplus than before - about 5,000
6 }9 R0 P6 s( @+ L% k/ vpoints per day as opposed to about 4,000. Fuel requirements remain the same.! r- Q, ^& U! d+ M w1 t8 E
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41- J- |* l9 M! r) M
instead of hex 200,40 - and the road and railway networks in the area changed to
3 j4 H$ y) J& e) d$ imatch |