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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. 3 m, l  d9 j! E1 H  e; t
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
7 T6 _; X. U2 l1 l6 N" V4 b: l& ?1 ?Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. 1 x7 q$ e" R( ?4 z7 y9 w2 G( V
Fixed non-base disbanding of LCUs
: w! N! N3 u1 ?0 u" }$ rFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font   ]9 C: V. m4 d1 a- c
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
$ F) H* Q6 [/ aDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex / [2 s! @- @. c' E9 t8 b' r7 ^
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex / S$ _1 y( l0 [0 n- I. p: H  |+ F
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 3 ~6 d$ P. j0 I1 P
Restricted filter on Unit list for 'change all on list ..' not working 9 B( ~* d2 q8 i" l" ^
Don't show TF to enemy player (in case it happens)
$ F5 w3 Z* R1 L& R8 r$ cTroop/supply unload at friendly 'dot' base 1 L* W' u$ Z- d7 \, Q( H6 B
AI swapping aircraft to different nationalities
2 M- i% M5 u9 b1 i, cPilot training HI expenditure not set in some cases
8 o. K, t6 l5 g! ]) ]22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display % V5 a! U* Z! A& S
Show Electronics data in in-game database view
- j- Z. J0 k, ~$ xDisbanding VS group when not returning wasn't merged / J6 s/ @0 U. D6 c' x2 |
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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