问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?/ w2 u; L* k- H( l; ]5 K8 g5 s
也就说不管从什么格子到river这格子,都判作cross river?& X- \' l, C; [9 I7 {
5 u% }5 w+ K8 @8 i* y. P关于readiness* X7 m4 f$ u, c2 b
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost$ |" I1 T, I1 d* \' ^5 g( k* z; `
分别是19,35,49,60,68。。。。。这个是怎么回事?/ h- S; P' |4 ~6 o {& i
$ B% \7 I8 o& ?+ P9 G第三个问题5 b+ A( |4 t3 E ~" n0 H$ A
ATTACK CONTINUATION2 Q8 T: {# P! g6 _; c" U: k
Normally an attacking unit may only attack
; K3 p& N& ]% @( P. P- t! K$ |1 Nonce into a given enemy hex. However, if a( W: f E# O8 l) n8 F: c
defending unit is in city, mountain, or5 ]& {2 O5 g- A5 x D6 P
swamp terrain with a Supply Level greater
! w6 z8 X8 a" u |( ]+ H6 uthan zero, the defending unit will not- t u1 O2 _0 q! u
retreat unless it has less than 10 squads. If
) V( `6 t$ C6 z# Y- P8 Qthe unit does not retreat, the Supply Level
5 j3 W4 j) U' K" b( Vof the hex is then halved and the attacker/ h# S G6 x8 j$ y* v& L
may continue to attack in the next pulse.1 t% p) j% A( O/ `& t( N& e
; |/ r$ I5 r* k: D0 n& N' M这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题3 ~ B9 A1 R( i4 g; k e3 K6 R
Defending units have a fortification value
9 q8 [! b* t2 Hbased on the terrain and their entrenchment
( a- v/ V0 Z2 E: T4 xlevel. If a unit does not move in a
! ?0 {2 i) X( _3 S; O, yturn, its entrenchment level may increase. M! U; r2 z6 }; i6 e
one level. Units automatically increase one
4 ~7 O% u' m0 T; Tlevel until they reach level 2. After level 2
2 K5 E2 U+ ^" E: A1 f" z& b" k- q' J3 chas been reached, there is a random chance+ @6 B) G1 e1 H' ], m# p8 k* r# x
based upon the Supply Level in the hex to* ~+ e" j) a( @1 i' B% B- V6 R
increase a level up to a maximum of level 5.2 W$ t. B5 H0 P4 o
Additional entrenchments can occur only+ ~' T! m+ J" M/ @
during clear and snowy weather. Units in a- x, r, r1 @9 T( H$ A8 g) p# f0 l
city are not affected by any weather
1 W. {: v- @8 E) O0 krestrictions. Woods, swamps, and minor
, c' i% B. E# i$ h' _$ B# U5 pcities add one to the fortification level while) b8 J) z1 i5 ^* K3 U: h4 T _' o
mountains and major cities add 3.
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; c/ `- A3 e6 m# j- K! p特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题
* L7 o8 [2 H" L2 l' G, @( AREADINESS LOSS TABLE- x3 {, e& i- Q' ^8 W
MECH./NON-MECH.0 @" S3 M; f) s D/ b, a
TERRAIN/DESCRIPTION PLOT MOVEMENT C5 W3 i X0 h: }6 y) q
Clear, Woods, Rail, City 10/20% @9 o0 O; \0 E2 B# Q) `
Mountain 30/50
+ y2 S$ P2 ^8 P3 f3 WSwamp* 30/50
0 _, x/ @6 j9 NAcross River* +10 d7 w) q9 n; a( Q9 ]- @
Soviets Before 1944 +10
# r+ F, N3 E# M0 w5 |* Readiness loss only during Clear or Rain turns.% Y1 e) h* x$ K& I" c& p
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?
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, }4 A8 N- }( x. r[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |