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18/04/2014: 1123x5 8 V: `) d' `# b4 M5 J
Fixed Forming TF in base with large ships does not undock TF. : B/ m1 }2 k& Z$ X- X: }1 P# }
Fixed Corrected replacement delay when rebuilding split air groups.
.) v8 J0 l% e  E; }/ p# P9 {$ u% g  n
03/05/2014: 1123x6 ; m7 |) F+ o2 U" D; w" v
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
; f! f' O# W+ s; mChanged Add option to activate pilots in a group
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! W4 k. m( p5 {8 I$ U18/05/2014: 1123x7
% V2 Q+ V' F: Y7 M$ ]! H/ j6 S& T0 BFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 3 H2 U0 ~" X, @" J, v* N
Fixed Potential to only service 150 mines if more than one ACM present + m1 v* ^6 T- R6 I$ _
Added message when LCU can't march directly to a hex * p7 X1 b, r4 J' g2 z8 t! [
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 9 A: `) a" q; e( o0 ~, [! Y
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
0 ?  \" q, y* J/ \! DModified ACM to use the ship’s endurance/fuel rather than port fuel
5 C8 i5 d3 A& K/ ?! m: w8 cUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
9 c2 ~: C# \! Q' E3 A" G5 r% l! |Added air groups filter to loading TF screen, and made items not selectable if filter is off 8 K2 T) ~. v- b$ N$ B
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 ) f& K9 O$ F9 C
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
! `) X% I4 k' C# K5 {- U7 AFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 : y  b! p3 B6 Q
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
% o3 y" j0 G! p4 y+ y' XChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 8 x1 v, |: C( |
Air attacks against TF with many small craft improved as game tended to go after only one of them.
/ v  E* Q+ w, j; V8 \& fCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. # z  b9 s9 R& t: }
Correct hex control value if hexside is not truly 'blocked'
2 y8 i9 C* y! |0 s9 RFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex / U- P0 ]# Y& Y4 h: V
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
) f5 V3 j! F) U8 T! u. D, m4 z26/09/2015: $ }1 J2 R3 e8 l1 v7 R
Fix case where surrounded units disappearing without VPs
3 `$ D, |' Z! `2 G7 ^Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
, f+ M6 k6 R" o# [9 h+ x: [补丁见置顶帖
1125c! N6 K1 n; p7 Y- e  ?1 b; b$ x. X/ f5 k
02/10/2015: # Q* v! p; E9 ~2 t, w
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
5 E6 i, N  S' `; H- v5 k$ g' P add 'back' button to database aircraft and ship list % B4 q+ W) b) f  X( g! d- j- g: [8 j
fix ship repair screen that used ARD in calculations for all repair modes
0 g% v8 j6 t5 h2 v fix device change on base capture by 'occupation'
  t! Q% M6 a6 `' ~% U+ K( { change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ( t0 c! s5 `/ Y4 _1 G
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
' O' x- _8 P" B2 X5 p; Q* Y: O2 G# c added TOE name to the Army TOE screen
2 u/ M0 v& s: J0 u( o2 j- Q fix 'major repair by large port' setting due needing major float to do major engine ' ~  H; A. ^$ o2 t- F) Z
added ops message when ARD being used by ship for repairs
9 ?' v5 ]& _0 N- z fix group list - level bomber selection correction at toplevel (base and list) 0 L4 b6 j( M1 U" S  S+ c
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] # A3 Z5 C2 a5 S  t* g
Fix some columns not sorting in aircraft data list " F/ M5 U9 C2 z; P- {
Fix display of a/c in convoy LCU on reinforcement screen
. p4 J4 N6 P2 [0 \& |Fix loss of national base on reinforcement screen (was defaulting to Aden*) 3 ]9 ?% Z+ j1 |5 d( Z
Tweak for reinforcement screen, filter out units with no arrival base by default % F2 j0 U8 p+ X! z$ ?% u9 Q( ]
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions   U6 z, F6 w3 @
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 7 T8 s' ?: }! v: f% A2 F
Tweak to allow refuel in TF if tankers present even if below safe endurance level - `0 q  L3 o/ l( T( P" o4 H. R
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
1 R7 e  f  C7 CTweak to force ships with no fuel to try to get some from TF 7 i9 _; |0 ^* x; ~
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  2 T1 W! d, K4 B. `4 y6 W% T& E- u$ }  M
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
- u3 ?4 i; Q3 T4 g6 t5 B1 }' dtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
  k; G# @, r8 f) pfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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