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補充之後的~ 有空再翻 V1.80

1)        Blocks of active leaders have their values "zero'ed".  Fixed.$ `+ h0 A( _' b
2)        Historical pilots are being drawn too early.  Fixed.1 [8 y! q0 Q* E1 ]  X8 U
3)        LCU fragments are disappearing if the parent unit dies due to " a! S! c9 t$ L& m- X! N9 O0 _
        disruption/fatigue rather than combat.  Fixed./ T, n0 G* @( o% s% x8 ]4 @  N
4)        Bangkok (and other bases) reverts to wrong HQ if captured by Allies
( w* N& L5 n1 ~: d8 G: [5 g        against Japan AI.  Fixed.
( E0 t; P$ F7 [8 ?- l( Y5)        1945 USN CV air group restructure not working since patch v1.4.  Fixed.
/ p* m9 n2 x* S3 R/ g6)        Wrong weapon list shows for automatic upgrade of air group on arrival 6 ~( ?3 D! z+ A$ z# p( J
        from reinforcement schedule (occurs from earliest version v1.3).  Fixed.% g4 @. V: F# ]2 }: |& Q. J! d
7)        No Japanese Militia units show up in 1945. [Appear in save file but
, d; U% z; Z6 n  x  {; N) m' E        with delay=19999].  Fixed.# u+ N& g6 l+ w9 @
8)        Reduce air/sub spotting reports to the screen, to max of one per sub,
6 Z: I+ S. q: Z$ ^& U        but put all reports in the text file.  Fixed.$ P1 J' Y+ s3 }! O0 @# E' q( s
9)        Air-Transport causing vanishing LCU's.  Fixed.% G" Y) _+ ]3 T! V8 W
10)        Beginning and Ending Assault values for each side.  Added.- ]8 u" Z, W- t1 e, S6 E6 g
11)        Prevent respawn of Japanese ships into allied ship area.  Fixed.$ i% d/ T" M3 G5 g
12)        Enable carriers with capacity > 99.  Added
" r* B& w7 W5 D0 ~  ?/ g13)        Enable single squadron carrier airgroup.  Added.
, X, J7 R& `* t8 s# C: B$ ?14)        Adjust British carriers with 2 fighter groups.  Added( }0 z* @  Z; T
15)        Literal changes ("Home Base to Home Port" on Task Force Screen _ on
' B1 J: R5 C' l9 i$ w( E6 n        sunk ship list "Unknown" to "Scuttled" ).  Fixed.: R5 z& _& @5 y& ?
16)        Place aircraft removed by group resizing into pool instead of trash
9 Z' k" N" j; i+ f/ [9 f: C        heap.  Fixed.9 ]9 S) ~( i! [$ {+ x& a; @
17)        Retreating LCU will now abandon static devices.  Fixed.
4 F) D5 w% p; h4 q7 F0 F9 u+ ], A18)        Prevent British[Commonwealth] Brigades ( i.e. regimental sized ) units
, m7 Q0 v$ o2 O* `+ d# j        from dividing.  Added.6 P. m* j, M" b
19)        Teleporting 8 IJA Arty Bde.  Fixed.& u( d2 D8 O3 w3 {# Z. [
20)        33rd IJA ID disappearing when trying to move from Moulmein.  Fixed.
* Q1 p3 _2 z. v; w" ?) m2 q- F+ R, Q21)        Fix ShipsAvailable CTD.  Fixed.
/ t0 `9 S; _9 \% o+ \- i# J22)        Inactive VBF Squadrons (ex VS Squadrons) not moving to re-spawn carrier 8 C. a" _+ A2 _" [
        with rest of airgroup when original carrier is sunk.  Fixed.
. O5 _% }- A5 E; `% o23)        Uneven pilot distribution during air group divide.  Fixed.9 f/ k7 @0 \, t* [3 w  c
24)        Suppress on-screen display of pilot kills (still written to log).  
6 L$ N1 m0 R2 a$ q* ]8 D- p3 E        Fixed.
% V% W2 k  p1 m5 ?0 t25)        Prevent deletion of pilots and leaders whose names begin with a lower : s2 Q; W2 Z4 n/ l
        case letter.  Fixed.
2 V+ H$ }+ T! n4 U26)        Mouseover on LCU icon shows ENG with AvSupport as V0 if no engineers 3 g: \, O# ]4 B8 c% ]5 W8 ~) i
        are present.  Fixed." S+ X( Z( h( q! u7 L9 N- U
27)        Fix the problem where having computer control on in one zone causes $ B8 h1 }& f& |5 u
        TF's to have their ships stolen in another zone.  Fixed.* N% g# j7 q; n% s! V
28)        Prevent teleportation of supply in some cases where parent/fragment - w: W4 `" P" t4 H
        were exchanged.  Fixed.
0 f: n4 p) B6 T0 }: |3 B1 V/ w: O29)        Internal pilot/group list size expanded from 256 to 512 to prevent + m2 r6 o3 i( h% W( F& S
        disappearing pilots due to pilot/group list overflow.  Fixed.
: ]& R8 Y+ d/ |  O" H! I0 n1 v  A30)        Prevent ships in organized task forces scuttling when base captured.   
  A! z4 K; c6 J3 g        Fixed.

V1.801

1. Fill airgroup with pilots button and function added. & y+ o9 i  i" E' W- j
Airgroups that need two or more pilots will now display a "Get n Pilots" button
# p: h1 V& ]1 K) W9 @6 U(where n is number of pilots needed). Pressing this button will select n pilots 2 S4 u! j) _' J0 u$ Q: s/ c
and is equivalent to pressing the "Get Pilot" button n times. 6 w7 c9 \" u4 n$ c
Note: Button does NOT show "grayed out" when less than 2 pilots are required. " p' y2 t" b2 A$ v
If only a single pilot is needed the "Get Pilot" button is sufficient and a % ?9 A4 Z* X+ M$ W/ x
grayed-out "Get 1 Pilot" is superfluous. A grayed-out "Get 0 Pilots" is useless
0 d2 S! Z* S/ x0 I0 a  }and rather humorous. 0 p' h5 `( W  _! ~# T

) Z& f9 D9 G* q2. Draw a single aircraft from pool button and function added.
: X; y5 h6 h. l, {4 X7 {Each press of this button will transfer one aircraft from the pool to the
  H$ _4 G* N4 Q! Lairgroup. The button display includes the number of aircraft in the pool.
" A$ I8 W' r3 N- n9 z8 \( n  {Button is displayed "grayed out" if function is not allowed for any reason. 9 ?; q3 p9 ], u0 V0 P( v
Allows very precise airgroup size management and is especially useful when
% H% q# a! R( ~/ d0 X# |there are only a few aircraft available. Display of pool size is very nice.
. F8 J) k- M* A% [( ]" F: p5 LNote: Function is allowed even if "Do Not Upgrade" is selected. It is subject
- n) \8 q' k1 Q) s+ v- K) Uto all restrictions of normal airgroup reinforcement (no cheating!).
7 E; O5 r4 F* N5 c8 I" `% l; `* p* T: s3 T) I4 p
3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED
; M3 ^( @' p- |. w) E3 iIN THE NATIONAL MAIN BASE.
% p+ A$ y2 h8 v2 X* M5 ^9 wPreviously they had to be disbanded into another airgroup and could not be 5 E8 i: a0 k/ w; P) E6 F6 v
disbanded if an airgroup with the same aircraft type/Nationality was not 8 h) C0 S  ]( l$ |* u; H
available in the same base. This restriction still applies for all groups not 9 H3 M% d5 A9 |5 L* `
at the main base and will also be used if possible at the National Main Base.   3 q% ^0 n6 H6 R  O# q
The companion feature of "Withdraw Group" is similarly implemented only the % r2 F, ~& D# d" o6 u2 _
group and all aircraft/pilots are placed in the pending aircraft reinforcement 5 e9 s+ X% M& a9 k0 R
list.: E& y: H+ Y  W- I* ?
Notes: . b3 {* H# V8 I3 [) f
If there is another group of the same type at the National HQ base, the group
# U" M0 b/ T2 n6 nwill disband into it normally.  If there is no such group a confirmation step
* C% ?' i6 q# |6 \1 S/ Y. y1 r. awill ask the player if he wants to disband the group into the pool.8 y: U5 x9 O- c, k
If Disbanded, aircraft are returned to the pool and the result is visible when " D2 |* @1 C& P  P6 h. X2 ?
viewing the pool. Pilots are returned to the Named pilot queue that are waiting
0 U9 J( f' Z* [5 @& ifor assignment and not to the actual "pilot pool". See Enhancement 4. 5 v! ?' Y4 g1 n
If Withdraw Group is selected, the group with all planes and pilots will be * i( Z5 w0 e1 _; M. d' Y' O
withdrawn for 60 days.
( z  N1 a) B  Z2 E0 w9 \  S/ v
8 }' w' c: o1 M9 n+ d/ w8 G4. Add available Named Pilot count to Pilot Pool list. (1.802 被移除)
$ q) ?, o3 k# e6 b* Q. r* X% e7 q1 [Named Pilots (sometimes called Historical Pilots) are initially pilots that
! c6 t0 d) _8 {. bhave been defined in the editor.  New "Named Pilots" can be created during game
- c/ t( V5 \/ J8 u: I/ x' v, dplay by removing "generated" pilots from squadrons by either disbandment of the
/ j3 l3 T" m' B: }5 w3 f" osquadron or removal of pilots by the "running out of pilots" routines. There $ Z' ^$ a/ }3 F! {3 H+ C0 P1 S3 o
are two groups of "Named Pilots":
$ g6 |  B: Q, j; ?4 e6 O1. Pilots designated for a specific air group (in the editor) whose delay has 9 f0 f) G# t9 B
expired but have not yet been assigned to the squadron (not yet needed).6 t  ?: G2 `. {: u6 }
2. Pilots of specific Nationality that are available (no remaining delay), have ' s- J5 T6 u6 A! Z9 D! z
no default group assignment, and have not yet assigned to a group (enabled in
* G: O  G3 S" OVersion 1.8).

: e2 l0 d7 S6 y/ P  a
% r+ q. {/ ~: R, }; x4 F) q5. Airgroups having no planes but having some pilots may now be loaded onto AKs
4 y( p0 P0 k! e(load cost calculated as number of pilots).
: ]2 M" G8 `; c# Z! g8 _5 U, @% a) ?Previously an airgroup that has all aircraft destroyed but retained a few
3 i/ ?# S/ x- B2 P* I/ r4 \0 g# Upilots was frozen in place. It could not be flown nor picked up by a cargo   d- r+ W9 O! E5 p9 c5 \3 [
ship. The assigned pilots were effectively lost and were merely waiting to be 2 n: G3 F0 }' Z5 K6 P7 w
destroyed. This modification allows the airgroup to be evacuated by sea. It can
7 B4 H4 B1 S9 f- y7 jthen be reinforced, merged, or taken to the national home base and disbanded
5 \" {8 l- j2 r$ @3 O' F8 V  R. v(Enhancement 3, above) to recover the pilots. ; G7 \- I( Q$ ~5 [1 v! `% E8 I  X
Note: Load cost for an airgroup is calculated as number of pilots - very low
6 H7 g# R% ^% m1 ~: c1 k# qload cost but takes up the single "passenger" slot. Load costs for airgroups
* l! w& y( U+ E% Ewith planes are based solely on the planes and do not include the pilots.
- U9 ?4 \3 f) k  ]1 P
8 N4 _3 f' }& d/ y: |9 N& x7 q6. "Push" of supply from a well supplied base to outlying bases now limited to 5 p' B3 d3 F8 f4 a
need (human players only).
& n9 I2 W# Q+ Q- f$ H+ z$ ~The previous code will push supply from a central base to outlying bases and 1 G, ^% j: W, ^
units based on two factors:
% |1 Z2 {' ]  R- \' I9 ha. Need - bases and units that are short on supply will receive supplies up to 5 i% K$ v" ~; f* I" H4 R  N2 X+ m
need (based on requested supply less amount already on hand)
' q5 f0 H' p: A: g  f* z& H8 t$ zb. Extra - additional supply will be dispersed to bases (but not units) if the
1 o. E; N5 G& F5 msending base is "rich" in supply. 1 U* L) }2 g, q- Z) `
This push of extra supply results in difficulty in accumulating supplies at
0 Y; V$ E% a4 \& amain bases. An example of this is supplies at Port Moresby being pushed to Buna
9 H& Y3 ~) j6 f5 qwhen Port Moresby needs them and Buna does not. This enhancement will remove
( ^( s7 E) d# k6 \the "b. Extra" supply movement. 8 a" q0 e8 x# I# E* f
Note:  This enhancement is implemented for human players only.  A side under
& Z$ O9 D; [9 ~5 F& Acomputer control will use the original code.
0 {5 ~. N8 Q3 M2 J7 _, f0 r" B0 t( m4 O4 a
[ 本帖最后由 wildcat 于 2006-12-25 11:22 编辑 ]

v1.802

-Item 1 - Refueling from AOs
. W  e) A6 L  rTask Forces that included an Oiler could not refuel from the fuel stores of ' [8 N: v3 Z& p& o
that oiler.  They would refuel from the normal fuel carried by the oiler (or : Z! [( e4 b1 I2 ~
any other ship).
7 c4 f% N" s2 u1 C* V3 |/ r # }# A6 s3 x2 ?% w# N
-Item 2 - Divided Land units shedding disruption.9 k) w" W" L2 L- R( U' i4 f
; h: _9 A. d# c& X% N* \2 B
$ I) A, v; [& L+ x& M& a" s
-Item 3 - Allow PG to be included in auto-convoy.
$ J0 ~% K8 {9 d1 C$ @$ q* s6 ^% f
2 [' }$ f2 f" j" d0 C - X8 ~* h; Z( E/ B. Z
-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
8 m- o+ n: a. K# v& r$ ?pilotless aircraft.
( v  s) v7 s! ^/ V   ]$ J! o- t" _3 J
1 @9 j% V- G4 ^/ I$ [3 f
-Item 5 - Clear experience and Morale from disbanded airgroups
" c5 Y& m+ e1 D# m" R
8 U, B; x/ X( A
( [; R& X; j0 s$ s) x-Item 6 - Disbanding into air groups not on map.0 r9 j7 O8 |/ s
8 S! d; m& |* ]! [) _

+ ~# A) o- n! Q0 A+ i-Item 7 - Destruction of stranded units occurring during orders phase.
( T9 _* Q/ W! g. T. P# Y; S- |
3 ?% a( G) K5 U- V' ]6 c/ z$ U- T3 V
-Item 8 - Correct improper draws on Named Pilot Pool3 M; Q3 E8 _- F& ?3 h" G* h" m; p

% G) `1 P/ b. v# j8 j8 i: H0 R$ |$ v% v' d4 t. J
-Item 9 - Adjustment to Airgroup Display after transfer.
5 L, d8 _* n1 H. T* H # M# a  b: {" |) R6 v
) w+ U8 l# g, R2 u! N8 A4 S. o
-Item 10 - Draw One Aircraft from Pool not decrementing supply.5 R2 I' q2 {( c) e
) b% v3 u& s- E& R6 [4 M
-Item 11 - Removal of function to Withdraw Pilots
  N/ C, \. M. J) N 0 i. q9 }5 p4 ?
-Item 12 - Recombining Land Units incorrectly averaging preparation points.5 t& s+ P  w5 U; l
$ X( ]( h- L6 g5 W/ s
-Item 13 - Prevent withdrawal of groups with fragments on the map.0 A, {- B1 ?1 h$ r
0 o7 ~) ^1 H, G3 W2 J
-Item 14 - Improper Messages during Torpedo Attack. [' r4 x& V1 I0 r# q6 E

% `% U# s( L) k2 b-Item 15 - Realignment of Ship Class Screen! A. M% w# x5 z4 w+ K

  ^& t  X5 g8 a  }5 E-Item 16 - Correct check on airgroup disband.
# n! T) B& J; l( k1 V5 v6 }  e
7 |4 i& D( o/ }: S3 }  ~8 b" m-Item 17 - Restructure end of turn processing for efficiency
1 z" h7 z: n6 B, a7 B 2 R( r. ]3 n1 h/ z  M; ~
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message $ G- P. Z8 t0 @2 q0 b; A# n
generation.) R5 y9 f& B! R  }# [* f# r

6 J3 b% t  e* a-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft1 A9 x( Z- C% D

: M, w5 T- W- W/ A- ~$ w-Item 20 - Change the load cost displayed on Static Ground unit lists to show 2 Y3 b! k: I+ l5 d
'Static' rather than a very large number. 3 f* r8 C8 ^3 ?4 K( K' A6 l4 l8 n4 }7 ]
* F9 ^. @* {) a
-Item 21 - Correct processing for floatplane groups on submarines.
- E$ k6 G* j# j 6 w" ^9 v% ~1 h5 \" R) L
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
* A0 z7 D; V$ L/ Ycargo.
( _$ b* z4 P* p3 ]8 Z  n & R0 q1 @. x) w1 q1 d2 i9 k
-Item 23 - Removal of Disband Into Pool Function for PBEM play.
6 X  s* d$ ^1 \7 G  G 5 m0 h# }: m0 @% P
Function removed for PBEM or head-to-head play as it has been broken by ' r* b7 h8 a. E
cheaters.  1 _/ d4 l. r: J  \, ]5 f3 n1 r

  H# s3 G. }7 o4 Y3 j: O5 p' m-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
2 e; o0 V/ J( r4 _  C+ w5 Y; U % D4 K. Y* |. {) V; |
Removed for PBEM or head-to-head play.$ j7 H2 Q( P, o* n, _' v
" k& P! O! O3 b4 w, X* Q7 ?0 w
-Item 25 - Removal of display of Named Pilot Pool.1 @" j8 V2 r3 J4 p* u7 w
# b) Q2 o3 b, q. E- G' i
Too little data available and of little value without full implementation of ; m, B# s) h# k8 H
Disband into Pool.9 I% m* C. I. F5 p
7 ]* ?5 ^% b& a
-Item 26 - Correct Motorized Support used as engineering vehicle
4 ~* `: Z* p! I; D2 c3 r
- k8 X7 s+ c8 \7 |/ b8 RAll type 25 (Vehicle) devices were recognized as engineering vehicles.  Limited
3 q( J6 d2 W( n, sto the specific Engineering Vehicle device./ M6 h7 B4 a0 X! ^" r8 I

) ~/ D+ P0 z! l-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
( {' I  N; A2 [
+ T" v0 _( q: @1 k/ v/ H/ z" s$ zTorpedo planes were omitted from the list of aircraft that could transfer to a
8 O- h; F2 Y# X- ^; r( ]; x. ?carrier in a Task Force.  Added.7 O+ z7 @4 ~2 i' ?( }* Y* w

