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http://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载. Y2 r6 L! ]9 R$ A# O$ V
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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Change History:
8 ?+ x- H/ v) X8 E* }7 r. n5 I0 nv1.00.95 - December 7, 20097 o: m4 V) A$ Z$ E7 a! O5 j! W
• Second Official Update – This release is comprehensive and updates ALL previous( t7 E, U' \/ h0 p
versions to the v1.00.95 level.
1 }/ G6 e8 m. ]' e: ~IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot' _, D+ F) G3 n9 v. x4 s
Management Addendum” which have been added to your Documentation shortcut subfolder$ ]" g, K2 u& } }! a& }, e% o
and can also be found in your /Manuals installation sub-directory. These two4 D3 ^% y; h* t# l& `- b- b. y0 {& _
documents contain very important information on improvements and changes in these9 s1 v$ Q8 d& {# B6 g1 a, r, T) p0 `
areas.+ A; s7 O3 _; E0 C& E
• Code Changes
+ f* b/ ^3 v0 e( d1. Interface Improvement: New Screen for Industrial Management& `2 D9 I) ~) o+ q
2. Gameplay Change: Air transport mission was using all ready planes. Now the
) [+ p/ D0 q: `' q* {) j! J+ Hnumber of available planes for the mission will be adjusted by the rest/training- @( B R. ?7 M; ^* D
percent as on other missions.
1 v7 r& G6 r8 t J5 O2 v3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes2 L6 F+ N. l" q0 v0 s3 O# h( k0 E* Y
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to5 n8 r" z* u5 S3 u( G" j
show in change command list
1 k, Q! F9 H# U0 X8 c6 o$ x5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
+ b; M( T% F. E& h6 y g( }) O! E& }Bombs’ flag rather than the altitude setting9 [- f8 S2 l. \8 f* j# A8 Z2 {! D t
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
) A8 I8 Q4 `9 s5 n/ J5 w1 ~0 K- `indicator ‘*’5 O4 {' k# X4 @3 g( D
7. Pilots who are captured or killed were still being counted in some group totals. They
; S# b! {" o. }! ware now removed from group’s pilot count, but still available for ‘Top pilots’.
8 T3 |# V- _' f; J8. Interface Improvement: The buttons in the lower panel of the main screen have% X: X) }4 |* [: O! D5 x7 S
been improved. With the mouse over the icons on the far left, the number of groups,
# }0 w/ P" n% l" |, S+ m- J3 Atask forces or LCUs at the base is shown. Added a previous page button when there, j( I1 {& L# X) m. |
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
0 G+ T& a7 W; x2 Dtooltips sometimes were corrupted when other screens were displayed on the map and
5 C" q% [ [% X. T! H6 Qthe bottom panel was still active. This has been corrected., z* t! c$ ^9 v4 k* O2 l7 u
9. It is now possible to repair planes in excess of the group’s size
/ g+ i0 Q' x: l3 W/ j6 F% W! u10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
: J$ j$ I6 Q3 d# E5 htraining is incremental. Points are accumulated and once a certain level is reached, a
: B" w) r) K. v( o1 Xpoint is added to the skill. The cutover level is the current skill level; so as the skill
5 ^9 }2 d9 W) c- g, l, zlevel increases, it takes more accumulated points to reach the next level. Combat8 W3 ~4 P: T7 ~
gains points faster than training, and combat is required to reach 70+ skill levels.! y& w/ C+ y- y
Experience levels behave similarly with the one exception. If the Experience level is0 Y! \2 s( r! I! L6 s
higher than the best skill by more than 5, a skill based on the group’s mission gains/ K$ T/ F. \0 n2 k; e* f- M
the accumulated points instead.
+ G0 A1 h4 R; O7 [' ?11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
) t! s# ^: A( C$ A- _& N& ]ammo and return to base if required$ T5 j1 P! u* y0 e. Q5 y8 I
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
W& ?, {. U" Q. m) f& A1 B5 f; f13. Gameplay Change: Malaria effects adjusted# E( Y+ {3 v. W
14. Fixed bug preventing port construction in certain cases( t! _- |. s' B
15. Fixed bug preventing combat engineers from building- z/ V3 q0 }; m. m+ a
16. AI improvement refining settings for LCU attack levels
& t! s; Z$ ]7 i' c9 a- z6 M17. Corrected unit TOE loading bug
' B1 t1 B8 {- N18. Correct bug setting default morale and experience when not provided by editor' E5 H/ O/ C+ [6 _- T
19. AI additional checks for level bomber base sizes
+ H. h2 V2 _; Y1 b20. Numerous supply tracing improvements! d8 S; n- \7 b
21. Numerous supply/resource movement improvements
" g# \+ K# t5 T( l3 C& ~22. Corrected several land unit fragment bugs.1 A0 J1 K$ z( [
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
, H5 r6 d* Z: X3 D Sarrives at the destination of the “met” TF before the “met” TF does. Also adjust/ X4 V% j5 U7 B3 ^$ ~$ f
meeting process to reduce chances that the meeting will not take place until one or the
2 N8 R& q- t. I/ l: ~7 i8 ^, ~other TF reaches the “met” TF destination. Also correct a problem TF could2 D5 ~8 ^" q4 [( Y! f8 F
“merge” with a TF that no longer exists under certain rare circumstances.
5 h! D) `3 _- B1 }$ z* ]24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
" `6 q' E! k R vdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
( W4 o9 ~ r! {$ x6 rfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be O2 K4 Z+ h1 @+ h- I
docked if the port has the dock space for them, but will auto-undock when adding a# C4 ]; z' s0 A9 r' h8 E' V
ship to the TF causes it to exceed the port capacity." ^/ R" t1 y2 h) @9 i/ X
25. Adjustments to naval retreat determination. TFs retreating after combat will now be7 ~8 N) ]" U+ x, z' M" u
less likely to retreat to hexes containing other enemy forces and be more likely to
/ S( ^: Z" ~) C. }9 B9 j; c7 bretreat toward a friendly base.
6 g, b- `; F, Z" `8 t4 S26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
% [5 B4 D; w S1 u& @7 {, C1 cis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
Y$ i, h8 l( y1 hin port, (c) ships in port (disbanded).
0 [* Q! W9 D/ ^) K( M n27. Interface Improvement: Implement search arc drawing on map& c5 n+ @! }# a. V4 C
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,( p3 y0 C/ Y$ V c0 }+ I# b
ensure partial rearming is in full mount increments, and adjust ops usage according.
- [8 S( H* X! e }29. Fixed naval support availability bug. Naval Support in HQ units that were actually at2 Z$ s# G1 U C$ h3 t: r B
a base were incorrectly excluded from Naval Support totals at that base. This was/ j4 f% \& z3 f& d' ?
due to an error in calculation of Naval Support availability over HQ Command radius.
' G, _3 P' L+ |9 m- T% H30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location% T( M: p0 n$ q% W
could improperly interact with fragments of the same parent that were at other6 @1 w7 Y# d) q* }! K" G7 Z# Y
locations and had been previously loaded by either the TF or one of the ships
) Z8 p f) @: I& H. [6 [6 y5 d8 Y* r Lcurrently in the TF or, if the load required multiple days, when unloading of other
: v6 {( S9 D7 u P8 O4 @fragments of the same unit caused and automatic switch of a fragment to the prime
9 M/ ~6 x8 L7 v8 B. Punit.% D8 ?& X9 N4 u# {; p' y& W. Q
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
3 A5 } l- n1 y9 lPreviously repair of all system/floatation/engine damage would terminate repair of a
9 N: P/ l, S$ \, v4 H# Pship that also had a damaged device (weapon, radar, etc). Damaged weapons will; v' \" X0 q( Q
now prevent full repair of systems damage and may “create” small amounts of system) E0 @5 t6 [& o" c% n
damage to keep the ship eligible for repairs. Note that this may have the affect of
; a# z4 N$ u msmall amounts Systems damage being not repairable at a location where it normally
- |3 {8 V$ y8 x: R$ vwould be repairable if that location can not also repair the damaged devices(s).
2 q% Z% K2 z/ d4 {- ?32. Interface Improvement: Changed Allied aircraft replacement display to show nation
* z, L7 Z/ H3 Bof aircraft
5 V. [# w! e. R3 P( k! e! Z33. Corrected several menu bugs
# @6 H2 z8 b# M34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
4 W9 I% g7 _$ A3 `# f- H) ^+ G* Rland units by TFs.
3 [% Y$ @) D; k& {* N9 y( F35. Interface Improvement: Add “undo” for ships being transferred during ship2 ?# N' Y H/ K" ~1 t S# q
transfer. Previous undo only functioned properly for ships being transferred into the
4 C: i; k. O7 u- Mselected TF. Provided undo for ships transferred out of the selected TF.
( \; _" x+ e+ A- }9 i- ^36. Corrected bug causing ships to move in excess of maximum speed when in a TF that; t2 y( w/ A; K8 S4 l9 `
is following another TF that is beyond the player-set follow distance.: z6 U) a2 P' W& r( P
37. Change ship based aircraft repairs to be by plane, instead of by group
5 c& U7 k! P! l1 \$ w! \: C: @6 E6 ^38. Interface Improvement: Made air group screen larger to reduce clutter" d; n( @! u" D# \
39. Gameplay Change: Adjustments to supply consumption by land units3 q3 _8 J; J& d9 f, [5 U& f
40. Change to AI shock attack determination# @8 Z6 e8 J( G4 Y7 i( h& d
41. Improve AI awareness of intel on nearby enemy LCU
5 z% f0 k6 X7 ^) T42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level8 [3 z8 O% S) W* N
43. Gameplay Change: Changes to AI production on “Historical” level
4 K% c: B5 F1 A" V3 `' a9 Q/ B44. Improvements to save file process to reduce chance for file corruption, especially by
6 W" \- _) }& s$ Ldeleting the old save before writing the new one
?, v2 Y$ H6 S+ j45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
1 ^3 U6 T0 c$ |; h1 V9 l46. Improvements to refueling calculations and processes. Ships are more likely to fuel
' T P* C% b" x& L/ P0 D( I/ Pfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming# z/ g. D/ S/ |
sources for the “from port” and “at sea” variations.
0 d, u1 A! j! O& k. _• Replenish from Port will now use the available fuel/supply at the port and on all+ B4 a9 y' {1 ?; Z
replenishment ships disbanded into the port. For those disbanded into the port,
+ Q/ V8 e L# l% Q) B; Monly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.8 R. s6 K1 G5 z% o5 q2 P# J4 c
Tenders must be of the appropriate type for the ship being replenished. Note that& T3 c/ b0 U% ^5 D! M; ~0 D
port facilities are used in preference and ships in the port are only used if the port
2 s' F8 ?! H4 ^; |8 nis not able to completely replenish the ships in the TF.
2 q- ]4 A6 `4 C8 n6 J7 l& K; [• Replenishment at Sea when the TF is in the same hex as a friendly base will now
( O' A2 q& h3 T. b3 S2 i. Xuse all ships in TFs in the same hex but will no longer use ships disbanded into a3 h, X. t8 g+ ?; {1 K
port in the hex.% ]+ D; [% X& p2 Z# Q" \% W; I- b
47. Interface Improvement: Add new map icons to highlight certain events }& w8 W- F5 N1 t
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some5 Z3 x, {5 e- O) a+ W) k; {
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
1 E) U( j6 `9 q. p. J; w+ Cport or from any TF that is currently off map. Ships that are not badly damaged& r. j6 T$ u; y2 Q! i& C2 e; a
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
- R2 P& m" Y2 e9 g, V, `6 A, wFor on map, ship may not be on fire, total damage may not exceed 99 and no+ {5 o5 k0 N& Y" T K
individual damage type (system, floatation, engine) may exceed 50. Ships may not
- z# c& W3 q I1 _5 G1 b# ebe withdrawn from any on-map location where the enemy has air superiority. The! X) M+ A8 y6 \+ \/ t; }' m7 J
intent is to prevent withdrawal as a method of saving a ship that stands a good chance% E6 m9 V6 |5 O& r1 C" {# J
of being lost or further damaged. On map withdrawal ports are set based on the9 e4 c2 M/ u O a* ^; F* g' o( V1 s
historical exit locations for ships leaving the Pacific:
( L! i4 N( z3 O$ {/ J: A1. Any level 9 port.
& g1 W+ o! u2 d" t$ r2. National home ports of the United States, Canada, India, Australia, and New
5 W8 [- x2 ]% X' {3 Q1 ~Zealand (with no port level requirement). _" H9 {0 I- R1 ~2 H. w
3. Any level 7 or larger port on the US or Canadian West Coast.
2 D1 o. H2 p9 l' ?1 j& z4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
4 Q6 P& R6 n6 ?3 Y+ a9 v5. Any level 7 or larger port in South Eastern Australia, plus Perth.+ ?) {3 `- ]; R/ P+ @' @ f9 {# j
6. Any level 7 or larger port in New Zealand.
! K$ }( J# o( k) H49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
7 q* j5 W8 {0 u; `# J3 n Yanother ship actually sunk, the data for the two ships could be mixed. Depending on
" n. \& J. x/ @; D2 h: a( I1 ecircumstance, this might result in one or even both ships being reported as sunk.
) C9 s- I$ G. _; z) o50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
( R/ r- Z8 F$ }2 q$ g) CTF list screens. The calculation will continue to show the remaining ASW capability) C* B: x1 G% w. ]2 C
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is) ]& A6 A8 h* f, n4 P
now based on full load for all ships in the TF.
6 P+ v5 n( K: E- A3 K* e2 Q51. Resupply capacity for bases added to editor& |! v# R1 O0 W1 }5 [4 H' }: e: K
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
& E. |3 o& _' V& D3 o, {53. Adjustment to AI unit planning level based on AI difficulty6 y) M# n: U+ n
54. Ensure minefields are created for proper player when a single TF lays multiple types, ?2 f* @1 N0 r! u
of mines. Player of minefield properly set when first mine type laid by a given
% s+ K4 L1 U. |, k- a" O& Lminelayer but a similar check was missing when the TF contained minelayer(s) with( w1 B* b M, ?! S2 A8 [
two different types of mines.# S) f- c% H2 V& B* {
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and- Y) E o# Z' ^) t' h( n
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex! f7 K$ |; p$ Y. U, ]8 M! ^0 o
for owning player, if partisans attack and cause damage.
0 ]; u9 _2 y; P L. M56. Gameplay Change: Movement rates for clear and desert changed to 25 for0 h- g0 T6 S. a/ C
mechanized units/ G. h; G" q4 E, W- W( @6 m
57. Gameplay Change: Land combat effects toned down
! ?8 N3 i |' E/ Q* V58. Ensure AI captures empty bases
! V t& g( z2 B& e! I7 q59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
1 x+ t% j& ]: d) r6 q- Msave from moving them ashore. Training from disbanded ships does not increase the+ q% v) b; }+ P6 W
pilot mission count.. B* |3 x6 x' l& k* T- d
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in) p3 p' h& |; F
order to help identification of saves1 H5 V2 o- O2 u8 a9 V
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)! }2 ]3 n5 p+ z( ?# M$ L8 [6 X, n$ |
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
k; `/ @( g7 Amust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level# p0 C" I& r0 ?: Q9 g
bombing attack. Groups were at maximum altitude and conducting glide bombs
$ e% v. \4 u# H' J. fattack, sometimes without engaging CAP or flak.
3 w. D7 u. J4 x4 c6 f63. Changes in order to standardize inactive Soviet group’s training options;
# R" N7 _' k; h. H$ {64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
7 [5 P3 I; B" M% W2 m: gPilot Management for more details). The number of pilots on the group lists is RED if
& H5 v0 y" X" I& j5 Tless than the number of ready planes in the group, indicating a shortage of pilots. This: M; m) Y5 ?# O0 H/ x. M0 {8 r+ G, k2 R
shortage may be filled automatically or manually for a mission based on the pilot- M+ X- I1 T0 M% j" M6 d9 k
select mode.) p4 g6 s7 Y( }( i& E( J% _
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
* B7 F- k4 }/ X4 n cwithdrawing ships- B# y+ ?- Z2 a* G
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
6 c7 L9 c; _" [' T8 ?- ?close range; ~ p" ^2 n. r ^4 N* \) ^
67. Gameplay Change: Greater weighing of crew experience in surface combat
; T. ?6 F6 [4 e! u: c9 @68. Gameplay Change: Limited radar directed fire, increasing over time
e$ q6 \# e i, D69. Gameplay Change: Revised weather and spotting, resulting in fewer surface1 S* w3 b* G# E: |0 k; T* W
combats at 1000 yards
h5 z+ a6 b4 J; X3 \# `70. Gameplay Change: PT Boats less likely to attack in daylight
0 s+ J! p, E! v" f" y& I9 A71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be! L2 c! z% V" ^2 t1 p
hit in ports and rivers* O& L1 a9 U$ w: m. v
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
1 g; T3 X5 ~ h7 g1 Tperformance& Q& Y5 G* M# i3 J
73. Torpedo hits on escorts not showing in combat report bug fixed4 i8 S, g! U' n5 Q4 U4 n
74. Gameplay Change: Aerial ASW less powerful in early war. u9 z7 o0 A- X4 E
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any* a% G3 E0 t' J( u% S
diverted fragments having planes but no pilots. Pilots still flying planes are now# ?$ E Z, {0 t- j% V4 h
ignored for sinking ship purposes until their plane lands.# r1 p0 c0 J$ b, C; O1 z* t
76. Group transfers in off-map bases from a ship in the base hex to the base itself were1 l! l! ?5 K: m$ |2 k7 X5 p) p
being delayed ‘4’ days. There should be no delay.. b4 x6 U2 S2 Y7 {, g: g$ v
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when' Q3 f5 x) E1 G4 x
the convoy disbands.
3 E7 L+ [3 O" r1 j. _78. Gameplay Change: The kamikaze activation range has been changed from 15 to 203 P2 t+ `5 {: n# _3 ^
hexes. The range was not changed when the game scale was changed.* m ]# }% c: s! F# ]* r
79. Fixed bug when displaying search arcs at a base+ ]# B/ _ x' o, E7 W9 i- R' T
80. Fixed Escape key on Industry Management screen
v- r6 M+ J5 m) `, u! K/ p: A81. Fixed oil and resource in totals on Industry Management screen* e9 A1 J) B7 q1 f N% \3 C
82. Interface Improvement: Add an extra line to the Industry Management to show total/ n! d8 e! t% V. Z$ i3 G0 |
shut down industry on Industry Management screen
1 p5 f& z% ~. ~* {/ G83. Interface Improvement: Add base select to Industry Management- K) ^8 b# C3 \
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as' U. {& e) h- U8 S
ONE group for Admin stacking purposes; the presence of all three in a base counted
+ q9 w6 |3 I7 u* jas 3 groups for Admin0 w6 n) |- z2 W
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
8 c+ e2 A& i% F( e1 g8 G86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and1 `+ v% N0 I4 M) r o( T: z, m
FF being affected by old stock code that cleared the secondary mission.
. k6 ]0 o* X& J' T) ~7 o87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.7 ]: G3 F) u1 r+ W3 a, z- Y, B
88. Fixed an issue with tool tips being offset from actual hex when forming new
' |/ m5 t- S5 R- P/ W* _. Ytaskforces! x/ I' I# U2 X! K
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on) D6 W9 q5 I# N, b
the end of turn save only. Preferences are now restored as saved for the player at the- r8 r( h8 L1 O ~1 c! c
time.
. }! t, r+ w8 U90. Changed air supply mission to use a friendly base as destination, if both a base and
& l1 w1 C/ ^* n0 A# ^LCUs are present in the hex; it was sometimes giving the supply to the first unit only, U0 R# P) N2 w- j5 A) |2 n
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the* u+ f" {9 }3 O5 L
mission was canceled because the enemy LCU was selected as the first unit in the" P8 N+ ?( d; g/ B& ~8 i1 e2 [
hex.
; l; y9 ^6 C8 J- k+ L: L1 g92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
0 ~5 o: w9 A5 g% M. H; x8 N' J93. Prevent very low grade TF commanders from returning single ship TFs to port to
, f9 @, l. k# \; e# O$ r2 O6 F/ {rearm when rearming not needed.' `2 P' N* d; `) y+ O
94. Fixed the supply cap and monsoon effects on supply
- t, ?: ~8 v7 L3 U- L: A! M95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
/ H3 F8 r! V% Kmovement.9 W5 P# r: e3 \
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
" h- s% c$ ]8 a/ g Awhen Soviets are inactive.
- `2 d+ j3 P2 r0 ^+ U' u& }97. Tweaked resupply task force to Japanese bases.
1 ^( C0 D; D5 [ ]" ~98. Fixed a HQ/Chinese unit respawning bug.4 W3 Y ^1 R6 i- @8 |; q' i( _
99. Restricted permanently disband/withdrawing air groups from being able to the the
, s3 v% I8 z; r4 t1 c“Trainer” option in the type of pilots to use.
2 i* o8 q) M! {# D7 O* v2 a: |100. Restrict the options available to pilot movement in permanently" m1 H; F; l* j, E2 s
disband/withdrawing air groups; mainly restricted to making them active or in-active
7 U9 D C+ S1 u6 T. O: m1 pwithin the group.5 `5 z" ~# m% K
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
0 u3 c9 r% h) R2 fparent group - stops divide ability
( S3 y" L3 i* ^% H102. Fixed an issue where some autosaves could reset game options.
* d# F7 R& V7 E1 x103. Disabled the ability to make a group a temporary on-map Trainer.
1 p) K' R- g" d9 y104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high) t5 o) n7 U6 A' S3 Y
FATIGUE pilots.5 W$ h1 m8 N7 H& x( Y6 z
105. Made some adjustments to Kamikaze effectiveness.
\4 O0 \# E! k$ N• Naval Data Changes
o2 V# P& s7 f! O0 U- F- H; m1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
0 U8 y( N1 ?# c3 {Class8 w4 ^* a9 s1 J& D2 H3 ]
Scen 001, 002, 006 (007, 008, 009)
( x2 L' P7 Z5 l! I) c0021 – Australia – correct weapon facing
# t. P7 C; e U2 {0 \0418 – Helena – correct tower armor from 0 to 125' M9 i/ Q4 c6 a0 ^/ w% S6 Y& c; y0 I
0767, 0769 – Chevreuil – correct endurance and fuel8 Z. Q/ a1 {) ]
0770, 0771 – Duguay Trouin – correct weapon facing
! i# F7 G9 ]" y0 H! [: {6 \0772, 0773 – L’Adroit – correct endurance and fuel
8 _* M' g* u" k, U0774, 0775 – Fantasque – correct endurance and fuel% \2 ~8 p' N9 M" A% |
0776 – La Galissonniere – correct endurance and fuel
/ _( x4 R$ }0 _) `0776 – La Galissonniere – correct weapon facing' x+ }' B z8 X" s
1013 – Yubari – correct weapon #4 turret armor* `# }, J: A. T% }: U' Y
1102 – Furutaka – correct weapon facing% J+ a7 r0 Y4 U3 c' W0 J& n
1107 – Aoba – correct weapon facing
4 v, `5 M+ N- X1 X1112, 1113, 1114, 1115 – Myoko – correct weapon facing# T M7 Q# o, s# R7 P3 Q3 q! J- \/ z
1730 – Yamato – correct weapon turrets0 j1 U/ h6 Y4 }$ W" f" H0 P3 w
2025 – Kongo Maru – correct weapon facing8 E* S) }8 [5 j- z
2202 – ARD 3000 Ton – add Japanese small ARD class
4 `/ r4 x* W2 U" o) j& |2903 – Gnevnyi – correct weapon facing8 U- T1 i3 s* s
2915 – MK Cargo – correct weapon facing
1 J. J- ~$ u7 b* \* Q' }" v2918 – KT LST – correct weapon facing
" A; D l' c6 V2 @- t7 M+ |Ship
! D! O: p# q4 H; t2 dScen 001, 002, 006 (007, 008, 009) changelog
$ d3 W* f) |/ J- ~7 r0 J* O2 g8 eAll – update weapons from class to reflect weapon facing corrections
4 J- n2 B( e$ v) g- i0999 – Dublon ARD; add small ARD to Truk
- G( F" T F# o' H1 }& R. E3550 – Laffey; correct entry date to 420430) _) ?3 s9 K, J: \. _$ Y
3580 – Frankford; correct entry date to 430430( H \# Q* q* q: k
4317 – Thornton; add Clemson AVD at PH3 X6 R" O+ [0 l
4361 – Henry A. Wiley; correct entry date to 440930/ x* C8 ?: y1 [" O
5222 – Rixey; rename to Bowie& q- l! e" N! _
5223 – Hercules; rename to Highlands5 B# |) H5 M! b ~, w% v/ h
5251 – Pinkney; rename to Pickens& D# ~( c8 S8 c
9253 – Madras City; correct entry date to 420228
. i; c5 J$ A9 Q2 y. W% Q1 w+ o# Q9728 – Indus; delete duplicate ship entry4 Q$ X* a, B) o9 k4 ?
9837-9849 – Soviet Fleet; correct ship name spelling
5 d0 J/ ^; Q4 r: v4 Q: u11316 – AFDB-2; change arrival location to # 524 Seattle( R; I0 J9 E1 P/ C
11364 – BYMS-2055; correct entry date to 4302284 K+ F5 Y; A5 V6 T
11365 – BYMS-2059; correct entry date to 430228( i0 }. f1 {( h5 N% g, @0 E! {
14070 – Ha232; correct entry date to 4602285 {% Y: j4 b& ?6 L! w* V0 j
Scen 006 and 009 ONLY" e k5 p4 ^3 X4 Z, D2 D) j
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445: `5 e' ~6 [- w0 P. n, r4 W( t# Q
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295: M/ M/ C: ?9 f7 b* }. A0 M6 c# p% c) s" q
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
% R* z' c) |8 w0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 z/ B2 c, a7 A$ r% j6 B0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3703 [2 g$ @# ? w3 t$ y% V$ t/ B
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4454 E9 T# j/ N0 O1 S! w
0043 – Hiei; adjust fuel to 4175
- E9 i e0 d5 s4 ]2 c* b0044 – Kirishima; adjust fuel to 4175
* e% P1 B3 Z1 F/ q' c8 s2 @4 u9 \0067 – Tone; adjust fuel to 1775" v# P" U0 o* n' y! L# M& h1 U' u
0068 – Chikuma; adjust fuel to 17755 B8 _9 ~7 d# I, \# ~) |5 H
0118 – Abukuma; adjust fuel to 8337 a( `* t- W& U& d* e
0146 – Akigumo; adjust fuel to 265* |5 ~: H, z+ [" R' Z
0168 – Kagero; adjust fuel to 265
/ U( Z- g$ `$ [% F7 P+ [2 |0176 – Isokaze; adjust fuel to 265
, z) }* w7 _/ ^1 g# n0 x7 W' T0177 – Shiranui; adjust fuel to 265. g A W( Q2 A. a4 W0 b
• Air Data Changes
1 M7 c* M: U3 N. W' u[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
- ~. ~; u$ _0 \' T[177] B-339-23: Name set to B-339-23.
6 Y) _* F/ O7 I; y1 u! R[178] B-339-23 (PR): Name set to B-339-23 (PR).
" ?3 J4 u. ^* K" I/ Z[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
* h% ?+ Z0 N9 @( D" d0 E# }& k9 Q[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.! R& [5 F% l2 }/ m$ }, a& T& u
[365] Stearman 75M: Nationality set to U.S.Army.
( h; Q* q* i5 |1 u+ Y, w& }[451] PB2Y-3R: Deleted.
3 y% [: v% ]8 W[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.$ k$ a8 m* p6 \: u. r4 h8 [4 l" P
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
( v3 W+ x# m$ L; p Z7 `MG; wpn 13 set to 500 lb GP Bomb.$ K1 V; ?. x2 O; x8 s) D0 x
[1923] No.1835 Sqn FAA: Delay set to 0.
) i) [9 {4 f- l3 r2 {: {9 k[1924] No.1836 Sqn FAA: Delay set to 0.
* N) l$ l( ~3 Y, D4 S[1929] No.1841 Sqn FAA: Delay set to 0.* Q1 V8 S, u; J: I' s
[1930] No.1842 Sqn FAA: Delay set to 0.
, L. `; _! v' d- [0 P* O! l3 I l[2587] VMF-211: Location set to [584] Pearl Harbor.
3 c, r, v5 K# Q# V2 n3 b8 `. T) A[2642] VMF(P)-321: Deleted.8 m1 ]! u- {( K! K# K7 W) Q
[2652] VMO(P)-351: Deleted.7 A7 m3 D' y5 }; _0 T
[2668] VMF(N)-511: Deleted.3 b: ^& ?. b0 O% o& A; q
[2669] VMF(P)-511: Deleted.
8 y2 e2 ]0 q, b& u& W1 h[2671] VMO(P)-512: Deleted.3 B. u. {/ O. o/ N% J+ l A
[2673] VMO(P)-513: Deleted.. V( W+ p) D- i
[2675] VMO(P)-514: Deleted.- U: y H, B7 C6 M a
[2827] VR-2: Deleted.* p: A/ Z$ E8 S! X7 W/ }0 q* L
[2828] VR-4: Deleted.
0 g3 q" x: `! T* `9 M. p[2829] VR-5: Deleted.
3 g: M* ~2 K) o$ O' _) G: I, G1 W[2830] VR-13: Deleted.
. r' r ?8 c1 a4 n6 h0 t& \2 I[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
: j( v+ u2 W6 x5 M: @% A9 pUSN patrol-type squadrons 4301 resize to 15 deleted.
+ h; H+ N8 j7 S! L7 aUSMC squadrons 4301 resize to 24 set to 4410.( l7 z" l* i4 o9 T# b# P
USMC squadron upgrade paths reworked.% B i9 b! Z. {# Y ~
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
9 i7 P( T% D1 X4 t- H, a- rthree subunits.
* D* a5 R: N% p7 z. o• Map/Base Changes- |/ ]/ ]2 {+ w% [7 H9 A
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
' _. D8 \& l) v1 \( s5 qNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
; L, Z, e2 I; E1 D8 w- ~! ?! dAV.' F* \0 {" T3 F+ f
2. Garrison levels in Japan have been significantly increased for the Allies.
k/ ? U7 P) ]9 B# Y# X1 w3. Garrison levels in India and the Philippines have been increased for the Japanese.9 m/ O. n4 b8 }; V7 S
4. Garrison levels have also been adjusted in other locations, with some areas having4 ?$ B% l8 f2 j* m
small increases.9 s3 G2 y8 `3 t7 m8 s5 A
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an' p" @* A9 z* o
Airfield.
. f u4 e% J N2 ?+ z9 T1 v6. The starting fuel level for Los Angeles has been increased.2 Y5 S/ A6 S: W
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.% w$ Z/ G+ a/ _& a
8. Anchorage in Alaska now generates a small amount of resources.
2 ` L# a N: U( n: i1 b9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.! |( h4 c5 x+ h; J. }
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.7 a7 R8 o- p' O7 P
11. Nukufetau has had its port level decreased from 1 to 0.
( i2 O' \$ d q" X8 U12. Pago Pago has had its port level decreased from 3 to 2.
. T2 e9 v5 |( e% \ ~: s13. The Christmas Island base no longer generates resources. The Christmas Island (IO)+ Q, i- A/ k7 h- \
base does instead.
# [4 M( ^8 P+ M! N14. "Ahmadabad" has been renamed to "Ahmedabad"., T: e, @. Z/ \* D) C/ P
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,. H$ V4 q( e7 n
rather than being concentrated in a small number of locations. Overall, Chinese2 G2 g8 b" o5 ^: S3 s
supply point generation has increased, to about the same level of supplies as in the; X$ y) {: [' o0 f
original War in the Pacific game (it was a bit lower before).
6 r0 E$ X! Q. _ W16. Australia now generates a greater supply point surplus than before - about 5,000
6 g+ T& @8 s' k! C6 S$ t2 tpoints per day as opposed to about 4,000. Fuel requirements remain the same.
3 ^. Q( \) `* g% ?( S17. The "Terrace" base has been "moved" to a more accurate location - hex 200,410 c% o% S& H8 m) `
instead of hex 200,40 - and the road and railway networks in the area changed to
: _5 P9 P0 B% n; Imatch |