问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
7 d' G/ q8 ^8 [也就说不管从什么格子到river这格子,都判作cross river?" B3 ^: B8 Y3 D' p2 P0 A+ n
' E9 a* w* x* i' h关于readiness
x1 r; f' m( Z! J# w1 p手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost: v# B% n; P" \: h% G
分别是19,35,49,60,68。。。。。这个是怎么回事?& y3 @1 G3 I: O5 u. J+ @, p+ T
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第三个问题8 X& {! r7 u5 X* ~# s
ATTACK CONTINUATION" \; h) O5 U' D$ |
Normally an attacking unit may only attack$ m/ d# d9 U& Z K) n) M8 m! x, P" r
once into a given enemy hex. However, if a
( j1 t# U. k2 e; w; P/ mdefending unit is in city, mountain, or
& i$ r! l1 T) ^' Kswamp terrain with a Supply Level greater
! N% d9 g: H9 t* ?, t$ O* k4 athan zero, the defending unit will not4 `3 I9 z6 D4 ?8 ?4 p" h9 o- r
retreat unless it has less than 10 squads. If0 ^& Y# x$ H+ P# k j
the unit does not retreat, the Supply Level
* I& j% Y, }" W* M. J# Cof the hex is then halved and the attacker* H1 n F3 k, W. k& e* G( I ~
may continue to attack in the next pulse./ E; d$ |, N9 ^/ a6 o; o
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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* z( v- K# }& B! C$ ]2 s0 M第四个问题2 G d& d' E+ }
Defending units have a fortification value
3 E! s1 A9 w5 l0 \ q4 Tbased on the terrain and their entrenchment
+ F# ?2 l9 x( c( i! y9 e! f glevel. If a unit does not move in a _% @( d9 U, K8 w
turn, its entrenchment level may increase/ ^4 ]) O C0 `) S; T6 u
one level. Units automatically increase one
" \ z! ^- j/ R5 F' y" V! ylevel until they reach level 2. After level 2& V7 J2 ~" T" J" z4 p3 F9 ]
has been reached, there is a random chance
" e9 E! O7 Y) P4 Z$ s3 V+ Qbased upon the Supply Level in the hex to$ M- R; p0 s6 R! a" l
increase a level up to a maximum of level 5.
b& Q) r4 \' j- p$ j! ^. wAdditional entrenchments can occur only& Y/ U4 G& y' S
during clear and snowy weather. Units in a
4 C# r9 f& o* X2 ^6 X4 Zcity are not affected by any weather
; I- W" {* g7 s/ u% G, \7 N2 erestrictions. Woods, swamps, and minor
, [1 } ?- p- Y# pcities add one to the fortification level while D# j; g3 K& i+ x# s! J; f; C
mountains and major cities add 3.' Q: |0 C, L: x/ e3 ]! S- M. g
4 C9 L8 T5 x4 z特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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4 p7 Z( b% P1 A) W9 k第五个问题. f2 ~9 ?8 I" A7 x2 R5 @6 N6 _
READINESS LOSS TABLE& u% o, F# h/ F7 v/ S5 J
MECH./NON-MECH.
0 L8 } E" S' h4 DTERRAIN/DESCRIPTION PLOT MOVEMENT
* i: f8 _& T( y o( @Clear, Woods, Rail, City 10/20: S" j2 _9 { a# ]! }3 b+ m) J
Mountain 30/50: o, J2 t6 [, T$ y2 r, k7 N2 @
Swamp* 30/50
3 ]* y# v; ]& [' S6 J( P. `Across River* +10$ V) X0 E; m( \' G$ I
Soviets Before 1944 +10& F7 E% ~* O: l( }; S9 j
* Readiness loss only during Clear or Rain turns.4 C) r/ O2 H. g, l& x; k
During Blizzard turns there is no penalty due to( A& U' ^. v- p' _; Y% U5 w }
+ ?/ O$ t" b3 h/ Q, ^1 U9 ~
Across River+10是什么意思?) I1 {! V( J, R% e# F1 U8 ^
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |