返回列表 回复 发帖

補充之後的~ 有空再翻 V1.80

1)        Blocks of active leaders have their values "zero'ed".  Fixed.5 |3 h) [7 t0 ~' K; C8 z' M8 B
2)        Historical pilots are being drawn too early.  Fixed.
& I0 w. ^. W; `" Z; g3)        LCU fragments are disappearing if the parent unit dies due to
0 v0 @! h3 R0 q. U        disruption/fatigue rather than combat.  Fixed.) I  ~7 z$ n# A; @
4)        Bangkok (and other bases) reverts to wrong HQ if captured by Allies
, F+ v, e4 @; J. c        against Japan AI.  Fixed.
$ x( T0 H1 A7 x3 X+ Z  @5)        1945 USN CV air group restructure not working since patch v1.4.  Fixed.
4 w, Y: R# F5 e' D3 D& F5 z  o  ?; ]6)        Wrong weapon list shows for automatic upgrade of air group on arrival
) T) ~0 e: j5 r' V+ Q8 G' U4 D        from reinforcement schedule (occurs from earliest version v1.3).  Fixed.! i7 M( c- ~0 U/ ]& _$ F" @& t
7)        No Japanese Militia units show up in 1945. [Appear in save file but
# w. B! `: I% l# X. a        with delay=19999].  Fixed.7 V1 }- z' q/ K$ x
8)        Reduce air/sub spotting reports to the screen, to max of one per sub,
1 H% X) d- J# r  K3 l9 o        but put all reports in the text file.  Fixed.
2 B/ [, A1 g" L9)        Air-Transport causing vanishing LCU's.  Fixed.
: |2 O& Y  }2 I5 i1 B+ }10)        Beginning and Ending Assault values for each side.  Added.9 P- `: w( B1 H6 O/ h  B1 @
11)        Prevent respawn of Japanese ships into allied ship area.  Fixed.
  d7 s) r2 X( o5 K# P  [12)        Enable carriers with capacity > 99.  Added
+ A1 ]% u% D2 K13)        Enable single squadron carrier airgroup.  Added.1 @5 l' N3 ~" G2 `3 m3 M* m2 m
14)        Adjust British carriers with 2 fighter groups.  Added5 r2 v7 R. N. ^+ F7 S
15)        Literal changes ("Home Base to Home Port" on Task Force Screen _ on ' {" y- z# z3 `: ~
        sunk ship list "Unknown" to "Scuttled" ).  Fixed.: \( u0 ~7 U- j) ^" g7 i8 @4 R" t3 f) F
16)        Place aircraft removed by group resizing into pool instead of trash
8 u- c- R$ ]1 ]; T7 _        heap.  Fixed.
+ {9 e8 w: F3 T' S$ d/ g) D17)        Retreating LCU will now abandon static devices.  Fixed.
/ u! i/ M3 k7 H4 a. s6 a18)        Prevent British[Commonwealth] Brigades ( i.e. regimental sized ) units % c1 S. z2 P9 l: B% O% T, e! l
        from dividing.  Added.4 m# x% T/ |' u9 a
19)        Teleporting 8 IJA Arty Bde.  Fixed.# `3 l: G  w# E) @+ d* W
20)        33rd IJA ID disappearing when trying to move from Moulmein.  Fixed.1 W; v- |& p! E
21)        Fix ShipsAvailable CTD.  Fixed.2 X+ V4 @" m# Y, a
22)        Inactive VBF Squadrons (ex VS Squadrons) not moving to re-spawn carrier   I9 }, q) r9 p( M( I
        with rest of airgroup when original carrier is sunk.  Fixed.
; ]. b7 E5 ^$ o23)        Uneven pilot distribution during air group divide.  Fixed.6 B2 ?, h- }( \
24)        Suppress on-screen display of pilot kills (still written to log).  2 t4 C( ^5 B, e& ~
        Fixed.
2 a1 V# `3 P, [0 M6 t7 K. L25)        Prevent deletion of pilots and leaders whose names begin with a lower
) R6 U: j) @$ z6 M( \; _% W        case letter.  Fixed.
: q% f8 l& A, x26)        Mouseover on LCU icon shows ENG with AvSupport as V0 if no engineers 3 \  Z8 d! C! N3 l  E* F% U- D
        are present.  Fixed.7 ^' Z7 r% b, |( m% x4 y2 w9 c
27)        Fix the problem where having computer control on in one zone causes / ]9 \- e! {" C5 S
        TF's to have their ships stolen in another zone.  Fixed.
0 O4 y( I2 E1 ^0 K: {0 W# D  N: |28)        Prevent teleportation of supply in some cases where parent/fragment
6 w( y: T  w/ E' p' j        were exchanged.  Fixed.3 ]4 x8 v3 ~' v4 h$ V
29)        Internal pilot/group list size expanded from 256 to 512 to prevent
4 c2 L  G3 {5 C, v) R        disappearing pilots due to pilot/group list overflow.  Fixed.
; O9 ?7 y  Q7 X30)        Prevent ships in organized task forces scuttling when base captured.   % y0 G2 T: k+ f# q; h
        Fixed.

V1.801

1. Fill airgroup with pilots button and function added.
4 |1 Q3 p( r+ k4 wAirgroups that need two or more pilots will now display a "Get n Pilots" button ; a- F$ T& }9 b9 j, n+ u. y- @
(where n is number of pilots needed). Pressing this button will select n pilots
' \9 R; }$ K  R& Q, Vand is equivalent to pressing the "Get Pilot" button n times. 6 i( f( H4 f; t# U7 S7 p
Note: Button does NOT show "grayed out" when less than 2 pilots are required.
, A4 y& x% f% h# I( ?& oIf only a single pilot is needed the "Get Pilot" button is sufficient and a
& I! k/ Q- p* Zgrayed-out "Get 1 Pilot" is superfluous. A grayed-out "Get 0 Pilots" is useless
1 C* ^0 K1 r9 a- Oand rather humorous. . V' ~' _- r! Q% Y9 C5 Q1 L3 r4 f

2 A" @4 q0 v. Q% V# w: L2. Draw a single aircraft from pool button and function added. 5 r, O' B4 I) N2 @' a
Each press of this button will transfer one aircraft from the pool to the
0 c. v, f4 X. w0 lairgroup. The button display includes the number of aircraft in the pool.
- J' l! c; k4 ~8 Z4 J% t" a9 }Button is displayed "grayed out" if function is not allowed for any reason. / S' \  r  q, Z. E+ I3 q
Allows very precise airgroup size management and is especially useful when
. u1 n, D& a9 vthere are only a few aircraft available. Display of pool size is very nice.
, y+ [, J6 d+ D& _Note: Function is allowed even if "Do Not Upgrade" is selected. It is subject . u) {+ e7 d, Q, C4 ?0 R) I4 E$ K
to all restrictions of normal airgroup reinforcement (no cheating!).
8 n  ~* a) r* i/ J3 v9 K' C
: M1 @( |5 u1 A: n3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED
$ m' A+ @6 L% I" ^1 ]* V, H) ~. I5 dIN THE NATIONAL MAIN BASE. ' `) v5 |0 u' }# O3 f6 {/ G8 j
Previously they had to be disbanded into another airgroup and could not be 1 t1 B! L9 B! Y( _
disbanded if an airgroup with the same aircraft type/Nationality was not
  b& |# P* V7 N) Y: d, havailable in the same base. This restriction still applies for all groups not
2 r/ k1 l' d# s( l. eat the main base and will also be used if possible at the National Main Base.   
  _' |7 Z* c0 AThe companion feature of "Withdraw Group" is similarly implemented only the ) h, j7 l4 k, f6 Y" z8 n- f( B
group and all aircraft/pilots are placed in the pending aircraft reinforcement
. H6 M: J$ g8 }0 q: x1 olist.
# p  c) i5 D8 v5 c+ l+ vNotes: ' d" k! C' }. d: I& J3 h
If there is another group of the same type at the National HQ base, the group
, @0 U! H8 R! q7 ?: H! j5 ?# O+ o" Zwill disband into it normally.  If there is no such group a confirmation step * N) m, @$ c( X0 _
will ask the player if he wants to disband the group into the pool.
& b0 j. U# N* \# `If Disbanded, aircraft are returned to the pool and the result is visible when
! @, M* L4 o: yviewing the pool. Pilots are returned to the Named pilot queue that are waiting
4 F3 r; @& W4 }for assignment and not to the actual "pilot pool". See Enhancement 4.
! |. {+ _* X5 [3 G7 MIf Withdraw Group is selected, the group with all planes and pilots will be $ y% H" |4 L2 U
withdrawn for 60 days.
- R; z4 A$ C6 H* g6 o8 Z  t
' ]- J- f: X6 `0 G5 I  h) G4 Y4. Add available Named Pilot count to Pilot Pool list. (1.802 被移除)1 f$ j0 u* a. D8 M
Named Pilots (sometimes called Historical Pilots) are initially pilots that
5 J, x2 F+ b% p0 w8 L! t: }1 t8 Nhave been defined in the editor.  New "Named Pilots" can be created during game
0 W0 @7 ~, M6 D1 X- ?9 ]/ fplay by removing "generated" pilots from squadrons by either disbandment of the 0 n& o! t6 q& y0 b4 U+ z9 q
squadron or removal of pilots by the "running out of pilots" routines. There 1 v( f. d3 j* w3 `- }
are two groups of "Named Pilots":% z# f# D" l  f# P7 R
1. Pilots designated for a specific air group (in the editor) whose delay has ; n, `; w& Z, T5 ^/ L7 v
expired but have not yet been assigned to the squadron (not yet needed).6 C7 i5 F8 G' q1 B6 P) m3 w
2. Pilots of specific Nationality that are available (no remaining delay), have 8 g3 v3 L1 t3 c, W
no default group assignment, and have not yet assigned to a group (enabled in 1 y+ G. q6 \$ m. {. N# p
Version 1.8).

% E) c/ E: z9 r
8 |3 V2 v  E. R6 @( v* N3 m5. Airgroups having no planes but having some pilots may now be loaded onto AKs
: h" e/ q9 Q8 ~  W+ ?" c1 s(load cost calculated as number of pilots).   l$ s  e! U0 Q4 y3 _' J
Previously an airgroup that has all aircraft destroyed but retained a few * f- b5 i$ R. l9 N, t7 r6 `7 q
pilots was frozen in place. It could not be flown nor picked up by a cargo + t) ]$ N# S7 i
ship. The assigned pilots were effectively lost and were merely waiting to be # S' [5 l) O  O/ }/ D
destroyed. This modification allows the airgroup to be evacuated by sea. It can ( a" i4 r) }6 q. j$ D+ S5 ~/ n3 ~" `0 w
then be reinforced, merged, or taken to the national home base and disbanded ! g+ O" K- c7 {: N3 f/ w& e
(Enhancement 3, above) to recover the pilots. 7 T8 J+ ]" \6 d8 l9 m) d
Note: Load cost for an airgroup is calculated as number of pilots - very low
* H  _: @/ K7 T9 _load cost but takes up the single "passenger" slot. Load costs for airgroups ( F: E+ m$ E4 Y4 O0 d7 {  d) z
with planes are based solely on the planes and do not include the pilots. % e9 x! X7 `, k! n
1 G9 C( n$ F6 Y
6. "Push" of supply from a well supplied base to outlying bases now limited to " n& P8 l+ T# J! u7 o
need (human players only). 8 c9 U$ p3 q/ {( _% n5 I" {$ ~) n
The previous code will push supply from a central base to outlying bases and ( C9 P* R' q' q' @9 b2 N, W
units based on two factors: $ s! ?! f& o& k; O
a. Need - bases and units that are short on supply will receive supplies up to
9 K; ~% Y' ?. l) c2 e* e& e$ e1 Rneed (based on requested supply less amount already on hand) 1 p  c% `6 F4 ^3 X( N" Y; A
b. Extra - additional supply will be dispersed to bases (but not units) if the
$ k- S3 \! J1 t& nsending base is "rich" in supply. ( r7 S  F, Z3 i  a5 E
This push of extra supply results in difficulty in accumulating supplies at
$ h4 p8 z$ A- n0 e0 |0 l4 hmain bases. An example of this is supplies at Port Moresby being pushed to Buna 2 Z/ |9 t/ r$ g3 P: d2 G9 ]4 B# @
when Port Moresby needs them and Buna does not. This enhancement will remove 2 M* q' i+ g# E* H8 e* s
the "b. Extra" supply movement.
/ d) g$ @) m: x0 A. Y2 N9 zNote:  This enhancement is implemented for human players only.  A side under
+ H! ]$ O4 B+ ~1 u9 F& [: V& o. j9 Acomputer control will use the original code., X4 F! l8 R8 p9 {; l
8 a; b$ I7 h* P2 v
[ 本帖最后由 wildcat 于 2006-12-25 11:22 编辑 ]

v1.802

-Item 1 - Refueling from AOs% p/ i; K+ C0 G- _* m
Task Forces that included an Oiler could not refuel from the fuel stores of
7 z5 s) N- T. |3 U. Fthat oiler.  They would refuel from the normal fuel carried by the oiler (or
. {; I3 |# @2 dany other ship).% D& V) M2 F8 ~- g

' L; J+ A2 Z/ g7 U-Item 2 - Divided Land units shedding disruption.
& e$ R) A" }7 H' e9 V1 Z
  C  ~3 \" r) g. e( l2 N8 f
, \! i3 J6 ?- j5 E-Item 3 - Allow PG to be included in auto-convoy." X$ Y" C( A3 u) [( d* R7 h

( ?6 k2 @  F% x ; `3 u) n& F5 f8 q
-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
7 @; D' N0 V& {: f: ^7 Upilotless aircraft.) Y8 u! G, Q8 h% {; z: s; X$ l8 K' F

' h$ o' u5 U% p2 W! W* T& N! z
2 h% Z# C; T  M. H' G; E-Item 5 - Clear experience and Morale from disbanded airgroups& ~& p2 B7 c3 \9 [/ S' r

8 v) {0 ^" l' ]' f/ A. e0 k' z8 u* s* }: U6 U* d) o' f; O
-Item 6 - Disbanding into air groups not on map.5 c& Z( |1 G  t  r9 q* v. a

! W! k  K: R. I9 Y- n* q3 X' { . i3 q7 R( M" \6 q" V: y' T
-Item 7 - Destruction of stranded units occurring during orders phase.
3 f* C) Z5 q# g8 G: x , o7 b& A: _# g' s4 R

& p& j5 n$ b! W-Item 8 - Correct improper draws on Named Pilot Pool4 f/ N0 |* f! b$ q
% h( R8 c0 k  f+ u( ^2 I) N- f

( ?4 Q! \* r0 K  m-Item 9 - Adjustment to Airgroup Display after transfer.
! V9 ~' ^6 D, u) y# u1 N* G7 b ' ^% x6 ?- b& Z% }
% _# c5 B4 I1 d9 f5 J# L. ^
-Item 10 - Draw One Aircraft from Pool not decrementing supply.
! Y# t! }  `+ }4 }: c; f6 f & Q9 G& P2 `" B# H, H, j
-Item 11 - Removal of function to Withdraw Pilots, F' n9 Y' I0 E% Z7 ?% T: r, @0 M

3 _- j- k; l* \9 O& ]& f-Item 12 - Recombining Land Units incorrectly averaging preparation points.
7 l9 J; j" j+ x " S% ?! ~( B- R* x! i- ?3 B
-Item 13 - Prevent withdrawal of groups with fragments on the map.
6 H, D( X; C3 ^7 P0 u+ z
. E; t' [3 ]2 |; L" E: O9 |-Item 14 - Improper Messages during Torpedo Attack
/ v" I' U9 y: n' {& q, k9 s  ]
-Item 15 - Realignment of Ship Class Screen# ~# M9 A3 `% p
9 J0 ~) F/ m1 I6 [, w5 C/ |/ E
-Item 16 - Correct check on airgroup disband.- z: y/ Y/ y6 Q0 i+ i. }
4 W7 D# F$ A' k
-Item 17 - Restructure end of turn processing for efficiency' @& N' u# N* L& G0 D

" A" ]$ \' P- @- H* b-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message + @4 x+ K' a, b" b' M4 s+ J( m
generation.
7 X! ]; H" ]% z+ _
; S* {8 t' t% F/ s( e7 f-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
7 G' Y$ l1 a9 ~4 q% w % }2 k+ W! ], a9 h& }0 T
-Item 20 - Change the load cost displayed on Static Ground unit lists to show 5 x  e% N. f0 I+ \: n* P0 c
'Static' rather than a very large number. 4 Z0 M$ t+ g7 y) |/ O9 E

% z! l# ~4 t9 Q, A* [, Q-Item 21 - Correct processing for floatplane groups on submarines.5 ], |7 s  T4 Z# r/ ^: y

  A5 ~5 [- E4 u/ @; f-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as : v, V/ X1 J( K$ T; ~( c4 m4 a
cargo.
+ T! W( R9 I9 e/ ?" S
# ]8 ]1 l  B2 `# y' x2 O-Item 23 - Removal of Disband Into Pool Function for PBEM play.
, W5 j6 X) k8 J( Y! ~) ~* V7 v * T* T) n1 w" L$ E4 G. f& h+ _
Function removed for PBEM or head-to-head play as it has been broken by ( u* Y1 L. u7 |7 T" y
cheaters.  * w. V, A$ {: f

1 |. L6 x9 w  n8 L% F2 X2 u% Z-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
9 ]1 J- k0 }1 [% x4 X: M! E   |* {' W/ v7 a$ h0 C/ @
Removed for PBEM or head-to-head play.
' W4 q# [# i9 ^7 \ 6 W/ y9 G6 x0 Z$ f; d
-Item 25 - Removal of display of Named Pilot Pool.
8 P" h3 q7 S1 ]$ |. m2 @3 Q
2 o5 V5 _) M) r" D) PToo little data available and of little value without full implementation of
& c9 W1 {2 t& v# T& s$ C1 y4 u* qDisband into Pool.
6 q/ N/ X! u6 e5 x 4 t6 L; N5 P* t6 ?" a: Q$ X
-Item 26 - Correct Motorized Support used as engineering vehicle- f3 }" I9 B3 }; B& h; [

+ F/ ]: l5 H6 B: I) \5 P* C5 ?All type 25 (Vehicle) devices were recognized as engineering vehicles.  Limited
$ m- q, M; [1 v. m6 S; Eto the specific Engineering Vehicle device.9 \7 X, \2 \" f$ g$ S* |
) O8 O. n4 |% C# ~! ?  k! n
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
! C  O+ |  _3 ?; d; u ) {: x- \; c( [* U2 ]/ q
Torpedo planes were omitted from the list of aircraft that could transfer to a
" Z5 N( u$ x! hcarrier in a Task Force.  Added.
  N; k; u) f, o- r. k
6 G# m5 a" s4 ^5 @$ D) E0 B1 e. `& i-Item 28 - Return number of Kills by air sub-group to parent.
, h) }( E8 ?, e1 q1 g - D3 i' p. H  S  J2 E! e! p% [& a9 R
Number of kills recorded by a sub-group was not being added into the parent
7 ]2 K0 p' s3 d5 hairgroup on recombine.  Added.
$ B3 \) k% C6 m2 d$ I( q. X. ]& \
8 Q' O# K8 K6 u. x9 I-Item 29 - Leader loss after divide of parent subunit.
' Q2 J: U& s; O! f! r& @% `5 r/ A7 _
7 o5 C4 n9 n) B& t: B( C4 N-Item 30 - Assorted Message errors and improvements.0 P! C2 J5 ]% N6 N' e8 e+ V3 {: G6 e

5 w' b; V/ @/ G/ Q-Item 31 - Confirmation step for Disband and Withdraw Airgroups.3 b7 B- G$ }9 |7 f; j/ d) H( O
. _; e5 c2 e# @' j4 D
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ' e. X  O0 e% n! d3 D9 P2 a
is disbanded into it.
* f% D" p# j9 w. p5 C
+ a' v7 Q* W9 f- Fix 33 - Fix USN VBF replacement state when game started with Replacements $ N: i- a. `- z8 r5 G" C
OFF
) X; Y. G+ p) |4 [* w- M6 L' t0 l : P% F: t& _9 e& U0 v+ h1 w
-Item 34 - Prevent air groups without HQ from being stuck in Organizing( O8 ]! w. {  V" R; `: K
& X7 F2 ]! J  |* k0 u
; B. w9 G" N% X3 `
-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
5 M: T2 Y* h. x* ?- |* |' {maximum aircraft.
$ }+ s3 W  q8 Y; R9 Q ) ^2 n  |% K' t7 ^/ i) S
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
& c7 i  l; y8 V( g  y. E$ p & m# `& S8 o/ t9 a
-Item 37 - Fix overflow in fuel calculation
7 ~9 i9 t" w3 n- I" e $ q9 ~! n2 L" y8 ~8 |
-Item 38 - Correct joint air attacks ) T2 T: X+ R! M; q1 S; I! D& \
9 j& V7 S" _* s" N$ X6 r6 N5 z
-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
' [: A8 ^3 v& y+ J1 J$ }: D9 J $ Z4 q9 ]* @7 R* z& `
-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.% }! U% R  a1 R+ T8 }; m0 K
; A# ^0 {, V( g; B
-Item 41 - Clear captains from scuttled ships, provide chance of captain
! |- u) S* U$ S) P; q: ?" Esurviving sunk ship.7 ^5 [' M$ A7 M! j. V& N7 n$ O4 Z3 X

2 f' J% m' M, x5 t2 z+ L-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.  g. S4 v5 @$ L/ y3 _/ Q

6 H. t  ]" P+ K9 Z-Item 43 - Activate Four additional Aircraft icon sets./ Q0 W1 z) ]. A7 x# E6 F6 ~6 f' H

- Q$ H: v$ w- q# N  ~* |-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups* f' ?* ]$ _! k$ q8 U5 e
4 s. F: }. v& a: t  [
-Item 45 - Disappearing unit during air pick up.  ^; `0 T) q/ X2 q( d: G/ Z+ _

9 ~& W, i. M& n4 ^: L7 u6 w-Item 46 - Airgroup Transfers
$ o% k/ q/ X: w: { / [: A1 B6 w) C3 S* [6 i* t! H
-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement . U. `. e) m* T
Japanese airgroups.
1 o/ o2 @0 \4 \3 q- H) J & X7 x. h0 U2 g! T# B: N+ w$ }
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
( ^' W$ O6 q& i5 L' Mimprovements.
1 z% J' B9 f! A7 V; _
& d# N" \! C5 |; e, E-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ! U4 J9 r$ [- C
250/250.
: ?+ {5 g0 S* e. g6 ]6 L, T% W
' k: ^1 S; K0 S, R  G) u6 YNo affect on current games or stock scenarios - useful only to modders.
3 Y( v+ u" R( k) A2 z7 F3 {# X3 y% g' W4 w. d" m6 K( ~8 N4 h
-Item 50 - Expand minelaying control, allow mining of home ports.1 q$ _; E6 T$ a* ^) I

7 ~0 M$ U2 [! s! `-Item 51 - Corrected problems with the airgroups-at-base screen. % u' R4 P; g4 m$ z8 B
4 c) r- f$ z% Q( }; F/ ^
-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ' A; A* t( Q1 A# g: e8 @
capacity.
3 u$ W0 O7 u1 e/ Q' ~6 D ( T4 f( P9 I/ T7 @  R
% s& x4 J' T$ E6 ]3 O% ^
-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
9 x, k2 C* l0 W! o& ntransferred ashore.
$ J# P6 u0 U2 J( }, k1 W# ]
" b4 a) G7 @, d' _Fix implemented only for human player./ K0 A6 ?- K' k2 L0 j0 j* \

$ B, _. N7 y9 N" @5 r3 U1 g) y-Item 54 - Prevent carrier airgroup fragments from returning to their parents 1 l/ [$ _; l4 m4 u9 o
if out of range., L1 L$ y, s. U7 g1 H* N. _/ c( T/ B* h

. g1 ~. W+ s" Q& G7 P6 O: J# P  cFix implemented only for human player.
" D( e% F5 ?6 ] / T! o* E# V( r) Z2 K1 q; {' y
-Item 55 - Scuttling the last ship in a Task Force produces unpredictable " q% ~, S8 ?3 H6 Q3 U7 p
results.; Z7 R9 a) F# U8 ~: t+ u% Q5 h- ]
% m- D9 t( j, K8 J9 L& j6 o
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 1 r5 q! v# k+ E6 N' p$ H
base produces unpredictable results.
4 }! E! r6 T8 M2 Z: J3 _8 [
# P: \# D. c" p) K1 A7 [-Item 57 - Loss of Land Unit display at a base. r* n0 M& F# T% N* _
Under certain circumstances land units at a base would not display when that 6 S9 b3 `  b' e: E, Z6 R
base was selected.  Found and fixed invalid unit pointer.
5 Q1 }  l' P" F% N2 G
4 W3 I3 P! w$ b, {) t3 }-Item 58 - Enemy mines reported as Friendly
  e6 L+ Y8 Z; B2 O" u6 x" U
0 F. h& v  d( E% v# PAn error in the mine counting routine was counting all mines in a hex, friendly # J; G  U1 H7 c1 Z
or enemy, instead of just friendly.  Fixified.  Y' E% M8 k. G* [& o. Z; a9 [( T. s" v

7 V+ D3 j) A$ t4 ~: x" f% ~5 R-Item 59 - Add Ships-due-Update to ships screens
' n) t6 ?4 k8 O6 J3 m  
2 M5 X# f1 U  D$ B$ ^$ ~' l-Item 61 - Load Troops option grayed out on transport TF" y# a; J  w& p- h/ f( E
4 O' ~, p$ w5 n1 u
-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 0 b1 d+ m4 n% O. F, s
Home Port" button does not properly reset page pointers./ N" r- y. G1 K$ M) B& g5 j5 _
1 I( Z1 `0 u; b4 j+ g
This resulted in possible improper display of AirGroup, Task Force, and Land . `3 l8 Z2 |1 E
Unit "pages".  Fixed
  P2 h% C7 J+ B! h" U5 u/ t, k ' |5 h( \/ O. Z# W
-Item 63 - Internal restructure.
, r" a4 I& t4 i: v; j( I) W1 k , S6 N- i* |1 p" |9 E2 I
Several internal processing routines have been restructured and/or modified for 0 Q0 K* h) Z- E3 X( m
efficiency/expanded functionality.   These include routines that:# y: T1 L% Z7 j5 I6 M
- Review and update status of land units.
; t# Z8 F* ?; D8 k1 }8 N4 X- Review and update status of ships.
* H" M' E9 s0 n- Assign default experience values.
; E0 ~% t; O+ S( d- Form crippled Task Forces for damaged ships.# z2 O7 J- A; s& g1 |
- Remove empty Task Forces when last ship is lost.
1 V4 b0 K& a$ e7 b* R- Remove pilots when pilot slots run short.
, U# P3 ^  O# f- Record scenario data and game version in save file.
返回列表