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18/04/2014: 1123x5 . f" S& \3 c) u8 w8 Q5 I
Fixed Forming TF in base with large ships does not undock TF. + ]1 `8 a! N- y% g5 G
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
+ i5 K" ~& C) Q( i. pChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
7 Q5 {! D3 ^" K$ wChanged Add option to activate pilots in a group
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18/05/2014: 1123x7 . {) x1 L9 Y+ R' N1 g/ G; a- u
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 6 T0 q/ ~' u' A/ j9 g: ?) A: ~
Fixed Potential to only service 150 mines if more than one ACM present
6 I: t/ x- _1 Z0 U7 C  BAdded message when LCU can't march directly to a hex
: C$ N& T" d) ~: Z6 u, DAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
2 V% [' v; z1 b3 ~7 ~/ R/ pAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) . w: {6 M1 `# R* p/ O$ e; o4 g( W1 l
Modified ACM to use the ship’s endurance/fuel rather than port fuel
8 g; o7 F) ?& [2 kUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
: J7 \6 H0 {/ m1 Z% MAdded air groups filter to loading TF screen, and made items not selectable if filter is off
: P9 h% I) H' A/ ~% T4 V. _Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
& q$ i; r4 J3 sFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. + i/ b) @7 b. |; d
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 ' s/ i! G. B# `6 T; [
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo " v; ]! B$ H( J( ^+ _
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 - A7 b8 A+ ?5 h+ H7 H; F# S* _
Air attacks against TF with many small craft improved as game tended to go after only one of them. 9 M4 u/ f9 c% p: R
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. , ?, V6 x9 f( {  @$ [: }
Correct hex control value if hexside is not truly 'blocked' . b$ X; R0 R5 n  W
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
0 e' v5 D( W* \' uFix rare case where the highest TF# was not allowed to form new TFs when alone in hex + a1 e9 o+ t0 j% x
26/09/2015: - _! E, x( l- y# N% }
Fix case where surrounded units disappearing without VPs , o: d) c$ _4 r% J! u! L' V! A
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) # t& ~  A* a; D6 a4 H5 u9 [
补丁见置顶帖
1125c
, L, y8 S, o' G( G02/10/2015: 1 G) e( s, Q  g( ^1 Z
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
( u) u0 _8 v* {6 z+ ^" l add 'back' button to database aircraft and ship list
( y# D% b6 u; S1 \4 l' O fix ship repair screen that used ARD in calculations for all repair modes , \* U9 L+ Y/ p# P% C6 I4 ^- p0 o
fix device change on base capture by 'occupation' , k/ v! j$ i1 b0 I/ q+ {
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
$ f8 R7 U6 {& L3 i* N [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 5 Q! n# r% r3 E  u, J4 _
added TOE name to the Army TOE screen
% Y% \/ Z+ H3 j fix 'major repair by large port' setting due needing major float to do major engine # q* B7 n7 ]6 K
added ops message when ARD being used by ship for repairs ! @& k5 z( b' ^* p2 T( A5 K5 i9 U! b
fix group list - level bomber selection correction at toplevel (base and list)
* a! I0 ?) O! E/ A1 }% L tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
4 `& C" R- \# e% |) C" PFix some columns not sorting in aircraft data list : \2 f& j$ U/ q; Y
Fix display of a/c in convoy LCU on reinforcement screen
( P8 R2 J. _& a% ~! \Fix loss of national base on reinforcement screen (was defaulting to Aden*) & H' m0 n$ w9 i7 l" D
Tweak for reinforcement screen, filter out units with no arrival base by default " \* e% W& ]' I- {; @9 T3 x
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 0 S' e( I$ q- O. ~
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 7 R! `0 t' m) e/ z2 l
Tweak to allow refuel in TF if tankers present even if below safe endurance level + n/ w) y5 c; W" a
Fix case where TF endurance may be 0 causing TF not to refuel other ships present , Q* [9 \- V9 q0 v% K! F9 F0 f0 `
Tweak to force ships with no fuel to try to get some from TF 9 ?' B0 \  ^! ?5 u- J, [
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
6 z, ^  j+ t8 j8 Mfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  # A5 f/ z# M, F* p% S# A2 ]
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  - p# [+ a: \. L0 U, J
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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