鬼子的回信
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$ C" c L( g; `2 B3 H2 aI have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war. {1 Y8 Q" Q I& i2 t4 C9 T; K
Witp definitely favor Japan in ship and plane building, I think no need enhance this difference.+ \) Q- F* G! s: I
* [7 o V+ G4 N4 C* kThere is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.) `) D- W H5 [' G( ]$ ?1 v& w
' U& I* K) Y; [8 jHi Matthew,
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There is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...
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1 _: [, {: L# O7 UDay 1
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1.No attack on CV.* w6 n1 Y: t3 j3 K; J% N
2.Only 1 port attack.& G! x9 h5 f, S4 H( t$ f
3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.# C6 Q/ p! i# @
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).) }8 T8 ^# a3 v7 @7 `+ ~
5.Allied player can only change orders in china.
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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& d- p' e/ v6 z) \# [3 T3 I2 {2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.
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4. Allied units can be landed only from TF with at least one half AP or landing crafts.( M( j" u+ a& u+ v* q
5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory. : }4 ~1 q, h x' y6 M: _; u: D5 Q# e
6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
2 Z6 t; v5 R( _; c4 W/ h5 W5 s7.No mining from planes
# n" m, L' z2 S* h( x# _8. When the base is captured, AF can be used after the same number of days as AF size.1 ^+ K3 @, N/ [, Z/ y* _+ F! w
9. If atoll is occupied and Japanese units are still present, the AF can not be used." f( D2 s1 R3 s v+ B
10.Only base or dot could be place for landing (same paras). - _( |2 I+ _' a* e% i2 R! z" H
11. No sub commandos.1 |' D: X! E W& q" B& q; E
12.Paras can attack only as whole unit.
9 W8 a' ?- J1 `8 p {16.The shift of units using HQ change is banned.
! p% c E$ {+ c, @: a+ h" A: Z7 J6 a. z17.Units in Mandzukuo must have at least 8000AS.
. `" B0 T" \2 W- s+ Q' b& q" E- T18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
1 x% J* D+ z9 u! H& Y, V19.Chinese troops under SEA command can be used only in Barma.
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: d+ ^* L8 J2 F) ?21.No upgrade 2E to 4E with exception of Bolo planes.
" p, ?( z- t' D, S! L3 u! ~22.4E can attack from China from July 1943; no city attack on chinese towns.
( v! K8 g& P/ g+ u. ^23.No 4E naval attacks after 1942.7 ?7 \4 x& h, T9 C- M
24.If the dot base is 0/0, AF and port could be expanded only to size 1.
" V6 u- v. { v1 o7 j! e25.Max number of planes is 50xAF size and 30xAF size on atoll.8 q" ]$ ^( M; y( z
26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.2 @2 c0 c ?4 S" f
27.ASW TF max 6 ships. ! `8 @3 M O$ d2 K! e% m* U
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: ?6 \+ s: K" y* J; {% h: @: tCheck it and let me know.
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: L! @/ R8 e5 b0 uTomik |