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I have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war.
" o: |+ b1 A, F4 z" C* FWitp definitely favor Japan in ship and plane building, I think no need enhance this difference.4 L/ t8 o2 n4 J& x9 n& D$ P( ^- O4 Y8 C
% t* R& H; J9 X# e9 {There is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.! _. u7 k! v% k1 Y0 u
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There is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...8 N5 g+ F D; g& T4 ~5 M% M
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: ~2 n3 v% S# l5 {' u1.No attack on CV.
! A& g% C: k4 I5 p2.Only 1 port attack.
0 H2 G1 r& z4 _+ |7 Q' m: M" i3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.2 O" M8 O6 i8 l. |- q5 O% w m
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).4 m$ L9 j7 [. L0 Z( `/ n
5.Allied player can only change orders in china.
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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! \+ Z! |: G8 W1 {4 \* A2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.! e0 t5 m+ m# _9 \
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& G1 D' ]8 H; n U7 M, b4. Allied units can be landed only from TF with at least one half AP or landing crafts.6 l2 J0 V( k- G" r! w/ \- a( C! Z
5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory. % A$ q" S9 X! x
6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.$ F8 K- |4 ^1 D- g. P9 N( v( l
7.No mining from planes9 ^: G2 t& {( t# n- m
8. When the base is captured, AF can be used after the same number of days as AF size.
1 A7 |! ?; J% V: c) y5 |' E# _- w, S9. If atoll is occupied and Japanese units are still present, the AF can not be used.7 v0 w% I& ~1 J) M
10.Only base or dot could be place for landing (same paras). 1 I* n2 ^1 _% \* r0 \5 I/ X# ?
11. No sub commandos. v5 Z. P5 i Q: v* f
12.Paras can attack only as whole unit.4 v+ j* P. z1 b! y
16.The shift of units using HQ change is banned.4 H! d B* E; \# w0 J
17.Units in Mandzukuo must have at least 8000AS.
" T, b3 R8 G/ k18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
% g. w# O3 v% X19.Chinese troops under SEA command can be used only in Barma.0 G" W! R$ \8 o- k, S) d6 X
20.4E minimum naval attack altitude is 15000 stop.
F5 P, D! A! U. j2 [21.No upgrade 2E to 4E with exception of Bolo planes.4 T6 X' s( g d! o) u$ N6 m: P" @: a
22.4E can attack from China from July 1943; no city attack on chinese towns.
# k a7 [% s$ r) F- i4 b23.No 4E naval attacks after 1942.. w! I: v$ \; V* ^9 w/ j
24.If the dot base is 0/0, AF and port could be expanded only to size 1.! f' V$ N8 F3 m- H% D5 y! Z. [* G
25.Max number of planes is 50xAF size and 30xAF size on atoll.
# ?% i/ ]# s; \' t8 A( E, A& S: I. T# C) A! G26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.
6 F* W, Y' Y g27.ASW TF max 6 ships.
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( k9 I4 U0 Y( `3 K# I4 O8 k- {* sCheck it and let me know.
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Tomik |