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18/04/2014: 1123x5
4 ~# o7 l& J7 B+ D! t4 \Fixed Forming TF in base with large ships does not undock TF. 6 i" q1 e4 r0 I
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
0 y: f; @# q0 zChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. ! M7 X5 i2 T8 n* I3 t. h& O
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 " z* n) e: U1 j# K) W
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
" i5 S: m* h6 ~) ZFixed Potential to only service 150 mines if more than one ACM present 2 r) Y% ^' z6 U' }1 q6 x# J7 [4 y
Added message when LCU can't march directly to a hex
) K- c( U7 _4 k. HAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 9 B+ D/ T' Q! A6 A. E
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) & ?3 Y3 ^5 C& d# Q* [+ y
Modified ACM to use the ship’s endurance/fuel rather than port fuel
( L3 l% S" O; R# K& h1 Y4 [% l# wUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 1 A. [) }. [9 M9 n5 N" ~" ~
Added air groups filter to loading TF screen, and made items not selectable if filter is off ! L; ^* ?7 Y7 O0 E  {
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
% R, ?$ k/ s8 EFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 5 A! i& i2 F0 j$ A2 u
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 / i# K' h0 H3 f4 `
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
7 j+ F2 M; f5 }. x; j6 J4 lChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
$ J  B' B% v' D- r. t) EAir attacks against TF with many small craft improved as game tended to go after only one of them.
& p; @$ e. u  C4 _5 `' f. a, MCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
3 L9 L$ \# w1 x( m, SCorrect hex control value if hexside is not truly 'blocked' " R: r2 z3 [3 ?' x
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex # c) D& Z: T/ r
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
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Fix case where surrounded units disappearing without VPs
& X; a; e3 c: \  A3 J- PFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
1 z4 b; G4 x# d6 j9 o9 T补丁见置顶帖
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02/10/2015: % w3 C! s( g4 y& c6 Z( y+ ]
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
0 p; e6 ^5 U. C8 L2 l add 'back' button to database aircraft and ship list
/ U0 x3 L0 `: [8 l fix ship repair screen that used ARD in calculations for all repair modes - O0 K! l+ r* B: S; t
fix device change on base capture by 'occupation' ; w9 p4 J5 n, S
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
8 T; h. T. [3 Z. x9 K [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] - C  L2 I% ]+ F& q" ?  b* }' V
added TOE name to the Army TOE screen
$ {; P. Y5 h# ~6 i5 d2 { fix 'major repair by large port' setting due needing major float to do major engine
: e+ }% E$ C9 l  k added ops message when ARD being used by ship for repairs + N. t% o% i' }% s
fix group list - level bomber selection correction at toplevel (base and list) - C9 X9 r2 [1 l4 {. n; C% M
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
0 a2 @' L- I0 ^( y+ K+ }/ KFix some columns not sorting in aircraft data list
% S- H5 {9 G  l; K: B! ~1 s1 J2 Z9 eFix display of a/c in convoy LCU on reinforcement screen
, d" T# g1 u- y8 q4 I6 d; u" kFix loss of national base on reinforcement screen (was defaulting to Aden*) 7 [3 X- W' X8 Z7 I4 u: x; W
Tweak for reinforcement screen, filter out units with no arrival base by default
! Y$ J3 H- |7 |Tweak AI forces when routing thru off-map bases; some extreme end-game conditions & x/ i7 x4 J" n5 e; i7 e8 O" R# W; Y
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) * G8 P5 z/ }( |$ y$ n; C
Tweak to allow refuel in TF if tankers present even if below safe endurance level / m. Y# H* u0 j% w
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ; S# t: q) M7 C# c4 I) E
Tweak to force ships with no fuel to try to get some from TF
( k8 h, |3 K0 q; W5 gFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  % t+ g2 s8 u$ a1 H( N
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
2 \/ p' J) n1 o7 m( q4 Htweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
9 }- C1 m) f6 L  @# D& ]$ D- T- Q4 Kfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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