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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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7 n. S; X, \& M5 q. d. I. o地址1:rayfile下载
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3 R& l; c* @2 k: H4 mhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html% n) [" S) B2 t- X# n3 H. |, b
# u0 _/ D* Z4 b* g5 ^【使用方法】:9 S b7 r% O! F F! }, h3 E
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" C3 `8 ] s" k3 d: v/ W【更新内容】:8 {* m. W% f: q8 P' X% g
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Change History:6 M) B( T, L) G* q$ S. g
v1.00.95 - December 7, 2009& t4 F' ~: T1 B5 H# j2 @
• Second Official Update – This release is comprehensive and updates ALL previous
8 s* f2 d- }& t( lversions to the v1.00.95 level.
- T7 V* x! l5 I8 `) V- ?IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
0 t! ?8 Z, E$ v8 YManagement Addendum” which have been added to your Documentation shortcut subfolder
2 u7 }0 f) c; k& |* ]and can also be found in your /Manuals installation sub-directory. These two* j4 R2 S( W0 w8 F' {0 y! R
documents contain very important information on improvements and changes in these
& H4 z* P) b" S$ K1 E6 P2 aareas.
# o* G* {- ?2 k• Code Changes
) o m8 ^, K5 l1. Interface Improvement: New Screen for Industrial Management6 @% o0 O. w/ r$ K/ a ?
2. Gameplay Change: Air transport mission was using all ready planes. Now the/ d9 [% Q4 I6 |7 h0 T
number of available planes for the mission will be adjusted by the rest/training* K( Q0 [ \( g
percent as on other missions.
# L/ ^4 n9 {. }" e( x3 K9 H* a& C3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes1 t5 W$ Z& F) _! T4 n
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
7 ^7 d+ G6 a' B. Oshow in change command list
: j+ Y! I6 L% r& m6 u5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use. B6 Z3 Q: U% a2 N5 Z$ n& B
Bombs’ flag rather than the altitude setting& V7 c" |" [! r
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
/ N0 A6 w% o2 O+ w- D9 [indicator ‘*’
% G, y) ~+ |+ V- Z$ q7. Pilots who are captured or killed were still being counted in some group totals. They
9 w: K0 c- k2 [5 g( t( r3 ^are now removed from group’s pilot count, but still available for ‘Top pilots’.
1 D- m) i* T6 k8. Interface Improvement: The buttons in the lower panel of the main screen have
: D# W; D; \: v+ S! x6 A! x4 Vbeen improved. With the mouse over the icons on the far left, the number of groups,
, ` U7 S- J$ R9 }7 Btask forces or LCUs at the base is shown. Added a previous page button when there
2 {" k0 c, V; E$ iare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
7 T. p/ Z4 d9 [3 Y& A! f/ ltooltips sometimes were corrupted when other screens were displayed on the map and8 n* y U0 w o" C4 m/ b
the bottom panel was still active. This has been corrected.
0 M1 @; u. ]: b7 t! r2 q9. It is now possible to repair planes in excess of the group’s size, B0 y( u# y1 Q
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
: Y2 Y5 D2 G/ l) |4 O" g3 ftraining is incremental. Points are accumulated and once a certain level is reached, a
% ^$ {" |/ u+ N, U2 N/ gpoint is added to the skill. The cutover level is the current skill level; so as the skill1 B( m8 t% {. c( I
level increases, it takes more accumulated points to reach the next level. Combat
* z7 a3 Q4 T" E2 @gains points faster than training, and combat is required to reach 70+ skill levels.
" [ N+ n+ v) x/ M" KExperience levels behave similarly with the one exception. If the Experience level is
( l# A. m: c/ F' Phigher than the best skill by more than 5, a skill based on the group’s mission gains
% _/ [' O& P0 z6 z7 R Kthe accumulated points instead.) v; S& J: k+ x
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,* M" `# L% ^: u; `$ N
ammo and return to base if required
6 H, e) `- z3 z% E* w4 E R" h12. AI Aircraft production will now stop based on comparison with on map aircraft totals/ h; C* |5 f) u: X z& x
13. Gameplay Change: Malaria effects adjusted6 P, v/ T/ { W) ]- {- _
14. Fixed bug preventing port construction in certain cases0 X1 b, n5 h% `2 v
15. Fixed bug preventing combat engineers from building* \0 a6 X$ ^) D7 n, `) {1 Q
16. AI improvement refining settings for LCU attack levels
, ~% ^" A! T; M' Q; z, \0 ?17. Corrected unit TOE loading bug. Q( i3 ~3 F2 r, M% E- L0 g2 `
18. Correct bug setting default morale and experience when not provided by editor" h) |3 A& z9 X5 I$ a7 Y' R- O3 C+ p
19. AI additional checks for level bomber base sizes
( b5 q! Y7 }2 D1 l20. Numerous supply tracing improvements
8 x- a% u! W, a' v3 Q21. Numerous supply/resource movement improvements' B7 u; w7 x1 w4 r- ~+ |! P
22. Corrected several land unit fragment bugs.& l4 x0 u, d5 V1 w
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
0 a/ H$ K1 f- c7 Q- o* p, uarrives at the destination of the “met” TF before the “met” TF does. Also adjust
! l3 h/ H- o+ Q# f4 G3 Wmeeting process to reduce chances that the meeting will not take place until one or the
0 f) k( G# Z! U" `& x: M4 v; wother TF reaches the “met” TF destination. Also correct a problem TF could
0 \, w: N4 t! Q- B0 q“merge” with a TF that no longer exists under certain rare circumstances.' \( A4 m8 o: S" }9 e0 `
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
5 A( V7 e' S. ]; p9 edocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
! y) b% c+ _; m& F4 _fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
( ]+ a2 t. a, p8 G* ?1 {docked if the port has the dock space for them, but will auto-undock when adding a
% d, I9 K' a! cship to the TF causes it to exceed the port capacity.6 }6 J' t" v! K1 n: K1 {. c
25. Adjustments to naval retreat determination. TFs retreating after combat will now be7 t. e9 X* M1 M; \" \- @3 D. ^$ x" I
less likely to retreat to hexes containing other enemy forces and be more likely to
2 j1 U5 c8 H. aretreat toward a friendly base.8 p7 H! w3 r% d% n0 ?! F- T
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
# H' l, J$ y4 q" F( ?, u2 D" Gis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
G5 H/ j- t& |. Zin port, (c) ships in port (disbanded).+ W" b" @; ]7 A0 f
27. Interface Improvement: Implement search arc drawing on map; f1 F) V* K! I) K- e; p1 U
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
* N" M1 }6 y) i$ p* gensure partial rearming is in full mount increments, and adjust ops usage according.7 P) E/ l# r8 k5 _+ ^$ @
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at1 q$ z0 Z ^' C- p$ N) r
a base were incorrectly excluded from Naval Support totals at that base. This was
h; W. U9 t" x. K/ Q/ ]due to an error in calculation of Naval Support availability over HQ Command radius.
) d L. E+ G' H6 x30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location; M: `, x$ i3 i9 q
could improperly interact with fragments of the same parent that were at other3 X6 \9 P( T8 D% }4 b' K3 ?
locations and had been previously loaded by either the TF or one of the ships2 o2 f5 L/ G; |0 A: w
currently in the TF or, if the load required multiple days, when unloading of other
+ S2 K2 }1 u8 z/ o, t; Y7 Kfragments of the same unit caused and automatic switch of a fragment to the prime. Q- S' c4 m# \# A
unit.
% {& [3 Q7 y. R4 d! {& G. p31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
; q. C/ }/ _# E6 P/ {6 w, wPreviously repair of all system/floatation/engine damage would terminate repair of a3 ?, {6 X K0 @4 g5 g7 i
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will! I; ^, @5 a! {! T: O [: H [
now prevent full repair of systems damage and may “create” small amounts of system
. c W; [7 t: U1 ~$ O: qdamage to keep the ship eligible for repairs. Note that this may have the affect of7 I1 ~: l, }# Q3 k4 O
small amounts Systems damage being not repairable at a location where it normally
# ^- Q8 d/ G' n0 |* f2 }would be repairable if that location can not also repair the damaged devices(s).( J. ^$ p- b- r% e2 [- K
32. Interface Improvement: Changed Allied aircraft replacement display to show nation1 m& X6 g+ J1 ^: D
of aircraft
) ^& `$ @ t; z0 g$ f2 u33. Corrected several menu bugs m, `6 I1 B# c
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
, v F" [+ i: X# x" ]7 cland units by TFs.8 M" d1 K, M% |
35. Interface Improvement: Add “undo” for ships being transferred during ship
5 {$ b q' Y" Ttransfer. Previous undo only functioned properly for ships being transferred into the
* _& F1 I8 X5 H2 eselected TF. Provided undo for ships transferred out of the selected TF.
/ B3 {, p7 W7 f5 F1 ]36. Corrected bug causing ships to move in excess of maximum speed when in a TF that5 D* X1 p8 ^; ^" @
is following another TF that is beyond the player-set follow distance.6 C6 A9 d5 k, }2 }$ }0 R
37. Change ship based aircraft repairs to be by plane, instead of by group
! m& {% F1 r% k) @9 p A. K& {38. Interface Improvement: Made air group screen larger to reduce clutter
) Y( N# t% P" D& z6 x* T" n39. Gameplay Change: Adjustments to supply consumption by land units( b Y; Y7 j4 W4 B' |
40. Change to AI shock attack determination6 q- F9 v. e6 ~. E
41. Improve AI awareness of intel on nearby enemy LCU
4 c+ ?' T4 I1 A+ C7 G: \42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
9 B* e# d* p6 _; _3 A( z43. Gameplay Change: Changes to AI production on “Historical” level
1 D& H& l+ j$ K44. Improvements to save file process to reduce chance for file corruption, especially by
7 v, ^+ W3 Q/ \ j( v6 Kdeleting the old save before writing the new one
0 A) K% g% Z4 B4 L3 \$ b! r; A45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
3 _ Z0 @6 i$ f7 N2 R46. Improvements to refueling calculations and processes. Ships are more likely to fuel
# j* r1 l( f. k5 Gfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
& a1 w" d' s4 j7 E q q9 E5 M) Usources for the “from port” and “at sea” variations.
( j, P N4 P! x5 d r! R, D! D• Replenish from Port will now use the available fuel/supply at the port and on all+ G3 y- l# H* r% @4 y
replenishment ships disbanded into the port. For those disbanded into the port, k. ?& o& q" b- G6 ^# y$ C# |7 s1 Z
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
L: ^6 t2 a, `7 K1 K6 ^0 R- FTenders must be of the appropriate type for the ship being replenished. Note that, j% V* ^) B' K2 ~4 b( s
port facilities are used in preference and ships in the port are only used if the port
. ^2 Q5 g9 H' m) @1 o8 S# zis not able to completely replenish the ships in the TF.4 p+ c# y& T, _4 Q
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
2 U8 f+ F* x2 k3 P yuse all ships in TFs in the same hex but will no longer use ships disbanded into a' Q: j8 y' a4 [) h6 {
port in the hex.1 \# i+ y; L5 ]( k2 w4 h, v
47. Interface Improvement: Add new map icons to highlight certain events
* B2 H; B. v' |6 C4 p7 B5 S; |! {4 i48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some% m* \ M& R, k# F- t
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
, n% a7 Z8 v+ v. O" d$ p0 Lport or from any TF that is currently off map. Ships that are not badly damaged% K+ L; ^9 Y: R) m* k r. `
can be withdrawn from some on-map ports or from TFs in certain on-map regions.. F' V; h6 y+ u$ J
For on map, ship may not be on fire, total damage may not exceed 99 and no9 t1 {- e* ~. H; z; R4 s9 ^
individual damage type (system, floatation, engine) may exceed 50. Ships may not' k' q+ \2 K" O
be withdrawn from any on-map location where the enemy has air superiority. The; u* m; ]- J% T- R, h
intent is to prevent withdrawal as a method of saving a ship that stands a good chance/ D/ E% J- M: d0 L8 Z( [
of being lost or further damaged. On map withdrawal ports are set based on the2 o+ t. \0 ]9 G2 J
historical exit locations for ships leaving the Pacific:6 ^& g$ d, n, @0 F& Q. B9 e
1. Any level 9 port.
: ?& w8 `+ R- F1 Y* {2. National home ports of the United States, Canada, India, Australia, and New
1 }! u/ w0 s7 S, JZealand (with no port level requirement)6 n0 {* N& Z4 Y L; F
3. Any level 7 or larger port on the US or Canadian West Coast." O6 _& y ` R( m# g
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
8 v6 z6 ]- e7 T* @% }5. Any level 7 or larger port in South Eastern Australia, plus Perth.
8 {& R$ l0 ~' Z( {- m6. Any level 7 or larger port in New Zealand.
$ |. d3 U" r4 M5 g& s; }( }8 I49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
8 }# e" X4 L9 @ K+ c/ ianother ship actually sunk, the data for the two ships could be mixed. Depending on
! H5 u2 R- ]5 _6 z2 vcircumstance, this might result in one or even both ships being reported as sunk.
: o. T: x2 k' j0 G50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
5 Y0 b3 P8 \ \TF list screens. The calculation will continue to show the remaining ASW capability/ ^* N% Z8 D0 B$ N5 I) A
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is1 ?# o9 @2 e$ K% s; u
now based on full load for all ships in the TF.
$ D0 c/ `6 ]" X- |51. Resupply capacity for bases added to editor- v) J, t; P. p6 v$ E6 {, K
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
5 ?; r, m. x* e2 F( Z# ^1 J% l8 b53. Adjustment to AI unit planning level based on AI difficulty3 b% s7 u) W! v1 D2 i
54. Ensure minefields are created for proper player when a single TF lays multiple types
5 H' S& I& K8 s+ O6 f; Jof mines. Player of minefield properly set when first mine type laid by a given
# K, K9 H& |- n9 Q3 {minelayer but a similar check was missing when the TF contained minelayer(s) with! K, m1 c( }6 |+ r$ d* i
two different types of mines.; j0 y' Y8 p) {" w( `5 Y+ q
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
3 c+ k- v0 f. ~- O& y; K10% loss of supply and fuel, and 1 VP and no supply movement into or through hex; q$ a2 b& Y. B. U" U) T3 l3 @
for owning player, if partisans attack and cause damage.+ N ?2 R9 ~! I$ m7 K
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
( f# Z5 n, r6 R9 Qmechanized units
4 [' f$ k5 a# V F2 O57. Gameplay Change: Land combat effects toned down; r% x& a0 n# s7 I
58. Ensure AI captures empty bases
& T6 I1 m. c6 E$ }6 Q59. Gameplay Change: Allowed groups on disbanded ships to do training missions to# e2 T* h. {; ?' _+ D+ @: W
save from moving them ashore. Training from disbanded ships does not increase the
1 Q1 s; R& u3 x2 @pilot mission count.
K7 J9 F Y- g4 h8 k! g; U60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
1 |% s+ \) q. Q' s3 border to help identification of saves: a+ Q$ P$ [& A; n
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
0 Y! ]9 r& ?# s' O: c62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
& Z% A: y# | smust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level* x }& y. k4 _2 k
bombing attack. Groups were at maximum altitude and conducting glide bombs0 I, Q% |8 O" o, H: j" J
attack, sometimes without engaging CAP or flak.
8 i* i* R @; {* u) q8 X1 A63. Changes in order to standardize inactive Soviet group’s training options;! U( b3 Z F n7 O; @
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see0 D5 F( B, B! O
Pilot Management for more details). The number of pilots on the group lists is RED if
/ v& c) {4 h& kless than the number of ready planes in the group, indicating a shortage of pilots. This' P3 C, I& ~0 v) M
shortage may be filled automatically or manually for a mission based on the pilot
9 y# m- n2 \! M* @: W/ vselect mode.- J b4 {( U* |! `# y
65. Corrected issues with group destruction on scuttled or sunk ships and groups on5 s& G$ Z+ Z4 {/ a( f4 B* d1 X' {6 ~; H
withdrawing ships! z7 ?% h1 V! I) o7 D# b* {
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at$ q3 f( x& _- q! Z7 X
close range' N; s, r% Y0 O9 R. @4 t2 L
67. Gameplay Change: Greater weighing of crew experience in surface combat+ ]% X! [4 t i, B R6 z/ S
68. Gameplay Change: Limited radar directed fire, increasing over time
) y- z5 E8 Q( Y1 |4 A69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
: J1 T) h) b. K8 U/ N/ i+ X4 icombats at 1000 yards# w+ T# y- _ d
70. Gameplay Change: PT Boats less likely to attack in daylight5 T, ?; B9 h5 I- V1 C7 t
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be6 j) v% G4 U# K7 K9 D7 U2 ~/ {/ d
hit in ports and rivers
4 m8 U' k+ L( T+ Y% X- `5 z6 F72. Gameplay Change: Submarine captain ratings have more influence on Submarine
4 i! F0 q/ [: `2 n* ?0 D9 e0 Y) Wperformance- ? t% V) ?, \ H
73. Torpedo hits on escorts not showing in combat report bug fixed/ p9 }/ ~6 ^% x% u: \3 l
74. Gameplay Change: Aerial ASW less powerful in early war
5 |8 c- E6 D" f& L- `7 E' j75. Pilots still flying planes from sunken ships were treated as losses, resulting in any/ w; N& a9 R3 S2 I2 ?0 |
diverted fragments having planes but no pilots. Pilots still flying planes are now
+ Z1 r) X* X# r+ o9 l- u6 Aignored for sinking ship purposes until their plane lands.. b l- X( {3 m" Z
76. Group transfers in off-map bases from a ship in the base hex to the base itself were3 U8 H- m; D( G G5 k- i6 a
being delayed ‘4’ days. There should be no delay.
( A6 z- o8 D1 i0 [# J# }77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
! G: p }; V7 c; Uthe convoy disbands.
8 {- a- F& S% T78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
2 A& l+ k2 Y5 ~4 m. s+ x2 Shexes. The range was not changed when the game scale was changed.2 M6 m, y9 {& X4 O$ ~
79. Fixed bug when displaying search arcs at a base+ h% q& }! h3 o2 \8 ], H6 c
80. Fixed Escape key on Industry Management screen) o/ T* x& m- B9 F/ o0 m# B& g( S
81. Fixed oil and resource in totals on Industry Management screen
' S6 I) @; {8 m+ L5 [82. Interface Improvement: Add an extra line to the Industry Management to show total p! q! U7 p' N/ i
shut down industry on Industry Management screen; f6 v0 V. ^, ~) b% G8 C; T. j
83. Interface Improvement: Add base select to Industry Management; i! z& \& Q1 h( Y2 y6 q8 _
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as" }' z( t7 t/ E# V5 b, y O% [
ONE group for Admin stacking purposes; the presence of all three in a base counted
* D; s# j0 p+ b: o& V. Y/ _% Nas 3 groups for Admin
$ A9 u6 y% z2 i; ?6 a85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups0 V( q9 @9 r4 ^0 c1 s1 X
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
7 G% P# v5 Y! aFF being affected by old stock code that cleared the secondary mission.8 g2 e- v, E0 c9 Q. T
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
- r f) N- \0 g8 X% j+ e! P88. Fixed an issue with tool tips being offset from actual hex when forming new
4 B4 t6 i3 g6 E) K. A# f/ q- Ztaskforces& H* W4 e: b* k
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
# |: d" X V* Y y# S7 tthe end of turn save only. Preferences are now restored as saved for the player at the [3 q: d' f& c% v3 x! z
time./ c6 _0 _, Z0 I" j2 l3 L
90. Changed air supply mission to use a friendly base as destination, if both a base and' N/ x/ C3 h5 Z# L
LCUs are present in the hex; it was sometimes giving the supply to the first unit only( j) y4 D: `3 V. N7 ]2 C
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
% f" b; A$ }! T7 \. l5 z) kmission was canceled because the enemy LCU was selected as the first unit in the/ H1 @3 g' ^; N1 a* V
hex.
1 E. K! ^7 V% N6 `92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.4 _# C" f6 W* y$ j" I
93. Prevent very low grade TF commanders from returning single ship TFs to port to
5 {1 F( q$ Q2 K# Z9 h9 g5 d* S" Lrearm when rearming not needed.
8 w9 d+ K) t0 n& t0 C94. Fixed the supply cap and monsoon effects on supply: {/ `) u& n5 L8 L& T$ A) I
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
, _7 N6 {( Z( A0 l/ e! kmovement.) R/ i' Q s" f
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base2 e% j: K4 y# y8 w+ e7 @( u
when Soviets are inactive.
( f0 b/ }: ]4 {0 J9 @ l! n7 |+ h G* _97. Tweaked resupply task force to Japanese bases.
. _2 S/ U- w7 f9 \4 {98. Fixed a HQ/Chinese unit respawning bug.
4 ?7 ]' U0 W" h99. Restricted permanently disband/withdrawing air groups from being able to the the4 ^, I* m5 o- j
“Trainer” option in the type of pilots to use.
6 g% j, Q; D& B8 A/ o100. Restrict the options available to pilot movement in permanently
/ y& T6 @8 a/ M; y+ a% S( N! Idisband/withdrawing air groups; mainly restricted to making them active or in-active
+ `" Z9 e0 T+ a- N; E1 _within the group.2 r6 ]3 ?, [* c v3 k; N* W
101. Fixed error in splitting air groups caused detachments not-in-play still attached to6 | `9 e- W9 o0 T; \4 Z
parent group - stops divide ability
/ T7 P1 e0 k: a102. Fixed an issue where some autosaves could reset game options.
" v9 I2 D! J5 @/ L. l2 O103. Disabled the ability to make a group a temporary on-map Trainer.. J7 G$ B4 p) v o8 k6 I4 P
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high* R4 ?+ f0 y- s4 T
FATIGUE pilots.) @/ x, H9 x# Y, `. v
105. Made some adjustments to Kamikaze effectiveness.0 @2 X5 ], f7 x f2 B2 _( Z4 g
• Naval Data Changes
6 l% K) g- s' P/ S- F% E& l1. Added cargo capacity to AVs, AVDs, AVPs, and CSs., `& `5 }; c/ ^- D
Class* Y T# j t9 L! l
Scen 001, 002, 006 (007, 008, 009)
; K6 L' ?, u6 E; y0 j1 A8 n' d0021 – Australia – correct weapon facing
% g# T# U% }: V/ @+ r' x+ l3 I0418 – Helena – correct tower armor from 0 to 1257 ~3 d* L: V- W) N
0767, 0769 – Chevreuil – correct endurance and fuel
" H" w C$ m5 D0 o7 ^- W4 N; X0770, 0771 – Duguay Trouin – correct weapon facing. P* u# u" b: s+ i
0772, 0773 – L’Adroit – correct endurance and fuel
/ Z7 M3 z% v5 V; I. D0774, 0775 – Fantasque – correct endurance and fuel! Q, \1 ]5 B4 I5 Z9 Z+ X: C
0776 – La Galissonniere – correct endurance and fuel
) Z: O$ u& t6 u C0776 – La Galissonniere – correct weapon facing
$ \( ], C: Y" X0 Z& v2 [( ^1013 – Yubari – correct weapon #4 turret armor; H6 L2 x \/ n
1102 – Furutaka – correct weapon facing5 e/ B; \; O: {2 Q1 @ C$ F
1107 – Aoba – correct weapon facing+ K1 f3 O6 C1 P9 M$ a S
1112, 1113, 1114, 1115 – Myoko – correct weapon facing7 l5 r6 F( f3 w% y! U- V
1730 – Yamato – correct weapon turrets
/ l `$ T) `: y2025 – Kongo Maru – correct weapon facing% T' U" g5 |, G L0 u
2202 – ARD 3000 Ton – add Japanese small ARD class. K2 A w2 V5 ^# i
2903 – Gnevnyi – correct weapon facing
: q7 V& ^- ^' A8 L4 L3 B2915 – MK Cargo – correct weapon facing
, b0 B/ o _, e ^* c2918 – KT LST – correct weapon facing
0 o5 n: {4 R8 w" EShip9 } z/ v4 `6 J4 V
Scen 001, 002, 006 (007, 008, 009) changelog
' J* K& a z; k) b# dAll – update weapons from class to reflect weapon facing corrections
2 u! Q8 t% d$ N0999 – Dublon ARD; add small ARD to Truk
( n) t7 ]6 e" x' Z) W3550 – Laffey; correct entry date to 420430# C( L0 S* h( o) ?: ~. V' f F
3580 – Frankford; correct entry date to 4304304 B, k" Q5 P5 I V% q$ [$ g5 S
4317 – Thornton; add Clemson AVD at PH
6 j; `4 S. r/ E% n! X4361 – Henry A. Wiley; correct entry date to 440930! W7 w' |* q) M( M+ v; \8 w w- R& ^
5222 – Rixey; rename to Bowie0 t: O( K1 m/ @" f7 A' P* F9 B
5223 – Hercules; rename to Highlands" C2 c# k- W, |4 l# P& @7 d
5251 – Pinkney; rename to Pickens
' r; T, {8 ]' u0 J \1 D0 d' T9253 – Madras City; correct entry date to 420228. p8 p% J: i" @, h( j
9728 – Indus; delete duplicate ship entry" K) B( }/ n* ~. j
9837-9849 – Soviet Fleet; correct ship name spelling' m7 R8 E4 @! E
11316 – AFDB-2; change arrival location to # 524 Seattle
! w: `2 ]+ W/ @6 q11364 – BYMS-2055; correct entry date to 430228
2 I' m1 x$ g6 w) f X+ a7 P6 o. @4 r; L11365 – BYMS-2059; correct entry date to 430228
* X; |" w& R! Q: \2 \* p14070 – Ha232; correct entry date to 460228& t0 b9 ^/ t/ X# m# _ f5 R/ K2 B
Scen 006 and 009 ONLY8 r" o. k' H C9 W8 J1 V. Z) b
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
' k# M7 q1 t! c. F0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2954 ~( B: k1 x+ v, ?: x
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295" O2 e9 ?+ }, k8 [1 H( z$ C3 ~, A
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
( L5 z. T Q# L w! a0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
/ ^2 \/ U% g$ i$ Z( c- G, m4 I; q0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4455 O6 u) y# x/ F$ ]* D3 [
0043 – Hiei; adjust fuel to 4175
# X! T0 R/ t8 G; x0 Z/ {- _0044 – Kirishima; adjust fuel to 4175; Y7 B1 e; W1 \
0067 – Tone; adjust fuel to 1775
5 k$ Y/ g! ^5 G2 t5 @7 S. U0068 – Chikuma; adjust fuel to 1775+ i/ l$ q! |+ i, t
0118 – Abukuma; adjust fuel to 833
7 g3 ^' ?2 F- @& P0 l4 H/ K3 a2 C0146 – Akigumo; adjust fuel to 265$ R1 @' e( Q6 o- S* d
0168 – Kagero; adjust fuel to 265
& E! p) U: G# p. _4 G8 g0176 – Isokaze; adjust fuel to 265# M- v' J) c. W- ]7 l! {% i
0177 – Shiranui; adjust fuel to 2654 J2 f6 ?: k# N% C' \
• Air Data Changes- c1 ^0 X4 w" U. c( r
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
* O6 j: V/ T8 E. f4 W: Y5 T% w[177] B-339-23: Name set to B-339-23.
5 }" H/ f- {3 R8 k H[178] B-339-23 (PR): Name set to B-339-23 (PR)." ?; G4 A" j* W! _) x; l2 l
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
, w# S [/ G* V' S2 e5 } ?[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! C) E9 y1 m! N[365] Stearman 75M: Nationality set to U.S.Army.2 G, R4 f; M/ |7 W% t+ f2 G$ T7 u) J
[451] PB2Y-3R: Deleted.1 a% r. c* U* }: e
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
& Z& d# z' u% Y# d, D5 ~' y& Y5 H/ s[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning0 ]: B" f- @1 F$ a; g
MG; wpn 13 set to 500 lb GP Bomb." l" V o0 R# d0 D$ @% J3 r5 W
[1923] No.1835 Sqn FAA: Delay set to 0.
- f6 D- P* ?6 ~, f& Q[1924] No.1836 Sqn FAA: Delay set to 0.
6 Z5 j7 ]1 s4 I2 V8 E3 d[1929] No.1841 Sqn FAA: Delay set to 0.8 I6 g( O% H S4 \) p1 R0 R
[1930] No.1842 Sqn FAA: Delay set to 0.
* [, G! T0 d( c+ R- X[2587] VMF-211: Location set to [584] Pearl Harbor.3 v5 w+ E& X, T" Z% f1 ]
[2642] VMF(P)-321: Deleted.
/ v% u: F) y- t4 R: ^! v[2652] VMO(P)-351: Deleted.* u% _. O8 B& L3 y: `1 U. A
[2668] VMF(N)-511: Deleted.# Q' l% z$ g8 u1 {
[2669] VMF(P)-511: Deleted.
! C' B* P, O% I, F# ^9 z[2671] VMO(P)-512: Deleted.9 B/ Y$ J1 q5 W' M0 M; s9 P W
[2673] VMO(P)-513: Deleted.
) T; W) W ]" A[2675] VMO(P)-514: Deleted.
9 h; L. m/ x1 ~& R9 j[2827] VR-2: Deleted.# C5 t( q w' i( ]
[2828] VR-4: Deleted.
9 m) E) J6 k9 h6 |2 _; }- |& g1 l[2829] VR-5: Deleted.0 P' J. H8 Y, @! w- w
[2830] VR-13: Deleted.
2 N, W# f3 }: z ][5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
$ u0 n, a# ]1 @9 Z' hUSN patrol-type squadrons 4301 resize to 15 deleted.+ f2 s$ {# ?8 a8 h% C' b U% V
USMC squadrons 4301 resize to 24 set to 4410.
S* a8 F7 D! l+ _4 P; Q9 ]' ZUSMC squadron upgrade paths reworked.
2 w7 u4 e8 }- jGameplay Change: Units with a/c MAX strength six or greater now able to split into
% } K- q+ u: k( s+ Zthree subunits.
8 m% }8 C. ?! ~; H) i$ o• Map/Base Changes
" k; M' ]! s% J2 U! [2 t1. Garrison levels in China have been increased for both the Japanese and the Chinese.
1 c0 f0 q4 F4 S% ^2 WNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4003 x+ p& l: {: O* _1 c- ?, G" Z' \6 u
AV.
! S& `1 ?0 Z( w' s2. Garrison levels in Japan have been significantly increased for the Allies.) L7 `& {( b+ s4 F- `
3. Garrison levels in India and the Philippines have been increased for the Japanese.
/ H3 t: M$ i( m, T, E4. Garrison levels have also been adjusted in other locations, with some areas having
; h3 i% T+ W- y7 C( |4 t# ismall increases.
( d9 F y! r! F- y* E2 F% w5 J5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
0 t: Y& O% H+ M# ?# hAirfield.6 X1 Y' s. ?% H+ O! o. H% i$ Q, [% g6 N
6. The starting fuel level for Los Angeles has been increased.8 `7 T( d: k* Q1 Z
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
+ y. d6 F/ w1 M8. Anchorage in Alaska now generates a small amount of resources.
, G( }! i4 ~4 k+ o9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
/ z' J C f: {10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
8 ]4 F. P! l! n, i' t11. Nukufetau has had its port level decreased from 1 to 0.% M5 D0 @0 k W( |( D* [
12. Pago Pago has had its port level decreased from 3 to 2.
! Q+ I: A* ~7 U" _1 s% w13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
. E$ P5 L1 P1 @base does instead.
8 J" S& I+ W# ?. l3 o14. "Ahmadabad" has been renamed to "Ahmedabad".. j. C4 c9 s* h
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,2 P/ G# [3 ^9 ?9 p8 P5 n s6 N
rather than being concentrated in a small number of locations. Overall, Chinese
( e' K" B$ F! ]# Gsupply point generation has increased, to about the same level of supplies as in the
& b: F. B, ~: `# o" u0 a% qoriginal War in the Pacific game (it was a bit lower before).
. r2 [ L2 c6 \- f16. Australia now generates a greater supply point surplus than before - about 5,000
0 u {1 r9 f, ]4 q) a( m: vpoints per day as opposed to about 4,000. Fuel requirements remain the same.. z# e( P, S2 A' j7 s: y
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
% Z+ |2 G! i# A' \7 }, Zinstead of hex 200,40 - and the road and railway networks in the area changed to/ C& }* X) k) ]5 e0 V1 H
match |