本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ; i3 F0 Q6 ^ M" ?6 x2 b H8 Q
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懒得翻译了,自己看下吧9 y" G# P& i1 P1 j- C7 I
8 ^: \+ {1 Z" y. T9 KVictory Points
4 E- l. A# O3 i% a- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
1 o& W) @3 e) Q7 Y- K! N2 I1 f/ Y- Points are awarded in following ways:- O2 P- i, x+ Y! Y
- Aircraft Destroyed: 1 VP per 1 plane.
# ?! L( |1 s9 e, ?7 ` - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
: R. X' n4 U9 G% ] - Soviet: 1 VP for every 6 items destroyed.
0 Z+ e) N/ t- {9 b - All Other Allied: 1 VP for every 3 items destroyed.% N4 l+ y; X2 s0 R- a
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.) ]$ g8 @& c* T2 |. l8 e% G" h- ?
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.2 p7 ^/ W9 c# T& q+ s
- CV, CVL = durability + 3 * A/C capacity.4 C% x( r" z; \
- CVE = durability + 2 * A/C capacity.
( f* o+ K7 I7 E/ @" `' h8 o - CS = durability + A/C capacity.8 o, G* A6 r6 O0 k3 Y1 b
- BB, BC = durability * 1.33.
& g2 V) n4 s$ s - LST, LCI, PG, ML = durability / 2.
, ~5 x0 ]. u9 t/ L# Y - AP, AK, TK, AO, LSD = durability / 2.2 C: w Y6 P5 x, C6 ]* _
- SS = durability / 3.( K' p' p3 m: v: a
- Scuttled ships = standard VP - 10%.
4 d& C. n8 P4 Y9 Z* \. |3 X8 d - Barges = 0 VP.3 L1 C0 A. d5 l
% p: x! y/ \; }8 \1 L - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
% N) r/ C: V$ [! K6 v; C# X' x - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 1 f0 B7 W4 V* q0 y# K. \: j3 B9 C
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
7 v$ Z* v. R- n) y& D - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
% P) c2 S4 ]2 @2 N' n$ i% N - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.9 J. x. r8 d; N2 |$ `# F
- Final VP value for holding a Base is calculated by following formula:
& a% a8 m) t7 t! G+ I! Z5 H Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
! z0 o. h2 ^6 G5 U1 `6 P- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
4 Z: I" q- z: H; `+ d value is in parenthesis).
: p- a: O3 E a g+ @: A, _ - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
; S9 X/ H9 }, r* I7 I6 E d3 M - If Supplies are lower than required, rewarded Final VPs are also lower.* V9 ?+ k' k A) }) A; B
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
( P" I: D" s& X0 \" \1 N: d4 H - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
' v" d+ O3 C* i* V - 2 VPs awarded per damaged point.# C5 Y: z+ u- K- x/ u1 E8 Y( K; L
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).9 [2 R) P8 l, |! ~
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
" {0 Q4 M1 M) S8 z1 S$ \ attack (including firestorms / A-bombs).
7 |6 H! O9 ?0 z! ~6 _: I- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
; S/ D i0 X% L, y% J) o9 p again, player keeps earning VPs as long as Industry hex keeps repairing itself.. u: y5 ?3 C: k: }
- For Allies, Industry VPs are scored only for bombing mainland Japan.) |1 m+ F5 n! R/ p
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |