【官网原帖】:
* H1 Z5 \# M8 _5 c- jhttp://www.matrixgames.com/forums/tm.asp?m=2313850
$ f: |2 T8 P6 ]% }" d$ y
' }% l# h* g W3 g6 h" g2 H+ |英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手5 G8 [: P2 W! w% u& a
: r/ `5 ~4 e9 b. T: C3 O( K【下载地址】:
; t3 T- g( Y8 I; @* P6 E& A
, n6 _) [) a5 {: ]4 |) Y地址1:rayfile下载* N, I: I! U: U) R2 h# P5 S& s
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
& z/ H' B* x: W( c% Z6 {
9 w& E2 }" k) D! u5 E地址2:HTTP直接下载; g" @1 d( n) C% U4 u7 y' t$ U
2 [ p, R9 v; ^http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
/ c7 J* Z6 p7 {: [9 O: D! ]! i9 Z5 q, R2 g
【使用方法】:
/ b1 s/ t1 m- _, Q* [3 C
1 x4 {# o: ^0 z% S% B将下载的压缩包内所有文件覆盖到你的AE安装目录。
' j! ?3 u2 ~' `0 m7 F: P; K* |2 d- a( _; [7 ?
【更新内容】:* P/ i- T, n, K4 v. ?1 H$ _
6 F! C4 i% s9 ?
& i7 P( s* j$ @1 d9 \& m0 P1 h
Change History:
* s; s7 E( X4 ~v1.00.95 - December 7, 2009, ~: W3 H' Z1 b" y2 d! l6 w
• Second Official Update – This release is comprehensive and updates ALL previous
/ Z" v3 y' l" `9 r% B/ [( P; C. Y. W8 Wversions to the v1.00.95 level.
9 C" u" R4 q; L% S l6 AIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot* ]& K3 Z6 Z2 Y" @" I- J8 h
Management Addendum” which have been added to your Documentation shortcut subfolder5 z& k; G* ~8 b
and can also be found in your /Manuals installation sub-directory. These two
3 B; J7 q6 X' c% y$ f5 B4 @9 Qdocuments contain very important information on improvements and changes in these
% ]1 K1 y1 s& x# J5 }3 M) Nareas." s2 H" q$ ^1 Z1 d, |# j2 l
• Code Changes
) ~0 O" V2 v% @$ A1. Interface Improvement: New Screen for Industrial Management) g2 a6 {) S0 @; s5 A9 D
2. Gameplay Change: Air transport mission was using all ready planes. Now the
3 a: \" T0 a, Y9 ~8 d5 Wnumber of available planes for the mission will be adjusted by the rest/training9 A1 R8 \5 R, u) i" e& l0 [/ V
percent as on other missions. q4 `8 }6 c- u8 b& N$ L+ J" ~
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
5 p4 S0 a' S2 I( X; ?- |# r* F4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
0 {5 u$ H9 g' @" u/ Dshow in change command list& r% E. H7 {& N
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use0 G; |$ o6 c& T6 X+ W F
Bombs’ flag rather than the altitude setting
3 k7 V/ J# } }2 N% W- u5 T) @6. Gameplay Change: Full base screen now show the consistent over-stacked AF$ c% Q _8 f! g; L# o
indicator ‘*’
& r6 F; B; a. `* v7. Pilots who are captured or killed were still being counted in some group totals. They
4 o6 ^1 H: c! g0 m8 iare now removed from group’s pilot count, but still available for ‘Top pilots’.1 t4 t; K- \: \
8. Interface Improvement: The buttons in the lower panel of the main screen have
8 Q/ y3 I* M* e4 F( e. [been improved. With the mouse over the icons on the far left, the number of groups,
9 l2 k: @& X& U: V1 Etask forces or LCUs at the base is shown. Added a previous page button when there N9 p+ `/ d" H- N. w1 S; L) S
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The7 [. C$ a6 r6 Q0 E4 t1 O8 y' g
tooltips sometimes were corrupted when other screens were displayed on the map and
5 W( l, X' x' x! `5 Ithe bottom panel was still active. This has been corrected.
% Q R, s* i4 `" f7 S+ K9. It is now possible to repair planes in excess of the group’s size
: Q5 B; @& U9 `' ~; Z10. Gameplay Change: Adjustments made to air skill in training and combat. Skill( _9 t8 |4 Q0 `6 p8 J" D
training is incremental. Points are accumulated and once a certain level is reached, a
) X3 k6 y; v+ d9 i. N* epoint is added to the skill. The cutover level is the current skill level; so as the skill: Q0 ]" P% C/ d, e& Y& z- U
level increases, it takes more accumulated points to reach the next level. Combat3 J' @# w" U8 g7 w1 k' g% Y `
gains points faster than training, and combat is required to reach 70+ skill levels./ ^6 ?/ Z' B% v j C1 T3 M; F8 N
Experience levels behave similarly with the one exception. If the Experience level is) C5 a+ \1 q" c2 r( C* o2 [+ x
higher than the best skill by more than 5, a skill based on the group’s mission gains
' b! M- Q% N% s5 L$ x* ]the accumulated points instead., ~% d5 i( ^' J. c/ L C$ y
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
/ W2 `- ~6 b% \% x" s% n3 @) `ammo and return to base if required# X* C- H1 }& E: S) Z( U% @0 ^9 n/ \
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
s# T$ f. V9 u0 o O: a% s/ k, M13. Gameplay Change: Malaria effects adjusted4 C9 d$ w. V/ B% m! c6 J) M! W
14. Fixed bug preventing port construction in certain cases' G. |. q8 |* \4 w
15. Fixed bug preventing combat engineers from building) \) v* x j3 p4 A" w& Z( j
16. AI improvement refining settings for LCU attack levels; l- ~$ y" @+ J1 c% r' c& L1 Y1 q
17. Corrected unit TOE loading bug4 g' j* ^, i% A' ^( o) ]( k
18. Correct bug setting default morale and experience when not provided by editor6 R, s7 n/ e1 A3 ]
19. AI additional checks for level bomber base sizes( g L; v4 k2 b1 o
20. Numerous supply tracing improvements
7 ]7 X( i1 H. ]7 t' V21. Numerous supply/resource movement improvements
1 `) o9 H3 X* L& g# z8 p22. Corrected several land unit fragment bugs.
% a/ \+ c4 w4 E! t23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF4 W9 l# e9 l. J9 K( e9 P5 T
arrives at the destination of the “met” TF before the “met” TF does. Also adjust( i, m4 U% Z. O
meeting process to reduce chances that the meeting will not take place until one or the
( J$ U/ L1 V/ o" |8 d ]other TF reaches the “met” TF destination. Also correct a problem TF could
6 i8 p& x- ]3 N& k5 \, J4 T1 `“merge” with a TF that no longer exists under certain rare circumstances.
& p2 H; |7 u: a: v7 I24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
# B8 x& t- [/ P/ I1 ?2 s3 e- M0 ldocks at a level 0 port and the standard practice of creating TFs as docked to facilitate1 L) h' d5 B9 a7 E
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be4 h& ?0 G$ ?. h8 d+ `( j# F- ^; `
docked if the port has the dock space for them, but will auto-undock when adding a3 X* e" e8 k2 K+ S0 i
ship to the TF causes it to exceed the port capacity.! A9 \! D3 R' r! c6 D V& N
25. Adjustments to naval retreat determination. TFs retreating after combat will now be7 { b, j7 T# `
less likely to retreat to hexes containing other enemy forces and be more likely to
2 l8 j& y. N4 H- e4 y4 B# L& Uretreat toward a friendly base.
; N4 H+ m. f7 L+ N" G; Z26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
( k# d' C# g9 H! Y& ~' p. dis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded5 {3 L' m0 q& \! Q2 c) q k
in port, (c) ships in port (disbanded).6 b1 y1 [9 K! B+ ~# P/ E+ V2 Y
27. Interface Improvement: Implement search arc drawing on map- C* T: S7 A/ d, D" i
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,4 J/ r9 F# x+ x; A5 n8 c( ^2 Y
ensure partial rearming is in full mount increments, and adjust ops usage according.
* D' }2 n. e% Z* a" m$ Z7 }0 M29. Fixed naval support availability bug. Naval Support in HQ units that were actually at3 Z7 G2 r8 [5 y2 I7 L
a base were incorrectly excluded from Naval Support totals at that base. This was
+ k, f, a+ g8 V* ~1 R( A( `" rdue to an error in calculation of Naval Support availability over HQ Command radius.2 p$ P- l6 I! ]! y- I; A
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
1 W! g9 P8 X$ M, Gcould improperly interact with fragments of the same parent that were at other
6 p j( g# R8 M. E+ Xlocations and had been previously loaded by either the TF or one of the ships4 f& t+ p4 E. Q1 h* i
currently in the TF or, if the load required multiple days, when unloading of other
R& `8 }% E. \+ A' z) T0 Jfragments of the same unit caused and automatic switch of a fragment to the prime
2 f) V8 g( f) b9 C7 runit.
& S$ x1 B" D9 t. j" s+ F3 G31. Corrected bug to allow repair of damaged devices even if ship has no other damage.( u, P6 Z2 O1 j) M6 N
Previously repair of all system/floatation/engine damage would terminate repair of a
( F6 i( N6 T( n, kship that also had a damaged device (weapon, radar, etc). Damaged weapons will% _/ ?6 G2 c- D2 l
now prevent full repair of systems damage and may “create” small amounts of system
0 K, e" C( p( K- v5 `, ~" Gdamage to keep the ship eligible for repairs. Note that this may have the affect of6 Z3 K2 s. ^7 Y4 L6 h: O6 h4 K
small amounts Systems damage being not repairable at a location where it normally; c6 O9 F) X, N
would be repairable if that location can not also repair the damaged devices(s).
! |9 {& w6 S5 K32. Interface Improvement: Changed Allied aircraft replacement display to show nation
, c$ U0 p% t: |' }5 |8 qof aircraft
! C2 G: F* q: @# ?0 [0 y33. Corrected several menu bugs
" M$ `8 H" z' O K9 R B; _34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of& @* {7 L! i" [& c- h: A) _
land units by TFs.3 \) w9 i7 o/ {
35. Interface Improvement: Add “undo” for ships being transferred during ship
6 C- {8 e( r6 @- O( \$ N7 V" Ftransfer. Previous undo only functioned properly for ships being transferred into the
2 O9 T( c+ ?, Zselected TF. Provided undo for ships transferred out of the selected TF., x/ \% [# i, c* N- m; _& P0 T/ f' x, ?
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
1 e9 o7 I8 c" ` pis following another TF that is beyond the player-set follow distance.
; E- \) \$ m1 t; W$ C6 b37. Change ship based aircraft repairs to be by plane, instead of by group3 x9 ~/ n3 W9 l" c5 [
38. Interface Improvement: Made air group screen larger to reduce clutter
* `1 D! w6 l1 @% N39. Gameplay Change: Adjustments to supply consumption by land units3 Z7 Q1 I# ^, _7 {& X0 `% w; E& |
40. Change to AI shock attack determination+ I! x( p) w+ J$ M9 U
41. Improve AI awareness of intel on nearby enemy LCU
! `% S4 c& [8 p1 e0 x4 e42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
f+ J( }6 M" q43. Gameplay Change: Changes to AI production on “Historical” level9 i" d; X( m' ~/ ], L
44. Improvements to save file process to reduce chance for file corruption, especially by; e" T3 E8 R; @8 J2 z( u
deleting the old save before writing the new one
" j+ j' U& {" }, ?% G8 X; b" ~45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active( |* x* n( k& Q N
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
* O8 ^+ r) c! bfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming/ i. ^- F2 e/ r
sources for the “from port” and “at sea” variations.3 h0 D% Y: k/ n# ~! \& Y
• Replenish from Port will now use the available fuel/supply at the port and on all
4 e9 }- P, x/ x/ K6 K- X$ Sreplenishment ships disbanded into the port. For those disbanded into the port,$ W# Z+ K. e( q- ]: Z2 c, U2 t
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
4 Q- Y/ d/ c8 h4 \+ c1 ?5 ^0 [. ?- _Tenders must be of the appropriate type for the ship being replenished. Note that# d/ Y7 D' T' a! C& Y, t" b
port facilities are used in preference and ships in the port are only used if the port
0 [/ p! G4 q& d1 v* w9 dis not able to completely replenish the ships in the TF.
6 y& J: |) C! I- w• Replenishment at Sea when the TF is in the same hex as a friendly base will now
* t2 c* H0 Z, n7 u% euse all ships in TFs in the same hex but will no longer use ships disbanded into a
# E1 O7 j0 |2 h# B7 O; H- K; ~port in the hex.
L7 I/ K4 B/ r+ K, ~; U47. Interface Improvement: Add new map icons to highlight certain events0 S2 K; ]1 |) T
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some7 B O+ k& z3 _
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap- B9 _& W) z9 z7 R! N
port or from any TF that is currently off map. Ships that are not badly damaged
j6 R+ O/ ~( A G- gcan be withdrawn from some on-map ports or from TFs in certain on-map regions.9 L7 [) w2 x" n& v U8 T) J. w
For on map, ship may not be on fire, total damage may not exceed 99 and no
" s. D5 r/ c& _individual damage type (system, floatation, engine) may exceed 50. Ships may not8 |: [( j; z+ ~3 t
be withdrawn from any on-map location where the enemy has air superiority. The+ k& O: i) \5 R: f
intent is to prevent withdrawal as a method of saving a ship that stands a good chance* K2 n# R9 }+ V- [
of being lost or further damaged. On map withdrawal ports are set based on the3 i2 {1 P5 y' R0 _" z9 H3 G
historical exit locations for ships leaving the Pacific:
9 c. e3 m5 q% H6 s1. Any level 9 port.
" Y+ l# ]+ ^+ Q" f: D& ?) l, o2. National home ports of the United States, Canada, India, Australia, and New
) @( \. g8 G( Q$ B) ?+ p8 V- F bZealand (with no port level requirement)
+ A9 a9 Z5 D3 L) k1 O& ]" B3. Any level 7 or larger port on the US or Canadian West Coast." D+ V+ p& {: g0 M! K
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
* y4 M3 l ^9 t5. Any level 7 or larger port in South Eastern Australia, plus Perth.' K# f! {0 o" B1 O/ p
6. Any level 7 or larger port in New Zealand.
9 \2 a; C9 E3 L5 L' J3 m& y7 T49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
4 l. y/ p! I" Wanother ship actually sunk, the data for the two ships could be mixed. Depending on1 p3 A- V1 A% t* `2 B
circumstance, this might result in one or even both ships being reported as sunk.
7 i. H* ]: ]7 o; N2 Z+ Q8 V/ D50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and) t% I+ ~) v5 L: D
TF list screens. The calculation will continue to show the remaining ASW capability2 q4 c# [( U# l' M8 x: o
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
6 i/ Y3 M7 i+ v) X# Q9 bnow based on full load for all ships in the TF.1 s6 H9 c. V1 m; p/ _
51. Resupply capacity for bases added to editor
, M! x. F$ m5 L% B% L52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units: b2 F6 [7 y) g8 d1 v
53. Adjustment to AI unit planning level based on AI difficulty: R2 l: J( O* D5 H$ f6 { a1 W
54. Ensure minefields are created for proper player when a single TF lays multiple types6 b) X( f+ d+ x5 ]5 h
of mines. Player of minefield properly set when first mine type laid by a given( B/ f5 k9 V" L& M1 {$ O
minelayer but a similar check was missing when the TF contained minelayer(s) with" Q( c: ]4 z, Y* m% x* l
two different types of mines.) B7 U8 D$ E! s5 E6 P5 o$ ~
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
+ ?7 q5 w, q) [# `9 b10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
9 J4 ~& U8 z l; r5 pfor owning player, if partisans attack and cause damage.
/ T4 Z/ X! V' d* w0 q2 c1 J+ P56. Gameplay Change: Movement rates for clear and desert changed to 25 for
2 k9 A1 n6 l1 P, X4 ?' a2 mmechanized units
2 n/ e5 R, R }3 o& p9 e2 ~ ^/ c57. Gameplay Change: Land combat effects toned down
; Y; L8 c; o; T- B, U: w7 R58. Ensure AI captures empty bases: a1 S5 m1 e1 F3 Z' X
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to) \% s! D$ r) @8 u/ T
save from moving them ashore. Training from disbanded ships does not increase the
1 X! [9 s/ b- |" v8 O4 }pilot mission count.1 k! m1 W3 q) p! C N
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
' }5 s5 T0 d: ]* h+ l, l6 P- `order to help identification of saves: H. u( Q, i: E$ ~
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
0 L5 R& ^+ l6 Z% |62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group" u: r t5 U# b' Q# Q7 ~" }2 P
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
+ j' o, t" @+ ]* i7 obombing attack. Groups were at maximum altitude and conducting glide bombs/ b1 E% p% N; a7 Z {: {! Q
attack, sometimes without engaging CAP or flak.5 ?) l! _+ q* i$ r& Q
63. Changes in order to standardize inactive Soviet group’s training options;: O1 h2 U3 m4 L% F% q7 i3 {- Z
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see9 ? f$ P* b, h6 I5 U; g9 j& X3 C
Pilot Management for more details). The number of pilots on the group lists is RED if' }! Y ]5 V. c7 E5 ^7 Q3 a3 e
less than the number of ready planes in the group, indicating a shortage of pilots. This
- F U" |; j z4 _0 Lshortage may be filled automatically or manually for a mission based on the pilot9 A. k8 y0 R: i# R5 {' A
select mode., g/ M* b i& p; K' |' v3 l
65. Corrected issues with group destruction on scuttled or sunk ships and groups on$ P5 M6 v1 w& l
withdrawing ships
2 d2 ^$ Z: v+ f9 R- }66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
! u9 Z @; T$ ?9 m0 f( @close range! q+ l2 ?+ {+ x6 y: F
67. Gameplay Change: Greater weighing of crew experience in surface combat) l8 ]% x3 q1 g7 ]: b. r! B
68. Gameplay Change: Limited radar directed fire, increasing over time
2 m/ M* U% \3 A- D( t% t. C8 d! a69. Gameplay Change: Revised weather and spotting, resulting in fewer surface9 C' r) J9 |( ~2 t8 B ^
combats at 1000 yards" ^9 L+ G7 i/ r! X y
70. Gameplay Change: PT Boats less likely to attack in daylight
! Y# ~ s& K2 N5 R, `+ u" ]9 j71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
3 N9 m J) M# g$ @5 }hit in ports and rivers/ L4 I. f- [& H3 g* N
72. Gameplay Change: Submarine captain ratings have more influence on Submarine1 t# [, a" h! N7 w, K6 a
performance
# i2 v. \/ g0 W) \" _5 w73. Torpedo hits on escorts not showing in combat report bug fixed0 p+ c5 }% U& o) ]( s X
74. Gameplay Change: Aerial ASW less powerful in early war9 B& X$ ?: m' C5 [* N% L9 C
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any. g( C6 q8 A3 a* f: `% _% x) S8 ~
diverted fragments having planes but no pilots. Pilots still flying planes are now
7 C2 M9 }% X0 d8 I; u5 Aignored for sinking ship purposes until their plane lands.
: A& x; b2 G" w& A76. Group transfers in off-map bases from a ship in the base hex to the base itself were
/ x; X* |3 f/ ?0 ^) Ybeing delayed ‘4’ days. There should be no delay.
# M. \8 ]" ~ F F4 U77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
; L3 r! a: E; P, L# ]the convoy disbands.+ u# m( z& w" W: i0 {2 K# r7 X
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
. b1 P7 \- v& ?/ z! q( F Ihexes. The range was not changed when the game scale was changed.
1 I5 L& v# k: ?9 u5 g5 P I79. Fixed bug when displaying search arcs at a base; B# ^5 H; v& G7 ?( H7 R) n
80. Fixed Escape key on Industry Management screen
" Q2 @# h# s+ o, E* N. K81. Fixed oil and resource in totals on Industry Management screen# A1 C& F: Q; j2 A- U# Z
82. Interface Improvement: Add an extra line to the Industry Management to show total
& C& x. M: ^) |) l$ \shut down industry on Industry Management screen
b2 [- L% ~8 j9 v/ Z83. Interface Improvement: Add base select to Industry Management& ^: ~& O D+ G% ~/ L3 f5 t5 ]7 u
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as1 h" T$ B0 W6 Y& K
ONE group for Admin stacking purposes; the presence of all three in a base counted* V2 c1 g) a; Z! S- Y
as 3 groups for Admin, K, L# W! b7 b y" S/ u* F. h
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
% n: ~8 u: h3 u! j0 D; a; x' O86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and5 z' i6 J/ G5 ?6 [% z" N* @8 P% \! u( ?% D
FF being affected by old stock code that cleared the secondary mission.- j5 l; M8 | @( B. W
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
! U# k6 p3 x. I1 m7 I88. Fixed an issue with tool tips being offset from actual hex when forming new
c* F3 o5 m0 t7 {taskforces
+ j+ [) q9 M# ]) `8 Z89. Added the saving of preferences on save; the preferences on PBEM saves occurred on* E$ w; c5 D' ]
the end of turn save only. Preferences are now restored as saved for the player at the
4 E- L5 y" s# x3 K8 ptime.2 X+ J& i! [7 m0 l! O
90. Changed air supply mission to use a friendly base as destination, if both a base and' S8 y; K I$ g6 n/ q4 u
LCUs are present in the hex; it was sometimes giving the supply to the first unit only0 D6 \2 M! r/ ]5 U% _
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the9 A" b' u8 e1 |& t- H9 p8 Q) e* F
mission was canceled because the enemy LCU was selected as the first unit in the- _) t4 M# s& S, ~+ S# _" n1 c' M& k
hex.
, c. k8 H3 J/ A% V$ y& l92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.- T( p' m7 B, D( [
93. Prevent very low grade TF commanders from returning single ship TFs to port to
% b8 E! {% |' srearm when rearming not needed.4 y9 ?1 o O' V3 `1 G: l/ V# {$ E1 G! A
94. Fixed the supply cap and monsoon effects on supply1 A5 M; E1 Y6 Q E
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
# Z2 n6 l# A7 p$ g4 f, ?! o1 j. M+ Amovement., g/ {0 N. j6 P; I* g6 y h
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
& z& H) O0 v4 K- U" c# Fwhen Soviets are inactive.
- g; ^$ x7 m, F. ?& O: Z6 F. y7 ~$ R8 ^97. Tweaked resupply task force to Japanese bases.- w4 q* F: D3 ~7 a4 H+ n1 @
98. Fixed a HQ/Chinese unit respawning bug.1 `! V+ {8 E+ J8 b' x2 G# e3 p- c
99. Restricted permanently disband/withdrawing air groups from being able to the the
, ?' b5 R* h- s/ d) v6 \* f/ [“Trainer” option in the type of pilots to use.+ \7 v+ a0 G; k; Y& M' w
100. Restrict the options available to pilot movement in permanently8 n; t. t2 i- b8 j# c
disband/withdrawing air groups; mainly restricted to making them active or in-active) c4 M" I- ^' ^1 b2 B
within the group.) \9 @+ [$ q# E% S, d
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
1 `# c3 H2 p5 t& z( G# R0 F* uparent group - stops divide ability
5 M1 p* t B+ Y7 Q102. Fixed an issue where some autosaves could reset game options.
- l% u+ X% m7 x/ W$ Y+ y+ V103. Disabled the ability to make a group a temporary on-map Trainer.
: R2 d9 b6 y6 u3 _104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high: L9 l; l; t: s* K9 ]9 G
FATIGUE pilots.
& s7 ^1 F4 O% S+ H4 h105. Made some adjustments to Kamikaze effectiveness.- G8 K+ B3 F# z. {, v2 j
• Naval Data Changes
& E/ R( o# v+ P1 s1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.; o) f3 N' c8 a, R! M! k3 F
Class3 n2 L+ y$ s5 m
Scen 001, 002, 006 (007, 008, 009)" y# n+ {1 p* f& H8 W/ R6 u" n
0021 – Australia – correct weapon facing& h0 ?+ v# K4 e3 l; O8 [, M# Q- ^
0418 – Helena – correct tower armor from 0 to 125
' \2 r2 N: Y! Y! P- Z0767, 0769 – Chevreuil – correct endurance and fuel" C# R' D0 v v* t: H
0770, 0771 – Duguay Trouin – correct weapon facing3 V2 m2 T/ @* |
0772, 0773 – L’Adroit – correct endurance and fuel2 T/ `, @4 ]; M1 ]. A& {5 I# B
0774, 0775 – Fantasque – correct endurance and fuel
! p. t3 b& @& i+ b, N1 ]0 W1 m0776 – La Galissonniere – correct endurance and fuel- i% _4 ~; v: s. Z0 q$ R/ [
0776 – La Galissonniere – correct weapon facing
) Z0 r1 O5 }& A0 Q1013 – Yubari – correct weapon #4 turret armor% [ O9 Z7 Z1 J9 ~* X. G5 v
1102 – Furutaka – correct weapon facing/ ~4 d2 \/ s5 t
1107 – Aoba – correct weapon facing
* d4 p. _0 W8 E, R1112, 1113, 1114, 1115 – Myoko – correct weapon facing* m+ `6 A" `: `( ?, }( h& W
1730 – Yamato – correct weapon turrets
/ _: }7 p" ]6 B! |0 _2025 – Kongo Maru – correct weapon facing" \* B* |' W- w+ E" |
2202 – ARD 3000 Ton – add Japanese small ARD class
# p9 n1 p% l. H2 w) y$ T; A2903 – Gnevnyi – correct weapon facing: i+ P3 y R# X/ k5 b
2915 – MK Cargo – correct weapon facing/ \, _5 E. x& z3 Q/ r8 I7 i2 {
2918 – KT LST – correct weapon facing& D! k" q& C: |, ?# V; H4 F) u
Ship
# }$ u& M$ t$ P W/ U. vScen 001, 002, 006 (007, 008, 009) changelog4 G3 M% s" v# E6 Q! ^- k
All – update weapons from class to reflect weapon facing corrections! P2 x4 Q; Q8 N, A
0999 – Dublon ARD; add small ARD to Truk8 v5 ^; ^4 i0 F* R7 q+ q7 K. ]* C
3550 – Laffey; correct entry date to 420430
# e& P! G* F5 D, g3580 – Frankford; correct entry date to 430430# b8 Q0 b* V( Q( _
4317 – Thornton; add Clemson AVD at PH6 r- |* S* _, G$ B) ?- U
4361 – Henry A. Wiley; correct entry date to 440930
5 @9 Z3 v* k+ [- r; X; B& Q) \5222 – Rixey; rename to Bowie6 ]' @# n( D( S
5223 – Hercules; rename to Highlands/ ]% Y7 m% C& a/ _
5251 – Pinkney; rename to Pickens) a& \# D. T9 n
9253 – Madras City; correct entry date to 4202289 u- n D8 e( J3 ^2 V. e
9728 – Indus; delete duplicate ship entry
0 K. f/ Q. F9 }9837-9849 – Soviet Fleet; correct ship name spelling
% y4 u* f* o6 l/ s. h# w11316 – AFDB-2; change arrival location to # 524 Seattle* j- n5 {) f: b
11364 – BYMS-2055; correct entry date to 430228
" ]: k/ J+ W5 x" j- E11365 – BYMS-2059; correct entry date to 430228
$ t6 x5 U: r9 q* Z' _' g; j9 b6 S& R* j14070 – Ha232; correct entry date to 4602281 s9 v8 y: @4 }! B# d2 ~5 t! ?% Q
Scen 006 and 009 ONLY
: k4 ]; u7 ~. }4 u0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445: }; i4 w. o8 a& [9 m
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295: n5 o6 B" K! p
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295 ?4 j1 l1 s! Z) ]! ?0 _
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
/ L0 K" x+ b ?, L9 B0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370- C" t9 V( ^8 H
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445/ z3 X3 ?3 v# ]
0043 – Hiei; adjust fuel to 4175" V% j; X J. U0 R4 U& Z7 n
0044 – Kirishima; adjust fuel to 4175
% k7 t. H7 o& M5 g1 `, |0067 – Tone; adjust fuel to 1775
2 ]9 i1 }! A. o2 A- v; z" t, C) \0068 – Chikuma; adjust fuel to 1775# }8 X8 L3 f" }. R3 `
0118 – Abukuma; adjust fuel to 8335 V& x' r' \& J2 u$ h% W
0146 – Akigumo; adjust fuel to 265
# m K, e! r* M; x0168 – Kagero; adjust fuel to 265; J, M F2 x6 I7 B' Z: c; p5 _, a
0176 – Isokaze; adjust fuel to 265
& U) k" c7 x- H3 ^: ~/ D- L. Q8 R0177 – Shiranui; adjust fuel to 2653 ^: H; u) q( {8 G# |) H, j
• Air Data Changes# V7 T5 N* P: S$ A
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
$ [! Y C# M1 F$ c) a3 t/ `[177] B-339-23: Name set to B-339-23.# n7 C$ V! w, Z
[178] B-339-23 (PR): Name set to B-339-23 (PR).
$ Q( \# R' o* _" H8 e3 ^" b) C[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
0 u* w: P' T, Y- a, D0 _4 ][337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG./ u. {! q6 \, L# A B4 v
[365] Stearman 75M: Nationality set to U.S.Army.5 { k- k2 ]- b/ [2 K w
[451] PB2Y-3R: Deleted.3 D& \" G2 e* |2 [6 J. J; |) Q4 p
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
* H) P6 }' t" e) f* K4 V P[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
) N6 F/ ~1 [1 \' VMG; wpn 13 set to 500 lb GP Bomb.$ h8 Y$ F* K; ?; Q
[1923] No.1835 Sqn FAA: Delay set to 0.
2 ^. u1 `* R" G* }8 @. _* B; ~[1924] No.1836 Sqn FAA: Delay set to 0.3 t4 s) D. C# r# V5 ]; W
[1929] No.1841 Sqn FAA: Delay set to 0.& J/ f. _5 k- E$ z
[1930] No.1842 Sqn FAA: Delay set to 0.
7 ]2 [! ~* l6 @: W( p! ^8 `" V[2587] VMF-211: Location set to [584] Pearl Harbor.5 p! h6 f" ^ P/ H' E# \% e0 m
[2642] VMF(P)-321: Deleted.
' b# D% g1 Z# p, ^2 ~ w M[2652] VMO(P)-351: Deleted.' l) @$ J, x! o+ p/ F
[2668] VMF(N)-511: Deleted.7 b* h8 G" j5 I: d8 T
[2669] VMF(P)-511: Deleted.. r$ K4 A: M$ R9 k, ?( f8 l( b5 @6 p
[2671] VMO(P)-512: Deleted.
2 [1 g9 i( _$ H& Q# F$ \* h5 _[2673] VMO(P)-513: Deleted.
0 I# K$ r; H' ?0 U# ^( Q% C[2675] VMO(P)-514: Deleted.
5 S8 |: E% O8 H- i( m; c# J4 d' K[2827] VR-2: Deleted.
, M0 o1 j) ^' ^[2828] VR-4: Deleted.- r8 Q6 E$ h ^2 Y9 P; c7 x
[2829] VR-5: Deleted.
& D: X7 o9 }% y, Y0 f% j[2830] VR-13: Deleted. O! X8 L K0 X/ F" [* m
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen., D" \6 _7 i, J. Y# ~) L
USN patrol-type squadrons 4301 resize to 15 deleted.* e# c) I u/ p% G! v$ G \! `% E
USMC squadrons 4301 resize to 24 set to 4410.+ ]$ A% U" L9 g/ R3 Y9 I( [
USMC squadron upgrade paths reworked.
7 L+ ]* A% f( h2 _% T7 U( R6 UGameplay Change: Units with a/c MAX strength six or greater now able to split into
: ^4 n# n$ _+ Q: E, othree subunits.) e0 x4 n A: D. L- ~$ K
• Map/Base Changes, e; j1 E' X7 O+ O
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
* ]. J2 K+ t d- f/ n' s) |/ c: CNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
$ l. g5 K# ]8 QAV.
?1 ^/ K8 z8 `9 e2. Garrison levels in Japan have been significantly increased for the Allies.% q. e" t ~8 A1 |2 F7 Z
3. Garrison levels in India and the Philippines have been increased for the Japanese." C+ k; ?/ E6 a0 R) U0 P
4. Garrison levels have also been adjusted in other locations, with some areas having
# `3 k- S9 i4 F5 Fsmall increases.
: ?5 Z- z( p0 f7 n5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
9 U- a1 Z! t. o1 VAirfield.
( n! c) g* G: w# v" R* ~9 ~6. The starting fuel level for Los Angeles has been increased.
! B$ v1 {& k+ Q4 f# u) v2 h1 D1 G2 a7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
* {& c- Z; Q f8 J9 v2 U4 R8. Anchorage in Alaska now generates a small amount of resources.
. M" U5 e9 U; i9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
5 o! d3 _( c3 L' b1 m1 [10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
7 t8 z s8 X( o. _11. Nukufetau has had its port level decreased from 1 to 0.7 `3 X! K8 k" A, M2 Q3 O! r
12. Pago Pago has had its port level decreased from 3 to 2.
5 ?" S s. K4 t! `/ e$ a8 ]8 k) {13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
& G# M8 o% S* d5 d6 B# Tbase does instead.( H& W- u5 ?* y) t2 `: B9 B
14. "Ahmadabad" has been renamed to "Ahmedabad"., j3 @" |+ b3 T& m
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,2 }- h2 j, f1 {8 { D! {
rather than being concentrated in a small number of locations. Overall, Chinese. n+ C1 T/ i( R! K4 ~
supply point generation has increased, to about the same level of supplies as in the! r% O6 [6 m2 O) |. F m8 S
original War in the Pacific game (it was a bit lower before).
! d! m+ W5 a" \1 g3 p8 f16. Australia now generates a greater supply point surplus than before - about 5,0004 g8 a. L3 b* o2 i; T5 a b" ~+ ~! T
points per day as opposed to about 4,000. Fuel requirements remain the same.
: H$ k/ y W- S1 Z% U- d17. The "Terrace" base has been "moved" to a more accurate location - hex 200,414 U- L9 C1 C+ \' }
instead of hex 200,40 - and the road and railway networks in the area changed to% B# i) N4 I) [. R0 E! J' K
match |