-Item 1 - Refueling from AOs
7 q" D! ~/ O+ h9 nTask Forces that included an Oiler could not refuel from the fuel stores of
; f' j5 x+ @+ Q5 }9 s$ fthat oiler. They would refuel from the normal fuel carried by the oiler (or : N5 f, D/ M8 Z' d
any other ship).
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-Item 2 - Divided Land units shedding disruption.7 n7 G6 v7 P0 l. h/ M# R
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6 B4 m* i$ x4 k# z( X2 b-Item 3 - Allow PG to be included in auto-convoy.$ y( L* C( }4 P; \! `# b% T: X
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' `$ {2 [7 }0 r, e9 k-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to . ]! F; ~' `# z _+ m( Z. J; d
pilotless aircraft.
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3 Z( g; ?2 O0 [7 g# D! y-Item 5 - Clear experience and Morale from disbanded airgroups; e4 d& m' e7 \! d
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-Item 6 - Disbanding into air groups not on map.9 k6 | i1 X$ F
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- ?8 U, v3 T3 Q/ P# m-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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3 f7 R+ I* L- e# m* h6 w* j-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.. ]$ \0 Q! v$ B; Y/ ^" ]
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-Item 11 - Removal of function to Withdraw Pilots( m, f! ^1 i, z
$ I1 {; X: v; L. B8 Y-Item 12 - Recombining Land Units incorrectly averaging preparation points.8 \9 r3 d: b! C) o. J* \
9 U. p1 D2 A+ @( I: @-Item 13 - Prevent withdrawal of groups with fragments on the map.
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# W! R2 z4 r# K* y$ o l-Item 14 - Improper Messages during Torpedo Attack
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+ x, O) M) W/ _8 [5 q-Item 15 - Realignment of Ship Class Screen1 @3 s! a/ V' c n9 K
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-Item 16 - Correct check on airgroup disband.. Q( Y" z0 ]' |% z$ Q
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-Item 17 - Restructure end of turn processing for efficiency/ q, W$ L3 v' h% M( o
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ; k8 f# @7 E! p, k, Q0 x* Z
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: [& F1 y, e, [-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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7 h2 X2 P6 Q1 V-Item 20 - Change the load cost displayed on Static Ground unit lists to show " R1 ~" k3 d) \* |7 X8 I
'Static' rather than a very large number.
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( ?' b! ~- }: b2 V3 Y) y4 v-Item 21 - Correct processing for floatplane groups on submarines.0 g1 _4 B* }1 \4 q: g
6 C& q1 R& n) I) C# B' J-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ) R$ p9 Z T4 S$ k% d. l/ E
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play." L6 U* h, G0 q1 S# h+ ~1 ~
6 l$ ?. d7 V3 ^Function removed for PBEM or head-to-head play as it has been broken by ( R5 \1 L: N/ A5 n$ r
cheaters. . R) f( \" ?. H1 c r
, `- U$ t% b5 e& Q L- J" N' P' v-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.! o) e, {" f% \% e5 [
) H9 m$ K# T* v# C0 FRemoved for PBEM or head-to-head play.3 M7 f$ j2 g- u6 n' V/ \
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-Item 25 - Removal of display of Named Pilot Pool.3 ]/ s) \& ~: ~& n6 u/ z/ h4 V: w
5 L& |3 R. X* s5 [Too little data available and of little value without full implementation of
: Y7 S9 L R) I/ B2 c, ~Disband into Pool.8 r7 j9 X" t h( o6 a! M
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 0 e1 U8 p7 r$ @" I( l
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.5 K- d5 p1 v5 S3 ^( _; t8 T* i
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Torpedo planes were omitted from the list of aircraft that could transfer to a
1 ~* A2 r9 O* a# N% fcarrier in a Task Force. Added.
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- W! U' x6 r; b! l# \5 O. @-Item 28 - Return number of Kills by air sub-group to parent.* r; y; A; T7 H5 Z9 A+ X6 ^0 G
4 x8 \5 q, m2 N7 W( ~% S* S8 t9 pNumber of kills recorded by a sub-group was not being added into the parent 3 T( `) Y& J' C; `# [" N% z
airgroup on recombine. Added.
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" X" ]- W$ l% {; ?/ t, y M. j-Item 29 - Leader loss after divide of parent subunit.0 }! l3 E% Y3 M% W( X ^. g' K+ |
' d; j$ X7 H; D-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
4 P* X& w5 a5 v$ G& C3 P8 Xis disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
5 _+ \# l* f5 }; F* P7 j% ROFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing6 ^% R% z/ \/ X; T0 | Q0 h6 w
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0 a1 F9 B& U/ ^/ ^6 |. E-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
) T* k6 i5 d& N7 ^( F lmaximum aircraft.
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5 r/ U+ T+ C8 Q8 |+ ~& I-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present; f% N9 L8 U. ~1 G6 A: @- H
S) F+ z. Q5 V-Item 37 - Fix overflow in fuel calculation + W" i3 S- h6 {* x5 f! p
8 H" o* n; \) a: S/ X! x-Item 38 - Correct joint air attacks 7 c# F1 q) {, N
% g$ ]5 n9 }1 w: N-Item 39 - Properly account for removed fragments during Land Unit Divide Check., g' l# a9 H' ~. @
: T+ L+ i. y, c0 |-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.5 G6 I6 U4 q: s7 D. N: O
# }: R) N5 I! b( u# S-Item 41 - Clear captains from scuttled ships, provide chance of captain
2 y9 B* M! B4 r7 Wsurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.; E+ T6 c2 m3 a: O; {+ h' i
; A" a) M+ @8 F& ?/ V5 Z2 C2 S-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups: t" D2 E7 s D2 b* G: @
( _1 ^' k6 N0 ]$ E/ O! [% r-Item 45 - Disappearing unit during air pick up.
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- w& R# `+ o9 ^ \-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 0 `6 D9 c& R# j
Japanese airgroups.
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2 w- N' D9 V5 [ z; P-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ( N: R! [* O" Y9 F8 {
improvements.+ n f" B, k& n/ G9 J. c
2 Z. B( X- i' _) L# S-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
* f G9 l# j ?1 h7 H250/250. k, T, M" s( X4 D
7 M0 j( x1 m: I1 L7 Y+ P; UNo affect on current games or stock scenarios - useful only to modders. 5 ?0 W$ k; ~- z( b) U) m5 X
1 \9 h+ v; d$ A( t9 |3 z) t% B-Item 50 - Expand minelaying control, allow mining of home ports.: ~' F$ R9 ^! u$ T5 y- k
! a. c4 J/ `& }; p5 U4 L( u-Item 51 - Corrected problems with the airgroups-at-base screen.
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7 [5 S! r' x- l; `3 r9 o2 V( Z- f- J-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 6 S( n7 j' o) x5 H
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 2 V/ i" w5 ?* N* B0 ^ W
transferred ashore.
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' p/ e- T; f! J; H: V$ @7 l! YFix implemented only for human player.
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- `* _( [% H; C A' O-Item 54 - Prevent carrier airgroup fragments from returning to their parents 0 T, c7 J; ], j( L
if out of range.
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Fix implemented only for human player.3 X0 H, q- L; o6 _0 r8 W
2 M9 D" Z r* Z( w' w) e; [! A; Z-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ' k: `+ S2 x# @$ q8 e1 T# m
results.7 s5 Y. k2 }/ ?! e% ?
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 0 T- ]4 u1 Z. h2 [* a. p( T
base produces unpredictable results.6 X9 v( w% T6 E0 l: [
/ c* X7 K! J3 n% w7 `-Item 57 - Loss of Land Unit display at a base; e* Z |: i0 \! ^+ o, T( O
Under certain circumstances land units at a base would not display when that * q! O5 b4 `6 c0 L/ x2 E
base was selected. Found and fixed invalid unit pointer.7 I& t/ L9 Z! i! }9 T/ T9 o8 j" P
6 x7 |# Q# c9 ~2 Z-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
' X1 _% ^9 g8 n! Z9 uor enemy, instead of just friendly. Fixified.8 f9 C3 D1 i$ [" j8 m
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-Item 59 - Add Ships-due-Update to ships screens
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9 E0 [( i6 k+ x( o" B3 ]# R) _- a-Item 61 - Load Troops option grayed out on transport TF( o& N% [+ @' {, m1 Z9 B) A
4 P* t/ O5 t6 T: C. E( b$ u-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
3 Q: l7 ?. s8 _- n XHome Port" button does not properly reset page pointers.0 e' c) q+ e) H. [
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This resulted in possible improper display of AirGroup, Task Force, and Land 4 R. z/ }) a$ |, I, |: x7 {
Unit "pages". Fixed
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) ^2 I/ r* a3 L! P1 F9 [5 K-Item 63 - Internal restructure., d# d9 f* }9 ~* U( Z5 m2 L% ]! H8 K X/ Z
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Several internal processing routines have been restructured and/or modified for
" R2 \% Q. C0 V4 r2 wefficiency/expanded functionality. These include routines that:! g. Q7 n. |5 y% K
- Review and update status of land units.
) R( N8 T8 E" C* z. \5 V- L- Review and update status of ships.2 _" L9 E7 O/ p& w+ I2 Y
- Assign default experience values.
8 J2 ]7 s; h: K: H* @- Form crippled Task Forces for damaged ships.! ] a0 v4 e$ G" ?( K8 Y
- Remove empty Task Forces when last ship is lost.
( V5 R0 V9 k9 V, B- Remove pilots when pilot slots run short.
7 N3 }% Q+ L) T1 s- z- Record scenario data and game version in save file. |