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# @2 x! Q H5 |英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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2 a8 m' e$ T6 n1 v# }/ q9 F& c. F& s9 dChange History:4 H/ z) x/ K1 Y) ?7 v
v1.00.95 - December 7, 2009
3 |; v* {7 S+ N+ S, s• Second Official Update – This release is comprehensive and updates ALL previous8 L5 y! @( H) |
versions to the v1.00.95 level." r% q) j) u! `! A' e
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
4 F% v% q$ U* E( }8 LManagement Addendum” which have been added to your Documentation shortcut subfolder* J9 k3 s' l/ ?+ `
and can also be found in your /Manuals installation sub-directory. These two
$ V% d' D0 Z2 z$ e. M+ y0 h/ Cdocuments contain very important information on improvements and changes in these$ h$ ~& V5 p% H& H5 Q
areas.
8 {0 B* t) ^3 _ H6 n• Code Changes3 h+ q1 `, c Z, p* G7 a& Q! q
1. Interface Improvement: New Screen for Industrial Management
0 ~3 R2 j6 [8 j6 u/ R2. Gameplay Change: Air transport mission was using all ready planes. Now the+ I/ }' R2 G$ D( }
number of available planes for the mission will be adjusted by the rest/training
( K4 @9 Q: ]; C/ {$ }- D( {percent as on other missions.
0 k! u5 w$ M5 E4 ~! x3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes4 b& o1 \% Q" [. c
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to" {5 P* @- T2 p7 n2 X
show in change command list
0 B, k; f C3 X; {- g+ m5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use1 {4 y/ x4 y; g" S+ }
Bombs’ flag rather than the altitude setting7 p: t3 B/ V3 ?+ f% m
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
3 ?2 w7 p$ Y/ N+ _indicator ‘*’
. b" C5 _7 a% v; S- D7. Pilots who are captured or killed were still being counted in some group totals. They: k* |& p5 A7 F6 l
are now removed from group’s pilot count, but still available for ‘Top pilots’.7 b* g6 \/ ~# K5 H
8. Interface Improvement: The buttons in the lower panel of the main screen have8 x' F1 ^! ?4 u
been improved. With the mouse over the icons on the far left, the number of groups,2 ~8 ], G% I% o5 y/ |
task forces or LCUs at the base is shown. Added a previous page button when there9 l, h3 L, \+ c+ m! G
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The! f" n8 E- G1 l2 ^* H7 B; l; G
tooltips sometimes were corrupted when other screens were displayed on the map and% p8 ~0 G5 @, L7 M$ D6 I
the bottom panel was still active. This has been corrected.
9 O& p5 u! ?$ y9. It is now possible to repair planes in excess of the group’s size- R% |- t/ v$ Z' f
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
. N) l# h4 c1 W/ J5 mtraining is incremental. Points are accumulated and once a certain level is reached, a; B- `, s5 W- |, R
point is added to the skill. The cutover level is the current skill level; so as the skill, n2 ^3 F$ r0 {+ w5 S! F
level increases, it takes more accumulated points to reach the next level. Combat
4 J; q: {' c5 n$ v2 `% t7 Vgains points faster than training, and combat is required to reach 70+ skill levels.
% t9 _. A- I& L, h+ @# i3 d) vExperience levels behave similarly with the one exception. If the Experience level is. ]% M+ B! c, s w
higher than the best skill by more than 5, a skill based on the group’s mission gains
; a5 W9 |/ S* c+ Wthe accumulated points instead.0 G8 u! J- P$ u. {/ d
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
. k5 A# l9 J( ^' X8 I2 A) _ammo and return to base if required
5 ~ u# k5 w. k* o+ _12. AI Aircraft production will now stop based on comparison with on map aircraft totals
' L! b" l1 q6 T) f13. Gameplay Change: Malaria effects adjusted
1 i3 m6 E: E% W+ P14. Fixed bug preventing port construction in certain cases
9 F/ s1 a0 q [9 N# c% `+ V2 |15. Fixed bug preventing combat engineers from building! |8 D2 F% {# n* W5 T( f
16. AI improvement refining settings for LCU attack levels1 T+ K* M7 W9 L1 g1 z% x6 \* _ {, S
17. Corrected unit TOE loading bug
- z s& u9 ~& x# |! G. t/ W( D# ^18. Correct bug setting default morale and experience when not provided by editor
. }- S4 I9 s4 d. m6 y19. AI additional checks for level bomber base sizes
* n+ G' M! p* K. q' L* j" C20. Numerous supply tracing improvements9 \( V' ~7 {8 M( b2 o
21. Numerous supply/resource movement improvements
; K1 t5 M5 g! [' q9 }22. Corrected several land unit fragment bugs.7 W* N7 U0 L" q2 \0 n% Y0 K
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF# d$ `: {1 j" K9 c. r
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
+ R2 R& g7 r6 L3 W Gmeeting process to reduce chances that the meeting will not take place until one or the1 S: P: [' v/ L' F
other TF reaches the “met” TF destination. Also correct a problem TF could
: H3 V+ c' c4 S9 X- I“merge” with a TF that no longer exists under certain rare circumstances.
' L2 O; `3 L. ], j1 D% @* h24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of, k6 {' l: p. r/ @" G1 d5 `1 U
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate8 w, W% ]- G$ J7 O$ q2 Y
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be* Z! A- f# X. J, P$ `, z7 }
docked if the port has the dock space for them, but will auto-undock when adding a
& a2 j* Z2 s/ c3 N# M5 uship to the TF causes it to exceed the port capacity.# a% N; k* ~ z& j4 Q3 i
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
/ I k G, N y( X5 ?less likely to retreat to hexes containing other enemy forces and be more likely to! p4 n, B9 f- \ j' `, X
retreat toward a friendly base.. L8 ~ n6 Z) c5 s7 b
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
. }4 O) L7 b& Gis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded8 Q, I& Y8 W: C( ?! n# l
in port, (c) ships in port (disbanded).% k {# b7 z1 c3 d/ {- g9 }4 I
27. Interface Improvement: Implement search arc drawing on map. p! x: W) V. e$ h. T9 Y
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
' i9 P- T" O3 P+ `" l8 \+ v9 Pensure partial rearming is in full mount increments, and adjust ops usage according.
6 L/ D! h# P; }$ S8 j. N; J4 P29. Fixed naval support availability bug. Naval Support in HQ units that were actually at; y& n1 M$ Y) ]' Y( O" ^
a base were incorrectly excluded from Naval Support totals at that base. This was
0 J" J8 J d; a- w3 Y: Udue to an error in calculation of Naval Support availability over HQ Command radius.
* z- L) O5 z# s2 C' Q: L* V30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
; r9 w s/ y( b( n5 ?could improperly interact with fragments of the same parent that were at other
) H% Q E0 B+ I; olocations and had been previously loaded by either the TF or one of the ships
8 t8 E: ~, K% Y. |; U! t+ Mcurrently in the TF or, if the load required multiple days, when unloading of other! p5 M0 J4 |, Y( a: X8 }
fragments of the same unit caused and automatic switch of a fragment to the prime
1 k+ Z7 N* P( K& hunit.
5 n6 C6 E5 k S: q31. Corrected bug to allow repair of damaged devices even if ship has no other damage.! G5 J6 [5 `" q- G
Previously repair of all system/floatation/engine damage would terminate repair of a2 u7 X* L; A3 U# t
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will. N7 H, a, J2 K' l0 Z
now prevent full repair of systems damage and may “create” small amounts of system- r$ ~5 i# L* m* ~9 v4 S
damage to keep the ship eligible for repairs. Note that this may have the affect of- ]% V1 x$ J+ M
small amounts Systems damage being not repairable at a location where it normally
) q7 q% o2 S" u, f. Q1 Hwould be repairable if that location can not also repair the damaged devices(s).( Q4 w* x" G# h1 V+ V
32. Interface Improvement: Changed Allied aircraft replacement display to show nation+ |/ x& r' P( H; q* n6 C& o" k
of aircraft
& D: W3 ?- J- f9 e, t33. Corrected several menu bugs6 [0 j. K; L. g7 }; J% e* q
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
/ i+ m* J; L& x0 R! T# Wland units by TFs.
7 V6 s4 t1 H3 v; M% [6 ]& C1 { F35. Interface Improvement: Add “undo” for ships being transferred during ship
8 C y1 n( ~- V& k- gtransfer. Previous undo only functioned properly for ships being transferred into the
) I- A' _' D5 e1 D- Pselected TF. Provided undo for ships transferred out of the selected TF.1 a0 w- ?9 L) `3 f0 }
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
, j% g. ]7 A/ `0 u2 Ois following another TF that is beyond the player-set follow distance.
6 D* F- ?1 y/ d6 ]' Z; Z37. Change ship based aircraft repairs to be by plane, instead of by group. A0 J1 n: F* U, s- F4 K
38. Interface Improvement: Made air group screen larger to reduce clutter m: x' T4 a0 b9 A$ w% r
39. Gameplay Change: Adjustments to supply consumption by land units5 W$ A) ^1 o9 H( |$ s( B
40. Change to AI shock attack determination2 x Q+ T' T/ ?4 Z7 B/ V1 y
41. Improve AI awareness of intel on nearby enemy LCU4 ^" [. a, X; Q; a
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
& k: H2 v1 Y4 c$ Z E$ D" O9 H43. Gameplay Change: Changes to AI production on “Historical” level
. g, O' D) Y) _1 C: p44. Improvements to save file process to reduce chance for file corruption, especially by/ R; H3 v& s5 B4 J$ g0 H# v1 Q. ?
deleting the old save before writing the new one
+ v( Q7 o4 d3 y; E3 E( `& y& _45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active# b7 O1 j; k0 I4 T# v
46. Improvements to refueling calculations and processes. Ships are more likely to fuel. J% K5 [. ^$ R$ o6 o
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
* G$ U1 V. x" w4 ?% _6 K: M o4 Y! p$ Gsources for the “from port” and “at sea” variations.
( I- K4 E: ?- I) j$ Y4 d$ q7 @• Replenish from Port will now use the available fuel/supply at the port and on all
# f) y8 Z" q _% j' hreplenishment ships disbanded into the port. For those disbanded into the port,
5 K% z9 O9 x: _+ O7 |only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
9 o7 j- `' s; B! \# R& s# [Tenders must be of the appropriate type for the ship being replenished. Note that7 A4 O( u, R2 ]1 p% p
port facilities are used in preference and ships in the port are only used if the port
. V* N/ S; a6 g3 Kis not able to completely replenish the ships in the TF.1 I1 H' N! ]. `5 S& ^7 S6 U
• Replenishment at Sea when the TF is in the same hex as a friendly base will now. _. y9 b& _" E: N" m; ?. B, y; \
use all ships in TFs in the same hex but will no longer use ships disbanded into a& a9 W" v) D2 `0 R4 {
port in the hex.
/ g8 }( F) a0 m4 M0 z8 ?+ B$ c* }47. Interface Improvement: Add new map icons to highlight certain events
! U2 l* I9 M' P1 b7 G) J48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
$ h! n/ I0 ]3 x4 T. N: esmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
. O( u/ E8 l8 h4 hport or from any TF that is currently off map. Ships that are not badly damaged
( n5 W% F7 J9 x o2 O0 j4 o/ mcan be withdrawn from some on-map ports or from TFs in certain on-map regions.1 S, p# H0 Q% ]& c6 c- D
For on map, ship may not be on fire, total damage may not exceed 99 and no# i" F7 P I: K
individual damage type (system, floatation, engine) may exceed 50. Ships may not
- f& K6 t/ Y1 u7 R' d* _/ J& kbe withdrawn from any on-map location where the enemy has air superiority. The* V2 |- h% r" ~3 N
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
, D2 T: @) o$ y; Yof being lost or further damaged. On map withdrawal ports are set based on the4 G" e% Y! x3 a0 d$ X$ d
historical exit locations for ships leaving the Pacific:
7 j( O+ A$ Z# n$ Q( Q1. Any level 9 port.
6 {: ?7 ~3 E( P: W* j& E/ N2. National home ports of the United States, Canada, India, Australia, and New
& o C+ `2 n& H: j/ p' N% ~+ tZealand (with no port level requirement)
/ A0 _9 ^4 {2 [$ I3. Any level 7 or larger port on the US or Canadian West Coast.* O7 ?. Q& C# S: l
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)- m! l* f1 |" ^! W
5. Any level 7 or larger port in South Eastern Australia, plus Perth.; n' f# V; E3 U$ G s1 Y& k* S
6. Any level 7 or larger port in New Zealand.+ x" S s0 H# [+ P" v c
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of7 [+ ?$ u& _) d
another ship actually sunk, the data for the two ships could be mixed. Depending on& ~, A% A8 [, I- g9 x+ a
circumstance, this might result in one or even both ships being reported as sunk.
# }0 t4 v# V D3 q" v9 H50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and5 ~. O. @ H" R7 w
TF list screens. The calculation will continue to show the remaining ASW capability
. r) S+ k/ n6 q4 t(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
6 T9 L; \1 E/ O* [now based on full load for all ships in the TF.
8 Y, z A; B' Y51. Resupply capacity for bases added to editor
* N, Z8 U' O2 n& U0 t" O2 @9 P0 T- W1 {52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
7 {6 C4 Z: M5 u& {53. Adjustment to AI unit planning level based on AI difficulty' s4 Q$ e& Y+ W) @" [5 U' ~: b
54. Ensure minefields are created for proper player when a single TF lays multiple types
. E& h$ l' v' f- n8 Oof mines. Player of minefield properly set when first mine type laid by a given
9 W# j$ T! G8 Ominelayer but a similar check was missing when the TF contained minelayer(s) with
. q: J( Z6 y ?two different types of mines.
" }4 G8 G1 k- F55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and; [; _4 ~0 w& @6 [ n u
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
. {, \+ U- c2 S1 Hfor owning player, if partisans attack and cause damage.
( M# l; @! ~- k% `* _+ F56. Gameplay Change: Movement rates for clear and desert changed to 25 for* W$ i; G8 `& h+ c. F/ U2 d
mechanized units) H5 O& `' U3 J6 T' y& d
57. Gameplay Change: Land combat effects toned down8 h9 N f! c& ? _3 X0 f
58. Ensure AI captures empty bases
; Q* A% y2 D% f0 E59. Gameplay Change: Allowed groups on disbanded ships to do training missions to! h% l% t- f/ r7 U
save from moving them ashore. Training from disbanded ships does not increase the
7 K' E, _0 q t2 }6 ?* O0 |pilot mission count.& }2 C9 h6 \ j
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
# S, M# F2 {& r: Forder to help identification of saves& [5 n4 v9 O; Q$ O7 S- T' V3 v
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
* X9 |/ W4 |0 G+ p( ]4 J* K62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group* z6 G$ R2 {9 m, [& R
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
1 j5 H/ N) M" X: f/ Sbombing attack. Groups were at maximum altitude and conducting glide bombs9 F. i9 h. P e5 W, {
attack, sometimes without engaging CAP or flak.
+ m" _; i8 `: ~. o* I# a63. Changes in order to standardize inactive Soviet group’s training options;" M" p( f. N+ r2 _- `1 ~1 H3 U
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
' L7 `: m2 |+ t* \Pilot Management for more details). The number of pilots on the group lists is RED if9 K. A3 c, D" O; y7 L8 V
less than the number of ready planes in the group, indicating a shortage of pilots. This
6 t: O5 q1 h" }shortage may be filled automatically or manually for a mission based on the pilot3 J0 j: N9 N) p. e+ n2 U
select mode.
6 Q3 q# L2 E( p1 V65. Corrected issues with group destruction on scuttled or sunk ships and groups on2 O- Y' L% O) K8 B/ W$ `
withdrawing ships
/ J; Q* Z4 I9 {66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
; t1 V, K% D h5 ?/ ^. w, Fclose range
0 e$ v9 ?' W- J& r% @: n" R! ^67. Gameplay Change: Greater weighing of crew experience in surface combat
b' j' [) ~ ?6 Y68. Gameplay Change: Limited radar directed fire, increasing over time
8 z) k6 y9 e I0 ~( J69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
7 a& v. J, d7 O) B1 g# k5 Wcombats at 1000 yards
1 p1 J. N9 k9 w70. Gameplay Change: PT Boats less likely to attack in daylight
+ K" ~3 i! Q3 p! q S71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
! K2 u" [8 Y# k2 A0 R6 vhit in ports and rivers
. [+ E# n2 {9 V- D72. Gameplay Change: Submarine captain ratings have more influence on Submarine
0 Q1 X' |8 P+ j! Wperformance' ]/ O$ i' |$ s) Q
73. Torpedo hits on escorts not showing in combat report bug fixed
) ^% N! t7 {7 {* U( F- U74. Gameplay Change: Aerial ASW less powerful in early war
! J! ]5 {1 Z7 F$ d6 G( {, ?1 _75. Pilots still flying planes from sunken ships were treated as losses, resulting in any+ C5 d* _3 x( \) i$ r* D
diverted fragments having planes but no pilots. Pilots still flying planes are now
) k; L, y* a- X2 |+ [; qignored for sinking ship purposes until their plane lands.
4 S! D( Q! A& C- `1 C) M$ k4 @1 D76. Group transfers in off-map bases from a ship in the base hex to the base itself were
. C5 V6 M# k" s# G. ], i. g; Mbeing delayed ‘4’ days. There should be no delay.
$ f% |4 x. i5 v" ~' M' V, y$ T77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
# ]/ ^+ j8 h& L' }9 {! Gthe convoy disbands.& ~$ j$ O: t2 k( B5 Z
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20- q8 d) Y% N' x" K
hexes. The range was not changed when the game scale was changed.
: } Y* S5 K1 e S79. Fixed bug when displaying search arcs at a base
% ]: W" O/ N7 I v- @80. Fixed Escape key on Industry Management screen
, O! {: k( R) O- q2 E+ {: \( Z81. Fixed oil and resource in totals on Industry Management screen
3 D2 N% ]- }. i0 ~4 O82. Interface Improvement: Add an extra line to the Industry Management to show total
* F% K D+ I& ^) j. |; r6 vshut down industry on Industry Management screen4 R0 ~0 @' s4 t8 T% f# V' j
83. Interface Improvement: Add base select to Industry Management
& h5 z7 q" ?: Y ^8 T% K84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as( q) s0 ^0 \. i6 p9 K/ I% w
ONE group for Admin stacking purposes; the presence of all three in a base counted
; {5 e7 [0 Z& q1 s) f. Y. P/ t' qas 3 groups for Admin
' w: X3 H! @, V9 O$ d85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
8 Q; X* ` o3 H' v5 P- G4 R9 q+ L86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
% Q4 ?) C8 H9 s# p! D1 Y# WFF being affected by old stock code that cleared the secondary mission.0 B) P: n: [9 K' J9 m a0 L
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.5 M7 t7 i: B7 I3 u
88. Fixed an issue with tool tips being offset from actual hex when forming new
+ f2 n0 A# w2 k: E+ R. etaskforces+ p, q" u2 y; {2 t5 K* B: `
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
4 B' j" C9 c. t: m8 y; K2 ythe end of turn save only. Preferences are now restored as saved for the player at the1 E' e) _# b9 j0 I; w- l* \
time.
5 {8 Z D2 r* {% Y90. Changed air supply mission to use a friendly base as destination, if both a base and
6 Y" `8 b* S5 H( D3 JLCUs are present in the hex; it was sometimes giving the supply to the first unit only
" C' m# i' U# q* \91. Fixed air supply drops to a hex containing both friendly and enemy units; often the' P" p8 j' I' `0 l7 }" [ s
mission was canceled because the enemy LCU was selected as the first unit in the9 `' w8 |# t! K6 f* N2 X
hex.
1 l! z1 L& O+ `' ~9 y) n" k& g92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
1 o `5 [% V8 ~6 c93. Prevent very low grade TF commanders from returning single ship TFs to port to
, S$ O" W; Q1 H ~9 {1 s/ A; T# l$ h+ srearm when rearming not needed.
, W2 N1 P2 K% Y2 B: Z6 m94. Fixed the supply cap and monsoon effects on supply0 \1 f* a6 k' E, `4 a# V" M0 d
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
2 H8 B3 P+ C+ e7 I. Cmovement.
* m3 _* t8 y, s, a4 ?96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
) [& ]4 _8 P9 jwhen Soviets are inactive.
; l, v" {/ O. a+ f$ O2 ?4 m# K9 d97. Tweaked resupply task force to Japanese bases.- f: y0 t4 [5 p1 x0 ~9 Z
98. Fixed a HQ/Chinese unit respawning bug.
0 z7 F: [1 ^( `8 D. T% z; v99. Restricted permanently disband/withdrawing air groups from being able to the the$ J8 I. m/ {1 Q: j p
“Trainer” option in the type of pilots to use.4 j3 S0 _0 \( e N: c: M
100. Restrict the options available to pilot movement in permanently
3 N& c ?. a& [+ \ A1 k+ Vdisband/withdrawing air groups; mainly restricted to making them active or in-active
- Q' z+ Q* c) U- nwithin the group.
* Q, P6 Y, P" A8 y: X0 E7 k101. Fixed error in splitting air groups caused detachments not-in-play still attached to* l' o% e6 h% Z U6 }6 j
parent group - stops divide ability; F5 y* T, i' G. r
102. Fixed an issue where some autosaves could reset game options.
5 }- o8 \9 N1 d( i- K103. Disabled the ability to make a group a temporary on-map Trainer.- J+ F) m3 X S* z" Q9 J, n/ x
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
. j0 u) V4 p+ F# G7 f aFATIGUE pilots.
0 P" H, m$ Y2 o) D105. Made some adjustments to Kamikaze effectiveness.8 s! M! [: B, _ p# r9 ?
• Naval Data Changes+ y1 R; B; B& s. Y, }
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.5 Y" t& M) }4 m6 D" V* f/ c
Class, _ s, N/ ~8 _. r$ v: y
Scen 001, 002, 006 (007, 008, 009)4 E3 @# v: x; I7 y0 m% o7 H
0021 – Australia – correct weapon facing
' z; ^- H" n! x8 {2 @0418 – Helena – correct tower armor from 0 to 125
* k9 D R$ x0 y+ E0767, 0769 – Chevreuil – correct endurance and fuel: _, @9 v h% V/ M+ A6 j
0770, 0771 – Duguay Trouin – correct weapon facing# ]" ]9 {& `0 h! c
0772, 0773 – L’Adroit – correct endurance and fuel
" b- F* F! B. z, b/ g% s' \0774, 0775 – Fantasque – correct endurance and fuel9 S! o* [3 f0 X8 v
0776 – La Galissonniere – correct endurance and fuel' ?- J& X/ m5 q4 s) I0 _
0776 – La Galissonniere – correct weapon facing
9 @* b8 E9 z9 j0 l" _ w u+ u7 D1013 – Yubari – correct weapon #4 turret armor
" O# l* |% n' l2 V" g; G6 c1102 – Furutaka – correct weapon facing- T9 i5 U' C, w. ^7 D7 a
1107 – Aoba – correct weapon facing
, O3 {) }7 H2 q1112, 1113, 1114, 1115 – Myoko – correct weapon facing
: \6 l- h, r; R0 I7 e9 N: A1730 – Yamato – correct weapon turrets
; e/ [% {4 D( Q! W9 H# U0 { P2025 – Kongo Maru – correct weapon facing
+ O7 F% P, |/ m2202 – ARD 3000 Ton – add Japanese small ARD class
0 x" w8 M! |& ~1 e* ^2903 – Gnevnyi – correct weapon facing1 Y' Z W; c9 T2 W
2915 – MK Cargo – correct weapon facing
5 s7 b/ a' F+ ]& W' E2918 – KT LST – correct weapon facing3 u; T6 V6 x8 L( A' v# t
Ship% M& H9 }2 ^- `/ Q
Scen 001, 002, 006 (007, 008, 009) changelog
7 u( f, x8 X% `7 T3 ?' @+ o5 ^All – update weapons from class to reflect weapon facing corrections
4 t8 ]1 P# v! A6 ?1 d# h" \0999 – Dublon ARD; add small ARD to Truk
: @$ i: H9 K$ _3550 – Laffey; correct entry date to 420430/ S) v# S x" r! R6 g2 d' J, s
3580 – Frankford; correct entry date to 430430
( j4 F, G4 N, G9 E+ H" h4317 – Thornton; add Clemson AVD at PH/ ?1 T" h* x: _! {
4361 – Henry A. Wiley; correct entry date to 4409304 E' B& ?, ] a7 N& t& ]
5222 – Rixey; rename to Bowie' _# J9 M* F% J; a9 S! [$ V
5223 – Hercules; rename to Highlands9 L# o/ v. `. h) @6 z" v- ?
5251 – Pinkney; rename to Pickens
( ^' _/ x8 T; ^( P3 H6 b7 J9253 – Madras City; correct entry date to 420228! y. \. k/ W y- \
9728 – Indus; delete duplicate ship entry" q4 n0 c6 M7 ], P* @) e
9837-9849 – Soviet Fleet; correct ship name spelling
! V! h" |; T8 V7 }" {' m* E! q11316 – AFDB-2; change arrival location to # 524 Seattle
6 x: }1 x. q1 q% c11364 – BYMS-2055; correct entry date to 430228
5 f7 _+ |% j/ L1 u3 s11365 – BYMS-2059; correct entry date to 4302285 v7 n( O& t2 z0 D# |# F& D
14070 – Ha232; correct entry date to 460228# |; P$ w% L6 K: T' i! B
Scen 006 and 009 ONLY
: Y& p8 ` x+ `+ B. H0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
. G+ o2 t$ l$ o T8 F1 w0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295! h' [+ K" N1 ~# a1 q
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
5 ~ |" { _- [# v; G" ]8 C0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
5 Q) l' p5 i$ N7 C) B0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
2 Z3 j4 Q( p% i% C! E0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4452 @% e+ R* B$ K6 {9 D% T- s
0043 – Hiei; adjust fuel to 4175
& T+ ?4 a3 l' v) x$ Y0044 – Kirishima; adjust fuel to 4175
# u8 a9 z- [8 R& \/ e1 g0067 – Tone; adjust fuel to 1775, B: o8 k/ P7 b: U- [8 k3 U8 @7 @
0068 – Chikuma; adjust fuel to 1775. S" k' b; U& @$ H
0118 – Abukuma; adjust fuel to 833
' _# |& l5 n. S0146 – Akigumo; adjust fuel to 265
0 l- L- g" Y# H" J! P0168 – Kagero; adjust fuel to 265
$ e$ h1 I3 W7 o1 ^8 x& r0176 – Isokaze; adjust fuel to 265, w7 y3 J6 S2 R# \1 A
0177 – Shiranui; adjust fuel to 265
4 f" y/ [' b1 N5 H/ ~$ {7 Y• Air Data Changes1 b. c3 L! m0 E5 d: D; b h
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.2 f3 |" G2 f7 a, R9 t
[177] B-339-23: Name set to B-339-23.$ K$ q# M8 s3 M$ q- J' ^4 U/ q
[178] B-339-23 (PR): Name set to B-339-23 (PR).
5 O! E& o% X" `; h( Q3 O[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.) x. h) ]6 J; v
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.1 Y2 ]5 n/ Q" b% F
[365] Stearman 75M: Nationality set to U.S.Army.( T d9 M& \0 K
[451] PB2Y-3R: Deleted.3 f$ {, k: D$ Q4 X' ~/ o
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4." s5 W" x z5 z, Z9 T
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
+ [+ ^5 l/ ] m( T! cMG; wpn 13 set to 500 lb GP Bomb.
. M. t6 I7 `6 Q- t4 d' Q[1923] No.1835 Sqn FAA: Delay set to 0.& h3 ^: e* K9 O4 Y( [$ t3 b# P
[1924] No.1836 Sqn FAA: Delay set to 0.
$ G* x0 @* }3 j! _0 V[1929] No.1841 Sqn FAA: Delay set to 0.
! {5 U5 K8 D8 M2 v6 H[1930] No.1842 Sqn FAA: Delay set to 0.9 {) [! W! y: o
[2587] VMF-211: Location set to [584] Pearl Harbor.
3 r8 ^1 u ?0 h0 G8 Q- d% I4 U* F[2642] VMF(P)-321: Deleted.
4 d! E9 C& X- E4 W: u[2652] VMO(P)-351: Deleted.
$ w% A' B- B+ a7 v0 ^[2668] VMF(N)-511: Deleted.- e5 j/ }( ~0 @- s$ p; B* y8 T# I( D
[2669] VMF(P)-511: Deleted.
& j V1 D+ f8 \( p[2671] VMO(P)-512: Deleted.
Q6 p* R. m/ H; M/ j; m[2673] VMO(P)-513: Deleted.! R. H ?9 m" F1 y9 y" j& |
[2675] VMO(P)-514: Deleted.0 H5 }1 C E. e; U* L
[2827] VR-2: Deleted.: Z) X* d( [4 Y8 N6 u
[2828] VR-4: Deleted.+ _3 g e; D2 z) M/ f. ~3 ~, u
[2829] VR-5: Deleted.$ Q6 G% |0 t6 \+ V7 c, M0 I$ q' y
[2830] VR-13: Deleted.
( f# b. @4 P& |5 ?[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.' n( w$ A/ m3 B/ m
USN patrol-type squadrons 4301 resize to 15 deleted.
1 h/ z, g- N4 g: z( G* b6 HUSMC squadrons 4301 resize to 24 set to 4410.2 w. v6 ?1 `/ Q9 O- c! X- p
USMC squadron upgrade paths reworked.: ^/ f/ g0 [' s& a
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
4 I5 `$ Z8 ]; E7 Ythree subunits.+ ]# j) ~& O }5 m4 _
• Map/Base Changes
' u" x; I4 D9 w- n& J' L1. Garrison levels in China have been increased for both the Japanese and the Chinese.0 u! l7 F4 f6 e3 t* |6 J1 C+ P( e
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
& p5 [' W9 E% Q' S" [9 KAV. I( g3 F6 M% z& b
2. Garrison levels in Japan have been significantly increased for the Allies.9 |" [6 @* G& w) s3 c; E6 ^
3. Garrison levels in India and the Philippines have been increased for the Japanese.
- o" Q1 ?. c7 A$ ~8 d- p4. Garrison levels have also been adjusted in other locations, with some areas having* i' ]; h* P: f# {2 K
small increases.( ?8 X7 m) _2 y
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
' N# e( E+ o7 G! pAirfield.
" Q$ o* c( G* [6 q! e2 A- E6. The starting fuel level for Los Angeles has been increased. t; { R# a% `7 u
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.8 f I/ f' E7 R0 `
8. Anchorage in Alaska now generates a small amount of resources.
6 Q6 h' b' b& X# E( C0 @9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.; r( @* C y5 ^1 F! g# x
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
7 b- I- q; Y3 _' Q11. Nukufetau has had its port level decreased from 1 to 0.
' x( b- I7 P% I# o( h3 l12. Pago Pago has had its port level decreased from 3 to 2.
$ o+ q* G6 D3 C" R2 k5 f! v13. The Christmas Island base no longer generates resources. The Christmas Island (IO)/ V4 l) P& M2 @6 q5 h( r
base does instead.
5 R- {1 f5 H% }$ j8 f x, D14. "Ahmadabad" has been renamed to "Ahmedabad".
" Z0 c6 u7 [1 O4 u4 g7 }. m( c15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
! n& Q* `0 b& H7 h: U. ?5 R( p/ Jrather than being concentrated in a small number of locations. Overall, Chinese
6 }0 d( K9 m& d5 Hsupply point generation has increased, to about the same level of supplies as in the3 o" J, c5 b: l6 L& @/ M
original War in the Pacific game (it was a bit lower before).
9 v% v# l( M+ ]+ ?7 n. ~0 d# t16. Australia now generates a greater supply point surplus than before - about 5,0008 w4 o+ K# h# q
points per day as opposed to about 4,000. Fuel requirements remain the same.+ N+ @) e7 x8 C$ X' Z- T; ~
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
) k* q. i- |4 I1 G; qinstead of hex 200,40 - and the road and railway networks in the area changed to1 o, O1 e6 s6 f% G- t
match |