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Change History:
7 w( D6 `; r1 p1 s$ d7 W1 h0 D( tv1.00.95 - December 7, 2009
; A ^, u+ y- l& z/ x$ v1 H6 p! `• Second Official Update – This release is comprehensive and updates ALL previous
F: P) @. I) v1 y( v) x, G1 `versions to the v1.00.95 level.4 b6 l# p8 q8 j) `$ B) K
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
/ `8 t/ b: e7 ?4 G+ rManagement Addendum” which have been added to your Documentation shortcut subfolder
$ v. H) {5 }; F& R7 Z/ iand can also be found in your /Manuals installation sub-directory. These two' j, m* w& t" D6 W: Y
documents contain very important information on improvements and changes in these/ d3 X! O! `) ], @+ A! m5 Z
areas.3 }8 }" C, ]7 f- S: ~
• Code Changes' K; {' p; q- U, U3 o
1. Interface Improvement: New Screen for Industrial Management9 S" {! f* E9 x( x8 ]' q
2. Gameplay Change: Air transport mission was using all ready planes. Now the
, N6 E& Z1 F" u6 Z0 Mnumber of available planes for the mission will be adjusted by the rest/training
) a, \* k/ ~) D1 c& e* Z% i8 J9 J, Epercent as on other missions.& w+ b; g+ U q* o
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes; s8 c9 x( ]/ C! g- ^" }
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to g% @0 t& {, L3 {' e
show in change command list% |" r: `) k1 C z* U* |
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
' V: \. Z. h6 h+ t: o8 o5 aBombs’ flag rather than the altitude setting
4 g8 X2 P$ A5 G6. Gameplay Change: Full base screen now show the consistent over-stacked AF
9 l( t2 i/ N) `3 x5 m0 nindicator ‘*’
3 Z3 B! h, g6 J1 T. {$ B5 z7 j7. Pilots who are captured or killed were still being counted in some group totals. They
, n$ S2 ~4 v5 s8 ware now removed from group’s pilot count, but still available for ‘Top pilots’.2 ]6 ^2 y( l$ X6 q8 [
8. Interface Improvement: The buttons in the lower panel of the main screen have
7 @( t0 V* |9 k2 G5 J6 J( Obeen improved. With the mouse over the icons on the far left, the number of groups,+ T' @& u0 ~! s5 k5 v/ j
task forces or LCUs at the base is shown. Added a previous page button when there* A; V$ Y2 D: C6 N
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The; Y( @; Q1 _3 D) A8 n3 B6 I+ ?( a
tooltips sometimes were corrupted when other screens were displayed on the map and6 m) h$ h, Z4 ]) N; d, g- @
the bottom panel was still active. This has been corrected. v" K7 V2 ?2 v! n' ?9 l/ J2 W
9. It is now possible to repair planes in excess of the group’s size
" `8 C1 p/ I" |: x10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
B" z' _3 {! ^4 W2 X3 R6 E3 R( n7 C- |! ~training is incremental. Points are accumulated and once a certain level is reached, a
, s, _% W) G8 [: A& Q! |point is added to the skill. The cutover level is the current skill level; so as the skill
7 u @5 L# `) X6 h1 S# f) Rlevel increases, it takes more accumulated points to reach the next level. Combat& r5 f7 C' b. b7 Z
gains points faster than training, and combat is required to reach 70+ skill levels.
; S. z/ n. K& u+ lExperience levels behave similarly with the one exception. If the Experience level is! L$ F7 n% y9 K2 E
higher than the best skill by more than 5, a skill based on the group’s mission gains
( h- M3 s+ j4 G7 [/ Vthe accumulated points instead." ~& {& }0 o. q
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
1 l0 E" v. f! r) a# h2 C, P4 }ammo and return to base if required3 W4 a% I `( E( N3 J& M' c0 W! @/ ^
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
9 ^6 [4 K& O- D0 m2 [13. Gameplay Change: Malaria effects adjusted
- Q; C6 j; ?' z/ J: w% d( ^$ J14. Fixed bug preventing port construction in certain cases/ d& \6 x" I) G" V% n0 ]/ X
15. Fixed bug preventing combat engineers from building
' Z' T% W8 b/ V9 Q3 P16. AI improvement refining settings for LCU attack levels
9 w# P+ \! K8 N, \5 c& n: d17. Corrected unit TOE loading bug
V& F8 @/ N3 v+ p" s& z18. Correct bug setting default morale and experience when not provided by editor
+ r- H) w9 [) ]" g19. AI additional checks for level bomber base sizes
: s4 O" D6 {6 @$ d% K; m% [+ b20. Numerous supply tracing improvements
" P, R9 Z- s5 {& T3 i) y21. Numerous supply/resource movement improvements
& [1 A4 _5 F" c) w2 S. V2 H( p22. Corrected several land unit fragment bugs.
6 p4 x9 ?) N7 g/ M% m9 K4 B23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF) \/ y# Y4 S3 O1 h
arrives at the destination of the “met” TF before the “met” TF does. Also adjust/ @* G' T4 G+ a( g9 N# z: B
meeting process to reduce chances that the meeting will not take place until one or the; w: F6 m' j! L' |9 \
other TF reaches the “met” TF destination. Also correct a problem TF could
+ [ t: \ ~3 O* E( V# U! H“merge” with a TF that no longer exists under certain rare circumstances.1 V! q/ l0 F% `5 `, K
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of0 \; Q- k! g2 ]
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
( c" }+ D4 {1 T. X4 Kfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be- d$ w; w4 i5 M2 t+ a$ C
docked if the port has the dock space for them, but will auto-undock when adding a% l, s; g% j2 F
ship to the TF causes it to exceed the port capacity.
, \$ \) S: y( G5 O. U. C25. Adjustments to naval retreat determination. TFs retreating after combat will now be
7 m3 [1 A$ [4 `' G7 h/ E6 yless likely to retreat to hexes containing other enemy forces and be more likely to) x9 q+ M( a: T) n$ Z. G
retreat toward a friendly base.7 P; C% Z) v1 i6 o
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
4 T+ u* ^9 H5 kis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded( E: J, {1 m# \! A" P/ Z
in port, (c) ships in port (disbanded).4 _' c! v* K% ?. f1 u
27. Interface Improvement: Implement search arc drawing on map; S" e5 m8 s* N' A; c
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
# V$ a8 h* H9 |0 sensure partial rearming is in full mount increments, and adjust ops usage according.& [* P2 \3 K. L% E1 U
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
* m; L3 T. s q9 ma base were incorrectly excluded from Naval Support totals at that base. This was
& _3 E+ Z* m9 b, ]$ }3 edue to an error in calculation of Naval Support availability over HQ Command radius.. l" T3 X6 j4 S8 V
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location: p- I% v. Z5 k6 i; c+ M3 N; z
could improperly interact with fragments of the same parent that were at other
0 ?" u7 @/ x, olocations and had been previously loaded by either the TF or one of the ships. |$ \6 v: @9 H) s8 `
currently in the TF or, if the load required multiple days, when unloading of other3 c3 o& S+ n, k$ D4 Z
fragments of the same unit caused and automatic switch of a fragment to the prime
+ v" k6 a) T! Y; f- `. I, Bunit.% L$ x6 j! M4 O c/ O
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
/ s( X8 r9 _6 D6 ~1 t5 r0 qPreviously repair of all system/floatation/engine damage would terminate repair of a
1 x, x# D$ k& yship that also had a damaged device (weapon, radar, etc). Damaged weapons will/ b/ u' e$ N1 N$ u
now prevent full repair of systems damage and may “create” small amounts of system
H: V! s0 N8 V& B2 _damage to keep the ship eligible for repairs. Note that this may have the affect of
& c! j- }" V) ^. lsmall amounts Systems damage being not repairable at a location where it normally
. V2 I1 I+ _( Z. {, Awould be repairable if that location can not also repair the damaged devices(s).
# O& {8 s2 a3 I32. Interface Improvement: Changed Allied aircraft replacement display to show nation& |2 }2 b0 y! F4 _+ v# f' L) [$ t
of aircraft
, J& U. O s' d" a8 z+ h4 G33. Corrected several menu bugs
, I+ G; `6 ]6 P5 }) A# J34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
" X2 J2 M$ C) ]9 J5 d7 i' f/ y, Eland units by TFs.
. y' t3 X8 t' ~35. Interface Improvement: Add “undo” for ships being transferred during ship5 h! w- E* {# M m+ q
transfer. Previous undo only functioned properly for ships being transferred into the
1 d9 R% R7 R% I9 pselected TF. Provided undo for ships transferred out of the selected TF.
& U7 o$ m; k4 R( W! R36. Corrected bug causing ships to move in excess of maximum speed when in a TF that6 b+ S8 b, ]4 Q; X" }
is following another TF that is beyond the player-set follow distance.! C$ W: ]( q/ v0 b, |% E2 g
37. Change ship based aircraft repairs to be by plane, instead of by group5 {! i& q; {, @% v$ W! @
38. Interface Improvement: Made air group screen larger to reduce clutter' }0 k c3 e* \& C% P+ \) g
39. Gameplay Change: Adjustments to supply consumption by land units) ?; X4 Q6 b6 ?2 X$ @
40. Change to AI shock attack determination4 c# I2 ], F4 g- Q' ~, q" u ^$ H. r
41. Improve AI awareness of intel on nearby enemy LCU+ G, Q2 i* F5 U$ p
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
6 p A" n' Y! K7 e! j43. Gameplay Change: Changes to AI production on “Historical” level
3 u) C2 U$ O) f# {44. Improvements to save file process to reduce chance for file corruption, especially by
8 h7 @) {1 x4 f2 z5 zdeleting the old save before writing the new one9 _9 A& P. O+ u- Y4 _
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active# L8 l) f a H9 A$ A2 o6 G0 z( d$ t. Q
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
% @! [9 ^) {: Y9 u7 F, j2 t1 jfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming) ]# _. d. {" j- R4 p7 d, I
sources for the “from port” and “at sea” variations.+ J W! w. G4 l+ M
• Replenish from Port will now use the available fuel/supply at the port and on all
, j7 F# F3 x. v) Qreplenishment ships disbanded into the port. For those disbanded into the port,
# n+ X! e% f# @ Wonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.# X" ]% M4 Q; y0 t5 t9 o0 @3 J6 y7 u; d
Tenders must be of the appropriate type for the ship being replenished. Note that3 E4 i n$ b( @
port facilities are used in preference and ships in the port are only used if the port% O) m: B: T& T$ H. t
is not able to completely replenish the ships in the TF.
, R- N; d) a+ O: `4 H6 D: Y• Replenishment at Sea when the TF is in the same hex as a friendly base will now
: Q) \8 ?# q: Z0 u+ u. H5 C. wuse all ships in TFs in the same hex but will no longer use ships disbanded into a9 [' `' Q9 h' E- I' ?+ m
port in the hex.
2 X2 q/ O+ w" k( M2 W* P3 p47. Interface Improvement: Add new map icons to highlight certain events; }! C" u2 G6 k$ K' p
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some# h8 M4 }/ T, l% k4 b' S: L- Q
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap- K$ G8 Z: K9 \8 l* ^
port or from any TF that is currently off map. Ships that are not badly damaged! t( o7 g1 q# `# p
can be withdrawn from some on-map ports or from TFs in certain on-map regions.+ N( N% X5 B8 r3 U' G) ~0 k
For on map, ship may not be on fire, total damage may not exceed 99 and no( N0 W# T1 J: m' Z' ? x; ~
individual damage type (system, floatation, engine) may exceed 50. Ships may not
4 f) T# B+ B3 V' q0 |! y; c' Ibe withdrawn from any on-map location where the enemy has air superiority. The
' u0 |% |' k! L4 h6 v: Nintent is to prevent withdrawal as a method of saving a ship that stands a good chance
7 N- R- y* ~2 x0 G9 dof being lost or further damaged. On map withdrawal ports are set based on the2 Y% ~* p% T, ]7 z: l# R+ S7 Q
historical exit locations for ships leaving the Pacific:
8 {; }8 s5 M0 X3 t1. Any level 9 port.$ _2 n |' u* X5 n- q2 x
2. National home ports of the United States, Canada, India, Australia, and New* X, h! r/ g+ k$ O8 b3 A% x
Zealand (with no port level requirement), Y7 k& V3 o9 k9 l* S/ M
3. Any level 7 or larger port on the US or Canadian West Coast.
P# e/ ^# D7 w4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself): E) i$ _% g5 }& C9 m% s ?6 x9 w
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
" W" q1 h' Q# q6. Any level 7 or larger port in New Zealand.. }% y1 | G. O. t0 P0 L9 @
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of8 ]1 @8 p. C( l4 J" y3 T2 p5 D1 a1 v
another ship actually sunk, the data for the two ships could be mixed. Depending on
" n4 x3 ]: T. Ecircumstance, this might result in one or even both ships being reported as sunk.& y6 [4 c+ @) I7 v9 n! n0 }
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
0 \4 t! T& P5 R: F: q# S# N& bTF list screens. The calculation will continue to show the remaining ASW capability/ B6 H8 {* V1 S+ b+ b" o/ j
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
# k# `9 L1 G& ?6 \# ]: s2 snow based on full load for all ships in the TF.) l0 H$ V4 H# d2 ?( R6 `* m# I+ g
51. Resupply capacity for bases added to editor
: ~" L9 Z( m' S- [( r6 k" W52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units$ a) b4 G9 C& i) b" n- V" e; K; A
53. Adjustment to AI unit planning level based on AI difficulty
# h+ n7 S/ }& h' {54. Ensure minefields are created for proper player when a single TF lays multiple types% Z4 [: e3 t, @* ?6 |. S
of mines. Player of minefield properly set when first mine type laid by a given! Y5 c$ @& S/ f+ t* ]+ [# w
minelayer but a similar check was missing when the TF contained minelayer(s) with
$ n' M1 O% h0 e. u5 x& ~two different types of mines.8 H3 A+ t, T! H! M4 ?
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
, a$ S2 w5 S/ V w* K( c- z/ R10% loss of supply and fuel, and 1 VP and no supply movement into or through hex% Y2 Q+ ]* ^$ e: `; w2 t% b
for owning player, if partisans attack and cause damage.
; E* p- O" Z+ X3 `* d! U/ j56. Gameplay Change: Movement rates for clear and desert changed to 25 for9 A( X( ]9 r% E) v8 ?) T6 U
mechanized units& P7 F2 j3 F! F3 D: P( B
57. Gameplay Change: Land combat effects toned down: O7 v: X( h G% k5 f% @
58. Ensure AI captures empty bases! ^2 n, l" P9 ?2 c
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to4 p% T. x3 F1 v0 l3 c/ \" p
save from moving them ashore. Training from disbanded ships does not increase the+ t$ R) K2 \' _- V3 k: D% y
pilot mission count.) K5 I# X, `4 t. `- V6 g' O$ u3 R
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in/ G) {: Q; a0 z( g$ a0 s' E
order to help identification of saves; C# z4 G% R3 R1 O R6 {0 e7 C# \
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)+ X8 a, h [* N+ c w
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group, Q. {( {' T. E O8 D
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level2 H# O1 O2 `' P5 y
bombing attack. Groups were at maximum altitude and conducting glide bombs5 w' M. h6 }3 k. |# P3 t) I% F
attack, sometimes without engaging CAP or flak.
1 k. ]2 z1 v; u3 G0 I: B r63. Changes in order to standardize inactive Soviet group’s training options;
0 _$ s- A6 n% @2 \9 \8 _, C64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
# T5 i7 f3 {2 p( c4 iPilot Management for more details). The number of pilots on the group lists is RED if
- P- \4 g5 h* d; t8 Zless than the number of ready planes in the group, indicating a shortage of pilots. This
' w! q5 A& e; yshortage may be filled automatically or manually for a mission based on the pilot
8 Q5 V. O- P3 |0 Sselect mode.
0 y' n; ^: c0 f+ h4 B65. Corrected issues with group destruction on scuttled or sunk ships and groups on
# a L: d p2 jwithdrawing ships
( _$ B) x6 J/ j7 s( g! |66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at w0 b# C8 |& R) ?% r/ V5 M
close range" n+ v8 h- E! m- D" ]
67. Gameplay Change: Greater weighing of crew experience in surface combat
?! i7 V. g" \0 Z68. Gameplay Change: Limited radar directed fire, increasing over time
1 b) K$ Y( j' O4 t! Q, o G69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
- V5 N! M3 Y r2 w% u2 V1 O4 bcombats at 1000 yards9 C4 |& j7 {$ g/ @
70. Gameplay Change: PT Boats less likely to attack in daylight: `9 G3 m: N6 _
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
) o' y" Z, u' Phit in ports and rivers. S2 @5 @$ l6 Z' A" a
72. Gameplay Change: Submarine captain ratings have more influence on Submarine$ @0 u" M1 z i; ]# q
performance7 j& Y2 t6 J4 a! R/ E" U5 @
73. Torpedo hits on escorts not showing in combat report bug fixed* g6 v; F# O& _5 z/ Q1 t: x
74. Gameplay Change: Aerial ASW less powerful in early war9 ], x0 {4 |. A. C
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any' b2 g& I4 `2 q) a& s
diverted fragments having planes but no pilots. Pilots still flying planes are now
. g3 l7 i5 ~* [8 hignored for sinking ship purposes until their plane lands.! O+ ~8 A8 b; o/ l7 ~. V# ^. B
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
* C- X) S2 P( w( r/ _. y- cbeing delayed ‘4’ days. There should be no delay.
4 ]7 u) w" {* M2 C% L, _4 L77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
+ C1 s& }3 `7 w8 I, y. [( `the convoy disbands.* K* G! ^! v4 q# A; ~8 j5 j: C( `3 M
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 202 n9 K" z1 d: h7 g& a3 v5 b
hexes. The range was not changed when the game scale was changed.' ]" g0 s7 r: m i9 N
79. Fixed bug when displaying search arcs at a base
+ Z5 B) h: L' J% v0 l% N, v80. Fixed Escape key on Industry Management screen3 X/ ^7 a/ l! R+ [) P2 W
81. Fixed oil and resource in totals on Industry Management screen; U+ T1 ?4 b2 ?
82. Interface Improvement: Add an extra line to the Industry Management to show total
5 E+ a0 b8 X, n4 q/ w$ o( Z6 Xshut down industry on Industry Management screen
' @8 i4 N9 B# c) q& c9 G g83. Interface Improvement: Add base select to Industry Management9 D( J9 w( W- m4 z0 I
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as. y1 V% H& [$ ]3 r# R
ONE group for Admin stacking purposes; the presence of all three in a base counted2 B: }/ L1 O; d. t6 f2 C9 j
as 3 groups for Admin/ ^+ |# `# G3 ]& x: a) j$ h
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
( d/ @) {# \1 ~2 [& q( h# s86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and/ [# o; G% L. a/ r
FF being affected by old stock code that cleared the secondary mission.
9 K" X# x/ S$ u7 n87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
( K2 F$ |4 J1 m/ e/ n1 ~88. Fixed an issue with tool tips being offset from actual hex when forming new: Z m5 r2 A3 |1 s
taskforces' z- H$ I# L" S4 B3 S# @
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
" m7 G4 a$ P# s+ [' f; x& Jthe end of turn save only. Preferences are now restored as saved for the player at the
- l X/ c2 p. c/ V7 f" @time.- b- w, k& T: C7 K% X' y& f F- G/ Z% M
90. Changed air supply mission to use a friendly base as destination, if both a base and
* @. x1 k: x! h+ h! YLCUs are present in the hex; it was sometimes giving the supply to the first unit only
- ?+ W; ` u' M6 @$ I: G91. Fixed air supply drops to a hex containing both friendly and enemy units; often the+ B" G# m- A9 E4 u1 k
mission was canceled because the enemy LCU was selected as the first unit in the
( ~/ O; [* Q5 h) l! y. q" phex.
& v' M L4 C8 L/ u; z2 n' @4 g92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
0 @& [+ E6 s! X6 E* q7 ?9 n7 V93. Prevent very low grade TF commanders from returning single ship TFs to port to
4 Y3 s, b6 T, s2 }! ?. ]$ Crearm when rearming not needed.' q9 g. O1 Y* q+ p
94. Fixed the supply cap and monsoon effects on supply/ S1 y+ ~2 ^+ {3 u8 U/ I1 Y
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland F) d) C; R) B$ B
movement.1 f0 J( a4 O7 X" `" F* k1 t+ ]
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base$ w4 g; X7 S1 m
when Soviets are inactive.
/ T o7 c) M* q. a+ C97. Tweaked resupply task force to Japanese bases.' n M# H, [0 ^
98. Fixed a HQ/Chinese unit respawning bug.
- ]" _' N' U( Z& n3 r3 R; ?99. Restricted permanently disband/withdrawing air groups from being able to the the
2 l- U5 U7 l* G2 q“Trainer” option in the type of pilots to use.9 a: f" o6 [: C+ `& {. K3 E
100. Restrict the options available to pilot movement in permanently
& `) n9 U: [/ t! @/ f4 Gdisband/withdrawing air groups; mainly restricted to making them active or in-active
0 v9 J- y# \" N! T' O& ?* Zwithin the group.
6 N" `7 C2 C2 H3 e; P( T C' A101. Fixed error in splitting air groups caused detachments not-in-play still attached to
p- d4 R, K( J6 N3 t, i5 F/ dparent group - stops divide ability- }, U3 l' u g/ K' U5 [2 E7 a
102. Fixed an issue where some autosaves could reset game options.
9 k0 }, s! j! B" x# |& a& s5 x103. Disabled the ability to make a group a temporary on-map Trainer.4 j! L* Y, W7 o; h3 K2 a( `
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
; p/ U6 ^2 B* L) D( PFATIGUE pilots.
" V, q6 t. U# U2 v z( G105. Made some adjustments to Kamikaze effectiveness.& Q# W* |1 o! a# ~; P
• Naval Data Changes. m( `0 E3 \8 k) t* ?. A
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.6 _+ I2 ^6 e8 ?% Z6 X9 o" f5 T
Class
, W% d9 x; s9 M) Y+ G; m7 {Scen 001, 002, 006 (007, 008, 009), F7 j3 p; m H7 t/ T% X$ I
0021 – Australia – correct weapon facing
7 w( F3 Q7 t) N1 K8 x" \0418 – Helena – correct tower armor from 0 to 1259 q" x# s9 Y. G% C f
0767, 0769 – Chevreuil – correct endurance and fuel: A1 \% T: d) l2 m6 q+ U( \) f7 D9 t
0770, 0771 – Duguay Trouin – correct weapon facing
6 r6 L e5 i) N6 U0772, 0773 – L’Adroit – correct endurance and fuel
/ @6 _' P. _/ Y6 U: n) M6 \" Y0774, 0775 – Fantasque – correct endurance and fuel
1 ~& d M7 ~9 j0 a8 t0776 – La Galissonniere – correct endurance and fuel
% ~ j* h& Z @: V0776 – La Galissonniere – correct weapon facing
+ b, A( o, J6 b# ^/ I9 h. j, b, W1013 – Yubari – correct weapon #4 turret armor
( {- a- [' _$ I1102 – Furutaka – correct weapon facing
4 M$ g( w# ^( \! h1107 – Aoba – correct weapon facing
5 G) l% |: c2 Z2 F3 }5 }1112, 1113, 1114, 1115 – Myoko – correct weapon facing
) T. U0 a: \" y r% Q1730 – Yamato – correct weapon turrets
+ m+ v) i% v( ]0 V+ X( y2025 – Kongo Maru – correct weapon facing% R- _! D" m% x: }2 f* H& w
2202 – ARD 3000 Ton – add Japanese small ARD class# ?8 X& Y9 l9 C1 |9 d# l
2903 – Gnevnyi – correct weapon facing1 N% B; x" ?1 H5 O" E- N1 o
2915 – MK Cargo – correct weapon facing. z9 e, W- Q0 u! ]* |. L3 i
2918 – KT LST – correct weapon facing
" V& n4 l: A M+ bShip
# N! r I: w* a2 Y, YScen 001, 002, 006 (007, 008, 009) changelog3 R6 p0 i3 B' ~) Y
All – update weapons from class to reflect weapon facing corrections
+ }9 P8 i; `4 w0999 – Dublon ARD; add small ARD to Truk
$ D2 v2 r# p1 r O3550 – Laffey; correct entry date to 420430
! H8 u; w, q/ z" ]3 S3 r3580 – Frankford; correct entry date to 4304309 o6 S* W; _" E! y( P
4317 – Thornton; add Clemson AVD at PH
|9 \- B: K% `2 S. I) O4361 – Henry A. Wiley; correct entry date to 440930, S: R' M0 i$ C# [! r; p" \0 y- F
5222 – Rixey; rename to Bowie: [# m' ^; G7 P0 `5 @) V" J
5223 – Hercules; rename to Highlands# i7 T ]& D6 G8 M0 v3 U
5251 – Pinkney; rename to Pickens
, R! C; y1 |- z! Q! r9253 – Madras City; correct entry date to 420228
: o8 c+ \' z" O9728 – Indus; delete duplicate ship entry
2 k3 ~# |1 D* K4 U$ y7 k: m9837-9849 – Soviet Fleet; correct ship name spelling
4 b" z# a8 D" y! j5 C, f) D11316 – AFDB-2; change arrival location to # 524 Seattle( L/ [3 e- G# o! h# v& P, I
11364 – BYMS-2055; correct entry date to 430228
* Y5 a, J6 V0 f8 g: D. A* f% ?11365 – BYMS-2059; correct entry date to 430228
) P( e0 p `* P5 T2 W14070 – Ha232; correct entry date to 460228
( Z; t0 ^* k: ?% _5 `& D* M% s" nScen 006 and 009 ONLY% W* s3 `0 U; p! g) H- E/ b, Z3 t
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445* N, ~0 Z2 Y" ~3 D9 u% S# ^
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
" I3 A9 s. V9 g( N0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
8 w D( \3 J' d1 d# z0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
1 J6 w+ L, Y. P8 q0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370- E" w6 ^0 K( W% K
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445( W1 t1 P9 E4 j$ k2 q% `( r
0043 – Hiei; adjust fuel to 4175. i8 l1 G0 V" y' ?
0044 – Kirishima; adjust fuel to 4175( {5 ]8 C% d/ E. ~% _6 E
0067 – Tone; adjust fuel to 1775 i. y1 |: r) o+ O& l
0068 – Chikuma; adjust fuel to 1775* Z1 T+ d% g4 ?
0118 – Abukuma; adjust fuel to 833& a4 S4 K1 o9 U8 B$ p: U
0146 – Akigumo; adjust fuel to 265% l. S$ C3 V/ a0 K: \
0168 – Kagero; adjust fuel to 265" `4 A0 D1 M5 [2 Y5 t# Z3 n: q! `. L
0176 – Isokaze; adjust fuel to 265
. z8 l7 _4 k; l8 X8 @0 B0177 – Shiranui; adjust fuel to 2654 O( ]" S, V( p5 t4 H8 _
• Air Data Changes
+ o. _" d/ E; F3 m; m[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
& l9 n- w1 R5 `( _[177] B-339-23: Name set to B-339-23.% ?0 i' l2 U0 P& P$ z# y5 H1 u
[178] B-339-23 (PR): Name set to B-339-23 (PR).
. M" h- U3 H' q3 y s8 D[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
: V# a6 z- E9 h) `6 r; V[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.1 |3 J5 @- l( t; R3 C( j8 y
[365] Stearman 75M: Nationality set to U.S.Army.
* U0 A3 s' Y. a4 z& o[451] PB2Y-3R: Deleted., N: ?' E1 T$ v9 q1 M; b
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.+ ?: p1 f+ H, J# h- k/ |+ Z0 c
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning% S* ~' T) N7 _* m5 ?2 A
MG; wpn 13 set to 500 lb GP Bomb.% Y/ D2 J' X) m- {
[1923] No.1835 Sqn FAA: Delay set to 0.+ H4 q3 `' ]: m2 r/ P3 m) j! _
[1924] No.1836 Sqn FAA: Delay set to 0.$ ~# T& Y8 t: X) X
[1929] No.1841 Sqn FAA: Delay set to 0.
) Q) K" t% T: F: C) z[1930] No.1842 Sqn FAA: Delay set to 0.
}( R+ c% x3 m2 y, K& Y& _[2587] VMF-211: Location set to [584] Pearl Harbor.4 c' ^6 @4 v1 A: W4 b
[2642] VMF(P)-321: Deleted.8 q* O' d) i% O3 g. U
[2652] VMO(P)-351: Deleted.
# p! _+ Q. V) B# ~ I[2668] VMF(N)-511: Deleted.
- D U1 A1 F+ N0 G/ ]0 x[2669] VMF(P)-511: Deleted., _8 S0 \7 ~2 A! \
[2671] VMO(P)-512: Deleted." b8 b. s1 ?& ]5 t1 S5 G8 }' L% h
[2673] VMO(P)-513: Deleted.
5 i" H/ q) a& v; d- G1 h[2675] VMO(P)-514: Deleted.
- d/ A" O1 I3 D8 V8 s3 u9 I# ^[2827] VR-2: Deleted.! G* d- C2 w; p
[2828] VR-4: Deleted.
0 @. f- S+ I5 T: G. g$ O1 f[2829] VR-5: Deleted.2 Z% X# l4 X1 k3 q
[2830] VR-13: Deleted.( z+ E5 P6 P- v! P# {
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.. S" \, A- l& G2 M8 |
USN patrol-type squadrons 4301 resize to 15 deleted.1 p- h. t4 l2 E( Z; _
USMC squadrons 4301 resize to 24 set to 4410.
( Q7 M% u% [. u, w1 V3 FUSMC squadron upgrade paths reworked.$ F; i. d5 ?" Z6 q: J$ O
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
- E3 X$ V* B+ d# Y0 z* Gthree subunits.4 Q% [0 J- N/ T$ e9 I* E( i. Z
• Map/Base Changes
Q! y/ G u9 R* l; o& ]* J1. Garrison levels in China have been increased for both the Japanese and the Chinese.
, t& G8 }( ^) q! h, PNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400, i: D5 p* I9 u, D; C3 z: u
AV.
7 s2 o+ ~( T7 q2. Garrison levels in Japan have been significantly increased for the Allies.' Z" l) Z/ Q' h, B
3. Garrison levels in India and the Philippines have been increased for the Japanese.. @" `) {! E$ `$ `7 y; M
4. Garrison levels have also been adjusted in other locations, with some areas having
5 `# s- G2 ~' ]& wsmall increases.# G( N" M, F0 |: |2 U9 S; y
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
1 B% ]9 I, t0 M& H1 i2 Q" LAirfield.
1 p8 U, \+ j+ a8 s$ j& P3 i6. The starting fuel level for Los Angeles has been increased.
! Q4 R" n' G8 `: m. o3 A7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.8 M' f0 _& g, ^8 Y
8. Anchorage in Alaska now generates a small amount of resources.
7 `* H/ q# v+ A( \) z1 [9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
7 E* b( Q" c5 F6 \9 m: I. }10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
1 w. x, ~! }% S$ P3 n) Z11. Nukufetau has had its port level decreased from 1 to 0.7 }9 R ~) \: L* T" W: |
12. Pago Pago has had its port level decreased from 3 to 2./ _7 K5 Z( o1 Y3 d" X) i
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)- E: l7 ^0 [, ]. z# }4 A
base does instead.
- }, @- H- C; P; X. j4 y9 T6 `14. "Ahmadabad" has been renamed to "Ahmedabad".
L+ B& k# P* N- |15. The generation of Daily supplies at Chinese bases has been distributed to more bases,4 B, F- r( L# l. k! V! q6 E5 e
rather than being concentrated in a small number of locations. Overall, Chinese
; X8 { [+ c' ]! B; B+ B8 |supply point generation has increased, to about the same level of supplies as in the; z" o3 H+ F1 k o; B7 z
original War in the Pacific game (it was a bit lower before)." h( ~# F9 _; d# {0 ?+ j }
16. Australia now generates a greater supply point surplus than before - about 5,000
) C4 _8 R3 q7 k2 Xpoints per day as opposed to about 4,000. Fuel requirements remain the same.
$ g% g% b/ p9 D# s9 I17. The "Terrace" base has been "moved" to a more accurate location - hex 200,410 [) L- p- R8 b: C
instead of hex 200,40 - and the road and railway networks in the area changed to9 j0 R2 [; x4 n6 N( e6 _1 w
match |