问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?/ A4 P) m* p0 Y) l( y. G
也就说不管从什么格子到river这格子,都判作cross river?
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/ f$ E" y1 v) }3 P# X) O, V8 ]# p ~关于readiness
L) E5 k) A& o手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
/ r8 M1 E: o: e3 e% ~分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
" v/ t* @! d g* P/ uATTACK CONTINUATION0 S% u& |( U/ ~5 N
Normally an attacking unit may only attack
. M. b; |# L1 W, x$ R) `once into a given enemy hex. However, if a
& H; {7 p j: G7 ^! l6 Jdefending unit is in city, mountain, or- q3 i; N4 `2 W5 s8 t' T: [
swamp terrain with a Supply Level greater- e: |/ V- a5 E- r' ]
than zero, the defending unit will not
, d7 } x9 w# p& [% i3 fretreat unless it has less than 10 squads. If, t V* d0 t" n8 {/ M) f
the unit does not retreat, the Supply Level
0 {6 g# v$ n$ \( n9 r% [of the hex is then halved and the attacker. A' b# L% J+ \/ {; T! K
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。4 m4 [5 J. A1 ?( @: [( a
9 j% o2 l; o m/ U( b6 ]0 l& _第四个问题, @$ |2 l. X: c$ Z
Defending units have a fortification value
! u2 e; x3 I3 D8 xbased on the terrain and their entrenchment
2 h0 V% g! ^0 a1 wlevel. If a unit does not move in a4 n! U9 w7 w" d* _, T. i
turn, its entrenchment level may increase G; E. L" L' E4 j
one level. Units automatically increase one
1 j3 \" ]& X" l: l3 mlevel until they reach level 2. After level 2
( _& J3 C( q4 k4 e+ b5 Xhas been reached, there is a random chance
v5 P3 x2 r3 c2 g5 a) cbased upon the Supply Level in the hex to( X3 E9 l4 T# l1 V9 x( q0 F% \# ]
increase a level up to a maximum of level 5.
, t3 l; h5 H+ ~4 sAdditional entrenchments can occur only
+ @ c9 O1 t' O& Eduring clear and snowy weather. Units in a- P# ^4 p- ]3 o+ d
city are not affected by any weather
' I" p- z; Y6 D6 o/ Yrestrictions. Woods, swamps, and minor% R1 _5 M! g2 z+ }
cities add one to the fortification level while
8 X, F$ y% j+ H$ a* A4 vmountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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/ _9 v4 U) Y* M2 s' e" E第五个问题
a2 @% Y' H0 i( A. ?# \9 [4 nREADINESS LOSS TABLE, G- _+ l' k% R6 b* b& _& w
MECH./NON-MECH.
. f/ P9 C! f4 E* A8 I2 OTERRAIN/DESCRIPTION PLOT MOVEMENT
/ `# x; R7 A6 a4 Z) F& P: [Clear, Woods, Rail, City 10/20
/ ~; A! h. o5 W6 aMountain 30/50. a2 _7 d4 F; V( k& @, F6 @% I
Swamp* 30/50! P! [6 b7 G/ z# h6 P( S
Across River* +10
; w+ |) Y$ n# J: Q2 L9 H3 W/ ISoviets Before 1944 +10( V% ?' `' v1 d) S5 U
* Readiness loss only during Clear or Rain turns.7 Q% p4 o% r" z+ H
During Blizzard turns there is no penalty due to
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; O$ W# d# V1 F8 ^" iAcross River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |