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审美疲劳了吧?来看看新地图

这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
1 h+ r$ N: t7 \/ R/ V/ D: j视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。5 V- W' B$ k$ z2 ?

4 p8 T5 U( F2 ^! r3 \9 d. }) ZInstallation:
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, \) A- x9 N: W8 ]Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.
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Attention!. I7 ]4 Z( f% R, ~8 E! }# e
  • This is graphical mod, it does NOT change or modify any game data.
  • If you play pbem games, please note that your opponents do NOT need to use this map also.
  • This version is 100% compatible with the official Matrix/2by3 patch 1.60.
  • Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
  • When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
  • This map mod was designed for 32bit color mode

8 o# J6 m' _2 nIn order to initialize game in 32-bit color mode you have to do the following:( @2 [! a! ~8 L
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    • Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
    • Right-Click on the new shortcut and choose properties.
    • Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
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" u+ k- E! y# v/ v+ TMain features: 3 ^8 D  v/ `; f" @, [' Q
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  • New water areas colors.
  • New costal and shallow waters adaptation.
  • New map fonts.
  • New hex grid visible only over the water hexes.
  • New feature – resources / industries symbols.
  • New feature – malaria free locations names color markings.
  • Various corrections done to make the map art match the map data.

+ x  e7 u1 Y) [" n3 v, d( FMap art corrections: $ j# Z) U" B7 u2 x0 n% Q  p9 ~

  o# ?! J6 P6 d; T(!) All map data changes introduced in patch 1.60 reflected * . i- A8 B  r& q) }# w( Z! x% e) q
Additional corrections:
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  • Railroad in the hex to the south of Bombay is shown on the map.
  • Railroad in Tasmania is shown on the map.
  • Roads in Pokrovka-Ruchlovo are shown on the map.
  • Trails near Padang and Bankha are shown on the map.
  • Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
  • Roads in Prince Rupert are shown on the map.
  • Costal hexes in Banjarmasin area corrected.
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  • Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
  • Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
  • Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
  • Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
  • Hex 84,32 (Petropavlovsk). Hex now looks coastal.
  • Hex 69,37 (west of Sapporo). Hex now looks coastal.
  • Hex 49,44 (east of Tainan). Hex now looks coastal.
  • Hex 24,45 (Khota Bharu). Hex now looks coastal.
  • Hex 29,31 (west of Pagan). Hex now looks coastal.
  • Hex 18,21 (Madras). Hex now looks coastal.
  • Hex 20,47 (Bankha). Hex now looks coastal.
  • Hex 53,91 (Port Moresby). Hex now looks coastal.
  • Hex 46,109 (Rockhampton). Hex now looks coastal.
  • Hex 38,125 (Sydney). Hex now looks coastal.
  • Hex 28,125 (Melbourne). Hex now looks coastal.
  • Hex 33,127. Hex now looks coastal.
  • Hex 48,92. Hex now looks coastal.
  • Hex 20,62. Hex now looks coastal.
  • Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
  • Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
  • Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
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) x2 z: q. b/ g0 L& @( W2 Q* From the What’s new 1.60 . ?& e! a/ c0 V( a6 y( n1 Y7 p

$ b/ |3 x% @, j0 M$ F1 n1 s: ?14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
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& ~/ D& c7 |, D0 I; xNote that this hex was left unchanged. 8 \, ^. k; _8 I2 v, d- g
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37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
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Note that this hexside was left unchanged.
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附件: 您所在的用户组无法下载或查看附件
一万年太久,只争朝夕!
本土太多小点了...
请问这个在哪下?
请教:那些兰,白,红点是代表什么意思?
請抄收
附件: 您所在的用户组无法下载或查看附件
猫猫放出下载地址吧
一万年太久,只争朝夕!
請抄收 1 J. P) @9 ^: I8 H( E, c
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http://witp.tylerroguedesigns.co ... 2.1.%2832bit%29.zip
这个地图还是要强烈推荐一下,大段的英文不逐字翻译了,基本上对修订情况做了介绍。7 E0 @) s) L: \, E. J; A

0 C6 M+ |  J9 b& O; B4 S3 W首先声明的是此地图没有改动任何游戏数据,完全与官网的基地数据一致。同时更正了官网上存在的若干个错漏之处。下面是几个典型例子,大部分在本人的对战里经历过。, D; O9 W* g3 e

: u6 |: U6 Y% [: N: O! P1、中国华北,黄河以南,河南以东的铁路线在官版只表现为十字交叉,实际上更为复杂,从武汉出发的日军可以包围这个区域的国军。参考飞龙vs弗雷的战报。  ^1 O0 u% Y4 m- f
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2、印度钻石港与加尔各答之间的铁路连通状态被修正。
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- j4 X! l/ G) t+ j+ g2 E; @" I3、澳大利亚南部塔斯马尼亚岛上的两个基地之间有铁路线连接,但在官方地图上没有体现。7 d$ O0 i3 N; e. T
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4、孟买与印度内地的铁路连通性被更清晰显示出来。
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- c8 M; K0 ]* s9 W0 c& N5 X本地图的另外一个特点是将拥有资源、修船厂和武器工厂的基地名称下面用不同的颜色方块表现出来,虽然在日本本土显得有点拥挤,但是其他区域的效果非常好。
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5 c; f; U0 V2 j& u6 i! T7 o因此,强烈建议官版对战更新到本地图。
一万年太久,只争朝夕!
俺有一个梦想,集中盟军全部的机机舰舰,把日本本土所有的颜色方块统统从地图上抹掉
那个地址我下载不了啊
這個請飛飛幫忙吧& Z- X7 z, {) e: S
我帮不到,地图有50多M,空间放不下,流量也无法支持下载
一万年太久,只争朝夕!
分两三个卷上传到邮箱或者共享空间吧& ^2 w0 Z2 R' m

- J; R) B; o9 [9 a偶最感兴趣的是类似CHS的淡化格子,原版的格子太明显,加上很是碍眼
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! Y1 Q+ u! m0 E* B/ A( b[ 本帖最后由 xuanyuan 于 2008-1-31 11:19 编辑 ]
这个地图有一个版本是淡化格子的,可以参考我的战报里新贴的图
一万年太久,只争朝夕!
地图已经分卷上传到witp@yahoo.cn,密码123456,分为四压缩卷共计47MB
3 a0 i4 A3 Y. `" c( b4 a- d个人使用感觉不错,界面舒服标注也比较实用,推荐大家试试
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