-Item 1 - Refueling from AOs
. W e) A6 L rTask Forces that included an Oiler could not refuel from the fuel stores of ' [8 N: v3 Z& p& o
that oiler. They would refuel from the normal fuel carried by the oiler (or : Z! [( e4 b1 I2 ~
any other ship).
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-Item 2 - Divided Land units shedding disruption.9 k) w" W" L2 L- R( U' i4 f
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
8 m- o+ n: a. K# v& r$ ?pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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( [; R& X; j0 s$ s) x-Item 6 - Disbanding into air groups not on map.0 r9 j7 O8 |/ s
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+ ~# A) o- n! Q0 A+ i-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool3 M; Q3 E8 _- F& ?3 h" G* h" m; p
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.5 R2 I' q2 {( c) e
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.5 t& s+ P w5 U; l
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-Item 13 - Prevent withdrawal of groups with fragments on the map.0 A, {- B1 ?1 h$ r
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-Item 14 - Improper Messages during Torpedo Attack. [' r4 x& V1 I0 r# q6 E
% `% U# s( L) k2 b-Item 15 - Realignment of Ship Class Screen! A. M% w# x5 z4 w+ K
^& t X5 g8 a }5 E-Item 16 - Correct check on airgroup disband.
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7 |4 i& D( o/ }: S3 } ~8 b" m-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message $ G- P. Z8 t0 @2 q0 b; A# n
generation.) R5 y9 f& B! R }# [* f# r
6 J3 b% t e* a-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft1 A9 x( Z- C% D
: M, w5 T- W- W/ A- ~$ w-Item 20 - Change the load cost displayed on Static Ground unit lists to show 2 Y3 b! k: I+ l5 d
'Static' rather than a very large number. 3 f* r8 C8 ^3 ?4 K( K' A6 l4 l8 n4 }7 ]
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
* A0 z7 D; V$ L/ Ycargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by ' r* b7 h8 a. E
cheaters. 1 _/ d4 l. r: J \, ]5 f3 n1 r
H# s3 G. }7 o4 Y3 j: O5 p' m-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.$ j7 H2 Q( P, o* n, _' v
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-Item 25 - Removal of display of Named Pilot Pool.1 @" j8 V2 r3 J4 p* u7 w
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Too little data available and of little value without full implementation of ; m, B# s) h# k8 H
Disband into Pool.9 I% m* C. I. F5 p
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-Item 26 - Correct Motorized Support used as engineering vehicle
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- k8 X7 s+ c8 \7 |/ b8 RAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
3 q( J6 d2 W( n, sto the specific Engineering Vehicle device./ M6 h7 B4 a0 X! ^" r8 I
) ~/ D+ P0 z! l-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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+ T" v0 _( q: @1 k/ v/ H/ z" s$ zTorpedo planes were omitted from the list of aircraft that could transfer to a
8 O- h; F2 Y# X- ^; r( ]; x. ?carrier in a Task Force. Added.7 O+ z7 @4 ~2 i' ?( }* Y* w
& M/ w) U v8 v# @! v+ E" [-Item 28 - Return number of Kills by air sub-group to parent.: y9 I. L# A/ c3 r# P$ G
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Number of kills recorded by a sub-group was not being added into the parent
! ~2 C4 I1 C$ @: L/ V- xairgroup on recombine. Added.6 w4 \! y5 L$ Q. D7 S
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.( k( i9 Q! \" h, L) s/ r3 b K2 ~, K
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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4 V) H, c, C+ K: ~# C( x3 }9 [/ X* [-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 8 H6 K: ?% K b; C" R
is disbanded into it.9 V6 _* Y) Q+ K! ]
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing' n7 e; H' t# ]7 h% _
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7 v1 o0 l( y7 n2 M. j-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
; \3 }& |; w8 B2 n) l, i/ Fmaximum aircraft.; E9 @7 }6 S' \1 g- [& O- l
- z* {, Z+ U/ X; ?9 [3 {-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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; [8 s3 U/ d* i0 `9 G-Item 38 - Correct joint air attacks 9 Z( n6 g- ]. b7 Z& _- H( s
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.4 m! Y& p9 s* v+ A% U6 h
1 W9 c7 F% C6 J7 ~6 ^, B" i1 m-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.4 A. F' P7 R( M2 S
* o. _; c9 }; g+ r: k+ V3 \-Item 41 - Clear captains from scuttled ships, provide chance of captain
4 d2 l! l0 J, c" g/ [surviving sunk ship.
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2 S; G, I$ o- N-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.0 a; L; t- c! \6 E" _( \
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-Item 43 - Activate Four additional Aircraft icon sets.( H) r6 e4 r8 R1 x
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups' W# U/ y* P' o- H) E2 Q* Q- E+ i
, m8 S$ u' y _! y-Item 45 - Disappearing unit during air pick up.7 ?5 x# c2 ?* n. S: o
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-Item 46 - Airgroup Transfers P z* w. o/ M! P, }$ p, ^0 b
$ o' B% j, d% M5 d& N-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ! q# {( b- d' K/ s( U0 y9 w
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
2 i6 u8 b% r3 W6 | Pimprovements.
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' S; M6 ^& P" p" S; d* G-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
! z6 t3 [: o, I) @$ Q250/250. & N5 s2 v+ g6 F6 e5 o) s2 K1 L! X
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No affect on current games or stock scenarios - useful only to modders. 9 ^2 c( q D: [ M3 x, {" ]3 ~
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-Item 50 - Expand minelaying control, allow mining of home ports.& A6 `& ~. E; E" d( s8 j
6 s( W5 ~6 R2 a y* w% R-Item 51 - Corrected problems with the airgroups-at-base screen. 9 ~0 \$ P, t+ @0 n `% S
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
" K* }2 O: p: X2 W9 U9 I7 scapacity. + I: q# a. }+ ] O
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) i3 [* Q! l2 j% k( m$ M-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
' m5 |) U/ _0 }3 {0 [transferred ashore.; D; T' t4 ?+ p! z) F
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents & R" R4 S: q: b. ^- c
if out of range.3 F, n) f* P! q& B
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Fix implemented only for human player., `: |7 C+ F6 @, U2 Z, F
% e3 c+ \+ A- k$ a-Item 55 - Scuttling the last ship in a Task Force produces unpredictable & m, \- F% @6 o) Y6 z, b$ C
results.1 }7 ] f4 H" p2 f/ g8 Y& k
5 \) v3 Y; F D7 e-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
& N x- C* u; G0 nbase produces unpredictable results.! c, s8 c$ p6 t; n2 w( W+ P; _0 B
9 x) o3 E l: ^' b3 N: B-Item 57 - Loss of Land Unit display at a base* u; t9 {( ^, l* `
Under certain circumstances land units at a base would not display when that
1 Y+ F& Y: y. s/ o/ ]base was selected. Found and fixed invalid unit pointer.0 T4 F% E2 c5 z% m
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-Item 58 - Enemy mines reported as Friendly
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* G" O( t; U) C& kAn error in the mine counting routine was counting all mines in a hex, friendly
* O' @; b2 M( N# Y2 M: |( k& mor enemy, instead of just friendly. Fixified.
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' ?1 C& L0 i! f( f, R-Item 59 - Add Ships-due-Update to ships screens
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$ {5 c8 K! @4 i3 Q1 L-Item 61 - Load Troops option grayed out on transport TF, ^$ g$ b9 {2 Q( N" A+ s
" a K$ G' |" Z: t- L. Y' ]-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
4 D$ I/ B4 l5 ?9 B# qHome Port" button does not properly reset page pointers.6 d9 R* A6 w" d3 e
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This resulted in possible improper display of AirGroup, Task Force, and Land 5 N* _' d! [5 `1 ?
Unit "pages". Fixed# U$ M4 H( ?1 x
. \7 c/ b0 G4 O) c% H-Item 63 - Internal restructure.7 i) G. _& D% P& p) U/ U
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Several internal processing routines have been restructured and/or modified for 9 S R: r! o$ x! b
efficiency/expanded functionality. These include routines that:
" k0 C4 o+ J& Z0 @: ^5 M- Review and update status of land units.7 e9 H9 [- d! Z+ M: c; a
- Review and update status of ships.
1 ?) l! R7 G! b k" {- Assign default experience values.
9 ~+ W& n; I! O p* G+ H* d- Form crippled Task Forces for damaged ships.8 T5 G' z$ }8 u0 G# y2 a
- Remove empty Task Forces when last ship is lost.2 i8 x- f8 \' O. g
- Remove pilots when pilot slots run short.
# F- q" R! { P& f" _- Record scenario data and game version in save file. |