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' @4 ~, L3 f+ o0 x英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手' P* _5 |3 N! O/ S* I6 a1 P1 Q7 P7 ?7 k: {
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% j) N0 u# O( d* Zhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html" q1 w; |4 l, G5 U d* S
3 ] t9 ^* l) s【使用方法】:0 [' A7 E. N2 O0 W' |
+ D7 z- P- t/ K将下载的压缩包内所有文件覆盖到你的AE安装目录。
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; T. S% v6 v. v- [$ Y: ]' w【更新内容】:
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9 ^4 t9 A7 W" p( ?Change History:
* p2 m2 o1 v5 D: w8 d5 u- iv1.00.95 - December 7, 2009+ d3 ?+ l% N6 R2 w/ c Z
• Second Official Update – This release is comprehensive and updates ALL previous5 P$ D; J5 `! q& z- @
versions to the v1.00.95 level.
4 a+ `, @9 b! M$ J: i$ rIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot, n6 H. d" @5 L* W4 ]
Management Addendum” which have been added to your Documentation shortcut subfolder. Z6 k5 T# s4 N+ K J
and can also be found in your /Manuals installation sub-directory. These two
' g5 G; t" P5 r2 Ddocuments contain very important information on improvements and changes in these- ]1 T* K# v" i7 x
areas.) M' p4 X! G% a9 p* W+ f7 F! Q$ ?
• Code Changes
2 n& g( a4 d9 H0 u2 F2 E4 ^1. Interface Improvement: New Screen for Industrial Management* |/ m8 X: J) \+ R# j
2. Gameplay Change: Air transport mission was using all ready planes. Now the; U h- ~- [# w# z
number of available planes for the mission will be adjusted by the rest/training
/ ~2 B& R3 Y. f7 f3 f6 p, K: k3 Xpercent as on other missions.
8 x/ J/ |2 W- g3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
3 y; n' ?1 w- t. f8 h z4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 ]. p; j; ]& Pshow in change command list% b w7 `" G3 F: l( b! n% r* v
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
2 d3 S' ^) w0 h9 `Bombs’ flag rather than the altitude setting6 ~5 I1 A# q. l5 l
6. Gameplay Change: Full base screen now show the consistent over-stacked AF- j" l2 E: H5 N# I. I
indicator ‘*’
; P4 Z. @. s7 S: q7. Pilots who are captured or killed were still being counted in some group totals. They
6 c0 S* X+ Z0 Vare now removed from group’s pilot count, but still available for ‘Top pilots’.4 h2 ?( R* u1 i4 ~4 L
8. Interface Improvement: The buttons in the lower panel of the main screen have4 r! X9 z' f+ k
been improved. With the mouse over the icons on the far left, the number of groups,
4 c, ]* e6 Q" S' e* i0 {9 c1 Ktask forces or LCUs at the base is shown. Added a previous page button when there
, M$ u q2 ~% o4 G! b# Fare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
$ y M y* z1 ctooltips sometimes were corrupted when other screens were displayed on the map and$ T3 Y0 T& H9 m% m+ {# Q/ ]
the bottom panel was still active. This has been corrected.
: }* o$ n6 X5 {: Q D9. It is now possible to repair planes in excess of the group’s size
3 P; R, W" m( q& k5 h8 F5 q: F10. Gameplay Change: Adjustments made to air skill in training and combat. Skill& n+ V0 Z+ H. K" V4 ^+ h- ^
training is incremental. Points are accumulated and once a certain level is reached, a e, W, H9 N$ B9 O6 h% M; c
point is added to the skill. The cutover level is the current skill level; so as the skill/ y+ y* f8 F. F# [# @6 L* f
level increases, it takes more accumulated points to reach the next level. Combat
/ y& Q( k5 Q5 _' w" tgains points faster than training, and combat is required to reach 70+ skill levels.) E# }" _9 `2 T* x6 p3 _
Experience levels behave similarly with the one exception. If the Experience level is
$ d ?6 r! P! x' ahigher than the best skill by more than 5, a skill based on the group’s mission gains) X1 U, ]2 t6 U2 T" w' n; D$ \
the accumulated points instead.- j; J6 J" j6 n9 i
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
7 {9 _% ?# j' o6 e, ~' d$ R# yammo and return to base if required: U4 A" e3 F' |+ |
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
- x: n- o f# N; B& t13. Gameplay Change: Malaria effects adjusted
3 v1 z w2 \! d9 u% g0 J14. Fixed bug preventing port construction in certain cases
! C: y5 n H6 W7 }# f15. Fixed bug preventing combat engineers from building
! [# z3 U; I/ J9 n0 i16. AI improvement refining settings for LCU attack levels
4 U6 S) v# O% M1 r$ N0 W8 M17. Corrected unit TOE loading bug
h) [5 i5 c, J18. Correct bug setting default morale and experience when not provided by editor
1 m* C8 R0 h+ R1 {' V/ [19. AI additional checks for level bomber base sizes
1 o; F: C2 h# n* T20. Numerous supply tracing improvements
: ^8 p ]: o% y: I21. Numerous supply/resource movement improvements
% _* s, A9 t3 D* u1 u22. Corrected several land unit fragment bugs.+ h: k! G+ m y
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF$ \- }( i% w% V- T: h! W3 H. a
arrives at the destination of the “met” TF before the “met” TF does. Also adjust% C$ E8 z* |5 r4 s8 W$ v0 Q1 M/ e# d
meeting process to reduce chances that the meeting will not take place until one or the0 p; q" W2 G: ^6 d; V
other TF reaches the “met” TF destination. Also correct a problem TF could
6 C) M0 J( v" S( u1 k: T3 I M9 v“merge” with a TF that no longer exists under certain rare circumstances.
! n9 {9 e. Z i, D: z; b) i( q24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of# L) Y1 ]7 t& ^% M7 |
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
, ` }4 J4 `$ Gfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be' R9 D1 a; c# r- ~, \
docked if the port has the dock space for them, but will auto-undock when adding a
2 [" q! g# n$ L" r1 N2 sship to the TF causes it to exceed the port capacity.
4 c! f0 _# u* G* V# X25. Adjustments to naval retreat determination. TFs retreating after combat will now be' h3 c4 S+ |) p) a
less likely to retreat to hexes containing other enemy forces and be more likely to
+ g) a/ Z% R& c6 `# l3 }! G5 P8 zretreat toward a friendly base.
( |1 B1 j" v$ X3 W26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
7 I' n; q+ T$ I) y9 c% t+ e- V6 e2 uis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
9 A/ E# i5 k' X8 ]$ ]in port, (c) ships in port (disbanded).- e) u$ m* ^- Y$ N
27. Interface Improvement: Implement search arc drawing on map3 l6 `8 f" p9 p
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
! p0 L6 r! r6 Z& K9 I; S( pensure partial rearming is in full mount increments, and adjust ops usage according.: H1 g/ b4 n2 ~
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at& N8 I2 d5 y6 C2 W0 T
a base were incorrectly excluded from Naval Support totals at that base. This was) t- G) y' s( `$ A, M6 F: d9 u4 _: ^
due to an error in calculation of Naval Support availability over HQ Command radius.
5 h- m, c' ^4 v* b8 E3 v5 `30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location7 k' @1 V, P. F8 h' H
could improperly interact with fragments of the same parent that were at other P7 U9 d2 E x" L1 m
locations and had been previously loaded by either the TF or one of the ships: [9 P! W! g0 _$ `: w
currently in the TF or, if the load required multiple days, when unloading of other, n4 }8 ~( n4 L. `
fragments of the same unit caused and automatic switch of a fragment to the prime
5 H" l' G( A) A' wunit.
. Y+ [* H+ t) E+ \; O& m C* t8 C31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
9 i& e+ ~' v. I/ v8 `! }Previously repair of all system/floatation/engine damage would terminate repair of a
0 _: }7 k- s& }0 |' |ship that also had a damaged device (weapon, radar, etc). Damaged weapons will( F; K2 j! z* K8 D
now prevent full repair of systems damage and may “create” small amounts of system
2 R+ ~" N; z* {: D' ^damage to keep the ship eligible for repairs. Note that this may have the affect of
9 h' P1 |; k6 [, N/ N0 K% n0 S; d- bsmall amounts Systems damage being not repairable at a location where it normally. c: y, Q; ^/ U& e
would be repairable if that location can not also repair the damaged devices(s).
; k! B5 P# Y( U6 e8 {, e. ]% ]32. Interface Improvement: Changed Allied aircraft replacement display to show nation
0 _: ] W; n1 nof aircraft/ w5 W6 y8 |+ ^
33. Corrected several menu bugs; A/ t$ D" x* g5 ~
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
, M; z* G0 U/ k% ] e6 T8 @5 g( t8 z$ Tland units by TFs.
2 X, A6 K: l9 T0 ?& t# c; ^35. Interface Improvement: Add “undo” for ships being transferred during ship! R. y' Q9 q4 Q9 M! U( l z2 J
transfer. Previous undo only functioned properly for ships being transferred into the
% b/ @$ ^6 \- I3 {3 Q# Jselected TF. Provided undo for ships transferred out of the selected TF. l; X5 D8 b5 T( w3 k/ C N
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
; O l% n# N- `; zis following another TF that is beyond the player-set follow distance.3 j! o& g3 _% p! O3 G
37. Change ship based aircraft repairs to be by plane, instead of by group% O. _" y3 T* n' [5 f
38. Interface Improvement: Made air group screen larger to reduce clutter
/ f1 |/ }1 m1 u, v H. f. C39. Gameplay Change: Adjustments to supply consumption by land units' w4 k6 ^2 X2 ~- \5 T2 g- n- E
40. Change to AI shock attack determination6 K6 S% m: T7 k) o3 j& P4 t" y
41. Improve AI awareness of intel on nearby enemy LCU
; S- K) o$ ^. R- ]- M42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
6 `. R8 p8 X: Y1 r- V* ~43. Gameplay Change: Changes to AI production on “Historical” level
' m7 w' @* s' c. g y$ Z44. Improvements to save file process to reduce chance for file corruption, especially by: W- \1 F: r6 P1 m- h* X% Z$ ]$ X
deleting the old save before writing the new one5 A6 Q: f( W/ V4 G1 s- I( S& _
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
6 q8 M$ e/ p* g- B46. Improvements to refueling calculations and processes. Ships are more likely to fuel
- u* o0 n) p/ R) wfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
. x5 l- c& c% {; [+ m( ~sources for the “from port” and “at sea” variations.
3 D/ _) q! p& B+ B1 o7 q8 X) |• Replenish from Port will now use the available fuel/supply at the port and on all
z4 @$ D2 j3 E4 N% Q7 S4 u6 kreplenishment ships disbanded into the port. For those disbanded into the port,
1 s! s- y- k- monly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
% v' C- ]1 Y' O7 _' ]2 f6 \Tenders must be of the appropriate type for the ship being replenished. Note that; ~+ X( s1 {1 C' |3 [
port facilities are used in preference and ships in the port are only used if the port
# `3 x7 u! n9 z$ q$ Iis not able to completely replenish the ships in the TF.) W# f6 y4 o; X% Y* C. W
• Replenishment at Sea when the TF is in the same hex as a friendly base will now9 O/ W" ?6 T+ u$ H) ?
use all ships in TFs in the same hex but will no longer use ships disbanded into a) p& [. q& e$ i4 }+ M
port in the hex.% c; F4 L/ \( K% U) P
47. Interface Improvement: Add new map icons to highlight certain events
0 u6 {5 h" B/ s: ] _48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
: F% I3 e! L2 `8 S$ vsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap/ n! J% w% R& `1 s ]6 n
port or from any TF that is currently off map. Ships that are not badly damaged
1 P9 }5 i9 K+ n( q7 acan be withdrawn from some on-map ports or from TFs in certain on-map regions.
+ d4 X* {. V2 h% BFor on map, ship may not be on fire, total damage may not exceed 99 and no+ k& L$ g, m+ \$ `8 c! ?7 r* U
individual damage type (system, floatation, engine) may exceed 50. Ships may not5 X8 x; q# x# c9 f8 M- |6 x A# O
be withdrawn from any on-map location where the enemy has air superiority. The! S" s A0 O! s$ I1 h' `+ w
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
! b3 z- ^0 h) ^$ w* Uof being lost or further damaged. On map withdrawal ports are set based on the" e: W: G9 F2 p
historical exit locations for ships leaving the Pacific:
) V7 [, }% f9 t3 A P" u3 N4 {3 t$ @1. Any level 9 port.; V6 v5 c _; O# y8 |
2. National home ports of the United States, Canada, India, Australia, and New; a* k o! V) i$ u2 {- p6 @ R! G
Zealand (with no port level requirement)1 u. j6 z+ B9 B8 H R; w
3. Any level 7 or larger port on the US or Canadian West Coast.
/ X0 c2 J% d) P: U1 e4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself): F' T2 G: H) n
5. Any level 7 or larger port in South Eastern Australia, plus Perth.8 P0 K h$ M. }! ]4 }& H0 Y
6. Any level 7 or larger port in New Zealand.0 y& v- q* Z4 G7 n$ N
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of* Y; l& o& g7 |( J
another ship actually sunk, the data for the two ships could be mixed. Depending on
; I- e9 w( M" j( h4 [circumstance, this might result in one or even both ships being reported as sunk.0 R" C. W; t$ C! j# X, H/ Q
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and; i% O4 R% w8 S3 { r' p
TF list screens. The calculation will continue to show the remaining ASW capability
+ y' G' M) h% Q: Y& C" D5 C(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is% ~" Q+ v1 M* K4 M" b& Q
now based on full load for all ships in the TF.7 j4 I* @5 l0 B6 J- i" m/ D
51. Resupply capacity for bases added to editor
8 A4 _" g, H! P( P% s% E3 l) F/ u52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units5 \/ t; G* [0 G1 H$ \
53. Adjustment to AI unit planning level based on AI difficulty# M$ [! {/ y0 I4 [5 D2 i
54. Ensure minefields are created for proper player when a single TF lays multiple types
. G" t9 {6 H. Q6 Gof mines. Player of minefield properly set when first mine type laid by a given6 ~# k- ^2 b! r* b
minelayer but a similar check was missing when the TF contained minelayer(s) with( h* [8 s; F- B* _3 V
two different types of mines.4 c& V, m, R0 K
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
; T1 L3 L: N$ L& q- i% n10% loss of supply and fuel, and 1 VP and no supply movement into or through hex4 U6 l/ G% ~) }: k6 O
for owning player, if partisans attack and cause damage.$ e8 F6 z3 Y( C1 \- j
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
9 y9 ~3 M2 ^' K5 _4 mmechanized units
: J- d$ b# O1 W0 o57. Gameplay Change: Land combat effects toned down* ~. j5 V7 N% S' B- w, e, o
58. Ensure AI captures empty bases
. G4 x" r) C; S% d: M }/ n59. Gameplay Change: Allowed groups on disbanded ships to do training missions to! |$ }3 r: Q- r5 O3 J1 b3 \; ? _
save from moving them ashore. Training from disbanded ships does not increase the
1 L% k4 d" [' h8 } ~pilot mission count./ N# y9 K5 _# I* `9 T) O, u
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
$ P* _5 m" U+ D$ G0 eorder to help identification of saves
) r0 ?2 q1 k2 ]4 N61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
8 b/ C' ? l9 U2 V& L6 }- F62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group( l3 W7 ^" l/ f: ]4 L# H! L$ h1 t+ I* Y- m
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level1 F3 a6 [" r- Z6 `3 s9 y' x
bombing attack. Groups were at maximum altitude and conducting glide bombs, j1 u, L; L# a1 K
attack, sometimes without engaging CAP or flak.8 q& Z7 P; s- Z" T# T1 K
63. Changes in order to standardize inactive Soviet group’s training options;- W$ U8 Y$ {3 D' Q& X3 r
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
' v9 ~) x" s$ Z3 p% o: cPilot Management for more details). The number of pilots on the group lists is RED if
+ B. i6 c V$ f. ~1 H. N ]7 `less than the number of ready planes in the group, indicating a shortage of pilots. This
6 M6 N: J0 M7 O7 x+ M2 f1 a4 Ashortage may be filled automatically or manually for a mission based on the pilot
. N5 l& a6 A7 k' ~select mode.
D+ ?' w j5 I65. Corrected issues with group destruction on scuttled or sunk ships and groups on
, }& ^$ E6 B! g( r2 _3 ^- Pwithdrawing ships1 C4 A, A7 ^ y4 `+ u$ ^
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
' f) i* j. F: a Yclose range
) d# ^; h8 t8 d5 w4 k+ H67. Gameplay Change: Greater weighing of crew experience in surface combat$ b+ G1 {" W2 {. C
68. Gameplay Change: Limited radar directed fire, increasing over time
" l2 b7 C9 Z; |' x6 Z8 H. s3 z69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
/ e! S* x* B1 t, icombats at 1000 yards+ O( k" T2 b/ L6 S
70. Gameplay Change: PT Boats less likely to attack in daylight5 p& W0 X' Z' d( x3 M2 ^
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
! h Y3 N4 P7 t. Z) D, Z1 Shit in ports and rivers
* o- O" o Q/ E8 ?/ ~ ?, P5 y72. Gameplay Change: Submarine captain ratings have more influence on Submarine5 H, q. R( n3 v: |* L
performance
, ], M* m2 u! h73. Torpedo hits on escorts not showing in combat report bug fixed
* X9 b; S6 @9 n) [# Q6 y74. Gameplay Change: Aerial ASW less powerful in early war, ~+ g& X2 X2 s+ ^& _
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
; D9 G& u& D5 {( Sdiverted fragments having planes but no pilots. Pilots still flying planes are now# h" ~0 |+ Q% j+ j$ a8 |- a" _8 ?
ignored for sinking ship purposes until their plane lands.8 D6 @+ l8 Q, s- _) A4 A
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
" G# c6 n5 p% v7 e" d% b7 xbeing delayed ‘4’ days. There should be no delay.2 L# H- b, r% Q8 R7 Q" v) L7 i
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when& R7 J% B! t9 z
the convoy disbands.0 a3 c$ r9 {" H$ f* h" z3 @9 f4 u! t
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20" a2 Q& o6 z4 b4 N; [- h
hexes. The range was not changed when the game scale was changed.; [# W! K3 @* s3 E7 t
79. Fixed bug when displaying search arcs at a base7 `& N/ G3 k" m q' z5 _' t, O& ~5 a
80. Fixed Escape key on Industry Management screen
: P) R1 [2 n7 y& W81. Fixed oil and resource in totals on Industry Management screen4 K7 ~( b5 y- A* D4 ^
82. Interface Improvement: Add an extra line to the Industry Management to show total
1 ?" M6 n$ y6 C: A! [4 \ Nshut down industry on Industry Management screen( q0 c4 s7 `& \! l2 V: _* M) e
83. Interface Improvement: Add base select to Industry Management0 X$ p) L* E, Z y, y
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as) Z: ]* E) m. K# y6 p$ i
ONE group for Admin stacking purposes; the presence of all three in a base counted6 W. d, I |6 O/ Q, w0 z
as 3 groups for Admin4 V ]0 [7 n9 t/ k/ y
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
& @, l# W! c% H; @# {86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
9 {, n% N. t3 |/ w8 kFF being affected by old stock code that cleared the secondary mission.
% V7 H1 n) C; N( p# \/ Z: @! W87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
, u, F! `* N# b4 a2 `/ y2 ~88. Fixed an issue with tool tips being offset from actual hex when forming new
* [$ I+ \( [6 h( `: ^% ~/ btaskforces6 U& k3 a1 [$ U/ d4 h- n
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
( i7 C- Q* S, V. P& K6 Rthe end of turn save only. Preferences are now restored as saved for the player at the
2 @: ]7 d" ~" z; a2 G% v- U4 p# }4 ~time.
9 A4 S$ M/ _+ P* l# ]90. Changed air supply mission to use a friendly base as destination, if both a base and. t2 H' q4 l! b9 d- u( b
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
* D/ L; a! [. H' e) v7 \91. Fixed air supply drops to a hex containing both friendly and enemy units; often the/ z) G# B" z7 F/ w0 v
mission was canceled because the enemy LCU was selected as the first unit in the; a+ i+ ~; U& Q) Z+ r& _9 u- i
hex.. M6 h: v8 }- w+ S( {. h
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.; i7 Q7 ]+ e/ K* T! L
93. Prevent very low grade TF commanders from returning single ship TFs to port to, H: @% i+ c+ R* P4 D5 _3 n
rearm when rearming not needed./ x' H) [5 l/ `$ p2 t& n/ R
94. Fixed the supply cap and monsoon effects on supply& w8 _0 l9 ]1 P8 a; }; {; i
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
, o# e& l: D+ `0 w: n; [$ ~movement.
+ [2 b+ H1 X( j; F2 @# s" A, c96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
7 u0 h A1 u- x6 M. i3 ]when Soviets are inactive.
) @# F) ^! ]! Z2 i! h |. X8 Q97. Tweaked resupply task force to Japanese bases.+ `( V7 j" B+ {- Y/ F4 G
98. Fixed a HQ/Chinese unit respawning bug.
; X _+ F4 l$ P; }8 b# D, H0 U4 |99. Restricted permanently disband/withdrawing air groups from being able to the the9 b' P6 r: Q# P5 F! |0 K* I+ i
“Trainer” option in the type of pilots to use.+ o$ ]8 f, Q& t7 I5 }0 Q
100. Restrict the options available to pilot movement in permanently/ _% ^; T, ]1 \& G
disband/withdrawing air groups; mainly restricted to making them active or in-active
6 A5 Y( C+ A0 F: z4 Wwithin the group.. L6 F* a$ l. |: B$ x7 Z) r" [
101. Fixed error in splitting air groups caused detachments not-in-play still attached to* |! g2 ?* x+ N' G
parent group - stops divide ability4 W' S5 v$ q b0 {7 X3 R0 a7 t
102. Fixed an issue where some autosaves could reset game options.
# {8 K( n2 z* M" I103. Disabled the ability to make a group a temporary on-map Trainer.4 y8 n2 Y3 d& x5 ^
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high0 I( m; @; O+ I, M: v% q
FATIGUE pilots.
2 M0 x2 I! O1 [/ O105. Made some adjustments to Kamikaze effectiveness.( e ?2 L8 O0 b v8 L* p1 ]
• Naval Data Changes# R$ k0 T! H) ?
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.& X& W# b" K9 V2 o
Class
; Z& z& r7 N# |+ h+ Y, I& {Scen 001, 002, 006 (007, 008, 009)
) y/ j( B+ U0 ^6 S+ V0021 – Australia – correct weapon facing
, M' @* l6 o& e0418 – Helena – correct tower armor from 0 to 125; Z+ R& y. ]$ B% Y9 g) y* ~+ J9 E
0767, 0769 – Chevreuil – correct endurance and fuel
4 G5 C4 U- K0 r( e7 n3 u0770, 0771 – Duguay Trouin – correct weapon facing# U1 u- p. n0 N) v0 N
0772, 0773 – L’Adroit – correct endurance and fuel
8 R1 D+ a- Y, e6 l0774, 0775 – Fantasque – correct endurance and fuel2 |; m6 T8 J$ C+ Z2 X: D3 ^3 f6 C
0776 – La Galissonniere – correct endurance and fuel
0 J5 d' N/ `& S! \0776 – La Galissonniere – correct weapon facing
$ }) ]* z$ n0 u) |1013 – Yubari – correct weapon #4 turret armor
3 \5 z3 W! j {, @: T% k1102 – Furutaka – correct weapon facing
4 W6 f' P; I# Y% D1107 – Aoba – correct weapon facing
[7 _* T4 s5 I* K7 }$ g1112, 1113, 1114, 1115 – Myoko – correct weapon facing( l$ H9 R7 K5 n) Y/ R
1730 – Yamato – correct weapon turrets$ u1 c4 N6 ~. A2 B( L
2025 – Kongo Maru – correct weapon facing" [! ?5 [) z7 ~
2202 – ARD 3000 Ton – add Japanese small ARD class% c4 D& i* ]0 l. {; i. l
2903 – Gnevnyi – correct weapon facing
: `3 |! K. X6 Y' V9 g2915 – MK Cargo – correct weapon facing
' h# I+ k$ D% ~3 ]2918 – KT LST – correct weapon facing
0 b6 x3 e+ d& h; @! P! t6 i$ E' T8 F( c& oShip& @) x! Y& z/ X. [! C
Scen 001, 002, 006 (007, 008, 009) changelog
, R$ V' x4 d* q8 `All – update weapons from class to reflect weapon facing corrections. l, I2 ^/ S0 `1 a$ h, I9 U
0999 – Dublon ARD; add small ARD to Truk& \7 ~: c- C. C. [! h
3550 – Laffey; correct entry date to 420430
