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18/04/2014: 1123x5 ! v2 R6 {: g# X+ u9 L4 y
Fixed Forming TF in base with large ships does not undock TF.
& ]5 a9 o4 j! I5 T4 Z, _Fixed Corrected replacement delay when rebuilding split air groups.
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! l" M7 L: g& b9 k% E- E/ t03/05/2014: 1123x6 ' b! _% f: w+ U
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. % l0 @4 d6 a$ i  {' ?& j, Z! ~' O
Changed Add option to activate pilots in a group
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# ?' N* d+ a( I& e18/05/2014: 1123x7
6 P8 b  q/ C- R: W) \% CFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
6 \1 h1 w  ]4 X4 AFixed Potential to only service 150 mines if more than one ACM present : u" o; V* j: }% a& y" @5 _9 h
Added message when LCU can't march directly to a hex " O) r% x- X0 W( W* }( N) J
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
7 K) c# U$ b& P0 H& T, i: EAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)   \% ?& V$ U: n+ \. D3 I
Modified ACM to use the ship’s endurance/fuel rather than port fuel
9 Z: D2 u# B& K" T) I- wUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
& `, R% a2 @% rAdded air groups filter to loading TF screen, and made items not selectable if filter is off
) X9 K% H: H# S2 W: P# U" xFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
, K8 V4 H( \1 p& Y* w1 VFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. * X% `5 g; ]6 |1 @9 V
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 ( v6 b2 x5 C! A- E5 _
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
- }" K- z4 S, ?Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 / O) f; y0 A" \7 Y, r! W$ `
Air attacks against TF with many small craft improved as game tended to go after only one of them. 8 q% v, ~* e( r$ _) L
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
' `9 G4 ^- j" e- p+ cCorrect hex control value if hexside is not truly 'blocked' & N0 I9 M; r  s" L, k( {
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
! A7 y: s* ~- O  G4 jFix rare case where the highest TF# was not allowed to form new TFs when alone in hex & D+ e/ W/ ^- G3 M* b8 z
26/09/2015: , G& \% o% p' M3 O# {
Fix case where surrounded units disappearing without VPs
2 I# a# s5 B0 H6 `; b2 pFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) $ L4 e( I" ]" Z2 v5 B
补丁见置顶帖
1125c
/ y- D! S$ x4 ~- @1 k2 F02/10/2015: , L2 Y# D( e2 K: ?. n( p
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] & V: \. X( M1 `$ i; I5 y$ `5 [2 C
add 'back' button to database aircraft and ship list
" I* i8 V/ I0 M& H; a7 r+ J# f" @: b fix ship repair screen that used ARD in calculations for all repair modes
. `7 H: e/ }1 C, `  J0 ` fix device change on base capture by 'occupation' " V2 A( j' g6 R: k
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
! d0 A$ i4 t" q: k/ K: `/ K [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 8 e, i) m) @5 i/ F
added TOE name to the Army TOE screen
# x9 r, U2 q5 ~' }3 D fix 'major repair by large port' setting due needing major float to do major engine 7 x& @( z% J, t( `" A
added ops message when ARD being used by ship for repairs 1 Q% |9 N5 N- Q/ T+ C6 B
fix group list - level bomber selection correction at toplevel (base and list)
9 }3 L. i& r: k. p" M' B1 i2 F tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
; L% ?. n: z& U+ `" qFix some columns not sorting in aircraft data list ; i' u  I2 u4 Z8 V3 `4 v% F$ Z' @' _
Fix display of a/c in convoy LCU on reinforcement screen
$ U3 j( \, V; H1 |  J' `Fix loss of national base on reinforcement screen (was defaulting to Aden*)
6 S; p; x, G$ i4 V9 t4 ^Tweak for reinforcement screen, filter out units with no arrival base by default * Y2 P0 @/ n2 e# w: q4 s
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions , Y' [$ t* W, Y* G+ V3 I
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) $ ]4 }1 F6 N7 D! ~* T, _9 F8 v
Tweak to allow refuel in TF if tankers present even if below safe endurance level
! X6 `8 k9 t% F, v. n, EFix case where TF endurance may be 0 causing TF not to refuel other ships present 5 d2 E" E8 W& \8 J3 H( [4 ^
Tweak to force ships with no fuel to try to get some from TF - b5 p% U& }& n. D
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
5 O) w+ q0 O% d$ J5 P6 U5 N; bfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  1 g* P/ g  ~" _- [( V
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
5 ]6 W: g% s  Q5 f% a$ hfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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