本帖最后由 championzhao 于 2009-7-12 18:49 编辑 3 b9 a5 ~8 v7 I! |1 A, l. Y; v2 z, H
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懒得翻译了,自己看下吧
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Victory Points
7 ~$ B- M+ f9 F- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won. k+ x* D! t" U' A0 L' a
- Points are awarded in following ways:
7 y4 Q0 x! F2 e - Aircraft Destroyed: 1 VP per 1 plane.
, M; ~! T7 @+ [$ O - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
) z3 t6 |$ g$ A5 R9 c - Soviet: 1 VP for every 6 items destroyed.
, q0 ?+ B5 w8 x( U2 v& d" X - All Other Allied: 1 VP for every 3 items destroyed.
% R/ J$ X. N$ m2 P - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.& Z3 N1 h5 y/ p* a$ Y1 @
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.( x& f' g6 c# t$ F" F
- CV, CVL = durability + 3 * A/C capacity.. \* V# q- W+ z0 Q# e. b
- CVE = durability + 2 * A/C capacity.
. O$ S" @4 S( g: {' d - CS = durability + A/C capacity.6 E1 B% G# H; p, [
- BB, BC = durability * 1.33.
/ e$ A7 D/ Z# u- q0 H& M - LST, LCI, PG, ML = durability / 2.- R5 J+ M' n; \4 G7 V E
- AP, AK, TK, AO, LSD = durability / 2.
- ^- N$ J: X( k5 Q - SS = durability / 3.
4 L3 m) b1 Z' S$ L - Scuttled ships = standard VP - 10%.
+ Q) R- s7 J: e8 u% G- f - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
% T% a0 [2 u7 \$ }5 O - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
/ A# r# e# U" O2 u4 ~$ X - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.- P7 a) h& r4 n% s; H
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs./ M6 W/ |& ~9 q+ r2 \- G1 l
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
/ \: U4 W r- b5 F - Final VP value for holding a Base is calculated by following formula:
5 |( D, ^- h% i9 m! g' L: u5 D Final VP = Basic VP * [ Port size + (Airfield size * 2) ]0 W3 F9 ]/ G" Z N' l" P3 B4 @
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
. m4 Q: Q% P* o& { Z. V value is in parenthesis).
& z, k. _, _9 H. ^ - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.+ h# U, D h% ^
- If Supplies are lower than required, rewarded Final VPs are also lower.- x' B3 Y; S; N T1 C- V" K$ M
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
- p' } a' W1 e; y9 e - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.: ?+ g/ V9 ?0 O# ]' D% K/ V1 ~% T
- 2 VPs awarded per damaged point.: h5 v" o% [9 n% F
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
* N% f% A/ O) R* i - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
$ z2 p0 Q- R l8 G attack (including firestorms / A-bombs).
6 Z: ]0 K: C6 O4 @4 u# \- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
9 u5 [2 g! S& U( Y) ` again, player keeps earning VPs as long as Industry hex keeps repairing itself.
8 v( P* b; u% D) z. } - For Allies, Industry VPs are scored only for bombing mainland Japan.
0 \( `* T2 F# X" h; g$ p$ }8 a8 m - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |