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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
7 R( m: x' D8 O2 G5 S. ^, sTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
9 R) r4 q" P6 H) f& U$ V7 r/ LAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
) t$ c1 C+ q0 O! j+ F9 ?& J; LFixed non-base disbanding of LCUs 5 Z; T1 }) ?7 y/ S9 i' I- S
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
+ [) ^/ k* P- uSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" ( t* u3 V% V  E) }0 C
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
! Q3 X/ X' t; [) W7 A% APartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
7 y4 C* w+ }+ h& cRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 9 S0 q. u9 _+ Q8 H" a% d4 f) e
Restricted filter on Unit list for 'change all on list ..' not working 8 Y! q. U; l+ R
Don't show TF to enemy player (in case it happens)
2 ~. F9 d* r4 n5 B" S9 z. T6 CTroop/supply unload at friendly 'dot' base , ~3 `% }& @+ S; F; i" z
AI swapping aircraft to different nationalities / v8 f1 p7 f6 _' T+ `
Pilot training HI expenditure not set in some cases
$ v8 i& f0 S! p22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
; `% {; W% s; e7 ~' FShow Electronics data in in-game database view
7 o8 ?" F5 C0 o* A! zDisbanding VS group when not returning wasn't merged 3 I' h* s$ b: q, U' I( f
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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