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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF) ; e6 p, Y; ]: d: o: l  X0 p8 N8 q
Group upgrade not performed if ANY fragment present on or off-map $ X( A3 X. E3 Z0 w! H, t
Correct retreat test in supply phase for isolated units
6 |/ ]$ c; V' T# U" EProtect use of 'unload at' destination when no destination is present
% h: s5 H: _8 w" aCorrect display of port building %
& J4 W( `3 K5 R# q/ X# F  U+ |Reverse base checking order for supply movement every 3rd turn
" {# k# d$ F9 b& X! |, _5 S2 HAllow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases
. i8 K8 P* ~' |( q: W0 `7 ICorrect barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit
; N& s5 @; }0 g" _Units with static squad/engineer devices can't retreat
2 `, Q, f- W6 u  h7 X: RTweaked transport intercept for messages
1 U2 `+ n' `, l) mFixed CAP with DTs in transport intercept # U; J" j8 R+ k9 Z
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted
1 s) M% y  e8 O$ ~* AShips unable to repair should be able to go to crew-repairs (as long as no other limits)
6 |2 h4 Q; D$ l5 k0 }. HFixed AI issue with resource movement by TF 0 t/ E' i2 P% @3 d" d/ o$ ?' a
Increased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )
" V8 v) o. h6 D. \; ~Fix port refueling when lowest endurance ship in TF doesn't need fuel
9 v6 N0 N  }# A2 f( R9 tFix ships in port with full fuel should have full endurance 7 ^: @, ^. U2 m: |4 w) W9 B
Fix AI over diverting TFs to top off fuel (courtesy of Don)
5 D* Y4 g7 R7 z+ V, K- n' s4 HChanged Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t 9 R- T3 ^: P; }+ t
Fixed: Unloading unit attack mode not correct in some shock attacks
) \" N* J) d- R8 cFixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply)
  c, F) n; }7 [9 n3 S/ DFixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u 9 b$ D$ ~8 L% c0 B$ M
Fixed LBA flying from small AFs 9 f' c8 E! b4 H( k
Changed Maxed out ship ops on refueling 9 ^( E. N9 X" h* B1 w0 f; ]7 B
Changed Add right-clock to 'Refuel ships in list' for ammo rather than fuel ' q* s4 G7 @! i/ i$ o! r  v3 t
Changed Replenish from port with 'no refuel option' will attempt to replenish ammo only
.0 b7 a0 s: e9 ^0 d) e8 g
21/12/2013: 1123v & y" o  u( ~6 V; Z6 n+ _
Fixed Random TF could get destination set when another TF set a Patrol Boundary 1 7 z+ @' d* X- h0 e- Z! B" h
Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3 3 S1 V8 p& D. h1 b1 s5 V2 r
Changed Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving % ^7 z4 P! [$ f: ]( w6 r- z4 Y+ M
Fixed Some errors in ship transfers due to tonnage limits
+ U* U3 L" n  f- O( x6 ^Fixed Error in setting Ground Reinforcements globally off by menu $ p6 s) _+ y1 i! C" o$ n* Q1 m7 Q
Changed Global replacement OFF includes upgrades for reinforcements
/ v: |3 Q- w1 ~0 |Fixed Cleared destination data on parent when rebuilding 3 P/ K) ~# i5 L3 w1 ]7 |
Changed LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4 ' L2 a" v" S. ^- y) A1 w) J( H& h
Changed Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization
$ m2 y6 q. O' [2 N) T2 A6 W) [! cFixed Stop in-game update from wiping pilot HI cost
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