这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
# @3 Z A% ^8 c% b3 r. ?视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。) u+ u( b8 F' v$ ?
, } `* \% P4 F k/ ~. ]Installation:
6 @+ k4 S5 g: D" f1 @3 d
8 B+ D' L0 Y/ YUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. + C6 O. ]. z0 W' l, p% F
5 ~' {! P8 F2 x& c
8 z4 |/ n( I; Y. X f: @
' M" q% O4 w/ uAttention!7 M/ V" p) s$ ^1 l
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
" \) G8 N: z( [ H% e* m: h
In order to initialize game in 32-bit color mode you have to do the following:
4 s9 y0 g/ {. y: `
0 T! m# @+ @" B0 G% a( r- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
$ h8 h' R7 w/ L; e9 u$ C0 L + j6 `5 u8 a% i7 g
Main features: 2 @/ x9 ~! f' ^" E' d
. ]6 A3 H" W/ j. M
9 n1 b% R% G; S6 \9 c& K0 m* A7 I9 B& k- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
; Q" t( y/ b# w4 E" C2 E
Map art corrections: " s. g! T. q$ U8 _! |! ^9 X& z. Q- k
+ Y- i: F+ T+ Z1 s+ X
(!) All map data changes introduced in patch 1.60 reflected * ; ?& d* F; R& l* D9 l$ x. ~
Additional corrections: 1 K' C8 K5 _6 d: u
" _4 r0 S. Q! Q, S3 w! d7 u- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
/ S# u$ U' j. ~
" z- C2 ~! G4 C" t
8 x3 q9 u" [3 {8 y4 n9 f- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. / K3 @; g' U- X+ S1 @1 F
0 Z" j# ]' _' x, c' Y+ c. e4 k( b* From the What’s new 1.60 ! }8 F) \0 _) Z1 U7 x/ V! w
* D. D" X5 C$ r8 [1 {1 C
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. 8 w3 F7 D I9 L7 s" \8 {5 s& N
H* C2 V3 R, V9 lNote that this hex was left unchanged.
2 {/ M( C2 ?7 n' C: l9 {
5 D7 j- g3 N! m; S3 W! O3 z37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). 7 F1 K) g& l2 i9 r4 b( S
9 B* d7 W$ O# h% yNote that this hexside was left unchanged.
9 m6 n4 g( t0 v9 P4 k
! c# w! u9 o2 z b5 ]7 v+ a |