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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. & a, l, a7 _( d5 y. F* ^4 i5 v
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
- B. N1 n4 S3 K$ h' vAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. - o* X. s% n. x  Q5 G1 e7 r& Q
Fixed non-base disbanding of LCUs
1 t: r, G0 G% A1 c! ^& A. J! jFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font 2 t6 C; s: F9 v7 `3 N+ F4 i
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" , j' D7 I4 k* q' o9 `, B
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
+ E0 ~/ G( J2 d7 H; kPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
% z' c8 Q3 ^3 m  |+ l4 x; M- tRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
- i9 d" y. D* d! D$ N! F0 YRestricted filter on Unit list for 'change all on list ..' not working
+ x. Z/ @4 S& g* r# Y1 TDon't show TF to enemy player (in case it happens)
% l  w0 K' f) _/ K  H' zTroop/supply unload at friendly 'dot' base 4 _4 @6 }5 o0 ]4 F  A! S/ T% O( Q
AI swapping aircraft to different nationalities
, h: e0 g' R; f/ O5 nPilot training HI expenditure not set in some cases 2 Q2 [" E" ?  I- P! [
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display " v  ?* U! F6 `% y5 i
Show Electronics data in in-game database view : E! T  b2 P' _& n; [+ i
Disbanding VS group when not returning wasn't merged
7 Q: X" a) c1 j/ p+ UAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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