本帖最后由 championzhao 于 2009-7-12 18:49 编辑 , G o/ w- w* o$ N
: K! s7 N( _3 e% W( c7 }懒得翻译了,自己看下吧1 }6 X4 G) Q7 E2 x) J% h0 B
5 t1 D# B5 ~4 _, _. i) a: ]Victory Points
+ g2 |# m p# U* q- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
& K. v* J8 D I$ j6 [- N1 h2 k- Points are awarded in following ways:
7 W+ R) p4 V2 { F4 j3 B - Aircraft Destroyed: 1 VP per 1 plane.: e) s+ e5 Q/ H6 Q( U
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.6 T! B, N5 `7 n q- O* T; t, p) `
- Soviet: 1 VP for every 6 items destroyed.
1 P$ e& C3 f) b C/ v1 C) e2 l$ p - All Other Allied: 1 VP for every 3 items destroyed.
5 i. m! d, Q. _- e. W - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.1 L) i2 B; N% }! M; v
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.7 U7 V) c0 A1 ?6 b) k1 L9 c' h/ s
- CV, CVL = durability + 3 * A/C capacity.
, t/ ?! @/ [6 J+ N6 }" F# q# ~ - CVE = durability + 2 * A/C capacity.; I- }# @4 W+ o4 K: ^, [/ C
- CS = durability + A/C capacity.
+ ?* q$ Y& J* y- x7 k - BB, BC = durability * 1.33.! Q* }; B* g* k; ]
- LST, LCI, PG, ML = durability / 2.' N, B, O k: a1 O8 I- i+ |/ q
- AP, AK, TK, AO, LSD = durability / 2. g2 ~4 A: Z) V9 z' E9 v" |
- SS = durability / 3.
0 A# {7 t+ P& I/ d - Scuttled ships = standard VP - 10%.
9 x5 F/ u- w [7 k& h& [ - Barges = 0 VP.
6 W. s4 c) r" F9 j+ \8 m
$ K& w) f! A/ \0 V* Q, }. R - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
; I1 @5 z& Q4 {* o) Q% X! W9 Q - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. * P2 {# ~2 T2 N- a
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
( D- ?' r' G' I - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.' ~6 C" e4 Q% `: m
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.8 [/ O, G# b* g* W5 B" T; A! Q, K+ k+ ]
- Final VP value for holding a Base is calculated by following formula:
# j8 ] G5 L' {+ o, X1 H Final VP = Basic VP * [ Port size + (Airfield size * 2) ]) y3 W4 m' k4 |7 w7 |' U6 k( E
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ! E) B* Y! X; L6 q l: i2 T3 n
value is in parenthesis).5 F/ | q1 N4 g
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
3 G3 g7 w: L+ p8 u - If Supplies are lower than required, rewarded Final VPs are also lower.
& P5 d& ]3 I; |; n2 N( b - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.3 Q; c1 e: p i a, l
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower." L3 i& S5 p0 f) x8 j
- 2 VPs awarded per damaged point.5 {0 K9 o0 m% z! f( ~/ n
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).; C2 P# l4 E. C
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
% n9 T }+ i% K$ y& ~- k attack (including firestorms / A-bombs).! ^3 X9 _+ Z, `% ]' t" w
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
( C7 [ ]$ ]9 X7 R/ V/ x U again, player keeps earning VPs as long as Industry hex keeps repairing itself.* @$ z, v& c' F% ~7 r" u/ F" d
- For Allies, Industry VPs are scored only for bombing mainland Japan.
; L7 t5 e& ` x d* r - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |