本帖最后由 championzhao 于 2009-7-12 18:49 编辑 3 e1 Z1 Q0 [- l3 [2 W& g: H
@5 ~ Q V' ^
懒得翻译了,自己看下吧2 R1 w0 [* K6 P* \: d( L0 S% b
: g7 @9 |: r7 q1 F! |Victory Points4 r- |% X# N% H4 ]) g# i
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.& ~9 L4 K; Z9 l, b8 v) M
- Points are awarded in following ways:0 I# G/ }+ T5 X, T0 s
- Aircraft Destroyed: 1 VP per 1 plane.! G6 L. ~% k6 S* o! P9 K2 P
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
+ p' G+ K$ F. n+ ~" e - Soviet: 1 VP for every 6 items destroyed.8 `6 }1 Q- O; | K( I* F1 I$ g
- All Other Allied: 1 VP for every 3 items destroyed.3 K2 d5 g6 p) n: c
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.) \ W6 N9 ^, u" ?
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
M3 o4 O5 G6 \+ y - CV, CVL = durability + 3 * A/C capacity.
) C& f7 A% I" ~* c8 D - CVE = durability + 2 * A/C capacity. T! X# t& u: E/ H5 b/ T
- CS = durability + A/C capacity.' X' W+ f" Q! J0 A7 X
- BB, BC = durability * 1.33.2 q7 l% L: K$ t6 e) k$ X% B8 N
- LST, LCI, PG, ML = durability / 2.
* l* A6 H+ j! f - AP, AK, TK, AO, LSD = durability / 2.
6 [/ u9 Q3 L4 o; k' ? - SS = durability / 3.1 P$ p! O9 o) K# Q# v5 ?& _
- Scuttled ships = standard VP - 10%.
; b; W, c9 q( j8 U( u: a+ Q - Barges = 0 VP.
4 O( S+ A$ e% p. N% L3 e9 U6 k2 W : ^, M7 q+ T8 N2 |: F! P
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
6 r% g; \1 a( W/ k3 \ - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 0 c S0 X9 D3 ?! z! a& M2 m7 ~
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
4 E! P; }/ X$ K1 z f - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
' O( k( g) n; ?/ m) v7 a9 j - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.8 s/ n! X9 @' Y: \. n2 O
- Final VP value for holding a Base is calculated by following formula:5 M1 r" A# n# D: o- n
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]+ T1 {- ]6 m- I" X/ x) n& k7 P
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
- Z0 a. B& C* h. W value is in parenthesis).
* A0 \6 g3 T7 ]2 z/ G( a' } - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.; |5 k3 J0 W* S5 n% I* ~. L
- If Supplies are lower than required, rewarded Final VPs are also lower.$ ?3 H6 L, l" q$ U) a. W# Z
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
" c. b) Y4 |8 { - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.9 V5 Y; ^- X3 W' X
- 2 VPs awarded per damaged point. @3 }" G* G! u& ^" l8 o4 k5 |$ Z
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).! Z4 n" t- U9 S& U; A) K9 f! J5 ^
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of $ h1 b; [( c4 l7 O* D! G; [9 A
attack (including firestorms / A-bombs).2 | ?5 ^/ t( O% g% J- t' y
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
7 S+ _6 U* W" f. e! n1 F again, player keeps earning VPs as long as Industry hex keeps repairing itself.
0 t& Q8 F* g1 p7 ?8 Z1 @ - For Allies, Industry VPs are scored only for bombing mainland Japan.
0 j( L- z, V& ]) d% c$ X- F - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |