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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
8 F7 j0 E0 ^7 ^9 w4 X3 PTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 0 f% S& d& u; ~% a; `, C
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
4 [/ G. U9 h6 G( L3 A( O$ RFixed non-base disbanding of LCUs
: k2 }! U3 ^9 e, oFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font 1 V2 ^6 {: ?1 G8 D0 h
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" ! u2 ^( B/ V, h$ K. T& H5 R4 @* g
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
9 H8 V) x2 N. A3 X' a6 ~Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex 9 t8 m0 @' v3 z! A# |& I
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 8 \1 ~3 K, b$ i3 c8 U- ^
Restricted filter on Unit list for 'change all on list ..' not working 0 m0 {2 t$ O0 U6 S
Don't show TF to enemy player (in case it happens)
! _9 Y; c, Z! f& M! ?! aTroop/supply unload at friendly 'dot' base + ^' |' t# I  R% S0 T+ Q
AI swapping aircraft to different nationalities
) k% |/ O" P; R: o9 u' K& H* [Pilot training HI expenditure not set in some cases * z1 G, p9 m5 t5 J2 z- k+ }
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display 2 @# N! F& O7 P* }, y. J/ g+ f
Show Electronics data in in-game database view
3 O5 `' h9 y: z% g' dDisbanding VS group when not returning wasn't merged 8 E9 _! A, ]! Z+ ]
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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