问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
t1 L, I- a) @: T6 h" w( q也就说不管从什么格子到river这格子,都判作cross river?2 b3 |+ i$ M8 o6 ^- z* X
) t" v! U* G! B- D6 k关于readiness* ?# l# l2 F ^6 D( E
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
6 ~) Q, g* ~8 p/ M3 Q分别是19,35,49,60,68。。。。。这个是怎么回事?1 q* E' L! p+ T+ c Y
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第三个问题
' D& [% W2 l# g' m1 K2 J" N. zATTACK CONTINUATION1 e- D* u' X+ E& j: q0 N6 b* a
Normally an attacking unit may only attack* z( b/ H2 i* k7 i/ F* J# D
once into a given enemy hex. However, if a
+ p) K) B8 g7 k: bdefending unit is in city, mountain, or/ T9 |# |6 i2 x( }5 o$ Q
swamp terrain with a Supply Level greater
5 X& N: n0 x2 @# Q# Sthan zero, the defending unit will not
8 e- Q5 m7 N$ N3 i# J' Nretreat unless it has less than 10 squads. If5 c! c, Z& D; H' b6 ^5 y# b6 M
the unit does not retreat, the Supply Level
; f/ ]8 w# c! ~9 \& O# _+ {of the hex is then halved and the attacker
v! _% o0 ]; b* Imay continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题
+ G( i( p$ }1 g! ]( ?* d5 {2 D jDefending units have a fortification value
. V' M$ x' z, E& q. ^+ W5 C. \) Xbased on the terrain and their entrenchment0 _1 P! d% I, b# R0 ]4 \
level. If a unit does not move in a S# M* S e& J0 F5 `2 O% T
turn, its entrenchment level may increase8 i4 j6 d) h5 Z! j+ M
one level. Units automatically increase one( C$ t( u3 F9 f/ M, J
level until they reach level 2. After level 2% v+ l; Y5 R% B! N! q1 ^7 J; d+ U
has been reached, there is a random chance6 ~8 H. W8 @& x4 V4 l H
based upon the Supply Level in the hex to
0 e# w1 @+ O( ~7 Q8 O7 U0 |9 N3 zincrease a level up to a maximum of level 5.
0 q" x2 I6 a0 Q5 R* H+ GAdditional entrenchments can occur only
7 ~. T1 _1 u7 gduring clear and snowy weather. Units in a
3 g: r# K+ q6 T$ n0 P) `0 ]9 Xcity are not affected by any weather
6 ~- N: B; ^% H9 v% R' ]2 V7 y/ {restrictions. Woods, swamps, and minor
( J3 `- S1 F. Q( O5 q9 c6 o, B3 }cities add one to the fortification level while& F" k, ^" t% S. S0 i
mountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?* `5 _) {8 `* C1 d% n, w- f' D
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第五个问题
3 n6 Q; E& E, l; V; m' rREADINESS LOSS TABLE
3 c8 ^7 e+ t9 \4 X0 fMECH./NON-MECH.. n. W1 K) U) i; I5 F5 }
TERRAIN/DESCRIPTION PLOT MOVEMENT7 C, d$ S) I2 K6 R1 r% Y% t
Clear, Woods, Rail, City 10/20
1 m1 P1 G9 }2 v; ?" tMountain 30/50" {' y% d# M- v; t$ }2 y( }" W7 P
Swamp* 30/50
( t& Y+ d& z# p- D1 l3 cAcross River* +103 W$ y' A0 L! A. Y6 a
Soviets Before 1944 +10
* J( C9 m5 p# U# s9 |% ]! R* Readiness loss only during Clear or Rain turns.+ @2 u/ y J: D* X9 F
During Blizzard turns there is no penalty due to. s! f$ H9 p/ r5 E# F6 s6 y8 d
% ]( M) n, T/ t+ Y/ W. r4 `- {0 U+ XAcross River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |