返回列表 回复 发帖
18/04/2014: 1123x5
. X0 X6 p/ l6 A2 m, D1 RFixed Forming TF in base with large ships does not undock TF. 1 O% g! |6 j; x8 i: Z" D- j) L2 e
Fixed Corrected replacement delay when rebuilding split air groups.
.
1 ]' U% n" R/ p, c4 e2 @5 _03/05/2014: 1123x6
, v3 ]8 H  O  W# m, zChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. 3 B( [) m7 x8 }7 f/ {, ?* L
Changed Add option to activate pilots in a group
.
& x" ]: C2 u( |18/05/2014: 1123x7
* z! i- `& A& [3 KFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
. Z/ b1 {* Y; c! i. b9 fFixed Potential to only service 150 mines if more than one ACM present   U" m1 x* E5 W% X" d& w
Added message when LCU can't march directly to a hex ' w: r3 s  H* |8 w" k
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
* z( V% N* j2 P! Q0 rAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 8 j" P9 G# I& \$ p; j4 \5 g
Modified ACM to use the ship’s endurance/fuel rather than port fuel
6 O- d4 P3 f- f- w; ?Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
6 T' f" D" H: F' wAdded air groups filter to loading TF screen, and made items not selectable if filter is off
6 P; ^9 F; g3 z, P6 C, [Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
7 d. X; h+ P! {) @/ N1 b8 e& ZFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
8 y4 V7 A7 t1 t8 zFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
% p9 L) `+ }9 G$ W4 y2 yChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
8 p. e1 J1 ^( q' p: s  T& Y  k8 QChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 & n7 j% v" w$ H; G. r
Air attacks against TF with many small craft improved as game tended to go after only one of them.
2 j' b0 X( L8 v" l2 `; V# TCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 1 S& `5 X, s) y. M/ A
Correct hex control value if hexside is not truly 'blocked'
" t! q; s* p8 O2 O1 RFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ) _  ?- F( q: n# Z, ]
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
9 R2 n! W5 T1 w$ ~8 Z26/09/2015: . ~8 ^! b( b- y; U
Fix case where surrounded units disappearing without VPs ; M1 {; x" {- Q2 A* @8 F
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 1 \! x( d: n( F9 R8 y7 Q% G% x
补丁见置顶帖
1125c
4 M, A+ E0 p/ C4 d' F3 Z8 y02/10/2015: % H3 P" H; w( W1 E5 q
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
- P4 J5 _- e) r5 g3 ~, R add 'back' button to database aircraft and ship list
/ i2 d' k4 L& M  x( Q fix ship repair screen that used ARD in calculations for all repair modes % U. N0 ^$ p; i, x: h. }, m+ Q
fix device change on base capture by 'occupation' ) j# S2 M- ]9 ^- `! K+ D
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON   ?" s" n0 P5 ^" e( K! ^( V2 M
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
; U9 X' X! @; [3 V! X8 V2 ~1 t# X5 \ added TOE name to the Army TOE screen
  s( r- U" ]) _: H5 \; {9 L6 | fix 'major repair by large port' setting due needing major float to do major engine " I( Y# E5 T+ Y* H, S: H
added ops message when ARD being used by ship for repairs # ]* A0 z6 T: b; l+ Z3 y0 ]7 M! p
fix group list - level bomber selection correction at toplevel (base and list)
7 d2 s* c& i1 J7 ^( e9 F tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
! q# B8 U  H5 x# ^; i8 |Fix some columns not sorting in aircraft data list ' ~& N6 y; C; w) }8 n
Fix display of a/c in convoy LCU on reinforcement screen % s0 _' ?& P% l
Fix loss of national base on reinforcement screen (was defaulting to Aden*) * }" k8 s! p4 P- ~4 \1 O6 O
Tweak for reinforcement screen, filter out units with no arrival base by default
. }- M: D8 w6 V  s# y% KTweak AI forces when routing thru off-map bases; some extreme end-game conditions - D1 i  e) ]7 Z  P" r
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
) H; r2 v5 h( `. S+ vTweak to allow refuel in TF if tankers present even if below safe endurance level 5 I# k& Y0 M$ p/ z$ Z5 [8 R
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 1 \7 A, U* h& `; g; f& Y
Tweak to force ships with no fuel to try to get some from TF % k& y& ~- ]- M( D7 v0 W
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  / H$ g8 x! m( d5 a  X% ]
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
! N+ T" u! h0 }% z- t! Q: y& Vtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
3 t3 R: n. _+ v* H2 W# E( o! \' bfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表