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[AE] 【分享】WITP-AE官方第2个正式补丁v1.095下载

【官网原帖】:; {+ v% k8 W! [4 g, L
http://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手" [9 u% h: t7 W+ V

( V9 @/ y7 p. _# ^* |) h  g4 g【下载地址】:3 ?1 P# D4 i- g% }6 _5 y

& A6 _, C5 Z# L5 C* v4 r2 q地址1:rayfile下载
4 T: O) P5 V1 o0 }; I8 I2 ]- ghttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/& X% U5 w) i/ P+ X5 L& w

! v( q7 F: I% ?地址2:HTTP直接下载
  @0 h5 x* z1 J$ n2 z6 [  r, F/ J5 k- n
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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, @9 S) C+ Y" A$ O) D# ?* d5 s【使用方法】:5 d8 [: O0 }3 i6 n9 x' j& \
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将下载的压缩包内所有文件覆盖到你的AE安装目录。# a! e/ l# R: }  N+ \
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【更新内容】:
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; f- f0 N) o  T$ m4 P- XChange History:* P+ T. w& g2 P! @9 D5 ^- ^1 D4 M' ?
v1.00.95 - December 7, 2009
$ Y" D  w# R  n  Y' v' \$ g" O• Second Official Update – This release is comprehensive and updates ALL previous6 Q: L+ ]4 G# j
versions to the v1.00.95 level.- }1 Q' }$ P4 u5 o7 f" d/ }
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
0 S, {* O# R8 P5 G% Z) X  F& dManagement Addendum” which have been added to your Documentation shortcut subfolder
( ]7 S1 x8 q: I& ^8 X( A  a- y4 c6 Gand can also be found in your /Manuals installation sub-directory. These two0 W7 q& t. I# r
documents contain very important information on improvements and changes in these
  [0 I5 `) n. O& b; Eareas.
( \+ v& c. H- y3 E; \• Code Changes
% b- u& \4 z: S; N1. Interface Improvement: New Screen for Industrial Management
5 Z( P" s2 ]8 g5 l0 \2. Gameplay Change: Air transport mission was using all ready planes. Now the5 |  h) {* \) }& ~
number of available planes for the mission will be adjusted by the rest/training0 q, v. h1 J( n
percent as on other missions.4 G8 k6 i$ ?4 A1 c& `% Y
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
+ H# J. U: ^3 T: q4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to+ M5 b% D4 q, w# O  m' g; l
show in change command list! M: z+ a; |+ G! `% [
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use" f, ], G2 s7 Z1 ~
Bombs’ flag rather than the altitude setting
& W# d$ Z! O2 e; X. `; y6. Gameplay Change: Full base screen now show the consistent over-stacked AF
* e; m- j1 k) Z4 u2 vindicator ‘*’
! G# w0 {/ V* s3 Z  z7. Pilots who are captured or killed were still being counted in some group totals. They. F% [' G1 o  a* n2 z+ P: i
are now removed from group’s pilot count, but still available for ‘Top pilots’.- |7 n" w- m" Q
8. Interface Improvement: The buttons in the lower panel of the main screen have. H7 b5 L5 D/ b
been improved. With the mouse over the icons on the far left, the number of groups,
, G" J% L9 j: u1 Ltask forces or LCUs at the base is shown. Added a previous page button when there
6 d! ^1 w4 z3 g0 kare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The, e7 @9 b9 d, `7 T
tooltips sometimes were corrupted when other screens were displayed on the map and& ~& q8 C. |9 K4 c  L5 k2 u
the bottom panel was still active. This has been corrected.
8 g  f* l. C5 v9. It is now possible to repair planes in excess of the group’s size
' I. K3 }8 p2 `10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
0 c4 V0 p* G: B! e% wtraining is incremental. Points are accumulated and once a certain level is reached, a
2 ~: h9 \: T8 Dpoint is added to the skill. The cutover level is the current skill level; so as the skill* q" T/ H2 I: ]8 p
level increases, it takes more accumulated points to reach the next level. Combat
' v4 [( }4 E' m. t8 z$ dgains points faster than training, and combat is required to reach 70+ skill levels., g# ]9 f9 P4 \
Experience levels behave similarly with the one exception. If the Experience level is0 Z! p$ K: M0 i# x" r5 B0 U7 {7 q
higher than the best skill by more than 5, a skill based on the group’s mission gains
1 L7 Q" }8 s+ k! u, o: Z1 rthe accumulated points instead., R' ~! Z/ C; w# t' `
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
( @5 U# k, w: I- A/ P+ Wammo and return to base if required
- y3 v; o- V3 K1 r0 b6 b6 i/ D12. AI Aircraft production will now stop based on comparison with on map aircraft totals
$ }4 l1 ^% N* L" A13. Gameplay Change: Malaria effects adjusted
- m3 l) T  l3 Y: G, |5 i& m14. Fixed bug preventing port construction in certain cases
. J9 Y7 y7 D+ z+ [/ A9 C4 b7 @! J15. Fixed bug preventing combat engineers from building
8 t4 K. u8 w0 @; q. w$ z) R16. AI improvement refining settings for LCU attack levels
( T( s2 W+ }: [% y9 g. b: c( x! p; m17. Corrected unit TOE loading bug
$ P6 ~# F! l/ ^) y0 `& P18. Correct bug setting default morale and experience when not provided by editor
0 ~8 u  w4 g# J, @) k* \" x19. AI additional checks for level bomber base sizes
( T  j! L' l# W4 M% B2 K- B1 X1 ^20. Numerous supply tracing improvements
- R0 M2 h9 G5 Y3 \: q4 C" i21. Numerous supply/resource movement improvements
) Z  ~8 x+ y  \8 ~8 `22. Corrected several land unit fragment bugs.) Q! c7 z9 h$ S5 r. k$ X4 j+ D
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF* J- T0 _9 b; ^% w9 u5 V& s
arrives at the destination of the “met” TF before the “met” TF does. Also adjust$ k3 D" L7 S0 f5 W
meeting process to reduce chances that the meeting will not take place until one or the9 H1 q" Q9 g9 |- O5 I* M; k
other TF reaches the “met” TF destination. Also correct a problem TF could
. Q% X* S- f9 m# X5 j3 A3 B7 |: {“merge” with a TF that no longer exists under certain rare circumstances.1 k3 C6 h( z) l8 L& T2 z1 \
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of, w, Y2 e4 d* O/ g5 `
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
2 l& N5 J1 U9 i  x+ |fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be( A+ M7 b( \5 `8 T# f: J$ T
docked if the port has the dock space for them, but will auto-undock when adding a! G: W- q) t+ M0 k% H: L
ship to the TF causes it to exceed the port capacity.: _. w. B) e$ \2 h8 [+ j' l
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
4 T' J. L+ V/ d- \/ O. R9 @+ q& bless likely to retreat to hexes containing other enemy forces and be more likely to( Y) l2 A% P8 K& z, b
retreat toward a friendly base.0 L8 z) [4 c( l: K/ {
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it1 Q3 w( x: E# L/ }
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded/ Q$ i3 l: K2 t4 Q- v9 U/ T& Y
in port, (c) ships in port (disbanded).) k4 a% X" \* i) d& V
27. Interface Improvement: Implement search arc drawing on map7 [6 Y4 C9 E4 e
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,, \. {- V! q6 Z5 ?+ N9 ^
ensure partial rearming is in full mount increments, and adjust ops usage according.
: d4 d- O. g9 l: S29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
* v8 `) [5 Y' q4 D6 `a base were incorrectly excluded from Naval Support totals at that base. This was. r/ |2 h7 S1 K) v- ~& N5 N
due to an error in calculation of Naval Support availability over HQ Command radius.
0 o7 a) \. |& G$ z, I& K/ V) z30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location5 R% r3 N& D+ u" _: w7 |4 M
could improperly interact with fragments of the same parent that were at other
% t0 A) M# c4 T  j+ {% u: y" Elocations and had been previously loaded by either the TF or one of the ships
/ @  p  }) B7 e% X7 acurrently in the TF or, if the load required multiple days, when unloading of other
! Q9 A& n; C1 V0 mfragments of the same unit caused and automatic switch of a fragment to the prime
, M# f1 k  [9 J  j' I: F% lunit.
3 s4 E% Q. _- _8 g; Y* J31. Corrected bug to allow repair of damaged devices even if ship has no other damage.% y2 \+ k- b: `( `1 Z5 o# d6 d
Previously repair of all system/floatation/engine damage would terminate repair of a5 ?, R) [1 p: O+ a1 c1 R0 f
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will# ]  \8 G) V6 G  D! q$ F  `- R2 }
now prevent full repair of systems damage and may “create” small amounts of system
# W0 `& W. W* r  q$ P3 n* cdamage to keep the ship eligible for repairs. Note that this may have the affect of# Z' y- m/ ?; z+ P) M
small amounts Systems damage being not repairable at a location where it normally+ W' y. s* C( }. B
would be repairable if that location can not also repair the damaged devices(s).6 ?+ U' N% h0 L5 o0 f/ v; |
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
; |+ @" a' v0 }! Kof aircraft; {* \) G: Y3 }. h8 Z+ I8 b
33. Corrected several menu bugs
, D) k" k) N0 |3 Q8 Y% k7 h34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
5 Y! M( Q6 E! u3 jland units by TFs.
6 ~- _, k; R6 W5 G7 X: k& g35. Interface Improvement: Add “undo” for ships being transferred during ship
' l$ l0 d5 ?. `* btransfer. Previous undo only functioned properly for ships being transferred into the
/ a" T/ [3 Z% f1 Qselected TF. Provided undo for ships transferred out of the selected TF.9 o$ {2 Q- s' F
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
9 f; y* N5 P+ G1 e) k: ?is following another TF that is beyond the player-set follow distance.! N4 Y, l, m; Y% u/ _
37. Change ship based aircraft repairs to be by plane, instead of by group
- F; T- x% P! ]+ u7 e- S8 V9 t, W38. Interface Improvement: Made air group screen larger to reduce clutter# M: e% A; B. n/ w3 g
39. Gameplay Change: Adjustments to supply consumption by land units
5 q$ l, C7 s, ~1 N9 l2 p0 c40. Change to AI shock attack determination# _3 i1 x' u  i+ k
41. Improve AI awareness of intel on nearby enemy LCU
. e# U3 m$ K* u5 n42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
" I/ C( y7 x( w9 v( B: R43. Gameplay Change: Changes to AI production on “Historical” level
! w) w7 I6 Y; e3 I44. Improvements to save file process to reduce chance for file corruption, especially by
, X( X) z: X( j/ s" {/ E  S9 R4 Tdeleting the old save before writing the new one% z. w8 E4 g3 @3 ]% n
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
: E* [! i+ p4 [0 U' b' S46. Improvements to refueling calculations and processes. Ships are more likely to fuel0 P; y1 M3 j% G; `
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming7 c2 p0 v; i# [4 ^! |( `: e* {
sources for the “from port” and “at sea” variations.2 _$ j) V+ k1 b7 Q  u
• Replenish from Port will now use the available fuel/supply at the port and on all
  G# R2 q' `/ B; a2 lreplenishment ships disbanded into the port. For those disbanded into the port,3 T4 N6 N/ B4 @' Q' m
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
# k( V# `0 m. ~9 R+ oTenders must be of the appropriate type for the ship being replenished. Note that' u& e. L  B0 C, w1 t5 ]
port facilities are used in preference and ships in the port are only used if the port
- Z$ |6 L5 ~3 d9 @is not able to completely replenish the ships in the TF.& ?# G0 l$ b% }( r% B' v
• Replenishment at Sea when the TF is in the same hex as a friendly base will now5 k. O0 L5 R' N$ Z, h1 S
use all ships in TFs in the same hex but will no longer use ships disbanded into a% W; a: i9 Y7 H' K3 n* Q
port in the hex.
6 ]# \+ w/ X0 n/ w2 ^47. Interface Improvement: Add new map icons to highlight certain events# J* h' Z5 z) R* T" d
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
! S/ V5 K$ M! |$ Qsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
8 E/ K8 f6 C5 ?% A$ _' V( N+ I2 x( jport or from any TF that is currently off map. Ships that are not badly damaged
5 y. r! w: @2 A4 ?' kcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
% c5 e: ~. g+ ^+ kFor on map, ship may not be on fire, total damage may not exceed 99 and no# z1 w6 a" Z1 \& {
individual damage type (system, floatation, engine) may exceed 50. Ships may not
; }4 d' G* B* |, pbe withdrawn from any on-map location where the enemy has air superiority. The
3 L1 ~- h% _* H. M1 N# ?" X6 ]intent is to prevent withdrawal as a method of saving a ship that stands a good chance
  h1 _5 q( i4 \7 xof being lost or further damaged. On map withdrawal ports are set based on the/ S8 a1 ~: T+ p$ D
historical exit locations for ships leaving the Pacific:
- r6 E2 v: n8 W- R+ t( S1. Any level 9 port.
, ]1 v0 P$ `/ \2. National home ports of the United States, Canada, India, Australia, and New
$ X  u1 U* S+ u. I; aZealand (with no port level requirement)
2 ]6 p% B9 Q" M  @! m, P* p3. Any level 7 or larger port on the US or Canadian West Coast.
& i2 w, Y* B  [4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself); ]7 V) W8 t" J# O( U5 ?
5. Any level 7 or larger port in South Eastern Australia, plus Perth.& b; g3 f( n* p
6. Any level 7 or larger port in New Zealand.7 L/ H3 Q3 n+ a$ i
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
4 P5 Z$ x3 ]# `6 c/ l* L) }another ship actually sunk, the data for the two ships could be mixed. Depending on
4 a# P3 n+ `# M% z& Kcircumstance, this might result in one or even both ships being reported as sunk.7 k3 T2 y% d' H( i
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and2 @# |( ~  m/ B- B$ A! s: H
TF list screens. The calculation will continue to show the remaining ASW capability% }3 ~1 X4 x2 f# P5 s- @, c2 `3 u
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is- O+ B* Q3 F& q  D6 E7 C
now based on full load for all ships in the TF.! a; w. l  R- C! s) |9 d
51. Resupply capacity for bases added to editor# }. c) F+ X- E8 @3 W2 ?
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units; l  ]. ^, G, I- r  ^# o# ]
53. Adjustment to AI unit planning level based on AI difficulty: }& ?, h  R8 @. w; d
54. Ensure minefields are created for proper player when a single TF lays multiple types/ D! z7 a- @* @$ T3 ~/ s
of mines. Player of minefield properly set when first mine type laid by a given
" K( w1 s  S- g0 [) \8 pminelayer but a similar check was missing when the TF contained minelayer(s) with
+ ?+ b9 Q% c" b3 v' s5 F. Ctwo different types of mines.
- o' g. C3 E0 g1 b9 _$ v: P55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
- x8 T5 v$ A+ B* \10% loss of supply and fuel, and 1 VP and no supply movement into or through hex  Y  W! d! B9 ?$ G  n
for owning player, if partisans attack and cause damage.
9 \, k, d1 I; _/ j$ f6 I56. Gameplay Change: Movement rates for clear and desert changed to 25 for
& y% V# W1 ^5 u1 Dmechanized units! n( ^( g* G0 f3 @' M% O/ l" I
57. Gameplay Change: Land combat effects toned down
( J5 V6 C  i2 \$ o5 W3 J58. Ensure AI captures empty bases
& i& a9 I+ s2 ?# z! e59. Gameplay Change: Allowed groups on disbanded ships to do training missions to$ Z& V! W8 h; R' `* c
save from moving them ashore. Training from disbanded ships does not increase the: J3 a* I; a: g- p. ], S
pilot mission count.+ c) j. V  Q% w3 f% t, W
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in1 F8 X0 M2 O$ j9 x  Q5 X& h
order to help identification of saves
- p* Q2 p; s' U% m8 x% L61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
, B" M: n+ ]. O1 Q! D& ?4 i62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group% v7 k% B4 f' v, S) Q  h1 r  n
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
/ x' s  R2 F3 F# m3 P! v2 Jbombing attack. Groups were at maximum altitude and conducting glide bombs
& h4 c% I# I# b6 Sattack, sometimes without engaging CAP or flak.6 M- u) s; m% Q) V
63. Changes in order to standardize inactive Soviet group’s training options;& u+ m8 z" U0 f" }9 C
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see1 Y. f; a/ O: R" i/ G
Pilot Management for more details). The number of pilots on the group lists is RED if
; p" I! Z; w: |6 y0 E( L6 t  t: Eless than the number of ready planes in the group, indicating a shortage of pilots. This
2 G4 [6 j  P! p7 U/ Y, S0 M% Tshortage may be filled automatically or manually for a mission based on the pilot
5 a/ Z! \7 k6 C8 N4 k+ D) uselect mode." j' V$ q- i9 i$ I$ N  i% k/ Y
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
: z3 }& _4 }* f. J: q% I, ^withdrawing ships
6 r+ z- r# N5 R7 X7 G9 v66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at: m8 W; I- C1 Z4 s, B
close range& y9 f$ I, r) c! ^% L5 q5 y- B$ X( s
67. Gameplay Change: Greater weighing of crew experience in surface combat+ A- [% ?) j) J: I; b' o
68. Gameplay Change: Limited radar directed fire, increasing over time
+ s; `% d: R8 k2 X69. Gameplay Change: Revised weather and spotting, resulting in fewer surface8 T, B& r2 o( a+ @4 d1 D
combats at 1000 yards
6 C# W9 m1 [$ z0 r/ S, M/ u7 \2 M70. Gameplay Change: PT Boats less likely to attack in daylight3 s- b% R; u$ O; e
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be) B7 a% h$ u3 c) q3 a' o) m1 X2 l
hit in ports and rivers9 c  U* ]& |3 b+ A. G3 |- y: X4 B
72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 e' d: e+ z+ y* N1 Z, j. P
performance- C" @. J3 F( x: V7 P
73. Torpedo hits on escorts not showing in combat report bug fixed
2 }( F5 b" C/ Y4 H5 N% N' Y) w74. Gameplay Change: Aerial ASW less powerful in early war& P: O2 g0 H& H3 I
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
$ S: l) i; [/ C1 G0 d  {- Pdiverted fragments having planes but no pilots. Pilots still flying planes are now" I  v6 j: g9 A4 x; O6 W4 Z& Z
ignored for sinking ship purposes until their plane lands.
+ x( Y, y1 S9 I' L/ c6 D76. Group transfers in off-map bases from a ship in the base hex to the base itself were6 j0 V1 z+ H0 {
being delayed ‘4’ days. There should be no delay.
8 s  p. I! z6 b77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
0 _7 q, u, n$ vthe convoy disbands.5 H7 S. j9 l5 f! v- {
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20" u1 g1 D& e& v* V, Q6 b3 t, Z
hexes. The range was not changed when the game scale was changed.3 |+ @1 Z# T5 n% A: R6 m* a! ^
79. Fixed bug when displaying search arcs at a base
* i; q6 r& F: P* }% J80. Fixed Escape key on Industry Management screen- x, ^& v0 h0 c4 N) v" @
81. Fixed oil and resource in totals on Industry Management screen7 \4 R( \" ]* ]
82. Interface Improvement: Add an extra line to the Industry Management to show total7 P0 Y0 v& u. q+ A3 b4 b
shut down industry on Industry Management screen8 z. ~* i/ p( a9 S
83. Interface Improvement: Add base select to Industry Management
, X0 j. _- d# N2 o" h8 h) i+ Y0 i84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as, K. I+ R# _; U6 x2 p/ Z/ {
ONE group for Admin stacking purposes; the presence of all three in a base counted5 |, u% F4 M1 k7 Q& }
as 3 groups for Admin$ d/ @! t9 I# Y3 b
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups2 l; n+ }' X9 n2 S( _8 E+ r
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
# |' n9 E5 z' g: \( lFF being affected by old stock code that cleared the secondary mission.( m: V% O; B$ v) w
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
  H: d3 l. m+ {7 y( T  F8 F! q88. Fixed an issue with tool tips being offset from actual hex when forming new  q3 {$ u8 I, P: h. I
taskforces- W$ M1 w8 L' ]* h' U
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
4 q+ o. W, d$ Zthe end of turn save only. Preferences are now restored as saved for the player at the, m) @" j: ?- }8 }
time.6 h1 A& v# M$ v% Z2 b
90. Changed air supply mission to use a friendly base as destination, if both a base and
' ]9 F3 X6 W- i1 w- K9 ^LCUs are present in the hex; it was sometimes giving the supply to the first unit only" q6 [8 b5 y/ q  Q; u8 I
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
6 f6 K  @# \: [0 smission was canceled because the enemy LCU was selected as the first unit in the% L% m+ G. J0 o/ S4 R, B- t
hex.+ ^& b( a; ^9 Y' K
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.6 g& b2 w; a6 w8 ^6 |# q
93. Prevent very low grade TF commanders from returning single ship TFs to port to
7 \0 S, Z  H- Z/ krearm when rearming not needed.
& Y# S/ `/ u  L, l5 _4 j94. Fixed the supply cap and monsoon effects on supply
$ h* x8 C; U2 p. z( W95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland  v, `+ D8 I" z4 f( j5 h; t
movement.6 e! i; f. }6 Z
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base% s# ]9 p% B! V. Q/ p2 {
when Soviets are inactive.
" h/ u7 @* u. {$ x- w! L% k; I5 F97. Tweaked resupply task force to Japanese bases.9 _5 l6 c" \7 C! j
98. Fixed a HQ/Chinese unit respawning bug.
8 C$ N% @3 Z6 e9 N7 A' ?99. Restricted permanently disband/withdrawing air groups from being able to the the) d. M& l% G0 x; {, A
“Trainer” option in the type of pilots to use.! S+ }/ `/ |% U, \; X8 F
100. Restrict the options available to pilot movement in permanently
4 v4 B% @2 n: B+ i8 A: e; udisband/withdrawing air groups; mainly restricted to making them active or in-active  p$ i+ \; ^# i4 t2 j. G
within the group.) _- ]! G# y5 H; Q, Y9 h
101. Fixed error in splitting air groups caused detachments not-in-play still attached to! C/ v0 v: k7 |3 K1 Z5 x
parent group - stops divide ability
; ~5 Y  B/ N. i/ a1 m5 k& u& y102. Fixed an issue where some autosaves could reset game options.7 P# `: R( V+ g1 ]* D0 c5 |
103. Disabled the ability to make a group a temporary on-map Trainer." B; c' }7 b- P) B9 {
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high) g0 y" ?6 }! W0 X6 ~& b
FATIGUE pilots.9 F" A& N' v# Y. `. o
105. Made some adjustments to Kamikaze effectiveness.: I6 N" O& o" w, B+ {8 S
• Naval Data Changes7 M. o$ y- ?) I* H1 P5 f
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
9 k6 u( H7 P$ I8 H. H- W5 {" ?8 {Class
: Q& l/ `/ c* E0 }9 x4 O+ PScen 001, 002, 006 (007, 008, 009)1 z, Z% k) ]2 V0 f' k% _* a
0021 – Australia – correct weapon facing7 x2 k1 r2 o+ G6 u1 D/ d
0418 – Helena – correct tower armor from 0 to 125
, D7 u( q0 T8 u8 L- w0767, 0769 – Chevreuil – correct endurance and fuel- L4 H9 ^" ^% e$ h
0770, 0771 – Duguay Trouin – correct weapon facing: s3 x5 j* a* I  \
0772, 0773 – L’Adroit – correct endurance and fuel
$ \  M& Z$ V8 V) s& \8 @0774, 0775 – Fantasque – correct endurance and fuel
8 s# x' F; a7 z) `4 a+ U, ?5 C0776 – La Galissonniere – correct endurance and fuel
+ o$ T, `) Z; o. Z$ A; L" a0776 – La Galissonniere – correct weapon facing' g% B$ S# J4 h- b# e( s$ O' `
1013 – Yubari – correct weapon #4 turret armor
  |$ e- b( S: F' ~( i5 D& v1102 – Furutaka – correct weapon facing
. |* R0 ^; s, C# }+ P1107 – Aoba – correct weapon facing+ w" k  A% Q. P/ b9 N/ e: U
1112, 1113, 1114, 1115 – Myoko – correct weapon facing# O6 B- i9 d4 `5 A, Z4 R. Y9 V/ e2 F
1730 – Yamato – correct weapon turrets" F! E* t6 f0 [% |1 F7 X% y4 j9 y1 f
2025 – Kongo Maru – correct weapon facing# z% }% d9 i6 T* B) I# ~
2202 – ARD 3000 Ton – add Japanese small ARD class- m  y( L; V# C
2903 – Gnevnyi – correct weapon facing% W8 ?3 A! F$ {
2915 – MK Cargo – correct weapon facing$ b0 P* F1 n  B! F
2918 – KT LST – correct weapon facing/ v9 m1 Z7 J' |0 F, |( Q* x
Ship
9 t4 G% S8 l0 b+ v5 Q+ KScen 001, 002, 006 (007, 008, 009) changelog
: y! O  h( W/ e  B1 q% N1 aAll – update weapons from class to reflect weapon facing corrections6 o' ?0 E2 q* h7 @; k+ h! ]
0999 – Dublon ARD; add small ARD to Truk$ A  ^6 M- u7 e+ ?4 V2 x4 w
3550 – Laffey; correct entry date to 420430
- k1 u) E: f& T! |3 ^4 `) v( \3580 – Frankford; correct entry date to 430430- }/ p# G4 _; P4 o: [8 Z+ M
4317 – Thornton; add Clemson AVD at PH
, d: L2 J/ K- [  u' s8 S4 }4361 – Henry A. Wiley; correct entry date to 440930% k) n; M" D  r' f  |. a  p+ i6 D
5222 – Rixey; rename to Bowie3 C9 u% z6 i+ X( s2 w+ o  |' W9 p2 T' ~
5223 – Hercules; rename to Highlands1 s$ B: y- j" B+ I* e% \
5251 – Pinkney; rename to Pickens
) t  \) q7 F1 ]4 k1 D9253 – Madras City; correct entry date to 420228
. [% Y: ^+ g& F9 p6 O9728 – Indus; delete duplicate ship entry$ n6 {. p  t: a: Z. t
9837-9849 – Soviet Fleet; correct ship name spelling* @8 J: l' n& r" _( X4 m: I8 P
11316 – AFDB-2; change arrival location to # 524 Seattle
% O2 o) w$ d. w! @  I4 B4 v11364 – BYMS-2055; correct entry date to 430228. N5 r+ x* w. Q% z& N
11365 – BYMS-2059; correct entry date to 430228' |* E7 `7 g. z
14070 – Ha232; correct entry date to 460228
  S  o. Z/ D4 z% E( H' bScen 006 and 009 ONLY
! p: `9 w1 V5 E" F8 h0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445" \: o/ ^( L4 Y6 Q$ Y: d
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295$ v; }4 E- u! I: z
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2950 H& C; N. }7 W' J3 W
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
. h1 c0 Q2 s+ J0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& y9 ]9 S( t! K: ?& N  O0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
+ b- Y8 @7 S3 p* G2 k0043 – Hiei; adjust fuel to 4175) \' z2 o# Z: r9 l: }
0044 – Kirishima; adjust fuel to 4175
7 C9 C3 Z' W7 R; Q5 @* d2 }0067 – Tone; adjust fuel to 1775
$ w4 N9 C$ w2 `& j% r0068 – Chikuma; adjust fuel to 1775, t& P) ?9 c# q+ [9 h; L
0118 – Abukuma; adjust fuel to 833  E9 L$ ]2 t) q2 ?. o$ n/ F
0146 – Akigumo; adjust fuel to 265
+ s) ]; D# B6 T0168 – Kagero; adjust fuel to 265
  R, M# E' t" F  Q0176 – Isokaze; adjust fuel to 265$ n6 K6 _: U8 x5 O3 `9 O
0177 – Shiranui; adjust fuel to 265
7 E/ B9 H9 B, H/ B* P) @0 n• Air Data Changes( t9 G" Q7 @0 i8 p! d. K# B( E. L
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.- ?1 u2 m, i- P
[177] B-339-23: Name set to B-339-23.
+ `6 p8 D8 H) e& I/ w* O[178] B-339-23 (PR): Name set to B-339-23 (PR).
2 _/ I  [( j6 i# Y, ^[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
& v: B* o/ D% u8 c[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
# ?% W' r# U4 }' d[365] Stearman 75M: Nationality set to U.S.Army.
+ ~8 e- S9 s6 H/ s[451] PB2Y-3R: Deleted.8 S  H! h/ D( f, y, ^
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.4 i3 r* x' u% R' Y- u
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
$ G+ {2 O( a4 n' |MG; wpn 13 set to 500 lb GP Bomb.# W+ M- J- x. u5 Z& m# X5 n8 B4 U
[1923] No.1835 Sqn FAA: Delay set to 0.
) b% ?! v3 |4 L6 V, e[1924] No.1836 Sqn FAA: Delay set to 0.
" C0 ^0 ~! U0 ^) g6 W# r[1929] No.1841 Sqn FAA: Delay set to 0.
. k% {  \4 T. o: e: ^[1930] No.1842 Sqn FAA: Delay set to 0.- e7 l/ N- n( M
[2587] VMF-211: Location set to [584] Pearl Harbor.
& N# j) T! l( V" |& t8 d[2642] VMF(P)-321: Deleted.
1 V- ]+ ]# z4 W+ V' y$ p. v; \6 |[2652] VMO(P)-351: Deleted.) v8 n. j6 {* `9 @9 z6 m7 f
[2668] VMF(N)-511: Deleted.
- E# ]% Q+ W9 b" F9 A& Q! I[2669] VMF(P)-511: Deleted.$ v" G% r* ^1 b3 a0 a
[2671] VMO(P)-512: Deleted.
4 u+ f# w+ m% Q7 p6 t- L[2673] VMO(P)-513: Deleted.9 M# F- q2 J4 V0 j+ x' Q
[2675] VMO(P)-514: Deleted.
( N2 E5 }( X# l; k[2827] VR-2: Deleted., I& A: m6 G/ k
[2828] VR-4: Deleted.
5 s2 ]+ }' F* o' a[2829] VR-5: Deleted.
% }$ S+ j( z* [- h2 U[2830] VR-13: Deleted.
$ M. T6 F6 j' o2 A/ F& l. |[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
3 k4 y( W3 |9 b) K5 W$ P8 vUSN patrol-type squadrons 4301 resize to 15 deleted.
: p8 Z1 n, N2 ?5 KUSMC squadrons 4301 resize to 24 set to 4410.* l, o0 _" z) V3 _
USMC squadron upgrade paths reworked.
+ a% I2 u# ?9 Z% p% B! T: c9 nGameplay Change: Units with a/c MAX strength six or greater now able to split into1 ^- ]* ]# L$ f  o) ^1 g# r
three subunits.
5 i/ y( ]. P2 l+ h* S& p$ I2 S• Map/Base Changes
2 b. b' a& I3 U  @, J% B1. Garrison levels in China have been increased for both the Japanese and the Chinese.
1 r3 e* l# N- W2 `New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
9 i+ |( B; K( f0 s1 Q5 ^AV.
8 C1 Z6 a* \- _4 h2. Garrison levels in Japan have been significantly increased for the Allies.* C6 W+ a6 ?6 k1 S" P8 j" p+ ?0 c* F
3. Garrison levels in India and the Philippines have been increased for the Japanese.$ U" j3 \4 @- m" Y, h, o' u
4. Garrison levels have also been adjusted in other locations, with some areas having3 B. Z! H) G% l* w" O
small increases.( Q, q: q: f' l! Y1 _- c
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an( }) s% {+ ^& v' Y, I+ k- r+ f
Airfield.
6 X* M0 u' i# [6 e) X. N# ~2 e6. The starting fuel level for Los Angeles has been increased.$ V& e8 R8 O8 I
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
4 w, z' Y5 F9 ?% e8. Anchorage in Alaska now generates a small amount of resources.
# B2 H' I# J* D8 P5 I9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.4 T& {& u) o1 E4 V+ p' ?* D) G
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
  j; F8 ~3 P5 v4 ?+ O6 J3 }11. Nukufetau has had its port level decreased from 1 to 0.1 B" f4 F2 P1 a0 V) _
12. Pago Pago has had its port level decreased from 3 to 2.2 Q+ K( J1 o! f  O# f) d
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)7 a+ H4 O9 G. F- S
base does instead.
  q: z1 ]3 I2 |3 u14. "Ahmadabad" has been renamed to "Ahmedabad".
0 s0 T3 l9 ^! b7 t6 j0 S& E, C15. The generation of Daily supplies at Chinese bases has been distributed to more bases,! e- ?( J+ ~7 v% X' k
rather than being concentrated in a small number of locations. Overall, Chinese# Q) c8 T' ^6 s+ E+ s- C
supply point generation has increased, to about the same level of supplies as in the+ U3 d4 N# B, _7 _; G) L6 N
original War in the Pacific game (it was a bit lower before).4 x$ C9 W% z0 \* j8 F
16. Australia now generates a greater supply point surplus than before - about 5,0003 Y8 e& T5 h# Q# ?2 P! u- x
points per day as opposed to about 4,000. Fuel requirements remain the same.4 O7 V7 i2 t# t! T2 O
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
& i! U9 a- q1 y$ A) cinstead of hex 200,40 - and the road and railway networks in the area changed to2 Z3 @  b" [4 h3 ?, c" A
match
The most persistent sound which reverberates through man's history is the beating of war drums.
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