这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
5 o. F$ |4 S4 }( ?2 ?视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。9 N+ t7 h7 z8 i5 ]- i
; }. q5 q. x8 c; m+ l' o5 @9 n
Installation: . r: y. s, I! p; L
E0 c) t' @' u) _: m! OUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. G# M0 ~: G5 {, d ? t" X2 x
- Z5 W2 g" c5 D8 c# @4 W
- j# d' L1 Q" p. ^/ \
- i* }* ^6 g8 L5 N( f/ e8 g2 d- mAttention!) c7 ~: e% R4 `' F
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
3 r+ t; h+ M9 w# [' W; m9 z# L, |
In order to initialize game in 32-bit color mode you have to do the following:* ?: \. Q* e% E
D5 U, _" |* E ^" a$ L! Q8 U- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
E8 e( Y1 k9 |" P( a ; j B c* E+ F( \' h$ {9 \
Main features:
' V3 }; R) M% T
. V o4 x, W; C0 C% \* R/ ^* g* \/ m, ?& a! C/ t7 j) [1 f
- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
# }/ @0 x. o- k3 H; _' O9 f7 n
Map art corrections: y4 L9 h$ \9 N' @) p* Q
6 ]7 G6 u! v( _# M(!) All map data changes introduced in patch 1.60 reflected *
! i" ]' e A) \8 K0 m, |! F* h, G gAdditional corrections: - g3 `* }3 O. j" m
0 T* U9 }! n4 T* E
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
4 j3 z3 L# v+ g+ D) a+ P
- D% n1 _& I3 A/ N5 n5 b% y! ^
p- t8 Q5 I1 r* a& e: p- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. $ L/ G0 w( b% Q: l8 Z
7 K3 ?5 e8 _; i. t
* From the What’s new 1.60
" T& i& w, t; @3 d' O7 M z$ B+ D$ J2 a; u* S* z
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
4 m6 ]! }* u. @; F# ^) d& L7 y. \5 [) u9 p
Note that this hex was left unchanged. - i! ^6 R/ a% y( E8 `) Y, p
9 k0 x3 D' M/ R! B, u9 x37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
1 U4 ? E* H' X9 d7 S; z- i* S" H! C1 C5 r) M
Note that this hexside was left unchanged.
: y; F {% R# M9 K# ^4 Z4 Q2 q1 x4 X6 B) t3 z8 `3 k! N6 J
|