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18/04/2014: 1123x5
' q  J# ?2 y% H$ n: QFixed Forming TF in base with large ships does not undock TF.
+ _. V4 M/ Z7 h! q5 K/ N# L' hFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
4 e3 w9 m* \$ _+ k- @; ]% t6 BChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
6 J; X9 j" O2 u/ Q8 c7 j( I1 `0 Q! ^/ k* TChanged Add option to activate pilots in a group
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18/05/2014: 1123x7
& v: w, G5 j( D, ^! JFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 / n2 R3 f% P) d1 [
Fixed Potential to only service 150 mines if more than one ACM present 8 c* d" C/ Z. p# `
Added message when LCU can't march directly to a hex * _2 D1 r7 G* A- ^* G9 d, d
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. / p9 C; N" j: s# B
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 5 H4 ]- W( X/ q2 e8 k
Modified ACM to use the ship’s endurance/fuel rather than port fuel
1 L1 ?, J1 I3 |) M- \* UUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 5 Z8 @, h( |. e1 u
Added air groups filter to loading TF screen, and made items not selectable if filter is off 5 q& B8 R9 r9 }7 i2 R; P
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 5 V& _$ H7 z2 A( ~" D
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. % w( A7 [5 ~; g) ?
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
- ]% |" g- H+ n1 p% a" _# w( yChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
* a% j, C; G6 BChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
, R# N7 w. p; f; Z. }8 C' iAir attacks against TF with many small craft improved as game tended to go after only one of them. + y3 C4 k; \$ b1 S, ]# D; P
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
  t% j. B$ \* I% b, d3 aCorrect hex control value if hexside is not truly 'blocked'
* D. E! d4 q. y/ r" N' N2 L6 g- BFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
  u& [# s7 y1 `; S. x: J& i- d, }6 @Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 0 W/ ^- q( g% f! X  e% V: B" [2 K
26/09/2015: 3 M* I- a- o8 ]) i$ |
Fix case where surrounded units disappearing without VPs 9 A+ i5 m& E6 v: p
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
1 G. y0 `% s8 b5 P$ [6 _5 \补丁见置顶帖
1125c
. z% l$ J+ W1 `4 x' z: O% o02/10/2015:
, H6 i  }$ L9 _+ r: m0 uFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
9 n# |; B, o: q- r0 M add 'back' button to database aircraft and ship list : l& Q" s# b% g% X4 K4 w
fix ship repair screen that used ARD in calculations for all repair modes " h/ o* }" V) c$ K& g, Y+ V
fix device change on base capture by 'occupation'
$ e2 y/ D' F0 k4 W3 D: ? change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON " A* e# Y% R; n9 y$ w
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ! e! G, z1 O: @# P$ D8 J& V) E
added TOE name to the Army TOE screen
* ]1 D$ P/ W( j# R- ^$ ` fix 'major repair by large port' setting due needing major float to do major engine
& B8 u1 i. Q. [7 b) C4 i7 Z added ops message when ARD being used by ship for repairs " ~0 l2 n1 p) d
fix group list - level bomber selection correction at toplevel (base and list)
8 U% Q# j) ?" Z, s tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
# m7 ~- V& F0 F: g9 g6 T, lFix some columns not sorting in aircraft data list . l( l! b5 o( e1 s
Fix display of a/c in convoy LCU on reinforcement screen
$ K: r: \5 Y# Q" k6 ^0 O& L( GFix loss of national base on reinforcement screen (was defaulting to Aden*) ( @) z* P9 E, Y+ [! e
Tweak for reinforcement screen, filter out units with no arrival base by default 3 z. K: D  T6 v  i  F* \
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions , C8 q, A3 ]6 F' x+ m' @
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
4 ?3 }( ?1 j# B! f( T5 s4 KTweak to allow refuel in TF if tankers present even if below safe endurance level 6 r& B+ l& ~) b. u& P8 C
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 8 Z( |; w5 l0 ^9 W
Tweak to force ships with no fuel to try to get some from TF & C, d* [! |) N
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ; ?1 D* q5 f* [
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
! S" Q( c. P6 ?8 h& W( J. Btweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' J! h4 N  r; ~0 @" N$ ^fix CVTF reported reacting to enemy CVTF more than once per phase
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