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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF)
) ^6 i2 j. g% m0 o- dGroup upgrade not performed if ANY fragment present on or off-map
1 y) f: [% k+ N. }, xCorrect retreat test in supply phase for isolated units " m  ^, o% g( Y$ q, |+ B0 X2 p& G  y
Protect use of 'unload at' destination when no destination is present
$ F9 P5 l! C, U/ w  U. pCorrect display of port building % . U& r3 D( N1 B
Reverse base checking order for supply movement every 3rd turn
* i- _1 Y, u+ V8 fAllow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases
) C, I  e( T* @7 ~' K, P, g/ D: ]+ zCorrect barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit
: X3 P0 v) z2 {Units with static squad/engineer devices can't retreat 1 b8 k5 ]* {* \& {& o
Tweaked transport intercept for messages   t. p7 |$ i: g9 W& V! a6 K
Fixed CAP with DTs in transport intercept 5 T4 Z5 S$ v6 `: ?1 z# \' P" w
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted
& ~7 T* |; }" |4 ]4 UShips unable to repair should be able to go to crew-repairs (as long as no other limits)
! `( t% D) k/ H( [! o8 SFixed AI issue with resource movement by TF * A) a& L0 E, N) d0 D% j
Increased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )
, g+ A6 a0 s1 l1 a5 ^5 DFix port refueling when lowest endurance ship in TF doesn't need fuel / Q2 h* j, k2 O: T7 t( _4 c* W
Fix ships in port with full fuel should have full endurance
$ K, v: J) s) h6 c4 wFix AI over diverting TFs to top off fuel (courtesy of Don)
7 J6 h( n+ Z8 q( B7 sChanged Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t & ^3 Y/ t4 `3 x7 a$ w6 ~
Fixed: Unloading unit attack mode not correct in some shock attacks # d7 K3 P/ ]8 _
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply)
+ Y3 `- p' ~  ~2 N4 J0 b. KFixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u
+ B0 }6 p& X9 \- uFixed LBA flying from small AFs
4 C4 }9 X9 Z0 `" u, j" LChanged Maxed out ship ops on refueling
( t$ y1 y0 ]$ G/ F, o) WChanged Add right-clock to 'Refuel ships in list' for ammo rather than fuel ! b- T% M8 J) ]6 E- W- c) T# S( Q) O
Changed Replenish from port with 'no refuel option' will attempt to replenish ammo only
.4 @% J6 b2 G& e: S+ }7 O- ^  ~0 |% f: A
21/12/2013: 1123v
' A: J' z$ j: p+ I- O; xFixed Random TF could get destination set when another TF set a Patrol Boundary 1 * L4 B! Z$ z' Z( N9 Z& @
Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3 , i0 A' R, @) r+ w8 K7 E
Changed Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving 5 r0 q$ B+ }  g7 q
Fixed Some errors in ship transfers due to tonnage limits & W9 K1 m  T& u+ }# J# Q3 h
Fixed Error in setting Ground Reinforcements globally off by menu # c' K- Q: p" {" L9 {! {5 A0 R0 P
Changed Global replacement OFF includes upgrades for reinforcements * s, o% G2 w) l, f: i, W6 F# R
Fixed Cleared destination data on parent when rebuilding . N+ R6 [) D5 Z& B
Changed LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4 5 `: S8 b- |8 J8 R/ A
Changed Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization
% c' a5 p5 c7 H4 [" a& i9 q  WFixed Stop in-game update from wiping pilot HI cost
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