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http://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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( M9 |3 P3 f& _$ \3 N ~+ S地址2:HTTP直接下载
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) x: S* p. ], _* zhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html1 w) e* F! h/ [2 n
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# H& K3 S; s3 p3 m【更新内容】:" q( Y, R( l) z' ~ V& C4 A# Q
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9 \ L5 p' I5 E0 E/ c+ n( I' VChange History:& W" A4 ^, t5 ~2 w
v1.00.95 - December 7, 2009
1 J/ h6 @7 I( P' ^9 `+ B1 w" Y• Second Official Update – This release is comprehensive and updates ALL previous
4 ]2 @* R1 A! K$ O5 T9 Y" hversions to the v1.00.95 level. z" Y1 K" Z$ J# n
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
# N% T/ x; n* s- S9 V9 T' FManagement Addendum” which have been added to your Documentation shortcut subfolder8 S- y2 o- m8 m
and can also be found in your /Manuals installation sub-directory. These two$ n; Y d- b* e! S9 }& y
documents contain very important information on improvements and changes in these
I8 B' y8 N- O7 nareas.
8 r1 [8 x! @$ {3 o8 A: b/ f• Code Changes+ ]4 n/ n% h) t0 ^" B
1. Interface Improvement: New Screen for Industrial Management
. [$ v" d$ e& q$ \% Q1 v2. Gameplay Change: Air transport mission was using all ready planes. Now the( B9 c$ G' C9 z9 ^4 H9 t
number of available planes for the mission will be adjusted by the rest/training0 l4 g1 G5 H9 ?
percent as on other missions.* c- P. Y8 `7 G, _6 Q3 w6 ?( a
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes: P& l. Q/ ^3 D+ _+ b% Y; a' @
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
. I- c* p+ l5 ~2 [- b8 z8 @show in change command list
, K5 ^6 g# x) I5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use3 x- U" D- b6 R4 _
Bombs’ flag rather than the altitude setting* W! P' d7 u; s. [. U! n0 k
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
1 b5 @- e$ `( H) {) ]# b kindicator ‘*’
& q1 \ N- F* A Z& t7. Pilots who are captured or killed were still being counted in some group totals. They; o& p: x$ U& W. o4 G h( m: ^* h
are now removed from group’s pilot count, but still available for ‘Top pilots’.6 R- x' L. _2 D$ x L8 k! L
8. Interface Improvement: The buttons in the lower panel of the main screen have: a7 H" q8 m' ~0 W+ M1 J
been improved. With the mouse over the icons on the far left, the number of groups,* ? ~& U) ^, Z5 H& B
task forces or LCUs at the base is shown. Added a previous page button when there
+ B" A( P A: X3 K! l$ xare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
' V% j) W" q6 p6 L/ N3 @tooltips sometimes were corrupted when other screens were displayed on the map and
2 k4 v1 S. E' ~. d9 D8 ^, t1 xthe bottom panel was still active. This has been corrected.
) v4 t7 B" W i/ w5 [9. It is now possible to repair planes in excess of the group’s size6 h1 b: \* ]7 i8 x& |% ^8 p4 W4 c
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill- Y7 k, N% Y! J, D
training is incremental. Points are accumulated and once a certain level is reached, a
: q8 j" s, c+ m9 j2 A" S/ [/ `1 Gpoint is added to the skill. The cutover level is the current skill level; so as the skill0 N9 a# n! q. I1 F I( q
level increases, it takes more accumulated points to reach the next level. Combat+ T! e- s$ m( l, h! Q9 B& g% k
gains points faster than training, and combat is required to reach 70+ skill levels. } E% Y+ E2 `4 Q7 e
Experience levels behave similarly with the one exception. If the Experience level is
: W. g6 r9 Z3 T# O- D* Bhigher than the best skill by more than 5, a skill based on the group’s mission gains
- o4 g5 z: f) T$ R2 W( u# [the accumulated points instead.( ~$ I. \) _5 a. a
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,0 \/ x: |3 g) Q. R+ {1 U/ E& t
ammo and return to base if required/ Z7 O7 D/ i, l4 X# |. j
12. AI Aircraft production will now stop based on comparison with on map aircraft totals$ T8 I% `6 K8 L! O/ y+ M
13. Gameplay Change: Malaria effects adjusted8 M. j1 K, i8 [, J1 U' ?
14. Fixed bug preventing port construction in certain cases; K$ Z$ ]" C y1 {7 }. [1 i
15. Fixed bug preventing combat engineers from building$ ?8 K' n/ X4 h n$ V
16. AI improvement refining settings for LCU attack levels/ k0 n3 G I! [( ~; }8 t) R" U
17. Corrected unit TOE loading bug+ P, D5 ?7 {' x' I
18. Correct bug setting default morale and experience when not provided by editor
0 F. X) v4 I5 B9 M% J1 B4 t19. AI additional checks for level bomber base sizes
5 c4 a/ i; r$ W3 f20. Numerous supply tracing improvements
8 f0 k) n' S( q, |: \$ y, }21. Numerous supply/resource movement improvements6 W9 C- P4 V$ T3 T
22. Corrected several land unit fragment bugs.
8 B9 s; q% ?5 N( N1 |/ q23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
- {' g( q: S1 n$ u; t& G* S% carrives at the destination of the “met” TF before the “met” TF does. Also adjust- `/ [: n3 \9 Q, _. I
meeting process to reduce chances that the meeting will not take place until one or the
* r: m; M- M- [$ j( [% ?other TF reaches the “met” TF destination. Also correct a problem TF could- X5 W, U. B6 ?6 c$ c) A8 U. ^
“merge” with a TF that no longer exists under certain rare circumstances.9 Q$ G# |1 ]. n# c: z! z* e
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of9 l% b R" N1 H6 O7 c3 G
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
$ t! i- ^2 s/ s: i! @fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
Z- C, E( q) k4 C1 ]docked if the port has the dock space for them, but will auto-undock when adding a8 a. |% {% x4 J0 ~4 P7 c" {
ship to the TF causes it to exceed the port capacity.! G* W; g" E, G0 U# A
25. Adjustments to naval retreat determination. TFs retreating after combat will now be7 f: f. Q- [; M4 ~7 x: I
less likely to retreat to hexes containing other enemy forces and be more likely to7 x% q2 @- o1 J; z" E( v `# |
retreat toward a friendly base.' `+ o6 B. ?6 j1 F
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
; o9 W3 l8 d3 R4 R4 uis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded2 b3 @& N* o4 s- O' z
in port, (c) ships in port (disbanded).5 c2 Z9 d3 {% O& t& _
27. Interface Improvement: Implement search arc drawing on map
8 z1 `' v) u3 @# }8 L/ F) \28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
; R0 w- T3 z7 n9 }ensure partial rearming is in full mount increments, and adjust ops usage according.
+ t1 s- `" q. q+ I4 P! f- X* _29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
5 u" S" M. s' la base were incorrectly excluded from Naval Support totals at that base. This was5 o! F$ s: P: ^4 B$ ]. Q) A
due to an error in calculation of Naval Support availability over HQ Command radius.
l/ g- c6 h* u- N( e4 ~% Y0 V# Y) w30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
; u' F3 h& _0 [) Ycould improperly interact with fragments of the same parent that were at other
5 O+ U q4 y$ v9 W$ q i X0 \% Alocations and had been previously loaded by either the TF or one of the ships# @$ O o4 a2 b4 n9 p# c% |( j
currently in the TF or, if the load required multiple days, when unloading of other1 F( C4 _/ r& h
fragments of the same unit caused and automatic switch of a fragment to the prime6 b& ?& c' v+ z3 U
unit.7 S. ]9 F }" U. |" k6 `
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
! x s# Q7 Y5 \+ W, cPreviously repair of all system/floatation/engine damage would terminate repair of a
! A% t' z9 @* [0 O+ Q* X# R7 Z% ^ship that also had a damaged device (weapon, radar, etc). Damaged weapons will* _! K- Q% G0 C& q. d
now prevent full repair of systems damage and may “create” small amounts of system
& P* j+ s! Y8 udamage to keep the ship eligible for repairs. Note that this may have the affect of
8 W4 C) m0 c+ p) W3 Zsmall amounts Systems damage being not repairable at a location where it normally
( c4 z( h3 E" Q) S2 `would be repairable if that location can not also repair the damaged devices(s).2 T9 w- A/ z/ H, I- v. ~/ g
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
! L- b: l- ?5 H! [% B. C( R Dof aircraft2 G' A9 Y2 U; k5 @" Y# g. ]
33. Corrected several menu bugs# a6 I# q' y1 r1 x5 y
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of4 k/ Y d7 q/ V9 p. G3 T! F
land units by TFs.
' p& q4 N+ F* j5 e3 A35. Interface Improvement: Add “undo” for ships being transferred during ship
" k; _# c1 I1 U$ c; btransfer. Previous undo only functioned properly for ships being transferred into the
& n$ S% ]; J1 }4 P c4 r! A# ~/ y' ^6 Tselected TF. Provided undo for ships transferred out of the selected TF.3 b: y, ~9 V$ x9 y
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
` e$ g s7 U- @is following another TF that is beyond the player-set follow distance.4 H0 @6 @) q) k7 c3 y% V0 `
37. Change ship based aircraft repairs to be by plane, instead of by group
; t; m9 ^3 U% j/ u& C/ F6 G38. Interface Improvement: Made air group screen larger to reduce clutter) r$ ~9 G; w! g0 ~- f
39. Gameplay Change: Adjustments to supply consumption by land units
5 U: i* w1 j2 J40. Change to AI shock attack determination
4 L r+ ^6 V7 R$ ?6 u41. Improve AI awareness of intel on nearby enemy LCU
/ r. i: @0 _2 g# i% z42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level+ M* U! K5 i& g9 H7 x- l
43. Gameplay Change: Changes to AI production on “Historical” level3 U% n4 |& \! k0 Q& e Y7 R9 [
44. Improvements to save file process to reduce chance for file corruption, especially by
% U6 e2 p, {& X$ v$ Y: Y% ?deleting the old save before writing the new one
/ {% x8 u+ W$ l+ t' g9 t' N# T; C7 l45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
7 y/ X' a, Z2 j0 `) g. p4 e2 w6 p+ N46. Improvements to refueling calculations and processes. Ships are more likely to fuel
2 E0 U3 [0 |1 k9 T- U8 m2 Nfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming8 ^* E: w1 R& w0 C+ W- |! @) @
sources for the “from port” and “at sea” variations.7 k8 v2 b$ i$ W% i! u
• Replenish from Port will now use the available fuel/supply at the port and on all
( Q- n: F. ?. E% Preplenishment ships disbanded into the port. For those disbanded into the port,
) Q n2 g3 {' G9 oonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.9 \$ Y& c! H1 M. |: {1 z! c) x
Tenders must be of the appropriate type for the ship being replenished. Note that7 I8 u/ p2 G1 W
port facilities are used in preference and ships in the port are only used if the port
3 B7 N- W! P3 D; z: tis not able to completely replenish the ships in the TF.
' {) }) y# ?: d3 N; u• Replenishment at Sea when the TF is in the same hex as a friendly base will now/ G/ D* \3 t2 F |
use all ships in TFs in the same hex but will no longer use ships disbanded into a
8 k4 X; {0 O3 o( Y3 iport in the hex.3 `% D4 `8 n5 x( D
47. Interface Improvement: Add new map icons to highlight certain events6 B% e& i8 d! p0 a" c7 s
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some8 {! Q& B' `3 t) R, U) c7 `7 ~
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
1 c/ a" ~7 H4 ~6 f+ _1 t" qport or from any TF that is currently off map. Ships that are not badly damaged
+ B* M0 Z8 s- `' A0 Z# u' O3 Rcan be withdrawn from some on-map ports or from TFs in certain on-map regions.7 R- j8 w# K ^
For on map, ship may not be on fire, total damage may not exceed 99 and no! v& ]8 i" H4 X8 E! K9 S d" ~
individual damage type (system, floatation, engine) may exceed 50. Ships may not/ N7 q! W0 \3 w( U
be withdrawn from any on-map location where the enemy has air superiority. The# j& i/ o& {, g& d* V# j3 U, A6 ]
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
5 Y1 O. M( C x* Fof being lost or further damaged. On map withdrawal ports are set based on the' Q+ E9 y M* L& e! j% H1 b) t
historical exit locations for ships leaving the Pacific:4 w5 _- Y2 n+ o; S( K
1. Any level 9 port., d. Q. @# L. H, Z+ f& L
2. National home ports of the United States, Canada, India, Australia, and New% S. J' d* X" A
Zealand (with no port level requirement)) |6 Z: B# `- ^8 N, `# ]/ z
3. Any level 7 or larger port on the US or Canadian West Coast.
' g4 B6 \# P- I- @* ^4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) Z7 V4 H9 M' c+ D: o& n
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
3 @: U+ ^! U5 x3 y& x6. Any level 7 or larger port in New Zealand.8 x1 N( P& x$ c* V
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
& r- D1 h3 K0 f# _, ]& kanother ship actually sunk, the data for the two ships could be mixed. Depending on
( u9 J0 k- T( f2 {8 Z. r8 _9 Fcircumstance, this might result in one or even both ships being reported as sunk.
/ z% Z2 {1 ^. y( y1 S2 ?/ ^0 y$ D50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
& v% h g" T+ E2 L- m, ^- `: ^& kTF list screens. The calculation will continue to show the remaining ASW capability
' i# i& V* }; Z9 p) n(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
9 F8 N' w) v7 ^" }now based on full load for all ships in the TF. b: A9 q% x! T
51. Resupply capacity for bases added to editor& X4 k/ [# }: J+ C5 n, D9 \
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units0 M: e- X, E1 V5 b. J6 |
53. Adjustment to AI unit planning level based on AI difficulty$ H# T! s1 c, p
54. Ensure minefields are created for proper player when a single TF lays multiple types4 `9 k/ W" a/ I* h8 C
of mines. Player of minefield properly set when first mine type laid by a given6 a4 h4 q- g$ L
minelayer but a similar check was missing when the TF contained minelayer(s) with$ h( U. ]1 K7 ]( ^0 G3 i+ c
two different types of mines.3 y1 q! d3 r- \% f5 H( a
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
% |% V4 R. s+ F/ m3 ] g10% loss of supply and fuel, and 1 VP and no supply movement into or through hex! a6 Q0 U }# o# A" }# j: P6 T/ l
for owning player, if partisans attack and cause damage.; H" {3 t- m$ V; h1 q
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
3 b5 { j. }- j& S5 Cmechanized units; o9 R" R6 O3 _4 j# t
57. Gameplay Change: Land combat effects toned down; n" H7 e* z$ L! e3 X2 @7 ~6 Q1 x
58. Ensure AI captures empty bases( d& `1 V1 S5 u
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to. P" e4 V* a2 X. w: h
save from moving them ashore. Training from disbanded ships does not increase the
/ |7 I8 q1 N4 S5 w4 {pilot mission count.5 W! s$ s" I+ d7 M+ b
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in4 O+ R5 Q% M- S% x# Z- N
order to help identification of saves
3 @$ ^: S" J. B# E2 M( g61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
$ Y' P; W. w# F/ B! M* Y# N62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
* w% g' A: J( i% @6 I3 R3 w) rmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level0 ]8 Z) c, P; P' P4 e, L4 |8 {
bombing attack. Groups were at maximum altitude and conducting glide bombs
, q+ K% W8 N7 f$ f9 W9 g5 I3 eattack, sometimes without engaging CAP or flak.- o! x) P6 ?7 ~
63. Changes in order to standardize inactive Soviet group’s training options;
# W, O# I+ M$ W7 r S2 E' d64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see/ N3 h( ~/ s7 ~" ?0 E
Pilot Management for more details). The number of pilots on the group lists is RED if2 T6 u2 n. \2 a& X7 ^5 l
less than the number of ready planes in the group, indicating a shortage of pilots. This# |5 E6 x7 \ C4 e3 A
shortage may be filled automatically or manually for a mission based on the pilot( z! v1 B& v# U2 K( {0 k8 E9 w( `
select mode.% E/ {% N# Y+ T( Z% t
65. Corrected issues with group destruction on scuttled or sunk ships and groups on' j; L2 X3 j) }0 V
withdrawing ships; b' ~& t% u2 o3 I4 m6 a
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
& O0 R5 d5 i8 R5 b( C5 p( _, Lclose range) w+ Y2 x2 ]+ ^0 Y' y
67. Gameplay Change: Greater weighing of crew experience in surface combat
^: j# U, w0 r5 m; `68. Gameplay Change: Limited radar directed fire, increasing over time1 U8 v+ y8 N' s* G% c
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
9 W/ @; B/ x. S, Wcombats at 1000 yards, z9 T7 e9 B& u/ N/ Y5 v
70. Gameplay Change: PT Boats less likely to attack in daylight
5 _ v H+ D# ?, ~) g3 _7 K1 A71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
& U+ N" Z; V/ z' V- phit in ports and rivers X% @* e3 V) q; c
72. Gameplay Change: Submarine captain ratings have more influence on Submarine$ B, z7 `* `2 r, |- p
performance
9 o3 N2 n* n* d" T0 v9 x! O! C73. Torpedo hits on escorts not showing in combat report bug fixed8 v+ G. g+ e% D- o/ i1 X- ]& n
74. Gameplay Change: Aerial ASW less powerful in early war+ O" |* A# t! N
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
1 o, I2 } } v% ^# |/ T+ \ ?diverted fragments having planes but no pilots. Pilots still flying planes are now3 r3 @& T6 e. d& |
ignored for sinking ship purposes until their plane lands.$ m* E9 y) J7 Z' E& }$ i
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
6 R0 n8 X B4 Z; t. |being delayed ‘4’ days. There should be no delay.. u! \7 l% R) k b, A. Z4 C/ _
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when: K" X! D) _ n# K* O0 T& q; ~1 Y t
the convoy disbands.
' ^( N$ ?$ W, Q' f9 t2 f8 z x" \78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
0 P! |* j9 l5 T! L" c" Z- g( Thexes. The range was not changed when the game scale was changed.6 }( f) }' b' ]
79. Fixed bug when displaying search arcs at a base
2 v8 l! T) l8 B0 {80. Fixed Escape key on Industry Management screen J: \' I. Y0 B, b( P, H, `7 [$ Y
81. Fixed oil and resource in totals on Industry Management screen
. O. A3 \; x' ~" a$ ^82. Interface Improvement: Add an extra line to the Industry Management to show total7 u" L8 d6 @' _; Z& {
shut down industry on Industry Management screen
# A1 j' y! A' B. s0 t83. Interface Improvement: Add base select to Industry Management
: Z8 V" k7 i' ?8 M84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
9 D# _- n4 q- SONE group for Admin stacking purposes; the presence of all three in a base counted
: ? d8 A8 \- a1 u) Gas 3 groups for Admin# V5 o, l; C! a
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups7 p, b5 q( Z3 T
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
# @6 q9 n3 c1 ~( zFF being affected by old stock code that cleared the secondary mission.: C. C! h& A$ n9 o, K7 s# ~
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.! z, _6 F/ X. L- g
88. Fixed an issue with tool tips being offset from actual hex when forming new
7 g/ K/ C2 [ U V9 ]taskforces
- m" O" L+ i7 M! f89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
$ t9 g0 Z, Y, i* N7 ?' K/ Xthe end of turn save only. Preferences are now restored as saved for the player at the) m3 ?* a% @7 d4 ~8 F/ m+ p/ f6 G
time.2 z, l+ O& ^% j; c' D! T3 `; L
90. Changed air supply mission to use a friendly base as destination, if both a base and
( B$ c5 ?/ a8 P1 T( ]/ [LCUs are present in the hex; it was sometimes giving the supply to the first unit only
* }9 q9 E x( x, z, [# h" H91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
; q# {/ l! G6 V2 [mission was canceled because the enemy LCU was selected as the first unit in the
/ d3 w( w0 O5 x/ b" g0 e& O+ m. Thex.
2 F# O2 z0 z: J" ?- H92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
1 t; U% v- o+ J( N" l8 K93. Prevent very low grade TF commanders from returning single ship TFs to port to
) ~0 R- w: k2 c$ {, K" ~rearm when rearming not needed.* d/ C- ^! D' M" z
94. Fixed the supply cap and monsoon effects on supply" ]% V! e5 R9 e2 J. I `
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland6 C# |' b0 T2 _2 ~3 L
movement.2 m# u n$ R+ P G
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base. v$ Y3 P; _- J" u* e
when Soviets are inactive.8 a+ c0 J I* x: p/ i& _
97. Tweaked resupply task force to Japanese bases.& m2 b; V: j I' W Q
98. Fixed a HQ/Chinese unit respawning bug.
, \: R" f# [/ l$ f4 m! M. |99. Restricted permanently disband/withdrawing air groups from being able to the the4 b/ F& A I+ o8 T$ @! Y
“Trainer” option in the type of pilots to use.9 K }: `" y2 K [% t. r/ o
100. Restrict the options available to pilot movement in permanently
4 Y$ C7 S3 M- j- p' h0 [% @- Pdisband/withdrawing air groups; mainly restricted to making them active or in-active, |0 [. r. N$ L. c# }: ~4 T
within the group.
: z3 K5 c. R4 w: ^101. Fixed error in splitting air groups caused detachments not-in-play still attached to
- r P {1 w9 eparent group - stops divide ability3 @# Y. ~ m4 C. U
102. Fixed an issue where some autosaves could reset game options.
7 g2 [" O: R7 v3 a& C% E+ M% G103. Disabled the ability to make a group a temporary on-map Trainer. E5 }7 ~1 \: A) L" C3 m: [
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high: m7 z. L) C, p
FATIGUE pilots.
) X0 g: t f" X( P105. Made some adjustments to Kamikaze effectiveness.* @) H9 Q' Z0 {/ b) c$ Q
• Naval Data Changes
- s- c# E5 g$ B6 f! S1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.! {# ]* t3 m/ u: N
Class5 {/ \' a8 U, ]# P# G# O
Scen 001, 002, 006 (007, 008, 009)4 l+ N, p5 }# U2 t# [- g5 R
0021 – Australia – correct weapon facing" V/ w2 E. j+ B" I+ N
0418 – Helena – correct tower armor from 0 to 125 _( J3 R+ d2 S3 a. x! }+ J# z
0767, 0769 – Chevreuil – correct endurance and fuel
6 g5 S! \* u( N' L& U$ x, F0770, 0771 – Duguay Trouin – correct weapon facing
! m+ M3 a0 Z* G# _: w0772, 0773 – L’Adroit – correct endurance and fuel1 D0 _, J* v$ [# n/ K1 W
0774, 0775 – Fantasque – correct endurance and fuel
- X. C. u# F4 {1 I: L& ?/ x0776 – La Galissonniere – correct endurance and fuel
; L+ t1 L* E$ z0776 – La Galissonniere – correct weapon facing: j4 ? D1 f. y
1013 – Yubari – correct weapon #4 turret armor
1 x8 @) R' X/ q1 [! c' P- R H1102 – Furutaka – correct weapon facing
9 s9 _# j1 ~- N1 Y+ Q! B9 s1107 – Aoba – correct weapon facing
. S! O" M( T1 o2 h9 t* o4 H1112, 1113, 1114, 1115 – Myoko – correct weapon facing |0 }! [4 Y ?" b0 ~
1730 – Yamato – correct weapon turrets
' d0 {/ U6 i2 w' |2025 – Kongo Maru – correct weapon facing
w% P2 I, p+ o/ ?2202 – ARD 3000 Ton – add Japanese small ARD class
" }# g* C' F& I! {) n9 I' U2903 – Gnevnyi – correct weapon facing5 G" W1 j% N8 _. z
2915 – MK Cargo – correct weapon facing# B* R! G n, O4 s- D
2918 – KT LST – correct weapon facing
F3 P& F" f$ l+ |( n6 t) y6 P6 {" Q$ OShip
, k* @' y$ N7 ^. j; b* j- M3 vScen 001, 002, 006 (007, 008, 009) changelog& y0 u' O6 g; t
All – update weapons from class to reflect weapon facing corrections; _: @+ q! M# j7 s
0999 – Dublon ARD; add small ARD to Truk
6 ?; c/ h( t+ |3550 – Laffey; correct entry date to 420430
8 [& R% l% n i4 _0 ?3580 – Frankford; correct entry date to 430430% F( ~7 i8 O2 A g* N
4317 – Thornton; add Clemson AVD at PH
- u8 j' `: ]! p% y' k: Q, B" O; {4361 – Henry A. Wiley; correct entry date to 440930( X4 N' J0 w# I; B+ c* W' W* h
5222 – Rixey; rename to Bowie% ^* X2 p. D& z+ j, v; Z; v
5223 – Hercules; rename to Highlands
% ?! o7 | J) n& y5251 – Pinkney; rename to Pickens
/ y4 R2 E' B( Y9253 – Madras City; correct entry date to 420228
q5 s9 @9 X$ z# D p& w5 ~9728 – Indus; delete duplicate ship entry
5 e$ M+ S+ \4 j9837-9849 – Soviet Fleet; correct ship name spelling
. B; k' B( b: J# {5 _9 y11316 – AFDB-2; change arrival location to # 524 Seattle
1 |4 h0 P, I( _8 F. N7 i11364 – BYMS-2055; correct entry date to 430228
& J0 u' D( ?5 Q11365 – BYMS-2059; correct entry date to 430228
' b5 L1 |5 H- s0 e8 y3 G14070 – Ha232; correct entry date to 460228
5 |/ t/ Y5 `$ sScen 006 and 009 ONLY( L4 U5 K" l: B0 H5 N
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445$ S$ B! z2 F$ T* w3 A
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295) _7 W4 f, z& i3 \1 V1 _" s4 T
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
" D/ i7 V# l& ?3 H% h: T, P1 O0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370* g# n* A5 N0 r
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
0 U1 z3 Z2 F U2 W {: }4 u4 {0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
: ^) Y: i+ f+ r! \" H, C0043 – Hiei; adjust fuel to 4175
3 C. J! ]1 d4 i# k2 p0 A+ r7 Q0044 – Kirishima; adjust fuel to 41758 N$ E" t2 N! m- h
0067 – Tone; adjust fuel to 1775
6 k! h; a* [: A, ?! ~7 e0068 – Chikuma; adjust fuel to 17754 u4 a' D( q. S! ], A( p3 Y
0118 – Abukuma; adjust fuel to 8337 C/ I/ o& k6 D9 R6 a3 a
0146 – Akigumo; adjust fuel to 265
+ k- U" z( l* e; J: ~2 L; q0168 – Kagero; adjust fuel to 2654 | O& w6 T9 D
0176 – Isokaze; adjust fuel to 265
; O. q" a! p/ w$ e5 a$ D0177 – Shiranui; adjust fuel to 265$ {7 X" ?4 m& L
• Air Data Changes
+ A9 e- r6 t! U[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
8 ^0 _% u4 L4 r0 h/ `[177] B-339-23: Name set to B-339-23.
6 |5 j. `6 \& J# p+ {2 ?4 a[178] B-339-23 (PR): Name set to B-339-23 (PR).
! P l' {* r% s* A! A2 s5 M3 S[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
- Y* A1 ?5 o* L+ j; T[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.. x( g l- H: h2 }# w
[365] Stearman 75M: Nationality set to U.S.Army.
& N! K9 d0 \, T) ~[451] PB2Y-3R: Deleted.2 N7 _, u( X% Z8 Q
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
0 N( ^" \$ x5 _0 Q0 s( ^+ l[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
% ^" _! X7 D: tMG; wpn 13 set to 500 lb GP Bomb.0 i8 @ F# _" @4 m/ y6 E
[1923] No.1835 Sqn FAA: Delay set to 0.
! J/ N* ~" ]8 Y9 F[1924] No.1836 Sqn FAA: Delay set to 0.
: n; e2 |1 ^. z[1929] No.1841 Sqn FAA: Delay set to 0.
5 U( c3 I+ j$ C[1930] No.1842 Sqn FAA: Delay set to 0.* T _' |4 }8 O
[2587] VMF-211: Location set to [584] Pearl Harbor.; o3 P0 v# i2 W
[2642] VMF(P)-321: Deleted.
" @- N' ?: n) g% D[2652] VMO(P)-351: Deleted.) `" p0 y S0 I* G4 m! S# G2 P) a
[2668] VMF(N)-511: Deleted.
7 r9 m2 a3 Y( G4 H/ Q( S[2669] VMF(P)-511: Deleted.: o# U' h* M' ^/ L, [2 z1 e
[2671] VMO(P)-512: Deleted.
8 O. f( G0 v- O5 N+ [$ N1 S! n[2673] VMO(P)-513: Deleted.. L8 b4 d: K8 `5 o* ^) n8 ~; m6 s
[2675] VMO(P)-514: Deleted.
: ?2 j _3 D# D- W- j7 U[2827] VR-2: Deleted.3 l/ s3 p1 c' Y- d
[2828] VR-4: Deleted.
, L( ^8 I) N5 ?1 O/ o. v. {[2829] VR-5: Deleted.
0 m* F2 x+ u3 K/ o4 l; n[2830] VR-13: Deleted.
) [0 l; W# u$ w/ R[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.' p' ~( O: D4 W- R( G% {
USN patrol-type squadrons 4301 resize to 15 deleted.
# Y. h) i) ?" p K" l' zUSMC squadrons 4301 resize to 24 set to 4410.4 v! _4 c1 p: [
USMC squadron upgrade paths reworked.
7 W: [9 Z9 n' s4 ]$ u1 n/ T# xGameplay Change: Units with a/c MAX strength six or greater now able to split into
0 C9 r; _' r- p0 Othree subunits.
4 u* R& r, o4 B" z7 D• Map/Base Changes S. h o* f: y+ d! T
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
- M; z6 R& o" ]' p: S* q1 a( @# `. r8 ONew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4004 `" d t5 Z3 q8 u- m) C( @7 Q
AV.% i, A) E6 O8 M5 w4 P/ |
2. Garrison levels in Japan have been significantly increased for the Allies./ P' f- _' [/ \
3. Garrison levels in India and the Philippines have been increased for the Japanese.
8 Y! }8 B' @1 N% X' X4. Garrison levels have also been adjusted in other locations, with some areas having
5 p( w7 Q2 w1 k) _% ~) osmall increases.3 ]# j( b, ?* w6 U
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
B0 p" N8 H+ \" _9 C# YAirfield.3 j2 b- R c1 A5 ?0 z! `
6. The starting fuel level for Los Angeles has been increased.
+ K: k% y8 ?& ?( k# L* G7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
1 ]* j( g3 E/ w* G0 |8 C" P8. Anchorage in Alaska now generates a small amount of resources.
4 H( X2 Y' f! N, c9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.0 ^* Z3 L. ^1 k+ D
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
+ V8 m5 {$ c W- S11. Nukufetau has had its port level decreased from 1 to 0.+ g- V9 s5 F, j3 K+ u7 T$ J
12. Pago Pago has had its port level decreased from 3 to 2.! `+ M7 Z! A. Z7 M7 _1 ~$ |
13. The Christmas Island base no longer generates resources. The Christmas Island (IO); P% k! S. {) G1 X. R( t/ H/ y
base does instead.7 j0 V$ ?4 `& U2 ?2 j r* ^+ [5 T( G
14. "Ahmadabad" has been renamed to "Ahmedabad".
5 c+ C0 ] L: M. F7 S S15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
4 S& N) n- E- wrather than being concentrated in a small number of locations. Overall, Chinese' p# `/ T! k" n
supply point generation has increased, to about the same level of supplies as in the
# q6 q1 S+ ]' [$ ?original War in the Pacific game (it was a bit lower before).) ^; Z% G7 [( E5 V& r6 f& M
16. Australia now generates a greater supply point surplus than before - about 5,000
; n/ s" L) {; `# g8 I$ j; Apoints per day as opposed to about 4,000. Fuel requirements remain the same.! _, _- y/ b8 U0 \) N# A) O2 J
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,410 |7 G, ] F! {8 b& F) S0 a6 f+ e7 i
instead of hex 200,40 - and the road and railway networks in the area changed to
& }/ ~8 C7 W" f3 v/ L2 f$ Z' Z' smatch |