鬼子的回信
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I have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war./ M/ V/ f# b) ^5 [
Witp definitely favor Japan in ship and plane building, I think no need enhance this difference.; I; T# M5 p7 Y& `' |# `
. \, u/ K+ W; e" ~3 Q$ GThere is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.$ o: {- q9 k3 e; |
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Hi Matthew,5 }; z6 d; p4 K0 x. p
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% U% V! c8 [% [4 PThere is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...
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1.No attack on CV.+ D) H+ t8 H. k" B
2.Only 1 port attack.8 c5 |0 [6 H2 W4 s! ?
3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.+ X9 `8 P% }1 j: a
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).- i$ C; N P5 I1 D
5.Allied player can only change orders in china.
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).; b3 G- [8 `' `# w6 t
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# m! g' T/ q* U1 M4 u2 m7 a5 ^2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.
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$ i, O/ I+ v8 D. E% d: w+ N/ ^' O" Q4. Allied units can be landed only from TF with at least one half AP or landing crafts.3 R( u) }0 A" Y- u2 _ w
5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory. 5 @0 \0 F1 F2 N; C. c& p/ Q7 V
6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
8 V$ u! x6 ?# O: o) z" u7.No mining from planes
; d( J4 J+ x! v4 j& `8. When the base is captured, AF can be used after the same number of days as AF size./ K# z3 n: V# y' I- \, @3 T
9. If atoll is occupied and Japanese units are still present, the AF can not be used.
7 y m& i' k n% Y10.Only base or dot could be place for landing (same paras).
/ `! @' k8 {2 q% F- f11. No sub commandos.
1 J5 P4 k$ `" [0 ]$ K: O1 M12.Paras can attack only as whole unit., r& B' I1 V4 d0 S7 @9 W" W& n a
16.The shift of units using HQ change is banned.
9 R9 y: Z) Q2 |4 C+ p17.Units in Mandzukuo must have at least 8000AS.
# ?' w m3 R0 T [+ |8 G# a- {18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
4 }. ]/ R7 J! m* f1 w% `19.Chinese troops under SEA command can be used only in Barma.
5 J; l* l' V' r$ L' E% ]& E8 X20.4E minimum naval attack altitude is 15000 stop.( e( }! C5 s8 b2 I' P
21.No upgrade 2E to 4E with exception of Bolo planes.
; ^- i: A& i: l9 F' w) N' n' V5 g22.4E can attack from China from July 1943; no city attack on chinese towns.
; `& m v. f- |5 m+ e& R23.No 4E naval attacks after 1942.* M1 V! @4 a9 B+ w
24.If the dot base is 0/0, AF and port could be expanded only to size 1.4 n$ M: y. [! }% |. s6 @
25.Max number of planes is 50xAF size and 30xAF size on atoll.
* ~! k4 F, |4 v* ]0 V& v26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.
! P, ?1 v7 i* B6 P0 X; T3 n27.ASW TF max 6 ships.
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. O! {: x9 K) v UCheck it and let me know.6 d# F R0 H2 _; J: I
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Tomik |