本帖最后由 championzhao 于 2009-7-12 18:49 编辑 9 w2 [* B" {# F' @, U' C
4 V0 y; Y! s5 Y% a* H- g懒得翻译了,自己看下吧
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Victory Points
) ~" h9 P$ j- A8 O- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.2 H, U+ n1 g" S! c O5 x
- Points are awarded in following ways:
3 r" K1 F- g7 n2 b1 { - Aircraft Destroyed: 1 VP per 1 plane.
H# q% F, g ^8 Q7 }4 Z - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
]% |* \, J; Z1 o! c - Soviet: 1 VP for every 6 items destroyed., U1 k) B b# H" @
- All Other Allied: 1 VP for every 3 items destroyed.1 b8 ~% ^% C& l' d' U9 o; q6 @
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.$ [$ e% H! e3 g9 _; F! L
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship." x4 d0 T. ?1 Y0 r; Y; K& d1 x
- CV, CVL = durability + 3 * A/C capacity.
$ z+ I4 o9 u$ r, ~( R - CVE = durability + 2 * A/C capacity.' h& q8 o* E0 h" B- a
- CS = durability + A/C capacity.
: G0 Z, N' Y7 O% m - BB, BC = durability * 1.33.
1 b" J" ?# a, f& a6 |% r' a) X - LST, LCI, PG, ML = durability / 2.6 F" m2 F$ G2 X+ W* b6 t( Q0 X/ M
- AP, AK, TK, AO, LSD = durability / 2. m1 T9 ^0 S1 P' y# ^
- SS = durability / 3.' T1 J2 {) w/ d, _* O
- Scuttled ships = standard VP - 10%.8 l- Y4 H0 [, \% M9 ^6 o. i
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.8 N X' x3 d1 {# G4 Z1 n$ J- A- [
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
7 s! b" Z7 j* j8 Y - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs./ n" o6 x' _7 F$ ]( q0 U4 g
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.. X" _! H/ G6 {# E
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.( D8 L7 A( r' ~0 }6 y8 r1 h! B
- Final VP value for holding a Base is calculated by following formula:
- }# O, f- f' X% ^; x Final VP = Basic VP * [ Port size + (Airfield size * 2) ]. t/ F* n: b8 G' V! e. O2 I
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ) Z+ ?$ L! i* w/ O6 n( ?
value is in parenthesis).
8 `) P' e& E. ^! R - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level." o5 w; @# u7 T4 r) r% n# {
- If Supplies are lower than required, rewarded Final VPs are also lower.
9 L. C" O8 ~6 A - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.' y2 n6 k- G8 r/ G I
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower., c. Q5 G- j: ]! I
- 2 VPs awarded per damaged point.
: K' X/ m3 z6 ?5 M - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
4 Y2 b6 S9 C+ G - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 7 l! ^$ t7 v9 N) R$ z6 s
attack (including firestorms / A-bombs).
+ K8 g, `5 F$ x5 x; f- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
7 }' ]0 a# |& Q8 B9 I5 I again, player keeps earning VPs as long as Industry hex keeps repairing itself.
$ [. \" H( Y; l4 r. M - For Allies, Industry VPs are scored only for bombing mainland Japan.7 l* q$ J& m5 Q9 E+ Y! n" x
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |