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18/04/2014: 1123x5 * c( v' d3 r! B0 y; Z. W6 f
Fixed Forming TF in base with large ships does not undock TF. , ^! M# a8 w9 g# r+ @
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
0 `; t: D+ O5 ]/ w) Z; g0 ^Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
3 A  e* v. J9 y8 UChanged Add option to activate pilots in a group
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18/05/2014: 1123x7 : {+ e- N$ O& [# g1 w% \9 I( h
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
/ C- p/ v2 X  j8 C2 F5 I) wFixed Potential to only service 150 mines if more than one ACM present
0 ~& ~3 c2 i7 K; U9 V* jAdded message when LCU can't march directly to a hex , }( o! J* z4 u$ P* X+ e
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
, _: o4 A" C% Q# I- m- q; kAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
2 O* d7 i" R# L. Q% `Modified ACM to use the ship’s endurance/fuel rather than port fuel 4 C4 K2 U: f1 v6 r8 u6 c: Q; v) s
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
' i, h( y) \9 f0 p) J9 JAdded air groups filter to loading TF screen, and made items not selectable if filter is off 2 d# F) t( O/ P$ Q6 m
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
+ ]! J1 u0 q  t! P  z8 FFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
8 j, M) |3 `. o% R+ m. QFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
' x6 Q6 p8 d) ?3 T/ m3 L# WChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
( N! X& A% r- K) Y; V7 vChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 & k; D! E& S1 k' u% f4 ?8 c; }; Y
Air attacks against TF with many small craft improved as game tended to go after only one of them.
; U% q7 s! G  `6 J8 A$ l9 p" ]City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
: I# P. v5 T7 v  ECorrect hex control value if hexside is not truly 'blocked' 2 @+ B& O* q6 V: R* U" F4 ?; u
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
2 j( [* s  A- d' e( n8 _# AFix rare case where the highest TF# was not allowed to form new TFs when alone in hex / d6 k% ?3 ?$ a: t) {. w8 _
26/09/2015: ) o& ~% m. j9 q: S% ^
Fix case where surrounded units disappearing without VPs $ p$ j; I1 g; X  K' m+ q8 t5 }& D3 N
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
: |" M* @. ?1 A补丁见置顶帖
1125c2 K+ N/ ]1 L& W( y/ u" d: Z
02/10/2015:
+ V+ p: s1 l' N* zFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] * M& ^, |' r2 e8 ~1 u
add 'back' button to database aircraft and ship list 2 W" w2 z% m( m# h! X7 ^7 u
fix ship repair screen that used ARD in calculations for all repair modes
' H- G" @  p  v- S fix device change on base capture by 'occupation' 1 l7 q9 F3 p: I* }" M
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
( ]. O0 T9 h! x% [ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
1 I, L4 E0 ^# z! E. L added TOE name to the Army TOE screen
! a5 ?. T/ b# ^  b; q fix 'major repair by large port' setting due needing major float to do major engine
$ S  W5 h5 {# v! V& @ added ops message when ARD being used by ship for repairs ( a2 Z  C# v* B
fix group list - level bomber selection correction at toplevel (base and list)
2 p7 ]& f9 S4 k( g' C tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 9 ~( K8 d9 l2 ]* [5 S$ @
Fix some columns not sorting in aircraft data list
) U9 @$ I; x; ?Fix display of a/c in convoy LCU on reinforcement screen 2 V' R( w5 [! T1 f# D! q% X
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
, i: ~# K! _+ Y2 cTweak for reinforcement screen, filter out units with no arrival base by default 0 b4 s1 n8 @. f% h5 [
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
+ `: `2 [' {+ O1 S: FFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
4 F( E* p' r- BTweak to allow refuel in TF if tankers present even if below safe endurance level 4 J+ t6 q/ l+ e  d6 O) c
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ; H" A# f7 J1 p+ P2 H  M2 b9 I2 Q' `
Tweak to force ships with no fuel to try to get some from TF 1 S/ U% [; L* G1 z  `
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
9 V! o  {% K5 b* T$ |# J' J4 R" `fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  & {6 }+ ~" b7 U# h1 V' q
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  1 ~& f6 t7 R. C7 H7 T* R  \1 L
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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