& M/ w) U  v8 v# @! v+ E" [-Item 28 - Return number of Kills by air sub-group to parent.: y9 I. L# A/ c3 r# P$ G
8 ]2 J+ k6 I9 T
Number of kills recorded by a sub-group was not being added into the parent
! ~2 C4 I1 C$ @: L/ V- xairgroup on recombine.  Added.6 w4 \! y5 L$ Q. D7 S
5 O% Z9 o/ n; u6 B5 v. s
-Item 29 - Leader loss after divide of parent subunit.
* z% {/ c! u3 [0 Q* J 3 |8 Z+ `1 ~( T: ?& F
-Item 30 - Assorted Message errors and improvements.( k( i9 Q! \" h, L) s/ r3 b  K2 ~, K
4 C0 D9 d9 g3 \* m* X8 d' S1 ~
-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
- s9 q8 ~, D/ Y3 c" W! q/ }
4 V) H, c, C+ K: ~# C( x3 }9 [/ X* [-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 8 H6 K: ?% K  b; C" R
is disbanded into it.9 V6 _* Y) Q+ K! ]
* i% z( d' f1 l5 d- r$ l
- Fix 33 - Fix USN VBF replacement state when game started with Replacements
) P' s+ Z; Y) |. q! R- D' c- A+ KOFF - F0 e+ x) E1 _; M1 X
5 q% ^; n  r/ w% p6 n& ^
-Item 34 - Prevent air groups without HQ from being stuck in Organizing' n7 e; H' t# ]7 h% _
; ~& V) u; `  C5 x# I8 n

7 v1 o0 l( y7 n2 M. j-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
; \3 }& |; w8 B2 n) l, i/ Fmaximum aircraft.; E9 @7 }6 S' \1 g- [& O- l

- z* {, Z+ U/ X; ?9 [3 {-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
- S  u0 f/ b: m  m7 U # V7 r) I+ E0 F, J$ A9 V
-Item 37 - Fix overflow in fuel calculation
) i- r  A- I5 z' D! r8 g: s. e& {+ s+ D
; [8 s3 U/ d* i0 `9 G-Item 38 - Correct joint air attacks 9 Z( n6 g- ]. b7 Z& _- H( s
7 c3 `3 ~* b8 }. J6 B
-Item 39 - Properly account for removed fragments during Land Unit Divide Check.4 m! Y& p9 s* v+ A% U6 h

1 W9 c7 F% C6 J7 ~6 ^, B" i1 m-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.4 A. F' P7 R( M2 S

* o. _; c9 }; g+ r: k+ V3 \-Item 41 - Clear captains from scuttled ships, provide chance of captain
4 d2 l! l0 J, c" g/ [surviving sunk ship.
% d! @2 ]7 q( t, g3 O
2 S; G, I$ o- N-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.0 a; L; t- c! \6 E" _( \
, c5 q8 J0 Y: `# j& ~+ J
-Item 43 - Activate Four additional Aircraft icon sets.( H) r6 e4 r8 R1 x
# T5 [6 L( S$ s/ W' \5 X
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups' W# U/ y* P' o- H) E2 Q* Q- E+ i

, m8 S$ u' y  _! y-Item 45 - Disappearing unit during air pick up.7 ?5 x# c2 ?* n. S: o
$ d, V& @8 o* T- G
-Item 46 - Airgroup Transfers  P  z* w. o/ M! P, }$ p, ^0 b

$ o' B% j, d% M5 d& N-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ! q# {( b- d' K/ s( U0 y9 w
Japanese airgroups.
8 J$ i$ V8 r5 N8 D! E  q ( E! w6 [) f2 r/ j+ W
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
2 i6 u8 b% r3 W6 |  Pimprovements.
7 |+ D" U' k: r! T3 T- q
' S; M6 ^& P" p" S; d* G-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
! z6 t3 [: o, I) @$ Q250/250. & N5 s2 v+ g6 F6 e5 o) s2 K1 L! X
8 Z' O# x) H3 U" y
No affect on current games or stock scenarios - useful only to modders. 9 ^2 c( q  D: [  M3 x, {" ]3 ~
5 \4 H0 E$ a, z  @# Y/ _
-Item 50 - Expand minelaying control, allow mining of home ports.& A6 `& ~. E; E" d( s8 j

6 s( W5 ~6 R2 a  y* w% R-Item 51 - Corrected problems with the airgroups-at-base screen. 9 ~0 \$ P, t+ @0 n  `% S
% g0 r( Q$ b7 ^6 I* \3 v8 n
-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
" K* }2 O: p: X2 W9 U9 I7 scapacity. + I: q# a. }+ ]  O

9 M2 _/ [7 G, R( E
) i3 [* Q! l2 j% k( m$ M-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
' m5 |) U/ _0 }3 {0 [transferred ashore.; D; T' t4 ?+ p! z) F
2 G7 G% [: d8 w" H% M
Fix implemented only for human player.
1 h( X. J2 }( k) \ 1 [) z# U' E9 W- i+ c3 N
-Item 54 - Prevent carrier airgroup fragments from returning to their parents & R" R4 S: q: b. ^- c
if out of range.3 F, n) f* P! q& B
8 p: u9 K, d; E( w3 \  x; \; q  g
Fix implemented only for human player., `: |7 C+ F6 @, U2 Z, F

% e3 c+ \+ A- k$ a-Item 55 - Scuttling the last ship in a Task Force produces unpredictable & m, \- F% @6 o) Y6 z, b$ C
results.1 }7 ]  f4 H" p2 f/ g8 Y& k

5 \) v3 Y; F  D7 e-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
& N  x- C* u; G0 nbase produces unpredictable results.! c, s8 c$ p6 t; n2 w( W+ P; _0 B

9 x) o3 E  l: ^' b3 N: B-Item 57 - Loss of Land Unit display at a base* u; t9 {( ^, l* `
Under certain circumstances land units at a base would not display when that
1 Y+ F& Y: y. s/ o/ ]base was selected.  Found and fixed invalid unit pointer.0 T4 F% E2 c5 z% m
% P* ^% p" x0 Q5 v& w( {' b( `
-Item 58 - Enemy mines reported as Friendly
7 D* Y# Y, ^. {% J
* G" O( t; U) C& kAn error in the mine counting routine was counting all mines in a hex, friendly
* O' @; b2 M( N# Y2 M: |( k& mor enemy, instead of just friendly.  Fixified.
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' ?1 C& L0 i! f( f, R-Item 59 - Add Ships-due-Update to ships screens
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$ {5 c8 K! @4 i3 Q1 L-Item 61 - Load Troops option grayed out on transport TF, ^$ g$ b9 {2 Q( N" A+ s

" a  K$ G' |" Z: t- L. Y' ]-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
4 D$ I/ B4 l5 ?9 B# qHome Port" button does not properly reset page pointers.6 d9 R* A6 w" d3 e
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This resulted in possible improper display of AirGroup, Task Force, and Land 5 N* _' d! [5 `1 ?
Unit "pages".  Fixed# U$ M4 H( ?1 x

. \7 c/ b0 G4 O) c% H-Item 63 - Internal restructure.7 i) G. _& D% P& p) U/ U
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Several internal processing routines have been restructured and/or modified for 9 S  R: r! o$ x! b
efficiency/expanded functionality.   These include routines that:
" k0 C4 o+ J& Z0 @: ^5 M- Review and update status of land units.7 e9 H9 [- d! Z+ M: c; a
- Review and update status of ships.
1 ?) l! R7 G! b  k" {- Assign default experience values.
9 ~+ W& n; I! O  p* G+ H* d- Form crippled Task Forces for damaged ships.8 T5 G' z$ }8 u0 G# y2 a
- Remove empty Task Forces when last ship is lost.2 i8 x- f8 \' O. g
- Remove pilots when pilot slots run short.
# F- q" R! {  P& f" _- Record scenario data and game version in save file.
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