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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. / Y) h1 d0 y; D* N- U: v. k" o
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
- I9 ]) v4 F) e( ~Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. * Y7 [  q) ^1 @: z9 h
Fixed non-base disbanding of LCUs
2 C4 b9 ]0 a3 M* B7 d# o9 x' \! t$ b% MFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font , L' T, R9 d8 ~: W
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" . k+ H& ]( w* V6 A# Z5 v
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
' \; B8 p5 l/ E5 W' YPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex , r- m$ _, h; e# x* i. f# A# X* I; j! C
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) / i) {4 y$ [* n/ r, a
Restricted filter on Unit list for 'change all on list ..' not working
9 `2 l; E3 Z9 c. c' k4 RDon't show TF to enemy player (in case it happens)
. ?; n" f4 s/ N' oTroop/supply unload at friendly 'dot' base
5 D, d- p: {4 y4 L1 R/ i! a4 q8 `2 hAI swapping aircraft to different nationalities
7 \' K/ R$ ^5 ~* rPilot training HI expenditure not set in some cases 2 {' B) d: @- i# A; M' g  c- S, o
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display # P; K; r. h( ?1 l* Q4 r5 M
Show Electronics data in in-game database view : _+ M: S8 F" J+ a! p8 J8 K$ C
Disbanding VS group when not returning wasn't merged
/ b! `2 J1 v! kAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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