本帖最后由 championzhao 于 2009-7-12 18:49 编辑 , K+ b( P- L" Z" p
1 H; F: ~1 K, M+ T- z' e懒得翻译了,自己看下吧7 C3 [% h$ `* s- h9 a7 }
$ W' |5 ?7 M) T' D5 R0 P& NVictory Points$ p R4 e- m' ]9 m* @: t
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won., ~/ r0 \1 |& W5 k Z7 s9 r
- Points are awarded in following ways:0 B. G7 k* n& W( k: a! ]. c
- Aircraft Destroyed: 1 VP per 1 plane.
4 F/ W6 a- [. K/ u0 H/ {, h - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
6 [5 ]% b" d. q9 o% D5 ^7 w/ H/ z% s - Soviet: 1 VP for every 6 items destroyed.: ?4 H; N7 Z5 A& ~3 Q2 ^7 `
- All Other Allied: 1 VP for every 3 items destroyed.
. ?8 q- l8 T# D - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
1 k" C" Z5 i" A' F$ H - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
3 ]; o+ a0 q* t3 i - CV, CVL = durability + 3 * A/C capacity.
6 _$ z$ x) `$ C( a" Y - CVE = durability + 2 * A/C capacity.$ y# s) l+ B& d
- CS = durability + A/C capacity.1 I: m; a$ {$ \$ z
- BB, BC = durability * 1.33.
; p2 J# Y6 u$ S' I5 i; u; m - LST, LCI, PG, ML = durability / 2.5 _$ D) w: u0 |. j1 P, h( q
- AP, AK, TK, AO, LSD = durability / 2.
; ?; H$ I) E! k7 V& Q - SS = durability / 3.
5 Z: o+ W$ ^) `: n - Scuttled ships = standard VP - 10%.
# B# J( D8 U% x$ O: x) D) U - Barges = 0 VP.% L* T3 T: H0 s& p0 y2 A
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
. s3 ^% B0 B5 B - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ! D: N7 a! l" ?+ ?8 G k
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs./ e( _7 P- c6 q$ w3 _
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
- v5 N8 O3 s& c6 _) i" @ - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
9 V: ]: K, Z J, j. E6 s3 g$ ~ - Final VP value for holding a Base is calculated by following formula:9 `& ^0 W& R/ n) [# f
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
/ T. [* D2 V# e8 c2 ]1 ?4 j- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ! ?& k9 s) P4 i2 c2 K: R# E
value is in parenthesis).
# \, E# |: t* |9 C x - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
% g4 y- i+ C( i ~ - If Supplies are lower than required, rewarded Final VPs are also lower.
/ U% s; w2 z6 n% _+ ]# i, N - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.6 _; l5 h4 X6 P' K l' ~4 i
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.8 W0 g1 i( e" m# }$ J0 p/ P# ~
- 2 VPs awarded per damaged point./ H/ v C/ }8 m- ?! i
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).( H. Y+ Y5 |& f6 x
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ; P: F3 |' K5 k8 e" r
attack (including firestorms / A-bombs).9 Z. E' H, i$ B ^
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 9 c; x- Q+ Q! Y8 p7 ~, C
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
/ E7 e% ~- \5 p5 y - For Allies, Industry VPs are scored only for bombing mainland Japan.. d0 ?" r' G; M# @6 V
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |