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18/04/2014: 1123x5
8 l2 d* Q* E3 u( GFixed Forming TF in base with large ships does not undock TF.
1 C4 V% B4 E" s* r, b" |Fixed Corrected replacement delay when rebuilding split air groups.
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' g) ~0 J! l  ]( X9 w) d03/05/2014: 1123x6 . N# ~+ S' U# g4 x
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
- l* `" ?6 _5 Q1 t1 \Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
, g1 e$ o+ D! MFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
1 j# o7 d! W" r$ {0 \Fixed Potential to only service 150 mines if more than one ACM present * v  u9 i, v! b3 W# c( r& v0 s
Added message when LCU can't march directly to a hex
, W+ C9 S/ ~5 W, R1 nAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ( t' v& H1 H! t( \* K3 S+ D
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
5 q# ?; U$ F# m" X( d  bModified ACM to use the ship’s endurance/fuel rather than port fuel 2 W0 h% T  x) s
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
: R, y. a% R; uAdded air groups filter to loading TF screen, and made items not selectable if filter is off ( F  }8 s/ {2 b4 k1 @
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 , A( C/ q  W1 a: m1 W
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
! ^1 J, U0 ?0 @$ F( N  {: FFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
  \0 O' z( Y9 n- s" }6 `Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
& n  L# |, V$ S: X. o, z/ ]) ^+ {9 U, lChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 - ?9 a0 [0 ?1 `7 \" X! z8 j
Air attacks against TF with many small craft improved as game tended to go after only one of them. . B9 v& Y# p2 c& F: G5 ^
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
5 ^  a$ v* |& ZCorrect hex control value if hexside is not truly 'blocked' ) Z5 t- U1 F. T1 `2 M$ {3 X$ L
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ( ^( d0 Q; @9 D1 A  D
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex ' C& o" @! m' s# v1 s$ X- X* g) {
26/09/2015: 5 `3 F+ M6 r$ C' \4 H
Fix case where surrounded units disappearing without VPs , [' _$ v6 g& @2 {; D; [1 P
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
2 R# S0 o# u9 n% ^6 v! |补丁见置顶帖
1125c8 I% k% j+ f& ?
02/10/2015:
  G" R+ @9 D9 {Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
9 J5 N2 I, W5 j% `3 _' { add 'back' button to database aircraft and ship list   o' j+ f  A, d. x! x+ E
fix ship repair screen that used ARD in calculations for all repair modes . ]9 b( K* [% C3 _. y
fix device change on base capture by 'occupation'
% L- \$ v7 W2 o  W change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 1 ?8 v  L! `, {6 `
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] + Y, j( O2 q; ]7 h% ~; S5 D3 f" z
added TOE name to the Army TOE screen
9 a3 r0 y& a8 i; p/ Z fix 'major repair by large port' setting due needing major float to do major engine
9 @  e2 D2 c; C- ?* ?; P added ops message when ARD being used by ship for repairs 4 E! g0 P" U2 ~2 Q( {! V
fix group list - level bomber selection correction at toplevel (base and list)
/ M, ]' Y5 h5 w8 \- S( c  R" K7 J tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 9 U9 i1 ~8 k, E; X& |
Fix some columns not sorting in aircraft data list # c; T+ ^5 s5 m* @
Fix display of a/c in convoy LCU on reinforcement screen 7 h* }" A- x  c" `3 h
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
# \) H. H! T2 w  DTweak for reinforcement screen, filter out units with no arrival base by default 8 K2 o( O% u% z: B7 z. S0 x
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
) z4 C, P, D& T8 m: R& e! s8 V7 sFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
" |! ~0 X$ Z" wTweak to allow refuel in TF if tankers present even if below safe endurance level " a: j. Y- P. ?; e8 k2 Q
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
6 |3 q3 f; E; X5 z  w' k( s+ ATweak to force ships with no fuel to try to get some from TF ; H" M' ^$ U, c& l4 P
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
% u; m( j) F( Zfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  $ c9 j/ W+ Q4 F. m1 Q1 `
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
! X1 t" p4 d# k8 R. t( W, v! L& ]fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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