这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。, r7 j7 Z1 q! e( N
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。, u/ b6 |2 T8 u% [3 d
" l0 ?: k0 p1 @& C- q! E+ V
Installation: - U& E9 q' b8 ?. _8 w7 ^
4 w$ M7 C; D8 w( |0 b+ g: ~Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.
* ?9 ~' Y* Y9 c6 F) M/ b! Q _7 G ' _, P0 C, v; R f, k
. U' ?# f# m5 |$ o; T2 K
- V9 S+ w# k# W. n0 b8 _Attention!9 h, D% z; H" h$ r
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
2 D i! G. z _* B7 |. _; }( OIn order to initialize game in 32-bit color mode you have to do the following:6 Q; ^3 V/ n* O# O6 g* E
7 A- i9 j2 a* g# D- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
0 U1 e4 } M8 i- G0 ?- p5 H% F
- H* i8 L6 F2 o9 JMain features:
. M U2 [& ?% z/ [$ I
4 q, U f5 y, n) d" N- z7 C
! @! f( q9 E3 F; y2 D" Y- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
8 O6 V- ]! e9 t% _8 o* c- C
Map art corrections:
) O8 L5 K+ F0 O1 e( }8 I) g' J $ C0 k. `, w1 w! U3 n; h5 Z* T8 Z
(!) All map data changes introduced in patch 1.60 reflected *
$ U, C( c( p: }5 A, i4 }7 |3 C$ ZAdditional corrections:
) k; U. @* w' K1 {5 g. o9 B" G- r : ~9 Y; {+ B% y s
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
, D& y) r- z& d* a1 K
- O4 C6 G/ L; u : s* [# Z; ^/ i1 P' J3 ]& l
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
* s, E$ J5 Q4 u5 K) j0 d7 Z: ?+ ?% D: o/ b7 u; O4 z0 D( k% x5 m
* From the What’s new 1.60 ) g; y8 c- O1 E
" F/ `7 S0 p% Z( w& b0 {, j
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
8 G9 D {# X/ v& l, B, J" y: x: I: s: \
Note that this hex was left unchanged. ; [2 p4 Y, z2 I
6 N4 Y& N9 j! [+ }9 ^37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). . E" y/ [: d; ?' m3 A0 _
% o5 b$ `( @" v2 `' q7 ~" p! K6 c
Note that this hexside was left unchanged.
/ z( O8 B6 i' i
5 H0 {, i' O/ [( x; w |