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18/04/2014: 1123x5 ) k1 s5 E5 G$ L9 s# Q% ?1 y
Fixed Forming TF in base with large ships does not undock TF.
& W" s1 B8 u! K  w" wFixed Corrected replacement delay when rebuilding split air groups.
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7 W# S/ U* {8 h5 k0 I0 j: j03/05/2014: 1123x6
( {9 D7 W5 r$ W9 xChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
5 e! c  l7 Y2 L- xChanged Add option to activate pilots in a group
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. N" I& v4 ]* k0 @/ h: ]18/05/2014: 1123x7
# ^5 t5 U* z! u% u( FFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
' t0 I; I+ I* v! F& p" f5 `) ]Fixed Potential to only service 150 mines if more than one ACM present 7 Y  d  M' `/ \/ }0 i8 \2 q
Added message when LCU can't march directly to a hex
; G6 x4 e# J9 V/ I- V% z0 WAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
$ w1 I" P- m3 c9 EAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 7 I7 {% I5 _, o
Modified ACM to use the ship’s endurance/fuel rather than port fuel / v. j9 T' u% c  Y: N
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
% R  N& f3 r: V# p2 u9 o- EAdded air groups filter to loading TF screen, and made items not selectable if filter is off 1 n- v3 d! q* o, L9 y1 j1 m; y- E
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 5 s! ~8 K% L8 l0 `# Z7 L
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
1 e4 y+ v- F3 q+ m- FFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 % m: [# d) Z$ o) ]
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
; |9 L) `2 P2 }0 H( p' E, N! @Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
- S* E6 M7 N+ }- }4 Q' C; I. p. jAir attacks against TF with many small craft improved as game tended to go after only one of them. 0 v9 B* E* W& d! [
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. * I( ^1 h7 K4 a" T- `1 N
Correct hex control value if hexside is not truly 'blocked' 4 Y  `* n' F$ G: S9 N
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ; \6 a+ L9 j/ S, f. t
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
4 @  W9 l, V& [/ D% t( k26/09/2015: / k0 }) I8 A4 H. W
Fix case where surrounded units disappearing without VPs
  s8 x% v0 H, \# O0 ^Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) * v" b5 \8 O$ f' }/ o
补丁见置顶帖
1125c
' t. u, v1 Y1 _7 M8 {02/10/2015: 7 Q* b# K( r. G; d
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 4 c; G9 F4 K& @9 V( X
add 'back' button to database aircraft and ship list
: B3 w, G0 z5 q, P4 O5 @/ f0 o+ e fix ship repair screen that used ARD in calculations for all repair modes 4 _3 P# I4 h. q1 R" @
fix device change on base capture by 'occupation' 0 b( w+ c+ z* Z7 ]# d5 H
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON - T# ^/ f( i# T, ~  A
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 4 T: _9 s6 E4 w  |
added TOE name to the Army TOE screen 4 q* C$ f9 `& `- ?+ }* g
fix 'major repair by large port' setting due needing major float to do major engine
2 A& F+ \: @  Q added ops message when ARD being used by ship for repairs + S+ H' P1 i7 P& |$ u! q! s$ x
fix group list - level bomber selection correction at toplevel (base and list)
; W: j$ J2 X) @" M4 N tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 3 Z7 J2 h; a( z, e* z
Fix some columns not sorting in aircraft data list
2 Z; f3 Y; M& Z% vFix display of a/c in convoy LCU on reinforcement screen
2 K) B+ ~8 |4 c* ~' J2 w6 ^" {* fFix loss of national base on reinforcement screen (was defaulting to Aden*) 7 k* ]8 ^- J- H3 l/ J4 ]9 `* t
Tweak for reinforcement screen, filter out units with no arrival base by default
9 B7 z; R, n, [8 CTweak AI forces when routing thru off-map bases; some extreme end-game conditions
% C( T) W% P: B( V3 |5 P& J' kFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
& g$ j2 h% {" R' V7 n( Z( Z7 ]( ?Tweak to allow refuel in TF if tankers present even if below safe endurance level $ g  @; K$ \3 E" n  p
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
. O/ t8 B" E# D' NTweak to force ships with no fuel to try to get some from TF ! p" e* y6 b0 H' ^3 r
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  8 e8 L3 Q# p7 N( p7 Q3 h
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  2 O* F) u2 r  x8 G1 B7 c
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  5 e; k2 y/ p% g( M7 B
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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