返回列表 回复 发帖
18/04/2014: 1123x5
, k0 e+ A/ y1 L8 GFixed Forming TF in base with large ships does not undock TF. / m, q: c+ A- W
Fixed Corrected replacement delay when rebuilding split air groups.
.
% n+ L8 a# B0 m) q03/05/2014: 1123x6 * Q! t- C: o" P+ P8 J
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
/ F0 i0 _1 A9 r5 M( x8 B3 S5 {Changed Add option to activate pilots in a group
.
. i- n( `! W# `18/05/2014: 1123x7
$ S1 t0 t+ t# V9 t7 \# z) rFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 " Z) k8 f5 h1 h; W9 x( @' f
Fixed Potential to only service 150 mines if more than one ACM present 3 ~4 l& \" M- |8 O/ L
Added message when LCU can't march directly to a hex 6 Y: ?. Y" k6 d% a: x, `5 N
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
$ \% h) b& w- {. p1 F5 H! c7 \2 nAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
# A& w* W6 N* l2 J  c% z) Y2 i. FModified ACM to use the ship’s endurance/fuel rather than port fuel ! L" }5 z6 ?# }  Q$ ?! ]
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
; X+ b& A8 g3 BAdded air groups filter to loading TF screen, and made items not selectable if filter is off
! H1 z; X) D' s& ?Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
) n, D! |" ]- m- |( rFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
: r& P; q) |$ r: uFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
9 @$ w; i3 o9 \  g3 ZChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
: \/ y" o& X" g( `/ B1 y' RChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
% u2 Y$ E& i; n% ?! u% }Air attacks against TF with many small craft improved as game tended to go after only one of them. 5 D1 s' e8 @+ Q& L0 J
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. : Z0 t, l0 F0 k# f8 g2 b
Correct hex control value if hexside is not truly 'blocked'
, a4 B- X) ?5 C0 L& A# ]4 cFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 6 Y% m3 i: y- M5 H. ?, U5 \
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
3 a, p8 C  i. i: a9 `: f26/09/2015:
1 D2 y+ J8 H5 n. Z+ jFix case where surrounded units disappearing without VPs $ E: v8 d- z! T4 v7 F+ Z
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 7 o4 d  T. W" w; j  @) a/ Y. M
补丁见置顶帖
1125c
4 E$ T' W+ }- C8 u5 [+ e  O02/10/2015:
6 ]) k% r, b$ r* r+ ^+ ]0 ~Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
- e( m3 U; V# r, l$ c& {6 G( f add 'back' button to database aircraft and ship list
7 E7 i2 L7 {( W' M0 r% o fix ship repair screen that used ARD in calculations for all repair modes   l& D! f$ L7 Q
fix device change on base capture by 'occupation'
* r* U/ e  l+ E- Y$ b change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
5 a" [) X2 V' Q8 l5 j [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
, v5 y- W: t- U added TOE name to the Army TOE screen 3 F/ h  ?, L( s5 `7 F7 r
fix 'major repair by large port' setting due needing major float to do major engine ! k/ D& |- `- @- k/ E7 `5 X
added ops message when ARD being used by ship for repairs . D' n. e) `7 |+ O1 c- T, C, \) O) H
fix group list - level bomber selection correction at toplevel (base and list)
8 s$ h) P# p1 ] tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
. o. r$ Q" D+ n( g6 IFix some columns not sorting in aircraft data list 9 u4 k0 r* q  O% d# B: Y
Fix display of a/c in convoy LCU on reinforcement screen
' V" L5 B: }7 n% `Fix loss of national base on reinforcement screen (was defaulting to Aden*)
" C1 `; N% m/ j  J; X) O5 p( X8 GTweak for reinforcement screen, filter out units with no arrival base by default
1 X/ d3 L. [  s( T2 j7 `Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
' Q' [! T! a. {1 F: ]6 [Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
! S/ N" j) o3 W( w7 mTweak to allow refuel in TF if tankers present even if below safe endurance level 3 j+ B9 |, w* W% S& i
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ( X, S8 R( R$ `1 F' w
Tweak to force ships with no fuel to try to get some from TF
) A( F% @7 E. o* h: v$ DFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
; {6 h/ t9 G! G1 d; ~7 [fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  # `+ f, \" G- C6 _3 |
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  4 c2 `& B9 z" E, N: P3 i: e
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表