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1 h1 F6 k% r8 G英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【下载地址】:
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地址2:HTTP直接下载
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& S2 O3 T4 y7 H- |4 Ohttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html% N% u8 U' w+ |( E( `
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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- H# i, K& x" K4 f6 ?# ^【更新内容】:4 H G% g3 @0 g/ \! M6 S; B) h
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- z* G+ `' g. ^# R0 tChange History:
6 B4 _2 j" P. w$ f4 Y' [v1.00.95 - December 7, 2009
! e. C3 X# F( ]: Y5 O) A, [• Second Official Update – This release is comprehensive and updates ALL previous
* n, Q9 v" z& E0 N' A3 @versions to the v1.00.95 level.( j( Z: T# k6 K- m) F: c
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
0 m% ~, M/ `' T- N7 pManagement Addendum” which have been added to your Documentation shortcut subfolder
9 e9 _% G0 R3 b! S* u5 hand can also be found in your /Manuals installation sub-directory. These two
( L3 a" N e# d! @5 Z0 U! Edocuments contain very important information on improvements and changes in these
3 o4 F6 I: J$ S6 i' |0 Yareas.
; y' t# G7 R( `9 K7 o1 e- r• Code Changes5 G7 Y' \6 J& y/ h! o( I, S# V
1. Interface Improvement: New Screen for Industrial Management
. g. B9 w P1 q% W" P8 ^2. Gameplay Change: Air transport mission was using all ready planes. Now the( _- S% b+ a8 a1 D6 K# T
number of available planes for the mission will be adjusted by the rest/training
5 p8 B* w I; N7 P. W! F V( ^' b8 _percent as on other missions.( V" {* y) b' [/ U& o
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes: L- E3 W. p. M* x
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to9 K; k; u4 B7 b0 E0 @9 [8 h* G
show in change command list( ^5 I# W: H4 D0 t2 v
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
0 Q: y- k8 i" {6 Y$ F& y$ \( EBombs’ flag rather than the altitude setting
/ P' h! o! ? I0 e+ o0 D; s( }6. Gameplay Change: Full base screen now show the consistent over-stacked AF
& q7 t: m5 Z$ {6 z- `0 a4 yindicator ‘*’
7 {( p7 r( {' |4 E+ z7. Pilots who are captured or killed were still being counted in some group totals. They) S& M. }$ ]3 Y
are now removed from group’s pilot count, but still available for ‘Top pilots’.
. V2 d3 N% ?. G7 l8. Interface Improvement: The buttons in the lower panel of the main screen have+ j! `( ^+ u' K
been improved. With the mouse over the icons on the far left, the number of groups,
! a+ `" ~. O. j7 E$ O. l8 \! Utask forces or LCUs at the base is shown. Added a previous page button when there8 a; T9 X* C: R! \3 b) G# i4 X
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
( q* U" p" b' I; }- utooltips sometimes were corrupted when other screens were displayed on the map and
: U: L- b/ X5 R" I g, f" U/ _* ethe bottom panel was still active. This has been corrected.0 E1 O' r# ]4 }
9. It is now possible to repair planes in excess of the group’s size
' p. W0 {/ \- k/ f- U10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
, x1 d0 j" Z9 j/ F8 Ztraining is incremental. Points are accumulated and once a certain level is reached, a, @ D1 p2 V$ _1 {8 e7 N, F
point is added to the skill. The cutover level is the current skill level; so as the skill5 C* @; j' b! M2 S
level increases, it takes more accumulated points to reach the next level. Combat
- Y8 F# `( V& E* u" }4 Ogains points faster than training, and combat is required to reach 70+ skill levels.# |9 w% }" o" F" ^" ^, z; }
Experience levels behave similarly with the one exception. If the Experience level is) N* L& \0 ?, r- U/ s' T
higher than the best skill by more than 5, a skill based on the group’s mission gains: e8 \& m. t% i* D* |+ L
the accumulated points instead.
