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18/04/2014: 1123x5 5 r# [& N$ y* }* Z  s7 N
Fixed Forming TF in base with large ships does not undock TF. ; R+ c( n% F/ l& t: d* P" U% G
Fixed Corrected replacement delay when rebuilding split air groups.
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6 C( M% v1 a! K" Y  f03/05/2014: 1123x6
- B, z0 Z. R  ?Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 2 R/ X- w1 I) p/ n" u. D9 f: k
Changed Add option to activate pilots in a group
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2 {+ R# L; k5 |+ Y' j- o: E18/05/2014: 1123x7 1 X4 X$ ~+ w! L* U  W& {
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 ( `$ ^& R' O! Q* B/ @, {8 v
Fixed Potential to only service 150 mines if more than one ACM present
/ a; U0 s" s! [; Q! SAdded message when LCU can't march directly to a hex
! ~* Y9 H. u$ S& c( JAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
) }- _) D' W- }( t' d" l+ y5 z+ B5 OAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ! s/ G4 c$ a0 H3 x- ~$ ^
Modified ACM to use the ship’s endurance/fuel rather than port fuel
  W2 G2 ^+ _2 r6 a2 d# k' tUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. : m$ q' y1 L1 P0 V+ T1 Y9 k
Added air groups filter to loading TF screen, and made items not selectable if filter is off
' |3 ?6 j- m2 G5 K3 X2 H& ?Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
) j6 s. u9 G# E; X5 f4 a4 j1 qFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
  t0 `5 D- e1 ^) o7 yFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 + }2 C9 ^" f$ _, v/ @
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
0 v3 I3 @: b2 ]! N& s3 ?Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
% h8 `# s. w: dAir attacks against TF with many small craft improved as game tended to go after only one of them. 4 {  G; z; e. v" f2 w( V% u. m
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 5 {: t2 F! w. Y
Correct hex control value if hexside is not truly 'blocked'
" N" A) F& }, n" I& g/ [% Z. nFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 2 e. H$ Z2 z: o
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 4 c& z6 S4 N4 H% X  Z- ~
26/09/2015:
6 n* G3 u3 S& }4 @- XFix case where surrounded units disappearing without VPs " `) a9 x1 f: I
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ' A+ z. S- d. e3 n% Q5 [
补丁见置顶帖
1125c9 m, a( m  U7 n% v/ \- K
02/10/2015:
+ ^) H1 p2 Y6 E3 |Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] ( U+ R! l5 U6 Y, J+ r
add 'back' button to database aircraft and ship list , h( v' I* p/ O0 O
fix ship repair screen that used ARD in calculations for all repair modes ) G* B* V# T$ w3 ~' R
fix device change on base capture by 'occupation' 5 r. y: X7 M( Y+ \( B
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
4 Z3 @) r( i7 B& I: C5 E9 D" _3 I5 z [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
( [# v9 s* X; B added TOE name to the Army TOE screen
  o% }$ o; g# L fix 'major repair by large port' setting due needing major float to do major engine 3 [5 u6 u9 V% J8 g
added ops message when ARD being used by ship for repairs ; m, Z5 n" S5 ]5 r
fix group list - level bomber selection correction at toplevel (base and list) ; ~) r7 E5 w2 x& B8 m' q7 V. z
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
& }3 P; K0 H- v# }, Q5 \7 o% TFix some columns not sorting in aircraft data list
9 L% }8 }2 f# R1 AFix display of a/c in convoy LCU on reinforcement screen
: a4 u6 o5 n4 Z! UFix loss of national base on reinforcement screen (was defaulting to Aden*) / v! S- i! v0 K/ m7 d: O0 M' h
Tweak for reinforcement screen, filter out units with no arrival base by default
  U& m9 b: x: u( dTweak AI forces when routing thru off-map bases; some extreme end-game conditions
: g: w" S. c4 s1 P3 {  P7 \: LFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 7 R) N& n* C- a$ F6 z. f
Tweak to allow refuel in TF if tankers present even if below safe endurance level
8 U6 r/ n$ P4 g0 q3 [Fix case where TF endurance may be 0 causing TF not to refuel other ships present ( s& ]7 s4 T# n3 X6 r! R8 c
Tweak to force ships with no fuel to try to get some from TF ( s" ]7 m5 o6 {! e0 Z
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
4 {/ \4 `3 D9 _1 C6 c0 x( jfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  5 `0 P+ o+ a# N" n
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
) g; o* `8 ~8 o+ z8 Yfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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