问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
* e- v1 G! I7 o$ n也就说不管从什么格子到river这格子,都判作cross river?% M' c# H" Q8 O1 L. s8 _5 R3 r8 f
" a" b5 P2 W2 c9 k关于readiness' I. \7 m2 _4 v
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
1 e; }7 _! D5 g0 t1 ?& j& V分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
9 m& }+ m* x3 |6 o# ^; G& v& _ATTACK CONTINUATION
; B, L8 g9 k7 O+ A' b' mNormally an attacking unit may only attack0 i8 m& |3 @6 ]1 X/ T) n: ]
once into a given enemy hex. However, if a" j9 a" J3 ?5 v$ U9 b. D0 H- h
defending unit is in city, mountain, or
5 P# Z5 W* ^: B5 ?* S# Sswamp terrain with a Supply Level greater
& `! v- n8 X8 Z) E$ bthan zero, the defending unit will not Q' l- L9 D7 z$ N, t" N9 j
retreat unless it has less than 10 squads. If1 Y6 ` b. x) a4 S* T
the unit does not retreat, the Supply Level
/ h) G) n1 M6 F; R2 \% vof the hex is then halved and the attacker9 s+ `3 d- J. Z6 c
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。) \2 G- O p" h3 H
% c2 Q7 d( ]! m _3 Y% A% b第四个问题+ X' j# h v* W/ ^) E
Defending units have a fortification value; N2 g0 n' H' I/ E
based on the terrain and their entrenchment/ J9 _# j! m, w
level. If a unit does not move in a
' ^5 N4 O, q' @" M, Dturn, its entrenchment level may increase
. \% u& m5 [# G% _6 r" S4 \* `% ?one level. Units automatically increase one
- y' [& _3 x( x Tlevel until they reach level 2. After level 2
/ q7 F% \( O3 y1 Q& R1 Khas been reached, there is a random chance2 G( z( Z( R% l
based upon the Supply Level in the hex to
4 Z) [6 U" P* ?4 l' m% Lincrease a level up to a maximum of level 5./ L! X) x1 s4 h3 w5 V* R
Additional entrenchments can occur only/ t k& H1 F8 c" c% e
during clear and snowy weather. Units in a
0 V$ ^, t3 D3 r8 {! Pcity are not affected by any weather7 q0 q& i. G+ u
restrictions. Woods, swamps, and minor6 u) M8 ]' M3 f$ K
cities add one to the fortification level while
, i3 |, j6 T" S1 O& G' ?mountains and major cities add 3./ P' N9 A4 D5 j4 t- u
" @% K6 {$ W. Q2 o特殊地形的加值是像witp一样隐藏的还是只增加了上限?" S' [ G* A# E
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第五个问题8 K0 H G6 p# d
READINESS LOSS TABLE
E/ I* x& f; P! t3 z2 E9 bMECH./NON-MECH.5 x( N% r6 P+ r! i. j0 o) F
TERRAIN/DESCRIPTION PLOT MOVEMENT$ K) E: v V6 D" L
Clear, Woods, Rail, City 10/20: c, K$ P* ^( q# e4 g8 }8 w
Mountain 30/50
* f7 Z8 \" x+ m! }Swamp* 30/50
' q* @; i) x# i( jAcross River* +10
, y/ R9 z* X3 d) ]. H' m C- p& LSoviets Before 1944 +10
% I2 a# Z5 n# w* Readiness loss only during Clear or Rain turns.
( B& |0 D* i/ B+ W2 zDuring Blizzard turns there is no penalty due to% N3 W2 a+ |1 _; h
, u" m5 M- g; j# Y- e! q
Across River+10是什么意思?# E" _" x) j" S/ ~
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |