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18/04/2014: 1123x5
2 J3 M  L8 ^- j0 ~/ ~Fixed Forming TF in base with large ships does not undock TF.
! |& K: j' C$ Y7 I# ~5 pFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
: L  D; w' `& r, b  [( vChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
; o# ]: A' y" r! mChanged Add option to activate pilots in a group
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18/05/2014: 1123x7 % p* H6 B( g6 V* V7 ]5 a# ~
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
' o# |+ {# P+ s# D" n1 r$ }Fixed Potential to only service 150 mines if more than one ACM present ; J& L* w2 n3 F. ^! O9 d, g
Added message when LCU can't march directly to a hex
1 _1 E; n& c5 x& oAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
1 K; c/ A5 T: `: y! [2 p9 tAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) * A8 o; ?) f$ L  v- r
Modified ACM to use the ship’s endurance/fuel rather than port fuel
( E" I( R6 t. YUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
# h8 }% p* F% R2 {( E6 }9 nAdded air groups filter to loading TF screen, and made items not selectable if filter is off
: x/ t+ q' K2 sFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
+ |' V: N8 x: l. O: [Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. : n& x7 G" y; I( i/ @/ v  g/ I2 G
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
7 f1 D9 ^  j6 S! d+ z! aChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
2 f2 r9 W* C/ q6 ^9 lChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 0 \  H/ ^" y6 ?  v0 f$ z
Air attacks against TF with many small craft improved as game tended to go after only one of them. " B% k; N) \- O6 _1 A/ _
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.   q( ^  f# w4 R  E
Correct hex control value if hexside is not truly 'blocked' . ~) m6 L" |9 b, E
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
5 |" [  t" I: @& K( pFix rare case where the highest TF# was not allowed to form new TFs when alone in hex / V- |2 o% W0 f9 W: U. e
26/09/2015:
3 j$ Z, ?) Y' N. c4 e6 o2 vFix case where surrounded units disappearing without VPs - B: e0 X0 A  R4 z$ v9 _
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)   z' n8 d" f! a
补丁见置顶帖
1125c+ w4 t9 |$ s+ ~3 R2 l' e
02/10/2015: 9 [8 Q: I' \0 d) ?
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] - f) W/ x$ |/ X
add 'back' button to database aircraft and ship list
+ G" z0 g! x+ h+ d fix ship repair screen that used ARD in calculations for all repair modes ! `+ r6 T& `% N# o4 C; F
fix device change on base capture by 'occupation' 7 o. O$ H  w! i% _4 Y3 y
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ( C6 A: ~( Y; i
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
" u" q! W2 r) V% [" U added TOE name to the Army TOE screen 9 i0 T- T9 a# }5 S0 S
fix 'major repair by large port' setting due needing major float to do major engine ! k( h5 {0 {$ E/ J( M
added ops message when ARD being used by ship for repairs 8 X7 t- ?( \2 B5 v- g
fix group list - level bomber selection correction at toplevel (base and list)
/ F) b; F9 B" d( \( \ tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
3 y1 L: Q2 m) OFix some columns not sorting in aircraft data list
/ T* B# V2 n, p, j) w- b- fFix display of a/c in convoy LCU on reinforcement screen & A! }# [* z; B; \# b' V7 O, q
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ( i7 S+ Z5 O1 a& @9 s+ u
Tweak for reinforcement screen, filter out units with no arrival base by default
8 C7 B  C2 X2 U- l! @) Y' a) dTweak AI forces when routing thru off-map bases; some extreme end-game conditions , b) P- {4 M" b2 M6 b* d
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ( H/ j1 A/ z! _# U
Tweak to allow refuel in TF if tankers present even if below safe endurance level 2 t5 X1 f! C  G
Fix case where TF endurance may be 0 causing TF not to refuel other ships present $ m8 a4 }( p' I- t
Tweak to force ships with no fuel to try to get some from TF : q$ G+ D3 Y, p, U- l0 }: |
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
, p1 R- |( e' a% d" X4 d3 o5 P( ^$ A* @fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
3 N2 k/ i8 ]& Y9 r1 z' W, g7 ktweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  5 R5 Z; r- E6 s  y  \5 ~7 Y
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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