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18/04/2014: 1123x5 ( s; V$ z: J0 [) M; y( r6 j/ O
Fixed Forming TF in base with large ships does not undock TF. : G4 N  X2 S/ e; m( l0 c! E
Fixed Corrected replacement delay when rebuilding split air groups.
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3 G3 o! q6 g' L8 P03/05/2014: 1123x6
6 {  C5 w5 v2 {. i5 WChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. 9 Y# {" ~) L3 q* N/ ~' s5 q
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 % F3 B) S8 W% {! y9 H" Q: I
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 - f! \! [' B* R& Y3 @* h: n) k
Fixed Potential to only service 150 mines if more than one ACM present
; a$ I4 P6 `9 ^+ w9 ]Added message when LCU can't march directly to a hex . Y9 O: [5 p6 B4 L2 K
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ( x7 }5 Z2 n1 c; m0 i) d& _# y: X/ p" K! O
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) * n# N) I7 l! j3 z1 q
Modified ACM to use the ship’s endurance/fuel rather than port fuel 7 Z) m+ T" \8 S6 }& F
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
, z, E7 ?& d0 N$ k8 c2 GAdded air groups filter to loading TF screen, and made items not selectable if filter is off
. B( r# @5 M0 l. i3 a9 H  `Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 % P0 }  P4 ?. _9 ~
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 6 m$ H, W3 I1 U
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
/ k- Y* h: o# `Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo # T2 _6 }" P) P$ \
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
2 m2 |  e" t# N  M  k( D' rAir attacks against TF with many small craft improved as game tended to go after only one of them.
* ~* t. s' U8 n% p6 TCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. $ K7 q: l4 N" ^3 F9 p  R* V
Correct hex control value if hexside is not truly 'blocked'
  s! t( b/ n8 n' i# FFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ' ?. J& R4 r, g( f2 T# `( B
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 5 o% i' r$ R$ L; j! d
26/09/2015: ; z' S- x3 Y$ q8 Y4 Z& \
Fix case where surrounded units disappearing without VPs * K8 R) L# ~' \  B3 l; h& {9 C6 \
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
: q! T+ `( Y6 h3 ?4 P补丁见置顶帖
1125c  h9 U  b4 J9 b: L% J! Z
02/10/2015:
- O" K, o( ?8 E; w3 ]+ ~Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] ! _; V" R  X0 `9 L( W
add 'back' button to database aircraft and ship list % z. u( p4 G5 K/ K' u" C, p9 Q
fix ship repair screen that used ARD in calculations for all repair modes * v7 S* d% b1 a* K) g: N
fix device change on base capture by 'occupation' & X- a  M, P- v0 l4 P$ D
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
# x) v+ S/ g' |. c. R& a6 F [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
$ ^, S' Z0 R* T5 x! I) S added TOE name to the Army TOE screen
2 w9 L1 y( ~% z1 W' W# e fix 'major repair by large port' setting due needing major float to do major engine
- O  _5 `+ Z8 | added ops message when ARD being used by ship for repairs 2 V2 v4 _) [# X
fix group list - level bomber selection correction at toplevel (base and list)
0 I6 B7 G1 f! E tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
( \; K1 [/ w+ PFix some columns not sorting in aircraft data list 7 ^# ~+ X* \0 s; I4 ~0 s
Fix display of a/c in convoy LCU on reinforcement screen
& _4 `4 o, j7 z* f: Z+ WFix loss of national base on reinforcement screen (was defaulting to Aden*) $ A! S" U2 V. u. h, j( Q  q
Tweak for reinforcement screen, filter out units with no arrival base by default
, s$ t! ~0 K, y. Y, Q  t9 HTweak AI forces when routing thru off-map bases; some extreme end-game conditions
. c3 j% d& h' ?# z$ O0 t$ AFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
& f+ [& k4 V3 k: ~3 h! F7 kTweak to allow refuel in TF if tankers present even if below safe endurance level
. |3 T( {# D, l; }Fix case where TF endurance may be 0 causing TF not to refuel other ships present
3 f5 G$ V  h1 O# }# k7 v1 T3 N' n$ f( DTweak to force ships with no fuel to try to get some from TF
/ P# c2 j  a4 K8 g9 j& jFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
3 x# @6 S) R. Y' xfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  6 C0 p8 ^1 l. h7 Y. L( ~
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
* x1 R  g; L  t0 Kfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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