返回列表 回复 发帖
18/04/2014: 1123x5
. C4 W: H$ }# _# k6 {9 D/ RFixed Forming TF in base with large ships does not undock TF. 7 I0 f! N4 `3 h4 c2 v4 \
Fixed Corrected replacement delay when rebuilding split air groups.
.
9 ^. {# ?! Z$ i03/05/2014: 1123x6 " ?0 M3 s. a% d6 l7 q" U; w
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. ( M" j7 |! f! k. m
Changed Add option to activate pilots in a group
.; f+ {# p/ S. ~8 v" u$ }* g
18/05/2014: 1123x7 * U4 h, J1 i6 v/ ~7 U3 S8 o
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
) K8 O0 {. x# @, z2 t: JFixed Potential to only service 150 mines if more than one ACM present 0 S6 r* V. x6 P- {: D
Added message when LCU can't march directly to a hex
1 M+ R: T' r7 A3 V6 xAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. " S, D1 N# J* s$ U% z. Q
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
7 G* B* E# t3 {, {9 ~+ ~Modified ACM to use the ship’s endurance/fuel rather than port fuel
, p- V8 \8 k! i! s$ c: ?Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
  ^! h3 [- N# Y9 {8 Y6 Z% IAdded air groups filter to loading TF screen, and made items not selectable if filter is off
- I8 e& c% [, _& h2 ~" qFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
% b  p- K0 e( n! oFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
6 [" B) u4 @% M$ QFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 , Z7 |5 b  u2 y# |) |$ k1 k4 V
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
; Z  H! A5 B! B0 [" ZChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ) ~$ c6 k' z; \  y( P
Air attacks against TF with many small craft improved as game tended to go after only one of them.
- ]& Q( l2 A3 I" ]& aCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
, f+ @( h: f  ^4 _0 mCorrect hex control value if hexside is not truly 'blocked'
) z- `5 T, o7 \$ Z) DFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
, X& B& E  v* o/ `3 l5 ~! i2 |Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
% t" J  F" U" P26/09/2015: % S' b" v6 ^; J' }  C" ^5 L
Fix case where surrounded units disappearing without VPs * i" r. M2 X3 D1 I" n$ ], w7 s5 _* ^
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) . ~: F8 ^2 x0 |, R' Q
补丁见置顶帖
1125c
. n5 ]3 f9 i( ?/ D02/10/2015:
/ t# K' u7 o9 d% j7 m, oFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] , q/ {; B1 z. x5 @$ F! i
add 'back' button to database aircraft and ship list
; @1 l1 I8 P% \( p/ |! |# u0 P: s fix ship repair screen that used ARD in calculations for all repair modes ! i$ R: |8 S8 N
fix device change on base capture by 'occupation' # q/ z2 @/ r3 B4 h3 }
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON % t" W; @1 y) e8 i! v
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] & G& E6 o9 h! N2 \6 E1 d
added TOE name to the Army TOE screen
* y  j/ {  s* N  V. m+ D fix 'major repair by large port' setting due needing major float to do major engine ' p+ c5 ~, T: ?. f% M. W
added ops message when ARD being used by ship for repairs
. t( C( H% X; }, q' [ fix group list - level bomber selection correction at toplevel (base and list)
. M* a0 [3 ~8 r! @2 ] tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] & L7 M5 @; v$ y7 y& a/ X
Fix some columns not sorting in aircraft data list
  V& B2 H) I9 y7 t. eFix display of a/c in convoy LCU on reinforcement screen
1 p- W5 I; w2 r2 D1 @Fix loss of national base on reinforcement screen (was defaulting to Aden*)
9 N, |+ m# K3 t3 I0 h( r- x) GTweak for reinforcement screen, filter out units with no arrival base by default 9 n# q+ w$ r# U. m2 e* w0 U, e
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
3 g, `  @. m; J# f8 bFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
& |/ Z# H/ C1 ?# v$ XTweak to allow refuel in TF if tankers present even if below safe endurance level " P$ o5 C: M" H2 p4 k: D- t8 z
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
7 p4 n; U; N$ C0 ^, h, V- yTweak to force ships with no fuel to try to get some from TF ( \: T3 ~2 @/ _5 P  L
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  , E/ S/ U" i7 e- z
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
9 Z( K# t8 e+ n* otweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  9 E2 l2 ?. |* n* `; j2 h
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表