本帖最后由 championzhao 于 2009-7-12 18:49 编辑 " e, k+ J* s3 n9 A8 R
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懒得翻译了,自己看下吧
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9 [7 _+ N$ }% k$ z0 lVictory Points: ?& h u/ q) w7 {
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
+ x+ z5 k9 G9 \ u5 Q3 Y9 |5 ]- Points are awarded in following ways:+ X4 z4 M* \1 H4 E, I4 x
- Aircraft Destroyed: 1 VP per 1 plane.
$ a9 ?7 H8 Q e% ^/ \ - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
/ h- {; Q! z2 J. H - Soviet: 1 VP for every 6 items destroyed.
$ D, J% D% }# _3 ^& r6 v - All Other Allied: 1 VP for every 3 items destroyed.& z7 ?9 v! Y' U3 e5 }
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
) Q5 ^' J4 G5 E5 e v) q7 I - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
8 E }" H/ A, j. K& t - CV, CVL = durability + 3 * A/C capacity.
E9 C5 N& H+ `7 g- h% F! v - CVE = durability + 2 * A/C capacity.
+ _7 C9 d% O& c" A: x; \; m - CS = durability + A/C capacity.
& ?# ]/ k' N6 C& I/ \, T1 R! z - BB, BC = durability * 1.33.
2 Z. n$ _" R& C! S. T - LST, LCI, PG, ML = durability / 2.
0 m( n7 [) q# \* n8 H - AP, AK, TK, AO, LSD = durability / 2.
W9 \& P: F u: f& ?" Q - SS = durability / 3.
4 U# T3 s, l4 B1 d$ \) V - Scuttled ships = standard VP - 10%.. a4 i4 V7 w: O% C5 V0 \. m
- Barges = 0 VP.1 p0 R# f3 }' ^% e+ e1 }5 [* Y. M
5 b9 O! e: Q: }( m8 C* k1 }9 i/ z8 K - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
* `. @1 K9 w, p - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. , [. R3 u6 |7 P; Q2 S! N- b6 K4 F
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
9 C" ?, ^! W7 o' a; _( f' R - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
3 Y K. t( m$ b; {& t( Y - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.& d) ~% f, D: D9 o
- Final VP value for holding a Base is calculated by following formula:
! x: O: k" b/ ] _ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]! v# W) @! A0 Z1 q5 }1 {9 o: }
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
+ p1 u7 R" M- g% n& Z1 U value is in parenthesis).7 h. q" D/ R/ B5 V H4 }$ h
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.: u2 |: s# w* ~- K2 @" s' i/ i& H
- If Supplies are lower than required, rewarded Final VPs are also lower.& O- I4 N& @/ U
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.: X6 V% I. ] a; w; o
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
/ K3 q$ `( ?+ [2 c7 Z/ E; x3 ^0 i - 2 VPs awarded per damaged point.+ b% X! f* G6 d9 H
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).- J0 d1 B1 M6 X) @/ e8 A8 W4 O
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
: C. M: H4 L* d4 G attack (including firestorms / A-bombs).+ `* F& h6 V4 P( n: x: R
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed . I1 y3 k# x/ |5 Q' C( x
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
k# G4 ]: Y$ a& r5 S. X" p - For Allies, Industry VPs are scored only for bombing mainland Japan.
' O* u. y: G8 X; r* A% q A+ a5 @5 g - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |