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18/04/2014: 1123x5 . N1 A" h9 u, b. ^
Fixed Forming TF in base with large ships does not undock TF. 1 @3 p! F  V- |
Fixed Corrected replacement delay when rebuilding split air groups.
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. B( Z1 z9 j4 D0 T3 f  r( N& o, E03/05/2014: 1123x6
& }; ?% i1 B! B" d# g( ]6 wChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
- b9 P- Q) I9 q+ ?9 V* [Changed Add option to activate pilots in a group
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  D+ ~' m8 D# z# x- R  N18/05/2014: 1123x7 ) t, Y5 f5 F* [  S: _& ]
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 4 u% K2 _- J% h. D) `7 {2 V
Fixed Potential to only service 150 mines if more than one ACM present / h0 E% L* _" e2 W3 j. g
Added message when LCU can't march directly to a hex ( o5 t* V% D: m0 P
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 1 v+ D  U4 G: I! I% C) [  S
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
6 r* I" W; U7 AModified ACM to use the ship’s endurance/fuel rather than port fuel 8 S5 g4 R* z' M1 a
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
+ c$ o/ {: ]& M0 Y) ?8 pAdded air groups filter to loading TF screen, and made items not selectable if filter is off 0 t! |/ d1 J- @+ j6 e
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 0 }2 o. t) a/ \& a# s
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
' x, s% [( j" Q2 N. I# K+ EFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 $ T" |7 A: z! B6 O' ?0 S  O4 }% y" A
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo / F. Y/ y: m. A. m6 ^! ?* K
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
! `$ p. i0 `1 J) e4 J) @$ y! [5 I9 jAir attacks against TF with many small craft improved as game tended to go after only one of them. + [$ y) I& C6 b2 f- O3 i- H
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
$ ?4 O) e2 Z( v" K) |$ c$ KCorrect hex control value if hexside is not truly 'blocked'
# v( c; s4 C; [( z* D2 zFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex + y- ]% H( Q/ P" ]* u" U# Y  n
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
  R$ C2 P6 p. d2 z5 d26/09/2015:
. Y7 `2 g' g& y8 b( q' eFix case where surrounded units disappearing without VPs
$ B. Z- W8 h0 ~# YFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) $ N9 o) ~0 s: @
补丁见置顶帖
1125c% Z3 D9 d5 r- E0 m0 C/ r& }
02/10/2015:
9 Y4 T( f8 T$ JFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] / g5 g8 R5 f7 _+ }0 {+ e1 d& ~
add 'back' button to database aircraft and ship list
, ^! \- q2 ?2 z7 s; m; P, b" y fix ship repair screen that used ARD in calculations for all repair modes
- [; J& }' K! |0 R2 @ fix device change on base capture by 'occupation'
- a  z/ v: _7 }  { change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
5 ]5 d4 b4 g5 P, b$ ~0 I; K [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
8 c7 V2 Q! \; N) h% K5 x added TOE name to the Army TOE screen 0 w+ N5 L8 Y9 U
fix 'major repair by large port' setting due needing major float to do major engine
3 Q; k, p  L2 J7 V5 u9 m: z- Y added ops message when ARD being used by ship for repairs 5 G9 v8 E0 J6 X" _2 i2 ~8 q
fix group list - level bomber selection correction at toplevel (base and list)
2 K6 K: b9 u: W, W( e tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
( }# A% E# x9 {Fix some columns not sorting in aircraft data list
7 \# s2 f/ Z+ V' o) \Fix display of a/c in convoy LCU on reinforcement screen
- g' m1 W' A" g2 d0 ?Fix loss of national base on reinforcement screen (was defaulting to Aden*)
/ M1 N" \7 X6 RTweak for reinforcement screen, filter out units with no arrival base by default 5 I( R! w5 J8 t& O
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions ) ?% E1 n7 m  R3 a
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) " v' B0 [1 A; x% p9 ~* W
Tweak to allow refuel in TF if tankers present even if below safe endurance level 2 ~! Y- {8 U0 Q0 [. R+ p6 ^  G, r
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ; Z) t  G" Z! o
Tweak to force ships with no fuel to try to get some from TF
+ i5 p( @- y3 [" ^. |' P; |# ]Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  8 A$ r4 U$ X' Q/ [; {, K+ v3 Y
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
7 n1 f1 @) m9 b- i$ n# e3 qtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  4 W' @3 ?* T9 K* r$ s' `; J8 F
fix CVTF reported reacting to enemy CVTF more than once per phase
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