本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧; o k% T' T8 U" q. @7 T; i
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Victory Points
( W, v" ^! e1 K. K3 g/ A2 R- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.8 N2 J5 u( o/ z$ g6 K8 G
- Points are awarded in following ways:
4 j7 h1 ]1 d/ @' }; O/ m - Aircraft Destroyed: 1 VP per 1 plane.
. e2 Q: p1 I/ i" b$ f8 |2 g0 K - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
: s$ j9 j0 P( U) c* X - Soviet: 1 VP for every 6 items destroyed.
1 ^! } v) f( m n& f - All Other Allied: 1 VP for every 3 items destroyed.
9 r# M0 ?0 p1 `- j# t% V6 T4 s1 a - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.+ t9 u8 J, Y$ p0 g, Z" r
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
" C0 D3 Y& W. g" n - CV, CVL = durability + 3 * A/C capacity.
: y; K* C* b2 s/ {% B - CVE = durability + 2 * A/C capacity.3 G' W1 R. L+ _- @. p9 B
- CS = durability + A/C capacity.
& s6 a- L2 x; d9 J/ q" F - BB, BC = durability * 1.33.. t9 J9 \# h: E6 ]$ E$ A( ~8 ]: m
- LST, LCI, PG, ML = durability / 2.2 v2 u8 T; p( d2 R9 N+ T
- AP, AK, TK, AO, LSD = durability / 2.
! F4 c& v8 m e. G% ~7 `5 F/ { - SS = durability / 3." r' a0 `6 F4 E. F( G9 x/ k9 h! l% z
- Scuttled ships = standard VP - 10%.3 ?8 M! M: b7 d& q6 O! K; ?
- Barges = 0 VP.; O- X! O' Q4 b: H s; L4 `& a
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.5 Z' q% z6 U4 C- y" Y$ p
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
. u6 ~4 F& |- q/ G - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.2 R( Z! u% G; x4 v
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.' |3 h8 Z, J5 E$ \* W0 y
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.* a( Q4 }2 d+ e, r
- Final VP value for holding a Base is calculated by following formula:
% u6 d" }9 ]5 \ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]! b# k. N# g# ^6 K! N
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 4 T! V5 g `2 H7 z# H
value is in parenthesis).
, _( u! \4 N7 ?0 D4 t - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
! u2 W9 L% t2 J& I; V, o! N+ i# H - If Supplies are lower than required, rewarded Final VPs are also lower.
% T! m6 @: \' S - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.6 r' w4 o1 Y) f$ \ U6 N& F+ G! Q
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.2 H E0 Y, y+ R9 t& N1 B0 {8 j3 j
- 2 VPs awarded per damaged point.
- i. K B: H1 L8 I4 A" j - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).) O& }5 I; S7 ~; p$ Z, [: w+ E- W
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
) K0 Y3 E% M9 r" P+ r# i attack (including firestorms / A-bombs).
: |7 H- Z# o% C* I! l! N- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
K0 w* _% H4 y again, player keeps earning VPs as long as Industry hex keeps repairing itself.5 M" E9 H4 s- ?4 C4 y
- For Allies, Industry VPs are scored only for bombing mainland Japan.) t: F7 V/ J% P0 b6 g) n
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |