问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?9 H. x; Y( w- {/ k1 c0 ^( i. g, `
也就说不管从什么格子到river这格子,都判作cross river?2 S" O, x3 t& p0 q7 S5 @0 k
3 Z7 z$ A; e8 ~- R关于readiness4 ~$ X% V% l$ t2 m, O; W" |' X
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
5 k6 o- d1 @, N分别是19,35,49,60,68。。。。。这个是怎么回事?
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* }) e6 I6 t3 n& R' l) [第三个问题; }% _0 h2 s4 ], e! D- n% I
ATTACK CONTINUATION
c0 P' }: g I% }Normally an attacking unit may only attack
. W; b7 G v0 Oonce into a given enemy hex. However, if a: Y" S. |: a: Q( |4 K: N
defending unit is in city, mountain, or/ z0 w( w# a4 p% h" h
swamp terrain with a Supply Level greater
' S) A' _0 `" Q. S$ }) ^( [' ethan zero, the defending unit will not9 g s, t( d) o
retreat unless it has less than 10 squads. If
, W! ^$ L: ~& u$ p4 _3 g% ^; lthe unit does not retreat, the Supply Level$ _; Y# x- J+ \& q2 M2 w; i7 A+ a
of the hex is then halved and the attacker0 b" R# Z$ i+ n6 Y+ N
may continue to attack in the next pulse.' I# V" L; ^$ e+ {# h8 h% e" N% ?
% i' ~5 u" U4 m- D- A O这个对防守方到底是好事还是坏事?怎么看上去像是坏事。# ~# a9 @5 v$ W2 ]: k( t4 x R
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第四个问题
( ]' m5 r8 I) s u) U0 nDefending units have a fortification value* s+ R) e% e+ o3 m+ h! O6 M
based on the terrain and their entrenchment
2 w. h, ^7 \: w( Clevel. If a unit does not move in a
) z' b9 J* e3 J, Uturn, its entrenchment level may increase
% t% e+ v- A# R# Y W" Gone level. Units automatically increase one
# |7 H4 M& k" ?9 j8 y# B* x* D8 ulevel until they reach level 2. After level 2
9 x3 C. ]' o$ G, z/ p& N: Ahas been reached, there is a random chance
& b% M4 d& z6 g& Cbased upon the Supply Level in the hex to
0 w0 W# L4 g9 c g* G# K6 m' Rincrease a level up to a maximum of level 5.
; O6 W9 V' e1 Y3 \8 U) d; `Additional entrenchments can occur only
" N" [3 Y' }) i n7 B! t# zduring clear and snowy weather. Units in a
+ Q) E T/ }& r% Q, ucity are not affected by any weather- \3 [& x8 F& h9 _
restrictions. Woods, swamps, and minor7 _* p" b% S# y
cities add one to the fortification level while3 s" X4 H# f) U* |6 L4 `4 x* [ s3 Z
mountains and major cities add 3.* G* g, ~ q0 Q, Z2 t* c5 A: M
! i" O; a. `$ x" G3 s+ ~" M9 w特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题0 e" N: l* u( g, O1 L
READINESS LOSS TABLE- I+ C' M) h: B9 e' m! \
MECH./NON-MECH.8 T! _3 K) }3 m# L2 I1 K4 u5 w
TERRAIN/DESCRIPTION PLOT MOVEMENT
7 |8 |) K" g+ ]4 w% ^3 j1 mClear, Woods, Rail, City 10/204 m5 Z3 a, ~5 G+ G' }
Mountain 30/50% X( C; q& M2 D" P4 S
Swamp* 30/50
6 j C) R8 Q8 b+ X" M) VAcross River* +10! m) D0 X8 [$ R: x
Soviets Before 1944 +10
' @) O' L5 v2 ]* h* Readiness loss only during Clear or Rain turns.
) a# Q" v! l. I5 V% F8 I+ DDuring Blizzard turns there is no penalty due to% o6 [! x" q7 Q% G* I2 l
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Across River+10是什么意思?" r: v! S' H! m0 E8 x* W& }
" G3 Q0 [ T d* Q; J; c[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |