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18/04/2014: 1123x5 9 J% j- Y% A+ h6 H, p& F
Fixed Forming TF in base with large ships does not undock TF. 9 o7 m6 X3 a- Q' R2 A
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 : |9 B( T4 T3 T" i2 P
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. ! Q. X1 v6 p0 ]- T0 a
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
- a8 L+ F) Z5 K/ G7 y$ VFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
6 G8 E4 _9 k% VFixed Potential to only service 150 mines if more than one ACM present 5 T. w4 q2 ^# [- A# X- k
Added message when LCU can't march directly to a hex # e1 G- A  t0 A# }
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
# h. N+ F# i: x( P1 n" r& r& v+ NAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) . s7 D; h$ h( }; `9 [
Modified ACM to use the ship’s endurance/fuel rather than port fuel ; I; l% E1 {9 C. W) K. e
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. ; d3 O+ ?1 M0 s4 ^6 }
Added air groups filter to loading TF screen, and made items not selectable if filter is off
- `$ i8 u( u  D- Z+ u$ {' n1 qFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 . i* S; B! X2 g$ q. _0 M, H
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
( g2 A  r" \9 S3 a- xFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
7 _0 A! c( ]2 |% s/ \/ e! M3 }Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
; Z* h( g+ K7 WChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 : ]3 m# @" p7 e# M
Air attacks against TF with many small craft improved as game tended to go after only one of them. * S" R4 I: _) _, R7 `6 C
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
; u8 G4 H  X: wCorrect hex control value if hexside is not truly 'blocked'
! ]1 u! C) n2 a0 q; {9 [Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 2 e+ v& p1 H5 e& L( g& t4 E
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex ! Y9 O8 n" t: j0 M
26/09/2015:
  ]2 S7 q6 F9 v+ g/ WFix case where surrounded units disappearing without VPs 7 u' c. {7 `. g+ W6 n. M& h
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
4 ?* [8 V$ K% }7 B7 B0 e6 L$ o补丁见置顶帖
1125c) {* [9 ?/ s; ^, m3 Q1 b* i
02/10/2015: ; ?1 i# o! X0 g0 f7 \
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
  F' _6 f" T$ l6 K0 M7 L add 'back' button to database aircraft and ship list ! B- @  E  T3 m! }' W' O% p* x
fix ship repair screen that used ARD in calculations for all repair modes
8 W  q% C2 N2 x. n- i8 q6 a fix device change on base capture by 'occupation'
' N' z0 V  _5 ] change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 5 ?) s& T  L2 ^3 W
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] & N, k! N5 n0 v/ A. N% Y1 E
added TOE name to the Army TOE screen
) n+ {" k! u, j* r- ?: `/ D fix 'major repair by large port' setting due needing major float to do major engine
$ X! W7 ?, L2 ]5 s3 @& q) k3 L added ops message when ARD being used by ship for repairs . M; h( v0 e4 G9 X$ G9 a
fix group list - level bomber selection correction at toplevel (base and list) * g% T6 O; m( D: A. g5 o
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 9 Q9 T+ e! M: @
Fix some columns not sorting in aircraft data list 8 a2 W$ Y8 F# x; @! V+ N
Fix display of a/c in convoy LCU on reinforcement screen
' S. ?+ x2 z) k, x* w) bFix loss of national base on reinforcement screen (was defaulting to Aden*)
- U6 \' ^5 H5 P9 H) ITweak for reinforcement screen, filter out units with no arrival base by default
2 Q  r$ Z- g. oTweak AI forces when routing thru off-map bases; some extreme end-game conditions
* p$ d! u" J' k* u& x% F5 FFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) " R5 M4 h6 y4 Z$ U
Tweak to allow refuel in TF if tankers present even if below safe endurance level 0 r% M* Y6 g' }( i/ p' G' c
Fix case where TF endurance may be 0 causing TF not to refuel other ships present , p& [; O) A, ^
Tweak to force ships with no fuel to try to get some from TF / z7 M& z/ z# O. @9 X/ F
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  7 z8 g- r1 u  {# R
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
5 l9 N+ R0 C$ x3 F1 U2 p$ Ztweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
4 s" z" l; W, {fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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