这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。3 R7 d; i- v: \8 x
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
; C. u4 U K- ^: [5 h# W# v; ?# A* E# [* L
Installation: + Y, U0 K* a% W
! N4 ]6 P6 ^; w1 a- Z& P6 O
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.
& Y8 m, Z/ G/ r& K& J
: w* I& t O8 K* ^5 l( E) ^. l5 E4 j; E" x2 L$ |4 [
2 a( x0 z+ D' k6 }; M8 J+ t# ^Attention!
( [) b% ?, n" n* D- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
# d3 `) Z: P: @* ?% _
In order to initialize game in 32-bit color mode you have to do the following:( v* |! \+ C1 t( V+ y O3 F4 |6 r
; p# o7 u. G/ g( |# n2 x2 I+ {
- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
9 r+ p# t, c4 L9 v( f
% a/ A( t% v, W: ~5 RMain features:
0 {8 c2 s0 G8 C; \7 _' u, u
& n6 O* U9 w. |% R0 O# H. s: j* J) S: x* t' U/ _
- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
: {- ?* `; I; R2 pMap art corrections: ! r0 Y& O6 ^2 ]. J6 {
* L: l8 F7 V3 g: a8 y% }6 i(!) All map data changes introduced in patch 1.60 reflected *
# k. r* o% S* QAdditional corrections:
: K4 U v3 l# k: d6 j
+ |: M& J7 P5 Z; C$ p- S1 ]7 o5 }- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
% m0 z" o' Q9 p / y9 K" `' o6 _- v( N2 c
7 k( \. L" {, z2 s* N8 @
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
; O1 s/ Y- [0 i
) _$ l9 N- u+ `* \. Z) U0 ^0 l* From the What’s new 1.60 ' C' u+ b5 w; D( K" ?7 G
9 s8 d; _ t( F% e, U0 J1 C! F14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. g* D0 y3 s7 `1 q, K3 m
/ n6 N& q7 o$ f6 N0 ]
Note that this hex was left unchanged.
2 X! J& ? y2 x9 Y' s* p! T
: { t* S9 {) f$ B7 c) M" m37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
( k( ]1 ^1 q* N' T5 O
' Z% |& r! @6 Q+ vNote that this hexside was left unchanged. 4 C/ g- b5 F7 R: F
5 W# }, \* y6 O) Z- P; b4 l
|