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18/04/2014: 1123x5
; w/ e. B9 u9 V$ KFixed Forming TF in base with large ships does not undock TF. 1 m8 E' e! [, K3 T
Fixed Corrected replacement delay when rebuilding split air groups.
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9 M5 q$ {+ X1 U$ P! X% a) V/ i03/05/2014: 1123x6
1 L; k  g' q9 [. J. s7 d/ d2 p  cChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
/ ]$ u  }& {; r# }0 b1 L. q/ jChanged Add option to activate pilots in a group
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8 C* f- A0 y7 ^5 f3 d4 T: P18/05/2014: 1123x7
$ v& l3 ]- e, H3 `: ~% {Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 2 t9 b6 k. W# K* ]
Fixed Potential to only service 150 mines if more than one ACM present 8 e  r' A+ x# J
Added message when LCU can't march directly to a hex
: u) {* H6 G* N% M' ]Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ' O( O" o+ S' `  ?. C
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 6 `2 \/ x6 j; E; T
Modified ACM to use the ship’s endurance/fuel rather than port fuel
* ^4 E) z( C+ ]+ ^  G2 h5 F7 c7 ^Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. * K0 S3 t1 I. W7 S0 F
Added air groups filter to loading TF screen, and made items not selectable if filter is off
9 H8 h6 q9 i7 N2 h0 y. R$ uFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 ) h: e* E; G& E# C
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. ' B! p3 D2 K5 \- Z
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
/ @; O! G  B$ w5 qChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
1 ~" y: R& u5 ^) Q- L! [Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
+ x6 c) R! A: H* U* Q; N3 pAir attacks against TF with many small craft improved as game tended to go after only one of them. $ \" [) q/ B$ _
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
4 u6 Z: r$ q6 _- X8 @! b' mCorrect hex control value if hexside is not truly 'blocked'
3 [8 x3 l! O; X6 s& `Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex + L" Y. ?' `% I" P6 n
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
. D0 B4 m8 g1 W26/09/2015:
5 Y& e: C" ]: \' SFix case where surrounded units disappearing without VPs 1 n* n* R# w- t6 n9 v1 b9 Z
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 4 u4 h5 m# O- X5 x) q! `0 ^
补丁见置顶帖
1125c
8 ?7 i! I* N5 L02/10/2015:
# X2 P" a7 @+ U4 b# Y* ?5 NFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
6 v, O1 F6 {, ]$ b4 x add 'back' button to database aircraft and ship list
# ]% P! O* e9 ?! K2 N fix ship repair screen that used ARD in calculations for all repair modes
  E* k5 K/ M& e/ P. ] fix device change on base capture by 'occupation' 3 H6 Q) Y6 h" n) r8 u. X) ?
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
% ^( q9 [1 p8 ?1 J [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ) E, ~% z9 I% v' s; _
added TOE name to the Army TOE screen   u7 Y' J& O9 A7 k. G
fix 'major repair by large port' setting due needing major float to do major engine # _# c7 R9 `) N; p
added ops message when ARD being used by ship for repairs & E$ s" e0 M( K' y7 Y
fix group list - level bomber selection correction at toplevel (base and list)
6 X! s3 p( x( m# H tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
, ?, X2 R9 U# V: n" ^$ x* OFix some columns not sorting in aircraft data list ' ]2 c# @. x4 q7 \1 ~
Fix display of a/c in convoy LCU on reinforcement screen + a+ H: }: j( ]; K
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 4 G7 o/ }! f' p) @
Tweak for reinforcement screen, filter out units with no arrival base by default
0 F' d9 w. H6 P2 Z: q- L1 v% B/ P9 kTweak AI forces when routing thru off-map bases; some extreme end-game conditions
" |' ?7 G# P: mFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
, n, S. G( y3 T  h' RTweak to allow refuel in TF if tankers present even if below safe endurance level 3 C* v! e) b  v/ l+ t1 ^- {) t
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 8 q+ [9 j6 p% K; D( @$ r
Tweak to force ships with no fuel to try to get some from TF
" ^, y& F  q+ c8 ?8 T/ iFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
" I6 l6 D2 N; Y; rfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ! [% h+ F( F1 c) g9 V( D& V
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  7 {0 J0 V" f* R' W0 `
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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