具体见3 n' L: \+ T9 {6 u: e. k5 T! s
' J0 C3 f8 G- O |3 G' h4 Lhttp://www.matrixgames.com/forums/tm.asp?m=31850622 g+ f K0 ]6 l6 o" g
- w& D# v$ [; _
已经共享到岛群QQ和本论坛置顶资源帖
. S8 Z" W9 n! Y" N5 C5 j+ ~* ]* D/ M
大量更新,详见列表:
7 o0 u9 X: V, U1 c
' {0 A! T" o+ b3 t2 j) g* u2 T
1 z7 I$ b2 F7 F8 j6 ]0 E1 K$ R% ^+ PChange History:* M3 l4 f8 S, U* O3 f+ C4 x
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)3 y% i7 z0 m5 u* }; B& h5 C
1. Seventh Update – This release is a comprehensive release updating all previous
' l' c7 t2 z2 x, Z. D0 J( Z: y9 Nversions to v1.01.17 beta7 q* U9 e; H1 J* F
2. Code Changes, Y) y" ^4 r! k' N( e' g4 l
Fixed0 e) I6 G0 i4 c3 n
1. Display of AF/Port icon between player saves based on player's intel3 r( V6 B2 m2 T' [/ g
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when R/ c/ ~( u* P$ ^
weapon list updated
( ~4 H4 I8 P8 ~9 Z% \ d3. Reported cargo/troop safety values incorrect when no cargo/troop space
- v; v# j: k {* w1 @' U( G7 u, g& ~4. Allow smaller 'reserve' space for small groups on ships
$ Z: X* O' h0 O+ T& r5. Preserve some more data when swapping fragment and parent to prevent lost of parent
9 F. b% }, l; I# @) X8 H3 o6. Correct attacking plane count before final post-air combat1 p1 z' g- r. V6 d( D+ ]; Z
7. Pilot promotion may have occured in error sometimes3 V. m3 Y B5 G
8. Raid detect message sometimes dropped of the combat report' N/ f- _" {% J9 P S L& I
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
6 |6 n8 n. |' m1 }7 jgenerally( I. p ^/ a" v
10. Some pilot-leader connections were being corrupted& H) y, x1 F, k* j ^
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
% H# p; Q9 K, U, \* tother move issues due to the incorrect indicator; s3 L; ]9 s6 M2 e9 w, e, b
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
8 L* o# }" A- u8 @; `; R, fdamage1 r3 P y1 l) Z5 C" u
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
3 U4 A( X" }5 h6 A9 b0 @' t- v14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the5 I. n' m7 W% ^3 O* J
date sort! ]. `& u9 G; x! f8 U
15. ASW groups not allowed to attack sometimes
- y2 n T3 h1 {. L16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
; [; ~( A( }, {3 uHQ/LCU to jump to reinforcement queue
) T3 Y$ J' o. O1 u17. Bug in bomber intercept if too many rounds of fighter v fighter combat
( V6 Z, e- d/ q" k6 R7 ^: B t, g* X18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
8 w* @4 }) t" z" G' Z6 J2 Vat start of AE but crept back in sometime during updates. `) t, \3 r1 f1 O
19. Removed the fragment/parent swap during a TF unload as it could often orphan the
! o) f- P o$ b& h3 j; Jfragment.
% l* l w( R, n5 g$ Z' z$ q20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade
. o3 r: b) }6 F& Y1 o- F; B21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not9 u/ X. }/ k! ?9 ~- A; \
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full% B1 q7 P( H" K( k5 m% h( s
set
2 Y/ t& c/ v7 v9 m! m22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base1 c2 r0 m/ d) k! q/ J
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays* E- _! ^" Y2 d0 r
24. Bug caused F/FB to sometimes bomb at low altitude
1 H: E3 B0 L( z0 T5 g- e' T" z5 w25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not Z) C. C1 X" X2 V
occurring properly.
6 G' z% D0 \1 c- T4 E+ K- O26. Bug in Industry 'failed' indication not showing properly sometimes: z3 T' a* z% t5 S9 R3 Z4 T) \( R
27. Location check at scenario load to include small map sceanrios" H" Z. Z( X( M* |: L- T5 ^
28. Bug in air supply to fragments in a non-friendly base hex
% d+ z2 w1 r: k1 T2 a4 q7 O6 V29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
* k9 m- a6 U8 y6 A7 H) o ybeing set to homebase before execution of the mission – ie was returning to base
$ l' A) ?2 H. [' Y+ d, [; simmediately" b' f% [9 ?0 N- p
30. Error in Strategic map display
5 Y. Q- ]" s9 k0 s! @( w31. Additional and stockpile options were not turned off when base was captured+ P- I5 N6 u4 w) t2 q5 T/ c
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on, u' ]9 X3 ]$ c% b8 r
mouse over
4 O" x9 ^% }5 {2 h1 n: Y33. Army experience being gained when not 100% prepared as per manual; changed to allow
9 ?3 ]/ u" }; S/ qchance to gain experience if >75% prepare and < 50% national exp level' [! Q) }8 W1 h4 w& F
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
, Q: j2 |! F- O8 p% f. V( W" valleviate the incorrect experience gaining happening while in reinforcement queue. H) x0 p, g$ A9 e" n& p& C V1 T
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –( |* H+ M7 P+ b4 ~! S+ m/ f
caused unit to jump “off-rail” and move overland
1 u; @9 \7 M/ b% [36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ0 O& s$ D2 e/ k$ O, B; k4 i3 e
37. Excessive accident messages on unload from TF reported
4 ?' L5 m1 B- j% {38. Reworked editor sub-unit merging as some devices could drop off the unit list when, i+ \$ ~- r3 n5 N# n0 P+ ]# z6 A
merged causing smaller size unit than expected' G5 a+ \/ ^: f5 G: k. O
39. Corrected possible TOE error in scenario data load for inactive units( q! Q. j p5 Y- q$ \
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
7 s3 M: {2 F/ l# Khowever be allowed to do this.
/ y: I7 }/ H; I" [/ `; B* c9 a4 s41. Possible CTD if sinking ship's load was a group
& K" s" ~5 ~) B& j8 N z. g42. Limit the number of devices built from resources per unit during LCU replacements; this2 c3 ^: u2 g5 z
was causing an over production for that turn
+ s6 J a/ @& E7 o) b* d43. Retain day/night setting when creating group fragments, @2 l* p* m- J7 o, T8 n! v' u( m
44. Adjusted supply and fuel values in base list not to overrun the space
k% @# \/ G. B) i3 e- K3 [45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but" j8 q1 B% l& x b6 d+ D
added YMS to Sweep TF in line with manual and code- K/ x/ h6 g! g" Q+ ?, t
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the: l, D! I/ T' s }
rule relates to the abundance of manpower and is not covered by replacement pool. Normal
$ m8 O" ~# c7 n9 k9 Trebuilding of destroyed units is not affected by this.( E5 S# l( i/ o6 F; P9 n& u0 E3 L
47. Carrier capable and trained text not showing together on Group screen
5 }# x/ S* P6 d4 V: r48. Handle any blank re-name changes by ignoring them
; I! j, t! n# E. d2 E49. Possible CTD when air fragments combine- b" x8 p1 u& c
50. Unloading TF can freeze a LCU onto a ship under some conditions U& S2 S3 P; i
51. AI not behaving if main HQs missing (affects small map mainly)
) L% H) W3 |* ?& M6 U2 a4 p5 W52. AI using AGC for normal land units – removed from TF if not needed6 l3 r: D& E' x: }" k b9 i
53. Soviet activation message not in Ops report
; I* f, K- J2 Q1 h/ G9 }1 n( T, X54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
/ ?1 `/ T' } d/ H+ C55. Clear Soviet air balance if not activated. Possible incorrect base switching
/ y8 a/ S- R) }56. Sub attack against docked TF not happening for port size <3
9 p" p1 c, O4 c+ v3 G2 }57. Unit type changing unexpectantly
% Z7 x, ?7 y; f58. Torpedo replacement on plane sometimes is missed
, H4 ~7 y8 c+ T! y, w59. Double handling of overstacked supply requirements+ {' D6 Y! y4 k# F
60. Fixed alternate weapons for port attacks
& x! N8 g% V8 R61. Corrected weapon system damage to show after combat on ships in port rather than wait till, f% O* I t9 n' A+ P
sometimer in the ship repair cycle." Y8 p5 ~$ v2 @2 R7 h
62. Ship tonnage over 32K could cause repairs to fail1 H1 j8 X; l. j/ U
New
0 {5 r! C& j+ u( y; ]9 d1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
0 P1 s( \* N) I% E% j( Sport5 b* r+ M0 M {
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.4 ^% O6 z S3 s
Tenders not counted
2 V, g- P* ?" a( \3. When showing mine device on ship, show '!' next to mine ammo if can reload at base& m& k0 x8 v* C8 R3 U% J) _
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method* r* y2 g/ g. @& d. W1 x
to remove damaged ships from TF4 X+ d4 p6 V) ^4 L
5. New filter for “non-building” devices in Industry pool screen6 |3 _0 A! U4 M) X: w
6. New filter for “non-building” aircraft in Air Replacement pool screen5 V1 v( A. a3 j. L9 }
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy3 {1 t' w* Z- P( _2 [! P- b1 E
mines (^) detected
7 U8 K9 I& g, a. w6 h8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
* D. A& r2 Y7 S% S# i, T9 x‘button6..’ image files, then these will be shown. If not, by default there are shown as! [. y/ `# A! Q4 H, L4 P
standard parachute unit icons7 ^6 r- L! z, p8 b8 }
9. Air/port damage and building is shown in base mouse over
4 [+ W, Q2 p- k- i10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on5 v. Q, L$ p- {% q o/ O# Y
11. TF can be routed to stay within coastal hexes as much as possible
+ V t) f# _* ]- |12. On Top Pilot screen show the 'ace' cut-off value if more than 1
5 G- _ h4 \+ a& Y13. Added option on group and LCU reinforcement screen to turn off replacements
" Y9 ~1 |8 a( G7 E* o- e7 l14. Current base can get supply returned to it when reserve planes returned which were
7 U2 A' z; w! U# E# T3 g. _originally supplied from another base
; ^" t5 ^$ h' G1 |7 m15. Unit type filter on Troop Loading screen. F% m+ r- R$ h6 D' z
16. Report killed ground units if not in combat report
; z- n" `/ E% M8 G. _. }0 Q1 j4 c: YChanged; t- F5 m9 O/ r
1. AF of 8+ have AV support doubled for purposes of determing support for air operations# O4 P7 A8 s% ~- |, b1 y
(complements fix 18 above)7 Z3 R* v& p; U5 O1 G5 k
2. Permanently increased pilot array to 70K: G9 a& x+ Q% e. z
3. Increased number of air combat rounds are a factor of total aircraft involved2 j7 r1 c7 D5 Q+ L6 F. p+ A: T, R
4. Allowed submap to submap movement if land connected for land units. Should have been& }: P) o1 v4 v5 _: y3 z
so as per Andrew Brown
% m/ v e4 E% j2 ^- u( Y5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
# y+ x/ X5 Q% Z* b( J2 udelay toggle instead
9 K' S, E; L3 t6 v, W6. Aircraft being grounded for maintenance factors in durability also. This will spread out the# Q2 u. P! R3 I1 n5 K4 t3 z' {' X
maintenace a bit more2 ~+ {7 N4 R* E7 T1 }% z+ a1 b
7. Support device replacements won't decrease the overall experience of LCU units. This does4 Q8 p3 F( k, k& i* @
not alter the overall EXP change due when any replacements are received.
. Y+ x8 s- |4 V8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
4 }% j0 f- ?7 W+ vbetween the two but could break current games.8 ?, b# a; j1 J& x4 G
9. Some LCU Prep points may be retained if unit is experienced
0 y0 R ]- G# _3 Q: H! s' CNotes2 ]3 H8 U' ?1 F2 `1 \$ }7 j
1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
" Y- e$ p2 I3 y4 T6 h0 P8 {should not change player or HQ, even if not in play. These original HQs are used by the AI
/ z- H% E' Y, s6 `! l0 aroutines so changing or deleting them can put the AI off. Changing other elements should- {2 Q$ R0 p3 L: g0 Y. i
be okay.
. ^* E$ d0 `: s% ?( ]2. Clarification to weapon filters for aircraft:
* t. I; g5 Y5 @PM_NAVAL_ATTACK 2 // used for naval attacks
6 G# E. k0 D _6 @PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)1 K9 E: C0 S9 X% n# P6 _' G9 G, r
PM_LAND_ATTACK 8 // used for land (ground) attack
2 X3 K p" ^1 BPM_PORT_ATTACK 16 // used for port attack
, B ^4 z6 F# YPM_AF_ATTACK 32 // used for AF attack+ {- Q; D2 x* O' b" O! G
Dropped any reference to secondary values for land and AF as they served no special use.
2 c$ ^8 \+ d1 @* K s6 c- F% mClarification changes
: P! K/ u- \4 r1. Some clarification and changes in regard to use of the Soviet Motherland bases. These8 c6 g" L7 ]% `& q+ W. E# E' i2 v$ {* `
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),9 p. \: f4 z* J9 h
MONGOLIA(91) or TANNU_TUVA(92).* Y5 n3 R# |5 N. u
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases
" X: b9 _8 D( a! X, \& y. {b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
; q/ n- i3 U3 f! ~c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases$ M2 q' {( j# Y) Q4 G4 c1 I
after Soviets are activated, but can’t move
& e8 [( G9 `8 `" Z4 Dd. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
: {1 V* t, |- @disbanded in port.: S F7 |6 w. Y. x: v: O9 J4 B2 u
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
: k. o. D( ]( V8 df. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |