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( v6 ], U9 C8 H1 h【下载地址】:; b' I, J' }1 M
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, Z# r4 \9 N& ], C! {) h【更新内容】:5 o P. }% m7 v x9 U! c
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. Z+ j* H3 ?4 n* ~' |, mChange History:: _/ s1 U- D% K7 W4 u: e
v1.00.95 - December 7, 2009* o( [7 y6 |2 N7 B
• Second Official Update – This release is comprehensive and updates ALL previous
3 n. s8 R/ P7 D# K- Bversions to the v1.00.95 level.
- i4 i% i I% s6 ]IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot6 D- g4 z0 k. x3 I
Management Addendum” which have been added to your Documentation shortcut subfolder
3 R9 B, l# Y4 Pand can also be found in your /Manuals installation sub-directory. These two
, h/ u! d* B$ Odocuments contain very important information on improvements and changes in these4 W b' J2 |+ e# j6 T) }- T, ?+ q
areas.
' {9 q* {6 \% C• Code Changes" l# o/ T' Q) f5 O
1. Interface Improvement: New Screen for Industrial Management
7 R9 O8 \) e$ ]0 z- w( J V9 g) j2. Gameplay Change: Air transport mission was using all ready planes. Now the
0 v; {5 r" U9 ]' n9 Znumber of available planes for the mission will be adjusted by the rest/training" @6 ^4 h. q6 Q
percent as on other missions.
6 t E) {3 I S3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
: S; Q+ |' i* U* C+ d @% ?; v4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 t- @# `' F! T9 y3 r- U: Nshow in change command list0 {* Y" Q% n$ x+ {; \8 z- O
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use; {2 r# A( J" |5 q- G$ k
Bombs’ flag rather than the altitude setting! I# K' f# p5 X2 T; D% c
6. Gameplay Change: Full base screen now show the consistent over-stacked AF1 O% H+ R/ {% i( m2 Q# u+ V
indicator ‘*’
2 C" `& _+ ^- A$ o& `7. Pilots who are captured or killed were still being counted in some group totals. They1 m1 v/ K( g# y
are now removed from group’s pilot count, but still available for ‘Top pilots’.
, s" Y( D: {, s* A/ S) {8. Interface Improvement: The buttons in the lower panel of the main screen have
. M6 |5 W. q0 S, m7 q& t7 ubeen improved. With the mouse over the icons on the far left, the number of groups,. @/ w( X! E n! L% x9 Q2 O
task forces or LCUs at the base is shown. Added a previous page button when there# g, j* T5 L7 v2 |' R, F- D1 t
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The* ~: p0 \* \. @# f& e# ]3 b
tooltips sometimes were corrupted when other screens were displayed on the map and+ G/ v) w8 i6 Q# i" N* D* k4 x+ Y3 T
the bottom panel was still active. This has been corrected.
/ x( B' G Q# P4 N9. It is now possible to repair planes in excess of the group’s size7 X: h8 T- n5 j5 d4 Y8 g! d
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill% O1 t# j0 G, p" Z
training is incremental. Points are accumulated and once a certain level is reached, a; t) p1 y* [ O+ B
point is added to the skill. The cutover level is the current skill level; so as the skill
6 g0 T" E6 f* F1 t& y: blevel increases, it takes more accumulated points to reach the next level. Combat& O5 ^4 ]+ S2 E- w3 {
gains points faster than training, and combat is required to reach 70+ skill levels.% B" L, f, n* i
Experience levels behave similarly with the one exception. If the Experience level is
4 q4 B0 [6 V' g: ]8 ^0 Mhigher than the best skill by more than 5, a skill based on the group’s mission gains
' B1 K; R' F$ kthe accumulated points instead.& l: U1 b+ K; _# e5 R$ I c% w
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
; R2 a* X5 ^1 e$ }+ _' mammo and return to base if required
; ]) B. r2 N8 [5 ^* Z8 v$ ]' C( b12. AI Aircraft production will now stop based on comparison with on map aircraft totals
0 w3 f# s2 h6 R6 a) O13. Gameplay Change: Malaria effects adjusted
1 ?1 m& N$ ?0 o$ V14. Fixed bug preventing port construction in certain cases
3 [0 H0 _& x, W. }1 D; G15. Fixed bug preventing combat engineers from building
0 Z0 p: c; @) \% \' {16. AI improvement refining settings for LCU attack levels
2 k+ j7 U1 v8 {0 p( S17. Corrected unit TOE loading bug7 x# v, _1 e4 l5 \
18. Correct bug setting default morale and experience when not provided by editor( n: y0 |- x7 h6 J
19. AI additional checks for level bomber base sizes
- u1 J0 ]0 y6 z% {) k& u+ s! |20. Numerous supply tracing improvements- y: r4 d- y3 \2 k e
21. Numerous supply/resource movement improvements
; w: m6 O6 N5 V \, Y3 v u7 y4 i22. Corrected several land unit fragment bugs.1 r2 L# y: o% e% V! X; M2 R
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
3 l6 V% O4 T+ W9 O. Uarrives at the destination of the “met” TF before the “met” TF does. Also adjust0 T$ A3 X7 Y+ X" k- }* E0 `) g9 J2 W8 O
meeting process to reduce chances that the meeting will not take place until one or the
! d3 ?: r- n3 Y3 x- I& X+ N2 Fother TF reaches the “met” TF destination. Also correct a problem TF could
C( i$ `, E) F. R {“merge” with a TF that no longer exists under certain rare circumstances.
3 f p3 \- `; a4 z24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of6 H3 q- c& G4 k( A6 n2 Q
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
( A6 u2 h' C. n) n- L: vfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be! G4 S1 k. m2 {9 v! O
docked if the port has the dock space for them, but will auto-undock when adding a
! n$ U* A0 [& G) Y# b7 y, X) @ship to the TF causes it to exceed the port capacity.
9 i% ?9 ]6 u, K0 s: a25. Adjustments to naval retreat determination. TFs retreating after combat will now be' |7 R& s% t2 v. X! B! a" P! z
less likely to retreat to hexes containing other enemy forces and be more likely to0 z' {1 A+ ^% x. Z% p5 h7 g
retreat toward a friendly base.
/ `' r6 f1 k- x& y y26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it! a6 P7 ^; ]) `# R. L$ `+ k
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded4 _* d( W$ ^' f- [5 Y
in port, (c) ships in port (disbanded).
; q4 e+ ^& h/ u# m2 l2 R27. Interface Improvement: Implement search arc drawing on map
. i& Z( ]% o) D7 v1 C28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,$ C+ H& E7 `$ i
ensure partial rearming is in full mount increments, and adjust ops usage according. Z( M3 J- |6 r9 [( \/ @( L
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
% P6 G& A ]8 Y/ p5 Ca base were incorrectly excluded from Naval Support totals at that base. This was5 n" p5 Q5 B$ m
due to an error in calculation of Naval Support availability over HQ Command radius.5 l, O4 h6 ?" n6 p" X1 u
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location& T, x ?6 X8 s: j! i* G
could improperly interact with fragments of the same parent that were at other" ]+ r$ A5 A* |, S: s4 h
locations and had been previously loaded by either the TF or one of the ships
0 F2 l* p/ g5 S0 X, \$ G* fcurrently in the TF or, if the load required multiple days, when unloading of other
1 y. l$ D) v$ Mfragments of the same unit caused and automatic switch of a fragment to the prime
! c" I% p3 K$ E$ x! `5 Bunit.
2 E, { P; `5 b$ q- v6 Y6 E/ V31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
4 Q$ ~9 o# A) Y0 b" Z( dPreviously repair of all system/floatation/engine damage would terminate repair of a
; H# M1 C l) y) R) u, ]ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
" a1 J, d/ {$ A; Dnow prevent full repair of systems damage and may “create” small amounts of system
% r E X5 x) \# j. @; Jdamage to keep the ship eligible for repairs. Note that this may have the affect of
7 h) c- X6 }1 v8 ~- asmall amounts Systems damage being not repairable at a location where it normally
) M3 z* X% T: z4 I: Dwould be repairable if that location can not also repair the damaged devices(s).
# W, I2 H9 [, W4 B8 u32. Interface Improvement: Changed Allied aircraft replacement display to show nation& @8 r6 b4 B5 I y- L* z
of aircraft" D6 w' k" \% R$ h2 A) u
33. Corrected several menu bugs
! v% N+ l A z, l9 K34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of- Y9 b5 Z2 z, \) B, @
land units by TFs.+ j/ Z8 }8 J; {: s0 o
35. Interface Improvement: Add “undo” for ships being transferred during ship: b( Y. @; S! h0 V, Q* K5 U
transfer. Previous undo only functioned properly for ships being transferred into the S4 ^, {+ }! o& R0 ~
selected TF. Provided undo for ships transferred out of the selected TF.9 H/ \5 l. i9 s( r/ w
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that2 F w# I) S+ q& t
is following another TF that is beyond the player-set follow distance.
) y3 t6 [1 i" {# T5 T37. Change ship based aircraft repairs to be by plane, instead of by group
% A8 A9 E" w) m& |- k# K7 y& u38. Interface Improvement: Made air group screen larger to reduce clutter9 ]9 w" h: \; T9 z& ]( ]
39. Gameplay Change: Adjustments to supply consumption by land units
6 u' h. F/ J6 e$ P5 r/ p40. Change to AI shock attack determination1 m$ d V+ o. M2 _
41. Improve AI awareness of intel on nearby enemy LCU
6 E& r8 ?1 T2 i42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
5 U1 n D# V, u43. Gameplay Change: Changes to AI production on “Historical” level
. T' z {( r5 M) z5 h5 N7 j( u* i44. Improvements to save file process to reduce chance for file corruption, especially by* f2 `- d/ B5 o8 {& @
deleting the old save before writing the new one
" S! e' }: {! r. ~45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
5 ?5 d D2 l S9 A2 V0 [' A$ ?46. Improvements to refueling calculations and processes. Ships are more likely to fuel7 D( N, m9 G# Y' F! F( G
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
& |" v. R) s$ q* u, |" M0 [, e: Ysources for the “from port” and “at sea” variations.
4 C2 B! K* \. c3 E0 r3 b5 j/ B2 ^• Replenish from Port will now use the available fuel/supply at the port and on all) Z& j' i" J' I$ n
replenishment ships disbanded into the port. For those disbanded into the port,
1 u8 U* V4 {4 Z! z5 I% A' e$ ~- }only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.- R7 ~8 `7 C8 r
Tenders must be of the appropriate type for the ship being replenished. Note that4 x1 z' e* y2 o+ q. t7 @
port facilities are used in preference and ships in the port are only used if the port
5 ]" a1 }! I5 u3 v& Nis not able to completely replenish the ships in the TF.4 d0 z% e5 Y, r+ l& w& Q
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
+ n1 Y1 Q& D3 { r$ L7 ?use all ships in TFs in the same hex but will no longer use ships disbanded into a
8 _5 l8 T4 V( f+ K6 nport in the hex. L* w8 k4 ?; W
47. Interface Improvement: Add new map icons to highlight certain events: g+ e: G: Z5 O& H9 \% d, T
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
" M1 R6 e2 ?# x: u' M3 rsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
; A- n$ }/ c% R7 F2 A+ rport or from any TF that is currently off map. Ships that are not badly damaged
q+ x! F4 j/ m8 h0 Qcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
% Y- f s& g8 y( B8 C' l$ z8 L7 l! o0 TFor on map, ship may not be on fire, total damage may not exceed 99 and no I$ g2 {0 |/ o# U" U- k8 f
individual damage type (system, floatation, engine) may exceed 50. Ships may not
7 f5 V" N5 y! p$ Vbe withdrawn from any on-map location where the enemy has air superiority. The+ O2 ~7 Q& d- W# f' K
intent is to prevent withdrawal as a method of saving a ship that stands a good chance Q5 W. {2 N2 V7 \ K( W# S- t1 s
of being lost or further damaged. On map withdrawal ports are set based on the' ^# n3 `# J; v: B
historical exit locations for ships leaving the Pacific:! U7 Q: R, T' W1 ?1 }
1. Any level 9 port.- e( G, ^7 @0 f! I
2. National home ports of the United States, Canada, India, Australia, and New
1 T# G9 h: q! q1 j" yZealand (with no port level requirement)) E# m9 B5 G4 h/ G. A/ n
3. Any level 7 or larger port on the US or Canadian West Coast.
1 d; k8 l2 V. N d) n4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)" J0 {3 n5 t) l& [- ^
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
* I# j% u- x2 e; ~2 x$ H6. Any level 7 or larger port in New Zealand.
' g& u P8 S! O/ f49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of8 m0 C# r$ j# Q* \/ b/ q( V3 r
another ship actually sunk, the data for the two ships could be mixed. Depending on) b( C1 L7 {; @2 L5 f0 f0 m$ Q
circumstance, this might result in one or even both ships being reported as sunk.
$ ^ [5 I4 L3 {0 A50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
0 @# d% F$ N& e2 v7 ^0 {5 z' O6 pTF list screens. The calculation will continue to show the remaining ASW capability# H* M( j/ a, a, F) h) y* j
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is$ {8 O0 ]/ v& y
now based on full load for all ships in the TF.
3 S8 F0 q- z$ ?; K" ? @& {# s51. Resupply capacity for bases added to editor- G$ v1 ?5 o/ M; v. i& ^
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
, b9 |! y5 k$ f& z! [. P# D53. Adjustment to AI unit planning level based on AI difficulty
4 I8 @( m* |2 O, Z% n9 J54. Ensure minefields are created for proper player when a single TF lays multiple types
* K* `9 K( z0 `$ _( F4 Aof mines. Player of minefield properly set when first mine type laid by a given2 T, R/ W' ?9 b8 z0 L- @
minelayer but a similar check was missing when the TF contained minelayer(s) with
1 u# U# `; f! W! T5 t, q9 M3 Stwo different types of mines.$ g. I( p# K4 Q
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
" w* X- I J( d& Q10% loss of supply and fuel, and 1 VP and no supply movement into or through hex' {9 [/ v$ m) ]) O7 f- V$ U% @
for owning player, if partisans attack and cause damage. c. V0 |/ R+ J/ \% C! H3 {
56. Gameplay Change: Movement rates for clear and desert changed to 25 for; O+ u' z. t! P* O& Y5 `
mechanized units
$ W: q1 [1 ^, V( U# q: |57. Gameplay Change: Land combat effects toned down9 N: v& ^4 Z" t9 w6 }. d
58. Ensure AI captures empty bases
* B) T2 ?5 j5 t: i59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
* _0 K: k& f1 N% [5 q& U' Dsave from moving them ashore. Training from disbanded ships does not increase the
) [- X! a+ ~" e6 I( Z3 Npilot mission count.- J& \+ }+ s* B& o1 K' Y
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
8 L$ O! L+ m4 Lorder to help identification of saves
' F. \- w" h6 A. s4 u61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)% b0 l! ]1 R: h: {7 c7 s+ \
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
# v/ |: ~8 e: ~must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
- \6 K9 p) u Y! A$ O8 jbombing attack. Groups were at maximum altitude and conducting glide bombs
5 q4 S; I( o$ Mattack, sometimes without engaging CAP or flak.4 T( N) d3 F0 m- @
63. Changes in order to standardize inactive Soviet group’s training options;
* {8 a# A) a. w/ v64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
6 K; `9 O5 l( U( P( {$ W8 pPilot Management for more details). The number of pilots on the group lists is RED if
$ A! S( _( i9 E6 G+ Rless than the number of ready planes in the group, indicating a shortage of pilots. This
% \! T6 X0 J) Y6 Zshortage may be filled automatically or manually for a mission based on the pilot1 s, F; v# j M3 _
select mode.
. K, A9 f) n* M# K# H+ u3 \& H65. Corrected issues with group destruction on scuttled or sunk ships and groups on
" j3 d& h/ q! x: M$ q5 vwithdrawing ships
7 k% ]- K+ x8 p" a66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at' r3 T. D' F) @9 {0 s3 U
close range9 n# `5 f" N8 h: F
67. Gameplay Change: Greater weighing of crew experience in surface combat2 w. a0 g3 y, v1 W7 y* L* [0 {
68. Gameplay Change: Limited radar directed fire, increasing over time
: u `7 z Z- O* F2 E) F. k: r69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
- {0 n$ j; L8 ]* A+ ?/ i* K1 Ecombats at 1000 yards$ ~* ^" x+ z- H+ I5 g; O
70. Gameplay Change: PT Boats less likely to attack in daylight
1 y' ?6 v+ J9 q( x6 O* [3 |71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be/ c8 c$ l" W* h2 @5 I6 F
hit in ports and rivers Z; E1 R; i0 U! m
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
/ y: L: @! ?/ ^3 [; S: i# xperformance
$ t* S u% g1 e* E% W1 R. x& C73. Torpedo hits on escorts not showing in combat report bug fixed
5 b0 }' W: Y) P7 x: _74. Gameplay Change: Aerial ASW less powerful in early war
# {* |4 m: e5 B7 y5 `75. Pilots still flying planes from sunken ships were treated as losses, resulting in any% w- W2 l# c$ d2 `
diverted fragments having planes but no pilots. Pilots still flying planes are now
* H+ K- t6 N a( A5 Rignored for sinking ship purposes until their plane lands.4 p7 L0 ~3 Y/ ^ P& Y& {
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
; }% t! t4 ? P. x( P; dbeing delayed ‘4’ days. There should be no delay.) ?- d; ~0 s; V9 p! B/ y; h
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when. }5 i8 W$ }0 p8 u: _2 [! L/ o' |
the convoy disbands.
- Z4 [1 U ^6 L) x4 i- N% g. ~0 f7 @78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20; \; K; R. o- |" g% t
hexes. The range was not changed when the game scale was changed.- C. s+ U. o% I% d- `5 A
79. Fixed bug when displaying search arcs at a base
& o2 f7 L4 Q' }+ r80. Fixed Escape key on Industry Management screen
( K6 u% f$ ?* M: C' g81. Fixed oil and resource in totals on Industry Management screen
% ]8 _% j) f' q* b1 x82. Interface Improvement: Add an extra line to the Industry Management to show total
. u. V; n- T$ ?9 G0 rshut down industry on Industry Management screen4 I" N9 C# I, \: ~
83. Interface Improvement: Add base select to Industry Management
4 {- ` m" M% y' a. |& K84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as' J7 k d* z' D
ONE group for Admin stacking purposes; the presence of all three in a base counted: D: `' |- d9 ?0 B- [
as 3 groups for Admin/ b9 P( u1 A& C- w, H/ p
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups/ o; G; I, a# ~+ _
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and7 ]% r) b# {$ {6 J% H
FF being affected by old stock code that cleared the secondary mission.
4 }* b8 K7 V; g& ?/ D. b87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.+ T( [8 \: _% E* @ Z8 T, E) q
88. Fixed an issue with tool tips being offset from actual hex when forming new
% V3 \. I+ f& p+ h. Vtaskforces- n1 p3 ~* k5 q& ~2 W: K' V
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
% U3 n, O5 d' F n1 Gthe end of turn save only. Preferences are now restored as saved for the player at the
+ _8 V9 t8 I" y* j, E4 o. W" H' ^time.( w9 j6 m7 c2 g6 f: C
90. Changed air supply mission to use a friendly base as destination, if both a base and( ]/ ?9 J3 g# j) _7 @, T( O# k/ M
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
& z+ r* g# a, [1 M3 P, G" ?- f% g( u91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
1 m4 g% H: Z5 ]! }& w0 |mission was canceled because the enemy LCU was selected as the first unit in the# {9 F7 J# M# K
hex.
# X; r; A5 L2 [7 Z92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
7 U6 D3 {: g. F$ D0 z& }93. Prevent very low grade TF commanders from returning single ship TFs to port to
B) |2 c2 U+ l' a) o: Hrearm when rearming not needed.
! G/ K: R, G! l! N% n4 _94. Fixed the supply cap and monsoon effects on supply
$ x x: L* b+ [( X6 y$ f3 N& |95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland) |- d+ b0 V- d m- ]
movement.8 C; }% Y" O( E. @# b& r5 N3 P2 ^. K
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base. B/ T' C* b/ a
when Soviets are inactive.
% L+ K2 X8 h: I4 L* @97. Tweaked resupply task force to Japanese bases.
8 {: F7 b/ g( o98. Fixed a HQ/Chinese unit respawning bug.+ M/ z! y: |7 E8 L' a- q5 z% J
99. Restricted permanently disband/withdrawing air groups from being able to the the
! k# o; d6 _' N1 U6 M4 {2 c l5 v“Trainer” option in the type of pilots to use.. a6 W+ a+ q9 X q6 _1 ~. { |
100. Restrict the options available to pilot movement in permanently8 r' A4 ?, ?' H Z& g5 r- \6 z. n5 ^
disband/withdrawing air groups; mainly restricted to making them active or in-active o1 j) ]' ]% j B7 J/ \$ \
within the group.5 H9 v! V5 {- z! w
101. Fixed error in splitting air groups caused detachments not-in-play still attached to( t9 u( S% a/ e) l3 K4 {& w
parent group - stops divide ability5 ~% w5 `% H- O5 t" J& i6 }6 d- [
102. Fixed an issue where some autosaves could reset game options.4 i. f7 A% S1 n+ N
103. Disabled the ability to make a group a temporary on-map Trainer.
1 x- F, s" f6 ]7 O8 W4 x104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
$ a9 ^) d* N- b6 ]* cFATIGUE pilots.
# t' s9 F& ~7 A, \105. Made some adjustments to Kamikaze effectiveness." P2 }5 a9 h! s7 O+ |# Q; w
• Naval Data Changes2 I9 }6 z# ~$ ^3 b9 M1 n2 A; q7 _2 H2 o: ]
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
. f( I1 @- m6 M# Z$ C0 x9 hClass$ }: t9 ~8 N, u c3 o0 a
Scen 001, 002, 006 (007, 008, 009)
8 |- J" o% X a' W( a2 p0021 – Australia – correct weapon facing. N8 m) R$ w/ a4 N7 W# `
0418 – Helena – correct tower armor from 0 to 125. b& V2 B; E- i! {3 a& K
0767, 0769 – Chevreuil – correct endurance and fuel
! O2 ]& t6 {8 T- f6 t) \0770, 0771 – Duguay Trouin – correct weapon facing
; T$ {. V$ D% i9 A0 f* e0772, 0773 – L’Adroit – correct endurance and fuel
0 _' y. f! r& h0774, 0775 – Fantasque – correct endurance and fuel
, k! W4 O$ a4 d, C8 z+ A; R# [0776 – La Galissonniere – correct endurance and fuel+ \; C# i* w4 O
0776 – La Galissonniere – correct weapon facing
5 e. f0 w" q9 G. `9 B- c! x" h1013 – Yubari – correct weapon #4 turret armor
: |% D& ?9 \, s1102 – Furutaka – correct weapon facing( A- C- P. U9 h0 N
1107 – Aoba – correct weapon facing
5 M$ _5 V5 R' t# ]/ `1112, 1113, 1114, 1115 – Myoko – correct weapon facing
! r x3 _3 L) P* O1730 – Yamato – correct weapon turrets
) e, D) U6 W. A- k' r( n0 M& @2 ?$ v2025 – Kongo Maru – correct weapon facing% u! M$ s9 z% k' t# C. `
2202 – ARD 3000 Ton – add Japanese small ARD class
6 `* T3 ?/ e n& O! I9 d2903 – Gnevnyi – correct weapon facing
& S3 n8 b: N" l: \2915 – MK Cargo – correct weapon facing9 @7 [2 f0 J) B( Q
2918 – KT LST – correct weapon facing- ]3 `5 r3 ?4 B5 f
Ship
2 m. b- O$ Z5 h( Z4 e" m$ @Scen 001, 002, 006 (007, 008, 009) changelog$ L, j$ ?: V# i& s4 I$ F' ^( t
All – update weapons from class to reflect weapon facing corrections
+ m) {+ J- w/ Q! i& k. l- r* E0999 – Dublon ARD; add small ARD to Truk
! v% ?1 \5 _# z3550 – Laffey; correct entry date to 4204301 `, T/ W7 \' l' \$ K! {! t0 J
3580 – Frankford; correct entry date to 4304303 a5 J# o& p& ~* D8 L
4317 – Thornton; add Clemson AVD at PH& F# Y! {% m+ u5 C. h$ n
4361 – Henry A. Wiley; correct entry date to 4409304 i& c! ~0 W( K$ N1 X- `, [
5222 – Rixey; rename to Bowie5 U4 R+ y" C! F- B9 b/ _
5223 – Hercules; rename to Highlands1 q9 ~! q. T4 M4 Q! v$ E0 b9 ?9 V
5251 – Pinkney; rename to Pickens
! N! z) I5 k2 u" @9 E- b+ v% B9253 – Madras City; correct entry date to 420228
4 \8 {9 q2 U) t4 b( F& i9 ]! p9728 – Indus; delete duplicate ship entry
4 T0 Q0 b7 [: k+ ~$ |3 z3 i0 H3 m9837-9849 – Soviet Fleet; correct ship name spelling
9 P! m$ C. U+ L+ }2 ~8 d11316 – AFDB-2; change arrival location to # 524 Seattle
, w+ ]3 D% G- O. u1 A' |11364 – BYMS-2055; correct entry date to 430228
1 g1 G' P& j. O* X0 T11365 – BYMS-2059; correct entry date to 430228
* Z5 ?: a$ w; G/ ], L' o5 U( }14070 – Ha232; correct entry date to 460228) X# B1 j" G3 P* n4 J; l) O' v
Scen 006 and 009 ONLY' s& ~. f( }& t! J, z j
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
9 D1 }; X0 b' ~0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2956 \5 \! n. j5 g' s- C% Y, u' I5 P6 @
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295' b7 ~% t! g f8 C# E# r: B, n. b! o
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
! S- e% N9 u3 b2 L1 o0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 P& x7 g5 M4 o/ b0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445& \0 h: a7 J& O
0043 – Hiei; adjust fuel to 4175
. M8 n! ?9 S0 |0 `( v! i" f0044 – Kirishima; adjust fuel to 41751 p1 \ A& x- y! ~# Q: g; V, q
0067 – Tone; adjust fuel to 1775
6 ]* M+ W0 v; I# m: c* g+ @! `# w1 X0068 – Chikuma; adjust fuel to 1775
; U9 p S8 k6 O9 U0118 – Abukuma; adjust fuel to 833
$ ~0 C( W# ^( U C4 k4 p5 _0146 – Akigumo; adjust fuel to 265
% k0 v8 Y3 F5 [- [0 \0168 – Kagero; adjust fuel to 265 k; T& R" d# S# E. j6 `2 s
0176 – Isokaze; adjust fuel to 265: [: O n' w0 U5 q
0177 – Shiranui; adjust fuel to 265
' @; Q, y% z5 R• Air Data Changes
+ I8 M* Q3 I; r( c[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
h+ }6 o" S% G2 }+ m1 l& C& g/ d' b[177] B-339-23: Name set to B-339-23.+ r$ _# b4 @" Z: z7 B0 A9 {
[178] B-339-23 (PR): Name set to B-339-23 (PR).- n& e! v5 c+ s; }6 H
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
1 j7 F5 z3 W* M1 P[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 @9 I' W. E7 D0 Y; L [[365] Stearman 75M: Nationality set to U.S.Army.( V9 B6 _; v0 X/ P, j. |
[451] PB2Y-3R: Deleted.
9 K' s; w) a8 M[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
: V2 P( C0 w, G[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
$ a& V/ E6 l" fMG; wpn 13 set to 500 lb GP Bomb.$ i- a& \, ^9 W; ~* e9 @
[1923] No.1835 Sqn FAA: Delay set to 0.
8 k/ Z8 \, \; H4 {' B[1924] No.1836 Sqn FAA: Delay set to 0.6 N: z2 |/ f; _6 U- e' ]8 b7 n* g9 I
[1929] No.1841 Sqn FAA: Delay set to 0.' e) _4 v$ F: t, A
[1930] No.1842 Sqn FAA: Delay set to 0.! V# F' m n* |5 j4 N$ ]
[2587] VMF-211: Location set to [584] Pearl Harbor." e1 q7 y# _: `( f0 |* g7 n% h
[2642] VMF(P)-321: Deleted.
* F* h) ?: K: c/ Z- [[2652] VMO(P)-351: Deleted.
6 r q g; U( E% F, U: Q( V[2668] VMF(N)-511: Deleted.
% {- S9 q$ m5 G) |3 P[2669] VMF(P)-511: Deleted.! R; d# ^: j H, W6 |5 F8 H
[2671] VMO(P)-512: Deleted.$ G( p, I7 E3 a9 g- H5 T q
[2673] VMO(P)-513: Deleted.: b, y3 z1 ?; q* }4 v
[2675] VMO(P)-514: Deleted.
& ~% S- x; Z/ v7 d" m[2827] VR-2: Deleted.
+ L8 ]3 _4 ~2 a+ K" k[2828] VR-4: Deleted.2 G) Y9 J! C5 y% B
[2829] VR-5: Deleted.$ D) }1 [2 Y# X8 U% G
[2830] VR-13: Deleted.
. f: J/ ^( C& F( \[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.! t. l) Z T' j& v, z5 o+ W2 r" e
USN patrol-type squadrons 4301 resize to 15 deleted.& g, ]3 q& t r7 e3 [# |& ~
USMC squadrons 4301 resize to 24 set to 4410.
( l1 f9 ]# s9 o$ }5 e; u7 yUSMC squadron upgrade paths reworked.% J5 O, }0 j# q. x
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
' h% K. ^; E& Z/ t/ gthree subunits.) ^: V) \6 ~! R; U
• Map/Base Changes
1 Z. A5 t) s, _" m5 S1. Garrison levels in China have been increased for both the Japanese and the Chinese.
0 V5 n. `, E3 \) i$ B# j) Y" T7 f+ DNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
1 A- B/ Y$ y1 m9 sAV.4 ^ K2 z5 y- g0 z8 R& t, i
2. Garrison levels in Japan have been significantly increased for the Allies.
" A+ r* F9 E$ J; I9 O1 [$ a3. Garrison levels in India and the Philippines have been increased for the Japanese.
$ h0 A% T2 M3 v7 g- Q4. Garrison levels have also been adjusted in other locations, with some areas having
0 @- M9 e& ^. L$ L1 \. ssmall increases.6 X4 m( [) h8 B) N
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
$ V! }* S+ h' J2 J7 K3 t& a& wAirfield.- h8 [) h7 n. Q- Y/ l) o
6. The starting fuel level for Los Angeles has been increased.- u$ ]8 f+ q f: ~
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
& _ l, M& S9 B9 \" N; L0 p8. Anchorage in Alaska now generates a small amount of resources.
% ^# `# X, j4 K3 y! l' J! |9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
2 u" m. q+ o$ ~9 i6 B- J10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
* j) f- ?" y! v7 V2 j' i11. Nukufetau has had its port level decreased from 1 to 0.
/ B3 j+ b/ R: x3 S6 i12. Pago Pago has had its port level decreased from 3 to 2.1 r# l2 l# f! }3 e7 f6 F4 H; C8 k
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
1 S2 g/ Y$ g3 z9 qbase does instead.
& R/ T- J) X9 @' x6 ?14. "Ahmadabad" has been renamed to "Ahmedabad".
3 c& W; j" d: l4 g- a- v2 l15. The generation of Daily supplies at Chinese bases has been distributed to more bases,+ I4 Z) [. Y5 E; q% a2 c
rather than being concentrated in a small number of locations. Overall, Chinese
) |3 T8 B3 p7 w2 y( I& @2 n# Zsupply point generation has increased, to about the same level of supplies as in the3 h6 q( ]" G: [
original War in the Pacific game (it was a bit lower before).
4 R! ], W- i* Y8 g# H8 V16. Australia now generates a greater supply point surplus than before - about 5,000! a7 s: u& a) b$ {
points per day as opposed to about 4,000. Fuel requirements remain the same.' p' B# X8 ? E% X7 n
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,411 }' P; {( Z. P, G+ E4 k% ~( J
instead of hex 200,40 - and the road and railway networks in the area changed to+ v# v5 L7 F) Y6 U
match |