鬼子的回信! @4 J" I3 B; b8 V; M, W& |
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I have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war.
4 S$ n3 i9 P, w( I" TWitp definitely favor Japan in ship and plane building, I think no need enhance this difference.
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There is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.$ u; m7 W( H( P) t
, X2 U- ^ S% lHi Matthew,
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* G6 e$ h! s$ ]: v) z% R! d# i0 wThere is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...$ @6 i' t+ i- }/ K
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' t/ V# K9 Y: T1.No attack on CV.
! J" ~+ G. w' m" J; ]5 G2 K2.Only 1 port attack.
' K' }- A. {. O+ ]% l: @* y3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.$ ^ m+ h9 G0 b5 A1 A
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).
1 D$ H$ {; y; m7 b* x, _5.Allied player can only change orders in china./ }2 t4 n( L& J+ `* e* l0 |( u/ l
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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6 y& X; M- V' A! @2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.
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6 L& G& G+ J1 B& P7 h4. Allied units can be landed only from TF with at least one half AP or landing crafts.
4 L: k$ U, h+ H9 c9 K, d2 j5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory.
& A! V4 \1 y& `/ W6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
+ K- g1 y' X+ H6 b' u7.No mining from planes
* G0 O, U2 t0 U$ Q: i8. When the base is captured, AF can be used after the same number of days as AF size.
. s; E/ y7 L5 S0 J! ^: [9. If atoll is occupied and Japanese units are still present, the AF can not be used.
4 A. ~% B5 Q6 m+ V/ q+ {10.Only base or dot could be place for landing (same paras). ( K4 \/ i/ O! _% \0 X" o5 R
11. No sub commandos.9 a; `5 O5 Y4 x; _
12.Paras can attack only as whole unit.7 i7 m# M n2 y0 A" b3 z4 z
16.The shift of units using HQ change is banned.
7 I; R& i5 O. K* L, }5 A: n" p17.Units in Mandzukuo must have at least 8000AS.
4 R% w) U, x% P5 ~) H1 ]% C18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).' w' ?7 j6 v3 k# a4 m# {- p
19.Chinese troops under SEA command can be used only in Barma.2 y! L% `8 T4 V: M
20.4E minimum naval attack altitude is 15000 stop.
# ~( e" I6 B, W8 |21.No upgrade 2E to 4E with exception of Bolo planes.
K! c, \# I- k1 `6 d22.4E can attack from China from July 1943; no city attack on chinese towns.
: @- s) c" D4 z$ X i23.No 4E naval attacks after 1942.
% i! A5 t; g" k* \( h0 d24.If the dot base is 0/0, AF and port could be expanded only to size 1.% x" ?6 Y- l; W4 X" q; u
25.Max number of planes is 50xAF size and 30xAF size on atoll., e1 M1 g1 s$ P# ^
26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.# s( z; ?7 T7 D4 r
27.ASW TF max 6 ships.
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Check it and let me know.+ C" i! a5 N7 z1 r9 H! {8 R
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Tomik |