【官网原帖】:
- b- K: _& j3 F7 l0 s) rhttp://www.matrixgames.com/forums/tm.asp?m=2313850
7 K7 _- U7 L3 F1 ]
0 w; b5 X, Z) H5 A1 @英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手/ a! w& X8 y: R2 v! Z: b
' @2 n, Q F% @: m- f# a3 B% \$ Z
【下载地址】:/ K6 w) f; I1 `4 m1 l4 P* z( |
& H! ^) j$ \7 t# M/ n8 s* `: c1 T地址1:rayfile下载
2 P* J; X$ f9 k Z- Y8 w2 bhttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/8 N! q; Q+ i( e; r7 s
0 e% E: M) A* b
地址2:HTTP直接下载
: o. ?6 c0 U, k9 L; [
) S) C7 r) l; K; z9 i/ {/ Vhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
8 t& y9 _! y4 z, b4 }" i8 ^: P1 x: s* Q# b
【使用方法】:
+ j4 y, ~* G5 W7 C5 @
( |0 L( ?+ c0 t$ J; m将下载的压缩包内所有文件覆盖到你的AE安装目录。7 D# H$ K9 _( T! w y6 Y" k1 W
# M1 Q' _" e5 `& J4 K6 ]8 n
【更新内容】:
5 W3 n( A) I) J" I6 \) D/ a2 j
0 s) U: [1 V% Z0 s0 N% t% ~
) L, |- R4 G, ]$ t, P2 g5 H6 IChange History:
* V H) W% y+ n5 {+ c% Z! I5 P; Jv1.00.95 - December 7, 2009
* l* B; }5 B/ q6 j5 x• Second Official Update – This release is comprehensive and updates ALL previous/ e: l+ y) |0 W/ ?, a! i
versions to the v1.00.95 level.2 k) f- `6 `2 b9 R+ G8 r" C* G
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
; v Y5 j8 E% ]0 s; s9 eManagement Addendum” which have been added to your Documentation shortcut subfolder
- p' w0 n$ b! mand can also be found in your /Manuals installation sub-directory. These two
+ i! y) f/ i+ S' {documents contain very important information on improvements and changes in these1 [- c/ Y; X# ~2 t/ v; D& b
areas.
s7 d) O4 N& u- t2 t• Code Changes
& a& {: |% z: e r C, D1. Interface Improvement: New Screen for Industrial Management' h3 a% Z$ M @6 R6 J4 A, Y- x
2. Gameplay Change: Air transport mission was using all ready planes. Now the
) ^. l. N5 m9 Wnumber of available planes for the mission will be adjusted by the rest/training
' c( I: c: ^7 V2 E! spercent as on other missions.
- @4 h" o1 a( ^: W1 s3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
b+ |# t* o0 f) Q7 G4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to2 |( Q% t4 M* I& \
show in change command list
* x/ D# O8 W: `5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use4 N. T" I; h9 z
Bombs’ flag rather than the altitude setting3 d2 l2 _- P% }8 h* C
6. Gameplay Change: Full base screen now show the consistent over-stacked AF& m" d- V' U8 o2 K1 i
indicator ‘*’
8 }" L, _' t4 A6 }, A) d7 }7. Pilots who are captured or killed were still being counted in some group totals. They W- x% s7 k: S7 w
are now removed from group’s pilot count, but still available for ‘Top pilots’.3 m. Y$ Q( f+ z) }9 [
8. Interface Improvement: The buttons in the lower panel of the main screen have
9 S/ O: t7 I) k$ T0 A. sbeen improved. With the mouse over the icons on the far left, the number of groups,
3 r: M" c5 Z$ P( J( `task forces or LCUs at the base is shown. Added a previous page button when there
/ @/ }3 J3 q/ S. K) _4 C& x- u8 ~are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
5 Q' y3 l* @$ ^/ q) g) `0 Vtooltips sometimes were corrupted when other screens were displayed on the map and4 b! V1 Y6 t" t) [! Z% B: E9 O+ P
the bottom panel was still active. This has been corrected.
2 ?+ J& D4 e4 K3 N4 t9. It is now possible to repair planes in excess of the group’s size0 P9 E( [! O" n0 z# }9 n8 [0 P v
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill1 ^) [) ]- e+ y, Q; f
training is incremental. Points are accumulated and once a certain level is reached, a2 M: N# m1 x7 @
point is added to the skill. The cutover level is the current skill level; so as the skill4 d" E8 j! U; y1 F& |* E- c
level increases, it takes more accumulated points to reach the next level. Combat' z9 w$ p, }) n
gains points faster than training, and combat is required to reach 70+ skill levels.2 z3 `* R: ?3 N; D
Experience levels behave similarly with the one exception. If the Experience level is4 e; ]9 s0 X, w2 p y# ]9 a7 p8 \" ~5 J
higher than the best skill by more than 5, a skill based on the group’s mission gains: T5 o% K! B0 J- E8 N% Y; p3 F0 n
the accumulated points instead.! B! h# ^7 y: i6 q/ {( w
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,/ [3 S9 D) {! q5 N: `" A+ G
ammo and return to base if required3 @# b7 H, k2 U. i% D8 L' T; w
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
/ W0 b8 O8 Z7 A! F4 w9 P13. Gameplay Change: Malaria effects adjusted
- o3 j# g/ ]) }" M, W; A$ l+ p! T14. Fixed bug preventing port construction in certain cases
' Z) @# A9 Y' @2 g- R15. Fixed bug preventing combat engineers from building) U, F" z4 I9 d' ^- p6 p& t
16. AI improvement refining settings for LCU attack levels
" |- }. O: V9 I! J+ ?" U, @4 h17. Corrected unit TOE loading bug
' D j* q& V, C* q; s18. Correct bug setting default morale and experience when not provided by editor
6 }0 {' B. A& s. R. v19. AI additional checks for level bomber base sizes, X' M+ H, C$ |$ H
20. Numerous supply tracing improvements9 |9 Z5 o- \/ S
21. Numerous supply/resource movement improvements
( i+ a. e5 m; m6 ~22. Corrected several land unit fragment bugs.) |4 Z4 x3 c4 {
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF1 v ] b& Z: ~: j5 _
arrives at the destination of the “met” TF before the “met” TF does. Also adjust7 e" @, h3 r5 u& u
meeting process to reduce chances that the meeting will not take place until one or the
3 l, _3 z4 B% i; c1 I& j* J! Eother TF reaches the “met” TF destination. Also correct a problem TF could
3 G1 k, s1 |5 t: r“merge” with a TF that no longer exists under certain rare circumstances.- A0 i; t& w% b B; X/ G
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
& }' O6 P' K1 J! v; Ndocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
- z I2 e1 W/ w9 J6 Yfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be9 J* B) ^; B; M' P8 L3 `. x
docked if the port has the dock space for them, but will auto-undock when adding a9 W7 s8 ?5 w, [4 Y! x _' Z, }
ship to the TF causes it to exceed the port capacity.6 ~% l$ Y& G' |. m. a0 ?# c. A2 g
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
$ |" p+ L! g8 {- f9 q7 Tless likely to retreat to hexes containing other enemy forces and be more likely to# T- [ j( |) Y, Z9 f h
retreat toward a friendly base.
1 c6 x" A/ L( ? k26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it; |4 x2 r& ], W. b6 q+ k
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
: R, D- _8 }. q3 F% J4 T2 sin port, (c) ships in port (disbanded). ]/ j+ Y6 `5 _9 ^$ c9 u. L# d
27. Interface Improvement: Implement search arc drawing on map! a# B* s2 W5 j& x# W0 D1 D5 y
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
0 f& o: @" l/ F- n) Nensure partial rearming is in full mount increments, and adjust ops usage according.' j! P f8 G" ?& r9 Y
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
6 ?' _! F- W$ q/ q6 xa base were incorrectly excluded from Naval Support totals at that base. This was6 Q, M. N% O% k( S3 b2 [
due to an error in calculation of Naval Support availability over HQ Command radius.
- S4 D2 x5 I; Z7 F/ o* b& I30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
0 F! C1 x# H7 y+ H' j& Dcould improperly interact with fragments of the same parent that were at other1 K0 q8 _1 a( J w* }+ l m" G5 I
locations and had been previously loaded by either the TF or one of the ships# A, ]5 C- e/ _! _8 A
currently in the TF or, if the load required multiple days, when unloading of other
; t# K9 ^& p1 A! ]& S+ Ifragments of the same unit caused and automatic switch of a fragment to the prime
) ~# L' B3 [6 O. e; `unit. e/ v" p! o4 F
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.2 {* g/ R$ w$ v. @8 [7 I
Previously repair of all system/floatation/engine damage would terminate repair of a
' d9 B8 X4 j9 d. A5 Y3 d$ Qship that also had a damaged device (weapon, radar, etc). Damaged weapons will9 o: d1 q6 ]9 y/ j K- |
now prevent full repair of systems damage and may “create” small amounts of system
0 Y5 K q. S% `& R$ |7 Adamage to keep the ship eligible for repairs. Note that this may have the affect of5 o2 i3 v5 [, C/ H" u5 y* g
small amounts Systems damage being not repairable at a location where it normally
% M! m& i8 a/ uwould be repairable if that location can not also repair the damaged devices(s).
* T7 E& j9 a& D1 y32. Interface Improvement: Changed Allied aircraft replacement display to show nation
2 Z% r5 m- V8 V) K' l9 b9 hof aircraft
/ x" I7 H# E4 t/ W6 ~33. Corrected several menu bugs
0 M: _6 k4 X7 `1 J3 U34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
9 S5 x3 q H) Uland units by TFs.3 v/ K3 R! Q4 P- L m
35. Interface Improvement: Add “undo” for ships being transferred during ship
: g1 w1 {$ b4 O9 T7 g. M3 A* Ttransfer. Previous undo only functioned properly for ships being transferred into the
7 Z k0 ?8 v5 i7 A/ ~selected TF. Provided undo for ships transferred out of the selected TF.
3 r$ D+ i. M& G0 v9 J* T3 R' w8 q36. Corrected bug causing ships to move in excess of maximum speed when in a TF that, g* `" @- _+ P4 s& n F# ?
is following another TF that is beyond the player-set follow distance.1 T" w, V6 d# @4 H
37. Change ship based aircraft repairs to be by plane, instead of by group" n r! u) T9 F; B( h. g! J: w0 H
38. Interface Improvement: Made air group screen larger to reduce clutter
7 g4 ?4 R; {9 h4 j39. Gameplay Change: Adjustments to supply consumption by land units* u) O y& U& U1 l; _- U
40. Change to AI shock attack determination
; }( `$ r9 T6 ?41. Improve AI awareness of intel on nearby enemy LCU
& T! E1 U& L& S2 D# o# q42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
' \* t% I6 ~" {. w43. Gameplay Change: Changes to AI production on “Historical” level
& \' M; b2 ^- }4 R: [4 y9 Z5 s6 Q _44. Improvements to save file process to reduce chance for file corruption, especially by
5 O0 j! E7 [) @% V: f4 s: r6 t1 Adeleting the old save before writing the new one
0 T+ E+ x* N5 u& @3 }& Z$ I45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active- \5 G; B0 G* F: I' q
46. Improvements to refueling calculations and processes. Ships are more likely to fuel. Y* c5 v( x! i0 g+ |
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
5 v& H3 \/ ?& T% L: \' osources for the “from port” and “at sea” variations.6 C2 W! v* h6 p8 Z) r# @
• Replenish from Port will now use the available fuel/supply at the port and on all2 \3 R2 B$ i# L8 Q3 B8 a
replenishment ships disbanded into the port. For those disbanded into the port,
0 a) C( }* |" z3 j3 Y' w2 Aonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
# e' J* { p. a; K2 t5 s- HTenders must be of the appropriate type for the ship being replenished. Note that4 a& s8 K# D: F
port facilities are used in preference and ships in the port are only used if the port
% t q# y2 z, D7 l; Pis not able to completely replenish the ships in the TF.
1 h! t3 d1 n. L. Y• Replenishment at Sea when the TF is in the same hex as a friendly base will now
$ V! ?6 K P) w4 o9 H$ c6 Juse all ships in TFs in the same hex but will no longer use ships disbanded into a) H C. I g8 y6 g% y+ N a j3 k8 D
port in the hex.
# m- l9 _6 K* j1 n, T; A# J0 H+ U* u47. Interface Improvement: Add new map icons to highlight certain events) C# \1 k9 l- ^$ j* l1 d! M
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some, C% |( B9 W! B6 U$ h% k
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap+ Z% N3 o4 M& j, }
port or from any TF that is currently off map. Ships that are not badly damaged) A+ P2 [) W5 b8 ^, J% O- C
can be withdrawn from some on-map ports or from TFs in certain on-map regions.( Q0 b/ V2 ]' e- e1 _, v9 s
For on map, ship may not be on fire, total damage may not exceed 99 and no, G, a3 G* S+ g# J5 n
individual damage type (system, floatation, engine) may exceed 50. Ships may not! `0 h7 |7 L# K8 v" V4 |1 `4 k
be withdrawn from any on-map location where the enemy has air superiority. The
( g5 |& L1 F1 S7 Q% X! Q9 h* Wintent is to prevent withdrawal as a method of saving a ship that stands a good chance. T W) @0 J. @% V/ M# S% Z
of being lost or further damaged. On map withdrawal ports are set based on the4 j1 |8 O" {6 U B, c, G: ?- `
historical exit locations for ships leaving the Pacific:
3 v4 w m% ^( @2 |' a2 A. e1 l# H1. Any level 9 port.
. U- [- C$ C" t; u! g7 e: V2. National home ports of the United States, Canada, India, Australia, and New" n$ t( M! |+ |! i
Zealand (with no port level requirement)
l K, P0 B, ]* |$ ?3. Any level 7 or larger port on the US or Canadian West Coast.1 o& ]* c( k& b# ^0 @8 M
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
" a3 o! Z0 v5 _, o# f6 Z0 u5. Any level 7 or larger port in South Eastern Australia, plus Perth.; X; z b- J9 G" T, A
6. Any level 7 or larger port in New Zealand.0 M8 [! `& T! G% r$ F8 q3 x' j# R# m
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
/ ~! U8 [& @! G) Hanother ship actually sunk, the data for the two ships could be mixed. Depending on) U8 B; Q8 |1 _1 D: O0 O& I
circumstance, this might result in one or even both ships being reported as sunk.1 z* ` A: p$ D: V
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
2 b4 _1 x4 C! v7 pTF list screens. The calculation will continue to show the remaining ASW capability
' ?. A K% M6 m, [1 U+ [ A. ?(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
- n- c2 f L ~* A- k* f: qnow based on full load for all ships in the TF.
# a3 h( b- j$ j7 F* G/ J51. Resupply capacity for bases added to editor3 n2 |' \) ?- r; P3 m5 R) ?9 Q
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units* h& t! \, g7 t" [
53. Adjustment to AI unit planning level based on AI difficulty
# c! J% ~/ Y# X' d54. Ensure minefields are created for proper player when a single TF lays multiple types
3 ~1 p# ^6 u* Zof mines. Player of minefield properly set when first mine type laid by a given: ^' {" U4 ]$ ]! c( S9 w
minelayer but a similar check was missing when the TF contained minelayer(s) with
* S7 y+ i5 i8 y) i# j( Ytwo different types of mines.
0 x! s$ M) h. ~& C$ J55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
/ l+ p( q0 P+ ?10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
z! z, T: q5 p$ b: {5 ffor owning player, if partisans attack and cause damage.: T- {; c7 E+ x2 ?6 ]/ |
56. Gameplay Change: Movement rates for clear and desert changed to 25 for5 u) G8 C; v1 x
mechanized units
) E( N- b3 u: D6 S7 u1 R6 e9 T9 X57. Gameplay Change: Land combat effects toned down& {2 V7 V) ?' V% |2 C4 {
58. Ensure AI captures empty bases1 D4 w# {% o! Q
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
, E2 U2 E' M) m! L- Wsave from moving them ashore. Training from disbanded ships does not increase the
2 c9 i* U! T' ^* a0 D Opilot mission count.
$ ]+ X% j" F/ v. V: D4 A60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in( T8 I2 U. V. J
order to help identification of saves
; s% p8 V) {# _2 l4 W8 W61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
3 l' j, D0 X' k* {2 t62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
, ~% n$ R. `6 `! ?. Amust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level) _0 T- X8 `/ ]9 [5 c" {3 _; S
bombing attack. Groups were at maximum altitude and conducting glide bombs
( }( q9 f: K5 Y- f( ?9 cattack, sometimes without engaging CAP or flak.8 T/ W8 f# S$ ~+ O& P
63. Changes in order to standardize inactive Soviet group’s training options;1 L3 k, Y/ d9 d8 F6 O' ^1 g& M
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see1 }) j Z, C' y) |
Pilot Management for more details). The number of pilots on the group lists is RED if
* X' _0 B1 Q5 `- S' U# _& nless than the number of ready planes in the group, indicating a shortage of pilots. This
( ^& d5 e' d: C2 {5 v5 pshortage may be filled automatically or manually for a mission based on the pilot8 c) Q# R+ Q1 Z6 T" K4 W
select mode.1 k7 o) |% @% W* s3 [: n( }2 H% c
65. Corrected issues with group destruction on scuttled or sunk ships and groups on* a! g7 E* m9 P, L8 m2 ~& K/ b7 z
withdrawing ships
" ?5 t* O4 U7 C8 c8 z2 o3 m9 z66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at3 k0 r! L& E. d8 F% z% y; ?" f
close range& S* o+ Q. }8 I, v ` h5 h
67. Gameplay Change: Greater weighing of crew experience in surface combat
+ o% ^: G$ L `% [* ~1 B! |: u$ m/ h68. Gameplay Change: Limited radar directed fire, increasing over time( U" O6 g9 Q" v- c$ ^
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
7 T: y; b( ^& M; e2 y$ u) S+ s, hcombats at 1000 yards
$ T4 L; n$ f* c' Y, z7 O7 }( \/ S3 U70. Gameplay Change: PT Boats less likely to attack in daylight
; t8 @9 ^5 a& `) w71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
0 ~( ~1 `: K0 v8 ]% P; T2 _hit in ports and rivers
6 }/ g* X7 }" S5 ?# J& H72. Gameplay Change: Submarine captain ratings have more influence on Submarine
- y/ U" c( Y' S3 y6 C" [performance, J# y/ S( @) r0 y: t
73. Torpedo hits on escorts not showing in combat report bug fixed
6 s7 t9 ~3 A, x- @1 R: n- O74. Gameplay Change: Aerial ASW less powerful in early war! Y- X2 N/ }0 |& y
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any) e, i6 T9 u/ m. T/ V. W* T
diverted fragments having planes but no pilots. Pilots still flying planes are now. J( o3 V/ A/ W2 x
ignored for sinking ship purposes until their plane lands.* b3 \3 v5 q1 z( F
76. Group transfers in off-map bases from a ship in the base hex to the base itself were5 S$ |! N. @6 @- M% e6 R- t' C+ \$ R
being delayed ‘4’ days. There should be no delay./ A' x: Y( `) J( D9 ?
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when9 C4 s7 f6 B0 V, M1 S
the convoy disbands.
3 P4 A% u5 M9 I: I# }- J78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
: F, L$ o4 D/ m6 `. u+ L& y# ihexes. The range was not changed when the game scale was changed.
7 D3 M+ o* Y: F. i, T- Y; X0 x( t79. Fixed bug when displaying search arcs at a base
8 E: D% x) f" P0 t4 J: j$ w- F80. Fixed Escape key on Industry Management screen
0 ? C) `5 ?* Z' U81. Fixed oil and resource in totals on Industry Management screen
0 ^' q8 g/ W5 Z3 u2 w) @5 T82. Interface Improvement: Add an extra line to the Industry Management to show total5 r2 G' ~: |9 _1 A, v/ X" S
shut down industry on Industry Management screen
& i4 V! `' W/ c83. Interface Improvement: Add base select to Industry Management' [ T% s$ f; L9 r# b
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as1 p6 c7 L0 z/ O6 N; S# i9 \# r
ONE group for Admin stacking purposes; the presence of all three in a base counted% _) d3 }- v! p( v! E1 c! Q
as 3 groups for Admin
" a4 v9 f9 n* G2 m* m85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups. x2 E9 p4 X& M7 S) ~3 _
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and# n! S. i* X5 I+ }# y- v; h
FF being affected by old stock code that cleared the secondary mission.
' }! _- `" k3 ?: r& Q$ p4 j87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.- X! |$ k: e% x5 V
88. Fixed an issue with tool tips being offset from actual hex when forming new7 G. y) M% N8 Y( ^. H
taskforces
8 f$ R* m' l9 f89. Added the saving of preferences on save; the preferences on PBEM saves occurred on# L" Z/ h3 |% Q/ h: H4 T4 d( M
the end of turn save only. Preferences are now restored as saved for the player at the. T0 g& a( n+ |6 U: d. T. n
time.1 ?; F/ C, Y( c$ W G) P' \
90. Changed air supply mission to use a friendly base as destination, if both a base and
, e. {, o* E/ U& T% Q H3 V: HLCUs are present in the hex; it was sometimes giving the supply to the first unit only1 }$ ?: P1 _: ^0 D
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the- w8 Y! ~, I) ]1 e
mission was canceled because the enemy LCU was selected as the first unit in the
* x* C- z, p( R3 \0 N$ j1 D- yhex.
- @+ J& U/ x/ X& q% L9 [/ z9 x1 S92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.( R3 z9 x6 v% X
93. Prevent very low grade TF commanders from returning single ship TFs to port to& N! J- {: E6 f) Z |
rearm when rearming not needed.
6 ^4 V7 X2 d- l g9 g94. Fixed the supply cap and monsoon effects on supply* S+ S" Z- G7 h" Y- P) G0 v
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland. a0 G, L; L' \3 ^
movement.. a- C( C+ \& r, o* s( ]
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
. D8 ~$ a( s3 Mwhen Soviets are inactive.: j; Z- U2 W1 L, R* a. C4 {: a
97. Tweaked resupply task force to Japanese bases. b. C- j Z7 X
98. Fixed a HQ/Chinese unit respawning bug.1 j( {' u/ u ^1 S& O
99. Restricted permanently disband/withdrawing air groups from being able to the the8 O0 @2 s X" l2 }% S% Y
“Trainer” option in the type of pilots to use.
* z& J' Z @3 J100. Restrict the options available to pilot movement in permanently+ L) D$ e. ?+ z4 o( b: y" l' B
disband/withdrawing air groups; mainly restricted to making them active or in-active
: X) d* W% k7 Jwithin the group.
5 R# h# ~8 ]6 J" O* c101. Fixed error in splitting air groups caused detachments not-in-play still attached to
2 q7 l( A" R% h. R* C+ L3 R5 Fparent group - stops divide ability5 Q; U% D* Z5 c9 {9 w
102. Fixed an issue where some autosaves could reset game options.
/ s+ J! L3 y+ J, j: j) i0 l* P0 e103. Disabled the ability to make a group a temporary on-map Trainer.
3 z: @8 O$ c2 N$ j104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
$ c: k& \ a* p! B2 A, qFATIGUE pilots.
& x1 |) S. I' D# ?* Q$ }. ?105. Made some adjustments to Kamikaze effectiveness.% V e8 _2 V+ x2 ^7 \, z
• Naval Data Changes
: M! ?+ I/ [' c' ?( I1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.$ A% X* H0 ~( H( V( p
Class# h" P4 R% n5 j7 t$ R* A
Scen 001, 002, 006 (007, 008, 009)
" C. _: Y. }: F( T5 f: R0 x0021 – Australia – correct weapon facing
4 H$ a% _1 u, @4 ?4 k0418 – Helena – correct tower armor from 0 to 1250 M; q4 U* ?! @, K; h
0767, 0769 – Chevreuil – correct endurance and fuel+ ^9 r' j. k0 \+ c
0770, 0771 – Duguay Trouin – correct weapon facing W" R4 M- x8 D* ]3 U, H% ?
0772, 0773 – L’Adroit – correct endurance and fuel6 T& n, @0 O) N6 c8 f+ |
0774, 0775 – Fantasque – correct endurance and fuel7 ?: i* \; X0 K- P( V
0776 – La Galissonniere – correct endurance and fuel
( s' N+ e8 ~1 ] O* K# o6 d# y }0776 – La Galissonniere – correct weapon facing
8 w5 w% s- D7 V' [- y& j1013 – Yubari – correct weapon #4 turret armor9 g7 t. ^) Q+ p* ?8 n; M+ z
1102 – Furutaka – correct weapon facing
, Z. r3 b* f8 R) G) U# H, N1107 – Aoba – correct weapon facing
6 c7 o) `& d) z2 ~2 {9 b1112, 1113, 1114, 1115 – Myoko – correct weapon facing8 K Z/ H8 h' T+ M
1730 – Yamato – correct weapon turrets
$ y3 ~+ K; a4 N! n8 ^" y! H0 r& Z2025 – Kongo Maru – correct weapon facing+ K5 \0 m) L: @6 ~% O6 z; r) |7 ]
2202 – ARD 3000 Ton – add Japanese small ARD class7 H- p: \0 P- c p* v5 S
2903 – Gnevnyi – correct weapon facing
% j- H5 H" E0 y. ]: P2915 – MK Cargo – correct weapon facing$ z, |+ L/ [" W: C: v; _
2918 – KT LST – correct weapon facing3 q0 |& z$ f/ v# f2 c2 G
Ship2 c& a k |/ h# `! f
Scen 001, 002, 006 (007, 008, 009) changelog. f6 E" v5 @! y. P
All – update weapons from class to reflect weapon facing corrections
, C$ t( f* R9 a9 S6 E0999 – Dublon ARD; add small ARD to Truk6 p! A) Y# X, X l7 n' D
3550 – Laffey; correct entry date to 420430
7 Y; V; H* x; s3 R9 c2 c3580 – Frankford; correct entry date to 430430
( S5 ]5 i( `4 j" }" c4317 – Thornton; add Clemson AVD at PH
2 R7 t, f" d |: E) d! @4361 – Henry A. Wiley; correct entry date to 440930 S4 L7 W- ?4 }
5222 – Rixey; rename to Bowie. R% p. U6 h! a2 W V( {
5223 – Hercules; rename to Highlands
1 K8 q5 G, V% q) O9 _' W8 Q7 v5251 – Pinkney; rename to Pickens
- f/ D' ~% L5 v/ i9253 – Madras City; correct entry date to 420228
) X n! f/ y2 _( T: ?' \ Y& p+ \9728 – Indus; delete duplicate ship entry
+ n7 w& {5 l, R9837-9849 – Soviet Fleet; correct ship name spelling
9 i! l1 f% g; T H11316 – AFDB-2; change arrival location to # 524 Seattle, j+ A( d3 B/ X" q7 `
11364 – BYMS-2055; correct entry date to 430228# n0 m: v! ?, e, E! ?" @: R
11365 – BYMS-2059; correct entry date to 430228
& t0 F' |, a" O) s6 j! Q% m14070 – Ha232; correct entry date to 4602289 c; ]! S+ C/ F' e' I: K+ _5 p
Scen 006 and 009 ONLY
4 X. C% S# W: i E6 ?( M5 O0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445; E7 }& `$ J9 z
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2955 r/ r5 i2 w" S2 s: t4 @
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295" q. C' Q1 H9 t1 G0 H6 W9 ]
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370) \- h: Y+ m9 X6 r
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& s* \6 h _+ c: ? C0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4454 X8 O( j$ [ B2 A# M
0043 – Hiei; adjust fuel to 41757 j, Q) A$ L" l G6 G: N9 i3 G; f
0044 – Kirishima; adjust fuel to 41752 ]8 o' D) b" Q/ U* l
0067 – Tone; adjust fuel to 17757 y4 Z1 o3 N& o: J3 {6 N7 S' n4 A
0068 – Chikuma; adjust fuel to 1775
0 r* A2 J/ Y. A+ R e* m# P0118 – Abukuma; adjust fuel to 833
2 a7 h/ c6 @2 {9 O n( t0146 – Akigumo; adjust fuel to 265
% [% ~& ~6 G, i9 N3 b6 k9 n; ~0168 – Kagero; adjust fuel to 265$ G! f0 v8 S3 w; r+ @0 i
0176 – Isokaze; adjust fuel to 265( i& P) v% |0 {0 \1 V" K
0177 – Shiranui; adjust fuel to 265 c! [0 C7 ]) _3 K% ^: q
• Air Data Changes( z( C8 h8 o& H" N
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.( V8 K* g$ q2 v$ N; s3 h
[177] B-339-23: Name set to B-339-23.
2 l% c+ l1 F* C$ f/ x- v4 A[178] B-339-23 (PR): Name set to B-339-23 (PR).. S2 b- U* [8 C- R7 j
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.9 Q! E* x) | e% r
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.9 ?' a4 R4 u- q; A4 q: Y# z( l
[365] Stearman 75M: Nationality set to U.S.Army.
: `, l" I5 S' @, d[451] PB2Y-3R: Deleted.
& u9 @3 `: g5 R7 S4 ]0 \* z[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.% ^. K% R; v( |* S8 U4 Z
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning u* d; d; i0 M. M K
MG; wpn 13 set to 500 lb GP Bomb.
( W& k1 {7 ?5 O2 @$ ]6 A/ g/ m- G[1923] No.1835 Sqn FAA: Delay set to 0.
* K" D6 C# U4 e[1924] No.1836 Sqn FAA: Delay set to 0.
. ^7 _" a7 l: J' ~' C. i9 V[1929] No.1841 Sqn FAA: Delay set to 0.
" Q: a1 e/ O6 f+ m* E[1930] No.1842 Sqn FAA: Delay set to 0.$ l9 k/ Q* i4 p) Z* r
[2587] VMF-211: Location set to [584] Pearl Harbor.
5 @( X4 @) f0 q/ V[2642] VMF(P)-321: Deleted.
: p3 h2 V: p! {7 c& R" z/ A' }6 X[2652] VMO(P)-351: Deleted.( z0 T+ F5 v* H
[2668] VMF(N)-511: Deleted.
& n4 O# y; k* ~0 {9 Y[2669] VMF(P)-511: Deleted.- I2 p; x5 s$ H: p
[2671] VMO(P)-512: Deleted.
2 Q; F. d9 c6 Z( D& L2 u[2673] VMO(P)-513: Deleted.
: y) G- S; J9 Z$ [[2675] VMO(P)-514: Deleted.5 g4 B! y) U, Y4 B, y* U3 p
[2827] VR-2: Deleted.. F8 w3 q& C p
[2828] VR-4: Deleted.
9 `0 _( y9 R$ W" R9 [[2829] VR-5: Deleted.
3 d8 @& [) F8 y4 o7 @$ ^[2830] VR-13: Deleted.
2 y: G+ D2 f8 h6 l[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.* [' K+ w2 S3 N, y+ H4 Z
USN patrol-type squadrons 4301 resize to 15 deleted.( H% D) ~6 R5 G
USMC squadrons 4301 resize to 24 set to 4410.$ n7 J* ]4 I! n9 F, y% T
USMC squadron upgrade paths reworked.8 `- E" @7 [5 {
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
6 k- a9 [1 n4 m) athree subunits.8 y5 L5 l9 f( ]2 B
• Map/Base Changes
! p& w# s, z, R0 ~1. Garrison levels in China have been increased for both the Japanese and the Chinese.
3 x V+ c2 ]% x- ^- N$ t, zNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4009 f; O0 i7 g' s2 F1 W
AV.2 C8 U! t" S" D2 T+ L
2. Garrison levels in Japan have been significantly increased for the Allies.0 v9 ]" @2 @" k: M( a
3. Garrison levels in India and the Philippines have been increased for the Japanese.
0 J, h" E8 B6 B m" ?. G: ^$ g4. Garrison levels have also been adjusted in other locations, with some areas having7 B) u. X- E% \: Q& r: _6 k3 s2 a
small increases.: H8 b+ E( F# Y
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
- y( u/ m& j8 }Airfield.
5 J( m+ \% q2 [) Q6. The starting fuel level for Los Angeles has been increased.
" H9 j" L+ K; {" ?! U8 ~" A4 C7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
+ P9 m; B* f! N6 v8. Anchorage in Alaska now generates a small amount of resources.
a$ X Y: h3 \7 g( \2 h9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
3 M( }0 V1 y1 Q; a2 Y10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0., E$ u3 z1 Q1 N/ k
11. Nukufetau has had its port level decreased from 1 to 0.* L6 S5 m% L% _5 {
12. Pago Pago has had its port level decreased from 3 to 2.2 ?; j' K8 S$ T% v4 h( U8 W& ?
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
" g- R, ~3 E/ N/ e+ u0 v$ ]base does instead.
0 A3 d, y; D5 X% u! F7 {7 i14. "Ahmadabad" has been renamed to "Ahmedabad".
& }) H; R8 a$ v' e; d15. The generation of Daily supplies at Chinese bases has been distributed to more bases,2 N6 k2 d: T+ V o$ Q0 h4 h/ c |
rather than being concentrated in a small number of locations. Overall, Chinese5 b+ z) U3 D. j+ [ _
supply point generation has increased, to about the same level of supplies as in the7 h+ C F" v+ H0 Y
original War in the Pacific game (it was a bit lower before).
) a. D8 [' ?& R# t/ Y/ X- g, ~16. Australia now generates a greater supply point surplus than before - about 5,000
9 p+ | d2 l' k# p, h! rpoints per day as opposed to about 4,000. Fuel requirements remain the same.
& U, \. C+ M+ u3 E! w17. The "Terrace" base has been "moved" to a more accurate location - hex 200,417 g8 v% u# H3 N4 L( L5 A6 q
instead of hex 200,40 - and the road and railway networks in the area changed to
7 P( ]$ i5 {/ T" h C# q( l3 L; w1 Dmatch |