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18/04/2014: 1123x5
% B, ^% C) K- G: BFixed Forming TF in base with large ships does not undock TF. ' P9 v. U: L9 ~. o/ e
Fixed Corrected replacement delay when rebuilding split air groups.
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: t: P) I! G) i5 N( O03/05/2014: 1123x6
0 v, S" S, h+ ~* KChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
' n+ X2 Y1 |5 y0 fChanged Add option to activate pilots in a group
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18/05/2014: 1123x7
- T! I3 y  Z# _3 l% a& x: sFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
, d6 Q/ a; ?# x5 l: HFixed Potential to only service 150 mines if more than one ACM present
* e1 G. d5 d! `0 X6 g) ?) vAdded message when LCU can't march directly to a hex
* R* S5 o0 d3 j$ N, OAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 8 R# D' ?. s5 |/ t
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
! w/ D' Z4 Q; N" ^4 h# XModified ACM to use the ship’s endurance/fuel rather than port fuel - N. P; }; I( Y6 ~" x& {/ Q  q. z0 g
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
% z: k$ J) a) HAdded air groups filter to loading TF screen, and made items not selectable if filter is off . v4 `: C4 s  W" J& |+ Y7 x; a
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
& E+ O  r4 r7 x; i3 x* [. A( ]Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. ' x  z7 I! Q8 p4 E) }
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
, i6 r% C( Z) ?6 CChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
7 H9 [" G( \. P$ B6 u- }, bChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 2 D; m8 M4 g6 ^! E$ K; ~
Air attacks against TF with many small craft improved as game tended to go after only one of them. 3 R- y( Q: t/ K) w1 q; P. x0 g# X' q) L
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
, |( f( [2 k; y+ X  u8 e# dCorrect hex control value if hexside is not truly 'blocked' # H. e: Q8 Q1 m- T4 R+ Y
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
+ r( {; k% p! b$ o% D7 U5 [Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex ; f. D1 R8 |2 m8 X: p) g& ]# v. I9 n
26/09/2015:
% e4 a4 Z% j3 g1 [# W' pFix case where surrounded units disappearing without VPs $ w* d" F( M/ S8 O3 ]' |# `
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
7 H9 k$ d/ }3 `. x补丁见置顶帖
1125c7 W9 v- I9 u6 @0 T* S! v4 j3 }
02/10/2015: 6 h$ Z' f4 Q0 b- I- k8 T+ B
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] * G3 V! U; b8 w  W, @! X1 v
add 'back' button to database aircraft and ship list
5 j# V) W. U3 C9 z' Q3 m fix ship repair screen that used ARD in calculations for all repair modes 9 p8 B6 N% l- V+ u
fix device change on base capture by 'occupation' 2 V, L1 [# V) m% m9 B1 y1 s3 }1 H
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
1 J8 h: j2 n$ q [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] : V8 O' {! ?1 @. J
added TOE name to the Army TOE screen 9 a: A( a2 V, B: X! h
fix 'major repair by large port' setting due needing major float to do major engine
4 d- A$ {2 x9 B& {9 y, @( Q added ops message when ARD being used by ship for repairs
( S  c: V3 `9 z0 d0 i* z* `$ B. F fix group list - level bomber selection correction at toplevel (base and list)
( s3 `7 U4 s$ o5 U6 J* Y$ _ tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
) {6 M5 m& c4 o3 E) K2 ?/ eFix some columns not sorting in aircraft data list
# X& f- N2 w6 h7 [4 SFix display of a/c in convoy LCU on reinforcement screen
! v: Z1 B( `- f4 ?6 K# D0 ?- }  b; q) l$ H  TFix loss of national base on reinforcement screen (was defaulting to Aden*) . _3 @* ?/ Z5 o3 r+ y5 M
Tweak for reinforcement screen, filter out units with no arrival base by default
4 w' Y" `' z3 w3 N0 ETweak AI forces when routing thru off-map bases; some extreme end-game conditions
, z  D. ^4 i# f9 S# Z8 iFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
: t" l. b! f, a, I5 I( N; u$ STweak to allow refuel in TF if tankers present even if below safe endurance level 0 \0 P1 T% j# X3 L, s8 e5 W8 G
Fix case where TF endurance may be 0 causing TF not to refuel other ships present   [: Q6 v* t- z! F% e' {) t
Tweak to force ships with no fuel to try to get some from TF
+ v- _4 @2 `5 U, x6 S6 tFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  4 Q) R% i% N% V& w; B
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
% Z6 [1 |5 {$ g0 |tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
6 H/ g2 t+ K0 m0 Y% yfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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