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18/04/2014: 1123x5
2 N7 [/ w% U. r5 k! sFixed Forming TF in base with large ships does not undock TF.
2 k# u7 f) J& l9 mFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 ; {7 Z+ _' I+ h' S( \5 A# X
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. , R8 K7 u3 w2 D) P1 L
Changed Add option to activate pilots in a group
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) a: N4 H* f! \2 p18/05/2014: 1123x7
: B5 U- Y! ^1 R$ bFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 % P1 ?. d1 p7 p7 N; Z* Q+ _
Fixed Potential to only service 150 mines if more than one ACM present ( j( E( W0 ~3 Y' R: A8 z
Added message when LCU can't march directly to a hex
( W" U4 U/ y8 [; A& \$ rAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
- S) t" j( `  f; v5 Y* o) {6 oAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) $ J- M1 j% |4 d' S! |
Modified ACM to use the ship’s endurance/fuel rather than port fuel
/ B9 X. v/ `/ p( VUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 5 l  ]$ t$ x: P8 N( W0 ^# c5 d
Added air groups filter to loading TF screen, and made items not selectable if filter is off
. |- s2 r' M0 t1 r+ @Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 5 u" n3 R+ [* }$ b
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
; @# K- g- u5 Z8 G7 T2 D- n9 pFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
' ~" H7 z8 q3 s. q9 P& H# ]Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
& \- G! _9 F- m2 A  }: Z4 [Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 $ P/ B9 N- _' Q; l3 G
Air attacks against TF with many small craft improved as game tended to go after only one of them. ! \/ e3 @3 V* T# F: R" J
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
( V, J+ M( N% Z% MCorrect hex control value if hexside is not truly 'blocked'
8 w  {# w6 I. ~! Z' l$ g2 O9 i4 qFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 9 N2 y# d+ t9 P" \5 g
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
1 s/ k8 }! \7 Q! A( w26/09/2015: : r* G$ i0 m( t: X. Q, f8 ?8 L# a) D! Y" @
Fix case where surrounded units disappearing without VPs
4 W" m3 h: s; B: |9 cFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
. s9 l, P( n6 \2 ]8 u补丁见置顶帖
1125c
# ~' W  i* E# i# L/ ~/ ]% J9 V02/10/2015:
# @# b- V$ o  {. l5 A$ CFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] , o+ y7 q9 D/ H  ?
add 'back' button to database aircraft and ship list
& K; }- m: G. U7 P" I fix ship repair screen that used ARD in calculations for all repair modes
: D: g6 v" N/ x* i4 l/ i, P fix device change on base capture by 'occupation'   I9 p7 g& l  T- K; |8 `
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
0 h6 y; `( `2 q( W* N8 k1 p! B [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] * W0 l7 b% d( ~: C" B/ e
added TOE name to the Army TOE screen 5 Z$ o& l! y6 K. I- u
fix 'major repair by large port' setting due needing major float to do major engine
6 d1 l$ T7 k( b3 D- Z; ^1 i- R added ops message when ARD being used by ship for repairs 5 q0 Y3 Q, `; @
fix group list - level bomber selection correction at toplevel (base and list) & |2 i9 ?. }" G& [% e
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] $ `2 q2 O: g: A% \$ i; `! L, k6 _
Fix some columns not sorting in aircraft data list
: @& S: A1 _  QFix display of a/c in convoy LCU on reinforcement screen ' b+ B# w3 M$ O5 |
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
- F* d6 X# A: `! s8 j) E$ `Tweak for reinforcement screen, filter out units with no arrival base by default
8 o+ I) T$ [  j  R% J5 F, ETweak AI forces when routing thru off-map bases; some extreme end-game conditions
4 `2 C7 Q; l. J" H+ y+ {Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 9 i$ r% \& H5 x: P) @" g7 I
Tweak to allow refuel in TF if tankers present even if below safe endurance level
; t$ m, j$ F( R/ ]* Q5 r; A' \Fix case where TF endurance may be 0 causing TF not to refuel other ships present ! U; D' r. ]* w6 @0 o% p
Tweak to force ships with no fuel to try to get some from TF % h4 |7 n; ~# S" u6 {$ ^: y$ u
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  9 ~$ Y, {( L- }  G- H7 F
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  % Z( X$ z# p1 \9 c$ j0 t
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  2 {+ X  G8 [4 q$ r- x
fix CVTF reported reacting to enemy CVTF more than once per phase
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