本帖最后由 championzhao 于 2009-7-12 18:49 编辑 1 v( \+ M5 y' ^
/ B3 u# ?) H# C$ ^" r0 M9 X* w懒得翻译了,自己看下吧' L+ D& F6 [- x/ W+ W! g- X- j
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Victory Points
7 W$ q4 R- G! S- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
& x& p9 f. h: ]7 \- Points are awarded in following ways:2 y: L& |- [+ N0 t( N9 E
- Aircraft Destroyed: 1 VP per 1 plane. ^4 z8 l) @- q- a
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.. J" ]3 S+ w& u/ Q
- Soviet: 1 VP for every 6 items destroyed.( O5 L1 h3 l9 Y+ r
- All Other Allied: 1 VP for every 3 items destroyed.
. f1 q# t' N7 [$ Y( v# `; N - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.9 Z# L' L6 v6 S# \: v8 _
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
- v) k1 l4 K' @5 G3 t# S - CV, CVL = durability + 3 * A/C capacity.
2 X+ S' m* C+ ~5 v4 |8 [ - CVE = durability + 2 * A/C capacity.- Q( S: k; ?2 y: t. o" i* \! }& ]
- CS = durability + A/C capacity., V" g9 l0 }9 H
- BB, BC = durability * 1.33.* a* M* w/ c& a M7 J4 p2 [( C" x
- LST, LCI, PG, ML = durability / 2.0 u$ |% i: q8 n6 }& M
- AP, AK, TK, AO, LSD = durability / 2.3 k9 w- z$ J7 L! l* w
- SS = durability / 3." I' z6 j' F: q# m+ M$ n9 c
- Scuttled ships = standard VP - 10%.
) ^, U, y0 T( w& k% |2 O8 |8 a - Barges = 0 VP.
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% F( L8 j" c" T/ O' H( ^ - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
# ?/ S% } _1 u2 N$ T - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 2 _8 Z# Y) B8 D. u2 B# j* L" Z
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
: {; I- o! }6 n; G - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.5 c" a, Z3 K4 K7 @$ a
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
3 B. ^& K' K- Q- X- b! m8 r - Final VP value for holding a Base is calculated by following formula:8 N! W: u4 e; R$ [$ A
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]/ L3 _8 x9 ^1 A
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 2 ~2 h4 i& R: @2 N& F
value is in parenthesis).
0 U* _; ^! o) @9 k8 C* `) ? - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
) ~/ {5 g+ H- @. I# Z - If Supplies are lower than required, rewarded Final VPs are also lower.
* U0 Q! |& Y/ w3 p' I2 b - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.9 k. i( J# O+ @, o, H* n
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.9 \ {% _8 R$ H* `* A
- 2 VPs awarded per damaged point.
, s" R3 g% j# [0 X - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).* \; T. ^8 s9 I- ^
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
( e7 G1 U( G4 W+ ` o attack (including firestorms / A-bombs).- m3 U! r6 R4 A8 @* V& W
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
' D8 `' K* G: p* E3 {, O, J again, player keeps earning VPs as long as Industry hex keeps repairing itself.
9 m1 @) d9 U/ h' P/ M - For Allies, Industry VPs are scored only for bombing mainland Japan.3 e+ z; A* D/ H) \, _
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |