问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?! r. w8 N1 e' v
也就说不管从什么格子到river这格子,都判作cross river?
9 @) h% X& f; p) o
d/ ?* L8 l/ i5 E# E关于readiness
x. q! X: x- ?% R" s& t& u手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost5 v2 @7 F# r& ^0 j/ g
分别是19,35,49,60,68。。。。。这个是怎么回事?
w" o5 q1 ^& v4 X4 K6 p- i* C8 y$ P* L' Z& o( w
第三个问题
5 j; _8 O1 R: U z4 ]ATTACK CONTINUATION
4 D" Z# }; [. d8 J( l# Q) [) TNormally an attacking unit may only attack+ f0 ?( N; ~; D0 A- V7 W
once into a given enemy hex. However, if a
# s C+ r) V7 t5 Y0 q* V0 Q. idefending unit is in city, mountain, or" Q& s; F; f6 D# v" Q
swamp terrain with a Supply Level greater& H- R5 O; P0 p; _: p8 e7 x
than zero, the defending unit will not
( Z5 l: O% R: a$ e- F, Z3 k6 Uretreat unless it has less than 10 squads. If m- D3 G! g1 J, e. s7 F! D
the unit does not retreat, the Supply Level
" q: |; i/ g4 R1 ]2 ?0 J% Iof the hex is then halved and the attacker
) f. `# p2 u2 E, f: S! e/ ymay continue to attack in the next pulse.
/ g5 M9 o$ p. K: P3 j
. F6 j. d' i; O0 W8 [这个对防守方到底是好事还是坏事?怎么看上去像是坏事。% D, K9 M+ p6 k% B1 s
) g6 T- ^; x$ W; A
第四个问题
9 [: t- x# a2 y* d; CDefending units have a fortification value) w* E, Z8 }6 U7 v& A: }) q
based on the terrain and their entrenchment9 E& V- @' }/ l
level. If a unit does not move in a
: ~$ h, k% p( T/ xturn, its entrenchment level may increase
3 ^: v0 c" T7 n& J& Y, b Z- `+ zone level. Units automatically increase one5 ?2 ^5 k3 ?# R4 y9 v
level until they reach level 2. After level 2
" {2 H1 v# R. }% j' hhas been reached, there is a random chance
' Q" }# l4 ]% j! wbased upon the Supply Level in the hex to$ z; X ~" M0 N; z! K U+ J5 `
increase a level up to a maximum of level 5.
1 y, L3 \& ]4 \/ t5 a, |5 vAdditional entrenchments can occur only+ d$ P6 ?5 P1 i, l; V- p* J0 r- p
during clear and snowy weather. Units in a
4 d! }* y0 n- b' |city are not affected by any weather+ m/ W& P! ]" w+ p' F: } P! T
restrictions. Woods, swamps, and minor
; ?0 s* {' x" |0 wcities add one to the fortification level while
- Z4 ^* I. ~ Ymountains and major cities add 3.* X( x& v9 ^4 L6 v% D3 ~
5 F. J' {3 i) c: i特殊地形的加值是像witp一样隐藏的还是只增加了上限?. q1 D2 ~* [8 t% P! I+ W7 S
# d5 k2 v, [4 V4 s+ G( L3 Z4 f# `第五个问题- f* [5 ~! m t5 r
READINESS LOSS TABLE
$ b- `) _9 ?! Z' O9 xMECH./NON-MECH." \ z& Y2 u6 E5 m% q
TERRAIN/DESCRIPTION PLOT MOVEMENT: x, N" n, H1 g* {7 s
Clear, Woods, Rail, City 10/20
; U& L0 D! R) D O1 T+ P" H% o- B& P& nMountain 30/50
9 W" b( U7 _0 t7 p5 G" FSwamp* 30/50* R- F6 u& U$ v
Across River* +10
; H! D& v- Y$ k/ B- d% t( aSoviets Before 1944 +10+ T H# x% p i& i ]. t' ]
* Readiness loss only during Clear or Rain turns.- a2 @( f g' x% `; Y9 J
During Blizzard turns there is no penalty due to
7 a2 q" P& i0 J9 j- W" A }- ?- h/ Z5 g0 J% c& w( i% N- q: c
Across River+10是什么意思?
) |) b- ]5 N0 E }$ s4 ?, {5 y4 V6 x L! P
[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |