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http://www.matrixgames.com/forums/tm.asp?m=2313850
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$ X# }2 z2 e+ E- F! l, d% h( h英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载# p( j% C4 }/ C5 P2 m
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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. l4 W* L J; f4 P1 `% `地址2:HTTP直接下载' P: Y+ n) O- f( {: w( j" U
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html y: W% ]5 d! L% K9 G5 B) X
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将下载的压缩包内所有文件覆盖到你的AE安装目录。4 u1 s @1 w0 k
8 H4 J9 J! Z) k5 m【更新内容】:
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4 l6 a- ~- M3 c5 J1 JChange History:5 D* {" O* \/ G6 w( x$ M9 s
v1.00.95 - December 7, 2009, y+ J D( T0 ^6 o, B: R8 P
• Second Official Update – This release is comprehensive and updates ALL previous
2 H J) I% R: ~8 P! Zversions to the v1.00.95 level.$ ?' G. P8 u3 A/ C( }
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
8 y8 l @) l! t! T3 i2 p9 ~- B5 _Management Addendum” which have been added to your Documentation shortcut subfolder [5 Y1 ?. ?3 \* L6 T" y
and can also be found in your /Manuals installation sub-directory. These two
2 I6 J( N+ C/ y* T3 udocuments contain very important information on improvements and changes in these
" i) Q/ v: D+ y4 i2 w9 Hareas.
& R, e' }6 F+ {% e% A0 A0 W• Code Changes
% q+ Q$ w! w- l; p$ M( N1. Interface Improvement: New Screen for Industrial Management
2 D; H. ^$ p5 Q. g, S7 f2 ]2 c2. Gameplay Change: Air transport mission was using all ready planes. Now the% D4 j" x8 a/ i: b9 k: r0 l
number of available planes for the mission will be adjusted by the rest/training
% `" s. u& C2 m5 E. B' \( epercent as on other missions.# t) f; k0 k5 d/ u& v) l
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes3 \9 w( ]1 u! z) J& b& K) h1 N! u
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
2 n, G+ N. B& O( r: Z6 bshow in change command list
' q; z1 X- R, E5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use* b$ l1 w0 D* ?! e5 g8 m
Bombs’ flag rather than the altitude setting
$ _, P- q; c9 g. D9 {6. Gameplay Change: Full base screen now show the consistent over-stacked AF
8 |+ i+ Y4 g" }) g( zindicator ‘*’; l$ `5 W- W- ~/ }$ o1 C4 e
7. Pilots who are captured or killed were still being counted in some group totals. They( k5 N% ^7 ^+ a( O, a9 U
are now removed from group’s pilot count, but still available for ‘Top pilots’.
V) a) r/ B' o4 z. d1 ]8. Interface Improvement: The buttons in the lower panel of the main screen have S: R* N9 J2 K+ e9 Y7 e
been improved. With the mouse over the icons on the far left, the number of groups,
; ^4 w4 ?2 d; Gtask forces or LCUs at the base is shown. Added a previous page button when there
+ Y. d0 d) \3 _+ c" M2 R: V6 O6 H9 care more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
/ I" A% T2 b6 V- z1 b' I+ qtooltips sometimes were corrupted when other screens were displayed on the map and4 V1 ~& U/ h* P3 T- J* V
the bottom panel was still active. This has been corrected.
+ e2 q, M7 F, o. A' _! n( R9. It is now possible to repair planes in excess of the group’s size7 V B9 ?* \0 u6 V" Y' ]9 @/ \% f
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill$ i7 {6 V0 [+ F, S9 K5 ^8 F
training is incremental. Points are accumulated and once a certain level is reached, a
2 m3 u& ?% n( S. ?! Wpoint is added to the skill. The cutover level is the current skill level; so as the skill
1 c% e6 @/ _ |3 e' S* blevel increases, it takes more accumulated points to reach the next level. Combat# k |9 B1 _+ M6 Y* n7 ~
gains points faster than training, and combat is required to reach 70+ skill levels.
9 _+ T; W+ k; C: a: c8 pExperience levels behave similarly with the one exception. If the Experience level is
* O& _" h& r5 j n9 _ fhigher than the best skill by more than 5, a skill based on the group’s mission gains
$ G- @( |" [, i. ~5 f+ Q2 r, D4 h" Rthe accumulated points instead.
0 t1 N- A' C5 ^. B) Y) c5 I$ F11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,; \8 y% q( U% \% Q! a6 z8 z) k# H9 B
ammo and return to base if required
6 Q# W9 ^6 U' u12. AI Aircraft production will now stop based on comparison with on map aircraft totals
$ s7 ~2 V: P7 L" N13. Gameplay Change: Malaria effects adjusted4 Q* ^+ i/ b9 I. |
14. Fixed bug preventing port construction in certain cases3 L- O/ H6 @* @& j1 s
15. Fixed bug preventing combat engineers from building& H8 y1 k2 d b1 p! M
16. AI improvement refining settings for LCU attack levels$ o; I# I n, K) ^- U, S4 P* a# \& E, c
17. Corrected unit TOE loading bug! }; b8 _1 I$ c/ c( S
18. Correct bug setting default morale and experience when not provided by editor* N8 I' A' S' h- i& T! B9 |% z& ~
19. AI additional checks for level bomber base sizes
$ D: ^! h* f/ ]1 g" ~20. Numerous supply tracing improvements8 J; |" m! a. k3 }* O
21. Numerous supply/resource movement improvements
) m6 e- q1 _3 f' l% w22. Corrected several land unit fragment bugs.0 u4 l+ R- @8 h* N/ |. }
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
3 K" y1 \4 `, h. h3 \arrives at the destination of the “met” TF before the “met” TF does. Also adjust0 a8 v; h! B6 r7 {) U$ ~ I0 d9 m
meeting process to reduce chances that the meeting will not take place until one or the
! m) p( B1 t3 T0 [* s0 C% |. Mother TF reaches the “met” TF destination. Also correct a problem TF could5 n6 j" y: p0 h# u
“merge” with a TF that no longer exists under certain rare circumstances.
" ~3 T" f3 q8 W6 X2 J. G3 z24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of7 B& i7 r/ [. C) ~& n
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
( p2 Q; S, \- {4 G% Dfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
9 X% i! m# W" ^2 v5 A3 I% I; edocked if the port has the dock space for them, but will auto-undock when adding a. x! ?# c- [ q7 I' j) _9 l% p
ship to the TF causes it to exceed the port capacity.
% W) @; }# L3 i, L5 N9 X25. Adjustments to naval retreat determination. TFs retreating after combat will now be
2 @3 `$ u# k6 D" rless likely to retreat to hexes containing other enemy forces and be more likely to
4 F: d6 q" h" b4 Wretreat toward a friendly base.
2 n" R' g/ U& W* @26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
`, u' m1 T2 O! l8 @7 H( p6 h( Gis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded9 z! S# G1 K) e) S+ Q& R
in port, (c) ships in port (disbanded).
+ s* U: X+ G8 t, t+ L+ ^3 q27. Interface Improvement: Implement search arc drawing on map1 R( z8 ~- \9 Z7 Y3 M- q+ }$ |
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
' l7 f: N% {- ~' T! a: R% f: Uensure partial rearming is in full mount increments, and adjust ops usage according.
8 O1 V( n2 o, x8 R) s* r' j29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
$ s; E$ l* \9 N& F- |; `a base were incorrectly excluded from Naval Support totals at that base. This was. ~) G3 D) V7 p
due to an error in calculation of Naval Support availability over HQ Command radius.
3 N" N; F- \# S0 [6 f6 R30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location2 I) c5 g( m6 s! E! ~& U) v
could improperly interact with fragments of the same parent that were at other' s* g5 q# `% x! u4 E
locations and had been previously loaded by either the TF or one of the ships' u: G o& D3 O4 e# A k; @ x
currently in the TF or, if the load required multiple days, when unloading of other
7 l# S+ F; M# n, W, x; ffragments of the same unit caused and automatic switch of a fragment to the prime
" D5 Z3 r6 m! d3 D, p* iunit.% n" A, S' t+ U/ C
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
$ I/ S* p" W; A& ~ a3 t z& r7 ?7 fPreviously repair of all system/floatation/engine damage would terminate repair of a( j* z% P$ P+ ?* Q7 D
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will* S0 s9 v* S0 f/ {+ ]. m
now prevent full repair of systems damage and may “create” small amounts of system1 i" _$ d; _6 d
damage to keep the ship eligible for repairs. Note that this may have the affect of' o4 o5 n4 g' P% D
small amounts Systems damage being not repairable at a location where it normally
7 `' D" Z: x/ ]' v; u2 ^would be repairable if that location can not also repair the damaged devices(s).2 B2 W& B8 C, p- K9 ^! W" v: f
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
' j1 @6 @7 A7 |* dof aircraft& ^! v0 r0 D( z, d, |( y
33. Corrected several menu bugs
$ d- C2 d1 N; D/ i( f$ M7 D, m34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
& d+ W* O6 G7 L1 @# w# r Z" O6 Qland units by TFs.
+ u; J% W+ T: S% | [" Z/ C35. Interface Improvement: Add “undo” for ships being transferred during ship& Q( L+ @4 F3 y2 Z0 m/ }
transfer. Previous undo only functioned properly for ships being transferred into the
, m; A2 @/ R) R1 o$ X! nselected TF. Provided undo for ships transferred out of the selected TF.# p% I. U2 j8 O! q- O1 ^
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
! f( q( @: [8 u. M5 ris following another TF that is beyond the player-set follow distance.
- ]! I% \- T4 n6 i37. Change ship based aircraft repairs to be by plane, instead of by group2 g' z$ n4 [7 q; I) m) }
38. Interface Improvement: Made air group screen larger to reduce clutter6 R: N3 A$ p5 G0 f2 g- m. U
39. Gameplay Change: Adjustments to supply consumption by land units
! ~+ l, v: C% X, ~40. Change to AI shock attack determination
0 b+ |+ f' Q: U" K4 N9 W41. Improve AI awareness of intel on nearby enemy LCU; r1 h. V2 T X6 M2 I" r; W n' w
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level( h7 @8 T" V1 u5 v3 a& h
43. Gameplay Change: Changes to AI production on “Historical” level+ f$ k. Y, Q/ [# x6 ?8 R
44. Improvements to save file process to reduce chance for file corruption, especially by
0 Q: {3 _7 J: Hdeleting the old save before writing the new one
- @" g6 ~& }- `45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
, h1 D( ~5 T" F" |, y4 r- T46. Improvements to refueling calculations and processes. Ships are more likely to fuel
) W Y6 n4 b* N- b7 h: T4 Ofrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming( `: H" h& r, E& T# w( U% v- W+ C
sources for the “from port” and “at sea” variations." D3 j0 _+ T6 D; ~1 W5 h% I
• Replenish from Port will now use the available fuel/supply at the port and on all
! d8 R& ~2 ^8 \; q# kreplenishment ships disbanded into the port. For those disbanded into the port,
# V+ b% N7 ^ [2 Donly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
8 j( o; B7 f5 j2 d# QTenders must be of the appropriate type for the ship being replenished. Note that% C% S* q# J K5 ^% K9 V `
port facilities are used in preference and ships in the port are only used if the port
+ L1 p& k' v' ]4 |" Cis not able to completely replenish the ships in the TF.
- D" R0 E6 g5 Q g; W" R( o• Replenishment at Sea when the TF is in the same hex as a friendly base will now
0 b; `1 j' Q! r$ Nuse all ships in TFs in the same hex but will no longer use ships disbanded into a
9 l) X4 c8 {1 \& z, ~( Uport in the hex.
. r9 [: o$ ]& g# }3 V ?% W2 p47. Interface Improvement: Add new map icons to highlight certain events
* `9 S! V+ m+ g! d3 z2 u# n48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
1 \- I; h2 v+ q" h [, j0 H9 esmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
$ @, k# {( u* ]4 L. Hport or from any TF that is currently off map. Ships that are not badly damaged
; d; `3 Y$ X: B) |' Y3 Ncan be withdrawn from some on-map ports or from TFs in certain on-map regions.+ U, I9 W6 a. F+ ]' h3 d
For on map, ship may not be on fire, total damage may not exceed 99 and no
. Z! F. V$ d% [3 kindividual damage type (system, floatation, engine) may exceed 50. Ships may not$ b# `3 p3 x' d5 C- e
be withdrawn from any on-map location where the enemy has air superiority. The$ ]5 D: T% `& {* z. E
intent is to prevent withdrawal as a method of saving a ship that stands a good chance# X- v( O+ K5 L/ p2 G% V2 u; J
of being lost or further damaged. On map withdrawal ports are set based on the
( |1 w& _) p4 o1 M+ [9 _historical exit locations for ships leaving the Pacific:
" W) s4 n- R8 @4 p1. Any level 9 port. Y1 g P0 q0 \
2. National home ports of the United States, Canada, India, Australia, and New/ l1 J+ |& u; n, d
Zealand (with no port level requirement)6 i- M3 I8 L( S! V' Q0 g' p2 l
3. Any level 7 or larger port on the US or Canadian West Coast.
; _5 n- r* L$ o0 Q) ?4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)) [2 d; Z8 b3 P: g
5. Any level 7 or larger port in South Eastern Australia, plus Perth.5 Q! k+ G7 ~" x! Z6 V2 S
6. Any level 7 or larger port in New Zealand.
' B9 a) M8 R- ~( k; O49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of* I6 n4 q( e! b# H, B$ \2 M
another ship actually sunk, the data for the two ships could be mixed. Depending on8 I" @1 `2 O! A8 z3 k6 o
circumstance, this might result in one or even both ships being reported as sunk.- ~8 F( P9 p- y% |0 k% T# P# i
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
7 @# Y2 y0 U4 Q' ZTF list screens. The calculation will continue to show the remaining ASW capability
0 A- s. m& p z# M(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
, e( h: h6 H; ^7 unow based on full load for all ships in the TF.6 Y! k3 g2 d9 e0 F4 V( R
51. Resupply capacity for bases added to editor- x" N2 n' S, m1 R- v
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units! J% s3 n& O. Y3 L& X- D. a
53. Adjustment to AI unit planning level based on AI difficulty2 f6 j) F2 ]6 O
54. Ensure minefields are created for proper player when a single TF lays multiple types M8 l& ?4 `, H, H; A/ U
of mines. Player of minefield properly set when first mine type laid by a given
9 M$ L4 i# ?- B3 {+ M5 tminelayer but a similar check was missing when the TF contained minelayer(s) with3 l* J+ o2 @9 B
two different types of mines.
. D: k; _9 a F55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
+ _8 \3 D2 `* S/ h10% loss of supply and fuel, and 1 VP and no supply movement into or through hex$ j, ?* ?1 T k9 M! V/ @: M
for owning player, if partisans attack and cause damage.% }5 y# r) Z+ \7 Z- t7 D
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
" o- y3 q6 y6 {mechanized units; p8 j4 R7 F& Y% o
57. Gameplay Change: Land combat effects toned down" b, ^3 A2 X# a4 O, j& Y# q5 g
58. Ensure AI captures empty bases
) m \) d2 A8 m8 E4 E( B' ]7 M/ i59. Gameplay Change: Allowed groups on disbanded ships to do training missions to6 [" |: B$ y- t: Q9 n) O
save from moving them ashore. Training from disbanded ships does not increase the0 @- y; L+ y+ n! s0 e
pilot mission count.5 D$ ?2 @& M: C; o! r# n5 I
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in H0 Q6 g& c( f+ Y# q
order to help identification of saves) ~5 V: o% l5 J- @
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)4 R8 K/ ?# f- f$ b- Y/ i2 v% l' F
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group) B' N2 t& c' o* K
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level# T( ~+ a5 b0 D% I
bombing attack. Groups were at maximum altitude and conducting glide bombs1 U& A9 t- a% A
attack, sometimes without engaging CAP or flak.
