返回列表 回复 发帖
18/04/2014: 1123x5
* j* b9 n# s; F& E4 }* eFixed Forming TF in base with large ships does not undock TF.
& D* x( ?( i5 g8 `; q3 A6 l- _" AFixed Corrected replacement delay when rebuilding split air groups.
.
' J- J: Q1 @4 }3 E1 j) ~03/05/2014: 1123x6
! n9 L5 C8 ?$ c2 @1 Z) ~' ^Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
  R) }/ `3 Y, F0 S% {Changed Add option to activate pilots in a group
.
3 }8 ^0 h3 b# `18/05/2014: 1123x7
/ ?" u$ K+ U) s6 u/ yFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 0 {! g# r1 y/ |9 T0 F' v
Fixed Potential to only service 150 mines if more than one ACM present " ^8 v9 R2 B' E% ]2 G3 m3 ]0 N- z
Added message when LCU can't march directly to a hex ; i4 Z% N: Z4 Q% K& z: q
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
( j3 M; x% _0 ~Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 3 y; j# H5 K/ q% `# U/ Q2 k* ^4 n' J
Modified ACM to use the ship’s endurance/fuel rather than port fuel
* [$ x9 t2 ~: }' r: z. kUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
# h- ?& |9 m7 c+ ]! mAdded air groups filter to loading TF screen, and made items not selectable if filter is off
( a5 d2 ~2 g" y5 f7 N6 J9 _Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 " O. ~* B# M9 N7 P: d% W! j* M
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
2 F5 U# K" l+ n" |Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 ! l/ B0 r' Q! a4 L- K; m: }
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ( k( p9 C( Z+ X( g8 c
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ; ~4 J9 \3 r  d- _  L) U7 x
Air attacks against TF with many small craft improved as game tended to go after only one of them. ) W6 |- x! X' O# `4 R0 y! L# _
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
5 k6 @  x1 L, ~& mCorrect hex control value if hexside is not truly 'blocked'
4 `4 V; J8 b& h+ J/ XFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex . s% t4 }& S1 V: X5 ]/ E8 |
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex ( ?. U2 o; C8 m! |0 q
26/09/2015: 3 o" w  w! b9 k4 f$ F
Fix case where surrounded units disappearing without VPs 2 ^; A3 Z2 ~" d$ m
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
1 h+ K+ {! R5 m* M补丁见置顶帖
1125c
! C/ r/ N% ?+ Y/ S02/10/2015: $ B+ E5 [0 g( F+ p9 h8 _+ Q
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
# L2 u6 e) ~$ b add 'back' button to database aircraft and ship list + `: U8 t1 v) c+ m& o  `7 U
fix ship repair screen that used ARD in calculations for all repair modes 0 j' [! C" G% D, ]! i1 o
fix device change on base capture by 'occupation'
+ U" {- m# Y. ?6 y4 V/ a7 ` change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 5 ?7 g( n8 {2 p4 ~/ k2 c7 [
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] $ b9 o) f" n8 h8 o' c0 p
added TOE name to the Army TOE screen
0 y5 o3 w5 D* R* R$ C  t fix 'major repair by large port' setting due needing major float to do major engine 1 ]" y' _3 S1 h* x* t% t
added ops message when ARD being used by ship for repairs ! N/ h4 `/ R" j
fix group list - level bomber selection correction at toplevel (base and list)
7 d: O: s/ |# a" E# G tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 2 }% S# C* e4 i7 ]( x/ S, T9 n/ H
Fix some columns not sorting in aircraft data list
& m/ }  ?4 ]7 j  Y$ hFix display of a/c in convoy LCU on reinforcement screen % b5 q6 h% g7 s. c9 N
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
6 T. D. a% d+ M) h6 F/ hTweak for reinforcement screen, filter out units with no arrival base by default
" O0 _0 N8 ~1 O0 y  F. d9 pTweak AI forces when routing thru off-map bases; some extreme end-game conditions 2 q( c1 ?2 }4 X0 ]8 L
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
6 }/ E4 G( U, t  s$ o* ~6 Z/ h# iTweak to allow refuel in TF if tankers present even if below safe endurance level 0 v, X+ J/ \' x% o! T
Fix case where TF endurance may be 0 causing TF not to refuel other ships present - Q! t) K& G# ?0 g! `, [* R' F/ G
Tweak to force ships with no fuel to try to get some from TF
' [+ B3 e4 ?0 A2 q# A4 XFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
4 ]9 F" L# e- b$ Z8 D$ ?fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  3 c: F, ?. a$ i1 H
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  & d- m+ u$ d4 L, ~
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表