本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points
- q7 v6 k- V ?- y- X- b- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
# M2 m& O* l1 A2 _: k- Points are awarded in following ways:# }: ^" p0 k/ ]7 A, O
- Aircraft Destroyed: 1 VP per 1 plane.
/ G& q- d; s" x& j2 z - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
& k w9 H2 y; `$ x$ C - Soviet: 1 VP for every 6 items destroyed.
( {6 m3 ~9 T) g0 }! }% @ - All Other Allied: 1 VP for every 3 items destroyed.7 v! X$ F' n5 S6 \$ `
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
: B( G# u$ J0 _- ]+ k - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.. J9 H- n6 O, _0 \
- CV, CVL = durability + 3 * A/C capacity.
7 o; g7 J2 G! b. X - CVE = durability + 2 * A/C capacity.
# a/ T0 B E1 C$ r7 U1 O - CS = durability + A/C capacity.
o, B! _+ b8 G9 x! O5 W - BB, BC = durability * 1.33.
7 k Y4 V, r; f8 M; s - LST, LCI, PG, ML = durability / 2.
9 Y, {3 V1 E" k7 q0 c" e! Y. h - AP, AK, TK, AO, LSD = durability / 2.9 a6 v) D1 H" j* t6 J
- SS = durability / 3.
9 w5 B0 t: d# I2 v* u - Scuttled ships = standard VP - 10%.
9 A8 _- c6 t P0 L. |( f - Barges = 0 VP.
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: K& v9 W" o2 {8 e+ Z& k; p) @ - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.4 p5 N E1 \$ q! V/ ]# s
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 5 _+ e ?% ]9 h% d M
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
: ]* h, {3 R9 ~' N3 [; B2 R, W - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.0 k2 V% c3 ~6 b: t- D5 ^) d
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.9 Q- U3 l W2 j+ G
- Final VP value for holding a Base is calculated by following formula:1 O1 a" U" U# V1 o6 V& k, p* a
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
6 \2 _" Y+ B. K' K& J- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP # S/ l- {. H) A9 n
value is in parenthesis).5 }' g5 t& r; M$ ]+ P7 Z8 W
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. f8 n2 \! g- I
- If Supplies are lower than required, rewarded Final VPs are also lower.( @7 S* s, v$ X9 G+ ^; f; ?% _: G
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
' a/ x ]* m A0 H6 D - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
4 f2 d1 g; E, F0 Y - 2 VPs awarded per damaged point.
, K; j, T8 ?& V+ r( j5 W - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).2 h" M! h* }$ s
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 2 p+ v( H# B5 R3 }9 \
attack (including firestorms / A-bombs).
3 ^0 G9 F+ w2 X5 h& e- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
3 w4 C6 F% ^) ~3 t' U again, player keeps earning VPs as long as Industry hex keeps repairing itself.
3 W8 Z- _( c/ { - For Allies, Industry VPs are scored only for bombing mainland Japan.
! S8 s) _2 }4 @) a: }* } - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |