问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?7 S5 ^/ J5 p3 h" s% U# ~
也就说不管从什么格子到river这格子,都判作cross river?: l$ B- J! T! x4 L7 q2 p
2 Z% @: K' F( f关于readiness
5 ]' b1 d6 Y* |* D/ D5 \8 |手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost' T2 @: ^& i; T8 \! t( `
分别是19,35,49,60,68。。。。。这个是怎么回事?
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( v2 v6 w7 x3 D/ F; q第三个问题
/ T% ^5 G) T h- T, d! IATTACK CONTINUATION) A" I# a: |- F9 M. Z; x( F
Normally an attacking unit may only attack( X! y T2 {7 M% \
once into a given enemy hex. However, if a, D/ V& q4 ]5 r# X& j
defending unit is in city, mountain, or, P. ?7 Z) L9 i% o3 _1 q
swamp terrain with a Supply Level greater
& s% T+ q0 X7 M. K0 kthan zero, the defending unit will not
' _; _( a6 B' n8 M6 Kretreat unless it has less than 10 squads. If
0 c. }) W$ N, |- m- G# a8 N; hthe unit does not retreat, the Supply Level
( H& A$ ?, s! U) E5 c1 rof the hex is then halved and the attacker
( k; D% G) ?. Qmay continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。9 g) P! Z: |: P
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第四个问题
" z& D: u& E. R2 vDefending units have a fortification value
3 R, E) A& \7 S0 x' n9 |based on the terrain and their entrenchment
6 ]& ?1 P9 e* B3 i$ L* ulevel. If a unit does not move in a# w8 g3 t! f7 V: }* Y+ I4 J7 T
turn, its entrenchment level may increase
& n- X7 y/ s( n1 y& V$ F7 g8 Yone level. Units automatically increase one
9 ^1 N: A1 |$ ^: Zlevel until they reach level 2. After level 2/ u) g+ O/ W$ o# M1 ~' r3 T
has been reached, there is a random chance: M3 c: z) d' L
based upon the Supply Level in the hex to( f* d6 X3 p1 }! b% B( d; G' C
increase a level up to a maximum of level 5.
9 }$ ?) K$ i. z5 zAdditional entrenchments can occur only
4 Q8 ^2 M8 I7 B9 n2 ]1 dduring clear and snowy weather. Units in a
- _$ Q% a4 S" m1 R4 Icity are not affected by any weather: r! ^ z2 t3 P4 l
restrictions. Woods, swamps, and minor; W; _1 S7 |1 P3 \" r
cities add one to the fortification level while8 p; |, M `% f( V. Q
mountains and major cities add 3.( L* O) _. Y$ U$ f% N/ o! _/ h
4 G: i. x- \# _0 i/ Q! {% @特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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! I! O: q& |1 i) D, O% ?1 p第五个问题
) B' y5 S6 S7 T9 k6 \* wREADINESS LOSS TABLE+ E' E ?6 e8 Y* r3 i( M4 J" ?4 e
MECH./NON-MECH.# h/ X; o& v |
TERRAIN/DESCRIPTION PLOT MOVEMENT" B! t" g9 I. C9 f& [$ `
Clear, Woods, Rail, City 10/20
4 i7 G$ X" @: uMountain 30/50
! |: r9 d* |# A0 u; {* YSwamp* 30/50
* E' M4 V' n$ MAcross River* +10
, ?; A @# n2 Y* ?+ \1 s0 |# G0 nSoviets Before 1944 +10
# q& r$ ?( M$ L' X* Readiness loss only during Clear or Rain turns., P; o9 I& C& Z0 C/ M. | E
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?
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9 S0 x! s/ g3 M" ?( I[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |