返回列表 回复 发帖
18/04/2014: 1123x5 9 H( ]4 w& ~3 B" j4 z4 A; b* N  s6 I
Fixed Forming TF in base with large ships does not undock TF.
: W' g) o* ~  @: }4 h4 O5 D' f1 ?# ~2 sFixed Corrected replacement delay when rebuilding split air groups.
.
( W! }$ R7 S8 ~) d0 z03/05/2014: 1123x6 8 ^& V7 g/ J% y; A* I  f4 Z
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 8 x5 t2 I7 X* N
Changed Add option to activate pilots in a group
.
5 V+ m( m2 M5 r: B/ G0 @, O# Y18/05/2014: 1123x7 % W+ B, ~' O; @3 M- l3 B* L4 O
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 0 h( L% L$ \/ `6 ~
Fixed Potential to only service 150 mines if more than one ACM present
+ }( g6 ]  _, g$ R9 YAdded message when LCU can't march directly to a hex - x- c1 b; ~; t" N+ o6 X
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 4 r6 x$ O. v) C6 F# P4 @
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
) S) _/ L% ]# R9 NModified ACM to use the ship’s endurance/fuel rather than port fuel
9 t/ ?3 u" I6 kUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
2 r6 `, g4 s: wAdded air groups filter to loading TF screen, and made items not selectable if filter is off
: D- q' K' ]4 i9 [' r1 L* MFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 % B% J: b; m7 s# |0 v5 g+ \3 Z
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
3 A% Z; I8 X" ~Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
' A0 [# N  ^& j, ^4 K/ w3 j8 OChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
: Z/ K& R" H/ G5 v% z+ lChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 7 r9 L! [3 d" K* v  D' i
Air attacks against TF with many small craft improved as game tended to go after only one of them. . {  q6 \9 ^, D( c
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
" l  d) R& Z9 N; m$ ?) V/ hCorrect hex control value if hexside is not truly 'blocked'
! j  W" N" A5 @Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
1 [8 ~: F4 F0 M8 T' ^Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
* K$ [5 u0 }' ~% d, f( n+ A26/09/2015: 3 V9 G5 L! ^& g; ~
Fix case where surrounded units disappearing without VPs
' c; j2 I0 \! U0 G# q- o. KFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
0 g) b% m2 _2 O% F/ s4 X补丁见置顶帖
1125c
" y5 Z; c# w6 O02/10/2015: 3 b4 e' T' S5 A+ c. o2 H
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
; U& I0 h  G8 U" k4 a* {4 } add 'back' button to database aircraft and ship list & z) s' B  ^8 m5 [- W* j, K
fix ship repair screen that used ARD in calculations for all repair modes
5 K4 r3 g6 b" B7 h fix device change on base capture by 'occupation'
3 @8 K! [& \* g: t5 ? change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON " G1 B% \/ ], Z8 o  q( T9 k, P
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ' {- C( @3 _& |( q; S6 H4 q
added TOE name to the Army TOE screen % `. h+ S9 z" b/ x+ M, b- W- U
fix 'major repair by large port' setting due needing major float to do major engine . d" e: b7 J: U0 Z* X# {! m# g
added ops message when ARD being used by ship for repairs
5 D. k. v/ f  J: Z8 U( v fix group list - level bomber selection correction at toplevel (base and list)
# h. y# H5 |- z, O tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
, }3 r1 C+ G% ~3 O% rFix some columns not sorting in aircraft data list . `2 U+ k) P6 N: ~& J
Fix display of a/c in convoy LCU on reinforcement screen 3 E3 T: t- C1 I
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ' w& y7 ~+ x) ?+ [: [
Tweak for reinforcement screen, filter out units with no arrival base by default 4 K% T+ m0 s+ i+ K3 s
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions : u" |4 {: R7 M( T! n+ R& h
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
/ ^( K4 n# C3 Q6 a6 l: ~5 ?4 \4 rTweak to allow refuel in TF if tankers present even if below safe endurance level # q$ R9 H* N! q
Fix case where TF endurance may be 0 causing TF not to refuel other ships present : Y! _  x& e! g8 P: X
Tweak to force ships with no fuel to try to get some from TF % C5 m3 ]+ j! a0 ]1 h/ ?/ Q
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
/ O, O+ ?0 U* l' e: M+ Jfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
8 T2 L. r+ a8 w& [tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL    V5 p# F- R2 ?9 \8 y
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表