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/ I8 t. B) j, d$ @1 `大量更新,详见列表:
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. l- p. p5 t$ V/ ~$ M3 [Change History:) f* g9 `) _( e
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
6 Y, ` t: J6 U p8 F# j2 g# p1. Seventh Update – This release is a comprehensive release updating all previous- s" d% P/ G8 W. G& j& z4 v
versions to v1.01.17 beta
) `+ M% z; \0 d8 u8 l! n) G1 D2. Code Changes
" H) Z [. v5 |3 i+ ~Fixed& I9 Y0 }/ I. j/ Q. s( r
1. Display of AF/Port icon between player saves based on player's intel
; @* ~8 Q$ n% J" ]3 ~2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when4 s$ V) ?' C0 M% L
weapon list updated
1 I5 T% Q5 @! |3. Reported cargo/troop safety values incorrect when no cargo/troop space: Q; A' i0 \% I5 F. W+ @
4. Allow smaller 'reserve' space for small groups on ships
8 k. n A# m$ o2 l- x5 v5. Preserve some more data when swapping fragment and parent to prevent lost of parent
1 A, R2 v& J3 i7 W6. Correct attacking plane count before final post-air combat
- H' w; n. z! @4 ]) a7. Pilot promotion may have occured in error sometimes; g: Q+ Z: M+ ?+ G6 i# D, t
8. Raid detect message sometimes dropped of the combat report) L$ ?8 Z: I2 ]2 ^1 l; N( V5 P
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
5 R9 V. T8 {+ o9 w+ G. K7 [generally
# k. ?5 x e5 ~6 P2 W, h, `! u2 ~10. Some pilot-leader connections were being corrupted
7 C: O2 O! ^# P' T11. Movement bug with following units due to incorrect move indicator. Seems to fix a few& Q O; j+ A4 i; h' G
other move issues due to the incorrect indicator% Y! F9 |" G, K4 _
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
& f5 A, p6 m) I7 o& h3 x Cdamage8 h& D% d0 V- k
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool0 g8 B7 M4 F# Z
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the8 l3 q7 M- A7 |0 f
date sort
N' P, h" |2 a. h* k- t15. ASW groups not allowed to attack sometimes
" h4 \1 X: C2 |& b: [16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing5 J) s: Q7 ?# a w% W+ }
HQ/LCU to jump to reinforcement queue
' e3 K! b* `- ]7 T5 @ P5 o, p& V17. Bug in bomber intercept if too many rounds of fighter v fighter combat, x0 q8 }/ o5 Z
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
6 A P) V5 q- rat start of AE but crept back in sometime during updates
# Q9 _6 V! n( A' J; V. j# _% g. M19. Removed the fragment/parent swap during a TF unload as it could often orphan the
4 O( U5 K. x' t2 j$ h0 T) h- Ufragment.
4 p# T) G* @' U8 b. b9 D20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade
+ T' n) e' Y3 ]21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not- K, V4 b/ ?% l0 a! Q, D. Y
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full4 @- K* z. r9 t7 @, d5 O* ~
set
" c4 l# F, R* w d22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base+ z% a1 t9 z2 a7 s9 V* U% Z
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays- U. w1 ^* ?: M4 G- N
24. Bug caused F/FB to sometimes bomb at low altitude/ R' p0 e3 h" R
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not% \- O5 b S; x, L* p
occurring properly.
8 L6 \' e% Y# p0 b26. Bug in Industry 'failed' indication not showing properly sometimes0 O; b6 @0 |- M
27. Location check at scenario load to include small map sceanrios7 M! o$ q3 M( I1 g0 f
28. Bug in air supply to fragments in a non-friendly base hex
8 s' Q/ W" B& e. J! j29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
* r) }( T) H* K9 W) ?being set to homebase before execution of the mission – ie was returning to base
- O. ^: I, `, vimmediately
* W1 _$ L& ?$ m9 r1 C# N30. Error in Strategic map display m5 V) B4 x2 d8 g4 V6 |* [, D
31. Additional and stockpile options were not turned off when base was captured. u) I e$ `, k
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
9 a) L! y0 E* }* y1 Vmouse over+ g6 Q; r6 R$ i& c9 @1 |8 J
33. Army experience being gained when not 100% prepared as per manual; changed to allow" ~" ?* `9 G$ H
chance to gain experience if >75% prepare and < 50% national exp level
6 C' S6 U: V" Z8 K" F6 n% C- ~34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to+ {* W4 u) C! c
alleviate the incorrect experience gaining happening while in reinforcement queue
1 P _3 t1 l' S5 N0 x8 t% S35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
2 T) I: I/ H0 G. n2 acaused unit to jump “off-rail” and move overland
- \0 c8 F# P/ V; N4 c36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ* W: _) e! l/ J
37. Excessive accident messages on unload from TF reported8 C; u- k4 P) o& N8 k
38. Reworked editor sub-unit merging as some devices could drop off the unit list when
4 s) z2 e, z! ?0 n: r7 {* Xmerged causing smaller size unit than expected- b9 Z6 f N S
39. Corrected possible TOE error in scenario data load for inactive units
, o4 U. A8 k, I4 c6 X! P# p40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can5 B5 _7 _1 c" k: U* a7 p+ _
however be allowed to do this.
& b) m2 A0 S( V/ H4 H2 s5 v3 C41. Possible CTD if sinking ship's load was a group
7 I1 \% s; z6 ?1 x/ f- L9 Q42. Limit the number of devices built from resources per unit during LCU replacements; this
8 w, D6 f/ d; Q2 O+ E1 R% ]+ c: fwas causing an over production for that turn
, Q' }8 n- p' E& @& h, ^9 V2 s43. Retain day/night setting when creating group fragments$ _4 g$ h9 D) u- S) h5 J9 w
44. Adjusted supply and fuel values in base list not to overrun the space
6 f7 k' x( l _, C5 n9 v45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but: @1 j N1 ~: J. ^9 E! s
added YMS to Sweep TF in line with manual and code
0 F/ e, [; @7 {46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
; ~! c9 `# ~' D% ~& G C. d/ jrule relates to the abundance of manpower and is not covered by replacement pool. Normal3 d$ k: [* k( X, N, H6 e
rebuilding of destroyed units is not affected by this.
4 \2 Q# G, B3 B! c" F& R* G47. Carrier capable and trained text not showing together on Group screen% b, Y# H$ x% a
48. Handle any blank re-name changes by ignoring them
: x% B, D& I/ Z+ f- I7 v49. Possible CTD when air fragments combine3 { N9 N0 z* f9 @8 k
50. Unloading TF can freeze a LCU onto a ship under some conditions& V7 q# X( C# _* T; y2 U+ j6 e, _
51. AI not behaving if main HQs missing (affects small map mainly)) x* {+ {2 b% D n; B
52. AI using AGC for normal land units – removed from TF if not needed' a) e* K$ g! c# h" Z( S4 O& M
53. Soviet activation message not in Ops report& S y: {5 v2 q
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
2 P8 \: d( u0 J/ H8 G55. Clear Soviet air balance if not activated. Possible incorrect base switching% l: G5 D# T2 }/ J; a8 m
56. Sub attack against docked TF not happening for port size <3
* Q: d5 D2 E5 x7 \& Y9 B57. Unit type changing unexpectantly5 X3 g# }6 \- L3 L+ F+ K- V8 ~6 N: m
58. Torpedo replacement on plane sometimes is missed0 O q8 B! U O; q" N& G
59. Double handling of overstacked supply requirements( d8 @, y) x& Q2 B0 V, J: U
60. Fixed alternate weapons for port attacks: I# g7 I {# Q. H9 |5 {, @4 @
61. Corrected weapon system damage to show after combat on ships in port rather than wait till6 f: |2 N$ U/ [& D2 s
sometimer in the ship repair cycle.0 T, V1 ~" E6 C; O
62. Ship tonnage over 32K could cause repairs to fail
7 U' L$ P% C. |" t: w INew' g' L; X6 Z( R/ R N9 O+ G
1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
2 G2 j5 P8 R6 Kport
/ G; i5 `3 ?+ {2 d( U& A2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.$ y: D% M/ O6 w3 X/ P; z" A
Tenders not counted
* O e6 \5 N, X3. When showing mine device on ship, show '!' next to mine ammo if can reload at base3 @3 i9 a2 d( c" {8 B2 I
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method: b7 ^; ~# _( C+ d W/ L
to remove damaged ships from TF
" Y. o8 b3 P* ^% e0 ~1 m. o5. New filter for “non-building” devices in Industry pool screen2 z0 o6 D3 Z$ G" ]$ t/ c5 ]
6. New filter for “non-building” aircraft in Air Replacement pool screen1 F2 ?- k6 F% E# f
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
4 o7 ^. @6 c4 a0 g0 Hmines (^) detected- _) G9 q# F s! A5 M) z! w. q
8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
! ^. S1 h1 @0 w2 ~" p‘button6..’ image files, then these will be shown. If not, by default there are shown as
% }2 E. p; c/ d: _2 O7 o, N+ u4 Ostandard parachute unit icons
+ f+ P6 M2 h* D9. Air/port damage and building is shown in base mouse over
8 ^. Y8 h) [! ~# f$ e3 p' Z; m$ ~10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on' A. N6 ?, l8 {7 R9 w
11. TF can be routed to stay within coastal hexes as much as possible
3 e+ ]5 M/ M- F' ]12. On Top Pilot screen show the 'ace' cut-off value if more than 1
- Q1 Y0 @$ f4 E9 L7 q13. Added option on group and LCU reinforcement screen to turn off replacements
, P- f8 @: N, h6 W7 ]4 f14. Current base can get supply returned to it when reserve planes returned which were
! x5 i2 z& n$ x- Foriginally supplied from another base, `2 t9 U, Y8 N# f( ^
15. Unit type filter on Troop Loading screen2 d H( U; W5 {* U6 {
16. Report killed ground units if not in combat report
+ e D1 {; p! N/ b2 e4 Z5 ?Changed
( H) @7 I+ ?8 Z* ]8 w1. AF of 8+ have AV support doubled for purposes of determing support for air operations# Q1 g# v& v" w. h* [7 u1 C/ ~
(complements fix 18 above)# N2 j0 ?. s, x% R. k* k2 s
2. Permanently increased pilot array to 70K
/ e0 n, J. ^: B, |9 |* a3. Increased number of air combat rounds are a factor of total aircraft involved/ ^8 S! e; K) z2 \
4. Allowed submap to submap movement if land connected for land units. Should have been
5 k" b3 o+ o- g& Dso as per Andrew Brown1 l4 i$ [# n3 v( f
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
2 H. r5 K, j1 zdelay toggle instead
. s, J& y: [/ a, n1 X. J' d1 c6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
- Q' Q& `# K- k! @) _maintenace a bit more) I2 [7 O' u: ^0 h
7. Support device replacements won't decrease the overall experience of LCU units. This does
4 ~4 r* U& l/ ~: r5 |not alter the overall EXP change due when any replacements are received.- U8 b, g( g" |
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
' Y# e5 G. Y! s/ Fbetween the two but could break current games.' K/ S+ U+ I0 f/ k; m; q
9. Some LCU Prep points may be retained if unit is experienced+ D4 l7 \( n# M& `0 b2 L6 E( v
Notes
z1 m/ s' x3 Q" L6 i* o4 ]1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario' {8 s, C `. y* b* k
should not change player or HQ, even if not in play. These original HQs are used by the AI* y& o3 r# ]0 v8 |
routines so changing or deleting them can put the AI off. Changing other elements should1 D/ }3 v- y( A# k& r
be okay.
2 m: N% o$ O7 r. L& Q( q2. Clarification to weapon filters for aircraft:& ?5 ]$ p# y# k5 \! t' `$ \
PM_NAVAL_ATTACK 2 // used for naval attacks8 G/ D0 Y% G( _ f' h( h
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)" K) j% D) ^3 T) N
PM_LAND_ATTACK 8 // used for land (ground) attack6 i+ L+ m! B$ m E9 c
PM_PORT_ATTACK 16 // used for port attack/ O2 {1 _& ^6 K; ?. _
PM_AF_ATTACK 32 // used for AF attack
: X$ v# L8 a' I ~4 B8 kDropped any reference to secondary values for land and AF as they served no special use.5 C0 j' |) O9 n+ Q4 O
Clarification changes9 d+ P. U( w# K/ w; r
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These1 Z9 V8 P% y1 u
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),. T1 a) U D E2 u2 |2 X8 p
MONGOLIA(91) or TANNU_TUVA(92).
/ a) L/ m$ ] v4 J# _6 [a. Allied non-Soviet groups can't transfer to Soviet Motherland bases
# y9 S* U/ z$ Wb. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
3 w4 \! U% W4 Q: Yc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
( ^2 e+ r0 J, G7 p; oafter Soviets are activated, but can’t move7 w+ V+ q. Q; ~, _! Y# i
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
8 ~! ^3 } a1 d; ~" C) wdisbanded in port.
7 ` Q0 |, I. x9 z x$ Ve. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently+ M( @. `- A- p+ i' q: ^
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |