本帖最后由 championzhao 于 2009-7-12 18:49 编辑 " o& v' P9 G2 j3 Q4 j: V$ x4 l
4 W2 ~' Y# U3 K' p懒得翻译了,自己看下吧
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Victory Points
* T- P" H0 L, B1 M( t$ H- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
2 _+ p0 v5 U# H4 w1 S$ G- k4 a- Points are awarded in following ways:& \- j0 l7 C& J/ p% f: p& m7 N% W
- Aircraft Destroyed: 1 VP per 1 plane.
' U( }' ?. i- Q- l' D" r - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed./ H7 [# O. k l9 G5 z- p0 i { n
- Soviet: 1 VP for every 6 items destroyed.
, j, l1 A6 |+ r5 L5 W1 ]$ r - All Other Allied: 1 VP for every 3 items destroyed.
3 E6 ^% |5 }7 I+ \/ P - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
5 S+ v+ p0 W( F) M& ~ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.9 S1 {! y& Q6 S* B3 w
- CV, CVL = durability + 3 * A/C capacity.
, {1 ^+ E# Z( o6 L! a' U - CVE = durability + 2 * A/C capacity.
- @; C. M1 U' K3 V+ N& D* F7 \! M* A, | - CS = durability + A/C capacity.$ Q1 |4 u* T2 T f* q3 I3 V
- BB, BC = durability * 1.33.
9 t" J# m! |, k/ \4 Q - LST, LCI, PG, ML = durability / 2.5 @: [' O9 w9 p0 `# g ]7 w% _2 d
- AP, AK, TK, AO, LSD = durability / 2.
+ w6 X9 ` E6 j8 p9 B) [3 [ - SS = durability / 3." C/ D% t$ i6 e2 {
- Scuttled ships = standard VP - 10%.3 V& v) ^5 S0 R a# T
- Barges = 0 VP.7 i$ l% T, z6 D1 M' }+ [& i- G/ |
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
7 o0 H9 i( }! z0 I: R- p - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 8 E+ J# L, G2 a2 E( v, v5 Y$ D N
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
: h0 l T7 q0 {: K; b$ r$ Z+ r9 D - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.4 l( e5 X* k1 Q
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.1 ^- I6 f3 y6 E& i/ b3 p
- Final VP value for holding a Base is calculated by following formula: p# ^9 {; T8 {; t4 ~7 C- \, l6 S
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]0 Y* b: f8 }7 h$ C! o
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
# i" ^; t! t. Y" I. N6 w value is in parenthesis).
: I1 e$ S5 h8 u$ p$ H - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. z* a% h+ ?8 C
- If Supplies are lower than required, rewarded Final VPs are also lower.
7 ^3 V; W0 h4 ?& v( W - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
7 ]" s D3 R! I$ `& Y, t6 s - Industry damage: - VPs are awarded for any kind of Industry, including Manpower./ [9 k& Q6 u: P3 F+ c7 N/ H
- 2 VPs awarded per damaged point.4 e9 C7 [ f1 u( j. e7 A1 F
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).! J3 V+ r7 A0 _ c; T: B2 e
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
, f# U' P' a" ?' |% u* O attack (including firestorms / A-bombs).
7 a3 `; ], O2 R. f# _/ x0 E6 L- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
" K! `8 |% s' h3 i' ?6 P again, player keeps earning VPs as long as Industry hex keeps repairing itself.+ _# q4 S6 a! ?4 M3 ]* V! [& b; T! z
- For Allies, Industry VPs are scored only for bombing mainland Japan.
; k8 l9 L( M3 B" y5 H - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |