问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?) c# g/ v4 h7 S% x# E* b. N
也就说不管从什么格子到river这格子,都判作cross river?& K+ H" |2 ?9 [4 A9 T9 E
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关于readiness
8 E0 X" @3 W( e" }- }7 k手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
+ j* j. v, C3 |$ e2 p分别是19,35,49,60,68。。。。。这个是怎么回事?
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+ F! e3 W J4 k5 Q第三个问题2 I; S5 \4 I% f! r
ATTACK CONTINUATION
& S1 U' D2 N: x* k6 INormally an attacking unit may only attack$ [1 e3 z) E- b& c% h
once into a given enemy hex. However, if a
. k- C' `6 _) G0 F2 Adefending unit is in city, mountain, or
; v& m j' m! u6 zswamp terrain with a Supply Level greater
5 k) q+ W+ h* S* v9 b# T$ J1 b! x+ Mthan zero, the defending unit will not6 g) w7 R- O7 l& E, ~$ f2 o
retreat unless it has less than 10 squads. If
% f& W! b9 j4 ?# J0 Wthe unit does not retreat, the Supply Level ]% s$ J1 K2 I* V& y3 G5 l
of the hex is then halved and the attacker
+ V5 l2 g3 S8 w4 Y$ o! U. S( m. h R1 smay continue to attack in the next pulse.0 X1 ?! ?1 [, b7 ^/ ~$ E6 K1 J
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题3 e% l: E. k; v, U4 q* G
Defending units have a fortification value
4 J M0 C& w) o. f Ybased on the terrain and their entrenchment
3 i ^: `% J, y( D ?, Llevel. If a unit does not move in a# v; F: @7 E# ]
turn, its entrenchment level may increase; H. n T' x, q4 n( C) I) F
one level. Units automatically increase one
3 }4 r( P: m1 j' T' U/ ?level until they reach level 2. After level 2' E; A$ a% e5 d# t, {; D' g8 A
has been reached, there is a random chance
: a9 A! N& e4 `% W* j4 {+ Gbased upon the Supply Level in the hex to" P; K7 V9 v' h9 S- z b
increase a level up to a maximum of level 5.
8 N) F1 z3 ?5 q) {- z( ~Additional entrenchments can occur only' b# [1 [/ n: M0 i& Q) D
during clear and snowy weather. Units in a
( K, w% H. Y* `$ W; J! M; Ucity are not affected by any weather, r' S- S2 o' {( a+ o7 K" ^
restrictions. Woods, swamps, and minor
( Z0 g6 [3 A5 vcities add one to the fortification level while. I! f5 {( b4 ^' P9 p
mountains and major cities add 3.; i3 E6 Z6 t- n
`! d0 {3 F7 j9 A! u" k特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题8 d$ _; ~- R$ p4 Y& X, \$ B4 G
READINESS LOSS TABLE
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TERRAIN/DESCRIPTION PLOT MOVEMENT
& y- M- p) h+ y* y5 g; g3 N0 v5 q" pClear, Woods, Rail, City 10/20
8 {+ u- o/ r t5 z2 z, R3 [Mountain 30/50
1 _; d( o5 r8 T/ Y" z C: D. CSwamp* 30/50, F6 y+ J2 t A# n
Across River* +10) W& e# Q& p5 o5 w' M% g5 v
Soviets Before 1944 +10
9 t" h; a+ A4 j% J4 N* Readiness loss only during Clear or Rain turns.
$ ?4 ^& E$ R' p+ i8 R t4 p: nDuring Blizzard turns there is no penalty due to
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Across River+10是什么意思?* ^& n4 v- Q U+ C
# X7 L/ z8 |5 W' a[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |