-Item 1 - Refueling from AOs
2 K6 ^( |( _( z2 T' K. x9 XTask Forces that included an Oiler could not refuel from the fuel stores of
/ Q; A/ b3 X% Y4 _7 ^that oiler. They would refuel from the normal fuel carried by the oiler (or " m% ^+ P7 b; z- c' p. U
any other ship).4 E1 V$ M% `( E; k( k( \0 r0 p3 L9 N
) T" O0 `8 r+ m- a$ h$ l-Item 2 - Divided Land units shedding disruption.
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+ F* }% y3 N/ y+ r" T8 l0 k* \0 j-Item 3 - Allow PG to be included in auto-convoy.1 n( l6 R/ K) D( W
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; q& | _' l) q' N& o/ p0 n1 u; W# u-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 9 |( Y" w( ]5 @
pilotless aircraft.( I" a/ j2 k4 B+ E
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-Item 5 - Clear experience and Morale from disbanded airgroups& ?" ~ ~% A; h0 _6 T ?' u
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3 B& Z f9 k' I-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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. v8 t& N- J( v$ \0 u2 D-Item 8 - Correct improper draws on Named Pilot Pool
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7 r8 [9 x1 h% _-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.: d1 Z6 A* U' o6 n! ]/ Q
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-Item 11 - Removal of function to Withdraw Pilots! W2 [3 {, P9 a0 M" N' A. B
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.( W/ M% p: s. J) j! D
2 ?8 _% S( D4 X7 b# E-Item 13 - Prevent withdrawal of groups with fragments on the map.% a0 G/ Y4 o8 Y* ^' C1 C" H9 { \& f
/ r2 ]6 Z+ m1 ]# M-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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( D7 L8 T5 t5 `0 o' I. y) X+ q/ |-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency( ~8 J* i9 r3 ^# \: o* Z* h# y& U
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
+ B2 r- G) K" J8 dgeneration.
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- N6 ]7 b5 s7 ]' J& z; Z! P6 H2 X9 |-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft( M( c7 M7 k' J9 V) A/ d
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show ; L, H' B4 ]$ P( G7 e+ ?
'Static' rather than a very large number.
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/ D% o. W9 V4 V1 `# _% p! w-Item 21 - Correct processing for floatplane groups on submarines.+ h" h2 M7 j$ @! w2 a: @
, P$ v/ g5 G0 c-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 7 I2 Q" a' h+ k% U2 W
cargo." O" b. k3 ~0 C; ]. a9 c" W( s
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.( _7 `; j+ y+ ?
9 \' @" ]7 ^1 RFunction removed for PBEM or head-to-head play as it has been broken by 9 L1 B, X l( ^0 R( N$ v3 `8 m
cheaters. 5 q; f( X1 n+ P, A
( h, d/ o! k- b3 B" n-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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4 \- [( \. g" E6 M4 W: ~& ~+ P$ \Removed for PBEM or head-to-head play.' P& L: v Z7 p
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-Item 25 - Removal of display of Named Pilot Pool.. `& @2 ~8 S( j/ P! D
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Too little data available and of little value without full implementation of - O. U% r, ~3 G! K
Disband into Pool.6 O1 Z. ?2 j8 U1 [
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-Item 26 - Correct Motorized Support used as engineering vehicle
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+ J, s; X! U* Q1 A) \All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 6 b! R+ c! ~5 l4 |
to the specific Engineering Vehicle device.; z$ N" A N! C) F& \; ]/ J% h
1 X- A' B5 D6 T& o0 c( l1 ]-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
/ y; i0 _2 y, M$ Ccarrier in a Task Force. Added.8 q9 [* H6 f& R+ e7 j6 J$ y
% D: \- m& ^7 c, c-Item 28 - Return number of Kills by air sub-group to parent.6 P' A" n" W. }* O' Q
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Number of kills recorded by a sub-group was not being added into the parent
! R7 A$ r6 \/ x& }6 U' ]' `2 ~airgroup on recombine. Added.( J7 S, Q7 m/ E7 [3 n
, g, v1 l- |% N* B& Z& v-Item 29 - Leader loss after divide of parent subunit./ L8 I! V# U5 w0 N7 Z9 e5 `
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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# R7 B/ U' ^9 {; _9 R-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit $ `- \' Q+ n6 |$ |$ f
is disbanded into it.& B7 }2 s |8 i5 f
& H: A7 S7 `: C/ R+ L- Fix 33 - Fix USN VBF replacement state when game started with Replacements $ k# a: `+ x" O5 N; c3 _
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing6 F5 n8 @3 J) ?" v, B1 P
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( r) U. p. |; w-Item 35 - Allow arriving Japanese airgroups to appear on map with less than * E! h" v' Y c: Y3 u: {5 L& V- J
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present! X, C8 r, N( b
0 o. M$ L9 e |7 T-Item 37 - Fix overflow in fuel calculation 2 ~( e# X4 z: @0 T( E4 F
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.+ c8 C- V: ]0 i( I. R: B2 t( }6 Y# V
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships. T5 z* |- g" N" s1 Z
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
S+ r$ a% a, J$ Rsurviving sunk ship.* o' k, ^3 O9 P3 G. s; l9 ~
0 h# h3 ~$ x: f1 V# {! J-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.# H% u7 d5 A' R M
. Z, ]; z# S' A. K; I5 R) _9 C-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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& J8 |! p" F3 C1 u-Item 45 - Disappearing unit during air pick up.
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! e# I* s6 B. a4 O-Item 46 - Airgroup Transfers$ R4 [; Q% l0 _7 e+ k
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement $ j) W! n+ s: j3 E4 S
Japanese airgroups. & Z& q9 a4 @4 ^ K Q' `8 B2 S
1 d' v, g" _; X- S) b-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 0 |) j, t8 h$ L3 y" f
improvements.
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5 `5 c* t! P% O5 I( R9 G4 ^# v {" z% m; B-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
! m# `- _9 d5 l+ x7 l9 K8 v250/250. % B8 J: T r) P3 o
4 E% F2 p5 H! \9 XNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.; N8 \1 G. G% G9 J. s3 G! n! w
]. T4 ~. ?5 y' u6 T0 J-Item 51 - Corrected problems with the airgroups-at-base screen. 1 H1 W& y* u* P0 G2 \
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 2 V" B. {1 j' g" b; Y, }& {
capacity. * P& |9 a# d2 u7 R5 J, V/ V/ h
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
& h& `5 x$ v$ Q3 [. N) r/ s" itransferred ashore.
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3 M- {2 g& j' V7 c/ t) xFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
2 o2 ?( @; R4 c- z$ {" xif out of range.3 g* u1 o/ k% ^+ ]
( v& w' S+ f& z/ Y9 ~, mFix implemented only for human player./ H' I$ f/ ~. j$ h. Q& T
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ! A8 b" b( o& q% C. m" }6 W" l
results./ h: Q6 l# v$ K l/ ?4 x0 H; @
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a * H+ d e5 P" w _ C U
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
( e. F# n; [( f; E) yUnder certain circumstances land units at a base would not display when that
* r5 H) J3 e. w+ q6 Jbase was selected. Found and fixed invalid unit pointer.& `- b: Q# N9 N! C6 E
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-Item 58 - Enemy mines reported as Friendly7 f+ s; n( Z/ h& V. K! j
8 E% Z2 s) H; S, {An error in the mine counting routine was counting all mines in a hex, friendly 7 ^6 ^8 A# A6 W) j$ h4 P" I$ s
or enemy, instead of just friendly. Fixified.1 Z+ J; W- w4 l0 Z4 p
1 B, p7 y8 m7 |) F5 g7 u$ C& M$ i-Item 59 - Add Ships-due-Update to ships screens) m# a0 P6 v) }4 }2 j3 G7 J- ~
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 5 V. J' f. A `& `
Home Port" button does not properly reset page pointers." s# o d7 `# N7 L" u2 C/ M4 U1 u
* E# Q& A( |1 d" M+ HThis resulted in possible improper display of AirGroup, Task Force, and Land 7 l4 }8 h2 D& b8 w T
Unit "pages". Fixed
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
2 B" ]2 P$ M. p% Sefficiency/expanded functionality. These include routines that:! @. r0 W" A, d
- Review and update status of land units.; Y3 T j' ^2 @- \8 O1 V5 e2 f
- Review and update status of ships.
. d! y1 j, f/ U7 B; k- Assign default experience values.
- f. [" g! r+ G- Form crippled Task Forces for damaged ships.6 G8 i) s6 M6 K3 [6 x( s1 N
- Remove empty Task Forces when last ship is lost.
$ ~4 Q: a$ F& A6 ^- Remove pilots when pilot slots run short., B0 }" X( k% e+ |
- Record scenario data and game version in save file. |