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18/04/2014: 1123x5
% W* p4 K# D3 qFixed Forming TF in base with large ships does not undock TF.
# k" R, \2 d5 OFixed Corrected replacement delay when rebuilding split air groups.
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1 T4 W8 W9 d& G03/05/2014: 1123x6 2 \0 E( |  y. \7 d& n+ r
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
6 W$ s0 D; Y# F6 n  D" {" _) `Changed Add option to activate pilots in a group
.: t. H: w9 O; ?" r% p8 w  E- P
18/05/2014: 1123x7 $ H. A) P9 j3 ^& [1 F- K& r( E
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
7 W% g+ ~- Q: F0 CFixed Potential to only service 150 mines if more than one ACM present
9 i6 M8 y9 ?" ~& G' a/ M; F1 zAdded message when LCU can't march directly to a hex 6 ^' D4 C  ^; [, u1 T
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.   z4 E" d7 \0 b6 s& h
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
  Z3 M' u& m0 }; iModified ACM to use the ship’s endurance/fuel rather than port fuel
9 ^( i; ~, j4 y6 k" R* C, d  `& CUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
( E; `2 R% V+ _" P# y$ IAdded air groups filter to loading TF screen, and made items not selectable if filter is off 3 Q, D- K8 ?, P) P
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 7 h$ c- ?  @3 A" A* n
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
" a; s; m/ H. x' \  O3 N* W' }% NFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
) K$ a2 t' U% D- s# S5 D  q/ [Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
/ z7 L7 i. N- h+ e$ J; d) wChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
- b$ `, C& q4 p6 HAir attacks against TF with many small craft improved as game tended to go after only one of them.   F( g" u* T" Q) y, I5 D9 q9 \
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. % O. @# j5 A) s2 x; E
Correct hex control value if hexside is not truly 'blocked' # K" d+ W4 h5 Q4 i1 Z
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ( z" i+ L, q) _! F$ p) L! r+ L; a+ |+ A
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 4 v6 s1 J  L% U
26/09/2015:
4 c( ?8 y( k( @: Y8 lFix case where surrounded units disappearing without VPs " X- v# D2 o5 n
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
- R- x! p, _! q8 H补丁见置顶帖
1125c1 E4 I8 R$ P" ^
02/10/2015:
- w  Z( m6 o+ L) s; qFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
4 d( h/ u+ O; F1 {6 R: Y% h add 'back' button to database aircraft and ship list 9 N# ^; }) F9 v- N) E
fix ship repair screen that used ARD in calculations for all repair modes
# y- x" _1 }# G fix device change on base capture by 'occupation'
  u, n9 Q) h3 {, ^: |7 @" O# O: ` change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 9 E$ J- O% x9 g  U' Y  I" C  J
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
* ~) e* E/ A1 f added TOE name to the Army TOE screen , N, c4 X  ?: R5 x+ E& O+ R& X
fix 'major repair by large port' setting due needing major float to do major engine
0 S/ ?0 j: ]% H3 t, \ added ops message when ARD being used by ship for repairs 9 b1 V( i2 q- b
fix group list - level bomber selection correction at toplevel (base and list) 2 q+ [* k# f' J8 a
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ! F2 b: l% W7 v( h; ?
Fix some columns not sorting in aircraft data list
/ l0 Y2 J& O* ~: m: TFix display of a/c in convoy LCU on reinforcement screen
; R* N7 \1 V% B0 V' |' |7 ^! I3 OFix loss of national base on reinforcement screen (was defaulting to Aden*)
( x8 S: _) j/ X* H+ ETweak for reinforcement screen, filter out units with no arrival base by default
& W7 ]9 N% Q4 \" Y, h8 ?: J! Q8 mTweak AI forces when routing thru off-map bases; some extreme end-game conditions 1 W3 D4 Y$ t3 A( |2 K" V
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
3 w$ o& [: D8 v) }% X$ I4 YTweak to allow refuel in TF if tankers present even if below safe endurance level & I$ C+ x" M  i+ X# h
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
$ @- m' r! m/ F2 fTweak to force ships with no fuel to try to get some from TF # t" m8 v- ?1 }# ?
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
* a' i" }' A3 H# N( Xfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF    S9 D. V0 O; w2 }6 W# t
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
! v1 L& B, f  `6 R; W. H  z% Hfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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