-Item 1 - Refueling from AOs% p/ i; K+ C0 G- _* m
Task Forces that included an Oiler could not refuel from the fuel stores of
7 z5 s) N- T. |3 U. Fthat oiler. They would refuel from the normal fuel carried by the oiler (or
. {; I3 |# @2 dany other ship).% D& V) M2 F8 ~- g
' L; J+ A2 Z/ g7 U-Item 2 - Divided Land units shedding disruption.
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, \! i3 J6 ?- j5 E-Item 3 - Allow PG to be included in auto-convoy." X$ Y" C( A3 u) [( d* R7 h
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
7 @; D' N0 V& {: f: ^7 Upilotless aircraft.) Y8 u! G, Q8 h% {; z: s; X$ l8 K' F
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2 h% Z# C; T M. H' G; E-Item 5 - Clear experience and Morale from disbanded airgroups& ~& p2 B7 c3 \9 [/ S' r
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-Item 6 - Disbanding into air groups not on map.5 c& Z( |1 G t r9 q* v. a
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-Item 7 - Destruction of stranded units occurring during orders phase.
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& p& j5 n$ b! W-Item 8 - Correct improper draws on Named Pilot Pool4 f/ N0 |* f! b$ q
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( ?4 Q! \* r0 K m-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots, F' n9 Y' I0 E% Z7 ?% T: r, @0 M
3 _- j- k; l* \9 O& ]& f-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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. E; t' [3 ]2 |; L" E: O9 |-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen# ~# M9 A3 `% p
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-Item 16 - Correct check on airgroup disband.- z: y/ Y/ y6 Q0 i+ i. }
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-Item 17 - Restructure end of turn processing for efficiency' @& N' u# N* L& G0 D
" A" ]$ \' P- @- H* b-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message + @4 x+ K' a, b" b' M4 s+ J( m
generation.
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; S* {8 t' t% F/ s( e7 f-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 5 x e% N. f0 I+ \: n* P0 c
'Static' rather than a very large number. 4 Z0 M$ t+ g7 y) |/ O9 E
% z! l# ~4 t9 Q, A* [, Q-Item 21 - Correct processing for floatplane groups on submarines.5 ], |7 s T4 Z# r/ ^: y
A5 ~5 [- E4 u/ @; f-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as : v, V/ X1 J( K$ T; ~( c4 m4 a
cargo.
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# ]8 ]1 l B2 `# y' x2 O-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by ( u* Y1 L. u7 |7 T" y
cheaters. * w. V, A$ {: f
1 |. L6 x9 w n8 L% F2 X2 u% Z-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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2 o5 V5 _) M) r" D) PToo little data available and of little value without full implementation of
& c9 W1 {2 t& v# T& s$ C1 y4 u* qDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle- f3 }" I9 B3 }; B& h; [
+ F/ ]: l5 H6 B: I) \5 P* C5 ?All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
$ m- q, M; [1 v. m6 S; Eto the specific Engineering Vehicle device.9 \7 X, \2 \" f$ g$ S* |
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
" Z5 N( u$ x! hcarrier in a Task Force. Added.
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6 G# m5 a" s4 ^5 @$ D) E0 B1 e. `& i-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
7 ]2 K0 p' s3 d5 hairgroup on recombine. Added.
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8 Q' O# K8 K6 u. x9 I-Item 29 - Leader loss after divide of parent subunit.
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7 o5 C4 n9 n) B& t: B( C4 N-Item 30 - Assorted Message errors and improvements.0 P! C2 J5 ]% N6 N' e8 e+ V3 {: G6 e
5 w' b; V/ @/ G/ Q-Item 31 - Confirmation step for Disband and Withdraw Airgroups.3 b7 B- G$ }9 |7 f; j/ d) H( O
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ' e. X O0 e% n! d3 D9 P2 a
is disbanded into it.
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+ a' v7 Q* W9 f- Fix 33 - Fix USN VBF replacement state when game started with Replacements $ N: i- a. `- z8 r5 G" C
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing( O8 ]! w. { V" R; `: K
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
5 M: T2 Y* h. x* ?- |* |' {maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks ) T2 T: X+ R! M; q1 S; I! D& \
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.% }! U% R a1 R+ T8 }; m0 K
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
! |- u) S* U$ S) P; q: ?" Esurviving sunk ship.7 ^5 [' M$ A7 M! j. V& N7 n$ O4 Z3 X
2 f' J% m' M, x5 t2 z+ L-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active. g. S4 v5 @$ L/ y3 _/ Q
6 H. t ]" P+ K9 Z-Item 43 - Activate Four additional Aircraft icon sets./ Q0 W1 z) ]. A7 x# E6 F6 ~6 f' H
- Q$ H: v$ w- q# N ~* |-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups* f' ?* ]$ _! k$ q8 U5 e
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-Item 45 - Disappearing unit during air pick up. ^; `0 T) q/ X2 q( d: G/ Z+ _
9 ~& W, i. M& n4 ^: L7 u6 w-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement . U. `. e) m* T
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
( ^' W$ O6 q& i5 L' Mimprovements.
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& d# N" \! C5 |; e, E-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ! U4 J9 r$ [- C
250/250.
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' k: ^1 S; K0 S, R G) u6 YNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.1 q$ _; E6 T$ a* ^) I
7 ~0 M$ U2 [! s! `-Item 51 - Corrected problems with the airgroups-at-base screen. % u' R4 P; g4 m$ z8 B
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ' A; A* t( Q1 A# g: e8 @
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
9 x, k2 C* l0 W! o& ntransferred ashore.
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" b4 a) G7 @, d' _Fix implemented only for human player./ K0 A6 ?- K' k2 L0 j0 j* \
$ B, _. N7 y9 N" @5 r3 U1 g) y-Item 54 - Prevent carrier airgroup fragments from returning to their parents 1 l/ [$ _; l4 m4 u9 o
if out of range., L1 L$ y, s. U7 g1 H* N. _/ c( T/ B* h
. g1 ~. W+ s" Q& G7 P6 O: J# P cFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable " q% ~, S8 ?3 H6 Q3 U7 p
results.; Z7 R9 a) F# U8 ~: t+ u% Q5 h- ]
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 1 r5 q! v# k+ E6 N' p$ H
base produces unpredictable results.
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# P: \# D. c" p) K1 A7 [-Item 57 - Loss of Land Unit display at a base. r* n0 M& F# T% N* _
Under certain circumstances land units at a base would not display when that 6 S9 b3 ` b' e: E, Z6 R
base was selected. Found and fixed invalid unit pointer.
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4 W3 I3 P! w$ b, {) t3 }-Item 58 - Enemy mines reported as Friendly
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0 F. h& v d( E% v# PAn error in the mine counting routine was counting all mines in a hex, friendly # J; G U1 H7 c1 Z
or enemy, instead of just friendly. Fixified. Y' E% M8 k. G* [& o. Z; a9 [( T. s" v
7 V+ D3 j) A$ t4 ~: x" f% ~5 R-Item 59 - Add Ships-due-Update to ships screens
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2 M5 X# f1 U D$ B$ ^$ ~' l-Item 61 - Load Troops option grayed out on transport TF" y# a; J w& p- h/ f( E
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 0 b1 d+ m4 n% O. F, s
Home Port" button does not properly reset page pointers./ N" r- y. G1 K$ M) B& g5 j5 _
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This resulted in possible improper display of AirGroup, Task Force, and Land . `3 l8 Z2 |1 E
Unit "pages". Fixed
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for 0 Q0 K* h) Z- E3 X( m
efficiency/expanded functionality. These include routines that:# y: T1 L% Z7 j5 I6 M
- Review and update status of land units.
; t# Z8 F* ?; D8 k1 }8 N4 X- Review and update status of ships.
* H" M' E9 s0 n- Assign default experience values.
; E0 ~% t; O+ S( d- Form crippled Task Forces for damaged ships.# z2 O7 J- A; s& g1 |
- Remove empty Task Forces when last ship is lost.
1 V4 b0 K& a$ e7 b* R- Remove pilots when pilot slots run short.
, U# P3 ^ O# f- Record scenario data and game version in save file. |