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18/04/2014: 1123x5 2 G9 f6 X" H9 i) i: w8 X" a6 g0 \
Fixed Forming TF in base with large ships does not undock TF. " _( X, R/ n2 [# c3 X6 i. ?
Fixed Corrected replacement delay when rebuilding split air groups.
.0 ~8 `  }& d( E% s
03/05/2014: 1123x6 / j9 I0 [% r8 B$ {$ c
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 9 Z; l+ N8 ]. V  Z$ k& K
Changed Add option to activate pilots in a group
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7 ?" `$ J% m+ K8 A2 x+ M18/05/2014: 1123x7
! X& d' `6 q: W, ~2 g1 ^. r+ YFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
5 }; W+ I& R9 J5 K7 Q  L/ v; lFixed Potential to only service 150 mines if more than one ACM present % ^5 t  A6 a' }" A  W
Added message when LCU can't march directly to a hex : {9 P' j% x* `9 M) y! M, N
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. . J5 }" q/ Q$ W+ k) ^
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 9 \! h* J2 {( m' k
Modified ACM to use the ship’s endurance/fuel rather than port fuel , ]+ Q+ \" \! T, l6 D& W/ l  f
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 7 f, x  c% k( h2 \4 d
Added air groups filter to loading TF screen, and made items not selectable if filter is off . `1 c; q( {: r% I' f
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 : v" x6 T) n5 _- a* q
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. " o! t! p3 g; O0 w9 Q, U
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 ( R3 H8 v9 J& U/ o6 S1 S  n2 L  n
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
' U9 ^2 h( e* C2 GChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
' J+ ?3 y# U& U9 RAir attacks against TF with many small craft improved as game tended to go after only one of them.
/ X% O5 R  C! ?, F3 u% U7 cCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.   D: E3 q1 r& D* h
Correct hex control value if hexside is not truly 'blocked' $ o; Z5 r. I1 n; ?( R5 B. c5 S
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 8 C. x6 m3 [0 q! O
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
0 A! O$ i+ [9 g) g) i: X6 \/ x& J26/09/2015: ) D% t. {) _  B0 ?$ |# K
Fix case where surrounded units disappearing without VPs
# t5 w4 X9 e3 yFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
6 I4 z0 F' ?5 ^: u. w* _+ ^! f补丁见置顶帖
1125c
' z6 }& D/ C$ t' A02/10/2015:
' g( d+ f* n* [5 UFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
1 ]) }8 y, {6 \' l& d. n% H: u% u. o add 'back' button to database aircraft and ship list
5 f2 H/ E6 }# A. }3 {: P+ q fix ship repair screen that used ARD in calculations for all repair modes 8 w- k$ j" a1 h  m5 Q
fix device change on base capture by 'occupation'
- x3 w7 s/ C% W# I. l, u, y, B% E& w change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 6 @5 z+ t% m- z3 ?$ u0 s
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] " V9 a$ y# W" |
added TOE name to the Army TOE screen # Y7 s- |7 K' R, {. b$ b( Y
fix 'major repair by large port' setting due needing major float to do major engine 4 f7 \- H- {6 D8 c
added ops message when ARD being used by ship for repairs   p$ Z5 q- j* N
fix group list - level bomber selection correction at toplevel (base and list) 4 B3 b5 W& _- n0 b  F1 g$ F1 E
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
( |+ _9 I) Z) Y0 ]  QFix some columns not sorting in aircraft data list
3 p6 A# H# C  r1 m; vFix display of a/c in convoy LCU on reinforcement screen
8 F, B! k7 H0 N9 c6 [Fix loss of national base on reinforcement screen (was defaulting to Aden*)   Z% \9 ^" Y! x+ a0 g, V
Tweak for reinforcement screen, filter out units with no arrival base by default & G# P+ ]* R, V( f* u9 c: I
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
6 z$ M2 _3 o2 t/ m4 e4 p+ G  |Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) $ D% v: J# c* e; n3 C) A+ U
Tweak to allow refuel in TF if tankers present even if below safe endurance level
3 E6 o) Z0 {5 V' {4 P; j+ vFix case where TF endurance may be 0 causing TF not to refuel other ships present 6 U: `5 k0 d5 `0 j. i2 g0 |" v
Tweak to force ships with no fuel to try to get some from TF
3 Z1 Y5 i1 _: Q2 S/ ~Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
9 t& r, r( e( kfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
! T! a  o$ W6 qtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
0 Q1 ]& j9 F+ @# }& ^9 H6 gfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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