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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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% @0 O/ S2 v! `6 H【下载地址】:* ?7 ^) {) z1 y+ {$ j6 [
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地址1:rayfile下载# @, |3 Z6 _# i% D5 p7 T
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地址2:HTTP直接下载
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% e. E5 \1 O. Q; U" c! u5 Ghttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html; _0 j7 O& f4 j6 Z
. Q& m- w v9 F! z9 V6 p2 G: G8 w1 s【使用方法】:
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; J' e1 t7 n; x/ ?# L- D/ D【更新内容】:
1 A/ G9 A0 B' F8 f2 S9 J/ `$ G2 H2 v" i) D, V4 K) R& z
0 t* e( n$ g2 q2 m: yChange History:
' X3 l! ]! q+ G" s/ C/ Gv1.00.95 - December 7, 2009
0 L: u/ }! [; H• Second Official Update – This release is comprehensive and updates ALL previous: L7 t% \/ S1 a# S3 w
versions to the v1.00.95 level.: o! \; L4 F6 w7 {. j
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
, t, v. `5 b& ]- e$ u0 Y! iManagement Addendum” which have been added to your Documentation shortcut subfolder
5 x- L: k3 K, \( I8 U1 v% S* rand can also be found in your /Manuals installation sub-directory. These two: M" l1 J; N! D R/ Q0 w. `
documents contain very important information on improvements and changes in these8 W+ g& p' n* @7 [6 B
areas.
3 U. n, ?7 [% c• Code Changes2 C& y2 E; @# |" [
1. Interface Improvement: New Screen for Industrial Management
) s& g" }4 u0 i6 ~- N5 V2. Gameplay Change: Air transport mission was using all ready planes. Now the
; n3 l5 r3 _) I, W0 s0 o! jnumber of available planes for the mission will be adjusted by the rest/training
* n$ E" t6 h, dpercent as on other missions.8 w8 q( r. C6 @$ X) K2 }0 p/ _% N
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
+ K/ W1 S$ C( j, Z8 y4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
7 c/ j9 o0 R, v# Tshow in change command list
; n9 ~8 `& O' b9 l1 N5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
6 \4 Y y2 l2 lBombs’ flag rather than the altitude setting/ Z5 A/ d/ u+ X A
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
7 U2 s; p, c a5 L+ C8 nindicator ‘*’" n! J* n- S6 @. w0 s0 [6 U
7. Pilots who are captured or killed were still being counted in some group totals. They
* n5 b. ~' ~8 s' A# o6 g! U& J# F, Vare now removed from group’s pilot count, but still available for ‘Top pilots’.
6 k0 d* P+ b* c7 _7 D8. Interface Improvement: The buttons in the lower panel of the main screen have, e" W( r! ^- _$ C. A' X- P
been improved. With the mouse over the icons on the far left, the number of groups,9 c: L7 Q& w& i) n
task forces or LCUs at the base is shown. Added a previous page button when there, z& \+ I4 c; _& Z5 u
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The; S. g* s: u2 Y" E, T1 r" C
tooltips sometimes were corrupted when other screens were displayed on the map and
9 l# A9 K3 c/ f/ a# zthe bottom panel was still active. This has been corrected.
0 W; C( p3 n$ l$ y1 t* Y% C9. It is now possible to repair planes in excess of the group’s size
6 G5 r0 z( w, {( {, w) B u10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
+ R' S& T$ R, B2 ]' h( `' ]training is incremental. Points are accumulated and once a certain level is reached, a6 b! G6 |6 \$ e* O( P6 Y3 e
point is added to the skill. The cutover level is the current skill level; so as the skill
4 C9 B- R; C2 f1 z# n( ulevel increases, it takes more accumulated points to reach the next level. Combat9 y0 x4 d0 t/ v* q- k$ m
gains points faster than training, and combat is required to reach 70+ skill levels.
+ u4 y' C+ J2 K5 J. M/ AExperience levels behave similarly with the one exception. If the Experience level is% N) z/ K( r7 X9 t6 A4 g
higher than the best skill by more than 5, a skill based on the group’s mission gains- ]* g3 j# S7 ~% y
the accumulated points instead.
5 s/ H' ~( u" M. |) {" |$ P4 r11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
' r1 g- j9 W1 b% j% w+ a( M e( y2 O! lammo and return to base if required2 S/ h Q! q% W% D- L) C* S$ g
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
% X; E6 O6 c5 _, o13. Gameplay Change: Malaria effects adjusted' c F( e A% |( o. b3 E& {
14. Fixed bug preventing port construction in certain cases
- Y B3 b7 p: _' d% c8 q2 F15. Fixed bug preventing combat engineers from building
% Y4 F( X+ g! Q% S% ]% J+ k+ ~6 W- {$ ]16. AI improvement refining settings for LCU attack levels
' |2 Q1 g; G2 F( m9 Y17. Corrected unit TOE loading bug1 y( R" t3 Z6 S4 u3 r/ S8 \$ _
18. Correct bug setting default morale and experience when not provided by editor H* U/ S- t+ e1 I# I. m& p2 H
19. AI additional checks for level bomber base sizes
+ d" d, q) j2 _+ m20. Numerous supply tracing improvements2 C6 ?- `# H4 D9 s0 Q( ] x' y- @5 `
21. Numerous supply/resource movement improvements2 ?' d& L( L/ o5 [
22. Corrected several land unit fragment bugs.6 R9 l* V% A" n3 L* @
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF( V7 y) P, B% c5 x
arrives at the destination of the “met” TF before the “met” TF does. Also adjust0 j( w1 X) X% T/ y( i+ o" u: A
meeting process to reduce chances that the meeting will not take place until one or the
' J, c7 G: s7 Gother TF reaches the “met” TF destination. Also correct a problem TF could
, {; C" T* X& y9 J1 m" E“merge” with a TF that no longer exists under certain rare circumstances.
: Q+ I& D- L+ ]5 _24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of% N3 a: Q' q9 S7 r; [0 ^
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
, Z7 F: E, y9 x& Ufueling/arming/loading of ships in the TF. Newly formed TFs will continue to be) L& ^% L3 h. X
docked if the port has the dock space for them, but will auto-undock when adding a
2 ^& U$ G' M" w8 C) @& Wship to the TF causes it to exceed the port capacity.
2 u8 i4 m/ Q6 _+ E- n- U0 W7 G% q25. Adjustments to naval retreat determination. TFs retreating after combat will now be
{, S6 n( T: e$ Iless likely to retreat to hexes containing other enemy forces and be more likely to
9 C3 L& [' u8 S" D$ }retreat toward a friendly base.4 S# A$ p, {" o/ T
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it+ \0 n4 J6 Y9 A3 F* @1 c1 H
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded) A# l! S2 G0 l
in port, (c) ships in port (disbanded).
8 g3 O5 |( D8 P! J% H6 ~- x5 I/ M7 y27. Interface Improvement: Implement search arc drawing on map
) M. b# z: Y9 ?' A5 N% s28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,. T, N" f9 W$ h6 l$ U5 [ q3 \
ensure partial rearming is in full mount increments, and adjust ops usage according.
- z5 C: [7 k+ k8 \- J2 T29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
# V* F0 w m7 v2 z" U& Sa base were incorrectly excluded from Naval Support totals at that base. This was
- ?& f) q. m3 C6 _2 w" f; K- U9 tdue to an error in calculation of Naval Support availability over HQ Command radius.% C' c' }' Q( \1 }0 \7 w. b
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location5 g' u1 k" x$ P- o, c/ V
could improperly interact with fragments of the same parent that were at other' B/ I1 `4 j' ^- T: W2 Y
locations and had been previously loaded by either the TF or one of the ships
3 h' f4 [6 e4 _currently in the TF or, if the load required multiple days, when unloading of other
; A; s: |5 [4 D# y2 u& hfragments of the same unit caused and automatic switch of a fragment to the prime
$ N5 z$ F& s- _3 x0 D. Gunit., m0 p% C* G1 \
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.9 r u! z5 I# b; Q0 |3 X
Previously repair of all system/floatation/engine damage would terminate repair of a
w/ f# x9 Z: j- T, |+ B nship that also had a damaged device (weapon, radar, etc). Damaged weapons will/ Z" Z: o7 U1 g o: w1 v- {- z
now prevent full repair of systems damage and may “create” small amounts of system) z; \" {( I. \" G3 d
damage to keep the ship eligible for repairs. Note that this may have the affect of
4 v8 d0 j+ y5 v( _6 I2 Qsmall amounts Systems damage being not repairable at a location where it normally0 i2 S5 g2 M ^/ p4 s
would be repairable if that location can not also repair the damaged devices(s).! y5 n- l' D( s7 q1 o$ H
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
, a9 y9 e! H' }& S' `of aircraft
% W. m" q7 k! }5 }- Y9 i33. Corrected several menu bugs
) U1 P4 T2 o5 e; O9 {34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of/ L0 T! L3 M3 J% p# |% P4 y
land units by TFs.
+ _$ x# n' _) p1 K35. Interface Improvement: Add “undo” for ships being transferred during ship4 ?* I6 a# s$ j( t F3 l
transfer. Previous undo only functioned properly for ships being transferred into the8 B' x: [/ g( y, @& n
selected TF. Provided undo for ships transferred out of the selected TF.
7 O9 j! B6 }/ R2 }0 H36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
3 y2 u8 s& a% y2 F; @is following another TF that is beyond the player-set follow distance.
8 Z' o6 |2 B' Z' L2 [* B37. Change ship based aircraft repairs to be by plane, instead of by group: Q1 [6 K9 z0 N5 P) z8 p8 C( D0 x9 q
38. Interface Improvement: Made air group screen larger to reduce clutter
, V/ z' H5 h- F% q" C2 B" u39. Gameplay Change: Adjustments to supply consumption by land units7 j" ~. k U* g* m" E7 A* p9 S6 ~4 |
40. Change to AI shock attack determination6 A0 n8 e8 ^' |
41. Improve AI awareness of intel on nearby enemy LCU
# Z1 D2 d3 m, ?42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
# R$ a) g- Z. F& K0 S1 |8 T43. Gameplay Change: Changes to AI production on “Historical” level/ ?6 I6 Q9 T* Z6 T5 z. Z# w
44. Improvements to save file process to reduce chance for file corruption, especially by
+ C/ I, e$ M: {4 V Tdeleting the old save before writing the new one9 a6 M/ ~7 o3 ?4 G9 ^1 x' B5 y
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active( f7 G$ E/ Z0 f' b+ n$ I% U+ H
46. Improvements to refueling calculations and processes. Ships are more likely to fuel. E8 e4 @; K6 k3 {, z# e+ }9 V
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
0 X; C( |: j p Z1 K/ \sources for the “from port” and “at sea” variations.
9 r! f7 ~$ [$ O* C3 p( y8 D• Replenish from Port will now use the available fuel/supply at the port and on all! G7 a# |9 O/ O l
replenishment ships disbanded into the port. For those disbanded into the port,
& Q8 Y# h. `* t4 donly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.; O) j# y6 N* N* H0 h
Tenders must be of the appropriate type for the ship being replenished. Note that
0 V" Y' U' i4 c0 V" Pport facilities are used in preference and ships in the port are only used if the port
, W. x4 M# k9 ^% _4 ^; C; zis not able to completely replenish the ships in the TF.* g" T$ l: Z6 p5 C3 F j2 O% ^
• Replenishment at Sea when the TF is in the same hex as a friendly base will now% u! v' k$ \' B2 U) a
use all ships in TFs in the same hex but will no longer use ships disbanded into a
3 {# ~; i; P5 d, e' h. e Tport in the hex.2 U+ e t: `' Y# L) e5 `- A$ c* L
47. Interface Improvement: Add new map icons to highlight certain events7 L1 j5 n' N% a/ k' z
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some- a' B/ }# M E, H3 \1 s" f9 r* l
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
, _3 g# X6 a! w; g* O' [5 qport or from any TF that is currently off map. Ships that are not badly damaged
$ U3 E5 D4 v7 Tcan be withdrawn from some on-map ports or from TFs in certain on-map regions.3 |& Y% s* L6 Y: B1 w! d, U. R
For on map, ship may not be on fire, total damage may not exceed 99 and no
" x" Q1 M8 P2 B% p! V. d, s/ ?individual damage type (system, floatation, engine) may exceed 50. Ships may not
' e# C: f, b% N+ ybe withdrawn from any on-map location where the enemy has air superiority. The
4 D: J+ `' G! ?, H* p* Iintent is to prevent withdrawal as a method of saving a ship that stands a good chance
?+ q8 |7 o- v- U5 K3 `4 Jof being lost or further damaged. On map withdrawal ports are set based on the
8 g) v, u" o# n, `7 H$ fhistorical exit locations for ships leaving the Pacific:; L: a0 X. A2 `' g% }8 e7 f
1. Any level 9 port.
: W" d% w. H7 _. e K2. National home ports of the United States, Canada, India, Australia, and New
* g s+ X; r! w$ a# EZealand (with no port level requirement). T) }9 [: x1 i1 B# O5 f
3. Any level 7 or larger port on the US or Canadian West Coast.' r2 ^! V$ F# D+ V( R* K
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)& L# }+ C6 T. E8 o/ q
5. Any level 7 or larger port in South Eastern Australia, plus Perth.4 n- u a9 Z j N4 t# | D
6. Any level 7 or larger port in New Zealand.
, o: R: S a# Z* C49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of" A# |' T% P# Q+ F# b# r/ S
another ship actually sunk, the data for the two ships could be mixed. Depending on
- S4 B& I; M& t! F, \& x* s7 }circumstance, this might result in one or even both ships being reported as sunk.8 X4 y' r: Q B- X0 m- N
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
, e' j: a3 o$ }) D, p5 b+ MTF list screens. The calculation will continue to show the remaining ASW capability
6 k( B8 i# f. Y(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
; E# y @ ?! Z0 H9 J# z# Lnow based on full load for all ships in the TF.- V! D+ _- u8 M$ e3 V Z& @5 p V
51. Resupply capacity for bases added to editor
! c( y; }) R* k( Y M+ ^52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units2 Q" f" G1 Z5 j5 D( Z, W' D
53. Adjustment to AI unit planning level based on AI difficulty
4 |( B$ a9 ?, j& |6 P54. Ensure minefields are created for proper player when a single TF lays multiple types% T E& [* v/ H" x% s
of mines. Player of minefield properly set when first mine type laid by a given2 S5 Q1 h! n! v" O* Q5 @3 V$ v
minelayer but a similar check was missing when the TF contained minelayer(s) with
$ x2 a+ ?* ~8 M8 X, Otwo different types of mines.
; a X- Q/ `- j- d55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and4 n1 u h' D, K; ~/ K" W; |
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
. X4 }$ m* s) s9 q9 W/ Q% r9 yfor owning player, if partisans attack and cause damage.6 O4 b! m5 l) }& k V
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
; v. K0 ?% q7 d/ l1 \: K4 S, @mechanized units
1 ?* S/ t- R: E- F* X( h/ j57. Gameplay Change: Land combat effects toned down
) V& i: ?/ q+ Q% b: ?/ {# K+ F Z/ ?58. Ensure AI captures empty bases
& k+ q. X! y' P( J59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
! V" ]; B' b: k0 t/ V3 L' v& f/ ~save from moving them ashore. Training from disbanded ships does not increase the8 a1 _: Y; q |, _" I
pilot mission count.
0 f! f9 M( l& i- _! j$ h60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in! S/ {7 Q7 U; z& P e
order to help identification of saves& @- `5 B8 a4 L% B
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
7 _% z1 A( I. N5 c62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
1 a( x5 i: a3 F. B2 H$ Bmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level/ L4 ?9 M* y, y- L
bombing attack. Groups were at maximum altitude and conducting glide bombs. A/ c; u! ~9 {: K; ]- w9 u4 M
attack, sometimes without engaging CAP or flak.; \! G N' u) O2 V' X: A5 T
63. Changes in order to standardize inactive Soviet group’s training options;/ Y: ]+ n/ ~0 V2 x, p$ ~, X
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
+ [/ W- R* {! F9 fPilot Management for more details). The number of pilots on the group lists is RED if; Z9 q+ p* Y, O+ Q
less than the number of ready planes in the group, indicating a shortage of pilots. This
; @7 I5 o4 b1 T6 \1 P9 E; s4 b' Mshortage may be filled automatically or manually for a mission based on the pilot
+ X j5 B( `3 b9 c fselect mode.
7 P, j2 L2 {( w: A D65. Corrected issues with group destruction on scuttled or sunk ships and groups on% j( C q: h' n; a; k: M9 @
withdrawing ships
# |0 c) g1 H; M- w& |+ Z1 J66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
# a/ |( a- Q9 N5 B" y! |7 e2 |close range
2 ~+ I" Z7 M# z67. Gameplay Change: Greater weighing of crew experience in surface combat1 A- Z$ w. N7 _+ @1 ]
68. Gameplay Change: Limited radar directed fire, increasing over time; K Z8 F _! M: `9 {
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
6 f; V) c8 L' T% [1 d1 ncombats at 1000 yards+ _+ K/ f) s" j2 x) ]
70. Gameplay Change: PT Boats less likely to attack in daylight
" q+ ?, Z6 A# G! s71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be3 a5 Z) s: g$ y. t
hit in ports and rivers; ~: X4 z: H5 A
72. Gameplay Change: Submarine captain ratings have more influence on Submarine. a% _4 e. C( h1 P9 F
performance) D$ M! S" ]$ f& M9 N$ q* }
73. Torpedo hits on escorts not showing in combat report bug fixed. b0 Y. k3 ? R x7 q6 J
74. Gameplay Change: Aerial ASW less powerful in early war" z( ^3 L+ v% R- k2 q
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any6 @, f& a) T. ^1 ^" J. a4 ?- ~
diverted fragments having planes but no pilots. Pilots still flying planes are now
9 t! Z4 u% S# k" P& a( b$ S+ K7 J) Tignored for sinking ship purposes until their plane lands.
" b! }+ Q1 U( z8 H7 a K76. Group transfers in off-map bases from a ship in the base hex to the base itself were' b( [+ j j+ C: Q. P- Y
being delayed ‘4’ days. There should be no delay.
: W# ?* r1 j; v- }# H77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when% X+ f( @0 H# Q% z$ Y6 D0 {9 e
the convoy disbands.
B& A& K- l0 h78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
0 Z# `% ~$ W* O: Lhexes. The range was not changed when the game scale was changed.
" C$ }% o6 q; G4 Q6 r79. Fixed bug when displaying search arcs at a base
( n0 |" Q! c7 ^6 S. B. p; M80. Fixed Escape key on Industry Management screen9 w1 Y/ j8 J# J4 b9 Q, n- Z
81. Fixed oil and resource in totals on Industry Management screen
% _5 ^4 z) a: H82. Interface Improvement: Add an extra line to the Industry Management to show total, d' h; c& }, j
shut down industry on Industry Management screen
: E& }. S4 |1 L. S' f6 @83. Interface Improvement: Add base select to Industry Management9 M0 M- a' t/ [6 b; ~0 p- V
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as: K! }% B5 T3 x& b- _8 `
ONE group for Admin stacking purposes; the presence of all three in a base counted
- W1 b& A) d; b$ A$ n( uas 3 groups for Admin
! u: S2 x" I8 Z85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups1 z) G; V3 H+ w# g E( v
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
8 \# r( K" x3 \6 ~' bFF being affected by old stock code that cleared the secondary mission.
& o2 Z0 P( q0 ^/ ^. X: {# k0 z87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
2 P6 v5 V$ R+ e88. Fixed an issue with tool tips being offset from actual hex when forming new2 }) w: n6 R5 Z$ }6 d3 V
taskforces
, Y% |4 S. ?. b6 x9 l$ K89. Added the saving of preferences on save; the preferences on PBEM saves occurred on4 U: b4 K/ d! a# O, b0 D
the end of turn save only. Preferences are now restored as saved for the player at the+ g9 ~- c( [+ M
time.
4 T, n$ D% a! A; O, ]8 z* O90. Changed air supply mission to use a friendly base as destination, if both a base and
5 I! S: [3 V, w3 d4 QLCUs are present in the hex; it was sometimes giving the supply to the first unit only \# j2 B7 V4 |6 W* {
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
& {8 j5 O. L( n7 Q2 \0 n% Z, rmission was canceled because the enemy LCU was selected as the first unit in the
. k; D( x. s, Y9 b0 }1 c5 u8 Ehex.
2 l% }* g6 c" ]: E1 |4 m* ^92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
0 }3 r: k9 S( ?/ U4 z, `* w93. Prevent very low grade TF commanders from returning single ship TFs to port to/ [$ h) r0 l7 R& e! F
rearm when rearming not needed.) Z7 e2 Y7 G. u) _0 ^
94. Fixed the supply cap and monsoon effects on supply
) [* X# [: H$ D95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland* ?' _3 |# f$ u2 ^' x8 \/ o
movement.
+ S1 R# `9 V; D' e; }96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
- j5 C% _) {' K, Twhen Soviets are inactive.
7 M3 D' C6 F' _! x* H7 F/ l7 v" `* i; e97. Tweaked resupply task force to Japanese bases.
/ L. N( Q% k6 h) f' r4 i. }98. Fixed a HQ/Chinese unit respawning bug.1 Z' Q5 z! V& w' b0 n# R2 B+ ?
99. Restricted permanently disband/withdrawing air groups from being able to the the
1 l7 d+ z. x. D4 L7 @“Trainer” option in the type of pilots to use.
+ ~, o3 ?5 d8 _; x y100. Restrict the options available to pilot movement in permanently) v1 _' L1 A/ x5 ]( D2 g! i
disband/withdrawing air groups; mainly restricted to making them active or in-active
6 \/ @4 y" \3 m6 w Iwithin the group.) \7 ~7 x- T$ W2 b
101. Fixed error in splitting air groups caused detachments not-in-play still attached to- Z& ` I4 {" G; f$ Z" ?
parent group - stops divide ability
- e+ ^; l* j x102. Fixed an issue where some autosaves could reset game options.
; b, J4 q. P5 x/ s+ c( p9 Q103. Disabled the ability to make a group a temporary on-map Trainer.
1 k2 R' T9 ?" @/ W; @ V' u# ~104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high; h6 h3 S! m. L$ ?* `( C# e
FATIGUE pilots.6 u9 P" q- O8 _
105. Made some adjustments to Kamikaze effectiveness.2 t2 |6 d: k( r: l
• Naval Data Changes, Z- z# {1 k1 ~* g
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.8 y3 W: L( Y r' e4 o: c) g% M
Class
: s$ C0 a$ i8 h3 aScen 001, 002, 006 (007, 008, 009)
: B7 h$ |8 L: Z0021 – Australia – correct weapon facing. I% w3 d6 U/ h9 p9 a$ x' I. T8 r* Y
0418 – Helena – correct tower armor from 0 to 125
% v0 M! c9 x' `, s/ z0 f8 S0767, 0769 – Chevreuil – correct endurance and fuel3 ^: C0 m. @8 L
0770, 0771 – Duguay Trouin – correct weapon facing. y1 I* N* S$ { L- W
0772, 0773 – L’Adroit – correct endurance and fuel
* L+ f% }; B$ F0 r% ^0774, 0775 – Fantasque – correct endurance and fuel
0 I# A: x V9 `0 m& T9 b0776 – La Galissonniere – correct endurance and fuel6 n0 g: C/ m/ Q7 y! ?5 A) [) M. c
0776 – La Galissonniere – correct weapon facing2 F; f* z" ?1 h: @# A6 l) W- J- c8 T) d
1013 – Yubari – correct weapon #4 turret armor- ?- j9 B! [* t# q/ d
1102 – Furutaka – correct weapon facing
# I( `% v! K" X0 x$ v1107 – Aoba – correct weapon facing
/ O l2 X! L! T1 l; k; h, K1112, 1113, 1114, 1115 – Myoko – correct weapon facing3 m. Q) F4 Z4 z
1730 – Yamato – correct weapon turrets
; }6 f% m& s0 q* c2 G2 P7 l1 Z2025 – Kongo Maru – correct weapon facing
; D! w* x l9 A# B% v3 p# M2202 – ARD 3000 Ton – add Japanese small ARD class
) a9 A7 I. a% Y* q& T) h; y2903 – Gnevnyi – correct weapon facing
; T" W9 P1 N! Y1 P6 x3 f2915 – MK Cargo – correct weapon facing
4 S9 ]& s% X* `3 S: D* y2918 – KT LST – correct weapon facing
) ~" V6 k2 Q0 r3 @" Z1 y+ Y6 E+ s EShip
% \1 J# V+ ?. }3 @5 N3 f: ^, ]+ p: XScen 001, 002, 006 (007, 008, 009) changelog9 Y. a+ m! @( i1 X. Q7 K# E
All – update weapons from class to reflect weapon facing corrections
+ K$ B7 @# k' }4 u4 v' g: q4 i% A0999 – Dublon ARD; add small ARD to Truk G, J2 i; c* i T6 h
3550 – Laffey; correct entry date to 420430
: K- h' A8 V# |! i0 x, S3 V5 c3 e3580 – Frankford; correct entry date to 430430
! g2 O- N8 A1 r4 h- V4 h1 j4317 – Thornton; add Clemson AVD at PH
5 ?; n G) j; h4361 – Henry A. Wiley; correct entry date to 4409305 C Z0 y- X d& ? {
5222 – Rixey; rename to Bowie
& u+ z, @: A0 b1 }, T5223 – Hercules; rename to Highlands
) ]& ?% X/ j R+ s. f5 u( c! o, J) h# J5251 – Pinkney; rename to Pickens
/ P$ y$ a5 n2 r# u0 K5 L3 X9253 – Madras City; correct entry date to 4202285 L4 J9 c, ?! G5 ]) V7 Z
9728 – Indus; delete duplicate ship entry
, l' G6 ~( c" f, i P4 W k% r$ n9837-9849 – Soviet Fleet; correct ship name spelling! h* W' t1 d. r
11316 – AFDB-2; change arrival location to # 524 Seattle
8 G8 c; B. ^& m- q) F. t3 E11364 – BYMS-2055; correct entry date to 430228
/ q) v% a- D6 |+ Y11365 – BYMS-2059; correct entry date to 4302287 @$ @: ~# ~ h2 H$ G4 z' _" ^1 m
14070 – Ha232; correct entry date to 460228: r8 q& u/ K1 `: j( F- a- Z
Scen 006 and 009 ONLY
) i0 i1 T6 n2 _% d0 C3 T4 M0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
1 a* l6 N7 S, u6 |7 n0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
5 R% I/ }2 T$ |" {" T) `" E0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
& w# S! G L" j+ E0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
* J0 F7 ~+ F# s2 s0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
0 y% x; J1 {! f! j! P1 S0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445) `& f& z7 F* R8 s9 p1 N7 d+ J
0043 – Hiei; adjust fuel to 4175
% k: w$ Z/ S* L# j) P0044 – Kirishima; adjust fuel to 4175
6 c4 b* z8 l' D$ K/ M, J0067 – Tone; adjust fuel to 1775
- O3 G5 S. w; P: w0068 – Chikuma; adjust fuel to 1775
& u& _% U! Z( l; b3 |0118 – Abukuma; adjust fuel to 833
: D1 T7 S- w9 n. z0146 – Akigumo; adjust fuel to 265
4 E. ?1 ]0 A& j0168 – Kagero; adjust fuel to 265
( @, \: b* b& n0 a5 ^0176 – Isokaze; adjust fuel to 265
, r6 s8 @) U" r; Y8 p5 d: Z0177 – Shiranui; adjust fuel to 265 y& K0 I) c+ F- z5 a
• Air Data Changes0 `, p3 C* Q6 S+ Z3 j. T
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
" A) A1 y1 j- F- h3 a[177] B-339-23: Name set to B-339-23.5 o! n7 P8 N7 h/ I7 Q/ z, s* H
[178] B-339-23 (PR): Name set to B-339-23 (PR).
3 a/ M3 _; w) M[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 q$ J- [6 \& N# Y6 U5 t[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.0 g( R a2 t7 H3 R9 }5 e1 U
[365] Stearman 75M: Nationality set to U.S.Army.
- X0 w1 M* G$ L& w, v% B' w5 O3 }4 S; |[451] PB2Y-3R: Deleted.
1 Q3 E7 v0 Q1 l- v9 d[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.; T, ]9 X6 E* ~2 N9 m. [: I
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
# T2 t2 C5 @/ v7 w. H) L/ K1 f6 OMG; wpn 13 set to 500 lb GP Bomb.3 y0 Z% ] S m9 ?
[1923] No.1835 Sqn FAA: Delay set to 0.1 h4 F( D& p. t) Y7 D# V" M# B. V
[1924] No.1836 Sqn FAA: Delay set to 0.( _2 u I( V0 e1 ^3 I# ]
[1929] No.1841 Sqn FAA: Delay set to 0.
6 R. w& | ^6 k[1930] No.1842 Sqn FAA: Delay set to 0.) b; |; C4 x$ U" t i8 ~+ E
[2587] VMF-211: Location set to [584] Pearl Harbor.- }! ]( }; H- T }; M
[2642] VMF(P)-321: Deleted.
( y% V. Z2 P4 x/ C4 s% `1 H[2652] VMO(P)-351: Deleted.
& P2 W5 |/ Z& |( ][2668] VMF(N)-511: Deleted.2 U7 t- ]* M% Z: b1 J
[2669] VMF(P)-511: Deleted.5 t) t- x3 o( [0 W
[2671] VMO(P)-512: Deleted.
, c6 g6 q' C4 ]4 r[2673] VMO(P)-513: Deleted.
/ T" q+ K! m4 k! h; ]+ @9 Y[2675] VMO(P)-514: Deleted.& n0 j7 p" a Q0 W4 j c
[2827] VR-2: Deleted.
K& W' v9 M8 M[2828] VR-4: Deleted.% s* K9 P0 e% P! c
[2829] VR-5: Deleted.
; p ^! X5 e' [- ^( v[2830] VR-13: Deleted.
1 w! ^' [$ Y. p. C. m[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
G2 a# T! U2 z& s' Q& O; wUSN patrol-type squadrons 4301 resize to 15 deleted.
) i5 S5 y# a) b/ ~' m) ]USMC squadrons 4301 resize to 24 set to 4410.
% C/ w6 f i; J- S8 oUSMC squadron upgrade paths reworked.
9 W- B7 f" C2 @- CGameplay Change: Units with a/c MAX strength six or greater now able to split into. F, L1 u u) [; _# A& k G& T
three subunits.
% s( V1 j. k% ] u! _4 P& O• Map/Base Changes
f W" z1 w0 R6 R' u$ `3 \* ]' w1. Garrison levels in China have been increased for both the Japanese and the Chinese.
7 l6 B# G" h" Z+ M; \6 vNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4007 K1 |# O2 h) v. q7 @% k3 z
AV.) B9 Y/ ]& v# e/ v# O, }$ i9 S
2. Garrison levels in Japan have been significantly increased for the Allies.+ X+ k3 s1 g, V B: e% x
3. Garrison levels in India and the Philippines have been increased for the Japanese.( s9 h7 [1 }* u' c5 }
4. Garrison levels have also been adjusted in other locations, with some areas having
. Q1 ]8 Q& r* asmall increases." @% J* o9 t2 r6 v& g1 L! n
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
. ^ P2 K. d3 _6 IAirfield.
. A8 e) s2 \9 H8 y6. The starting fuel level for Los Angeles has been increased.- {4 ?/ B1 V( z! O- V& o
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.( L: \( |1 i" M$ h4 P0 o+ D
8. Anchorage in Alaska now generates a small amount of resources.
0 o: T0 w7 |/ x [9 G9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
( d: o4 d5 j* S! Y- x; f5 N" g0 R10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
: J* s; U: K+ R2 I0 @11. Nukufetau has had its port level decreased from 1 to 0.- i5 F: ?, W: z( x. o: f' k
12. Pago Pago has had its port level decreased from 3 to 2., h4 K6 c3 [$ A" `, F7 u- O% ~
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
" Q6 ?9 v. ]* H& |8 cbase does instead.
4 R3 F0 N A( i/ a8 I C; Y14. "Ahmadabad" has been renamed to "Ahmedabad".
% F& S! U3 d# f% f9 O# [, i( _15. The generation of Daily supplies at Chinese bases has been distributed to more bases,; P7 P( _3 \- C
rather than being concentrated in a small number of locations. Overall, Chinese
' N1 {; e! Y+ xsupply point generation has increased, to about the same level of supplies as in the
' G- N1 d% J: U4 [" R* j5 h9 e, moriginal War in the Pacific game (it was a bit lower before).
, u9 ^3 x( [2 \5 F3 ]16. Australia now generates a greater supply point surplus than before - about 5,000
& l9 Q7 _7 m2 F0 \points per day as opposed to about 4,000. Fuel requirements remain the same.
2 I5 ~9 P. O) B8 M& o+ r. x4 ]17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
/ i5 C, Y" V. d& l% Z8 ^) c0 binstead of hex 200,40 - and the road and railway networks in the area changed to. G: F! p+ S# O0 m
match |