本帖最后由 championzhao 于 2009-7-12 18:49 编辑
1 s% }7 k( n! S) Z: r0 M* N2 C' i$ {2 `: _4 o& u* X
懒得翻译了,自己看下吧
! [/ ?# n' u! K9 V- I: J
+ B4 |/ ^6 {% qVictory Points
- y5 `& c3 y* `$ [: H) r- Z* p- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.0 e+ R) \2 x# q N
- Points are awarded in following ways:5 X- o0 @0 s& [4 s
- Aircraft Destroyed: 1 VP per 1 plane.
$ m4 B" s8 F( C% G - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.2 d7 A/ L/ P$ x" t0 u* u: Q3 O& ]4 P
- Soviet: 1 VP for every 6 items destroyed.8 }% \5 F- c) w/ V; @2 X2 h$ Y+ ?0 b
- All Other Allied: 1 VP for every 3 items destroyed.
6 T& b' L" ~7 N1 r7 n8 c4 Z - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
5 N8 x) E$ Z/ v% h ^ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
0 u2 x4 c2 n. I% W8 Q& o" p' [ - CV, CVL = durability + 3 * A/C capacity.1 M8 N* n* z2 T' |1 y% P& S
- CVE = durability + 2 * A/C capacity.
5 H* ~& ?+ o; a5 k2 L9 M) \3 P - CS = durability + A/C capacity.# C6 R0 y. m5 M# J6 L1 Z; K R
- BB, BC = durability * 1.33.
# u( ~2 Z# l# K% u- K2 q4 i6 [' n - LST, LCI, PG, ML = durability / 2." l9 r7 J# P7 B9 \
- AP, AK, TK, AO, LSD = durability / 2.
/ S1 y9 r2 Z, i. T+ L3 J; `2 v! K - SS = durability / 3.
6 C$ `0 {. {% d4 \ - Scuttled ships = standard VP - 10%.0 z8 a% t( c% \( F' T
- Barges = 0 VP., S* [" \7 a' K& k
" A! l/ `: l1 ?" ~* x9 o/ l" ~8 o
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. N; {) E2 l! l' Y
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
) @" G) y7 q( H4 V% {' x - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.* |" f+ c1 c: X# E' y
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
* @) E7 n- ]- L" i - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
+ l' H: L# ]6 {# z- } - Final VP value for holding a Base is calculated by following formula:$ |. W# ]% b/ A
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]9 t$ M* [0 Y# `4 N6 l
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
& S0 r9 t+ X' _ F& e" k value is in parenthesis).
3 j- n3 W+ d- p# [2 u" n - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
; e! o& Y- r& D. y - If Supplies are lower than required, rewarded Final VPs are also lower.
8 x+ v( D! j6 q+ x9 Z7 I - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
! ^2 q x4 B& R4 t7 m* F$ I$ F4 Y - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.- I2 z% A1 r! A4 o2 D
- 2 VPs awarded per damaged point.
^4 L% U4 c' p5 R& W% V' L5 ~3 z; T - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
5 c6 V; M" e4 i8 k2 u7 N, F* b - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
5 p" d# ]* D) _3 Y1 X( T attack (including firestorms / A-bombs).' O6 ]9 w8 a; D+ F4 L+ S5 Q$ t7 o
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
) o/ E5 x: `( e again, player keeps earning VPs as long as Industry hex keeps repairing itself.: j2 _4 S' X) f: r
- For Allies, Industry VPs are scored only for bombing mainland Japan.# n& B" }$ r# D3 M& {
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |