本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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/ ~/ D/ f; s0 L6 R4 d懒得翻译了,自己看下吧
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( [) ]2 z) ?* U& S6 u; d1 GVictory Points* i" H0 S, A: A6 T
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
z/ f- R( F( F) G; D- Points are awarded in following ways:) Q8 f8 N+ M$ [2 b
- Aircraft Destroyed: 1 VP per 1 plane.
! o; L7 ~$ W7 p1 \3 Y - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.3 [* e4 d% u; P: A
- Soviet: 1 VP for every 6 items destroyed.
) M0 S5 A7 w, r, d) S! c; J - All Other Allied: 1 VP for every 3 items destroyed.
; r7 G8 L, W. V+ p: G A* \ - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
0 v! a; J3 c( c& [3 p1 F - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.9 e+ f$ {1 a6 P8 U2 w3 C
- CV, CVL = durability + 3 * A/C capacity.
0 @- i' l: n9 }6 W - CVE = durability + 2 * A/C capacity.
' R/ o0 M3 g1 f' t6 p - CS = durability + A/C capacity.
" T5 a0 ?* ~$ p0 J6 X" T Y+ u6 c - BB, BC = durability * 1.33.
. }3 L- w8 [/ F T& C9 _ - LST, LCI, PG, ML = durability / 2., y: ?( ?% f' {7 }) i2 w$ a
- AP, AK, TK, AO, LSD = durability / 2.
' V! ?; a! ?3 j- e7 G: n - SS = durability / 3.# [0 Y+ X1 v" f5 V. e( f
- Scuttled ships = standard VP - 10%.
p1 y1 P; N$ k( d( U% B - Barges = 0 VP.; {# U& t# T+ Y
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.7 q+ K$ Y" @* D2 ^! g
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. / s. C0 ~8 b4 U# e2 r5 k. ^
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.& F) v8 ~' I' d
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. ~1 p7 {% W* F. z& r- p( T. N
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
E, o* V7 h' i6 q4 V" u7 D# u - Final VP value for holding a Base is calculated by following formula:! G( @# U( T6 p# W2 g) V$ ?" Z* A
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]( I, S8 B0 p( ]/ K+ A5 ?" _! b: \
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 9 Z+ I2 M( ?4 V5 u5 C' C
value is in parenthesis)./ u$ V1 r* R5 ~/ g" p
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.9 E7 c" _- V" I3 R3 ]/ D+ v1 |
- If Supplies are lower than required, rewarded Final VPs are also lower.. J1 H) L2 s0 s* U- b6 _, N" t1 V
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.5 d& Q9 [2 Q+ `" s% a& m1 s% M/ ~
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
: i( J8 ]9 j: D# b/ D - 2 VPs awarded per damaged point.. d, ^# ^2 ^4 d. S1 ~
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).5 H% s; Y! q: j" Q$ X2 X
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
4 A. X% E2 j8 r4 Y attack (including firestorms / A-bombs).+ |# C* W7 S* a% ?8 ~) k2 m2 A
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ; H' U' z2 W' z9 r
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
' x+ T) U- L1 t9 X" y! ` - For Allies, Industry VPs are scored only for bombing mainland Japan.
3 A, G+ S/ H9 H - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |