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18/04/2014: 1123x5
' y5 b% y  M2 _# G7 a9 y" VFixed Forming TF in base with large ships does not undock TF.
- b; f, t2 |$ f$ W( c7 sFixed Corrected replacement delay when rebuilding split air groups.
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/ S. z% D3 x1 ]" R& x03/05/2014: 1123x6
0 D% ]1 m  ]4 Y9 H. I* |5 ?Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 1 Y: t0 D1 x! _* Y
Changed Add option to activate pilots in a group
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, ~' w. i/ c( W18/05/2014: 1123x7 $ v5 C, j0 c, n2 o) W/ w% R
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 9 r) T* h. a! f4 @; }( j) F' G
Fixed Potential to only service 150 mines if more than one ACM present
( H2 O& Q. {3 J6 F9 D. P- ?* |0 ~6 ~Added message when LCU can't march directly to a hex
$ T6 x' @1 O0 U) i- ~3 Z6 XAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. , e( o; [+ G% @7 Y6 t/ V' }( R
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
; f. W; I- l8 d% E2 o3 ~* UModified ACM to use the ship’s endurance/fuel rather than port fuel
7 f2 D; x# D+ @6 K4 O- mUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
" _1 n% k( J& R) T$ GAdded air groups filter to loading TF screen, and made items not selectable if filter is off " k+ e% A) Z" k5 E% U
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 " Q. ^2 I  P7 L% O
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. # Z6 M, y9 z. Y# ^  D
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 + |: Q( s. w1 _: Y' ?0 M: c! h
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
0 c* _& n8 v3 ~3 b( DChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 + `" t8 u0 I! J' a9 b5 V
Air attacks against TF with many small craft improved as game tended to go after only one of them. 3 j+ J5 K- Y( Y0 G" C2 k7 H4 p
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 2 [. s* S: b* Y7 H  v2 i* ?/ ^
Correct hex control value if hexside is not truly 'blocked' + i5 d* l, `2 r7 U* S- N8 M" j; Z
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
" ?- W' s0 u4 FFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
* _& P& @& T& L9 }! |. _26/09/2015:
2 [$ a/ L: h' V8 E) l0 z* iFix case where surrounded units disappearing without VPs ) ^: B: H  t) p  M8 d: q$ a4 {7 d
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
3 m! \1 \9 o5 U+ T2 V补丁见置顶帖
1125c
. `2 h' i7 }6 N8 f# o02/10/2015:
' d8 F( A# }( n  KFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] ' {. h! p6 r0 Z$ Z2 {/ u
add 'back' button to database aircraft and ship list
6 l9 G: Z+ i  e( D8 g fix ship repair screen that used ARD in calculations for all repair modes ! w( g- h0 t1 q+ p- U+ ~+ ~
fix device change on base capture by 'occupation'   Q% T$ ~7 ^( v# p
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
- q; B5 h. x/ F- u& T9 i4 C [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 7 |2 F# P9 S. T% f' ?# x2 |/ e8 g/ A6 V: c
added TOE name to the Army TOE screen
# \: G7 h/ u$ w! m: f* Y fix 'major repair by large port' setting due needing major float to do major engine - B# Z. `& `0 c/ z
added ops message when ARD being used by ship for repairs ' m, M% W2 ]+ O) V- r. _  l
fix group list - level bomber selection correction at toplevel (base and list) 4 _3 v0 w+ \+ m1 h8 T$ [, i
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] $ w5 |% O+ H- {* }
Fix some columns not sorting in aircraft data list
% n" P; {  G  M+ L1 W( q- wFix display of a/c in convoy LCU on reinforcement screen 2 z  z* g# w% o, z$ D% M9 e
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ! O1 h& Q6 |* I* X) g
Tweak for reinforcement screen, filter out units with no arrival base by default 3 O4 F' J) b5 v% L0 i2 O  j' A) A
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 8 Z  e4 m& C$ A' R" ]4 X9 b( j
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
* @* }' h/ S, q7 e& v4 ITweak to allow refuel in TF if tankers present even if below safe endurance level
) y- d+ x1 Q6 i" A# \- N% LFix case where TF endurance may be 0 causing TF not to refuel other ships present " P* }% [  d8 K! h: H+ g* e6 S& _
Tweak to force ships with no fuel to try to get some from TF
! B- e" f* n( h4 q( FFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  , L$ c7 ~3 @9 n& @+ F! P2 _
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  7 ?" y1 W% [. {* K
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  2 b' T4 o4 {+ ?, j
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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