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18/04/2014: 1123x5 8 K% p7 @5 [- P: ~
Fixed Forming TF in base with large ships does not undock TF.
- K- |$ {  s7 Q- KFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 " v3 h, [# _4 z& \+ i$ r
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 3 B2 T: f# G9 t9 U3 e: c: J, |
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 1 D; d/ Z$ O) y4 w' ]4 Z/ Q! o
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
6 o- o$ e, x$ c! Q$ d; MFixed Potential to only service 150 mines if more than one ACM present
9 e' Z8 z: P1 v( i* }Added message when LCU can't march directly to a hex ' t  F+ g6 D' ]  Z
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
* u2 c  S. l0 @: p, ^" m, k& g/ ?Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
" C3 l  h6 l  |+ g6 L5 zModified ACM to use the ship’s endurance/fuel rather than port fuel ; }! E+ s3 `0 \) S2 w8 U# z
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
+ i/ }& }# S9 ~0 ~" ]Added air groups filter to loading TF screen, and made items not selectable if filter is off
0 ~. d/ ^+ D2 zFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 2 j9 [" _7 {& Y; T3 h. r
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 0 e; c5 A( a1 T( f- B6 N
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
' D8 R/ o2 o* ^0 Q! k7 iChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 6 ~7 ~" L) A3 J4 Z  S2 {( i
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ; ^' ]: m- h- i" I  G- d7 v
Air attacks against TF with many small craft improved as game tended to go after only one of them.
9 ~. r1 i. h$ g' pCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. - i5 a4 e9 r4 E: ~* E5 R
Correct hex control value if hexside is not truly 'blocked' 9 M1 Q* U7 K6 `* M9 U. P2 K( J7 E4 |
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
5 @' I$ A# E2 m" H9 t/ }Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 3 b8 y' ?% c# p4 _( L
26/09/2015: 9 @3 u& @, M. _9 c  m$ r$ o2 w
Fix case where surrounded units disappearing without VPs 9 G% n: g; m8 h9 r  r, P
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) + J! f$ T) X" U0 N
补丁见置顶帖
1125c
, ^( d$ K0 N# Q9 |  w% Q- ^02/10/2015: + @& d* G  z# V  L! v. B" {& j4 k
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] % u* F& @# F# `/ o; d6 U6 C2 s
add 'back' button to database aircraft and ship list
: U) h/ Y1 O5 b4 w2 M fix ship repair screen that used ARD in calculations for all repair modes
( f4 n" |! v4 m8 b/ d% X+ X- C fix device change on base capture by 'occupation' 5 \  ^$ E/ M* ^8 P
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
0 Y, U  N! F% Z' b& V9 j [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
- L: z1 Q) r# J& j+ s6 V, O added TOE name to the Army TOE screen
- ]7 c% `& q8 L: v& X2 l fix 'major repair by large port' setting due needing major float to do major engine , d! f: `+ y+ _: [
added ops message when ARD being used by ship for repairs # a+ |3 |( w2 u* ?7 ~$ }
fix group list - level bomber selection correction at toplevel (base and list) 1 a% r# M2 V5 z- B" q  z
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ; w. G7 \; L1 A) `
Fix some columns not sorting in aircraft data list
0 ]$ {+ m/ U- e! Y9 ]Fix display of a/c in convoy LCU on reinforcement screen
  Y! ]9 }/ z+ }- D& T' PFix loss of national base on reinforcement screen (was defaulting to Aden*) 8 l% V# U2 _+ K- k; s
Tweak for reinforcement screen, filter out units with no arrival base by default ; G; y3 T3 k; m% }- V7 T0 {, v
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
$ [' w$ V- K/ R2 J1 @, g9 EFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ! v  U0 k9 j- r, ]' J
Tweak to allow refuel in TF if tankers present even if below safe endurance level
! F3 f  O: [" |) R1 Q  O3 V  ^Fix case where TF endurance may be 0 causing TF not to refuel other ships present
0 F: }$ ?7 B& J) _' s/ \Tweak to force ships with no fuel to try to get some from TF
# ~, l! e$ R1 W8 S: CFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
8 N# R- e( q2 j( v/ kfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  - Z  T; {. ?2 H2 z' U* q7 ]9 g
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ! `: R% L0 e  |  j
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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