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18/04/2014: 1123x5
/ i! |/ R0 l  J6 e9 s* IFixed Forming TF in base with large ships does not undock TF. 0 ^2 F2 ]2 s# M5 V0 _
Fixed Corrected replacement delay when rebuilding split air groups.
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, z2 t$ q4 m- X! w7 D03/05/2014: 1123x6
# e( L9 z& e* l% qChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
1 T8 p- |) H% W9 H2 wChanged Add option to activate pilots in a group
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18/05/2014: 1123x7 2 N$ \, [/ U/ F% v
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
$ _# `4 ^, f* i9 A) eFixed Potential to only service 150 mines if more than one ACM present
; f/ A- \* B, \" }: ~& ~Added message when LCU can't march directly to a hex
+ H3 b7 s) k+ a* a& PAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. / G( c2 [' G$ }5 N( V
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ; f: h" x! }; H% @# S3 A9 P! ?
Modified ACM to use the ship’s endurance/fuel rather than port fuel
- T8 A. j4 b# ~) VUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. ) p1 n$ [3 Y& F7 K" o2 k
Added air groups filter to loading TF screen, and made items not selectable if filter is off
- T9 Q5 v* `7 }7 W, qFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
+ P6 b  R" L2 r3 d, n, rFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
  D2 d6 j+ _: B; yFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 2 D% m( L% g6 T0 R6 s5 [- w1 N
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
6 w$ k: [  n- E+ z1 D( C. @6 _Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
* N; g2 o* |- r1 y! ?% HAir attacks against TF with many small craft improved as game tended to go after only one of them. % @/ H% d' v' e. T3 w8 c
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
2 m7 a, l0 ^$ oCorrect hex control value if hexside is not truly 'blocked' 2 |* A8 R  m+ R$ j
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 2 r7 k4 T- P" {8 c7 Y6 @% W% w
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
% ?  e! X' g. b7 w2 p26/09/2015:
$ _5 t: J4 U$ k  n* P3 s# dFix case where surrounded units disappearing without VPs
0 e" R+ K4 b, j# gFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
  J9 y, z2 p4 p# `; O& R( V补丁见置顶帖
1125c) S% y+ [! O' ^! B, t
02/10/2015:
! z0 |8 P3 c) X3 `' wFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] # ~- i) H- m6 S5 }, @
add 'back' button to database aircraft and ship list " v7 \3 B& x8 D% y* \, S
fix ship repair screen that used ARD in calculations for all repair modes 0 _* I' a, s: w' |" v  M8 S
fix device change on base capture by 'occupation'
8 s, k3 U2 J) g/ H  I$ y6 [ change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON # K0 b+ f# o2 O# R  `) z1 L8 d
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] & e% m) s) n7 V# Z* i
added TOE name to the Army TOE screen 6 l& Q  ^8 `1 ?) c8 L
fix 'major repair by large port' setting due needing major float to do major engine 0 q7 A8 L- O  H
added ops message when ARD being used by ship for repairs
, o0 k& |7 ]( P% d4 T& ` fix group list - level bomber selection correction at toplevel (base and list) 4 X% b3 v. a' e" l- U' `$ H, m
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
8 S" r( ], {  ?3 e( s$ l  p! `Fix some columns not sorting in aircraft data list 4 A8 M/ A+ s: l) ]9 V
Fix display of a/c in convoy LCU on reinforcement screen
3 W6 e' M) u8 T3 o* RFix loss of national base on reinforcement screen (was defaulting to Aden*)
: ]/ h7 j, q' h% ]$ v6 X1 ATweak for reinforcement screen, filter out units with no arrival base by default # o$ L7 _3 @8 S% V7 C$ i
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
- {7 V% c1 E  [3 jFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
% g5 h: Z* Z# c3 L5 qTweak to allow refuel in TF if tankers present even if below safe endurance level
2 O3 r2 R! T' b' M' U  Y  u$ dFix case where TF endurance may be 0 causing TF not to refuel other ships present % D7 `, |4 M* R' C, |! P
Tweak to force ships with no fuel to try to get some from TF
5 q* U7 W. Z6 HFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
& B8 G2 N- }. w' B7 `' C) Q: V; [: |fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ( M8 X; g& o7 G8 H1 }9 A; k3 n
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  $ f7 {% Y' G* N
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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