本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧9 x+ U# K# O& r9 b: {* I& E0 g4 \
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Victory Points5 ]! B% W$ Z, \) V- Q. t
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.; T2 R6 T& d6 m
- Points are awarded in following ways:2 ~2 M c' i* y4 Q3 R8 H \
- Aircraft Destroyed: 1 VP per 1 plane.4 J( z( N- H3 I% b
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
5 S. I3 Y0 w; a" s$ G5 M0 z5 \( b3 i - Soviet: 1 VP for every 6 items destroyed.8 @$ y& {) B) v( p% x- O
- All Other Allied: 1 VP for every 3 items destroyed.5 K/ g( |+ B; N* |
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.% t3 M( V# ?1 k7 K0 H
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
; N" w7 ?8 H) _9 a" M. p! A - CV, CVL = durability + 3 * A/C capacity.6 ^0 x0 q3 F$ e9 H( U& p
- CVE = durability + 2 * A/C capacity.
2 E0 z- J0 Y6 D2 O2 V - CS = durability + A/C capacity.* Y) P( H V. U1 V! f( A
- BB, BC = durability * 1.33.
; N& S3 g' A, R" B# c' _ - LST, LCI, PG, ML = durability / 2.
% F" r' s @* q3 `6 Z - AP, AK, TK, AO, LSD = durability / 2.6 Z) i! N6 G5 s% ?# ]" D: a
- SS = durability / 3.
* z$ n# e" ]. m& F; T - Scuttled ships = standard VP - 10%.
% A& j) [% z% `$ S5 c - Barges = 0 VP. s' M* x8 R8 h) o& g5 `$ N
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.0 \ }0 Z7 T9 Q
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
' A4 q( Q. S2 I; f - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.+ C1 c6 I7 O: y% | W. I
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs., `! ?' [5 T& W
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.. S5 W( l$ K# ~ O! O% w* p. e
- Final VP value for holding a Base is calculated by following formula:% V/ ^) A0 {7 {( |9 t/ s: n
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]7 R& B: x1 b' Z# z' n1 @2 C
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ; B. N* g0 u/ f! G( J* g
value is in parenthesis).
2 U+ ]% e7 @" ? y, A - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.9 ~% a8 H) A" u' ?, u) T6 L) }" }
- If Supplies are lower than required, rewarded Final VPs are also lower.( U! L8 u. z1 `
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
" p) V( i0 w1 U7 O - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
+ l1 _( B# V$ ]" I- T - 2 VPs awarded per damaged point.
d2 H }; ~: n! J+ m7 J - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).- C2 J: Q& k3 W* R, K2 K5 ?! l
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
: G! M0 Q- [+ T- p$ u6 b9 ] attack (including firestorms / A-bombs).
/ ~( _& G; L0 t% S) H8 {' R) Y- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 5 V7 A% ]' D6 B1 R8 [
again, player keeps earning VPs as long as Industry hex keeps repairing itself.! ~$ x* k/ |6 \
- For Allies, Industry VPs are scored only for bombing mainland Japan.' T; ?* ^+ R) z. o# g
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |