| 问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么? % p8 r- x7 y0 X% c6 b也就说不管从什么格子到river这格子,都判作cross river?" D8 f6 X4 W% \, L! e$ d; i7 u: F2 g
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 关于readiness4 h: A  U7 ]' R
 手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
 ! E- e0 ]7 D1 J分别是19,35,49,60,68。。。。。这个是怎么回事?
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 5 W" F9 r8 }9 Q' P, i2 d; N1 K第三个问题
 ( Q* v, @0 g7 l0 ~) O# eATTACK CONTINUATION1 m+ _4 M1 v* \( g
 Normally an attacking unit may only attack
 L( F# g) i% Q1 C* j6 n( i+ z( u9 ?2 gonce into a given enemy hex. However, if a
 O& ^5 d8 i' g9 c, p* o0 n; r4 zdefending unit is in city, mountain, or, ^/ D! J9 B/ v$ w) c& @; J
 swamp terrain with a Supply Level greater  b4 O5 H  S# @
 than zero, the defending unit will not% p' u! n4 K( Z$ h1 P
 retreat unless it has less than 10 squads. If+ J9 Q; B' Q8 R. O1 V, U
 the unit does not retreat, the Supply Level
 ) V1 f* j* Z0 j7 _: t$ ]6 z, p+ }of the hex is then halved and the attacker$ X" I% E; u- I" P+ o$ l1 b. t
 may continue to attack in the next pulse.  \( i  I  t0 E3 ]: M+ |- f
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 这个对防守方到底是好事还是坏事?怎么看上去像是坏事。, L& P0 I1 I5 Y% Y" @5 c6 A1 _% q
 
 1 s* a9 N: X+ E3 t1 i第四个问题2 ]( F: k% t3 B5 e5 c* c4 @
 Defending units have a fortification value* @8 k! t: L. l. a6 G* o
 based on the terrain and their entrenchment/ `* T" I) P2 q) q/ I; |& C
 level. If a unit does not move in a& S: c0 I4 c7 ]- H9 S, D
 turn, its entrenchment level may increase
 $ b( I; n- q2 ~+ N/ `one level. Units automatically increase one9 n# {3 _: {5 k5 @$ `. l0 Y$ v( r
 level until they reach level 2. After level 2
 " y) r5 [6 o+ L) ^& zhas been reached, there is a random chance4 Q- E# t! ]6 v% [: K# s
 based upon the Supply Level in the hex to& X* ?- Q4 d+ c' g; x0 L
 increase a level up to a maximum of level 5.7 `! I9 M9 N( P, e
 Additional entrenchments can occur only
 6 a( E; C# \6 F4 u* d" Dduring clear and snowy weather. Units in a
 - M9 [5 v6 I6 E' k: e4 R) y$ tcity are not affected by any weather
 + M+ q! T; T+ S1 t  `3 M& srestrictions. Woods, swamps, and minor
 0 P4 j. v3 T; O2 e) @& Icities add one to the fortification level while+ P1 e) z! g1 c+ B( y
 mountains and major cities add 3.1 s# M  A/ u9 U6 Y' N4 k$ Q
 
 + U6 b% K. _1 _: h$ n. o, ]特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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 第五个问题
 / O0 Q# ?$ t( u  a& a! MREADINESS LOSS TABLE
 2 U* S: [8 S1 DMECH./NON-MECH.* E. d" C8 H: p( Q% C
 TERRAIN/DESCRIPTION PLOT MOVEMENT
 ! I' O7 ?# \' @1 d4 sClear, Woods, Rail, City 10/20- p( x/ k5 n0 P4 y( S0 i2 j) e
 Mountain 30/50& \" S( L! v! x' q$ B  G! G
 Swamp* 30/50
 + H2 Z9 y+ j* m9 N8 i" N2 a; c& @1 hAcross River* +10( }4 X1 n# r. F, p, d
 Soviets Before 1944 +10: ]* G& G7 W& H. S( [5 V9 _
 * Readiness loss only during Clear or Rain turns.
 " F, Z/ l( c- }) v0 ]During Blizzard turns there is no penalty due to
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 Across River+10是什么意思?! c" U; [) l& W& O( m( U) [
 
 - |7 o7 _( u$ O/ n2 D* t' x  E' b8 L[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ]
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