L8 Y4 w( F' M2 }63. Changes in order to standardize inactive Soviet group’s training options;
# [3 K9 | Q' S3 a- M# d+ x64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see8 \+ a# K" R: z6 f
Pilot Management for more details). The number of pilots on the group lists is RED if4 Y% a, p$ u8 F. t$ L& O" i
less than the number of ready planes in the group, indicating a shortage of pilots. This
i' [) N, @8 ^% Pshortage may be filled automatically or manually for a mission based on the pilot- u& ~. h2 [8 Z6 L$ n$ r0 x7 g4 D( F
select mode.% L: k9 Q7 q0 A) {* ]3 |: _: E
65. Corrected issues with group destruction on scuttled or sunk ships and groups on: h% Q5 p. x! L, o( `2 I
withdrawing ships2 A% D' \ Y( w, j3 n. S
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at* m+ {: a3 Q+ `) Y2 b1 B
close range1 h2 ?+ H) u! |
67. Gameplay Change: Greater weighing of crew experience in surface combat- Q8 \7 }0 V% e- o
68. Gameplay Change: Limited radar directed fire, increasing over time5 a$ J. u/ @1 e: Q& t
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface" w! e* O4 Y$ e& l# Q
combats at 1000 yards, [& `6 {4 J8 t: n- Z
70. Gameplay Change: PT Boats less likely to attack in daylight# q' f+ P4 u% y. ]1 e Q7 I6 X
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
/ e, U( g4 P4 k* ~7 i0 x3 G4 Z m4 Ihit in ports and rivers
, H+ c) j. `- I5 ?72. Gameplay Change: Submarine captain ratings have more influence on Submarine
( v5 j+ W! ]% mperformance- V/ M u* G) F$ z! [0 x6 l% D3 [- j
73. Torpedo hits on escorts not showing in combat report bug fixed
9 ~, K2 X% c! v: Z. o2 r+ s74. Gameplay Change: Aerial ASW less powerful in early war
" t: S8 s0 f/ Y* R75. Pilots still flying planes from sunken ships were treated as losses, resulting in any6 y0 F' G n% W
diverted fragments having planes but no pilots. Pilots still flying planes are now- C& i) _2 n1 {2 A
ignored for sinking ship purposes until their plane lands.
; Z& \; y% G) V8 e0 o( ^. c. G76. Group transfers in off-map bases from a ship in the base hex to the base itself were# D0 J# {! y' @3 f+ v4 c% u
being delayed ‘4’ days. There should be no delay.: j! S' Q' A2 {3 `; t$ M- X( R" [
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
( T: T4 ~" V {; u( D% z4 athe convoy disbands.
7 ^/ w- u2 J' Z" a0 ?, A6 |7 W/ w78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20" J8 H' w5 Q" |2 A
hexes. The range was not changed when the game scale was changed., G1 [, ?8 v( z1 A% ~7 `; s9 `
79. Fixed bug when displaying search arcs at a base( K3 v# c: ~+ t! A
80. Fixed Escape key on Industry Management screen
/ Z$ _' p! J& u3 s+ S# s) l) g8 O1 U81. Fixed oil and resource in totals on Industry Management screen
* C+ q$ H& `/ U' _' k82. Interface Improvement: Add an extra line to the Industry Management to show total
$ R" C' M1 {1 S. Z% z# q$ zshut down industry on Industry Management screen! ^* K+ N6 c1 M7 d( ]
83. Interface Improvement: Add base select to Industry Management2 f1 ?& I x4 @7 V4 a9 U e" x
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as! Y9 c7 e1 e2 X
ONE group for Admin stacking purposes; the presence of all three in a base counted
$ K1 ]4 l. `' B) oas 3 groups for Admin. L' M3 w E- S1 i5 o
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
8 s1 D% M; \5 R% N7 T( V- i86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
2 Y: i! d [# {1 {4 H# U2 I2 u6 @FF being affected by old stock code that cleared the secondary mission.
! j- M* y& s0 y+ E5 e87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
! j* t' C. e- G4 W8 B88. Fixed an issue with tool tips being offset from actual hex when forming new" A8 U! M1 I7 a: `5 b9 C& u
taskforces
# O$ Z% w& t+ a89. Added the saving of preferences on save; the preferences on PBEM saves occurred on# h1 Y- g0 m& y3 {$ t. m/ S2 L0 j
the end of turn save only. Preferences are now restored as saved for the player at the
# v$ t, w* ]5 Z: ?0 wtime.0 V1 m! F0 ]4 Y1 I! U! o
90. Changed air supply mission to use a friendly base as destination, if both a base and
0 U- S3 |1 G: g; D% X) YLCUs are present in the hex; it was sometimes giving the supply to the first unit only; h8 }! \6 }- b- z9 h" g1 z
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
! U, R2 v( ]6 ^mission was canceled because the enemy LCU was selected as the first unit in the* D. a4 I+ Q6 G+ r, M+ Y9 r
hex.
( _4 o, K" {- R9 V' L5 y92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.% _+ v" t% F7 O+ [& y: [1 ^3 I0 f
93. Prevent very low grade TF commanders from returning single ship TFs to port to% x3 Z% r5 v5 ]: P% B$ s$ e" s
rearm when rearming not needed.3 N* w8 i6 s# N$ F
94. Fixed the supply cap and monsoon effects on supply
8 _, @1 p4 k+ m4 n& l95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
h3 [) V' Q0 B9 ~/ t3 Dmovement.5 D9 O* U% ^8 Q# E* W! P9 F Z
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base7 e( L- K8 t2 O
when Soviets are inactive.+ R- T0 F# p% M' Y( c& [
97. Tweaked resupply task force to Japanese bases.
* F" T; k) ^# @6 ^3 P! |98. Fixed a HQ/Chinese unit respawning bug.
. D& j8 ~6 a2 @' }3 r99. Restricted permanently disband/withdrawing air groups from being able to the the. g$ q- a# n% F9 ]
“Trainer” option in the type of pilots to use.+ _" x/ p$ I7 `: }/ c
100. Restrict the options available to pilot movement in permanently
% \: C: {2 P( B& w# n7 ~disband/withdrawing air groups; mainly restricted to making them active or in-active
8 g* q% ^) J, C8 U Vwithin the group., F: }& ?! B0 M, E0 A- _
101. Fixed error in splitting air groups caused detachments not-in-play still attached to) `- O6 r% p: F4 C. s7 D
parent group - stops divide ability3 m% Q* v8 T0 b" \8 h5 e( w
102. Fixed an issue where some autosaves could reset game options.
: C- `0 g% P5 Q% B9 x8 d4 i103. Disabled the ability to make a group a temporary on-map Trainer.
2 Y6 d* h+ Z2 q: K104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
, Z& a# Q) Z0 T( {& f$ R! JFATIGUE pilots.
- O+ G( B v* o0 l0 H# a105. Made some adjustments to Kamikaze effectiveness.2 t" c; s/ r- y S# B7 s1 e5 i0 [
• Naval Data Changes
- X' s& e4 p0 g$ b; c1. Added cargo capacity to AVs, AVDs, AVPs, and CSs., u+ [* G, U5 j: |! H! u j
Class
/ b3 h0 _) ]6 n4 L1 Y) V/ X1 hScen 001, 002, 006 (007, 008, 009)- Q/ B$ }+ A/ L( z3 ?! o
0021 – Australia – correct weapon facing+ p% T1 @ }3 u2 I
0418 – Helena – correct tower armor from 0 to 125
, l4 L# [9 f3 \, V0 C0767, 0769 – Chevreuil – correct endurance and fuel& h, w* w. [; H8 C- y: i6 y
0770, 0771 – Duguay Trouin – correct weapon facing( v4 j }" Z( d- t9 f* E: n
0772, 0773 – L’Adroit – correct endurance and fuel
4 t$ K, K% x4 o! Q3 B4 X% Z0774, 0775 – Fantasque – correct endurance and fuel
+ J5 V) k9 n9 r) N' c0776 – La Galissonniere – correct endurance and fuel) Z; c% K+ C& B
0776 – La Galissonniere – correct weapon facing% q) c, K+ R) C
1013 – Yubari – correct weapon #4 turret armor
+ E9 t9 d7 r6 o: `) l/ i% D0 G0 B' O1102 – Furutaka – correct weapon facing4 S5 V9 ?% {. a6 ]- E" w# d9 E1 ~+ `
1107 – Aoba – correct weapon facing
6 i B. l+ v: G6 P7 J: {% k! ?1112, 1113, 1114, 1115 – Myoko – correct weapon facing
6 U) E7 r7 o- l( s! Z* Q1730 – Yamato – correct weapon turrets
8 [- r) Y& m; n2025 – Kongo Maru – correct weapon facing! S5 o- {% K& d) D8 f
2202 – ARD 3000 Ton – add Japanese small ARD class/ e" I& h' e) A1 j
2903 – Gnevnyi – correct weapon facing. ^( |% @- E* T( g* w* N" |
2915 – MK Cargo – correct weapon facing: R6 W6 a- `% T$ G7 s) p r7 {
2918 – KT LST – correct weapon facing6 \& G, `9 G$ W& I0 }( z
Ship- Y4 Q8 ^+ |% T7 X
Scen 001, 002, 006 (007, 008, 009) changelog8 i4 \8 G. v; f0 U
All – update weapons from class to reflect weapon facing corrections" F s9 D* {5 A* N( b- ~2 O
0999 – Dublon ARD; add small ARD to Truk
7 ? B0 n3 m3 v% u( U+ l3550 – Laffey; correct entry date to 420430
4 j0 @4 B/ }7 s% B: N1 _3580 – Frankford; correct entry date to 430430
9 g1 \7 L) e+ m, m9 o4317 – Thornton; add Clemson AVD at PH( j4 a5 Q# F' p8 m7 L
4361 – Henry A. Wiley; correct entry date to 4409302 L' Y4 Y* v. n
5222 – Rixey; rename to Bowie& n' e! \6 u6 U
5223 – Hercules; rename to Highlands
9 W- J% x9 M- p e, F5 G7 P5251 – Pinkney; rename to Pickens
' W, L5 Q4 e5 S* h% x0 e. b0 q- O9253 – Madras City; correct entry date to 420228: ?3 h: E+ m* B* W9 |# j/ E" l
9728 – Indus; delete duplicate ship entry
( Z7 [" K+ n- v5 S& N, R9837-9849 – Soviet Fleet; correct ship name spelling0 Y) q" W3 M. x1 H; `7 d- b
11316 – AFDB-2; change arrival location to # 524 Seattle( @ }9 a: b, a/ U1 w" y: `/ j
11364 – BYMS-2055; correct entry date to 430228
z3 [, x# W0 }: T7 n7 C: G9 d11365 – BYMS-2059; correct entry date to 4302287 u" z. i4 l7 P8 k: E" y
14070 – Ha232; correct entry date to 460228( q. Z+ m3 P) N9 r5 D
Scen 006 and 009 ONLY+ i. F) g* E3 i% h4 n( @
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4450 E4 C3 U; {8 L6 d
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295( u! L6 r) m+ }/ k+ p( ~+ Z
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2959 x; U0 ~4 S O- }$ _
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
3 q& j3 o: R" q" E$ K2 T0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3707 ]) F( e" j' a0 B
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4453 k3 O, ?7 u3 d6 ~
0043 – Hiei; adjust fuel to 4175
9 o& r% ] [, m e0044 – Kirishima; adjust fuel to 4175: V0 a' J, V& r/ a$ a5 W
0067 – Tone; adjust fuel to 17755 b# g# `4 h5 i2 \3 X
0068 – Chikuma; adjust fuel to 17757 Q) w6 _* L# U) @1 n: s `
0118 – Abukuma; adjust fuel to 833
+ Y" s; j2 c) S: V J0146 – Akigumo; adjust fuel to 265) G2 w; q* P J! O$ d
0168 – Kagero; adjust fuel to 265$ b) _; ~' [- D! ?0 p/ c
0176 – Isokaze; adjust fuel to 265; G( |, o/ k7 Q' v2 @; n/ C
0177 – Shiranui; adjust fuel to 265* ~/ s7 _5 U& ?% z. R$ m
• Air Data Changes
9 e d: O; a7 X1 B' b) _/ ][60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. y4 K/ S: ~9 ^8 K3 Z
[177] B-339-23: Name set to B-339-23.6 ?* k( S; j- N
[178] B-339-23 (PR): Name set to B-339-23 (PR).
" y$ @7 H5 h$ {[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.& J& v. T- J5 t8 t
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
- M# |. K3 A" W$ C2 T( T1 b[365] Stearman 75M: Nationality set to U.S.Army.+ j7 y' r0 D5 c
[451] PB2Y-3R: Deleted.
: ~. a1 W) J3 K" {& [& p' n( E[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.0 ~& w# ?" S! u7 E: D3 C
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning# F/ O- `, ?% k. K* E+ `
MG; wpn 13 set to 500 lb GP Bomb.& W+ _9 Q0 t! {9 t% w; a" I9 L b$ x
[1923] No.1835 Sqn FAA: Delay set to 0.
4 [7 R* @. p: z) L0 Z1 t[1924] No.1836 Sqn FAA: Delay set to 0.
& z/ n/ t f. |$ \[1929] No.1841 Sqn FAA: Delay set to 0.
9 a+ N8 Q* d# x[1930] No.1842 Sqn FAA: Delay set to 0.
; p, A2 K. K5 \7 ~2 Z* a; ]" g2 j% `[2587] VMF-211: Location set to [584] Pearl Harbor.
% x# U9 z i d* ~+ M. C& B! I[2642] VMF(P)-321: Deleted.
( V& G/ ?! O7 U2 T) _! i[2652] VMO(P)-351: Deleted.
/ \2 g5 ^+ W" W; r% g[2668] VMF(N)-511: Deleted.1 W5 U3 u1 w4 g# O
[2669] VMF(P)-511: Deleted.* B+ J- w( _ e! B0 }$ a
[2671] VMO(P)-512: Deleted.% s) ?( f5 g: N2 D( Y2 s Z
[2673] VMO(P)-513: Deleted.& h' ^' E+ y# L& c
[2675] VMO(P)-514: Deleted.
8 s4 g2 Y8 I6 p: ^[2827] VR-2: Deleted.
- T6 Q' M5 u9 `# d7 d[2828] VR-4: Deleted.
}% B" m: I9 ]. }) V0 @4 O f O[2829] VR-5: Deleted.
]& a; g$ u0 _. f! \[2830] VR-13: Deleted.
4 ?4 [ c% @: s+ q2 t- _[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.- L. i" N7 |9 s
USN patrol-type squadrons 4301 resize to 15 deleted.( v) z3 K+ Q: W
USMC squadrons 4301 resize to 24 set to 4410.
6 \3 w- ^: n0 ?1 vUSMC squadron upgrade paths reworked.9 G# K" b, C, H$ ~$ {( X
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
" G- ?, Z8 H% E3 D4 L6 T- bthree subunits.
8 E3 h( d! q6 B( b! i( i• Map/Base Changes) s, M" Y( \% ^# e( y5 E
1. Garrison levels in China have been increased for both the Japanese and the Chinese.$ V* W& D# G5 `" W6 V" Z: ?
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400/ C" m/ z6 S* b+ y4 i$ ~
AV.
5 U% Y+ ~1 ]: @9 ~8 p2. Garrison levels in Japan have been significantly increased for the Allies.
, W! n3 p" E( E6 X( B7 K6 @- Q6 D3. Garrison levels in India and the Philippines have been increased for the Japanese.
* L G7 q- g% ~3 C% s1 X4. Garrison levels have also been adjusted in other locations, with some areas having
2 B/ l3 a, q' f9 y+ [0 d/ e2 msmall increases.
5 c; s8 i# _! S: B$ A* W1 J7 _5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
, R9 W2 M+ {/ pAirfield.
7 N6 n+ P. Q9 v( B6. The starting fuel level for Los Angeles has been increased.! }9 n2 D! O/ L
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.5 f4 ~8 \6 R2 h' {6 q4 d" W
8. Anchorage in Alaska now generates a small amount of resources.( N8 P8 c4 y- T+ T! E" |- P. j
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
. B% O J- n' ^6 x0 ^$ W10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.7 i" G# \7 j% G( c+ B
11. Nukufetau has had its port level decreased from 1 to 0. P( C; e# B2 d% Z' e# R) n; [
12. Pago Pago has had its port level decreased from 3 to 2.
% B3 z: |8 p; D. `) c13. The Christmas Island base no longer generates resources. The Christmas Island (IO)9 L& l# w% K) Z
base does instead.
" Z/ f7 s# y; o* m+ w( f14. "Ahmadabad" has been renamed to "Ahmedabad".( x! T+ ^9 z0 W1 d) P0 L* K& i
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
3 } C0 r9 \- {1 B, W8 X4 Krather than being concentrated in a small number of locations. Overall, Chinese- o3 _0 N: p8 r% S
supply point generation has increased, to about the same level of supplies as in the3 k/ b2 M. n/ a( M" B2 Z
original War in the Pacific game (it was a bit lower before)." o( s B) w" i1 ], i3 I
16. Australia now generates a greater supply point surplus than before - about 5,000" J6 z4 g: h: U+ `/ E9 A' J" \- G6 n1 j
points per day as opposed to about 4,000. Fuel requirements remain the same.' i" G2 y' F2 A& g2 v" W# \
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
" z* ?' ^( W4 {instead of hex 200,40 - and the road and railway networks in the area changed to
/ k& h5 a. d& v$ R6 Wmatch |