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18/04/2014: 1123x5
: s; @1 n2 X2 ?7 E" qFixed Forming TF in base with large ships does not undock TF. 6 \* Q( @8 p- }; }: f7 g) A
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 2 T; L4 g7 j# H8 n; ~
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 6 z6 F, X' m" i1 e
Changed Add option to activate pilots in a group
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( t* g& D( T0 s* D6 T/ S18/05/2014: 1123x7 8 @' _4 I2 u1 b8 H9 }* j) w1 _# [
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 - Y8 S& d+ q4 x: q8 G& g" U: A
Fixed Potential to only service 150 mines if more than one ACM present & s7 K4 B; ?( v) O% ]
Added message when LCU can't march directly to a hex
7 Q: G# v2 Q% ^# v" P% @  ~2 uAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
; D. ]* U+ \, Y& _* [9 KAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
& k$ G" \" e* v; ]/ R. m7 J3 }  C8 \Modified ACM to use the ship’s endurance/fuel rather than port fuel # |9 L* T9 T( @- W" y
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 1 ~0 \2 G( L) [. J  y
Added air groups filter to loading TF screen, and made items not selectable if filter is off 9 @" r1 x/ t/ N# x6 w
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
, \8 C& w6 H" _2 k4 _3 yFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
3 D" H; @7 k' ?2 l1 ]# WFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
' @, J+ {$ I. H* N: A: C$ k& r2 N+ Z3 HChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 8 u& f- ^/ w- W. J5 u$ o- U. i
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
+ \* b( k0 m7 [3 x  ?Air attacks against TF with many small craft improved as game tended to go after only one of them.
& h; }) J3 q! y+ F5 Q7 I& z0 j1 }City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 8 d+ T$ X: s) n# k
Correct hex control value if hexside is not truly 'blocked'
9 j& x: {* q1 m& J- x2 z7 H6 NFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
3 u9 q+ b7 F& R+ zFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
' s& Q& G9 e, ]$ l& s26/09/2015: # f, r5 b8 ?* G& L) q+ e# p+ O9 [
Fix case where surrounded units disappearing without VPs ; t$ ~0 ^+ q3 l1 l; Y) h
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
9 R( E" a# ?7 a补丁见置顶帖
1125c: V& Y4 P; g8 v0 ^! A1 ?
02/10/2015:
$ C' F; _' {; W3 Q  C3 g$ UFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
, g2 N# h' s7 C0 Z5 ~ add 'back' button to database aircraft and ship list 6 B' M: F0 X0 L7 ]$ d8 Q
fix ship repair screen that used ARD in calculations for all repair modes
" T# G  n& w% ^1 c7 U; D+ A2 J fix device change on base capture by 'occupation' 6 s5 |0 D. L; _
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
/ h( e& R6 U, n [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
0 A: y' ?! o4 k6 S7 d, `$ G6 i added TOE name to the Army TOE screen
- X6 S% F  j# j* j3 M; j9 x  G* r fix 'major repair by large port' setting due needing major float to do major engine 3 Y/ U' H/ g' m0 z
added ops message when ARD being used by ship for repairs
" T+ |9 p5 q& _9 Y9 f4 \ fix group list - level bomber selection correction at toplevel (base and list) 1 e6 ], u4 h! A6 U7 b
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ) C7 F9 t6 b, M' f# ^; l4 [- G0 g
Fix some columns not sorting in aircraft data list 1 `* ?+ E1 k" d/ X
Fix display of a/c in convoy LCU on reinforcement screen
  w9 B% b! ~5 s& @Fix loss of national base on reinforcement screen (was defaulting to Aden*) # v7 n9 k$ ]2 a  b; v  Q- d5 S& G
Tweak for reinforcement screen, filter out units with no arrival base by default % ?) E9 ?$ u6 ]8 w
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
& w# R9 r- o0 c. rFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
2 o% L) a  U9 _2 Q+ o7 ?Tweak to allow refuel in TF if tankers present even if below safe endurance level
3 L0 _( w8 Y& L; o& QFix case where TF endurance may be 0 causing TF not to refuel other ships present
! N/ i1 B* i5 ?4 v* rTweak to force ships with no fuel to try to get some from TF
% D% Y' |# p; T( l' f& \& w8 c1 gFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ! O! a& b" g+ U' e5 \/ p
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  0 B0 `/ E. D  E
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
+ ?8 z/ z+ x/ X' `" lfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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