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18/04/2014: 1123x5 4 r) R+ c3 _6 s0 P- }
Fixed Forming TF in base with large ships does not undock TF.
. |) w! W  q6 R, n6 s* {( l; ?3 vFixed Corrected replacement delay when rebuilding split air groups.
.5 x) R1 o! X  N& \+ D
03/05/2014: 1123x6
5 n3 D8 ^! z! i2 PChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
; H1 I* I& O/ o! g7 }Changed Add option to activate pilots in a group
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* ^5 n2 ?& }* ]- X0 l# I6 P18/05/2014: 1123x7
% W- m4 X( Y+ M5 z4 {  V0 eFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
4 j! G; I9 _: Y% ?/ y/ TFixed Potential to only service 150 mines if more than one ACM present 4 n8 Q% v) t7 u$ @; ?% W
Added message when LCU can't march directly to a hex / @/ P  i- X' F' _8 B
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ! }# X. c7 r+ @" r
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
4 @4 V8 F9 g: ~" AModified ACM to use the ship’s endurance/fuel rather than port fuel
( t7 Z1 |" c( sUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. ) T2 v! W8 b5 ?* Q& |& d
Added air groups filter to loading TF screen, and made items not selectable if filter is off
# D  @, c* a/ [6 ?Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 : W1 n) _; B. K; S
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. $ M" }) ~0 J  E- S! P
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
# _. t! z( L# ~Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
/ E0 ~/ C/ K; x* }( y- Q" XChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
* _3 P; m* z- p2 F% wAir attacks against TF with many small craft improved as game tended to go after only one of them. ( x( n4 s; s( c( E  [0 _% ^
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
6 d' K5 K+ R; l2 ICorrect hex control value if hexside is not truly 'blocked' ) h# U" V  H$ D- v# ]; y
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex   R. E& i/ n8 @* T! {0 s1 w4 `, d
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
. M1 q: ~) y! f% D4 t8 U26/09/2015:
) u$ }+ [6 F7 MFix case where surrounded units disappearing without VPs ; T2 `5 e& O( p: n+ i
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) % K/ U$ c6 j! }9 z% R# G
补丁见置顶帖
1125c
" C/ m! s9 F5 K7 ^. R( ^02/10/2015:
# V, S- x1 w4 x  O* kFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
0 K1 V/ O) Y. v& z; _' s! @5 O add 'back' button to database aircraft and ship list & d! `, s+ z  B# {/ x* D
fix ship repair screen that used ARD in calculations for all repair modes
: a" ]- {0 d+ u, I$ E8 a8 v fix device change on base capture by 'occupation' ; h! x& U0 y, s0 [) T- q" c
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON : R) m5 _3 }. B7 h
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] # g% f3 N+ [  D( C( V0 L* h
added TOE name to the Army TOE screen : S% j9 j7 H( W9 s, M
fix 'major repair by large port' setting due needing major float to do major engine 2 O' Y8 H6 P7 n/ p5 l5 e' c5 \
added ops message when ARD being used by ship for repairs
3 Y$ N: z6 J2 b: H9 h fix group list - level bomber selection correction at toplevel (base and list)
* n' i2 s2 Q0 }& m# Y tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
, {  w+ Y$ j" y7 ?8 {Fix some columns not sorting in aircraft data list ' }1 g8 d1 l& f
Fix display of a/c in convoy LCU on reinforcement screen 0 U6 A( X0 Y" M, G* c
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 0 a% m6 r. R* }! Q# A
Tweak for reinforcement screen, filter out units with no arrival base by default % x9 n6 |7 J& [, T0 n
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
9 k3 o: V6 r6 L- [6 O3 oFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
1 J7 q3 O* X  V2 j  _8 d- CTweak to allow refuel in TF if tankers present even if below safe endurance level
2 l. u/ C; {4 RFix case where TF endurance may be 0 causing TF not to refuel other ships present
" `0 d+ R- ]8 V# e5 B6 x  s6 T+ kTweak to force ships with no fuel to try to get some from TF % J' ~- E; F6 e+ k( |
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  / ?, @# {6 }) W' e' K3 w2 ]; F$ ^
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
6 E! l. W/ }1 ~3 _- X- N' L2 S8 Gtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
! k& b+ u& o8 [fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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