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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF)
7 X4 d, A: ^; L0 g. u) p, i$ @Group upgrade not performed if ANY fragment present on or off-map
' H, w# p3 l9 o5 qCorrect retreat test in supply phase for isolated units 4 b( e5 x+ h" k# K
Protect use of 'unload at' destination when no destination is present / o8 L4 Z! F( Y
Correct display of port building % 9 O4 n4 i' @- z2 A. ]0 v" h
Reverse base checking order for supply movement every 3rd turn
1 K  j9 X- u1 m: j& P$ \: Q8 \Allow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases 7 P0 a# m* ~5 ]+ x3 Z: G
Correct barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit
# k7 }! C0 R. Z  Q( M0 j; B/ }4 q: ZUnits with static squad/engineer devices can't retreat
/ W) ~6 h( N0 j$ T7 ]' w3 OTweaked transport intercept for messages $ m3 I. @  _! \2 J4 G
Fixed CAP with DTs in transport intercept 0 O/ R8 n2 ]* t4 x
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted ; n9 R) \( N1 Q+ N, y9 w' E7 |
Ships unable to repair should be able to go to crew-repairs (as long as no other limits) , t1 v8 C; i; Y6 |4 N
Fixed AI issue with resource movement by TF + g/ d, J5 a" i& _8 m5 Z2 ~
Increased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )
2 Q& R4 H! E9 m1 P: f: U5 B' R) QFix port refueling when lowest endurance ship in TF doesn't need fuel
! A2 q7 l0 y  I' ?: S. uFix ships in port with full fuel should have full endurance / H7 B; {3 t( R! w
Fix AI over diverting TFs to top off fuel (courtesy of Don) 7 R$ p9 L* \3 |( [$ f3 N
Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t 6 o% Y% l# \8 h( s* N" T
Fixed: Unloading unit attack mode not correct in some shock attacks
" P# F. R" t# K# J& ]! h+ G" i' PFixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply)
4 J& {7 Y. Q) ~  JFixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u ) L+ X9 E7 }' P; l( y) o- K
Fixed LBA flying from small AFs
, l5 p: X; k% B+ {Changed Maxed out ship ops on refueling
1 W0 g" U' {8 x  {2 `; C7 KChanged Add right-clock to 'Refuel ships in list' for ammo rather than fuel
4 p" I; L; u3 y  G) r8 \) E2 JChanged Replenish from port with 'no refuel option' will attempt to replenish ammo only
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7 u; J, R% e' H+ i3 p& V& E2 G7 T21/12/2013: 1123v
, H% r2 B* c" r, X9 d5 |Fixed Random TF could get destination set when another TF set a Patrol Boundary 1
0 V0 ^6 V6 X, f9 F5 a/ aAdded Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3 7 x. U6 s) C( ?3 [
Changed Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving
( F/ @: v' z5 B- t' n) ZFixed Some errors in ship transfers due to tonnage limits 5 N$ e) G( Q/ d
Fixed Error in setting Ground Reinforcements globally off by menu
7 c; a- r0 P! k. G! ZChanged Global replacement OFF includes upgrades for reinforcements ( _) Z/ Y6 E3 ?0 Z( q7 y2 M$ l
Fixed Cleared destination data on parent when rebuilding 7 M- g; }" w5 ?
Changed LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4
, d& h. j" A- A3 z) cChanged Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization
7 [) v! q# D. O/ ^% tFixed Stop in-game update from wiping pilot HI cost
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