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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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Change History:
4 j. [1 p: G1 F* h- ^/ bv1.00.95 - December 7, 2009
+ K' l( u' m# ]% ?+ Y4 s3 n: K• Second Official Update – This release is comprehensive and updates ALL previous; f1 a6 D& H8 f
versions to the v1.00.95 level." O8 J6 Z/ L& |- A- W! o7 |
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot, R( P9 x# P6 x2 [: a( \+ r# t
Management Addendum” which have been added to your Documentation shortcut subfolder- D& D! J* f1 v$ M# r) t- m
and can also be found in your /Manuals installation sub-directory. These two
. ?. I! }+ t' Rdocuments contain very important information on improvements and changes in these1 p% W! m0 E1 r {8 R
areas.
, E2 |1 a9 q7 ~, W0 U5 F7 Y• Code Changes% g- {/ g }3 L: g
1. Interface Improvement: New Screen for Industrial Management
6 k3 L$ ` I3 i0 [+ }+ J# @2. Gameplay Change: Air transport mission was using all ready planes. Now the
2 T' Y7 F2 L& _4 Cnumber of available planes for the mission will be adjusted by the rest/training
- s! Y8 [- _9 }7 e+ C- b4 D npercent as on other missions.
" b' p9 ^3 ]2 S5 @# m$ Y3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
/ N* C9 ~+ Y1 z8 g! [* Z4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
# z3 {; o! Z4 @: m4 kshow in change command list& |4 n' K# X M i
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
, }5 b7 w4 j4 K& t) f6 aBombs’ flag rather than the altitude setting
" g7 [* T6 J( t, {/ F* U; ]6. Gameplay Change: Full base screen now show the consistent over-stacked AF
' R. ^$ C7 x* s6 j! D' u& f0 p7 Dindicator ‘*’
( }/ `8 Z- R, w2 i' p Q8 E- \$ _7. Pilots who are captured or killed were still being counted in some group totals. They: Y& C& C/ J$ o7 c$ d
are now removed from group’s pilot count, but still available for ‘Top pilots’.) x; Y; {3 g( z6 h
8. Interface Improvement: The buttons in the lower panel of the main screen have
& k* X$ Y8 Z. Q- U4 Y( H! F0 r3 kbeen improved. With the mouse over the icons on the far left, the number of groups,
# u7 L: v2 b2 v- B) H( e, qtask forces or LCUs at the base is shown. Added a previous page button when there4 B1 ~9 u( t, D: R3 x! `7 t5 T+ f
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
& K& F0 B% Z* G3 Z; n! L6 j8 atooltips sometimes were corrupted when other screens were displayed on the map and+ D1 A G+ g$ j* l* d% r
the bottom panel was still active. This has been corrected.. Z- s9 G6 D! f \6 C( y4 J
9. It is now possible to repair planes in excess of the group’s size
% {7 x: V5 U/ B2 [* L10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
+ @: f4 Q7 P9 W6 ~$ Straining is incremental. Points are accumulated and once a certain level is reached, a
( Q' d( [7 z% ^5 Hpoint is added to the skill. The cutover level is the current skill level; so as the skill
9 [: g/ m. u2 O+ xlevel increases, it takes more accumulated points to reach the next level. Combat; l: Y. @8 c9 @# ]
gains points faster than training, and combat is required to reach 70+ skill levels.
' g. w7 {3 n+ q1 `& z$ a/ I7 nExperience levels behave similarly with the one exception. If the Experience level is
1 J$ F- P6 m6 i Q7 q0 }5 d# rhigher than the best skill by more than 5, a skill based on the group’s mission gains' a7 I' N8 `! W. r
the accumulated points instead., [; p4 b, L7 T- ?* b9 X3 I
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
* D6 |2 j! S; ~0 |0 eammo and return to base if required
) Y% y7 e5 W) s* W4 Y+ A. `( p12. AI Aircraft production will now stop based on comparison with on map aircraft totals
- v% B6 o, B8 H3 ]9 m13. Gameplay Change: Malaria effects adjusted
( }1 T: i G, w7 [% y( [. d14. Fixed bug preventing port construction in certain cases
: f# t! }/ J8 t2 E15. Fixed bug preventing combat engineers from building
& C; J ~4 l4 b4 L8 b16. AI improvement refining settings for LCU attack levels
( S3 M. U# v% [, {0 R17. Corrected unit TOE loading bug# v; s* }1 g" h% z" t
18. Correct bug setting default morale and experience when not provided by editor
8 I; @! Y3 i i5 ]. k19. AI additional checks for level bomber base sizes
% M$ {: v5 y- _& i5 f/ t20. Numerous supply tracing improvements
[& V" p! l( [% F% D; O21. Numerous supply/resource movement improvements
& A. }1 m' S1 z2 n4 v22. Corrected several land unit fragment bugs.
* _, L. z, I' _: L9 e/ Y& \. B23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF) N+ Z6 ?1 ^+ O
arrives at the destination of the “met” TF before the “met” TF does. Also adjust7 L1 U0 F, E* M4 i
meeting process to reduce chances that the meeting will not take place until one or the9 o9 V, ?# M P, o& h) `! _+ e4 y
other TF reaches the “met” TF destination. Also correct a problem TF could
! L0 O( A# ?8 C! e2 R# o) u“merge” with a TF that no longer exists under certain rare circumstances.
( ~6 ^, T4 ]8 j2 Q- }24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of$ \. j; B' v# b( E$ @3 M
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate$ u* O% P# y. k6 U$ V- @* X7 L3 f
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be! ?- r, D) P, q7 [
docked if the port has the dock space for them, but will auto-undock when adding a1 @! \6 L5 l: x9 b
ship to the TF causes it to exceed the port capacity.
& v6 V0 u7 l8 \+ i25. Adjustments to naval retreat determination. TFs retreating after combat will now be. S# w/ V2 f! H% T- Q; M
less likely to retreat to hexes containing other enemy forces and be more likely to4 y$ \$ m6 e: n3 Y+ J r# |# }
retreat toward a friendly base.; ~. w0 P) Y* l8 Z) Y- V
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
[4 U" ~& [: w" T( \2 O) Tis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
2 b/ Y- I7 i0 d* ~in port, (c) ships in port (disbanded).( l) I5 [2 k4 O$ s6 f
27. Interface Improvement: Implement search arc drawing on map
( k5 [) `" o5 Q8 K: u28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
) _* t) ]) [+ M- f9 j4 [/ {ensure partial rearming is in full mount increments, and adjust ops usage according.1 ~ r& }+ _# P5 V
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at7 @0 f+ n* p' i# I' x5 X
a base were incorrectly excluded from Naval Support totals at that base. This was
% v" X; M2 f: Z' ], ]$ \9 |9 ?; H' Udue to an error in calculation of Naval Support availability over HQ Command radius.& Y) J# i2 c2 Z
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location' [. V. p/ l( F9 o
could improperly interact with fragments of the same parent that were at other
% S1 Y; x4 [6 [locations and had been previously loaded by either the TF or one of the ships
: S# j5 L! @2 v3 A, wcurrently in the TF or, if the load required multiple days, when unloading of other
4 y% Z l, K7 mfragments of the same unit caused and automatic switch of a fragment to the prime$ L' p9 O" J; ^, S2 O
unit. z4 N' a0 T5 l6 g$ B, N& t/ h
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
5 k- _7 l+ G: P0 ~5 fPreviously repair of all system/floatation/engine damage would terminate repair of a, |/ d0 R. i8 J' @9 h; C& w
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
; f# Q A S: C; cnow prevent full repair of systems damage and may “create” small amounts of system4 d6 P6 F) N" S2 a3 y; ?) @
damage to keep the ship eligible for repairs. Note that this may have the affect of# A3 T8 b4 {7 [. J: [6 h7 `
small amounts Systems damage being not repairable at a location where it normally
' b- e3 ~& M% N) Kwould be repairable if that location can not also repair the damaged devices(s).
( P( j9 |% y: M1 A& R: p- P; a32. Interface Improvement: Changed Allied aircraft replacement display to show nation
8 r5 I" t+ L2 E5 X! dof aircraft
, M8 {& L+ B0 @' E" f33. Corrected several menu bugs; f) j# i6 o+ w' j: `3 x! o
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of9 a L2 U& v& G5 O- v, X! W
land units by TFs.: C8 E8 R/ ^* q+ [) J! }
35. Interface Improvement: Add “undo” for ships being transferred during ship
& d) ~5 T9 w9 L% b! otransfer. Previous undo only functioned properly for ships being transferred into the
4 i8 P" F& y5 A/ s8 uselected TF. Provided undo for ships transferred out of the selected TF.
" S9 D d( g# H6 f36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
$ ]) B: F1 I, n5 s: ^, e- h, I( M' tis following another TF that is beyond the player-set follow distance.
8 ~- k+ i, o. Y2 k8 Y% i) ]37. Change ship based aircraft repairs to be by plane, instead of by group
# k1 ]. R2 n, r3 W( I% F( q( y38. Interface Improvement: Made air group screen larger to reduce clutter
% u6 v5 G0 N, \$ N b39. Gameplay Change: Adjustments to supply consumption by land units- y" H8 `, y1 k+ F
40. Change to AI shock attack determination3 d; E8 a9 ~8 D& N
41. Improve AI awareness of intel on nearby enemy LCU! [' H3 H3 f5 A3 ~0 r; g4 Z! D
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
2 Z U H E! _7 L( Q43. Gameplay Change: Changes to AI production on “Historical” level3 r& o6 c' c5 w f. \/ M+ `5 S7 r
44. Improvements to save file process to reduce chance for file corruption, especially by5 k8 }0 J- L7 _, c
deleting the old save before writing the new one
- ]( X( j5 A+ x0 L# T' b9 C- ]# H45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active# y1 g- \6 ^4 `/ z0 }
46. Improvements to refueling calculations and processes. Ships are more likely to fuel7 a9 R! t9 r" d
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
5 d; c" W/ E. t" o1 l8 xsources for the “from port” and “at sea” variations.
9 m3 T u# I' J; C; T2 x• Replenish from Port will now use the available fuel/supply at the port and on all
( Z* h1 B/ \- E- g breplenishment ships disbanded into the port. For those disbanded into the port,
8 {4 J7 | E) lonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
6 ~5 B: @/ D4 WTenders must be of the appropriate type for the ship being replenished. Note that
& M I8 n2 U2 B2 O" P* R5 n- p# g% qport facilities are used in preference and ships in the port are only used if the port/ U/ [- j7 |/ Q) k0 G# w _
is not able to completely replenish the ships in the TF.9 m+ {; t( n6 W# H
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
2 @* Y2 y0 d; i' d8 Ouse all ships in TFs in the same hex but will no longer use ships disbanded into a
9 U2 Y" v: d+ r* Jport in the hex., [ W. t4 r' ~' ~6 k5 m( s
47. Interface Improvement: Add new map icons to highlight certain events
3 E. r! c% v: A# N! R48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
( Q2 C: @6 J. f& W; msmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
3 _" n0 x5 k: U! Sport or from any TF that is currently off map. Ships that are not badly damaged0 C% _9 L1 W# ^% `
can be withdrawn from some on-map ports or from TFs in certain on-map regions.* E2 I& Z9 t( ^5 {% Z3 {" w
For on map, ship may not be on fire, total damage may not exceed 99 and no5 G: B$ r" |9 g+ N7 z+ q3 u0 ~2 I A
individual damage type (system, floatation, engine) may exceed 50. Ships may not
) \/ |* J0 t. {be withdrawn from any on-map location where the enemy has air superiority. The; {+ q1 E4 J6 v- X$ T
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
5 D1 Y* d! n6 K0 ~; |$ x; W+ _of being lost or further damaged. On map withdrawal ports are set based on the% Z3 R8 `# t6 E5 L1 t" y
historical exit locations for ships leaving the Pacific:
' n. M8 q% w( F5 l2 t$ p; W1. Any level 9 port.7 A$ X# ^, p& z( ^" | d: V
2. National home ports of the United States, Canada, India, Australia, and New' F8 Y, B& z9 x* K
Zealand (with no port level requirement)
/ _6 x# W& g8 I7 I3. Any level 7 or larger port on the US or Canadian West Coast.) {1 k. S! @+ s$ X
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
: V' W- P4 w4 |9 K; q5. Any level 7 or larger port in South Eastern Australia, plus Perth. Z( e) P |, H% p0 q
6. Any level 7 or larger port in New Zealand.) A3 w# X* m) ^# A
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
) O9 r$ b- Y) K+ v. ganother ship actually sunk, the data for the two ships could be mixed. Depending on M3 x9 ~9 E8 L: v/ q# M
circumstance, this might result in one or even both ships being reported as sunk.
8 w* [7 q& B* l. @& ]) }' T- q50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and3 x3 ] X0 y5 F
TF list screens. The calculation will continue to show the remaining ASW capability
9 p& `8 U1 o& R(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is' E+ y- [2 V# Y" s0 Z, }! e6 [
now based on full load for all ships in the TF.
! W- j5 G' c1 o# I5 X5 a51. Resupply capacity for bases added to editor4 f& |' d' U, H8 r( e( Q8 Y
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
: H7 c, Z' j5 g% x. c' j53. Adjustment to AI unit planning level based on AI difficulty% @$ ]: W( o1 w! h, ]8 p% L5 v1 G5 x
54. Ensure minefields are created for proper player when a single TF lays multiple types
+ A5 p4 `7 U+ ~+ T, ^ L) yof mines. Player of minefield properly set when first mine type laid by a given
. V) D, c: T% e |4 ^$ iminelayer but a similar check was missing when the TF contained minelayer(s) with
/ B# f |+ ]( v/ r. `; ttwo different types of mines.+ x1 Z7 H: z7 c7 P
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and( t! h* @4 J" H6 J* v
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
5 D" T0 g+ X. [' P4 F2 ofor owning player, if partisans attack and cause damage.2 w$ ?9 [9 ^3 m" O, N: {& m
56. Gameplay Change: Movement rates for clear and desert changed to 25 for0 Z' Y2 i Y3 u3 E- W
mechanized units
: u5 f4 ]: Y, p' Q; Z9 F- |+ t8 N57. Gameplay Change: Land combat effects toned down, i5 r# O5 o7 y. f
58. Ensure AI captures empty bases/ c3 ~1 b9 c; x& u( d
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
2 J: H6 `9 E) ^save from moving them ashore. Training from disbanded ships does not increase the8 M x f% v/ r4 Y. f) I2 [+ U# O% a
pilot mission count.
3 ]1 N6 K. F" \60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
! @3 a2 r# K! l0 N0 N {- {% Morder to help identification of saves
5 b1 o; ]8 t3 B0 z3 Z' y61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
' b8 a! @. d6 ^ B! s62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group8 `0 Z2 H! \/ r
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level* R' \& v/ E! W
bombing attack. Groups were at maximum altitude and conducting glide bombs
2 R" F5 k9 W5 K9 N5 Mattack, sometimes without engaging CAP or flak.6 ]! k& g1 v+ M- X
63. Changes in order to standardize inactive Soviet group’s training options;% J2 ]- K% M7 |6 V& i m
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
, L7 d8 m5 p X" B9 K RPilot Management for more details). The number of pilots on the group lists is RED if
7 ^" ^0 r, v/ t: ]! I2 B kless than the number of ready planes in the group, indicating a shortage of pilots. This, H% l3 e, \3 q! K/ ]+ k* N
shortage may be filled automatically or manually for a mission based on the pilot2 i) o1 V0 Z' `) E6 U
select mode.
: u* y- w) L9 p& z. O/ o- K$ L' ^65. Corrected issues with group destruction on scuttled or sunk ships and groups on; C- I2 b* o9 x/ {* L2 P
withdrawing ships3 J3 ?5 L9 S" k6 |, o& U
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at8 |* s6 `1 p% D( ^+ t2 f
close range
% c2 O; u9 J* ]: U6 [5 C67. Gameplay Change: Greater weighing of crew experience in surface combat- k2 |4 | H" u2 b6 e \' K
68. Gameplay Change: Limited radar directed fire, increasing over time
# j2 \- v: C* T69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
2 T F( ]+ U' N% ?- S$ vcombats at 1000 yards1 v$ @5 G1 F4 G0 _% d" y/ R& z
70. Gameplay Change: PT Boats less likely to attack in daylight( y. g1 H& R1 v
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
) @5 y% G5 e/ _: ]$ M4 Q! S0 |9 {hit in ports and rivers, _ ]2 L2 O( k r& l3 ^: N' H9 E
72. Gameplay Change: Submarine captain ratings have more influence on Submarine" E! g2 k3 q# J$ U1 I% S
performance
N6 j$ l; `( A" e; A3 M; ]73. Torpedo hits on escorts not showing in combat report bug fixed
, B* e2 r- w* Z74. Gameplay Change: Aerial ASW less powerful in early war- j1 r! y: C0 u9 F& r3 @0 z& `
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
6 @7 Q- ]' f6 ^/ D+ Vdiverted fragments having planes but no pilots. Pilots still flying planes are now, o% T$ t' u& d y5 C. U) @, b
ignored for sinking ship purposes until their plane lands.3 O0 q. J, W( M
76. Group transfers in off-map bases from a ship in the base hex to the base itself were: ?* H0 z& h2 I- N% x
being delayed ‘4’ days. There should be no delay.
6 p, f# y" A9 `$ p4 O77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
9 X Q0 D: G% A3 G6 zthe convoy disbands.# i6 i0 w6 h$ `" p8 l: T1 A
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
5 \/ Z( D) e1 v5 [hexes. The range was not changed when the game scale was changed.
$ n7 ~2 m* x6 T9 f7 d4 N3 f' M% U79. Fixed bug when displaying search arcs at a base! j7 L0 {) X" M0 @
80. Fixed Escape key on Industry Management screen
5 V a0 `' k) e81. Fixed oil and resource in totals on Industry Management screen
8 B( F; R$ O# b' ^! T9 e82. Interface Improvement: Add an extra line to the Industry Management to show total( U. t% S" P/ D, C5 I* }' F" w
shut down industry on Industry Management screen
6 i/ g- S. @! }: ~6 F83. Interface Improvement: Add base select to Industry Management0 u' W( y* Q; u$ F
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
1 F% U( n7 D1 lONE group for Admin stacking purposes; the presence of all three in a base counted" n2 _4 n+ B0 d G% q
as 3 groups for Admin- L; B; E* D! a4 I
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups! [" [' R& `/ h, m5 X' t6 W" k& j
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and s4 e% [6 o( ~! ^
FF being affected by old stock code that cleared the secondary mission.
' z, E( d. r& }( @8 w87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.. x& I! ^+ }2 E! r7 U$ \3 M
88. Fixed an issue with tool tips being offset from actual hex when forming new9 [6 v, ^* ^( K, t, h
taskforces
8 X& d1 u# E6 p89. Added the saving of preferences on save; the preferences on PBEM saves occurred on: ^ U% E7 E3 h% g' L% ]. t9 v+ L
the end of turn save only. Preferences are now restored as saved for the player at the3 U4 e* C/ Q+ V5 c% c; R6 [6 n
time.( i& m+ W6 z- Q0 C, `
90. Changed air supply mission to use a friendly base as destination, if both a base and
' j/ i4 m0 {, n SLCUs are present in the hex; it was sometimes giving the supply to the first unit only
, u+ a, f. N% H91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
4 t% d% a* @% G% l. z, u# Fmission was canceled because the enemy LCU was selected as the first unit in the
* ?3 H. S! h( p6 Ehex.
7 L* a' `! E4 E8 B92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
7 H- x4 p! B) T" [93. Prevent very low grade TF commanders from returning single ship TFs to port to U7 w. ^/ ?" s& D9 g
rearm when rearming not needed.$ K g# D8 q+ p; B. t3 V
94. Fixed the supply cap and monsoon effects on supply
/ A6 y8 Q# R, A; r* q95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
5 V b" X" c- Y% z* n- H9 ]6 k2 `movement.
2 C# i, r5 D- `9 G96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base0 D o9 L9 p( i& @! C8 [
when Soviets are inactive.6 l) H6 D6 [* a6 ^+ ^
97. Tweaked resupply task force to Japanese bases.
; x- g# m. V% _/ }98. Fixed a HQ/Chinese unit respawning bug.
( S& {$ y+ g+ ]8 C/ L99. Restricted permanently disband/withdrawing air groups from being able to the the
- o' L! E, w* j b, N8 h2 C/ h' _“Trainer” option in the type of pilots to use.; j/ N& f. S& O3 c. |8 T) e
100. Restrict the options available to pilot movement in permanently
, R$ F6 X& b3 [disband/withdrawing air groups; mainly restricted to making them active or in-active& f9 a4 ` }& g' O
within the group.+ u. [3 K$ l! f( O; N9 X3 ^" i* l8 H
101. Fixed error in splitting air groups caused detachments not-in-play still attached to1 L! ?, n/ Y F0 S& G7 f
parent group - stops divide ability
0 p' F; K- |# x' W102. Fixed an issue where some autosaves could reset game options.. { C* ~ b5 o% U9 k$ x+ H
103. Disabled the ability to make a group a temporary on-map Trainer., M- M+ J$ }! H
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
( N, W6 u* d# [" B& P* ^FATIGUE pilots.- ]/ n: ~! z+ H! q
105. Made some adjustments to Kamikaze effectiveness.
1 e9 z6 u9 s3 y! [" ^# A2 }• Naval Data Changes
7 @$ T! r1 ]% X( Z5 {1 i7 F: Y1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.( d! z" m( V8 x9 T
Class
! H% }) e" K& w2 u; h. K) cScen 001, 002, 006 (007, 008, 009)( G l S) M* W- ?5 \' E) ^6 M
0021 – Australia – correct weapon facing
' Q$ U A# {9 |% c& t0418 – Helena – correct tower armor from 0 to 125
4 J3 e' q& m! N5 D8 I; Y8 |! ?( e0767, 0769 – Chevreuil – correct endurance and fuel; d: M3 ?/ C' z( U
0770, 0771 – Duguay Trouin – correct weapon facing
: ?8 ~5 w5 z2 U& Z1 f" L0772, 0773 – L’Adroit – correct endurance and fuel
% ?! I! K0 a6 x& j0 Z6 v0774, 0775 – Fantasque – correct endurance and fuel
& c; l n5 _9 m% o# K' _0776 – La Galissonniere – correct endurance and fuel: g2 X- t: }" v1 e
0776 – La Galissonniere – correct weapon facing
I6 w! g; I# A: A# ?" G- Y1013 – Yubari – correct weapon #4 turret armor. y: i$ i( F" k5 U
1102 – Furutaka – correct weapon facing6 X! D+ c0 H: p5 L+ ]4 v, o
1107 – Aoba – correct weapon facing* ]1 ~# P% A; B& p
1112, 1113, 1114, 1115 – Myoko – correct weapon facing( ^0 m, I# A2 |8 [" a; S
1730 – Yamato – correct weapon turrets
% s$ W* b9 ~' D' D" v7 O- R2025 – Kongo Maru – correct weapon facing: Q( F9 S. ~) |
2202 – ARD 3000 Ton – add Japanese small ARD class
6 ?$ j: @7 g, A! u, g( Z4 x' k2903 – Gnevnyi – correct weapon facing
4 B' B$ W7 A) ^+ Y" j& @2915 – MK Cargo – correct weapon facing
0 s. B8 q V9 d. F- @! E2918 – KT LST – correct weapon facing
$ O9 L9 G' Y( b" z) h6 ^Ship
1 \7 R. D3 k" p- ~7 R3 EScen 001, 002, 006 (007, 008, 009) changelog. d$ Q& j% `+ B
All – update weapons from class to reflect weapon facing corrections6 ~ w+ d+ C, C$ N) E
0999 – Dublon ARD; add small ARD to Truk
1 y# d$ B; U7 C/ {3550 – Laffey; correct entry date to 420430
$ f; U7 C/ O& l& U# s3580 – Frankford; correct entry date to 430430/ ~2 y) \: O! D( o9 @
4317 – Thornton; add Clemson AVD at PH
! W4 T2 l5 ?' `4 a% Y, `- _5 h4361 – Henry A. Wiley; correct entry date to 440930; ?$ m* R0 \3 l7 h1 n7 f
5222 – Rixey; rename to Bowie
" [1 U3 \( {: m* @9 z5223 – Hercules; rename to Highlands
: O) q" O' w! y9 G3 w2 }: t5251 – Pinkney; rename to Pickens3 A' d6 T0 P- U
9253 – Madras City; correct entry date to 4202287 ~( L( L/ {0 I0 J3 T- Y6 i
9728 – Indus; delete duplicate ship entry- U4 I' |' s+ ~) z# s% x/ b
9837-9849 – Soviet Fleet; correct ship name spelling3 E o6 i. _6 z% |6 B2 O
11316 – AFDB-2; change arrival location to # 524 Seattle/ I% v9 N- G6 K7 y6 [6 }! c
11364 – BYMS-2055; correct entry date to 430228, L4 e0 e& f& M
11365 – BYMS-2059; correct entry date to 430228
. A7 [% h4 o0 ~# Z5 v! o" `14070 – Ha232; correct entry date to 460228
# Y. w. _8 X9 yScen 006 and 009 ONLY& K2 _+ z# U" c2 m
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445' K# Y2 F) F/ ]. \
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
& q5 n4 D8 h$ P8 y# R1 S8 m0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295+ U/ _+ t" O2 l5 C) d$ |
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
( i) K3 r }% c" J7 n, S6 [0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370& D, S2 f) I1 z# T
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445& ]- P4 _9 J1 b# b2 J% ~1 u
0043 – Hiei; adjust fuel to 41753 { r7 W4 v( a* A* h; p; e' H5 _
0044 – Kirishima; adjust fuel to 4175# U3 E# C2 G9 t' m
0067 – Tone; adjust fuel to 1775
' h6 l; i( n% N2 H' f, n( r0068 – Chikuma; adjust fuel to 1775
' k! E- j/ H m' C" E+ c; H' f, k0118 – Abukuma; adjust fuel to 8330 C! H/ a. b; ~# _
0146 – Akigumo; adjust fuel to 265) R# h% l" `5 r1 P( c
0168 – Kagero; adjust fuel to 265+ n0 u( [6 \! O( L1 f+ _4 ~
0176 – Isokaze; adjust fuel to 2652 y) F+ j B6 [" \% ^4 T% Z
0177 – Shiranui; adjust fuel to 265: d1 ?2 O& ~1 V- m
• Air Data Changes
/ ^2 {$ W: P6 E) D7 J/ G+ v) H[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.8 n* G, w, \2 v
[177] B-339-23: Name set to B-339-23.
3 O( _% X6 I4 M/ U: [5 d' Z' E6 V[178] B-339-23 (PR): Name set to B-339-23 (PR).
. E& m6 n, {9 @% \$ C[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.; D. t, d! ?8 m$ R! r
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
/ m3 w. G: e8 {5 @) o: M4 i- E[365] Stearman 75M: Nationality set to U.S.Army.1 a* r/ d8 _, @/ R4 G5 w
[451] PB2Y-3R: Deleted.3 t3 o0 K) A$ H8 [7 j4 ]
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
% [, h+ H8 z. o8 F: g% M[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
6 ?7 n% D8 b; \4 v' B! ?7 n4 rMG; wpn 13 set to 500 lb GP Bomb.
. \, x6 G& C' K, T& u q[1923] No.1835 Sqn FAA: Delay set to 0.- ]( j5 T" G0 F8 g6 E9 {$ E+ D
[1924] No.1836 Sqn FAA: Delay set to 0.
+ a2 s" X q1 Q) u2 p9 ?[1929] No.1841 Sqn FAA: Delay set to 0.; u$ Q$ Z: \- K
[1930] No.1842 Sqn FAA: Delay set to 0.! Q% G( x6 Z ]
[2587] VMF-211: Location set to [584] Pearl Harbor.) f( Q" k0 r! N# p }
[2642] VMF(P)-321: Deleted.) H* u0 P4 }4 E3 g2 h/ d
[2652] VMO(P)-351: Deleted.
+ R' `1 W# t- ?7 B4 \) g& Z# k* \[2668] VMF(N)-511: Deleted.% q* p/ A4 X" L2 E( C
[2669] VMF(P)-511: Deleted.
4 r# w4 Y! V1 E[2671] VMO(P)-512: Deleted.
/ b- A0 B E5 p: ]$ V[2673] VMO(P)-513: Deleted.0 q5 {# o9 L Y" @2 Y; G% Q
[2675] VMO(P)-514: Deleted.
) Y" }/ l1 v* b) z/ f+ z% [[2827] VR-2: Deleted." d A( G0 F5 o
[2828] VR-4: Deleted.
7 ?1 D, ^3 ]$ R+ q- ^3 m( q[2829] VR-5: Deleted., H0 h, b# n+ C$ u* J; {
[2830] VR-13: Deleted.5 |8 j/ O% k/ x ~+ k/ h
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
+ |# B: D6 Y. ]: [: N* lUSN patrol-type squadrons 4301 resize to 15 deleted.
6 u8 w! b* h) \+ v, j" P% zUSMC squadrons 4301 resize to 24 set to 4410.2 X* I" R. { [; }, ^7 J
USMC squadron upgrade paths reworked.
/ u8 w( o+ l: V# s! P9 d& `Gameplay Change: Units with a/c MAX strength six or greater now able to split into1 d2 }. _* {- ` }8 f# Y
three subunits.4 z6 ?, H" D3 g* R1 _$ p5 F+ F8 G
• Map/Base Changes
6 [/ u5 V! x! _1 o2 P" E, _1. Garrison levels in China have been increased for both the Japanese and the Chinese.+ [8 [( w+ z: s$ I q* R& b
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
8 Q$ n2 G; z% G! r2 r9 rAV.
: T9 Z* k' w1 b7 R4 g8 V2. Garrison levels in Japan have been significantly increased for the Allies.
( I7 g0 u! \3 j/ _1 N! U! O3. Garrison levels in India and the Philippines have been increased for the Japanese.
8 {& `5 S1 u- I7 \4. Garrison levels have also been adjusted in other locations, with some areas having
9 y, d3 l- K* y3 Z" \) k! xsmall increases.
F( J% Y" R8 R( h3 i. k5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an2 S# y" K. ~/ v! \* H1 }. e9 |! N
Airfield.
4 Z7 m( F; \3 Z/ Y, s* C6. The starting fuel level for Los Angeles has been increased.
6 X: u9 X a# n# ]/ j7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
8 T% b1 G2 X1 d/ R: R( S6 m! E8. Anchorage in Alaska now generates a small amount of resources.# v7 ~ H* r, T t
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.! R) b- s' A z1 ?/ b2 X
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.* N7 z- `/ L& e6 ^
11. Nukufetau has had its port level decreased from 1 to 0.) i2 p, h3 @" A& m
12. Pago Pago has had its port level decreased from 3 to 2.
6 ^% q- g# E1 Z( t: R' p. @13. The Christmas Island base no longer generates resources. The Christmas Island (IO)' }$ w; W# o' }* \: Z w
base does instead.
5 a3 Y( j$ [4 Q5 ?1 V" x14. "Ahmadabad" has been renamed to "Ahmedabad".
9 i: E$ F+ K# Y4 b+ [2 |+ U15. The generation of Daily supplies at Chinese bases has been distributed to more bases,7 w0 R9 |* X6 `# P3 V* q
rather than being concentrated in a small number of locations. Overall, Chinese
( l+ D% K2 v& W/ k, K: ^2 Psupply point generation has increased, to about the same level of supplies as in the
. S+ m8 \* }& f' u* aoriginal War in the Pacific game (it was a bit lower before).
/ s' M# H2 Y8 ^7 C& O5 `16. Australia now generates a greater supply point surplus than before - about 5,000 n% G3 z7 Q( l2 b
points per day as opposed to about 4,000. Fuel requirements remain the same.
9 s* ?! Z6 x# R2 m/ M5 P+ B2 P" y ^17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
1 T+ x2 y0 g$ x, }3 ginstead of hex 200,40 - and the road and railway networks in the area changed to
: H; |4 D5 W$ k% k# i4 Z6 Kmatch |