本帖最后由 championzhao 于 2009-7-12 18:49 编辑 0 x" L8 b' {% b
: `- T$ h+ A- [- H懒得翻译了,自己看下吧$ V3 `: E' I; w c, d
; p& C- ~3 h5 Z: s! @Victory Points
0 p u2 K5 b& I- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.9 ]. H" m# c6 \9 N
- Points are awarded in following ways:
7 ?/ [' W" i% R/ C4 V8 J' |: u - Aircraft Destroyed: 1 VP per 1 plane.
! f8 ]& K" s9 y - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.; i3 c& t) S$ s2 s$ e' {
- Soviet: 1 VP for every 6 items destroyed.3 A' x$ ^; y* M- V1 c+ D5 M" M
- All Other Allied: 1 VP for every 3 items destroyed.
- _0 }' ?. H& W; ~) y! Z. ?' f+ } - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.0 J" Q% T6 Q+ F% W# n6 E4 e% z. v
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.; L$ ]- T& _4 ?2 j; W1 ^8 K3 p
- CV, CVL = durability + 3 * A/C capacity.4 J' e7 K- G/ [) i
- CVE = durability + 2 * A/C capacity.3 \3 [% Y9 K% [" y- j& g
- CS = durability + A/C capacity.* j7 z# b. [" o! j4 I
- BB, BC = durability * 1.33.
0 b3 i' ^7 V* k, S3 I/ M& r - LST, LCI, PG, ML = durability / 2.6 q; M9 W9 b" Y3 Q- M1 t+ M
- AP, AK, TK, AO, LSD = durability / 2." Z7 a/ w) @! c6 w$ M
- SS = durability / 3.2 C+ n$ n0 W- @. ]% L
- Scuttled ships = standard VP - 10%.3 ?. O; ]' G" ?+ E8 Y
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game./ d9 D4 S/ T6 c k' n7 e
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
^+ i% x& ^& F4 ? - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
. o& B3 {9 _) R+ { - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
$ }4 }! [$ V+ }# p$ ~1 _ - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
( I$ O# O, ~6 [: j- _ - Final VP value for holding a Base is calculated by following formula:
# S; q# B- ]. f Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
, U* l3 Z- y# Y% F2 v- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 4 ]$ f k1 U: @
value is in parenthesis).5 ^' T8 U% H4 N
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.: J5 x: n6 V, [
- If Supplies are lower than required, rewarded Final VPs are also lower.
6 X; I2 j6 k% k& ^ - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.( \$ N" u8 W- B7 Z
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.& H! [# D( M' @9 o
- 2 VPs awarded per damaged point.4 N! A N8 h2 W
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
; s3 R, B! S+ Z# R6 C6 F5 c - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
f' T8 e1 Z3 ]' C& ~% S attack (including firestorms / A-bombs).
5 w( P; M' r% p4 u+ p9 ~- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed * |2 a* k6 }; o. C9 C6 @4 d. h
again, player keeps earning VPs as long as Industry hex keeps repairing itself.4 X5 h5 Z5 h( R- ~' Y v9 r+ J7 R
- For Allies, Industry VPs are scored only for bombing mainland Japan.& Y: O# c% x' @
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |