本帖最后由 championzhao 于 2009-7-12 18:49 编辑 , |; v- E u' Y K* L0 i
, g/ Y0 R/ Z9 S" [9 t& N懒得翻译了,自己看下吧
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: U- C; X# k7 C3 X) cVictory Points+ Q* a- l' v( j: Z; |% m9 ^
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.( `* D: o, G _- g8 I* }, n9 O+ ~
- Points are awarded in following ways:! c+ ]5 B( u3 j+ U/ L; ]+ X
- Aircraft Destroyed: 1 VP per 1 plane.2 ~$ m3 g) v0 C$ V1 a
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
0 v/ T! ^! a+ i" A2 M - Soviet: 1 VP for every 6 items destroyed.
3 i- T4 x( a% L2 B! @1 v - All Other Allied: 1 VP for every 3 items destroyed.7 P0 s. C% T5 p3 n
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
" }& q# H. ~" X# [, R4 z - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.; \8 B) {: _2 B7 c* E
- CV, CVL = durability + 3 * A/C capacity.
5 } N4 h/ _ S8 ^ - CVE = durability + 2 * A/C capacity.
) J7 L t9 u% l - CS = durability + A/C capacity.8 V& h4 M4 |7 C( F' r, v
- BB, BC = durability * 1.33.
3 c: A7 c! P) Z - LST, LCI, PG, ML = durability / 2.
) g9 [. C+ v7 l( k1 r7 P. F - AP, AK, TK, AO, LSD = durability / 2.$ H+ A8 e& O0 s" u1 [% `
- SS = durability / 3.# Q7 Z( V4 |3 a+ O
- Scuttled ships = standard VP - 10%.
4 K4 U9 v# q D' W! c4 }- _ - Barges = 0 VP.: O$ z$ f+ c, c) U; R7 o
% H3 _, }$ Z3 W, X" Y - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
9 Y/ h( Z5 l8 X; R5 x( n! w - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
: n% X' ]1 L( C M' T% U+ x - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.4 _- E: X8 T- V$ y" j
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. p7 G8 K; {; |6 i6 q$ g
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership., {3 t5 M& f* [' c- w; l
- Final VP value for holding a Base is calculated by following formula:
" }. s |0 p* D) p ^! d P Final VP = Basic VP * [ Port size + (Airfield size * 2) ]/ \3 L$ R) t7 n& F. _, T
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
- G- d" k$ u, F- k value is in parenthesis).
/ f6 ?0 o) g+ o0 D- n: X: ^ - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
! k j4 ]2 p4 r& [$ r3 l; a - If Supplies are lower than required, rewarded Final VPs are also lower.
" Q+ a8 G5 Y' E h - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.7 L5 e8 j9 A0 g; N1 `2 G. J
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
' p0 w: Q% R7 f' m% u5 j8 s - 2 VPs awarded per damaged point.
9 J @/ J& j E - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
' y5 T0 E* K: Q C, W, d" c - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
9 s8 j9 m0 I5 v+ f attack (including firestorms / A-bombs).6 g2 T/ b" e7 |; o9 p8 A
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ! y) {4 K3 ~9 S; o8 ~
again, player keeps earning VPs as long as Industry hex keeps repairing itself.4 g7 g# J: j1 ^- E$ D j
- For Allies, Industry VPs are scored only for bombing mainland Japan.
2 D" [( c5 U0 Q4 H - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |