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18/04/2014: 1123x5
1 a6 s. f% [3 J1 d4 {Fixed Forming TF in base with large ships does not undock TF. . M! L! D' u2 A6 v$ o3 F0 V
Fixed Corrected replacement delay when rebuilding split air groups.
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. u' T# o8 A4 p4 i# x03/05/2014: 1123x6 : V& k+ }8 L3 M2 T6 X
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
; `( H; U' @! G  p" }Changed Add option to activate pilots in a group
.  m- {9 Q0 [# }4 F
18/05/2014: 1123x7 4 x, P. g" T) {& p
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 : b* J9 J( E1 K2 e: x
Fixed Potential to only service 150 mines if more than one ACM present
( v* q1 I$ E4 ]7 R; gAdded message when LCU can't march directly to a hex
$ i6 }( d% a' }5 h' f& F" PAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. : t# ^2 _0 h: [9 j. v
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
( Y6 I$ ^1 w7 @" fModified ACM to use the ship’s endurance/fuel rather than port fuel
) e$ B: c5 p4 E' r2 j8 C$ f3 q# UUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
) M6 k! `- Z0 {  i% _Added air groups filter to loading TF screen, and made items not selectable if filter is off # P4 t' O+ z$ |- L
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
* y) T7 U  H) C6 B' MFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
- ~9 e* l2 |  R- nFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
& v. z+ Y9 X! X0 t$ ^# [: EChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ( x8 y5 {$ P' g# ]% C- k! I0 x+ \
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 3 e9 ^( k2 g5 q' j% X
Air attacks against TF with many small craft improved as game tended to go after only one of them.
1 B7 A! V% Y  t0 E8 l, ZCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
; P8 F  i$ d, k5 e& t! \. U9 n7 {Correct hex control value if hexside is not truly 'blocked' 0 Q  P: U. a) n( U4 A& v# L
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
$ Z' M& f! k( ~- XFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
0 n  \: j: g! X" {* n26/09/2015: / O7 ~8 T7 |/ U, W; x
Fix case where surrounded units disappearing without VPs - V: f; s) D1 }; I' I
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
+ i3 A; ^* S4 c0 k2 m( d补丁见置顶帖
1125c
" \" x. M9 r2 Z! l% B02/10/2015:
9 S! Z( |8 @5 e5 E* `& n  n. SFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
* ], k7 N/ _# A4 k! L7 h7 K% L add 'back' button to database aircraft and ship list
8 j8 U4 q  M! }% q2 G8 r fix ship repair screen that used ARD in calculations for all repair modes
& u  @/ e. ]5 C8 V3 k9 J# y fix device change on base capture by 'occupation'
4 k% _- H0 a+ ?& M9 n" [! _3 n% u3 D5 E change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
( n0 Y4 S! ]  ?6 T: s [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] . V: [3 N$ r5 {3 Q6 q* ]/ x
added TOE name to the Army TOE screen 3 \+ e' l* D, U/ [
fix 'major repair by large port' setting due needing major float to do major engine / t0 _/ y" f/ P+ h+ q
added ops message when ARD being used by ship for repairs 5 U+ N+ y2 ~; H0 B  g. }1 {" |
fix group list - level bomber selection correction at toplevel (base and list) ! s/ P: |3 v0 U% u7 T) q
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ' M1 e+ d! b8 ]& b8 p) |. G
Fix some columns not sorting in aircraft data list & \3 D) _/ z) J+ z3 U
Fix display of a/c in convoy LCU on reinforcement screen
+ ~* _" r- O, K4 cFix loss of national base on reinforcement screen (was defaulting to Aden*) 6 w5 _- L9 n1 Q9 K8 I
Tweak for reinforcement screen, filter out units with no arrival base by default
+ G2 Z! `) t' _4 d: ?Tweak AI forces when routing thru off-map bases; some extreme end-game conditions ' s" V5 f6 a$ q; [( P! t
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
9 ]% s+ V0 n3 F# PTweak to allow refuel in TF if tankers present even if below safe endurance level . O7 @7 O* U5 U( T9 e# R
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ; ~" V  k$ }+ F* |# ^1 q
Tweak to force ships with no fuel to try to get some from TF % E' ]5 a- B" y0 u: X% H
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  # P7 D! s+ Q5 w2 x- V
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
+ _  ?9 z% V, E$ E8 @  ktweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
3 N! B1 |& J7 e% G7 C+ Efix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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