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補充之後的~ 有空再翻 V1.80

1)        Blocks of active leaders have their values "zero'ed".  Fixed.+ Q2 Q$ y4 {: l$ F
2)        Historical pilots are being drawn too early.  Fixed.
8 j2 k. H: Z% }- y" B7 G3)        LCU fragments are disappearing if the parent unit dies due to
- _! U% k) T9 i4 [        disruption/fatigue rather than combat.  Fixed.
9 r/ A, b( G- y" ]9 `4)        Bangkok (and other bases) reverts to wrong HQ if captured by Allies
! l. T( P+ x4 y  N$ I: R& s        against Japan AI.  Fixed.* ?6 d7 Q; M( C5 k: c) F5 ?
5)        1945 USN CV air group restructure not working since patch v1.4.  Fixed.( {; w- U, I8 p  U$ @5 u: j
6)        Wrong weapon list shows for automatic upgrade of air group on arrival 4 _- u+ h! }0 \# g- j
        from reinforcement schedule (occurs from earliest version v1.3).  Fixed.
  ?! c; Q" ?/ \% V7)        No Japanese Militia units show up in 1945. [Appear in save file but
# e1 l" X1 o' o+ C* t/ ]3 G        with delay=19999].  Fixed.
+ n1 E( K: g4 L7 p; B8)        Reduce air/sub spotting reports to the screen, to max of one per sub, , T  T( o# W+ C
        but put all reports in the text file.  Fixed.
2 Y6 {5 W% r4 a* F' i6 `+ l* M% a9)        Air-Transport causing vanishing LCU's.  Fixed.
4 x8 V" k' {7 A/ y( I. C$ T/ {: G& f10)        Beginning and Ending Assault values for each side.  Added." r9 V; C  I! ?' {8 l- G2 k6 t+ K
11)        Prevent respawn of Japanese ships into allied ship area.  Fixed.
& Y- {7 Z5 ~7 J( U/ e( Q  [) B12)        Enable carriers with capacity > 99.  Added
' r( X( S+ h3 }6 d7 b7 ~9 t13)        Enable single squadron carrier airgroup.  Added.( p8 c% d1 V0 b- o& _$ C& F( z8 ~
14)        Adjust British carriers with 2 fighter groups.  Added
! s) k  k* [" k$ b! W: S$ G3 m15)        Literal changes ("Home Base to Home Port" on Task Force Screen _ on   ^% b/ C9 n  w
        sunk ship list "Unknown" to "Scuttled" ).  Fixed.
. V- g8 ]# a+ u( w; i: Z, \. P16)        Place aircraft removed by group resizing into pool instead of trash $ P- n! s7 I+ S$ U5 G4 m3 {
        heap.  Fixed.
4 I$ E! K; h6 n) l% X" t; W$ R17)        Retreating LCU will now abandon static devices.  Fixed.
+ I5 k' E7 R1 F. N. ?+ e9 E5 L* c, c18)        Prevent British[Commonwealth] Brigades ( i.e. regimental sized ) units 1 q3 l% t# L4 T1 W' }5 V, ~
        from dividing.  Added.. L! B( x' z4 H! f. a! M
19)        Teleporting 8 IJA Arty Bde.  Fixed.. {( s: a* N# M+ D% M9 s
20)        33rd IJA ID disappearing when trying to move from Moulmein.  Fixed.
9 P; h6 c; [  w21)        Fix ShipsAvailable CTD.  Fixed.
7 M+ k- _3 j. P6 r/ }22)        Inactive VBF Squadrons (ex VS Squadrons) not moving to re-spawn carrier
' V. b+ i" j3 |1 i- p& C: \' l$ z        with rest of airgroup when original carrier is sunk.  Fixed.
/ K8 [3 u: ^# n23)        Uneven pilot distribution during air group divide.  Fixed.
# y* f) f4 ^. p  M24)        Suppress on-screen display of pilot kills (still written to log).  , g" |0 _; a# w+ _
        Fixed.
* g) C/ H" |$ N1 ?; ?7 E25)        Prevent deletion of pilots and leaders whose names begin with a lower
# k. O  r8 F& H! x. D5 q# m  F        case letter.  Fixed.
' k5 ^# E4 ?9 {$ u. J, ]4 j26)        Mouseover on LCU icon shows ENG with AvSupport as V0 if no engineers
1 e0 a1 j4 m+ f, U% o, x4 W        are present.  Fixed.
- G6 k7 k" @( F- }: O27)        Fix the problem where having computer control on in one zone causes : M5 B. |6 {0 F+ U/ T7 r, ^, X
        TF's to have their ships stolen in another zone.  Fixed.
  J# C5 V2 Z& B2 W, B: I' X& X28)        Prevent teleportation of supply in some cases where parent/fragment 9 x- l2 |0 v( G  a& E
        were exchanged.  Fixed.
6 S. ~' G" e+ [) d" z29)        Internal pilot/group list size expanded from 256 to 512 to prevent
, m2 S& w; }% k5 t% `( ^0 }' _        disappearing pilots due to pilot/group list overflow.  Fixed.
8 k1 c- J- b% r3 ?4 |30)        Prevent ships in organized task forces scuttling when base captured.   : g& G8 l/ E; n; Q1 Z
        Fixed.

V1.801

1. Fill airgroup with pilots button and function added. 1 w* ~* H1 B" `1 F% ~
Airgroups that need two or more pilots will now display a "Get n Pilots" button
4 |7 p1 R/ \5 D8 ~/ A, K( m0 D( e(where n is number of pilots needed). Pressing this button will select n pilots 1 `/ v  a! b; Y; D3 c, N1 j3 n
and is equivalent to pressing the "Get Pilot" button n times. 2 |6 E; \0 q$ W6 \# m
Note: Button does NOT show "grayed out" when less than 2 pilots are required.
5 J. z. e2 x  a! ^/ {# d( wIf only a single pilot is needed the "Get Pilot" button is sufficient and a
/ b6 J- x3 K5 p+ F: O: M3 A' p& vgrayed-out "Get 1 Pilot" is superfluous. A grayed-out "Get 0 Pilots" is useless
& v5 P7 h) c8 D& K9 Nand rather humorous. 2 G1 u7 U( |, u7 f* Q

/ o" T( @. e4 N% k2. Draw a single aircraft from pool button and function added.
7 Z- u* y6 `9 D/ P$ [' L/ vEach press of this button will transfer one aircraft from the pool to the
) X2 e7 b9 O, J- V6 n0 @7 Cairgroup. The button display includes the number of aircraft in the pool. , g; v( m( D" N) y
Button is displayed "grayed out" if function is not allowed for any reason.
0 ^# r4 @7 p1 G% s$ v1 yAllows very precise airgroup size management and is especially useful when ' B3 i* s/ k8 R$ v1 [3 g
there are only a few aircraft available. Display of pool size is very nice. + a( }* T: r) K9 h) B
Note: Function is allowed even if "Do Not Upgrade" is selected. It is subject 1 b# T# ]5 K0 @" }! k
to all restrictions of normal airgroup reinforcement (no cheating!).
; O3 z$ r  \1 w9 z
- a4 m+ M, W/ n  U0 U1 s8 y, V3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED 9 E& }4 Z: g8 J+ L
IN THE NATIONAL MAIN BASE. ! W+ M4 G1 l: T- X" N# Q1 ^+ j
Previously they had to be disbanded into another airgroup and could not be
) L6 i2 q# K& h( h& b) ndisbanded if an airgroup with the same aircraft type/Nationality was not . X" q% g! |* f+ e
available in the same base. This restriction still applies for all groups not 1 v5 q1 U, g4 W: R
at the main base and will also be used if possible at the National Main Base.   
" r* Q! M# d5 G' P, `The companion feature of "Withdraw Group" is similarly implemented only the $ }8 ]. y2 S" D- i
group and all aircraft/pilots are placed in the pending aircraft reinforcement + P5 z* S0 E2 n& N  l
list.
) D+ S, A% f! k$ fNotes: ( r4 P, k0 [: a5 f$ ~8 t
If there is another group of the same type at the National HQ base, the group
: c1 f5 l7 G2 {. ^0 iwill disband into it normally.  If there is no such group a confirmation step
1 @& [) |6 a! {+ y3 a. _" v) fwill ask the player if he wants to disband the group into the pool.5 S$ v6 s3 \" @2 o' w# Y+ C( {) v
If Disbanded, aircraft are returned to the pool and the result is visible when
" G3 V: [6 n7 j* Zviewing the pool. Pilots are returned to the Named pilot queue that are waiting
3 [1 v. Q9 o: s6 mfor assignment and not to the actual "pilot pool". See Enhancement 4. 6 L4 g) c) m% a  }) i7 _) n8 v
If Withdraw Group is selected, the group with all planes and pilots will be : [0 {! D1 j5 K0 E/ ~
withdrawn for 60 days.
( g5 W$ I9 P. h) h
: ^# p( A* q. t4. Add available Named Pilot count to Pilot Pool list. (1.802 被移除)
/ Q. z2 p  u, |2 y. cNamed Pilots (sometimes called Historical Pilots) are initially pilots that
+ r; t/ C* R" m6 B8 p- y6 ohave been defined in the editor.  New "Named Pilots" can be created during game 3 Q0 b/ s( G- A
play by removing "generated" pilots from squadrons by either disbandment of the
' X  I% l& _  a+ @7 Z8 qsquadron or removal of pilots by the "running out of pilots" routines. There 4 g/ _" \! y/ G8 J0 Q
are two groups of "Named Pilots":
- e: X& V" A& p4 M# j8 c3 `1. Pilots designated for a specific air group (in the editor) whose delay has # y$ h* n) G: ], M$ ?
expired but have not yet been assigned to the squadron (not yet needed).5 F/ O3 u& `! @# n% A, M; ]3 n
2. Pilots of specific Nationality that are available (no remaining delay), have # A4 x& S, O3 Z& h( v( E1 d; ~4 T$ G/ e
no default group assignment, and have not yet assigned to a group (enabled in , U2 q0 B6 E0 X4 y5 k
Version 1.8).
6 @$ {$ N/ x) v; @/ d, C. ]
: i8 o: z4 {3 h) e+ ]) S: B
5. Airgroups having no planes but having some pilots may now be loaded onto AKs $ |9 f5 H" q, ]' |0 c) N2 J
(load cost calculated as number of pilots).
& y0 U! V% T, |/ x; `Previously an airgroup that has all aircraft destroyed but retained a few % L; x% s& B" F7 D% k
pilots was frozen in place. It could not be flown nor picked up by a cargo
" G6 U$ z$ v: G3 P' w* _, @% Wship. The assigned pilots were effectively lost and were merely waiting to be
; y7 ]2 j1 B4 P9 wdestroyed. This modification allows the airgroup to be evacuated by sea. It can
8 ?# F# P4 Z) q: mthen be reinforced, merged, or taken to the national home base and disbanded
* T+ ?3 t' n' A! j+ `! ^(Enhancement 3, above) to recover the pilots. 6 b, H) \3 {/ I# Q
Note: Load cost for an airgroup is calculated as number of pilots - very low + `0 o+ d! f0 N% t2 N) Z' d
load cost but takes up the single "passenger" slot. Load costs for airgroups
! w* t( P( c* ~5 ?with planes are based solely on the planes and do not include the pilots.
; T5 U* k- Z3 u1 @$ H, u* [
1 ^0 W" T6 o$ k+ Z3 H, W9 ^6. "Push" of supply from a well supplied base to outlying bases now limited to
& i6 L# d4 r( s( [* V! Uneed (human players only).
+ e& N& p$ c7 pThe previous code will push supply from a central base to outlying bases and # f1 e' b8 ^3 m* }3 n# w& W6 @
units based on two factors:
* ]5 N4 d' _% z9 ba. Need - bases and units that are short on supply will receive supplies up to
( O( V+ ^; {* f) v$ Y4 bneed (based on requested supply less amount already on hand)
5 _' e1 Y1 l2 t" @4 X1 N% `b. Extra - additional supply will be dispersed to bases (but not units) if the
$ p/ \6 B! F) p. p$ a6 Csending base is "rich" in supply.
1 Y% o" Z7 \6 y* N, ^This push of extra supply results in difficulty in accumulating supplies at   s! l: }! f$ o7 Y: M# e. `6 F
main bases. An example of this is supplies at Port Moresby being pushed to Buna # O' N' U/ N- u$ Q9 y- l) a  p* f3 T
when Port Moresby needs them and Buna does not. This enhancement will remove
2 n% k1 o4 H5 athe "b. Extra" supply movement. - L, ~+ q; I# G! v. `
Note:  This enhancement is implemented for human players only.  A side under 7 ?, ^6 O" `1 u
computer control will use the original code.
6 ~6 N3 l/ h1 u0 _& X( d
( X/ G! Q+ \8 Q# q" A0 v/ Y' n/ B[ 本帖最后由 wildcat 于 2006-12-25 11:22 编辑 ]

v1.802

-Item 1 - Refueling from AOs
7 q" D! ~/ O+ h9 nTask Forces that included an Oiler could not refuel from the fuel stores of
; f' j5 x+ @+ Q5 }9 s$ fthat oiler.  They would refuel from the normal fuel carried by the oiler (or : N5 f, D/ M8 Z' d
any other ship).
1 E  y2 |! ~) b# ^$ ?3 B  Y 8 |$ r' Q: ^! @3 F
-Item 2 - Divided Land units shedding disruption.7 n7 G6 v7 P0 l. h/ M# R

2 f% `6 A( i  ~) N* X! z
6 B4 m* i$ x4 k# z( X2 b-Item 3 - Allow PG to be included in auto-convoy.$ y( L* C( }4 P; \! `# b% T: X

2 q" w' [! K; |- _2 p8 y
' `$ {2 [7 }0 r, e9 k-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to . ]! F; ~' `# z  _+ m( Z. J; d
pilotless aircraft.
  U* o6 H5 Q4 o; l" p( H; Z0 d ! v: c+ J7 o- p- A

3 Z( g; ?2 O0 [7 g# D! y-Item 5 - Clear experience and Morale from disbanded airgroups; e4 d& m' e7 \! d

4 a" {: d# R, ?7 l" Y% o( q- r6 x; M* Y3 ]' v
-Item 6 - Disbanding into air groups not on map.9 k6 |  i1 X$ F

; Y0 A, u( v! O! W7 J& D  `
- ?8 U, v3 T3 Q/ P# m-Item 7 - Destruction of stranded units occurring during orders phase.
( S5 B7 d4 F& L" y9 e0 [, q! L
( t; S+ W* ]4 R& g% ~/ d: ?( k/ C2 L1 F8 T& L
-Item 8 - Correct improper draws on Named Pilot Pool
( d0 h; e4 @- J% P& o+ n $ p. n4 N7 D; b0 _! ?) }

3 f7 R+ I* L- e# m* h6 w* j-Item 9 - Adjustment to Airgroup Display after transfer.
+ X; V1 v1 J6 i" |  p2 p4 m' U4 W2 j
/ g; ^- V; W: W/ o' P& w' X( \' }7 C, L: t6 m
-Item 10 - Draw One Aircraft from Pool not decrementing supply.. ]$ \0 Q! v$ B; Y/ ^" ]
* Y% x2 M# i) k9 ^! y* {
-Item 11 - Removal of function to Withdraw Pilots( m, f! ^1 i, z

$ I1 {; X: v; L. B8 Y-Item 12 - Recombining Land Units incorrectly averaging preparation points.8 \9 r3 d: b! C) o. J* \

9 U. p1 D2 A+ @( I: @-Item 13 - Prevent withdrawal of groups with fragments on the map.
& w0 b- M( B+ L) Z+ |3 H4 P
# W! R2 z4 r# K* y$ o  l-Item 14 - Improper Messages during Torpedo Attack
8 D7 r6 ]* L3 s, w) z8 z
+ x, O) M) W/ _8 [5 q-Item 15 - Realignment of Ship Class Screen1 @3 s! a/ V' c  n9 K
$ P9 R( ?& F8 {8 w8 z3 V
-Item 16 - Correct check on airgroup disband.. Q( Y" z0 ]' |% z$ Q
# o( M. ]. _8 B* h. l' e
-Item 17 - Restructure end of turn processing for efficiency/ q, W$ L3 v' h% M( o
$ v# r" `1 r) H1 \# t% t! S/ X
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ; k8 f# @7 E! p, k, Q0 x* Z
generation.7 o$ x0 v; a3 H" \( U2 q% T

: [& F1 y, e, [-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
& `( k9 I: a( x
7 h2 X2 P6 Q1 V-Item 20 - Change the load cost displayed on Static Ground unit lists to show " R1 ~" k3 d) \* |7 X8 I
'Static' rather than a very large number.
& [7 F7 b0 l# F, |9 }
( ?' b! ~- }: b2 V3 Y) y4 v-Item 21 - Correct processing for floatplane groups on submarines.0 g1 _4 B* }1 \4 q: g

6 C& q1 R& n) I) C# B' J-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ) R$ p9 Z  T4 S$ k% d. l/ E
cargo.
0 G9 {0 _- O, A# B8 M 4 h( h8 x$ {" @9 e- H5 z
-Item 23 - Removal of Disband Into Pool Function for PBEM play." L6 U* h, G0 q1 S# h+ ~1 ~

6 l$ ?. d7 V3 ^Function removed for PBEM or head-to-head play as it has been broken by ( R5 \1 L: N/ A5 n$ r
cheaters.  . R) f( \" ?. H1 c  r

, `- U$ t% b5 e& Q  L- J" N' P' v-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.! o) e, {" f% \% e5 [

) H9 m$ K# T* v# C0 FRemoved for PBEM or head-to-head play.3 M7 f$ j2 g- u6 n' V/ \
( m- ~6 Y. K0 S
-Item 25 - Removal of display of Named Pilot Pool.3 ]/ s) \& ~: ~& n6 u/ z/ h4 V: w

5 L& |3 R. X* s5 [Too little data available and of little value without full implementation of
: Y7 S9 L  R) I/ B2 c, ~Disband into Pool.8 r7 j9 X" t  h( o6 a! M
. j4 f9 t/ H; t, R  |5 b* M4 J0 b
-Item 26 - Correct Motorized Support used as engineering vehicle
+ `3 y: s# c, O - Q- Z  E% T1 J( R
All type 25 (Vehicle) devices were recognized as engineering vehicles.  Limited 0 e1 U8 p7 r$ @" I( l
to the specific Engineering Vehicle device.
  j5 F) `& f8 L5 C6 P) U( a' M( z& g" B4 C* v# J2 g, H; h- T# c
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.5 K- d5 p1 v5 S3 ^( _; t8 T* i
; T  a) P. y8 {9 n, R$ G5 v5 g
Torpedo planes were omitted from the list of aircraft that could transfer to a
1 ~* A2 r9 O* a# N% fcarrier in a Task Force.  Added.
: l0 p( `5 A) m5 J7 k) O
- W! U' x6 r; b! l# \5 O. @-Item 28 - Return number of Kills by air sub-group to parent.* r; y; A; T7 H5 Z9 A+ X6 ^0 G

4 x8 \5 q, m2 N7 W( ~% S* S8 t9 pNumber of kills recorded by a sub-group was not being added into the parent 3 T( `) Y& J' C; `# [" N% z
airgroup on recombine.  Added.
5 z/ \2 }3 N% x- l. G# Y6 R. u
" X" ]- W$ l% {; ?/ t, y  M. j-Item 29 - Leader loss after divide of parent subunit.0 }! l3 E% Y3 M% W( X  ^. g' K+ |

' d; j$ X7 H; D-Item 30 - Assorted Message errors and improvements.
/ R$ @! [8 _" L4 L0 u+ ` & M. Y" ]6 Y: e; C
-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
9 g- f" U* L4 U8 J9 j$ w+ } 6 @$ K  W7 ^" z  A( A- o
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
4 P* X& w5 a5 v$ G& C3 P8 Xis disbanded into it.
& w2 o1 a. U: A3 _ 8 }* F: z6 M3 K3 d* {3 Z) T
- Fix 33 - Fix USN VBF replacement state when game started with Replacements
5 _+ \# l* f5 }; F* P7 j% ROFF
" @. @( e& z1 r) ]" H) k & I4 d3 x9 x1 A! \3 _1 ]
-Item 34 - Prevent air groups without HQ from being stuck in Organizing6 ^% R% z/ \/ X; T0 |  Q0 h6 w
" ~. r4 q% x" f! x

0 a1 F9 B& U/ ^/ ^6 |. E-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
) T* k6 i5 d& N7 ^( F  lmaximum aircraft.
3 B9 h, e4 q: w8 D4 w
5 r/ U+ T+ C8 Q8 |+ ~& I-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present; f% N9 L8 U. ~1 G6 A: @- H

  S) F+ z. Q5 V-Item 37 - Fix overflow in fuel calculation + W" i3 S- h6 {* x5 f! p

8 H" o* n; \) a: S/ X! x-Item 38 - Correct joint air attacks 7 c# F1 q) {, N

% g$ ]5 n9 }1 w: N-Item 39 - Properly account for removed fragments during Land Unit Divide Check., g' l# a9 H' ~. @

: T+ L+ i. y, c0 |-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.5 G6 I6 U4 q: s7 D. N: O

# }: R) N5 I! b( u# S-Item 41 - Clear captains from scuttled ships, provide chance of captain
2 y9 B* M! B4 r7 Wsurviving sunk ship.
. C  k5 C1 f+ o & b7 I+ }9 X2 B  S( O( B
-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.; E+ T6 c2 m3 a: O; {+ h' i

; A" a) M+ @8 F& ?/ V5 Z2 C2 S-Item 43 - Activate Four additional Aircraft icon sets.
6 ?& l6 V7 |- X4 C' ~, g' \ 5 d" `/ `) y5 U2 j* G
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups: t" D2 E7 s  D2 b* G: @

( _1 ^' k6 N0 ]$ E/ O! [% r-Item 45 - Disappearing unit during air pick up.
; q% D# E! ]9 D
- w& R# `+ o9 ^  \-Item 46 - Airgroup Transfers
# |0 h8 N% b. ^" l  z 4 o2 y/ {. u! e  j- j  F* {
-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 0 `6 D9 c& R# j
Japanese airgroups.
8 s4 ]4 Q$ j4 `" J  ^0 r
2 w- N' D9 V5 [  z; P-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ( N: R! [* O" Y9 F8 {
improvements.+ n  f" B, k& n/ G9 J. c

2 Z. B( X- i' _) L# S-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
* f  G9 l# j  ?1 h7 H250/250.   k, T, M" s( X4 D

7 M0 j( x1 m: I1 L7 Y+ P; UNo affect on current games or stock scenarios - useful only to modders. 5 ?0 W$ k; ~- z( b) U) m5 X

1 \9 h+ v; d$ A( t9 |3 z) t% B-Item 50 - Expand minelaying control, allow mining of home ports.: ~' F$ R9 ^! u$ T5 y- k

! a. c4 J/ `& }; p5 U4 L( u-Item 51 - Corrected problems with the airgroups-at-base screen.
: b0 v  j& ?, n( p7 {: e
7 [5 S! r' x- l; `3 r9 o2 V( Z- f- J-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 6 S( n7 j' o) x5 H
capacity.
2 @$ I, D, }! \% F& H# \( r + M  U. Y: Y( {4 p
3 m% i8 J5 K2 j2 ^; W0 _
-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 2 V/ i" w5 ?* N* B0 ^  W
transferred ashore.
2 W' H% o! V( j( Y! J' K
' p/ e- T; f! J; H: V$ @7 l! YFix implemented only for human player.
! u6 D$ C: z2 @6 a- q% G
- `* _( [% H; C  A' O-Item 54 - Prevent carrier airgroup fragments from returning to their parents 0 T, c7 J; ], j( L
if out of range.
* k4 Q, @2 p3 ]: Q/ ~. O( P * t1 j* g* `% D+ z# U9 \
Fix implemented only for human player.3 X0 H, q- L; o6 _0 r8 W

2 M9 D" Z  r* Z( w' w) e; [! A; Z-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ' k: `+ S2 x# @$ q8 e1 T# m
results.7 s5 Y. k2 }/ ?! e% ?
( H% W' z$ M/ ]$ p0 T
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 0 T- ]4 u1 Z. h2 [* a. p( T
base produces unpredictable results.6 X9 v( w% T6 E0 l: [

/ c* X7 K! J3 n% w7 `-Item 57 - Loss of Land Unit display at a base; e* Z  |: i0 \! ^+ o, T( O
Under certain circumstances land units at a base would not display when that * q! O5 b4 `6 c0 L/ x2 E
base was selected.  Found and fixed invalid unit pointer.7 I& t/ L9 Z! i! }9 T/ T9 o8 j" P

6 x7 |# Q# c9 ~2 Z-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
' X1 _% ^9 g8 n! Z9 uor enemy, instead of just friendly.  Fixified.8 f9 C3 D1 i$ [" j8 m
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-Item 59 - Add Ships-due-Update to ships screens
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9 E0 [( i6 k+ x( o" B3 ]# R) _- a-Item 61 - Load Troops option grayed out on transport TF( o& N% [+ @' {, m1 Z9 B) A

4 P* t/ O5 t6 T: C. E( b$ u-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
3 Q: l7 ?. s8 _- n  XHome Port" button does not properly reset page pointers.0 e' c) q+ e) H. [
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This resulted in possible improper display of AirGroup, Task Force, and Land 4 R. z/ }) a$ |, I, |: x7 {
Unit "pages".  Fixed
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) ^2 I/ r* a3 L! P1 F9 [5 K-Item 63 - Internal restructure., d# d9 f* }9 ~* U( Z5 m2 L% ]! H8 K  X/ Z
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Several internal processing routines have been restructured and/or modified for
" R2 \% Q. C0 V4 r2 wefficiency/expanded functionality.   These include routines that:! g. Q7 n. |5 y% K
- Review and update status of land units.
) R( N8 T8 E" C* z. \5 V- L- Review and update status of ships.2 _" L9 E7 O/ p& w+ I2 Y
- Assign default experience values.
8 J2 ]7 s; h: K: H* @- Form crippled Task Forces for damaged ships.! ]  a0 v4 e$ G" ?( K8 Y
- Remove empty Task Forces when last ship is lost.
( V5 R0 V9 k9 V, B- Remove pilots when pilot slots run short.
7 N3 }% Q+ L) T1 s- z- Record scenario data and game version in save file.
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