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18/04/2014: 1123x5 : u- m9 h; M% ~7 F3 W0 i
Fixed Forming TF in base with large ships does not undock TF.
2 E* K" k* s, {7 K8 hFixed Corrected replacement delay when rebuilding split air groups.
.7 Y2 l2 M- l+ O* w
03/05/2014: 1123x6 1 [8 _( z1 y/ h" e
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
: Z8 |9 w  C' p1 W8 qChanged Add option to activate pilots in a group
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' z( _; l& s7 Q5 `* Q18/05/2014: 1123x7
7 {$ S5 w# I' A; j8 oFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
; a) }2 A2 k3 {0 ^Fixed Potential to only service 150 mines if more than one ACM present 2 k, [6 Y' H. |, G6 d
Added message when LCU can't march directly to a hex
8 f. r: t8 _$ T' _: d/ _( qAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ! W% U( R/ V9 n+ H
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 4 ~/ S2 P1 H) l7 E+ h$ C
Modified ACM to use the ship’s endurance/fuel rather than port fuel
0 f- C$ a$ `- Q" g' [Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. " `9 d; t/ ^' l9 F4 l% v$ Y) u
Added air groups filter to loading TF screen, and made items not selectable if filter is off
9 d" V% |% `# t" M4 ~% EFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
7 k% ^$ r; b3 ?; V' U. rFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
$ }4 K- x0 k4 n4 h+ i: }Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
2 H, {# H9 ]& {$ t, aChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo % D- ]. T# P% i4 W8 r5 B
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
) u0 ]9 @; H2 r& O' xAir attacks against TF with many small craft improved as game tended to go after only one of them. - Z/ [' d0 B+ e; R4 O( t
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
" r9 C" O0 T/ dCorrect hex control value if hexside is not truly 'blocked' 6 _2 M2 e- ^4 q% c4 a& @6 T1 I8 Q
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex + q8 X; v# p, ~
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
. U; W( m% u+ ]! k/ S26/09/2015: 5 U( E& i  U( t4 \
Fix case where surrounded units disappearing without VPs
9 Q8 Q, C3 @# n* H/ e2 V  a8 HFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) $ k) j# `. ?' S' s0 A2 j9 p
补丁见置顶帖
1125c
$ m8 Z( w# x3 ~- R" e02/10/2015:
5 m0 C2 f2 E* SFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
9 s: X. V  m6 X5 {" V2 F+ m add 'back' button to database aircraft and ship list 2 o% a0 c* P' v' p
fix ship repair screen that used ARD in calculations for all repair modes
' k3 b; n, P8 L+ A, s) Z3 p( a5 _: F fix device change on base capture by 'occupation'
# ~0 ?) p# P& G* Q* \ change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ! p; x, U$ V6 K5 u' Y8 R
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
! o1 W1 t: v8 ^4 f added TOE name to the Army TOE screen
- w9 ]4 o( e. e2 y fix 'major repair by large port' setting due needing major float to do major engine + n8 o; m, d5 ^' D
added ops message when ARD being used by ship for repairs 1 [: {" @# v' B5 p. W% j
fix group list - level bomber selection correction at toplevel (base and list)
+ T- c% S; \8 |  g: h tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] , i2 g4 Z- Q- |8 K
Fix some columns not sorting in aircraft data list
; a+ C8 C- K& U8 `  u5 cFix display of a/c in convoy LCU on reinforcement screen
  s6 v' N+ e  Q& K% m, jFix loss of national base on reinforcement screen (was defaulting to Aden*)
, d: [+ Q4 k9 D+ E5 ]/ DTweak for reinforcement screen, filter out units with no arrival base by default
& a* }# |0 y/ T: WTweak AI forces when routing thru off-map bases; some extreme end-game conditions , Q6 N6 t3 X8 L; A9 `
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) % b; w4 e. [' \" t" R
Tweak to allow refuel in TF if tankers present even if below safe endurance level
7 ^: v8 W* H3 c* rFix case where TF endurance may be 0 causing TF not to refuel other ships present
" F) S6 [4 h( z) O. [. ^Tweak to force ships with no fuel to try to get some from TF 7 `% ~  d2 |+ t" {
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  - K* _. y! k. X$ x+ @  ~% l7 `% t
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
( Y9 {' Z7 F9 H& M: l, K# Etweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ! ?: f; F& M( X8 j0 u
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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