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' X' i* {/ T. G( i& W7 i' E英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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# I7 s# A$ u7 L4 \+ N. EChange History:
* [ E+ F& v ?6 Q( @- q( Y1 J! `v1.00.95 - December 7, 2009
, z9 C+ l" g; H+ M; E1 m- a: V3 {( v• Second Official Update – This release is comprehensive and updates ALL previous) f3 c$ f2 L1 Q' h
versions to the v1.00.95 level.
5 I! k/ Z+ A8 U2 n$ [# t3 yIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot# c) R8 u& t! C k
Management Addendum” which have been added to your Documentation shortcut subfolder# V: P+ f! S, h# _6 k* A# F R3 f
and can also be found in your /Manuals installation sub-directory. These two- A& D# ~/ B* C$ T
documents contain very important information on improvements and changes in these
/ y( O& }4 a- l; W4 O" K: Z; Xareas.) h' ?+ |/ u) l
• Code Changes
* l4 u0 B/ H9 ]1. Interface Improvement: New Screen for Industrial Management0 g% Q! Y0 K# L5 |$ C+ L
2. Gameplay Change: Air transport mission was using all ready planes. Now the# Z6 r, ~& C: P
number of available planes for the mission will be adjusted by the rest/training- E; S I5 Y0 `$ V' r
percent as on other missions.( j1 ^0 \) t$ M* U. q
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes0 o. N2 ]1 a5 Q6 T
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
& h3 t! p1 D6 q/ e" j- w4 Nshow in change command list
, l! ]* v2 s% W5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
1 T$ k; b, x6 f; m$ A" IBombs’ flag rather than the altitude setting
! ^1 a: z7 `4 p }9 ^! b6 R; Q6. Gameplay Change: Full base screen now show the consistent over-stacked AF
' @) q8 g1 Q. C4 D: k& findicator ‘*’
# `2 T" j N, {# @; g7. Pilots who are captured or killed were still being counted in some group totals. They
3 H% }# L: \# @1 Hare now removed from group’s pilot count, but still available for ‘Top pilots’.
; r L6 q! \2 O* R; u4 f c j8. Interface Improvement: The buttons in the lower panel of the main screen have
; n$ q* {* T! \& Lbeen improved. With the mouse over the icons on the far left, the number of groups,
$ ]$ w' Q" R; Q8 gtask forces or LCUs at the base is shown. Added a previous page button when there) A; y9 r d" `( \; z6 N4 P) q
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
5 D/ z' g+ n! ^2 Y3 m; L! N/ s! [tooltips sometimes were corrupted when other screens were displayed on the map and
7 g2 i6 d3 M/ u2 `; \$ d$ ~6 Ythe bottom panel was still active. This has been corrected.9 _; J- e7 p# {- g
9. It is now possible to repair planes in excess of the group’s size$ F7 P, M" ]6 _! i
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
8 A- W/ v4 C# c! A3 |" I! Otraining is incremental. Points are accumulated and once a certain level is reached, a
3 u, { u1 y$ s- Qpoint is added to the skill. The cutover level is the current skill level; so as the skill' D9 G1 b! A* @* p3 _
level increases, it takes more accumulated points to reach the next level. Combat5 N1 c( P! q/ r. L' g( U; y
gains points faster than training, and combat is required to reach 70+ skill levels.
2 y7 u9 M0 C+ L, G! U1 p& m3 ]& G6 jExperience levels behave similarly with the one exception. If the Experience level is. ~. _8 T) _" k* Z0 T; w7 }' k
higher than the best skill by more than 5, a skill based on the group’s mission gains
+ @7 J% S! s4 Q( q }: Ethe accumulated points instead.8 Y' W3 Q, k' B6 Z9 Q0 {
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
- P9 v6 U& X1 B, Z2 y1 K9 o. Eammo and return to base if required2 Y- S9 \. k0 |$ P* H
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
% Z# ^: @0 X9 `/ R. g13. Gameplay Change: Malaria effects adjusted: Z, J) a; I* Q8 u6 `" u4 j
14. Fixed bug preventing port construction in certain cases( \9 E7 q' u5 t! {
15. Fixed bug preventing combat engineers from building
5 S# T* I" C" Q( N% z. m3 s16. AI improvement refining settings for LCU attack levels* @, E0 c- X7 M* f8 _
17. Corrected unit TOE loading bug
# q4 ^2 t Y: L* O0 x j6 s3 p18. Correct bug setting default morale and experience when not provided by editor
9 A) X# F4 C2 _: v19. AI additional checks for level bomber base sizes
9 T5 N4 F8 w1 |% W9 c20. Numerous supply tracing improvements3 E: }6 ~& R3 a) m* v
21. Numerous supply/resource movement improvements0 i0 H: n6 Z& v G. Z" W% }
22. Corrected several land unit fragment bugs.! j' Q: I% x3 t: N
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
% C5 S1 s& e; d$ M! qarrives at the destination of the “met” TF before the “met” TF does. Also adjust
4 U; T" ]) d- S$ ymeeting process to reduce chances that the meeting will not take place until one or the
: b& m9 K& f) }+ \& R8 f. t* ~other TF reaches the “met” TF destination. Also correct a problem TF could
: x. ~# V8 B3 f% m“merge” with a TF that no longer exists under certain rare circumstances.1 O5 S5 [6 j- k9 T4 L. J: C
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of0 q2 c' Y6 X1 G# D. A
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
7 |0 K) }( I1 W* \9 qfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be: f7 x2 \% q! l, r( z
docked if the port has the dock space for them, but will auto-undock when adding a% E e: \% z6 m- N; q- Z) k
ship to the TF causes it to exceed the port capacity., H+ I: }8 j; V0 n
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
! b6 l% M* S) r# I6 ]less likely to retreat to hexes containing other enemy forces and be more likely to
/ w0 j( R3 l! Y9 A6 B. t. r* nretreat toward a friendly base.4 |% v y+ ~/ t( D: j! A
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
. D% @7 H/ z; [is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded0 z2 H, w" N% n7 ~- S' y
in port, (c) ships in port (disbanded).. R, I& v( l0 L6 H
27. Interface Improvement: Implement search arc drawing on map
( @& e% Y; g% g* h5 u* w28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,$ b5 d/ v5 B% o/ [2 X6 ~: ~* C
ensure partial rearming is in full mount increments, and adjust ops usage according.: O% G9 x8 Z8 f; s5 C) ^- Z
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
& ^! I. X: h: r: A/ E/ d! E4 Ca base were incorrectly excluded from Naval Support totals at that base. This was" W, ^# G ^1 X, k7 y, M
due to an error in calculation of Naval Support availability over HQ Command radius.
: h4 Y C, g6 p% Q30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
7 Z: E0 L1 u9 w: Vcould improperly interact with fragments of the same parent that were at other
0 Q% L/ F# |, b4 ?locations and had been previously loaded by either the TF or one of the ships
4 n3 |: W, t P2 y( N2 Hcurrently in the TF or, if the load required multiple days, when unloading of other# M$ t+ M R+ a: m
fragments of the same unit caused and automatic switch of a fragment to the prime+ C. p% p. e; Z; J/ o5 \ o
unit.
1 {* [3 b5 P/ d, G) I: ]31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
6 E0 T9 D( e7 B' Y8 s$ D, F5 oPreviously repair of all system/floatation/engine damage would terminate repair of a
' S9 U- ^8 w2 i( M& R# ~+ M+ Kship that also had a damaged device (weapon, radar, etc). Damaged weapons will
( {% c) t0 {! H1 p; [ D9 v0 b. B4 Pnow prevent full repair of systems damage and may “create” small amounts of system
: R2 P3 t, k3 g5 M+ c1 Jdamage to keep the ship eligible for repairs. Note that this may have the affect of8 o) t9 @1 w0 X6 H/ Q
small amounts Systems damage being not repairable at a location where it normally
7 m2 X% n; j# @0 T- Owould be repairable if that location can not also repair the damaged devices(s).
1 W( k# B9 W+ x! d+ ^32. Interface Improvement: Changed Allied aircraft replacement display to show nation2 J# x" u( y& z/ j3 ?
of aircraft+ T9 ?4 U. z5 a2 s6 C e) @# y/ @
33. Corrected several menu bugs
) N. A* `1 a6 M' D8 _% c7 Q( I1 N% n34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of; v; g; U, k. ^8 f5 x
land units by TFs.
; a; E! Y" j9 q0 D35. Interface Improvement: Add “undo” for ships being transferred during ship! ^; l l4 P" ?' |! s# F
transfer. Previous undo only functioned properly for ships being transferred into the
% Z- e+ r5 f: S0 ]selected TF. Provided undo for ships transferred out of the selected TF.
& ?* C, c/ ?- y. O* K36. Corrected bug causing ships to move in excess of maximum speed when in a TF that) a, O. t' i: H! x# q, p
is following another TF that is beyond the player-set follow distance.
9 K* K. l3 h1 d% c9 V37. Change ship based aircraft repairs to be by plane, instead of by group% t- R; B! u; W3 c
38. Interface Improvement: Made air group screen larger to reduce clutter
9 f+ W3 I/ X3 K- R39. Gameplay Change: Adjustments to supply consumption by land units
' Q* m3 `* v/ ~- M40. Change to AI shock attack determination: z+ z. y& I* h+ J, C
41. Improve AI awareness of intel on nearby enemy LCU) b, R/ u' i+ b" O* ]- m) B( A4 u; Y B
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level# u' Y. j; n- h& B
43. Gameplay Change: Changes to AI production on “Historical” level$ j W( ]$ S, G- n" K
44. Improvements to save file process to reduce chance for file corruption, especially by0 P w+ M* T' B, _
deleting the old save before writing the new one
' A& ^% U/ R5 a! ?45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active# m5 e- E; i' m9 }
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
, n1 @: |& ?* H" p4 L. ^from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
5 Q8 k4 @6 l1 }: l: V6 nsources for the “from port” and “at sea” variations.; j) K$ W$ T, u/ o
• Replenish from Port will now use the available fuel/supply at the port and on all
1 C1 S2 r& H1 M% h: ~/ w5 x Sreplenishment ships disbanded into the port. For those disbanded into the port,
, D% O6 t) q0 ?0 Z6 donly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used. ^' K S, `, Z, {* U: U3 b2 A
Tenders must be of the appropriate type for the ship being replenished. Note that
+ M1 H2 l* G& ]' I/ O+ `2 C: zport facilities are used in preference and ships in the port are only used if the port" w6 T& r4 e9 D; W. i
is not able to completely replenish the ships in the TF.
2 J& V3 y0 ]- n6 a1 |! h) D% ?• Replenishment at Sea when the TF is in the same hex as a friendly base will now- w9 |3 C5 C$ K* O8 |
use all ships in TFs in the same hex but will no longer use ships disbanded into a; e: R: T4 [+ a$ V
port in the hex.
: F, z& M; a; s: R& N9 U" r/ O6 J47. Interface Improvement: Add new map icons to highlight certain events8 g. a; s7 [; m7 _
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
* K7 a* Y0 l$ N! k+ z* K/ Nsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap# l" t& x2 H7 e/ u% e
port or from any TF that is currently off map. Ships that are not badly damaged: m$ @" q' O9 X6 l, ]7 K
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
4 ~; t0 I5 w! ^, B* s- |For on map, ship may not be on fire, total damage may not exceed 99 and no
( z7 f1 K' }7 M6 Tindividual damage type (system, floatation, engine) may exceed 50. Ships may not8 U6 A/ E7 h& O
be withdrawn from any on-map location where the enemy has air superiority. The
# l7 }( Z! e0 ^( p) I3 b* `intent is to prevent withdrawal as a method of saving a ship that stands a good chance+ _1 q' W- v9 N0 e5 Q/ ^& T- U# `
of being lost or further damaged. On map withdrawal ports are set based on the( k* Z8 ~0 B( ]* v7 [
historical exit locations for ships leaving the Pacific:! o3 r" n: w! v2 `
1. Any level 9 port.1 a/ v1 `: h9 S% D0 y
2. National home ports of the United States, Canada, India, Australia, and New
! x( j* U6 @" r+ }* f$ lZealand (with no port level requirement)
9 |5 L4 ^, O- m( G3. Any level 7 or larger port on the US or Canadian West Coast.
! W) Q6 F4 ~$ x/ ^) v# I6 k0 h/ Q4 p4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)( \/ [! M/ ]( @# l8 |# v
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
; E' R# S. X: Z3 {6. Any level 7 or larger port in New Zealand.8 {: |* y7 {6 u: `* ^
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of( L& y. i; ?- ~ M" k
another ship actually sunk, the data for the two ships could be mixed. Depending on
1 I5 y1 f: B) _% @" I8 Lcircumstance, this might result in one or even both ships being reported as sunk.
P V& P S$ \+ G* z50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
* }& g: W3 o8 |: T9 STF list screens. The calculation will continue to show the remaining ASW capability9 p' B1 y* Y1 ?& A7 K5 W$ B
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is+ ?8 P$ o8 m8 P. e8 x! `) S% g
now based on full load for all ships in the TF.$ j( @( ^6 y4 R) k. z& j3 h
51. Resupply capacity for bases added to editor2 F( g% C. l! ^* {: k! |" ?% K
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
2 K& h: p8 E1 ]. o- Q& m53. Adjustment to AI unit planning level based on AI difficulty
+ }0 `- }3 o) q" Q' w54. Ensure minefields are created for proper player when a single TF lays multiple types& r6 ?# J+ i4 B7 Y0 {
of mines. Player of minefield properly set when first mine type laid by a given
" L' l- J, g" L: O- B" ]minelayer but a similar check was missing when the TF contained minelayer(s) with/ F9 X3 y) O `3 a& R
two different types of mines.
1 U- i2 ]* e# c/ o55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
( |3 ~6 b- X; |# I* G$ ] w- r10% loss of supply and fuel, and 1 VP and no supply movement into or through hex; X A( ~7 T5 X! A8 t6 S8 F3 X) |
for owning player, if partisans attack and cause damage.- E9 q, i" i7 s; j
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
* Y C9 K+ r( [' o" U$ `mechanized units
+ q3 S8 V, m% ^57. Gameplay Change: Land combat effects toned down
: j9 x: F' x( ~9 S58. Ensure AI captures empty bases
% r" V0 ?7 v2 l6 j7 b59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
9 {; c, p! j% D; X4 S3 ysave from moving them ashore. Training from disbanded ships does not increase the; ]4 l6 A2 n0 D3 q
pilot mission count.9 W% ^' l! y' e; ?/ O; W. A
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
4 t0 o% T$ o8 F/ m/ O# Torder to help identification of saves2 D5 Q) C) U& o6 V5 o: v
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
6 t5 |* D( d) @- p/ e6 a1 `62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group9 d* C- D \- |+ s& F- z0 L& s3 i
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
! g U* u' {& b1 f1 ~1 o8 ]( L; zbombing attack. Groups were at maximum altitude and conducting glide bombs
0 V' Z+ I7 S8 R* A+ i9 w1 fattack, sometimes without engaging CAP or flak.: w$ g% {- | o' c6 P3 C9 u
63. Changes in order to standardize inactive Soviet group’s training options;# o% a) S, d5 a2 L
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see% m( V# p O& u5 Y% c
Pilot Management for more details). The number of pilots on the group lists is RED if8 Q0 G* g$ O% j$ _
less than the number of ready planes in the group, indicating a shortage of pilots. This; ]$ L) Z' m4 v/ ~/ E
shortage may be filled automatically or manually for a mission based on the pilot
7 t" o/ B* l% Zselect mode.8 E8 ^$ q; `: y' ^! T' f$ W+ A# Z% T
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
# I6 i, [8 h0 K4 dwithdrawing ships- R& M! x: C/ k$ v6 b
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
' g4 P$ z% c/ ~6 C. _! a& j& wclose range
2 y" y0 Q9 @. u* X7 a0 V67. Gameplay Change: Greater weighing of crew experience in surface combat6 q% o+ k1 E& Z- ?" z! t, G
68. Gameplay Change: Limited radar directed fire, increasing over time
2 i3 r! G$ J, y69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
0 n, E* R5 P, X8 tcombats at 1000 yards" e1 t" p3 ~ H
70. Gameplay Change: PT Boats less likely to attack in daylight
1 N% q9 b6 f& k7 K* ]+ K71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be2 A$ q/ o( I2 m+ `% Q$ I0 g+ F/ [
hit in ports and rivers G- C7 K8 t D2 n7 C; y( \' ~
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
0 Y! u' s9 }8 O# Jperformance5 H. h9 e9 d) A' V
73. Torpedo hits on escorts not showing in combat report bug fixed
5 e; Q" k6 ~/ o: W0 f" B+ r74. Gameplay Change: Aerial ASW less powerful in early war, z% p4 m# f* U& Z+ m
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
$ g! E) k6 y T5 E( a }* q. s, Mdiverted fragments having planes but no pilots. Pilots still flying planes are now9 `: X/ N( B0 |3 ~ g$ o' \
ignored for sinking ship purposes until their plane lands.
1 d7 c3 P8 z* _# ?7 P76. Group transfers in off-map bases from a ship in the base hex to the base itself were$ _6 m b1 z4 u
being delayed ‘4’ days. There should be no delay.1 U# @7 c7 k# W
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when5 b- n Q [$ W) f g L
the convoy disbands.
8 t5 _* D- K H78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20( O7 Z6 f" ^ y5 x0 g* Y2 w
hexes. The range was not changed when the game scale was changed.) f7 k8 D( g" M! x1 K. v/ r
79. Fixed bug when displaying search arcs at a base
9 j0 d4 B; b, d8 K3 j! g80. Fixed Escape key on Industry Management screen
3 N8 Z0 w% H/ w8 u81. Fixed oil and resource in totals on Industry Management screen
+ n& p) N, e* Q82. Interface Improvement: Add an extra line to the Industry Management to show total1 I/ ]$ D4 x$ G! ^8 U' `
shut down industry on Industry Management screen
% L" J! t; I/ F- q& d83. Interface Improvement: Add base select to Industry Management
2 Y% M0 Y3 s l84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
$ m5 g7 Q7 f5 s% k4 t' F' jONE group for Admin stacking purposes; the presence of all three in a base counted
/ b: v5 z% J* ?) yas 3 groups for Admin3 q9 e: V, X/ K' R* O) I; \% e
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups2 z: G9 ` m! s0 B2 Y& h
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and1 K0 q2 x8 s2 g8 l8 B* ^8 V
FF being affected by old stock code that cleared the secondary mission.5 z; q$ C: ], E
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
( R0 x c6 B: i6 c88. Fixed an issue with tool tips being offset from actual hex when forming new) M# L. m6 r" t: i8 X+ ?
taskforces
! Z& [" G* a9 O1 Z" ?$ l89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
2 w5 c- n" N8 \the end of turn save only. Preferences are now restored as saved for the player at the
" n" g/ b$ J1 m7 Y& V% _* p" gtime.* `+ s) U$ R: Z( H& H0 N' {, T
90. Changed air supply mission to use a friendly base as destination, if both a base and4 v% e7 o: M5 w- U0 F: P" N
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
! J; X, L( y5 z0 y91. Fixed air supply drops to a hex containing both friendly and enemy units; often the' v& s+ p) E5 w( g4 P8 q: |4 n
mission was canceled because the enemy LCU was selected as the first unit in the
' M% v" a3 v: a" A$ Nhex.$ g, s" c- Q2 V0 D; x7 V
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.! m7 h$ c& y4 S' ~% w! O6 o! c
93. Prevent very low grade TF commanders from returning single ship TFs to port to9 W; s2 ?6 Z! L8 b' F
rearm when rearming not needed.
5 P+ o6 c. K/ [7 N A5 S94. Fixed the supply cap and monsoon effects on supply
# U2 t# y7 T# u4 c6 ~- S95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
; N7 X# e e* Dmovement.5 i- p/ e) ~, ^4 C S; b
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base7 A" d! @% e9 {% ^$ ^$ Y
when Soviets are inactive.' a8 N5 K0 d! J' t# @ J
97. Tweaked resupply task force to Japanese bases.
2 c( D, F+ e4 `( P# b& k: s98. Fixed a HQ/Chinese unit respawning bug.
, g$ P! C8 w1 n0 L' |: }$ c. {+ O99. Restricted permanently disband/withdrawing air groups from being able to the the
) F. k5 q$ T2 y+ V1 ~7 N6 J“Trainer” option in the type of pilots to use.
: s6 N6 r7 G7 S; J' d& t100. Restrict the options available to pilot movement in permanently Q8 l* B j) R3 \% t* H' B
disband/withdrawing air groups; mainly restricted to making them active or in-active
6 D2 B" T4 R5 R$ T% R* s* vwithin the group.
! r: O8 V; J3 \' [2 V2 s101. Fixed error in splitting air groups caused detachments not-in-play still attached to6 K: _+ ^6 R7 L" w
parent group - stops divide ability
2 v0 Z4 z. q6 X/ E( ~7 z102. Fixed an issue where some autosaves could reset game options.
; E. [) C4 k; P o& W. ^103. Disabled the ability to make a group a temporary on-map Trainer.
( l. \' h: @4 s; C) a$ D( u& o& k104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high% f( f' }5 }* ^% y/ Z# E+ M% ]+ v: N
FATIGUE pilots.& F% T* q1 R; A
105. Made some adjustments to Kamikaze effectiveness.( `% R! l( g l4 F1 z ^
• Naval Data Changes
) ?% w# q5 _; \+ g4 q1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.6 `! g+ t& c; q
Class
7 H" k5 J& N$ ^' y% yScen 001, 002, 006 (007, 008, 009)
6 v0 e+ @4 m: F. b) V0021 – Australia – correct weapon facing3 R3 I$ ]; y1 g
0418 – Helena – correct tower armor from 0 to 125
* V& R7 H1 W: v/ h0767, 0769 – Chevreuil – correct endurance and fuel# f; U3 V$ U: q9 i
0770, 0771 – Duguay Trouin – correct weapon facing! s3 I0 @% L' B k/ D3 L
0772, 0773 – L’Adroit – correct endurance and fuel
9 i" u+ D* B0 s* r7 M$ [ U0774, 0775 – Fantasque – correct endurance and fuel: ~- n/ E4 K2 u3 k% Q0 E" N
0776 – La Galissonniere – correct endurance and fuel
0 G. ~* W }# H0 Q, w3 u# o8 u0776 – La Galissonniere – correct weapon facing4 M2 S0 v4 S* M$ ^4 D9 K
1013 – Yubari – correct weapon #4 turret armor
; k2 H3 {& f6 x! _$ A1102 – Furutaka – correct weapon facing5 ?. V5 s' i; \ o, J* H
1107 – Aoba – correct weapon facing
z7 U6 M: k, b1112, 1113, 1114, 1115 – Myoko – correct weapon facing
8 }& x: L1 t/ w- R1 m8 b* b7 O1730 – Yamato – correct weapon turrets+ o! x7 j' r) J+ X& @
2025 – Kongo Maru – correct weapon facing
6 B2 e" T) j- N' c& V2202 – ARD 3000 Ton – add Japanese small ARD class# }8 {) z M. h: i3 p! I
2903 – Gnevnyi – correct weapon facing5 y, J$ l0 s Q9 r
2915 – MK Cargo – correct weapon facing. [* w" l! u2 r/ H, h3 u
2918 – KT LST – correct weapon facing. u0 M9 M: [" i9 ^
Ship, E+ w: }( s. q$ J
Scen 001, 002, 006 (007, 008, 009) changelog
. U6 i) w3 ?6 }0 B. g) o( JAll – update weapons from class to reflect weapon facing corrections- V" Z0 V& ~" m9 G# M6 @
0999 – Dublon ARD; add small ARD to Truk- \' e9 d! }( H( R% q
3550 – Laffey; correct entry date to 420430
, l# Q9 y) x; X3 o3580 – Frankford; correct entry date to 4304302 K- g! E. p! `: Y7 u9 s8 K
4317 – Thornton; add Clemson AVD at PH
6 k. p6 g& D9 S# ?2 p4361 – Henry A. Wiley; correct entry date to 440930
+ y$ G# A. N8 R. X$ X5222 – Rixey; rename to Bowie( a) [; W* c0 {9 x7 Q
5223 – Hercules; rename to Highlands7 I) k- k' d3 W' }; T
5251 – Pinkney; rename to Pickens
. C3 W( @' ?* F$ C' }" X7 V5 N* y+ C9253 – Madras City; correct entry date to 420228% }7 c, F( `2 x
9728 – Indus; delete duplicate ship entry
, g& R% G. ?- S+ F8 e9837-9849 – Soviet Fleet; correct ship name spelling$ }. f% v) {8 I6 j6 d/ b
11316 – AFDB-2; change arrival location to # 524 Seattle0 w9 Q7 J+ K; R
11364 – BYMS-2055; correct entry date to 430228+ l; b7 j% c n
11365 – BYMS-2059; correct entry date to 430228# o: s$ X1 A( L" M0 r
14070 – Ha232; correct entry date to 4602287 V- g4 `/ {( a
Scen 006 and 009 ONLY
: F& y8 C. l, w0 s% j1 n. a0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4454 P6 E. d8 @4 M! w& O
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
# v1 o; }8 Y+ D; o% K0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
% H* B9 n7 R; G) m& w2 L0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# Y) }) u' t" t3 R! |/ m& J
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
! b/ U+ ^1 u( _5 v% I: w; X- _% o% }0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
. d* _# t- j s0043 – Hiei; adjust fuel to 4175$ h( {8 X }+ D0 L$ a% x1 L
0044 – Kirishima; adjust fuel to 4175
0 k& v1 y U, i9 f$ Z4 q- Z! ?+ d0067 – Tone; adjust fuel to 17750 [. A# b% ]4 L0 L3 d6 S
0068 – Chikuma; adjust fuel to 1775' z8 V* W4 p* r- g: `# O. f
0118 – Abukuma; adjust fuel to 8339 _# Y7 b- o1 x1 ^' e/ v1 [9 g3 V$ f$ T
0146 – Akigumo; adjust fuel to 265
/ ^1 G! w( a& V% N+ E0168 – Kagero; adjust fuel to 265
! H, y5 }; Q3 L( u7 s0176 – Isokaze; adjust fuel to 265
4 E% \' | d$ J( g, k0177 – Shiranui; adjust fuel to 265
* t: H8 F1 C1 W/ k; ^• Air Data Changes
3 l) B, s0 R1 p' p5 ~" p1 b[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.; }& l6 E( n7 T+ e1 d
[177] B-339-23: Name set to B-339-23.3 J* |! T5 s, j% }/ a% K( I% B- @( e
[178] B-339-23 (PR): Name set to B-339-23 (PR).& Y6 @, `/ F& b
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
9 V3 E/ W9 w0 T3 |[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.# G" I7 a* m* g* E' h0 z) g9 R
[365] Stearman 75M: Nationality set to U.S.Army.
* [) f, Y7 |% g) C[451] PB2Y-3R: Deleted.# G& p$ b8 ^3 }, P, b: J: O, m
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.) P7 \' e+ i) M$ y$ k9 Y
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
9 W, O- c' x3 p4 Y7 Z6 @5 j. v) I" UMG; wpn 13 set to 500 lb GP Bomb.
. e, Z* _7 l' g3 h2 @4 }* e7 `) f/ d[1923] No.1835 Sqn FAA: Delay set to 0.
8 u, S6 T+ P" X4 A% j[1924] No.1836 Sqn FAA: Delay set to 0.
; g( g- H" i* p, ?[1929] No.1841 Sqn FAA: Delay set to 0.
9 R2 D; B6 L# n# m# ^[1930] No.1842 Sqn FAA: Delay set to 0.3 r l0 ?1 C- l8 j0 l, l! w
[2587] VMF-211: Location set to [584] Pearl Harbor.6 G7 O6 b8 [7 p2 ?+ I" O9 A
[2642] VMF(P)-321: Deleted.
' b3 E- q3 O" S) Y6 }9 [" V% l% B[2652] VMO(P)-351: Deleted.
* v4 d3 n9 C. C% a[2668] VMF(N)-511: Deleted.2 j) n' @$ ?; Z0 }4 U, r1 g
[2669] VMF(P)-511: Deleted.
' N' f6 x$ Y# N[2671] VMO(P)-512: Deleted." U$ ~7 \& D, l" q9 X, \) l& b
[2673] VMO(P)-513: Deleted.: I( V' T, {) V1 l) s5 u
[2675] VMO(P)-514: Deleted. i |8 x, ~- Y. l& c4 t& f. d
[2827] VR-2: Deleted.6 P1 ]9 R4 X4 v: J: @+ {1 h+ _
[2828] VR-4: Deleted.% E: K- }4 r7 z. v; T! s
[2829] VR-5: Deleted.
# ^ S0 Z& n" U' y7 u! ?* {[2830] VR-13: Deleted.
) S+ ? w4 d9 q3 X1 v[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.% w7 @, w* Q& A! i
USN patrol-type squadrons 4301 resize to 15 deleted.
7 p" s+ P. y( J$ n+ B) UUSMC squadrons 4301 resize to 24 set to 4410.
: I# v' |4 y! n. N' v5 \- LUSMC squadron upgrade paths reworked.. {2 I5 o; b* U; j+ a/ G) O+ P
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
9 G( v8 g4 l# H6 W: qthree subunits.
0 a% j. m; ^' e, G2 l/ g( E• Map/Base Changes0 p. y* q M: c5 ^3 V# u7 K
1. Garrison levels in China have been increased for both the Japanese and the Chinese." J1 j2 J1 F5 w+ C. k) K
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400: F% H4 N+ U' K
AV.$ P( _; S+ t) ?" J7 }
2. Garrison levels in Japan have been significantly increased for the Allies. i/ O& t( G1 F1 m u
3. Garrison levels in India and the Philippines have been increased for the Japanese.
4 p+ e) E5 I( M3 @( H8 a4. Garrison levels have also been adjusted in other locations, with some areas having, @! P7 v) S# r I) ~
small increases.2 D* e8 }3 @6 F u5 M& }# [
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an0 H8 @5 `# a" G( J( L8 `
Airfield.- }8 t) ?0 m7 b5 [
6. The starting fuel level for Los Angeles has been increased.
4 m8 o* Y8 Z2 L: N2 o5 a) a7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
, \5 i% {, @" M. \8. Anchorage in Alaska now generates a small amount of resources.5 X* |/ ~* w! y8 c3 E, C
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
5 M% f% s1 a% k6 @, ]10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
2 l, z" i1 K( H9 q' u11. Nukufetau has had its port level decreased from 1 to 0.
9 M" P% |( @1 h( p0 f0 N- M& k# c12. Pago Pago has had its port level decreased from 3 to 2.
$ P+ j8 t/ \0 Q. m3 ]0 d. ~13. The Christmas Island base no longer generates resources. The Christmas Island (IO) n6 Z' o7 P% {
base does instead.5 @. k/ d* E; x! d- d9 x8 c. e" i% n# ?5 H
14. "Ahmadabad" has been renamed to "Ahmedabad".
# o* R( ] l* |7 a$ c15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
# G/ _+ J5 q. h7 m( srather than being concentrated in a small number of locations. Overall, Chinese
2 i# o$ x N6 o1 T) A Rsupply point generation has increased, to about the same level of supplies as in the4 C' Z$ g& T! n+ U) M3 j( j9 X7 q9 W
original War in the Pacific game (it was a bit lower before).+ |" f; k( _, m( c
16. Australia now generates a greater supply point surplus than before - about 5,000- O" {* F0 O7 [/ u6 v: ?: t6 i9 ^
points per day as opposed to about 4,000. Fuel requirements remain the same.
( M; M- X& y; m3 Q3 |0 ~17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
4 u3 \0 S, [. g( ~. I4 sinstead of hex 200,40 - and the road and railway networks in the area changed to9 X0 w5 Q; A: i" o+ m# Y
match |