具体见
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http://www.matrixgames.com/forums/tm.asp?m=3185062' g4 ~/ U4 I }7 A3 a0 Y
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已经共享到岛群QQ和本论坛置顶资源帖
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大量更新,详见列表:, P1 |- e. W- B7 J! z
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Change History:* L2 _8 W: v6 O5 V7 m; J
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17); \& U1 c7 x. g2 B& H
1. Seventh Update – This release is a comprehensive release updating all previous% z' W0 R) ^7 G% e0 ^/ m6 E6 D$ I) U+ W
versions to v1.01.17 beta
2 p+ c; `( u9 c' P# g* e6 q$ N2. Code Changes
- d7 R; R6 Z1 rFixed* ]' [) b$ n( ?2 ]4 D5 C& j! V
1. Display of AF/Port icon between player saves based on player's intel
$ k( I% g! v, ^6 X- {& S Z+ @2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when6 v- n3 G$ q) ]8 u8 V1 j0 z6 q
weapon list updated
' j3 w- F( s1 Y7 d% `& k3. Reported cargo/troop safety values incorrect when no cargo/troop space3 r f/ Q( I( {$ n! s
4. Allow smaller 'reserve' space for small groups on ships( U. s9 Y1 A6 F; L2 O
5. Preserve some more data when swapping fragment and parent to prevent lost of parent
$ {5 `9 O7 S" n) ^9 u. J% c- l6. Correct attacking plane count before final post-air combat) Z8 Y/ c9 ], Y' |- s. q! }9 z2 x5 L
7. Pilot promotion may have occured in error sometimes' Q, @4 E( t2 W1 f; S3 |
8. Raid detect message sometimes dropped of the combat report
: q/ J/ N; U1 g6 a6 T9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
2 F2 V% ^1 }7 l; Z1 h1 g6 Q% Rgenerally
e1 o5 N1 X7 S10. Some pilot-leader connections were being corrupted" k! L# n. x$ y$ x. Z9 |. p- p
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
# w- H C) X ~9 ^4 N" V' K: f& Jother move issues due to the incorrect indicator$ b; K9 L" @4 M' C% n! ~ c
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
; p4 V! n0 o% L7 u, ^/ [% w1 I( @damage/ l1 y0 s( u8 b5 t" t4 I
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
& U* h- b- @ s2 s14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the
) O; j+ D# Z9 P6 ^2 {date sort' P/ R0 s" Y) m. h, z, V: x: G( `
15. ASW groups not allowed to attack sometimes
/ P" F$ {* Q5 v6 _/ _5 P3 n16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
8 N+ c$ u( T2 ~# y& iHQ/LCU to jump to reinforcement queue
% P P3 B6 T7 W! l) [* x) o* S) q17. Bug in bomber intercept if too many rounds of fighter v fighter combat7 U* n2 y8 G( W; ~/ C
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
! R6 p9 ^: t5 X. N. E8 W1 X) x- ^1 Qat start of AE but crept back in sometime during updates
4 T% E. c5 A/ [% l& Z. w1 Z19. Removed the fragment/parent swap during a TF unload as it could often orphan the
% b# k) u1 V9 efragment.8 G" m$ J1 [) Z# D& `6 E- e3 V
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade
4 _/ U$ q3 [& y21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not5 r6 E" \; X8 t1 l4 L/ J2 C9 j
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full
# f1 D1 v, L- J9 W7 W2 U" r( Sset
0 q. i4 G Q/ z5 J- R9 H/ c# d22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
/ L6 V, q" E9 x$ h* X23. Enabled 'z' to speed up all animations; was commented out in a few animation replays+ v( |; R% B& `3 @4 X" _7 H
24. Bug caused F/FB to sometimes bomb at low altitude
( b0 W$ W( M, `6 f2 f" `# E; @25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not' U& e" u" [4 v: y( C" o
occurring properly.+ B/ w4 L) M1 t5 f8 V0 T: Y3 R
26. Bug in Industry 'failed' indication not showing properly sometimes' {4 o, w+ R3 c0 Q
27. Location check at scenario load to include small map sceanrios) d, S( `! i+ G
28. Bug in air supply to fragments in a non-friendly base hex; F0 ?. A- p) c# j( }4 e7 u; `* B5 ]
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
7 `6 l* Z C6 Gbeing set to homebase before execution of the mission – ie was returning to base3 k( H6 V7 @: l: _( X- L) b
immediately0 l1 K# t8 O' I6 p; @* j% A
30. Error in Strategic map display7 Z8 Z1 R+ H$ O5 y
31. Additional and stockpile options were not turned off when base was captured
2 i$ O- S0 W. A: [ @# B32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on$ U4 A g2 t1 t7 K
mouse over
D6 e" s8 j4 K/ P# L33. Army experience being gained when not 100% prepared as per manual; changed to allow+ j0 D p6 h9 m0 Y+ h6 A4 T+ [
chance to gain experience if >75% prepare and < 50% national exp level7 l5 r: `# ]0 g# `% p; [3 e3 A
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to% O( G& C! o4 @7 r7 t6 h
alleviate the incorrect experience gaining happening while in reinforcement queue
' i/ i; P8 T) I( d" v3 @6 @35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –+ l2 U0 |! W7 U k( }& C& ~
caused unit to jump “off-rail” and move overland
5 R. @- Z3 t. T) u. k/ d36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ8 a/ P& T0 G( }- W- i
37. Excessive accident messages on unload from TF reported2 U$ |) |( T8 S0 t2 u/ f
38. Reworked editor sub-unit merging as some devices could drop off the unit list when
+ L: B" ~3 A" N! |merged causing smaller size unit than expected
# B, R) A7 p0 V8 H# i- |39. Corrected possible TOE error in scenario data load for inactive units/ F2 ]* d2 I0 Z$ x+ J- R: W
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can7 E- `4 Q. o# y- ?8 _: \3 J5 q4 I1 T
however be allowed to do this.6 ]/ `& D8 [4 ~7 d
41. Possible CTD if sinking ship's load was a group% y& Z8 U2 ~8 c9 S: A m: N( ~9 g
42. Limit the number of devices built from resources per unit during LCU replacements; this$ F0 k3 x& }+ {8 R( z9 f
was causing an over production for that turn
% l4 L" ~4 z v ]1 D4 r# j43. Retain day/night setting when creating group fragments% h& N7 H. s A' v
44. Adjusted supply and fuel values in base list not to overrun the space) j1 F5 m* Q/ X" @
45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but: G. B. K( L# a1 a) N* Z
added YMS to Sweep TF in line with manual and code
% n9 u" B) K3 c, K$ K46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the) U: C, g! d8 D e5 q' v
rule relates to the abundance of manpower and is not covered by replacement pool. Normal* ^2 w# Y& }! U) s
rebuilding of destroyed units is not affected by this.1 T6 w2 |# k; F" I
47. Carrier capable and trained text not showing together on Group screen& c+ Z" ^% z. {! Z) d5 H# q1 P9 T0 f
48. Handle any blank re-name changes by ignoring them4 n9 H3 `8 Q* ^# B+ ^3 G
49. Possible CTD when air fragments combine
9 o; P% r9 @: D( [0 I9 C50. Unloading TF can freeze a LCU onto a ship under some conditions: |! d' Q/ `( \. P2 H0 z
51. AI not behaving if main HQs missing (affects small map mainly) m6 w4 ~# s; F2 `; ?+ b
52. AI using AGC for normal land units – removed from TF if not needed
) j& }2 ~' h5 N53. Soviet activation message not in Ops report
# K- Y4 s8 I- A# j+ U54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range& v( Z6 B7 h" K+ Y
55. Clear Soviet air balance if not activated. Possible incorrect base switching) p% R' ?: `7 P- e
56. Sub attack against docked TF not happening for port size <36 K, U+ w8 K( D" k
57. Unit type changing unexpectantly
* T% c9 X& R4 G6 c2 ?& j58. Torpedo replacement on plane sometimes is missed; I) j; u- F( C; b; |$ q. T! R+ Q
59. Double handling of overstacked supply requirements
! B6 q7 Q- S$ h: J60. Fixed alternate weapons for port attacks
2 L' N9 A5 q* z8 U) }$ z2 e6 G5 S61. Corrected weapon system damage to show after combat on ships in port rather than wait till$ Q2 F, l( |7 @/ t+ E
sometimer in the ship repair cycle.& k3 S3 I6 ~( Z# R; Z& s: w7 U
62. Ship tonnage over 32K could cause repairs to fail
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* N, q& V7 }5 q9 H! W& T5 L+ \% J1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the9 h' M. w$ g' n0 v& ]/ w! l
port [/ }, N& a( w4 {
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.
" O/ ?6 i* T) Z; A5 B( xTenders not counted
2 ]. K6 d0 ^& x: d s3. When showing mine device on ship, show '!' next to mine ammo if can reload at base9 a. q9 p3 Y" B. u; _
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method( h, o/ C$ N \' o
to remove damaged ships from TF# b. z4 h# J* B* N6 f" F9 j
5. New filter for “non-building” devices in Industry pool screen
! @) Q1 T E7 G6. New filter for “non-building” aircraft in Air Replacement pool screen
8 w0 W1 S! s1 Q6 S- X7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy# {) M- K/ e) q( t& b$ g2 t6 O
mines (^) detected/ N) I& z$ c! h# R: Q
8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the+ }1 H/ P" K6 _; N' D
‘button6..’ image files, then these will be shown. If not, by default there are shown as% f+ C9 J0 z7 E6 a* O! N+ x
standard parachute unit icons
+ R# p- d: |" V9. Air/port damage and building is shown in base mouse over! V# t+ X, {' r* H2 i( E, d7 g
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on0 p' R! l+ T3 f9 O# Y# i
11. TF can be routed to stay within coastal hexes as much as possible9 f5 X' g/ T0 Q
12. On Top Pilot screen show the 'ace' cut-off value if more than 1! a! |+ T! g& I1 H. c
13. Added option on group and LCU reinforcement screen to turn off replacements4 q) S# S' ~3 _ n& C; M/ S
14. Current base can get supply returned to it when reserve planes returned which were8 z1 W% s# s7 R! D* I# b& M ?
originally supplied from another base( J. r9 G6 r1 J# z T9 \7 V* f; c0 i
15. Unit type filter on Troop Loading screen: D1 ^+ M6 v& z6 H
16. Report killed ground units if not in combat report6 v2 N0 z: z. t2 s" x2 e# H
Changed$ N$ j& }* k8 Y2 X5 ~, s
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
) B, N. p# P" d$ b(complements fix 18 above)/ O/ ]' ~# s9 x7 G2 r0 {
2. Permanently increased pilot array to 70K
5 ~ J, `3 a% C. X3. Increased number of air combat rounds are a factor of total aircraft involved9 u$ T; h0 D4 r! }
4. Allowed submap to submap movement if land connected for land units. Should have been/ g& A+ ^8 J6 k* p
so as per Andrew Brown$ G3 n3 A# r% [& `0 p) o$ i
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message' F- I: t* S8 v9 {& ^. m
delay toggle instead6 X2 M! P3 K8 F1 v' G( v
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the# t6 E2 D# V+ X/ P. M6 b! }; T
maintenace a bit more' g/ {& i% W6 ]
7. Support device replacements won't decrease the overall experience of LCU units. This does9 y6 [$ P/ O) k7 j Q( x
not alter the overall EXP change due when any replacements are received.# f4 i- J# v4 V1 N8 o4 }0 i( m
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
0 o3 L4 x' U& S- R, d) ?* V1 vbetween the two but could break current games.& J M5 W8 V4 a1 u# k
9. Some LCU Prep points may be retained if unit is experienced
* H9 h8 f5 |- H$ b2 {4 |( W/ X; `Notes
# c9 M3 i' T1 H3 j1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario4 k J% D: z% C
should not change player or HQ, even if not in play. These original HQs are used by the AI, U+ W% n$ o6 b$ I! [8 s
routines so changing or deleting them can put the AI off. Changing other elements should
' y+ E/ m5 W% Z! obe okay.9 Q8 j" [% k( |( V# v8 @6 P1 W2 P
2. Clarification to weapon filters for aircraft:7 u/ I8 Q* }' T
PM_NAVAL_ATTACK 2 // used for naval attacks. N, P" G8 T3 ~
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
2 }, M# [ U* y: E m$ K0 JPM_LAND_ATTACK 8 // used for land (ground) attack0 X/ X, Y6 s- B: o8 B6 t$ S& ?
PM_PORT_ATTACK 16 // used for port attack" |. l; z k! U* D- W+ n
PM_AF_ATTACK 32 // used for AF attack
* {- S( F; r" m3 q: DDropped any reference to secondary values for land and AF as they served no special use.
; I" Y4 O- ]! ^: L/ NClarification changes
/ [0 I; X3 [; d! H; g$ b. g1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
; I2 @, c, p* c6 ^3 R1 g) `9 ]/ Z2 l$ \bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),% B$ `( `- t& [3 I0 k4 b5 R
MONGOLIA(91) or TANNU_TUVA(92).! c5 p6 y/ I+ Y
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases
2 D! |* P0 Z8 \$ M& L8 lb. Allied non-Soviet LCUs can't move into Soviet Motherland hexes6 c7 s( \% G+ m0 B% {5 R
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
" r) J- D! u/ o3 m8 W0 vafter Soviets are activated, but can’t move7 I% E4 d( P1 y
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
$ e3 Y4 {& G8 O) G+ ]7 ]! E: ndisbanded in port.: R4 G& f: ^' g: D3 z6 j
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently0 k. Y0 e+ e) G' w
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |