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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF) 7 C6 E, J5 s$ I) r- ]9 @$ J8 j
Group upgrade not performed if ANY fragment present on or off-map
' U) G* d, k* A+ }0 \* g" _; SCorrect retreat test in supply phase for isolated units
4 z- ^- ~2 i# T9 e- EProtect use of 'unload at' destination when no destination is present
: p" n9 |+ }1 F2 iCorrect display of port building % % x$ Y0 Q- x9 [* s
Reverse base checking order for supply movement every 3rd turn , n' r% [' M1 ^4 f
Allow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases
, _! y" U& l) o1 l6 z) S# vCorrect barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit 1 R. Y3 h6 j7 U1 t. l) W
Units with static squad/engineer devices can't retreat ' l1 `8 ]& k( K" P% s- p
Tweaked transport intercept for messages
# F# O* a, H6 w! p- w* I" }# T% O; OFixed CAP with DTs in transport intercept 2 s/ E7 ^( D8 G& n
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted
0 }. C+ c8 d5 uShips unable to repair should be able to go to crew-repairs (as long as no other limits) - L. q1 A/ g, e: P2 |0 J" S, C
Fixed AI issue with resource movement by TF
5 e* E, y6 ?8 f5 s# ~8 [  \$ [, @7 TIncreased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )
# x1 Z/ d2 \! X- S9 SFix port refueling when lowest endurance ship in TF doesn't need fuel
' d9 L' j6 A' D( t8 e# YFix ships in port with full fuel should have full endurance % ?5 u' U5 G& H. q* W& U
Fix AI over diverting TFs to top off fuel (courtesy of Don) " A9 \6 z# y9 k
Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t + L3 k3 S6 O- m/ c$ e# t
Fixed: Unloading unit attack mode not correct in some shock attacks " K+ \; G5 }5 x6 W6 p
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply) & D% ]2 l7 j! U1 P4 z1 a( l6 k! O3 T
Fixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u
) e' d. {) u, A7 g& K' PFixed LBA flying from small AFs - b- Y# W* C4 ?+ Q1 b. w( T
Changed Maxed out ship ops on refueling
- ~( R$ W! H0 g# G4 N! E  XChanged Add right-clock to 'Refuel ships in list' for ammo rather than fuel
+ w$ N2 }3 q. C2 ~* @1 m/ v: FChanged Replenish from port with 'no refuel option' will attempt to replenish ammo only
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1 R2 o: |  D9 w% ^9 O4 w21/12/2013: 1123v + t2 G" X" h0 N) @0 u6 j" d% b0 W
Fixed Random TF could get destination set when another TF set a Patrol Boundary 1
  K( @, U4 j  b9 NAdded Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3
6 K* a) q% ]- I- ~$ Z" O9 hChanged Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving * w& W0 }" g% Z6 }- M* T" H
Fixed Some errors in ship transfers due to tonnage limits # k* v: ~; q/ z
Fixed Error in setting Ground Reinforcements globally off by menu % q, }; U' a$ c
Changed Global replacement OFF includes upgrades for reinforcements
  b$ \; k- v& V; B0 U% R- v$ zFixed Cleared destination data on parent when rebuilding
0 Q( C4 l0 f" a5 K, B  K7 u4 HChanged LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4
( G. U5 Q- _5 @$ e( t: C0 PChanged Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization
+ t( Y' V" S- w% L! [Fixed Stop in-game update from wiping pilot HI cost
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