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18/04/2014: 1123x5
- u/ w+ j) o( y. y. ?Fixed Forming TF in base with large ships does not undock TF. + g4 m  V& w1 L1 A9 p
Fixed Corrected replacement delay when rebuilding split air groups.
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' C+ m$ I! w$ R; x03/05/2014: 1123x6
5 f! `4 `2 @, o8 G2 ?Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. $ M2 }) D3 E3 F0 O& j  X0 k  S
Changed Add option to activate pilots in a group
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" q5 I. c4 E& X4 d. Q5 z3 c2 O0 M( ?* m18/05/2014: 1123x7 # c0 P7 [! i: o8 o0 O5 ?
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
- k1 {" S- L- r7 R2 J! s& p. z% wFixed Potential to only service 150 mines if more than one ACM present # V* s5 G+ n2 q2 v6 J
Added message when LCU can't march directly to a hex
. i: |3 K0 ^9 ]$ N2 f' eAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
1 e4 \4 m) ~# H! K' }( @& sAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) % E0 P; M8 d5 M  w! G
Modified ACM to use the ship’s endurance/fuel rather than port fuel
3 N& `$ @6 G* P  F( W; p$ IUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
( Q8 ^# `7 c% d5 A. G, ?. R3 Z% oAdded air groups filter to loading TF screen, and made items not selectable if filter is off 4 i& l1 n9 I- b) n
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 # a1 d9 `) @" K+ m
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
/ ]4 m8 p& c2 i" B3 j. ~* ~Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
: l% d% J' {4 P, W  G: W6 X+ G5 KChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo : C/ Y) Q9 `/ f3 ~8 q$ l
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
0 ^: n& K3 p5 S* rAir attacks against TF with many small craft improved as game tended to go after only one of them.
: Z" E; b3 `) V+ ?& H) b# zCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. + c" U" }4 D& y3 Z
Correct hex control value if hexside is not truly 'blocked' * S- `& W! |4 F; [+ y  o3 H4 I6 N* B
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
. S$ Z2 Q7 r( d& |Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
/ {1 u- K3 B$ g. A1 G! c: g- j: E/ S26/09/2015:
$ U' X: M8 V3 H2 k  _Fix case where surrounded units disappearing without VPs : Z( |4 @2 j3 l+ L- d8 E# v* W* \- z
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) : U  _4 u5 O' ]8 A2 G
补丁见置顶帖
1125c$ d9 t2 {% S1 P' U1 C
02/10/2015: $ k6 Q" I1 H! F' E) A7 {; a/ Z# S* k
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
' s  B! n: M. N1 I) g7 L add 'back' button to database aircraft and ship list
9 A& E% [9 N9 e, C+ R fix ship repair screen that used ARD in calculations for all repair modes 0 E  X; M3 ?2 H% A9 K+ y
fix device change on base capture by 'occupation'
$ S' W# Q) ]* X1 y& R4 B change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 1 {2 I" W1 b8 J- ]: q1 q) E
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
( _) B$ }! x1 t6 w7 T' L added TOE name to the Army TOE screen
8 m. B# T, j- C! V' d fix 'major repair by large port' setting due needing major float to do major engine
) ]0 \' G% y8 ^! [ added ops message when ARD being used by ship for repairs
+ ?* A8 h, q7 m1 U fix group list - level bomber selection correction at toplevel (base and list)
( V0 l; r7 H# F$ H" N tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
% ]  R1 p4 S0 u* j8 YFix some columns not sorting in aircraft data list
; w$ y! ?- B$ [9 lFix display of a/c in convoy LCU on reinforcement screen : }: x' R6 z% G5 t/ R# I3 F& _
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
; a! ?; ~3 i5 L( a: hTweak for reinforcement screen, filter out units with no arrival base by default
$ I0 |# h, l* w$ b$ Z6 R  S0 H( M3 FTweak AI forces when routing thru off-map bases; some extreme end-game conditions
5 x3 L2 a( r1 _) }) xFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
# z! q# X5 Z( b4 q8 w( k  eTweak to allow refuel in TF if tankers present even if below safe endurance level 7 f/ e' a: M$ F$ p7 {
Fix case where TF endurance may be 0 causing TF not to refuel other ships present / M7 `5 U- x: A5 b2 t
Tweak to force ships with no fuel to try to get some from TF ; l) H! A- ~$ k: x- \5 _
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
; m5 |1 l: d7 O# q- S- Z& X) T! O+ N3 zfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
, i& b0 b5 P) z' T+ S4 H% E1 G# wtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  * m& ]! e3 D( d1 @: E$ l
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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