返回列表 回复 发帖

[AE] 【分享】WITP-AE官方第2个正式补丁v1.095下载

【官网原帖】:5 L& d! V' ]  J$ _
http://www.matrixgames.com/forums/tm.asp?m=2313850
; S: L& r0 R3 k8 G7 s$ f6 F/ D- k2 A7 c: X
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
0 C* g/ _2 \% B1 E& G& G; v' P; `  r/ d2 ]% D! v" Y
【下载地址】:
  ?3 s9 I* ?; S) ~5 l, K) z
9 ~5 X) n6 v# l+ E地址1:rayfile下载5 _% t0 D% C. a  L" y5 L6 d
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
, c- h1 e2 }" r; \
/ w/ ~& D. f8 a* }( q; ]9 n: k地址2:HTTP直接下载7 j; {6 z# [) ~0 I( R# I% N
) i! j1 i+ f: L
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
* M- y& p# _7 F, k1 P
/ p: h' t' g& Q7 q/ ~0 j0 |9 `【使用方法】:( m  a8 `0 H/ Q& \% ]4 N- z. M
4 y* w2 P- ?' ~7 |) j& m
将下载的压缩包内所有文件覆盖到你的AE安装目录。
$ u' \  ?3 A/ o" z' ^3 `6 V' R* B8 [4 J: s+ a
【更新内容】:
0 \. K" Q/ ]- e6 B& ^; I. z: x
) \0 k. o# n- x( K
/ S9 \; k3 ^" u5 A8 GChange History:
* t, G% H! S8 I! w/ P! ?5 Y% w# Wv1.00.95 - December 7, 2009/ {3 |9 L5 i1 z% E6 w
• Second Official Update – This release is comprehensive and updates ALL previous
2 s' v5 [2 u" ~' y8 K  S+ w7 bversions to the v1.00.95 level./ f, o: q2 v6 N# n7 [( N4 `! Z6 {
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
- r$ o! _3 z3 c+ |Management Addendum” which have been added to your Documentation shortcut subfolder
7 `0 A' x  l: K' T/ P! x2 zand can also be found in your /Manuals installation sub-directory. These two. m( ?" B# f. s3 l) r
documents contain very important information on improvements and changes in these
. C# a. R7 m8 ^5 `areas.) L4 J6 o% ^% k; a/ g
• Code Changes8 c4 v6 t1 n9 @3 F
1. Interface Improvement: New Screen for Industrial Management1 D7 [4 F: R3 D) o* @1 G0 Z% s
2. Gameplay Change: Air transport mission was using all ready planes. Now the* w: M4 h9 p4 j) S* r
number of available planes for the mission will be adjusted by the rest/training
) i, V7 p' f2 i& c: n. F0 s2 Wpercent as on other missions.
6 l0 Y6 E1 ~+ v: l3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes& Y/ J4 p2 G& p# a5 E9 Z9 h
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
8 q& m5 [* g" Z2 pshow in change command list
9 ~) f7 n* X  l* w5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use! [( D  f! ~6 c$ S! ?
Bombs’ flag rather than the altitude setting3 U: j- p& g- E
6. Gameplay Change: Full base screen now show the consistent over-stacked AF0 ?4 C  P7 n+ w7 b6 C/ y" I3 M
indicator ‘*’
( b( g. F6 H, |- _( ~+ u7. Pilots who are captured or killed were still being counted in some group totals. They( P: V) O3 ~4 E; m, b( [. X/ f
are now removed from group’s pilot count, but still available for ‘Top pilots’.
6 U  o5 |0 z) S/ S- g6 A8. Interface Improvement: The buttons in the lower panel of the main screen have9 \" w; }+ e2 b
been improved. With the mouse over the icons on the far left, the number of groups,2 [! _5 K3 ~' j1 \: C+ L/ h
task forces or LCUs at the base is shown. Added a previous page button when there
' Z: e8 c' I; l" {1 eare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
( O8 V$ C6 i! ]" {tooltips sometimes were corrupted when other screens were displayed on the map and
* X, \* l# b( ]the bottom panel was still active. This has been corrected.
3 W8 u  ~& e/ C$ c2 X$ X9. It is now possible to repair planes in excess of the group’s size
5 \1 l- i& K3 i% S10. Gameplay Change: Adjustments made to air skill in training and combat. Skill# C7 B( V; N, |' \
training is incremental. Points are accumulated and once a certain level is reached, a! k9 B6 d. x7 c/ j/ z
point is added to the skill. The cutover level is the current skill level; so as the skill+ y2 R9 H. b& o$ V8 z+ T! L
level increases, it takes more accumulated points to reach the next level. Combat
" A& ~' I7 h: z- V2 B% k" bgains points faster than training, and combat is required to reach 70+ skill levels.
" g! U) k, h3 IExperience levels behave similarly with the one exception. If the Experience level is
# Q5 y. [  ]3 E7 O" X2 Nhigher than the best skill by more than 5, a skill based on the group’s mission gains
5 W7 M/ v' Y6 M4 j* r( athe accumulated points instead.
" w$ n4 v" C: a$ g3 R11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,9 @" t  ]0 ~/ h; q
ammo and return to base if required
, f  ?' r& l$ x9 V12. AI Aircraft production will now stop based on comparison with on map aircraft totals
# m9 F; h  d2 _$ w13. Gameplay Change: Malaria effects adjusted% S: J5 O8 X7 O" j( \
14. Fixed bug preventing port construction in certain cases4 r( L6 {3 ~( g
15. Fixed bug preventing combat engineers from building
0 ?' r* a6 }/ w$ h; J. ?16. AI improvement refining settings for LCU attack levels
! C5 G- U/ }! f# [0 K$ ^/ f17. Corrected unit TOE loading bug% a9 P8 q2 E5 M# ?, l% U
18. Correct bug setting default morale and experience when not provided by editor
3 U$ I* h6 L6 `7 g8 U1 m& j) k7 e19. AI additional checks for level bomber base sizes2 `4 D! t$ ^, y
20. Numerous supply tracing improvements7 G) m5 @, {! t, }* I9 M
21. Numerous supply/resource movement improvements
$ r. q$ w7 r' r" ]) R, i5 ?% m22. Corrected several land unit fragment bugs.; P) X( R4 g( b- ~# G4 F
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
& n$ _4 {. u' p1 Oarrives at the destination of the “met” TF before the “met” TF does. Also adjust
2 T& E/ U2 l0 K6 \3 Nmeeting process to reduce chances that the meeting will not take place until one or the" f  c3 M+ B+ b- ^
other TF reaches the “met” TF destination. Also correct a problem TF could
3 F, B2 E2 h' f" k! K$ ]1 v5 K1 P“merge” with a TF that no longer exists under certain rare circumstances.
* a5 c7 \  I( p/ o, W; b6 L24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of* |/ W% Z7 s/ y  H" T# O
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
. C7 P. [# [1 ^fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be7 O  o% R5 _7 n9 V3 j
docked if the port has the dock space for them, but will auto-undock when adding a/ I# @. G, ?+ p3 {
ship to the TF causes it to exceed the port capacity.3 y, j2 J' E; o
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
) P, E5 ~4 Z2 rless likely to retreat to hexes containing other enemy forces and be more likely to
+ a9 H% H7 _& V0 v$ _, g$ {, Kretreat toward a friendly base.
0 u% C+ a1 q1 `( k& }26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
8 _  {1 j- u7 F9 nis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded4 t7 F+ G' E* o; E, k* W4 \
in port, (c) ships in port (disbanded).
4 I+ I& I) o. o+ g+ c  g- Y3 T27. Interface Improvement: Implement search arc drawing on map
$ _$ r5 L4 {; X7 M" y* @28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,4 P: ?$ u  w$ w. C' l' i- ?! y
ensure partial rearming is in full mount increments, and adjust ops usage according.3 @9 M' D/ B- l4 N$ t
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at2 Q' v4 ^: T; P9 P& i! p: i; A
a base were incorrectly excluded from Naval Support totals at that base. This was
; Y' w+ [+ e0 N/ _, \due to an error in calculation of Naval Support availability over HQ Command radius.
5 Q5 C0 n9 v" n5 p: T( i( ~4 o+ A30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location5 m% S+ j* g$ ?5 Y
could improperly interact with fragments of the same parent that were at other
4 x8 k/ @7 H1 Y/ ?locations and had been previously loaded by either the TF or one of the ships, h! W7 p4 g1 ]# `# @: c* H* V
currently in the TF or, if the load required multiple days, when unloading of other
8 P5 T9 I6 U* cfragments of the same unit caused and automatic switch of a fragment to the prime6 J7 q& ]9 n% R7 k, o# Z7 g
unit.# v( V1 L4 }  E& l7 T
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
- O- l+ a) I/ X/ HPreviously repair of all system/floatation/engine damage would terminate repair of a7 s% k7 {9 M9 n" q9 F& d
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will5 E; Q6 Y1 M8 |
now prevent full repair of systems damage and may “create” small amounts of system
* y0 H4 Y$ B2 Y1 E: fdamage to keep the ship eligible for repairs. Note that this may have the affect of
0 L+ o# D$ A1 v  k8 o1 r7 @- bsmall amounts Systems damage being not repairable at a location where it normally
7 B. P& G: E/ v+ W) Xwould be repairable if that location can not also repair the damaged devices(s).6 U3 ?- t6 D2 ~2 b! R9 h! @
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
- f8 r' j- j( g( B: S4 wof aircraft
( T5 i. ?, ?1 L- n33. Corrected several menu bugs% [/ F+ B1 |' m4 f6 Q  y2 ~
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of0 p' P" _5 ]- i+ D, s
land units by TFs.7 {# i# I  _+ J$ |
35. Interface Improvement: Add “undo” for ships being transferred during ship4 q+ ^7 J& |5 S) c0 Q7 U9 Z9 F$ c% W& g
transfer. Previous undo only functioned properly for ships being transferred into the
- D" R* b( N3 m/ [selected TF. Provided undo for ships transferred out of the selected TF.
2 s( L4 w% l5 E+ O2 W36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
! |5 |9 k) \  S0 W& W" v. bis following another TF that is beyond the player-set follow distance.
6 g) k3 {- D1 G37. Change ship based aircraft repairs to be by plane, instead of by group
, ~! i7 _1 `( Y( ~38. Interface Improvement: Made air group screen larger to reduce clutter: W1 u+ o6 |9 E4 U+ a
39. Gameplay Change: Adjustments to supply consumption by land units/ _* U, y- n* G; O* o5 A8 n
40. Change to AI shock attack determination' `8 f( C! B4 N! K+ Q$ K) x
41. Improve AI awareness of intel on nearby enemy LCU
/ l# d/ w$ U( |5 e! v  Z  v; w42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
# ^+ v- m5 U6 J( d" e! ^43. Gameplay Change: Changes to AI production on “Historical” level1 l# C$ |/ Q- s3 n
44. Improvements to save file process to reduce chance for file corruption, especially by' u6 M4 A& y0 c; C& `
deleting the old save before writing the new one
, r- E$ t! X9 t& \! j; D6 a# C" c45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
2 C  g1 X% g8 `( x; l  ~* x46. Improvements to refueling calculations and processes. Ships are more likely to fuel: [0 g7 J$ I/ x  y) O7 o& W( X4 ^
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming: K! k! K5 t3 T5 d
sources for the “from port” and “at sea” variations.8 K6 ^4 Z( }3 {$ F0 V  g, ~8 r
• Replenish from Port will now use the available fuel/supply at the port and on all, @+ L  D. _, p! r
replenishment ships disbanded into the port. For those disbanded into the port,
& Q& v6 H9 }3 S1 J; Nonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.$ G/ X+ l' x- {
Tenders must be of the appropriate type for the ship being replenished. Note that
7 L, ?: k7 b; ?8 V. \port facilities are used in preference and ships in the port are only used if the port
; M  b& {: E% h9 O: G  Wis not able to completely replenish the ships in the TF.
# o3 e$ x# A7 T% z6 w, E, l8 v/ x: |• Replenishment at Sea when the TF is in the same hex as a friendly base will now& u) D9 W+ y" @2 m3 z3 Y
use all ships in TFs in the same hex but will no longer use ships disbanded into a
- [, n5 G+ Q+ U$ ?port in the hex.
6 q) M' k5 F. H/ B47. Interface Improvement: Add new map icons to highlight certain events( d6 N7 V+ ^; I8 j; N3 O9 ?# m. R5 j
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some: C! e& A- `1 o" n  |
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
) R3 x1 q+ j8 X- a; V' @5 qport or from any TF that is currently off map. Ships that are not badly damaged
1 c& t* N& E1 F, t3 Bcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
7 h$ R$ i! G9 r+ P9 M1 l7 i' o+ c# W. ?For on map, ship may not be on fire, total damage may not exceed 99 and no
# x2 N2 w% a! d( b$ D( aindividual damage type (system, floatation, engine) may exceed 50. Ships may not
' g& O& p. t- l) Nbe withdrawn from any on-map location where the enemy has air superiority. The- k0 ~1 w' Y0 Z3 s1 I' R
intent is to prevent withdrawal as a method of saving a ship that stands a good chance& W- ~7 Z: k# f
of being lost or further damaged. On map withdrawal ports are set based on the
( K8 A, ?/ {3 G% U' z" G5 a4 B. k* bhistorical exit locations for ships leaving the Pacific:0 R9 o! s2 C- n' i
1. Any level 9 port.3 l( j0 \8 M/ ?7 p8 ?6 W
2. National home ports of the United States, Canada, India, Australia, and New- u' k4 |) @+ Q+ F& p, c/ O
Zealand (with no port level requirement)% d/ C/ ~9 x1 ^) l( o  _
3. Any level 7 or larger port on the US or Canadian West Coast.- v2 V7 G" P3 n1 o. u; a$ _
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
; t1 l& c3 f: P! W# `5. Any level 7 or larger port in South Eastern Australia, plus Perth.$ ^$ b3 ]  [/ R3 N( k% {" L- ~
6. Any level 7 or larger port in New Zealand.
, t8 q9 V' ]9 |" Q$ _49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of9 e- E) J7 j/ {: d
another ship actually sunk, the data for the two ships could be mixed. Depending on
# B8 c4 _; g, b( p/ u& C! Tcircumstance, this might result in one or even both ships being reported as sunk.8 e) ]7 z6 u7 E. `7 S% Z
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
' ?3 h: N+ A$ i, \+ ]! X2 zTF list screens. The calculation will continue to show the remaining ASW capability
/ U; `- @+ c6 }" o6 W(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
' M7 a* c% \! b$ O/ y! D# j$ Anow based on full load for all ships in the TF.: S& R% [  H. |  i
51. Resupply capacity for bases added to editor
, X9 A8 a- g8 b2 N2 r52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units' ]$ q8 K5 ]  F0 c
53. Adjustment to AI unit planning level based on AI difficulty
: n3 N, L5 c- w1 n# J- ^* F54. Ensure minefields are created for proper player when a single TF lays multiple types
8 C1 d9 p) Y/ J+ |# q' M  sof mines. Player of minefield properly set when first mine type laid by a given0 |; |, L/ J( \( m
minelayer but a similar check was missing when the TF contained minelayer(s) with$ w8 S% A$ M9 \1 S  ]1 t$ \8 a/ v# F
two different types of mines.6 G$ Y! u9 O0 K6 Z3 S( ?
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
6 I( n+ V2 B0 J* j% G3 S/ [10% loss of supply and fuel, and 1 VP and no supply movement into or through hex3 i" q! C/ Z7 f4 L- ?; B0 u
for owning player, if partisans attack and cause damage.
9 z6 F% E: }: A* \9 l" d56. Gameplay Change: Movement rates for clear and desert changed to 25 for/ H6 j* E8 v1 S4 z" s) I( x4 N$ [
mechanized units
* ~- l$ M7 ~' y% w57. Gameplay Change: Land combat effects toned down
2 Z& ]7 q9 [$ l' F; B58. Ensure AI captures empty bases1 @4 \4 m9 ]! }5 K- t6 ~
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to5 t2 @: s0 T/ w; X3 {5 e( j5 q* a- K
save from moving them ashore. Training from disbanded ships does not increase the
. O4 z! }2 a: ?8 z* M. q9 m$ K/ _pilot mission count./ f6 }, L, J& }
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
# `/ I+ i, H9 e5 j( r, oorder to help identification of saves8 L, A: x4 O8 m
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)4 N# r; f$ E" V7 C
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group4 H" B1 F* |! L4 v
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level7 a7 Y2 {5 K" ^4 \$ ?! N
bombing attack. Groups were at maximum altitude and conducting glide bombs9 [, g! J9 a# t2 ~7 q" i5 {2 `
attack, sometimes without engaging CAP or flak.: ^5 S9 f5 D& N9 D6 g$ O
63. Changes in order to standardize inactive Soviet group’s training options;  I1 @% G+ h+ E8 B3 i$ S
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see$ N2 H' }" `) d0 K5 ]
Pilot Management for more details). The number of pilots on the group lists is RED if
0 y3 T4 V9 S0 s' [4 I- P' o" h2 bless than the number of ready planes in the group, indicating a shortage of pilots. This
, ~3 m0 M, k8 a. |, bshortage may be filled automatically or manually for a mission based on the pilot2 a+ V  A- [7 r# n: a4 y3 x. E# T
select mode.8 _# ^/ q: @0 U, p5 n  p
65. Corrected issues with group destruction on scuttled or sunk ships and groups on( C4 @6 i8 ]2 V+ L3 h, r" |
withdrawing ships
+ o, \& G/ l1 Z& F; J  \4 u' T66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at! v4 y' \# j5 k) r- X
close range3 ?! `9 ]- V3 l# b( a7 c: f
67. Gameplay Change: Greater weighing of crew experience in surface combat5 H% X& X' t' r4 u
68. Gameplay Change: Limited radar directed fire, increasing over time
0 n+ n% k; {) Z# y; h2 T0 D! I3 K69. Gameplay Change: Revised weather and spotting, resulting in fewer surface, s+ b' w5 y" U2 X2 J& P% k4 r5 i
combats at 1000 yards
9 X( ~! x0 [% k6 _; r: K70. Gameplay Change: PT Boats less likely to attack in daylight
' u. s9 B) p, p! X* \. U* W' b71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
& w2 o8 t) i; h1 H* h* R8 C) Z: d; mhit in ports and rivers
2 X) I+ O6 C8 s! C2 @0 H72. Gameplay Change: Submarine captain ratings have more influence on Submarine
  a* u; _% w$ {$ X# z! L& Eperformance
1 \2 k- P5 t6 i* Q/ i( m73. Torpedo hits on escorts not showing in combat report bug fixed
4 ?( }! Y& T3 R$ `' p* i2 ^74. Gameplay Change: Aerial ASW less powerful in early war
" V+ Z2 Z6 k/ t/ s) |2 c75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
, U- U9 z4 E; z; }8 mdiverted fragments having planes but no pilots. Pilots still flying planes are now
" r) S/ J7 m' r/ iignored for sinking ship purposes until their plane lands.
- U" _* q* {& v( H0 Z9 W76. Group transfers in off-map bases from a ship in the base hex to the base itself were, M! g3 n* m9 Q5 s
being delayed ‘4’ days. There should be no delay.
/ O2 f$ ?" u1 @+ J" H- A77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when8 e) T  `% I" l/ Z; A
the convoy disbands.
0 T- \( t0 {) x, T78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
0 U  x& h6 R1 g, R& Vhexes. The range was not changed when the game scale was changed.
5 a! Q6 y1 @' m! p$ c1 |$ r79. Fixed bug when displaying search arcs at a base
" |, Q5 `1 v: P8 ]. N* F80. Fixed Escape key on Industry Management screen3 X: o# c5 V) n7 c$ P9 R
81. Fixed oil and resource in totals on Industry Management screen' f$ a1 \' O% p! N8 N
82. Interface Improvement: Add an extra line to the Industry Management to show total
! n5 [) \* p4 c6 g  a# o$ G3 Pshut down industry on Industry Management screen
6 a' R( a$ `, p9 F$ w6 @83. Interface Improvement: Add base select to Industry Management
# B( D! N% h5 o. L. U+ V4 T84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
1 M% B$ t0 t% P/ yONE group for Admin stacking purposes; the presence of all three in a base counted" Z7 P8 v; r+ L) [5 M7 _
as 3 groups for Admin
3 j7 G  y5 l" t+ P+ e$ m& |85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
7 v) d8 [. ~! O& r; G* s% _86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and7 C0 u# g& M  F$ q# y3 c
FF being affected by old stock code that cleared the secondary mission.
* i! j- P4 x6 k3 ?: j87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.$ V$ v8 L& z, W6 f  ~1 z, f
88. Fixed an issue with tool tips being offset from actual hex when forming new5 s: S" G$ b( `$ k- k
taskforces
# F( x/ ~/ {! F' u# i9 j89. Added the saving of preferences on save; the preferences on PBEM saves occurred on4 Q* X/ I- h- S/ M
the end of turn save only. Preferences are now restored as saved for the player at the
: }3 {8 y- x' ?time.
$ ~' O6 c+ U2 g! F6 M# h" n- O6 E90. Changed air supply mission to use a friendly base as destination, if both a base and
7 p% U! j& X( J9 J! `: G* k, ~+ ZLCUs are present in the hex; it was sometimes giving the supply to the first unit only
! i: U' Q- G# m! g1 }91. Fixed air supply drops to a hex containing both friendly and enemy units; often the; ~7 H8 u1 u- c& x: V8 P+ C
mission was canceled because the enemy LCU was selected as the first unit in the/ C  S1 R$ A) N
hex.' N+ v. X! {$ k
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel./ _7 G1 c8 O, m' P7 q$ i
93. Prevent very low grade TF commanders from returning single ship TFs to port to! T! s, h! ~4 p4 T  }
rearm when rearming not needed.- ?9 v. I- z0 d# L& }( k4 F
94. Fixed the supply cap and monsoon effects on supply0 ]7 L- e  `* n% T2 `3 j# i' o
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland1 C2 w" w) Y9 j0 O1 |0 q1 d
movement., r0 [. F! v" Q( \8 g
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base' I, n7 o1 D$ r
when Soviets are inactive.
4 m; D. r7 i4 P7 T0 _97. Tweaked resupply task force to Japanese bases.1 {3 o5 m" W  D: q8 r/ E' g, @
98. Fixed a HQ/Chinese unit respawning bug.
: s; U, Q$ c# X* ^' f. d3 I+ s3 V99. Restricted permanently disband/withdrawing air groups from being able to the the+ ]( x( o% p8 z9 V0 s3 X+ S$ j
“Trainer” option in the type of pilots to use.7 c' M) M$ O3 s% Q9 O; o
100. Restrict the options available to pilot movement in permanently
: ^* U: \# C2 G* \8 V# ]disband/withdrawing air groups; mainly restricted to making them active or in-active0 V, S4 d8 X2 L' {. |
within the group.1 ]; T5 H1 h# e" W4 j8 [% L
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
4 F1 |" ?9 q: [+ m/ y# w$ w7 A' fparent group - stops divide ability' x5 U4 H8 D6 m3 ~# I$ ~- L: K
102. Fixed an issue where some autosaves could reset game options.. t) {2 t& Y8 @7 @
103. Disabled the ability to make a group a temporary on-map Trainer.) k8 f: M9 ^7 s" @2 e
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high3 g- O. d5 e0 t% m; j
FATIGUE pilots.; R" Q  c% J+ d2 K* B  A
105. Made some adjustments to Kamikaze effectiveness.5 w& \4 b0 E( K% F( M+ m: r
• Naval Data Changes
# D9 y0 v5 \* C2 V6 w1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.' G# s& M3 n" W* ?
Class
8 ~3 K' r3 X2 I1 B0 ^. K1 K) UScen 001, 002, 006 (007, 008, 009)
  I' g2 F, T  f: I  T! o1 i" [0021 – Australia – correct weapon facing
" \# F/ z; m0 o& V1 Y0418 – Helena – correct tower armor from 0 to 125
; ?2 [6 l. o! w; D2 O0767, 0769 – Chevreuil – correct endurance and fuel
% c! p3 ?* B$ c9 `, C% E6 v0770, 0771 – Duguay Trouin – correct weapon facing
5 m8 F% Y) B7 r" i8 p0772, 0773 – L’Adroit – correct endurance and fuel
& ?0 w1 c' G4 R) M* n0774, 0775 – Fantasque – correct endurance and fuel
# ]7 o& f6 _' W5 [. X' i( \0776 – La Galissonniere – correct endurance and fuel/ A* o; ^. y3 O( V2 X8 O6 [5 ^
0776 – La Galissonniere – correct weapon facing
+ \. x- X" t! n9 p& d1013 – Yubari – correct weapon #4 turret armor! [% o; i( h- K8 m& z
1102 – Furutaka – correct weapon facing- r# L; z: h5 }8 `3 I' ]
1107 – Aoba – correct weapon facing; y3 q: U# _, ^- O. x" I& \  B4 i+ o
1112, 1113, 1114, 1115 – Myoko – correct weapon facing. W, w& v% @/ U8 ?9 Q3 F
1730 – Yamato – correct weapon turrets
. u1 z. J2 g* }+ ^- C: h! p2025 – Kongo Maru – correct weapon facing
$ A# j4 x% V; S8 E4 Z9 q# f4 G% a2202 – ARD 3000 Ton – add Japanese small ARD class' h; D5 p; [; ]* ^; l
2903 – Gnevnyi – correct weapon facing- C: J$ D+ R% Q6 z
2915 – MK Cargo – correct weapon facing
) _: J3 U, }2 U2918 – KT LST – correct weapon facing/ r  C1 B3 ?7 j2 \3 n4 T) [- {
Ship/ s9 G1 L3 F  r6 f+ q
Scen 001, 002, 006 (007, 008, 009) changelog/ d) }; g9 ?0 o* y- v( n
All – update weapons from class to reflect weapon facing corrections
. y6 i# X# c; k' u0 e0999 – Dublon ARD; add small ARD to Truk
9 Y% w  h* o/ a' _# o) ?" b3550 – Laffey; correct entry date to 420430
3 B3 R& H! S# C# T* W3580 – Frankford; correct entry date to 430430$ h6 d9 H! x% a( r
4317 – Thornton; add Clemson AVD at PH9 e1 O1 b: R# d
4361 – Henry A. Wiley; correct entry date to 440930' e& |% n/ I! I4 q: X$ q
5222 – Rixey; rename to Bowie
1 V* k. ^2 m+ s) j! G5 n6 y5223 – Hercules; rename to Highlands/ T5 ^5 ]0 I7 h% d# \: Q! J
5251 – Pinkney; rename to Pickens
) E3 K! G5 t( C- Z% x! K$ k2 c9253 – Madras City; correct entry date to 420228% F' ?0 O9 U7 ~8 X6 v" |- o5 k; i
9728 – Indus; delete duplicate ship entry* ?# {" @- S) P: a/ S1 {
9837-9849 – Soviet Fleet; correct ship name spelling
' G( N6 L/ Z4 m' f9 ^8 Z11316 – AFDB-2; change arrival location to # 524 Seattle
7 o" T+ g/ [$ v5 K# A7 X" H11364 – BYMS-2055; correct entry date to 430228
! G! L% v" z- c# L11365 – BYMS-2059; correct entry date to 430228
% u9 V: }' H( a& ]14070 – Ha232; correct entry date to 460228% [2 o  r8 q) ?& ]) d
Scen 006 and 009 ONLY8 t$ z$ |* _" m; l
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445: Z2 a, Y6 V  \( n- Q
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295; \5 s- }9 x. g  C8 x* i% q1 \
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295) V6 V- Y: [6 V$ c
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370+ ?* `2 Q, T2 x
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
. V" t. m/ T$ q0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
' x- G* i" w1 Z- G" {0 f0043 – Hiei; adjust fuel to 4175$ S& e9 p$ N$ h1 p: d* @
0044 – Kirishima; adjust fuel to 4175! g2 a  A9 O) ^" |( j& ]& W5 h
0067 – Tone; adjust fuel to 17754 y; p6 b  T1 Q0 P3 L# I
0068 – Chikuma; adjust fuel to 1775
# f: H  T, G/ W( v6 v0118 – Abukuma; adjust fuel to 833
0 U1 b+ ~0 U5 y0146 – Akigumo; adjust fuel to 2655 r. Q. d; x  A0 c* A
0168 – Kagero; adjust fuel to 265
0 l& v2 }4 r6 k4 g- N* v' f; E8 `0176 – Isokaze; adjust fuel to 265
* W" \$ I4 w6 @2 t0177 – Shiranui; adjust fuel to 265
% x4 e; l" p3 V# r• Air Data Changes
) J% s! J, Y! i( f0 l) c9 x[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.% n* y) P' w) Y
[177] B-339-23: Name set to B-339-23.
; E# W7 a3 T  h" d  r, B[178] B-339-23 (PR): Name set to B-339-23 (PR).2 L. J9 X' @, T: P2 {3 j/ V/ ^
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
- F5 w8 p+ R5 c5 F[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
* a, [/ Z  N7 u- m[365] Stearman 75M: Nationality set to U.S.Army.; e- e; q- S$ ^& U
[451] PB2Y-3R: Deleted.6 Q5 d! L3 ]* Q2 h2 f5 S, z/ r
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
( I+ U+ `7 b) n' ~0 L" q[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning* }4 J* G) x8 U% O( I8 s+ Q
MG; wpn 13 set to 500 lb GP Bomb.( ?# N. I# N0 t( ]: ?% Q
[1923] No.1835 Sqn FAA: Delay set to 0.
' ]# e( x: `$ \7 j* W3 Z$ U[1924] No.1836 Sqn FAA: Delay set to 0.* q0 p( K* F- T# X: r4 z- }
[1929] No.1841 Sqn FAA: Delay set to 0.
  E2 v" j: N! U9 t6 y( N8 y$ e[1930] No.1842 Sqn FAA: Delay set to 0.: z5 I- h7 T+ B7 N" @0 P+ I
[2587] VMF-211: Location set to [584] Pearl Harbor.
7 U! j+ R0 t1 B* H: ~[2642] VMF(P)-321: Deleted." C0 X4 ]% y5 j! [6 V. z
[2652] VMO(P)-351: Deleted.
6 a- {/ N4 B# c0 `$ U[2668] VMF(N)-511: Deleted.
- |+ Z7 a5 p3 z$ X7 V[2669] VMF(P)-511: Deleted.. ?9 n1 L! D8 t" ~
[2671] VMO(P)-512: Deleted.
$ A* h7 a  q; L' G1 D$ k[2673] VMO(P)-513: Deleted.
+ ^! {0 Y+ H5 F2 h. t* D/ v[2675] VMO(P)-514: Deleted.
* e8 R5 P6 S7 v$ v1 `- U! f8 q  `[2827] VR-2: Deleted.4 @; J/ D' `. r% U: d4 E3 I
[2828] VR-4: Deleted.) x, E% @& l' `! O: {) }  d! W, ?; K
[2829] VR-5: Deleted.4 y% K' i5 C3 s- I3 L( d9 G5 o: Q, \/ c% K
[2830] VR-13: Deleted.
* Y% z6 F! s) e, H# q6 l[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
& G! v& L! f5 |/ Y' A) hUSN patrol-type squadrons 4301 resize to 15 deleted.4 U0 {# W5 |) ?/ x
USMC squadrons 4301 resize to 24 set to 4410.3 Z- a1 ?$ m6 L9 a
USMC squadron upgrade paths reworked.
  J7 p6 |' w8 v( t$ r: X! NGameplay Change: Units with a/c MAX strength six or greater now able to split into+ F4 L7 t, O; Y6 k* {
three subunits.
& a7 }* @5 G8 K4 d$ F! e! c• Map/Base Changes) V1 w8 P7 ~9 d0 I  r  k" k# u- x
1. Garrison levels in China have been increased for both the Japanese and the Chinese.# `0 f* c  ^1 l* @' A+ T8 \
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
" u5 g* w4 m& ^, [& nAV., d) L0 H. O5 M3 m" H+ c4 U
2. Garrison levels in Japan have been significantly increased for the Allies.2 Q# ?5 ?1 n/ |, N4 u
3. Garrison levels in India and the Philippines have been increased for the Japanese.0 |( k; f; A/ M1 d
4. Garrison levels have also been adjusted in other locations, with some areas having
) T1 T: u8 c6 l4 G+ @  Usmall increases.
: w4 I' H& H. E, r5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
+ i! c* n9 G  b% u: c2 CAirfield.* V3 f4 ^* [6 l" u4 X, B" G/ O/ R, [
6. The starting fuel level for Los Angeles has been increased.. E+ K; v8 k1 H/ |/ C$ l
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1." M& ]4 Q$ k3 g  u
8. Anchorage in Alaska now generates a small amount of resources.( t3 D# t& E' ^+ N1 _( Q
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
8 ^' |! N+ M" Q* z, G" F10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
( ]5 q1 K- x  E3 I% \2 {5 ?11. Nukufetau has had its port level decreased from 1 to 0.1 M8 n0 `. i- l! D( |4 ?
12. Pago Pago has had its port level decreased from 3 to 2.
6 Y/ X, S( Q% @: |0 Q  u9 {13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
- D. A  y+ w4 z  Tbase does instead.) N; `, i3 B3 Z' b4 l
14. "Ahmadabad" has been renamed to "Ahmedabad".$ y* V; U$ J& P0 M8 O- q
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,. M: F. N7 l5 p5 u1 H/ Y
rather than being concentrated in a small number of locations. Overall, Chinese
5 h3 R; K+ i8 J) U: {. Hsupply point generation has increased, to about the same level of supplies as in the
% V" p* D) x) P" ooriginal War in the Pacific game (it was a bit lower before).+ x( `) e6 [' M0 ^6 S0 Q8 P8 L
16. Australia now generates a greater supply point surplus than before - about 5,000
9 n: u/ m9 A" epoints per day as opposed to about 4,000. Fuel requirements remain the same.
8 |/ A) |# z2 [/ s17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
8 }7 M. V( g9 p/ Q; z2 v; Binstead of hex 200,40 - and the road and railway networks in the area changed to4 e& F/ P& j( U: Y
match
The most persistent sound which reverberates through man's history is the beating of war drums.
返回列表