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18/04/2014: 1123x5
! I  R- m) B' M- k0 b' ~Fixed Forming TF in base with large ships does not undock TF. ) g& ]3 z; Q+ W& l7 ]0 t
Fixed Corrected replacement delay when rebuilding split air groups.
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9 c* L, Y+ ?6 G4 P- S/ ?* [03/05/2014: 1123x6 + c; y! O- T# z
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. $ p: X. s$ R; h# y# N( q
Changed Add option to activate pilots in a group
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; n, X- A! o7 C) b% B" O- K18/05/2014: 1123x7
0 d4 |# \1 N5 m+ ]2 `; }5 ?Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
+ {2 o  O# z# _4 oFixed Potential to only service 150 mines if more than one ACM present ; b, L) D" \; w4 n9 P' q
Added message when LCU can't march directly to a hex
7 a+ t8 }: F- k1 L8 t( ]Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
9 B% _) c1 ?7 f/ x- A1 u1 _# IAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
3 B% h/ J- p) F& _( J" @4 B; xModified ACM to use the ship’s endurance/fuel rather than port fuel
( V+ N  j" g; t4 @/ FUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
- }2 P8 R5 S2 E: [/ i% aAdded air groups filter to loading TF screen, and made items not selectable if filter is off
) s/ E# s- B2 K4 a" V) l! pFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
, w, M; n2 ~  Z: R1 m3 CFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. / i' R: u% B3 G% ~6 ?
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
1 H" R4 B0 @; E7 t' P* ]; _, PChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ( f( A9 _5 m) h# Y& G% d& m
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 1 M4 k  Z1 h: U, k0 f4 k
Air attacks against TF with many small craft improved as game tended to go after only one of them. + y; {9 y) ?. v
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
4 ~, A$ i: c7 O; `$ s& C$ z8 zCorrect hex control value if hexside is not truly 'blocked' , N7 F1 `- }0 E2 g7 m' [
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
$ m/ b5 O/ p% |& Y" b7 \Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex * H; q% d$ J" e+ Z4 `. P! u
26/09/2015: - W9 F; Y1 p- U' r6 j" R$ W
Fix case where surrounded units disappearing without VPs # ]3 ]9 W( m. N: l
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
  A3 k5 w3 _7 z+ D补丁见置顶帖
1125c
! i' P7 f4 z$ m% V0 o02/10/2015:
. R8 F6 `( w6 g; o0 q; x/ ~* [Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
" F/ f2 t3 j0 I5 N# B0 y  ^2 ^ add 'back' button to database aircraft and ship list
% b8 O3 N3 N! k* Y fix ship repair screen that used ARD in calculations for all repair modes
$ P; E/ A2 X4 P fix device change on base capture by 'occupation'
: q: Q% {& ^7 \3 k: F change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON * W4 v% @3 M. ?. K
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 6 a. ?: F) K" e8 {6 A6 h
added TOE name to the Army TOE screen / X1 g2 m2 M3 J) n: h
fix 'major repair by large port' setting due needing major float to do major engine & Q! H9 Q; C: H4 z
added ops message when ARD being used by ship for repairs 8 B& v$ h0 L' V; [1 ^0 a' @
fix group list - level bomber selection correction at toplevel (base and list)
- |" H8 C2 o  a3 f tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
# q$ @, a0 |0 m) R! u3 MFix some columns not sorting in aircraft data list
, M. N; s+ i# |! dFix display of a/c in convoy LCU on reinforcement screen
5 S3 X3 `3 w9 s+ x3 r- L2 L$ ]Fix loss of national base on reinforcement screen (was defaulting to Aden*)   U0 _3 U  E- F3 @1 p
Tweak for reinforcement screen, filter out units with no arrival base by default : S# H7 ~0 @0 ]
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
* m( Z1 O1 y" z2 A  f' k6 tFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
2 g* L  f- }" JTweak to allow refuel in TF if tankers present even if below safe endurance level
& G* t$ n% O  q( ^Fix case where TF endurance may be 0 causing TF not to refuel other ships present
4 w' g" X% ~8 l7 `+ d' x4 ~Tweak to force ships with no fuel to try to get some from TF
: j, r9 R1 g; F  z' V6 EFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  0 z* V8 M3 c- y) C- h" N; J- {
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ) X% U1 Q, |/ N7 x; o+ o
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ! {- h. I. r$ G" A( k& `+ S  Z9 _6 X; a
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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