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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)2 K2 G: r+ i: K- q+ y
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip3 ]3 H% F: T0 w. d; S- f
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1.806补丁内容: " F7 U7 F+ T6 X! b" W. E
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ( y; L8 k6 X1 y& l( a* g
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. , G8 ~0 z$ c3 S% ]8 y* s8 y1 d" H! P
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. / P. J6 h0 X. c" i1 D9 j
Item 4 – Add air detection devices to the device pool displays. 3 u5 T+ K+ N9 A3 A3 x
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. * _- h' g2 R+ }* C6 e4 T$ J
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ; R0 e& N! z/ D2 z/ a6 I
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
3 V1 p! [6 `+ R& q9 A5 TItem 8 – Additional performance improvements for DivideCrippledTF.
0 M3 u5 g% n* g( S/ v; b4 O) A% jItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
1.806补丁内容:
9 T7 V7 s9 W2 l) q0 @Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 0 s1 ?  R2 T) I* J( j9 [3 y7 R2 w
             修正了舰队未能正常装载的问题" G7 Y3 c7 x! t& L/ p
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ) ^$ k$ w: ]& c# {" j
             修正了舰队未按命令抵达目的地的问题
7 }" x, \$ q$ I2 A. {Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
+ W+ W. r  [/ l& N+ B             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
5 d& Q9 F/ C! @& D: aItem 4 – Add air detection devices to the device pool displays.
) ~& I* G8 ]. l/ g  _3 V             增加了对空雷达设备列表(?). t7 B) G9 ~) Z% x/ J: c7 ]
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ! s8 j& \' l5 \9 X4 J9 Z: p
             增加了对空雷达设备j建造代码(?)
* c: A" @) A8 ?8 M* n2 V: `4 yItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
# R* L. b, @' v* a8 |             完善了对空搜索雷达的功能- J/ O& C$ i5 a8 g( N: S3 m
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
: {: b# A/ z: a1 b3 }: ^             调整(?)了航母超载时的OP损失
/ k" E: b8 T1 L5 \4 s* @& }  @Item 8 – Additional performance improvements for DivideCrippledTF.0 ~' H( v5 m3 ]1 z- h0 P
             改善了战斗演算时,分离受损舰队的运算速度, A0 P4 \3 t3 t" z. X6 \7 r9 J! a
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.* G# n0 b1 {8 E9 |& m$ u$ y
             允许以任务速度自动清除基地内的水雷
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