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【更新内容】:4 g$ Z" W# i. @9 F" L
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/ `; c6 s# |7 h, q8 @; ~% AChange History:2 r% P2 b: b8 q6 a# o; E
v1.00.95 - December 7, 2009
4 D5 r9 ~" ^/ H• Second Official Update – This release is comprehensive and updates ALL previous* X6 ~0 u( ^4 p& C% a! K) V3 v9 `
versions to the v1.00.95 level.
, Z( R5 y- n6 z5 }+ nIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot' f$ A: d1 B, z
Management Addendum” which have been added to your Documentation shortcut subfolder; I" @+ e3 S1 V0 T7 m9 l; x) d
and can also be found in your /Manuals installation sub-directory. These two! _7 n. B8 K8 j& z$ T, z
documents contain very important information on improvements and changes in these) B* N. G" C- r4 Y3 R/ z( Q
areas.: h& }4 T- f) z5 x
• Code Changes* T0 R, L4 o! b) X
1. Interface Improvement: New Screen for Industrial Management2 ?! e% ]( {! G A
2. Gameplay Change: Air transport mission was using all ready planes. Now the
. k* z' Y* U9 |number of available planes for the mission will be adjusted by the rest/training Y7 D+ ^- |" p$ f' S3 L1 _: p( \, d
percent as on other missions.0 E$ {2 E! Z8 |/ S! O3 X# Z
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
. B6 r w8 i1 r) w7 V& O4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
/ {2 ^/ H* `- I, o0 t( {9 ^- N6 lshow in change command list
6 t3 ]2 f9 M2 G7 {* B; k; n5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use4 a: q" O8 R/ {; G1 B
Bombs’ flag rather than the altitude setting
: o" N/ }' t4 j1 S0 f' o; _* c0 C6. Gameplay Change: Full base screen now show the consistent over-stacked AF
9 R. q% c) [. z; }! Jindicator ‘*’
- z/ o# P$ A% Z4 U# U" l: [, w7. Pilots who are captured or killed were still being counted in some group totals. They7 N Z ?2 b- e, s: `
are now removed from group’s pilot count, but still available for ‘Top pilots’.
% P* u6 u$ R7 P+ P- w8. Interface Improvement: The buttons in the lower panel of the main screen have$ r# x- e" I# R
been improved. With the mouse over the icons on the far left, the number of groups,8 Y7 }7 m; P k- l- U4 P+ ]
task forces or LCUs at the base is shown. Added a previous page button when there' r4 H2 ?4 V, ~8 R @5 |) V6 i
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
" p( K0 ~) g, Ltooltips sometimes were corrupted when other screens were displayed on the map and1 |- o. {& Q3 H, y) e* S; R3 G
the bottom panel was still active. This has been corrected.
/ H0 G j6 `/ @# g9. It is now possible to repair planes in excess of the group’s size$ t: ?6 @ q; Z0 h( l) q7 _
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
' Q! @: [5 Z& p: J: _* F, ttraining is incremental. Points are accumulated and once a certain level is reached, a
, ?+ |1 L+ [! K( q* ?point is added to the skill. The cutover level is the current skill level; so as the skill- X% t4 g' J# |4 j! Q
level increases, it takes more accumulated points to reach the next level. Combat7 R) u" r, A" z3 a
gains points faster than training, and combat is required to reach 70+ skill levels.9 a/ L$ t& t& d4 }. G+ e
Experience levels behave similarly with the one exception. If the Experience level is! |4 b! a2 {. y. v2 _! m- q
higher than the best skill by more than 5, a skill based on the group’s mission gains- s- ]! a: e3 t; o. f
the accumulated points instead.; w1 J% |4 s5 i- g+ M# T& k
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,/ ^9 E6 @( G1 E9 u' v
ammo and return to base if required
; r* [/ \0 f" @ T6 g: Y12. AI Aircraft production will now stop based on comparison with on map aircraft totals
* a+ g% n( s4 Y7 y3 Q1 S- w13. Gameplay Change: Malaria effects adjusted ~4 P6 y3 ^; P K3 W
14. Fixed bug preventing port construction in certain cases" ]' A6 Y/ C0 D$ e9 Q
15. Fixed bug preventing combat engineers from building
( I7 M8 ]5 \' F0 ^5 B3 U# P, v16. AI improvement refining settings for LCU attack levels | O0 J3 W5 E: k$ t: q' E5 d1 v
17. Corrected unit TOE loading bug0 T& m" b1 x: m; q9 t' Z/ C+ h8 E5 M
18. Correct bug setting default morale and experience when not provided by editor4 z) h' s& e& P9 y( L& `
19. AI additional checks for level bomber base sizes- ^) L& \: Q% n4 {+ U: h( j
20. Numerous supply tracing improvements
9 W0 E/ \* X3 l6 y+ I& c& O+ U21. Numerous supply/resource movement improvements2 A5 \4 S' V$ [
22. Corrected several land unit fragment bugs.
# f3 `0 S8 ]8 S: Q23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF0 g( @, `& s/ R1 {( b, Z
arrives at the destination of the “met” TF before the “met” TF does. Also adjust5 N' A# Q! Z2 j/ H7 |: t) k
meeting process to reduce chances that the meeting will not take place until one or the! J$ {# \- R: m' q/ B
other TF reaches the “met” TF destination. Also correct a problem TF could! L8 g# h& o% u+ {3 t, ~$ ^7 @
“merge” with a TF that no longer exists under certain rare circumstances.' R' ?% O- |4 U& C
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of/ T* c9 q1 r% g& Z, I; \4 ]+ U
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate/ ^: ~2 C, }) V
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
Y! z) x; d4 L! qdocked if the port has the dock space for them, but will auto-undock when adding a
- l) M+ C" [! {4 ~( [3 J$ N4 fship to the TF causes it to exceed the port capacity.0 M: ]6 z2 E. U( g. E
25. Adjustments to naval retreat determination. TFs retreating after combat will now be3 A+ _+ s* C* E% ?
less likely to retreat to hexes containing other enemy forces and be more likely to
+ {: `6 o* }9 A( l! e/ P' R4 T, {" Cretreat toward a friendly base. s4 m ]5 m% x G7 b3 r
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it4 r9 h, t7 B9 L' W
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded6 P& M( U* q4 k
in port, (c) ships in port (disbanded).! K3 \9 l# D( W: ?
27. Interface Improvement: Implement search arc drawing on map
$ b; f5 W4 n! g' `8 L1 w7 ~28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
, @" }8 h$ Q4 xensure partial rearming is in full mount increments, and adjust ops usage according.
+ O3 D! U: ?8 ?" m& C9 p- f29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
$ |- X* w# H3 M# P" d; s da base were incorrectly excluded from Naval Support totals at that base. This was
5 V: ~7 ~$ M& r0 E, v* _* d( Rdue to an error in calculation of Naval Support availability over HQ Command radius. G; E8 n3 M6 U6 L3 `- X1 {
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
' e6 N% x: C$ ?" R4 Z8 _could improperly interact with fragments of the same parent that were at other
. S) `6 a0 k' C6 v& R2 R* ]2 O xlocations and had been previously loaded by either the TF or one of the ships
0 _( Z8 b- B6 \4 A$ Vcurrently in the TF or, if the load required multiple days, when unloading of other
" Q% i; T5 r8 ~$ R2 |5 bfragments of the same unit caused and automatic switch of a fragment to the prime
4 m/ G) H0 s. I" cunit.9 q( E" I- I# N! O
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.7 Q' U+ y2 C& q" o
Previously repair of all system/floatation/engine damage would terminate repair of a
0 x1 B6 s* q3 h$ q# ]5 \ship that also had a damaged device (weapon, radar, etc). Damaged weapons will. _0 k5 P3 |$ w4 [
now prevent full repair of systems damage and may “create” small amounts of system
4 v( G' Z! w! `/ p& d" x4 ^4 m Wdamage to keep the ship eligible for repairs. Note that this may have the affect of
% o) q3 U" N# G1 R: t4 d) Zsmall amounts Systems damage being not repairable at a location where it normally
* `" K$ w1 `4 j. A7 twould be repairable if that location can not also repair the damaged devices(s). c) ~- c) \. k1 ?; U
32. Interface Improvement: Changed Allied aircraft replacement display to show nation/ O! [: W; b8 P2 G+ R, i+ Q
of aircraft
2 r$ c: ~: o5 W( h: U& X3 D33. Corrected several menu bugs0 t0 F& b9 \7 V8 H
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
9 Y. P' T0 M& v6 v% ~, s( r3 Oland units by TFs.
1 n+ Z$ [. m! v7 l8 {35. Interface Improvement: Add “undo” for ships being transferred during ship
+ v% O$ B( T- m6 V5 ntransfer. Previous undo only functioned properly for ships being transferred into the
0 H/ E3 R/ C" t. o! R4 {2 q! m% }selected TF. Provided undo for ships transferred out of the selected TF.
1 N& Q3 h2 [0 m3 \36. Corrected bug causing ships to move in excess of maximum speed when in a TF that# a9 B& b5 Z: O+ Q9 U8 X4 k7 q/ b
is following another TF that is beyond the player-set follow distance.
. }# W) w0 {7 F3 l" y- P# w37. Change ship based aircraft repairs to be by plane, instead of by group% `, P' j+ E4 D- ^- {% X& |1 J, r8 e
38. Interface Improvement: Made air group screen larger to reduce clutter
* Y2 P3 V+ R" \ X: A39. Gameplay Change: Adjustments to supply consumption by land units
1 w5 |, C z8 ~2 M- J1 q0 |* L40. Change to AI shock attack determination4 e$ u. f( h) M' v2 Q) E( a! ?; l
41. Improve AI awareness of intel on nearby enemy LCU
+ S5 i0 {8 w" D \" X2 T8 }! M42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level! F: l& P9 o, M
43. Gameplay Change: Changes to AI production on “Historical” level# M+ P. ?9 T, F! {9 i/ e+ D7 Q
44. Improvements to save file process to reduce chance for file corruption, especially by, P% V0 h* ~; w! C
deleting the old save before writing the new one
* p' A7 @8 g3 L) A2 W: F8 ^45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active0 p: B6 _" Y/ m2 i( y
46. Improvements to refueling calculations and processes. Ships are more likely to fuel+ U! e* q+ i+ O. Y3 r3 H
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming+ J, m3 ]% f2 U& a! K* ]& O8 `
sources for the “from port” and “at sea” variations.
% ]. _% t+ B$ u, w7 Q" H6 ^• Replenish from Port will now use the available fuel/supply at the port and on all4 a- t8 u6 a; n4 n( X( l }" c- n
replenishment ships disbanded into the port. For those disbanded into the port,
1 [8 J/ r) o9 ?6 t8 ^% b7 ~2 Bonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
& ~" j$ V y" R# KTenders must be of the appropriate type for the ship being replenished. Note that
- M# D ?1 J, x! |- k; Xport facilities are used in preference and ships in the port are only used if the port
% _3 k: G. Q) ois not able to completely replenish the ships in the TF.* V' v% F, P6 Q: R" {2 B
• Replenishment at Sea when the TF is in the same hex as a friendly base will now! ^4 D6 T; i! b A. }+ `
use all ships in TFs in the same hex but will no longer use ships disbanded into a3 P% _$ [# U# A9 [% |# L
port in the hex.
/ d9 t* b0 c+ p2 D e' Y47. Interface Improvement: Add new map icons to highlight certain events. m) T- o, n C; x6 S# u( S2 C
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
$ P+ h _8 C# A" W( l1 qsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap5 [/ D1 X2 L( v; B
port or from any TF that is currently off map. Ships that are not badly damaged
3 m! n# A5 G, m* K ]/ O" Y: j* }can be withdrawn from some on-map ports or from TFs in certain on-map regions.- U' V, j- ?# w7 ?' i0 a0 R
For on map, ship may not be on fire, total damage may not exceed 99 and no
3 I5 K# ? b. E: F+ K: [9 Tindividual damage type (system, floatation, engine) may exceed 50. Ships may not+ b8 H+ y9 q$ U& a, \: ]2 V
be withdrawn from any on-map location where the enemy has air superiority. The
. E8 z2 I* C+ y3 V& S: Z) Xintent is to prevent withdrawal as a method of saving a ship that stands a good chance7 {% q( J* d: {) @, h& p% J7 i
of being lost or further damaged. On map withdrawal ports are set based on the8 ?7 l; z: `' M1 f) v
historical exit locations for ships leaving the Pacific:
) N! x. Y, k1 j5 i2 k3 r1. Any level 9 port.
+ a) q5 Q l% x5 n+ V# d0 e5 G2. National home ports of the United States, Canada, India, Australia, and New- Y: Q" j) X: l B
Zealand (with no port level requirement): Q D; m$ `! j. |4 N: {
3. Any level 7 or larger port on the US or Canadian West Coast.$ Q$ s X1 n* L# }# g
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself): A: W2 k8 C( v3 {
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
Z# j; U8 J" B7 i+ q6. Any level 7 or larger port in New Zealand.2 V+ j* c! L6 T: A- x$ F# a
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of6 }6 B; c6 T& |+ C
another ship actually sunk, the data for the two ships could be mixed. Depending on
2 J: L( U" B+ B" {5 q' Z! k# ^7 bcircumstance, this might result in one or even both ships being reported as sunk.- x0 j' @$ X4 s4 h
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
" Y8 j9 w) `4 _) Z: ^TF list screens. The calculation will continue to show the remaining ASW capability7 u0 M# ]) k0 X' a/ |
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
+ e' ^ W* E j- Jnow based on full load for all ships in the TF.6 ^1 R" i6 C7 z
51. Resupply capacity for bases added to editor" D& I- K7 C% a
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
H% M% X. m4 E: g( x53. Adjustment to AI unit planning level based on AI difficulty) u$ T6 l! [: W2 ^8 q" f0 R4 a/ g
54. Ensure minefields are created for proper player when a single TF lays multiple types! A" m" U! K/ J6 B+ I
of mines. Player of minefield properly set when first mine type laid by a given
2 x' ]9 |5 w- t% {8 Yminelayer but a similar check was missing when the TF contained minelayer(s) with) v. d# b; l1 e
two different types of mines.
& ^/ V- x) |6 l1 j4 e55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and9 \6 F( v9 X# G: f9 p% H @; L- D- k0 {
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
* V& h w; n( L! u1 u! yfor owning player, if partisans attack and cause damage.; G+ _4 P- C$ N8 Z2 _2 X$ H
56. Gameplay Change: Movement rates for clear and desert changed to 25 for* O9 `* _# _# M: O
mechanized units
; ], k$ m: C0 X; [8 G5 A( y# b57. Gameplay Change: Land combat effects toned down D' ^6 _' d# C- y1 @8 W l x" h6 q u
58. Ensure AI captures empty bases0 L+ V4 m6 y4 Y5 k4 p9 K
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
0 | M' ~8 r! i1 b, [4 Lsave from moving them ashore. Training from disbanded ships does not increase the
6 I" B5 S" J) p0 s9 F4 r# {pilot mission count.
4 V" p% N. f: g60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in: v Z# B5 @; e, T U
order to help identification of saves
$ M7 w) W: s% {2 c9 n+ c61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
) ?3 |0 G; a( V# ^62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
d+ o% k, T Z- [9 j& x! Omust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level i# P5 C W+ W [' c9 w8 j
bombing attack. Groups were at maximum altitude and conducting glide bombs+ n" k1 \7 b7 q$ t( @5 b
attack, sometimes without engaging CAP or flak.8 w+ u9 q6 g( @: h i) X' l
63. Changes in order to standardize inactive Soviet group’s training options;3 P0 M0 p+ K" c! l% b, y& _
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see* g, S: {( C( c- ? V
Pilot Management for more details). The number of pilots on the group lists is RED if8 @9 n) g/ ]8 ]' H5 D: j4 z' y h
less than the number of ready planes in the group, indicating a shortage of pilots. This
1 y* v# ]) j% K- Yshortage may be filled automatically or manually for a mission based on the pilot7 [+ ~" }3 h: a) D) X" ?
select mode.% P; ^# F+ F- |. C; e" z y3 J6 r S
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
/ _8 L, |" M* ^, D% G: b. _withdrawing ships* c, J; D9 _+ `9 t: s4 d
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at, i" B3 U4 I0 x- E# {9 w3 }
close range" i- H; g# T3 J1 F( t4 ^3 L
67. Gameplay Change: Greater weighing of crew experience in surface combat
: u6 y$ F. R% }" u% K2 K68. Gameplay Change: Limited radar directed fire, increasing over time4 p0 d! ` L) \/ l. n
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
( [1 p% B! O$ u9 Z$ t+ Mcombats at 1000 yards
. x/ L. U8 x. F% }5 M, {70. Gameplay Change: PT Boats less likely to attack in daylight
/ o! w3 a" p x8 v71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be* D# y5 F6 t B: g8 G- w
hit in ports and rivers
5 U7 w6 X! Y" e72. Gameplay Change: Submarine captain ratings have more influence on Submarine3 s; T! r+ c8 k3 Y o
performance
! e* c1 f& n) n: A. V8 I& U: Q- u73. Torpedo hits on escorts not showing in combat report bug fixed
' O5 Z* d Q* e% \; A" i74. Gameplay Change: Aerial ASW less powerful in early war
' s! W* l; d" g2 h7 Y. z75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
6 D9 j* X8 f1 c- R/ Hdiverted fragments having planes but no pilots. Pilots still flying planes are now
" p( \% S- I. g# u5 \ignored for sinking ship purposes until their plane lands.
' z- F" L6 {( [76. Group transfers in off-map bases from a ship in the base hex to the base itself were
+ k# C9 I; b+ h1 \being delayed ‘4’ days. There should be no delay.
2 [% L) {- e9 a/ _* \; [$ _, \' o9 \77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
' j6 T! v5 ?" ~' u, h, D0 o5 Kthe convoy disbands.
F ?' L8 @* ~$ t6 A0 C( q: ` B78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20$ O" r4 E- O) K' V
hexes. The range was not changed when the game scale was changed.5 B+ b9 d, L4 ? Q' F: E
79. Fixed bug when displaying search arcs at a base
6 }. ^: q3 |/ T* |8 i, R/ \* H80. Fixed Escape key on Industry Management screen
# e9 F7 b9 _' l+ W ?5 f& ~- [81. Fixed oil and resource in totals on Industry Management screen! p; D! L9 I% ?- d+ J
82. Interface Improvement: Add an extra line to the Industry Management to show total- I1 ~/ j# P q/ I& b9 i- i
shut down industry on Industry Management screen& X) q* O" _5 U3 Z$ ~. D- r& V/ A
83. Interface Improvement: Add base select to Industry Management( ^3 `' H( B" h. P
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
, ^ e, u% A; u3 \+ B" T% ?ONE group for Admin stacking purposes; the presence of all three in a base counted a5 d8 }5 T- D4 R3 e/ g
as 3 groups for Admin
" o2 C% I+ _1 h# ?) V85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups8 z7 q9 X% u4 {4 d# C
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and/ I- j) X1 E+ K
FF being affected by old stock code that cleared the secondary mission.: s/ q( T7 Z0 T; d/ N
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.# U2 G& ?5 X" J' z/ i$ r
88. Fixed an issue with tool tips being offset from actual hex when forming new& E. ^, o; p( w T, j+ }
taskforces x# ?9 i- h/ m( {/ E1 x$ e
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
. |2 A8 [* }, I( J# ] H- Mthe end of turn save only. Preferences are now restored as saved for the player at the; E$ {6 b ~) [- B
time.) y8 g5 A7 A6 M( \. x, v6 A8 N$ h
90. Changed air supply mission to use a friendly base as destination, if both a base and, |0 v7 E' p, [3 {: F) n8 H
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
i$ K+ S _: E3 A91. Fixed air supply drops to a hex containing both friendly and enemy units; often the5 q# f! d7 F/ s# n3 R
mission was canceled because the enemy LCU was selected as the first unit in the% g7 K8 D& b6 D) j- P4 j+ q) Q, N" S* `
hex.# G }+ j' M x4 P& x! g- n
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.8 a/ Q( E, ]& J9 C8 M
93. Prevent very low grade TF commanders from returning single ship TFs to port to3 Q6 q% W0 Q& E* O1 l1 x+ B+ H% f
rearm when rearming not needed., N _0 F r% H# G: }
94. Fixed the supply cap and monsoon effects on supply! }& `9 y3 O; H/ H# X6 S
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
% ?: K& K9 ?' |3 |4 Fmovement.
2 |( q/ s9 `: D- N96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
) j6 y1 [8 Q7 C& e" Bwhen Soviets are inactive.% f: ~2 m" K+ k6 O& X
97. Tweaked resupply task force to Japanese bases.
7 R- l* Q1 q1 b98. Fixed a HQ/Chinese unit respawning bug.
3 |" P! K7 l: u1 |% }99. Restricted permanently disband/withdrawing air groups from being able to the the, z8 d' w: P! d2 I* i- l3 b
“Trainer” option in the type of pilots to use.
6 S2 z$ L/ B8 A5 d100. Restrict the options available to pilot movement in permanently
7 C! _: U' {- \( b0 ~) s. ~( B2 g2 xdisband/withdrawing air groups; mainly restricted to making them active or in-active) U- J$ Y+ v( g0 C8 f, C
within the group.
* ]6 \6 F X0 p- W! ~3 o1 `. e101. Fixed error in splitting air groups caused detachments not-in-play still attached to4 q( c6 S- ^. r% g
parent group - stops divide ability
1 D2 V, D3 b" a8 a# m102. Fixed an issue where some autosaves could reset game options.* E2 Y2 `- h/ U3 x2 \8 ]
103. Disabled the ability to make a group a temporary on-map Trainer.
: P& s7 n! g0 m0 F104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
/ o8 y& z: y+ ?3 R. k& }; s9 RFATIGUE pilots.
8 G8 e; O E4 I4 {2 p105. Made some adjustments to Kamikaze effectiveness.
/ N) g9 z1 [% ]: [" `! ]• Naval Data Changes6 X: I" e/ s n2 w7 c- E' i$ Y
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
1 J' c! s2 R1 G- U) |( k+ E ?3 }Class
3 y \: H5 A& pScen 001, 002, 006 (007, 008, 009), p' @" w8 G5 b' B8 j: ^
0021 – Australia – correct weapon facing
2 b7 r$ R8 d4 z0418 – Helena – correct tower armor from 0 to 125
0 L0 E7 `, J# n v Y3 {0767, 0769 – Chevreuil – correct endurance and fuel
* N8 O. K- x7 g, j# Q0770, 0771 – Duguay Trouin – correct weapon facing
" e; ?% u2 N$ x/ Q6 D' @' E* I0772, 0773 – L’Adroit – correct endurance and fuel+ w4 o! T: _8 e- D* o
0774, 0775 – Fantasque – correct endurance and fuel9 p. ]! Q3 t) V, V/ y
0776 – La Galissonniere – correct endurance and fuel
+ V9 r& y5 L1 }$ w5 P' _+ \0776 – La Galissonniere – correct weapon facing
5 M1 v* ~3 M2 T1013 – Yubari – correct weapon #4 turret armor
6 g6 Q- y" b+ i6 t& @" K1102 – Furutaka – correct weapon facing. ^1 v* x& O# P: c! m/ I* e
1107 – Aoba – correct weapon facing% H6 ]" Z5 I: ~" Q3 o
1112, 1113, 1114, 1115 – Myoko – correct weapon facing7 G3 K: n+ k: I3 i- X0 V+ ~! J
1730 – Yamato – correct weapon turrets
: x0 \) \5 u5 S' `1 x1 q7 L. ?) B2025 – Kongo Maru – correct weapon facing1 q! h( J# Q; q" e7 Y& B' p$ [
2202 – ARD 3000 Ton – add Japanese small ARD class
/ T8 ?7 k, B% M/ }" L2903 – Gnevnyi – correct weapon facing) j( E/ D3 U6 Z. a( _" L% p
2915 – MK Cargo – correct weapon facing3 h' ^2 }* k1 F- G$ G- B
2918 – KT LST – correct weapon facing D F0 A5 V, _, ^' Z
Ship
- a& V8 N* F& yScen 001, 002, 006 (007, 008, 009) changelog" X3 o; L0 {- n( ~ g" n
All – update weapons from class to reflect weapon facing corrections2 t7 Y" X$ Y$ L1 G* z. K7 a
0999 – Dublon ARD; add small ARD to Truk
+ x7 p! F% D# ~+ o3550 – Laffey; correct entry date to 420430; Y& P2 l% i; h' o
3580 – Frankford; correct entry date to 430430( a1 k) M4 }2 L. a( k9 v0 u
4317 – Thornton; add Clemson AVD at PH! E8 v1 |0 r1 P' E) y/ [
4361 – Henry A. Wiley; correct entry date to 440930
* h, v6 }: |, c3 P$ w! e1 @! Z5222 – Rixey; rename to Bowie- T, L% _% N2 f* |
5223 – Hercules; rename to Highlands
# T, v- B0 Y6 [. c5251 – Pinkney; rename to Pickens) W' y& O. I* j
9253 – Madras City; correct entry date to 420228% X6 A' C* P3 T( n6 C; e$ m6 n6 P
9728 – Indus; delete duplicate ship entry# ^$ E1 I# {. e2 C* n
9837-9849 – Soviet Fleet; correct ship name spelling
4 N" C3 `) o/ j% V) C11316 – AFDB-2; change arrival location to # 524 Seattle/ S6 E0 P& @) T7 q7 G" m2 l
11364 – BYMS-2055; correct entry date to 430228' K v5 ]9 j- z! @& H* A
11365 – BYMS-2059; correct entry date to 430228# Z: Y: a. g. d4 D1 `& }% B% i4 ]
14070 – Ha232; correct entry date to 460228
% D9 P# F2 ~0 n* z: a# rScen 006 and 009 ONLY
1 S( X( E' A l) d; t0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
8 j; Q" ~3 o; r0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295- `; y0 R L4 }$ d8 J8 v/ R
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
2 Y: I% z! l1 I0 t0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370& j) l) i0 N. y* ~7 V. |6 K
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370, L: [5 E' c$ m6 g/ W: }8 A. N; q
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4455 A# T' \0 o9 f( @& a+ T" P
0043 – Hiei; adjust fuel to 4175
$ H4 I5 `* O+ a: E, b. |8 A0044 – Kirishima; adjust fuel to 4175
7 j8 p' X. Z4 | a8 L( [& N0067 – Tone; adjust fuel to 17759 Q0 P" L+ [6 q* h2 ~% `# R5 _1 `/ n
0068 – Chikuma; adjust fuel to 1775( T+ A1 l# z' o7 L
0118 – Abukuma; adjust fuel to 833( V! V8 `+ d( h: `
0146 – Akigumo; adjust fuel to 2650 ` z4 a8 Z( p! g9 w/ a: w8 n
0168 – Kagero; adjust fuel to 265
/ T. M, C1 i7 ~6 J9 I5 l5 w4 D0176 – Isokaze; adjust fuel to 2653 p- `- J5 V2 J3 [
0177 – Shiranui; adjust fuel to 265
; L) H4 G2 j/ q- q4 Q• Air Data Changes
& c) G4 g! ~& l# c S[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.2 j) z, d( d3 q+ P: L( q
[177] B-339-23: Name set to B-339-23.
1 _8 A) c7 V" ?! `, N3 g& r6 Z. h3 o1 q% {[178] B-339-23 (PR): Name set to B-339-23 (PR).
2 L+ F( C2 N! D/ l[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., y$ i1 Q6 Y9 K$ [/ g
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.4 [ d2 q; H! w0 S# ]; [# t
[365] Stearman 75M: Nationality set to U.S.Army. s! [; W8 z: k1 D, U q
[451] PB2Y-3R: Deleted.
5 t) _4 p N0 W- @4 J" \[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.* w: x) e5 K$ M. W/ g8 e( {& l
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning1 T% A3 {$ I' n3 m+ p
MG; wpn 13 set to 500 lb GP Bomb.! J) Y# w) h) z# ]. c' C2 v: i
[1923] No.1835 Sqn FAA: Delay set to 0.
8 V! I, E9 j' d; ~: W, b s `$ W. v[1924] No.1836 Sqn FAA: Delay set to 0.
& ~+ g z# W, f' `- @& {5 B[1929] No.1841 Sqn FAA: Delay set to 0.7 x' x- i& @' c9 N, V
[1930] No.1842 Sqn FAA: Delay set to 0.6 o3 R* V9 t p+ [% q( W6 U
[2587] VMF-211: Location set to [584] Pearl Harbor.
8 y6 G0 ]) O% c7 i! S) D[2642] VMF(P)-321: Deleted.8 p+ ]4 o0 h' L9 H/ F0 y
[2652] VMO(P)-351: Deleted.0 E$ w' M- _, K. ]: @. v( x+ u/ O
[2668] VMF(N)-511: Deleted.: I2 j# Y7 S8 Y4 a+ m
[2669] VMF(P)-511: Deleted.
8 v1 M2 _' G7 R6 ?% J. y" X% h( J[2671] VMO(P)-512: Deleted., J1 w" Y8 y' M' g5 h! Z `
[2673] VMO(P)-513: Deleted.
4 [' \8 b$ b0 h! A$ h[2675] VMO(P)-514: Deleted.
' ^+ S" [1 V1 D+ n[2827] VR-2: Deleted.
. J2 N( k( M# T4 R[2828] VR-4: Deleted.
% w$ i0 H c5 b[2829] VR-5: Deleted.
6 S g, }( C* ~[2830] VR-13: Deleted.9 l. p7 [) P M/ }4 G8 h
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
1 F9 b ]: H. I: P4 ]USN patrol-type squadrons 4301 resize to 15 deleted.. [4 t" l. B9 V& l
USMC squadrons 4301 resize to 24 set to 4410.
. e1 t- X2 |+ r0 ^& s. A( F IUSMC squadron upgrade paths reworked.
" k* I, h' `1 s; S3 O# a1 F/ L9 m1 HGameplay Change: Units with a/c MAX strength six or greater now able to split into1 R) P% m, k: R2 B/ P
three subunits.1 u* p, T- {/ X5 R
• Map/Base Changes
q4 Q' S: ]# ?: A1. Garrison levels in China have been increased for both the Japanese and the Chinese.9 c) V+ P; b, m `& H0 o8 p' |
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400/ a' a4 i$ t8 V8 I+ d. Q+ n
AV.
$ {' o% o* ~- E/ _3 L1 s2. Garrison levels in Japan have been significantly increased for the Allies.
; \8 S$ V# h- g4 w4 c& {8 ]3. Garrison levels in India and the Philippines have been increased for the Japanese., `( T A# {- `' x& A
4. Garrison levels have also been adjusted in other locations, with some areas having8 v/ v) \' P# [0 B9 n% N- A
small increases.
& H! l) T' l$ b) B# t( K5 M5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
" X1 |7 y8 U7 E# b& V2 DAirfield.2 r) D( w) v% y$ i+ w
6. The starting fuel level for Los Angeles has been increased.
# p2 F* H/ _. d' i. F- n7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.+ l# R, e, ~8 r* O# E
8. Anchorage in Alaska now generates a small amount of resources.6 G8 E: g; y" ^
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." a; z* a; g3 V: f/ {
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0." Y4 f* h7 m" o: o0 {4 x
11. Nukufetau has had its port level decreased from 1 to 0.
a( c4 x7 ?' U" ` K8 d12. Pago Pago has had its port level decreased from 3 to 2.% N- I) O4 w* P
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)! I- ?) ` w! @/ c! n2 N
base does instead.
! S8 f. H& L+ b6 @6 A# e14. "Ahmadabad" has been renamed to "Ahmedabad".4 {3 P9 f$ G& R& ]% m0 V
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
* L' I3 f6 {8 M2 p/ arather than being concentrated in a small number of locations. Overall, Chinese5 l- G+ U/ N. k" Z, G2 I
supply point generation has increased, to about the same level of supplies as in the
" ?! [ c' V, k2 Uoriginal War in the Pacific game (it was a bit lower before).: `4 o3 {0 V! W( K b
16. Australia now generates a greater supply point surplus than before - about 5,000
9 `: S+ d9 z* P4 ~4 p. Q, vpoints per day as opposed to about 4,000. Fuel requirements remain the same.- @' F4 b/ w0 Z1 ^! O: ?
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
3 o5 @: M9 Z" r: o; Hinstead of hex 200,40 - and the road and railway networks in the area changed to
) d1 z5 H3 J( n; Amatch |