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! h' g" U+ n6 n% Y4 s# a: Ahttp://www.matrixgames.com/forums/tm.asp?m=2313850
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* a' t. L6 }' K! k1 V英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手' s: r- h# P; ~3 ?+ X
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【下载地址】:
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地址1:rayfile下载9 g9 F* K2 b% g& Y& n( H) D
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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地址2:HTTP直接下载9 _" o# ~# E( {: c6 m9 ~
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html* {4 I o6 o$ U& S
" W5 ^# n( A/ ?9 w【使用方法】:9 Q$ x/ k% N7 q
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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9 c9 O' \; Y% |* z2 T5 C【更新内容】:
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5 D9 _2 [; i/ I& L, B( O. RChange History:+ X1 X, A; i4 S% u9 a* j5 b
v1.00.95 - December 7, 20097 y& I& ~" p8 M& y$ a
• Second Official Update – This release is comprehensive and updates ALL previous
4 Z! H: x% N0 E1 ^1 w( X4 _versions to the v1.00.95 level.0 i1 `- Y+ c7 U- x( ^+ W
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
) L4 G% m3 W5 t/ B. C" A: yManagement Addendum” which have been added to your Documentation shortcut subfolder, V4 c+ V8 S* o4 P# X( e& r1 R
and can also be found in your /Manuals installation sub-directory. These two1 {6 o1 Y: E, k3 v- E) C! o
documents contain very important information on improvements and changes in these
$ ^1 }8 C+ e! r( v/ _areas.
& O( Q4 o) n5 O7 k• Code Changes
( C. L9 v2 w: c1. Interface Improvement: New Screen for Industrial Management6 n- |9 m7 p5 n8 s: `! A
2. Gameplay Change: Air transport mission was using all ready planes. Now the
y2 ^5 E- K: e4 lnumber of available planes for the mission will be adjusted by the rest/training! }% i; {$ ~/ P8 b* C
percent as on other missions.3 x% D4 q @' J" S
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes7 M6 O/ }' }2 e4 i
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
! z3 a0 R7 A& S( ]. C6 nshow in change command list# c) ^4 c! n( j8 [
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
; L1 E- X) p+ CBombs’ flag rather than the altitude setting9 F% W1 F% G" R+ M# L5 g: }
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
+ @% Z$ }, x7 |indicator ‘*’
! f+ c* f0 P) X- [9 S( i7. Pilots who are captured or killed were still being counted in some group totals. They& ~2 v/ k7 _, H
are now removed from group’s pilot count, but still available for ‘Top pilots’.* P5 C! z3 c6 A9 l4 [
8. Interface Improvement: The buttons in the lower panel of the main screen have3 b. ?' ^: }! {
been improved. With the mouse over the icons on the far left, the number of groups,
! j8 S6 Y) e. @* Qtask forces or LCUs at the base is shown. Added a previous page button when there. L$ _! z4 d7 }' k. R3 [5 Q7 D$ n
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
! Y. |2 z) W% j- o! {8 |: }) U- Itooltips sometimes were corrupted when other screens were displayed on the map and
9 Q, W+ i+ ^2 p5 ?the bottom panel was still active. This has been corrected.4 i) C: k+ L. G% b4 t: k
9. It is now possible to repair planes in excess of the group’s size
" Z' n [% N6 ~5 }( n10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
( f+ u7 A7 h; B: T+ otraining is incremental. Points are accumulated and once a certain level is reached, a+ O& ]9 U! Z2 D
point is added to the skill. The cutover level is the current skill level; so as the skill
* z1 n `5 h: N0 n( L, Elevel increases, it takes more accumulated points to reach the next level. Combat
$ x4 Z& X8 M2 X" vgains points faster than training, and combat is required to reach 70+ skill levels.
) F0 b" y' @3 v$ VExperience levels behave similarly with the one exception. If the Experience level is
& E/ F Y2 \, |higher than the best skill by more than 5, a skill based on the group’s mission gains
$ l6 Q+ w4 u9 |the accumulated points instead.0 s6 J6 u+ A. Q5 r, M" e% H; T
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
9 R* k6 o6 E* Y; M9 jammo and return to base if required0 u, r3 D2 y0 z( n* \- k, d
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
0 v0 t: w+ v2 Y13. Gameplay Change: Malaria effects adjusted
* l0 u8 K; z9 j; f14. Fixed bug preventing port construction in certain cases) X8 ^; f- ~) q$ x! B
15. Fixed bug preventing combat engineers from building
" X( I. m4 r! e16. AI improvement refining settings for LCU attack levels+ G7 J' B3 w8 y: T8 a
17. Corrected unit TOE loading bug
( ?5 J7 Z% t6 ^& a& s* o9 m# w! E" [18. Correct bug setting default morale and experience when not provided by editor. k2 A, ]5 [( \: F+ }/ J- Y
19. AI additional checks for level bomber base sizes
1 }# h/ \6 l2 D! z20. Numerous supply tracing improvements' P" M3 C! ^9 h
21. Numerous supply/resource movement improvements
. j4 ~4 L j) n7 H22. Corrected several land unit fragment bugs.0 b+ Y9 a! Y3 q7 ? a: |
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
' C% c( f8 |% s2 a, \arrives at the destination of the “met” TF before the “met” TF does. Also adjust
- ~% o. m3 f2 {, Gmeeting process to reduce chances that the meeting will not take place until one or the
) F, \- z+ Z2 Y) Q* k: yother TF reaches the “met” TF destination. Also correct a problem TF could% k: \3 A- U1 a5 Y
“merge” with a TF that no longer exists under certain rare circumstances.
2 a" k$ P! H8 ?+ w, f24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
" P/ U3 ?9 b; F0 B1 p8 Q3 X- Qdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate9 h5 {3 d* P7 r* F6 N" W9 A
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be+ P2 x" P) C1 x& H& a- _$ J/ h
docked if the port has the dock space for them, but will auto-undock when adding a0 f J: a" B5 F
ship to the TF causes it to exceed the port capacity.
k2 |1 w. E+ P25. Adjustments to naval retreat determination. TFs retreating after combat will now be
+ N7 W# [% l" f) @less likely to retreat to hexes containing other enemy forces and be more likely to
; W' {! F0 f& `1 Q/ z" ` y% jretreat toward a friendly base.
1 e, s1 X ]0 h8 C% Q6 e: s26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it5 n+ F2 U0 B) k! ` b3 Q
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded( S; R O: X; q: Y% k% e ^
in port, (c) ships in port (disbanded).
* Y4 b( S L# v, r+ F- f27. Interface Improvement: Implement search arc drawing on map
7 \5 ~' J2 W+ {& {$ J. g28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
6 O4 A9 f. Y: D9 n# ^% }6 z! ^ensure partial rearming is in full mount increments, and adjust ops usage according., J+ j! z- {6 T2 N/ s. K4 S
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at A/ S: n& E+ Z; \2 W: F4 l
a base were incorrectly excluded from Naval Support totals at that base. This was3 ~5 K6 E7 F9 B. G+ m W# I: q
due to an error in calculation of Naval Support availability over HQ Command radius.
/ h" P4 e3 K" a6 f( C+ i/ C Q2 ^30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
% d& i9 T# i3 D# t, Qcould improperly interact with fragments of the same parent that were at other
+ F2 ^0 D5 a; c1 X, e! Z/ Llocations and had been previously loaded by either the TF or one of the ships4 j! w6 |. d8 j2 y
currently in the TF or, if the load required multiple days, when unloading of other2 K* [( |/ @( B* }5 Y) K
fragments of the same unit caused and automatic switch of a fragment to the prime5 W) B, C" o7 M& S9 y, S& e
unit.
$ F. m- H8 D+ r& r31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
- t! |6 W; @1 d- VPreviously repair of all system/floatation/engine damage would terminate repair of a
+ e2 s+ L. G1 ]7 Dship that also had a damaged device (weapon, radar, etc). Damaged weapons will
% @' K( h9 Q* X% C- Pnow prevent full repair of systems damage and may “create” small amounts of system/ {* @+ e# k: w$ O: J
damage to keep the ship eligible for repairs. Note that this may have the affect of: F D% r4 d1 a( @
small amounts Systems damage being not repairable at a location where it normally0 s3 I. r% r# S3 {/ P1 D
would be repairable if that location can not also repair the damaged devices(s).# l; P9 \9 w: \- r" t. W
32. Interface Improvement: Changed Allied aircraft replacement display to show nation j0 r/ W: Q& k% {4 E( [
of aircraft
2 Q/ K) ` H; Y( o33. Corrected several menu bugs
* ~" o8 t; z, K9 n# d$ z34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of G" u& u1 M I k$ J# |1 U
land units by TFs.
" l$ S, q1 u% z! [35. Interface Improvement: Add “undo” for ships being transferred during ship. J p1 \: U: j8 U+ }
transfer. Previous undo only functioned properly for ships being transferred into the
" V9 {) T5 m2 e5 ~, C* oselected TF. Provided undo for ships transferred out of the selected TF., k: Y$ A# m' w" g( Y I
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that4 t* H) p2 a) I' l% z |! X3 W8 s! ~' {
is following another TF that is beyond the player-set follow distance.7 P. O1 k0 S9 g: H% i7 n. ^
37. Change ship based aircraft repairs to be by plane, instead of by group4 [9 K& n: L' \, p a8 A
38. Interface Improvement: Made air group screen larger to reduce clutter
c+ Z7 t' C% | W39. Gameplay Change: Adjustments to supply consumption by land units
9 o9 X! W# c9 A9 J, W- K% |40. Change to AI shock attack determination. x6 H/ I; T$ ~7 u" |
41. Improve AI awareness of intel on nearby enemy LCU2 R$ t4 Y9 b5 b& y" g+ z
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level' h. a4 c0 ?2 E0 _" G
43. Gameplay Change: Changes to AI production on “Historical” level( x8 o* h' P& d
44. Improvements to save file process to reduce chance for file corruption, especially by1 }- O; M$ F! Z7 }$ J9 U% {& x% L
deleting the old save before writing the new one, g9 ?; h& H/ `. ~! a
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
% `2 f; e2 \# q! J46. Improvements to refueling calculations and processes. Ships are more likely to fuel
) C. L$ n, S9 p, V! e- E: Qfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming. v9 V" }# X0 b) N* l7 L
sources for the “from port” and “at sea” variations.
- l% u* J+ [% r# T5 _• Replenish from Port will now use the available fuel/supply at the port and on all* f, S* n/ f. z
replenishment ships disbanded into the port. For those disbanded into the port,
+ I; h5 ~" w/ z; U( Nonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.8 Z3 z+ @0 J7 m6 Y4 A4 J& b4 d* `
Tenders must be of the appropriate type for the ship being replenished. Note that" U$ D8 @. w' B+ X3 j7 X% w
port facilities are used in preference and ships in the port are only used if the port
, \' O' ?, C8 Qis not able to completely replenish the ships in the TF.
+ s8 O8 ^' A, L* i9 y• Replenishment at Sea when the TF is in the same hex as a friendly base will now0 N7 l4 f/ R9 _, ?9 f$ _
use all ships in TFs in the same hex but will no longer use ships disbanded into a
( ]8 M& \- H) ~% e" v8 Eport in the hex.
& Q2 q( }- H; K, w/ }$ \0 s3 b47. Interface Improvement: Add new map icons to highlight certain events% H0 T; \; a5 ^2 R
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some) [( F/ a. v# ~- K0 q! X
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap m% a6 ~8 u; J; r- O, F- b
port or from any TF that is currently off map. Ships that are not badly damaged+ P/ a/ ?4 H: w6 e4 S9 u
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
' u; }% F/ P1 w, N+ uFor on map, ship may not be on fire, total damage may not exceed 99 and no
7 _0 {: z) R- Pindividual damage type (system, floatation, engine) may exceed 50. Ships may not
' g6 A7 W- M' E7 w8 M5 Hbe withdrawn from any on-map location where the enemy has air superiority. The
* S: s$ k" K6 w6 K- U. Eintent is to prevent withdrawal as a method of saving a ship that stands a good chance
" M# R8 r" R. M3 Z* l& Q/ u, pof being lost or further damaged. On map withdrawal ports are set based on the$ c8 c- S3 D1 k$ T
historical exit locations for ships leaving the Pacific:
# m+ u K1 d; j3 e1. Any level 9 port.
9 p U; K8 ]/ c) i" x/ q2. National home ports of the United States, Canada, India, Australia, and New
$ \& N6 X( l3 ]7 yZealand (with no port level requirement)
- }, ? j. m Z( }7 @( w3. Any level 7 or larger port on the US or Canadian West Coast.
) S/ T- u, N# ~- o. V/ z4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
/ a9 p& e8 T7 j5. Any level 7 or larger port in South Eastern Australia, plus Perth., R: i$ F' H, Y" p
6. Any level 7 or larger port in New Zealand.$ u5 w& g$ C7 x6 {7 B( V+ K
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
" r" O3 Y6 L0 X) \" M$ ?another ship actually sunk, the data for the two ships could be mixed. Depending on
$ j5 d/ M' g. ~: ^5 d- lcircumstance, this might result in one or even both ships being reported as sunk.6 p' ^* m: |3 O! D8 p
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
2 [2 ~) x6 Y- u1 j! [: XTF list screens. The calculation will continue to show the remaining ASW capability
9 } N9 [; `7 ]# M(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is* V7 j C) _8 u% s4 y; H
now based on full load for all ships in the TF.
* V7 H3 H4 y. i/ O7 x# `' Q0 u0 J' Q5 @51. Resupply capacity for bases added to editor! n; K$ f! S9 [: L
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
; k- Y/ u; I/ O53. Adjustment to AI unit planning level based on AI difficulty
2 p9 k8 h( d2 V$ v" a( X# s54. Ensure minefields are created for proper player when a single TF lays multiple types0 W; z- X3 R# s9 B \% y5 L. Y
of mines. Player of minefield properly set when first mine type laid by a given' K" E" B9 N/ r( {; u8 r
minelayer but a similar check was missing when the TF contained minelayer(s) with
% E; _1 c1 T; b1 v7 |8 T* D, Vtwo different types of mines.* M" }. Y6 P: w
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
+ N8 K" b2 O* U7 t' ], i5 L10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
7 k) m) B$ R6 zfor owning player, if partisans attack and cause damage.
; H' d5 Y) S p56. Gameplay Change: Movement rates for clear and desert changed to 25 for
/ m$ Y# k9 W* m$ Qmechanized units) n- g1 Z3 b- @5 W* l
57. Gameplay Change: Land combat effects toned down
) G+ O0 |& u+ S" m9 W58. Ensure AI captures empty bases
% F5 k+ A" c! G$ I1 a59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
/ K/ z% J I6 j7 w6 O8 Wsave from moving them ashore. Training from disbanded ships does not increase the
! E4 o9 Q* T& j7 s2 Jpilot mission count.# s+ c! Y3 T5 F
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
& \) t- t5 Z9 oorder to help identification of saves/ R; b, O7 _2 e0 X) M
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”) j# `6 [1 s7 B+ Y# ^ s
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
/ z; W+ I4 F7 C5 a; Y4 Pmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
2 _2 \' z. G6 Xbombing attack. Groups were at maximum altitude and conducting glide bombs1 f; W0 I) d4 h5 l9 l
attack, sometimes without engaging CAP or flak.
) p0 I8 ?+ j6 n- ` _7 ? q, Q* V63. Changes in order to standardize inactive Soviet group’s training options;& o3 M. A2 w! M
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
7 l: A/ Y; x4 |2 t- wPilot Management for more details). The number of pilots on the group lists is RED if) E( b9 l: V9 u, U, ]7 {) J
less than the number of ready planes in the group, indicating a shortage of pilots. This
: }+ U: I/ P! g7 P6 A- pshortage may be filled automatically or manually for a mission based on the pilot2 L! U7 I* Z: h4 k0 w; C: F, ^5 m
select mode., d- ]/ u1 W& F$ z+ s: `) u8 j
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
& {7 I9 t. ?, e( S& |9 _5 Mwithdrawing ships) f# z$ h9 U7 h, ]* T. [
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at( [& T; ?" Y5 G3 M$ a, Q* s
close range: L3 E4 S5 z2 ~% A
67. Gameplay Change: Greater weighing of crew experience in surface combat& r0 B; x' U# Z
68. Gameplay Change: Limited radar directed fire, increasing over time2 G" A0 P* K# N. V$ ^
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
8 ~, g* B+ P& ?0 K" O- _combats at 1000 yards
% T) w' ~3 D# s' A70. Gameplay Change: PT Boats less likely to attack in daylight( C4 T* ?# q9 q8 R
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be7 Y5 A1 q; T( G5 m% ^
hit in ports and rivers
( R3 L% }& F, ?+ k( m. m72. Gameplay Change: Submarine captain ratings have more influence on Submarine
: x- D$ u6 ]9 o e, [9 ?performance1 K4 |2 b( g+ `4 i0 x
73. Torpedo hits on escorts not showing in combat report bug fixed
2 l) v; q- [! \7 g& w" b# Y74. Gameplay Change: Aerial ASW less powerful in early war# h: d' O& A" X; G1 O9 Q5 @- s
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
7 w, z& m% b" h3 ^9 p4 E* hdiverted fragments having planes but no pilots. Pilots still flying planes are now: S7 G$ }; P6 h P; t& b4 [- @
ignored for sinking ship purposes until their plane lands.
& ~3 b- i$ o0 W& H0 Q' B76. Group transfers in off-map bases from a ship in the base hex to the base itself were. v! g- x# Y; R) Y( t* F
being delayed ‘4’ days. There should be no delay.9 P- i7 S0 w$ ?# n( o
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when$ s4 D% H* M4 @1 ]
the convoy disbands.9 L: S+ D7 c* z& E) t* h) p
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
7 H' t" l2 g" L% _1 S0 h2 F2 G* ehexes. The range was not changed when the game scale was changed." \+ }3 k$ q# P, z0 e4 f
79. Fixed bug when displaying search arcs at a base& ?/ ^8 v* [3 _
80. Fixed Escape key on Industry Management screen
9 Z& K& O6 U5 w4 I1 I3 N81. Fixed oil and resource in totals on Industry Management screen* H! p7 [1 L; h% v9 { C# E
82. Interface Improvement: Add an extra line to the Industry Management to show total
) j3 h/ S% Y3 `0 z8 `+ Dshut down industry on Industry Management screen& a0 ~! I. \* }1 ?3 g0 {" F! N n: b
83. Interface Improvement: Add base select to Industry Management2 y! B* H, k1 h5 h
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as1 b. f+ f. X% T: A N$ P
ONE group for Admin stacking purposes; the presence of all three in a base counted! Z1 L9 C1 x# `# V0 [- K
as 3 groups for Admin
# k* x/ {4 j* ?/ ?5 e7 ^) T: G( I85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups3 S$ J5 M3 j2 @/ d
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
% e" M4 f' u# z" P; KFF being affected by old stock code that cleared the secondary mission.! H( n4 h D' S3 L! S, s G
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.9 h7 j4 |3 ~) W# Z' C
88. Fixed an issue with tool tips being offset from actual hex when forming new
2 ~/ U# O9 d1 t& I$ b. \1 rtaskforces
/ v5 Q) ]( w# k# ?/ M+ {# {1 K89. Added the saving of preferences on save; the preferences on PBEM saves occurred on# N* u+ Y$ {. M7 A2 b7 K" E
the end of turn save only. Preferences are now restored as saved for the player at the1 Q$ ^; P, l6 S9 i4 t7 x
time.+ W9 |7 f& N6 A9 }
90. Changed air supply mission to use a friendly base as destination, if both a base and" V, \* F9 I0 I5 V
LCUs are present in the hex; it was sometimes giving the supply to the first unit only" j2 ~7 |7 g( d3 ]3 u
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the3 T8 V7 ?6 [) M/ G
mission was canceled because the enemy LCU was selected as the first unit in the
1 c4 b) q* u( [* U) @8 \hex.4 Z, c0 F1 e( R
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
3 q5 }7 W5 |/ J- P% N6 o5 Z' V93. Prevent very low grade TF commanders from returning single ship TFs to port to4 I0 u3 r K- S8 r$ @
rearm when rearming not needed.1 A( f4 [- p1 @* |8 Q |8 E& z
94. Fixed the supply cap and monsoon effects on supply) |/ _1 \9 I5 U
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
/ K9 U7 F6 }! Z* g4 y8 vmovement.
( @8 H |2 |1 P' ]1 `% s4 a96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
1 m" |" T: @+ O; y) Y5 Y+ n. ywhen Soviets are inactive.
; `( z! A: J W3 g/ J( @97. Tweaked resupply task force to Japanese bases.
2 j6 K9 R$ B& |. s. s98. Fixed a HQ/Chinese unit respawning bug.) Z' A& u4 t4 v4 k
99. Restricted permanently disband/withdrawing air groups from being able to the the9 _6 q ?3 M* k4 A- N1 @: N0 A5 H
“Trainer” option in the type of pilots to use.
3 g w; U6 e5 h100. Restrict the options available to pilot movement in permanently, R* `( ~6 Y% K. {5 b9 z, A
disband/withdrawing air groups; mainly restricted to making them active or in-active
9 ^4 y/ g/ Y7 uwithin the group.% Q# y8 q. x7 C# Z2 Y0 U
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
+ S% |! a( b- F# @ z6 y5 Bparent group - stops divide ability4 M1 ]1 R' n2 L$ K3 R4 y- i6 ]+ H
102. Fixed an issue where some autosaves could reset game options.' i- D/ v3 O7 w t
103. Disabled the ability to make a group a temporary on-map Trainer.. Q& C x- ?2 R- e& t
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high# c: Z. `4 z( r; p7 z
FATIGUE pilots.
. H3 U( G9 Z* h105. Made some adjustments to Kamikaze effectiveness.; R4 u2 l/ R; }2 y* B
• Naval Data Changes
- J; T) v+ M5 S. Y' M8 Q1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
$ S+ n/ n3 u: z0 lClass
# Y% ]1 k0 ^5 z1 O. D; ~, mScen 001, 002, 006 (007, 008, 009)
2 y/ H. K/ u! u6 H# r5 Q0021 – Australia – correct weapon facing' `4 L" o0 L. a; X% ~$ z9 U- G1 p# A
0418 – Helena – correct tower armor from 0 to 125
1 T2 N6 J G8 t: y+ w0767, 0769 – Chevreuil – correct endurance and fuel
& N8 H4 s, B- b& E% U0770, 0771 – Duguay Trouin – correct weapon facing* |' l3 T' L+ v
0772, 0773 – L’Adroit – correct endurance and fuel: `% Q* d) n6 F* |
0774, 0775 – Fantasque – correct endurance and fuel* v1 V9 w% b( K0 T/ J5 k
0776 – La Galissonniere – correct endurance and fuel, T7 @! l! e$ L+ T7 n7 Z
0776 – La Galissonniere – correct weapon facing
2 g+ @+ g3 }6 D9 b( o1013 – Yubari – correct weapon #4 turret armor3 s! y# k/ t( L7 Z
1102 – Furutaka – correct weapon facing, O+ o% X, ]- \0 ?7 N# P& P7 w
1107 – Aoba – correct weapon facing0 G0 G5 v5 V; y8 u5 X. t0 b2 }% Q3 x
1112, 1113, 1114, 1115 – Myoko – correct weapon facing7 E8 c. Q; p# R: r- a. o4 `
1730 – Yamato – correct weapon turrets
# S) p& r9 J- o7 o$ v2025 – Kongo Maru – correct weapon facing
2 s8 ], F3 @$ ?, N; @) j: g* c2202 – ARD 3000 Ton – add Japanese small ARD class
: f ?* ^, q6 u) v y) |2903 – Gnevnyi – correct weapon facing" A) b8 @4 D! m
2915 – MK Cargo – correct weapon facing
`* m! C# M3 j1 u2918 – KT LST – correct weapon facing
: m I. i! o- c1 P3 e8 C: NShip: b- }5 k4 R1 h4 t
Scen 001, 002, 006 (007, 008, 009) changelog
8 o$ Y. J2 Q K y3 z" x- P. AAll – update weapons from class to reflect weapon facing corrections
& F4 X9 F6 d G6 c: Y X* I' o0999 – Dublon ARD; add small ARD to Truk
0 k* l, {5 v( h+ j3 ]! y- o3550 – Laffey; correct entry date to 420430
! u/ o, U: L/ e% ^3580 – Frankford; correct entry date to 430430. L( M/ ]3 g8 Z( p# f0 L# g0 [& n* M
4317 – Thornton; add Clemson AVD at PH
9 O p# i; W. _# \4361 – Henry A. Wiley; correct entry date to 4409302 M6 t# T% S3 ^: x
5222 – Rixey; rename to Bowie$ u8 Y# S5 e2 m) W! X2 y0 R2 T% N
5223 – Hercules; rename to Highlands/ k: ?' h N( r1 ?6 w. I1 h
5251 – Pinkney; rename to Pickens) Q9 M0 [; E% x9 r% G' ]
9253 – Madras City; correct entry date to 420228
0 q( @0 S( z' C1 q5 \8 b+ z6 Y. o9728 – Indus; delete duplicate ship entry+ C- n9 x( ]$ Y, s3 v" V: ?
9837-9849 – Soviet Fleet; correct ship name spelling
6 T" J3 l; x% H! S4 I( o11316 – AFDB-2; change arrival location to # 524 Seattle A/ a3 @3 d2 c* q. k V0 _
11364 – BYMS-2055; correct entry date to 430228
! r b2 m1 {4 n% C' Q11365 – BYMS-2059; correct entry date to 430228
9 K0 a1 V. P" }, B) ?' K; K+ R14070 – Ha232; correct entry date to 460228) M; p6 M3 @6 `/ O
Scen 006 and 009 ONLY
3 O7 ]6 k ^- Q6 t) V0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
0 t' b# U3 ~) N0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2953 q9 p- a0 P; I2 d- k) z0 v
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2957 X) D, t K9 ]% H
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370, a3 W# u5 H/ B: \" T1 Q
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
1 P g7 A; F: ?! C3 P0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4451 |* }8 b8 Y2 x
0043 – Hiei; adjust fuel to 4175$ Y0 @1 A4 X+ A
0044 – Kirishima; adjust fuel to 4175$ _ e% h- p$ s/ h8 _4 W
0067 – Tone; adjust fuel to 1775 J) j6 E- B. F8 U7 _ L# e; O
0068 – Chikuma; adjust fuel to 1775
) C& h+ q& C* l/ F$ \0118 – Abukuma; adjust fuel to 833
9 L+ Z3 N0 j" w6 ~6 W" @0146 – Akigumo; adjust fuel to 265' ?8 v5 j! R" x2 d
0168 – Kagero; adjust fuel to 2650 A! U. _3 U6 A% C! s
0176 – Isokaze; adjust fuel to 265
, d$ C l% o, G9 {( z7 G9 z0177 – Shiranui; adjust fuel to 265! v% Q/ q4 T* t1 ?. k
• Air Data Changes4 w) x; m# f {8 O: N1 \
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.2 Q1 N6 q) w% F; C6 b
[177] B-339-23: Name set to B-339-23.
+ c! u K& n1 C B2 e[178] B-339-23 (PR): Name set to B-339-23 (PR).
. o4 f6 m+ g2 y) k4 `[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
* L7 t1 ^! j9 l' v! Q3 F# D9 B[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
0 x# @! x; O+ |# [; B[365] Stearman 75M: Nationality set to U.S.Army.0 Z8 w2 f# v1 N% P
[451] PB2Y-3R: Deleted.* S, x7 y9 t: i" `0 p. `/ _
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
! ~$ C( A1 X6 S R7 I, E[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
# M$ s2 k3 f8 G2 x2 b' u6 VMG; wpn 13 set to 500 lb GP Bomb.3 h6 Z: R4 x2 H8 I6 y6 K& l. x
[1923] No.1835 Sqn FAA: Delay set to 0.
1 }/ z+ o# g+ E2 M D[1924] No.1836 Sqn FAA: Delay set to 0.
: s9 Y& G5 ^! ~# ]4 f' i5 e) o[1929] No.1841 Sqn FAA: Delay set to 0.
0 V5 g) G4 [5 l2 h5 N[1930] No.1842 Sqn FAA: Delay set to 0.0 H- C! ^# q( W7 [" `/ ?( m
[2587] VMF-211: Location set to [584] Pearl Harbor.
8 C) E) g1 w- n7 A. _[2642] VMF(P)-321: Deleted.0 P- g- K* w" p+ W( }; ^& [
[2652] VMO(P)-351: Deleted.
; g6 ?+ j% _% p+ J! v, z3 T[2668] VMF(N)-511: Deleted.
# Y* q6 u$ o. X2 N% Z- O3 Y q. C[2669] VMF(P)-511: Deleted.4 x' w8 l" P, A+ W* R; z4 _ c( t+ d
[2671] VMO(P)-512: Deleted.
, K- M! P+ f2 {' Q[2673] VMO(P)-513: Deleted.
# n1 p6 C- K3 _) }1 Z[2675] VMO(P)-514: Deleted.- A; K+ ^( q4 w; K
[2827] VR-2: Deleted.
: ?- F* s3 N# z4 N: w( z$ @[2828] VR-4: Deleted.8 n2 z8 W! g0 l L+ c C
[2829] VR-5: Deleted.8 h* C" L9 i; j! O" U% w# f
[2830] VR-13: Deleted.
' ~( f; n( T- E[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
8 U$ ^: g8 a9 s' ~* n7 z NUSN patrol-type squadrons 4301 resize to 15 deleted." R Y: Z* w. H; @9 T( e5 w1 J
USMC squadrons 4301 resize to 24 set to 4410.
+ B+ p) N4 I& b# ]0 aUSMC squadron upgrade paths reworked.
$ x1 m: x2 i) H8 K5 ?Gameplay Change: Units with a/c MAX strength six or greater now able to split into
. @) V' A& Z/ n2 p/ Othree subunits.
+ G9 c' V5 V s0 u" V• Map/Base Changes
8 Y) Z0 T# c4 T1 O5 ]/ z/ T( ]7 H1. Garrison levels in China have been increased for both the Japanese and the Chinese.
/ T8 U+ ^. x& i/ m" ANew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
4 ~0 U- b u1 l) w# l: F8 m1 \5 JAV.
% o9 z. p0 Y% W4 m2. Garrison levels in Japan have been significantly increased for the Allies.! f4 s- M; s8 }4 d; S
3. Garrison levels in India and the Philippines have been increased for the Japanese.1 S# n7 g2 y3 Z7 F7 K' `& ~
4. Garrison levels have also been adjusted in other locations, with some areas having# r6 ]! [5 \) O# {% [2 \
small increases.
- w" X/ v0 h3 V! f# o5 l) k5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
7 O9 \$ ]" N- z. \ JAirfield.
6 G5 ~3 Q0 S( a6. The starting fuel level for Los Angeles has been increased.8 e! z, l+ ~/ b! W- j* i
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.+ k- h: }/ e$ R& D0 {) W$ m
8. Anchorage in Alaska now generates a small amount of resources.+ ~6 a/ d3 j1 h; e+ q, |8 j# U
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
- e/ v. n: B# G6 T10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.% M9 S! A- F$ G
11. Nukufetau has had its port level decreased from 1 to 0.
0 O( h' T0 \" o8 G9 _12. Pago Pago has had its port level decreased from 3 to 2.4 J5 E5 L) v( q& j
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
0 E9 L1 ~$ K1 |" |3 a) l4 X- Lbase does instead.$ l$ V3 A5 C% o, G X
14. "Ahmadabad" has been renamed to "Ahmedabad".5 O E" e. H3 g- k) G$ q
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
: ^1 }8 c' m; P1 U: Krather than being concentrated in a small number of locations. Overall, Chinese
/ U) `" ]- C7 p$ D' \supply point generation has increased, to about the same level of supplies as in the6 z/ ~; A% N0 U$ B
original War in the Pacific game (it was a bit lower before).0 C' F( |6 z) E! }
16. Australia now generates a greater supply point surplus than before - about 5,000
& e( D2 J+ a! B1 ]7 mpoints per day as opposed to about 4,000. Fuel requirements remain the same.* W" R5 l1 t! `; B0 F( x: A4 k
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41" B2 d- u0 ], P( G7 T% K
instead of hex 200,40 - and the road and railway networks in the area changed to
+ G" C: ]4 K' L' ?8 S2 fmatch |