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18/04/2014: 1123x5
3 C8 t3 Q2 o  ^( d& Z, JFixed Forming TF in base with large ships does not undock TF.
# s* o7 L3 |4 K7 _Fixed Corrected replacement delay when rebuilding split air groups.
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+ R8 Q: ~, n* R03/05/2014: 1123x6 5 P) e+ ~+ y3 r! h
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 8 g% o" M$ }$ M; ~% p+ Y9 l
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
% Y( z3 a, G4 A, nFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 : s  T" h% s4 e$ h4 H' Q
Fixed Potential to only service 150 mines if more than one ACM present . T2 O4 Y2 [/ M# X8 j
Added message when LCU can't march directly to a hex : Q% s3 S  Z3 M) _7 \
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
" P. l- v! \7 W7 U! bAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 0 P0 A. J1 t$ f4 S* ]# F: m
Modified ACM to use the ship’s endurance/fuel rather than port fuel
0 ]. M8 S% Q: U  n9 T- fUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
: J" O5 b9 D. k8 F* k' W" l7 [Added air groups filter to loading TF screen, and made items not selectable if filter is off
' k4 ^) f4 i' K2 \/ Q, b8 s. uFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 ; `& t' `6 n8 j- Y3 d
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 2 M7 g$ N( a' p+ v
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
, X* W+ x9 Y- h/ |Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo , Y# f" S7 J# `# B, b( }
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 . x, C# [- I5 p$ l5 ~8 M
Air attacks against TF with many small craft improved as game tended to go after only one of them.
3 l8 G- d5 \% _6 F5 j" }6 b" U7 UCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 7 e6 ?0 B5 w7 O( B& G: ~
Correct hex control value if hexside is not truly 'blocked' 8 `2 c8 ~  e9 Q' S
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 7 A; a. v' G7 S0 e
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
, q' p2 j& T, F3 x+ [0 k% f+ F26/09/2015: % n# {4 ?: `; _0 x. q3 y) L
Fix case where surrounded units disappearing without VPs
9 U! X& w2 C5 I$ S. l$ nFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
8 q& l  f( H# J7 I) W补丁见置顶帖
1125c
) n5 H, B* p7 o* r- U" P5 O1 c$ t02/10/2015: 0 o- E7 S$ e: h- c, ?! B% z
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
. W5 U( I3 B/ M add 'back' button to database aircraft and ship list
! F2 w% ?: s' D fix ship repair screen that used ARD in calculations for all repair modes 2 b7 ]% \  ^5 p7 }5 a
fix device change on base capture by 'occupation' ' M* }8 z3 G) y7 B+ R9 C4 }
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON $ p+ R& {5 d: w2 ?' e- E
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
8 F: E! h3 `4 g7 Y0 L0 x added TOE name to the Army TOE screen 4 y& R$ ], R, A/ a$ D
fix 'major repair by large port' setting due needing major float to do major engine
, Z: K6 j+ W* W, j/ o# w. Q added ops message when ARD being used by ship for repairs 4 z* X" N' e: f7 z
fix group list - level bomber selection correction at toplevel (base and list)
1 X- ?% @, V6 D7 C tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 2 q7 F" e3 }9 B# z0 V& }0 ~
Fix some columns not sorting in aircraft data list : e. j) I3 v& ?: ^2 }7 z) d( e! @
Fix display of a/c in convoy LCU on reinforcement screen 4 N! N; f; [/ q/ l8 ^
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 3 S3 L& z. r* ^3 h" }
Tweak for reinforcement screen, filter out units with no arrival base by default ! |5 l- s" g3 N* d
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions * [7 {& F$ R% Y
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
  S8 y& P3 W/ m. X! [- M% E$ zTweak to allow refuel in TF if tankers present even if below safe endurance level , {( Y+ V4 A" x* z; }" {# C
Fix case where TF endurance may be 0 causing TF not to refuel other ships present - y& X2 O/ ~) i& _8 A6 t
Tweak to force ships with no fuel to try to get some from TF
' u( R7 U3 A! o$ O$ Q; e0 D) mFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  3 e3 D3 n; ]9 e$ X- [4 ^8 ~
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
3 ~# Q7 h' O+ {/ ptweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
; J" V9 [8 z! u: H9 rfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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