5 u2 m: Y5 D* v7 Y3580 – Frankford; correct entry date to 430430
. O+ f8 e- d( |. r4317 – Thornton; add Clemson AVD at PH$ N4 {9 j' J9 ] r3 y. w% ]! F, W
4361 – Henry A. Wiley; correct entry date to 440930
8 q; ^! m" D" k9 \: {5222 – Rixey; rename to Bowie& m. J, g* l! x9 c0 e6 \3 e) Y- S9 m
5223 – Hercules; rename to Highlands2 ]5 b! m; D. D9 b8 m/ v
5251 – Pinkney; rename to Pickens ]" c* Y2 V7 E+ B, M! C+ ?/ A
9253 – Madras City; correct entry date to 420228( \$ ?+ ^( h7 q
9728 – Indus; delete duplicate ship entry
' @: L9 v) z: b- e9837-9849 – Soviet Fleet; correct ship name spelling
3 n3 ^7 ~" b8 i1 ~6 J: v2 O11316 – AFDB-2; change arrival location to # 524 Seattle( P2 P! w; g7 \! x7 Q$ I+ I
11364 – BYMS-2055; correct entry date to 430228
7 N% X! E9 z0 Q5 {+ D' x$ l+ V2 P: n11365 – BYMS-2059; correct entry date to 430228* c1 q- K/ U* U* B5 [$ o
14070 – Ha232; correct entry date to 460228/ q% N$ H% X& Y* O! W1 o9 U' q
Scen 006 and 009 ONLY
, V o% @. A& l, ~0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445" x( \+ R0 Q: w- K* `6 E. Q
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295! u; F- ?9 `& G4 L* f! H' u
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
* h; g: C. y+ q6 P: {0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& s5 ]! N m* ~* x; C N+ F4 g* Z/ Q0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
% W3 E i, a& M0 G% \- w0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4454 r' ^8 N. C" Y
0043 – Hiei; adjust fuel to 4175
5 {* J. W" E& n0044 – Kirishima; adjust fuel to 4175: n* V; o4 m, p2 d, b
0067 – Tone; adjust fuel to 1775
1 Q( t4 Z. F6 h5 e2 j7 [1 i0068 – Chikuma; adjust fuel to 1775 s5 M( @, J; n* [: N
0118 – Abukuma; adjust fuel to 833
5 x/ k* V" K; F* Q0146 – Akigumo; adjust fuel to 265
[7 d# q0 m1 J, I0168 – Kagero; adjust fuel to 265) I5 E5 F1 B- l% I$ b
0176 – Isokaze; adjust fuel to 2659 W m( D. T, W' c, }& d
0177 – Shiranui; adjust fuel to 2657 @. a0 T0 X4 g
• Air Data Changes2 O; X. b7 [2 T" m$ w( Z, Z# l& }0 A
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
& u; x! p2 N; r, U( l[177] B-339-23: Name set to B-339-23.; t) w. E( Z- `5 c3 d
[178] B-339-23 (PR): Name set to B-339-23 (PR).& j9 ]" V7 V- I; X$ \2 x) Z# }
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
9 C ~) L: e% l! t8 q6 W[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
& P3 d, W1 I0 l! o7 a& h0 Q[365] Stearman 75M: Nationality set to U.S.Army.
5 Q* s: ^' @$ ^9 f& R: M[451] PB2Y-3R: Deleted.8 v+ Z$ E3 O) q2 x
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.( s1 l6 G9 T, `1 e+ P
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
/ i; D. T7 K0 A1 C* T+ j5 Z9 t# jMG; wpn 13 set to 500 lb GP Bomb.1 ]9 j( }; X( P
[1923] No.1835 Sqn FAA: Delay set to 0.
% \6 ~) ^& w) v8 z. u[1924] No.1836 Sqn FAA: Delay set to 0.2 a' l" Q% e9 x: q% ?3 F. j% }
[1929] No.1841 Sqn FAA: Delay set to 0.8 H8 c6 X: {( V+ \) H; x l. T
[1930] No.1842 Sqn FAA: Delay set to 0.
9 ^- D4 p5 Z. |[2587] VMF-211: Location set to [584] Pearl Harbor.
; o# c* q' ?, J$ |" u[2642] VMF(P)-321: Deleted.
9 F! D8 W9 P* B, w$ ?% Y/ D[2652] VMO(P)-351: Deleted., S; W( r, M0 ~
[2668] VMF(N)-511: Deleted.5 @1 f1 q7 O7 ?! d3 d0 L1 {& g( q
[2669] VMF(P)-511: Deleted.7 g3 v$ k+ S/ D: p6 h& R" o0 s. |. B
[2671] VMO(P)-512: Deleted.* i; Z7 J' Y/ q+ c% F' x
[2673] VMO(P)-513: Deleted.
# b: z( U) b3 R: L# D[2675] VMO(P)-514: Deleted.
- ?) t0 f$ h* ~' P, _+ d[2827] VR-2: Deleted.3 O: _8 X) I5 d8 ^+ G
[2828] VR-4: Deleted.
# a6 a/ s2 w- a# O4 P[2829] VR-5: Deleted.) W3 H& T8 f+ F1 z
[2830] VR-13: Deleted.
/ `) E* p3 m. W2 C2 d+ g[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
5 E6 |+ k' Z# X' r5 JUSN patrol-type squadrons 4301 resize to 15 deleted.
/ d: Y5 P& v: d3 W) UUSMC squadrons 4301 resize to 24 set to 4410.
) k5 H z6 w8 x0 H4 {USMC squadron upgrade paths reworked., z; Y. I: C$ T( P8 r/ T* G# H) i
Gameplay Change: Units with a/c MAX strength six or greater now able to split into- f! j- K2 ]! R: H
three subunits.3 F% R/ C9 Y2 P
• Map/Base Changes
3 \4 d/ B( m6 F3 j1 j1. Garrison levels in China have been increased for both the Japanese and the Chinese.. \) V% L& H# R! M+ B* l1 h" F) v- A0 |
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
/ B R4 ]; u' f3 y6 \% ^AV.' h1 G2 q8 x+ @! s
2. Garrison levels in Japan have been significantly increased for the Allies.
4 g. Z" h) H- v$ p @+ v* q3. Garrison levels in India and the Philippines have been increased for the Japanese.2 h- L$ ?9 O/ y, U ^. P
4. Garrison levels have also been adjusted in other locations, with some areas having3 G# z$ X; T) L9 {% ]8 {! p1 v
small increases.
0 J& [- P) V3 v% C# R: n+ y4 ~5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an" Q& \8 M4 }! u+ ]
Airfield.% M! D3 [1 E3 u5 O
6. The starting fuel level for Los Angeles has been increased.0 B/ k( ^; m) _; m- r+ X- f
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.: i: [9 ?* p+ [( L0 P
8. Anchorage in Alaska now generates a small amount of resources.- i% y+ ]2 T( P9 G, x1 t5 n3 j
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3., F- I: J8 @& H& h. G1 u
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.% y: e) L m4 U7 Y( l
11. Nukufetau has had its port level decreased from 1 to 0.
* Z3 W) |# M) l: I+ ], }12. Pago Pago has had its port level decreased from 3 to 2.1 ? i4 k3 x. ?
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
7 @# D1 O. r, M# B* p& B& Gbase does instead.
. _) L& Q/ p) m b2 [; g3 f- b9 o14. "Ahmadabad" has been renamed to "Ahmedabad".4 }9 S8 o& D. O/ ~( n8 |0 S6 s
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
3 J/ j! \7 j) z; b) _% w( yrather than being concentrated in a small number of locations. Overall, Chinese
3 f/ B S0 x1 R1 D9 S4 V" @supply point generation has increased, to about the same level of supplies as in the
( E. A* k2 r3 o2 ~+ b1 _original War in the Pacific game (it was a bit lower before).
1 Y/ p' P! t, K" T! C) o16. Australia now generates a greater supply point surplus than before - about 5,000
0 q4 B3 N) R B5 |5 B7 c/ [! r, mpoints per day as opposed to about 4,000. Fuel requirements remain the same.; ] K7 q2 q, }1 t
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
5 k/ y% ~1 o0 C# |4 T& r+ Y2 hinstead of hex 200,40 - and the road and railway networks in the area changed to
& U$ P7 @( S2 \9 w3 @match |