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, z) D2 n' H6 \/ i, v! y【使用方法】:* n- V7 A9 a6 d+ }
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- ]7 K: c1 O; x% RChange History:1 e; [9 ~' g; M+ f/ J
v1.00.95 - December 7, 20094 `0 ~) E$ h; I" i
• Second Official Update – This release is comprehensive and updates ALL previous
H0 J& T0 e7 O& ~! jversions to the v1.00.95 level." F/ [ y6 w& E+ O
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot/ o3 T3 |! x8 D: ]8 T& q% F
Management Addendum” which have been added to your Documentation shortcut subfolder$ m! s e: o2 s" F0 j
and can also be found in your /Manuals installation sub-directory. These two
5 L3 X4 U( t5 B1 Ndocuments contain very important information on improvements and changes in these
- w1 u$ l8 w8 G% x8 Q# L2 Wareas.( @# X! G# A! V8 \) U9 g; C. C
• Code Changes- O8 p! ?7 C2 g) b6 ^8 }
1. Interface Improvement: New Screen for Industrial Management
" s. }. S, k J" d# u, m2. Gameplay Change: Air transport mission was using all ready planes. Now the
9 m/ O0 s. C; Xnumber of available planes for the mission will be adjusted by the rest/training
! B7 Y: i" x: s I& Jpercent as on other missions.
) T- f2 ^; r' a# G3 i9 ?3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes4 Q4 H7 P! J9 D8 x1 P
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to7 ?0 K9 U" l: e% a; \$ m
show in change command list" O) u: @' u' b6 K% X+ a' O# K& j
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use" Y' s+ {5 c3 D: x _9 q
Bombs’ flag rather than the altitude setting, b) J1 U( p7 n. s3 E% d0 G
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
! R0 B" M: B( Rindicator ‘*’5 _; f2 Z4 S: _, q! |) T# f+ L* g
7. Pilots who are captured or killed were still being counted in some group totals. They( L4 G6 Q9 K3 P2 ?8 v. J4 h# E
are now removed from group’s pilot count, but still available for ‘Top pilots’.* u- T- O; I6 L8 V
8. Interface Improvement: The buttons in the lower panel of the main screen have& t1 ?: O+ Q! @, g1 z: z3 y8 P
been improved. With the mouse over the icons on the far left, the number of groups,* A6 N0 D1 h% \5 q& R
task forces or LCUs at the base is shown. Added a previous page button when there
# c: C% G2 ]' n( A6 ]) ^are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The$ A# f, |2 r! y( Q
tooltips sometimes were corrupted when other screens were displayed on the map and9 O- S0 y. g7 w7 G* P
the bottom panel was still active. This has been corrected.
( R2 P& P! t4 j' y; f+ a" z9. It is now possible to repair planes in excess of the group’s size C0 G2 m! ~2 o/ e4 @
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill" |: h- A7 E- |# K
training is incremental. Points are accumulated and once a certain level is reached, a
8 }& F9 g- h, \+ u2 i' Upoint is added to the skill. The cutover level is the current skill level; so as the skill# [' }1 A% Y i; s4 d! T8 D2 n
level increases, it takes more accumulated points to reach the next level. Combat
% z& G/ r r% K6 B6 ~gains points faster than training, and combat is required to reach 70+ skill levels.
4 q0 T" e. ]0 r lExperience levels behave similarly with the one exception. If the Experience level is
# w! g& B$ U: Q. C6 `1 qhigher than the best skill by more than 5, a skill based on the group’s mission gains8 H! z$ |! ]* U& n( C- f, ]) y3 \
the accumulated points instead.9 Q2 b, o- e3 p) p) |( B
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,. x; \$ G# a' E3 C
ammo and return to base if required3 }1 Y3 ~$ M( V( e2 C
12. AI Aircraft production will now stop based on comparison with on map aircraft totals# \7 T* v6 x' C: g: E7 {7 ?
13. Gameplay Change: Malaria effects adjusted+ B. ?4 x- V; ~& o: F$ ^7 g
14. Fixed bug preventing port construction in certain cases
5 O0 c/ P0 v' v, M1 g. S15. Fixed bug preventing combat engineers from building" N2 {' m$ x$ i4 Z' A x
16. AI improvement refining settings for LCU attack levels$ d; u8 J8 v# Y' \2 }' C* }
17. Corrected unit TOE loading bug
7 b4 R ~; h% N0 o4 m18. Correct bug setting default morale and experience when not provided by editor
% s$ b9 I g* R, Q19. AI additional checks for level bomber base sizes5 ^) K6 l. E& M( l# w- e
20. Numerous supply tracing improvements
3 R* I( s' G+ U2 s' X21. Numerous supply/resource movement improvements# T( T1 Y( _; S/ t: L
22. Corrected several land unit fragment bugs.
" h9 v; V) H- B: Q5 u! S0 H! M. y23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF! w& w1 i5 O: @, D; m$ b
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
2 _5 g0 B* @2 w+ Smeeting process to reduce chances that the meeting will not take place until one or the1 `+ o. v6 w5 R9 C
other TF reaches the “met” TF destination. Also correct a problem TF could+ u6 Y* \6 M% r: p8 ]
“merge” with a TF that no longer exists under certain rare circumstances.9 e4 ]! Y- v! f- R9 s
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
9 Q+ y! \& M- ]4 W( Adocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
+ C" m) b8 d9 o! q; t1 j- W: Ufueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
L5 Y; h3 R& e8 e/ fdocked if the port has the dock space for them, but will auto-undock when adding a q4 J G0 M9 l9 H
ship to the TF causes it to exceed the port capacity.2 J- ^; r/ w$ i9 i
25. Adjustments to naval retreat determination. TFs retreating after combat will now be' M' O8 N) |. J: `8 U
less likely to retreat to hexes containing other enemy forces and be more likely to
" `! d7 p8 @! q" @retreat toward a friendly base.
% ?% U7 M, G) k& Q4 x26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it$ B& v5 J& ]* c, A% e m
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded. _; @" @! O% m4 A3 w+ t7 Z
in port, (c) ships in port (disbanded).
4 L4 \- D+ h, `; T6 r* K27. Interface Improvement: Implement search arc drawing on map
# J! s; ^% ~+ d; e; ^% t$ d28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
; c4 e4 f7 A( } Z) v8 Xensure partial rearming is in full mount increments, and adjust ops usage according." ~" Y0 D, {8 e: V/ @
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
$ ]5 q9 R# W7 i0 `# Sa base were incorrectly excluded from Naval Support totals at that base. This was
3 O0 J1 ` A: [3 L7 tdue to an error in calculation of Naval Support availability over HQ Command radius.
! B/ j0 Q+ H( z, J. B30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location" B2 a, I$ J0 Z F2 u/ L. u- f
could improperly interact with fragments of the same parent that were at other
# U* K7 M; x# L& q# Ylocations and had been previously loaded by either the TF or one of the ships
. r- G* B4 S, c4 M" e' ]currently in the TF or, if the load required multiple days, when unloading of other) l! q1 C. p- {3 i: A& @
fragments of the same unit caused and automatic switch of a fragment to the prime
1 B8 h. p) n( O: `( N* q2 g1 k1 h! n* yunit./ q H# c* ?" W8 N1 e
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.6 `# l8 ?/ F6 }, ~, [: r
Previously repair of all system/floatation/engine damage would terminate repair of a
( s4 r Q3 y# i' z3 K2 e& Qship that also had a damaged device (weapon, radar, etc). Damaged weapons will% G% }6 B9 U5 a5 p" n. Q
now prevent full repair of systems damage and may “create” small amounts of system
# k* V( k" @# t) m Wdamage to keep the ship eligible for repairs. Note that this may have the affect of
* g+ G& a' V1 ]# O: X, S/ Asmall amounts Systems damage being not repairable at a location where it normally
, i6 b: @4 k+ @" ?' U+ Swould be repairable if that location can not also repair the damaged devices(s).+ O. }$ ~8 J: i2 t3 f* o. O
32. Interface Improvement: Changed Allied aircraft replacement display to show nation4 E/ D1 x2 _ P. I; D7 t- g
of aircraft' k5 v- w8 f3 _( D' E, F
33. Corrected several menu bugs
& b6 r3 u& D: m: \% P* ] Z34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of- Z+ g6 W+ O3 _& | {/ P8 X* ]: G
land units by TFs.
+ {8 u* v8 i* S! I7 l$ y3 v( s35. Interface Improvement: Add “undo” for ships being transferred during ship- q. J2 Z- f, b3 t5 B* [; ?
transfer. Previous undo only functioned properly for ships being transferred into the9 `' @6 r9 G: k7 p8 D. j" ^
selected TF. Provided undo for ships transferred out of the selected TF.# @ O" O' g( X
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
" f. V8 S+ a% j7 m: [5 q* [is following another TF that is beyond the player-set follow distance.
) F) @9 g# f) A0 m' N3 w37. Change ship based aircraft repairs to be by plane, instead of by group* y9 R3 P: |' z: n& e. i5 n3 `
38. Interface Improvement: Made air group screen larger to reduce clutter
1 w% ~- U7 ?& X$ E, v) n h39. Gameplay Change: Adjustments to supply consumption by land units, E! B3 ^4 `4 e& \$ n$ @/ y t
40. Change to AI shock attack determination3 R3 c" R4 n( C$ ~" J! T; n$ ^( o
41. Improve AI awareness of intel on nearby enemy LCU/ z6 V! `% Y2 E1 q6 J
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
5 Z8 D) P. b: S( x0 J* y, B. @0 r43. Gameplay Change: Changes to AI production on “Historical” level, u8 ^0 I- }" M( Q
44. Improvements to save file process to reduce chance for file corruption, especially by
5 _& u2 ~( n( \( H3 i- I2 Kdeleting the old save before writing the new one: t$ ^ f7 i; }' v. y
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
" I% C$ V. `2 Q/ h9 @46. Improvements to refueling calculations and processes. Ships are more likely to fuel- E9 U/ M& ~) } S. k# n
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming2 f* m: G) R$ b8 c
sources for the “from port” and “at sea” variations.3 N# x2 S" w' h: V" R
• Replenish from Port will now use the available fuel/supply at the port and on all
# Z+ _( d- Y) |! U, creplenishment ships disbanded into the port. For those disbanded into the port,
6 P! V0 h& [5 f1 Tonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.( z* B% [; c8 c3 g6 @
Tenders must be of the appropriate type for the ship being replenished. Note that
! v+ v( r; I& g2 p4 {: Nport facilities are used in preference and ships in the port are only used if the port& Y# f* l: a0 N5 V" U
is not able to completely replenish the ships in the TF.0 M: h5 c- w% E
• Replenishment at Sea when the TF is in the same hex as a friendly base will now& e' |# Y! f- T! L" M4 C2 n. f
use all ships in TFs in the same hex but will no longer use ships disbanded into a
7 C4 G3 r8 c( C& P) B5 F' _5 tport in the hex.
" r7 u6 X7 K# R5 ?; D7 N47. Interface Improvement: Add new map icons to highlight certain events
; J: Z2 a3 |+ e9 B48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
, N9 A5 [' i1 k, `1 {smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap7 v/ Y5 ?" K% \! L3 F t* b) O
port or from any TF that is currently off map. Ships that are not badly damaged
0 c* M* B W5 }5 A5 A4 t" d' Lcan be withdrawn from some on-map ports or from TFs in certain on-map regions., Z1 e% e4 H2 h" V$ r8 J. x/ v
For on map, ship may not be on fire, total damage may not exceed 99 and no
* g4 l' A5 y! k+ Bindividual damage type (system, floatation, engine) may exceed 50. Ships may not
1 C9 N: w' r, k- ~8 \' j% p( S/ X/ Xbe withdrawn from any on-map location where the enemy has air superiority. The
+ N+ d7 H$ ?1 {intent is to prevent withdrawal as a method of saving a ship that stands a good chance
- V7 S9 o/ s7 Q" I7 k2 xof being lost or further damaged. On map withdrawal ports are set based on the
4 t8 a! t7 b0 |. ?; {# mhistorical exit locations for ships leaving the Pacific:7 ?! i/ s4 t7 G' |( P
1. Any level 9 port.7 n4 Q+ x/ y3 O* a" Y; q
2. National home ports of the United States, Canada, India, Australia, and New
0 ^8 z6 u8 k/ `0 R2 SZealand (with no port level requirement)6 E+ X- @ y9 S/ H7 `
3. Any level 7 or larger port on the US or Canadian West Coast.
9 ]) h2 A. X& b1 ~' G% Q8 q4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)9 l7 Y a4 }* p0 ]
5. Any level 7 or larger port in South Eastern Australia, plus Perth.1 A. U+ a6 P! [" y; D( D
6. Any level 7 or larger port in New Zealand.; |& z8 U; V u
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of2 c N& E) `2 u9 K8 ~
another ship actually sunk, the data for the two ships could be mixed. Depending on
$ `& t- U+ L7 S: h3 k5 P* h4 e1 gcircumstance, this might result in one or even both ships being reported as sunk." E+ T( @) J- D' I4 c$ \8 A' b
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
) i, R( Q# U$ v; q) H% sTF list screens. The calculation will continue to show the remaining ASW capability! o8 _6 J8 {7 }4 D: l4 N
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
! s& O/ k" \% A* Onow based on full load for all ships in the TF.+ [: | X8 e, N; M5 e
51. Resupply capacity for bases added to editor
8 o. u6 G, _2 ]5 I52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units G6 T, `- A( w! @% g+ k3 C; U
53. Adjustment to AI unit planning level based on AI difficulty/ X1 a$ q% V% f8 x$ a. z9 G
54. Ensure minefields are created for proper player when a single TF lays multiple types( a) N7 C% z v) T
of mines. Player of minefield properly set when first mine type laid by a given% o% q5 p5 W0 G& R' |0 E2 C
minelayer but a similar check was missing when the TF contained minelayer(s) with7 e5 L* U+ \2 ]$ z7 q. B5 Q
two different types of mines.
' I) |! o* Q/ a# t& Z55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
. |, A( b- f6 F$ [ ~! [1 s10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
* U8 b& m" z- h" C7 Q+ C2 d1 i1 ^" gfor owning player, if partisans attack and cause damage.
: W- p* o. A2 _ l: F4 B0 I7 C56. Gameplay Change: Movement rates for clear and desert changed to 25 for
% |( e* Z, v, V/ e8 z. }mechanized units( ^6 T" d0 c% f4 o
57. Gameplay Change: Land combat effects toned down
6 H* v3 e( h( O" d7 L1 t58. Ensure AI captures empty bases, Z3 h7 g! S2 b
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
! y. B/ b9 [' {6 {6 E. \* Nsave from moving them ashore. Training from disbanded ships does not increase the5 w+ N8 \- B! T8 b' Y
pilot mission count.3 b0 T% r+ q4 A1 \# c' b. j
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
$ c6 Q8 v! j# O- Q* s! y# Q, xorder to help identification of saves* E% r& ~, L$ M; u
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)5 p) K/ ?6 G& w: ~1 ]
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group7 @" M# s( X" r0 V; b( c& J- _$ `
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
( T- T) H: c, q2 o% d% dbombing attack. Groups were at maximum altitude and conducting glide bombs
8 g5 Z0 @, H3 mattack, sometimes without engaging CAP or flak.3 d) \. h$ k9 Q0 v% ^
63. Changes in order to standardize inactive Soviet group’s training options;
0 ]( ~# \ _* T* F64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
: v3 ?/ j6 a: SPilot Management for more details). The number of pilots on the group lists is RED if+ @' O8 K& Q/ Z4 j; ]# w
less than the number of ready planes in the group, indicating a shortage of pilots. This2 S9 r. y+ k% X8 u( O+ R! o
shortage may be filled automatically or manually for a mission based on the pilot, z% U# x0 `# V' k3 y
select mode.
2 Z; v8 L" d. a/ G65. Corrected issues with group destruction on scuttled or sunk ships and groups on
8 _( n( |3 ]- e. t A1 Dwithdrawing ships
' z3 u5 q" Q7 B X7 d66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
3 r, I6 p$ n6 F3 ], U" ~close range
! \# I1 j5 r: y67. Gameplay Change: Greater weighing of crew experience in surface combat
5 ^1 [. _* I3 b+ j% C3 ~) x* y68. Gameplay Change: Limited radar directed fire, increasing over time$ a# f3 R% c0 w, B- B: N
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface8 ^# H- s+ g; n1 d( i+ b1 C8 T
combats at 1000 yards0 d( t+ A1 v2 i$ Y6 U! D5 {
70. Gameplay Change: PT Boats less likely to attack in daylight! O P4 m2 H5 C. U+ \2 C4 a _# k' Y
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be( J) D7 J0 _1 ~
hit in ports and rivers
2 } b6 }5 m o2 }% f72. Gameplay Change: Submarine captain ratings have more influence on Submarine
# j$ X6 E6 a" {performance
" v4 H' e/ {' {9 Z73. Torpedo hits on escorts not showing in combat report bug fixed
; o( e; }3 e4 s$ v0 ? s74. Gameplay Change: Aerial ASW less powerful in early war
5 B: e2 f* P8 }" R' s75. Pilots still flying planes from sunken ships were treated as losses, resulting in any0 e5 s/ w# p4 U8 |3 T
diverted fragments having planes but no pilots. Pilots still flying planes are now
7 M! ]% i/ D; E) yignored for sinking ship purposes until their plane lands.
" f, M. f0 S" t76. Group transfers in off-map bases from a ship in the base hex to the base itself were
& p- s8 C4 \5 S. Tbeing delayed ‘4’ days. There should be no delay.& C: V, @9 J6 Y, p/ f% u
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
: f& M- Y5 l0 w( kthe convoy disbands.3 a. R( W1 U' {. y9 o
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20+ I4 ]9 |1 F4 O- L3 S7 @ ]* D
hexes. The range was not changed when the game scale was changed.
, Z" v2 a9 v2 b1 U79. Fixed bug when displaying search arcs at a base
. \: x9 S7 A, h4 m8 ^ u& C @/ K80. Fixed Escape key on Industry Management screen
' { G7 ?! I) X81. Fixed oil and resource in totals on Industry Management screen5 v0 U7 F2 q" z+ R6 x, Z
82. Interface Improvement: Add an extra line to the Industry Management to show total
( |8 w" s6 {" K4 v, y" Tshut down industry on Industry Management screen6 R/ i& o' ?/ S! P1 ~
83. Interface Improvement: Add base select to Industry Management
) B4 u: M! v0 b; ~6 L84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
8 }1 `, b$ ]- _( {8 RONE group for Admin stacking purposes; the presence of all three in a base counted
: q# {3 X8 {; r- B! [& f0 sas 3 groups for Admin
2 k; ]4 x$ b, z) x! S( E" L; i85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
; _: z7 j1 t; E7 U, \' e, h86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and) U0 J& t# ]$ o8 q7 ?
FF being affected by old stock code that cleared the secondary mission.$ ~9 v+ C. K7 b% S# G6 Q5 e
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs./ H. ]7 K" x6 T( l; w5 p4 `6 A
88. Fixed an issue with tool tips being offset from actual hex when forming new
6 `2 f' M& [- P3 X& X6 Jtaskforces
3 N- o! Y; }) p1 e) u) w$ U; O. y89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
. U7 e1 U- C" j& F# D$ i) ?$ Tthe end of turn save only. Preferences are now restored as saved for the player at the
' T- R' F! B/ Ntime.
$ ]9 J1 Q W1 `" i7 Y! N90. Changed air supply mission to use a friendly base as destination, if both a base and" H- L; W+ m8 @4 F: p- J; N/ F$ H
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
* W# W9 j8 }5 ?, O0 u' h* x91. Fixed air supply drops to a hex containing both friendly and enemy units; often the$ o! m( R& H; U, S, K$ L
mission was canceled because the enemy LCU was selected as the first unit in the
! x. t! {' L2 C( Jhex.+ S9 I' W( @- C1 c) O4 `: G b
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.2 \6 W6 o7 l. X
93. Prevent very low grade TF commanders from returning single ship TFs to port to0 O3 q! r# J' R! J, o! I1 r
rearm when rearming not needed.6 K# A+ m& D' K2 ^# Y
94. Fixed the supply cap and monsoon effects on supply
! y# A" Q1 c6 `1 i2 V. E Z95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
* ^' g* b% {9 g" X# p+ d, Kmovement.
' i" Y2 F9 y( Y) D z) u. `) M96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
) i! N" M. K4 T. Y% l/ b/ Fwhen Soviets are inactive.
% ]4 r& s0 m7 \' n5 y: f5 ]97. Tweaked resupply task force to Japanese bases.
E( T. P2 Y, t98. Fixed a HQ/Chinese unit respawning bug.& Z4 m1 Y8 d$ t% A' i
99. Restricted permanently disband/withdrawing air groups from being able to the the! B* |6 W$ ?/ n0 U) P9 ?6 b
“Trainer” option in the type of pilots to use.
; S! c% \; @- p# W, F100. Restrict the options available to pilot movement in permanently" G7 U4 ~% J& j8 t2 u
disband/withdrawing air groups; mainly restricted to making them active or in-active5 {4 I. K! R2 [( ^) p/ E
within the group.4 f) D8 [3 ^+ G4 w2 G* L1 |- l% l
101. Fixed error in splitting air groups caused detachments not-in-play still attached to6 O9 f9 p3 s. M3 m7 D5 E: E5 s2 [
parent group - stops divide ability
( Q F! Z7 E: u+ A! Y2 M102. Fixed an issue where some autosaves could reset game options.
3 }8 M6 h+ l) y103. Disabled the ability to make a group a temporary on-map Trainer.8 @ b1 C& N" ^4 b' ]4 F* D& U
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
* c( u, k* n: |1 JFATIGUE pilots.7 F' } G* H) b8 n3 b
105. Made some adjustments to Kamikaze effectiveness.( H3 G# m3 ~& G4 Y& k: @3 O! p
• Naval Data Changes
# Y o6 d; W( ]. ?+ a1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
# o+ l$ C+ ?4 z! XClass
, O$ S5 q7 ] [# P+ ]. {) bScen 001, 002, 006 (007, 008, 009)" ?7 I' e5 R. N( A' f* l
0021 – Australia – correct weapon facing
1 P2 U# g# ]# F0418 – Helena – correct tower armor from 0 to 125
q4 u6 \# n) y; }: g7 @0 D0767, 0769 – Chevreuil – correct endurance and fuel- c$ y* u/ u% M6 {# F* E% t5 d
0770, 0771 – Duguay Trouin – correct weapon facing' @+ s$ F6 c5 t4 @8 X9 s; B& x
0772, 0773 – L’Adroit – correct endurance and fuel
- N! Q3 @4 q2 T2 d# R) O& n0774, 0775 – Fantasque – correct endurance and fuel
) r# Z0 d( D' {1 J! r/ l$ z0 `0776 – La Galissonniere – correct endurance and fuel
2 C8 }9 S1 k! A" J0776 – La Galissonniere – correct weapon facing
v9 I5 A; |' v6 ~( {1013 – Yubari – correct weapon #4 turret armor$ l8 c8 o+ M: e/ C g2 l: S: p: ^
1102 – Furutaka – correct weapon facing0 \# q/ Z! v: n3 M% l* @
1107 – Aoba – correct weapon facing
3 c* H* W+ K8 I% F1112, 1113, 1114, 1115 – Myoko – correct weapon facing
+ o) ~( ?" U; W& ]# Y% |8 Q1730 – Yamato – correct weapon turrets
# J1 E+ m I1 a/ k1 d) H7 @0 [2025 – Kongo Maru – correct weapon facing
$ i6 j- l ?/ F& q' s. n M2202 – ARD 3000 Ton – add Japanese small ARD class
! N, [+ S/ y) }. g5 A+ M' T2903 – Gnevnyi – correct weapon facing) t6 }& s: _ u' N
2915 – MK Cargo – correct weapon facing: c) B; T G D7 l
2918 – KT LST – correct weapon facing a2 b- d" N i: m- b
Ship
" ~6 v5 |. C# S/ H: zScen 001, 002, 006 (007, 008, 009) changelog
, d% K: V/ T2 }( z! D2 F( sAll – update weapons from class to reflect weapon facing corrections8 S, W( I2 P7 q' M% _; X; p0 U1 A
0999 – Dublon ARD; add small ARD to Truk
% F9 ?! Z5 i5 i% {$ Q% m _1 p3550 – Laffey; correct entry date to 420430- b! {) O& F9 }" t
3580 – Frankford; correct entry date to 430430
$ _5 s2 ] X3 x( X' b" ^$ G4317 – Thornton; add Clemson AVD at PH
5 w: O+ I4 ]+ x8 Q. k4 L4361 – Henry A. Wiley; correct entry date to 440930/ u% C& a$ ?& }" h2 L7 j
5222 – Rixey; rename to Bowie, {4 q3 o) E9 v2 ^( x9 ?/ f6 p
5223 – Hercules; rename to Highlands, b6 f I/ d7 T6 i- K
5251 – Pinkney; rename to Pickens; i8 e( J8 u" l$ ?7 r: v1 q
9253 – Madras City; correct entry date to 420228% a+ ]* {* H; M
9728 – Indus; delete duplicate ship entry
4 b, j8 C* K4 N: V9837-9849 – Soviet Fleet; correct ship name spelling
3 m, D% K' i' l Y! |% S11316 – AFDB-2; change arrival location to # 524 Seattle- ?! d* Y2 V9 g8 @8 {$ d3 p9 n3 ^
11364 – BYMS-2055; correct entry date to 430228+ J( B, @4 ~- U( o6 z1 J
11365 – BYMS-2059; correct entry date to 430228
5 u) l# n# O& p% E2 \6 D14070 – Ha232; correct entry date to 4602280 U. S% L. O4 e4 u
Scen 006 and 009 ONLY5 {5 Z3 P4 B$ |- F5 o* Z& n1 X: L
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445; T9 L- z% J; c( ?$ D
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
5 l/ ]0 k, Z/ |$ l/ c1 {3 b0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295% k& v6 | o: ^; k' w
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3702 c$ M7 U) w0 Q3 m6 W/ i* w/ |
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3700 I: Z3 e% I5 u- r& \
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445& _& y% x# {0 i
0043 – Hiei; adjust fuel to 4175
/ c7 _ z4 s/ v; @0044 – Kirishima; adjust fuel to 4175
* H o3 ^6 k9 c) s% ?* J9 B0067 – Tone; adjust fuel to 17752 G1 D8 h6 L Q) K7 J5 V
0068 – Chikuma; adjust fuel to 1775+ @& K3 T8 J% U
0118 – Abukuma; adjust fuel to 833
* n' ~& ^' G* C- t6 U0146 – Akigumo; adjust fuel to 265( u9 s+ y q2 h6 S& z
0168 – Kagero; adjust fuel to 265
; J+ Z) Q2 _9 n( T! ^7 a' Y0 w7 M0176 – Isokaze; adjust fuel to 265
$ \# [" I g' V: N: U0177 – Shiranui; adjust fuel to 265
S/ a* Z, c5 N5 v& c& a• Air Data Changes" b2 o) u1 R. r0 f1 _5 ]
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
' V/ s# ~& d" P. w3 {$ [[177] B-339-23: Name set to B-339-23.
" D( i: U, H& T3 Z1 W" `3 p[178] B-339-23 (PR): Name set to B-339-23 (PR).. U# w" E* I b/ {: y
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., Q) ?' W5 u, p1 h3 s
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.8 [5 M' j" D% S6 t$ b% h Z
[365] Stearman 75M: Nationality set to U.S.Army.
& K1 V9 ~" ?7 \! `& q- {[451] PB2Y-3R: Deleted.; N j, Z* L& L6 U# @1 n+ @' O- j
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
. Q( l( D7 _$ G; s% r# @ p[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning) K5 m$ V4 ] B! q
MG; wpn 13 set to 500 lb GP Bomb.# U- n" J; Z5 ? j, \, A- @4 A
[1923] No.1835 Sqn FAA: Delay set to 0.: U$ p4 g6 `+ Q/ o7 [3 k
[1924] No.1836 Sqn FAA: Delay set to 0.
# ~: j. O- Y' U, o[1929] No.1841 Sqn FAA: Delay set to 0.
# j' v( t: b7 f: \3 ^7 W[1930] No.1842 Sqn FAA: Delay set to 0.
0 [$ y- G. D2 Q# p c# ~[2587] VMF-211: Location set to [584] Pearl Harbor.
: O- O- t7 l+ t2 K/ {7 k1 f[2642] VMF(P)-321: Deleted., _% M9 X' V6 F7 U R. G0 ?2 Y" l% G4 M
[2652] VMO(P)-351: Deleted.
4 c6 c; i, q: w# w: a& V[2668] VMF(N)-511: Deleted.
1 R+ V" ]1 V# h' \3 T H[2669] VMF(P)-511: Deleted.
0 {/ `% g4 l- A# w/ r9 ]- x[2671] VMO(P)-512: Deleted." W$ {/ k9 A' M8 x
[2673] VMO(P)-513: Deleted., g) w8 C6 n1 j+ \
[2675] VMO(P)-514: Deleted.
+ I. Z5 ]' g1 V! {& K8 d |[2827] VR-2: Deleted.
( ^3 ]" {5 v1 I" D7 `6 T[2828] VR-4: Deleted.# o, U, M" _' H' h2 u( E- S
[2829] VR-5: Deleted.
) l; y0 Z- |% m, ]6 T) h[2830] VR-13: Deleted.
8 u2 _6 @, j+ j[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
/ c& _2 M, s8 b% Q: ^USN patrol-type squadrons 4301 resize to 15 deleted.7 D( b: Y* x& G/ V! A. J. U
USMC squadrons 4301 resize to 24 set to 4410.
4 C U* ], p# {& f( NUSMC squadron upgrade paths reworked.
* P2 Z& c& e1 r4 P0 IGameplay Change: Units with a/c MAX strength six or greater now able to split into
; ^. O: I& z: mthree subunits.
; |9 N. I8 u4 t4 G• Map/Base Changes. H/ u& E3 i$ e/ A+ E
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
% `' }/ I# i( D# iNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400" g( D, O+ v) L# `* N' I0 |: i
AV.* _1 d& k, r. F5 E; ?9 a
2. Garrison levels in Japan have been significantly increased for the Allies.+ k& o$ O8 A8 y
3. Garrison levels in India and the Philippines have been increased for the Japanese.
3 D% ]5 A( \. _; N1 l3 ^4. Garrison levels have also been adjusted in other locations, with some areas having0 ?) \& M' k; i/ q. d& J% G
small increases.. B v5 \8 U: D2 ^, T' v
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
2 d" r G4 y. b& t$ y- N) T" ]Airfield. b8 i7 }2 R3 v
6. The starting fuel level for Los Angeles has been increased.
# l6 U+ C8 F/ m/ K! V7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.7 E J4 S+ R! c$ O* ]" k I
8. Anchorage in Alaska now generates a small amount of resources.' A g; X( q4 t. [8 e& f' c
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.$ e$ V; B& ?, y# j/ Z: u
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.- ]7 W) t8 }- `$ ?% `- ]
11. Nukufetau has had its port level decreased from 1 to 0.$ m5 K9 v$ B0 N3 c
12. Pago Pago has had its port level decreased from 3 to 2.
( }7 S) j7 r3 c; {* R5 N% @13. The Christmas Island base no longer generates resources. The Christmas Island (IO)! f: |* j! s" s3 r+ m
base does instead.
9 G9 x `7 _! m) \0 R4 j) N14. "Ahmadabad" has been renamed to "Ahmedabad".% p; B6 `5 \( p0 Y) T
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,# ?* r, c# k2 y1 a' C# B/ S
rather than being concentrated in a small number of locations. Overall, Chinese1 E7 f' N* ~2 j! t5 H& y" p
supply point generation has increased, to about the same level of supplies as in the2 Y' [8 x" g0 A) {3 x
original War in the Pacific game (it was a bit lower before).
3 l5 E/ e" Z* Q) X% u16. Australia now generates a greater supply point surplus than before - about 5,000$ i: O! Q; G5 A8 t2 w8 w7 {+ S
points per day as opposed to about 4,000. Fuel requirements remain the same.
8 r3 K ]4 b9 J: r& U/ n17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41) g, K2 T0 ^; [, S# ~
instead of hex 200,40 - and the road and railway networks in the area changed to$ [5 ]/ C3 K: {+ z: V, q
match |