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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF) ( N1 @' w0 G' |) R  x" ]' w
Group upgrade not performed if ANY fragment present on or off-map . w; \. C' d$ [' X* J
Correct retreat test in supply phase for isolated units . C& J1 x& h: B: ?9 `
Protect use of 'unload at' destination when no destination is present
. ?, `2 ?4 o' J8 YCorrect display of port building % 7 G1 ^" F- B4 v. v
Reverse base checking order for supply movement every 3rd turn % l; w- [3 G; ?4 _
Allow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases
. J& M) P% ^) @! a* s" q6 yCorrect barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit ! G8 w3 I. L1 ^' R+ F
Units with static squad/engineer devices can't retreat
- N' M2 T" }/ U$ ATweaked transport intercept for messages ' O9 u1 b6 H  z( W) J3 w/ W( K% g' Z$ J
Fixed CAP with DTs in transport intercept ) ]: E$ u1 T6 T
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted
  t! X' ?6 p9 e8 [0 `0 dShips unable to repair should be able to go to crew-repairs (as long as no other limits) 7 i+ L  M# m) X3 {6 s$ e5 B
Fixed AI issue with resource movement by TF
8 m- [# U1 u3 }/ EIncreased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )4 h: J( k$ R, M( t& Q
Fix port refueling when lowest endurance ship in TF doesn't need fuel
: f" T5 M# `* ]' r8 oFix ships in port with full fuel should have full endurance * E$ m, S! S# Z% V
Fix AI over diverting TFs to top off fuel (courtesy of Don) 1 V' P- ~- J; F0 k% z% j" B7 k: U5 E
Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t
) r; _7 y6 C8 k* JFixed: Unloading unit attack mode not correct in some shock attacks ' L; D; j- h) M) {. m2 m* F
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply)
+ B+ Q: v8 Z# ^+ R# H( {% rFixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u
+ T" d0 y2 A9 H- M: R9 ZFixed LBA flying from small AFs " C- L) X4 U( d  D2 N; p+ z
Changed Maxed out ship ops on refueling
3 K( V: ]' G! g: l* q! j3 d3 AChanged Add right-clock to 'Refuel ships in list' for ammo rather than fuel
8 L- W4 s# t3 G4 ]/ `9 O# BChanged Replenish from port with 'no refuel option' will attempt to replenish ammo only
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6 q6 b5 t7 l7 F( }21/12/2013: 1123v $ r/ x9 c# Y: @( M) A4 C
Fixed Random TF could get destination set when another TF set a Patrol Boundary 1 * k* H; s+ p$ a
Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3
6 O9 y( c* G& s& _% PChanged Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving 5 M. ^7 H5 k5 _$ L+ m8 {
Fixed Some errors in ship transfers due to tonnage limits
/ Q( R# H/ }; H! LFixed Error in setting Ground Reinforcements globally off by menu " }/ H+ U; t! O% C# h5 g; _2 |' D2 j
Changed Global replacement OFF includes upgrades for reinforcements $ u5 k5 P4 p8 G
Fixed Cleared destination data on parent when rebuilding ! z4 J3 p- n! B9 x9 [4 E, T5 p
Changed LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4
5 k6 w  {! ~4 E! l6 N7 @9 GChanged Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization " K. @/ `* k8 K! C4 [
Fixed Stop in-game update from wiping pilot HI cost
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