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18/04/2014: 1123x5
+ X, ?: b/ [0 B( b3 O. }; cFixed Forming TF in base with large ships does not undock TF. ) T" D3 V6 k6 t5 l- E9 n' }" n( {
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 8 W" c* A' t- O- |/ Y# w# H
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. % S6 {  Z  @  b
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 3 l8 C0 k# G" Z7 B5 y
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 $ P3 D* \; f1 p# M4 u3 e7 ~
Fixed Potential to only service 150 mines if more than one ACM present
+ {" e  |8 j" U  BAdded message when LCU can't march directly to a hex ' W, S% \6 ~, q5 w6 l6 ?
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 2 e: c/ q# M5 h8 C
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) . |5 ~7 c5 |5 d, M( H
Modified ACM to use the ship’s endurance/fuel rather than port fuel
( K8 P7 o7 @  h0 @8 V9 SUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. " E, @# b- X$ U+ v+ e6 [
Added air groups filter to loading TF screen, and made items not selectable if filter is off
" a; ~% `* F7 xFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
9 ?. s1 J2 g. F1 J6 V; k4 `* I3 iFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
+ {  q( G7 `0 J) _Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 4 h! H$ L) Y- t" k6 |! I5 a
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
% ]. M6 X& s/ e) ]Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
5 m- d4 g) v0 S9 _+ G/ w5 m3 qAir attacks against TF with many small craft improved as game tended to go after only one of them. 5 K7 o7 u) E  k6 G6 F# V
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
. a1 _4 A1 j+ T/ xCorrect hex control value if hexside is not truly 'blocked'
; x" p9 D5 e! N: f* f( I, D$ Y; yFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex : R0 w* @/ L' O5 V3 U/ l0 q* T5 m
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
1 d1 D4 V; ?6 y8 G26/09/2015: # _6 j8 G( {: y+ r5 V
Fix case where surrounded units disappearing without VPs
; Q6 @0 i: K# y& ]" c3 t- VFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) % ], K5 t/ [( t; K; w
补丁见置顶帖
1125c
5 e7 d) z% L3 S/ M1 J5 n, f02/10/2015:
4 i1 f  e; ^3 ^, t( f+ @+ HFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 6 f+ @) b+ d* R# E  a$ E$ a' f  J
add 'back' button to database aircraft and ship list 8 C3 c6 }. Y) D: L* ^1 g( e) _
fix ship repair screen that used ARD in calculations for all repair modes
7 h7 [) [$ Q6 N, h$ _ fix device change on base capture by 'occupation' 2 l  h. V3 L* ^+ F  m5 k
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON $ f& d* i/ D1 y
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ( G( Z+ d6 r. v
added TOE name to the Army TOE screen
, n3 ~: D; i/ \$ Q' i7 I fix 'major repair by large port' setting due needing major float to do major engine & ?: {, ^  ~& D( E
added ops message when ARD being used by ship for repairs
& a3 F2 J1 @6 h& k8 G fix group list - level bomber selection correction at toplevel (base and list)
3 `8 a. }3 }# ?) Z* A& P, l tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
& W2 s: M+ Q3 P4 M% Q( P. `Fix some columns not sorting in aircraft data list
/ v3 Z) k0 R% l( xFix display of a/c in convoy LCU on reinforcement screen
0 s* Y5 X5 B# ~8 kFix loss of national base on reinforcement screen (was defaulting to Aden*) ) D3 X# a# R1 g$ w9 D8 d5 |
Tweak for reinforcement screen, filter out units with no arrival base by default
: S1 f7 w6 T3 _, U; c$ Z: l: rTweak AI forces when routing thru off-map bases; some extreme end-game conditions / G: {, g5 i6 l2 [! i, w( u% m
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
) ~8 j, u$ i* J4 m4 |$ }Tweak to allow refuel in TF if tankers present even if below safe endurance level 4 z5 _. q' n: N! j( a
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
% K, \! J  j1 [3 {Tweak to force ships with no fuel to try to get some from TF
9 Q3 `2 }0 s& G$ ]Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  " E3 u- t& |# x. _7 I. ~4 N
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  $ u  N0 b2 }2 v7 K; I5 H
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  4 {0 K, b6 }$ G2 I5 S$ s2 }
fix CVTF reported reacting to enemy CVTF more than once per phase
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