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18/04/2014: 1123x5
8 g4 x2 y6 h6 k- n* z/ H* [Fixed Forming TF in base with large ships does not undock TF.
: v9 C% Y7 t2 S. s1 EFixed Corrected replacement delay when rebuilding split air groups.
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+ z: l( T; T% e, b" G' \- C$ z8 r+ ?03/05/2014: 1123x6
. T  u* V3 ^8 b# n& N, @Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
6 F% V8 v: P# gChanged Add option to activate pilots in a group
.+ M9 p0 \; h1 S  q
18/05/2014: 1123x7 : H1 l& r" k. {5 `5 `( N
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
. c# f$ E1 q% I& I8 K. `Fixed Potential to only service 150 mines if more than one ACM present   [! w( g  |. `- B0 l
Added message when LCU can't march directly to a hex
4 E  }- w! P$ s' I* M1 @  tAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
; ?& k6 H7 T1 l" c* qAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
5 I- A3 w0 K: M, y& }Modified ACM to use the ship’s endurance/fuel rather than port fuel 5 W  ]1 u1 Y5 J& t
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. & O+ D! L! o8 Z$ q+ v  z( ?, H
Added air groups filter to loading TF screen, and made items not selectable if filter is off 5 H* e: r+ j; Q' r( Y+ L. r. p
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 * J* A' o# w2 H
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
5 U5 c7 }; w, FFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
  u* f1 q( X  t9 g6 t& b' Z% \- BChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
6 G( Y: A7 h8 @8 |2 r4 x) g  T8 oChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 / O$ U$ }1 A5 F6 @& t* f0 c
Air attacks against TF with many small craft improved as game tended to go after only one of them.
1 L- {- x2 b: s% ?$ HCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 1 c) S# b! }3 E1 c& _$ U
Correct hex control value if hexside is not truly 'blocked'
: C; z! B0 t  |* e" r- c. EFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex . O+ z3 w, K$ T4 ?/ y. m6 [7 U0 A
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 3 I- s4 W; r- U& e1 |8 m2 n
26/09/2015: 4 H7 V! G. e) t- G
Fix case where surrounded units disappearing without VPs 3 A0 l) B- }& N/ O  a1 Q$ x
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) " I+ X1 L8 R5 I* g6 z% A5 M4 y: B) U
补丁见置顶帖
1125c
: S$ |3 b- i4 s: A02/10/2015: : l1 V* {5 g- m% B8 I; f, |
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
4 L3 `4 ^: z& m$ {; \ add 'back' button to database aircraft and ship list 1 Q' {0 S$ M3 j4 E. R& G
fix ship repair screen that used ARD in calculations for all repair modes
8 F) z6 j4 }; Q  D' m5 g5 | fix device change on base capture by 'occupation' 8 P! n% W9 |. n7 S: R) ^7 T
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ; f, \3 j% s9 r) s9 w. G
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ' U' f" H' \# I! B/ v
added TOE name to the Army TOE screen
) q' P+ J- S% Z4 W5 ~8 L fix 'major repair by large port' setting due needing major float to do major engine 2 D( ]  F3 e( ~2 F# Z
added ops message when ARD being used by ship for repairs   O* L, s% c- D" X
fix group list - level bomber selection correction at toplevel (base and list)
# C/ x5 U* W+ U' C+ ~' j4 D% C% C tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
4 u& m. h. s4 x/ ~Fix some columns not sorting in aircraft data list
* i, n6 v' S( z% o# _8 S% D8 y, fFix display of a/c in convoy LCU on reinforcement screen 7 u. X8 x4 R6 n
Fix loss of national base on reinforcement screen (was defaulting to Aden*) , W% I% {. ]1 p7 E0 T2 y4 |
Tweak for reinforcement screen, filter out units with no arrival base by default 8 Q. s5 a) h; J, ?6 _" w( a
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions , t* P( [7 t2 K7 g
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) . L; C' {) I8 d# z7 s3 u+ \4 z
Tweak to allow refuel in TF if tankers present even if below safe endurance level
' H1 B. m9 v7 P0 V& @3 O: eFix case where TF endurance may be 0 causing TF not to refuel other ships present # I9 z3 @- G! m7 R2 F6 X5 j$ f
Tweak to force ships with no fuel to try to get some from TF
2 \; N: E4 c1 }' d7 _$ vFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ' c. v& I' b" n7 R5 d9 A4 ^
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
7 H; A& x) z8 f7 G8 Ytweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  6 @  p- T0 @% |$ C
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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