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18/04/2014: 1123x5 ' x8 E0 }7 r8 p6 e2 O
Fixed Forming TF in base with large ships does not undock TF.
$ @- M2 `! w3 o: U. FFixed Corrected replacement delay when rebuilding split air groups.
.0 W7 K" ^1 c( c8 U% K! `
03/05/2014: 1123x6 0 P/ G% T0 `4 q! o
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
9 a& Y& A8 b! D0 h0 XChanged Add option to activate pilots in a group
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; b4 N1 Q6 q+ b6 i18/05/2014: 1123x7
! K+ @* m4 }1 M3 K* ^1 E4 zFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
9 `* J1 L( u4 u8 HFixed Potential to only service 150 mines if more than one ACM present / n6 f. h- r' y7 a# s& W4 A
Added message when LCU can't march directly to a hex " g" U! M- L9 _  B
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
# {0 g5 l: k& `; a0 {. O( O8 W- ~Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) + |5 D4 e9 j  s. g
Modified ACM to use the ship’s endurance/fuel rather than port fuel 0 o. o' {) g1 @$ p9 {# M
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. # v6 b" _# b+ i4 o
Added air groups filter to loading TF screen, and made items not selectable if filter is off
# I( N' r4 f; b0 d% WFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 $ P6 b) V1 p6 I" c& t4 V
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
: m0 S7 Y# W' ?- eFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 / R* C( w1 i; P
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
8 {8 E- }/ P3 F3 ]: B% CChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
- e6 `; t2 P8 s9 f7 c3 LAir attacks against TF with many small craft improved as game tended to go after only one of them.
) [) z+ O8 ?5 sCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
- e& ~! V2 g9 V4 ^Correct hex control value if hexside is not truly 'blocked' + Y3 I! S' k% @- E+ B* x
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex + j& Q) d$ n: Z& w1 E3 X
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
( c, u! G; P6 x26/09/2015:
$ o# i8 G3 W# E( M* UFix case where surrounded units disappearing without VPs
) R3 q" l. p/ ~1 K2 ~- D5 ^Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) $ V$ [* E: s  }
补丁见置顶帖
1125c: M  O) ~# B1 }
02/10/2015: % a: d) b* p; A4 R' H7 Y% x
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] ! E( L( Q; o: ]" n
add 'back' button to database aircraft and ship list 3 }. X  b# P0 ~: `* ?2 @3 o$ [* O
fix ship repair screen that used ARD in calculations for all repair modes
6 R9 a9 Z1 M& k8 j fix device change on base capture by 'occupation'
) F7 F& p- U8 z change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
# M" R; E2 N- K" u( j3 S [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 8 `3 B8 Y) M7 t  B7 M
added TOE name to the Army TOE screen
* W- W! x8 H! K7 A, m( R fix 'major repair by large port' setting due needing major float to do major engine
$ Q, n9 ]5 c7 L5 B added ops message when ARD being used by ship for repairs
2 a( J6 D; i  F, S- p fix group list - level bomber selection correction at toplevel (base and list)
+ d  ^8 I" ^6 T  O% c tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
2 Z0 W( L! V  `* l& W: tFix some columns not sorting in aircraft data list / L( r% L/ O+ G0 }1 e
Fix display of a/c in convoy LCU on reinforcement screen $ X" R3 L1 O, j+ @8 J) H. M
Fix loss of national base on reinforcement screen (was defaulting to Aden*) & W/ W2 }( Z3 d% R$ A
Tweak for reinforcement screen, filter out units with no arrival base by default 5 V$ p. }/ P! m: b
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
" x. h" M4 h$ a) z8 gFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
9 f; R8 d/ o4 UTweak to allow refuel in TF if tankers present even if below safe endurance level
9 N7 s; o4 Z8 iFix case where TF endurance may be 0 causing TF not to refuel other ships present % g9 S* l  N5 f" r; {- V0 h
Tweak to force ships with no fuel to try to get some from TF , ^9 f+ x4 V! ?- l  W  y
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  7 c! @- a' i$ {2 Q  F$ t, A
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  6 N. Z% G  @5 e2 [
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
) A; s5 r3 s  n9 s* x& o, y5 Q$ xfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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