问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
$ G2 g) j' Y2 N1 p% a; n+ x也就说不管从什么格子到river这格子,都判作cross river?, \, _& j$ b$ g1 b1 Q
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关于readiness
* S( S9 p2 {. }( P手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost% M. g/ F" q$ f* Z
分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
5 Z; l( P$ \1 \' y8 U( [+ i4 XATTACK CONTINUATION
+ w0 |# K7 [" d9 \5 p# f$ P) a4 uNormally an attacking unit may only attack2 G& K3 c' x6 r! d' K
once into a given enemy hex. However, if a
/ ], r" C8 D: Gdefending unit is in city, mountain, or' D! E4 ]6 x8 K7 {
swamp terrain with a Supply Level greater
1 v1 N# [8 I+ Mthan zero, the defending unit will not
5 p" {. Z! O( S2 }retreat unless it has less than 10 squads. If
/ S: G# H/ N# Pthe unit does not retreat, the Supply Level: S% W3 C- m$ v% x- z
of the hex is then halved and the attacker
8 b7 f% s3 Y' `% D8 Q# g! }may continue to attack in the next pulse.* }) k( E* e" G& B
; W6 p9 R8 p! h# D这个对防守方到底是好事还是坏事?怎么看上去像是坏事。3 v2 O- R8 L2 `2 I
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第四个问题/ I" @: W4 y# N$ K/ T. r
Defending units have a fortification value! q d* n* i; @, D4 A9 p/ v
based on the terrain and their entrenchment
2 e8 [' ~4 O' h% q( vlevel. If a unit does not move in a
, c! v: R$ j6 g" r6 |, z: {turn, its entrenchment level may increase1 S- `: I& q( C7 S9 a+ e
one level. Units automatically increase one& P% L/ l- x8 f8 [% e6 x" Q
level until they reach level 2. After level 2+ a6 p! c: Y' U" A$ Z, `) G2 [" m
has been reached, there is a random chance
+ w5 |+ t6 ]2 H4 J/ R9 E* E. B4 e! Sbased upon the Supply Level in the hex to# A1 T2 \+ |. Q! t' N4 Q
increase a level up to a maximum of level 5.
6 K6 U4 b' C5 OAdditional entrenchments can occur only
; N/ O: K! ]9 x: M q! K& j) iduring clear and snowy weather. Units in a
% l, _ ]; e3 k K+ Y/ g* Ycity are not affected by any weather
! V& q4 y! a/ Z2 R9 drestrictions. Woods, swamps, and minor) g& h: r- J( E+ g w0 b3 B$ c
cities add one to the fortification level while
/ }# a/ ?! M& i. L5 Wmountains and major cities add 3.$ e7 _8 }0 x) \7 {: Y0 H5 F8 q2 Z5 {
9 W( k# D) p; a0 p5 O特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题5 l7 }$ [' F/ L" q
READINESS LOSS TABLE
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TERRAIN/DESCRIPTION PLOT MOVEMENT
+ k' }& Q4 D- p ~! |Clear, Woods, Rail, City 10/20
! b1 |3 r) R6 TMountain 30/509 V/ n# C$ h% C$ m
Swamp* 30/50
7 S+ i! _( ^4 v- j& DAcross River* +10
9 I' x9 i. m& tSoviets Before 1944 +10; Q1 [9 k$ r3 Y9 n
* Readiness loss only during Clear or Rain turns.
6 w$ L" ^: s; a# hDuring Blizzard turns there is no penalty due to
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8 D* k7 r! |* p. H+ b( R5 RAcross River+10是什么意思?! t, V) k V- |# `" z
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |