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18/04/2014: 1123x5 + P3 {' ]0 y2 S+ S/ m( S
Fixed Forming TF in base with large ships does not undock TF.
( W5 s3 w4 o% P. D7 zFixed Corrected replacement delay when rebuilding split air groups.
.! L8 c6 }9 o! p
03/05/2014: 1123x6 # \4 E' Z# p6 j5 K  K
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
# G+ P/ T% P( d; q3 J& p  RChanged Add option to activate pilots in a group
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- l5 d; H4 C  e6 X9 P18/05/2014: 1123x7
! |" G) Y& Q# a3 {4 [- q* a/ AFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 ( v& u. v+ D% V3 r5 {2 {
Fixed Potential to only service 150 mines if more than one ACM present - Q% q+ I; B( I) ~* I/ z1 _, B
Added message when LCU can't march directly to a hex / e# Q' H% B: c  u
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
6 ]( k/ N9 N& q) i% [9 IAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ! f! D  x: U2 {2 I1 j& {. v% C' M
Modified ACM to use the ship’s endurance/fuel rather than port fuel ! w2 A. P( Q4 T$ N$ h* l
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 1 h" \) p) ]  k0 }( ?
Added air groups filter to loading TF screen, and made items not selectable if filter is off " Z8 s- w" t7 J# [0 ^% R2 R6 O
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
# N& r! N+ Y) T) z8 g, X! SFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 4 c7 G* }, `$ }. u  K0 ?: ]
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 , b0 G% W1 V' G7 Q* t  n
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo $ ?4 i3 i" e, f& P0 e5 F3 {5 f
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 5 q; R% t; B) y
Air attacks against TF with many small craft improved as game tended to go after only one of them. - y( X" o2 F5 f" }4 `, D* [: Y- a* p
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 1 T. Q+ F) C  a7 J7 A: v; \$ b
Correct hex control value if hexside is not truly 'blocked' ' U7 X3 b  B2 a! B* a3 ?
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 4 K( A+ u$ d( T: ~6 _" {2 `# Q
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
. b, X5 B1 q5 I1 m3 \9 r26/09/2015: / s+ a+ L2 o; j0 c5 ^2 T2 z2 \
Fix case where surrounded units disappearing without VPs 1 ^) o! S6 U. z& X7 A0 U0 j
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
) K4 i) N1 z+ c( A1 U# I/ |- M补丁见置顶帖
1125c
5 x- W+ q( o1 X02/10/2015:
7 g6 u0 N( I: [! E$ aFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
* O1 G- i0 {0 ~" Z add 'back' button to database aircraft and ship list ! _* [" ~1 L9 n. ]/ o4 {* h& C
fix ship repair screen that used ARD in calculations for all repair modes . x* L. a. _& o4 c6 s
fix device change on base capture by 'occupation' % E% R( @+ G6 T: |" ^3 s7 g  d. V
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ) ~, V" `" b9 y0 F2 `! b5 Z
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] $ P. _& c8 u5 O1 c/ z0 R; Z5 m
added TOE name to the Army TOE screen 8 p$ b2 S/ @, l: n
fix 'major repair by large port' setting due needing major float to do major engine / g( c. P2 R* U# t) E  y0 p
added ops message when ARD being used by ship for repairs $ g; t1 f# z: s9 G! }
fix group list - level bomber selection correction at toplevel (base and list) ) S: Z3 P  D3 h7 B
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 6 F4 @$ U! q' J0 M( W: a
Fix some columns not sorting in aircraft data list ' u- w0 f& r0 e5 x! q' ^
Fix display of a/c in convoy LCU on reinforcement screen
" z# d- _8 s/ p6 O2 D+ oFix loss of national base on reinforcement screen (was defaulting to Aden*) 1 D* ^9 p6 C& ?& [+ B* N9 K
Tweak for reinforcement screen, filter out units with no arrival base by default
7 L3 Z& M% `- T  X' d% LTweak AI forces when routing thru off-map bases; some extreme end-game conditions : Q# x- a/ a6 b! ^
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)   d- H8 ]$ F0 ?- }& Y' m! i
Tweak to allow refuel in TF if tankers present even if below safe endurance level
5 @" ^& i" P: e; {& d& I8 Z9 hFix case where TF endurance may be 0 causing TF not to refuel other ships present $ i) c3 g$ J3 }! [7 Z; p1 C
Tweak to force ships with no fuel to try to get some from TF
$ v  ^. i) @3 Z  XFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
2 |5 p& `" \% u; }! l" Ufix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
* y% d& M- t2 ?& U/ u) Y% etweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
5 y' y* E! k/ _1 O, i7 J  qfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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