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# N. i; d b) z英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手! G% x' @8 ?, d+ C+ Z
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【下载地址】:: |7 d- ]9 r: `& x' H+ }- [
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地址1:rayfile下载- D; [* t, T4 r" f/ \8 g' M8 m$ _( Z
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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) J! Z% J; I, ^& I3 w. q) r$ _: v地址2:HTTP直接下载
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. G" X; T2 q+ V8 S0 t" Chttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html& s. I0 ~) d1 y, j# o9 ~$ |
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【使用方法】:
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:4 F2 w- \5 V+ Y
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Change History:( }. }: E+ P3 M* e# P! X4 T
v1.00.95 - December 7, 2009& c, a9 Y! q7 w) g r& [
• Second Official Update – This release is comprehensive and updates ALL previous
0 D3 a4 j+ ]/ ]! C, p$ w: Bversions to the v1.00.95 level.1 w# e* z; {3 N3 C" ?, k
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot$ D4 y, J! Y; {- s! V
Management Addendum” which have been added to your Documentation shortcut subfolder
8 x8 U* B9 n8 a4 C4 T) y# j; kand can also be found in your /Manuals installation sub-directory. These two* H1 W( j8 b7 p; O
documents contain very important information on improvements and changes in these
7 p6 y! A; A6 s* careas.4 @& v2 k* r: B9 g' f; y7 u, M
• Code Changes
( ^, ? o1 w) W2 X1. Interface Improvement: New Screen for Industrial Management
1 W9 r2 L% R8 `0 p2. Gameplay Change: Air transport mission was using all ready planes. Now the
2 q; T: |* [, }! X( y# Knumber of available planes for the mission will be adjusted by the rest/training
1 ?( f7 n. y& w" Xpercent as on other missions./ y) q7 {6 W- S5 a( s
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes( l' i8 _& Y# e- U1 W. m% g6 w
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
5 X$ {1 f: j% Gshow in change command list0 l" K6 I0 M# D: Z1 w
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use- o. Z ~' t1 \1 V
Bombs’ flag rather than the altitude setting
( z& U+ S' ^: |8 b, i1 S( l& `4 h6. Gameplay Change: Full base screen now show the consistent over-stacked AF
, X, T8 L1 n6 n q2 v! Qindicator ‘*’; Z2 C* k8 U+ C! n6 p. N" d: A
7. Pilots who are captured or killed were still being counted in some group totals. They
: r1 n4 _; n6 p/ A7 Q4 [are now removed from group’s pilot count, but still available for ‘Top pilots’.
4 A7 L! k( p, X4 B8. Interface Improvement: The buttons in the lower panel of the main screen have
/ f' z& g5 x; |been improved. With the mouse over the icons on the far left, the number of groups,
3 w; V! H" c. I8 `task forces or LCUs at the base is shown. Added a previous page button when there Y% K' W1 `: k5 v% ?" [6 N1 p6 V
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The7 P, X8 O3 m; L9 L
tooltips sometimes were corrupted when other screens were displayed on the map and
% i3 \: l" P- O Y8 Qthe bottom panel was still active. This has been corrected.: d7 |/ Q& l+ L* D9 M# {0 j$ F5 g
9. It is now possible to repair planes in excess of the group’s size
1 ^' y7 r8 {& G" \2 g+ b2 P) t0 u3 Z10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
6 K# V+ j# @, |6 N, y: w" s5 t% Ttraining is incremental. Points are accumulated and once a certain level is reached, a
& t; U( m2 a9 ~' y7 \point is added to the skill. The cutover level is the current skill level; so as the skill
2 c6 P1 U6 G& B/ Y5 i+ i1 ilevel increases, it takes more accumulated points to reach the next level. Combat
; t( E5 |8 f3 xgains points faster than training, and combat is required to reach 70+ skill levels.# y! j) a' N: _" \
Experience levels behave similarly with the one exception. If the Experience level is
. @$ Y; U7 ]( ^, @/ Lhigher than the best skill by more than 5, a skill based on the group’s mission gains
5 ]" l8 R0 K3 J. T- x6 Lthe accumulated points instead.
4 @7 C% S) x" m7 S11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
$ |' b' s. |, j# n( Q% X$ bammo and return to base if required
/ @$ v0 }' }- E$ |9 v6 y6 ]- x12. AI Aircraft production will now stop based on comparison with on map aircraft totals
) \9 |5 Q7 T) R- I/ G9 v2 G13. Gameplay Change: Malaria effects adjusted+ T9 N" I5 Z" ] e8 _. F2 q7 K
14. Fixed bug preventing port construction in certain cases5 ^9 K1 i0 r6 C2 k E" x3 D' q9 D
15. Fixed bug preventing combat engineers from building$ S+ | O, p2 B! [, a" A
16. AI improvement refining settings for LCU attack levels/ d/ }) |0 a) ]& ~+ i
17. Corrected unit TOE loading bug
# N3 k, A( A( g. Z$ \6 m2 Z) z8 y" J' ~18. Correct bug setting default morale and experience when not provided by editor5 j* \/ o( E) M
19. AI additional checks for level bomber base sizes# n8 Q2 A. f6 _2 H9 [. u% D( A) ?
20. Numerous supply tracing improvements
' K- E3 U8 j4 D1 M N21. Numerous supply/resource movement improvements
, S; Y3 s9 ~; Z s2 s) A0 o, U22. Corrected several land unit fragment bugs.
9 V" H# ?7 H' D. z23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF1 I1 a9 J+ |" b8 I9 n
arrives at the destination of the “met” TF before the “met” TF does. Also adjust7 R: F3 @4 ]1 x& z1 b2 c
meeting process to reduce chances that the meeting will not take place until one or the
F6 X5 ~6 K9 [% rother TF reaches the “met” TF destination. Also correct a problem TF could, N) K B7 U& y* H$ v9 D! C9 W1 G
“merge” with a TF that no longer exists under certain rare circumstances.
/ r2 L$ q1 O4 s/ b2 B! k9 P24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of# |5 k+ M6 y( y" ]
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate3 W0 e% p4 M6 E' y. H
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
; o- P( @( M. F9 K3 U! Fdocked if the port has the dock space for them, but will auto-undock when adding a
, v. Z$ V2 G8 q+ Fship to the TF causes it to exceed the port capacity." K6 L" Q- S" N; A; E3 h- y# i
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
" @2 R1 H- [9 t: \8 oless likely to retreat to hexes containing other enemy forces and be more likely to
' p" _/ z. {$ j& } pretreat toward a friendly base.
5 ~" t* G/ E* u. j" M6 N: F8 v26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
( D3 A& T8 P" u+ His possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded( ?1 v$ N( n* C! r9 i9 F
in port, (c) ships in port (disbanded).
7 L( D0 j: D, |& ?1 J- Z( }27. Interface Improvement: Implement search arc drawing on map
; x6 ~" k a( ^5 s28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,. q- C5 [2 |5 q9 V& h; t
ensure partial rearming is in full mount increments, and adjust ops usage according.3 d6 K4 _2 ]8 ~- @
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at; d+ L* V9 I# R
a base were incorrectly excluded from Naval Support totals at that base. This was5 ~" y% r$ v+ \ w& I5 n7 |
due to an error in calculation of Naval Support availability over HQ Command radius. \7 t Z+ E8 l: }# {
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location! n$ F2 x" z/ |& ^6 e* ?
could improperly interact with fragments of the same parent that were at other I5 j( Y$ _# m2 A
locations and had been previously loaded by either the TF or one of the ships; ]: y z1 {" d4 _9 W9 {1 L* l; _
currently in the TF or, if the load required multiple days, when unloading of other
4 t s2 a2 i7 g3 e- [: mfragments of the same unit caused and automatic switch of a fragment to the prime
) h. u7 |; O- f# d- @unit.' y Q4 ?+ _4 w7 M
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
2 ?# b8 j# u$ P% `+ S/ cPreviously repair of all system/floatation/engine damage would terminate repair of a
/ E) O7 u) v/ K0 J9 A! L9 `ship that also had a damaged device (weapon, radar, etc). Damaged weapons will) \3 @6 p+ x# q
now prevent full repair of systems damage and may “create” small amounts of system+ l2 x$ j. a; p3 m% z* w: L
damage to keep the ship eligible for repairs. Note that this may have the affect of
D7 x1 P0 I: W6 y5 `: Wsmall amounts Systems damage being not repairable at a location where it normally
1 z: a, y, O z4 \would be repairable if that location can not also repair the damaged devices(s).) i/ N: \3 D- g7 P- G' A! K
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
! s6 O. F7 s) p6 M3 Wof aircraft
- c! q& W1 M$ a+ n; ^33. Corrected several menu bugs3 I' x2 M' i0 ~, l
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of5 v V' a* O2 G; M8 M' c
land units by TFs.
- n( g- P* n3 o6 d$ K6 w! r7 l35. Interface Improvement: Add “undo” for ships being transferred during ship& m3 w+ p, M" a9 E' t
transfer. Previous undo only functioned properly for ships being transferred into the1 x# N, w/ y0 ]$ @7 q$ q' U
selected TF. Provided undo for ships transferred out of the selected TF.
' ^) u9 [: |6 T36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
! u) c8 u$ D3 {7 ais following another TF that is beyond the player-set follow distance.8 L' i* {; k+ ^/ K. W X
37. Change ship based aircraft repairs to be by plane, instead of by group4 }3 g, I: E) l6 L& C3 Y$ ]9 M
38. Interface Improvement: Made air group screen larger to reduce clutter
! p+ O4 [- p- U& Q8 `7 `- o0 Q4 r39. Gameplay Change: Adjustments to supply consumption by land units% u/ C5 B: {& z# n
40. Change to AI shock attack determination
* I5 @0 @% W+ {1 ^41. Improve AI awareness of intel on nearby enemy LCU
) s1 y1 \2 ^( _42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
8 A3 g O( A. b+ j# L43. Gameplay Change: Changes to AI production on “Historical” level
- K. {( o/ W3 \4 k0 \7 u; w D% b44. Improvements to save file process to reduce chance for file corruption, especially by! @% B. ]$ S" f# d
deleting the old save before writing the new one
* S P; u0 }4 G/ E. K3 j F6 w45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active# j, D# q4 N2 L9 i
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
. k% P ] l% h6 b8 nfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
7 g3 [4 J( X1 h( V: D7 D0 k9 X! b# ~sources for the “from port” and “at sea” variations.: R7 C4 f# x+ z7 x! p4 @
• Replenish from Port will now use the available fuel/supply at the port and on all
/ O% U2 A5 J# m' y6 Kreplenishment ships disbanded into the port. For those disbanded into the port," Z. B. h& M7 v, F$ q, J; p9 y
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
+ J2 E/ }: N' m7 N/ q- D. T" ^Tenders must be of the appropriate type for the ship being replenished. Note that" W# R3 T6 c7 P# {: T6 L ~
port facilities are used in preference and ships in the port are only used if the port: k" z+ X* |0 W) a- I/ C: r+ l5 S
is not able to completely replenish the ships in the TF.0 }4 y- {6 ?4 [! m; C& d1 K2 k
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
+ K2 h+ W6 O$ z+ Quse all ships in TFs in the same hex but will no longer use ships disbanded into a
2 `( i1 T8 h0 R# \% }port in the hex.$ c. C/ B# Z+ U- c
47. Interface Improvement: Add new map icons to highlight certain events
% a7 B+ O. d2 L8 F1 _48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some2 Z7 x* ]. c0 d4 _: ^- n: q
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
: b* h1 A3 o; R3 uport or from any TF that is currently off map. Ships that are not badly damaged. W5 N- u0 H s9 d
can be withdrawn from some on-map ports or from TFs in certain on-map regions.+ E+ G" w: g5 S `0 I1 K
For on map, ship may not be on fire, total damage may not exceed 99 and no6 l% Y6 e6 Y/ k9 ]1 Y
individual damage type (system, floatation, engine) may exceed 50. Ships may not
% j, d% {! X9 M/ h4 xbe withdrawn from any on-map location where the enemy has air superiority. The
' _* y, I* k. q, g' iintent is to prevent withdrawal as a method of saving a ship that stands a good chance
M: P# p; p( z3 w+ {& Bof being lost or further damaged. On map withdrawal ports are set based on the
' P8 ]* }6 B8 S+ ^* yhistorical exit locations for ships leaving the Pacific:
e% I8 s u+ q2 D# C7 R1. Any level 9 port.6 ?) I, D# B7 o, c4 k. x
2. National home ports of the United States, Canada, India, Australia, and New$ v N9 x) p9 Z+ |6 f* s& W
Zealand (with no port level requirement)
2 n( R. t0 ]$ O& i& J& q3. Any level 7 or larger port on the US or Canadian West Coast.
- X. k2 e1 q; t- i. ]( H4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
4 D i3 L+ A0 U2 v4 `5. Any level 7 or larger port in South Eastern Australia, plus Perth.
) k* z4 h9 F# [6. Any level 7 or larger port in New Zealand.0 W- h0 ~, E W
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of( m+ J2 ^' r# Z0 \0 W& d
another ship actually sunk, the data for the two ships could be mixed. Depending on# R; W$ k$ ?; D3 B
circumstance, this might result in one or even both ships being reported as sunk.3 ^2 t$ `; }2 u
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
x0 g9 T9 _* m: b. O8 _TF list screens. The calculation will continue to show the remaining ASW capability
h' W8 L( U- p$ c1 O L2 ~(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is( y& C6 f9 I: H8 A( }
now based on full load for all ships in the TF.! f. B3 U9 s, G; g9 U
51. Resupply capacity for bases added to editor
& H+ p! k! E* W# e3 E3 Q$ Q. c- m52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units: O; b* B b' p* p k- x' t! G
53. Adjustment to AI unit planning level based on AI difficulty
$ J7 t5 x6 ?* Q) e54. Ensure minefields are created for proper player when a single TF lays multiple types
6 Z5 |% e4 P% J9 c2 j6 iof mines. Player of minefield properly set when first mine type laid by a given( x/ |' O9 B$ B5 x6 h( k. W1 V/ v
minelayer but a similar check was missing when the TF contained minelayer(s) with/ B, x3 C" t0 ]7 ?# ]) _3 y
two different types of mines.. ~ |, h) U0 Y v
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
* E! t' b# [- j q10% loss of supply and fuel, and 1 VP and no supply movement into or through hex- A e) L) v3 Z5 ]0 N
for owning player, if partisans attack and cause damage.1 p/ ~8 _+ u8 K5 L* o" s
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
! i& v( _. N% p$ V/ f+ l8 y) rmechanized units
5 O8 D* D3 @6 a" I0 d57. Gameplay Change: Land combat effects toned down% D3 Z6 _3 A- U# t
58. Ensure AI captures empty bases
4 G$ ]' O7 k/ U+ c; E9 U59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
* D6 A9 f0 @3 a8 N( fsave from moving them ashore. Training from disbanded ships does not increase the8 }! T# N& M) I" f
pilot mission count. {6 `; [0 R( ]1 W
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in$ \; X9 A& O T0 }
order to help identification of saves
; D4 Y% X6 R$ o% v; O61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)0 l2 x& q7 m2 r V# V* m' R
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
0 H+ l7 R% ^% l! d: `: I M: Amust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
5 Y% a5 z3 G( z0 T5 v* tbombing attack. Groups were at maximum altitude and conducting glide bombs
( w( A/ V- J; t$ @2 `/ `& [+ sattack, sometimes without engaging CAP or flak.) G4 s$ |/ Y4 U2 v7 O
63. Changes in order to standardize inactive Soviet group’s training options;
7 W) D7 x3 Y( V4 e( a6 u t, @64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
% j: g" k' n& WPilot Management for more details). The number of pilots on the group lists is RED if
N6 Z/ \- e2 L! K: gless than the number of ready planes in the group, indicating a shortage of pilots. This3 G4 Y6 h2 b7 |' z* k$ \0 f/ Q, ~" v
shortage may be filled automatically or manually for a mission based on the pilot
, }, c. e, n* X+ Hselect mode.1 _" b; @# V" T; A4 ^/ s/ h
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
; o" p6 w; S3 I) W: hwithdrawing ships2 l/ G/ K( j; }4 m. X; ~" z- ~
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
2 A# D( U' c. W5 c6 z8 @; Fclose range( M- v. ?7 k$ l9 ]% C: I4 _) z
67. Gameplay Change: Greater weighing of crew experience in surface combat
5 \; g! v0 i. F0 b1 L5 _! o2 H68. Gameplay Change: Limited radar directed fire, increasing over time
9 }4 W5 N# R O" I69. Gameplay Change: Revised weather and spotting, resulting in fewer surface$ ]1 P( o, \ H, p! j1 k/ M; o
combats at 1000 yards
# U+ z) {3 {" R* t2 d3 H/ G70. Gameplay Change: PT Boats less likely to attack in daylight
! u e# p+ R& j71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be- l% ^+ {7 D0 ~6 f9 A5 b a
hit in ports and rivers
% B/ s: C; z9 e8 N4 G- l# O( P72. Gameplay Change: Submarine captain ratings have more influence on Submarine
. o/ b5 f7 k: N" w/ h. V6 pperformance
2 b2 E9 d! B7 ^; g9 s9 M7 k73. Torpedo hits on escorts not showing in combat report bug fixed
- l' g$ t* @; w; Z8 V1 _" X74. Gameplay Change: Aerial ASW less powerful in early war7 ?+ o! j- I O4 n
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any( v7 Z0 i7 ^( f c9 _) l9 G+ {
diverted fragments having planes but no pilots. Pilots still flying planes are now7 N, R% h6 q3 ]/ c1 i: z! z
ignored for sinking ship purposes until their plane lands.
7 {' c/ G" D2 a( W! _76. Group transfers in off-map bases from a ship in the base hex to the base itself were
3 G, e) `4 U1 A& Q: Lbeing delayed ‘4’ days. There should be no delay.' @; {7 v. i4 D4 g* \; e
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
& ^9 b0 s# A0 C( H% Wthe convoy disbands.
5 v' i. N1 X) L+ p! L( f3 y" C78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
7 V2 \& G1 U4 c" S7 phexes. The range was not changed when the game scale was changed.4 o, R/ ]$ a9 R1 j
79. Fixed bug when displaying search arcs at a base% Z6 F5 J Z @) B4 b, y, {1 `. D
80. Fixed Escape key on Industry Management screen( A/ S/ O2 v7 {/ ]
81. Fixed oil and resource in totals on Industry Management screen6 J' M5 F4 a$ w' Y
82. Interface Improvement: Add an extra line to the Industry Management to show total
; l" c' ?4 o' f! N. _shut down industry on Industry Management screen! ~9 `6 w6 P0 Z6 q
83. Interface Improvement: Add base select to Industry Management I# }! x$ F4 `* u3 O8 h+ A) ~
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
" N0 q8 }) ?# z2 kONE group for Admin stacking purposes; the presence of all three in a base counted; F% G1 |( w2 E2 Y. I
as 3 groups for Admin
0 O' z1 ?+ c9 M* A6 u4 X85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
6 S" u% ~* F4 Q86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
- e/ S4 P( K1 C* P, j8 GFF being affected by old stock code that cleared the secondary mission.
. d0 V2 Z7 B6 z$ ?87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.2 C6 P y B2 I+ \
88. Fixed an issue with tool tips being offset from actual hex when forming new
: l( E7 g1 Q7 T& }taskforces
|9 H2 I" V' I3 x. `9 C89. Added the saving of preferences on save; the preferences on PBEM saves occurred on% L; s3 \/ A, g1 G) k
the end of turn save only. Preferences are now restored as saved for the player at the3 J0 P6 a/ F+ @# Q7 h/ j! s
time.
+ l4 p4 _" ?0 T8 a# ~90. Changed air supply mission to use a friendly base as destination, if both a base and [3 X9 F7 `4 b+ g: J N% {
LCUs are present in the hex; it was sometimes giving the supply to the first unit only) `3 X% A) y% |( l1 f( ?
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
" N* P6 k- _7 Z+ b' k, b4 Lmission was canceled because the enemy LCU was selected as the first unit in the( T9 E2 Q8 q2 z. M! |/ `- F
hex.
3 d2 f6 b3 Z3 H( ~2 N/ C* N92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
1 b N0 d$ |0 m+ I5 X; f93. Prevent very low grade TF commanders from returning single ship TFs to port to2 n7 M( T% Y7 ^7 I
rearm when rearming not needed.' _0 h, q) ^( o
94. Fixed the supply cap and monsoon effects on supply% H! J6 g: q* W Z; X6 }( J& I
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland% o+ f& i4 p6 x3 b3 @
movement.
$ z0 _1 w: f5 M) f, B96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
/ e O, @! C' Owhen Soviets are inactive.
) S& D6 Q: ]! n' Y9 O97. Tweaked resupply task force to Japanese bases.
3 C5 L4 ]% } r! |98. Fixed a HQ/Chinese unit respawning bug.; A( g, f# x* x4 y* W$ n- g5 V
99. Restricted permanently disband/withdrawing air groups from being able to the the
/ E$ X0 P! z) [. |; _* U+ Z% C“Trainer” option in the type of pilots to use.
) q7 p5 [" {8 ` j! h100. Restrict the options available to pilot movement in permanently* p. R9 z7 ?; ^" h
disband/withdrawing air groups; mainly restricted to making them active or in-active( }. D" t: v! ^/ G& I
within the group.
+ \/ P" n a. }: U0 s3 E1 j- i! s( Q101. Fixed error in splitting air groups caused detachments not-in-play still attached to
6 g/ m; D6 B* _parent group - stops divide ability' I- X1 i% ]/ D, ]
102. Fixed an issue where some autosaves could reset game options.
: |8 T0 C5 e$ t( S5 b, X6 ` _103. Disabled the ability to make a group a temporary on-map Trainer.
$ s1 k' s# @' l. [& S, j' A2 j104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high# R M) F' F" u$ n$ I+ I
FATIGUE pilots.$ C9 k2 ]" v2 D1 H
105. Made some adjustments to Kamikaze effectiveness.
$ I! G3 G* V$ f7 c• Naval Data Changes
! p* ~2 n' P, z% g3 M1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
9 P/ x. V; W, }: J+ d; {Class
/ ^& _, Y8 M( d9 YScen 001, 002, 006 (007, 008, 009)
5 u2 `6 Q# ?& b& I' o0021 – Australia – correct weapon facing
. [8 x; Z: I3 f7 {2 t: |0418 – Helena – correct tower armor from 0 to 125
( K8 d0 I m# ` s. W4 u, p* C0767, 0769 – Chevreuil – correct endurance and fuel$ y C/ \! t* u9 l8 i/ r
0770, 0771 – Duguay Trouin – correct weapon facing, M& R. C) X- r B5 Q# |
0772, 0773 – L’Adroit – correct endurance and fuel
/ e. }) b: H+ ^. s8 m9 K0774, 0775 – Fantasque – correct endurance and fuel
& g$ [! K2 G, R4 h6 q$ N0776 – La Galissonniere – correct endurance and fuel
' x/ B# K+ i& }: Y0776 – La Galissonniere – correct weapon facing# I& \1 J' x/ L" ]
1013 – Yubari – correct weapon #4 turret armor
- E* ?& c# n0 Z0 e7 C5 `8 W1102 – Furutaka – correct weapon facing+ G# P1 D9 k7 x0 p0 y
1107 – Aoba – correct weapon facing
9 r9 y" J) N" {8 x1112, 1113, 1114, 1115 – Myoko – correct weapon facing5 |+ z+ y2 [1 L, ~2 H9 }
1730 – Yamato – correct weapon turrets3 P* D+ T$ Y* z. c b( [/ T
2025 – Kongo Maru – correct weapon facing' O: o3 I' G' N( Y4 E8 s
2202 – ARD 3000 Ton – add Japanese small ARD class
$ o p8 P V' A, `8 }2903 – Gnevnyi – correct weapon facing `7 U5 j" t3 [- O
2915 – MK Cargo – correct weapon facing
+ [9 l4 A8 x2 v4 D# k2918 – KT LST – correct weapon facing8 l. O) l* `4 z
Ship# H" n5 K6 ?" ?8 E9 ~
Scen 001, 002, 006 (007, 008, 009) changelog& `- [% M: L: n0 h! J
All – update weapons from class to reflect weapon facing corrections
( R* g$ A1 U) Y6 I, X0999 – Dublon ARD; add small ARD to Truk2 G& q& R6 @" T" Z( F
3550 – Laffey; correct entry date to 420430
5 w. ~( x9 L8 O6 d* F3580 – Frankford; correct entry date to 4304308 I8 i6 p- L0 O5 W& T* S7 V X0 s
4317 – Thornton; add Clemson AVD at PH. j: \& t7 W/ N' s! v5 N4 e; e
4361 – Henry A. Wiley; correct entry date to 4409307 c! u& J- U; M! ^! n1 w' n; M
5222 – Rixey; rename to Bowie
& ?/ E, \, X! E9 S+ Z5223 – Hercules; rename to Highlands
7 X8 n6 h/ R) `/ ?5 W2 a( c* Q* A0 Y5251 – Pinkney; rename to Pickens
' I- q) u b1 t9 b0 C& ?! G9253 – Madras City; correct entry date to 420228
. W) j, z% W' G5 F$ }- b9728 – Indus; delete duplicate ship entry- |# Q; p2 S( p, m9 i: N
9837-9849 – Soviet Fleet; correct ship name spelling
! k/ @1 h9 \4 b# G) X9 Y* _11316 – AFDB-2; change arrival location to # 524 Seattle- C/ X* F }6 }# d* T
11364 – BYMS-2055; correct entry date to 430228
! H3 E+ @& Y! h11365 – BYMS-2059; correct entry date to 430228
! L& Q( H( i2 L) r- U/ Z% K' v% T! z# `14070 – Ha232; correct entry date to 460228
b$ f0 B% C v& D# `Scen 006 and 009 ONLY
2 c2 }% S1 C9 f9 t3 a$ j- G0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4451 _/ `2 w' N* [; A
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295- X& K/ A. N3 y2 R2 Q: C0 P- @$ m
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2958 r, i5 X9 T$ B3 o& ~
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: t3 y) R7 y! Y% |; g9 k6 D0 R# V
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
! j7 D1 d$ _4 p; r6 N0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
) D n% P2 r( `, m2 q8 {0043 – Hiei; adjust fuel to 4175 Z4 [0 o6 n o# Z9 |) V2 Y" f1 x
0044 – Kirishima; adjust fuel to 41756 R5 e( y8 @% _, e$ i- P
0067 – Tone; adjust fuel to 1775
( p! |# V5 B+ |7 ]/ }* p0068 – Chikuma; adjust fuel to 1775
6 v1 T- F/ i# b+ E- x& x: ~6 O0118 – Abukuma; adjust fuel to 833
3 h% ~# d1 Q$ E0146 – Akigumo; adjust fuel to 2655 E2 B$ ? R! f) C6 W0 \
0168 – Kagero; adjust fuel to 265
o* w3 A+ I H2 S0 w0 s% _0176 – Isokaze; adjust fuel to 2655 u' a7 t- T# h; w. Q2 W+ u; `+ n
0177 – Shiranui; adjust fuel to 265
& T. g' ] M' L* c3 X7 E! t• Air Data Changes ^' v- h) o q8 t2 G4 z+ N
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.8 B+ a4 B" A. G, z: f- @
[177] B-339-23: Name set to B-339-23.
8 G# w2 i: E( T[178] B-339-23 (PR): Name set to B-339-23 (PR).
- V2 [+ _) }, E, q[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
( i4 t5 x8 G& O3 n I8 C[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.; u: ^/ R: V" |* H3 [: f0 h
[365] Stearman 75M: Nationality set to U.S.Army.
, G% F s7 v+ j# x[451] PB2Y-3R: Deleted.
5 p$ a) @7 p f* {: C[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
& ?! x8 l5 t7 F; L9 |6 A; m[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
T0 U# p. ~, h' z, eMG; wpn 13 set to 500 lb GP Bomb.
3 p/ U+ }' p1 @[1923] No.1835 Sqn FAA: Delay set to 0.
6 y r2 l, p" B: n" X0 ~, b) [1 q[1924] No.1836 Sqn FAA: Delay set to 0.! ^$ A4 E! O k
[1929] No.1841 Sqn FAA: Delay set to 0.
' l' l$ V8 W- i$ i' C[1930] No.1842 Sqn FAA: Delay set to 0.# S% C& g2 I; u$ B( J: n
[2587] VMF-211: Location set to [584] Pearl Harbor.
8 O* k" l( {; V3 l- K1 F' J1 b! N[2642] VMF(P)-321: Deleted.
2 U$ ^; E5 r3 l b1 Y[2652] VMO(P)-351: Deleted.. a) _. C" k5 J/ {( p# _2 {
[2668] VMF(N)-511: Deleted.
. P8 N$ }: h$ M- @! e[2669] VMF(P)-511: Deleted.7 ~0 d+ K& E- i# t
[2671] VMO(P)-512: Deleted.
2 M& h" D1 J; \% ~5 J! f[2673] VMO(P)-513: Deleted.
2 c; D0 F$ P# t2 d[2675] VMO(P)-514: Deleted.
, |: d; M' c/ U/ y* ^; }" V! _9 W: n[2827] VR-2: Deleted.
: `/ U4 C: T3 `; Q* P[2828] VR-4: Deleted.
# [; f% t( n- _( R5 l[2829] VR-5: Deleted.
3 m8 o$ {$ Z U# `+ N! h2 I1 j[2830] VR-13: Deleted." R( O+ w- x/ B# H
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.: E/ a! U/ ^8 f+ ^ I! C9 W
USN patrol-type squadrons 4301 resize to 15 deleted.- {( ?* S; J0 h7 s$ y4 _* x: k
USMC squadrons 4301 resize to 24 set to 4410.' F' ~+ [" b' p
USMC squadron upgrade paths reworked.( O2 n( z% W# t1 o) N" k8 S
Gameplay Change: Units with a/c MAX strength six or greater now able to split into0 k) Y5 J2 [0 s" O, V" h5 _
three subunits.) Q1 }5 s$ K% w( I
• Map/Base Changes, M* z2 K# ^1 ~5 N- Y
1. Garrison levels in China have been increased for both the Japanese and the Chinese. t* e! B8 y3 _% X' d- V
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
0 S4 r0 I$ Y/ Y8 [ k5 q, \) e/ xAV.
; C8 f+ J/ p# D N* S2. Garrison levels in Japan have been significantly increased for the Allies.1 \# w7 b, ^5 R
3. Garrison levels in India and the Philippines have been increased for the Japanese.7 F) z9 O* K! a+ g* q
4. Garrison levels have also been adjusted in other locations, with some areas having
u/ T5 D7 |6 D6 a* zsmall increases.) |+ T/ ]4 A7 b/ y
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an/ h7 w/ f+ h0 D5 \ f& t; k* X" Z5 ~
Airfield.
1 {+ {# J& i$ w( h6. The starting fuel level for Los Angeles has been increased.. b! n8 y% ^' E, Z. N
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
7 M: ^+ l6 { g) g/ Y S8. Anchorage in Alaska now generates a small amount of resources.
/ h) y+ o& Y# T' B1 m1 G9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
' e Y! z9 ^+ C! u; Q1 s, v. c10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.8 E) A1 R& Q# Y
11. Nukufetau has had its port level decreased from 1 to 0.7 z$ {5 u/ o1 v1 C) L) `
12. Pago Pago has had its port level decreased from 3 to 2.2 k4 B# ]! N- }8 ?: G7 X& _: D8 Q( H
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)' D. V8 H, V! U1 I
base does instead.+ P8 y, B( S$ B" @8 k& Q% \6 @2 a) n
14. "Ahmadabad" has been renamed to "Ahmedabad".: x9 U( {$ b/ r% {1 g3 y) {
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,! I) t$ U2 {8 S, |
rather than being concentrated in a small number of locations. Overall, Chinese
+ Y, U) k0 s4 Fsupply point generation has increased, to about the same level of supplies as in the
- M, q ?+ H! F3 ?original War in the Pacific game (it was a bit lower before).
" Q6 H* h; d; z! \16. Australia now generates a greater supply point surplus than before - about 5,000
# f2 P0 v2 [1 U$ D5 G3 {points per day as opposed to about 4,000. Fuel requirements remain the same.
, O: X. M, u% P; ]; L17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
; ^1 X) u- M# ~0 A2 m2 minstead of hex 200,40 - and the road and railway networks in the area changed to: C; A. u* D2 C* D v
match |