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18/04/2014: 1123x5
1 t2 u. p% m8 {' ZFixed Forming TF in base with large ships does not undock TF.
$ f9 g# \/ Q9 H( f& eFixed Corrected replacement delay when rebuilding split air groups.
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0 P! E( x. A: n1 X03/05/2014: 1123x6
4 w  `) d- r  \  `0 Z9 BChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. ' G/ o4 M( F' w6 V  i0 }' r
Changed Add option to activate pilots in a group
.5 C) |' E, B. \' f/ z7 ]. ], s5 Z4 R
18/05/2014: 1123x7 1 [. f3 n/ h. d  v
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 % v2 v: T  w+ e' P
Fixed Potential to only service 150 mines if more than one ACM present : T6 l. d# Y* ]- L' [& o, O) V
Added message when LCU can't march directly to a hex . w" u- Y- a" K. G
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
$ ]  m0 A+ }! y) L, ]Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ; D8 q' d- t" ~  G
Modified ACM to use the ship’s endurance/fuel rather than port fuel
6 W/ o: E, d1 Y8 v( TUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. . S3 ?; X, J+ v7 ~% c1 m& I& J
Added air groups filter to loading TF screen, and made items not selectable if filter is off ( ^  [+ v1 C( \  {" ]
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
* m* L! j) `0 i3 hFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
. c5 s7 k7 I0 x: ?! \8 x3 _Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
/ W9 o8 B; \( p8 g  G' ^6 Q+ xChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
3 F  K- t, g  U0 Y6 T, VChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
+ V# y+ F, Y! X8 o) ]$ ?5 D; @Air attacks against TF with many small craft improved as game tended to go after only one of them. # ~. _6 N0 `3 u4 y$ {2 `0 p
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 4 N2 J7 T3 ^- i- R" C1 l
Correct hex control value if hexside is not truly 'blocked'
5 E7 D; }2 ~% w# f3 z5 c' \! hFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
; Y8 }. A$ P2 B  t: z) H7 YFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
6 ]* z1 }+ Y4 p8 E& H* C1 y26/09/2015:
/ K# w5 Z7 H( A& r; }- b; D4 aFix case where surrounded units disappearing without VPs : D( |; w/ h) C7 e" O4 V
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
. b' J5 |- V6 e* M  j6 Q补丁见置顶帖
1125c
. N5 x& q7 r+ w; |6 o$ ]7 D02/10/2015:
7 o& y% G9 T7 Q* sFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
" _9 n0 K! U$ i+ P: X# c1 X$ V# ^! g add 'back' button to database aircraft and ship list
* n' U. k, B" m; i fix ship repair screen that used ARD in calculations for all repair modes $ {$ }4 a7 x0 d' y. k) F
fix device change on base capture by 'occupation'
2 k8 u' P  w& ], i change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
# [6 f0 w( z% r5 f1 @+ }1 t# y [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
1 C  }, v; z1 u% d7 N- `7 V added TOE name to the Army TOE screen " @+ l& @4 ?( M' e; r  k
fix 'major repair by large port' setting due needing major float to do major engine
+ g, E2 u7 f& J7 ~ added ops message when ARD being used by ship for repairs
# ~: ]. ], s" w9 j; H" r, n fix group list - level bomber selection correction at toplevel (base and list)
+ v! r% s( U. n4 _) R+ M tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
: v6 H- M* d- G( P4 V: KFix some columns not sorting in aircraft data list * ]) G5 Y: ^' C! r  q7 q0 X
Fix display of a/c in convoy LCU on reinforcement screen ! }: V$ z3 z7 s# p" R
Fix loss of national base on reinforcement screen (was defaulting to Aden*)   x+ e2 ?, _" Y6 R3 ]2 O
Tweak for reinforcement screen, filter out units with no arrival base by default
5 E# ]7 h& H) @0 X9 Q7 I! HTweak AI forces when routing thru off-map bases; some extreme end-game conditions 6 n! s* Y% P! y& ^
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 2 Y1 n: s# ~' S6 P1 @4 K
Tweak to allow refuel in TF if tankers present even if below safe endurance level
/ }2 A+ l3 e% M1 v* l# `% v$ JFix case where TF endurance may be 0 causing TF not to refuel other ships present
, d% ?* Z2 L, _* w: pTweak to force ships with no fuel to try to get some from TF ( r* n" r) u1 B2 L2 m5 Q
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
0 S" Y) ~; |+ i' F! R  ofix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ! h) t) G) C2 ^' l
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
: b, R: l5 i+ Y% Ufix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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