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1 Q/ d; A5 P/ q: Q/ i( [0 @8 N/ Yhttp://www.matrixgames.com/forums/tm.asp?m=3185062+ c- {+ `4 ]' h. ~+ C" p( d
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已经共享到岛群QQ和本论坛置顶资源帖* k2 v) H8 M2 t0 u
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大量更新,详见列表:' }- G: x" J w3 K( W) J7 X0 \; D
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Change History:$ J! I: ]. V- {: W& h/ T1 r$ ?* N
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
. ?: p G( C$ R1. Seventh Update – This release is a comprehensive release updating all previous% u6 C1 m: S/ N( d* y
versions to v1.01.17 beta8 ?" N' U: F2 f. y5 y
2. Code Changes
* b0 Q8 V$ I0 n% D/ B: @Fixed
7 X- M# L9 ]+ \, M! M! A1 @1. Display of AF/Port icon between player saves based on player's intel
0 a! i6 C8 t. v1 l5 M/ w; Z9 A2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when7 U( S$ ~8 J$ m6 ^. L
weapon list updated
, A# {( N0 N1 V: @5 R3. Reported cargo/troop safety values incorrect when no cargo/troop space
0 v _+ K3 E3 s$ N" b+ T& K( g4. Allow smaller 'reserve' space for small groups on ships2 q# J+ V: H. b- z' B
5. Preserve some more data when swapping fragment and parent to prevent lost of parent' H& O$ H. C' n
6. Correct attacking plane count before final post-air combat
, [- `) c5 M& m( E2 E7. Pilot promotion may have occured in error sometimes# [* g! k) W4 V- S q) `# j
8. Raid detect message sometimes dropped of the combat report
% p. T( d0 h8 _- k/ A" S# q9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
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10. Some pilot-leader connections were being corrupted, Y; }% r( o a$ M( o1 w9 c
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
7 W/ J/ U( W x& T/ hother move issues due to the incorrect indicator( @! u+ ]! w1 _8 _
12. Wrong ship sometimes reported in Ops report for TF movement which causes some2 P% n5 S o( |' O. g
damage1 y. S2 e* c, i9 V- {/ f$ [
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool. c! f, j, |! j+ `5 A
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
0 O3 ^; E3 j( Z9 zdate sort
) E* P6 }9 ?% K6 W7 c( m# X. G3 a( [15. ASW groups not allowed to attack sometimes
; [% Y0 @1 [1 R* A- o16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
9 T" C% S! \ o! j: dHQ/LCU to jump to reinforcement queue
4 W- y+ e) @4 t1 A k) @17. Bug in bomber intercept if too many rounds of fighter v fighter combat) c" ~9 K) }$ F( O
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed* ?: P" o6 D* G# a* E3 _- Y
at start of AE but crept back in sometime during updates
1 B/ t. t$ ^; z, ~% J3 _# ^( b19. Removed the fragment/parent swap during a TF unload as it could often orphan the4 \" I* v5 u" f! F
fragment.
) D2 n# \; G% t4 g20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade7 g# w; b' M; C" e
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not
' W* N) u: R0 b5 k& |( x+ fshort scenario). This was fixed in a previous patch but only for one of the VCs, not the full* @1 c1 i" }* M. P
set
; F i/ a3 c9 x9 e22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base7 |' i% j" Y* T# T6 r$ T# f
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays) K6 C: E; x+ X1 r; _, Y
24. Bug caused F/FB to sometimes bomb at low altitude
5 b, B/ ]) B4 }, ?25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
+ s7 k0 A" |! w7 ]3 Toccurring properly.
! P% `2 A8 _: |2 j" i26. Bug in Industry 'failed' indication not showing properly sometimes
$ L. S& L$ T7 t, T$ e% I27. Location check at scenario load to include small map sceanrios7 R% N @9 ~" o6 y9 Y1 Z
28. Bug in air supply to fragments in a non-friendly base hex5 [3 i" Q5 S U" p! y, [
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
3 h4 @! z+ b0 ^- E% Dbeing set to homebase before execution of the mission – ie was returning to base
; T5 Z/ H; T% O" o# Rimmediately
* _% L1 Z3 I: U2 n% z30. Error in Strategic map display" U3 c* v* p" o5 l2 F7 x; r
31. Additional and stockpile options were not turned off when base was captured) A; l' Q! `5 G3 j
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on1 Y- A; B- B! c1 B( b; Q" f# i: q
mouse over
; J9 g0 O0 |" x7 N6 N7 f7 W33. Army experience being gained when not 100% prepared as per manual; changed to allow
9 w: J' _2 e4 p( E" L1 L+ e2 f/ Ychance to gain experience if >75% prepare and < 50% national exp level
+ ?& i5 Y5 i) L" i' e8 J34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
! p0 `9 e1 o8 P5 ralleviate the incorrect experience gaining happening while in reinforcement queue
1 n/ q5 Q% y7 [. c35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
3 J0 c, q: N5 I* \- K3 E2 q6 i# Icaused unit to jump “off-rail” and move overland: M, l2 \! X! n5 v# o# W& x7 S
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
2 T7 A8 O) x. L7 ^6 X# H37. Excessive accident messages on unload from TF reported
% G0 `0 Z- v, V ^( u, S7 |38. Reworked editor sub-unit merging as some devices could drop off the unit list when
4 u, v" d- v1 x7 umerged causing smaller size unit than expected" ^6 U4 ~* n0 P6 a: o! e0 `0 }
39. Corrected possible TOE error in scenario data load for inactive units
7 z, i8 I2 `5 a& \0 g. D9 v40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
! C/ {% v( U. s- S" Showever be allowed to do this.
- X1 E0 I. g4 I8 H: V* G; }41. Possible CTD if sinking ship's load was a group; j8 q. a0 ?1 C A! y
42. Limit the number of devices built from resources per unit during LCU replacements; this
9 u+ d& H7 r$ ]" m4 x4 Owas causing an over production for that turn
7 r% m/ W/ X' {8 }/ r1 C) O- O! U43. Retain day/night setting when creating group fragments
6 }) u: v% M* ?' C L2 z44. Adjusted supply and fuel values in base list not to overrun the space5 \- j, Z( c& O/ H: N* d
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but1 S3 z4 s, {7 l, m9 t, e" x/ N. z
added YMS to Sweep TF in line with manual and code
1 u& T9 f9 {. v( e) o46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
; [) q+ g" W. x6 J0 Urule relates to the abundance of manpower and is not covered by replacement pool. Normal& |. J3 s+ j( k' Q) i
rebuilding of destroyed units is not affected by this.
4 v; X% c1 W4 l, `( ^47. Carrier capable and trained text not showing together on Group screen
~0 p" m+ d' K* h48. Handle any blank re-name changes by ignoring them% G$ P9 i% ^, L0 B3 P- x
49. Possible CTD when air fragments combine9 W5 l: \& \: |
50. Unloading TF can freeze a LCU onto a ship under some conditions
. X" C; R8 _2 ~& Z9 v51. AI not behaving if main HQs missing (affects small map mainly)1 ?- e L+ }) a4 `/ k: |6 a. I
52. AI using AGC for normal land units – removed from TF if not needed- q$ v+ W3 A. o y2 h6 \
53. Soviet activation message not in Ops report. o) ?, v5 B s3 D% K7 p
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range$ G& C( t( ], F+ ~: a
55. Clear Soviet air balance if not activated. Possible incorrect base switching+ h3 {5 E, Y6 X7 K5 Y) J
56. Sub attack against docked TF not happening for port size <3$ W& G2 h: x, [/ T* c. P3 f1 w
57. Unit type changing unexpectantly
6 i' {+ Y, v" f, l/ \58. Torpedo replacement on plane sometimes is missed- k, v' g/ S D z5 h; y
59. Double handling of overstacked supply requirements
& B; n9 \$ g- x) c60. Fixed alternate weapons for port attacks
0 D' A. z Y: A; R. O5 k61. Corrected weapon system damage to show after combat on ships in port rather than wait till
6 n$ x+ H; L) qsometimer in the ship repair cycle.& ?0 A6 U X$ L8 l
62. Ship tonnage over 32K could cause repairs to fail
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5 }2 j8 X# @9 `) m& @& b1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
+ a1 O* y$ j6 Q: x- eport
$ Q$ J/ W8 t6 C7 g2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.! {, c: ]0 ?# i
Tenders not counted+ A% X- b# T ]: W
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base% m* m( R. s4 Q2 I3 J
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method1 r" R3 R( U1 \6 [' H6 D1 M" r2 ?2 Q
to remove damaged ships from TF+ J1 ?: ?) T+ r' ~/ C
5. New filter for “non-building” devices in Industry pool screen
& W7 r% w& i- y2 g1 \+ n6. New filter for “non-building” aircraft in Air Replacement pool screen
2 G( \! D8 z8 t6 c Y7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
* O9 q* d* D% d) rmines (^) detected& I5 Q# s4 ~7 g6 _; M& N
8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the5 h8 ~2 x8 W/ @2 Z9 ^
‘button6..’ image files, then these will be shown. If not, by default there are shown as
# U7 g% N+ q1 D4 l2 {5 M( `standard parachute unit icons
E1 i1 i0 W$ _5 O/ j5 f Q9. Air/port damage and building is shown in base mouse over- a: u, X% k. [
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on" l" f, ?$ G1 S! g8 ^, B
11. TF can be routed to stay within coastal hexes as much as possible
/ I+ {8 u6 C/ V; W12. On Top Pilot screen show the 'ace' cut-off value if more than 1* H. O" k8 E' @! e
13. Added option on group and LCU reinforcement screen to turn off replacements
2 d5 Q$ t" u6 V. o' R1 U14. Current base can get supply returned to it when reserve planes returned which were+ g9 Q, R1 B: w6 [7 U
originally supplied from another base
: n1 h0 [$ N( G( K0 b2 b15. Unit type filter on Troop Loading screen
) A: i; y o9 ], M16. Report killed ground units if not in combat report
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1. AF of 8+ have AV support doubled for purposes of determing support for air operations1 n! Q U( j8 ]7 S. s4 `5 h
(complements fix 18 above)
& c7 i; O- @" W7 L) N2. Permanently increased pilot array to 70K
( F4 _1 m- w9 ]- O3. Increased number of air combat rounds are a factor of total aircraft involved- ]* y2 R$ F. ]" J( h
4. Allowed submap to submap movement if land connected for land units. Should have been! t+ j4 A- b4 @: q
so as per Andrew Brown
, M& b5 |. R( ?5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
$ s, s# i2 |% k" _6 P. {7 w" Cdelay toggle instead
( T) T: C; d. i1 b0 ?6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
: j1 A) M$ A. c0 T% lmaintenace a bit more
L" c2 u) f& P: N3 r! ^7. Support device replacements won't decrease the overall experience of LCU units. This does
# x9 Z2 ~% B, u( J9 [+ {not alter the overall EXP change due when any replacements are received.
( M2 H9 `# C. h; _8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
( h& l6 ~9 A8 A( R2 n9 ]between the two but could break current games.% B1 Z }& z7 w! }/ g- L8 V
9. Some LCU Prep points may be retained if unit is experienced$ A) u! s( ]3 R: c
Notes0 t& v( c, q0 b4 X$ x+ l5 l
1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
2 P5 S' d$ i5 Pshould not change player or HQ, even if not in play. These original HQs are used by the AI0 I3 x3 v; F' B0 \, ? y4 c& m. r
routines so changing or deleting them can put the AI off. Changing other elements should
/ Y3 g* u4 @2 g- z) f1 X! L8 Kbe okay.
4 l% m6 I, v/ O) f" W+ n2. Clarification to weapon filters for aircraft:" P3 b3 s1 }4 [6 Q! N) I
PM_NAVAL_ATTACK 2 // used for naval attacks' L& z( w( y5 ?7 s- l
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
; v! V5 v3 N8 O) M7 pPM_LAND_ATTACK 8 // used for land (ground) attack
7 {* @! _" [5 ^/ uPM_PORT_ATTACK 16 // used for port attack
$ p) D6 ~/ z, h, r, r% `8 jPM_AF_ATTACK 32 // used for AF attack. s( N* _& i0 w# w8 |! O$ d
Dropped any reference to secondary values for land and AF as they served no special use.1 o1 {+ `. }8 @7 {. j, Z
Clarification changes+ |4 G( L; D; H; b
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
- L9 [, P& w2 E$ |7 O5 ubases are those defined as having an original Soviet hex ownership of SOV_UNION (90),/ [) m# C0 |% y. R8 ~2 d
MONGOLIA(91) or TANNU_TUVA(92).
# G- v6 u3 ]$ p/ i" ~a. Allied non-Soviet groups can't transfer to Soviet Motherland bases
4 {5 B6 Y( X6 d2 Nb. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
4 T i, ~& J% Y" P* M+ z U$ ]6 {c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
4 Z8 G( f; K4 Safter Soviets are activated, but can’t move. c0 ]: e3 v. o4 u8 J
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if5 S }' F" C, g; d ]. U
disbanded in port.; t! A* v* {% g' P" u
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
* i- C! \) y% i. C+ h+ Gf. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |