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18/04/2014: 1123x5
( L% g! h; w/ P9 I5 V) [! x9 hFixed Forming TF in base with large ships does not undock TF. 5 H2 N: ]2 [  |% [
Fixed Corrected replacement delay when rebuilding split air groups.
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/ w& s! q/ W. L+ l3 m03/05/2014: 1123x6 % R: m, q3 P" {/ y5 D
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. . K4 \" k# T, a3 v
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
1 k7 `3 l& V/ \# W0 I  FFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
0 {7 G, v# v4 j% I1 C; JFixed Potential to only service 150 mines if more than one ACM present - F( E( U" W+ x0 [) ]+ P% m6 V  f
Added message when LCU can't march directly to a hex : w' e" `* [- n5 _! i$ O* r* v
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
, l% `  \6 U- I7 q) ZAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
, d/ l* t: c& U- S2 B6 LModified ACM to use the ship’s endurance/fuel rather than port fuel
3 g4 }( f/ ~2 u7 ^0 dUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. ; o, S  C! F( ^" G- U
Added air groups filter to loading TF screen, and made items not selectable if filter is off
9 [8 _' C: w  z! ?9 IFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 / g- f7 Z* {% l, }
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 7 U; n& e8 q% o) Y
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
4 `: d. Y; h& QChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
  Y% }- O: m5 S% A  h! ]Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
1 r& q! [: U; A& U4 t* GAir attacks against TF with many small craft improved as game tended to go after only one of them. * Y* T7 z6 `: t/ ]
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
; O$ C$ Y8 @7 K. tCorrect hex control value if hexside is not truly 'blocked'
" \& P4 e) r' Z# k- a3 W. B; E% YFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
" x' L: M; s3 s! n. DFix rare case where the highest TF# was not allowed to form new TFs when alone in hex $ @2 W0 c& h$ O. g! p
26/09/2015: " @: P0 x8 K  A  M
Fix case where surrounded units disappearing without VPs ! ^% ~% C2 B# d2 D3 A0 s$ W
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 0 r9 @7 ]+ C- k; Y% V% `
补丁见置顶帖
1125c
/ {* D3 S5 J6 ?% e2 Z! p$ V/ t; b( ?02/10/2015:
  Z, q$ j1 R9 MFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
5 a+ ]0 `+ Q/ N add 'back' button to database aircraft and ship list 6 k) _7 G- {: I, u+ @0 l
fix ship repair screen that used ARD in calculations for all repair modes ' d: [1 V  o; G. i9 [* O7 C
fix device change on base capture by 'occupation'
! m  v& w! G9 J% \ change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ) m  q7 j7 x3 ?7 i9 Z
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] + v( g- o5 U& \: v5 P5 o5 i$ s+ O
added TOE name to the Army TOE screen
% A: Y' P! r) a& ^! T fix 'major repair by large port' setting due needing major float to do major engine / P: U& q- f8 K+ }+ i
added ops message when ARD being used by ship for repairs
6 t& y# O, m9 A) q" e& m  d fix group list - level bomber selection correction at toplevel (base and list) 4 x4 u2 e9 O5 b% x0 b' T- f' D
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 3 H  H8 F2 a0 A; u, F
Fix some columns not sorting in aircraft data list
) _, C8 V& M0 y# C7 n8 z8 d- aFix display of a/c in convoy LCU on reinforcement screen 8 \8 @8 v0 Z% U" _& ^
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
/ H, Q7 c3 H+ m* aTweak for reinforcement screen, filter out units with no arrival base by default 9 |3 Q/ W" ?3 g/ Z& a9 H' D+ ~
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
3 ~4 g8 f8 O# R5 v6 @( K7 h0 sFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
; G( c$ B: W$ J+ e2 f, E9 L2 zTweak to allow refuel in TF if tankers present even if below safe endurance level ; h/ K. E/ b5 u  C& F4 z
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
2 @& u! ~1 m; C$ `4 X- ~7 U9 bTweak to force ships with no fuel to try to get some from TF * {( k2 A  `4 B
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  : q. g5 a) t% M$ ^, {3 r9 G
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  2 w; i) K8 V1 z1 `
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  , i4 |" S& @# M1 ]* m8 Y1 U4 M/ ~
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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