【官网原帖】:
* Q& @9 {* u2 uhttp://www.matrixgames.com/forums/tm.asp?m=2313850
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. {0 z! F5 e2 {8 A英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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: o! `9 d. \# y+ }【下载地址】:
, A+ I& W& G* m6 ~9 O* E I, A8 ~ x+ K$ V. J- Y. t& g
地址1:rayfile下载
. x/ F, Q8 b. z% h, t" Z. G0 {2 {http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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8 ?% d" |9 \0 x3 g地址2:HTTP直接下载: [& M9 V, g9 e3 L9 ]
' F$ R) a! l0 W; Rhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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【使用方法】:
, v0 S& t1 G. N9 S1 \! K5 h
7 K0 m" D+ f- Q; h2 K将下载的压缩包内所有文件覆盖到你的AE安装目录。
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% _, x; v8 b6 z* \9 J【更新内容】: M6 P* K' @& a* I3 m! ~0 V( q% O
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Change History:
; X5 v' b3 r0 jv1.00.95 - December 7, 2009
$ W% N& d8 T: |5 K• Second Official Update – This release is comprehensive and updates ALL previous
# r h- j9 T! j3 \# Z7 P2 lversions to the v1.00.95 level." c& J/ o$ x7 R" ?( f4 L: h
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot# w @3 v9 m+ x, k4 O' H* y+ P" ?
Management Addendum” which have been added to your Documentation shortcut subfolder) h! X5 |% A4 O
and can also be found in your /Manuals installation sub-directory. These two
. m4 ~# X% Q" C: D. {1 T! [ fdocuments contain very important information on improvements and changes in these4 n4 ~2 Z- c7 A& @
areas.
& C) ]' I; }6 Z6 }4 V• Code Changes
9 c0 \0 {; ?- V) L5 g1. Interface Improvement: New Screen for Industrial Management/ h. _6 p4 f# B; r# c
2. Gameplay Change: Air transport mission was using all ready planes. Now the9 F! F$ `& X+ i/ S" R
number of available planes for the mission will be adjusted by the rest/training! R |$ M2 v7 f5 Z( t6 m+ F+ U4 S
percent as on other missions.
; O) K. u( Y# {" B9 w3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
1 ~6 q* l f0 k7 }0 T4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to; g: D) ?7 f C, u7 M5 \9 e
show in change command list
" v! @* l+ ?* w4 K4 p) Y5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
4 ~7 ^$ M: `( _( ~Bombs’ flag rather than the altitude setting: W, d$ q5 B! m P1 f. ]9 U
6. Gameplay Change: Full base screen now show the consistent over-stacked AF6 }. C) I* p0 S0 P0 o! B8 Z- _$ k
indicator ‘*’$ K$ ?% y$ y6 L" F& { q& \
7. Pilots who are captured or killed were still being counted in some group totals. They
7 H* I- p6 q% n1 x0 R2 Dare now removed from group’s pilot count, but still available for ‘Top pilots’.
1 u1 K! Z& Y5 ?, d% x: A% q8. Interface Improvement: The buttons in the lower panel of the main screen have
6 A$ R# `3 j( O/ a# F. |0 x1 Zbeen improved. With the mouse over the icons on the far left, the number of groups,
! M% K5 }* M; {# C, jtask forces or LCUs at the base is shown. Added a previous page button when there
3 Y: l1 A/ A% |. Jare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The" V' H2 `; l& g) r+ y& m8 G
tooltips sometimes were corrupted when other screens were displayed on the map and
: k! I4 w' W' h: o* o' ], rthe bottom panel was still active. This has been corrected." o# c, j4 G! W* w& o0 N/ Q
9. It is now possible to repair planes in excess of the group’s size: j4 w( M- ^6 `" T& U
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill. c: ]+ _3 T6 }% d$ m- m6 m2 u
training is incremental. Points are accumulated and once a certain level is reached, a7 Q' P0 R2 S H' F
point is added to the skill. The cutover level is the current skill level; so as the skill
& q: t7 x" g- Z# T" hlevel increases, it takes more accumulated points to reach the next level. Combat
' L! z9 r4 Y" q$ w! f/ ]gains points faster than training, and combat is required to reach 70+ skill levels., a( E8 U9 h |" N
Experience levels behave similarly with the one exception. If the Experience level is
. A+ W9 Z5 K- H0 rhigher than the best skill by more than 5, a skill based on the group’s mission gains
7 }& N$ g( n* Q8 x5 @the accumulated points instead.
: d: j0 M) S& Q7 V2 A11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
; k( R1 z5 j- l! Nammo and return to base if required* }8 E0 ]: A' b1 P, @7 ]
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
6 |4 f& @; Q$ H% D) W2 L$ @13. Gameplay Change: Malaria effects adjusted- j: A; w) n$ u# O! Q
14. Fixed bug preventing port construction in certain cases) P0 J; D8 n9 M% [, Q" z6 T
15. Fixed bug preventing combat engineers from building0 W8 \3 |2 N& W) N4 }1 h q
16. AI improvement refining settings for LCU attack levels
N! @8 K) Q' j0 M) n17. Corrected unit TOE loading bug
l/ b1 ` V$ F18. Correct bug setting default morale and experience when not provided by editor
h" Y' m( y2 u19. AI additional checks for level bomber base sizes
4 e( C8 t0 A( s; E9 L% W20. Numerous supply tracing improvements7 i, T1 Z6 J! o* S& f5 P( K/ p
21. Numerous supply/resource movement improvements
7 \; T3 E, h2 p) E `( ~* ^0 Q22. Corrected several land unit fragment bugs.$ ]) a: D7 }% S" ^7 n7 o
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF; L5 Z( R/ X2 s V) E# k
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
: l# `0 ^2 y; z" fmeeting process to reduce chances that the meeting will not take place until one or the/ U" b. V" U+ z; m- {6 p# V
other TF reaches the “met” TF destination. Also correct a problem TF could
7 U3 T6 r: R: l- _2 w. ]“merge” with a TF that no longer exists under certain rare circumstances.5 i+ D- Y" R; v+ X
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
/ y+ `1 S5 ^, ldocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
0 k% i) @/ R/ Q8 jfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
! ]3 c+ C: S( V) k! qdocked if the port has the dock space for them, but will auto-undock when adding a) T& I' k: d9 {
ship to the TF causes it to exceed the port capacity.8 @4 b5 U9 s" O; O. `
25. Adjustments to naval retreat determination. TFs retreating after combat will now be. l" H8 P, z3 V& R1 c
less likely to retreat to hexes containing other enemy forces and be more likely to
, | X6 N8 @0 G qretreat toward a friendly base.
- |; L+ } m8 N8 }2 G26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
$ o% [1 A6 r$ W1 ]1 L7 R. @' mis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
t& |, H3 R; a/ [. A/ U& ~" win port, (c) ships in port (disbanded).$ y+ s* o3 b9 ?' t
27. Interface Improvement: Implement search arc drawing on map' j: D7 E( R2 G, Y) Z, f
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,; K: }$ E3 ^/ G' ?8 ^' A
ensure partial rearming is in full mount increments, and adjust ops usage according.: i8 |# _& D9 C
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at5 F# E5 D( \# R+ j# Z
a base were incorrectly excluded from Naval Support totals at that base. This was
9 f- f- S' l$ j) ]& \3 Hdue to an error in calculation of Naval Support availability over HQ Command radius.
2 }0 q! E* D: K) w: d# t30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
1 F$ ^/ i3 S2 C7 {/ l- [6 Fcould improperly interact with fragments of the same parent that were at other
- w' w# ?( a1 f- Ilocations and had been previously loaded by either the TF or one of the ships% h! g" u+ j7 c& h9 W
currently in the TF or, if the load required multiple days, when unloading of other# F F$ v9 p- T8 Q+ I' j
fragments of the same unit caused and automatic switch of a fragment to the prime$ O7 Q* M- }% [
unit.
O7 F6 f$ V7 b# y/ B$ }& H. T31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
6 f: w- L; D. j; TPreviously repair of all system/floatation/engine damage would terminate repair of a" }; o# C# q" \8 w
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will) N: v; g+ N2 Z4 R: K
now prevent full repair of systems damage and may “create” small amounts of system# \ S2 S9 G; R5 b- T( {
damage to keep the ship eligible for repairs. Note that this may have the affect of
! P) S7 \0 `1 g% B/ G0 h& r/ b. k% } ^small amounts Systems damage being not repairable at a location where it normally
& U Y+ e$ A+ a- B% ?would be repairable if that location can not also repair the damaged devices(s).
2 W B( N/ o7 W [ H32. Interface Improvement: Changed Allied aircraft replacement display to show nation
. j5 }# \; { P8 @, Q3 q9 Q6 {of aircraft
: y" D* q! E& o5 P% c( e0 w0 R33. Corrected several menu bugs
- J) s1 A* |' _7 `" o% z34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
: C+ W; ^3 u% L% ]; j9 Uland units by TFs.0 N$ X3 U$ P3 N1 g/ p) |; {) A9 t
35. Interface Improvement: Add “undo” for ships being transferred during ship
# x6 D! m8 b5 \7 Ftransfer. Previous undo only functioned properly for ships being transferred into the# h9 l. G1 [. X. n1 J+ v# J- z
selected TF. Provided undo for ships transferred out of the selected TF.
" m: Q! F' U+ v36. Corrected bug causing ships to move in excess of maximum speed when in a TF that1 @2 z, k1 a+ ^) ] D% R( F
is following another TF that is beyond the player-set follow distance.9 g, m3 D2 T' n* w. @" ^6 x- b/ q u3 r
37. Change ship based aircraft repairs to be by plane, instead of by group
' O9 D3 w. W! M0 w1 q2 | q38. Interface Improvement: Made air group screen larger to reduce clutter
, [% q/ O7 c H( L) I# X39. Gameplay Change: Adjustments to supply consumption by land units+ {# Z% z" B# ~; q; s& W% N' }# b) @: ]
40. Change to AI shock attack determination
2 c$ s, u1 H2 g: ` u6 i7 H41. Improve AI awareness of intel on nearby enemy LCU
& x" I) y. g& c, n* e$ t) E$ e42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level w7 X: [: a' @9 S& I! n
43. Gameplay Change: Changes to AI production on “Historical” level
( ~0 E+ s6 Y' [; R44. Improvements to save file process to reduce chance for file corruption, especially by
( d9 V0 x9 O7 Ddeleting the old save before writing the new one1 D8 P, E) A& H8 l- n, n6 h7 V
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
7 r8 e& x. h% c f46. Improvements to refueling calculations and processes. Ships are more likely to fuel
! @. T& V0 W4 h# _4 Sfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming/ _$ s+ g8 }1 ?5 ?% r2 W) |
sources for the “from port” and “at sea” variations.7 ~) Z5 f* N; j7 I3 S
• Replenish from Port will now use the available fuel/supply at the port and on all
; H9 H1 U, E7 P4 z3 T9 S/ Ireplenishment ships disbanded into the port. For those disbanded into the port,5 s/ P3 K' d2 J( F& \6 T, q4 [; S
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.5 U2 K4 [/ q- ]3 X: }7 w
Tenders must be of the appropriate type for the ship being replenished. Note that; k% t# l N5 q2 P: G$ `- Q
port facilities are used in preference and ships in the port are only used if the port* B) Q4 k! D/ d+ E: B9 }7 T
is not able to completely replenish the ships in the TF.( ]6 A, e" }4 W. j( N/ H: c+ c8 X
• Replenishment at Sea when the TF is in the same hex as a friendly base will now$ m; z6 K# Z2 d
use all ships in TFs in the same hex but will no longer use ships disbanded into a
& L' M' r6 ]) N# \2 f- hport in the hex.
0 u2 _* d2 m7 l* S# @3 ^. R47. Interface Improvement: Add new map icons to highlight certain events: y" g O. y/ J/ P' L5 @' s' w: p: E
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some. R/ T9 V ^* d; a! f8 ~7 N# d' o
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap, U6 v- }8 c5 s( u
port or from any TF that is currently off map. Ships that are not badly damaged6 w1 Y# G' x0 {1 | U6 y# ~ Z
can be withdrawn from some on-map ports or from TFs in certain on-map regions.% }, w5 \' O% \& b5 Z7 G4 m
For on map, ship may not be on fire, total damage may not exceed 99 and no
6 Y, S% \. q9 g ?& |individual damage type (system, floatation, engine) may exceed 50. Ships may not: J) ?: m( E: o1 l1 m6 K; Y
be withdrawn from any on-map location where the enemy has air superiority. The0 c" w; H0 x4 J1 R
intent is to prevent withdrawal as a method of saving a ship that stands a good chance% c4 G! G/ i, ?
of being lost or further damaged. On map withdrawal ports are set based on the# t) B0 x, R' u. v. L
historical exit locations for ships leaving the Pacific:
. L( r; R8 q* t$ [/ m1. Any level 9 port.
7 B& k z L8 B9 [: H, ^; M2. National home ports of the United States, Canada, India, Australia, and New
9 n, H/ u& v9 s# l8 B7 EZealand (with no port level requirement)7 N; _& ]9 s4 W' O% U/ U& ?6 M# z, I
3. Any level 7 or larger port on the US or Canadian West Coast.. [* F: y7 T" D$ A- J
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
0 Z% L u+ G- a! Y5. Any level 7 or larger port in South Eastern Australia, plus Perth. _9 A7 E W+ c; M3 Q
6. Any level 7 or larger port in New Zealand.
- J. d/ ~! V) l6 y" T9 o49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
8 D5 M$ z5 @* {/ Canother ship actually sunk, the data for the two ships could be mixed. Depending on: Y2 Y G0 [% u5 R
circumstance, this might result in one or even both ships being reported as sunk.
2 V' O# i* I6 G* |50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and& _. m; n+ M! {$ ?1 Z6 N4 @( ~. Q
TF list screens. The calculation will continue to show the remaining ASW capability) P( ^; `2 S6 }3 B! q% a0 u5 _. ?
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
' V4 T7 I$ D I* f, |1 e! enow based on full load for all ships in the TF.6 p4 a+ D+ ^: R0 ]- A+ W: ~0 o' k
51. Resupply capacity for bases added to editor, V$ ?& E5 s, f4 x
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
2 L; y$ Y$ n1 ]53. Adjustment to AI unit planning level based on AI difficulty
7 h/ @" x# x! S: ] s$ U/ T54. Ensure minefields are created for proper player when a single TF lays multiple types
}6 q, S6 w" c uof mines. Player of minefield properly set when first mine type laid by a given
" b8 ?% p4 ~0 g p0 F) W! Wminelayer but a similar check was missing when the TF contained minelayer(s) with
- i z5 c' u4 D/ F2 Z% v+ utwo different types of mines.. Q% ?: t$ X' M" L
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
% [% ^- A; Y( ]! w10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
) S+ q" a8 X. m. R) Jfor owning player, if partisans attack and cause damage., w Y' ?7 t/ b( Q0 q/ C" v2 ~
56. Gameplay Change: Movement rates for clear and desert changed to 25 for, P4 @6 l1 W/ T) s M
mechanized units
/ [. _8 A5 W( H$ l* p3 F57. Gameplay Change: Land combat effects toned down
! s& |/ T: n; [" O, s58. Ensure AI captures empty bases
- q% V& `7 F: j3 \& o/ }59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
& }) D7 h$ g5 W( F* s' f: msave from moving them ashore. Training from disbanded ships does not increase the3 i" m" X$ y+ L o; M" Y
pilot mission count.1 }9 K! c7 q6 B/ |4 p$ N) J
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in. @5 H8 a7 E( a0 l, [% q; Z5 G1 N
order to help identification of saves1 u- Q: R5 \5 ]& p
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
0 X, [* D0 k2 M; {* g0 R. n62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group4 Q# V9 ~1 @$ c Y/ X* k* v+ P
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
8 ?# ~; V6 }: R* t* @+ zbombing attack. Groups were at maximum altitude and conducting glide bombs
4 P' q0 I7 B# z, Eattack, sometimes without engaging CAP or flak.
4 r) k- B% s2 \9 S1 G: J" l" v63. Changes in order to standardize inactive Soviet group’s training options;. r4 O5 d a1 F) h" V
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
; G9 u: b+ Z6 a: m1 t7 L$ zPilot Management for more details). The number of pilots on the group lists is RED if
: J2 R/ t/ F: d+ B# K6 C' Bless than the number of ready planes in the group, indicating a shortage of pilots. This# K: O% P& F# b0 A8 G% U
shortage may be filled automatically or manually for a mission based on the pilot
; r" A0 c; d5 D5 D# {select mode. S5 C, A; A% O( y$ i
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
0 [+ b+ t) n% @* R0 L# _. n3 k( r/ K9 mwithdrawing ships8 J: j! `1 u' V A- s0 c
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at2 K ]% _% Y) N
close range
. w4 W( H. s, |% c) ~0 h67. Gameplay Change: Greater weighing of crew experience in surface combat
, `6 A. i! S* u+ Q4 j$ U68. Gameplay Change: Limited radar directed fire, increasing over time
, n* F9 h( M, F9 s: F5 s4 B69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
) r$ P ^" M1 |" o% L1 zcombats at 1000 yards: _ d# j$ l" u: s+ {
70. Gameplay Change: PT Boats less likely to attack in daylight
; ?1 a3 p$ S! a1 c# g. \4 p71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
; R& J. E W, Y0 \1 chit in ports and rivers
$ H0 K4 D% D* X7 G: U0 S8 \- p72. Gameplay Change: Submarine captain ratings have more influence on Submarine
5 o( F/ G7 |# ]2 l U/ j6 Aperformance5 T* X0 B z! `! M% l: W& j
73. Torpedo hits on escorts not showing in combat report bug fixed9 P" _6 K1 S6 a1 C0 l2 @
74. Gameplay Change: Aerial ASW less powerful in early war
- O5 \- }: f7 b: ]: {! N75. Pilots still flying planes from sunken ships were treated as losses, resulting in any; L+ i7 A9 v3 U; B- t2 e
diverted fragments having planes but no pilots. Pilots still flying planes are now7 @7 l# v2 R2 d3 ]3 ?) c( F6 h8 x
ignored for sinking ship purposes until their plane lands.
u# f# u* l$ B) }76. Group transfers in off-map bases from a ship in the base hex to the base itself were
% V s7 G6 b% k! D2 O0 d" `$ g9 jbeing delayed ‘4’ days. There should be no delay.2 j; F) J' n C: @9 m) n- O
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
+ K: k% D$ K4 }4 b0 r! u" S; Z Zthe convoy disbands.
5 ] o6 V" G$ Q- o- s- |$ w78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20' v& K# H, R& S
hexes. The range was not changed when the game scale was changed.
9 w5 M( V8 [) v- V- i9 }! g79. Fixed bug when displaying search arcs at a base
# c1 s$ o$ B# o0 R2 W80. Fixed Escape key on Industry Management screen$ g- w6 m5 l. b; s, p
81. Fixed oil and resource in totals on Industry Management screen
3 M- K! j; `1 g) v. { W; f" Q9 i82. Interface Improvement: Add an extra line to the Industry Management to show total
9 |4 A* f) m1 ^9 ^8 b8 g5 j. eshut down industry on Industry Management screen
% S7 k" Q3 }# {+ S, d* |) a83. Interface Improvement: Add base select to Industry Management
" I; s# h- j( I! W84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
w; R7 E/ @4 k; \: K- ZONE group for Admin stacking purposes; the presence of all three in a base counted
- [4 m, h6 T0 [as 3 groups for Admin$ E m1 C4 F4 y1 m$ E1 Y; C
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
9 S* w2 m( E$ S+ m. B9 I) M86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and8 m% J6 a: K7 j* @. `
FF being affected by old stock code that cleared the secondary mission.
+ A1 D6 w7 \. {. Q0 Z6 L! A87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs., z, K1 P/ k) q3 m5 n4 k
88. Fixed an issue with tool tips being offset from actual hex when forming new
3 N+ \2 r0 q4 K- _$ |taskforces/ {* \; b: o w1 s2 b3 U
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on3 U# X( E1 k, \ Z$ z% G1 V+ Y
the end of turn save only. Preferences are now restored as saved for the player at the- M* B# Z5 N0 e `* V
time.: T# u9 l. a# X4 J" s4 L
90. Changed air supply mission to use a friendly base as destination, if both a base and
8 k# `4 d) \$ v( @LCUs are present in the hex; it was sometimes giving the supply to the first unit only4 p, n9 i5 Y/ T( Z$ z! @4 E) }
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the9 Y+ V2 b8 m' _! b' K# t
mission was canceled because the enemy LCU was selected as the first unit in the
6 u J1 ?* X" Y) qhex." W' J8 d- l, ?9 F, Q J
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
v5 f7 j( t+ O7 w93. Prevent very low grade TF commanders from returning single ship TFs to port to
y2 k S- M2 B( x; ]0 K5 M1 irearm when rearming not needed.. K& l" E i3 D* j
94. Fixed the supply cap and monsoon effects on supply
1 u$ K6 \) h0 ^95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland$ p; m R8 V$ \) [& _. p- |
movement.5 U! K4 z, j* v# D
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base% p' n. o- B4 v. v# X' z7 k
when Soviets are inactive.& ~5 r8 d+ M8 H4 p2 e
97. Tweaked resupply task force to Japanese bases.6 A( Z7 _; c# ]
98. Fixed a HQ/Chinese unit respawning bug.5 ]0 e/ F/ H5 k, [& z0 Y, F
99. Restricted permanently disband/withdrawing air groups from being able to the the( j$ Q3 N( h) L3 @& V2 z
“Trainer” option in the type of pilots to use.& v/ d+ A6 |: x5 }
100. Restrict the options available to pilot movement in permanently
/ t' B; u( O' _, F; u: Kdisband/withdrawing air groups; mainly restricted to making them active or in-active
- s/ i% y# v1 [; p4 S( p6 [3 uwithin the group.) l F1 m2 z1 f
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
# o* m7 h+ w& \' K% _* C; d# }5 Wparent group - stops divide ability: P- D, u7 m: z* L5 z9 M
102. Fixed an issue where some autosaves could reset game options.0 r1 g* X) ~" W
103. Disabled the ability to make a group a temporary on-map Trainer.
2 Q' r$ x# n/ g- G+ @* ^% R5 }104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high% H$ _0 W9 @: ~
FATIGUE pilots./ @ @9 G. ]( z% U- @0 C) P0 V. H
105. Made some adjustments to Kamikaze effectiveness.
- s" d7 ]" y/ p! w) y• Naval Data Changes
) |1 U+ E1 E( l( G0 _1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.3 R8 C1 e, |* p* D! q
Class
8 I; t' R8 O6 |+ TScen 001, 002, 006 (007, 008, 009)
: Q1 x c0 I/ i U4 q0021 – Australia – correct weapon facing
1 ?+ ?$ i2 h! w7 ~3 T0418 – Helena – correct tower armor from 0 to 125
3 s$ j' E! O9 e( @ U; N0767, 0769 – Chevreuil – correct endurance and fuel
6 T' [4 o/ m" ?* q9 E4 w$ I0770, 0771 – Duguay Trouin – correct weapon facing6 a! s6 `. b1 V, n+ Q7 K' Q! |
0772, 0773 – L’Adroit – correct endurance and fuel
- r6 ?. d0 t$ s. A! F0774, 0775 – Fantasque – correct endurance and fuel5 R4 T h0 M4 L
0776 – La Galissonniere – correct endurance and fuel
" [2 { x7 _$ u8 O; W* v& z0776 – La Galissonniere – correct weapon facing
5 ]# S& w' j* j9 W) G1013 – Yubari – correct weapon #4 turret armor
- n1 I( t/ v" b) F y1102 – Furutaka – correct weapon facing
/ t, J3 e5 i, c: V" U% \9 g1107 – Aoba – correct weapon facing
/ ^# z2 h1 X m& S1112, 1113, 1114, 1115 – Myoko – correct weapon facing
% K- w3 E7 ?# T! n1 V3 l% `- d' W0 }1730 – Yamato – correct weapon turrets
$ D9 P. Z: I1 T2025 – Kongo Maru – correct weapon facing) h& ?! L" X& s2 @3 R* k2 {
2202 – ARD 3000 Ton – add Japanese small ARD class( m. k# v1 x _5 w" k2 ^
2903 – Gnevnyi – correct weapon facing$ P9 i! j9 o9 S6 n6 A
2915 – MK Cargo – correct weapon facing+ x/ ^ [' C1 D
2918 – KT LST – correct weapon facing' t2 o- d; }9 V) J$ O
Ship& j) a7 H$ E1 b. a& g. [" g
Scen 001, 002, 006 (007, 008, 009) changelog
& u0 t& I9 ?" ~All – update weapons from class to reflect weapon facing corrections
! m' C( M; u+ c( S, r0999 – Dublon ARD; add small ARD to Truk
7 [. d9 M7 q( d& y8 J5 Y+ N- ^9 ~3550 – Laffey; correct entry date to 420430) `3 a$ ?, G$ ^. n- u& H" \- t5 R
3580 – Frankford; correct entry date to 430430
: e, X& x% o: T& }# ]/ K4317 – Thornton; add Clemson AVD at PH
) L7 ?2 b- q0 @) T& \4361 – Henry A. Wiley; correct entry date to 440930
8 H) u: X t. |; ?5 ~5222 – Rixey; rename to Bowie; [0 D3 ?6 Y/ _' e7 d! s
5223 – Hercules; rename to Highlands) O2 S3 y6 y! y
5251 – Pinkney; rename to Pickens2 F& t% t# s) c) n2 M3 U
9253 – Madras City; correct entry date to 420228
+ Z- `# S7 Q, D9728 – Indus; delete duplicate ship entry+ Q: B2 d- L+ @ Y
9837-9849 – Soviet Fleet; correct ship name spelling; V3 r9 B2 e$ q! N3 l
11316 – AFDB-2; change arrival location to # 524 Seattle
5 p" b9 O: y$ g11364 – BYMS-2055; correct entry date to 430228
/ w3 }. N- C9 U; U0 m11365 – BYMS-2059; correct entry date to 430228
8 t6 K' h K% G2 @( ~# X, n' q# F% G% Z14070 – Ha232; correct entry date to 460228
4 p7 c, y" X% r: gScen 006 and 009 ONLY4 H k9 q8 p4 f1 t" r R
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
( J2 C) [) V& C# E/ j! X. t0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
7 W( i* Q! J" `0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295% G5 u$ w* \, @+ v* u7 q
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
$ n; q* T' f! g/ a6 j. v0 r0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
3 V' ?/ c: M- {9 ^! l$ }3 v3 C0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445' h, }" Z$ w9 y& J) |# c( ?. M
0043 – Hiei; adjust fuel to 4175
, a4 [, T8 I+ e5 @ r6 z0044 – Kirishima; adjust fuel to 4175
, G) c" p% K( s1 x0067 – Tone; adjust fuel to 1775
1 Q: d \& k, G$ D$ N0068 – Chikuma; adjust fuel to 1775
' E# M' X/ p7 Z4 @$ _2 F0118 – Abukuma; adjust fuel to 8332 g7 w7 e3 E# X9 a
0146 – Akigumo; adjust fuel to 265
5 U% i$ \+ R' V5 \0168 – Kagero; adjust fuel to 265
* P5 B* I0 f" e. o4 F0176 – Isokaze; adjust fuel to 265
5 A, O" H2 c1 K" O2 I- ^& Z8 Q0177 – Shiranui; adjust fuel to 265
! l( e2 w2 {/ |' s) c• Air Data Changes- X2 C( f3 h; |+ U: q* _# o1 ]$ Z9 u
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.( q4 W. f, E; }) _$ p" V2 U2 Q
[177] B-339-23: Name set to B-339-23.
, `# s: P2 \& a2 {9 w) {* \/ c4 s% w3 v V[178] B-339-23 (PR): Name set to B-339-23 (PR).
+ X7 K& N; k3 R \: x9 x# ~0 b[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
( P/ H) T0 J5 k; b[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
& r8 W8 B- c# m) O- m- H[365] Stearman 75M: Nationality set to U.S.Army.3 x5 j. F* k0 P9 ?9 N2 {% y
[451] PB2Y-3R: Deleted.
/ O& d9 G0 Y5 @[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
6 v1 w" D2 u" ]+ X u[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning5 ?# y2 [, @( b, h2 N
MG; wpn 13 set to 500 lb GP Bomb.6 Y" k) H) d) p1 q
[1923] No.1835 Sqn FAA: Delay set to 0.! ~ q: L& N+ D- s2 d) n
[1924] No.1836 Sqn FAA: Delay set to 0.
, L6 s9 _$ |: x1 Q! v5 y0 c[1929] No.1841 Sqn FAA: Delay set to 0.
; g6 M0 t2 I/ X: N" g6 s) a[1930] No.1842 Sqn FAA: Delay set to 0.
2 X* g; q1 o1 c7 Y5 ^[2587] VMF-211: Location set to [584] Pearl Harbor.
) ]* R0 u/ U+ y: V) Q1 P[2642] VMF(P)-321: Deleted., r4 y( F7 E' `8 x2 t
[2652] VMO(P)-351: Deleted.- z0 l8 j0 K# S* x/ t! j, I
[2668] VMF(N)-511: Deleted.' V. N1 N9 o# M0 O; t( k, f5 p+ w
[2669] VMF(P)-511: Deleted.
" c% y% Q# w. |' S$ [' B& h# R[2671] VMO(P)-512: Deleted.
# a+ j2 Y" V9 V3 ][2673] VMO(P)-513: Deleted.9 z3 R1 ]- l( H- M) e/ ?
[2675] VMO(P)-514: Deleted.
& |( X0 L8 c. i7 a[2827] VR-2: Deleted.; Q v$ T5 E( b- B- d( X V
[2828] VR-4: Deleted.2 X" m# `5 r: m V7 c+ Y
[2829] VR-5: Deleted.* `4 A( r5 u1 G7 D t; g
[2830] VR-13: Deleted.. X! S, w6 F$ n3 ~& ~
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.# s, d, [* z. \& [
USN patrol-type squadrons 4301 resize to 15 deleted.
* u2 b5 O6 W4 a" d; Z; `USMC squadrons 4301 resize to 24 set to 4410.
$ U! t" k* N1 w5 XUSMC squadron upgrade paths reworked.
4 @# `% m4 ^1 BGameplay Change: Units with a/c MAX strength six or greater now able to split into
* A m; L0 H: D* J- {. mthree subunits.4 [$ ?+ I2 q5 j& F' {4 F
• Map/Base Changes
% `. Z2 a: X2 F5 K1. Garrison levels in China have been increased for both the Japanese and the Chinese.: @" J5 o+ x* R! P9 P8 s- m5 G9 L
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4009 x4 }/ B {* h4 V$ z9 }
AV.
2 T4 O/ N- K5 \0 Y( o" c. p1 _2 Q2. Garrison levels in Japan have been significantly increased for the Allies." Q: ] b9 ~- T( W
3. Garrison levels in India and the Philippines have been increased for the Japanese.
4 B3 x! X1 `, N7 U4. Garrison levels have also been adjusted in other locations, with some areas having2 l' B: h, \, F/ L3 \
small increases.
6 i) y& l W9 _4 L% l* _5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an7 G8 g, R6 p0 [( ~6 E' H8 Q' e l
Airfield.- b+ v# H8 P% M! S
6. The starting fuel level for Los Angeles has been increased.; W8 S( r% v c5 S' C0 ^! F
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
" Y' n# J1 b+ p0 M5 }8. Anchorage in Alaska now generates a small amount of resources.! U% j- E7 h9 D# C: x! y
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
4 k( G, A I6 X0 P( O, f0 y10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.' A, g/ ?/ t! E/ W# Z( j5 ?
11. Nukufetau has had its port level decreased from 1 to 0.
6 b. }- e5 @9 ^12. Pago Pago has had its port level decreased from 3 to 2.4 B! W# J' o1 M* n6 ]
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
1 f5 {1 R1 l" h1 i' d9 [base does instead.7 F' s7 W( S$ L. P
14. "Ahmadabad" has been renamed to "Ahmedabad".
t0 F* q, Q2 q15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
' n+ J2 q2 L ?9 \, p* K5 E" Nrather than being concentrated in a small number of locations. Overall, Chinese% E7 \7 Y: b( m" \
supply point generation has increased, to about the same level of supplies as in the
# f0 F, E; B l' x7 `original War in the Pacific game (it was a bit lower before).3 q# w' T+ a. s
16. Australia now generates a greater supply point surplus than before - about 5,000: L9 N/ {; e( S$ k5 u
points per day as opposed to about 4,000. Fuel requirements remain the same.
# X. ?/ t5 w6 A7 p2 `: n17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
* j$ ?& C# @8 Z% tinstead of hex 200,40 - and the road and railway networks in the area changed to
9 v7 D: @ O' }) ?; jmatch |