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18/04/2014: 1123x5 : w, l0 A. ^) R1 G9 t
Fixed Forming TF in base with large ships does not undock TF.
+ ^+ T% |) r" nFixed Corrected replacement delay when rebuilding split air groups.
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$ ~( F5 g/ W0 ~$ Z: @" c03/05/2014: 1123x6
4 B) k4 X  j, S5 bChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. 9 D, v5 [& b3 s- _
Changed Add option to activate pilots in a group
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, F9 n  ?3 i/ N; |18/05/2014: 1123x7
8 [% D/ P, h% w3 s9 x, vFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
& e1 s6 }* H( \" P5 J, N+ oFixed Potential to only service 150 mines if more than one ACM present
+ Q8 ^' @- {7 P- d; B( [+ |! U8 tAdded message when LCU can't march directly to a hex 2 [2 m0 U* H: e" b  \7 z4 Z
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
+ c$ {& C/ f* `3 [& c5 F: U4 iAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
( F0 S0 }# j# @# @Modified ACM to use the ship’s endurance/fuel rather than port fuel 2 d1 I" u% k5 H9 ?  K/ D  Y
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. ; |1 }4 b+ }* k* |. h8 h% W( o. V
Added air groups filter to loading TF screen, and made items not selectable if filter is off . g3 ^4 ?' O" _3 j  Y7 ?, W
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
8 z! _8 ^( R0 V; N. K2 EFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 1 b! W5 z+ {) F$ K
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 . `( t: K* N1 m3 c1 L& N) p
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
; o! M& M0 _) \4 Y( PChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ' S5 F6 i- P, k& w1 g: z( I
Air attacks against TF with many small craft improved as game tended to go after only one of them.
) K# g' o& F# K' ^City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. . h6 }4 P- W+ }6 q5 ^7 B. C* f
Correct hex control value if hexside is not truly 'blocked'
( l* L/ n1 R: T* _0 D  {Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ) H# e( @6 }$ i1 a
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 8 C% n) w2 J- h+ x& B' F
26/09/2015: ' f- k0 n# ?6 S5 j- a0 `5 A
Fix case where surrounded units disappearing without VPs
; J4 [+ r4 Q3 oFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ) _! |: A* y# a9 j
补丁见置顶帖
1125c0 L& o- K7 e( F1 k, M
02/10/2015:
! d" Y& F  K/ N- r6 }% DFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] , m8 i/ c, s8 e
add 'back' button to database aircraft and ship list
; c8 D+ i3 ?8 p8 c fix ship repair screen that used ARD in calculations for all repair modes
. N; g7 j4 d5 J fix device change on base capture by 'occupation'
9 e2 L: U! J( @9 u  N change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
8 [! i. h4 w* o [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
* }7 C, I7 R; j8 ?, I added TOE name to the Army TOE screen
1 V& U' K8 I$ Y5 ?) r9 C$ B fix 'major repair by large port' setting due needing major float to do major engine
, Q4 j7 g  M- D) p1 L added ops message when ARD being used by ship for repairs 7 ]1 T, x) z) @( y/ n
fix group list - level bomber selection correction at toplevel (base and list)
. ]8 ?. R. Y5 T2 s# e* W  G tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
" @( g" w5 Q' a, V; h4 ]/ mFix some columns not sorting in aircraft data list 4 C6 e7 o! y$ p/ m
Fix display of a/c in convoy LCU on reinforcement screen   \0 m$ J+ r2 P) O
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
4 a  G! O) X/ b8 B3 A. iTweak for reinforcement screen, filter out units with no arrival base by default - I. w. a% `4 p8 ]1 s' p# L- F8 a
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions " p' f$ P1 F, C/ t( ~; X
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ! n, R2 x: H& N2 _# Y
Tweak to allow refuel in TF if tankers present even if below safe endurance level
+ v5 j/ _9 a2 V2 U: P6 d) yFix case where TF endurance may be 0 causing TF not to refuel other ships present
# m* T1 F. J7 k" E- E) F2 gTweak to force ships with no fuel to try to get some from TF
* n5 k% F% V3 F0 eFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
  q. t9 e  h! z' [7 d# cfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  7 T9 U1 Q9 ?8 R& j: G
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  0 L% |  I, J- s9 p7 x6 i
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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