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補充之後的~ 有空再翻 V1.80

1)        Blocks of active leaders have their values "zero'ed".  Fixed.
0 J# \8 E! O  U" F6 B, Q1 c2)        Historical pilots are being drawn too early.  Fixed.0 e9 a' Z2 U$ T
3)        LCU fragments are disappearing if the parent unit dies due to - f- J' P! A) l, \$ Y# [
        disruption/fatigue rather than combat.  Fixed.
7 ~0 Q3 b' l8 b7 A/ |( W$ N4)        Bangkok (and other bases) reverts to wrong HQ if captured by Allies
& p1 a8 o# n: P# e        against Japan AI.  Fixed.0 ]+ l) W3 i. X; c/ Z
5)        1945 USN CV air group restructure not working since patch v1.4.  Fixed.( k7 X$ n* q' [8 C' w0 ~4 ?
6)        Wrong weapon list shows for automatic upgrade of air group on arrival 4 Z3 x. P& e9 m
        from reinforcement schedule (occurs from earliest version v1.3).  Fixed.9 {! l& ?/ ?& r; M+ o
7)        No Japanese Militia units show up in 1945. [Appear in save file but
" J' U/ ?1 q( T$ o        with delay=19999].  Fixed.9 k$ M, y% ^0 O+ N. t
8)        Reduce air/sub spotting reports to the screen, to max of one per sub, # J8 @0 Z* p& Z5 P5 Z
        but put all reports in the text file.  Fixed.7 R2 x  F3 s5 m" J7 c; `/ U( I3 O
9)        Air-Transport causing vanishing LCU's.  Fixed.
, @$ W8 r# r5 ?" y9 d10)        Beginning and Ending Assault values for each side.  Added.
3 ?1 d7 r3 u$ g- B& N2 q- M11)        Prevent respawn of Japanese ships into allied ship area.  Fixed.
$ e7 G9 F% F$ O9 z# o  E  ^12)        Enable carriers with capacity > 99.  Added
5 P6 H* `0 |4 v* F6 l13)        Enable single squadron carrier airgroup.  Added.8 z& ]( x- D( {. A$ s, C* h
14)        Adjust British carriers with 2 fighter groups.  Added
! I7 n' m; K1 g3 {# F15)        Literal changes ("Home Base to Home Port" on Task Force Screen _ on
( P: w" m7 ]( c: ]8 e        sunk ship list "Unknown" to "Scuttled" ).  Fixed.
# s- P0 m- l0 L, u& O16)        Place aircraft removed by group resizing into pool instead of trash
& _( v! R* n5 B0 L        heap.  Fixed.
: S! T/ W) \" B0 A. v* G6 u# R/ U17)        Retreating LCU will now abandon static devices.  Fixed.7 ]9 ~% W' w" P6 A8 [0 S0 a4 N
18)        Prevent British[Commonwealth] Brigades ( i.e. regimental sized ) units
/ d& ]  m8 u1 M/ K" Y5 x! A        from dividing.  Added.  X0 N' F2 u3 c9 x
19)        Teleporting 8 IJA Arty Bde.  Fixed.; I+ u1 @& O% p; r9 `3 F" f
20)        33rd IJA ID disappearing when trying to move from Moulmein.  Fixed.$ f' s1 g" d* P1 c! }( B% Y
21)        Fix ShipsAvailable CTD.  Fixed.& }0 P- V1 G$ y+ A7 U4 O; I
22)        Inactive VBF Squadrons (ex VS Squadrons) not moving to re-spawn carrier % s6 u% z% u: n& a( i) f5 f; T1 l
        with rest of airgroup when original carrier is sunk.  Fixed.  u3 A/ B  f8 x: {  N1 e4 \6 v
23)        Uneven pilot distribution during air group divide.  Fixed.1 B: E+ s- w) @. W
24)        Suppress on-screen display of pilot kills (still written to log).  
) H( G! I/ A1 ~; \8 F, y4 _, U        Fixed.
1 k: W: ^! \6 a25)        Prevent deletion of pilots and leaders whose names begin with a lower
7 h$ @# ?$ _. |        case letter.  Fixed.
, t* Q5 v+ p( ]1 F: d26)        Mouseover on LCU icon shows ENG with AvSupport as V0 if no engineers - i( r' G# R: u& m
        are present.  Fixed.  u; K+ D3 M# K  E5 R7 Y
27)        Fix the problem where having computer control on in one zone causes
) M" T  \1 L% |- B, _0 Y7 O8 G! K        TF's to have their ships stolen in another zone.  Fixed." V( f& U4 I- V: |; p  e
28)        Prevent teleportation of supply in some cases where parent/fragment - ~1 a8 x1 o3 [7 g. p. z4 g& K% e
        were exchanged.  Fixed.
& ]0 H2 D6 h. u2 c29)        Internal pilot/group list size expanded from 256 to 512 to prevent
. [" F0 l. _* n# `# i  n; N! e) Q        disappearing pilots due to pilot/group list overflow.  Fixed.& F9 p3 W# F8 d
30)        Prevent ships in organized task forces scuttling when base captured.   
% _# l' _5 _8 B        Fixed.

V1.801

1. Fill airgroup with pilots button and function added. $ z0 S0 h2 C1 ^* Z* S
Airgroups that need two or more pilots will now display a "Get n Pilots" button 9 U1 u# y) h2 k8 u
(where n is number of pilots needed). Pressing this button will select n pilots
4 @# {! B. D" J( |and is equivalent to pressing the "Get Pilot" button n times.
  w1 x" l, e0 }6 ^7 fNote: Button does NOT show "grayed out" when less than 2 pilots are required. 7 x/ c6 p7 ~8 ^6 ?" c/ B0 o! B; x8 M; _
If only a single pilot is needed the "Get Pilot" button is sufficient and a + g. o9 U9 }, M/ a/ s% J7 R3 d( k$ D
grayed-out "Get 1 Pilot" is superfluous. A grayed-out "Get 0 Pilots" is useless / A5 n4 f( ]0 [! n
and rather humorous.
/ S$ r' g# m9 t+ E( |  Q& L, r$ ?0 V" N8 J
2. Draw a single aircraft from pool button and function added.
" C/ b. }/ `0 Q! a* @0 H: REach press of this button will transfer one aircraft from the pool to the
- ~% A. c7 q) `) T+ ?! r3 vairgroup. The button display includes the number of aircraft in the pool.
0 b( U' i/ U( Z$ V7 {8 z. U9 g# m  FButton is displayed "grayed out" if function is not allowed for any reason.
/ u1 E/ u9 W# Z( @1 S+ `Allows very precise airgroup size management and is especially useful when
/ I2 [3 r  P" `$ L, @there are only a few aircraft available. Display of pool size is very nice. 4 m/ r) g" N/ t+ S* {5 U
Note: Function is allowed even if "Do Not Upgrade" is selected. It is subject # q, q0 R+ Q2 G' O, c8 n4 A
to all restrictions of normal airgroup reinforcement (no cheating!). ' c6 b" l# P3 A

) O$ U9 t, ~4 Y& v# Q# E. R, Q3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED
! d8 D% W3 Y+ Q3 v  |; S; k, S- Y/ XIN THE NATIONAL MAIN BASE.
, Q6 G* Y1 u$ cPreviously they had to be disbanded into another airgroup and could not be ( W6 ~! [2 u& u) Q8 D& H
disbanded if an airgroup with the same aircraft type/Nationality was not
( Y0 `3 d% y. Mavailable in the same base. This restriction still applies for all groups not
8 u2 r$ A7 w8 b( U% ]/ ]0 V: z  Rat the main base and will also be used if possible at the National Main Base.   ! d8 b; T. k+ D3 I" {- j, Z4 ?' B
The companion feature of "Withdraw Group" is similarly implemented only the % \1 L+ |2 v9 s4 [5 w8 t) s$ H5 U+ k* I
group and all aircraft/pilots are placed in the pending aircraft reinforcement ) }' I* P- Q, D6 `% d
list.* I/ Z/ `; m% J/ {! w1 l
Notes:
* _2 H% l) r! W8 F) P  \If there is another group of the same type at the National HQ base, the group
# j  z$ v; d! T# Y0 J( Mwill disband into it normally.  If there is no such group a confirmation step ; R) C( a1 Y6 N& g
will ask the player if he wants to disband the group into the pool.+ @3 x3 a) O  i$ H2 ?5 c- Q
If Disbanded, aircraft are returned to the pool and the result is visible when
0 `! f. ?8 j- q4 Zviewing the pool. Pilots are returned to the Named pilot queue that are waiting
  ?+ _- ]. D8 ufor assignment and not to the actual "pilot pool". See Enhancement 4.
; Z0 x7 T2 Q8 Q8 E3 ?1 b2 X4 R/ cIf Withdraw Group is selected, the group with all planes and pilots will be
# x- }! [; L7 V, F9 @withdrawn for 60 days.
$ @, t. ~3 E9 }. b  ^- T3 x0 I3 o6 o4 F6 R% L
4. Add available Named Pilot count to Pilot Pool list. (1.802 被移除)) H; C' N: M9 v- j* l+ a6 k
Named Pilots (sometimes called Historical Pilots) are initially pilots that
/ D6 x6 K# m  _  x% j/ y$ @have been defined in the editor.  New "Named Pilots" can be created during game   z' T- t7 ?- U0 B& l7 g) L0 o
play by removing "generated" pilots from squadrons by either disbandment of the . @% K# t: ]$ z) z. t
squadron or removal of pilots by the "running out of pilots" routines. There + g# R( q' Y) X( Y
are two groups of "Named Pilots":0 Q1 P: d, H; `3 o) w% L# S" }1 i
1. Pilots designated for a specific air group (in the editor) whose delay has
+ V' x5 ^4 _/ y8 K7 m0 K  v% Fexpired but have not yet been assigned to the squadron (not yet needed).% C3 N& W" G9 I* J# ~( r
2. Pilots of specific Nationality that are available (no remaining delay), have
7 i7 J% h2 @: tno default group assignment, and have not yet assigned to a group (enabled in ! V$ k1 y. U% u4 C9 P
Version 1.8).

( m# n9 s" T$ n
$ |2 _( T( h% F) h5. Airgroups having no planes but having some pilots may now be loaded onto AKs
, U  _# J5 J7 b* J(load cost calculated as number of pilots).
, F. M* z1 s% @& d9 ^6 k# }, FPreviously an airgroup that has all aircraft destroyed but retained a few
  p$ [: O6 Q$ C0 o4 A# J5 ^pilots was frozen in place. It could not be flown nor picked up by a cargo + i8 U; e9 e4 ^) z& J
ship. The assigned pilots were effectively lost and were merely waiting to be & C1 A& \/ r0 a( ]' v6 H
destroyed. This modification allows the airgroup to be evacuated by sea. It can + x  ^( p& t3 e  d1 S  W
then be reinforced, merged, or taken to the national home base and disbanded
. Q6 d" _' v3 M+ l6 z(Enhancement 3, above) to recover the pilots. 9 t/ q5 E+ I: e  Y+ L
Note: Load cost for an airgroup is calculated as number of pilots - very low
* [2 f' [* ^1 Q7 `load cost but takes up the single "passenger" slot. Load costs for airgroups
. f+ x" ^3 f9 x; h, E0 Rwith planes are based solely on the planes and do not include the pilots. # a+ Z$ C* k) L  F

% d0 ~  X( }; [8 x9 j8 A( q$ A6. "Push" of supply from a well supplied base to outlying bases now limited to $ t4 J# q( l- E1 X8 H0 ~5 [  J! o3 h
need (human players only). 9 ?% L. l! N0 q( u) n
The previous code will push supply from a central base to outlying bases and
0 b2 B0 E( Q- s  g8 J+ sunits based on two factors:
& R- o/ I5 n* _8 ^" Ea. Need - bases and units that are short on supply will receive supplies up to / W7 `* q6 }3 K. u5 y0 B
need (based on requested supply less amount already on hand) 0 U- X; O! ^( h2 e' g0 z
b. Extra - additional supply will be dispersed to bases (but not units) if the $ i5 D5 t! Y) s/ D7 t+ k
sending base is "rich" in supply. 0 q" S8 I3 x6 Z) ~7 ]2 H
This push of extra supply results in difficulty in accumulating supplies at
/ g9 l+ `2 j: G5 v8 I/ Xmain bases. An example of this is supplies at Port Moresby being pushed to Buna
6 a% p2 @* ?2 ?- w+ \when Port Moresby needs them and Buna does not. This enhancement will remove
% d+ x5 G& M' x( I% Fthe "b. Extra" supply movement.
2 G9 a- {' l9 s, g# _3 oNote:  This enhancement is implemented for human players only.  A side under
$ E, u, w9 Z1 Z0 Mcomputer control will use the original code.
  d# P4 A( K0 }  a. |% |0 S1 A- s2 [: w  H6 P) {
[ 本帖最后由 wildcat 于 2006-12-25 11:22 编辑 ]

v1.802

-Item 1 - Refueling from AOs
" ^% r& X4 n7 G+ o1 uTask Forces that included an Oiler could not refuel from the fuel stores of ; ]  \1 g! f4 Z; u0 C* |
that oiler.  They would refuel from the normal fuel carried by the oiler (or 3 z8 s& r6 H9 Z5 s3 r
any other ship).1 @/ Y' q( M! i+ _% h3 ]
  @! \; C: E2 I  p+ Y+ w* G
-Item 2 - Divided Land units shedding disruption.
' l1 A5 p, o+ g# X; E4 l/ f4 r
" J! d' b8 {- c  I* ]9 Y, V- L! w" p
0 G* {+ ]$ V' P! g! i. h-Item 3 - Allow PG to be included in auto-convoy.# v9 j! }% j/ N) D) d- W. e3 A

& Q; v+ X( ]: T9 s0 |+ B; ^' W9 Q
; ]5 K# V/ L# x, R! k-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ! V1 P/ B: W; [
pilotless aircraft.- O3 Z7 ~: W- ?% {/ b$ L; w" g
1 B" Y" w: U( h* z# P! L+ [8 \

4 q5 F, K0 K2 q-Item 5 - Clear experience and Morale from disbanded airgroups8 _1 F  m  d; e* A, R- q
4 A% V1 k: l# y

' A3 H* z% ^1 c& J' G-Item 6 - Disbanding into air groups not on map.
& C& D4 l, I6 e# [6 j, l. [ * C8 ~6 y9 W- ]3 T
, r, l/ @" U# R2 F
-Item 7 - Destruction of stranded units occurring during orders phase.
* E2 }8 x  i% f; @
* f  n% c" M. Z: K5 m+ r0 ~+ H! u4 Z6 S
-Item 8 - Correct improper draws on Named Pilot Pool& }+ D7 l# X$ M- I, Q/ h' m

4 p: X  r% @7 i+ H: o
! j. D$ _! b4 w- n" L: A2 _-Item 9 - Adjustment to Airgroup Display after transfer.4 H1 \7 D3 J/ n- L' Z& C& J4 w9 J
) a. |/ g- l! B  E; q. ]
/ v( b6 v5 S" Z1 Y
-Item 10 - Draw One Aircraft from Pool not decrementing supply.
- y3 C: C2 _' ?+ @# F 2 ?" A( s% F& }! o9 g
-Item 11 - Removal of function to Withdraw Pilots
) |+ X9 i& g& Q3 n " t4 J8 t) M3 D$ y) L2 t. J  V* Z3 B
-Item 12 - Recombining Land Units incorrectly averaging preparation points.4 {8 v. h$ X5 f. ?5 u6 w& O

& l, s, S3 t" _0 Y/ D" ?7 k5 P8 k7 H-Item 13 - Prevent withdrawal of groups with fragments on the map.
" U' g' \7 R  v+ d7 W. |6 g! c4 i6 ] - V$ k. [; ?3 |4 L, p% m7 Z
-Item 14 - Improper Messages during Torpedo Attack
0 d  y$ X( h6 V( s5 x- w( D5 m( j1 D
-Item 15 - Realignment of Ship Class Screen; L+ G$ j( ~9 ^& e- P( S. N

* s$ H' i- j- M  g3 t8 x* o-Item 16 - Correct check on airgroup disband.
; L9 o+ A: j) J/ ?
4 i* s# B) s  g0 ?8 s6 N5 V-Item 17 - Restructure end of turn processing for efficiency
' a$ I. N) r& F1 Z/ P' r 2 x# y$ }# u5 y
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
9 F1 m& a8 p. i) I2 S9 g- fgeneration.1 H' U' p' k! J
8 D9 Y% ^* ?$ c/ P2 _! m: V2 c
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft; E+ {1 W/ i) \+ ~

" v- K, P4 r. C) Z# f7 x-Item 20 - Change the load cost displayed on Static Ground unit lists to show % k* r2 ^* e, D4 g' ]
'Static' rather than a very large number.
( `! r: g) L4 R% I- N
5 v6 c  Y2 t8 `* H-Item 21 - Correct processing for floatplane groups on submarines.
' T; V- O; H6 m/ R
. g9 G( e: J4 g-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as % y5 C/ f2 _* ?5 u
cargo.5 Z8 ]3 a5 z8 u/ m: k

) E, f8 U* L# J. R7 I-Item 23 - Removal of Disband Into Pool Function for PBEM play.
, D0 C* J' b! |8 B/ m
$ t7 T' Z) F- J2 d/ J4 ?Function removed for PBEM or head-to-head play as it has been broken by
, w8 N. E8 t$ d1 ~! s' [7 \cheaters.  9 H, S* L7 \9 F8 t. f$ I; @/ L0 t% w5 ^
# v$ S% b& v7 n# e
-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
* \- D; d( H; ~/ i7 h
% v- V6 S& s5 c1 ~% W1 DRemoved for PBEM or head-to-head play.
- `6 o7 j6 \: w1 k% F* n9 M
! y0 [0 K( l. m-Item 25 - Removal of display of Named Pilot Pool.
9 T8 O+ E7 |, ?& h7 {+ Q; W1 K . i& q% [- q7 U
Too little data available and of little value without full implementation of
( i1 w% U! O: J  a% t7 ~, ~Disband into Pool.
+ {; i9 A" y/ O; F7 E. o ( t" v$ z' h. V; `2 ~9 g
-Item 26 - Correct Motorized Support used as engineering vehicle
) v# C$ p( A* _7 Q# q2 o4 }
3 [8 L. o, N: ^6 G  o) i4 VAll type 25 (Vehicle) devices were recognized as engineering vehicles.  Limited , O) E4 E. r$ L3 x
to the specific Engineering Vehicle device.% w2 z* z8 W* N& A9 Y

/ e5 W% Q, e: e; D-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.9 _7 a5 Q/ o5 T& E
* ~$ i  m5 T6 b  d& h4 |
Torpedo planes were omitted from the list of aircraft that could transfer to a
' a, o! g6 I" W' n' p7 xcarrier in a Task Force.  Added.1 `9 V6 C9 c8 o) d( I' y
  \  L! r1 ^" b# x8 M0 v6 f1 h( @
-Item 28 - Return number of Kills by air sub-group to parent.
% o$ l5 k# h' R1 \, R
# U5 K( S: Z, wNumber of kills recorded by a sub-group was not being added into the parent
6 X8 K$ o. b' k& O9 _& \- kairgroup on recombine.  Added.
- K7 a8 E: n/ l  o! k* i9 c) i 2 b" A- y% i6 [! B4 m, C. ^
-Item 29 - Leader loss after divide of parent subunit.
- `4 z5 J" c1 [0 C) @. t , @. v" w: ^, }6 @2 w/ L+ l6 Y
-Item 30 - Assorted Message errors and improvements.
, ]' D0 |7 x4 A$ o; o 8 T/ |1 x5 s* F
-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
. _; W8 z" T3 |( b$ p5 @: j6 O, ^ 9 o3 n" @+ e5 ~  e
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
. c5 h6 w( F$ V2 T) sis disbanded into it.# D2 v( Q; g' |( n* u

: {- f4 f4 l3 L* j6 n- Fix 33 - Fix USN VBF replacement state when game started with Replacements
& S2 u' n8 Y  j9 W% h8 B7 uOFF 2 T' [+ q' ]3 d2 V" R7 S- @

6 E/ T8 c/ O: A, H-Item 34 - Prevent air groups without HQ from being stuck in Organizing
5 U8 C+ j- z# B/ }8 Q8 c& ~5 H ' l" |3 |3 \- i' @- n$ K  P: U
- m5 w% q+ i% T- }. H, v
-Item 35 - Allow arriving Japanese airgroups to appear on map with less than - C7 j# T* w+ I; o; \' y" D! B
maximum aircraft.
9 q% y& T3 b$ b; `
6 B% i2 s: C' p# T-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present' [5 C' _) b; x
5 S/ m. S" T9 }! d
-Item 37 - Fix overflow in fuel calculation 3 P( D0 Z' p0 `4 N; a1 r# C6 D

4 W/ x) r5 z* t0 E" Z, W-Item 38 - Correct joint air attacks ! j, b% F7 H* o7 @1 T( n

, A# B/ r9 I  O5 {& G+ d( C: {# r& w-Item 39 - Properly account for removed fragments during Land Unit Divide Check., z. g2 m6 w+ a# ~9 O
9 j- @8 z3 z. _
-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
! l; {, Q: o0 j+ |" k $ O1 D6 ^$ H# T" `  |8 A
-Item 41 - Clear captains from scuttled ships, provide chance of captain
! I+ k* d' v  m& v0 Esurviving sunk ship.# y3 x4 z6 I# n0 i: F

: k( S2 c# ^3 D. S% n7 l0 T-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
9 y3 h0 @8 V: u  c, C7 e
  L  _: G, ?# B8 h1 {6 L2 U3 ^; p-Item 43 - Activate Four additional Aircraft icon sets.0 K+ q$ {9 Z; H5 Y4 P

+ X* a. \8 h, s-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups( R( m6 D3 r4 i) q( s

. p( u, O# y3 l# f0 _# i; ~' e$ C-Item 45 - Disappearing unit during air pick up.
. k% H# q& V9 j/ B& G, S* _# b2 |$ `
-Item 46 - Airgroup Transfers
+ |* q' h: N# e2 K. z
5 h! o- Z& y8 y+ Y3 Y% `-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement : R. `3 n# {- G3 y. \2 X0 j+ D
Japanese airgroups. . I4 T+ ~( L- ]0 E; n- L

' O' {0 D6 M6 v' d* f" h: J-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
- s( G  B/ ^+ T- x/ \7 timprovements.) P; {3 E1 P8 i& C

; S+ e$ q% _2 Q5 s; x9 B-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 4 l* [- r: e3 V: G! [$ v8 }
250/250.
6 a- K; A/ v  ?) V6 Z1 v- |3 P7 Z
: u2 @  u% q4 {1 R2 f2 m+ w' B4 ENo affect on current games or stock scenarios - useful only to modders.
, `5 Y" f, Z) F, j9 P! ]8 r5 `) x$ j% g  x! L5 J
-Item 50 - Expand minelaying control, allow mining of home ports.
% b. w- P0 ]& M) S; m* Y# g0 n& ], [& A 8 ~* c5 R1 S( L, ?5 p! F
-Item 51 - Corrected problems with the airgroups-at-base screen.
# {8 e" s* ?" ]1 P: O; p, G 7 ^; G: X/ d; A) k7 T* Y4 c/ a: l
-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 2 M! i$ p: [  C" O: H/ q! D. F( V  G7 }
capacity. & y  S0 Q; X* Y4 ^0 d7 A( s" z

/ a& r/ G8 W0 f6 D1 T+ ?$ L
# n8 |* ?1 c, b2 S0 t3 Y7 K/ ~: g1 X-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ) J. _% ]9 b* Y* C) z
transferred ashore.1 C1 X3 P7 [6 W' ~8 o6 m
8 \2 R2 N, P) Z, _& {4 f' k
Fix implemented only for human player.
% N  e  @. F, E- O * r' H% v( Q, P) A0 V) n
-Item 54 - Prevent carrier airgroup fragments from returning to their parents
6 H" X$ e; O% P: @3 J0 Gif out of range.' F2 Q# K9 T7 J' s! X
0 Z- H; J( W7 d2 u4 b
Fix implemented only for human player.
/ x* u& Q0 T: c% N7 B  l 2 ?5 R; x6 g% q" J* t$ j$ o
-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
3 ~/ B" v5 B$ \( v& x3 G$ O4 uresults.( H! n2 ^' Q' H; u

  q. {: G. m, ~-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
) n4 ]4 f! q7 Cbase produces unpredictable results.
4 D) `. t. n1 e 8 e0 r- S! @7 B3 L
-Item 57 - Loss of Land Unit display at a base
- j3 H# d/ O& u$ W4 R* w8 J) QUnder certain circumstances land units at a base would not display when that
' Y% r1 j. c6 k# J4 Ybase was selected.  Found and fixed invalid unit pointer.5 W/ x' W) u7 r; Z
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-Item 58 - Enemy mines reported as Friendly
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; M% p/ y4 j0 b& u# B4 h  ?8 aAn error in the mine counting routine was counting all mines in a hex, friendly - [' |2 s  l$ y1 F! {9 {0 F% q( N" d
or enemy, instead of just friendly.  Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
2 r- t2 s  M" P+ U" N/ CHome Port" button does not properly reset page pointers.1 D$ L! W, ]) C3 |/ Z3 z- m. b1 }
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This resulted in possible improper display of AirGroup, Task Force, and Land & o" C+ }6 H/ f- B* J3 \5 D: H
Unit "pages".  Fixed/ T& f3 p7 X7 I/ k3 t

4 }4 `" F( p% z5 s% s! b2 R7 x-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for , F# l& L" {) @" X
efficiency/expanded functionality.   These include routines that:/ g; |6 N: Y- J! J6 S( K
- Review and update status of land units.
* ^, [: X4 q" `9 {' p" ^9 s- Review and update status of ships.
- M1 s4 `4 J5 ~6 c4 V2 C- Assign default experience values.
) C5 q: V' c2 @" l4 C" {9 R; ^. I- Form crippled Task Forces for damaged ships.5 u" R5 h6 [$ `& Q/ q, l/ G/ [6 t
- Remove empty Task Forces when last ship is lost.
( g) y# }6 n# O* J. N) b2 t- X- Remove pilots when pilot slots run short.
. A9 n! B. m- R0 V' }- Record scenario data and game version in save file.
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