返回列表 回复 发帖
18/04/2014: 1123x5 9 _0 |* ?, v( Q4 B
Fixed Forming TF in base with large ships does not undock TF.   ~* u9 N: E! y$ i8 e. Y
Fixed Corrected replacement delay when rebuilding split air groups.
.3 |1 k4 s' L+ v# d9 Y; r# M
03/05/2014: 1123x6
- D7 K# q! Z5 ]* v3 J) yChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
6 e2 D: N& T" ]Changed Add option to activate pilots in a group
.
7 M6 {# f) ?4 Y- n( p18/05/2014: 1123x7
6 F* `% \; X8 E3 p. K, G! F7 FFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
( q( ]+ u: `* ^: p! QFixed Potential to only service 150 mines if more than one ACM present . @. S3 _  F0 Y( x& p) v
Added message when LCU can't march directly to a hex 5 t+ \' Z' _6 e1 l" b
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
  [" d: l( \3 ?* b6 m5 l! nAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
, C0 b) L& I* N$ UModified ACM to use the ship’s endurance/fuel rather than port fuel   ~) d/ q, b/ v" H4 N! C6 d: t7 |* Y
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. - m6 @5 g4 H! v& k: Y- v5 F
Added air groups filter to loading TF screen, and made items not selectable if filter is off 5 [' T) y- u1 [( j& X
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
, M; B" f# F3 E5 z, L& LFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. ; J# U: W; `8 ~% r
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 8 i& k+ D5 A$ p* D) D2 K$ K, W& N3 q
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo " r" o" K( C& u, p
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ) r  H$ E3 P. v6 C* }  P2 R
Air attacks against TF with many small craft improved as game tended to go after only one of them. * F, a& W- T5 C5 P6 r
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. : }0 E. E* h' K- A' `% }! r! j0 I6 m
Correct hex control value if hexside is not truly 'blocked' ' {- n- {+ k9 a% ]2 H( D
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
& `+ X7 [- i8 x5 L$ q  ?Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex ( k* z6 H/ V) X- Z
26/09/2015: 2 H4 @' a" k, J- z% F
Fix case where surrounded units disappearing without VPs . \9 N1 Z8 U' [1 L
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
( n- j, H" C  L9 R7 A" O补丁见置顶帖
1125c: `7 w3 C4 Q) S0 s3 h1 e+ ?
02/10/2015:
6 z* @+ P9 h: j% t4 H. g8 \9 n7 a3 ]Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 4 ~6 z6 w# }7 L* ?9 O+ w
add 'back' button to database aircraft and ship list
  z; c8 M, ?) A+ Q: j fix ship repair screen that used ARD in calculations for all repair modes : y1 K% R% L% c
fix device change on base capture by 'occupation'
  z) v' e9 q; O9 U6 l change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 2 V3 h9 j& i+ S; T6 ^& r# Q
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
7 x, [9 {: l9 K; P1 N7 \' y4 X! F added TOE name to the Army TOE screen
5 Q4 ?, Q4 Z3 t+ R8 _! k+ J& k$ M fix 'major repair by large port' setting due needing major float to do major engine & }8 b2 F8 K6 [
added ops message when ARD being used by ship for repairs
# W7 v3 {0 T  p; C: Y, z" H fix group list - level bomber selection correction at toplevel (base and list) ( l; A. }3 ^. J6 x. D2 E- r1 f
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 7 G" \$ l/ O- b! w( X$ K+ L
Fix some columns not sorting in aircraft data list
: P* V5 b8 t! |5 GFix display of a/c in convoy LCU on reinforcement screen
' k& |* v7 z4 tFix loss of national base on reinforcement screen (was defaulting to Aden*) 1 X. ]# R/ W' g/ b4 c6 l
Tweak for reinforcement screen, filter out units with no arrival base by default . x) M* N( x5 B' e( j
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
  u, Y; g2 b' E* TFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
- X8 G9 q/ ^+ XTweak to allow refuel in TF if tankers present even if below safe endurance level & n3 W5 R. k. X2 _
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
" l# e* _; [$ M8 b: WTweak to force ships with no fuel to try to get some from TF 2 R% O* x" ]: G2 C- z/ S/ g
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  7 l! r! m0 v* g' Y, Y
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  3 l4 s% i8 V* E+ ]5 }
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  3 x! I- G& p+ Q$ p
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表