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18/04/2014: 1123x5
$ p1 {3 z6 @% h, w. mFixed Forming TF in base with large ships does not undock TF.
6 i2 H8 ^) n$ T& IFixed Corrected replacement delay when rebuilding split air groups.
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2 G* C2 B; Q5 I! e# F8 i03/05/2014: 1123x6 * Y% k2 _1 O+ u/ a
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
! r8 X( R4 @3 t: D) oChanged Add option to activate pilots in a group
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18/05/2014: 1123x7
1 z+ s5 \/ z; c1 bFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
( R; ~/ u+ l! V, K3 d3 wFixed Potential to only service 150 mines if more than one ACM present
; {3 S5 B. e' }" P0 y5 G1 A; bAdded message when LCU can't march directly to a hex ' D1 ^. {4 `2 n; A8 d
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
' L- ~* [# y5 ^5 Q- M8 cAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 1 u1 Y6 {5 a$ V. v
Modified ACM to use the ship’s endurance/fuel rather than port fuel ' a3 _: l2 S. n$ j
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
6 G& p$ a. Z# r, o: h7 ~Added air groups filter to loading TF screen, and made items not selectable if filter is off
: V: l" [/ A' j* }Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
# v$ m( x& `( W$ n0 O: m5 F5 aFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
$ P8 C5 ~: t4 Z% C; r3 Z* \Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
2 v+ v2 e- P- Y" v5 x9 uChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
% R* b9 B! V) K. `- U- D3 EChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
  C% L. {- f5 DAir attacks against TF with many small craft improved as game tended to go after only one of them.   b+ b# E: ?! O
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. - V& G* r2 T  F" t! n) p7 f. P
Correct hex control value if hexside is not truly 'blocked'
$ L# O* r) |  u  V; K4 ?7 _4 lFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ! h. h# J  F+ H
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex ' M$ K2 k  |5 i( W& [
26/09/2015: + F1 O6 j4 W  J- ~% r3 a- t
Fix case where surrounded units disappearing without VPs * r6 U; w$ A& [' ?1 n
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
2 |" n6 @9 z5 f. d. g( g补丁见置顶帖
1125c
. D& m& ?8 X, }; U& Y7 d02/10/2015: " B( Q  x$ d0 d, @- h- l
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
8 y/ Z5 Y2 `8 A4 T7 m/ d3 U add 'back' button to database aircraft and ship list $ @$ t+ P1 K& T3 D
fix ship repair screen that used ARD in calculations for all repair modes 5 E' p* u7 B! G* D  U% E
fix device change on base capture by 'occupation'
& k% g' B% O/ ? change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
( u! B% t! i" K* F" D [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
5 w+ E$ g" y6 L4 J9 d added TOE name to the Army TOE screen
: D2 B& W4 p* a& X fix 'major repair by large port' setting due needing major float to do major engine
7 Z% J$ `( m2 e0 n7 Q# Q added ops message when ARD being used by ship for repairs 9 Z( z, h. e( p% h
fix group list - level bomber selection correction at toplevel (base and list)
' z. a! N: N9 |) T% z tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
' g% M0 F1 `: W* m+ d7 zFix some columns not sorting in aircraft data list 9 T9 T$ f7 Z- a
Fix display of a/c in convoy LCU on reinforcement screen ! r* J8 Q. h) w& w" t1 |/ ^+ ]
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
* R* F' t' R! Z7 A( ZTweak for reinforcement screen, filter out units with no arrival base by default & _9 v; s. Y3 o" f+ U. e! N
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
2 [' c/ U0 @: y9 _  U9 mFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 8 m' Q2 z7 u" s9 w& k- r
Tweak to allow refuel in TF if tankers present even if below safe endurance level 9 {/ R* A: t$ d+ U- B% N4 c/ e
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 1 W# ^9 B5 o( m. r
Tweak to force ships with no fuel to try to get some from TF
4 L  h7 Q9 E% k: [" |9 d8 kFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
4 C4 ?1 W: C! m) ^6 `8 g# c# V9 efix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
+ I& p8 Y+ j! H/ _tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
& k" h2 u. Y" t9 v+ }6 l3 xfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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