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# f: B) z9 N5 \英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【更新内容】:/ z ~5 h- ^2 A. o$ m1 ~' I
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Change History:6 `% t! C+ E, w# C! s
v1.00.95 - December 7, 2009" N! g6 J& Z- T8 m/ r2 x
• Second Official Update – This release is comprehensive and updates ALL previous7 Q6 o3 j3 O! |, ~" ]) M
versions to the v1.00.95 level., F' f& [# ` |$ j: @
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
. v, T+ N* v' ^& hManagement Addendum” which have been added to your Documentation shortcut subfolder
+ K0 ?! C. c2 c7 J) T4 sand can also be found in your /Manuals installation sub-directory. These two) Z C; {3 {, F+ x9 V# }" c
documents contain very important information on improvements and changes in these
0 D& \7 l" `3 S8 E- {1 Uareas.
4 P) R( C7 f$ [0 M4 ^" R• Code Changes8 M0 v6 I0 p2 P2 R) l+ a
1. Interface Improvement: New Screen for Industrial Management1 P( w' ^ d0 H' M$ Y0 z; _% \
2. Gameplay Change: Air transport mission was using all ready planes. Now the& f/ n4 a! H( h8 V% T4 n6 {
number of available planes for the mission will be adjusted by the rest/training
v1 k. I4 n* f5 {4 j9 kpercent as on other missions.1 e6 i G5 I/ }6 c
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes' u4 J% g: `) N. O$ E
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 `" p- M1 w6 m9 e; l* C2 Eshow in change command list
. N T/ R) N4 N0 U+ F5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
: s' }5 L: \% jBombs’ flag rather than the altitude setting1 @1 Y! g6 B! M' k6 C
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
% m! E4 W9 q r8 @/ I2 s' g- iindicator ‘*’
" D. V2 r3 o3 W; r% S! ~7. Pilots who are captured or killed were still being counted in some group totals. They3 U- x m3 Q. v: |' x
are now removed from group’s pilot count, but still available for ‘Top pilots’.
+ a; A8 h$ p9 @$ \7 P: M/ k( J; U8. Interface Improvement: The buttons in the lower panel of the main screen have
1 s' ]* D& ^: K9 [6 nbeen improved. With the mouse over the icons on the far left, the number of groups,2 Z1 M! }) G, b+ V: q, b* o
task forces or LCUs at the base is shown. Added a previous page button when there- Z& \( m. S+ T2 i0 u% R
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
$ w4 _) }$ A* [7 k. {/ x Ctooltips sometimes were corrupted when other screens were displayed on the map and
) s0 K4 v; F4 J9 c; L6 nthe bottom panel was still active. This has been corrected.# T" |2 j- z7 r+ r% q
9. It is now possible to repair planes in excess of the group’s size2 w2 Y% }% a5 v- H5 z
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
6 k) C) H* D, g/ z7 l, Vtraining is incremental. Points are accumulated and once a certain level is reached, a7 e0 Q& [" l* T$ f$ S& A* v" j
point is added to the skill. The cutover level is the current skill level; so as the skill! T. F$ A0 p, w1 s7 K8 |. W
level increases, it takes more accumulated points to reach the next level. Combat# v, P) @/ S# V4 A( e
gains points faster than training, and combat is required to reach 70+ skill levels.
+ E7 y9 D5 P4 AExperience levels behave similarly with the one exception. If the Experience level is
- y4 S! R, ~) d3 D( @" Shigher than the best skill by more than 5, a skill based on the group’s mission gains3 j+ w9 Z5 q! p# }- j
the accumulated points instead.
: t4 G4 P/ c2 c. w4 y11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,/ ?, l& Q" U; T: \/ Y; k; X$ u3 }
ammo and return to base if required8 v8 [) x+ s+ o4 u
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
4 P9 n6 F {6 w( w/ J m13. Gameplay Change: Malaria effects adjusted
9 j1 s1 F; n: Q8 h: j14. Fixed bug preventing port construction in certain cases
4 H0 m0 [+ n) A15. Fixed bug preventing combat engineers from building
* K' |/ L6 o! [& J5 j16. AI improvement refining settings for LCU attack levels
7 \, c+ W; _, g17. Corrected unit TOE loading bug0 ?0 u1 Y- E% `3 S7 B
18. Correct bug setting default morale and experience when not provided by editor
) f: H) j8 x, i( {' D19. AI additional checks for level bomber base sizes
0 O( b0 s# S u; Z; d) i20. Numerous supply tracing improvements
7 y& }2 q, P; i( O- g7 t8 O; A21. Numerous supply/resource movement improvements* [+ l6 g5 H. c" p3 ^! p0 ]1 ]
22. Corrected several land unit fragment bugs.5 v6 C% I$ W. j' U; c r( V
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF" ?% p/ l. r! _6 d+ j8 J4 {7 X
arrives at the destination of the “met” TF before the “met” TF does. Also adjust- i* B z8 q; y$ n' {8 p: K! Y
meeting process to reduce chances that the meeting will not take place until one or the
5 T& M2 o+ I5 `$ Y5 M3 dother TF reaches the “met” TF destination. Also correct a problem TF could& @& a1 P3 L: n @4 c7 f: R
“merge” with a TF that no longer exists under certain rare circumstances.
2 P2 p0 T3 {% R, b24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
4 n) C* c/ ^) i! v/ q+ V. G( vdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate) C1 x- V6 n% Y$ [3 T$ H L: y% O) `
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
' i- G# P* i& l* S$ X9 wdocked if the port has the dock space for them, but will auto-undock when adding a: b" L% K! @1 t: A/ x3 @7 l
ship to the TF causes it to exceed the port capacity./ f4 H8 K' c$ ?
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
1 q1 v# r; A: o/ w+ X# mless likely to retreat to hexes containing other enemy forces and be more likely to: H g$ M7 h' m# t( B
retreat toward a friendly base.
1 v9 n. I$ W" k& G26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it3 k6 Z2 P- a* m7 Q0 I% D5 _; E; x
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded P2 ? U2 G$ m" \0 U
in port, (c) ships in port (disbanded).
8 H* o9 b2 n- u5 m+ Z; C2 u7 T7 ~, [27. Interface Improvement: Implement search arc drawing on map! ? `' y& i$ ^. g( e
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
0 c0 G. U. v0 G8 q9 ]0 {- aensure partial rearming is in full mount increments, and adjust ops usage according.; T8 C& B; [% i# g* W
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at' W7 ]/ ?0 X) A- ]& U/ D
a base were incorrectly excluded from Naval Support totals at that base. This was8 T/ O2 w* D/ e- H* M
due to an error in calculation of Naval Support availability over HQ Command radius.
2 Q# F3 @( o2 ^' Z, J; Y/ o f0 x5 m30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location" j' i# n: F! p4 g; u7 _& X
could improperly interact with fragments of the same parent that were at other& g$ A5 ^3 s6 S! k6 x
locations and had been previously loaded by either the TF or one of the ships
2 Q$ [1 [: X7 H' ~0 p* wcurrently in the TF or, if the load required multiple days, when unloading of other6 B' d5 y8 v" h
fragments of the same unit caused and automatic switch of a fragment to the prime% k7 J- M/ d2 k! D
unit.
! U. d/ i& S$ t! r31. Corrected bug to allow repair of damaged devices even if ship has no other damage.- M' C" u" |# J e( T
Previously repair of all system/floatation/engine damage would terminate repair of a8 w" \$ y4 E9 d8 c
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
6 [$ A/ J, j7 k: x2 Nnow prevent full repair of systems damage and may “create” small amounts of system7 u1 E( ]' U2 _
damage to keep the ship eligible for repairs. Note that this may have the affect of
; p! Y( u. l: R) Vsmall amounts Systems damage being not repairable at a location where it normally
4 o) n6 Y( C/ l' D) L& p9 Hwould be repairable if that location can not also repair the damaged devices(s)." n8 L; I1 e9 ?' w9 g) ]
32. Interface Improvement: Changed Allied aircraft replacement display to show nation& c% t% M* _8 h
of aircraft
L' N! L( S& P- R33. Corrected several menu bugs
; G+ e9 H: b0 j2 P# w34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
" o4 J' Q H/ d8 qland units by TFs.! P1 ~1 U; v+ C7 W+ w9 ^' T6 p* v
35. Interface Improvement: Add “undo” for ships being transferred during ship
1 b; D8 m& u8 C% C- e( z' D2 }% {transfer. Previous undo only functioned properly for ships being transferred into the0 ]% x8 y! }# M) z L# \( n. s
selected TF. Provided undo for ships transferred out of the selected TF.
* a! B: \. |, L9 h2 }) F/ S$ C36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
/ e& G, W9 g. ?" s3 Vis following another TF that is beyond the player-set follow distance.
4 g/ z# j7 D" l8 G+ O37. Change ship based aircraft repairs to be by plane, instead of by group9 l8 m) T; I, c+ g, _0 y: T1 w
38. Interface Improvement: Made air group screen larger to reduce clutter
7 H* T# |: O( B m39. Gameplay Change: Adjustments to supply consumption by land units; H& a% x5 m/ i
40. Change to AI shock attack determination. N9 i9 T& `* J" e' A" K _# A) w
41. Improve AI awareness of intel on nearby enemy LCU, E, E3 Z& T$ B" |: u
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
9 ^+ i5 z/ o- I3 { R43. Gameplay Change: Changes to AI production on “Historical” level: j+ A/ s% e% Z; k9 u" H1 Z
44. Improvements to save file process to reduce chance for file corruption, especially by: _; B$ `7 E T& U. i$ n1 y5 H
deleting the old save before writing the new one+ p. Q' P' p1 r( Y: n. ^0 b0 ~0 N
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
- Q- x3 F0 S, H+ |5 [' ~46. Improvements to refueling calculations and processes. Ships are more likely to fuel
0 E1 j- ?+ i% X) S( _/ lfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming) y/ P$ U, Q; T7 a
sources for the “from port” and “at sea” variations.3 C, j8 {3 C& j* i" p" @
• Replenish from Port will now use the available fuel/supply at the port and on all) Y; M. \5 Y1 W' z
replenishment ships disbanded into the port. For those disbanded into the port,1 v9 x1 @, B: A7 v0 S+ Q6 Z
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used./ q7 }" U1 ~- f4 g; H; u( R5 X. Y
Tenders must be of the appropriate type for the ship being replenished. Note that: ^; n g; p7 h; N$ |0 u
port facilities are used in preference and ships in the port are only used if the port. y3 j1 W0 Q0 o; \' V( _
is not able to completely replenish the ships in the TF.# z, F9 q8 K4 j! ~" I) e6 H, c
• Replenishment at Sea when the TF is in the same hex as a friendly base will now4 `9 i$ E4 w. Q0 k" R& Z
use all ships in TFs in the same hex but will no longer use ships disbanded into a
1 e) G. h, @6 F& j4 O1 iport in the hex.3 g& n% N1 z0 n
47. Interface Improvement: Add new map icons to highlight certain events; w$ T6 z: o9 Q
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
; C( ^: R, m( b; ~$ y8 { Q- osmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
) z5 P$ |& y2 d9 h1 k" \port or from any TF that is currently off map. Ships that are not badly damaged
2 C$ S. a" Q$ e( L& V9 [' Vcan be withdrawn from some on-map ports or from TFs in certain on-map regions.# v% x7 P0 M; d+ Z, b: f0 W n
For on map, ship may not be on fire, total damage may not exceed 99 and no; N2 j4 \; r& K; _! U+ |
individual damage type (system, floatation, engine) may exceed 50. Ships may not+ @( Y# [$ x3 b
be withdrawn from any on-map location where the enemy has air superiority. The
1 g& z2 F2 a$ K0 @/ \" s. pintent is to prevent withdrawal as a method of saving a ship that stands a good chance0 F( X' Y* o( C: L2 w
of being lost or further damaged. On map withdrawal ports are set based on the
1 E1 W b& J+ D7 n5 s- _historical exit locations for ships leaving the Pacific:
; h+ I# A2 v) E3 I7 b1. Any level 9 port.
8 V/ r; \) I( A5 f1 s* t" y2. National home ports of the United States, Canada, India, Australia, and New# |1 t0 `4 x& S) {8 u7 x
Zealand (with no port level requirement)
. b! G- u- B- f3. Any level 7 or larger port on the US or Canadian West Coast.* H9 c6 T6 j4 Z
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)# h5 {$ O' w& }" b( a
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
/ ?% B6 h* I7 r) p6. Any level 7 or larger port in New Zealand.
6 G5 _; Q, @" z9 }) _8 c49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of* M; M U7 Z: N f: r# X- |8 x) W
another ship actually sunk, the data for the two ships could be mixed. Depending on1 L* l+ j$ Y6 W6 r9 Q. l
circumstance, this might result in one or even both ships being reported as sunk.
8 g$ g" n( K% l2 T50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and2 F9 a* K( A4 e( m9 \, O( ^
TF list screens. The calculation will continue to show the remaining ASW capability
& r( p& R) c- L8 Y: q4 o6 s7 W6 Q(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
1 h4 g+ [# m5 y' r* J2 mnow based on full load for all ships in the TF.
5 N0 L! \1 I! B/ Y; W, E8 n* E% G" a2 V( r51. Resupply capacity for bases added to editor
+ b: E8 ~! Z% b# @+ j& k52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
2 B1 }+ @( }& f; j% [( M& \53. Adjustment to AI unit planning level based on AI difficulty0 H7 E& D. \, p3 t
54. Ensure minefields are created for proper player when a single TF lays multiple types
' _" L# `$ A# O+ |, Cof mines. Player of minefield properly set when first mine type laid by a given
# i ^, X3 n) X! S- ~, qminelayer but a similar check was missing when the TF contained minelayer(s) with
0 u# c9 g# N! [" A# X8 h6 @two different types of mines./ |% b1 O( h" ^3 K: D }* G- J
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and. v E5 e( `5 @/ p0 c8 P
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex" h. N$ X/ d% Z. f- H
for owning player, if partisans attack and cause damage.
- N6 P0 Q$ g& d# b2 x56. Gameplay Change: Movement rates for clear and desert changed to 25 for( k4 V N* z1 V0 [0 D
mechanized units1 [1 M. I# x* p7 }! c
57. Gameplay Change: Land combat effects toned down
+ T Y R* ~6 e, A; n G7 x58. Ensure AI captures empty bases
9 S7 a: z8 M0 ?7 J; z- _4 Z, f5 h59. Gameplay Change: Allowed groups on disbanded ships to do training missions to) V% \+ m" g5 Y' N
save from moving them ashore. Training from disbanded ships does not increase the+ W- Y2 g6 r# Z$ J* E& X3 m1 g& w
pilot mission count.
; R# T% |# D; \- C* R! D60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in- W6 |2 B& o2 H( y+ \4 @
order to help identification of saves
5 ~( i: O1 R4 @) y0 N7 [2 P61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
. o& V2 v _, H9 q! q2 c! Q62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group5 n3 |8 |$ h0 s e* {9 K! M" I
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level! M) J0 F( N: t
bombing attack. Groups were at maximum altitude and conducting glide bombs
( n G' _, v! [1 v8 sattack, sometimes without engaging CAP or flak.2 A% ^2 O' K* S" }5 `. Y1 d: l
63. Changes in order to standardize inactive Soviet group’s training options;) y9 c' O& Q1 | ~
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see$ j/ D, f6 Y3 [) p6 ^7 a. y
Pilot Management for more details). The number of pilots on the group lists is RED if- O' d# O; s/ n# g% d. C
less than the number of ready planes in the group, indicating a shortage of pilots. This- m: v! h* V2 ?3 Z
shortage may be filled automatically or manually for a mission based on the pilot( ~6 \1 B& h/ @
select mode.+ F$ W- @! O! r% z
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
! y7 D0 ?3 M4 ~withdrawing ships
, \2 l( _1 ]* J x66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at3 D. m, h' w8 [6 V
close range
# v `2 f, K2 A+ Z8 A( t5 D67. Gameplay Change: Greater weighing of crew experience in surface combat, } L- X4 |3 {6 n% N0 Z
68. Gameplay Change: Limited radar directed fire, increasing over time
4 ~+ |' f( ~ Z7 ^ |: ^; g2 H69. Gameplay Change: Revised weather and spotting, resulting in fewer surface+ {% I& @- G5 W5 H
combats at 1000 yards& ]1 O. b( h& w- v
70. Gameplay Change: PT Boats less likely to attack in daylight
& ~" F# M: g+ E' O8 \% P% U( g71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
+ `/ F4 h7 G+ h2 V1 R8 |hit in ports and rivers
4 v6 R( s, l& j6 l72. Gameplay Change: Submarine captain ratings have more influence on Submarine
1 C2 o; i0 x; Zperformance
6 J Z6 H' y ]- z6 M0 x( J& T T# W73. Torpedo hits on escorts not showing in combat report bug fixed* U+ { u3 D, C; d# l
74. Gameplay Change: Aerial ASW less powerful in early war) g9 b3 f" N% D- S- a& V
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
( [9 u* l9 S. Y+ j, v! Qdiverted fragments having planes but no pilots. Pilots still flying planes are now6 ~6 I$ W/ o& d; L6 j B
ignored for sinking ship purposes until their plane lands.
