问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
" V% ?4 Q4 ~8 m3 [也就说不管从什么格子到river这格子,都判作cross river?4 A7 ~( j( r) C0 } @
" E2 p+ t* ?8 Y7 F3 D1 r关于readiness5 ?0 [$ v" e$ J" c5 g3 ?$ v; e
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost% x0 c& ]6 R e- {) ^! J
分别是19,35,49,60,68。。。。。这个是怎么回事?) M3 n+ [: K+ w- ?
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第三个问题# s2 l. K6 D. h8 [4 p9 |( c3 [! g
ATTACK CONTINUATION
6 j0 K! c6 B6 z& w) E' K& j Q. jNormally an attacking unit may only attack4 }; u' S1 y! I8 h2 w4 }" a
once into a given enemy hex. However, if a
c2 g% x, i# ]5 o! J3 ^# Q- _defending unit is in city, mountain, or
2 a2 n+ g1 B8 H- _9 Aswamp terrain with a Supply Level greater% S$ E S& m9 {7 U/ T+ r
than zero, the defending unit will not G" e" ^1 ~ t% Q/ q7 q4 a
retreat unless it has less than 10 squads. If4 A n% G& j$ }8 n8 o2 ~
the unit does not retreat, the Supply Level
3 z& r4 f: Q' O/ H0 l; T4 R$ rof the hex is then halved and the attacker
7 x3 J- B( P7 cmay continue to attack in the next pulse.
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/ U1 a4 L- [3 Q' K/ L8 I这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题
- d8 L9 _& G/ m6 \* ?4 KDefending units have a fortification value X3 b$ S9 @$ ^* z
based on the terrain and their entrenchment, ~ |; l( f" [# i5 b
level. If a unit does not move in a* m+ |8 x1 Y1 Z" L7 _* R( s5 q4 p
turn, its entrenchment level may increase f5 e# F. r% L3 ^* f( y
one level. Units automatically increase one( Y, h- \! W0 M: H
level until they reach level 2. After level 2
. a3 L2 h2 _) y+ \4 }has been reached, there is a random chance
3 r* t2 g: ~. X( h- t, W7 ~" Hbased upon the Supply Level in the hex to" Q. a5 c& j& G7 z4 s! {& x+ E: s3 K
increase a level up to a maximum of level 5.
; i- x, t/ [' TAdditional entrenchments can occur only6 Z8 O; V3 n1 b3 {/ M+ Z
during clear and snowy weather. Units in a
g$ j$ j" `/ W, [) L, o6 x; G. _city are not affected by any weather$ h5 o3 a4 o- M; b- y7 \* r
restrictions. Woods, swamps, and minor$ N. [" @/ n# h4 I0 c
cities add one to the fortification level while
, Z& w) e j% Y$ vmountains and major cities add 3.
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; A- v; r% O) Y* `, O% I! t3 X特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题
N& K- `6 d& ^. rREADINESS LOSS TABLE
+ ?9 O5 d& k9 a; O+ r3 J- u4 @MECH./NON-MECH.) q$ Z u9 r* r% w
TERRAIN/DESCRIPTION PLOT MOVEMENT8 B% M5 ^+ l; y0 S
Clear, Woods, Rail, City 10/20
6 m& T' |8 A# c" y: e9 gMountain 30/506 m! F2 P% i0 F3 B9 |
Swamp* 30/50
0 @- T `4 }3 c/ G4 ?1 h$ ~Across River* +10
, g1 b2 W' b0 Y1 d. uSoviets Before 1944 +10
* p) p1 ~3 R0 B8 v4 A X6 h* Readiness loss only during Clear or Rain turns.# L, r3 @. d; d) b) L, A3 o9 i
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?
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6 o7 ^5 \) w0 z# @6 ~$ E1 ~[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |