本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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6 S- l$ g5 _ G9 D懒得翻译了,自己看下吧
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6 ]3 P! o# m8 D a, x3 PVictory Points$ {# m& g/ e* A9 k2 i$ i9 p
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.. |7 [4 d# _+ O! |2 e8 A
- Points are awarded in following ways:
" `$ b. V; {4 [& R - Aircraft Destroyed: 1 VP per 1 plane.
% d% h9 B: O7 y9 V& y0 Q - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
) U% b; @# f" j, [- e% `6 i5 E - Soviet: 1 VP for every 6 items destroyed.
4 |: x7 |# E+ o+ s - All Other Allied: 1 VP for every 3 items destroyed.* t# y/ Z% M3 ^7 K
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.8 g$ W b H; ^/ o) W+ S7 F- U
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.. }$ d9 W8 y1 {/ y7 u
- CV, CVL = durability + 3 * A/C capacity.
2 o8 }6 B1 C4 j: m - CVE = durability + 2 * A/C capacity.1 S7 n! |7 O! {8 X5 m
- CS = durability + A/C capacity.
' k+ J4 T# J7 Q; P - BB, BC = durability * 1.33.
" C) Z2 i9 ^* r$ f - LST, LCI, PG, ML = durability / 2.& r5 g. C/ U1 L1 a- N7 {- x8 \
- AP, AK, TK, AO, LSD = durability / 2.( J2 l. T0 `$ b
- SS = durability / 3.
2 A0 l/ W( D/ `7 a - Scuttled ships = standard VP - 10%.& {/ q% X+ n# O. i* h
- Barges = 0 VP.4 s0 ]; ]2 b/ v
$ t5 t+ u( y. b+ ?+ c - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
; ?8 W4 p' k( ?. o - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
! C6 u7 h5 Y) g, b3 T - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.6 Q7 R! L# ^( _$ Q) Z) l- d
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.9 N1 f* |1 j2 ]/ D1 Q
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
% E6 x) U1 W4 J; E+ i, e - Final VP value for holding a Base is calculated by following formula:
7 Z, b& i0 l+ ]- P3 ~ y2 N n Final VP = Basic VP * [ Port size + (Airfield size * 2) ]% U w. V4 Z6 f6 s; V3 O, `; `7 ?
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ) f, Q" P( a9 f1 m' J/ p
value is in parenthesis).7 {& c# `, |* s: ~
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
8 H# i8 G5 G, z. z# w- e - If Supplies are lower than required, rewarded Final VPs are also lower.
2 ?. F2 C" u A z! r7 l" W4 s - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.% Q) ?9 ^! }% G+ p
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.0 Z) ^3 C& } N
- 2 VPs awarded per damaged point.1 @: q1 H, U% T! Y* o
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).& u& N8 v1 k' p; t5 S# X& o
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
. x( Y$ l. Z- ]* p5 x J attack (including firestorms / A-bombs).
6 A& S6 ^) n+ h. f4 c: I- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 5 j5 t$ t, C% ~* [! L2 w
again, player keeps earning VPs as long as Industry hex keeps repairing itself.' G! A$ }8 t2 H# H4 }6 i9 T
- For Allies, Industry VPs are scored only for bombing mainland Japan.3 S- i7 G5 x* A1 \; Q
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |