问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
( E/ B' ^8 c& I4 V0 N3 q也就说不管从什么格子到river这格子,都判作cross river?$ j( b: O/ n, t. X2 C' ]
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关于readiness3 m$ k1 Y) x, z! g) b& s* X# J
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
+ [# A- z2 D8 D$ n3 X8 v% Y, m9 X3 d8 r分别是19,35,49,60,68。。。。。这个是怎么回事?
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- _5 H& a4 R9 o9 [* N第三个问题
# D* C# C. D' ?# n/ }ATTACK CONTINUATION$ W _* G4 {# M. {, w2 A0 v$ [0 R7 |
Normally an attacking unit may only attack* @) j- I- L5 v( @9 T
once into a given enemy hex. However, if a [. z9 |' a7 l @0 F
defending unit is in city, mountain, or/ c- X3 h+ s# s5 g! b' t, Z' Q
swamp terrain with a Supply Level greater
% z! ?% ?5 m9 kthan zero, the defending unit will not2 `: u+ a$ {; E% {0 i: w
retreat unless it has less than 10 squads. If
; }' z/ L2 g% T! B" O) Fthe unit does not retreat, the Supply Level
- q* L2 h( V8 B8 l9 W' d4 ?2 [of the hex is then halved and the attacker7 d) U* r$ G9 ]) `0 R3 ^
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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. b% l2 W2 M5 U, Y8 w$ J第四个问题6 i9 S5 |$ b* x: w
Defending units have a fortification value
: L$ d) h1 ?+ ?. Ybased on the terrain and their entrenchment! k1 D9 K9 ? {) [2 \, w" T
level. If a unit does not move in a8 e8 M- H6 R+ f
turn, its entrenchment level may increase
' u+ o! I: [& M' b/ done level. Units automatically increase one
( i8 L& k5 |* v7 a4 l0 i9 ]: qlevel until they reach level 2. After level 2
6 G5 a* o1 T; C( M+ mhas been reached, there is a random chance% k7 j% _; b- n
based upon the Supply Level in the hex to, D. F( ^. d4 Q& c
increase a level up to a maximum of level 5.# L9 r, n# ~. ~! K% x% \/ s
Additional entrenchments can occur only
8 ^6 f7 @1 }3 C8 s ]& S. {during clear and snowy weather. Units in a0 g( P) @3 d; T h) {
city are not affected by any weather0 `. E( p, E0 B) }" z2 ~
restrictions. Woods, swamps, and minor2 @* F9 t1 L. U! K; u( e9 u
cities add one to the fortification level while, h) ?1 K) F# D: \! C. b4 R3 c
mountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题
# h D# y @+ S) ^$ e, _READINESS LOSS TABLE) G7 i/ `5 |/ R! L1 R, W q( m* ?
MECH./NON-MECH.
# i& @: c8 d* r. o+ uTERRAIN/DESCRIPTION PLOT MOVEMENT' C" @ ], \( ?" p$ w* \
Clear, Woods, Rail, City 10/20
4 G1 |, K) N5 U0 XMountain 30/50* f2 r; l5 O8 x5 ~% z+ F! w- h6 ]
Swamp* 30/50+ S% r9 C- j2 _ R! W U
Across River* +10! n: M A& v! v( V- b7 g ~% k. S
Soviets Before 1944 +10; i, \( d' i! R2 J
* Readiness loss only during Clear or Rain turns.
# o2 B( e, Z- Z/ Q! t+ P0 PDuring Blizzard turns there is no penalty due to2 L |1 _- f1 h, {5 _# y: H
5 v4 G6 S- ?8 L7 b1 eAcross River+10是什么意思?
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* L8 |3 D3 }7 d- h[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |