-Item 1 - Refueling from AOs
" ^% r& X4 n7 G+ o1 uTask Forces that included an Oiler could not refuel from the fuel stores of ; ] \1 g! f4 Z; u0 C* |
that oiler. They would refuel from the normal fuel carried by the oiler (or 3 z8 s& r6 H9 Z5 s3 r
any other ship).1 @/ Y' q( M! i+ _% h3 ]
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-Item 2 - Divided Land units shedding disruption.
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0 G* {+ ]$ V' P! g! i. h-Item 3 - Allow PG to be included in auto-convoy.# v9 j! }% j/ N) D) d- W. e3 A
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; ]5 K# V/ L# x, R! k-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ! V1 P/ B: W; [
pilotless aircraft.- O3 Z7 ~: W- ?% {/ b$ L; w" g
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4 q5 F, K0 K2 q-Item 5 - Clear experience and Morale from disbanded airgroups8 _1 F m d; e* A, R- q
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' A3 H* z% ^1 c& J' G-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool& }+ D7 l# X$ M- I, Q/ h' m
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! j. D$ _! b4 w- n" L: A2 _-Item 9 - Adjustment to Airgroup Display after transfer.4 H1 \7 D3 J/ n- L' Z& C& J4 w9 J
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.4 {8 v. h$ X5 f. ?5 u6 w& O
& l, s, S3 t" _0 Y/ D" ?7 k5 P8 k7 H-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen; L+ G$ j( ~9 ^& e- P( S. N
* s$ H' i- j- M g3 t8 x* o-Item 16 - Correct check on airgroup disband.
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4 i* s# B) s g0 ?8 s6 N5 V-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft; E+ {1 W/ i) \+ ~
" v- K, P4 r. C) Z# f7 x-Item 20 - Change the load cost displayed on Static Ground unit lists to show % k* r2 ^* e, D4 g' ]
'Static' rather than a very large number.
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5 v6 c Y2 t8 `* H-Item 21 - Correct processing for floatplane groups on submarines.
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. g9 G( e: J4 g-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as % y5 C/ f2 _* ?5 u
cargo.5 Z8 ]3 a5 z8 u/ m: k
) E, f8 U* L# J. R7 I-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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$ t7 T' Z) F- J2 d/ J4 ?Function removed for PBEM or head-to-head play as it has been broken by
, w8 N. E8 t$ d1 ~! s' [7 \cheaters. 9 H, S* L7 \9 F8 t. f$ I; @/ L0 t% w5 ^
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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% v- V6 S& s5 c1 ~% W1 DRemoved for PBEM or head-to-head play.
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! y0 [0 K( l. m-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
( i1 w% U! O: J a% t7 ~, ~Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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3 [8 L. o, N: ^6 G o) i4 VAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited , O) E4 E. r$ L3 x
to the specific Engineering Vehicle device.% w2 z* z8 W* N& A9 Y
/ e5 W% Q, e: e; D-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.9 _7 a5 Q/ o5 T& E
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Torpedo planes were omitted from the list of aircraft that could transfer to a
' a, o! g6 I" W' n' p7 xcarrier in a Task Force. Added.1 `9 V6 C9 c8 o) d( I' y
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-Item 28 - Return number of Kills by air sub-group to parent.
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# U5 K( S: Z, wNumber of kills recorded by a sub-group was not being added into the parent
6 X8 K$ o. b' k& O9 _& \- kairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
. c5 h6 w( F$ V2 T) sis disbanded into it.# D2 v( Q; g' |( n* u
: {- f4 f4 l3 L* j6 n- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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6 E/ T8 c/ O: A, H-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than - C7 j# T* w+ I; o; \' y" D! B
maximum aircraft.
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6 B% i2 s: C' p# T-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present' [5 C' _) b; x
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-Item 37 - Fix overflow in fuel calculation 3 P( D0 Z' p0 `4 N; a1 r# C6 D
4 W/ x) r5 z* t0 E" Z, W-Item 38 - Correct joint air attacks ! j, b% F7 H* o7 @1 T( n
, A# B/ r9 I O5 {& G+ d( C: {# r& w-Item 39 - Properly account for removed fragments during Land Unit Divide Check., z. g2 m6 w+ a# ~9 O
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
! I+ k* d' v m& v0 Esurviving sunk ship.# y3 x4 z6 I# n0 i: F
: k( S2 c# ^3 D. S% n7 l0 T-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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L _: G, ?# B8 h1 {6 L2 U3 ^; p-Item 43 - Activate Four additional Aircraft icon sets.0 K+ q$ {9 Z; H5 Y4 P
+ X* a. \8 h, s-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups( R( m6 D3 r4 i) q( s
. p( u, O# y3 l# f0 _# i; ~' e$ C-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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5 h! o- Z& y8 y+ Y3 Y% `-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement : R. `3 n# {- G3 y. \2 X0 j+ D
Japanese airgroups. . I4 T+ ~( L- ]0 E; n- L
' O' {0 D6 M6 v' d* f" h: J-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
- s( G B/ ^+ T- x/ \7 timprovements.) P; {3 E1 P8 i& C
; S+ e$ q% _2 Q5 s; x9 B-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 4 l* [- r: e3 V: G! [$ v8 }
250/250.
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: u2 @ u% q4 {1 R2 f2 m+ w' B4 ENo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 2 M! i$ p: [ C" O: H/ q! D. F( V G7 }
capacity. & y S0 Q; X* Y4 ^0 d7 A( s" z
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# n8 |* ?1 c, b2 S0 t3 Y7 K/ ~: g1 X-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ) J. _% ]9 b* Y* C) z
transferred ashore.1 C1 X3 P7 [6 W' ~8 o6 m
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
3 ~/ B" v5 B$ \( v& x3 G$ O4 uresults.( H! n2 ^' Q' H; u
q. {: G. m, ~-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
) n4 ]4 f! q7 Cbase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
- j3 H# d/ O& u$ W4 R* w8 J) QUnder certain circumstances land units at a base would not display when that
' Y% r1 j. c6 k# J4 Ybase was selected. Found and fixed invalid unit pointer.5 W/ x' W) u7 r; Z
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-Item 58 - Enemy mines reported as Friendly
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; M% p/ y4 j0 b& u# B4 h ?8 aAn error in the mine counting routine was counting all mines in a hex, friendly - [' |2 s l$ y1 F! {9 {0 F% q( N" d
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
2 r- t2 s M" P+ U" N/ CHome Port" button does not properly reset page pointers.1 D$ L! W, ]) C3 |/ Z3 z- m. b1 }
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This resulted in possible improper display of AirGroup, Task Force, and Land & o" C+ }6 H/ f- B* J3 \5 D: H
Unit "pages". Fixed/ T& f3 p7 X7 I/ k3 t
4 }4 `" F( p% z5 s% s! b2 R7 x-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for , F# l& L" {) @" X
efficiency/expanded functionality. These include routines that:/ g; |6 N: Y- J! J6 S( K
- Review and update status of land units.
* ^, [: X4 q" `9 {' p" ^9 s- Review and update status of ships.
- M1 s4 `4 J5 ~6 c4 V2 C- Assign default experience values.
) C5 q: V' c2 @" l4 C" {9 R; ^. I- Form crippled Task Forces for damaged ships.5 u" R5 h6 [$ `& Q/ q, l/ G/ [6 t
- Remove empty Task Forces when last ship is lost.
( g) y# }6 n# O* J. N) b2 t- X- Remove pilots when pilot slots run short.
. A9 n! B. m- R0 V' }- Record scenario data and game version in save file. |