鬼子的回信
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a$ i+ S% m9 P; @* g5 V2 |I have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war.- e( V; j* ?% l4 K |# l
Witp definitely favor Japan in ship and plane building, I think no need enhance this difference.
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/ l- s* F! I2 K" ?& K) @7 {% aThere is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.7 ]5 @6 b1 U5 P8 [; I$ X
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Hi Matthew,
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There is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...5 d4 e$ B8 Z. b3 N! |- R) o% q
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1.No attack on CV.) _) n+ `6 G* x9 M
2.Only 1 port attack.
1 j( H! F: B* e5 B' z& D# t6 x3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks." u) ~8 `" v! ~& o
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).2 q+ j f* n8 ?" w0 x( `7 p
5.Allied player can only change orders in china.
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HR
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4 P* t" t' }& o, O( k6 o1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.
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' `4 x5 t" y' H( @3 O; ~# h: u4. Allied units can be landed only from TF with at least one half AP or landing crafts.
( \1 B" f! l, p( ]: E0 v* u" Z5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory.
) t- Q& {! p5 C3 n$ C6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
! k" ^: m$ e; X$ s" a) X* s1 l7.No mining from planes
5 o0 T% Y8 q" |+ V( U# U0 W; M8. When the base is captured, AF can be used after the same number of days as AF size.9 y% H, r/ n E- J3 G; {
9. If atoll is occupied and Japanese units are still present, the AF can not be used.' D+ ~$ i% z: {$ ~, |3 ^' F- m
10.Only base or dot could be place for landing (same paras). / \. K& P3 B9 ?4 j, t- j# t9 e: O+ f
11. No sub commandos.
% f: m: Y& W3 k+ z4 u: w12.Paras can attack only as whole unit.2 ^& v* R2 A- y7 y) j9 F9 \
16.The shift of units using HQ change is banned.
7 M7 O8 I k: [8 L" s17.Units in Mandzukuo must have at least 8000AS.3 E/ E- l8 B! g4 w/ c# t" ~, ]
18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).* z( F, n, o3 R7 I
19.Chinese troops under SEA command can be used only in Barma.
9 d. H5 g; G, o7 @. W20.4E minimum naval attack altitude is 15000 stop.% {5 n7 B1 n4 G) }- |! u
21.No upgrade 2E to 4E with exception of Bolo planes.7 j, m3 N' ?+ G+ t5 S7 v' {0 p
22.4E can attack from China from July 1943; no city attack on chinese towns.
( }0 n- t$ S& Z5 q; O* a7 s+ a23.No 4E naval attacks after 1942.% E2 y, ~ R; D0 O
24.If the dot base is 0/0, AF and port could be expanded only to size 1.' x% ?( z8 y$ T' W5 s
25.Max number of planes is 50xAF size and 30xAF size on atoll.
2 p% a0 z& p, i' Y# i26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.
: N9 ]% z' o |# F* v27.ASW TF max 6 ships. 7 o% e: p% d2 a. e
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c4 @( D- Q' [8 SCheck it and let me know.
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