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18/04/2014: 1123x5
1 q2 i+ o6 x; g  u/ J; IFixed Forming TF in base with large ships does not undock TF.
, V0 S( Y# u' GFixed Corrected replacement delay when rebuilding split air groups.
.4 k/ v% M; U# q! ?
03/05/2014: 1123x6 1 x' _; A& L. M' N9 v( c
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
1 A$ y, r; F- x* q; ?Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 * w- A6 |7 S4 q  e) V% {8 J% q
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
4 ]8 H+ u) r6 [4 W0 aFixed Potential to only service 150 mines if more than one ACM present
/ ?* ?* V- g2 \* R+ H  \: G4 LAdded message when LCU can't march directly to a hex 6 z1 r/ G" R4 ^" v+ [. k6 l' n
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
. w5 u9 h# u% Y0 h6 bAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
9 \' G/ v( b) M: I: r/ ^, @2 Z' }7 RModified ACM to use the ship’s endurance/fuel rather than port fuel & f6 c9 b" T, S; u0 e4 I6 u
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
& R" x5 Y) ^$ x3 oAdded air groups filter to loading TF screen, and made items not selectable if filter is off
5 a, n( Q+ ^* B7 {4 l2 d: v, wFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 9 e% ]) U! D% \; O
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. ; M2 N% N6 b! N& x1 }
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 + H) Z) w) ?$ M! B- B7 I
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo % \. r: g3 v3 m
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 + M, R, B/ B3 M. T/ i
Air attacks against TF with many small craft improved as game tended to go after only one of them. 9 B' l! n: t7 Y2 J$ j
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
* ~: l# G$ m8 m$ ?/ e0 |Correct hex control value if hexside is not truly 'blocked' 0 v4 z8 D' F: T/ z8 z! O
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ! A1 c  ^% t4 c) L& u& Y, d
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex " n1 ?6 B2 d' J
26/09/2015:
9 ~# F$ E4 T4 V9 H1 q# ~  ?Fix case where surrounded units disappearing without VPs
5 C! ]4 V- i- b8 s4 G5 p/ J0 [Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) " m8 ^' L/ t, E3 Z: x
补丁见置顶帖
1125c
- \" `* ?; F; o! {3 w9 [9 L02/10/2015: , H- T9 t9 [/ t  o  O; `
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 9 C* o) r2 w$ P* G# `! m" h3 b2 t
add 'back' button to database aircraft and ship list & n9 K& F" P2 [9 r7 V. E" U
fix ship repair screen that used ARD in calculations for all repair modes 9 U% ?3 Y: m7 Q* R9 Z
fix device change on base capture by 'occupation' 7 ^0 j; k6 Y* F0 ~
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 7 j% p$ o! k1 \: e
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] " x7 U" x; i! i: }0 B' u" f
added TOE name to the Army TOE screen
- c3 x/ O8 b- _! T! L7 f fix 'major repair by large port' setting due needing major float to do major engine " w2 N: F/ w8 L0 O$ v/ Y! R
added ops message when ARD being used by ship for repairs
# B1 I  k) K5 i8 n" U% ] fix group list - level bomber selection correction at toplevel (base and list)   c3 N: G( b: H4 p
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ! v: D1 }; k$ \/ Q& b9 y
Fix some columns not sorting in aircraft data list
4 u6 {' U# u! O* Z+ x; [Fix display of a/c in convoy LCU on reinforcement screen 3 G. k- Q5 E. Q7 @, l# v9 r+ l
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
0 |- ^# N( S1 BTweak for reinforcement screen, filter out units with no arrival base by default
7 p; h; m* W( t0 rTweak AI forces when routing thru off-map bases; some extreme end-game conditions 9 `6 w2 ~3 {5 f  [/ H" b+ b
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 3 f3 B7 Y! o8 f6 [8 n" [
Tweak to allow refuel in TF if tankers present even if below safe endurance level 5 O* N3 [; h( T
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
2 }7 ^, Z  S; ~) J7 {% OTweak to force ships with no fuel to try to get some from TF $ S6 W- q! F. s& e8 h. c' f5 h
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
, ]$ m1 u+ r% L/ P8 M. Ifix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
2 F9 f5 l) O, z7 m. @' rtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
: P; o5 T5 n1 O; N. Xfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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