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1 _6 s2 N' {$ ?: i6 V3 y【更新内容】:
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Change History:& \9 g9 U) f) V3 I
v1.00.95 - December 7, 20092 L `1 ?# U7 ~; ], E
• Second Official Update – This release is comprehensive and updates ALL previous
* A* y9 V; B% I3 O0 mversions to the v1.00.95 level.
3 F( |' s& F" I* A, d' D" AIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
: X V8 [. j2 b1 m q) @Management Addendum” which have been added to your Documentation shortcut subfolder8 k) E7 {8 U( [* }* r
and can also be found in your /Manuals installation sub-directory. These two7 J# S. f5 v' W$ S* e) J W8 Z
documents contain very important information on improvements and changes in these! c' L" ]4 p8 L4 P) `' ]
areas.
/ K; W# R+ {! q. @• Code Changes
# N9 J8 N1 `9 V; e; z) m1. Interface Improvement: New Screen for Industrial Management, Q+ Y% d# F$ ^5 O. q7 s
2. Gameplay Change: Air transport mission was using all ready planes. Now the
( ^9 M5 X+ k- _1 P# @7 T" ]number of available planes for the mission will be adjusted by the rest/training
% N! X' Q) `8 bpercent as on other missions.) H& n9 {( J" H1 f
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes( ^! a& z8 D' q V/ U
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
: f/ D. w& w4 {+ w# l) tshow in change command list& J8 r8 N* [) D1 g9 H
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use/ Q+ c( Z5 b7 |" b
Bombs’ flag rather than the altitude setting
5 U& {1 i( b7 y4 ]6. Gameplay Change: Full base screen now show the consistent over-stacked AF8 Y' Z/ ?5 M- [* V! \
indicator ‘*’( |' I# }6 J8 r9 `4 s
7. Pilots who are captured or killed were still being counted in some group totals. They
" u. E+ V; @7 [" Bare now removed from group’s pilot count, but still available for ‘Top pilots’.
9 H) s! E1 R! ]. U) Y2 n4 C, i7 E8. Interface Improvement: The buttons in the lower panel of the main screen have
4 `. r7 m5 H* P+ \: ~: M5 d$ U7 jbeen improved. With the mouse over the icons on the far left, the number of groups,$ N- O* `; P; V4 h# o3 Q) l% T" z# T d
task forces or LCUs at the base is shown. Added a previous page button when there+ u0 l, V( V- N- W# s
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The4 U9 m4 a2 z' K( q9 K7 [8 ^' S
tooltips sometimes were corrupted when other screens were displayed on the map and
; U* _+ i X( U- _% G Qthe bottom panel was still active. This has been corrected.' f' A k$ |$ j2 W7 e: Z: G
9. It is now possible to repair planes in excess of the group’s size$ h6 G9 R) }7 |% c9 X
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill% ?$ u) r- r$ u
training is incremental. Points are accumulated and once a certain level is reached, a# h; k2 E% d) I! U) {
point is added to the skill. The cutover level is the current skill level; so as the skill0 L1 S0 b% l. L) `
level increases, it takes more accumulated points to reach the next level. Combat
6 f& a" c. a; U0 u7 K" Hgains points faster than training, and combat is required to reach 70+ skill levels.# P% u# I" m" x; u) e4 J
Experience levels behave similarly with the one exception. If the Experience level is: [. V$ \0 G7 l0 Z
higher than the best skill by more than 5, a skill based on the group’s mission gains- ?) U3 C) K1 c3 [: D) X3 J
the accumulated points instead.$ X8 }, G/ _0 C
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
1 l, V3 c" o# e* g$ T, {3 Y ~ammo and return to base if required' l1 d2 C/ S: ?2 U) I& |" I
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
3 {, W2 E/ m" A& G% O" C) _/ B3 H13. Gameplay Change: Malaria effects adjusted
( U( ]$ \0 Y; Q/ N14. Fixed bug preventing port construction in certain cases! ^) c& D V3 r
15. Fixed bug preventing combat engineers from building
! r3 \, O( r9 {" v16. AI improvement refining settings for LCU attack levels
( s6 O/ ^+ g* g7 S5 ]0 }# e6 w17. Corrected unit TOE loading bug
0 }4 N, y; e$ T& _( _18. Correct bug setting default morale and experience when not provided by editor! x+ S- q: _3 m& t0 X& L3 S8 v) c
19. AI additional checks for level bomber base sizes; {# N) d# y) {$ Q) p) t
20. Numerous supply tracing improvements: @& ^* V; p! h. \. d' q: R' M+ g3 H
21. Numerous supply/resource movement improvements
" Q8 v: ]" b! Q1 ~: b1 f22. Corrected several land unit fragment bugs.
o, T- D! d3 S2 Y7 L" x- l/ B23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF0 K1 k d; h# M& i6 {0 _, W7 \; c
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
) \ z0 E" m1 I( X5 wmeeting process to reduce chances that the meeting will not take place until one or the
7 G! T6 U3 z: V( B Nother TF reaches the “met” TF destination. Also correct a problem TF could# K6 G: L( |, I0 Y
“merge” with a TF that no longer exists under certain rare circumstances.. b m) [" |9 G6 H
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of9 ]' H* ^) N! w- M
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
; E I8 a* }( j, \' X7 J7 Dfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be; ]% l1 k; s7 ^8 a0 D# e
docked if the port has the dock space for them, but will auto-undock when adding a9 [& f" }3 V: e; o5 F( w5 U
ship to the TF causes it to exceed the port capacity.
' d. y& n) F& a: `; J |25. Adjustments to naval retreat determination. TFs retreating after combat will now be' S5 _5 N! |7 Z% T
less likely to retreat to hexes containing other enemy forces and be more likely to+ C4 | R1 b" j" p a* B/ u4 w+ m
retreat toward a friendly base.& S& I* ?7 u) F ]& G/ q: j4 m
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it5 f5 t! J6 a9 N" }
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded7 z8 X) q- ?) j; J" [
in port, (c) ships in port (disbanded).' I* L2 |! V9 P/ N0 H, l( p) \4 l
27. Interface Improvement: Implement search arc drawing on map
" C0 S- _3 f4 E) A0 H28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,& m. B' Z7 m: a
ensure partial rearming is in full mount increments, and adjust ops usage according.
( K$ ~- M3 ^* w" ]" u; j# }29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
; a S8 W; G9 Y# ?a base were incorrectly excluded from Naval Support totals at that base. This was
4 r( |, T7 ~. t1 Qdue to an error in calculation of Naval Support availability over HQ Command radius.
8 j g) |, Z% O/ G3 Q) K, _6 K30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
$ @6 F5 W1 Q' r3 o# n, t Ucould improperly interact with fragments of the same parent that were at other* o+ j( L% f6 s
locations and had been previously loaded by either the TF or one of the ships
b& d. ^/ Y. `3 Q$ k O& Mcurrently in the TF or, if the load required multiple days, when unloading of other
% e. b7 z8 w8 F% M+ ~: L. ifragments of the same unit caused and automatic switch of a fragment to the prime
1 ?$ _" v0 M+ M$ b1 u- K: n, |unit.
2 I8 c% J0 s( V31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
7 o, G! h1 V; Y* X* dPreviously repair of all system/floatation/engine damage would terminate repair of a5 ]6 U) N# F/ i, E. l) Z/ h! M
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will* L8 y; C& M8 b
now prevent full repair of systems damage and may “create” small amounts of system4 u$ {# G# x& h" Z
damage to keep the ship eligible for repairs. Note that this may have the affect of8 `- x! K) k1 f( [1 P0 K# r
small amounts Systems damage being not repairable at a location where it normally
) x$ c3 _9 ?. Fwould be repairable if that location can not also repair the damaged devices(s).
7 ~$ k: q( Q4 N32. Interface Improvement: Changed Allied aircraft replacement display to show nation# m8 Y0 I! R7 Y" r S
of aircraft
+ ~: o; f& d/ E# T) H5 u% ] Z% J33. Corrected several menu bugs$ v: I6 F _( G
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
1 c L( r; u4 f% n& |1 cland units by TFs.
- e+ U7 W7 R) _/ Y2 w+ I" Z8 R35. Interface Improvement: Add “undo” for ships being transferred during ship
8 }9 `! I" |4 @transfer. Previous undo only functioned properly for ships being transferred into the
" _' t& @7 a" I' P# I8 Pselected TF. Provided undo for ships transferred out of the selected TF.. v( y% w# T' E* V. ^: F9 X6 Y$ Y
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
5 Z" v( h( s- X7 {: Z1 gis following another TF that is beyond the player-set follow distance.
" l( K: Z$ q$ s37. Change ship based aircraft repairs to be by plane, instead of by group# v5 X2 Z- M( d0 d! n
38. Interface Improvement: Made air group screen larger to reduce clutter
+ Y0 s! H, w L/ _2 c39. Gameplay Change: Adjustments to supply consumption by land units
7 q# z6 ?$ M& i40. Change to AI shock attack determination
7 B- \, [7 d% k9 k) R& V. J41. Improve AI awareness of intel on nearby enemy LCU: m4 E4 l) p, n) D% Z6 Q
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level# F2 e( z' c7 ]5 t1 k1 W: f* W
43. Gameplay Change: Changes to AI production on “Historical” level
4 O1 L. M- [* B4 G44. Improvements to save file process to reduce chance for file corruption, especially by) v' B' m+ E3 J# o8 R% y
deleting the old save before writing the new one( j) B( i# r9 L6 I6 c1 i0 x( e
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
. o& k# r' M1 j46. Improvements to refueling calculations and processes. Ships are more likely to fuel$ p6 M0 B7 ^+ ^
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
# M, b* M E- o8 d$ Usources for the “from port” and “at sea” variations.1 k, Y% c5 j M1 `8 w/ x
• Replenish from Port will now use the available fuel/supply at the port and on all
' f. ~6 r* P! o4 w/ n3 q: z2 Mreplenishment ships disbanded into the port. For those disbanded into the port,
7 c) P% l( G( D; o1 monly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used./ i+ E6 b1 ]9 f
Tenders must be of the appropriate type for the ship being replenished. Note that$ ~3 a; \4 u6 T/ _5 m
port facilities are used in preference and ships in the port are only used if the port [/ k9 ` q T5 |1 f0 d" e
is not able to completely replenish the ships in the TF.
7 y- V1 b d' A, r* s8 _2 B• Replenishment at Sea when the TF is in the same hex as a friendly base will now
% g6 _0 C* k; S9 Q6 Suse all ships in TFs in the same hex but will no longer use ships disbanded into a& h* Z# P0 D* { D! M: c+ ~5 g. g
port in the hex.
) D1 y5 j0 n8 D8 ?47. Interface Improvement: Add new map icons to highlight certain events
0 |# w/ ?0 i7 a7 q3 ?48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
& L S! j2 {$ `$ |smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
% p) ~* m. k4 B( o8 q+ [port or from any TF that is currently off map. Ships that are not badly damaged
/ C& |2 B3 L: U4 ?) c# A/ Q$ Qcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
1 v& W) }* {5 w- b1 v* nFor on map, ship may not be on fire, total damage may not exceed 99 and no
& R( }$ F4 n, Tindividual damage type (system, floatation, engine) may exceed 50. Ships may not
. j( f2 o% ?8 r* D/ Q* G' Xbe withdrawn from any on-map location where the enemy has air superiority. The, y% P4 Z- g& y ?, g
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
+ U3 }) p5 F: rof being lost or further damaged. On map withdrawal ports are set based on the
: |3 U" P- j0 z9 a7 B, ihistorical exit locations for ships leaving the Pacific:
2 H% L+ c5 r; P% c1 L" F5 @5 k4 g5 K1. Any level 9 port.
9 p/ R( j5 r" ^2. National home ports of the United States, Canada, India, Australia, and New5 h( |/ @( x4 G: v
Zealand (with no port level requirement)! i) M4 X) f8 {! |
3. Any level 7 or larger port on the US or Canadian West Coast.
* F6 m* J( p! c) l7 S9 M4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)$ S: B. p; u6 p' U; e, i
5. Any level 7 or larger port in South Eastern Australia, plus Perth.' O; f! `4 f, `; U9 x
6. Any level 7 or larger port in New Zealand.9 j% t2 \! l* J7 ~ g) z! v
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
; } y: r$ U+ G* k& M' sanother ship actually sunk, the data for the two ships could be mixed. Depending on
5 z' D' g7 F6 c7 R4 H2 vcircumstance, this might result in one or even both ships being reported as sunk.
7 i; J/ L- N+ s0 D3 Z1 Y4 h50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
# @4 i4 g+ N9 i d7 hTF list screens. The calculation will continue to show the remaining ASW capability( i# j3 ^/ F( u) [% p
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is" V! M0 [0 H. L2 p# u6 K- J: ^/ m
now based on full load for all ships in the TF.# Q! o+ {- D# y+ f) D3 A0 p, B
51. Resupply capacity for bases added to editor
8 L4 B: b" ?5 B9 t9 q52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units6 S9 y% ^" R7 k# a2 y
53. Adjustment to AI unit planning level based on AI difficulty
4 c# n" c7 p8 n2 ]/ C+ G54. Ensure minefields are created for proper player when a single TF lays multiple types5 `+ M: ]: s5 K. @, y4 M
of mines. Player of minefield properly set when first mine type laid by a given4 u, [2 T; D; u
minelayer but a similar check was missing when the TF contained minelayer(s) with, y& o$ Q& G! R% s
two different types of mines.2 \/ t% f) S4 m$ }8 ]3 t9 S
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
9 o9 n/ D" d" X5 q7 x: j4 }10% loss of supply and fuel, and 1 VP and no supply movement into or through hex; J% u$ Y9 ~; Q5 b8 H
for owning player, if partisans attack and cause damage.
. F) u$ m5 G7 |8 |" I, B56. Gameplay Change: Movement rates for clear and desert changed to 25 for
; [! P- F* F$ |. \1 o1 o7 K7 s" Amechanized units& f! a' Y5 j" i- M; G
57. Gameplay Change: Land combat effects toned down
+ i% ^: Q. g$ U4 |. e# m8 Q58. Ensure AI captures empty bases
* @: z/ |! b2 u0 n# Q3 X( ^+ V59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
6 \: _/ U( F" I. ^4 m7 @1 Jsave from moving them ashore. Training from disbanded ships does not increase the" f( R4 U1 t1 L4 W
pilot mission count.% |+ \0 l# e% I4 m1 F' D
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
- ^2 A+ `1 \7 s: Aorder to help identification of saves
9 y6 e, f! z3 [% F8 k% f/ B( B61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”) b+ O9 z( y2 l3 J, z+ t* N! \( L) ]& X
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
0 D9 f( B7 f" m; ~3 r( e0 p& zmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
4 J7 W2 u1 Y. M7 q! p+ |8 w9 mbombing attack. Groups were at maximum altitude and conducting glide bombs
, p8 L( |4 A. A- M" `0 Qattack, sometimes without engaging CAP or flak./ W1 x: ?3 A) ]5 _# ^1 S
63. Changes in order to standardize inactive Soviet group’s training options;
3 L+ i e9 t5 E1 A7 f( F% G8 Z* T2 D: M64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
) G; v( a8 e8 \3 L* R. ]Pilot Management for more details). The number of pilots on the group lists is RED if6 Q# t- S: T% X8 g0 T. j
less than the number of ready planes in the group, indicating a shortage of pilots. This, R& H( e& D7 V/ z! f* `2 z
shortage may be filled automatically or manually for a mission based on the pilot' V( k; E, a* L3 ]( A4 P
select mode.
4 f- q; Z- a. g) f& b6 O65. Corrected issues with group destruction on scuttled or sunk ships and groups on3 H7 F U5 A3 _
withdrawing ships# F; |% J4 y1 } M6 o
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
7 d6 T( W8 j7 h* ?8 F9 hclose range" i8 h5 y. R8 q4 j9 |6 B
67. Gameplay Change: Greater weighing of crew experience in surface combat
9 h1 c8 ~+ e: }68. Gameplay Change: Limited radar directed fire, increasing over time4 }0 H% [7 Q. x/ s' S9 y
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
# |4 q: i6 Q. j4 N0 v) l3 }! Ecombats at 1000 yards
" _( k+ R' q7 q70. Gameplay Change: PT Boats less likely to attack in daylight
) Z7 j7 W# q3 Q9 a71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
- t6 G5 M( {: M. @hit in ports and rivers: J; F+ r+ m; q
72. Gameplay Change: Submarine captain ratings have more influence on Submarine( y% Q# p7 `) C: N% n- O
performance
$ G9 q. `' s& w- U73. Torpedo hits on escorts not showing in combat report bug fixed3 h0 t6 Z8 k# `2 g
74. Gameplay Change: Aerial ASW less powerful in early war6 k3 n$ u& k9 E% H& s3 ]
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any" u8 ~! K8 J4 ?, U: a# p" c
diverted fragments having planes but no pilots. Pilots still flying planes are now
+ C- ^( ]( o4 F* B4 \" Z" E1 Jignored for sinking ship purposes until their plane lands.% V! ^- x5 [5 h0 U5 Q# s( N+ c: p
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
+ e2 I! R, y- [4 v) f S. Ubeing delayed ‘4’ days. There should be no delay.
, h0 E5 R% a2 l. {, @8 H77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
2 [6 {" B/ \. U0 Z% }. |3 Rthe convoy disbands.& V4 A, t( j/ _; c! j& I
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20& D+ b4 l5 s! R, s1 G. Q+ D! r. v
hexes. The range was not changed when the game scale was changed.' s, [2 o- U) r( J9 \; @% m
79. Fixed bug when displaying search arcs at a base$ |( F Z* z$ E! q
80. Fixed Escape key on Industry Management screen0 N) F9 W7 x: }" h8 x
81. Fixed oil and resource in totals on Industry Management screen
, J: [' ?$ A- d7 A4 G82. Interface Improvement: Add an extra line to the Industry Management to show total
& m& C( c# ~& B6 q/ a0 hshut down industry on Industry Management screen, b. O4 z; \1 H+ Y1 i* \, {0 N% L
83. Interface Improvement: Add base select to Industry Management
3 o" j3 {1 ?$ D; Z) e3 P84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as" C+ @& E/ y0 E7 v5 }# d
ONE group for Admin stacking purposes; the presence of all three in a base counted
, B2 ~0 d& @! n0 }& e3 v+ fas 3 groups for Admin
" b7 d' h' i v$ d8 B- v- i85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups: R! b8 ]" e4 S' ?
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
: Z7 G9 Y4 V8 S% JFF being affected by old stock code that cleared the secondary mission.
6 H7 A' M4 u2 [/ N87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.4 W- L, ^8 m( B# C9 L
88. Fixed an issue with tool tips being offset from actual hex when forming new5 v% B5 Y4 _( t4 ^
taskforces; V) ?/ f5 d3 U4 h3 u/ n2 g* z
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
$ d1 i( p8 v4 u s. I9 Zthe end of turn save only. Preferences are now restored as saved for the player at the
- e- y! s* t* u. d: \7 Wtime.+ \( w" J# B" Y
90. Changed air supply mission to use a friendly base as destination, if both a base and, I5 V2 N3 F4 v3 R/ C$ y
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
4 [& o9 e) v+ a/ \91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
4 I- T& \+ V, c7 q2 x2 r5 Emission was canceled because the enemy LCU was selected as the first unit in the. a- T7 W/ G5 T9 d7 _( k v
hex.; X: Y! T U0 b; P' Z8 a! ^
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
8 j( L4 ~! ~. M; t( `2 P% E2 X93. Prevent very low grade TF commanders from returning single ship TFs to port to8 D, I8 ?* k! W5 m( r5 F
rearm when rearming not needed.
4 c* f* z1 l3 z2 o- _+ ?# ^94. Fixed the supply cap and monsoon effects on supply* z$ C( X# W7 F
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland" k/ W$ H8 o& U& s2 X& Q4 L
movement.
3 r, s! G5 ~/ X0 S) b; i96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
- z1 x; J4 ?* a" i, x+ pwhen Soviets are inactive.
7 |. h* e2 ~2 |97. Tweaked resupply task force to Japanese bases.
' @/ O% D; [# K) d2 p# d S98. Fixed a HQ/Chinese unit respawning bug.
. m* u. a- ~" V99. Restricted permanently disband/withdrawing air groups from being able to the the
) v6 V ]# y8 t2 {) J; E w# v“Trainer” option in the type of pilots to use.
8 ~: }% i2 c5 @! I/ S100. Restrict the options available to pilot movement in permanently
. L ?4 D% R+ M6 d0 Zdisband/withdrawing air groups; mainly restricted to making them active or in-active
/ c* v+ l" _8 ]4 N3 b' p3 P1 Dwithin the group.1 c! v% c# s4 v) Q6 S
101. Fixed error in splitting air groups caused detachments not-in-play still attached to5 C) [9 B/ s/ Y5 Z: @. R
parent group - stops divide ability( v# [+ y, w9 i5 R F
102. Fixed an issue where some autosaves could reset game options.
' m! r7 B5 V0 U B103. Disabled the ability to make a group a temporary on-map Trainer.
/ ?& U0 q+ p( q/ \4 @% H* v1 f104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high7 F4 }% C2 d/ N# e5 r9 O# i
FATIGUE pilots.! V2 ^$ f1 A% E; B* N- }3 F# b
105. Made some adjustments to Kamikaze effectiveness.) @4 k8 H2 Y! q8 X
• Naval Data Changes
% R0 G, x* Y: ^5 j& E: u9 _1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.: v3 p; v% p- l$ ~ g+ _, G+ W
Class
5 G% r4 @$ f, j( i- d$ D ~Scen 001, 002, 006 (007, 008, 009)& X, k# |0 l- ~% ]
0021 – Australia – correct weapon facing+ i0 L7 |0 E! z7 Q w
0418 – Helena – correct tower armor from 0 to 125
2 U9 w6 n* k M. n( t: ~( n0767, 0769 – Chevreuil – correct endurance and fuel
d6 U* x2 t; Z. ]2 g0770, 0771 – Duguay Trouin – correct weapon facing
9 l( h0 j3 E6 e( g* {7 s0772, 0773 – L’Adroit – correct endurance and fuel' R$ P+ ?' [' [' B# O D6 u1 ^
0774, 0775 – Fantasque – correct endurance and fuel& b: I, Z# C) {2 {4 U* {! H' k4 R
0776 – La Galissonniere – correct endurance and fuel
4 A1 M8 w3 L* n( e9 W5 u& S0776 – La Galissonniere – correct weapon facing1 }+ H5 l9 X% v( M
1013 – Yubari – correct weapon #4 turret armor
0 P, c9 a# `) K. i3 j7 l5 T1102 – Furutaka – correct weapon facing" G0 N( F% P9 u8 N F$ a4 d% ?
1107 – Aoba – correct weapon facing' P* A. r; Z% R0 S5 l+ N
1112, 1113, 1114, 1115 – Myoko – correct weapon facing$ L3 P; r4 }( }
1730 – Yamato – correct weapon turrets
. o. q1 V$ \( K: t& |2 Z2025 – Kongo Maru – correct weapon facing' b3 y4 w( e+ M* m8 k W3 `9 q
2202 – ARD 3000 Ton – add Japanese small ARD class) ~8 j3 U. I5 z- e8 H, f9 e# V
2903 – Gnevnyi – correct weapon facing& X1 H& {0 e' b) z) Z
2915 – MK Cargo – correct weapon facing
8 c: I5 \4 x) c' \- X! I5 p2918 – KT LST – correct weapon facing- t* s. j) F3 T( _4 F1 B- z; @6 k! A/ X5 j
Ship
$ o" v% }9 {- @& a& sScen 001, 002, 006 (007, 008, 009) changelog/ F' y$ Z. {1 W$ @& l
All – update weapons from class to reflect weapon facing corrections% F- p* m' q3 o: e
0999 – Dublon ARD; add small ARD to Truk# n% e7 j4 w4 r) L
3550 – Laffey; correct entry date to 420430
: T, |1 |5 o& \3580 – Frankford; correct entry date to 430430
3 x! w) J, u( X4317 – Thornton; add Clemson AVD at PH2 k2 m: |4 _. \- z, c+ ]) p# c
4361 – Henry A. Wiley; correct entry date to 440930
0 K4 Y4 M$ C# O" K5 T# ?5222 – Rixey; rename to Bowie. s8 s2 |) H0 K! C: l/ s: l
5223 – Hercules; rename to Highlands/ N6 O; j# Y3 x, {
5251 – Pinkney; rename to Pickens
) R P ~$ r @/ U( ^0 W9253 – Madras City; correct entry date to 4202283 O0 K2 g% |+ F" g0 g2 R& o
9728 – Indus; delete duplicate ship entry
8 _4 r$ _; d8 W% g9837-9849 – Soviet Fleet; correct ship name spelling+ ~0 d8 [4 S7 }6 V' w% R' z! @
11316 – AFDB-2; change arrival location to # 524 Seattle9 S. j* S }8 `( d
11364 – BYMS-2055; correct entry date to 430228
! ~% y: [ `) x$ n& n11365 – BYMS-2059; correct entry date to 430228
3 i2 [. M8 r5 C) e# E0 K, A14070 – Ha232; correct entry date to 4602283 d$ S+ u, A2 V# \2 @0 Z
Scen 006 and 009 ONLY
* \7 t6 y# G' V* N8 f0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445: V3 F: |( A: X1 R$ S8 r/ D
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 f e$ q* q9 D U
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
. x& x+ N$ d2 d) z" l& h* r H- k, m0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 a! i' X/ g- j0 V. {8 s7 a
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370+ g& D0 v5 v1 N% c+ R
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
# M7 B! N4 [* V& c( r0043 – Hiei; adjust fuel to 4175) f: o. c; {$ v; A* |" X
0044 – Kirishima; adjust fuel to 4175
/ C+ P+ v5 r1 `0 W* q* r' R0067 – Tone; adjust fuel to 1775
" b* g' {, e7 _- _2 ^& ]0068 – Chikuma; adjust fuel to 1775/ ]* ]2 E& B! @' S+ R
0118 – Abukuma; adjust fuel to 833
, C2 [! i9 Z7 n5 z) B0146 – Akigumo; adjust fuel to 265
D `5 h9 f. }+ K2 I0168 – Kagero; adjust fuel to 265
: J) m$ t& F1 n* Q! [& q' d0176 – Isokaze; adjust fuel to 265
1 a6 P; P! q1 k0177 – Shiranui; adjust fuel to 265
4 t8 T4 F) `# w% V! g• Air Data Changes5 H- B4 E3 U5 o$ @1 C
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
4 E: o& L4 L! B$ X/ Y[177] B-339-23: Name set to B-339-23.
8 G" Y% v- t6 G. d+ [! ?; _[178] B-339-23 (PR): Name set to B-339-23 (PR).
' P8 i! G6 o: n' @[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.6 Q+ O2 `+ @) y8 \
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
" b3 `1 \8 N3 e[365] Stearman 75M: Nationality set to U.S.Army.
; V- b ^, E# Q" \7 p# V! T9 e[451] PB2Y-3R: Deleted.
6 [, D( H: A! G. A[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
( C' q8 N1 Y, K7 ^8 G% Z6 b[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
. [3 h. u% ?1 u2 B6 n" XMG; wpn 13 set to 500 lb GP Bomb.' n' R. Q+ }& Q7 Z+ M- J: J. A- j
[1923] No.1835 Sqn FAA: Delay set to 0.' {1 h# j9 j) G+ w* ?
[1924] No.1836 Sqn FAA: Delay set to 0.: W; O* o& ?$ f' M; D! B! z3 K
[1929] No.1841 Sqn FAA: Delay set to 0.
, f# G. _) T }, O; m! F[1930] No.1842 Sqn FAA: Delay set to 0.
2 b) {# T. a- [/ l1 }[2587] VMF-211: Location set to [584] Pearl Harbor.
/ n1 ^; u/ y; R5 M( g6 F[2642] VMF(P)-321: Deleted.' S d, Y& x3 |* s" H6 O# a
[2652] VMO(P)-351: Deleted.
# |' S9 a5 Q) I# [9 x[2668] VMF(N)-511: Deleted.: n' ?1 M; \$ B
[2669] VMF(P)-511: Deleted.
! S9 K" N T1 G$ G; z+ _[2671] VMO(P)-512: Deleted.
' @% o, I5 {& x, D2 F" V[2673] VMO(P)-513: Deleted.
?5 ~, n% R4 ?* d[2675] VMO(P)-514: Deleted.) P( d; F6 T, ^9 @8 A! \7 T2 D: P" ~
[2827] VR-2: Deleted.
' V+ u; E- v6 Z8 N# \: [[2828] VR-4: Deleted.
3 i/ m7 i) O4 }: F[2829] VR-5: Deleted.3 y$ W8 m: F! S9 W
[2830] VR-13: Deleted.' K) v9 K6 d8 Z. N* E
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.9 s8 |% d4 w$ h3 ~
USN patrol-type squadrons 4301 resize to 15 deleted.
) Q. f: d: g% v. m9 k VUSMC squadrons 4301 resize to 24 set to 4410.
$ z5 ~0 _1 t; g$ S/ G1 mUSMC squadron upgrade paths reworked.2 f, @9 m$ A1 l$ }' p1 M* m
Gameplay Change: Units with a/c MAX strength six or greater now able to split into) U' o0 }' V: B% L( i) U
three subunits.
( m3 o# b: U% s: i/ W! o) m• Map/Base Changes
# F3 U8 L* ^4 T+ K7 b& x3 g1. Garrison levels in China have been increased for both the Japanese and the Chinese.
) S, {, |2 {$ ]- J) n' D' o& [New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
7 s3 @! l$ i- ?0 uAV.8 F- ~8 M& h" y" g" {
2. Garrison levels in Japan have been significantly increased for the Allies.- j t' p$ ^! _# ^0 X
3. Garrison levels in India and the Philippines have been increased for the Japanese.( g& _' Y( ]7 z
4. Garrison levels have also been adjusted in other locations, with some areas having9 y- t3 c' m% J! m ]% w" v
small increases.$ l R) u" D9 J) c/ ~: p: f/ j
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
: j. ]1 M6 J9 {2 G# TAirfield.
# S* }+ B0 J4 C- m* o* q6. The starting fuel level for Los Angeles has been increased.
4 U2 z( v3 O& O& `0 C9 j5 l8 Y" f7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
6 _$ W+ p; |8 T% t# A8. Anchorage in Alaska now generates a small amount of resources.
: A( R- q0 [3 ?2 k; C9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
8 c# a* K8 g3 B2 ?' A10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.) @# r5 U# x/ V+ Y. Z, I
11. Nukufetau has had its port level decreased from 1 to 0.6 e6 \. C& Z* j
12. Pago Pago has had its port level decreased from 3 to 2.9 G6 B4 J3 A9 A5 ?" e2 Z' e: X: C ?
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
! R) T5 [3 R1 dbase does instead.
* | f. x s- b1 K5 f$ n7 [14. "Ahmadabad" has been renamed to "Ahmedabad".
3 k1 x& N0 o# e u15. The generation of Daily supplies at Chinese bases has been distributed to more bases,2 \# G0 B" T1 l( J5 D( \
rather than being concentrated in a small number of locations. Overall, Chinese% W/ l2 E$ m- ~' c$ ?
supply point generation has increased, to about the same level of supplies as in the" m: F$ V1 R. @
original War in the Pacific game (it was a bit lower before).* `+ i) x3 M# |2 r* A6 C3 D
16. Australia now generates a greater supply point surplus than before - about 5,000
5 g2 [( C7 N! c9 ?. B9 \points per day as opposed to about 4,000. Fuel requirements remain the same.
4 H) ]% j8 ?, k" ?) H" b1 X0 M17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
2 `0 Q9 P; S, Yinstead of hex 200,40 - and the road and railway networks in the area changed to$ l6 _5 W( p- L9 y+ e& B) ~
match |