问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
& O+ k+ i( W2 n7 `也就说不管从什么格子到river这格子,都判作cross river?0 O" o% V J% D: L
' l) V. _! b7 t% B3 Z7 H4 X9 W关于readiness
. O! [$ S4 l9 g" X4 G: ]手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
, B' u7 o+ h$ {4 R分别是19,35,49,60,68。。。。。这个是怎么回事?2 S- G% W% G, J
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第三个问题; |6 r" v" Z7 ~& f. h
ATTACK CONTINUATION" [, D- c1 b; h. Y% D/ w3 R
Normally an attacking unit may only attack6 ? c2 @+ C, @0 R. B
once into a given enemy hex. However, if a# V# @) v4 C9 X6 G8 B; j7 G
defending unit is in city, mountain, or8 W2 s, ~" n6 a; `+ Z% S* s5 c
swamp terrain with a Supply Level greater F3 F9 G" ~( z# q6 Y
than zero, the defending unit will not
6 b4 D$ @& N1 I2 Iretreat unless it has less than 10 squads. If
1 {0 n2 R* a X+ Q2 tthe unit does not retreat, the Supply Level
2 A$ k8 N# ?$ b! V: Iof the hex is then halved and the attacker
+ L9 V$ }* j: u, t- kmay continue to attack in the next pulse.
1 }9 d% D N8 R( G
8 T: h2 J/ s' `4 H. c这个对防守方到底是好事还是坏事?怎么看上去像是坏事。2 c4 s% c* c" M5 V% I; H/ @# |0 M
7 E5 |+ x/ Z: A. A9 \第四个问题/ s% c! A* w0 w
Defending units have a fortification value- C: u4 o& M8 ~( C+ `( {
based on the terrain and their entrenchment/ R# b* a; ?9 M3 g3 N2 e# ]
level. If a unit does not move in a
$ z- V; t& d1 i- a7 ]& U# G% W+ I5 yturn, its entrenchment level may increase
{7 R- U# E- ~3 Oone level. Units automatically increase one/ d9 X0 {0 H+ k8 N
level until they reach level 2. After level 2
$ D7 Z! S Y- Y+ [+ @. Dhas been reached, there is a random chance; x0 p$ q2 @8 Z8 z
based upon the Supply Level in the hex to
0 D* q2 |8 o7 U3 q2 t/ E9 Eincrease a level up to a maximum of level 5." ^8 [" q4 Q& N
Additional entrenchments can occur only4 O( }7 a5 l7 f0 E& E/ p
during clear and snowy weather. Units in a0 l; b0 S/ y0 H
city are not affected by any weather
) F5 n* N7 y; }4 u! Orestrictions. Woods, swamps, and minor, z& e, l' U* W; K
cities add one to the fortification level while+ N, I- Q: o! o x: ?+ F- m) o8 }
mountains and major cities add 3.
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) ^4 a# e, E/ l$ P+ k" C" u特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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/ f: C4 ^" w- N8 K( R1 p第五个问题
% f. e4 Z/ V- v( U+ w% c4 hREADINESS LOSS TABLE
$ y. A; u! n7 y$ \( X3 NMECH./NON-MECH.: O# o: }3 ^! X g1 K, U' {
TERRAIN/DESCRIPTION PLOT MOVEMENT0 f) S4 z9 g6 k- X3 @8 u- c. g w( F
Clear, Woods, Rail, City 10/204 h; M7 T/ Z, W8 n$ i2 @: E; Z w2 L
Mountain 30/50
0 F) O6 ?* y! G6 h! N" vSwamp* 30/508 D8 J6 f+ e1 i6 | |- v& [
Across River* +10
. p) r. z! j4 q& kSoviets Before 1944 +10
+ N8 x5 m/ l9 G* Readiness loss only during Clear or Rain turns.! F! t: @0 _- q3 ^& x i& A
During Blizzard turns there is no penalty due to
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/ r, c. z9 n& r0 z2 x& `8 ZAcross River+10是什么意思?7 d* d" z# K& c( K
: l/ b. ^6 ]6 j) V- @' n[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |