本帖最后由 championzhao 于 2009-7-12 18:49 编辑 6 ~1 C7 u. Y# s6 A6 x; R v
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懒得翻译了,自己看下吧 B' _; a& U! K: @
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Victory Points w& [! g- \. S1 ]# j3 Y5 c
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won." N) D6 d- r0 t/ G
- Points are awarded in following ways:, S# D7 S j" B# w& D
- Aircraft Destroyed: 1 VP per 1 plane.
% Q' h2 \+ G& R9 _/ K - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.# Z/ {3 a% z& V1 B. {$ v' G
- Soviet: 1 VP for every 6 items destroyed.
9 _+ a g- A4 l+ e) r1 z. g - All Other Allied: 1 VP for every 3 items destroyed.3 C: s/ V! \- G1 c" O3 K
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.0 @7 Z7 u5 Z: ]& Q4 R
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.' a& G! g; s- l9 e, [2 r' \5 O
- CV, CVL = durability + 3 * A/C capacity. x6 e7 w" @1 V$ M+ e
- CVE = durability + 2 * A/C capacity.- {/ M3 [. P2 `( P5 Z G: o
- CS = durability + A/C capacity.9 l# w$ a @ w0 |2 q5 I
- BB, BC = durability * 1.33.) \2 B5 a+ l# [0 p. z- O
- LST, LCI, PG, ML = durability / 2.
/ K4 s5 z; {) A0 n* K. C - AP, AK, TK, AO, LSD = durability / 2.
* U; B; E1 v7 a. f6 c3 s, H) m - SS = durability / 3.
' V' m8 Y* ^" { - Scuttled ships = standard VP - 10%.
) N+ _& \1 n: X0 v$ J' @ - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.4 l; ~. V" s- e* f! m |
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
( s: z4 M7 R" j( g& ]5 @ - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.9 d: } S. d8 n( C! d% ]
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.- m3 I7 V: n, R1 K* ]5 p
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
2 X% u1 g, E1 D# q4 |6 Z7 r) y - Final VP value for holding a Base is calculated by following formula:
) Z3 h: g. {) H5 s; T; K I) k Final VP = Basic VP * [ Port size + (Airfield size * 2) ]4 t: w6 m L3 y" e1 G) |8 K
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 1 d+ y1 ]6 l# k! I1 A* ?/ p) m
value is in parenthesis).! v: u# d2 V- A. y
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
0 _- R- d6 N' u$ `- m. B: f - If Supplies are lower than required, rewarded Final VPs are also lower.' E0 V1 K. |# ]1 ]% s# |; z" g! v
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.$ _5 [0 g$ ]5 z: Q
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.1 N) _9 l9 D: o
- 2 VPs awarded per damaged point.$ s" l6 x8 ~2 ?
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).2 E. R$ T+ v4 i& p. W" _ v$ Q
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
2 X8 U. J0 o4 a' ^# Z3 m. A* K. c attack (including firestorms / A-bombs).4 x W0 p! N2 N4 [% X& s, n. X
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
7 A! G; H* @" o5 y again, player keeps earning VPs as long as Industry hex keeps repairing itself.
" @: f, ]9 F" k: X: }- ] - For Allies, Industry VPs are scored only for bombing mainland Japan.8 N/ L- l" t$ K+ Y" \
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |