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18/04/2014: 1123x5
+ ^1 b- D- M' u$ q3 J  KFixed Forming TF in base with large ships does not undock TF.
% \4 X3 i5 e7 M3 B# I0 IFixed Corrected replacement delay when rebuilding split air groups.
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; @# I8 z, C% F7 X; ?03/05/2014: 1123x6 + l0 G) }/ x9 \& V  f6 a8 D
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. ' Y, D1 x0 w! C8 V1 P" _6 l% g
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
! A7 @7 A. z& L7 {Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
+ t$ p  j! O+ h; i9 R1 F+ a" o8 a  vFixed Potential to only service 150 mines if more than one ACM present ( g4 _# X) V( t
Added message when LCU can't march directly to a hex 4 k! Q# Q* [7 p+ _: _
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
0 J' i8 n" {2 ?6 oAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
. j& z# Y/ j3 x/ O+ b$ ?4 X1 T' ^Modified ACM to use the ship’s endurance/fuel rather than port fuel
8 S& p/ @( e- t9 p5 p, Z! _' \Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. & w7 Z$ X, p5 M7 X, y- _6 t
Added air groups filter to loading TF screen, and made items not selectable if filter is off + o- B' I' H: v0 a  ~
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
! P6 n% [# r8 [7 AFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 9 i2 {! f" N. l% n! j* W
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
  R6 D: Q- x- B3 AChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
* s3 d* ^1 @% J* }Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ! x4 _7 M4 d0 U$ a6 i
Air attacks against TF with many small craft improved as game tended to go after only one of them.
$ X' N5 |. {  T. U* ^$ x- p! tCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 8 e  S& U+ [- Y+ z5 ~7 @
Correct hex control value if hexside is not truly 'blocked' & ]# S4 R" x" v! s8 z# S
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
+ \7 }9 A5 q7 R/ ^2 kFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
. x3 N  g& g$ {7 F; \) l  P3 w: j9 _1 g26/09/2015: : ]7 }. L5 P! \- K
Fix case where surrounded units disappearing without VPs
9 a8 `$ ^: Y, Y( R+ o, Z: U  QFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
: [2 U, @# F! [. D+ F补丁见置顶帖
1125c: j7 I( H. Z7 K* k  \
02/10/2015: ) F' K8 ~( W; b6 D: g
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 4 E1 U$ l, p- h, E. O5 G& _3 W
add 'back' button to database aircraft and ship list
$ E. H" p7 J! C fix ship repair screen that used ARD in calculations for all repair modes
% {- w7 B, p( ^" t% Z1 s7 m fix device change on base capture by 'occupation'
/ n; E& e6 p' R0 h- U+ U change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ' l, r) O* z& h  n
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]   F: B9 M1 R/ P3 z! n
added TOE name to the Army TOE screen
' k$ C4 w( W+ v. W; y1 O  e fix 'major repair by large port' setting due needing major float to do major engine
; r, P6 `: o) Q. Z, ~7 p0 N added ops message when ARD being used by ship for repairs
" j( I  h( n% H0 }' o fix group list - level bomber selection correction at toplevel (base and list) , }" u" X. m( f
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
+ _' Z; o* S& B9 x6 |6 aFix some columns not sorting in aircraft data list 4 @+ a6 S' h9 i% U
Fix display of a/c in convoy LCU on reinforcement screen ' C) Q3 p  J( a2 b6 y$ s
Fix loss of national base on reinforcement screen (was defaulting to Aden*) " Y$ J7 {! D4 q5 r+ E4 I
Tweak for reinforcement screen, filter out units with no arrival base by default
+ @4 c9 j. j5 {: t+ W+ |/ `0 TTweak AI forces when routing thru off-map bases; some extreme end-game conditions + C4 V% d) V& J0 \* T. E, R
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
8 V. e& X& J" g; h8 hTweak to allow refuel in TF if tankers present even if below safe endurance level
4 {3 ]! q, U# [# f- Y7 qFix case where TF endurance may be 0 causing TF not to refuel other ships present
0 q6 t* n9 J* d$ @- N- h& H4 k; ?Tweak to force ships with no fuel to try to get some from TF
6 _, U8 v9 C" D+ uFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  7 f) G3 g* V7 x
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
' w# F$ z1 n2 U8 @tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
/ A* k! \1 K% y- o) L! ^fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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