& {3 E- m* k" d, B: F76. Group transfers in off-map bases from a ship in the base hex to the base itself were
5 |; O' o; G0 ?: wbeing delayed ‘4’ days. There should be no delay.8 e9 {4 F _. k: Q# W
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when' r" v8 Q3 L l/ Q
the convoy disbands.
4 d# I% B6 U7 ]1 {8 z6 M3 ~78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
3 o) C( n- g3 E6 ^( Mhexes. The range was not changed when the game scale was changed.
8 } W0 z$ c! K/ }" v79. Fixed bug when displaying search arcs at a base
" G5 f# I& X( f! E2 ]80. Fixed Escape key on Industry Management screen
0 k/ L) K5 Z& ]81. Fixed oil and resource in totals on Industry Management screen5 ?& P5 p+ n% E& J) w- ~. f$ s& M
82. Interface Improvement: Add an extra line to the Industry Management to show total
: J" \: {5 S: K [; X' {shut down industry on Industry Management screen/ X S( z6 _$ B" m2 o7 C
83. Interface Improvement: Add base select to Industry Management% N' o, D! g5 d M+ u8 z- z
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
% o) `* N) q# y6 jONE group for Admin stacking purposes; the presence of all three in a base counted& o. q$ m# S$ G' ]/ P/ q
as 3 groups for Admin
7 y8 j1 K/ ?3 J. ^85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
, O. r. d+ }# e: K t* h86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
% H/ i% C7 \- W ^FF being affected by old stock code that cleared the secondary mission.- l7 P6 s l A7 Q
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.; p' P4 W5 N2 l3 B8 L
88. Fixed an issue with tool tips being offset from actual hex when forming new$ Z9 t0 R# ?% {4 ?: U7 S
taskforces
8 ?* E1 _9 | w2 Z }89. Added the saving of preferences on save; the preferences on PBEM saves occurred on( A0 D3 k" Z4 `- G
the end of turn save only. Preferences are now restored as saved for the player at the
5 Q% r" W% Q P3 N* r! U1 J1 otime.0 A5 h0 F; Q" P
90. Changed air supply mission to use a friendly base as destination, if both a base and
- @& x" Z& y2 q, d5 v7 j$ r: `LCUs are present in the hex; it was sometimes giving the supply to the first unit only
; C; ?) U2 U) X91. Fixed air supply drops to a hex containing both friendly and enemy units; often the8 f- N* z1 f1 M2 B4 J) K) ^
mission was canceled because the enemy LCU was selected as the first unit in the
2 L8 W$ `& E X( Yhex.
* K; y) j& P2 _* Q. N92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.5 H+ _1 j9 ^8 r& U5 e
93. Prevent very low grade TF commanders from returning single ship TFs to port to1 L3 U$ P! X. @+ z# f
rearm when rearming not needed.
% J7 C3 V% c- f# a3 f& @94. Fixed the supply cap and monsoon effects on supply) N; F/ g- U# r+ U9 I
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland% u0 l, s7 K4 _" Z- |* K
movement.) F- j0 a$ M+ {0 Z
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base/ g2 ?2 f2 K5 x8 P3 j
when Soviets are inactive.
