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. a) v( ^- r+ l, ~; X# ~7 M英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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! f5 @; y- n& G地址2:HTTP直接下载6 |5 [. ?/ m$ s$ p0 v& e% F
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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; q5 P0 |$ l: F5 z, ~6 u【使用方法】:& {- W* U; ?" F
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) U5 V3 a# Q5 t【更新内容】:9 i0 Y$ n5 v: B" Y3 P) s, f
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$ i1 L4 N* [# IChange History:
( a: d+ o& b9 p' F. S' j/ Uv1.00.95 - December 7, 2009& T/ H; g1 X( n2 p1 u
• Second Official Update – This release is comprehensive and updates ALL previous
! e6 ?/ p0 b5 q- N+ hversions to the v1.00.95 level., W& \% N! z7 b. s! F3 A, H: b
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
7 e; e9 F6 x. {/ W( A& {, CManagement Addendum” which have been added to your Documentation shortcut subfolder3 f. p6 v/ b/ B+ |* b% n
and can also be found in your /Manuals installation sub-directory. These two
3 v+ v. Y* |1 \# {3 J9 h" rdocuments contain very important information on improvements and changes in these
$ s, [% d$ \/ A* u4 hareas.8 H" j7 z: m0 s5 K
• Code Changes
% V) R1 ]/ X- S$ f1. Interface Improvement: New Screen for Industrial Management0 S8 h1 N! v* m& l- H
2. Gameplay Change: Air transport mission was using all ready planes. Now the4 L9 ~2 M1 N& M4 x7 _: H$ _
number of available planes for the mission will be adjusted by the rest/training
3 B& Z6 l; \" @+ ipercent as on other missions.
6 }* ?3 c* W9 {8 C$ ` R. b6 A3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes0 n* v; i( U2 x
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to: P/ ?( D! ?6 I ]+ C
show in change command list' d, i- `2 q u& X4 b! L5 B' E6 j$ Y
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use' S$ E) O$ y5 h4 r' q
Bombs’ flag rather than the altitude setting3 Z0 ]$ L/ P5 T. F: C
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
- O; d3 |( ]- @4 v% N1 ?3 Gindicator ‘*’
" S& T/ f3 ~) v7 K6 T7. Pilots who are captured or killed were still being counted in some group totals. They
4 `; L5 O! Z* k/ ]are now removed from group’s pilot count, but still available for ‘Top pilots’.
) k% |- s. E( m) x6 x4 W2 Z; P6 r8. Interface Improvement: The buttons in the lower panel of the main screen have
$ d8 Y$ j+ h2 m% K: I, B/ wbeen improved. With the mouse over the icons on the far left, the number of groups,6 B+ y+ A8 S0 ?5 R C) V: B- G
task forces or LCUs at the base is shown. Added a previous page button when there/ q6 B% | E# N" E8 w' [4 k9 n
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The+ D N' F6 Q% t# \/ i0 x$ j; F
tooltips sometimes were corrupted when other screens were displayed on the map and
* f; y* E& }& Z) kthe bottom panel was still active. This has been corrected.) a7 p! v) L/ |" e: O7 }
9. It is now possible to repair planes in excess of the group’s size8 D) m2 F5 Q4 K4 H$ a# x
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill: O) s8 N* f2 Q, Y* _
training is incremental. Points are accumulated and once a certain level is reached, a/ A$ [# K- J& |- W; e
point is added to the skill. The cutover level is the current skill level; so as the skill
: x' c' f- W! plevel increases, it takes more accumulated points to reach the next level. Combat5 {, ? g( b6 m9 f; @
gains points faster than training, and combat is required to reach 70+ skill levels.7 s+ I: P% [9 v# o7 g. f6 g5 i
Experience levels behave similarly with the one exception. If the Experience level is* _4 W, E/ {$ U q0 @7 w1 [; X' d7 H5 j
higher than the best skill by more than 5, a skill based on the group’s mission gains1 b1 W5 m( t9 t9 J, R; k
the accumulated points instead.
4 {) N6 ]7 O9 X+ d* ^11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,9 l8 q9 y6 O: F2 H
ammo and return to base if required1 v5 J4 {- {& Y: b0 p
12. AI Aircraft production will now stop based on comparison with on map aircraft totals. S7 ?6 c8 m% K* |9 h2 V
13. Gameplay Change: Malaria effects adjusted$ r1 ]1 n2 W' |, V* S. i' i
14. Fixed bug preventing port construction in certain cases
- j7 x7 c4 B" A5 ^15. Fixed bug preventing combat engineers from building
- t7 Y( t3 H, y16. AI improvement refining settings for LCU attack levels
& e/ i* f) a# g/ n17. Corrected unit TOE loading bug
( I2 b; m' v& f. }, z18. Correct bug setting default morale and experience when not provided by editor+ d4 @: ^7 ~" f0 W; u0 ?# j Q
19. AI additional checks for level bomber base sizes
5 g, P& W3 \. w9 B20. Numerous supply tracing improvements
4 _8 i. b7 Y( O/ U2 s0 e21. Numerous supply/resource movement improvements
9 b) L( _5 S& T5 y3 @22. Corrected several land unit fragment bugs.
& r" P) c) `$ m* ^23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
& N4 W' Y9 s( N$ U7 }arrives at the destination of the “met” TF before the “met” TF does. Also adjust- |% A9 Q1 g( Z0 o7 M
meeting process to reduce chances that the meeting will not take place until one or the9 p- f. v1 e2 X$ m+ h
other TF reaches the “met” TF destination. Also correct a problem TF could1 W& r: n& f6 H; ^0 n
“merge” with a TF that no longer exists under certain rare circumstances.6 \5 _3 P; k' E6 f5 ?( U! N* A! j
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of$ n! \, M5 F7 D! X$ e0 Y
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate% N1 s+ L* ]5 w5 Z' E+ h. T
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be3 D0 ]: @) h4 J
docked if the port has the dock space for them, but will auto-undock when adding a
% s$ a2 {% Y% Y- @2 W, z* \ship to the TF causes it to exceed the port capacity.7 g! Z- ?$ h L, M( q& d: k
25. Adjustments to naval retreat determination. TFs retreating after combat will now be/ | \1 Z# o9 h A, j W' F1 B
less likely to retreat to hexes containing other enemy forces and be more likely to: z+ m1 s5 s/ p
retreat toward a friendly base.$ @+ a9 A( |- P+ x/ ]
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
& \" ^$ `; _" D3 {: Pis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
% v3 s5 X$ Y" ~0 Sin port, (c) ships in port (disbanded).
( s- C; f. a; z3 X; F6 r27. Interface Improvement: Implement search arc drawing on map
7 }$ e$ b5 [/ Q' x" ]28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,; f3 Z( Q( Z1 D5 E3 U; l
ensure partial rearming is in full mount increments, and adjust ops usage according.3 u l$ ]% c# J: |
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at# O6 W$ N# l0 A0 ?7 t$ D
a base were incorrectly excluded from Naval Support totals at that base. This was
5 r5 [* w4 ]9 R2 Q, cdue to an error in calculation of Naval Support availability over HQ Command radius.
6 q1 x( Y" }$ |! P% g7 Z& U30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
8 y: P2 \" ~7 k" Bcould improperly interact with fragments of the same parent that were at other$ n, G& D/ Q$ M
locations and had been previously loaded by either the TF or one of the ships
. Y- I2 B9 U6 z! Y' \currently in the TF or, if the load required multiple days, when unloading of other3 n7 B! ?- u5 _7 S0 P* S' I% W
fragments of the same unit caused and automatic switch of a fragment to the prime
2 E! v, G5 N5 R% I0 D6 |unit.0 ~9 T# G6 D" A5 }
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
% D( D5 o0 E' X: R' w! ?Previously repair of all system/floatation/engine damage would terminate repair of a
% T f* t& N% D" u7 T* y! wship that also had a damaged device (weapon, radar, etc). Damaged weapons will
4 ~* A" Y3 T3 i% Q' E, |now prevent full repair of systems damage and may “create” small amounts of system+ x$ m9 }9 \4 ?
damage to keep the ship eligible for repairs. Note that this may have the affect of& I0 f; n: ~8 x" m
small amounts Systems damage being not repairable at a location where it normally
/ [9 p1 K9 ?3 Ewould be repairable if that location can not also repair the damaged devices(s).) x1 m3 @1 Y. q. y D% Q2 A
32. Interface Improvement: Changed Allied aircraft replacement display to show nation! \$ d& w2 d+ b9 V0 p7 t
of aircraft9 E: r# Q5 p" _( b/ L3 v
33. Corrected several menu bugs
& _ f; y4 F! V4 A34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of, k: |# \5 J ~4 P
land units by TFs.
8 i/ r& w) ^6 P. ~ u3 N* [35. Interface Improvement: Add “undo” for ships being transferred during ship( g7 {, \ i# H. I9 K, I% o: i
transfer. Previous undo only functioned properly for ships being transferred into the
( f7 d- k% L2 ?3 P. cselected TF. Provided undo for ships transferred out of the selected TF. \/ N8 K& X5 c. ~1 H
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that; Z& f: o1 S" o+ C
is following another TF that is beyond the player-set follow distance.
9 e' Z& [# `; W) y% I37. Change ship based aircraft repairs to be by plane, instead of by group
' F, B$ P# k2 t6 @/ U8 _38. Interface Improvement: Made air group screen larger to reduce clutter0 H: m+ L4 i! n$ V+ g, ?
39. Gameplay Change: Adjustments to supply consumption by land units
0 }, t8 H4 {6 F) ^" ?40. Change to AI shock attack determination
' I- D h2 j( f41. Improve AI awareness of intel on nearby enemy LCU
( P; i# n/ {1 e- Q6 @42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
+ P5 w: {* g l6 {43. Gameplay Change: Changes to AI production on “Historical” level5 F; s8 |# E3 J; k* c0 {$ r
44. Improvements to save file process to reduce chance for file corruption, especially by
# k$ `# b4 [1 }deleting the old save before writing the new one# S" y2 @3 p0 U8 \
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active! H/ H5 P8 }+ M- u& q/ b$ x
46. Improvements to refueling calculations and processes. Ships are more likely to fuel% G2 E, I! j7 t" s) p9 X! |
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming" J' W$ M9 _ ~& ~1 d* L6 d) X
sources for the “from port” and “at sea” variations.
0 e7 C5 c1 Q9 `/ m5 l• Replenish from Port will now use the available fuel/supply at the port and on all
4 J L" {4 C* G0 c# O' ~: S) ]replenishment ships disbanded into the port. For those disbanded into the port,6 ?& M- S" ?& R; `$ y Y4 V
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
# e- b1 f2 Z% S( p" S& J/ S- k rTenders must be of the appropriate type for the ship being replenished. Note that C4 k1 |9 P* ~! t# M
port facilities are used in preference and ships in the port are only used if the port
& _% O3 U. }. |% }& B! ~1 sis not able to completely replenish the ships in the TF.7 t0 N( N" Q$ s( c
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
9 ]' P3 o5 F% w ~4 E$ w9 z' Zuse all ships in TFs in the same hex but will no longer use ships disbanded into a" B. a0 Y" c0 e' c; X( ?# ]& Y
port in the hex.$ T+ L' W+ e" W, I: |1 s
47. Interface Improvement: Add new map icons to highlight certain events6 F$ e. c- b! I6 |: a1 M' _
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some$ i, o+ K* @/ S- ~# I+ e
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap& V. ~/ V; b$ G' O
port or from any TF that is currently off map. Ships that are not badly damaged
3 ?2 H6 [8 L. Y2 H! g, Tcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
- o2 Q/ t* A3 Z$ A+ x, c# qFor on map, ship may not be on fire, total damage may not exceed 99 and no2 t% B" E/ B$ ~( G. g" `
individual damage type (system, floatation, engine) may exceed 50. Ships may not
3 i4 P# l- g0 g, x( G5 |be withdrawn from any on-map location where the enemy has air superiority. The
5 P2 B8 r' A" H7 u- ~+ K# h# P: s; Dintent is to prevent withdrawal as a method of saving a ship that stands a good chance, i! H# w) B4 _8 h
of being lost or further damaged. On map withdrawal ports are set based on the; E+ y( Y$ @- |4 _$ m! I. L/ w2 t
historical exit locations for ships leaving the Pacific:7 e5 P2 j* x2 ~4 m
1. Any level 9 port.# j5 l C+ N0 w" n8 P# U6 N
2. National home ports of the United States, Canada, India, Australia, and New" X5 V/ r+ a3 K, X4 N+ D; w( C
Zealand (with no port level requirement)
+ L/ }' ]) z v5 Q \3. Any level 7 or larger port on the US or Canadian West Coast.3 [- k- Y4 v _5 j% `" V9 Z/ |
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)" }/ c5 p$ Y }/ e7 k4 G m2 w
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
. Y, l8 M k$ s6 T4 |( S3 @9 T. ?- J% \6. Any level 7 or larger port in New Zealand.
5 c' Z3 Q- w% {/ K( `) Z5 g% J9 a7 m49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
& E5 R/ {3 R6 manother ship actually sunk, the data for the two ships could be mixed. Depending on, x. H6 Y* a, S3 m8 p
circumstance, this might result in one or even both ships being reported as sunk.# I! }1 c: H& e- ]4 M; `
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and j' l, Z* O9 r5 x" q) _
TF list screens. The calculation will continue to show the remaining ASW capability- f6 B$ y. w s2 N# d6 [5 N! D8 R" _2 ?
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is0 H( B$ |3 B4 v$ U, F: P
now based on full load for all ships in the TF.7 v$ K% o B3 O ~& g# F u2 w& h
51. Resupply capacity for bases added to editor0 [7 a- n$ Y9 n a' ^5 P `
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
# t6 Q, }' r3 n* r53. Adjustment to AI unit planning level based on AI difficulty
8 h6 r G9 Z$ |, N54. Ensure minefields are created for proper player when a single TF lays multiple types$ h" `& b; x3 D6 Y v
of mines. Player of minefield properly set when first mine type laid by a given
2 X& w3 ?5 y! q n. q6 z- bminelayer but a similar check was missing when the TF contained minelayer(s) with
7 G* _) \2 D+ E1 r9 x& |- ^) I+ Ktwo different types of mines.
" X. t! ^* `) b( i, h$ I# B- n! Q55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
- N2 B' R' Y7 ^" x10% loss of supply and fuel, and 1 VP and no supply movement into or through hex2 \, B1 ^0 a* P3 m
for owning player, if partisans attack and cause damage.2 F4 g1 t! P8 s( W: s
56. Gameplay Change: Movement rates for clear and desert changed to 25 for$ v0 K* p# Q( n; s7 [
mechanized units8 [, @& Y, U! R: O" s! [6 c
57. Gameplay Change: Land combat effects toned down0 R* [3 v1 x1 e2 m" O. i
58. Ensure AI captures empty bases
8 Y; N& U& Y" P: k; S59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
1 ?! H8 R" l" Y# xsave from moving them ashore. Training from disbanded ships does not increase the$ u" H) ^1 x0 q6 j7 ^% X
pilot mission count.
# g! p7 J- i; ` S& h& ^60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in' S& [! s! s" {$ n
order to help identification of saves7 |, D$ I7 }1 F( E$ r+ D7 F
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
# ?8 E* [! w5 b; H/ n6 B62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
1 \, P. Y$ B+ ^4 a4 e# Zmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level: b0 ?8 G6 w* N c3 Q
bombing attack. Groups were at maximum altitude and conducting glide bombs
' Q3 c* ?4 C% Aattack, sometimes without engaging CAP or flak.# g5 r) Y4 E$ N' W: D
63. Changes in order to standardize inactive Soviet group’s training options;# k$ F! h, J+ c6 R2 x
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see& ~9 I8 y4 {* f2 m% a3 K9 ~2 a
Pilot Management for more details). The number of pilots on the group lists is RED if' S8 w' ^% n+ n+ q1 }# r6 ~3 p7 o
less than the number of ready planes in the group, indicating a shortage of pilots. This, O5 G- Z7 v% a& D4 U2 G$ h4 C
shortage may be filled automatically or manually for a mission based on the pilot: L) F! k) k4 N/ p
select mode.
; X2 i+ I& m6 _0 I9 \65. Corrected issues with group destruction on scuttled or sunk ships and groups on
- y7 q0 }! M" L; p* Ywithdrawing ships" G- L% n# e& H4 }- k
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at* g! A9 v" v. X' a" v+ N
close range
% |# _5 l( B+ D1 ?2 R1 {: s1 O67. Gameplay Change: Greater weighing of crew experience in surface combat( h( W; p) v( @! t& K* C0 D# W3 a
68. Gameplay Change: Limited radar directed fire, increasing over time
% |' U/ \( @1 d) F0 Z69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
W; Y" O3 ~& \. P. g' Mcombats at 1000 yards
4 D" `9 w) k2 i; n4 t( B, `# x70. Gameplay Change: PT Boats less likely to attack in daylight
6 ~1 @! X& E: T- y71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be; K' U4 s. e! E# t5 ]
hit in ports and rivers* S9 x( o3 _7 O4 m& J( J9 V6 c4 H
72. Gameplay Change: Submarine captain ratings have more influence on Submarine" @; R% E, x8 d+ y" c0 ^
performance
" {- p* y% G7 Y" Y73. Torpedo hits on escorts not showing in combat report bug fixed
) q6 T( v3 I/ ~- d& v74. Gameplay Change: Aerial ASW less powerful in early war B& q$ e. j/ e3 O8 w5 O6 l& A
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
" R$ U2 M3 u! S( {) bdiverted fragments having planes but no pilots. Pilots still flying planes are now# n4 m# o7 t! q1 Y
ignored for sinking ship purposes until their plane lands.% s1 l' }# W% O
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
& @+ G9 s+ Y, e1 P. Dbeing delayed ‘4’ days. There should be no delay.
9 I) K+ v! o5 C5 i8 Y. ?) S77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when6 L1 z# Z2 e# n& D) s
the convoy disbands.
0 |1 _+ H, E. u2 n, @! w& a. w w8 w1 f78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20+ I+ B( w; N" |3 M
hexes. The range was not changed when the game scale was changed.5 u+ @9 x& G, t! u9 _% L5 X, ^
79. Fixed bug when displaying search arcs at a base" [8 d0 x% ]+ G1 m
80. Fixed Escape key on Industry Management screen! j( D! @9 W3 y% s% i: E3 h
81. Fixed oil and resource in totals on Industry Management screen& M' G( A) q/ g/ m8 b: u' n% ?8 h
82. Interface Improvement: Add an extra line to the Industry Management to show total7 I& b3 w( L4 y5 p, m1 Y) G, r
shut down industry on Industry Management screen$ O! b* W0 A1 z
83. Interface Improvement: Add base select to Industry Management R$ l( X# n+ b; e) W0 g0 h
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
7 C ?8 F' r$ }( j6 dONE group for Admin stacking purposes; the presence of all three in a base counted
6 ]# P, l: U% _% Das 3 groups for Admin, e+ }' T, I8 D7 h9 u6 g
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
% k8 h- a" {5 U5 Y86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and# B1 I: N; w' p. O9 `" j% c* l
FF being affected by old stock code that cleared the secondary mission.# g) `6 N7 o6 Q5 q0 ?, N0 L
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
) Z# S \# I7 K3 \: T9 F88. Fixed an issue with tool tips being offset from actual hex when forming new7 P5 O n/ V: Y
taskforces, J( q9 C$ Q% p1 M2 n" B( I
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
* s" h/ Z. N+ }( K6 I* Ithe end of turn save only. Preferences are now restored as saved for the player at the/ b% i, J( R' G2 e! J" i
time.4 k$ ?% S; N! ^+ S+ l& G
90. Changed air supply mission to use a friendly base as destination, if both a base and
. T) q; ]% K1 r; kLCUs are present in the hex; it was sometimes giving the supply to the first unit only
" L$ v' i: C) h- z& u91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
( a! i" T9 p9 bmission was canceled because the enemy LCU was selected as the first unit in the
. k3 }/ @+ J( L3 ehex.7 R1 ?6 U: R* b
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.8 v9 C0 y& C3 W( M- W
93. Prevent very low grade TF commanders from returning single ship TFs to port to2 _+ p- g" ` N" v# |$ ], _% |! [
rearm when rearming not needed.
8 z+ \' P3 h: Z0 Y0 ^7 r$ f; N* f7 _94. Fixed the supply cap and monsoon effects on supply
+ H r. [' t) x4 T5 b! I95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland; o8 i+ ^ s# T1 @0 ^! e
movement.
8 r. V7 K+ s# ^" ^# [96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base( I0 U% l# @% _: r
when Soviets are inactive.; l; {9 f* b' R" D
97. Tweaked resupply task force to Japanese bases.
5 M/ Q. V( k! \+ a& z* a1 N* y2 v98. Fixed a HQ/Chinese unit respawning bug.- n' j- e4 v6 r* s
99. Restricted permanently disband/withdrawing air groups from being able to the the
+ y2 G- h x2 O) _3 W“Trainer” option in the type of pilots to use.
- _. Q. U" t* O- y, X100. Restrict the options available to pilot movement in permanently
2 s" |2 W0 {) U) \disband/withdrawing air groups; mainly restricted to making them active or in-active {2 y3 i) F" H' k D3 Q( U% G. ?2 n
within the group.
% B7 b: m) Q8 R5 {1 h1 Q- p101. Fixed error in splitting air groups caused detachments not-in-play still attached to) Y& D0 s; g1 q5 G% n# o: W
parent group - stops divide ability
( v0 ?$ I9 \# V1 e. \. j8 y) ]4 x102. Fixed an issue where some autosaves could reset game options.
0 l6 e; Y3 G, b- h8 \103. Disabled the ability to make a group a temporary on-map Trainer.
1 Q+ L: E7 P+ a0 E+ w104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
, D! X8 I" H5 s7 `' u2 |: vFATIGUE pilots.3 [( x& M/ C$ h! X& u9 p
105. Made some adjustments to Kamikaze effectiveness./ v+ F5 v3 @0 }' x% w2 J* \
• Naval Data Changes ^+ {: d. X N H: x
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
" k w9 P; g m4 E/ q* EClass% D* b' p9 j7 J1 H6 l+ k4 E
Scen 001, 002, 006 (007, 008, 009), V; e7 L& C v
0021 – Australia – correct weapon facing6 G* R3 j5 L6 N, p) z
0418 – Helena – correct tower armor from 0 to 1256 d& y9 ^7 `: X9 ]3 ]
0767, 0769 – Chevreuil – correct endurance and fuel' K, z9 c. P1 z( C9 D
0770, 0771 – Duguay Trouin – correct weapon facing
) b/ I" ~6 ?3 y2 E& G. g6 _0772, 0773 – L’Adroit – correct endurance and fuel
; Y' R5 G4 o) k3 H0774, 0775 – Fantasque – correct endurance and fuel u4 e2 p+ ?$ w9 l( T$ E2 S0 s
0776 – La Galissonniere – correct endurance and fuel$ f4 o A0 `! W, o6 x" {9 k
0776 – La Galissonniere – correct weapon facing
( n; [. D7 s. Z+ Z. h- E1 A3 o% S! Z1013 – Yubari – correct weapon #4 turret armor! y# Y3 ~" b: N3 l% ]! J. _
1102 – Furutaka – correct weapon facing# L& U4 l( J+ o- i5 u2 b/ \8 H
1107 – Aoba – correct weapon facing
) \4 ?) V3 C. O* l* P$ N" b1 U1112, 1113, 1114, 1115 – Myoko – correct weapon facing% w2 Z' Q0 P6 p; o4 B# y
1730 – Yamato – correct weapon turrets2 ^9 [- A+ H2 e* p4 c ]
2025 – Kongo Maru – correct weapon facing
, K+ A8 U6 J+ w( f$ P x( N2202 – ARD 3000 Ton – add Japanese small ARD class
1 Z6 v: H, y o+ w2903 – Gnevnyi – correct weapon facing
8 [' Y8 w0 n5 v0 G N2915 – MK Cargo – correct weapon facing- h0 ]( m" h( w2 Y4 w6 `, T1 c' w7 [5 Z/ e
2918 – KT LST – correct weapon facing
5 U3 J* `0 U0 U/ S$ bShip
# z5 b9 X$ z* f. E8 V9 p QScen 001, 002, 006 (007, 008, 009) changelog4 H$ T P4 | a8 W C
All – update weapons from class to reflect weapon facing corrections
/ ~4 ?) r! ~/ ]8 K* L0999 – Dublon ARD; add small ARD to Truk2 b7 y0 V3 z+ {9 A- J5 H$ O8 ~4 }
3550 – Laffey; correct entry date to 420430; ^0 }6 x a6 ]
3580 – Frankford; correct entry date to 430430
5 D+ @$ f; C w2 M& A/ E& r4317 – Thornton; add Clemson AVD at PH' p! g5 r# {& ]7 }) U
4361 – Henry A. Wiley; correct entry date to 440930
& ~& {6 ~/ U7 v' B" j& V" q, n0 A4 m5222 – Rixey; rename to Bowie+ v6 e$ j7 I* \
5223 – Hercules; rename to Highlands
8 L+ k2 H7 n1 [( J5251 – Pinkney; rename to Pickens0 z" P5 g$ b: t5 u$ Z# h
9253 – Madras City; correct entry date to 420228% W% V0 o8 J' K
9728 – Indus; delete duplicate ship entry
; t' S. k; m& h2 E% k0 S; E9837-9849 – Soviet Fleet; correct ship name spelling: e9 ~$ s( S5 q9 O6 {3 a$ V
11316 – AFDB-2; change arrival location to # 524 Seattle5 n; n& L! r. E0 w( q' s! L/ u
11364 – BYMS-2055; correct entry date to 430228 K1 f0 h. e# S# i& x
11365 – BYMS-2059; correct entry date to 430228
' V- f' ~' e6 N) Q14070 – Ha232; correct entry date to 460228
1 I! M- d; \, z! J4 N" rScen 006 and 009 ONLY
4 D' A8 R0 `& `: t0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
2 y, i! s2 a) g9 I% G! W0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2952 w X6 v" |* U" Q" g- a
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2950 K5 Y' Z: L9 r) @! U
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370+ }( [- U4 P6 R+ h6 c
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370& T5 G/ v& R0 }, [ H
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445' X6 N- w9 Y+ G: M) h1 T8 g0 P, E
0043 – Hiei; adjust fuel to 4175
% A$ y' G- O2 O: H4 Z0044 – Kirishima; adjust fuel to 4175
/ N, _' s3 R7 E! p9 O0067 – Tone; adjust fuel to 17757 g: [) v/ F. _8 v$ q' j; |
0068 – Chikuma; adjust fuel to 1775$ ?, Y/ z8 N1 m% ~
0118 – Abukuma; adjust fuel to 833
. l* X: c' S5 \: P& c* h0146 – Akigumo; adjust fuel to 265. ]( S+ Q- _0 l* D$ S! k3 l3 ~
0168 – Kagero; adjust fuel to 265
, @% J8 Y3 U0 G7 ~) S0176 – Isokaze; adjust fuel to 265% p) n5 Z: y% U/ f
0177 – Shiranui; adjust fuel to 265
! _/ H5 P( y3 N2 q" z• Air Data Changes
6 Y+ }/ ?& H9 f7 l1 y[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.4 d8 c3 w, k- y$ H$ a' m
[177] B-339-23: Name set to B-339-23.
/ f, \4 a, c2 t& r[178] B-339-23 (PR): Name set to B-339-23 (PR).
0 H- d& \& \6 }. C[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.4 G6 O7 L) T: z+ n
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.( x6 a0 ~7 h* z, J
[365] Stearman 75M: Nationality set to U.S.Army.4 N. V4 A0 M- b
[451] PB2Y-3R: Deleted.
$ R2 f6 V3 @* u) D[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.0 Y* d& Y5 O9 y% ]- Y$ G
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
+ ]" j- M+ d8 ?MG; wpn 13 set to 500 lb GP Bomb.
; ?- w& }' r7 }, v o) X% W[1923] No.1835 Sqn FAA: Delay set to 0.
1 C k5 J& ~' V# } _* d- u[1924] No.1836 Sqn FAA: Delay set to 0.
$ W: r+ _" ?1 g: r6 T5 M# q, a/ h[1929] No.1841 Sqn FAA: Delay set to 0.0 M" U+ u; ^" K W6 v) X
[1930] No.1842 Sqn FAA: Delay set to 0.
& ]5 `3 i- b/ Z4 ]3 v: U[2587] VMF-211: Location set to [584] Pearl Harbor.
8 p- l0 u% P; E' Y2 P[2642] VMF(P)-321: Deleted.
2 C7 O, Y# S5 N; h6 K% }8 a[2652] VMO(P)-351: Deleted.
! R' q0 b( {/ L7 a[2668] VMF(N)-511: Deleted.3 ?, e k0 f% ]) R& R% Q
[2669] VMF(P)-511: Deleted.) k' X0 D( H% A; F& c5 m
[2671] VMO(P)-512: Deleted.
% h& y ?! v: s, u2 ?" K[2673] VMO(P)-513: Deleted.$ n' p( P& r# [% k! x
[2675] VMO(P)-514: Deleted.6 t$ h7 g* V+ i1 L D6 a
[2827] VR-2: Deleted.
8 U" [( l9 M# G8 `: n1 l[2828] VR-4: Deleted.
7 t( l/ e, P% N6 K( D1 J[2829] VR-5: Deleted.
! T* {6 l% ~/ K3 O[2830] VR-13: Deleted.
+ d, A* w" Q1 Q( \" o# z[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
) ?5 Q/ S3 C9 y8 Z& e1 Y" y8 S9 KUSN patrol-type squadrons 4301 resize to 15 deleted.
. f* F( T; D" |. L: KUSMC squadrons 4301 resize to 24 set to 4410.
$ B& @4 j" P3 n4 I% P2 gUSMC squadron upgrade paths reworked.
+ n: z0 {' x3 V$ eGameplay Change: Units with a/c MAX strength six or greater now able to split into9 Q- r* \7 M. ~ x1 A) O8 ~
three subunits.+ Q/ V9 E, [ s. j- s
• Map/Base Changes0 C6 |% P/ \0 b
1. Garrison levels in China have been increased for both the Japanese and the Chinese.; r1 L* T% u* F4 K! p4 d
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
# m, \. m) D! L/ R8 gAV.7 H4 n+ m# W- F2 \9 j- j3 _) ^
2. Garrison levels in Japan have been significantly increased for the Allies.( c e) K2 S4 P5 P9 P1 T8 o
3. Garrison levels in India and the Philippines have been increased for the Japanese.
4 |( L$ ^# w- T6 \3 Y& p+ M4. Garrison levels have also been adjusted in other locations, with some areas having8 n( E8 x( h: z
small increases.1 B8 P l9 k0 N5 ]; w0 X; `8 }, F0 C
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
; T9 Q U! w( J; f' U; J( B. oAirfield.
, q& D1 a- G- H; B6. The starting fuel level for Los Angeles has been increased.
9 U( m% l# u" j; T5 d4 ^* M ?' a7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
. v, H$ O( R1 _8 f8. Anchorage in Alaska now generates a small amount of resources.
n, f/ D: J6 p' O: `7 }9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.) L/ K# v. E4 ]
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
. m! J* |1 P" K' s* i; ]9 p" [11. Nukufetau has had its port level decreased from 1 to 0.
9 k& s5 [) B `12. Pago Pago has had its port level decreased from 3 to 2.
& x$ [3 ~; W0 d. w. B$ v) o13. The Christmas Island base no longer generates resources. The Christmas Island (IO)$ r b, M) G4 L" P* x- y B
base does instead.
* s0 a. m: G# ^$ F! m6 u14. "Ahmadabad" has been renamed to "Ahmedabad".
1 }1 u# x9 g5 U15. The generation of Daily supplies at Chinese bases has been distributed to more bases,- F8 S0 ?, X& g) m
rather than being concentrated in a small number of locations. Overall, Chinese
3 i+ l; F8 ?/ D& z8 wsupply point generation has increased, to about the same level of supplies as in the
* M: \! I, `1 N' [9 a5 s G4 poriginal War in the Pacific game (it was a bit lower before).
4 J6 j7 ]: ]( h1 h; l16. Australia now generates a greater supply point surplus than before - about 5,000& W. F7 b2 |1 L
points per day as opposed to about 4,000. Fuel requirements remain the same.
" g4 p/ m! d; i17. The "Terrace" base has been "moved" to a more accurate location - hex 200,416 F% K5 O4 N7 _8 k9 K
instead of hex 200,40 - and the road and railway networks in the area changed to0 C7 c ?6 E3 G1 V9 I! A
match |