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http://www.matrixgames.com/forums/tm.asp?m=3185062
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- d: O f9 `% @$ x$ G已经共享到岛群QQ和本论坛置顶资源帖
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大量更新,详见列表:) [1 N7 e R0 G9 b+ K
2 d, N. T# P4 \
r7 B1 ?! H& f, [+ F6 jChange History:, x9 y9 B! o- O5 O% G2 m3 D/ H/ l
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
$ m. _. p8 m: ^9 G* e, R: {1. Seventh Update – This release is a comprehensive release updating all previous
+ W; Z; |, b7 S. |; c0 `6 aversions to v1.01.17 beta
( W- _) f3 B3 t2. Code Changes
& o& W; i7 l3 WFixed+ J7 k& ~* \; z( S
1. Display of AF/Port icon between player saves based on player's intel1 s* H9 q6 _* S6 B1 E* f" o+ G6 B1 N
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
% H, Z) f4 {4 `2 S2 Yweapon list updated% ^6 x$ U1 R# l5 v# d/ ~2 T
3. Reported cargo/troop safety values incorrect when no cargo/troop space, f) m1 a6 X1 J/ ]9 f- S6 r
4. Allow smaller 'reserve' space for small groups on ships6 a9 l; M2 h+ M+ c! V3 U
5. Preserve some more data when swapping fragment and parent to prevent lost of parent) P; x9 Z, n, a& C1 s
6. Correct attacking plane count before final post-air combat
' J" O# e4 D. l. }7. Pilot promotion may have occured in error sometimes
& p% M. Y5 w: \) P# O8. Raid detect message sometimes dropped of the combat report! U, O& | H$ l" B. C/ o
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply4 m# h0 P, a- ]' Z; a( i, z
generally0 L& P- X1 P a- ? N
10. Some pilot-leader connections were being corrupted- `) o' `3 H. J: B# S, G
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
8 Y) Y8 u* p8 m/ wother move issues due to the incorrect indicator
' I' r! W; y- R12. Wrong ship sometimes reported in Ops report for TF movement which causes some/ w7 f3 B. y6 J5 Z2 L0 R2 f% v
damage3 {1 R/ Q/ [9 g, X
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
! a# z: v0 v0 w9 V0 c, I14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
6 |; [7 D4 B5 a {date sort
4 ^* m, r1 m: k. V15. ASW groups not allowed to attack sometimes
* s: w6 l8 d4 b) f0 p16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing$ D/ k. b& f7 Y. L# V0 L. t! b
HQ/LCU to jump to reinforcement queue( D3 J: X3 N5 c; \4 I
17. Bug in bomber intercept if too many rounds of fighter v fighter combat8 a' c0 x8 X2 Q
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
5 X8 N$ e! B0 @at start of AE but crept back in sometime during updates5 g! c9 D' d$ k5 J q5 t% a9 G: X
19. Removed the fragment/parent swap during a TF unload as it could often orphan the7 i7 v* S7 @) V- N) T
fragment.
! [: f# y" s* G* a5 A# h; u- \20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade( D+ x& \8 o o2 x$ c
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not4 o) L6 c0 \' T. \/ Y
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full& G f0 \7 N \7 n6 S! @
set1 t/ w# ], q1 Y: f. t; ~3 Y# w
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
% L6 O8 U3 h' _* f, R23. Enabled 'z' to speed up all animations; was commented out in a few animation replays$ x _8 A+ I- J, e, s* ]
24. Bug caused F/FB to sometimes bomb at low altitude
4 `7 y* y! G2 b25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not+ n: j H! s4 Q& W( ?, q
occurring properly.
3 {6 _' T, C [/ z26. Bug in Industry 'failed' indication not showing properly sometimes
0 _5 q) o! `, }% W, x b27. Location check at scenario load to include small map sceanrios
$ t B+ u8 h! k; ~ w28. Bug in air supply to fragments in a non-friendly base hex% P2 w l$ J+ ]. W; a' H3 m# ]
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
* O& e4 ~3 X% z% q, O7 L, ]being set to homebase before execution of the mission – ie was returning to base
/ @' o& k+ e+ himmediately0 [1 U, f: f# q! W* o0 q6 ]
30. Error in Strategic map display. Y" t' I( ]: a
31. Additional and stockpile options were not turned off when base was captured
/ {' g/ ^. ?9 o+ u32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
! n8 w* P4 S! F$ W9 Imouse over- C# ]) V9 A3 \5 Q9 c- e
33. Army experience being gained when not 100% prepared as per manual; changed to allow8 B0 A" ^/ g! J. S# w. w
chance to gain experience if >75% prepare and < 50% national exp level" Q9 m& K) Y, k `
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
, Y7 C. E1 Z3 P+ l. w- v6 }alleviate the incorrect experience gaining happening while in reinforcement queue+ f1 B# ^/ N8 v8 Y" h% X
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –$ ?9 [( Z1 I0 h+ Z$ o( e1 k
caused unit to jump “off-rail” and move overland' A& O3 U g7 @2 b* `( a# X
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ; ?, L8 X5 ]3 P4 d) X$ T0 s
37. Excessive accident messages on unload from TF reported# N- o) q$ f2 L
38. Reworked editor sub-unit merging as some devices could drop off the unit list when" b t6 G6 a T9 ~( H2 q) L) f
merged causing smaller size unit than expected
5 s' e' T" C' {4 g$ O. D2 z- Q$ g39. Corrected possible TOE error in scenario data load for inactive units3 z* N/ ~% r: e' c9 G! g, V: a0 k s
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
& A, W' v# a1 G+ w+ |( h, khowever be allowed to do this.3 \3 @5 `* y A/ I% _; }
41. Possible CTD if sinking ship's load was a group/ ^. u1 _0 t* a, j
42. Limit the number of devices built from resources per unit during LCU replacements; this; a: e8 t6 }7 K. q- I& Y
was causing an over production for that turn
H6 d b, y* w8 `3 m43. Retain day/night setting when creating group fragments
* V2 K& }5 C( M- n6 S7 x$ l1 P44. Adjusted supply and fuel values in base list not to overrun the space
6 I2 v) W) c7 i45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
$ z) v" l2 e7 K. nadded YMS to Sweep TF in line with manual and code
5 R2 U( y$ w* B# ~" Y$ T( k46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the6 a5 h* Z2 @& B( a, F0 N
rule relates to the abundance of manpower and is not covered by replacement pool. Normal
# ~( L+ X% \, L0 }5 S/ M o- k0 xrebuilding of destroyed units is not affected by this.
5 o2 [1 f e+ d, ^47. Carrier capable and trained text not showing together on Group screen( }. f; g8 q- _. Y h0 N
48. Handle any blank re-name changes by ignoring them
( Y+ l! M( O8 ^' _: b P49. Possible CTD when air fragments combine- Q+ A' d( u) |: j" p# L$ a& s
50. Unloading TF can freeze a LCU onto a ship under some conditions
1 ]) F J1 S2 n51. AI not behaving if main HQs missing (affects small map mainly)8 i* E3 N& [) K! \
52. AI using AGC for normal land units – removed from TF if not needed o4 l8 M$ s5 K' {6 q$ d0 ^
53. Soviet activation message not in Ops report9 |/ ] J: ?- C" |) n! ^
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
2 T# F3 o2 C& p. b; t, v55. Clear Soviet air balance if not activated. Possible incorrect base switching
6 K: A0 m; C# m7 Z56. Sub attack against docked TF not happening for port size <37 z5 A+ V# M) _# ~0 p2 o
57. Unit type changing unexpectantly% B6 j+ A% i( D' u
58. Torpedo replacement on plane sometimes is missed% M2 ?( D! E' Y( M+ W X1 H* V% F
59. Double handling of overstacked supply requirements
) f: ]) }- q8 w3 V* J60. Fixed alternate weapons for port attacks
4 g; U8 m- e/ O! U2 O61. Corrected weapon system damage to show after combat on ships in port rather than wait till
/ I! @( e8 L9 R5 xsometimer in the ship repair cycle.
! r: z$ a# P8 j( t& ^62. Ship tonnage over 32K could cause repairs to fail
4 t+ Y! w. R" ] x7 a! Z T8 fNew
2 W* q+ s1 ~' `1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
, z: Z! ?7 ]8 W9 cport
& e$ O h" {; ?; r2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.9 C3 t& ~ _! R3 T# Q* K
Tenders not counted
/ E- u( w1 E, J5 d* V) l1 ^3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
5 R8 Y8 ]+ q% y7 G |4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method9 U& u' D4 A6 ] g7 q4 d* B
to remove damaged ships from TF- S1 x ~8 c0 z$ }' B/ Q
5. New filter for “non-building” devices in Industry pool screen
- s) h4 f" k7 C6 Y7 B* ~7 _7 b6. New filter for “non-building” aircraft in Air Replacement pool screen* N8 L! n/ b+ J0 {0 `' p
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy- h$ w/ ~: F9 G8 V+ l, ~9 W* }
mines (^) detected
# F# K W% `0 Y; J8 w/ [& c8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
7 [! f# h7 ]. s5 P4 L‘button6..’ image files, then these will be shown. If not, by default there are shown as
2 ]6 m' |$ a* s3 a3 ^* s0 U8 X9 g- Ystandard parachute unit icons
: s$ f% w5 |4 u/ N4 r: N9. Air/port damage and building is shown in base mouse over$ c& C2 `- P$ u q' h+ O
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
- V# z* s# Z6 g& f1 F. K" l11. TF can be routed to stay within coastal hexes as much as possible
. u" ]# k7 K* B& A8 d- S7 Y: q12. On Top Pilot screen show the 'ace' cut-off value if more than 1& l( i# Z% Y4 V& X- t" C6 t
13. Added option on group and LCU reinforcement screen to turn off replacements
/ k5 d* }- d& d, Q8 z14. Current base can get supply returned to it when reserve planes returned which were! w. i: F' D8 r4 `; o
originally supplied from another base
; S( {" [# Y2 m0 ~ Y7 x5 D15. Unit type filter on Troop Loading screen
2 ~% n+ m, C$ l, @% y" Z" a16. Report killed ground units if not in combat report3 T# q) ?8 b) G0 n' {" j$ Y# y
Changed
& K8 Z0 a0 s# q3 _1. AF of 8+ have AV support doubled for purposes of determing support for air operations
; n" H9 j, `; C" C }$ F1 ?(complements fix 18 above)
8 x3 O' h" y2 T( _% B2. Permanently increased pilot array to 70K
4 y( u" y7 v% W& w5 _3. Increased number of air combat rounds are a factor of total aircraft involved o& _4 h+ w8 c$ f) `/ P6 v
4. Allowed submap to submap movement if land connected for land units. Should have been
% Y- S' B( ^, y# b5 v6 [8 yso as per Andrew Brown. _1 T# z% K! s0 n; o2 \0 P5 O9 |2 G
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
' {2 J! k0 _# fdelay toggle instead% I- c+ D+ O: l, T0 _
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the$ _% T6 d- P) \
maintenace a bit more
3 U6 ?/ I" s* d5 R' b: P% `+ w7. Support device replacements won't decrease the overall experience of LCU units. This does
5 |5 D0 h/ p [0 a9 C( Ynot alter the overall EXP change due when any replacements are received.+ [ b E1 k9 g- p @
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
/ N. B9 J2 T$ s7 L) C+ |$ H6 k9 obetween the two but could break current games.! w) K" R7 @9 ~3 `4 @5 d+ O. R
9. Some LCU Prep points may be retained if unit is experienced0 j$ H" e5 w6 ~% i! |0 w: m$ Z: j9 c
Notes
5 I7 X! ~; Y; C% N, H* P$ c1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
1 e n, `7 }* g5 _should not change player or HQ, even if not in play. These original HQs are used by the AI
' L- d# J" ]* U, broutines so changing or deleting them can put the AI off. Changing other elements should5 {$ ^4 u, H, J3 W* j: b, M' D; Q
be okay.
' P) p3 I4 _9 J/ f2 L2. Clarification to weapon filters for aircraft:
3 }: f: X/ t5 {1 ^7 [4 c+ J. c# D% ]PM_NAVAL_ATTACK 2 // used for naval attacks
2 ?6 H( l) b' i! Z" s) V' @5 PPM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)$ `* Y8 g+ ]' z: B! L. y: y9 P
PM_LAND_ATTACK 8 // used for land (ground) attack
" b% f. e4 e/ K* y1 LPM_PORT_ATTACK 16 // used for port attack
- c! [8 B" l% F* X4 ]6 PPM_AF_ATTACK 32 // used for AF attack
) }5 x$ Y! @( z3 U4 i E! R) H2 Y" VDropped any reference to secondary values for land and AF as they served no special use.6 P$ K" H) \1 e; y% I
Clarification changes
6 W2 e3 y% \% Y: o3 D1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
0 [3 L3 c+ d f- o0 _/ e7 u& W( `% fbases are those defined as having an original Soviet hex ownership of SOV_UNION (90),! }- C' x" F5 m4 A% |0 \8 a
MONGOLIA(91) or TANNU_TUVA(92).' N" B" K1 f5 w/ V. t$ i
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases0 I3 O- L& `' ~9 A! O, |" ^" N
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes2 j, k3 c# Q$ r" R
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases$ S- C0 _* i4 W2 m9 v' R
after Soviets are activated, but can’t move5 `, f8 t0 L0 M& f/ P9 U8 U: o
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if' g4 q3 ^/ }, l+ {) t
disbanded in port. I& ^" \+ j3 S: D
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
. S' }4 G b4 D7 q$ G1 Wf. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |