问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
9 c/ ^& Z$ {- N7 P: ?2 L' _也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness
, Z* @' T# U. ^ B0 c* P9 j手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost% x" r, n5 ]1 j, D8 z5 Y
分别是19,35,49,60,68。。。。。这个是怎么回事?; T: M: E) o, g9 ~6 _' q2 c
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第三个问题( e( M0 B7 G& f9 Z. E
ATTACK CONTINUATION
' O+ {. i: g) `, kNormally an attacking unit may only attack. p- b6 K* i2 `3 z6 [8 G
once into a given enemy hex. However, if a
. ^/ {/ |3 _- s" rdefending unit is in city, mountain, or
/ c7 Q+ u0 _: h3 O5 Z8 c+ rswamp terrain with a Supply Level greater, B; [& ]! q' h/ S
than zero, the defending unit will not- @) B" I, U) a' J
retreat unless it has less than 10 squads. If5 N# G" h s0 c9 U0 j
the unit does not retreat, the Supply Level
! C* Z0 y2 b7 I5 fof the hex is then halved and the attacker- ]) k) I" m+ F. |
may continue to attack in the next pulse.7 l$ Z; n' L6 U
. B# K Y- X& N" j5 R这个对防守方到底是好事还是坏事?怎么看上去像是坏事。& e5 F$ Z7 E/ ]6 v) l9 i( K1 }1 C
- t$ Z/ M( p) o, A# @, H/ d. j第四个问题( ~, F, c3 d( [
Defending units have a fortification value
p5 v9 m+ B- c. r+ y4 Abased on the terrain and their entrenchment5 {* y P) P) i& w( m
level. If a unit does not move in a
! F' c9 t# b. U9 Y$ u W- uturn, its entrenchment level may increase
v" O. N. ]6 o# B" [one level. Units automatically increase one/ k4 [; F0 r# {" }! Z( E" a; C
level until they reach level 2. After level 2
0 v9 M2 {# F0 W, V7 D) X* @+ uhas been reached, there is a random chance
7 A$ j) z$ Q8 F2 [: K, Ubased upon the Supply Level in the hex to
6 c5 W( B' k% Z- U; bincrease a level up to a maximum of level 5.
9 v2 B. ?4 g; C' d) VAdditional entrenchments can occur only
, A8 O4 D) z$ L, Y% N) Qduring clear and snowy weather. Units in a2 W3 z: {9 R2 ^" o$ r
city are not affected by any weather
- C% h$ P: K9 ^+ q! Brestrictions. Woods, swamps, and minor
+ a# X- w% [0 y9 j Lcities add one to the fortification level while5 _/ E' `# p6 P" l+ }0 j* [/ ^
mountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?7 H {& J1 L% ^7 c! X
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第五个问题
$ u+ d% `; o0 m* e' m7 F, ~; i* ]READINESS LOSS TABLE7 O( B& R/ x9 Y3 d' b
MECH./NON-MECH.2 g% \" {0 q4 I" X& k- k/ P
TERRAIN/DESCRIPTION PLOT MOVEMENT
0 Q7 T3 h' ^1 ZClear, Woods, Rail, City 10/20
" ~. U/ W/ Z- \Mountain 30/50
( r3 G. y3 g. l( R2 ~1 {Swamp* 30/50
) s s, L% k1 e; W# r% cAcross River* +10& {3 D g/ g" M9 l
Soviets Before 1944 +10
) X6 r6 w# ~7 V+ r' _. l4 s# i% J* Readiness loss only during Clear or Rain turns.
/ |% M& @+ _8 j7 dDuring Blizzard turns there is no penalty due to4 h: A I& z( g) l( i$ x: n$ a! K
, j) D! c& |: R/ y1 x! |
Across River+10是什么意思?6 D1 B- |; S3 i) h) X' ]
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |