【官网原帖】:
, Z1 U/ z! U, G* _; s9 [http://www.matrixgames.com/forums/tm.asp?m=2313850
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& e/ K6 E$ X, y5 C. F英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手1 @2 R0 L6 z9 j. ~* l0 T- z! T5 J
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【下载地址】:8 f; Z) \5 P0 x$ l% Y
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地址1:rayfile下载9 W% L& ^0 F0 g+ |# C/ Q7 z, V
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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" `, r0 {6 X# _: M地址2:HTTP直接下载* N R A5 f$ P6 S$ ?' }+ ^
: n8 h O0 p' M4 E( B, Hhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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4 B7 I8 j1 l* V" \1 k, _【使用方法】:
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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/ A5 ?9 S- |( r! L5 E【更新内容】:7 Q- i+ T! j( L( }! R2 h
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Change History:7 \8 k$ f" f( |/ D+ D, F
v1.00.95 - December 7, 2009
& [( f- A7 O( W• Second Official Update – This release is comprehensive and updates ALL previous
" l0 U. ~8 j5 xversions to the v1.00.95 level., M- g% F" T7 U& G( ]! a5 C5 p( }
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
3 M# N+ W9 @7 {4 Z7 B& b0 l# vManagement Addendum” which have been added to your Documentation shortcut subfolder
! p+ o j+ H9 X# ~and can also be found in your /Manuals installation sub-directory. These two5 B) ^+ |9 m8 E% D: w1 @! r9 P
documents contain very important information on improvements and changes in these
: }( _% Q, {% s5 C, s+ Dareas.
8 U+ w. y6 d0 U, T8 N9 b• Code Changes
: U0 P# ?6 p; P! R9 h) x1. Interface Improvement: New Screen for Industrial Management$ [% x' H: h4 ^2 Z
2. Gameplay Change: Air transport mission was using all ready planes. Now the
! v" Y/ j- s: }0 hnumber of available planes for the mission will be adjusted by the rest/training
% F! d( b( U0 I' v6 W- Y2 Gpercent as on other missions.
- X& w* w P% ?2 k# S1 G% ^3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
9 J( U8 B/ s' P; P4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
. B& q; p; f" Y1 c: I5 e: Eshow in change command list
& q& Z U5 U [" f5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use8 n/ e) F& f1 Z7 z# O' }
Bombs’ flag rather than the altitude setting2 N8 M7 k: w/ H4 J
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
) n! u) i& e Y" Q9 L9 f: l( Aindicator ‘*’
/ p- H. h. A' J+ T( V2 S) P7. Pilots who are captured or killed were still being counted in some group totals. They/ t3 F, o3 p" B( A6 p
are now removed from group’s pilot count, but still available for ‘Top pilots’.9 h% M6 z6 M) F3 |
8. Interface Improvement: The buttons in the lower panel of the main screen have
8 w! f8 E* Y& f: @, F: f$ Pbeen improved. With the mouse over the icons on the far left, the number of groups,* S+ |3 q* N, I5 h( |
task forces or LCUs at the base is shown. Added a previous page button when there+ S, d/ R0 T5 w* o0 J2 ^
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The: ~: z% Y0 Y$ q8 N0 N5 a
tooltips sometimes were corrupted when other screens were displayed on the map and
9 N% J# j% X, y& Sthe bottom panel was still active. This has been corrected.
# z1 v# _# Q! z. X' b9. It is now possible to repair planes in excess of the group’s size
* z* `! {" H. L7 ?10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
% j& Q8 e: D- |% R [# straining is incremental. Points are accumulated and once a certain level is reached, a
8 }. c( z- l% R+ e5 ]! Xpoint is added to the skill. The cutover level is the current skill level; so as the skill: A0 j' P) j- F% j8 r
level increases, it takes more accumulated points to reach the next level. Combat; V/ g# A3 F# G" h1 V" l U# M9 Z
gains points faster than training, and combat is required to reach 70+ skill levels.( n$ i& U' q/ k, N {
Experience levels behave similarly with the one exception. If the Experience level is
! j6 q3 }$ `6 {5 |" @higher than the best skill by more than 5, a skill based on the group’s mission gains
( G) e6 n& [# ~, n2 F9 O5 Qthe accumulated points instead." ^8 Z" \1 u# x! o7 i* c
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
D+ I# z5 Q! G; Mammo and return to base if required4 ^6 ?& D7 o% M# g& m' Q7 v$ m
12. AI Aircraft production will now stop based on comparison with on map aircraft totals. f5 P, z, `3 v5 j7 N, Z3 v) s
13. Gameplay Change: Malaria effects adjusted+ o" `: N% m0 ?: N# Y
14. Fixed bug preventing port construction in certain cases& w+ A: H! R, k% M- n& W0 h
15. Fixed bug preventing combat engineers from building5 @6 {+ f+ u. U, X5 _; @; `
16. AI improvement refining settings for LCU attack levels
& e# T) ~4 C! A+ m17. Corrected unit TOE loading bug
/ ~0 A" j/ O7 Y- G18. Correct bug setting default morale and experience when not provided by editor) s6 g& Y8 u) o; C# \
19. AI additional checks for level bomber base sizes
( y7 F5 O& F- ^' j" e20. Numerous supply tracing improvements9 o9 L. s4 h/ \" @ C
21. Numerous supply/resource movement improvements
/ q# S4 C3 G& z& ^: [22. Corrected several land unit fragment bugs.
P: P) W; Q( O2 z. c& [- Y t" g23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF; f% z& E0 R% z: _/ R3 a3 Y
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
8 h$ ~2 N3 n0 h* M5 \/ wmeeting process to reduce chances that the meeting will not take place until one or the
3 @+ I/ o6 g" j" Zother TF reaches the “met” TF destination. Also correct a problem TF could
* \( V( [9 t; E; u8 @“merge” with a TF that no longer exists under certain rare circumstances.! ^% v- V: V' w; f$ c
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of/ r1 d/ q, H3 N% \5 j
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate) Z$ `% F1 l4 Y$ q' Y! e
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be# ^7 n- {8 N3 P/ V
docked if the port has the dock space for them, but will auto-undock when adding a
( P/ U, W n* k7 [1 s F0 a* Iship to the TF causes it to exceed the port capacity.
4 t; y" {# g' S8 x, J. C1 }+ c25. Adjustments to naval retreat determination. TFs retreating after combat will now be* s1 b3 {) J6 C0 S& v( T
less likely to retreat to hexes containing other enemy forces and be more likely to
; T& R$ S/ M" [, w# H0 Kretreat toward a friendly base.# f$ L. J+ m; v. v7 q0 i2 u/ M3 e
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
: g6 A3 M7 G9 U8 t- S+ D) Lis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
% B' X4 i+ i; N: J% n. m1 din port, (c) ships in port (disbanded).
6 q- G5 }' }, A- J& K1 C: E7 b7 t27. Interface Improvement: Implement search arc drawing on map
# e& b+ L; Z9 p& R s( `# M& p0 c28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,, J; P- ?4 p9 N# T) S
ensure partial rearming is in full mount increments, and adjust ops usage according." ]1 U$ j8 m+ Q- M' p9 x
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
& c0 A `8 \2 s) U9 b4 u: z3 `) C& ga base were incorrectly excluded from Naval Support totals at that base. This was
$ J- A# Y+ q2 Z; u# Kdue to an error in calculation of Naval Support availability over HQ Command radius.0 w# b4 \% m' N, q( H7 [( [5 B
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
5 Z$ J+ r8 ?0 f4 q. o I% Gcould improperly interact with fragments of the same parent that were at other
1 O: x: {( k+ F& }locations and had been previously loaded by either the TF or one of the ships/ {2 }* ?, I0 m
currently in the TF or, if the load required multiple days, when unloading of other
$ W1 r/ j1 b) l7 }* U$ Ffragments of the same unit caused and automatic switch of a fragment to the prime
. v- O% b0 L' S0 P$ K- S- t! l8 `unit.
% t+ K$ n: N8 _4 F) F& c4 k31. Corrected bug to allow repair of damaged devices even if ship has no other damage.2 X* A+ j% h$ _
Previously repair of all system/floatation/engine damage would terminate repair of a4 K' q& i; o. y
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will* }; a+ f0 @- Y8 J+ l. @5 Z5 a
now prevent full repair of systems damage and may “create” small amounts of system
" Z3 f7 X3 {( W3 k! zdamage to keep the ship eligible for repairs. Note that this may have the affect of- B9 a: U I, V/ n
small amounts Systems damage being not repairable at a location where it normally
; a; x& j' ]% Z: {/ M0 bwould be repairable if that location can not also repair the damaged devices(s).
6 b0 `# J3 G: J5 f5 V! E3 t2 g5 @32. Interface Improvement: Changed Allied aircraft replacement display to show nation$ o- k6 _; @! }' Q+ U2 b+ v0 V
of aircraft
/ B( \" p% |1 c7 c. B" W+ Y33. Corrected several menu bugs
) }% m4 q4 B% t- P& t34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
% d( L. g( d+ s6 h9 B1 v$ y- X/ I2 i- K0 Dland units by TFs.
) n/ c3 p& Q, {* A+ ~7 H35. Interface Improvement: Add “undo” for ships being transferred during ship
# t5 ?; \+ X5 \' _ `0 w" ntransfer. Previous undo only functioned properly for ships being transferred into the7 p" E: u! ?, o8 J5 o5 \0 g
selected TF. Provided undo for ships transferred out of the selected TF.
' W4 }- q7 @+ z36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
' G8 Z" U B! K! `is following another TF that is beyond the player-set follow distance.
( B% e9 Y9 r, G1 C% X37. Change ship based aircraft repairs to be by plane, instead of by group
1 R2 [/ t! R9 }; r% R38. Interface Improvement: Made air group screen larger to reduce clutter
) B% u! q9 p) m" Q0 V* A) H39. Gameplay Change: Adjustments to supply consumption by land units
2 ?' f C Q! k/ [& f! t( ]40. Change to AI shock attack determination q4 m3 M% E" O. `
41. Improve AI awareness of intel on nearby enemy LCU
9 e1 E1 a5 G( a0 |42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
3 S& W7 M8 p" s% j. R( z4 ~43. Gameplay Change: Changes to AI production on “Historical” level
! C. S; w g! M. T$ y4 U' V44. Improvements to save file process to reduce chance for file corruption, especially by2 s7 V( j. U: K4 z% [
deleting the old save before writing the new one
# v& j$ I0 O, E3 g* a, d45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active+ l# W2 |4 G- X) ~2 K/ e. ^1 |1 v7 A% g* l
46. Improvements to refueling calculations and processes. Ships are more likely to fuel+ {3 V# Z& O: J+ ]) ]$ N. n
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
4 }2 `" [9 M1 T7 w) _5 Osources for the “from port” and “at sea” variations.
( d# V' W: l' F! R& w: I• Replenish from Port will now use the available fuel/supply at the port and on all
4 D( H; ]( N, Creplenishment ships disbanded into the port. For those disbanded into the port,. P7 \, k, P& \ N1 c- E: K
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.8 X1 H! D* U; n# \- G* S3 T
Tenders must be of the appropriate type for the ship being replenished. Note that0 m/ d- ^) d! _& \, S1 y
port facilities are used in preference and ships in the port are only used if the port
& t, B5 ~ B- uis not able to completely replenish the ships in the TF.( P. f5 z; ^4 m6 q2 @
• Replenishment at Sea when the TF is in the same hex as a friendly base will now: \% C9 ?+ v* ~. d2 i4 t
use all ships in TFs in the same hex but will no longer use ships disbanded into a1 g: n6 l* |6 X8 v. ?/ d" t8 l9 r
port in the hex.! I& D' H. y' @2 _$ N/ ~
47. Interface Improvement: Add new map icons to highlight certain events- g4 Y) c3 z4 F' _/ M
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
7 L) |9 T/ E4 O/ r: M% _* t! Bsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap2 a- l5 @# d0 X- l# w7 b$ \
port or from any TF that is currently off map. Ships that are not badly damaged+ C& D/ a' n3 t8 M& d; s7 B7 n! N
can be withdrawn from some on-map ports or from TFs in certain on-map regions.& J% \( ?' {$ I/ E
For on map, ship may not be on fire, total damage may not exceed 99 and no* G: a" v, _! _2 K9 N. p( }: I F* T# ^
individual damage type (system, floatation, engine) may exceed 50. Ships may not
; }( o4 d1 K5 L0 ? qbe withdrawn from any on-map location where the enemy has air superiority. The
5 K4 h+ F+ G4 l/ j B- iintent is to prevent withdrawal as a method of saving a ship that stands a good chance
r: L, V; }4 B$ o2 Y- n l* ~of being lost or further damaged. On map withdrawal ports are set based on the
2 t8 V. A# W; O$ Whistorical exit locations for ships leaving the Pacific:
/ L. m) I$ k+ o; Y4 ^ w/ J1. Any level 9 port./ \, N8 I* R* i" Y
2. National home ports of the United States, Canada, India, Australia, and New
. `! h5 n) {1 ?) Z9 ^Zealand (with no port level requirement)
; {+ x; I& E7 S8 G( t3. Any level 7 or larger port on the US or Canadian West Coast.+ S2 L9 w8 `4 ~
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
, g# B% C. o! {) _0 `! q1 S5. Any level 7 or larger port in South Eastern Australia, plus Perth.
8 E( c: P3 |( }( M0 }& g9 K6. Any level 7 or larger port in New Zealand.
% P: ?# r4 |% l0 \49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
0 c4 L0 _& [# c1 p0 `; ?6 ?another ship actually sunk, the data for the two ships could be mixed. Depending on9 L9 H9 z. b- n ^$ A' l# @- z
circumstance, this might result in one or even both ships being reported as sunk.
' F' H6 G# A$ q" S$ q8 j, B# `50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and8 U. w6 }2 I, n( w; P6 t
TF list screens. The calculation will continue to show the remaining ASW capability
4 f$ z1 N" j) b' n- z4 u(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is9 P: c0 E$ C9 \# x+ B
now based on full load for all ships in the TF.
/ O7 `/ m$ u* k. m6 Q; P51. Resupply capacity for bases added to editor' V' [& ~, _( S- e B( t
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
8 o( C, k _0 C" y: h53. Adjustment to AI unit planning level based on AI difficulty5 t( B" S9 b& p3 h' S! Q) M# P
54. Ensure minefields are created for proper player when a single TF lays multiple types
1 V2 W2 ?( u5 {2 g' Jof mines. Player of minefield properly set when first mine type laid by a given/ `, O; }9 I( s. X; f' A
minelayer but a similar check was missing when the TF contained minelayer(s) with9 c# r0 D& s2 P7 z9 r2 Z( Q" d# g$ z2 d
two different types of mines.) `. D" K# }; y+ Z7 k- i* f
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
# b5 b5 x* x4 \10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
6 S7 }+ \. I9 U+ z/ k" s( Lfor owning player, if partisans attack and cause damage.% N* | Q5 k: c) [9 h& I0 Z
56. Gameplay Change: Movement rates for clear and desert changed to 25 for6 r6 p$ u; @+ r/ }4 U
mechanized units
7 Q2 {: h, i/ e" ^& Q/ `0 v4 v! i57. Gameplay Change: Land combat effects toned down
* } W) N' K4 R58. Ensure AI captures empty bases& }; \" m' V$ M& H( R0 ]
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to2 k6 g7 u/ ]7 }8 d: ~
save from moving them ashore. Training from disbanded ships does not increase the
( o1 B7 i$ P5 a w/ ipilot mission count.( X. j6 B* k5 ?2 W
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
. V9 U5 Q! t, ~order to help identification of saves( Z" b w$ I7 ]/ c) S+ u- P
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)' d ?! C S0 m8 ?
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group9 T4 S7 k, Y; i+ n; O' R
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
! P" H% \% @1 c1 K# N) Obombing attack. Groups were at maximum altitude and conducting glide bombs
! i8 w$ m$ c; C. ~7 T5 L6 g% A, e' Jattack, sometimes without engaging CAP or flak.
0 E) V% C4 e" l/ {+ M: G63. Changes in order to standardize inactive Soviet group’s training options;
5 h. {& u6 u# H$ X1 H1 E64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see6 z1 {( R0 M8 z& E+ S6 R
Pilot Management for more details). The number of pilots on the group lists is RED if
N& l' g$ v3 w0 \9 _6 Q. Mless than the number of ready planes in the group, indicating a shortage of pilots. This& H) j# L3 v2 V; r" r
shortage may be filled automatically or manually for a mission based on the pilot
+ o5 \0 c, q; ]1 S. w8 y9 t; \/ `select mode. j( v! o2 w( S2 B8 _7 c/ a
65. Corrected issues with group destruction on scuttled or sunk ships and groups on0 o4 o: H' q; m5 u
withdrawing ships% E% d$ ?9 Q3 w
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
6 F' {( ^( |; F) ^close range
3 D" t s* R! z$ U* U67. Gameplay Change: Greater weighing of crew experience in surface combat
2 p! L7 s0 j8 R0 ]! i68. Gameplay Change: Limited radar directed fire, increasing over time! o! o( y( k/ g
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
% p6 t7 F e7 Rcombats at 1000 yards
0 K! p2 H1 t' u70. Gameplay Change: PT Boats less likely to attack in daylight( ~1 t# N! O: d
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be: Q l. R5 N1 m" q+ b
hit in ports and rivers* m* c; \ b) x+ ^1 E4 n7 l; i
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
# ]7 |4 U5 }6 Z! S, q& s& Xperformance" Z, v6 B) E( x0 T. Q; `5 H
73. Torpedo hits on escorts not showing in combat report bug fixed
: Y+ W! B- V# }9 e( e74. Gameplay Change: Aerial ASW less powerful in early war
" r# l# H$ G' r6 a( T* i; D75. Pilots still flying planes from sunken ships were treated as losses, resulting in any, K0 B5 o6 m& ?5 e
diverted fragments having planes but no pilots. Pilots still flying planes are now
* ~8 X8 o% o; e" wignored for sinking ship purposes until their plane lands.8 o- z% H" V9 j6 q
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
x& j; N2 @# P4 X" H, T9 W. Qbeing delayed ‘4’ days. There should be no delay.
& ~" F7 Z' F' w77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when3 T6 r- Q, v5 B# `
the convoy disbands.
; z- m3 b! X y; r+ i; \3 U6 y d6 N78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
$ f# L2 ?. T& W9 T2 x$ ]( }hexes. The range was not changed when the game scale was changed.
- L" J. f# O/ }2 C& [6 B79. Fixed bug when displaying search arcs at a base4 Z* Y* M0 L0 t o
80. Fixed Escape key on Industry Management screen5 R/ q3 z7 Z9 d, M
81. Fixed oil and resource in totals on Industry Management screen+ y5 D" T' L3 z+ v! O
82. Interface Improvement: Add an extra line to the Industry Management to show total" s! G6 U+ q: |# x2 N5 W
shut down industry on Industry Management screen
: }) d: L& ^& [: z) |% @7 A. p% I83. Interface Improvement: Add base select to Industry Management
. s% k7 V$ \. w# K84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as+ u6 m! B' ?- k0 Z: P8 |
ONE group for Admin stacking purposes; the presence of all three in a base counted& M7 H5 M! g# `
as 3 groups for Admin* ~# J$ _ |" Z
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups$ M1 C: h% c% w& m- _
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
, _2 `, Z, g) c: i2 e" q- Y& ^FF being affected by old stock code that cleared the secondary mission.
& L% E% q# m2 Z7 B [' ]+ L3 d87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.1 k$ k6 h, p* L6 p
88. Fixed an issue with tool tips being offset from actual hex when forming new6 F* A+ v3 F) }4 H" E% v$ K
taskforces
$ W8 c- }! a* g, \89. Added the saving of preferences on save; the preferences on PBEM saves occurred on A H& [8 d; p; ^
the end of turn save only. Preferences are now restored as saved for the player at the
( h: Y6 ?/ J8 _' ~7 Jtime.
3 X; G, X5 o: v$ _) B$ z90. Changed air supply mission to use a friendly base as destination, if both a base and
$ {0 i0 R5 @0 p' H9 [5 g% VLCUs are present in the hex; it was sometimes giving the supply to the first unit only
) `1 m; }/ l* O1 z8 ?/ a91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
; c5 i& h G4 m. _7 pmission was canceled because the enemy LCU was selected as the first unit in the
2 J0 M0 W3 I d0 V$ @, q- Z0 hhex.1 p7 a* D: _$ {& h( s5 F8 T
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
' r0 s8 p9 N5 Y4 J7 X W93. Prevent very low grade TF commanders from returning single ship TFs to port to
$ h, x. }6 `+ W, }4 n0 _$ Qrearm when rearming not needed.6 T5 U' L) a( ~3 p3 _+ Y
94. Fixed the supply cap and monsoon effects on supply
& g, k( ]& [! [7 D9 \0 ]95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
/ D' ^" E" ^$ imovement.% ^8 _, k! l8 \
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base, G7 C0 t3 u v* [$ t, x6 ]- {
when Soviets are inactive., P0 A7 `& D' o! H+ x0 ~! }
97. Tweaked resupply task force to Japanese bases.+ K2 Z: A, o. e8 [% n- L
98. Fixed a HQ/Chinese unit respawning bug., L6 \1 h$ \/ h
99. Restricted permanently disband/withdrawing air groups from being able to the the: e6 l5 o5 q' ~) v
“Trainer” option in the type of pilots to use.
( j$ H1 C0 \, T- N8 i3 s100. Restrict the options available to pilot movement in permanently
! v1 [7 q- [ T; Xdisband/withdrawing air groups; mainly restricted to making them active or in-active/ S# Q; b( i9 v/ C( A5 U6 B5 E
within the group.
4 O8 w* K1 C6 n1 Y/ c8 I2 B& m8 k101. Fixed error in splitting air groups caused detachments not-in-play still attached to* t: }5 n, ~ v& i* V9 _6 q, q: `
parent group - stops divide ability% X' X2 E; L/ z+ C" f9 L
102. Fixed an issue where some autosaves could reset game options.
2 q2 z) x; a* N3 S& ?9 P103. Disabled the ability to make a group a temporary on-map Trainer.$ \! J. Q, a. g U
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
9 A% y, {! ?7 D \FATIGUE pilots.' J) C/ m8 F: u! B/ s1 H& ^$ v' O
105. Made some adjustments to Kamikaze effectiveness.3 \: x* f! p- m b; U7 x
• Naval Data Changes4 g7 w2 V" q7 ~$ f0 q. _, g# T; @ A! x
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.; d# |1 h7 G7 D7 U) p# m
Class# v) z& A9 f9 v& d
Scen 001, 002, 006 (007, 008, 009)
! t5 U& b2 _3 k0 K* R3 c0021 – Australia – correct weapon facing, Y; o( l6 s. _
0418 – Helena – correct tower armor from 0 to 125, l# w) m7 q* a. Z6 k
0767, 0769 – Chevreuil – correct endurance and fuel/ `& A& y) g) s8 I2 y0 b* G5 a
0770, 0771 – Duguay Trouin – correct weapon facing
, R1 {$ h4 w4 f2 ]7 o2 {1 ?0772, 0773 – L’Adroit – correct endurance and fuel7 p3 V6 h3 E5 a7 z5 n
0774, 0775 – Fantasque – correct endurance and fuel
6 C7 _0 r; G2 S$ r2 w; B2 X0776 – La Galissonniere – correct endurance and fuel
* r! y5 m, y9 G5 w* f0776 – La Galissonniere – correct weapon facing
% \% Z/ Z; w* q0 M1013 – Yubari – correct weapon #4 turret armor2 U# I/ U3 t& s3 ~$ I/ x! \% c. h h
1102 – Furutaka – correct weapon facing2 i6 g5 t( `+ R/ @ t1 S, o
1107 – Aoba – correct weapon facing( h2 ^- v! j5 M( z, `8 _, J+ w
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
9 m! k, Z- {- i( g( z8 w1 f1730 – Yamato – correct weapon turrets. a# d0 e; ]) }6 P9 S" B3 t9 ~: f
2025 – Kongo Maru – correct weapon facing- _6 \+ o0 Q) ?1 C# E- _- a
2202 – ARD 3000 Ton – add Japanese small ARD class
. F( i5 S8 c R5 a- K/ q; q2903 – Gnevnyi – correct weapon facing
& Z2 d1 s6 z" q2915 – MK Cargo – correct weapon facing% u% c$ x. k$ Z" q. z3 y+ L% I* \
2918 – KT LST – correct weapon facing
5 q% |! M" {9 }3 E" ^Ship' H+ p+ @/ @9 Z' j Y3 z: y8 O
Scen 001, 002, 006 (007, 008, 009) changelog
) C+ D) |, u: K, L; u$ h' ]7 F! f3 ~All – update weapons from class to reflect weapon facing corrections1 _+ w+ g8 P7 S5 [
0999 – Dublon ARD; add small ARD to Truk& \- a5 o' p* V) B
3550 – Laffey; correct entry date to 420430+ `/ S! ? k. A# ?
3580 – Frankford; correct entry date to 430430: @0 Q" P) ^! ^5 a& r( l! Q
4317 – Thornton; add Clemson AVD at PH1 m/ U' @1 f+ v+ _/ R
4361 – Henry A. Wiley; correct entry date to 440930- c$ n6 g( y0 k4 P6 F, A6 K0 ?
5222 – Rixey; rename to Bowie
+ t8 @3 O" D: E) l0 T5223 – Hercules; rename to Highlands
' P |6 h# O( M, ^( E1 T5251 – Pinkney; rename to Pickens; Y4 ]3 R' W$ A3 {9 J( Y' _
9253 – Madras City; correct entry date to 420228
1 ~1 |6 k: J) H; p% c9728 – Indus; delete duplicate ship entry- o; p8 i( ?5 e3 \8 A9 i
9837-9849 – Soviet Fleet; correct ship name spelling3 }; N7 c6 b3 W, b6 r0 F. C/ h
11316 – AFDB-2; change arrival location to # 524 Seattle
+ f2 h" [/ W7 }) A11364 – BYMS-2055; correct entry date to 4302287 [1 O1 D* f8 {
11365 – BYMS-2059; correct entry date to 430228/ z9 R7 Z/ v7 P
14070 – Ha232; correct entry date to 460228
- r5 V B3 ^3 y# u, N- f- eScen 006 and 009 ONLY9 d' Q4 _; \- |# w$ v9 r
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445" o3 ~. z' J9 @& X8 p" O
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
; b( m: p, C( @/ Q0 o" ~0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
6 E m m, p& a- @0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3708 j0 |4 W2 e- Q
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 S- a( `3 p2 g/ w3 g |2 T
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445, j) |" q, c* N* w' z
0043 – Hiei; adjust fuel to 4175 n+ a, r& T H* Y1 _2 f* t
0044 – Kirishima; adjust fuel to 4175
/ W- Z& o9 I2 L( o8 P9 z* @0067 – Tone; adjust fuel to 1775) a p& [7 M" h5 J4 Y3 A( L
0068 – Chikuma; adjust fuel to 1775: {+ }" J7 y' o
0118 – Abukuma; adjust fuel to 833
* }* H3 ]8 S1 I6 J" j, k0146 – Akigumo; adjust fuel to 265
" c( `. {1 q$ A0168 – Kagero; adjust fuel to 265# [( f& |* [; L
0176 – Isokaze; adjust fuel to 265
v# l1 l$ S: X$ U0 e' v5 }0177 – Shiranui; adjust fuel to 265* e- z7 R( T: o
• Air Data Changes' S) f/ |3 \! j
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
7 Z$ D5 ]+ a3 `* K4 }[177] B-339-23: Name set to B-339-23.! B. R/ D. H4 Y( C, I1 \: p& s
[178] B-339-23 (PR): Name set to B-339-23 (PR).1 y7 N8 b5 y: }9 m3 x2 P8 F4 _
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.# z: W- M9 i) [
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 P: I6 T( |2 ]$ E9 p[365] Stearman 75M: Nationality set to U.S.Army.
/ b* i! d8 ^$ ]1 z3 N2 f[451] PB2Y-3R: Deleted.
) z5 ?! n& t( |) S! _[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
5 g7 Z2 n1 A; k0 `1 \! l D[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning' X. A. w$ X5 t
MG; wpn 13 set to 500 lb GP Bomb., E1 Q: s6 G. P
[1923] No.1835 Sqn FAA: Delay set to 0.$ h+ ]" T3 M. G' i! J, V8 ]
[1924] No.1836 Sqn FAA: Delay set to 0.# D7 s8 R2 d2 k% s
[1929] No.1841 Sqn FAA: Delay set to 0., w$ q- L0 L9 `' x2 D" ^5 A
[1930] No.1842 Sqn FAA: Delay set to 0.
" z* D# R. P# ?0 |& z[2587] VMF-211: Location set to [584] Pearl Harbor.
. z' W1 m) {- ][2642] VMF(P)-321: Deleted.; U+ e( F3 o7 h% A
[2652] VMO(P)-351: Deleted.4 e4 _8 ?: Q( Y5 W) j0 K
[2668] VMF(N)-511: Deleted.
* N; I' L5 |* A; ^6 q6 k[2669] VMF(P)-511: Deleted.0 k* N, b; v1 I& \3 s0 c; X
[2671] VMO(P)-512: Deleted.
3 \% t7 Y- t6 {7 ~3 b( u[2673] VMO(P)-513: Deleted.
1 U/ l4 @: e5 F[2675] VMO(P)-514: Deleted.
8 v: e) ^( x# |* c[2827] VR-2: Deleted.# d1 M: C- t \& v# V9 j
[2828] VR-4: Deleted.4 z- ~( Z2 d" {
[2829] VR-5: Deleted.
4 \3 R, k H. S" w[2830] VR-13: Deleted.
1 @, J5 B1 @9 @" K[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
1 T* L1 m0 K1 g+ mUSN patrol-type squadrons 4301 resize to 15 deleted.
7 T5 }6 T2 \0 u( u; v: zUSMC squadrons 4301 resize to 24 set to 4410.
! P2 I8 {7 l7 [1 A% IUSMC squadron upgrade paths reworked./ x$ O5 D! w7 d
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
6 T- U4 ~9 q6 w2 j4 q: uthree subunits.
+ z5 B/ V. f7 F6 s( z• Map/Base Changes
. v4 m) y1 N: w3 S" a1. Garrison levels in China have been increased for both the Japanese and the Chinese.
* r1 D6 l. e$ a1 B) HNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
* z$ v# j$ p! F& E4 { b$ BAV.
1 f% c/ l: t+ S, n5 X2. Garrison levels in Japan have been significantly increased for the Allies.
; g' t8 V0 S' l) A; T3. Garrison levels in India and the Philippines have been increased for the Japanese.5 \4 [4 ^5 } e3 j- D
4. Garrison levels have also been adjusted in other locations, with some areas having
! `; }8 @ g4 }4 `6 n8 bsmall increases.$ _' ^$ _9 c+ t/ C3 ]7 r
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an+ Q: n$ G/ ^9 d9 R
Airfield.
7 L/ Q# V4 `9 q3 }2 l2 {4 n1 a6. The starting fuel level for Los Angeles has been increased.2 R9 J" V9 R, S, L6 D
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
9 f4 c4 L( p3 @3 W4 H+ H8. Anchorage in Alaska now generates a small amount of resources.
: m; {' k2 j z4 j: t' _9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
+ a, \9 E. L9 i& N4 o: w10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
% F7 Y1 n0 V% ~% S$ G11. Nukufetau has had its port level decreased from 1 to 0.+ N- F' x/ C3 @8 ~* U
12. Pago Pago has had its port level decreased from 3 to 2.
8 f( a/ H: U' F, A3 r. {+ }13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
. c" q7 C: ^( a. ]& Y! q3 Ebase does instead.3 |* H9 E, u1 f$ T
14. "Ahmadabad" has been renamed to "Ahmedabad".7 S( P- b5 u4 L5 U
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
' b6 w/ G0 _1 d) N& P srather than being concentrated in a small number of locations. Overall, Chinese5 q! s5 K7 O! ~: G* b& N) b- Z" G
supply point generation has increased, to about the same level of supplies as in the7 w9 h) q x6 w3 |6 Q% M" r9 T
original War in the Pacific game (it was a bit lower before).4 o" I' S& _ G
16. Australia now generates a greater supply point surplus than before - about 5,0003 i8 S6 [2 g5 J7 z
points per day as opposed to about 4,000. Fuel requirements remain the same.
" K0 T- a1 h& l8 B. }8 z/ z4 F17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
. M! |! L' w6 e' xinstead of hex 200,40 - and the road and railway networks in the area changed to
. c7 I3 @1 z+ M. R2 ]) I) ~match |