问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
& S8 A! d2 z, S0 z% t c也就说不管从什么格子到river这格子,都判作cross river?) k6 h! M% S# v% n/ l5 s% ^
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关于readiness
0 D0 `0 K* O) a' r3 y6 }手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
! f* P+ m) H1 S+ G5 _分别是19,35,49,60,68。。。。。这个是怎么回事?. f0 |* J% u9 q+ i2 h; \* X
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第三个问题
! k; U, h# x* s, A$ z2 kATTACK CONTINUATION
/ B7 {6 r4 ]: X7 J5 C: o1 ZNormally an attacking unit may only attack
% s. I8 z, t f2 r$ Donce into a given enemy hex. However, if a& W9 y+ G' o% y2 Y% g
defending unit is in city, mountain, or1 t8 q: }5 u: R& ?
swamp terrain with a Supply Level greater
( N9 @; k- M7 r: Cthan zero, the defending unit will not/ E2 | {% K9 [0 [
retreat unless it has less than 10 squads. If
) c& V! J) S2 m$ H7 \2 Cthe unit does not retreat, the Supply Level
% _3 a9 T/ s$ J. E- X) ^0 rof the hex is then halved and the attacker, a$ O0 M$ Q( p" l! Q$ p: ^' F
may continue to attack in the next pulse.
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- C9 b7 o. N0 \( j8 W这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题
: ]" ]" w' M! _3 ]* C3 ]# d+ A6 LDefending units have a fortification value
: h' c' A$ G5 A9 n9 Abased on the terrain and their entrenchment. |& R+ G1 }4 L. u
level. If a unit does not move in a
5 a% t0 }1 C" U/ f& X8 K; ]turn, its entrenchment level may increase
! ^% h. R& q2 l- u: Q3 l& e: Lone level. Units automatically increase one& }: o- d* K* J4 T
level until they reach level 2. After level 2
k% S o. W: M& shas been reached, there is a random chance) C4 y$ C, X4 \) F( P. ~
based upon the Supply Level in the hex to
1 @4 J8 K" s& i% J+ h" ?increase a level up to a maximum of level 5.* c& P% w+ w8 \) l/ h3 K$ u
Additional entrenchments can occur only( e* o$ @8 g, A$ E; x
during clear and snowy weather. Units in a/ [# @$ p3 H8 b4 k1 N' K4 p9 F
city are not affected by any weather
. g+ E2 |# _% |/ x# \ ], zrestrictions. Woods, swamps, and minor# V* f* O0 \9 w' M* u; p; J6 H
cities add one to the fortification level while
/ m W& M2 B* I' k; Vmountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?# X0 _8 o$ B, v8 _) R8 [: G- [
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第五个问题
' h4 K; w0 W! g1 [READINESS LOSS TABLE6 U( O- m6 h/ o4 {* c5 ?, G/ h
MECH./NON-MECH." @1 i c$ ^3 M% Q- a9 u9 A- e
TERRAIN/DESCRIPTION PLOT MOVEMENT
" M2 W0 O, d; S5 M0 |" sClear, Woods, Rail, City 10/205 r" Q/ R1 m m2 H1 e
Mountain 30/508 m2 L* K$ Z' H ]2 Q5 g E
Swamp* 30/504 q0 O5 b8 _% K/ h2 L. k
Across River* +10
+ J0 R- }; t8 HSoviets Before 1944 +10+ }9 D3 d+ r1 r' t! G
* Readiness loss only during Clear or Rain turns.
$ \% d# {9 S- yDuring Blizzard turns there is no penalty due to. R( `' x/ L/ d8 f/ I% N
) [# Z; X% |) W0 ^6 `+ C' c0 @! RAcross River+10是什么意思? U9 ` O" u6 J4 C# Y5 P1 u
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |