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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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5 P) Q" c/ u# _: p' b/ k# x8 ihttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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; {3 g9 v# Z3 t将下载的压缩包内所有文件覆盖到你的AE安装目录。3 i7 c- t. S2 J/ z. d; T5 |; I" H
0 L7 Q0 Y; ^5 I% A4 I, e【更新内容】:
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Change History:
4 T* r( F; N3 m6 |! f4 Hv1.00.95 - December 7, 20092 g' |! i0 u/ z
• Second Official Update – This release is comprehensive and updates ALL previous/ i( s( W' ~. R
versions to the v1.00.95 level.0 E6 E9 v' y; i: R5 c( M$ V
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
0 h, k3 K- R. ?; A9 ?: g1 iManagement Addendum” which have been added to your Documentation shortcut subfolder
% o! x% ]$ G3 ~- X+ @* dand can also be found in your /Manuals installation sub-directory. These two% V' N. I# v( M2 M$ n
documents contain very important information on improvements and changes in these
/ _ i- i% Y9 c( `+ Eareas.
* O' t. F" n: i) ]; ^ ^) u8 W1 ^• Code Changes) w) W& \- p |2 D$ _8 K+ X
1. Interface Improvement: New Screen for Industrial Management2 G3 R' x- o& d4 O
2. Gameplay Change: Air transport mission was using all ready planes. Now the
! v: O* \2 A0 i. k" A5 x+ \0 vnumber of available planes for the mission will be adjusted by the rest/training* E H" ^, W+ U/ `( e
percent as on other missions.
! X5 p- L/ U; L0 |! c- Q& e3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes2 d+ ~* x, y5 t3 o( {7 a& r
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
/ e a0 R8 W& v6 d7 I" Wshow in change command list) N3 J, h: O9 ?+ n
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use$ g5 q/ T+ Z/ R. Z7 v
Bombs’ flag rather than the altitude setting1 U! w4 j4 A& X3 U3 l
6. Gameplay Change: Full base screen now show the consistent over-stacked AF, U( V) G9 U1 R+ |# R
indicator ‘*’
" T# g' q# X" s7 h, K; Z6 O+ F7. Pilots who are captured or killed were still being counted in some group totals. They4 R3 Z8 ]: F& q5 p0 t
are now removed from group’s pilot count, but still available for ‘Top pilots’.1 a8 b! h4 I+ @
8. Interface Improvement: The buttons in the lower panel of the main screen have. c1 z D9 s0 r' Q5 e9 x
been improved. With the mouse over the icons on the far left, the number of groups,
. L, z4 ?: l% R1 Rtask forces or LCUs at the base is shown. Added a previous page button when there
( z( i Y0 [) fare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
% Q3 Z4 B7 K) Ttooltips sometimes were corrupted when other screens were displayed on the map and+ Q+ Z* _: _ J6 }8 x
the bottom panel was still active. This has been corrected.
' g" ^; s( y: z* ^- h6 D6 x9. It is now possible to repair planes in excess of the group’s size) l$ n8 T( H K5 B9 A/ Y
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
; C# F# x) F, Qtraining is incremental. Points are accumulated and once a certain level is reached, a5 l: [7 {( l5 s n( [% Z( A
point is added to the skill. The cutover level is the current skill level; so as the skill; x) J& l2 ^ s% C$ p
level increases, it takes more accumulated points to reach the next level. Combat% T$ H5 ]9 b# D! w
gains points faster than training, and combat is required to reach 70+ skill levels.
% l C! n/ R. b2 z4 BExperience levels behave similarly with the one exception. If the Experience level is
) h" w- Q' o" rhigher than the best skill by more than 5, a skill based on the group’s mission gains0 h( @( C# X I: @* F! n3 p
the accumulated points instead.( b% E* X" ]: Y; F7 d& n/ u: m
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
' `2 w Z9 A( `# Oammo and return to base if required
; Q+ [6 E8 I! l" w d7 `$ [" |' Y6 O" q12. AI Aircraft production will now stop based on comparison with on map aircraft totals
/ B/ T( \+ f' l/ H$ o9 Q; I13. Gameplay Change: Malaria effects adjusted
6 x) w9 H' [0 h, j& m2 w14. Fixed bug preventing port construction in certain cases
; n& i J, O3 _15. Fixed bug preventing combat engineers from building. V) K% y, _# w
16. AI improvement refining settings for LCU attack levels
: z5 _1 `: ~6 T8 \$ V( n! a17. Corrected unit TOE loading bug. L( s4 S5 j; _- W( m! a$ p; z" Y
18. Correct bug setting default morale and experience when not provided by editor, r0 A8 s) ?0 x8 t6 k( K# b
19. AI additional checks for level bomber base sizes
6 h/ l4 v6 {" ]- G20. Numerous supply tracing improvements& H3 U* O% R* H! U4 b; l
21. Numerous supply/resource movement improvements+ y& ?; z K9 K, K8 H9 X, y
22. Corrected several land unit fragment bugs.
' h# J n- f% B, v23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
1 Z4 V: [' `; g, f! O$ B0 ~arrives at the destination of the “met” TF before the “met” TF does. Also adjust6 ?9 i4 ^6 x3 i1 U# k: A3 x
meeting process to reduce chances that the meeting will not take place until one or the7 ^# Y: H7 p) K+ p
other TF reaches the “met” TF destination. Also correct a problem TF could0 j" {5 N8 `* J5 X9 k
“merge” with a TF that no longer exists under certain rare circumstances.
2 Y: u4 w5 f' C- e1 U# X; z24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of% \6 P8 W8 l, s( h1 J
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
6 k! d2 H5 ]- K0 o" Ifueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
7 c {7 O! N5 }! ~9 l M7 v' Hdocked if the port has the dock space for them, but will auto-undock when adding a( g% T" E5 w3 N
ship to the TF causes it to exceed the port capacity.4 r. P5 q/ o- g& \
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
, S3 _( n1 z8 Mless likely to retreat to hexes containing other enemy forces and be more likely to
- @8 ] y; h* o1 hretreat toward a friendly base.
/ [4 n' L9 {' b! g26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
/ h, e- J: C: C! j$ U9 t. L; f- Dis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded' U! g3 {/ m4 x' p$ b
in port, (c) ships in port (disbanded).
% T$ ^* R$ U- z a27. Interface Improvement: Implement search arc drawing on map9 Y1 e% k0 {; D$ G0 t
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
/ e# L w6 n! T# L' O) U" }. e1 ~- eensure partial rearming is in full mount increments, and adjust ops usage according.9 M1 C: s- v/ i: ^& W% L
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at) @$ `3 D* {7 }/ w1 n6 F" Z" ] F. {
a base were incorrectly excluded from Naval Support totals at that base. This was
% x! \. P! }$ a# `: d" _5 edue to an error in calculation of Naval Support availability over HQ Command radius.
9 a. l7 P/ T) @" ]8 `4 n' J% F30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location) ~1 R7 g0 Y. ?4 [* B$ X- \+ N9 z
could improperly interact with fragments of the same parent that were at other, |0 ]1 p: I6 g' B% _3 M
locations and had been previously loaded by either the TF or one of the ships6 b% f# f+ ]/ Z1 `. A
currently in the TF or, if the load required multiple days, when unloading of other5 o; q+ Y" `+ @$ Q* }
fragments of the same unit caused and automatic switch of a fragment to the prime2 e& Z; m* o4 s/ Z
unit.
6 S( o. H5 F& M7 F1 V: C5 x' `31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
+ |9 x0 f- r% OPreviously repair of all system/floatation/engine damage would terminate repair of a
* [* v4 V. u5 U4 g- [1 vship that also had a damaged device (weapon, radar, etc). Damaged weapons will
5 h$ N' v0 M( V* F1 z1 w. f* s. N: anow prevent full repair of systems damage and may “create” small amounts of system% n1 O, V6 M L3 n) J K
damage to keep the ship eligible for repairs. Note that this may have the affect of
. P9 ~4 A6 E/ K" @5 Y) u+ Vsmall amounts Systems damage being not repairable at a location where it normally
: u% l. `/ ^4 b3 E; mwould be repairable if that location can not also repair the damaged devices(s).
: S; ?6 |' a8 X& s3 K' p32. Interface Improvement: Changed Allied aircraft replacement display to show nation
( J6 `: B$ T% U, `$ G' x3 F# z: Nof aircraft0 a, w, a: h7 ^4 o
33. Corrected several menu bugs
5 L, J5 X$ `- s2 @1 V" s34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of" Z# K# A/ t: y' H
land units by TFs.) a* s9 X g+ U, w
35. Interface Improvement: Add “undo” for ships being transferred during ship
; t, Z- Z9 O8 b2 o# |1 @3 ~! e& g; Ftransfer. Previous undo only functioned properly for ships being transferred into the6 {; I; _/ B) k1 ^0 l
selected TF. Provided undo for ships transferred out of the selected TF.8 E+ j9 V7 \$ D% ?
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
. X' T# z) U0 A$ H" Yis following another TF that is beyond the player-set follow distance.( W' O1 T/ y9 I0 [$ I* j4 J O
37. Change ship based aircraft repairs to be by plane, instead of by group; `2 a2 H/ j3 t! v) C0 n
38. Interface Improvement: Made air group screen larger to reduce clutter
* y* C3 b3 {- _! L% I; |, a( n39. Gameplay Change: Adjustments to supply consumption by land units
4 v T' K% O6 t' c ?40. Change to AI shock attack determination3 A' |4 Q0 b! @
41. Improve AI awareness of intel on nearby enemy LCU+ `4 a* g4 z2 L$ R( L' y) g- T
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
* Q" ]6 x' w/ z( ?2 Y# `43. Gameplay Change: Changes to AI production on “Historical” level
# G: e/ Y7 B$ r( x7 J1 B# ^; i44. Improvements to save file process to reduce chance for file corruption, especially by
4 j0 _, J4 d# B% l! N- J! Ndeleting the old save before writing the new one
" g N$ z; C8 v# ~# M9 l45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
& W1 e& M: A0 Z, F- C46. Improvements to refueling calculations and processes. Ships are more likely to fuel7 z) F4 ^9 e% H* T. E
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
! H* E+ x/ X- J( q: v& ]5 c8 ~. Tsources for the “from port” and “at sea” variations.
, H! W; R) X2 f5 d2 E& L* a% @• Replenish from Port will now use the available fuel/supply at the port and on all
7 f9 ]5 h) G" \' {9 areplenishment ships disbanded into the port. For those disbanded into the port,3 {1 _3 n- Q9 D* C, X& s
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
" S8 b# L1 t8 B& |- tTenders must be of the appropriate type for the ship being replenished. Note that
$ s$ d/ p% u, i2 o" A$ l; Qport facilities are used in preference and ships in the port are only used if the port
: H- ] G1 o* T8 s- Iis not able to completely replenish the ships in the TF.% M2 _1 p6 l L
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
, d: ]( }5 A9 `' {2 F# p- |use all ships in TFs in the same hex but will no longer use ships disbanded into a
, s, J- }( x1 mport in the hex.
) ~7 Z/ z2 r* D, S7 O# L8 t% ]/ O1 J47. Interface Improvement: Add new map icons to highlight certain events+ z$ e3 f6 ?3 P- W- l6 N
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some$ i$ v$ y& B3 h1 U: {
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap- D5 m1 {$ [$ D) l3 X& c
port or from any TF that is currently off map. Ships that are not badly damaged
0 G8 O# l# w' B5 B4 l8 J! Y0 k* ncan be withdrawn from some on-map ports or from TFs in certain on-map regions.
7 v: V1 J$ r! g- V3 MFor on map, ship may not be on fire, total damage may not exceed 99 and no! c2 u! {- s: C3 p9 U; l/ L
individual damage type (system, floatation, engine) may exceed 50. Ships may not5 [' x/ B' o& j# r7 {
be withdrawn from any on-map location where the enemy has air superiority. The
4 i& @9 t* e) A, s3 \+ w: Eintent is to prevent withdrawal as a method of saving a ship that stands a good chance/ N, U/ Z8 D( J
of being lost or further damaged. On map withdrawal ports are set based on the
/ {; y5 Y! T9 {$ Qhistorical exit locations for ships leaving the Pacific:- W/ j- I: L: o4 f% ]8 @& Z/ s
1. Any level 9 port.* ] p/ j: ^# H( i) W e2 K
2. National home ports of the United States, Canada, India, Australia, and New4 J# |, _- Y" G9 p3 y( x w' ^* _
Zealand (with no port level requirement)
; m1 \! y" J, Q5 S' z! H) N; r3. Any level 7 or larger port on the US or Canadian West Coast.1 d, x: @. ]( |& y, \
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
, h( {4 T( N, P5. Any level 7 or larger port in South Eastern Australia, plus Perth.
; z, @; i- E7 c" ^ `6. Any level 7 or larger port in New Zealand.5 m- n" I a! s$ g
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
0 ?) P1 D' [# g" v, k+ t) Kanother ship actually sunk, the data for the two ships could be mixed. Depending on
. w* g/ x" `0 M. d7 B" _0 O. {$ Ncircumstance, this might result in one or even both ships being reported as sunk.
2 V/ x6 _+ `/ \4 r0 B% g/ X50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
( l. p. `0 m/ ~. h. OTF list screens. The calculation will continue to show the remaining ASW capability
( @7 B3 c! s W1 v(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is! q& r& W) j6 m4 k
now based on full load for all ships in the TF.
6 b& k, D' }7 {$ c51. Resupply capacity for bases added to editor2 T2 } Z( z8 _/ A- Y7 ^! p6 A
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
- P. b# ~$ ^$ ^. m- l1 n53. Adjustment to AI unit planning level based on AI difficulty0 |2 s2 v) a2 d: _: V0 M6 I- m
54. Ensure minefields are created for proper player when a single TF lays multiple types
/ e9 ^! i8 u& S8 ^* M, K8 Y3 Tof mines. Player of minefield properly set when first mine type laid by a given+ m2 U1 C6 X3 h* U/ h
minelayer but a similar check was missing when the TF contained minelayer(s) with7 x5 ~7 I! H' t0 q
two different types of mines.
3 M! p6 p0 t* t+ [2 Y55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
5 t6 C0 T6 Q& G8 R6 ^2 i3 I2 R10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
5 P6 V K) A T0 dfor owning player, if partisans attack and cause damage., a% ^9 y- i; S
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
$ Z& ?( L, L% |4 G4 h$ ?4 t7 p' Jmechanized units
, q2 \9 x& i* _# R$ T6 S57. Gameplay Change: Land combat effects toned down
6 U8 g6 `0 {' }0 o58. Ensure AI captures empty bases3 b0 `2 N/ ^, E8 z
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
. I% R* _2 h) @, d- isave from moving them ashore. Training from disbanded ships does not increase the
1 i j* M* X- |3 Kpilot mission count.
" l; z3 w2 o% }$ A. c( q' U+ {$ o60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in6 `8 ~- d, R) i% u2 q0 B, Z& ~6 O
order to help identification of saves
& k; T. w8 ~9 I) y61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
$ P7 t. N& X. I8 V1 U7 o7 `62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group$ Z, A+ f5 t H9 o* f
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
. E) A8 V& I" `3 k$ Y% @bombing attack. Groups were at maximum altitude and conducting glide bombs
2 T1 v3 I' g. q& @ d2 zattack, sometimes without engaging CAP or flak.
4 Q( H9 F s% T( m4 S7 h1 \63. Changes in order to standardize inactive Soviet group’s training options;
3 h9 A8 R; Y3 _* \64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
5 Y# {2 T1 V. w4 B9 UPilot Management for more details). The number of pilots on the group lists is RED if
4 W% u$ y0 c0 v& L. X& [$ ^7 J0 ?less than the number of ready planes in the group, indicating a shortage of pilots. This
+ [9 H- G0 R. q& i+ O* I0 lshortage may be filled automatically or manually for a mission based on the pilot3 Z) j6 Q1 o% Y* [5 h5 j
select mode.9 B# y+ v$ q( d! l+ q
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
9 C# O ~% ^) m+ ^! xwithdrawing ships
! |2 Y; I4 P* d7 ~; K66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at ]# `. O! e6 n
close range5 _! U4 R+ Y' K* ^( l
67. Gameplay Change: Greater weighing of crew experience in surface combat1 V4 O: o6 s/ e8 ^2 a
68. Gameplay Change: Limited radar directed fire, increasing over time/ i% s+ A4 I* p( i/ s! |7 M
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
$ i0 p( d& L* m. z2 b! |9 X2 U3 xcombats at 1000 yards
4 i& x; v& w4 r. q$ H70. Gameplay Change: PT Boats less likely to attack in daylight0 i! h0 B+ {* f' P) P% v
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be6 A7 }1 g8 \ K* q
hit in ports and rivers
! W( K M1 d2 B( }) f72. Gameplay Change: Submarine captain ratings have more influence on Submarine0 J+ L3 `1 i' P: p5 H' r1 A6 L3 l
performance
( }( {4 O M! @. y4 l2 t8 }73. Torpedo hits on escorts not showing in combat report bug fixed4 Y+ N! J" _( ]9 L: u
74. Gameplay Change: Aerial ASW less powerful in early war
' S% g' l( g5 M75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
' M$ }0 q" h& w3 j: u' M# m. @# O8 tdiverted fragments having planes but no pilots. Pilots still flying planes are now
& |- c, o2 _& \0 o) dignored for sinking ship purposes until their plane lands.$ q8 X. D: u: @5 F& B* E4 p9 f# l
76. Group transfers in off-map bases from a ship in the base hex to the base itself were$ y. w/ f: x, O7 o$ x8 a5 t0 m
being delayed ‘4’ days. There should be no delay.
0 R& d- B+ s- k/ a2 s8 K( k77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
i8 w6 R8 s: A# hthe convoy disbands.
. E* ?) h- q8 F! B, M78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20 K) [! B' F( I- y0 a8 F' ?
hexes. The range was not changed when the game scale was changed.3 u3 l% x. M0 _0 Q3 H4 v
79. Fixed bug when displaying search arcs at a base' ~' x; k& w9 V; w- k" A7 {! C
80. Fixed Escape key on Industry Management screen! @& }0 l9 Y" B$ s) m9 G: ?) ^
81. Fixed oil and resource in totals on Industry Management screen9 p! a# ]0 @5 L( N! d! |% }% ^
82. Interface Improvement: Add an extra line to the Industry Management to show total+ E( u7 y8 J' m' s' e8 T M6 B1 ]: v
shut down industry on Industry Management screen
/ A5 P" u7 s# e8 i- G9 u83. Interface Improvement: Add base select to Industry Management
' c+ ^* x- U& g; n0 k! U8 u% F `84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
, K, g3 a4 Q: ~4 ^; g- bONE group for Admin stacking purposes; the presence of all three in a base counted4 z# `# A& H% ^, C1 `; W2 K
as 3 groups for Admin
) B8 A! e: m9 I9 `* p, J85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
: K8 S/ [+ _' x+ b86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and6 F. ~4 }, a% _9 f& f8 ?8 V
FF being affected by old stock code that cleared the secondary mission.( Y$ \) M6 J( s. b. x+ V2 [9 V% x
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
( X0 Y" l ~ O- ]88. Fixed an issue with tool tips being offset from actual hex when forming new
( f# a- i$ S9 j$ |- _. ~9 z4 ?taskforces
. a. z, B( o' B2 J89. Added the saving of preferences on save; the preferences on PBEM saves occurred on- \% W. _6 D4 B$ o/ D
the end of turn save only. Preferences are now restored as saved for the player at the
* a; m) I. i2 x0 H" W, N! f( vtime.
v$ b. z: p. K! |' S( y1 m( c90. Changed air supply mission to use a friendly base as destination, if both a base and6 T( a% p8 D- v. ~& N! ~
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
5 f; Y$ a6 x3 ^& w! G; P4 T91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
" y7 G* @9 j- ?3 L6 U* xmission was canceled because the enemy LCU was selected as the first unit in the
- L; t3 P+ h% J/ w$ `hex.
6 P' l& z& }7 Y% U92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
6 {8 V, ?" P; `+ ^93. Prevent very low grade TF commanders from returning single ship TFs to port to
5 T4 o# S% g8 c2 @( q, Lrearm when rearming not needed.
) v/ v4 J& l. q% G) f94. Fixed the supply cap and monsoon effects on supply
9 N4 t, q! [ {, P% q% q! ?95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland! F3 b9 k# M1 z
movement.
3 V6 Q' G. z2 A1 j G' j F96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base' O K& M& u+ H$ N
when Soviets are inactive.- {' B+ c( f2 i6 h- R$ m1 D1 i8 n
97. Tweaked resupply task force to Japanese bases.
- ^# ~3 s4 F/ q5 Y5 ^$ _$ |7 r- l98. Fixed a HQ/Chinese unit respawning bug.
, M. P" |$ o9 }7 x99. Restricted permanently disband/withdrawing air groups from being able to the the
7 ]3 p3 ~, u: z" E+ G“Trainer” option in the type of pilots to use.: h6 r. C$ C, I: R1 L; U* Q
100. Restrict the options available to pilot movement in permanently
& Z8 U" \* f! V: |disband/withdrawing air groups; mainly restricted to making them active or in-active1 z+ B2 N% P" x* w }
within the group.
. g9 N4 ]: f& l7 T9 U Q9 M3 P k101. Fixed error in splitting air groups caused detachments not-in-play still attached to
" `4 n( J0 E7 Y# g4 ^: B6 uparent group - stops divide ability
$ f$ N! v! y" R102. Fixed an issue where some autosaves could reset game options.
[, g& Q1 `$ ]3 R9 D7 y103. Disabled the ability to make a group a temporary on-map Trainer.
7 W; A! w% s" [( s104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
: j l" _2 {4 C7 t4 c# s d4 J! }FATIGUE pilots.$ l1 L1 [9 x% H" _3 I6 y1 T
105. Made some adjustments to Kamikaze effectiveness.
. y, ~7 |/ b1 |7 v+ T; u• Naval Data Changes* |4 `) z* F& w9 f4 H+ Q5 |, m
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
! M3 O/ E1 s- g2 X0 c) ]" zClass) s7 y/ L. i0 W& {0 G# t( z
Scen 001, 002, 006 (007, 008, 009)+ B2 m2 ~8 x9 y+ ]! }
0021 – Australia – correct weapon facing3 ?/ F' l' h+ L4 ?! \9 ~
0418 – Helena – correct tower armor from 0 to 125
" D2 J( D9 `/ c9 P! b# d+ j0 @+ e0767, 0769 – Chevreuil – correct endurance and fuel& b" W3 @5 p2 R. r$ A) f" {( @( W1 U
0770, 0771 – Duguay Trouin – correct weapon facing$ V4 Z) N7 K8 n" \. }6 g7 G
0772, 0773 – L’Adroit – correct endurance and fuel
6 T, b" q: _& U" R Q a0774, 0775 – Fantasque – correct endurance and fuel
P X/ m# i" O% O0776 – La Galissonniere – correct endurance and fuel
, l! o4 l- \2 k" }0776 – La Galissonniere – correct weapon facing; Q+ L7 k R: }/ |& y, D1 h1 J3 k
1013 – Yubari – correct weapon #4 turret armor
% A, k' s& p) L- a6 a1102 – Furutaka – correct weapon facing
+ Q- j: j) f: [2 Y- R. U1107 – Aoba – correct weapon facing8 f( Q5 r, }! H) F3 L4 Z
1112, 1113, 1114, 1115 – Myoko – correct weapon facing& a) A6 O5 V+ J4 d0 d; ?& E. W
1730 – Yamato – correct weapon turrets
' N1 j) E3 f3 X! ~3 Z1 [2025 – Kongo Maru – correct weapon facing
$ L+ k5 T0 u4 A. m2202 – ARD 3000 Ton – add Japanese small ARD class
8 [: l2 E% X8 k, c2903 – Gnevnyi – correct weapon facing
% p/ }" P1 K% `5 O, N2915 – MK Cargo – correct weapon facing/ ~: X. a0 X% n% ?5 g* [- p
2918 – KT LST – correct weapon facing7 m7 \1 n! ~3 g: O. P' T" E
Ship
7 d; f# i, X- F4 N. S9 W2 fScen 001, 002, 006 (007, 008, 009) changelog
" b# q& s2 `! D) ^All – update weapons from class to reflect weapon facing corrections
& V0 N9 {2 O$ _; |& a0 K) n0999 – Dublon ARD; add small ARD to Truk
$ P9 h( d$ X0 n) G. g" t/ a9 ?3550 – Laffey; correct entry date to 420430
; N; O/ e3 Y7 c) e P9 J3580 – Frankford; correct entry date to 430430" y! f3 J/ z" J( G$ l1 r
4317 – Thornton; add Clemson AVD at PH3 w6 L! @3 M/ j7 e
4361 – Henry A. Wiley; correct entry date to 4409301 S( r& U7 y+ s% r( m
5222 – Rixey; rename to Bowie9 f( b; w; A2 Q5 Z4 W
5223 – Hercules; rename to Highlands! a) |# Q, L- `
5251 – Pinkney; rename to Pickens/ }! D' p1 e1 q0 Z+ E4 p4 y
9253 – Madras City; correct entry date to 420228& a: G \( L$ B3 U2 u% E# Z
9728 – Indus; delete duplicate ship entry2 B2 D: o+ ?3 H6 o
9837-9849 – Soviet Fleet; correct ship name spelling ?/ ?& b4 p5 a0 R# a$ H
11316 – AFDB-2; change arrival location to # 524 Seattle7 }5 W. v% ]* y' ]8 H' u
11364 – BYMS-2055; correct entry date to 430228
& _) z& Y/ q* u8 O9 _& e11365 – BYMS-2059; correct entry date to 430228
; T8 @0 R% M! d/ t& U c9 g14070 – Ha232; correct entry date to 460228* I8 |8 X! I2 I; a" J: a2 K `' o: j8 X
Scen 006 and 009 ONLY, Q$ R% F( Y3 _6 m8 O; R2 F
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
3 V9 R I) H7 ^9 t7 s7 I0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
9 y1 o/ [1 B! X+ ?5 ^: s) j* c4 t0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295! O8 V' a3 V, i/ Y* h
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3708 c+ f8 v' Z( O, a0 g
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& K' z5 ~( N) A0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445/ C, ~8 O8 f7 n' r% M
0043 – Hiei; adjust fuel to 4175 C$ J% V( ?6 L( |
0044 – Kirishima; adjust fuel to 4175
. I3 B% l/ J, a: T& R8 J5 Q0067 – Tone; adjust fuel to 1775' a/ h' D! K0 K$ a& F! h9 s
0068 – Chikuma; adjust fuel to 1775
2 r) |4 N% C/ y( z% R5 l0118 – Abukuma; adjust fuel to 833& Q6 }! a( r' a4 {& z, {
0146 – Akigumo; adjust fuel to 265
+ F) l3 {# x. q( K0168 – Kagero; adjust fuel to 2650 [. s9 k0 ], ~9 J# b
0176 – Isokaze; adjust fuel to 265
* ?( q) ~) w* `2 ]: g/ y$ }0177 – Shiranui; adjust fuel to 265
. @" z; [$ o" {$ {. Y1 o( r" k1 m• Air Data Changes. |- _6 O8 I; U, G4 B
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.0 i+ j1 T, t# o
[177] B-339-23: Name set to B-339-23.6 R$ z5 g, D* v' A6 S
[178] B-339-23 (PR): Name set to B-339-23 (PR).
' {8 V/ U" b- l+ \/ i[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 i# ^6 R: g, @: f2 n[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
% Y4 C1 K( r; u$ w[365] Stearman 75M: Nationality set to U.S.Army.5 C* v x/ e( v# C! G- A( t. v
[451] PB2Y-3R: Deleted.
) y5 r, E+ x8 _; I[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.( d8 l+ H5 G! U' j- N
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning" P6 \8 N# v6 o1 o' i
MG; wpn 13 set to 500 lb GP Bomb.
. g' F+ P' y$ a( ~[1923] No.1835 Sqn FAA: Delay set to 0.
' }( k* x4 O* o; A/ w[1924] No.1836 Sqn FAA: Delay set to 0.
, {) r0 e* h5 y" v[1929] No.1841 Sqn FAA: Delay set to 0.
E0 M2 J0 y# v5 e[1930] No.1842 Sqn FAA: Delay set to 0.
. M( O& J, h3 W& N# F& l! G0 a[2587] VMF-211: Location set to [584] Pearl Harbor. R% H9 D3 A3 K9 _
[2642] VMF(P)-321: Deleted.
( i( e' Q3 ~/ T! e3 ~ L[2652] VMO(P)-351: Deleted.
! B7 A, o6 {6 `[2668] VMF(N)-511: Deleted.
4 k7 d( N8 V7 _1 d: A[2669] VMF(P)-511: Deleted.
6 t8 i- @: m7 u$ A/ U# C7 w[2671] VMO(P)-512: Deleted.
4 I8 p W( ~3 [( B[2673] VMO(P)-513: Deleted.# |5 f3 a6 }0 @# l
[2675] VMO(P)-514: Deleted.
' h( A, ?0 q) q2 R1 c2 [0 a[2827] VR-2: Deleted.4 T5 P! J L7 s* k# g& d: U
[2828] VR-4: Deleted.( }- c3 v& k0 T/ N8 F
[2829] VR-5: Deleted.
% K" K- \, `- R8 s[2830] VR-13: Deleted.
- x* o4 p8 u! T9 x K, Q[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.! F$ K& T0 K/ Y% H8 H1 K. q4 e
USN patrol-type squadrons 4301 resize to 15 deleted.* } d! F; a+ I4 [1 h% }/ O9 f$ K6 U
USMC squadrons 4301 resize to 24 set to 4410.; @; U O) y- Y+ A% U
USMC squadron upgrade paths reworked.
& h B+ z# R2 c4 n& a5 i nGameplay Change: Units with a/c MAX strength six or greater now able to split into
2 f7 S6 v! w i& N$ S# p7 B# othree subunits./ q- }) Z+ G3 i( u& g2 [& p4 q
• Map/Base Changes
, O5 @ h$ {/ D1. Garrison levels in China have been increased for both the Japanese and the Chinese.
1 S" `: L9 H7 x) u5 V KNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4004 x( H2 k+ Q- }# ?9 c) b, ~& \
AV.
+ S. L4 [& ^: |2. Garrison levels in Japan have been significantly increased for the Allies.( {; A) q, N( `* h6 y h' l& Z
3. Garrison levels in India and the Philippines have been increased for the Japanese.
9 A+ q! @1 ^ z' j4. Garrison levels have also been adjusted in other locations, with some areas having
5 p9 P; L2 k$ i1 ksmall increases.
- L. z4 h4 o, G# a5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
3 G1 c4 ~- \: g9 ~! ?Airfield." `7 W6 f$ u% K6 v6 |
6. The starting fuel level for Los Angeles has been increased.
- t I, }; Y x A, F7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.+ S, ~& d) U v$ n% s" f
8. Anchorage in Alaska now generates a small amount of resources.5 v% q" ^8 O* ]$ v2 \
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
# L" A! Q- |5 [7 I, C10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
, \" R9 b# W- g6 o. i5 L11. Nukufetau has had its port level decreased from 1 to 0., m: w* L4 ^- c$ D- u
12. Pago Pago has had its port level decreased from 3 to 2.
4 x& N, H4 I! o: S* D+ M, q13. The Christmas Island base no longer generates resources. The Christmas Island (IO) y0 x. D/ A/ m5 S7 Q+ n
base does instead.
/ H4 n% v) I# [! f5 B14. "Ahmadabad" has been renamed to "Ahmedabad".
) u4 w" n6 B; H( R8 i15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
( J# ^- o5 F8 g7 Nrather than being concentrated in a small number of locations. Overall, Chinese" v$ E- I* k* f! |! j1 h8 \
supply point generation has increased, to about the same level of supplies as in the
' }3 Z& ?/ u0 c% L$ Boriginal War in the Pacific game (it was a bit lower before).
- ~! D& x# m, Q6 Y4 ~16. Australia now generates a greater supply point surplus than before - about 5,000
2 M5 L' i2 `% @" [0 s( q- M, ?7 Z0 \points per day as opposed to about 4,000. Fuel requirements remain the same.( S. o/ y9 y" i6 V/ a
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
$ R% F1 C/ q7 p( ~ k" o0 @' O$ {8 binstead of hex 200,40 - and the road and railway networks in the area changed to
! B' j9 r+ O: G( q$ Vmatch |