本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧9 } Y6 X& k. H- V; b; X
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Victory Points
% z* X/ J3 ?* ?: l6 B( r- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
J. B. |9 a" G0 M3 f! i4 Z- Points are awarded in following ways:
% \3 L, R4 H% N8 v \+ \7 x" ^ - Aircraft Destroyed: 1 VP per 1 plane.! i# q! }' r) w& X8 ^
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.+ Q5 h& T2 i d
- Soviet: 1 VP for every 6 items destroyed.
0 h- S y- p# ?& g - All Other Allied: 1 VP for every 3 items destroyed.
0 {5 \6 \. `1 G \' }6 E - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.# a# o, x7 S; p7 ^8 @
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.$ k3 _/ }) U6 e' [, O
- CV, CVL = durability + 3 * A/C capacity." q" g' ]% ?0 I; ?0 M4 R. K5 [4 q0 m
- CVE = durability + 2 * A/C capacity.4 b1 b6 Q( L9 ]# Z" v$ j
- CS = durability + A/C capacity.- M2 b$ }! t" D$ A6 d! V
- BB, BC = durability * 1.33.6 G; T$ C. p( o) b6 K8 h, N
- LST, LCI, PG, ML = durability / 2.- J F9 p/ [, v# [7 P, Q
- AP, AK, TK, AO, LSD = durability / 2.
4 L' d' L3 y8 j+ g4 Y - SS = durability / 3.6 k# P% K5 T( Y; n: ^( V1 [
- Scuttled ships = standard VP - 10%.
/ S, d' Q3 l9 w# j - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
- r; j# e, P4 e! D - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
3 D& i4 i; f _; V; j/ E - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.. [8 O; ]- E0 O; x3 B- S9 y/ G2 ?" Q
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
) z6 F6 G2 Y) u: b9 O) A4 S* b7 l - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. l- x- k8 b# J! }
- Final VP value for holding a Base is calculated by following formula:
- n4 I3 b1 m- k/ j5 m Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
7 c$ G( k2 a2 E1 l& v- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 9 |$ v+ }: Y! _5 f& `; [
value is in parenthesis).1 k& m5 z5 v n% b, u
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
; D5 {7 D* ]. z' \3 n - If Supplies are lower than required, rewarded Final VPs are also lower./ [; i( a% P5 ] A
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.( Y. `" x1 |2 |- P: {
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
; S: H# ?! i1 M - 2 VPs awarded per damaged point.
+ ?: y7 a% {2 t5 \; O) g! @ - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).. P' y5 H/ i! e1 g$ d) B# P
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
! s3 g# F6 `5 { attack (including firestorms / A-bombs).0 c6 x! x% r# x- q4 I& Z" k: ^% e
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed # `9 _9 B; k8 G: H' [. Z! ~: ^
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
2 W7 y9 j$ E; V1 N6 l+ L - For Allies, Industry VPs are scored only for bombing mainland Japan.
# Z$ f u' T) R/ Y - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |