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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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" N& ^$ t, p/ X: n0 Y【更新内容】:
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Change History:
: |" V6 W9 X! N4 n; X# iv1.00.95 - December 7, 20095 u5 Z. Y' c" H4 G0 Q; l
• Second Official Update – This release is comprehensive and updates ALL previous5 Z. w( g( m0 ]
versions to the v1.00.95 level.& ]- {" t5 J% l, n9 g& w
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
. Q# j/ X6 a+ UManagement Addendum” which have been added to your Documentation shortcut subfolder7 B ]3 ]4 N/ @1 R, r9 J
and can also be found in your /Manuals installation sub-directory. These two$ e* H* A% w" `# |% p& j* A. f
documents contain very important information on improvements and changes in these6 }/ ^5 U1 ^- ?9 T; X) ^& ~6 D
areas.
; E, W' ^% o; \• Code Changes8 F* R& u6 @5 f) G0 R' n0 P7 L
1. Interface Improvement: New Screen for Industrial Management
9 U, \+ o/ L' b2. Gameplay Change: Air transport mission was using all ready planes. Now the
6 I: }" E, J( j5 b; J. c7 k* t" Hnumber of available planes for the mission will be adjusted by the rest/training- j P! l1 Z1 x/ R7 H& [, j# C
percent as on other missions.2 O* l/ u$ L( f* Y5 n
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes+ G/ R# s5 J2 w. Z& ]
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to: w2 X6 x8 F( Z$ b
show in change command list
: p3 h, \! _) {5 s) E6 u5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
5 @" ^* o* h7 o% W9 ?6 T4 tBombs’ flag rather than the altitude setting
0 o# H0 r6 i6 k6. Gameplay Change: Full base screen now show the consistent over-stacked AF9 J% G5 E! I! X- J
indicator ‘*’
' b8 M! f) A' H8 B! ?7. Pilots who are captured or killed were still being counted in some group totals. They' g$ Y! i: p: Q3 c
are now removed from group’s pilot count, but still available for ‘Top pilots’.+ J$ B4 B' y4 Z0 n( s! C0 l% Z
8. Interface Improvement: The buttons in the lower panel of the main screen have
R; O. |3 Q, Y$ X; i8 `( Mbeen improved. With the mouse over the icons on the far left, the number of groups,6 _. ^( ?/ z% i5 n# ?" x& i
task forces or LCUs at the base is shown. Added a previous page button when there
1 t' P: ?! a" p$ Aare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The; Y$ A2 [1 d4 D: X9 q* A
tooltips sometimes were corrupted when other screens were displayed on the map and$ z& V/ R2 ~9 c1 x: m: G
the bottom panel was still active. This has been corrected.! h3 E# i$ ]: u4 d) ?4 R
9. It is now possible to repair planes in excess of the group’s size
5 Z- B2 B/ N, A# r( v9 D! \10. Gameplay Change: Adjustments made to air skill in training and combat. Skill+ x5 Q, R3 V' U5 L/ F* M( ?
training is incremental. Points are accumulated and once a certain level is reached, a3 s K- L. b% F- s# t# T
point is added to the skill. The cutover level is the current skill level; so as the skill
5 {# R2 M! R+ w }+ h% r) Qlevel increases, it takes more accumulated points to reach the next level. Combat
& ]' {, G4 r/ D5 U, ^7 o4 E P; Ngains points faster than training, and combat is required to reach 70+ skill levels.
0 l# Q; S8 f6 E' q1 e3 FExperience levels behave similarly with the one exception. If the Experience level is
5 y- ]( q" D0 x7 w. x% Mhigher than the best skill by more than 5, a skill based on the group’s mission gains; ]6 P9 J8 ^+ K, b7 y/ H+ j; }
the accumulated points instead.
' b% a( M( x' Q: @11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
7 B" {2 V0 m0 p) a4 p6 Sammo and return to base if required/ m6 l m0 ]3 R& ]% p" Q S
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
7 w G* G3 I ^13. Gameplay Change: Malaria effects adjusted% M; y* N! g. t( g9 C6 C! K
14. Fixed bug preventing port construction in certain cases
3 w1 \/ {* f# o% j% O15. Fixed bug preventing combat engineers from building: y5 v) |) U1 K% Z7 M+ e
16. AI improvement refining settings for LCU attack levels0 g0 L2 I% R) U( J+ T& Y3 z
17. Corrected unit TOE loading bug
- G' o* @( h1 {0 i18. Correct bug setting default morale and experience when not provided by editor) n' t4 x( E9 [
19. AI additional checks for level bomber base sizes
# t4 r7 V- k0 [) G/ k3 j20. Numerous supply tracing improvements3 |% b) n, h' }# \+ X
21. Numerous supply/resource movement improvements j" F; ]2 a1 s7 o6 k+ P! b0 j H
22. Corrected several land unit fragment bugs.
1 I b! d1 h( i. U {23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF7 W# O+ Y) F. d, `7 j+ i
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
) ?8 C+ b* V4 }7 H" ?! nmeeting process to reduce chances that the meeting will not take place until one or the
+ X6 i; C! A0 eother TF reaches the “met” TF destination. Also correct a problem TF could8 r- B6 F7 U( {
“merge” with a TF that no longer exists under certain rare circumstances.
8 i& }; v% A+ e24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
* T3 V" H1 S6 b7 adocks at a level 0 port and the standard practice of creating TFs as docked to facilitate& v* @3 X: }2 |# r0 X% l+ G
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
l, N1 N4 q3 kdocked if the port has the dock space for them, but will auto-undock when adding a9 x" s% e/ B9 U( E* A
ship to the TF causes it to exceed the port capacity.
$ c, l4 k* ] K' ~" X25. Adjustments to naval retreat determination. TFs retreating after combat will now be3 a) ~( G4 d9 v
less likely to retreat to hexes containing other enemy forces and be more likely to
. v: U: D/ z4 Q3 N- g+ Cretreat toward a friendly base.
) c4 {. p% H4 z7 H26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it7 x: x1 Y. {3 J1 }, F$ @
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded: s! H6 _+ U! i5 B
in port, (c) ships in port (disbanded).0 f; ?1 k. i7 u; Y1 U
27. Interface Improvement: Implement search arc drawing on map3 v, c$ w. f$ E" H% V
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
8 ^$ w7 A) s# O+ \ y- f) B" tensure partial rearming is in full mount increments, and adjust ops usage according.1 H3 w1 S0 A3 I) z2 [9 D
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
4 J) I: c- [& w9 n* Wa base were incorrectly excluded from Naval Support totals at that base. This was0 i$ r- P% I' ^3 B! Y
due to an error in calculation of Naval Support availability over HQ Command radius.
( [* \2 U- W0 A' b/ e* N30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
/ M; r/ \! r5 [: Ycould improperly interact with fragments of the same parent that were at other
4 ^9 q) ?2 z* S4 N. \locations and had been previously loaded by either the TF or one of the ships1 G7 x& y0 m* a9 o
currently in the TF or, if the load required multiple days, when unloading of other% u2 {. r$ A& r, G
fragments of the same unit caused and automatic switch of a fragment to the prime
" k7 T, V; g( i W' Gunit.
8 d! N+ }% Q" Q5 d- H" s3 F31. Corrected bug to allow repair of damaged devices even if ship has no other damage.8 Z# n T' O7 }& y
Previously repair of all system/floatation/engine damage would terminate repair of a
/ `$ E" R5 X# A* x% `ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
3 R, N2 X/ L* P6 }- m) _+ L, Ynow prevent full repair of systems damage and may “create” small amounts of system, Z4 M% W B% n5 f. q7 v
damage to keep the ship eligible for repairs. Note that this may have the affect of) a. e( T! L$ Z2 `/ x7 c1 v0 ]
small amounts Systems damage being not repairable at a location where it normally& z. M# G/ D: D" z
would be repairable if that location can not also repair the damaged devices(s).
; u7 E4 t, G6 ]% L+ W! V0 [- j32. Interface Improvement: Changed Allied aircraft replacement display to show nation) e! x9 r. M P9 Q
of aircraft
% m. J \; d( ?7 |$ H33. Corrected several menu bugs; X1 Q$ H% K# r) j) Q' T
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
; r* X. @% V& \7 ?land units by TFs.
; k; s% z/ @/ @0 w8 r1 Y35. Interface Improvement: Add “undo” for ships being transferred during ship
! L* v$ T6 Z" h/ s; m0 W' _) Gtransfer. Previous undo only functioned properly for ships being transferred into the
" z- F" f5 p8 a5 ^5 g" }' Lselected TF. Provided undo for ships transferred out of the selected TF.
& ^5 @- h9 l2 E+ {, z36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
/ K( _& j5 _, n: i! \) dis following another TF that is beyond the player-set follow distance.
+ C! {/ t |9 E& |37. Change ship based aircraft repairs to be by plane, instead of by group8 o+ P$ k! o$ K) l5 w
38. Interface Improvement: Made air group screen larger to reduce clutter& {3 G5 ` B, ~# r) P1 n
39. Gameplay Change: Adjustments to supply consumption by land units
5 V4 ^/ P( Q7 c% ~40. Change to AI shock attack determination
- {7 l7 P$ W/ t41. Improve AI awareness of intel on nearby enemy LCU
8 m! ?" A" |$ ]) Q1 a! C42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
3 `# N/ A5 d& g: S1 h% E7 _43. Gameplay Change: Changes to AI production on “Historical” level( }, q/ V8 U4 S8 d# q1 ~. g8 o( c
44. Improvements to save file process to reduce chance for file corruption, especially by4 A) H. c* _% o4 Y! R' m, l
deleting the old save before writing the new one
9 T8 K- X3 Y/ Z% Z45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
% W& J8 Q" c* m) F1 X E. Z z5 q46. Improvements to refueling calculations and processes. Ships are more likely to fuel; n! m( l, m" L( t* `: |# S; }% c
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming" D- r' U$ @8 S* J0 M& n
sources for the “from port” and “at sea” variations.* Y8 K& D6 e/ h+ c3 {7 G" @
• Replenish from Port will now use the available fuel/supply at the port and on all, T; j# V9 W/ P: n
replenishment ships disbanded into the port. For those disbanded into the port,1 r$ w. k' f, }9 f- V0 b' `
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
: D& H2 @! K" i& G$ a( ITenders must be of the appropriate type for the ship being replenished. Note that
# s- h, o- J9 G) f; Rport facilities are used in preference and ships in the port are only used if the port/ @' S9 S, g+ c) A
is not able to completely replenish the ships in the TF.
0 ?+ z+ |4 c$ @2 Y8 z# x2 k• Replenishment at Sea when the TF is in the same hex as a friendly base will now
R$ p* T. n# W' [use all ships in TFs in the same hex but will no longer use ships disbanded into a7 d8 t1 E* I/ }) q4 L- e3 R
port in the hex.) n% V5 i$ T, c" ]) K" Y
47. Interface Improvement: Add new map icons to highlight certain events, V. W# N+ d" @9 _. c1 Y X
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some! N- M7 H) S( w/ _! F- d3 Z. C
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
) |2 i7 N3 e# i' R2 eport or from any TF that is currently off map. Ships that are not badly damaged* a' [" T6 A! s$ k |7 m
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
2 o9 ]" @+ L6 H( S; XFor on map, ship may not be on fire, total damage may not exceed 99 and no4 Q6 }- r( I4 V3 K, R, A7 ?* R
individual damage type (system, floatation, engine) may exceed 50. Ships may not' T9 A2 H! s8 U# Z6 C2 o) H
be withdrawn from any on-map location where the enemy has air superiority. The X8 @$ B! D! b k& b7 f
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
$ ?& [1 Y/ T2 w8 t3 Tof being lost or further damaged. On map withdrawal ports are set based on the1 L9 ?! x& P2 s3 J: L8 Q5 L0 S
historical exit locations for ships leaving the Pacific: E' J3 @6 T* U6 R
1. Any level 9 port., P* I* H% q+ F* M5 Q
2. National home ports of the United States, Canada, India, Australia, and New
, Z$ F/ e/ y# M: nZealand (with no port level requirement)- d. o6 ?" C5 v! B
3. Any level 7 or larger port on the US or Canadian West Coast.% D) H, r- x% h {5 O! Z
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)0 U5 ~+ k$ |# \3 G6 G1 W
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
3 y; N& x9 R T$ I8 ?# U2 K* P6. Any level 7 or larger port in New Zealand.
( O+ l( a9 N, U3 ]7 x0 i0 e# a( U49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
* s* R ]3 Q# Z8 F/ xanother ship actually sunk, the data for the two ships could be mixed. Depending on
$ K' ^$ g% Z/ \0 H. x( ccircumstance, this might result in one or even both ships being reported as sunk.4 f% U, P( _ e# p
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and2 x8 d+ p. j& }8 f0 ~4 i9 o
TF list screens. The calculation will continue to show the remaining ASW capability
# {6 ~( z5 d' I! y3 U(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is- I5 O" r9 a4 s' @6 i' K% J/ `
now based on full load for all ships in the TF.
' X8 ?% Z& b. p; g2 ?' O( D7 F& t9 R51. Resupply capacity for bases added to editor
; n! N7 j8 y) N& N& c8 E, V6 z52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
6 n. u! a* f2 F53. Adjustment to AI unit planning level based on AI difficulty8 r i2 p6 N8 [* \) j+ K& y
54. Ensure minefields are created for proper player when a single TF lays multiple types; m" u( q5 ~# w$ h+ q# ~ `" i
of mines. Player of minefield properly set when first mine type laid by a given# J4 k) O) H$ M
minelayer but a similar check was missing when the TF contained minelayer(s) with* G6 [3 c2 I9 W8 m
two different types of mines.
7 a6 D* |5 a8 F( j( n* X& Z5 }55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
9 s6 \5 P9 E8 v% h; Y. u. ]10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
) Y/ u$ N3 N+ b/ N' B; qfor owning player, if partisans attack and cause damage.0 p% r: o- o8 `+ n
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
. s0 ^, D" }4 P4 h9 T; `$ X( Cmechanized units
. `# K+ }( b) u! j c D57. Gameplay Change: Land combat effects toned down
8 E0 }4 v% ^& J3 X G58. Ensure AI captures empty bases
2 B2 E9 m. g& p5 X" V1 Z4 q59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
, Q) {; i- r1 U: A) O1 {6 `$ nsave from moving them ashore. Training from disbanded ships does not increase the9 H& d9 h3 F) G# s. q
pilot mission count.
7 |: b$ X2 G0 G5 p60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
8 `% W' e7 d# w" c7 Morder to help identification of saves( _0 C1 g4 C# E* W5 U ~
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
8 u) u3 k% K( ^: k62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group7 T$ b. U+ |: ~. @1 k
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level) T: E! B( K7 J: b
bombing attack. Groups were at maximum altitude and conducting glide bombs6 s. P0 n+ R) U# I1 H1 l3 b: s
attack, sometimes without engaging CAP or flak." K P& _ {+ x: [4 a+ U' M
63. Changes in order to standardize inactive Soviet group’s training options;2 K- {7 N( C2 B+ @. R
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
& S1 a5 g) F: j+ HPilot Management for more details). The number of pilots on the group lists is RED if
1 u c8 |8 e3 G+ pless than the number of ready planes in the group, indicating a shortage of pilots. This# |5 ]% n- R( x F; |( h# p5 }( A
shortage may be filled automatically or manually for a mission based on the pilot
, L" n0 X: y' W. b" G5 n+ Lselect mode. Z" c' F6 ~% \3 n; w' {& G
65. Corrected issues with group destruction on scuttled or sunk ships and groups on) N# m% k% B' M% I- l4 f1 k* n% E; j7 p
withdrawing ships; J( A7 F% E0 }, n
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at# V' |9 n3 j: v
close range
( L B3 a- X7 K& k8 w9 U( c67. Gameplay Change: Greater weighing of crew experience in surface combat5 F; d! B# G4 t$ m# y/ z9 C
68. Gameplay Change: Limited radar directed fire, increasing over time6 k0 Y( n: b) l! I8 m
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface W& R! e$ ~8 f& l) E
combats at 1000 yards
) C$ R& x, h: d# @( `! G70. Gameplay Change: PT Boats less likely to attack in daylight! w8 l& W0 t. \' y5 ^7 S5 {4 ~
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
! K' ^( g- I* M$ v2 qhit in ports and rivers" k1 o; \9 ?8 _
72. Gameplay Change: Submarine captain ratings have more influence on Submarine( E& K1 n- g7 k" D( T
performance
8 S! ^* m6 s% u& D1 J' r73. Torpedo hits on escorts not showing in combat report bug fixed: D& w. e8 _# @; w- i
74. Gameplay Change: Aerial ASW less powerful in early war, {6 |5 M0 c6 s
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any" W0 c' t2 u/ m
diverted fragments having planes but no pilots. Pilots still flying planes are now
; ^, E. u: a, A1 @ignored for sinking ship purposes until their plane lands.
" H6 I: t, d" T. X, g76. Group transfers in off-map bases from a ship in the base hex to the base itself were
& g2 d7 q; |7 d* z% v2 U6 E' lbeing delayed ‘4’ days. There should be no delay.
/ F9 g9 f* u1 Q3 y# D9 l+ |% e77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
: b- {& f0 A1 ` \the convoy disbands.
1 L% @$ ^4 k0 {, T& e) H" O0 w; _5 z78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20. X+ Q: @, n4 [+ T! I
hexes. The range was not changed when the game scale was changed.
& O, V7 ]5 b% p) s9 D79. Fixed bug when displaying search arcs at a base" F n! D- s L( x b1 d2 c
80. Fixed Escape key on Industry Management screen
, g3 E+ j' S0 s$ M( T0 L* |1 r7 G) _81. Fixed oil and resource in totals on Industry Management screen. k! x" |$ V& J( Y
82. Interface Improvement: Add an extra line to the Industry Management to show total
: i( M0 z6 a; _0 ushut down industry on Industry Management screen+ N) x5 b. J V$ J$ y; ]
83. Interface Improvement: Add base select to Industry Management) j- R1 W8 b: `) ~6 c7 F
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
! a- C: m" U7 |* z1 _ONE group for Admin stacking purposes; the presence of all three in a base counted. |# W: ^/ M$ o+ W, \8 D$ z
as 3 groups for Admin8 V& x: r6 ^2 [/ T" F0 k) f
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups' G0 Y- {4 C/ _+ `, L, e
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
! U, ?# k2 w! H1 Q# t( Q, Q7 ?! P. KFF being affected by old stock code that cleared the secondary mission.! |6 s; n8 Y9 ~5 l* i8 x$ ?
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.6 y7 A. V* q" C: L
88. Fixed an issue with tool tips being offset from actual hex when forming new G) e$ i9 z% g4 ?. D) g
taskforces
2 W5 v7 j( @( o; ~. t! b89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
- O9 k& h G, a0 ?; lthe end of turn save only. Preferences are now restored as saved for the player at the
# @" J1 C' x) wtime.
( k( H' L6 P: c9 N% T90. Changed air supply mission to use a friendly base as destination, if both a base and; @7 Q" s9 h; d$ A( g
LCUs are present in the hex; it was sometimes giving the supply to the first unit only" L/ ?8 K4 L! T) W1 H7 B: V$ m* {
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
0 K8 s/ X j& Amission was canceled because the enemy LCU was selected as the first unit in the' a6 F$ R5 D8 A5 u, L
hex.
! R# G2 u3 \% l3 P% H# J- t/ {92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.7 e Q* M4 q: g/ _" Y, Q0 ?. i
93. Prevent very low grade TF commanders from returning single ship TFs to port to
6 U, R& l2 T9 Q: c- P4 ^rearm when rearming not needed.! M. ?/ B. |8 j7 x
94. Fixed the supply cap and monsoon effects on supply O( g8 f( C) F8 w6 A
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland& P& P- A1 f9 `2 _% ?
movement., P$ c* `9 T( n8 r5 ]3 A
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base+ J9 r/ m- Z) l
when Soviets are inactive.
: O: d2 H O: m7 E, O2 O9 B( E* a p97. Tweaked resupply task force to Japanese bases.
; m9 a3 s/ I% Z6 L" f& v3 h98. Fixed a HQ/Chinese unit respawning bug.
% P2 W7 |: Z* Y) X2 u1 _9 |99. Restricted permanently disband/withdrawing air groups from being able to the the
" V& e6 ~4 ^# T) M( d1 _! L" b“Trainer” option in the type of pilots to use.5 w! N- }% L% m7 v/ T, y! I
100. Restrict the options available to pilot movement in permanently. h7 M6 L, p6 o, `5 ?
disband/withdrawing air groups; mainly restricted to making them active or in-active" V8 }4 e* A5 k
within the group.
4 }- P+ ]% u8 c& g7 t101. Fixed error in splitting air groups caused detachments not-in-play still attached to" C6 c& `; s L, F( y5 i& I: c% s
parent group - stops divide ability$ t0 Z) @4 K2 s. l; h
102. Fixed an issue where some autosaves could reset game options.
& H! K2 h/ B7 r+ R8 V, F' d4 r103. Disabled the ability to make a group a temporary on-map Trainer.% _1 U, }) l6 o4 K& C
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
+ ^( O0 ?" e( \; [6 EFATIGUE pilots.3 S. B+ L4 u7 `1 ]
105. Made some adjustments to Kamikaze effectiveness.2 v# M) X4 u3 C" V9 g2 Z$ D
• Naval Data Changes
7 r' k$ t1 E0 g5 L2 P6 N; |7 P' r1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
, G9 T. l5 N7 K- I% |! |2 f# K) SClass4 m1 f7 Q# ?1 s3 @
Scen 001, 002, 006 (007, 008, 009)1 i$ N0 \9 F9 }
0021 – Australia – correct weapon facing
, i1 S. a6 {+ d0418 – Helena – correct tower armor from 0 to 125
* M, E- f+ l0 ~$ m, P0 S' t1 I' l0767, 0769 – Chevreuil – correct endurance and fuel
1 a9 M D9 m* U$ f) H" P9 C0770, 0771 – Duguay Trouin – correct weapon facing6 @ a! t9 r0 {
0772, 0773 – L’Adroit – correct endurance and fuel! |( c) q+ J; N4 Q
0774, 0775 – Fantasque – correct endurance and fuel
& B4 I+ s5 I2 w3 a) C0776 – La Galissonniere – correct endurance and fuel' k4 t! F$ v+ \8 W/ q7 y Z
0776 – La Galissonniere – correct weapon facing4 T8 Q# ^" e$ [8 ~3 O7 ~) l; i
1013 – Yubari – correct weapon #4 turret armor6 {8 p2 M4 e9 n c4 j% h! _* W
1102 – Furutaka – correct weapon facing% \: n: I6 h! }" w9 J
1107 – Aoba – correct weapon facing1 G' R! e- w7 M3 O
1112, 1113, 1114, 1115 – Myoko – correct weapon facing% s/ ~$ ^3 A+ j9 a; J
1730 – Yamato – correct weapon turrets, n2 p$ N: ^: N7 V* e) }
2025 – Kongo Maru – correct weapon facing- K6 O* t/ ]# ]- A( R# _+ m) q% s
2202 – ARD 3000 Ton – add Japanese small ARD class' z X8 w: s! l5 K. M) t1 y" W
2903 – Gnevnyi – correct weapon facing+ Q" A# K: i9 s
2915 – MK Cargo – correct weapon facing/ j2 b5 _- |3 J
2918 – KT LST – correct weapon facing6 M2 u3 w( \% P4 d7 v7 H8 ~
Ship8 K; ~. t8 E( M# C0 \$ v
Scen 001, 002, 006 (007, 008, 009) changelog
+ c( p# k5 s/ g/ H. H# L6 AAll – update weapons from class to reflect weapon facing corrections
& O0 l$ |5 p" a1 r' {0999 – Dublon ARD; add small ARD to Truk/ _6 c9 m6 R! C7 K% w% S5 i
3550 – Laffey; correct entry date to 4204309 J' T( @+ x& F
3580 – Frankford; correct entry date to 430430" A5 b! P8 g3 o4 Y& m* D! G! W
4317 – Thornton; add Clemson AVD at PH
0 ?/ v# v9 P1 L4361 – Henry A. Wiley; correct entry date to 440930
) z8 j! t. @ h$ x1 z* _5222 – Rixey; rename to Bowie
* d& y6 z0 \6 J8 z$ G% {5223 – Hercules; rename to Highlands/ U3 Y; s& \& |" S6 w3 T( U
5251 – Pinkney; rename to Pickens
. x, t1 n7 G+ C+ a5 m9253 – Madras City; correct entry date to 420228
! |1 s1 R1 u( ]; z4 S9728 – Indus; delete duplicate ship entry4 L; a6 m& C, B; p; ?9 z
9837-9849 – Soviet Fleet; correct ship name spelling- r0 c5 U% N/ p$ c% v
11316 – AFDB-2; change arrival location to # 524 Seattle
4 Y) V _$ j( y$ j4 g0 b# x& x11364 – BYMS-2055; correct entry date to 430228
f9 D6 [0 \/ b. c& e11365 – BYMS-2059; correct entry date to 4302281 B+ N8 V% C1 o9 l+ j# Q' L
14070 – Ha232; correct entry date to 460228
, ?9 L2 N8 O/ q- y6 GScen 006 and 009 ONLY
2 I+ U: r, [: L) t# p0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
) o( Z8 ^( o2 K/ h3 X8 e0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
% b/ g3 l, d% k! B6 q/ g+ q0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295: z# }) U* Y& p+ m% g( b8 |
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
( L1 X1 B2 m9 x, M) E/ U0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! p# G$ a/ L3 U1 j+ {8 h
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
7 w" A% J( M; @ u. ?& _0043 – Hiei; adjust fuel to 4175
/ m8 `# p* H) Q3 o8 \0044 – Kirishima; adjust fuel to 4175
% H# \* H1 J; I! `1 |- B# i1 j0067 – Tone; adjust fuel to 1775
/ k5 `0 Q$ J6 ~- b0068 – Chikuma; adjust fuel to 1775
3 s0 p7 P" \ Q7 f- X1 ]0118 – Abukuma; adjust fuel to 8338 g. F5 D# u: l# w4 E$ h8 l
0146 – Akigumo; adjust fuel to 265- N9 p0 U. P$ L( T/ {
0168 – Kagero; adjust fuel to 265
! Z% R& X0 R: v0 w( ^0176 – Isokaze; adjust fuel to 265
, Y9 {' T% f9 ~2 {0177 – Shiranui; adjust fuel to 265: I2 P& G, Q0 a& A
• Air Data Changes
( ?( x% U, T/ S6 s[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.2 q O, z7 y5 P9 A6 ^" ]% {8 H
[177] B-339-23: Name set to B-339-23.
! b u& f# S$ D2 q) a[178] B-339-23 (PR): Name set to B-339-23 (PR).
( h, l) V; B4 j7 q8 x7 N[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., A: Y3 @. O3 ]. k
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.6 g' N0 P# d1 s8 e) W0 p$ |
[365] Stearman 75M: Nationality set to U.S.Army.& l! ^8 G' _7 m" F
[451] PB2Y-3R: Deleted.
, V. G U% B" Y, p& b$ k[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.: k& T+ H; M" s% c' _& i& a
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
8 U m$ M/ k% ^3 z" FMG; wpn 13 set to 500 lb GP Bomb./ h; _' I* q+ _5 L
[1923] No.1835 Sqn FAA: Delay set to 0.
- T" V8 }2 v( j+ U" P# t; c[1924] No.1836 Sqn FAA: Delay set to 0.
( z# _; m& `+ \) E' ?[1929] No.1841 Sqn FAA: Delay set to 0.. w" @% O5 I* m9 ~" k
[1930] No.1842 Sqn FAA: Delay set to 0.
, E% V$ p, N0 J( F[2587] VMF-211: Location set to [584] Pearl Harbor.
! E# E. A, b' D0 d, }9 K) A[2642] VMF(P)-321: Deleted.! ]5 A# q. X" A6 Z9 g4 I
[2652] VMO(P)-351: Deleted.- W2 U. }$ t2 P% ?
[2668] VMF(N)-511: Deleted.. w0 O# `& Z, w4 P
[2669] VMF(P)-511: Deleted.
3 T J' _# `0 G' o) G[2671] VMO(P)-512: Deleted.& B3 o! w' Y, O* j
[2673] VMO(P)-513: Deleted.
: a. S& l. ]' \( v+ s[2675] VMO(P)-514: Deleted.
& m1 ?0 C$ T- J; u[2827] VR-2: Deleted.7 d1 [8 X* \) e+ T- V
[2828] VR-4: Deleted., z* N9 |7 `& x: Z" Q* I8 q' O
[2829] VR-5: Deleted.: s; n/ V9 t2 w6 w u- A
[2830] VR-13: Deleted.
) u* X- d o7 [4 W0 X4 e: e8 A[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen." K' \7 l* n7 N5 f0 L& X
USN patrol-type squadrons 4301 resize to 15 deleted.
5 r$ [6 P" y6 h/ Y% A! I- YUSMC squadrons 4301 resize to 24 set to 4410.
; A6 B. A, I% D1 G( {+ `! L5 [USMC squadron upgrade paths reworked., n8 u3 [: }& @: i" u, S
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
8 y9 w) n0 N6 N. G" Mthree subunits.
! m) y5 z; W) @9 c1 q7 m• Map/Base Changes
( u4 Z9 A$ V* Z. T. r% Y" j* @9 J1. Garrison levels in China have been increased for both the Japanese and the Chinese.% ~$ m W2 \7 ^; b; [# K( E) ^) _
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
0 ~, I: `* N% n( r+ [# u) s, BAV.
$ p1 t" q7 V; A2 y$ g# y2. Garrison levels in Japan have been significantly increased for the Allies.. t! }+ s9 Z. f5 X' c+ ?0 [1 G6 T9 Y
3. Garrison levels in India and the Philippines have been increased for the Japanese.
' F' t0 A' v, F6 Y- a4. Garrison levels have also been adjusted in other locations, with some areas having
9 B, ~% L% m* B# {1 I: Csmall increases.0 [8 o# \' [+ M- l8 E& Y" P4 y( q
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an J; A& ~6 i0 G: H8 p+ T
Airfield.3 R2 a/ ^% `. Q7 a
6. The starting fuel level for Los Angeles has been increased.
9 F! X/ `2 s a8 `9 K7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
) K* _# [) N5 @+ y5 M# x8. Anchorage in Alaska now generates a small amount of resources.
4 }& j! `6 V+ k0 `0 p4 T9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
9 E0 u5 Y1 j4 w# \( r10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
. G9 j5 b- z( f* Z11. Nukufetau has had its port level decreased from 1 to 0.# Z- m9 w( w9 |: j& c! t5 ^0 X( y
12. Pago Pago has had its port level decreased from 3 to 2.- C* ]. e0 G3 B# d
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
- Y, ? ?1 n6 q. Z- b6 _base does instead.
e2 J2 W) K7 \* o; \: O" B14. "Ahmadabad" has been renamed to "Ahmedabad".
" j/ U, y- u/ e J( B u3 C15. The generation of Daily supplies at Chinese bases has been distributed to more bases,% n4 o( ~% U& Q/ f* ~9 f7 I7 K% X
rather than being concentrated in a small number of locations. Overall, Chinese
- k; S( s2 e2 F! x) ~+ A% Osupply point generation has increased, to about the same level of supplies as in the
9 j9 z% N: b; b6 A$ H1 boriginal War in the Pacific game (it was a bit lower before).
* ~& T, q8 }" V8 B( m# D16. Australia now generates a greater supply point surplus than before - about 5,000
% U: U- P" U e% {points per day as opposed to about 4,000. Fuel requirements remain the same.
4 o' e K; U7 ^) ?6 `7 p2 m17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
4 v2 F/ A$ M) ^# H. e2 B+ m5 g/ W* Jinstead of hex 200,40 - and the road and railway networks in the area changed to
3 i8 x/ H1 J2 Y8 ]0 n3 bmatch |