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18/04/2014: 1123x5
! j: Z6 r( Y; ~7 S+ ~; ?* W. M( zFixed Forming TF in base with large ships does not undock TF.
8 T+ y, m! c4 [0 iFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
* j& x2 O1 Z$ K4 y' b' @Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
5 A; c" g' g! G9 t$ g, y/ w3 j8 gChanged Add option to activate pilots in a group
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% Q! k. `. M$ H8 y9 e18/05/2014: 1123x7 8 }) ^) B6 u/ B7 E' z& C9 m- X
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
/ M9 \' c2 {+ x) x% hFixed Potential to only service 150 mines if more than one ACM present
/ k6 u4 B3 I) S, J' Q  }8 N0 j9 hAdded message when LCU can't march directly to a hex " v  c5 s. p8 U7 E
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. - Z' d" g( [2 C' Y
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) - e; J8 c) N  Z1 c: w# S5 c: F5 v
Modified ACM to use the ship’s endurance/fuel rather than port fuel
0 J" ]4 H, @9 A/ o. ]; U/ b/ z: f/ HUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
" d, g) K( D3 I, x6 v8 {( |: IAdded air groups filter to loading TF screen, and made items not selectable if filter is off 1 l/ J; \4 K+ n1 C
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 : ^# g$ c8 C. O
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
! ?9 S( N! ~& G$ B" g1 S3 U$ j( qFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 ! h9 D! k) ?+ B! {& q) u/ w- j
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 0 D% J% x+ h3 J8 a
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
+ H1 R/ w, X; |1 @4 AAir attacks against TF with many small craft improved as game tended to go after only one of them.
' {+ Y3 ]' T8 }/ NCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
/ m: }- J# V( A4 c1 H2 a0 t* jCorrect hex control value if hexside is not truly 'blocked'
. G/ l( ^0 B' u$ J0 ?& l% iFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex : v7 N; J. r0 b" i( K
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
% E2 f9 ~/ j# e7 Y* Z- `  F26/09/2015:
$ }6 A5 @9 l' s  LFix case where surrounded units disappearing without VPs : u) m1 j3 E+ J7 X5 [
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) " ^8 @" p- ]! d3 ?
补丁见置顶帖
1125c
6 [/ `  I% l7 R! b" t02/10/2015: $ W! w, r8 [. m! D/ F1 e/ d/ s
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] + C* t: [$ T0 |" k2 A
add 'back' button to database aircraft and ship list - n7 q4 o$ v; f& j6 L6 o- j4 E
fix ship repair screen that used ARD in calculations for all repair modes 4 k7 o! j9 i2 K, ?) g& ~) z
fix device change on base capture by 'occupation' ( V3 n$ J3 M" u0 v
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
# b+ y, h- \0 l- h [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] . E. A! ]* T$ i8 e, T
added TOE name to the Army TOE screen ! _7 w9 k' X( [2 ^
fix 'major repair by large port' setting due needing major float to do major engine
  W" P2 d  H( z8 _ added ops message when ARD being used by ship for repairs
3 D. v% a1 R$ ?0 j fix group list - level bomber selection correction at toplevel (base and list) # M" O. z* t6 j1 W5 p- n
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 1 C" T4 I7 N( c& a6 D4 M! M6 ?
Fix some columns not sorting in aircraft data list 4 T+ y) E- ?; t" i- k* v! o# r8 l
Fix display of a/c in convoy LCU on reinforcement screen
8 h' n( T9 q0 w$ W3 g+ ?* DFix loss of national base on reinforcement screen (was defaulting to Aden*)
; T1 {, L8 W5 s! |% D4 Z! OTweak for reinforcement screen, filter out units with no arrival base by default ; u" J7 z% R. t
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions , r! \* p  F5 L" @
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
/ f" }* Z+ }& c& q2 E9 PTweak to allow refuel in TF if tankers present even if below safe endurance level
8 c' F2 R$ J5 {0 q* e+ F7 m/ @: tFix case where TF endurance may be 0 causing TF not to refuel other ships present . T+ z( ~% l* b6 H
Tweak to force ships with no fuel to try to get some from TF . Y/ r9 Q7 _9 H4 e* }2 p
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
5 _/ Q9 _# o2 Lfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  1 K1 U$ n% X& i+ ~5 \2 d. z
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  6 h% R8 s: e  g# R4 e, e$ i7 h" ~, H
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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