& i: j8 ?$ G. h; h97. Tweaked resupply task force to Japanese bases.
5 f* `6 r, ]' D98. Fixed a HQ/Chinese unit respawning bug.+ p6 C% Y0 E% F; R& \) r, K
99. Restricted permanently disband/withdrawing air groups from being able to the the
" n3 t% l% j5 V {# `( [“Trainer” option in the type of pilots to use.
) L8 |3 T, x# d d- Q- u. t100. Restrict the options available to pilot movement in permanently
+ l/ N/ M8 s% R, [" ^disband/withdrawing air groups; mainly restricted to making them active or in-active
( u+ T2 J6 m- i# }! v5 Owithin the group.
7 t$ j6 M3 S! M: @% F, l1 Z101. Fixed error in splitting air groups caused detachments not-in-play still attached to/ @8 p; g% n4 [. U0 {( z* S4 ?
parent group - stops divide ability! e/ j4 A& Q; ^; Q5 a. Q
102. Fixed an issue where some autosaves could reset game options.
, I0 d8 z C; }& z+ C% O& ]103. Disabled the ability to make a group a temporary on-map Trainer.2 `( K! C; S. M: t
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high( j# Z/ [; ^* w; R; x
FATIGUE pilots.8 A9 h: h8 r) c2 E' y/ _
105. Made some adjustments to Kamikaze effectiveness.
+ d; S, R5 y3 r• Naval Data Changes
1 n: h+ j7 g$ `2 k9 b1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
( \7 [% q$ w# r1 L& q( NClass6 V$ | }6 u: N
Scen 001, 002, 006 (007, 008, 009)
- t2 t" z# f. C* `8 ^$ J% [, z0021 – Australia – correct weapon facing
4 F4 P& R9 i R' H0418 – Helena – correct tower armor from 0 to 125
! B! Q3 y% V# V8 b( t0 X0767, 0769 – Chevreuil – correct endurance and fuel
) O' t9 P Z6 J/ H3 z5 m0770, 0771 – Duguay Trouin – correct weapon facing3 h8 j Q0 a1 R" T2 Y# ]; K1 w
0772, 0773 – L’Adroit – correct endurance and fuel
2 I' Y( U, ~: o0774, 0775 – Fantasque – correct endurance and fuel
3 d3 G$ C9 A& k3 T0776 – La Galissonniere – correct endurance and fuel
' w/ m) ? T1 S# b, x! Z8 {$ d6 P" G0776 – La Galissonniere – correct weapon facing" ^2 ~1 F5 z# c9 l# y* G
1013 – Yubari – correct weapon #4 turret armor
/ X1 ~: X7 k0 Z+ x% n- m1102 – Furutaka – correct weapon facing7 f m( b9 w( r' x4 N
1107 – Aoba – correct weapon facing$ t3 `8 y. z' x
1112, 1113, 1114, 1115 – Myoko – correct weapon facing6 p1 @: E6 R7 k' E; M+ X
1730 – Yamato – correct weapon turrets2 x, }$ W2 `% m; e7 I$ w
2025 – Kongo Maru – correct weapon facing
& y$ h: G1 k$ l/ x7 J1 I* A: A, A# m5 }2202 – ARD 3000 Ton – add Japanese small ARD class
4 w9 D6 Y: i" T" Z" A% N1 A4 \* q l2903 – Gnevnyi – correct weapon facing4 Q; A$ d' e6 c) j
2915 – MK Cargo – correct weapon facing+ D8 r. S" C3 L3 M4 m
2918 – KT LST – correct weapon facing
8 `! i; ^. r/ eShip# T1 Y! F" q. b
Scen 001, 002, 006 (007, 008, 009) changelog
; T8 Z$ ^5 @* ~. X( D( H( PAll – update weapons from class to reflect weapon facing corrections
1 D+ I9 J8 Z" \& M0999 – Dublon ARD; add small ARD to Truk
; A6 B+ f, ?6 f* j% Y5 V# a3550 – Laffey; correct entry date to 4204308 ?: C. c! g0 p) T- N; ]' y4 I% k
3580 – Frankford; correct entry date to 430430
; e8 m w- H& o; \( ]! [6 M d1 v J4317 – Thornton; add Clemson AVD at PH$ v1 T+ W# D* q! D5 }$ U
4361 – Henry A. Wiley; correct entry date to 440930
! W$ S1 B+ V7 h! a/ p3 Z: v! q5222 – Rixey; rename to Bowie
4 S3 j0 u8 X1 R- S6 v7 d( W5223 – Hercules; rename to Highlands, H2 z1 A: `. r( l8 U
5251 – Pinkney; rename to Pickens5 R, j( i- v' u1 o6 _( O5 G
9253 – Madras City; correct entry date to 420228
1 u& J+ h0 [9 C w, v9 K7 \9728 – Indus; delete duplicate ship entry
, `% s" U( o" r; p# e* X9837-9849 – Soviet Fleet; correct ship name spelling
; z3 S8 |; R$ @/ U11316 – AFDB-2; change arrival location to # 524 Seattle
+ J% q9 m. `: ^5 H11364 – BYMS-2055; correct entry date to 430228; B+ A/ L9 x" k
11365 – BYMS-2059; correct entry date to 430228/ c6 [0 h! U2 L, \
14070 – Ha232; correct entry date to 460228. _+ F( S; d3 W" H7 s
Scen 006 and 009 ONLY* m* T+ A+ D/ u2 i) c4 z/ h0 s
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445) p/ N, u% o% ?' Z4 z( p' P
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
0 {3 K0 T: q& ?# @4 Y8 X, g0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295( V; | [0 Q- d: c; v( R9 c* n
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370) e0 {1 t9 j/ N7 O J q/ ?
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370$ @9 {" }0 t7 x- f1 p
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
4 S! ~" ^8 y' q4 e r0043 – Hiei; adjust fuel to 4175
: c! T; w6 a! S* S7 d& ~: ]0 u9 r/ ^0044 – Kirishima; adjust fuel to 4175: ~# [9 E' g6 e+ k, }; Y
0067 – Tone; adjust fuel to 1775
. D# U% V' b, ?: w! B6 D6 J) V9 K0068 – Chikuma; adjust fuel to 1775
/ W6 A$ U$ H5 S" d" c5 j0118 – Abukuma; adjust fuel to 833
) ~; H* T S5 Y& N: c8 L1 f0146 – Akigumo; adjust fuel to 265
6 ?: ]% s) F3 \9 i7 E* T0168 – Kagero; adjust fuel to 265: \6 b. G7 [# w$ w Y. u
0176 – Isokaze; adjust fuel to 2655 j4 @1 [: P5 I6 j. h. g
0177 – Shiranui; adjust fuel to 265
% A/ b6 i$ o% N9 a5 w; _2 g9 X4 a! v• Air Data Changes0 I* r! R* ]6 ~
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.! w) }/ s6 k7 C- E' S
[177] B-339-23: Name set to B-339-23.5 z* V6 \- `- c1 A% C
[178] B-339-23 (PR): Name set to B-339-23 (PR).
. H/ ?- ?5 N* f- Y. B- [$ ?[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
- X0 y' |- G0 D8 e( U, F, y[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
$ V3 B+ G2 n/ T% ?4 T6 _[365] Stearman 75M: Nationality set to U.S.Army.6 Q! `( j' T6 e4 g+ P7 l
[451] PB2Y-3R: Deleted.7 @! B! r5 J, e$ k$ x, S
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.; @( g0 c0 r; h7 w( E
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning- T5 Y- c5 B6 r ^% Q7 T/ q
MG; wpn 13 set to 500 lb GP Bomb.
* L& l$ p4 @/ a# B6 ^2 b" V[1923] No.1835 Sqn FAA: Delay set to 0.
7 ]9 q( a& ?& K[1924] No.1836 Sqn FAA: Delay set to 0.0 G, r7 e9 r; \" b8 M
[1929] No.1841 Sqn FAA: Delay set to 0.
$ C$ M. @2 `2 E' p7 ^7 G7 g[1930] No.1842 Sqn FAA: Delay set to 0.; r0 g* J: h3 Q- A2 S* D
[2587] VMF-211: Location set to [584] Pearl Harbor.* q% c+ B0 G3 D$ g
[2642] VMF(P)-321: Deleted.4 V! [! k! e- n4 Q2 D b6 z
[2652] VMO(P)-351: Deleted.
! X5 s* T7 u% |1 r[2668] VMF(N)-511: Deleted.- f) v$ \% R& S ^ r9 l
[2669] VMF(P)-511: Deleted.$ {/ \. r3 H" s- i0 {
[2671] VMO(P)-512: Deleted.
3 Q' |6 E2 h& M- S+ i* O$ j[2673] VMO(P)-513: Deleted.
/ z# W; h; Y# R+ B# @. K g[2675] VMO(P)-514: Deleted.
5 f* g3 f" a( {$ {; e6 x/ r[2827] VR-2: Deleted., v- D5 g% c+ |( L7 G
[2828] VR-4: Deleted.- e. M* P1 \6 `0 a6 N
[2829] VR-5: Deleted.
9 T0 K7 T; y) }2 A4 ]) ~- R. d[2830] VR-13: Deleted., ?: u1 g9 D' Y
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
/ \5 g. i) Q" N* YUSN patrol-type squadrons 4301 resize to 15 deleted.' H7 w9 v. ^5 Q1 [ d
USMC squadrons 4301 resize to 24 set to 4410.+ `' g- F- `) c# k P. K [
USMC squadron upgrade paths reworked.* d/ U) k! d: t2 h. A
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
/ W# d, S, O8 l6 Uthree subunits.
$ h3 {/ J6 r% R! L# P• Map/Base Changes
% n8 q0 N; u( s ^2 j* Y1. Garrison levels in China have been increased for both the Japanese and the Chinese.7 C9 T) C8 J. H( P
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
& o" G7 g/ a$ u1 u3 D. ]AV.( A# V5 f- e7 O/ a( F/ v
2. Garrison levels in Japan have been significantly increased for the Allies.$ ?- `8 t4 Q- z
3. Garrison levels in India and the Philippines have been increased for the Japanese.
. g( z5 i" T: C* L4 v& W% R0 W/ l4. Garrison levels have also been adjusted in other locations, with some areas having
; q( C( i8 I) b3 s5 Ssmall increases.! A7 l4 f. X5 R6 t
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an) y% ~/ U" f5 ], M. d* S0 L
Airfield.
: g! e+ K, ?2 \( e6. The starting fuel level for Los Angeles has been increased.
' [0 b- \, F& v- a6 l1 p7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
2 A+ C" o) T( s6 \8. Anchorage in Alaska now generates a small amount of resources.' g/ V1 p" I0 Y% i; i
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
1 q5 t, B2 s8 |- O) d/ F10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
3 a' _2 X3 j4 a5 F5 F11. Nukufetau has had its port level decreased from 1 to 0.
3 F: Y1 W7 c0 \* |3 P+ a7 o12. Pago Pago has had its port level decreased from 3 to 2.
5 ]" }* |% ?# b, l* v/ ?/ \' \13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
' L2 @) c: ~2 p. Ybase does instead.. J0 [' E% W8 o" {' d6 T2 Q6 R2 w
14. "Ahmadabad" has been renamed to "Ahmedabad".
! ~: a" Y& E I15. The generation of Daily supplies at Chinese bases has been distributed to more bases,1 p+ ^7 u6 _7 g
rather than being concentrated in a small number of locations. Overall, Chinese3 [" K9 u0 i* v2 U
supply point generation has increased, to about the same level of supplies as in the
& h5 B$ x: _5 A5 f, boriginal War in the Pacific game (it was a bit lower before).) P$ n$ l3 w( A
16. Australia now generates a greater supply point surplus than before - about 5,000
$ ?' u* K3 g& Lpoints per day as opposed to about 4,000. Fuel requirements remain the same.! v( ~; X6 P& |: H( ]$ C0 k9 E
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41. C8 `% T/ t: _6 @7 V0 N7 r
instead of hex 200,40 - and the road and railway networks in the area changed to
7 Y5 ~ o; B: q$ z/ ?* a- K0 Vmatch |