" A# ?, j) I$ U* [11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
8 I. F+ u% l: e1 ]ammo and return to base if required% A$ G. W7 Q7 n6 n+ B2 X2 Y
12. AI Aircraft production will now stop based on comparison with on map aircraft totals# ]- T' b+ x% K; `! M( O
13. Gameplay Change: Malaria effects adjusted
* {) _/ O1 k& c! N. c14. Fixed bug preventing port construction in certain cases; m, W; \( @ Y( T* e$ {' ?5 Y
15. Fixed bug preventing combat engineers from building$ {) }4 }4 E) V, B. K1 x! o
16. AI improvement refining settings for LCU attack levels' P% l# U+ F& _+ s
17. Corrected unit TOE loading bug
/ H) `. f- ^. _6 K$ \* _6 i" ]* }18. Correct bug setting default morale and experience when not provided by editor
4 y" y, g9 N$ b7 n P$ K; w1 K- T7 |19. AI additional checks for level bomber base sizes; I8 ^; I* w6 P, [8 l# e7 f, M. D
20. Numerous supply tracing improvements" L- ?: v, v- d: _% a* N+ d* ?+ p
21. Numerous supply/resource movement improvements! a. ?; e% _1 T7 ]7 y6 B1 _( G
22. Corrected several land unit fragment bugs.
+ d$ t& f* W K23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
. G. s+ o; ~, j: S) i0 uarrives at the destination of the “met” TF before the “met” TF does. Also adjust8 o1 v' C; u7 r% H9 X$ Y5 [0 p
meeting process to reduce chances that the meeting will not take place until one or the
5 e5 q9 a" [5 c- R$ }6 T6 @other TF reaches the “met” TF destination. Also correct a problem TF could, P8 a- M( d; y1 H: u
“merge” with a TF that no longer exists under certain rare circumstances.% |/ b0 Q M, r8 c" z& O, {8 R4 g
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
/ J! X' Y p: n& b$ @5 }! bdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate1 O$ ` l% X8 |7 i4 K( P3 f: p- w# I, `
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
/ a8 i3 `' P! e+ _# [, o3 Qdocked if the port has the dock space for them, but will auto-undock when adding a' x+ j2 ^3 |) i+ \# d: q
ship to the TF causes it to exceed the port capacity./ p+ E' v' o) |4 e, Z! D3 i5 P( F
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
. ]/ W7 Q% @% L: z t1 F. Rless likely to retreat to hexes containing other enemy forces and be more likely to' x. g1 E" M) Q" S
retreat toward a friendly base.
9 U" m0 L B5 T1 W$ b+ \3 ?26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
Y" Z! G, a( `, T4 ^3 o- xis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded4 n2 S; W6 e4 T3 M; H$ S
in port, (c) ships in port (disbanded).
; X% C$ x# u, Y- j27. Interface Improvement: Implement search arc drawing on map
; Y. d9 {" I2 e. T b28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
0 P9 u; g2 o- Z' d! C4 nensure partial rearming is in full mount increments, and adjust ops usage according.- c/ A% k: E% d% A
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
, _- y9 X0 k( L6 W w% Wa base were incorrectly excluded from Naval Support totals at that base. This was
$ _; A7 G1 t2 W" X+ ?7 ^due to an error in calculation of Naval Support availability over HQ Command radius.
% ^4 D! @, n. c) k' r- ?30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location/ [, |2 Y W" U1 H4 z( M0 L
could improperly interact with fragments of the same parent that were at other
5 q7 M0 W* m( B; I3 R* @* blocations and had been previously loaded by either the TF or one of the ships
6 U# Z$ R# d* O5 M" o mcurrently in the TF or, if the load required multiple days, when unloading of other
( b. H, U4 s7 a- @fragments of the same unit caused and automatic switch of a fragment to the prime
{8 \7 a( f7 A0 V P$ [unit.
& s2 r' X2 y( z31. Corrected bug to allow repair of damaged devices even if ship has no other damage. i0 l4 S& ^0 e2 }1 S
Previously repair of all system/floatation/engine damage would terminate repair of a* k# g$ E+ o* w0 I4 o5 y) ^/ c
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
6 A8 n7 X a2 U9 k5 p# unow prevent full repair of systems damage and may “create” small amounts of system
: B# o) b: y* L+ W$ i$ Xdamage to keep the ship eligible for repairs. Note that this may have the affect of
5 T* p( B6 s" N$ G' jsmall amounts Systems damage being not repairable at a location where it normally# a$ {7 M( Y) R' x4 d6 v7 F
would be repairable if that location can not also repair the damaged devices(s).
! F9 O2 F) Z0 S% I! y$ Q& Y* K32. Interface Improvement: Changed Allied aircraft replacement display to show nation" O" B$ Y7 |9 Z7 L& J; M2 k6 T
of aircraft0 I2 p4 q8 h. ?% X9 m, n
33. Corrected several menu bugs" l3 r; J. K2 ` q9 F |3 ~* S
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of/ j. Q/ @( k" C( W* L. ^/ w& O! u
land units by TFs.
L2 k4 t q6 d8 A35. Interface Improvement: Add “undo” for ships being transferred during ship
4 T- |; S# _! [) m Ptransfer. Previous undo only functioned properly for ships being transferred into the
) D8 I# S3 R% k# d) d! gselected TF. Provided undo for ships transferred out of the selected TF.
/ m% t, I. C& E! W- w; E4 `7 y36. Corrected bug causing ships to move in excess of maximum speed when in a TF that- q, S4 [/ G) T, }5 G1 {+ h
is following another TF that is beyond the player-set follow distance.; p5 i# H. M3 w( H/ n0 t* C( [0 A
37. Change ship based aircraft repairs to be by plane, instead of by group
. c& H/ E/ E9 _) A: x38. Interface Improvement: Made air group screen larger to reduce clutter
7 g1 v, h3 Q2 J, [/ K7 v0 S39. Gameplay Change: Adjustments to supply consumption by land units
! c6 Q, J1 E( h/ W40. Change to AI shock attack determination/ @. s% D5 W: X, N. ]
41. Improve AI awareness of intel on nearby enemy LCU/ w# E5 [1 |/ ^8 c! z
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
: g" r `. F4 P# F0 \3 r0 y3 T43. Gameplay Change: Changes to AI production on “Historical” level
1 o, \3 q. j- F/ f; [! G44. Improvements to save file process to reduce chance for file corruption, especially by4 h; U8 J$ W2 ^6 R1 ], ?
deleting the old save before writing the new one) g7 O9 @4 L1 P
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
/ D' m; I" z" U4 D46. Improvements to refueling calculations and processes. Ships are more likely to fuel9 j4 H9 ]' Z* v- a+ Y. s' z7 L
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming+ p i. a% v4 l( v' T5 V2 E" l, n0 l
sources for the “from port” and “at sea” variations.5 Y3 a. n4 w( D$ D5 J; I
• Replenish from Port will now use the available fuel/supply at the port and on all( }* o. s# o+ N4 P& R
replenishment ships disbanded into the port. For those disbanded into the port,1 S3 t0 I1 m+ p+ h5 X) t
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.; C0 n- W- O- q) P+ d
Tenders must be of the appropriate type for the ship being replenished. Note that$ {1 n M; C/ p. ~. Z
port facilities are used in preference and ships in the port are only used if the port
, o: o2 D) s* l5 F% H' n# tis not able to completely replenish the ships in the TF.* e; ?* ~6 R# h) I. B& B7 U
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
/ y# z7 B1 g0 t' v& I X/ Puse all ships in TFs in the same hex but will no longer use ships disbanded into a- o% e* y( m2 w& M9 r0 u) q7 ~1 d
port in the hex.
# O @! Y: J# E ?- f- A# b47. Interface Improvement: Add new map icons to highlight certain events
; j/ ?+ m7 X1 C i* j( I1 Q48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some/ \8 j' X$ X0 Y; J" L) p
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap% v; c8 q3 z0 f* A. U" K, k
port or from any TF that is currently off map. Ships that are not badly damaged
9 p2 C8 w0 r2 E5 p- Y$ y# S% acan be withdrawn from some on-map ports or from TFs in certain on-map regions.! L, Z0 ~5 f% e9 Y+ }
For on map, ship may not be on fire, total damage may not exceed 99 and no8 ?. i# c9 t# z1 A
individual damage type (system, floatation, engine) may exceed 50. Ships may not
" U S5 L5 ?3 }2 e" Ibe withdrawn from any on-map location where the enemy has air superiority. The
- L* o9 b5 C# F5 `( rintent is to prevent withdrawal as a method of saving a ship that stands a good chance6 _$ \. ]- x, D# `
of being lost or further damaged. On map withdrawal ports are set based on the
) ?3 h7 a9 v8 p9 Uhistorical exit locations for ships leaving the Pacific:
' @: W$ L" @, R8 }$ Y! p, i& \9 N3 Z1. Any level 9 port.% l. g' j4 X+ ~& n$ n
2. National home ports of the United States, Canada, India, Australia, and New! S9 ]* ?. d5 [' Y) E! h
Zealand (with no port level requirement)) _' `" Y3 W7 N8 j5 u, [
3. Any level 7 or larger port on the US or Canadian West Coast. g0 C" ~* J% c# O6 ^( |
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
: u. E, f. e. Q' y& i* l" P5. Any level 7 or larger port in South Eastern Australia, plus Perth.
% V, j9 j, O( j2 R& A6. Any level 7 or larger port in New Zealand.
0 |; u& y" R7 p49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of" V+ t3 W% z" j6 Z
another ship actually sunk, the data for the two ships could be mixed. Depending on4 R$ A7 F1 X5 c5 p' Y
circumstance, this might result in one or even both ships being reported as sunk.( Z( ^- S. o2 y M* N
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
2 }- Z3 o) Y/ f, WTF list screens. The calculation will continue to show the remaining ASW capability
. E! D# [7 D8 Y K(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is' S: k* ]; N% s- V
now based on full load for all ships in the TF.
. d4 g" `; _' k% C. Z51. Resupply capacity for bases added to editor4 I3 w6 t- v/ c$ U+ W0 @" Y" C
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units* n+ K; U0 M# G$ z. {8 M% Y5 J
53. Adjustment to AI unit planning level based on AI difficulty* a9 H. W0 G$ |* j( P& _& J
54. Ensure minefields are created for proper player when a single TF lays multiple types/ z* W4 L4 D1 w1 ]# r) v6 s/ D9 `
of mines. Player of minefield properly set when first mine type laid by a given
7 n/ l- b( Q* dminelayer but a similar check was missing when the TF contained minelayer(s) with
: }% W' c v8 m3 b, j5 ftwo different types of mines.' H! E: U7 s, y8 J7 q j0 R: y% v( f
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and. ~% Q3 O; Q2 w- r
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex7 Z. ~/ F! f1 R9 y3 n( ^
for owning player, if partisans attack and cause damage.
, g: }& Q0 | G; a0 h56. Gameplay Change: Movement rates for clear and desert changed to 25 for5 R: N K: K# E- h" C/ J \
mechanized units5 I8 U' X& G: g0 l
57. Gameplay Change: Land combat effects toned down
& x8 Z# l- u# `. _- P. G( C58. Ensure AI captures empty bases
% m: ^, ?6 R0 |4 v" n59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
$ t& D* J9 B: f9 Bsave from moving them ashore. Training from disbanded ships does not increase the" a) m' ~$ r. Q2 z
pilot mission count.
# g) n" Z$ \' f: d5 x% n, }! L60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
. ]$ Q4 \4 U1 U2 P. E& Aorder to help identification of saves7 z1 f, I+ x, I: a7 H
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
: t4 P# N; ^% e0 J9 l! d0 T3 z8 X62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
6 e4 p$ `9 D8 wmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level1 R# ]" h3 B) B3 n& Y5 L" s
bombing attack. Groups were at maximum altitude and conducting glide bombs
, C! b4 F5 K9 s7 a$ v1 U( qattack, sometimes without engaging CAP or flak.% O) m9 Y; k( P( T% c
63. Changes in order to standardize inactive Soviet group’s training options;5 X( F1 o' U" Q( b
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
. A4 d0 L1 D1 i! L$ P+ JPilot Management for more details). The number of pilots on the group lists is RED if
" x: w$ P! r9 a) @less than the number of ready planes in the group, indicating a shortage of pilots. This. r4 L c& A" M8 C4 ]' ?
shortage may be filled automatically or manually for a mission based on the pilot
. q" d3 G: X ]+ zselect mode./ N6 C1 l9 z+ ?! [" C
65. Corrected issues with group destruction on scuttled or sunk ships and groups on$ I$ h+ Y. A7 _
withdrawing ships/ {- h- \5 u$ b& L' m7 H- Q
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
* A2 M0 l9 @+ H8 |3 w7 Z" Kclose range
7 k6 y+ W, L. K" h q67. Gameplay Change: Greater weighing of crew experience in surface combat
4 O) a' Y7 j! @6 ?( r! R0 G/ H0 i2 h* W68. Gameplay Change: Limited radar directed fire, increasing over time
5 E5 P, x. j0 H/ ^! o69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
1 F* V# C5 m0 y/ h J/ dcombats at 1000 yards
* x8 @( p; u7 o) B, E: J% p% T9 F70. Gameplay Change: PT Boats less likely to attack in daylight
* E! {$ k7 w0 Y71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be& s3 a6 Z; r0 X" D8 A
hit in ports and rivers6 K4 `( a H w5 j+ b0 D( G
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
7 j* o& b: N6 Y0 n, E, V# X2 `performance
) [6 d7 ]5 n7 ~" m1 q5 E' i73. Torpedo hits on escorts not showing in combat report bug fixed4 S8 N* Y0 z8 T7 T1 a+ V* p
74. Gameplay Change: Aerial ASW less powerful in early war
* \8 I2 K$ L8 y- ~; [! @. h3 C75. Pilots still flying planes from sunken ships were treated as losses, resulting in any3 x) W- T, s2 P6 ^9 F
diverted fragments having planes but no pilots. Pilots still flying planes are now
; N) Q3 {6 O& ^; o$ Fignored for sinking ship purposes until their plane lands.. |, j6 b: q8 N! F% k% _ ?
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
2 j4 `: T: Y2 M$ Abeing delayed ‘4’ days. There should be no delay.
' e5 F9 H# ^! Y( k8 a, H4 `77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
0 K1 V# ?! d! l6 p4 ?* ~# P& {the convoy disbands.
$ [7 \7 R$ e8 H% W% J78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20# d8 H: Y. d2 H. e% H# i8 y5 U% J
hexes. The range was not changed when the game scale was changed.* O+ v* B. o& ]1 d8 ~
79. Fixed bug when displaying search arcs at a base4 P9 Q! g" r! d, p
80. Fixed Escape key on Industry Management screen
# I1 J/ V4 r$ t" M% i7 A& f$ ~81. Fixed oil and resource in totals on Industry Management screen0 @2 {, P, D. X7 B8 I3 k; z
82. Interface Improvement: Add an extra line to the Industry Management to show total
2 }+ _; J' c% T S+ @8 ]4 Pshut down industry on Industry Management screen
* Z* B1 f. x7 N5 N4 I83. Interface Improvement: Add base select to Industry Management
$ M: G5 ]5 J) w6 Y84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
5 T) Q; d9 t$ N7 tONE group for Admin stacking purposes; the presence of all three in a base counted5 h+ S! c4 _( |% [4 ~5 g
as 3 groups for Admin. W7 ^9 F6 t; A+ f
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups- M4 ?# t% W3 l& y! r
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
& p1 B* W: v8 ]2 E a% uFF being affected by old stock code that cleared the secondary mission. k& N2 y$ z! o+ Y' D+ y9 [1 e
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
! p+ V+ R* f1 ]' Y88. Fixed an issue with tool tips being offset from actual hex when forming new
H1 J# Q6 T3 ~4 O" q. K8 Vtaskforces' o! ^- G p$ n" ?( M+ A8 y0 w) \
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on; @' {$ i0 c# d& j+ f
the end of turn save only. Preferences are now restored as saved for the player at the
5 [4 A4 X" u4 c) J4 mtime.4 C/ W$ U5 p+ j1 |* Z7 v% V
90. Changed air supply mission to use a friendly base as destination, if both a base and
. J2 Y& M7 B1 _" aLCUs are present in the hex; it was sometimes giving the supply to the first unit only
5 J( }5 S$ E9 G; i. v91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
+ T" F4 M6 R. B4 imission was canceled because the enemy LCU was selected as the first unit in the
$ H: K: k6 x+ c R) [0 dhex.
: h+ h% e4 ~& G8 x2 _9 g92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
+ Y/ l0 d5 k" v( R: X/ R" B3 M) Q93. Prevent very low grade TF commanders from returning single ship TFs to port to/ z) g5 o, B6 Y1 k8 l7 b0 N
rearm when rearming not needed.5 p2 d3 P' _. e' N0 y& P8 P3 ?. j+ z
94. Fixed the supply cap and monsoon effects on supply
" C2 z" Z0 I* U, \% s% R95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland3 O0 q1 b* x. M; S
movement.
. S* q `% D' Y( K; f' l3 m' P96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base8 I9 h! c6 B% O9 @( X5 S9 F
when Soviets are inactive.
2 q& i( y4 [7 t$ _- B ]5 n! g97. Tweaked resupply task force to Japanese bases.
& x |; U4 S! j: V& X9 x98. Fixed a HQ/Chinese unit respawning bug.% S1 s! d8 i3 L0 S! F7 p& |& l/ v
99. Restricted permanently disband/withdrawing air groups from being able to the the
- f0 P1 S/ ^7 D: c8 z“Trainer” option in the type of pilots to use.0 T$ k6 G @; `9 }
100. Restrict the options available to pilot movement in permanently
3 J7 I+ Q, Y5 d6 A( Jdisband/withdrawing air groups; mainly restricted to making them active or in-active
% e" ?6 b: N; I- h* [within the group.
* A7 m7 I. l0 _8 j0 e! _. V5 |101. Fixed error in splitting air groups caused detachments not-in-play still attached to
! l2 c1 O2 X2 y4 R0 r6 w5 V$ ?parent group - stops divide ability
( x% X0 x/ ^8 | K1 }102. Fixed an issue where some autosaves could reset game options.1 E5 A/ T5 C7 R C* L
103. Disabled the ability to make a group a temporary on-map Trainer.+ E2 K% z* Z/ z9 A; r+ e- U4 D
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
5 M0 c. l" _$ tFATIGUE pilots.
0 u/ o/ E% p6 k$ t% q105. Made some adjustments to Kamikaze effectiveness.8 B k% P5 v: e. b" d
• Naval Data Changes
2 ?" n M X, T4 w( j/ L- u1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
+ Y' X2 y9 E; Y7 W% I5 A! R/ V3 t+ qClass6 p3 x5 m2 s/ T3 J ]) q
Scen 001, 002, 006 (007, 008, 009)7 F: o9 N& i3 @, E) V( _" `
0021 – Australia – correct weapon facing
& o% k( A, e( w0418 – Helena – correct tower armor from 0 to 125
# y; p; Z/ g {" h4 M! h0767, 0769 – Chevreuil – correct endurance and fuel( V) m* c9 T3 R& b
0770, 0771 – Duguay Trouin – correct weapon facing5 \2 X: R; Y, p
0772, 0773 – L’Adroit – correct endurance and fuel
$ F. Y, m8 j7 b8 C' j# p0774, 0775 – Fantasque – correct endurance and fuel
1 j S' @0 g0 U( G0776 – La Galissonniere – correct endurance and fuel
( V- y6 i% c$ Q8 Z5 |( v: G: E0776 – La Galissonniere – correct weapon facing; l- ~+ i# A( C& ^, g
1013 – Yubari – correct weapon #4 turret armor
# S) l3 ^. L7 ?5 o' Y# x& d! A1102 – Furutaka – correct weapon facing
* Y/ l4 l# N3 q, q/ _0 K$ _1107 – Aoba – correct weapon facing3 N5 w& j) k# V! q0 X7 r
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
F0 v7 @5 W- ?6 z" Y8 \1730 – Yamato – correct weapon turrets9 ^1 b6 J. N1 a3 G# y# ]- Q
2025 – Kongo Maru – correct weapon facing
# Z h# @+ X% ^. \2202 – ARD 3000 Ton – add Japanese small ARD class" B9 x7 m/ O' ` b' @
2903 – Gnevnyi – correct weapon facing; x! j' R2 ]9 S% f. b* @0 c: {" Y. a
2915 – MK Cargo – correct weapon facing( L3 H) R- h( ~! F
2918 – KT LST – correct weapon facing2 C3 a( ]% G5 h# `' o
Ship
4 }6 a; J+ [6 VScen 001, 002, 006 (007, 008, 009) changelog; [7 X4 }: c9 E W0 e
All – update weapons from class to reflect weapon facing corrections
2 O. x1 @$ k* w* P; |0 v9 d0999 – Dublon ARD; add small ARD to Truk
: H0 j2 a- u% N, ?% L3 j6 R& O3550 – Laffey; correct entry date to 420430
' T$ }' x p( p* o& H7 i: k3580 – Frankford; correct entry date to 430430
3 H; H0 g( S `& T2 F9 F, ?$ c4317 – Thornton; add Clemson AVD at PH, N2 ^. t0 m1 P2 v. Q8 B9 S: J
4361 – Henry A. Wiley; correct entry date to 440930
6 d6 ~5 }6 t3 H8 q" }5222 – Rixey; rename to Bowie, ~! M; A0 {* z; z
5223 – Hercules; rename to Highlands
; [! W# r4 @( i7 q- Q9 P; x- i' {5251 – Pinkney; rename to Pickens
. l3 |) q& I6 P. h0 U$ v2 ?( G; x4 J9253 – Madras City; correct entry date to 420228
6 d8 F! u8 l# L) m* Y8 Q9728 – Indus; delete duplicate ship entry4 L0 M! W) [3 s5 a6 ?, L% V/ o
9837-9849 – Soviet Fleet; correct ship name spelling
1 {5 T2 T4 W5 q' c* s9 U' V) s11316 – AFDB-2; change arrival location to # 524 Seattle
1 S5 _3 ?( q6 m& b( M4 N v! h; S11364 – BYMS-2055; correct entry date to 430228
9 h$ ^8 {% v7 V# t, y- w" U11365 – BYMS-2059; correct entry date to 430228
/ a. T0 [4 m* p, R14070 – Ha232; correct entry date to 460228# D8 J/ u) f. ?
Scen 006 and 009 ONLY, }9 Y) F( l5 E8 R; @+ |- _. I9 _! Q
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
; ~5 j5 P4 t' S0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
7 Y$ h' t1 z8 m+ Z) q* _4 T0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295! }" z X' w- j2 s- A
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
, \# x2 O2 n* P4 ^: _9 \0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3700 Z+ c: Y4 _% d9 P+ B/ R
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
. j8 v. a- E) Z1 F0043 – Hiei; adjust fuel to 4175
. E/ l, J8 V: {: D; f. m0044 – Kirishima; adjust fuel to 41759 S7 a j* z1 P/ T2 e& Z0 z9 A
0067 – Tone; adjust fuel to 1775
2 M. C( Z. x( R( I- f) V0068 – Chikuma; adjust fuel to 1775
3 V$ {* S2 g2 u, U0 i0118 – Abukuma; adjust fuel to 833
7 y- o( e5 T) Y5 u9 b% H( D0146 – Akigumo; adjust fuel to 265) f, J# s( A! n
0168 – Kagero; adjust fuel to 265
" G; ?* F ~4 f0176 – Isokaze; adjust fuel to 265
+ p2 N1 G7 n% m( ^0177 – Shiranui; adjust fuel to 265
( E7 a: l# V2 s& b# G• Air Data Changes3 N* H) S% a8 X2 E" n. a
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
_" d: N% h8 \' F5 S" D/ m$ ~; I3 @[177] B-339-23: Name set to B-339-23.
) V& i, |5 ?3 h% B[178] B-339-23 (PR): Name set to B-339-23 (PR).; \! {: M# n# \" I t) L
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! J2 x- f$ ~; F7 k3 D1 }[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! |5 S% L% N: c' r- u[365] Stearman 75M: Nationality set to U.S.Army.! F4 S% j4 o' c" y1 _
[451] PB2Y-3R: Deleted.
* p# L6 g/ B/ N$ e4 O% t" n# o[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.' p" g$ r7 J$ W3 [1 |. \* R j
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
5 C* d {# }+ {1 ]$ FMG; wpn 13 set to 500 lb GP Bomb.' @. ~6 `2 C$ Z7 E. m3 D, V9 @
[1923] No.1835 Sqn FAA: Delay set to 0.5 F$ V6 Z: b# o/ v( m) }8 b8 f
[1924] No.1836 Sqn FAA: Delay set to 0.7 n1 h8 f8 y' H+ o
[1929] No.1841 Sqn FAA: Delay set to 0., O I y' ~8 x: J7 R: X
[1930] No.1842 Sqn FAA: Delay set to 0.
6 p4 x, C0 X9 L s8 A% p% G- A# S[2587] VMF-211: Location set to [584] Pearl Harbor.2 V+ A9 d, f& s( P
[2642] VMF(P)-321: Deleted.
) A& K: p( d! d! K+ F+ N+ f \[2652] VMO(P)-351: Deleted.
9 q, Y/ O, \0 Q[2668] VMF(N)-511: Deleted.
R" m( Q- O( B. n4 N# \0 n) }% ?1 p[2669] VMF(P)-511: Deleted.- U* g) g2 r) w' O! z p
[2671] VMO(P)-512: Deleted.6 V; B- z' M6 g/ V. [/ g! J5 x
[2673] VMO(P)-513: Deleted." i8 I* f. h, Q0 G; l5 i! m a
[2675] VMO(P)-514: Deleted.
1 e' W/ G1 C' `8 [) A[2827] VR-2: Deleted.' Y( k0 E0 h( B( T2 i
[2828] VR-4: Deleted." L0 v; S/ z3 U, Y2 X3 v) L
[2829] VR-5: Deleted.% F% @+ I/ n+ K
[2830] VR-13: Deleted.
8 U" x! _& y/ j7 b' r[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.0 m8 a) @" {9 r* `" p
USN patrol-type squadrons 4301 resize to 15 deleted.* i! H7 r3 q h. [ K1 W
USMC squadrons 4301 resize to 24 set to 4410.. _: S& C! A) O* w' n' e2 e. d
USMC squadron upgrade paths reworked.
! E! {% x0 f' L) z+ W" G4 V" _Gameplay Change: Units with a/c MAX strength six or greater now able to split into; S/ W: @# ]- z7 I+ e% {) W! x9 X8 y
three subunits.3 n* `% w" Y( q
• Map/Base Changes2 L, m- d8 e% z4 v
1. Garrison levels in China have been increased for both the Japanese and the Chinese.- a3 M0 ^2 _0 @7 n* X* I
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400- S5 O4 g6 j- c8 Z. ^
AV.
[# p! W; X- T r+ {0 ]2. Garrison levels in Japan have been significantly increased for the Allies.% D8 i+ }6 L9 T0 Q
3. Garrison levels in India and the Philippines have been increased for the Japanese.: |& N7 d# Y. c& m% `/ R! j
4. Garrison levels have also been adjusted in other locations, with some areas having
, R5 L7 U+ p2 y# v( rsmall increases.
5 D' i* j$ |) D5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
8 b. @! |0 e0 A S/ t/ Z dAirfield.
* N& l/ x) g: ?2 D6. The starting fuel level for Los Angeles has been increased.$ p% c. o( K/ X) o0 T8 k g1 {
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
) U: p( T6 _0 Z2 D( \ `8. Anchorage in Alaska now generates a small amount of resources.
& |, c/ n; J+ n, g9 O6 U9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.% W6 a* U2 E/ A6 k2 Y: h4 f
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
* S _. B& S7 o% Q( b11. Nukufetau has had its port level decreased from 1 to 0., c1 |0 `* F" j) y; [
12. Pago Pago has had its port level decreased from 3 to 2./ x! v; M: s) }5 B. j% ]: r
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)( W1 Q; Y, K9 r
base does instead.* s( i; }+ L& V
14. "Ahmadabad" has been renamed to "Ahmedabad".
3 V* @5 s8 U0 j. c" g15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
0 f% A8 n$ w6 G; Arather than being concentrated in a small number of locations. Overall, Chinese
7 V7 ?7 [$ g3 Vsupply point generation has increased, to about the same level of supplies as in the
; S- A* q+ |$ E2 F. |: c: g: Soriginal War in the Pacific game (it was a bit lower before).
: c# j" o7 ^$ j16. Australia now generates a greater supply point surplus than before - about 5,000% d) z6 q v( g
points per day as opposed to about 4,000. Fuel requirements remain the same.
. c# \" h% G8 O& b9 ?( ?1 Y- ]17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41& ^2 |. u6 x9 V& x8 X
instead of hex 200,40 - and the road and railway networks in the area changed to
* I' h3 S! ]0 ymatch |