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補充之後的~ 有空再翻 V1.80

1)        Blocks of active leaders have their values "zero'ed".  Fixed.
( }+ W# B' R! N  x3 b% |2)        Historical pilots are being drawn too early.  Fixed.5 u- v$ f. j, _4 l
3)        LCU fragments are disappearing if the parent unit dies due to
; t1 {4 ?5 B; F        disruption/fatigue rather than combat.  Fixed.% m1 a$ H- O+ I- p4 _2 M" F
4)        Bangkok (and other bases) reverts to wrong HQ if captured by Allies
7 R4 G, z& g% ?$ U) v( U8 l        against Japan AI.  Fixed.- e" X# D2 B2 n6 D5 t# U  O9 Z! B2 Y
5)        1945 USN CV air group restructure not working since patch v1.4.  Fixed.
+ z7 q  J. {5 e! |  a- F9 V6)        Wrong weapon list shows for automatic upgrade of air group on arrival
4 `, o$ z5 H# n/ ^        from reinforcement schedule (occurs from earliest version v1.3).  Fixed.
+ b; c! j: y! E0 i7)        No Japanese Militia units show up in 1945. [Appear in save file but
3 L, w1 `) z# A1 q4 K        with delay=19999].  Fixed.. A& g$ g$ Q. r+ r
8)        Reduce air/sub spotting reports to the screen, to max of one per sub,
: h2 b$ h# n. o% L# n0 x' o" _        but put all reports in the text file.  Fixed.
) L& ], x/ U+ `' |9)        Air-Transport causing vanishing LCU's.  Fixed.: {# B! D$ m( K3 M3 \3 M* u% {) Q
10)        Beginning and Ending Assault values for each side.  Added.$ r7 j% ]( S" Z7 y
11)        Prevent respawn of Japanese ships into allied ship area.  Fixed.
( u3 }7 j. T2 u! L$ A12)        Enable carriers with capacity > 99.  Added
' E6 j, ^9 }0 {$ k4 M0 l8 v, r13)        Enable single squadron carrier airgroup.  Added.' A8 [2 l2 L, E3 {4 j( [% \
14)        Adjust British carriers with 2 fighter groups.  Added" q* m, Q1 i6 o. F0 N$ c" n7 C
15)        Literal changes ("Home Base to Home Port" on Task Force Screen _ on   P  l: |0 F3 ^4 B3 E
        sunk ship list "Unknown" to "Scuttled" ).  Fixed.9 l6 H% f7 f" z- K/ J/ V
16)        Place aircraft removed by group resizing into pool instead of trash ) y7 L1 q, P% w: Z$ i/ f2 v# z
        heap.  Fixed.
1 \" D  [* c3 [5 R) f+ ?17)        Retreating LCU will now abandon static devices.  Fixed.. n8 |: Q" x9 h7 a6 T/ o+ ~6 _( A  X
18)        Prevent British[Commonwealth] Brigades ( i.e. regimental sized ) units
7 n# z, T1 n# z3 a7 G- d        from dividing.  Added.
% N# y7 r1 l0 m0 A1 k1 t19)        Teleporting 8 IJA Arty Bde.  Fixed.
. y3 E; j5 ^( K20)        33rd IJA ID disappearing when trying to move from Moulmein.  Fixed.& ^( u' x8 ]; B7 ~. Z3 ^! m
21)        Fix ShipsAvailable CTD.  Fixed.! o, U7 J( S7 r2 U- i! ~
22)        Inactive VBF Squadrons (ex VS Squadrons) not moving to re-spawn carrier . ~8 N7 i$ ?" N  R7 h5 d
        with rest of airgroup when original carrier is sunk.  Fixed.
" u( o$ d6 T' S1 _) e% w# `: F23)        Uneven pilot distribution during air group divide.  Fixed.2 b1 D, k5 ]: j5 O
24)        Suppress on-screen display of pilot kills (still written to log).  
: q- j# W4 x" W0 ?        Fixed.9 u9 t" U2 a- T
25)        Prevent deletion of pilots and leaders whose names begin with a lower ( r7 K1 W0 e8 \6 W; c) B% i
        case letter.  Fixed.
! S3 ^# U% o# }2 r' Q2 C26)        Mouseover on LCU icon shows ENG with AvSupport as V0 if no engineers # U8 p4 s6 U  l( x/ b; i( i
        are present.  Fixed.
7 p2 N- }! K$ m  O( {27)        Fix the problem where having computer control on in one zone causes * f5 R; I) a* {6 H: m
        TF's to have their ships stolen in another zone.  Fixed.+ `* F+ s7 m5 J& w- z& |, I0 O- W
28)        Prevent teleportation of supply in some cases where parent/fragment 6 c! d7 J( m5 j1 k+ C  O9 q' [
        were exchanged.  Fixed./ k% r! O( i6 ~3 X- x6 h1 e: f
29)        Internal pilot/group list size expanded from 256 to 512 to prevent + D# |+ s! y! q0 X; c$ R
        disappearing pilots due to pilot/group list overflow.  Fixed.' @0 H, ?  c' W) X; r! M
30)        Prevent ships in organized task forces scuttling when base captured.   
# `! O5 w5 J( G. |: g5 H        Fixed.

V1.801

1. Fill airgroup with pilots button and function added. 7 l" A( X% P/ }  E  |" g: ^* s
Airgroups that need two or more pilots will now display a "Get n Pilots" button
' g* v' r- O6 m% v6 r(where n is number of pilots needed). Pressing this button will select n pilots . T/ z3 D; |9 S4 L4 T' {
and is equivalent to pressing the "Get Pilot" button n times.
0 ~7 x, Y8 X6 P4 o0 L7 nNote: Button does NOT show "grayed out" when less than 2 pilots are required.
8 J! Y2 L2 ?, B- m% N  AIf only a single pilot is needed the "Get Pilot" button is sufficient and a / f) p  G+ K+ s$ N1 Z7 G, J# B
grayed-out "Get 1 Pilot" is superfluous. A grayed-out "Get 0 Pilots" is useless
1 j! o, U- K) @9 o$ eand rather humorous. / b7 P* l* ~8 |( G- ~& l  K
; L2 Q- p4 ~3 E' _6 b( J* f  C3 E! B
2. Draw a single aircraft from pool button and function added.
# Z6 J- M- B% i. e) A- i' T4 K( IEach press of this button will transfer one aircraft from the pool to the ' o% h# ]  k# \
airgroup. The button display includes the number of aircraft in the pool.
; `' s6 S9 z+ \& C' Y( f6 h; SButton is displayed "grayed out" if function is not allowed for any reason.
2 I( |6 ]7 }5 f) M& N# pAllows very precise airgroup size management and is especially useful when $ v2 J; U  t; r
there are only a few aircraft available. Display of pool size is very nice. 8 t% e5 k+ t0 a& |( ?
Note: Function is allowed even if "Do Not Upgrade" is selected. It is subject + w6 K! X+ [9 t  x+ _& s) [
to all restrictions of normal airgroup reinforcement (no cheating!). : t, F) n! _! K; F4 r& K

7 v2 ?; ~9 @  s" [3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED
5 L) o# ]; v6 _  J7 [IN THE NATIONAL MAIN BASE. # `$ P+ `+ V+ _. B( Q, P/ k) C
Previously they had to be disbanded into another airgroup and could not be & [# x' |# O9 V
disbanded if an airgroup with the same aircraft type/Nationality was not % y1 J0 ^4 i9 Y
available in the same base. This restriction still applies for all groups not 3 V3 W$ ~. z6 Q5 v# @
at the main base and will also be used if possible at the National Main Base.   
9 d5 A  G5 Z, A7 h8 w7 A; Q! o9 mThe companion feature of "Withdraw Group" is similarly implemented only the
9 {/ d( y( r. V" _5 V; m" Lgroup and all aircraft/pilots are placed in the pending aircraft reinforcement
8 g+ h2 ]4 p0 J: x8 n( qlist.+ O" ^( D) h* O/ [
Notes: 8 c; W. D, e1 J. F: j1 j
If there is another group of the same type at the National HQ base, the group
( I; }/ O6 p8 V% ^) p- O& U$ {will disband into it normally.  If there is no such group a confirmation step + F& U7 A' u. I. B/ `4 Z
will ask the player if he wants to disband the group into the pool.
9 W2 f5 N* i( ^4 f5 Z7 I; vIf Disbanded, aircraft are returned to the pool and the result is visible when
0 {" j2 b; C8 h' P$ d% Zviewing the pool. Pilots are returned to the Named pilot queue that are waiting " _0 o2 d0 l0 M; B# ~3 X
for assignment and not to the actual "pilot pool". See Enhancement 4.
8 J' Z5 z$ T7 _+ K! T/ KIf Withdraw Group is selected, the group with all planes and pilots will be % W1 [3 t  }" z
withdrawn for 60 days., {+ S0 R1 ?* M- E9 x1 B; l, e$ K
: b, n8 k7 C! ^6 A' ]" {7 U% Z
4. Add available Named Pilot count to Pilot Pool list. (1.802 被移除)
, K. j8 g0 R8 T8 H$ ?' f! eNamed Pilots (sometimes called Historical Pilots) are initially pilots that 0 o$ B" @( x4 [8 \8 u  G/ h! F
have been defined in the editor.  New "Named Pilots" can be created during game
% w4 {" c0 _$ w6 \+ Cplay by removing "generated" pilots from squadrons by either disbandment of the % M8 Z: u' R& x7 j# K
squadron or removal of pilots by the "running out of pilots" routines. There
0 e- A- D; o  h9 @! K( hare two groups of "Named Pilots":! S2 j/ r1 Q4 Q4 z) f
1. Pilots designated for a specific air group (in the editor) whose delay has 0 i& o% Y% R8 M5 m1 J
expired but have not yet been assigned to the squadron (not yet needed).4 Z: Y: A% `* O, C( x1 G* k7 M
2. Pilots of specific Nationality that are available (no remaining delay), have ; q" f2 b. s) _
no default group assignment, and have not yet assigned to a group (enabled in 0 F" c! }; r* D3 x
Version 1.8).
: ^, U) [& Z) B, N* j$ m; _

  I1 z) S4 R5 v% r' m# `5. Airgroups having no planes but having some pilots may now be loaded onto AKs : W$ s' M, {# I. ~( h
(load cost calculated as number of pilots). ' \5 A8 ^; N' a1 I/ ~
Previously an airgroup that has all aircraft destroyed but retained a few
+ d1 T* D6 Z; P" m6 f. apilots was frozen in place. It could not be flown nor picked up by a cargo / x5 A: K; z6 n
ship. The assigned pilots were effectively lost and were merely waiting to be ) P6 p7 o8 X* \) l. [: w9 y: F
destroyed. This modification allows the airgroup to be evacuated by sea. It can . p- X* T! {% `* X1 ~: a* c
then be reinforced, merged, or taken to the national home base and disbanded
; W" T: y6 `$ U/ H1 ~(Enhancement 3, above) to recover the pilots. / ?( V1 R$ x6 o, I4 e7 j) K
Note: Load cost for an airgroup is calculated as number of pilots - very low " X" z8 W3 B' S
load cost but takes up the single "passenger" slot. Load costs for airgroups
( |7 z$ m, G+ A/ T! cwith planes are based solely on the planes and do not include the pilots.   Y; }7 T% v: |$ X2 i# |7 y# B2 P- x3 J
# T4 M' H8 O0 [# l& }
6. "Push" of supply from a well supplied base to outlying bases now limited to # C  X, Z' u1 m' p: I# u
need (human players only).
9 G- d; `' Q4 b, h' ]) @) O7 mThe previous code will push supply from a central base to outlying bases and # n+ }- |/ u2 W# B
units based on two factors:
$ R3 P: f. N& H1 a) V3 \a. Need - bases and units that are short on supply will receive supplies up to
9 J1 j: Q: s$ f- ]5 M1 g4 p& J$ Tneed (based on requested supply less amount already on hand)
4 |1 `& K; H* u0 P( Yb. Extra - additional supply will be dispersed to bases (but not units) if the
) e: x6 W! E! X: p' ]. ksending base is "rich" in supply. 2 C( t. @) ~2 v2 J) ^- m
This push of extra supply results in difficulty in accumulating supplies at
- |0 y7 a- C3 Y0 [- m3 i  E. }main bases. An example of this is supplies at Port Moresby being pushed to Buna ! Z; j6 j3 D! k$ u
when Port Moresby needs them and Buna does not. This enhancement will remove
, U+ S  ?9 c0 L5 @+ Jthe "b. Extra" supply movement.
. F! v  |' n+ n" {- b. z! rNote:  This enhancement is implemented for human players only.  A side under
- ^7 Y/ w# l& g0 _$ `/ x2 Lcomputer control will use the original code.
  r+ t2 {$ h9 Y8 m0 y7 d, p3 M8 C8 O- ^5 m
[ 本帖最后由 wildcat 于 2006-12-25 11:22 编辑 ]

v1.802

-Item 1 - Refueling from AOs
2 K6 ^( |( _( z2 T' K. x9 XTask Forces that included an Oiler could not refuel from the fuel stores of
/ Q; A/ b3 X% Y4 _7 ^that oiler.  They would refuel from the normal fuel carried by the oiler (or " m% ^+ P7 b; z- c' p. U
any other ship).4 E1 V$ M% `( E; k( k( \0 r0 p3 L9 N

) T" O0 `8 r+ m- a$ h$ l-Item 2 - Divided Land units shedding disruption.
' o7 b; b& t  E, ~% m- K5 O1 ~! l6 R + ^% F: H4 ]" l/ c1 ~

+ F* }% y3 N/ y+ r" T8 l0 k* \0 j-Item 3 - Allow PG to be included in auto-convoy.1 n( l6 R/ K) D( W
* j! i2 |- Q5 u# R6 ?4 y4 W5 ~

; q& |  _' l) q' N& o/ p0 n1 u; W# u-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 9 |( Y" w( ]5 @
pilotless aircraft.( I" a/ j2 k4 B+ E
) I2 t2 T5 X7 z; Z4 c
8 Z' t7 O" |& t6 K& [
-Item 5 - Clear experience and Morale from disbanded airgroups& ?" ~  ~% A; h0 _6 T  ?' u

" J4 a: ^( e& ^; c$ v
3 B& Z  f9 k' I-Item 6 - Disbanding into air groups not on map.
8 V( s! o. f+ x2 g3 A$ g8 h$ d ! P+ C! Y) b+ q/ f- h
2 _1 S7 _  [" h5 D
-Item 7 - Destruction of stranded units occurring during orders phase.
3 B: C- W6 m; D* q; {
) f" W* K0 _$ e5 X4 b+ B
. v8 t& N- J( v$ \0 u2 D-Item 8 - Correct improper draws on Named Pilot Pool
+ U1 Q* ?% f8 C8 i* p0 v# l+ Q3 w. V8 g ) }8 W( R. L8 q! v% {

7 r8 [9 x1 h% _-Item 9 - Adjustment to Airgroup Display after transfer.
" Z4 G/ y' m3 j' S0 @) _
! O7 {3 d% A! x/ I( }. o0 S8 D( b( G! g+ ]9 u$ `( E0 v8 L
-Item 10 - Draw One Aircraft from Pool not decrementing supply.: d1 Z6 A* U' o6 n! ]/ Q
; V* g% a: t6 M' X
-Item 11 - Removal of function to Withdraw Pilots! W2 [3 {, P9 a0 M" N' A. B
, k& `# v+ j, G' [
-Item 12 - Recombining Land Units incorrectly averaging preparation points.( W/ M% p: s. J) j! D

2 ?8 _% S( D4 X7 b# E-Item 13 - Prevent withdrawal of groups with fragments on the map.% a0 G/ Y4 o8 Y* ^' C1 C" H9 {  \& f

/ r2 ]6 Z+ m1 ]# M-Item 14 - Improper Messages during Torpedo Attack
% I& ^5 _% Y3 |3 H0 P8 z. [) J" H" f# l5 C
-Item 15 - Realignment of Ship Class Screen
( T1 n5 s: e1 s3 p( O$ J* T1 N
( D7 L8 T5 t5 `0 o' I. y) X+ q/ |-Item 16 - Correct check on airgroup disband.
: J8 F6 ^0 k3 Y0 l& e$ q ' I  o9 n" P7 Z& {& H0 d" I
-Item 17 - Restructure end of turn processing for efficiency( ~8 J* i9 r3 ^# \: o* Z* h# y& U
# y* D/ k0 X& X+ l; W4 m, F
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
+ B2 r- G) K" J8 dgeneration.
, X3 n) M: `% h/ o0 u! V& Z; Q( u0 o
- N6 ]7 b5 s7 ]' J& z; Z! P6 H2 X9 |-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft( M( c7 M7 k' J9 V) A/ d
2 n( N4 Q: B1 M$ x( ?4 b0 ~* L
-Item 20 - Change the load cost displayed on Static Ground unit lists to show ; L, H' B4 ]$ P( G7 e+ ?
'Static' rather than a very large number.
, Q4 M. G2 X8 R# p: V+ x8 R0 U
/ D% o. W9 V4 V1 `# _% p! w-Item 21 - Correct processing for floatplane groups on submarines.+ h" h2 M7 j$ @! w2 a: @

, P$ v/ g5 G0 c-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 7 I2 Q" a' h+ k% U2 W
cargo." O" b. k3 ~0 C; ]. a9 c" W( s
# \# n$ T* D4 }6 M& t- f& |8 B
-Item 23 - Removal of Disband Into Pool Function for PBEM play.( _7 `; j+ y+ ?

9 \' @" ]7 ^1 RFunction removed for PBEM or head-to-head play as it has been broken by 9 L1 B, X  l( ^0 R( N$ v3 `8 m
cheaters.  5 q; f( X1 n+ P, A

( h, d/ o! k- b3 B" n-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
% l4 {3 Y. e) q4 |% m
4 \- [( \. g" E6 M4 W: ~& ~+ P$ \Removed for PBEM or head-to-head play.' P& L: v  Z7 p
1 l: O' E, K- G# q
-Item 25 - Removal of display of Named Pilot Pool.. `& @2 ~8 S( j/ P! D
! a* B1 L# _7 U6 J: w" u- v: G
Too little data available and of little value without full implementation of - O. U% r, ~3 G! K
Disband into Pool.6 O1 Z. ?2 j8 U1 [
" ~. M0 }+ n+ |
-Item 26 - Correct Motorized Support used as engineering vehicle
4 ?$ Z* c, G& C& Y- D
+ J, s; X! U* Q1 A) \All type 25 (Vehicle) devices were recognized as engineering vehicles.  Limited 6 b! R+ c! ~5 l4 |
to the specific Engineering Vehicle device.; z$ N" A  N! C) F& \; ]/ J% h

1 X- A' B5 D6 T& o0 c( l1 ]-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
3 L0 _& W4 o. y; [) R; A3 J ) P8 K* L; H/ r$ Q
Torpedo planes were omitted from the list of aircraft that could transfer to a
/ y; i0 _2 y, M$ Ccarrier in a Task Force.  Added.8 q9 [* H6 f& R+ e7 j6 J$ y

% D: \- m& ^7 c, c-Item 28 - Return number of Kills by air sub-group to parent.6 P' A" n" W. }* O' Q
: s  p2 T2 L9 \+ p6 J# z
Number of kills recorded by a sub-group was not being added into the parent
! R7 A$ r6 \/ x& }6 U' ]' `2 ~airgroup on recombine.  Added.( J7 S, Q7 m/ E7 [3 n

, g, v1 l- |% N* B& Z& v-Item 29 - Leader loss after divide of parent subunit./ L8 I! V# U5 w0 N7 Z9 e5 `
- w; B) {8 _+ {1 {1 @
-Item 30 - Assorted Message errors and improvements.
1 A0 K9 ?" r0 m- ? ' y" ~& r; J+ e" {! C3 g
-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
  `% L) p, T9 T8 A4 H, ]. R' n& l
# R7 B/ U' ^9 {; _9 R-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit $ `- \' Q+ n6 |$ |$ f
is disbanded into it.& B7 }2 s  |8 i5 f

& H: A7 S7 `: C/ R+ L- Fix 33 - Fix USN VBF replacement state when game started with Replacements $ k# a: `+ x" O5 N; c3 _
OFF , _* _& E4 T' ^" K" ~0 [5 N
( L8 r$ d, i8 p6 h/ ]
-Item 34 - Prevent air groups without HQ from being stuck in Organizing6 F5 n8 @3 J) ?" v, B1 P

5 W) }( j: u2 s- E, g
( r) U. p. |; w-Item 35 - Allow arriving Japanese airgroups to appear on map with less than * E! h" v' Y  c: Y3 u: {5 L& V- J
maximum aircraft.
1 g# |$ i3 L# H. a 8 H/ B) e" g2 Y5 D% s: m
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present! X, C8 r, N( b

0 o. M$ L9 e  |7 T-Item 37 - Fix overflow in fuel calculation 2 ~( e# X4 z: @0 T( E4 F
9 i+ Z  j8 I' W) |, x: W# V
-Item 38 - Correct joint air attacks
5 S' p6 b- J# t5 E2 l! D ! x& k- i" P# `# Y8 T% P' [
-Item 39 - Properly account for removed fragments during Land Unit Divide Check.+ c8 C- V: ]0 i( I. R: B2 t( }6 Y# V
1 C) z- W, K) h3 W0 J+ |
-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.  T5 z* |- g" N" s1 Z
' h) C2 ^- ^/ d( j1 K
-Item 41 - Clear captains from scuttled ships, provide chance of captain
  S+ r$ a% a, J$ Rsurviving sunk ship.* o' k, ^3 O9 P3 G. s; l9 ~

0 h# h3 ~$ x: f1 V# {! J-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.# H% u7 d5 A' R  M

. Z, ]; z# S' A. K; I5 R) _9 C-Item 43 - Activate Four additional Aircraft icon sets.
9 }- V/ F3 T% }8 L) D/ d: @& m; S0 [ ! V% o: j% O8 o
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
& H3 H( U3 \" w9 e0 X
& J8 |! p" F3 C1 u-Item 45 - Disappearing unit during air pick up.
/ ~3 n( e! O9 ]1 a2 P
! e# I* s6 B. a4 O-Item 46 - Airgroup Transfers$ R4 [; Q% l0 _7 e+ k
: }! U9 o6 y5 d$ c2 e  H8 D
-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement $ j) W! n+ s: j3 E4 S
Japanese airgroups. & Z& q9 a4 @4 ^  K  Q' `8 B2 S

1 d' v, g" _; X- S) b-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 0 |) j, t8 h$ L3 y" f
improvements.
# E3 F. Z# T: F6 ]* p
5 `5 c* t! P% O5 I( R9 G4 ^# v  {" z% m; B-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
! m# `- _9 d5 l+ x7 l9 K8 v250/250. % B8 J: T  r) P3 o

4 E% F2 p5 H! \9 XNo affect on current games or stock scenarios - useful only to modders.
% z3 F% r+ o% E4 @2 A) b5 `% @4 i" u0 f8 v; S7 i1 z
-Item 50 - Expand minelaying control, allow mining of home ports.; N8 \1 G. G% G9 J. s3 G! n! w

  ]. T4 ~. ?5 y' u6 T0 J-Item 51 - Corrected problems with the airgroups-at-base screen. 1 H1 W& y* u* P0 G2 \
+ L/ f. b3 n' F0 Z' P) i
-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 2 V" B. {1 j' g" b; Y, }& {
capacity. * P& |9 a# d2 u7 R5 J, V/ V/ h

  C1 G1 X* d( I% D% J& e! `7 }' E% ]6 j
-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
& h& `5 x$ v$ Q3 [. N) r/ s" itransferred ashore.
. Z' w6 V% y  L' W
3 M- {2 g& j' V7 c/ t) xFix implemented only for human player.
1 {3 o9 a1 R5 g" a( r. R ! i5 m3 B1 `& E6 S6 |
-Item 54 - Prevent carrier airgroup fragments from returning to their parents
2 o2 ?( @; R4 c- z$ {" xif out of range.3 g* u1 o/ k% ^+ ]

( v& w' S+ f& z/ Y9 ~, mFix implemented only for human player./ H' I$ f/ ~. j$ h. Q& T
# |$ o& q  q$ o6 q
-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ! A8 b" b( o& q% C. m" }6 W" l
results./ h: Q6 l# v$ K  l/ ?4 x0 H; @
1 r, V4 P7 u# c$ N; W) t" p
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a * H+ d  e5 P" w  _  C  U
base produces unpredictable results.
) X1 |+ e% c/ @" J6 a2 ~/ F$ L# W0 { - B% q& k+ F; G! m# o
-Item 57 - Loss of Land Unit display at a base
( e. F# n; [( f; E) yUnder certain circumstances land units at a base would not display when that
* r5 H) J3 e. w+ q6 Jbase was selected.  Found and fixed invalid unit pointer.& `- b: Q# N9 N! C6 E
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-Item 58 - Enemy mines reported as Friendly7 f+ s; n( Z/ h& V. K! j

8 E% Z2 s) H; S, {An error in the mine counting routine was counting all mines in a hex, friendly 7 ^6 ^8 A# A6 W) j$ h4 P" I$ s
or enemy, instead of just friendly.  Fixified.1 Z+ J; W- w4 l0 Z4 p

1 B, p7 y8 m7 |) F5 g7 u$ C& M$ i-Item 59 - Add Ships-due-Update to ships screens) m# a0 P6 v) }4 }2 j3 G7 J- ~
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 5 V. J' f. A  `& `
Home Port" button does not properly reset page pointers." s# o  d7 `# N7 L" u2 C/ M4 U1 u

* E# Q& A( |1 d" M+ HThis resulted in possible improper display of AirGroup, Task Force, and Land 7 l4 }8 h2 D& b8 w  T
Unit "pages".  Fixed
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
2 B" ]2 P$ M. p% Sefficiency/expanded functionality.   These include routines that:! @. r0 W" A, d
- Review and update status of land units.; Y3 T  j' ^2 @- \8 O1 V5 e2 f
- Review and update status of ships.
. d! y1 j, f/ U7 B; k- Assign default experience values.
- f. [" g! r+ G- Form crippled Task Forces for damaged ships.6 G8 i) s6 M6 K3 [6 x( s1 N
- Remove empty Task Forces when last ship is lost.
$ ~4 Q: a$ F& A6 ^- Remove pilots when pilot slots run short., B0 }" X( k% e+ |
- Record scenario data and game version in save file.
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