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18/04/2014: 1123x5 $ i  A9 h+ |# @: W# Y/ ]2 u: C' ^5 ~
Fixed Forming TF in base with large ships does not undock TF. " b" Q( p. M/ u/ @  v2 l! o( W
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
) ]" _# o, T8 g/ S% EChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. - j: n/ |3 m# P$ E+ s
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
5 u9 X5 J- t6 M. N! K3 B5 X+ }Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 & A% j- i1 O% ~4 I& k. T
Fixed Potential to only service 150 mines if more than one ACM present + d1 Z9 j( f$ O
Added message when LCU can't march directly to a hex
% d$ Y3 [, M& n6 x- {Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 8 ~; {& |  g. x% }9 M0 w
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
! k, g, @" H. A# e- p$ ?' \7 sModified ACM to use the ship’s endurance/fuel rather than port fuel
/ G1 s: p) ?4 |8 K7 C4 _4 f$ x1 dUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
% @, Y$ P3 }, E, C  X% OAdded air groups filter to loading TF screen, and made items not selectable if filter is off 2 c! u) O* E2 F/ A7 q7 m/ B; H
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
0 N% [. F- n3 p5 x( E% y7 e4 v4 {Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
$ P2 Q8 S9 V: i+ @Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 # ]  \5 F1 X: a. t! l: W
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 6 ?, E1 }, n+ N& q
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
7 N7 L8 W* S# Y7 F# fAir attacks against TF with many small craft improved as game tended to go after only one of them. 7 S0 R. \" `/ o- O3 j
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 4 Y1 [" o5 k- h* I
Correct hex control value if hexside is not truly 'blocked'
% J* ?! l* v  E. ^; MFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
6 w' ~' }/ x/ `6 K. x' \1 X9 M- nFix rare case where the highest TF# was not allowed to form new TFs when alone in hex # Z6 R' \4 }2 u% c3 J
26/09/2015: ( [  d6 X* s9 y" T
Fix case where surrounded units disappearing without VPs ) h' k& b$ U3 F5 p( q
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
3 v% e4 B# Z3 n! Y* y: o0 }  _% \补丁见置顶帖
1125c- Y9 s! y( E! p1 e4 a- W
02/10/2015: 2 J5 R" V! K: Q
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] , u$ D1 \2 @5 h+ H
add 'back' button to database aircraft and ship list
# C' ^3 F1 ]6 x8 H1 U fix ship repair screen that used ARD in calculations for all repair modes 8 B. v# Q+ n7 V% S0 b/ v" z
fix device change on base capture by 'occupation'
# }4 v" u& ]5 z" R1 x change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 7 \/ ~0 g8 z4 [% N
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
4 g* z: _' O/ ?2 { added TOE name to the Army TOE screen
0 D* o, i' B: Y3 K9 {. E fix 'major repair by large port' setting due needing major float to do major engine ( u) @6 r# D3 q# z& ~  m+ e
added ops message when ARD being used by ship for repairs
* L/ P" x: ]3 ~5 d. n+ L8 j fix group list - level bomber selection correction at toplevel (base and list)
% D, C5 h0 ^# A0 f0 {" M tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 7 {5 t5 [( I5 V0 x3 `9 h5 a
Fix some columns not sorting in aircraft data list ) v, c7 }; ?4 m  |: W
Fix display of a/c in convoy LCU on reinforcement screen ' U" g/ s1 v5 N# q* |
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
% S! |9 S% M5 F. v( LTweak for reinforcement screen, filter out units with no arrival base by default
* N& r7 |6 x( \- R$ G9 _( uTweak AI forces when routing thru off-map bases; some extreme end-game conditions
) d  h6 T. s" ]4 H/ n' lFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ( W! R! n$ S, |0 W1 u( _( \  _
Tweak to allow refuel in TF if tankers present even if below safe endurance level   U& J: b! w% K9 M/ t  ~2 k  X
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
% D; y# t' D- T9 xTweak to force ships with no fuel to try to get some from TF
) \4 P1 p" K* |- ^& DFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
7 g7 y6 M/ K0 b9 T8 i' W0 e2 _3 I  Zfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
' l- I# R2 ]' l  B: x+ ttweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
  o: h' r2 x, q) Bfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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