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18/04/2014: 1123x5
1 @: Z! x% x3 \- xFixed Forming TF in base with large ships does not undock TF.
- v2 z- D, w5 B, A5 a- KFixed Corrected replacement delay when rebuilding split air groups.
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9 i" I2 M  g0 ]  x03/05/2014: 1123x6 : k% z; Q7 q0 M2 O; I8 T4 A% m' J: e
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
) j& A# r, O1 nChanged Add option to activate pilots in a group
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6 G3 V# j6 @) @& b0 P7 ~18/05/2014: 1123x7
# ]& [1 b  E# a+ z) q' YFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 " R1 k; B/ W" |/ E0 O* g, z
Fixed Potential to only service 150 mines if more than one ACM present
; S3 U3 ~* `! e% Y6 w8 EAdded message when LCU can't march directly to a hex
6 Z) I4 e( e+ `) JAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
( W7 z% c; R2 W6 b& O; V4 QAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) - n4 {4 K2 `" K% x0 o$ F& e1 _
Modified ACM to use the ship’s endurance/fuel rather than port fuel
" _' ?, S7 i* t( I/ O' CUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 7 J. ^: ^, B) K5 T! J7 K) W2 m" b
Added air groups filter to loading TF screen, and made items not selectable if filter is off & V$ n: D3 p2 ~, E6 p& ~
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 9 T: h" \% f  C) q1 y( _
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
5 [6 U; K# E' Z& E6 Z6 D- y/ gFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 ) @- U9 A/ \1 w9 F
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
2 c$ C8 h$ ~( sChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 * P' ^1 T) C! c) O/ e. Y; L
Air attacks against TF with many small craft improved as game tended to go after only one of them.
6 P- g9 W5 H5 g  W% oCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
; o6 F( N' U  \: I$ O+ vCorrect hex control value if hexside is not truly 'blocked' 8 A9 H/ U; p* i" B$ y' e% k* e
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex + b; k- d. a- Z$ e# ?8 T- T
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex * [1 D; g( h' s5 [( c
26/09/2015: 1 n( L' [. d- }5 |
Fix case where surrounded units disappearing without VPs 2 p  {$ j; r5 w! i* y; G8 b0 Y% c" u
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
/ A8 _' o9 K- L, Y补丁见置顶帖
1125c
4 J4 E! x. }3 b02/10/2015:
2 f( Q0 U- h& E8 IFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] " I- x* ^9 A6 G  L
add 'back' button to database aircraft and ship list
: g2 l" J- ]$ |, a: e fix ship repair screen that used ARD in calculations for all repair modes 4 O! Q3 X- J( v% U& {& f
fix device change on base capture by 'occupation'
) s; |' w& L6 q9 g5 i) ]% s' Q* j change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
6 f5 _$ l1 ^; U [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
; g# a; M* c8 x added TOE name to the Army TOE screen , s) y( W) x/ d2 G8 K
fix 'major repair by large port' setting due needing major float to do major engine
, b- G6 r) q) d/ D# s added ops message when ARD being used by ship for repairs
- R+ t/ q: b" U% D/ N fix group list - level bomber selection correction at toplevel (base and list)
2 ]$ R0 r4 i8 i( ?* g2 a. Z! i8 ` tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 2 ~" o" D$ e. s. i: D. q* a% k
Fix some columns not sorting in aircraft data list 0 a  U" G; @+ e( E8 f9 \" B  O
Fix display of a/c in convoy LCU on reinforcement screen 6 i+ A  \. Q: @0 l$ l
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 1 u" f% m  N0 T# T0 v, i
Tweak for reinforcement screen, filter out units with no arrival base by default # R$ u* {0 \4 z3 }* s4 B
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions + C7 `6 u2 g, T* @1 C5 |- J" i
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) , I4 E& V5 o, k8 m
Tweak to allow refuel in TF if tankers present even if below safe endurance level
' A. B6 v7 s7 JFix case where TF endurance may be 0 causing TF not to refuel other ships present + u& e6 U" G5 |' Y
Tweak to force ships with no fuel to try to get some from TF ' W$ ~  L+ R) y6 m5 a1 ]
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
8 e" _1 s6 A3 t( r& Vfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  : X# U# C- v" \$ X: Y  ^1 {! T, j
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
) u; Q3 D( e" {2 Dfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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