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18/04/2014: 1123x5
) v% t7 {0 T9 b8 w$ i& KFixed Forming TF in base with large ships does not undock TF. - J2 @1 Q+ l5 D8 w
Fixed Corrected replacement delay when rebuilding split air groups.
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8 B1 ]- d# }+ T0 c' f5 F03/05/2014: 1123x6 / J3 Q. ^  C$ e# z/ E* E# L" C& ~& }
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 8 O5 A( ~$ ^- I+ j6 F
Changed Add option to activate pilots in a group
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/ ~. F/ ^( W% x& h* x1 q18/05/2014: 1123x7 8 [( ^5 z1 U6 {+ O
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 & n2 @' k  O% m* o' C' @
Fixed Potential to only service 150 mines if more than one ACM present & e0 m* d; i8 e/ D# h; @! t
Added message when LCU can't march directly to a hex   V! g. ^) d1 q# w* x
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
5 ?$ c2 f; l! R4 O% lAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
+ e8 V! M& P: `* I- PModified ACM to use the ship’s endurance/fuel rather than port fuel ' c( B# ?; `& X: O: m+ |# u( H/ Q
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
5 q! \" l4 K' j4 IAdded air groups filter to loading TF screen, and made items not selectable if filter is off $ L1 B. k& {, j/ p5 f
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 6 R) \. z3 G7 r- F5 u0 c0 \" w
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
3 Z7 X7 S1 v* ?2 a! EFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
3 p  [+ X" E7 l, }% x# VChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo # }: r( Y2 @# ?- |
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 - o7 a: w* v. n0 j! `
Air attacks against TF with many small craft improved as game tended to go after only one of them. 7 b* T9 ^6 e! f
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. ; u8 T' H( e* S3 c- O0 E* [" n
Correct hex control value if hexside is not truly 'blocked' 4 @8 S8 {8 E; d+ i6 q; `
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
% v. m* T; ^& h0 o$ n. j6 PFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
6 M5 R0 a2 e1 g- F: m* I( P3 ~26/09/2015:
1 p, X, c2 \& O3 K/ L4 j8 @. D; hFix case where surrounded units disappearing without VPs
3 p+ S; F* ]% j- jFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 9 k. Q/ p& \' \- l
补丁见置顶帖
1125c
& _" p# s- i8 B' X; @% s02/10/2015: 4 y" I. G, {# d7 @6 G
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] ) h- a. z2 i8 B( Y/ o0 C1 w$ ]
add 'back' button to database aircraft and ship list + O+ i6 F  @) t1 A& \
fix ship repair screen that used ARD in calculations for all repair modes
  `, n* l( }; q, O( g fix device change on base capture by 'occupation' # X! A6 [! z8 R# w5 |, p. n0 d
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
8 Q: q6 g  v9 H( t' [" V [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 4 ~# P; E3 n  B" ]- g
added TOE name to the Army TOE screen % V% e+ V, ?0 \5 Y0 g) Y4 E  u) W5 F
fix 'major repair by large port' setting due needing major float to do major engine - h! h2 L3 U% n$ Y
added ops message when ARD being used by ship for repairs
* b8 B' E  A( `2 |4 k8 Z fix group list - level bomber selection correction at toplevel (base and list)
7 B" {& P4 \  v) o( f7 ]# b/ |2 h tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] / q. t2 \7 z: ~
Fix some columns not sorting in aircraft data list
" f* e7 t7 @1 FFix display of a/c in convoy LCU on reinforcement screen ) Z& c2 ^7 S; p4 q. M
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
  a! O) {% C' r8 y% v$ e% qTweak for reinforcement screen, filter out units with no arrival base by default
" f# R1 s- y% L! V" CTweak AI forces when routing thru off-map bases; some extreme end-game conditions
# H4 }# ^0 k9 bFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 1 h& O( Y: p  u, k4 m9 s
Tweak to allow refuel in TF if tankers present even if below safe endurance level
) B9 z$ o1 ?$ i# X1 @Fix case where TF endurance may be 0 causing TF not to refuel other ships present
2 X( u- J9 v+ t0 e4 N9 R* e6 qTweak to force ships with no fuel to try to get some from TF : I; x$ j4 a6 Q1 l- c
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
4 ~! L/ w# n3 V& C1 b9 Mfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  9 E' f  s8 [5 }- v3 P
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  8 s- z, y$ {7 |$ K; d$ Z" K
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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