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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.
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' n3 Z; H1 U* eSub control on, yes
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r9 I! u+ S8 j% dpossibility for Jap to convert Research industry to production, yes
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. R# R) r" c0 v# m& H$ B. a1st turn surprise, with ally that can move only 8 J1 Y7 q/ N, q! ~& @2 N
fleet at sea and jap that can only make 1 port attack.... , yes4 V& F6 f' w4 c7 T; v
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7 a+ Q o" g8 S0 m- q1 Qwe have to decide if it's allowed to invade in any hex or only where there
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para can be dropped in small portion, no4 t- ~4 i# q e+ o0 n
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if it's allowed small invsion from subs, no
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; o S2 `& `* O# s* N+ ESomebody use restriction in the number of AntiSub fleet, no restriction on both side. I: {7 |3 [, D" Q
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1 T# o& d9 \: @2 g1 T& z4 P ain use of 4E bomber, 20000ft for any mission.
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Day 1
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1. No attack on CV.
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2. Only 1 port attack.
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) e" s9 R/ {: t' P" Z3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings). 9 N- ]/ V9 H S3 L9 j i) d
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4. Allied player can only move fleet on the sea.
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, _1 h) [2 b: s j8 M; @$ ^! NCommen HRs , l# W* J% g/ [8 F/ [
4 z9 a; ^1 Q* e1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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$ c9 ~* z* ^5 f8 O7 Q6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements. |7 s) w' V0 c; ~) e7 S
" z+ {6 B$ {: @3 E+ y# W7. No mining from planes
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11. No sub commandos. ) @: n3 X9 h0 M6 ~; B
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12.Paras can attack only as whole unit. , @# @6 l! V* f* [2 t2 C4 U. v
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16.The shift of units using HQ change is banned. * B2 f+ m8 \1 j* @4 \# f( y
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17.Units in Mandzukuo must have at least 8000AS. 8 D; t2 O0 ~5 L, X7 Y
% z i4 Q6 W" J7 J; i1 @2 |6 \/ v; _18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
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19.Chinese troops under SEA command can be used only in Burma.
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20.4E minimum naval attack altitude is 20000 \+ {2 q* n, g2 L3 {
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21.No upgrade 2E to 4E with exception of Bolo planes. % M" M$ [9 X% v. x) N8 v
% h$ `% V2 P2 u; ]$ B22.4E can attack from China from July 1944; no city attack on chinese towns. $ ?# J* L4 D. W2 B" Q0 `
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23.No 4E naval attacks after 1942.
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25.Max number of planes is 50xAF size, m6 c* e* R! j' Y+ R; l
3 ]' u0 Y$ Z! i! f; U26.No PT is allowed in the game, except the existing at the beginning of the war.
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28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
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The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. / l6 K+ @$ R0 I
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29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. r! m" h \0 v* ^
5 Y- X& \. b" W# M# Y x30. No city attacks on asian continents.
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0 ^' |) ?/ N0 X; G2 C& |31. Only air groups designed by game can run night air attacks.
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32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers. $ F' n! Y, d0 B
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33. No shinden, shiden and raiden on Japan carriers. ' s0 L& p# m$ c, G
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35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted.
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, u7 u0 o( e* L8 T36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
"I have nothing to offer but supplies, fuel and women." |
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