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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF) 6 M* a$ v5 _, I7 Q  m, U
Group upgrade not performed if ANY fragment present on or off-map
4 v0 P4 Y6 _! M+ |$ q! R, Z+ lCorrect retreat test in supply phase for isolated units 3 y# v& d+ k. [0 V0 |: \
Protect use of 'unload at' destination when no destination is present
2 D; y7 D. {1 ]5 M( _Correct display of port building %
6 m1 @( Y( R& E8 p: y& p" jReverse base checking order for supply movement every 3rd turn & d$ t* f1 [( |
Allow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases # [9 M! \! e, ?
Correct barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit
% L( |- ?5 m) F; q; P1 a% nUnits with static squad/engineer devices can't retreat & l1 T2 O/ v/ E/ p. ~
Tweaked transport intercept for messages 6 O% t: J2 a1 U7 h0 ^; t
Fixed CAP with DTs in transport intercept
$ v8 ?6 E+ `" N4 u6 nTweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted
) v) J8 w' R) V, J2 @% _* w) |Ships unable to repair should be able to go to crew-repairs (as long as no other limits)
& P. v1 t; M0 z/ B  L$ x' fFixed AI issue with resource movement by TF . `1 k; S* v( ]# e, h
Increased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )
; G1 Q7 v; q+ p0 K7 C6 \4 GFix port refueling when lowest endurance ship in TF doesn't need fuel
! x# s2 ?8 Q' u! `# IFix ships in port with full fuel should have full endurance - o: j- K5 ^7 t5 b- W" O9 p/ T$ q
Fix AI over diverting TFs to top off fuel (courtesy of Don) + _" m% J1 C9 I0 C) P# q
Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t & ]: {$ d- X  r
Fixed: Unloading unit attack mode not correct in some shock attacks
& A9 @. p& }4 M; H* SFixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply) 4 {* ~( f8 v) H; r
Fixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u
9 b1 k- V9 j4 h/ y1 kFixed LBA flying from small AFs 9 C- b6 A) s# r8 t. w7 L2 ^
Changed Maxed out ship ops on refueling , B% o. U" @& u
Changed Add right-clock to 'Refuel ships in list' for ammo rather than fuel 0 v* E# j7 k6 O; n
Changed Replenish from port with 'no refuel option' will attempt to replenish ammo only
.+ m+ p* b6 [' ]- W; E, A1 \
21/12/2013: 1123v
! ^2 }$ S3 a6 \2 ~0 \$ p4 _  qFixed Random TF could get destination set when another TF set a Patrol Boundary 1 8 V4 @8 F. r3 V' w' T+ W& x6 }3 s
Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3 6 w1 w+ V# b: x( j8 b& a/ z
Changed Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving
6 Q  C3 h) N: P; G5 y3 K( t/ yFixed Some errors in ship transfers due to tonnage limits 3 f3 P  Z) A* ~7 H9 t% H% q5 Y
Fixed Error in setting Ground Reinforcements globally off by menu * k6 z$ T4 \/ }' K  k( X' r# I
Changed Global replacement OFF includes upgrades for reinforcements
" d; t. e0 {' y: C) ?$ `7 E( lFixed Cleared destination data on parent when rebuilding
3 R! h  r" n& n; c2 a: v7 p, U: ~' O, BChanged LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4
# K0 f1 `$ t" N/ p: ]Changed Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization
, a, X& |' q$ v' kFixed Stop in-game update from wiping pilot HI cost
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