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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF)
. K+ {% @4 V* a$ K; o5 a0 ^& {Group upgrade not performed if ANY fragment present on or off-map ) p5 o3 o1 w3 m, d1 c% Z" E
Correct retreat test in supply phase for isolated units
/ y7 d# A6 S& H0 p/ SProtect use of 'unload at' destination when no destination is present + l( u1 l# G; `+ ?2 g
Correct display of port building %
$ e3 i* e2 V( ?, e7 u$ pReverse base checking order for supply movement every 3rd turn
( J' L) D1 P; u' S+ x5 M  ]* v& ~Allow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases 3 ~5 i& Q/ {$ y& ~4 \3 c
Correct barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit 1 w/ j2 F6 S5 C
Units with static squad/engineer devices can't retreat * Z: U! w; Y0 b" n/ T: c
Tweaked transport intercept for messages
9 w! d$ j2 L3 Z: C. JFixed CAP with DTs in transport intercept 7 |2 `& B- H2 t. w
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted
+ D+ k" p# c& C+ M3 g7 X3 MShips unable to repair should be able to go to crew-repairs (as long as no other limits)
) q7 g1 H5 P# ?/ C- ^: `- aFixed AI issue with resource movement by TF % a6 z/ n4 b6 s4 l
Increased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )/ b+ R! ^3 A/ J
Fix port refueling when lowest endurance ship in TF doesn't need fuel
. }; e0 F  g, ?Fix ships in port with full fuel should have full endurance
4 D9 H0 ^- ]# q  CFix AI over diverting TFs to top off fuel (courtesy of Don)
. Y8 |6 i6 h  _  S1 E9 B0 HChanged Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t
$ I& a2 D; c- l3 \2 RFixed: Unloading unit attack mode not correct in some shock attacks 1 I9 y8 O, v8 F( J6 U- Q$ y
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply)
$ S" q" ]  Q% y% j) n5 Z* A" O2 fFixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u
% }7 ~; ?3 U8 ~& @- R( o1 [* M  C7 H: UFixed LBA flying from small AFs 9 q& ^$ i* t6 P) [5 {9 e
Changed Maxed out ship ops on refueling
8 S5 ?3 j) X2 ]8 D4 t# g5 T, Q- uChanged Add right-clock to 'Refuel ships in list' for ammo rather than fuel
7 q- m6 l0 A. n* N! t. q& CChanged Replenish from port with 'no refuel option' will attempt to replenish ammo only
.+ ?2 S6 @" e1 h) [
21/12/2013: 1123v
* c: H2 K0 h4 V9 V/ m8 X4 x' QFixed Random TF could get destination set when another TF set a Patrol Boundary 1
6 N* s4 D. v$ m1 H1 @. I% _Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3
+ p) U! y4 o4 J( G+ ^+ pChanged Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving 9 w) J5 x( h! b9 @% e. N9 w' X3 l
Fixed Some errors in ship transfers due to tonnage limits
0 I9 F' |2 w2 c7 cFixed Error in setting Ground Reinforcements globally off by menu ( B  R8 s% C, F# C" m1 F5 Y) q
Changed Global replacement OFF includes upgrades for reinforcements , N( o1 i, I& O2 u) e
Fixed Cleared destination data on parent when rebuilding / r) Q5 B9 F0 I5 @0 S7 d+ F( Z
Changed LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4
5 m! Y1 C* E1 z2 C$ H9 vChanged Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization ; C8 R$ Q2 l& a2 v* z8 R# e# m% P" J
Fixed Stop in-game update from wiping pilot HI cost
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