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18/04/2014: 1123x5
  H$ n( a# u; {; K  W" }# H1 X7 iFixed Forming TF in base with large ships does not undock TF.
7 K& {+ P7 [, z8 LFixed Corrected replacement delay when rebuilding split air groups.
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% u# n8 _0 w) m" `2 T! o& G03/05/2014: 1123x6 $ O; r6 U" {" S9 i7 w* l% I
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. * \+ G" _9 z. _# h
Changed Add option to activate pilots in a group
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# z6 b5 S6 }; s/ Z18/05/2014: 1123x7
- [5 ]  V( G" `7 G# h0 ^Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 9 G# s5 E3 o1 h8 R
Fixed Potential to only service 150 mines if more than one ACM present
- P, I$ l" d% s. }2 MAdded message when LCU can't march directly to a hex 0 Y: I; L: {3 u8 ?
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
; O. E1 W7 L+ ^Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) . l% H3 X) U- |- v' d
Modified ACM to use the ship’s endurance/fuel rather than port fuel 7 ^: Q1 }$ W! h7 u. N% q
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
. j3 {1 P$ d+ I3 h8 B* D# N" G& aAdded air groups filter to loading TF screen, and made items not selectable if filter is off 2 g/ u  L, @' F% K: n+ [
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 6 [2 \$ r( Y6 t0 r. G+ m4 {
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
4 I% C. w3 ^; f& B* W5 @Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 , _: T2 ~0 D, }% J2 }& T
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
* g5 e( x- a+ ]9 S; BChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 / G, ?4 a  v5 Z: g' l
Air attacks against TF with many small craft improved as game tended to go after only one of them.
0 R2 F6 f  C3 {; m7 iCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. - W' n2 @! i. Q
Correct hex control value if hexside is not truly 'blocked' ) G$ g" F5 |; A1 S( Z5 `
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
% }) @4 ?$ T# a( }Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 8 z5 y$ D4 H4 u+ d
26/09/2015:
/ Q1 f: ]/ ?. R7 G& v0 x% y% rFix case where surrounded units disappearing without VPs 7 Y% @, l) i7 B6 P8 H( G. Z( B! [
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
- ]  g6 @: q6 x) n+ s补丁见置顶帖
1125c3 H1 M, W+ P( E
02/10/2015:
7 s" M) u" _% kFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
3 v" `, M- S3 \. W7 g add 'back' button to database aircraft and ship list * ?/ Q! U! Y1 l+ Z' k: C& h
fix ship repair screen that used ARD in calculations for all repair modes
, M; s+ ]1 K$ h/ k fix device change on base capture by 'occupation'
! ~, E0 A7 F) b3 [  E( n5 U change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
+ Q8 M4 U- I/ n; i' u% R) ^ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
$ i6 q9 a; T! n7 _5 P. X( s! T added TOE name to the Army TOE screen
2 B+ X+ [. M( B. L7 v fix 'major repair by large port' setting due needing major float to do major engine & j5 F' ?& v1 M
added ops message when ARD being used by ship for repairs
( I# }( k( x: o* y! r( h+ ^ fix group list - level bomber selection correction at toplevel (base and list) : H1 S0 ~" v% X5 W# s
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
! e1 c$ ^: S% Y. J8 mFix some columns not sorting in aircraft data list 9 _" w/ D# l+ B( Y0 }) P4 i, z
Fix display of a/c in convoy LCU on reinforcement screen 7 e2 }- V9 i! G. n% H: m9 h7 {2 n7 @
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
' h; S$ b  x( S* o  t" b4 HTweak for reinforcement screen, filter out units with no arrival base by default . P$ L7 B1 D5 J3 O2 L+ @( N
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions - L4 E( j8 q8 }5 e/ s+ A, `, Y
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
8 s0 \. B, K9 [7 G* Z5 |" xTweak to allow refuel in TF if tankers present even if below safe endurance level 1 g0 z* Z8 {, Z, s1 i3 i  r3 R) W4 e
Fix case where TF endurance may be 0 causing TF not to refuel other ships present   z' U, T( `* W
Tweak to force ships with no fuel to try to get some from TF
  ?. l" u* @6 t0 ?0 G6 i8 u# e1 kFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
! d7 C' s/ s, Q, F8 Nfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
0 g+ |( i) j. B0 W# z2 @tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ( n) L3 p% ~* P! |5 G+ G
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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