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- ]& l o& N- R& v T" O. N) k1 S5 n7 y大量更新,详见列表:
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Change History:: x4 a2 ?0 p- B, s* ^
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
8 \$ V, }& v5 n. L0 \1. Seventh Update – This release is a comprehensive release updating all previous
; Z: h+ E' b* ]8 S/ ]$ C* g+ u& mversions to v1.01.17 beta
! G) K8 |3 M5 s2 l2. Code Changes
) a+ \8 A: q$ ]Fixed
" c" |0 ~8 {* D- b5 `7 _: u1. Display of AF/Port icon between player saves based on player's intel8 d t; z. c# q' b
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
2 D- v1 [3 l! b* iweapon list updated
5 A5 B/ a# H& N+ v: w. M( [3. Reported cargo/troop safety values incorrect when no cargo/troop space |) Q2 h. h% R' @: w6 L1 u
4. Allow smaller 'reserve' space for small groups on ships
/ W; j2 n4 B8 u: ~, O5. Preserve some more data when swapping fragment and parent to prevent lost of parent" x. h9 V1 i! k) ` I- k
6. Correct attacking plane count before final post-air combat, R4 E% W- p) i! w% R
7. Pilot promotion may have occured in error sometimes3 J* q5 L8 L( |! d3 |
8. Raid detect message sometimes dropped of the combat report; ]) R+ \2 k0 S& e# T" z
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply8 x7 R3 Q6 v( _
generally2 p% R# C) d$ A7 Q4 Z
10. Some pilot-leader connections were being corrupted$ P# h+ ~7 N# b: t
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
/ J7 C" |1 n3 U( z* {3 Nother move issues due to the incorrect indicator7 U7 F2 z! F. j! d$ B
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
2 g1 J+ S& Q9 n. Q& qdamage. C% F7 C5 e3 D9 T! q
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool5 U j. _3 [5 [. _
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
+ F+ c1 y/ }) idate sort
4 l1 v& ?3 u1 w15. ASW groups not allowed to attack sometimes+ R. u: l& q/ {! Y( T: x2 |2 C. A% K
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing3 ~8 G) s2 i$ M
HQ/LCU to jump to reinforcement queue J' N$ `, K' S% n
17. Bug in bomber intercept if too many rounds of fighter v fighter combat
1 ?6 g% j! s( X1 D1 e. o. x18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed8 y, \( Z; N0 ? ^& j) D! w
at start of AE but crept back in sometime during updates
2 F( \+ t* m3 d, O: ~19. Removed the fragment/parent swap during a TF unload as it could often orphan the
' N j+ n! l6 U. c2 F! R8 ]% Cfragment.
$ P/ Y' _* y2 L2 ?20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade( _; Z- O- S: H: J8 W- P
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not
: O- B, o5 w3 l" }) l9 U$ Pshort scenario). This was fixed in a previous patch but only for one of the VCs, not the full6 M5 t3 q+ g9 L$ N5 ~ \" l. o. z
set
9 u- M" @; A$ r7 V- [22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
7 \/ _ a$ g6 ^23. Enabled 'z' to speed up all animations; was commented out in a few animation replays) p! \7 Y$ j }/ ~+ x
24. Bug caused F/FB to sometimes bomb at low altitude4 ^* ], e! _6 A* _5 N/ r
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
$ ?3 N1 q/ ~' L _6 s! Ioccurring properly.
+ O7 |9 H2 D! W& R E26. Bug in Industry 'failed' indication not showing properly sometimes2 G# P2 K" c' f9 |7 @+ r+ z! f
27. Location check at scenario load to include small map sceanrios0 [4 ^ `4 `$ C) v7 {
28. Bug in air supply to fragments in a non-friendly base hex
( C0 {# j7 e7 E* M+ o) O1 O29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was& _- l9 g- J9 L& e% ~& {* O
being set to homebase before execution of the mission – ie was returning to base3 c+ q1 ]1 A; C% |1 w! h
immediately% V4 i9 a" w' ?6 V! B' B. F
30. Error in Strategic map display7 [; A3 i( t& }' d3 }3 l9 d/ _, a$ W
31. Additional and stockpile options were not turned off when base was captured
# X& E: j* K" m& a" R( ^32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on, I, X# ^. a% A8 ^- J
mouse over
1 y* K0 v- Q& l' {3 e* }# _! u33. Army experience being gained when not 100% prepared as per manual; changed to allow
( y# |3 k/ D% _chance to gain experience if >75% prepare and < 50% national exp level
: N% n3 v; B) T: P3 i. `34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to3 W/ O" q4 L$ `+ D/ z2 ]
alleviate the incorrect experience gaining happening while in reinforcement queue, V2 x7 l: _& r7 N
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –- P* C/ {; m) Q- _ X$ p
caused unit to jump “off-rail” and move overland0 m$ b8 T% x$ U/ U; p0 j
36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
& P) Y2 k1 H/ y/ q: [/ N$ \37. Excessive accident messages on unload from TF reported
; r H9 p( O# k& b* m% F38. Reworked editor sub-unit merging as some devices could drop off the unit list when2 ? `* I) h& E: I5 j- v
merged causing smaller size unit than expected
% d) Z" ~5 z/ P39. Corrected possible TOE error in scenario data load for inactive units
7 c: D' }& i( u; h, X. D) a40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
- h! q& h3 i" k: rhowever be allowed to do this.
4 r/ e( M2 C1 ]/ R2 G% Q W/ x8 I41. Possible CTD if sinking ship's load was a group
+ t- H: N w, J; H4 n42. Limit the number of devices built from resources per unit during LCU replacements; this; b- Q+ \0 T$ }
was causing an over production for that turn
& d" t9 s8 x' L. K43. Retain day/night setting when creating group fragments( A& S! V/ l: |8 e7 k
44. Adjusted supply and fuel values in base list not to overrun the space
7 u. O1 N8 h) d# L0 y2 B: ~2 m45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but* A' u: x7 }5 w- ~1 r
added YMS to Sweep TF in line with manual and code6 q* d4 Z8 O5 q6 B4 G$ r
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the6 H! f+ d e% T7 L7 c5 m
rule relates to the abundance of manpower and is not covered by replacement pool. Normal
& u1 B* R# _2 D9 }# G: Wrebuilding of destroyed units is not affected by this.7 F% P7 f' P; E3 W3 l
47. Carrier capable and trained text not showing together on Group screen3 q8 p. W( E6 e; U; v
48. Handle any blank re-name changes by ignoring them: n( R" J5 T& n
49. Possible CTD when air fragments combine
0 i1 O1 V7 g$ t, l+ T50. Unloading TF can freeze a LCU onto a ship under some conditions
8 `4 t& B0 B, p% r! n" \51. AI not behaving if main HQs missing (affects small map mainly)
d$ H) c1 }0 y: P* e2 y52. AI using AGC for normal land units – removed from TF if not needed
4 b& w5 D; H2 x53. Soviet activation message not in Ops report3 I: X3 U/ d' M9 K
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
0 T- o6 k. n, N& m55. Clear Soviet air balance if not activated. Possible incorrect base switching
8 S$ i" j- r! I& t/ ^9 ^0 ~& d56. Sub attack against docked TF not happening for port size <3, g4 U& }! m/ `
57. Unit type changing unexpectantly
, D- _) R$ H5 n& @2 Q8 A! G6 L58. Torpedo replacement on plane sometimes is missed
; T" |. C b) t59. Double handling of overstacked supply requirements
- j: ]' k- h, N" O( @60. Fixed alternate weapons for port attacks
# U1 ~# U9 m3 A61. Corrected weapon system damage to show after combat on ships in port rather than wait till- I: g x1 q g4 q& R& q I2 g3 t/ A
sometimer in the ship repair cycle.0 r+ t- c3 X7 ^# |' d, V% L
62. Ship tonnage over 32K could cause repairs to fail) C8 {* ? b% _; E W
New
/ i; @9 M/ o: {( W1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the. @* K' }9 B/ b
port
) n4 ]- L8 {( S5 z2 f' `2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.
' D& O( I6 \6 k: F0 |- vTenders not counted8 I8 X" E& f" P2 I; E' R3 Q: ^
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
3 G6 U3 U- g% g/ A: m, ]& ?. d% |4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
$ g9 m5 L$ V+ |7 ? Vto remove damaged ships from TF
4 V& i5 Q4 F0 d4 O2 I9 Y9 }5. New filter for “non-building” devices in Industry pool screen
4 v$ M5 U* O1 [+ v" n' x8 _6. New filter for “non-building” aircraft in Air Replacement pool screen/ }7 `0 m' e# L
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
! f/ U, C5 r8 l, i; m8 [6 cmines (^) detected
& E$ K! h! i1 ~2 y8 L8 f8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the: y. w% T2 b) ]; \ m+ {4 r2 Q8 E
‘button6..’ image files, then these will be shown. If not, by default there are shown as
, W6 N; J b; b9 V( @9 z, fstandard parachute unit icons
& c7 I0 k2 r0 E' d5 b9. Air/port damage and building is shown in base mouse over, _/ F, y: e8 k, ~
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on9 G$ ~: K; j1 J
11. TF can be routed to stay within coastal hexes as much as possible f6 N! o! n1 @8 n
12. On Top Pilot screen show the 'ace' cut-off value if more than 1) P& ?: @$ [- p9 `: x; F% o
13. Added option on group and LCU reinforcement screen to turn off replacements
" d. h& I8 k v8 P6 {; H3 B* l14. Current base can get supply returned to it when reserve planes returned which were
2 r& s) T4 \% s9 Q& g9 v. w$ g: poriginally supplied from another base
4 ]6 F! P* p- Y. p/ M; _15. Unit type filter on Troop Loading screen
: L5 ?' D5 ?% M' Z. R8 }7 T' l16. Report killed ground units if not in combat report( H2 ]/ Z4 R5 u$ V
Changed
7 N G4 t! q. g. g. U1. AF of 8+ have AV support doubled for purposes of determing support for air operations
; l: d; H1 G% |# p! K* D5 L7 ~0 Y(complements fix 18 above)
) h% j3 U( |6 h# ?8 B2. Permanently increased pilot array to 70K
$ g9 G+ M7 l d& B0 ^' P( p3. Increased number of air combat rounds are a factor of total aircraft involved
+ W C% p% o# v1 Z3 R* r4. Allowed submap to submap movement if land connected for land units. Should have been+ [! d! v( P2 k' i( f# z) w
so as per Andrew Brown# G9 ~! s7 e8 x V9 H0 y2 u
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message1 H. n: l, \6 X* C1 ]" n( A A% \$ v
delay toggle instead7 O% X3 [# \& d9 Y4 r4 m
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
9 |/ M4 f8 |# R' Mmaintenace a bit more% _8 d# o+ H' R; @* j
7. Support device replacements won't decrease the overall experience of LCU units. This does
8 C8 \; @5 ^4 k' r3 Gnot alter the overall EXP change due when any replacements are received.
$ H! a( s! z' P8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
, i# y, F9 l% K6 {between the two but could break current games.
$ y: U$ h5 P6 E2 O9. Some LCU Prep points may be retained if unit is experienced
' z2 q2 s3 K& _! ^) B& j4 D- jNotes
& \( G7 n+ b: P# G% M8 N5 m% P9 b4 J1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario* `. j) S1 C j5 m% J0 t% v1 l
should not change player or HQ, even if not in play. These original HQs are used by the AI4 @5 ~. P* F9 v
routines so changing or deleting them can put the AI off. Changing other elements should
( o# u. j: ^8 H! g4 J0 H- h0 o7 _be okay./ D1 b# ]/ Q0 a4 p
2. Clarification to weapon filters for aircraft:4 ~0 Z4 Z, O6 n* u
PM_NAVAL_ATTACK 2 // used for naval attacks
7 F8 \$ v% U4 b9 uPM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)) G5 `- ~* S/ ?4 p
PM_LAND_ATTACK 8 // used for land (ground) attack
2 E# z& s4 y( a, V$ ~1 x: G" e; |PM_PORT_ATTACK 16 // used for port attack8 j4 {. i" u- P, s" I
PM_AF_ATTACK 32 // used for AF attack
2 p( M' ~1 P" y& c8 y3 F' jDropped any reference to secondary values for land and AF as they served no special use.0 D9 j* z j/ j# Z- Q" h
Clarification changes
% K5 Z' a6 U* }6 I6 c4 E1. Some clarification and changes in regard to use of the Soviet Motherland bases. These% ]6 O' L2 y' C6 T, N) f
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
" S5 e& A+ J3 S0 [$ b$ QMONGOLIA(91) or TANNU_TUVA(92).4 e& C. L: o. ` M% U/ K
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases' P; ]/ r! m' L, O5 }9 _, R8 C
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
6 t4 H& c+ t6 _; H8 y% h+ bc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases8 u' L. B6 ~9 V4 T7 L
after Soviets are activated, but can’t move
5 {: K/ l0 ?. E1 td. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if' ]( z% }6 M8 _) s1 z: D
disbanded in port.
; _% e; I1 N: e2 d( `7 ^e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently1 i# w( |) }* ~
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |