问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
O y8 b$ T. q" \9 w! H$ x9 \, L也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness
* `1 \0 B( Z" n+ a2 \* D2 F; L手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost6 I) V% [' X/ g# N, T
分别是19,35,49,60,68。。。。。这个是怎么回事?
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' o$ z" w' x5 c) j j5 U4 y8 x第三个问题+ i5 I# V9 l2 H2 K7 V: L
ATTACK CONTINUATION6 R! P) `4 i6 q1 r& D
Normally an attacking unit may only attack
% P9 l8 X3 x. Y* g8 a7 Qonce into a given enemy hex. However, if a
5 P: }+ @( N4 e$ X. T9 Kdefending unit is in city, mountain, or7 U5 b; K) p* E$ G- P) ^
swamp terrain with a Supply Level greater
& h2 f! P9 F( T) s# ]* @& [4 f" zthan zero, the defending unit will not+ g2 o2 ~; Q, H( T3 f4 a) y
retreat unless it has less than 10 squads. If
% h7 T1 z( i4 y" l1 i4 Fthe unit does not retreat, the Supply Level" {4 Z( x% G5 i _! z1 z+ Q! k
of the hex is then halved and the attacker/ a6 g1 d1 f; y0 T" t% w
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。- F: m6 d' T6 K; j5 z
: v- D' F/ d4 |* O2 M9 g* O第四个问题" h) }, M& g9 X0 i5 ^5 _
Defending units have a fortification value) \: |4 X" p4 F, G
based on the terrain and their entrenchment/ G! E- y. }8 E& D0 \" s$ G$ U- j; s
level. If a unit does not move in a
8 c3 U7 B! S& Y- }( z# fturn, its entrenchment level may increase( b5 [9 S( R1 u/ z
one level. Units automatically increase one
4 V6 o' _) j2 i2 B& _4 klevel until they reach level 2. After level 2
3 w/ l" B9 q9 p9 f* ]" D, Khas been reached, there is a random chance$ w$ N U9 I/ S0 K
based upon the Supply Level in the hex to" E n2 ?9 N( N# S/ s N6 Q3 V4 Y
increase a level up to a maximum of level 5." j5 g+ R& I" u, x9 V2 i6 [ y
Additional entrenchments can occur only
0 g0 M% m: H$ a3 w, Oduring clear and snowy weather. Units in a6 ~! y5 C9 R% e% Z2 c; f" a* A
city are not affected by any weather
, K+ t9 ?. I5 t3 K5 T* P% krestrictions. Woods, swamps, and minor6 y# Q; i, p* _/ d" w' G% F' s. E
cities add one to the fortification level while! |: w7 p1 Z8 @' r
mountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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& O7 {" H1 `; O1 q3 v第五个问题
. K& ~+ v% }( o: c. EREADINESS LOSS TABLE
+ [4 x% L6 G) K6 }' O5 kMECH./NON-MECH./ i; @8 a' `4 ] N1 s
TERRAIN/DESCRIPTION PLOT MOVEMENT
5 e& W$ L/ ?3 Z* DClear, Woods, Rail, City 10/203 U9 _; e/ q) \
Mountain 30/50
9 m3 U+ L, `+ }4 hSwamp* 30/50
, z. g% r; k) z. i6 S% y$ m# N0 i* GAcross River* +10
3 ?4 U$ z; F- \: ~7 u! tSoviets Before 1944 +10
4 p. a, V" |/ \% |! F$ {" v* Readiness loss only during Clear or Rain turns.
3 H Y+ r* e8 TDuring Blizzard turns there is no penalty due to3 d6 d/ o; g ]9 }- C9 P a
# Y- O/ _" E, K, c9 k+ XAcross River+10是什么意思?' a! }% L. b/ H) ?' S
1 p \1 k- |6 e[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |