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18/04/2014: 1123x5 ) u4 x% V7 }- R# w" N
Fixed Forming TF in base with large ships does not undock TF. - b: U6 ^: }$ x# ?
Fixed Corrected replacement delay when rebuilding split air groups.
.( {9 d' l. a6 {0 o& h/ z8 u) {; Z, y
03/05/2014: 1123x6
% b$ E" w9 p' k$ M8 sChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. 8 _/ L5 l3 M; @2 e0 q% N
Changed Add option to activate pilots in a group
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9 W6 }5 l, q9 c0 e* K) A+ M18/05/2014: 1123x7
  {* |0 V4 C- c& RFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 4 n8 j0 w. l5 V5 o' e+ E
Fixed Potential to only service 150 mines if more than one ACM present ; z8 ]( W' g% A; H' y
Added message when LCU can't march directly to a hex
  _- T: c# I2 Z) R: ^% NAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ) p: J/ A: E0 U( c: C
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
2 r# q5 r' B3 m4 ^, c- dModified ACM to use the ship’s endurance/fuel rather than port fuel - k8 S* `' I' E
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
  i  M1 j& M  _* g: hAdded air groups filter to loading TF screen, and made items not selectable if filter is off 7 [& c# b) B. K) B) u9 u5 N
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
9 m8 ?& c) d3 B& TFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
) A+ u' O) f$ O" i# I8 lFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
1 ^* r3 ]* u/ \4 yChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo % Y, ?$ ^4 G2 {% \- b
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 + M/ r9 I( w- y5 h0 W
Air attacks against TF with many small craft improved as game tended to go after only one of them. $ s: s  K1 c2 E/ J' l  |" c3 N
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 5 f+ b, f3 |+ D7 P% s3 K# d
Correct hex control value if hexside is not truly 'blocked' * W( T+ k* k2 P" d; ]
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
+ M$ p. d: y7 e+ q, uFix rare case where the highest TF# was not allowed to form new TFs when alone in hex ; ]; y7 R$ s- M$ ~/ I( Z, \* U
26/09/2015: ' p. m0 j8 ^# I, i' n8 l* W
Fix case where surrounded units disappearing without VPs - U, b7 U5 A7 A& C3 P' N
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
9 A" @; w4 t& t3 y- I! P1 b补丁见置顶帖
1125c
9 C6 n# X/ L! L% L( R9 _02/10/2015:
! H  }/ D) q& F+ O3 {5 MFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
% \! s4 K' X* e" ?7 o5 b8 t add 'back' button to database aircraft and ship list
& F0 J5 T$ }8 S6 s) k; c, w' y fix ship repair screen that used ARD in calculations for all repair modes
7 @7 v4 a2 e& d* J1 r, P$ G fix device change on base capture by 'occupation'   h! _; B6 H$ N' L. K' |
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
, ^5 B+ x& _$ v; F$ v2 X [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
1 a4 ?& s; {( }, a added TOE name to the Army TOE screen 7 x9 N- \, L' I
fix 'major repair by large port' setting due needing major float to do major engine
; d; y0 H% D: P' ], H9 r1 } added ops message when ARD being used by ship for repairs 1 S3 N  D/ a+ W
fix group list - level bomber selection correction at toplevel (base and list) / C5 m/ P3 x: J( E+ U1 Q: K
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] % d4 ^: j5 Z- h& J0 }# @
Fix some columns not sorting in aircraft data list 5 t4 a# R! T+ V! ^# n3 y2 v/ X
Fix display of a/c in convoy LCU on reinforcement screen $ m" F& v& Y9 m& c: K/ M9 F( U
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ) v! G9 `! O4 o
Tweak for reinforcement screen, filter out units with no arrival base by default 8 [7 P$ e6 U: Y+ K' f. ~
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions & L. m* ~2 o% i3 p1 c
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
& o! G# L+ H0 kTweak to allow refuel in TF if tankers present even if below safe endurance level % E) q( V* _. g' \1 D# C' i9 s
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
4 o3 q. _1 C5 B9 r/ K; T" KTweak to force ships with no fuel to try to get some from TF
8 L; y4 z# d6 _) ?: Y8 e; O% BFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
4 V/ n" {. {- ?) Kfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  # Q' s9 e( p4 o1 @7 M
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  6 h/ R2 I& A8 I- n  \- W) x# _, h- O
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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