问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
: e; n# s: [1 }! \1 z- {也就说不管从什么格子到river这格子,都判作cross river?4 X1 w8 P: R/ ? B5 u' U9 R9 K
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关于readiness
/ O5 h* k ?* y/ z手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
9 T6 u4 b( @. ]分别是19,35,49,60,68。。。。。这个是怎么回事?
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, f; P/ b$ C: d0 V3 E0 `第三个问题
4 c* T0 w( q0 K9 IATTACK CONTINUATION
: u2 {3 C/ B6 rNormally an attacking unit may only attack
& i* X, J8 D$ y% ^: Yonce into a given enemy hex. However, if a
% P. V0 M# ?9 b v' M* |defending unit is in city, mountain, or
" G/ P. s4 {7 t v" W8 [1 o% ~swamp terrain with a Supply Level greater
6 d( p2 B2 n# I" R8 ~0 K4 v Ythan zero, the defending unit will not# u$ L. w/ _" b+ \
retreat unless it has less than 10 squads. If
4 R% F7 y- o, m- d c3 Tthe unit does not retreat, the Supply Level
P! ^" p% e# x; e& Q9 y+ s2 `of the hex is then halved and the attacker
0 X, W0 ?: l+ y, i" G5 w5 H# \! jmay continue to attack in the next pulse.9 U) I6 z+ K2 S6 k( e9 n) q7 ^
$ R7 I4 d2 L r7 @/ o6 q" `0 o1 R这个对防守方到底是好事还是坏事?怎么看上去像是坏事。8 S/ x: @9 M! R: Z {. a
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第四个问题
. Q# U! h0 j& x. xDefending units have a fortification value
' a) F% B+ P) V+ O) R& Ibased on the terrain and their entrenchment
* E0 ~& r7 {% s$ p1 k4 Zlevel. If a unit does not move in a7 ?: x8 E4 a, E( u# }3 z
turn, its entrenchment level may increase! x7 D5 R. v. ^
one level. Units automatically increase one
+ ~9 H0 @. g! U Glevel until they reach level 2. After level 24 l/ r4 }; [+ d% y6 B; y
has been reached, there is a random chance
" I* t! G. \" xbased upon the Supply Level in the hex to
( S. I' C6 m5 x$ f. l3 Jincrease a level up to a maximum of level 5." u l9 M! w. N% R3 T5 P2 v
Additional entrenchments can occur only
! Q+ ]3 F5 _8 `9 _( j) q; Fduring clear and snowy weather. Units in a
. A, k* W3 c( |, z5 bcity are not affected by any weather
0 Q2 K6 @. z) j; Z' i+ o% prestrictions. Woods, swamps, and minor8 G9 b' y, D: u4 K( i
cities add one to the fortification level while6 b5 X4 r' x7 b) O, K
mountains and major cities add 3.( ] L2 v( h: V
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?* ?1 y; l* ]3 U) i w
D# @; Y6 E5 r; F( x; u第五个问题, M k) B$ l& g' j
READINESS LOSS TABLE
/ O1 ^/ E8 O- ?MECH./NON-MECH.. ~4 G* ]' X3 Y8 H; l+ D& K4 j
TERRAIN/DESCRIPTION PLOT MOVEMENT
: p: ]7 I$ T$ N0 H6 q' nClear, Woods, Rail, City 10/20
/ {1 G4 U6 ]& d9 {Mountain 30/506 m) ^; ~3 P' u9 L4 s* w& g- Z8 I
Swamp* 30/50
6 k; B' K) u* w. B% rAcross River* +100 G) [$ ?. A& b) Q, n% e
Soviets Before 1944 +100 Y3 w6 C- z. j# X6 l
* Readiness loss only during Clear or Rain turns.
, Q: u9 X$ h) fDuring Blizzard turns there is no penalty due to3 c. [: y- I [- H
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Across River+10是什么意思?- S _' c3 y3 H5 [
h, B) _/ R3 `' y9 S" P, i[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |