2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
# |" y0 v- Z# ZThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
) `% ~, s r |' G1 ]! f9 Nftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip. V0 I( q& h& w( B% x6 G9 w4 G
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1.806补丁内容:
" y9 @7 ]0 m# g& Z) gItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
% b2 M" ?. i- f4 T) s& R2 hItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
. j" t) E6 J3 v5 v0 q7 ?Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. & K" D* X, r! h8 F2 E/ z3 w
Item 4 – Add air detection devices to the device pool displays. ^* b5 j8 X A1 R- w
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 p k) `# f4 O4 p6 s) L
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
2 ~! ~; }" b, ~Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
7 I. r' \% t: ~) f: j. j: tItem 8 – Additional performance improvements for DivideCrippledTF. 7 r, n: a$ Y7 l* \6 {( w( {4 u
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |