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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
2 V; L0 A9 I1 K. q! a4 vTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 0 J  k0 ?  G0 _, M0 V( d# O( c
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
; `: r5 N9 l9 M; r9 {3 c) K! \Fixed non-base disbanding of LCUs : e9 m  ?1 g4 a4 S+ T6 E. U( [
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
! ?9 ^) F# @  ]: c/ [5 g: `Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
) n! ]7 G5 T" }, C8 D0 CDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex 2 C3 F" R: G. _" U5 y' O/ K$ G
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex * e! z, k2 P( s( Y
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) " p( R/ E! Q+ X2 o
Restricted filter on Unit list for 'change all on list ..' not working
- [8 e6 V' F# {$ kDon't show TF to enemy player (in case it happens)
+ l% Z: Q2 L8 h) oTroop/supply unload at friendly 'dot' base - `6 ?# p9 ]# \
AI swapping aircraft to different nationalities 0 j% I1 a/ [7 o( k1 g- r: L
Pilot training HI expenditure not set in some cases 4 k  F( s& ?+ j. m( h. U# q, A
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
8 i  k0 b5 L5 a, U- c1 j# A8 NShow Electronics data in in-game database view & b; w% a& R5 d. H3 t* X
Disbanding VS group when not returning wasn't merged
/ N  q& b1 k( u- k" YAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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