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; S/ V3 _1 ^5 l7 [% H+ X英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手5 b, v% K0 x- S# G/ K
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将下载的压缩包内所有文件覆盖到你的AE安装目录。# }$ [* B4 Z/ a
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【更新内容】:) f' R4 a" D2 B x% T2 Y* j5 I1 }
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Change History:9 b" m4 P3 Z. O+ ~: a; r
v1.00.95 - December 7, 2009
! Q# J' @9 @3 x& j. O• Second Official Update – This release is comprehensive and updates ALL previous2 y# m/ n0 ^% q. Z! A# g4 d7 h
versions to the v1.00.95 level.) N+ I& R: @0 o4 O2 Z: l: b1 D/ b) J
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
" x8 v+ W+ a% a- N+ R# XManagement Addendum” which have been added to your Documentation shortcut subfolder: F: \+ u0 e2 |9 n) _) {6 a
and can also be found in your /Manuals installation sub-directory. These two
) r; \9 s) H, kdocuments contain very important information on improvements and changes in these
9 I4 F) O; ~/ g a' t H0 bareas. }* W r! v2 ?
• Code Changes
2 s* Z" a; a7 J4 ?2 U1. Interface Improvement: New Screen for Industrial Management
' ?7 K! y8 C9 I% U2. Gameplay Change: Air transport mission was using all ready planes. Now the
' I5 a+ x. [. B0 R3 i, Y+ D4 inumber of available planes for the mission will be adjusted by the rest/training
3 w0 }/ f5 W6 \! Rpercent as on other missions.
& X- q! C6 F! y; p! E, ^+ P3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes- V7 I2 |4 D: ]8 T5 @+ T& l, |
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to2 r6 j$ B. M" c3 ^# H0 b/ Y" z
show in change command list
$ w7 G( `* V8 {. E! N' u5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use; m* G0 K' Q' K* L0 r9 R
Bombs’ flag rather than the altitude setting
& ~3 l$ S: `( j6 z4 E6. Gameplay Change: Full base screen now show the consistent over-stacked AF$ ^: r4 s+ G# A9 V5 X) l# x
indicator ‘*’/ \- E' @" ~8 _
7. Pilots who are captured or killed were still being counted in some group totals. They# _$ l7 f4 W. ~) |
are now removed from group’s pilot count, but still available for ‘Top pilots’.0 M- d) H% w" b8 D& y. I5 W
8. Interface Improvement: The buttons in the lower panel of the main screen have
, A2 U3 r" n- J: ]been improved. With the mouse over the icons on the far left, the number of groups,5 e, J! h% ]* J6 p5 O$ {7 |$ ]% C. S/ j
task forces or LCUs at the base is shown. Added a previous page button when there2 A0 I G4 a4 |0 P( k
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
4 ^8 C h" [! v( A8 p- Otooltips sometimes were corrupted when other screens were displayed on the map and' t3 ~3 ]6 H1 D$ m6 {( C
the bottom panel was still active. This has been corrected.
/ S9 H3 D) P7 w+ m A) a9. It is now possible to repair planes in excess of the group’s size
3 z& C; ]) I# a" d! V$ \10. Gameplay Change: Adjustments made to air skill in training and combat. Skill' c- V0 ?, S, |
training is incremental. Points are accumulated and once a certain level is reached, a
0 E) `4 j* m% j9 _point is added to the skill. The cutover level is the current skill level; so as the skill
) W2 ~- P4 E+ R2 P# tlevel increases, it takes more accumulated points to reach the next level. Combat
2 q% ?4 L7 f; p, i- kgains points faster than training, and combat is required to reach 70+ skill levels.0 u9 V/ ~) Q3 w1 Y3 \
Experience levels behave similarly with the one exception. If the Experience level is" l) R$ y6 H8 P- b+ E2 H
higher than the best skill by more than 5, a skill based on the group’s mission gains
2 W8 f! }+ | h" g1 B; e7 k+ e4 qthe accumulated points instead.
E8 c: _* j( [3 q11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
) ?" _9 v) S0 |2 B- k/ L [! Kammo and return to base if required; s& F, E3 v! Q' j
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
0 \) u7 p( b/ r: ^13. Gameplay Change: Malaria effects adjusted( g- g' @; Z! W& S, P9 d7 c
14. Fixed bug preventing port construction in certain cases
: R4 u, |! B. @4 f15. Fixed bug preventing combat engineers from building% e# P `0 W, p1 ?) M
16. AI improvement refining settings for LCU attack levels
1 g& B- P0 I6 M7 Q/ k17. Corrected unit TOE loading bug
P/ L! p* I' h+ F0 e18. Correct bug setting default morale and experience when not provided by editor
2 M9 {0 _9 M( `& z: b8 x3 B19. AI additional checks for level bomber base sizes
8 O1 J& C3 J5 m9 O) U% T' \20. Numerous supply tracing improvements* x" q/ O0 n# }5 A: k2 K
21. Numerous supply/resource movement improvements9 b$ |& w) d" j1 r# G; s
22. Corrected several land unit fragment bugs.3 m/ y E, Y9 e+ h/ W6 J) K( ]
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF6 ^2 ?- o' |+ T! j7 V
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
5 {) Y- m D! s0 ?6 m/ ameeting process to reduce chances that the meeting will not take place until one or the
6 S0 m) V- c. d" m, Sother TF reaches the “met” TF destination. Also correct a problem TF could
6 D! P' g0 Z) d“merge” with a TF that no longer exists under certain rare circumstances.
8 z; G9 n( |: I8 I' ]24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
( V* t, {' v8 l) Vdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate5 X1 P& h0 x2 U* x6 F3 ]2 J7 s
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
; C3 {' V4 x. s& Q, } J* |5 ddocked if the port has the dock space for them, but will auto-undock when adding a) b9 p$ J2 A% G" ^
ship to the TF causes it to exceed the port capacity.
5 a7 t3 Z7 M& u7 q0 D# U5 w25. Adjustments to naval retreat determination. TFs retreating after combat will now be
/ D, G; L$ l& C) n% _less likely to retreat to hexes containing other enemy forces and be more likely to, k6 M' `& D: w6 X1 y3 R. ^
retreat toward a friendly base.
# n, [: S! j4 A& H# _5 e26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
# M/ V' N1 j/ K+ J( Wis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
0 i8 u7 k* F% `) e) B8 g. Yin port, (c) ships in port (disbanded).
9 T6 F9 A) i' Q; e27. Interface Improvement: Implement search arc drawing on map
# a) B% o1 c# ?28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
2 f. ^. F5 t" z: Sensure partial rearming is in full mount increments, and adjust ops usage according.
$ \7 p H1 H! V( ~, k6 V8 M29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
# F( I+ |# ?" D& f; |* wa base were incorrectly excluded from Naval Support totals at that base. This was
( U2 a8 P3 m. j. `due to an error in calculation of Naval Support availability over HQ Command radius.
( k+ ]6 h7 {. q8 z! m30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location" a! t8 x' A4 n$ d' ^( o
could improperly interact with fragments of the same parent that were at other
, n3 t% r% ~9 D( L( O) K! k: \locations and had been previously loaded by either the TF or one of the ships# W5 H5 ^: h0 t: U" Z3 |
currently in the TF or, if the load required multiple days, when unloading of other
* L0 B4 ]/ h' dfragments of the same unit caused and automatic switch of a fragment to the prime1 d0 E$ N. d$ ?2 Q! l9 O) P$ V
unit.- Z7 v0 g1 n$ M; V. Q, q# \. H0 @
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.4 q- \0 B4 z6 Q- D
Previously repair of all system/floatation/engine damage would terminate repair of a
8 D* a; w# q# i0 M! o5 b- Vship that also had a damaged device (weapon, radar, etc). Damaged weapons will) ~) ~ q- K# b4 r
now prevent full repair of systems damage and may “create” small amounts of system; w ?" w0 z) h! ?
damage to keep the ship eligible for repairs. Note that this may have the affect of9 R8 W; @. b9 K/ F; \! e
small amounts Systems damage being not repairable at a location where it normally3 H& t y5 P; K) r+ Y. p
would be repairable if that location can not also repair the damaged devices(s).. v8 v5 U0 s- s ^
32. Interface Improvement: Changed Allied aircraft replacement display to show nation2 ^' V! J( Q' S4 M
of aircraft A0 G! b. j" e1 k& ?" `
33. Corrected several menu bugs
0 B0 v( A" L+ d# ^) E34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of2 Y6 M# w) r9 g0 G- J: |+ Q" k
land units by TFs.
9 C! j9 R i+ j, f/ j' F35. Interface Improvement: Add “undo” for ships being transferred during ship
/ m$ `6 C3 @0 `9 F- wtransfer. Previous undo only functioned properly for ships being transferred into the2 P" { J- c' H& M
selected TF. Provided undo for ships transferred out of the selected TF.
' B1 m! L2 r9 @4 b( {0 a* x36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
" @' u9 a/ o! D5 S9 e2 j2 _is following another TF that is beyond the player-set follow distance.
1 v1 V# q3 ^/ l: P+ Y37. Change ship based aircraft repairs to be by plane, instead of by group
$ P( _# e( e2 _% v3 T- ^4 `38. Interface Improvement: Made air group screen larger to reduce clutter/ {8 k+ S/ O7 t$ N8 f9 W* y' X% Z
39. Gameplay Change: Adjustments to supply consumption by land units
& S, E: c$ l6 S; ^40. Change to AI shock attack determination
- C1 { ~5 j, Y/ f9 G0 V; u9 v41. Improve AI awareness of intel on nearby enemy LCU4 r( m1 I* V3 ]4 @- Y! O
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
; i4 @; ~. A1 N) W43. Gameplay Change: Changes to AI production on “Historical” level7 I" ?' ^; d) \/ u8 m; b
44. Improvements to save file process to reduce chance for file corruption, especially by
/ R2 U; ?* P& a8 [; udeleting the old save before writing the new one" a. z# X+ ~- h$ ~% q" Y
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
* V' Z C/ b# I- N46. Improvements to refueling calculations and processes. Ships are more likely to fuel q# H4 X# f& M) w7 ^0 ]
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming" M! U; a& b6 V
sources for the “from port” and “at sea” variations.4 n Z/ p6 g9 }
• Replenish from Port will now use the available fuel/supply at the port and on all
* ^- X, o/ z- i/ u, |# j! Areplenishment ships disbanded into the port. For those disbanded into the port,
% x9 N6 a% t8 wonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
- I4 i( G' M" ~! w6 P& {Tenders must be of the appropriate type for the ship being replenished. Note that
, Y/ x+ e9 i& s6 o, }+ P# }port facilities are used in preference and ships in the port are only used if the port7 S; v* @4 e6 U) {% T5 N
is not able to completely replenish the ships in the TF.9 D: p& h& A/ l* k& W
• Replenishment at Sea when the TF is in the same hex as a friendly base will now ?! p* ^, K$ {+ @' P
use all ships in TFs in the same hex but will no longer use ships disbanded into a
% U7 ?$ o! f# k8 Gport in the hex.
. e2 B5 L& o4 F, G( d: C# J& z47. Interface Improvement: Add new map icons to highlight certain events$ Z; ^9 q! ~- U5 S6 I
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some0 J, T& L) {2 }# \/ L _; u$ [9 N
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap' L M. K$ Y- H0 F0 W
port or from any TF that is currently off map. Ships that are not badly damaged- K9 b+ \& C7 r; n6 N$ P
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
6 x2 q- v" r5 @* M$ \3 wFor on map, ship may not be on fire, total damage may not exceed 99 and no
! E$ [9 q$ P; I% O# findividual damage type (system, floatation, engine) may exceed 50. Ships may not
1 B6 |; Y( |' v4 e# N' Jbe withdrawn from any on-map location where the enemy has air superiority. The+ m X! i% E# }/ S$ k: s( h/ Y
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
$ [2 P; V9 A/ w4 }of being lost or further damaged. On map withdrawal ports are set based on the2 s* {: }( o; C, Y3 P
historical exit locations for ships leaving the Pacific:7 z& |, H2 \; b0 D* V# e
1. Any level 9 port.. d7 |9 Y- Q9 A2 t
2. National home ports of the United States, Canada, India, Australia, and New
3 C- x: [: U+ E5 M2 ^$ }Zealand (with no port level requirement)+ Y8 ?- F! o; C4 H, U; j4 t+ n- I/ Q
3. Any level 7 or larger port on the US or Canadian West Coast. p+ w7 u; K- I/ W+ L
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
2 q8 h+ ~9 B s5. Any level 7 or larger port in South Eastern Australia, plus Perth. D7 C) a4 n) B- Q# c4 @6 ^
6. Any level 7 or larger port in New Zealand.* r' @8 I" u g% K
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
) K7 f; M5 Q' N. i, T$ ?6 M! fanother ship actually sunk, the data for the two ships could be mixed. Depending on
+ M% D/ t! c2 Icircumstance, this might result in one or even both ships being reported as sunk.
" K9 d" Q2 N+ E$ y50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and4 Q( O s. n% @
TF list screens. The calculation will continue to show the remaining ASW capability
$ V d5 c' a: b* L; J2 K) k9 |(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
0 r, e% v/ c/ m1 i! B2 H5 }1 cnow based on full load for all ships in the TF.' D: B/ W! ~6 P4 A, v) s
51. Resupply capacity for bases added to editor2 N* c% \ `5 R$ o
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
' m+ T6 x; W" h( r6 C! p53. Adjustment to AI unit planning level based on AI difficulty' [: t0 B7 L$ y5 ]
54. Ensure minefields are created for proper player when a single TF lays multiple types% @9 r9 M5 e: S' E
of mines. Player of minefield properly set when first mine type laid by a given
0 H* K# {4 ^2 n! S8 kminelayer but a similar check was missing when the TF contained minelayer(s) with' ^9 ~7 @0 J3 ]
two different types of mines.
7 P& A" n7 ?" p3 i5 A55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and" V, ?- a& I* a8 d- u
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex! I8 z5 r3 U! Y' `' D0 q o
for owning player, if partisans attack and cause damage.# [9 L B- N8 D" K8 M
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
/ n1 Q& o" @6 \: h; i* smechanized units
1 q! m S2 u ?( v5 e) R: f57. Gameplay Change: Land combat effects toned down
% v& a. _! o) V, e& C# W58. Ensure AI captures empty bases
- c: H. i7 M* {- x7 I59. Gameplay Change: Allowed groups on disbanded ships to do training missions to) _1 p, N& c7 @- U8 m
save from moving them ashore. Training from disbanded ships does not increase the
/ p `1 C) h6 O/ E' ]4 U8 ppilot mission count.
2 `2 k, W, ?' A7 a; m t60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in- U* p6 S; `0 D
order to help identification of saves
1 r$ E4 H2 \2 `61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”), f" I2 Q( E3 r. y
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group' n _9 p$ M- \; z! ]! i( p4 j
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level, z% x/ r) v7 r5 {+ O0 c
bombing attack. Groups were at maximum altitude and conducting glide bombs6 s5 [7 I% N/ G% E( A2 s B( N9 v
attack, sometimes without engaging CAP or flak.+ H5 H: V$ ~; A4 E4 ?( L9 }' O
63. Changes in order to standardize inactive Soviet group’s training options;
/ E9 M# G# q2 r+ S! Z* X; R, u64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
" f P4 d! O# V' d3 Q$ s( ?' WPilot Management for more details). The number of pilots on the group lists is RED if
' O2 Z; f% ^& ?; ?# Pless than the number of ready planes in the group, indicating a shortage of pilots. This: A% X/ b# E% M& g0 G6 m2 c
shortage may be filled automatically or manually for a mission based on the pilot1 s1 V0 f- q6 K1 ]0 s, _
select mode.
: n# h+ t% ~6 t3 s& H; O. E! d% d65. Corrected issues with group destruction on scuttled or sunk ships and groups on
+ d7 U ^5 \5 N4 b1 uwithdrawing ships
/ [3 v" |' c# x: H/ `66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at. N8 z, v/ k+ i; z
close range) _7 g$ W- r, u2 a$ v7 u
67. Gameplay Change: Greater weighing of crew experience in surface combat
4 w: x1 D+ s* C* k68. Gameplay Change: Limited radar directed fire, increasing over time# o* C9 ]6 w) P1 X4 j
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
& s+ n% j9 j5 W# ecombats at 1000 yards
, M2 K3 H( m4 B0 |7 i6 V70. Gameplay Change: PT Boats less likely to attack in daylight1 ^7 Z% Z9 j+ a& j* J
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
8 m- b* U6 x9 ghit in ports and rivers- _' V8 m: b5 ~% l
72. Gameplay Change: Submarine captain ratings have more influence on Submarine9 g; F* m+ ]! m! G5 ?; u8 H: C1 {
performance
" x f* J, V# Y( U0 [& h73. Torpedo hits on escorts not showing in combat report bug fixed
$ T" a+ u( t6 Q+ X' f. Q74. Gameplay Change: Aerial ASW less powerful in early war5 V' ?# w" {, k- B+ q) x, T
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
* l( N7 a0 g9 ]9 q$ P& s B; qdiverted fragments having planes but no pilots. Pilots still flying planes are now
" n' l! a d, [/ q6 n1 _ignored for sinking ship purposes until their plane lands.
/ h5 E& X" I5 m- L7 V) |76. Group transfers in off-map bases from a ship in the base hex to the base itself were! D9 n& y- @' {9 @% T' N6 b+ Y9 V! d
being delayed ‘4’ days. There should be no delay.# Z$ W: T/ o9 g* b0 g5 X3 V
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
1 b/ A" V( `8 o, T: `/ e; r3 Wthe convoy disbands.% h( Y6 E: x. V; Y( f( V1 s, f8 O
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 201 |- U/ f8 N# C( J5 M
hexes. The range was not changed when the game scale was changed.. ] z, I; w- \! g, d7 u
79. Fixed bug when displaying search arcs at a base
, W1 O- I! S& E. w; Z+ l80. Fixed Escape key on Industry Management screen
9 w& `: z+ j* `. W! E m81. Fixed oil and resource in totals on Industry Management screen
% `" a2 P- d& I% I1 A" S+ I. I82. Interface Improvement: Add an extra line to the Industry Management to show total
* D+ t2 y& a) d5 Ishut down industry on Industry Management screen
4 Z1 K: i1 H& R' @( ^83. Interface Improvement: Add base select to Industry Management
( Z6 u2 J& [0 ?9 F4 C# y84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
% R* m: Q. z% q6 ]ONE group for Admin stacking purposes; the presence of all three in a base counted
7 K5 c a* A) i2 w* aas 3 groups for Admin/ k6 u# D4 T* b4 j& X
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
' c$ p) I7 x) a% a6 B+ ?86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and* z2 o+ c( K( G9 \3 J! v q2 @
FF being affected by old stock code that cleared the secondary mission.7 G+ P0 P4 c. ^" D& P
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
' e8 }- t: A1 v# z' e0 }) ?88. Fixed an issue with tool tips being offset from actual hex when forming new+ c7 x" z& S3 M( ^9 V3 {
taskforces0 r% b/ P! s9 e$ ^$ P
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
; S# |, Q5 ~% ]the end of turn save only. Preferences are now restored as saved for the player at the ?: z9 S* L, s6 X9 o
time.
% |0 h+ Z# d7 v7 n7 V# x+ E90. Changed air supply mission to use a friendly base as destination, if both a base and; O) w2 T7 m5 d u7 d
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
2 x; Q7 ?2 D( D- D91. Fixed air supply drops to a hex containing both friendly and enemy units; often the9 d2 _! I3 U3 r
mission was canceled because the enemy LCU was selected as the first unit in the
% _$ A; G! y' i( q/ K" Ahex.
0 b. |. h ^/ y' h |. Y92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
L% y: @8 Y( }! r) D93. Prevent very low grade TF commanders from returning single ship TFs to port to! e! X* m6 o% ]0 C
rearm when rearming not needed.5 H1 s, e# a1 ~
94. Fixed the supply cap and monsoon effects on supply. E Q, c% h, A1 Q% m ?( U0 B4 F
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland4 I& S7 m$ x% A
movement.
( {4 u( \, t/ w96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
) I/ h9 @' E7 \6 ewhen Soviets are inactive.5 P h6 e$ g8 J# ]
97. Tweaked resupply task force to Japanese bases.
7 ]* n3 Z# s% ^. j+ U% d. u98. Fixed a HQ/Chinese unit respawning bug." p1 h' q" [ ]6 U% l" Q
99. Restricted permanently disband/withdrawing air groups from being able to the the
+ ?$ A8 P% l" k“Trainer” option in the type of pilots to use.
% q' C( ]" h) l7 i7 c: U100. Restrict the options available to pilot movement in permanently
- h& `0 o; p* f; e: J; L1 s% {disband/withdrawing air groups; mainly restricted to making them active or in-active
7 ] A+ x& W+ H3 L, V5 g. e1 l* owithin the group.
C# |, ]! {+ m, k/ k9 g- G101. Fixed error in splitting air groups caused detachments not-in-play still attached to
9 | a W2 @5 wparent group - stops divide ability
) c% G+ [5 ^& ]) n/ N102. Fixed an issue where some autosaves could reset game options.
3 G+ L- k1 @3 F( w103. Disabled the ability to make a group a temporary on-map Trainer.( I( F. ^# l9 A# x
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
* ]2 ]' ^/ L- F2 F/ b/ GFATIGUE pilots.
6 L* ^% w- I" M1 p1 B% t/ I8 T. a# I105. Made some adjustments to Kamikaze effectiveness.- |0 c# w; X% o1 \* _1 L
• Naval Data Changes
/ j2 g8 `5 t8 }' i) _: O1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
5 N5 B( m9 V' n6 N$ w+ ^Class
! \3 u+ ?5 \( u* R+ C% k7 L& M- HScen 001, 002, 006 (007, 008, 009)/ ?4 N: o! e" N2 a x: {
0021 – Australia – correct weapon facing9 [/ T( l. O: b. k
0418 – Helena – correct tower armor from 0 to 125
3 E3 x8 k" c) q7 x- {, R; W0767, 0769 – Chevreuil – correct endurance and fuel" D% w8 F/ T1 C$ h% f) Q
0770, 0771 – Duguay Trouin – correct weapon facing
9 B+ X+ y( e1 v: s& a6 M0772, 0773 – L’Adroit – correct endurance and fuel
! v, g! U" @ U! K. G# i0774, 0775 – Fantasque – correct endurance and fuel3 L8 ~) g6 l8 Q7 z- s
0776 – La Galissonniere – correct endurance and fuel! g% R0 x! K3 W9 {# b
0776 – La Galissonniere – correct weapon facing* V) j8 k# n w8 F/ x) J
1013 – Yubari – correct weapon #4 turret armor
/ h/ k* g) V$ G' \4 ]$ ~# K% E8 b1102 – Furutaka – correct weapon facing
) N& E2 C0 ? G- H1107 – Aoba – correct weapon facing) q$ T7 ]7 ?* j- |% m7 j
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
* w! L/ q8 r$ F2 X$ r1730 – Yamato – correct weapon turrets3 ~8 R7 ?& I6 t" H. L9 d
2025 – Kongo Maru – correct weapon facing
6 v' W2 N |. v, s2202 – ARD 3000 Ton – add Japanese small ARD class
* C: _, Z" D& ~/ u3 t3 N2903 – Gnevnyi – correct weapon facing
1 M2 e2 q2 ]* x* `; Z2 c2915 – MK Cargo – correct weapon facing
) ~8 K: [( m* ^) ^2918 – KT LST – correct weapon facing2 e/ u% d- _) D6 x( C' s y( I
Ship
9 ] Y) j5 @# I+ C2 s3 vScen 001, 002, 006 (007, 008, 009) changelog' p/ x; V- W( h: H! _8 n Q
All – update weapons from class to reflect weapon facing corrections
p7 ]- k" p+ X( f( K0999 – Dublon ARD; add small ARD to Truk
2 s2 r" H; ?3 f, T3550 – Laffey; correct entry date to 420430$ g. b* L% s! B- ^
3580 – Frankford; correct entry date to 430430
0 s+ o4 ~1 c" t8 i4317 – Thornton; add Clemson AVD at PH5 B+ D& k- [2 H* ^ C b+ j
4361 – Henry A. Wiley; correct entry date to 440930
9 U8 p- N2 [# c6 p5222 – Rixey; rename to Bowie
U1 B; X; |' P/ J5223 – Hercules; rename to Highlands6 L2 }3 X n2 g/ I9 @4 F% Q+ j4 A1 i
5251 – Pinkney; rename to Pickens
: U6 ?! `2 x" u9253 – Madras City; correct entry date to 420228
+ e/ L3 h& E5 _6 {2 ?' V, u9728 – Indus; delete duplicate ship entry5 a0 S/ ?7 P: T
9837-9849 – Soviet Fleet; correct ship name spelling
" j2 V* H' G$ }11316 – AFDB-2; change arrival location to # 524 Seattle
" u! k; t% b8 [, r# k% Q0 Y }: a11364 – BYMS-2055; correct entry date to 4302287 ]$ O, ^* @' u% c
11365 – BYMS-2059; correct entry date to 430228
* Q( b. d5 x6 \; |' v2 s+ B14070 – Ha232; correct entry date to 4602288 ], i/ I, _0 X# x
Scen 006 and 009 ONLY$ Q8 O7 E% [: A" B3 K5 C
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
& ~% {# m G6 k/ p2 M2 E6 q) z1 D0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
+ P: i/ j& h" m. O4 k7 n, J0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
+ n* A+ o+ `* t: O2 r, `& e0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370; a4 |! [ u" _9 D# o
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
) Z* y0 h# ^. y, T. G0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445. [. X& z. U' i' n1 n# u. F# e
0043 – Hiei; adjust fuel to 4175 o0 ^# c& p! ~# f5 F' R
0044 – Kirishima; adjust fuel to 4175
" A- L7 h/ [$ M7 ~% T/ V0067 – Tone; adjust fuel to 1775. _- W( `' n# b! k: U9 V B
0068 – Chikuma; adjust fuel to 1775. `. D2 }# ?6 F
0118 – Abukuma; adjust fuel to 8336 O7 d* u2 V& G/ K0 y2 Z7 [0 Q
0146 – Akigumo; adjust fuel to 265
0 T; W+ l, X1 ^" n- d( {' H1 T- k0168 – Kagero; adjust fuel to 2657 w7 w1 q6 z( B9 r$ _7 k
0176 – Isokaze; adjust fuel to 265
3 i! _: b) V- J r4 s' Y0177 – Shiranui; adjust fuel to 2657 \9 ]1 F3 b; i5 s
• Air Data Changes
2 N2 p! [2 T P. P[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
! [. n& p8 @" P# c6 M& w3 U[177] B-339-23: Name set to B-339-23.$ h; K" S5 j: l0 g, S# M+ H
[178] B-339-23 (PR): Name set to B-339-23 (PR).
9 G2 G9 V3 p; u, v! e% r y[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., T$ F; k( Y) M; e& W
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.- Z. F9 ^* l# I! {2 m9 Z9 |
[365] Stearman 75M: Nationality set to U.S.Army.
- C' _' z0 p7 I8 V! A9 K[451] PB2Y-3R: Deleted.* P% F4 j4 j- j* J/ P
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.$ [0 ]) e& \% \: @' p
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning6 @1 C0 G- F+ b! r& ?) U& ?) q
MG; wpn 13 set to 500 lb GP Bomb.
% o; r9 N: N$ K7 h% ~& U! i# F[1923] No.1835 Sqn FAA: Delay set to 0.4 r, \( k3 e, i' T; r: T
[1924] No.1836 Sqn FAA: Delay set to 0.0 m6 ^, G; |6 `
[1929] No.1841 Sqn FAA: Delay set to 0.
. _ K1 p' `6 r/ Z% E" s2 ][1930] No.1842 Sqn FAA: Delay set to 0.3 z/ K( Y/ A. j9 r5 N! Y
[2587] VMF-211: Location set to [584] Pearl Harbor.
! Q5 u+ U& X3 n f9 J[2642] VMF(P)-321: Deleted.2 b+ U u9 F0 b. ]4 _
[2652] VMO(P)-351: Deleted.9 X& I. w8 \2 l$ l2 @( [
[2668] VMF(N)-511: Deleted.
' T* z5 n+ U. ~2 ?2 j[2669] VMF(P)-511: Deleted.
7 F* G$ H! k7 @- L# y) { ^5 V; J[2671] VMO(P)-512: Deleted.
. Z( z/ |& `" l+ c[2673] VMO(P)-513: Deleted.
2 T+ x, B9 `/ N/ N( @1 }% `6 z8 {[2675] VMO(P)-514: Deleted.+ \9 L* _6 k/ c o' E& U' Q7 B
[2827] VR-2: Deleted.
4 ]+ e! p5 ]" P- {[2828] VR-4: Deleted.
, |# b6 j" W" ~: ^+ E/ }' g5 S[2829] VR-5: Deleted.6 T! ?& g- S3 f# [1 L! b8 K5 u
[2830] VR-13: Deleted.) N) M5 D" f& c r+ t
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
# w8 t! F* j4 {6 d/ o- }1 }: ^USN patrol-type squadrons 4301 resize to 15 deleted.6 j) K. }& s9 f' y" h& ^
USMC squadrons 4301 resize to 24 set to 4410.
4 z4 d2 C8 Q5 }5 }USMC squadron upgrade paths reworked.
% {: @5 `; l; R$ u5 L) k: M4 q1 XGameplay Change: Units with a/c MAX strength six or greater now able to split into! H5 A( {# L3 x1 ~3 _
three subunits.) }, M3 V! }4 J( n- c
• Map/Base Changes1 k; j0 P7 h1 `( Q# r4 K
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
* q( f+ T& Y0 a' M+ w7 U- S7 I K- lNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
9 L+ a% ?$ L, q4 q& p( g% c5 Y0 ~AV.
3 X: Q1 u2 s% v# w% o2. Garrison levels in Japan have been significantly increased for the Allies.) x. p/ W8 l% Q
3. Garrison levels in India and the Philippines have been increased for the Japanese.8 N6 j0 ?. a7 z- s
4. Garrison levels have also been adjusted in other locations, with some areas having" E% m- m8 X* P2 |+ F* f1 `
small increases.
: V" f( M, T+ p# W& W7 i" @5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
3 L. }8 S8 ^/ C4 {+ Y' g9 j: fAirfield.
& d. Y: k E: \* I- i+ Q' U6. The starting fuel level for Los Angeles has been increased.
( W/ Y2 i6 x, D( R0 E, [0 H4 G7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.+ p$ w+ Q* i, d8 [# M- e
8. Anchorage in Alaska now generates a small amount of resources.6 k7 F+ j, J. s( S8 u
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
' [) w5 |9 Y& x5 N! _; D5 I1 r7 \10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.0 i/ G) O7 r2 z5 l% u% P; Z" D
11. Nukufetau has had its port level decreased from 1 to 0.$ y/ O$ O% D. G+ n/ w0 O
12. Pago Pago has had its port level decreased from 3 to 2.
6 Y& v( ?! j, @4 ?) K0 ]9 e. @- a13. The Christmas Island base no longer generates resources. The Christmas Island (IO)9 a+ M, Q. ?; q1 c8 O% a' X7 c8 k8 ?
base does instead.+ N& w6 `( p, O2 v6 C# \
14. "Ahmadabad" has been renamed to "Ahmedabad".2 x8 X2 S) i& l- w
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,) B1 d% q% c3 |* E
rather than being concentrated in a small number of locations. Overall, Chinese0 }- ?, Q4 z: Z" R1 U" p9 ^0 @! Z
supply point generation has increased, to about the same level of supplies as in the
4 ?5 p, r. k+ G3 U1 X9 Uoriginal War in the Pacific game (it was a bit lower before).
3 ?& F. P t( H; E: f/ o& f16. Australia now generates a greater supply point surplus than before - about 5,000
$ L" Y0 y+ a. G6 y* \points per day as opposed to about 4,000. Fuel requirements remain the same.
1 y( h$ R h' d& e: M6 u' s, I! {17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41! P6 |% n7 Q. N6 W7 K
instead of hex 200,40 - and the road and railway networks in the area changed to
+ r# o+ e* B2 F3 z1 N" Qmatch |