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18/04/2014: 1123x5
- O( X! t1 |8 ~2 yFixed Forming TF in base with large ships does not undock TF.
# `. i/ Q/ b, T/ r: kFixed Corrected replacement delay when rebuilding split air groups.
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& s: k4 \8 s, e9 [; f1 B03/05/2014: 1123x6 + n9 A1 q. Y6 a. o: K
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. * U7 d* }) r6 j/ {/ q$ m
Changed Add option to activate pilots in a group
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2 C7 J5 K  T  c# q7 T5 R18/05/2014: 1123x7
0 `) G+ W; V  `Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 & e' |) ?  J6 v  u+ m$ u
Fixed Potential to only service 150 mines if more than one ACM present
2 V* v; U$ o! KAdded message when LCU can't march directly to a hex
) W  o; S( L2 _1 x) wAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ' j+ {6 b9 `$ c$ d
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
6 N! D$ y+ m3 z/ ?) {) R2 EModified ACM to use the ship’s endurance/fuel rather than port fuel
! I. D$ V! F2 t8 w8 ?* G. \Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
2 {) ^2 D0 |- _" ?$ R2 kAdded air groups filter to loading TF screen, and made items not selectable if filter is off , k, H/ i$ t5 G) X. s
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 $ I9 o" C/ S# z! U! h0 R
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 4 S, ~( E5 ^+ K
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
; S' T* _6 y2 e+ V$ Y( `Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
6 L- Y& [& d1 m& ]) \- G5 |- G" ]Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
- i- s; B. U1 ]Air attacks against TF with many small craft improved as game tended to go after only one of them. * m; p" M$ C( W" q$ o( q
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 6 T7 \. u% x! o, m9 j
Correct hex control value if hexside is not truly 'blocked' 1 I4 X  i! R5 f9 d
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
7 _3 |: Q3 k1 Q, K) c! B; R5 Q6 J8 }( SFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
: d; x3 n: M6 R26/09/2015: - b& B7 x; Z5 t, F& w  Y2 X; @+ ]
Fix case where surrounded units disappearing without VPs ! g8 R: n" O( [' }3 f  c- ?
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
: s. Y+ h1 j  t补丁见置顶帖
1125c
5 C, ]# d# `) p5 r2 N3 ?$ E02/10/2015: ; x/ ]3 a* ~; I, L* y0 w
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 9 ?0 R$ v; M) b9 N; [1 l2 |7 n7 [3 x
add 'back' button to database aircraft and ship list
7 z: r' y) \8 g7 Y% J fix ship repair screen that used ARD in calculations for all repair modes
, e, o* i# j$ W" M1 i) f fix device change on base capture by 'occupation'
$ q. v' J5 n3 \+ t; I change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 1 n" p' p  {9 T
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
4 P4 I5 ^( w4 K, ]/ s; J added TOE name to the Army TOE screen
$ f& i4 ]+ ~4 s0 _9 t fix 'major repair by large port' setting due needing major float to do major engine 0 }- ^0 c6 M2 i
added ops message when ARD being used by ship for repairs
% r' I+ x+ ^5 f  t7 [ fix group list - level bomber selection correction at toplevel (base and list)
5 p) ]" z0 c3 V tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ( q* W/ Y" E3 f& i
Fix some columns not sorting in aircraft data list
5 x. X) v! Y2 A. yFix display of a/c in convoy LCU on reinforcement screen
3 ^1 s# q( r# c+ |Fix loss of national base on reinforcement screen (was defaulting to Aden*)
3 w5 h6 D( I9 |0 STweak for reinforcement screen, filter out units with no arrival base by default
! \% m& L- {4 s6 Q+ cTweak AI forces when routing thru off-map bases; some extreme end-game conditions
$ K" S$ Y9 D7 C; v; f* @Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
4 @$ k5 T, }/ o2 U/ ], bTweak to allow refuel in TF if tankers present even if below safe endurance level   M- S8 i" c" i+ [2 g) F# X! @
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
0 r* ]1 W: Y4 \" ZTweak to force ships with no fuel to try to get some from TF : Q- A# }) X* j& r& g% q
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  " Z2 e0 U/ h9 |" U1 n; q( u0 {
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
- @* {  n2 h. @3 O# m  K9 Itweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
. }& T: b( Y0 `/ G5 E( Pfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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