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- K' T/ u9 s. ^+ v' l: Y5 v【更新内容】:
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Change History:
0 |" `# M+ T* n! ^1 t7 F. W8 Vv1.00.95 - December 7, 2009
# g5 x% V0 C E5 H2 j• Second Official Update – This release is comprehensive and updates ALL previous9 [5 ]4 i* p* V
versions to the v1.00.95 level.
- d2 g3 {: E, fIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot$ o8 u+ V4 n0 \5 d$ e2 _
Management Addendum” which have been added to your Documentation shortcut subfolder
6 n6 }7 B% H d* @ ?" a! f8 xand can also be found in your /Manuals installation sub-directory. These two
9 R. a. W! ], R3 [documents contain very important information on improvements and changes in these
5 g9 a0 ^5 D9 Y7 k g+ rareas.4 P$ `, q! X( g2 v p% k! |8 J
• Code Changes) L5 t! T0 T. l5 k7 C4 b+ ~
1. Interface Improvement: New Screen for Industrial Management, g- v/ }5 V/ T$ Z" O
2. Gameplay Change: Air transport mission was using all ready planes. Now the v2 ?7 y+ C3 h
number of available planes for the mission will be adjusted by the rest/training) l1 G M, R& k% {& p5 K j
percent as on other missions.
A8 U" z2 @! L3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes4 x5 }4 `% d& q5 x4 F# J1 `
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to, h& W, I& x+ w& S- R5 `( M. z! k
show in change command list
' p# Q; ]) E M4 J$ y5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use' w# ~, w& E, i; b' X. Y; T. T+ R
Bombs’ flag rather than the altitude setting+ {+ }, o! e# c6 g4 ?9 g9 ~% X
6. Gameplay Change: Full base screen now show the consistent over-stacked AF; v* c1 e; U2 q6 F8 M
indicator ‘*’9 z6 j. Q5 X" H
7. Pilots who are captured or killed were still being counted in some group totals. They
5 O% f* z9 L7 Z: Y3 B! L3 vare now removed from group’s pilot count, but still available for ‘Top pilots’.
; m1 G; z9 O4 U K8. Interface Improvement: The buttons in the lower panel of the main screen have
# _5 H4 Y. f! v _. L% \been improved. With the mouse over the icons on the far left, the number of groups,
7 d8 \' g* R! i: x: _ W6 z1 G7 Rtask forces or LCUs at the base is shown. Added a previous page button when there- ^. y/ u' u, i2 \" S ?& `
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
: r9 x4 Q) [8 g& C, _/ p# Htooltips sometimes were corrupted when other screens were displayed on the map and
X4 R6 |0 h# t# y5 d# S. q* f$ athe bottom panel was still active. This has been corrected.$ t6 c8 P) B& W
9. It is now possible to repair planes in excess of the group’s size
4 b& V6 r2 y. o8 C1 L10. Gameplay Change: Adjustments made to air skill in training and combat. Skill( l5 H5 L$ j3 B; G' h; ^9 v3 b8 |2 l
training is incremental. Points are accumulated and once a certain level is reached, a4 W7 m' N, j" p4 B3 Z4 I" {: x
point is added to the skill. The cutover level is the current skill level; so as the skill& q( x1 N# W7 X
level increases, it takes more accumulated points to reach the next level. Combat, n0 Z1 r/ |0 D9 W! `, S
gains points faster than training, and combat is required to reach 70+ skill levels.
- Z1 y( [2 }! L5 d* D2 m$ fExperience levels behave similarly with the one exception. If the Experience level is
+ M$ w2 \6 P; u: t' bhigher than the best skill by more than 5, a skill based on the group’s mission gains
, t( t4 a$ }" W7 Dthe accumulated points instead.
/ P9 f. d. K2 u. F11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
* M( l( [0 O& w/ Kammo and return to base if required
2 d, l0 K. a% [$ t4 G. m$ }12. AI Aircraft production will now stop based on comparison with on map aircraft totals
6 k3 }- f' g6 D# s1 D. G7 `13. Gameplay Change: Malaria effects adjusted% V1 v5 t9 {$ w1 X
14. Fixed bug preventing port construction in certain cases
7 ~. u; ?* k2 D/ }: F15. Fixed bug preventing combat engineers from building
! g) R, h4 b5 N$ ^) q% Q/ Q0 _+ n, w16. AI improvement refining settings for LCU attack levels
/ s0 d# F, @3 V& D; s17. Corrected unit TOE loading bug- E' q6 n7 h& A, t
18. Correct bug setting default morale and experience when not provided by editor+ w8 l, @( V9 i
19. AI additional checks for level bomber base sizes8 i5 S R: b3 p7 F
20. Numerous supply tracing improvements" z! L5 N5 Q; J/ E1 h! s. S, \; `; {" }
21. Numerous supply/resource movement improvements) j; W8 g! X9 n* m7 m# Y3 Q
22. Corrected several land unit fragment bugs.' D! ?/ e9 b" D7 [
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
- p1 _, C# l4 w oarrives at the destination of the “met” TF before the “met” TF does. Also adjust
9 t8 j6 ]4 \5 e0 J' |meeting process to reduce chances that the meeting will not take place until one or the
7 F) z3 S4 g' }4 M yother TF reaches the “met” TF destination. Also correct a problem TF could
( U: x2 P' ^; Y9 a“merge” with a TF that no longer exists under certain rare circumstances.
% ?# d8 g5 V7 |24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
# ~. M' N- f8 g1 idocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
; T# m% T+ b1 H; i1 hfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be1 b% \7 C4 @( |- { |: x7 t
docked if the port has the dock space for them, but will auto-undock when adding a+ Z7 x5 {) l2 F: S5 T
ship to the TF causes it to exceed the port capacity.- |/ B7 a# f+ H' w8 A; p
25. Adjustments to naval retreat determination. TFs retreating after combat will now be. W; w0 { D5 G0 E" t( S1 t+ W
less likely to retreat to hexes containing other enemy forces and be more likely to t" @) h) _$ H9 D/ ]
retreat toward a friendly base., W' D% M' u$ Q. O6 w5 M* G9 l0 c k, [
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
4 Q2 B* j1 u3 }* U" g Z+ d- eis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
0 k% T/ \' |3 T. x7 X Z6 s fin port, (c) ships in port (disbanded).+ P, J7 ?% B) q4 I7 ]
27. Interface Improvement: Implement search arc drawing on map% h2 q! J3 ^, ~/ V
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
) `# n& o8 `( l4 H8 y; o- @5 I( Y! {$ gensure partial rearming is in full mount increments, and adjust ops usage according.
& [2 K. z5 l, D' Y29. Fixed naval support availability bug. Naval Support in HQ units that were actually at, w) ^) t' W' Q* g- g7 _
a base were incorrectly excluded from Naval Support totals at that base. This was
. |: v6 B. V6 rdue to an error in calculation of Naval Support availability over HQ Command radius.
% A2 b7 E1 L( ^+ U8 E30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location) h' D% n2 u' n1 o" w0 J8 Y
could improperly interact with fragments of the same parent that were at other
5 e& W1 Y P6 vlocations and had been previously loaded by either the TF or one of the ships2 p# H. v. w2 l' f# t* ]
currently in the TF or, if the load required multiple days, when unloading of other0 L1 ^5 i; d/ n# D5 \
fragments of the same unit caused and automatic switch of a fragment to the prime8 I3 W* x! F: d8 p- O+ q P4 F
unit.
|* s u" ^) h4 L# l7 U$ S31. Corrected bug to allow repair of damaged devices even if ship has no other damage.. `! j4 C& P4 x% G# h& |! i8 B
Previously repair of all system/floatation/engine damage would terminate repair of a
+ \& ?" N: Z# c1 ^9 jship that also had a damaged device (weapon, radar, etc). Damaged weapons will# V6 X- u3 l. F1 c
now prevent full repair of systems damage and may “create” small amounts of system
: Y4 I( K6 A/ Y) }damage to keep the ship eligible for repairs. Note that this may have the affect of
7 B# M0 {) k% X& ksmall amounts Systems damage being not repairable at a location where it normally
$ V8 A8 t+ S5 Y: o f7 `8 J3 Xwould be repairable if that location can not also repair the damaged devices(s).
+ I; A% f$ r* z7 Y1 w32. Interface Improvement: Changed Allied aircraft replacement display to show nation
& I( n! M C: y% Tof aircraft: W: s0 M: {/ B! f
33. Corrected several menu bugs
( G6 B+ z9 w# Z& M: z34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of- f/ h% J" k* A6 c/ Z$ F' l
land units by TFs.
" h, ?8 m( s( y; u- F35. Interface Improvement: Add “undo” for ships being transferred during ship
) x6 {$ H% Q5 utransfer. Previous undo only functioned properly for ships being transferred into the" J i* @2 u Q9 K; r. O
selected TF. Provided undo for ships transferred out of the selected TF.1 l" i4 v2 ?6 V- Q4 s, c
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that: F. z# f: I8 t. n' f
is following another TF that is beyond the player-set follow distance.
9 A5 k1 {( N1 G5 Z- a, n/ z37. Change ship based aircraft repairs to be by plane, instead of by group- U: U2 U- H; G0 c- {
38. Interface Improvement: Made air group screen larger to reduce clutter. S' N5 E) E1 P
39. Gameplay Change: Adjustments to supply consumption by land units2 V- L3 H( T* X' S3 `8 [* F( s
40. Change to AI shock attack determination9 K) U; a. z" Z1 W/ _
41. Improve AI awareness of intel on nearby enemy LCU) z& I2 J" |1 G3 E. b! j
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
, i: n9 [7 S- J, `. M ?4 o! i43. Gameplay Change: Changes to AI production on “Historical” level
, x, F/ e9 J% w( M44. Improvements to save file process to reduce chance for file corruption, especially by
+ |( F$ G( F# k# I! V Zdeleting the old save before writing the new one7 L# N* z& S" Q& A& @# F, X
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active/ g# Z. @/ W/ w
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
: x( w: u/ F- g: S. L9 r) I) vfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
/ N7 w% |3 G6 D+ p6 I0 L- i/ w3 ?8 Hsources for the “from port” and “at sea” variations.* U1 _6 I; M$ p
• Replenish from Port will now use the available fuel/supply at the port and on all9 r; V9 F$ `/ ~* L4 S% i# M1 b6 r% k5 ~
replenishment ships disbanded into the port. For those disbanded into the port,
* j. m3 Z. J2 X8 u$ l: Monly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.: m9 E1 v" i3 u9 x4 F6 Z* h+ [
Tenders must be of the appropriate type for the ship being replenished. Note that
! ~$ A6 I0 s4 k( a( Sport facilities are used in preference and ships in the port are only used if the port; y4 T* ^7 O0 ?# \
is not able to completely replenish the ships in the TF.) X* C" m) m% ?- I7 ?+ z2 Q+ F
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
% d5 j. o! v/ k0 i( o* Duse all ships in TFs in the same hex but will no longer use ships disbanded into a
- V4 H4 r x: ?: I& ~% tport in the hex.
. w& E# x& z+ Y% q/ N8 E47. Interface Improvement: Add new map icons to highlight certain events
. {/ ~0 T4 `& @+ l! W3 u48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
0 b$ v8 z$ c$ F3 z- d% xsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap9 A$ G; _3 q* ?. T
port or from any TF that is currently off map. Ships that are not badly damaged
1 Z* G/ F; |- s% m1 }can be withdrawn from some on-map ports or from TFs in certain on-map regions.1 j; y* g1 D% c* @6 N! D
For on map, ship may not be on fire, total damage may not exceed 99 and no
$ P) A }/ f+ q! Z3 N! Yindividual damage type (system, floatation, engine) may exceed 50. Ships may not2 t2 ^. C1 B5 p6 l2 ?+ R, e8 E+ w
be withdrawn from any on-map location where the enemy has air superiority. The
1 l7 f! b: x: Y1 V- t2 rintent is to prevent withdrawal as a method of saving a ship that stands a good chance7 h* {4 ~$ Q& g# t- r! o
of being lost or further damaged. On map withdrawal ports are set based on the: B" E& ?- n* y6 k
historical exit locations for ships leaving the Pacific:
. |7 ~; V# x# l5 B1. Any level 9 port.
' P+ C) @. K* V3 p2. National home ports of the United States, Canada, India, Australia, and New# v- I, b; q$ B
Zealand (with no port level requirement)3 G* i$ s- p* s/ ]/ ? [
3. Any level 7 or larger port on the US or Canadian West Coast.
% v1 c' l; w* [" M4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
: l+ e& m s& h# t5. Any level 7 or larger port in South Eastern Australia, plus Perth.
6 d/ H5 a5 p' |5 R- I6. Any level 7 or larger port in New Zealand.4 T8 O y9 s- ?; L4 u9 g
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of! x Q3 q8 r4 ]% Y; L
another ship actually sunk, the data for the two ships could be mixed. Depending on
& c( Y: j; j. B+ Jcircumstance, this might result in one or even both ships being reported as sunk.
! x# T$ x: _ G y! F' ?: a50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and! `" b: u+ g+ z* U& y
TF list screens. The calculation will continue to show the remaining ASW capability
4 X2 J' [9 w; Z* k+ C% L(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is p9 O# g1 k/ P1 k/ ^3 |! r( b
now based on full load for all ships in the TF.& m* x) |; Q6 ?4 a; p$ p5 J. k
51. Resupply capacity for bases added to editor. B. F" p! ^& H
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units |+ O7 G. f9 r/ e c5 F9 s
53. Adjustment to AI unit planning level based on AI difficulty: n3 ~' ]$ ]# P* [6 ?
54. Ensure minefields are created for proper player when a single TF lays multiple types7 \8 @5 q t1 y& @7 {% \
of mines. Player of minefield properly set when first mine type laid by a given
4 F. u; z1 l$ x! ?8 Q2 V% I. eminelayer but a similar check was missing when the TF contained minelayer(s) with
3 z5 ?5 [! T- Ttwo different types of mines.
( k! h/ L/ p( ?' }2 P2 E55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and) ^4 s. y/ |# J
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex- H* c; [1 Y0 h, t# D
for owning player, if partisans attack and cause damage.
7 o. j( s1 ^' v3 O56. Gameplay Change: Movement rates for clear and desert changed to 25 for
& D) G& p0 U+ y hmechanized units- }4 ]; O/ \( i5 m& C
57. Gameplay Change: Land combat effects toned down
# ~6 |% ?' S' a5 ?& D58. Ensure AI captures empty bases) E% L( q' Z' d/ I& d
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
; o7 i" F% s9 w5 |! Gsave from moving them ashore. Training from disbanded ships does not increase the
; |# Z3 N4 d% a! Npilot mission count.
0 {. a. G' _# R60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
, |4 @: t% }* Q0 ]order to help identification of saves
/ W Z7 E+ C3 b1 Y" l/ @61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
- I1 k8 q* O2 B: ]+ ?9 ^( d- T/ [62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group3 {6 i S7 M! T, c2 G% E0 h, ?
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level7 F) l! ]8 }: C3 v$ X' {
bombing attack. Groups were at maximum altitude and conducting glide bombs* v N* ^! {9 v% c$ B# O
attack, sometimes without engaging CAP or flak.
4 u$ c; G% [9 L5 i63. Changes in order to standardize inactive Soviet group’s training options;5 t- \5 k1 L; A7 Y. z+ t8 U
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see3 W: C9 d7 M7 T* l
Pilot Management for more details). The number of pilots on the group lists is RED if
( b0 s0 E; B' B8 [less than the number of ready planes in the group, indicating a shortage of pilots. This, s0 G+ y' [: @+ h$ x! v7 G0 B' j8 B
shortage may be filled automatically or manually for a mission based on the pilot/ _+ K! c& @& Y' k) ?1 h
select mode.
8 L: `* I1 O; R# D; [% ^/ I65. Corrected issues with group destruction on scuttled or sunk ships and groups on
g0 f, y$ f) K/ r8 |withdrawing ships9 G6 W) b, O. A: }! q* }9 s
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
$ a5 i+ k3 a" W h4 k* r3 C( hclose range
" E) a+ I3 B/ d4 B& i* z67. Gameplay Change: Greater weighing of crew experience in surface combat
" `5 e. H, X2 a. ^. \68. Gameplay Change: Limited radar directed fire, increasing over time
, q, W6 q& D% }/ Z: b" I( @69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
4 m/ t) i6 u1 {$ ?) f& Dcombats at 1000 yards, U0 c& w9 n1 x& q3 Z5 ~5 G1 d
70. Gameplay Change: PT Boats less likely to attack in daylight; q' ~% m0 R m7 B0 Y2 N" J6 w, `
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
2 ]* D8 N$ L: z! \hit in ports and rivers$ O! J4 ?" a( ~* t: a5 |% i
72. Gameplay Change: Submarine captain ratings have more influence on Submarine$ l8 Y9 y6 a. v" G/ K( j( \& u
performance" N/ ?; Z9 N$ P
73. Torpedo hits on escorts not showing in combat report bug fixed
4 T4 K' d- O4 S# D74. Gameplay Change: Aerial ASW less powerful in early war
0 H6 i0 e0 v- W6 b0 t) L! Q75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
* } ?9 U; {$ S9 N, k cdiverted fragments having planes but no pilots. Pilots still flying planes are now
- O# ?3 ~3 S7 k& P& b! M g8 Z2 aignored for sinking ship purposes until their plane lands.! N' B- S- ]4 E" `8 Q1 W* w
76. Group transfers in off-map bases from a ship in the base hex to the base itself were( `) _$ ^5 B) W6 ] q2 f# n" A
being delayed ‘4’ days. There should be no delay." }4 Z1 K% p" K" }: B# U' l
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
) N2 x4 o0 T! J( h' {7 j% o5 ithe convoy disbands.0 ~. p* K a" y( w( u% |
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 208 i3 ?5 j! G2 p2 i/ t# e
hexes. The range was not changed when the game scale was changed.
% R5 Z+ N( t+ e79. Fixed bug when displaying search arcs at a base& t5 Y+ `% z$ s" J% d7 {
80. Fixed Escape key on Industry Management screen
+ s {) E( a, T0 n# R R81. Fixed oil and resource in totals on Industry Management screen" B+ G9 t4 D9 a' O: s
82. Interface Improvement: Add an extra line to the Industry Management to show total
4 a8 b, y, X/ b- {, m X5 kshut down industry on Industry Management screen' O8 G; D2 c; P: T" g' d; n3 k6 e
83. Interface Improvement: Add base select to Industry Management
2 ]: b0 g& a7 t7 s/ B84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as; n* v* N4 A6 |0 v3 r
ONE group for Admin stacking purposes; the presence of all three in a base counted( m: O& F% w7 A& Q' j
as 3 groups for Admin! P1 G- {9 {5 L$ O. Y
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
: G3 I: ]+ p. V86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and' m, |8 @( Y8 O) p' r2 C1 E$ j
FF being affected by old stock code that cleared the secondary mission.8 {6 ?8 T. v+ q5 p( T* x
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.* @+ r9 o5 e! f5 ^
88. Fixed an issue with tool tips being offset from actual hex when forming new
: z3 z6 m, b) b- V. S% O+ itaskforces
- ]6 r& F" j2 R9 h& `89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
) N6 z. g c/ u$ N9 hthe end of turn save only. Preferences are now restored as saved for the player at the6 \# v" ^( o* `7 N
time.* F6 p+ Q: l& K3 o/ {
90. Changed air supply mission to use a friendly base as destination, if both a base and
4 v2 ?- F' m/ SLCUs are present in the hex; it was sometimes giving the supply to the first unit only
1 w% m/ T" p3 _ J# j91. Fixed air supply drops to a hex containing both friendly and enemy units; often the7 T' l5 m& c$ w, K
mission was canceled because the enemy LCU was selected as the first unit in the
; s0 s- E5 c+ D9 j4 [7 L. `$ Thex.
; ~8 l: u- ~2 X' |% ~92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.; T$ D7 i5 Y. Q
93. Prevent very low grade TF commanders from returning single ship TFs to port to6 ]2 d: }: C( y0 N
rearm when rearming not needed.
2 o$ X* F% R, l: Q. S g94. Fixed the supply cap and monsoon effects on supply
) u' |' @- ~2 b4 X! l0 u M: ]95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland& P# S1 z9 y2 M8 q
movement.
4 g3 Q, L) h" r. J# X; N E; a96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
+ k4 z6 }) r8 hwhen Soviets are inactive.: b. ^& _. j, }8 d1 p9 V$ x
97. Tweaked resupply task force to Japanese bases.+ i: B8 o% E J$ v, a- L* O2 O
98. Fixed a HQ/Chinese unit respawning bug.
* v# L8 x1 |, x. `99. Restricted permanently disband/withdrawing air groups from being able to the the
6 J6 c* b. ~& x3 s3 }“Trainer” option in the type of pilots to use.
; Y9 `4 `: i+ d& x. }100. Restrict the options available to pilot movement in permanently
. Q5 q# t. y0 c$ C- P1 Ydisband/withdrawing air groups; mainly restricted to making them active or in-active
: M) d3 U* J. H5 H: Y0 o" rwithin the group.
! n3 q; W2 T _5 l3 _* y8 G101. Fixed error in splitting air groups caused detachments not-in-play still attached to
) c7 o4 `9 y* x2 x% v) cparent group - stops divide ability
8 l" c, e, H1 v% B$ H/ Q0 D _102. Fixed an issue where some autosaves could reset game options.
% Z7 _& e5 v+ ~ _103. Disabled the ability to make a group a temporary on-map Trainer.- L* q, c7 @+ `) b
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
, c! a8 }; M. u. B" ?, jFATIGUE pilots.
; J$ H+ C2 T% J! F$ U0 v" u7 c7 M105. Made some adjustments to Kamikaze effectiveness.
) S( T: _% }8 A; b% Q& {• Naval Data Changes
; A2 W% V' Q" J; H1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.' ]7 h m' W1 p% i
Class P& D* D8 T0 }1 }
Scen 001, 002, 006 (007, 008, 009)
4 A( Y! g! ?6 e8 `' E/ S1 a% L0021 – Australia – correct weapon facing
/ V0 e9 d6 {2 A$ O; v0418 – Helena – correct tower armor from 0 to 125
, J$ ~5 ^4 w+ c7 {0767, 0769 – Chevreuil – correct endurance and fuel
* H) l, Q7 ~5 Y- K4 s# f) K8 @0770, 0771 – Duguay Trouin – correct weapon facing
0 q$ F& j+ K4 R* c7 \0772, 0773 – L’Adroit – correct endurance and fuel
0 S7 b! w J# V! W( U- ~0774, 0775 – Fantasque – correct endurance and fuel
8 ~/ d" k8 f+ }; C9 ~0 b2 E) x/ p0 G0776 – La Galissonniere – correct endurance and fuel: |) l" A' v3 G
0776 – La Galissonniere – correct weapon facing# `" D8 R7 H) F$ g+ w: @3 n, e
1013 – Yubari – correct weapon #4 turret armor0 g7 D2 ~+ V4 q
1102 – Furutaka – correct weapon facing
3 T0 j* L' B0 a; Q P1107 – Aoba – correct weapon facing" q: k" b9 _# C T
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
2 _$ k8 Z0 m7 n9 H( {; u' V$ M/ E7 C1730 – Yamato – correct weapon turrets
5 U6 p: ^7 c: D" Z0 _5 A8 o) E2025 – Kongo Maru – correct weapon facing1 S6 G# n, @- I- C# @
2202 – ARD 3000 Ton – add Japanese small ARD class
& u5 ]7 S i% C* R2903 – Gnevnyi – correct weapon facing2 k2 u! Y ?( b' T6 _1 k6 t
2915 – MK Cargo – correct weapon facing& y& f$ h5 f* ]+ @* I- B7 S6 |9 G/ \
2918 – KT LST – correct weapon facing, t0 E; s/ h( p, V7 V6 T
Ship
- e R) I& W- }& aScen 001, 002, 006 (007, 008, 009) changelog- R! H/ ?0 F4 I2 l' W& `
All – update weapons from class to reflect weapon facing corrections u0 U& j( a* y) ^4 T
0999 – Dublon ARD; add small ARD to Truk$ N f# I9 a4 s8 m& W
3550 – Laffey; correct entry date to 420430
% E0 {) o4 O0 }. Q# [5 z* e( v3580 – Frankford; correct entry date to 430430
) b, e `! I+ z, j/ ~1 X) ~4317 – Thornton; add Clemson AVD at PH( S& M: [' w5 W. w: U
4361 – Henry A. Wiley; correct entry date to 440930
8 C& A5 m: y0 |5222 – Rixey; rename to Bowie
7 _3 m9 o) J7 Q0 b5223 – Hercules; rename to Highlands
0 r# l7 I5 n- d% p. Z5251 – Pinkney; rename to Pickens+ }! z5 u3 q% \1 Z
9253 – Madras City; correct entry date to 420228
& Y( ]# W; t0 o! q$ y# [9728 – Indus; delete duplicate ship entry
8 ?- k1 e( f2 |6 X9837-9849 – Soviet Fleet; correct ship name spelling. u# {4 \$ ^3 H* W8 g
11316 – AFDB-2; change arrival location to # 524 Seattle. O8 \2 z, B! } N6 K
11364 – BYMS-2055; correct entry date to 430228
# B: J! G7 m J& r4 X11365 – BYMS-2059; correct entry date to 430228* }" b3 m/ m$ M( d k5 N
14070 – Ha232; correct entry date to 460228( e9 e! K) R1 y* {, M
Scen 006 and 009 ONLY
: V- F# B _% j* g0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
( z- C* \- i. q$ a8 y% K0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295' Y, M3 t3 D: z
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295* C2 | v: k( S
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370& M' w8 V2 e( ?0 X. X6 D
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 C% j8 u7 g+ @5 j2 U$ @
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
I7 {, G: y* @0043 – Hiei; adjust fuel to 4175
; r7 w! U1 k% ~$ `0044 – Kirishima; adjust fuel to 41759 }- Q$ O9 [5 i
0067 – Tone; adjust fuel to 1775% x4 j/ {. K7 J( N2 e
0068 – Chikuma; adjust fuel to 17750 y9 w' X; v7 I9 ]8 ]" L
0118 – Abukuma; adjust fuel to 833
8 ~& E* K: r6 p' x+ Z0146 – Akigumo; adjust fuel to 265
. p, X9 _4 D) t# T9 J( h2 B0168 – Kagero; adjust fuel to 2653 ]5 ~+ m3 n; N# I
0176 – Isokaze; adjust fuel to 265
& G! k- c; b+ x( P. a4 n5 i0177 – Shiranui; adjust fuel to 2651 B3 [- ?) R, `! e! B. ^5 u
• Air Data Changes
+ l+ G. `% b+ j4 }; Q6 r5 Y[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.# o6 U1 k% d1 D: t! W2 ^* @1 }
[177] B-339-23: Name set to B-339-23.
$ b; L" Z, Q- o* Q- l! I7 p1 V" N* e" Q[178] B-339-23 (PR): Name set to B-339-23 (PR).! V& c2 |$ b1 j% ^7 o/ u/ Z
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.0 M1 |) R+ K6 b: i0 N
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.+ @$ u' B/ z3 H9 @ x
[365] Stearman 75M: Nationality set to U.S.Army.
4 U" R* C K* \8 p. u[451] PB2Y-3R: Deleted.
8 g' i; y* w: ^5 w2 o" G0 t[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
) X: J' b- @, D' x: u[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning2 j& Q+ l! d7 l- K" H. O+ F% M
MG; wpn 13 set to 500 lb GP Bomb.
* |) |6 X- s0 B[1923] No.1835 Sqn FAA: Delay set to 0.
$ \) R" |1 _" X" G5 G4 c[1924] No.1836 Sqn FAA: Delay set to 0.
, u+ Y0 W# E- V1 e/ P" z' g$ v[1929] No.1841 Sqn FAA: Delay set to 0.
8 {' {4 r& }3 h[1930] No.1842 Sqn FAA: Delay set to 0.& g8 Y; Q7 s( T' F
[2587] VMF-211: Location set to [584] Pearl Harbor./ ]% {! x7 B/ n& v% y
[2642] VMF(P)-321: Deleted.% `2 d. L$ \# i
[2652] VMO(P)-351: Deleted. y3 y9 _( c" w9 N# ]
[2668] VMF(N)-511: Deleted.$ O2 |) j: s# [% p4 f$ Z
[2669] VMF(P)-511: Deleted.
( I6 b2 W4 @, w5 C; c[2671] VMO(P)-512: Deleted.
% T4 ?% c# l# m' u! O. H[2673] VMO(P)-513: Deleted.
) p5 |5 i; O) i/ D[2675] VMO(P)-514: Deleted.
( d0 T* `/ ~6 c! M9 J[2827] VR-2: Deleted.3 ~4 `( l/ {0 c6 g; l! e2 k, k; ~
[2828] VR-4: Deleted.9 I$ v! U5 i3 i& R
[2829] VR-5: Deleted.
4 p* R8 D. T% R' `[2830] VR-13: Deleted.5 Q( | ]- O/ u! m& |! ]
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
5 N& w7 c! |; V* j/ a/ dUSN patrol-type squadrons 4301 resize to 15 deleted.9 f7 h6 Y) @- W+ ?- H% C
USMC squadrons 4301 resize to 24 set to 4410.
& `' W3 ~* X( j; o1 YUSMC squadron upgrade paths reworked.
6 ^/ \+ \' {9 q! |Gameplay Change: Units with a/c MAX strength six or greater now able to split into
1 n* L2 c. _6 r8 ~- B3 n7 ythree subunits.# j+ ]: h' g# C y8 |+ Q
• Map/Base Changes. b. _: Q: x' @: A" a: Q& L
1. Garrison levels in China have been increased for both the Japanese and the Chinese., z% y$ L, |0 Z3 N7 Y# g
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400. h3 J# t G% Y. E( ~8 d2 ^
AV.
& w* P- S( @: Z& M/ @8 r- }. M2. Garrison levels in Japan have been significantly increased for the Allies.$ q5 `1 [8 t' u( A2 ^9 j
3. Garrison levels in India and the Philippines have been increased for the Japanese.% R/ r/ h' E6 L3 s& M/ K
4. Garrison levels have also been adjusted in other locations, with some areas having
" I8 i( R& g3 |- C; K% H% |small increases.3 ?* g3 p# y; D
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
, {+ f* N( @! ~! o, o: L0 H( u7 OAirfield.0 o# j5 Q: b T1 f) {
6. The starting fuel level for Los Angeles has been increased.
7 a5 s0 x! u1 \- R) d$ B5 P7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.6 E6 U; _: Z7 h" }
8. Anchorage in Alaska now generates a small amount of resources.
9 x/ {9 v% ^( j: F9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
6 E! q1 n( ^% K2 i9 y1 t9 m5 V7 B10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
4 ^ B& N; u7 k! l' x5 k5 Y11. Nukufetau has had its port level decreased from 1 to 0., v9 ~6 u0 }' g; e6 I0 o
12. Pago Pago has had its port level decreased from 3 to 2.
: ]1 Q# s: b" h* Q" J( b r. k13. The Christmas Island base no longer generates resources. The Christmas Island (IO)0 E D; H( {# y
base does instead.
+ H4 ? V" r7 f5 b" Q* d. z) R3 I14. "Ahmadabad" has been renamed to "Ahmedabad".$ ~& z; G6 ?5 R; @
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
2 j( x- Y. f3 d# C( T3 Mrather than being concentrated in a small number of locations. Overall, Chinese: ~7 b7 {/ K T- d( n8 ^
supply point generation has increased, to about the same level of supplies as in the
3 G/ p$ T! y2 O4 Q- A9 u$ Noriginal War in the Pacific game (it was a bit lower before).: p& g+ {+ u6 \8 c' O
16. Australia now generates a greater supply point surplus than before - about 5,000
7 S: t8 y& ~, r, gpoints per day as opposed to about 4,000. Fuel requirements remain the same.
0 k; m- o. W1 `" l4 t17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
+ ^5 q3 v' K4 A! P: Linstead of hex 200,40 - and the road and railway networks in the area changed to
( {6 `: `: c" G+ N7 y9 |. t5 r# f5 |match |