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18/04/2014: 1123x5 2 a5 B- f  d0 m' l3 N
Fixed Forming TF in base with large ships does not undock TF. * \7 P  H1 R8 N8 ^* M! R- g
Fixed Corrected replacement delay when rebuilding split air groups.
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8 O6 T% P# M+ L7 X9 z) @03/05/2014: 1123x6 , o/ n7 g* H* `' }7 f# l
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. ; F0 F+ J2 \. d5 M; S6 U) p
Changed Add option to activate pilots in a group
.* I4 @1 ?+ j' A. M# r/ A/ w; j
18/05/2014: 1123x7 : t7 p: Z! b- K
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
# O9 x* W& J5 R- C. f& Q. G* D" FFixed Potential to only service 150 mines if more than one ACM present 5 g3 b8 O: x" f, h
Added message when LCU can't march directly to a hex
' r# k1 d& s1 [9 z  H3 |Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 6 W' a5 v! E7 L0 V( }
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 6 N/ k6 x3 e7 H4 v3 U+ x. D
Modified ACM to use the ship’s endurance/fuel rather than port fuel
* m. Y  l7 Z2 }3 p7 FUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 2 E4 ~2 S9 e- _1 f* Y
Added air groups filter to loading TF screen, and made items not selectable if filter is off
$ O9 ?1 X& F5 a* |7 Q& PFixed reporting altitude in the air combat report.
28/06/2014: 1123x9   x4 W& I4 ^) |0 g. }. i
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 2 q% K4 l. t& |7 G5 i) r  Q
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
  f  ~& @# v7 k) [" C  dChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 8 N4 Y' H5 |0 R& i
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 " T' Z/ L! ]7 K: g7 f' W" @
Air attacks against TF with many small craft improved as game tended to go after only one of them. & C* H* ^) M) s$ a2 g( N
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
$ E+ R% t" T1 Y3 a+ WCorrect hex control value if hexside is not truly 'blocked'
8 p% J3 Q. t! h7 u& G; S- mFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex   [/ m5 \% U+ y# Z! o
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 6 Z" L  ]+ W: v& b: N  C
26/09/2015:
1 C  U0 E0 e( sFix case where surrounded units disappearing without VPs
/ o: e& ~% \9 I' B, ]8 NFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
' p* p9 x  O! O6 b补丁见置顶帖
1125c* N4 ?, u! [" a+ R0 n
02/10/2015:
/ [1 |: ]' R- F9 O0 _Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
  F- M4 A; l9 |* S( ~ add 'back' button to database aircraft and ship list
" A/ U+ Z  \: k% P fix ship repair screen that used ARD in calculations for all repair modes 5 {9 Q+ C: \; f2 W1 `
fix device change on base capture by 'occupation'
) p) h) Q. T0 G2 r% i change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
4 d+ x! h2 }$ ^. J& ~ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ) W* t" d, V& e2 F( ]
added TOE name to the Army TOE screen
8 v! j  @* I' G6 o3 W5 u fix 'major repair by large port' setting due needing major float to do major engine
( A( F6 P7 K3 W& y9 g) d  `3 n added ops message when ARD being used by ship for repairs 5 F0 t, c, E# [7 }" Q
fix group list - level bomber selection correction at toplevel (base and list)   _' O) e- A" S. J! |7 L) [( b% [# [2 l
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] * b9 r9 `! B2 K6 q# d
Fix some columns not sorting in aircraft data list
* V* q% p( y: P/ iFix display of a/c in convoy LCU on reinforcement screen
0 P7 ?) t% j3 X# ?Fix loss of national base on reinforcement screen (was defaulting to Aden*) 8 Q2 B6 I. W4 {1 n
Tweak for reinforcement screen, filter out units with no arrival base by default * k1 d9 |$ c& T& o
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
3 P$ X* k1 i1 xFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) # ?* ]( n7 p8 ~# v
Tweak to allow refuel in TF if tankers present even if below safe endurance level
! O% @) u* {' i; S4 G8 u, mFix case where TF endurance may be 0 causing TF not to refuel other ships present   M- |& a/ ?8 P
Tweak to force ships with no fuel to try to get some from TF
9 g  {/ {: g1 L) {- D5 H# x1 A; iFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
8 B, M4 b2 S: Z7 f7 _0 Ifix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ) ^" y6 G- s+ ?, w
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' |5 a; q& F* D& D" yfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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