具体见
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http://www.matrixgames.com/forums/tm.asp?m=3185062
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已经共享到岛群QQ和本论坛置顶资源帖0 ^ V w0 x: l- E3 c; Q# V/ g
1 j8 S- p& a' a3 Z; s大量更新,详见列表:8 S8 U3 K7 g- `) R
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* n# F8 O+ ?* x# t; t: d$ M) ?Change History:
9 X9 [; ~6 w j2 \: xV1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
4 T/ [" N/ W* h U0 O5 u1. Seventh Update – This release is a comprehensive release updating all previous
; n! D/ m1 g. l* u7 V1 yversions to v1.01.17 beta
3 Z$ b( J6 U4 ]2 ~( O j2. Code Changes$ e9 l7 i% Q" u3 H+ W* \
Fixed
4 N, |; _$ k0 N2 {1. Display of AF/Port icon between player saves based on player's intel
# B: ]7 {' ~" t8 R" C" s2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when( W$ t9 @! Y f: G0 s
weapon list updated
5 N' `- c. T: @1 R$ g, g) x3. Reported cargo/troop safety values incorrect when no cargo/troop space
4 g& W& s2 ^1 \$ H0 Y# f0 t5 z4. Allow smaller 'reserve' space for small groups on ships
8 [' \1 r! @1 e7 J3 w& \# ]5. Preserve some more data when swapping fragment and parent to prevent lost of parent
, x* b( p9 b& G7 W' S3 k. a6. Correct attacking plane count before final post-air combat
) j1 k0 _* f V4 [7. Pilot promotion may have occured in error sometimes
, `( G" `. [! x( z" `8. Raid detect message sometimes dropped of the combat report
7 n2 @/ C) f! J- T/ O9 n9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
, h K0 i7 d2 hgenerally M) e- b' Y3 m5 N1 {3 }
10. Some pilot-leader connections were being corrupted5 |$ E: T W1 X5 Z
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
2 E5 ]9 {9 `8 y, dother move issues due to the incorrect indicator& K( W# f4 I4 t) z X; R
12. Wrong ship sometimes reported in Ops report for TF movement which causes some
1 L& z5 B! n! l- b. Adamage
* J/ o4 t0 w. g/ X13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
u! T9 V; g5 U' Z' z14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the: r& r- h! f6 ~" W& V# j
date sort
# t' q% n$ d5 I15. ASW groups not allowed to attack sometimes/ s' c7 W4 Q& _" h, d4 b
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
0 G( [* {6 r$ {HQ/LCU to jump to reinforcement queue+ Y# v0 Y$ Q/ R: V3 C$ U- g
17. Bug in bomber intercept if too many rounds of fighter v fighter combat) O7 Y U# o/ R& j( }& ?
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed" X' s& w/ y" O4 B" G. V) q
at start of AE but crept back in sometime during updates( ]5 p4 `- ` j- U* c1 j/ u! M8 {) S+ k
19. Removed the fragment/parent swap during a TF unload as it could often orphan the
) @; S2 o' w9 F6 qfragment.) l0 G" ?* x$ x! D6 r( _
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade' k+ l3 U3 I4 b! m% e. L
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not! t' X* G5 @7 f4 W! ]3 |' T& \
short scenario). This was fixed in a previous patch but only for one of the VCs, not the full
' `0 U$ F' Z# s$ Q8 n6 P A* wset" [) \2 A6 V& ~; ]+ c
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
& k3 R" x5 m% d: B A23. Enabled 'z' to speed up all animations; was commented out in a few animation replays* n, T. j0 Q. w4 d4 ~; V
24. Bug caused F/FB to sometimes bomb at low altitude7 ^' J w5 w$ Z. ^1 t
25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not) K/ c6 W9 a9 D% v! I! I
occurring properly.9 y# L7 T* w5 d
26. Bug in Industry 'failed' indication not showing properly sometimes
9 Q" d9 W0 l6 H' j- e27. Location check at scenario load to include small map sceanrios
4 f: c/ P1 H) z @3 `& y28. Bug in air supply to fragments in a non-friendly base hex
u% ^) t4 f/ {4 D& |+ j* |$ H29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
2 ~9 I5 b# N8 G+ r) u/ W0 [/ Rbeing set to homebase before execution of the mission – ie was returning to base
, G8 T; a9 v I! Pimmediately
2 F& u% I% n f30. Error in Strategic map display: {& h) x; i9 N7 r% N
31. Additional and stockpile options were not turned off when base was captured- [' D2 v3 Y! A3 ^: E# S6 M- |0 s
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on+ t3 V# e: K H& m7 p
mouse over
2 a3 x! _+ B9 B$ N6 D& O33. Army experience being gained when not 100% prepared as per manual; changed to allow
1 ?4 |$ k+ Q" b; i! Z$ y9 tchance to gain experience if >75% prepare and < 50% national exp level
9 b* g. b% \/ j* j34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to
' u; l! t0 w# b6 D! L; C0 S3 ealleviate the incorrect experience gaining happening while in reinforcement queue
' \, V% I0 g8 z, S) h: j5 l35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –5 s! e( k+ H+ H, G! f9 y* p
caused unit to jump “off-rail” and move overland
1 m# t; I6 a U# l) r0 A36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ9 ~9 P1 g1 \" \ W6 D$ ?
37. Excessive accident messages on unload from TF reported! h. R6 Z( R2 v9 W( P+ C5 q
38. Reworked editor sub-unit merging as some devices could drop off the unit list when
! x0 |; y6 n3 z" H$ Tmerged causing smaller size unit than expected( T1 b+ B* s; v8 C5 z* |: ?( y8 ~) s M
39. Corrected possible TOE error in scenario data load for inactive units: e& @1 \) e {. |
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
. F4 X6 T3 V+ ?* [' J* N, Fhowever be allowed to do this.3 Q0 r& t* o" a6 j
41. Possible CTD if sinking ship's load was a group
# J8 _: `. P+ P* a5 R42. Limit the number of devices built from resources per unit during LCU replacements; this% F7 t* m O/ J+ D8 s/ t, ?1 a! t @
was causing an over production for that turn
2 ^0 q/ W1 s D* a/ O: _, ?43. Retain day/night setting when creating group fragments& z# W) t6 E# {4 n
44. Adjusted supply and fuel values in base list not to overrun the space
# U9 x$ \, E7 e45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but: @9 y3 |( {% o% k7 \
added YMS to Sweep TF in line with manual and code" L# h% N: F3 a* h" d
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the, y8 [, I% j# K9 V; q
rule relates to the abundance of manpower and is not covered by replacement pool. Normal
+ U) t+ j, E' k& p7 _# {rebuilding of destroyed units is not affected by this.
4 J# M1 P2 J! M+ B1 p47. Carrier capable and trained text not showing together on Group screen/ ~6 ~' A( c+ o4 {
48. Handle any blank re-name changes by ignoring them. H* B" @" u5 L: G. e+ M6 L; z2 v! S
49. Possible CTD when air fragments combine
! _0 c6 _# r% G8 Q: u50. Unloading TF can freeze a LCU onto a ship under some conditions( B; F2 S9 G# y) r1 X" h8 f5 {% l" U
51. AI not behaving if main HQs missing (affects small map mainly), q2 K% F2 p, c h9 _
52. AI using AGC for normal land units – removed from TF if not needed$ O( X! N$ L8 ]+ y& u+ O% U
53. Soviet activation message not in Ops report
; o; T# N% z8 l5 `54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range$ }1 s& r! `1 `) D7 B
55. Clear Soviet air balance if not activated. Possible incorrect base switching9 G' ^; [# k: e0 [
56. Sub attack against docked TF not happening for port size <3
& \# p4 h* h$ M1 K) r" q57. Unit type changing unexpectantly8 `- t* |% C/ I3 M5 d. L
58. Torpedo replacement on plane sometimes is missed; Z) ?) n) I# M" |
59. Double handling of overstacked supply requirements
3 B3 w* ?% R) X {. V* s60. Fixed alternate weapons for port attacks
+ M' Z) w" L: n. z3 Z+ s2 Z61. Corrected weapon system damage to show after combat on ships in port rather than wait till
l T5 M9 w& `! F9 v, p2 V! Qsometimer in the ship repair cycle.
- ]2 u" M' {/ U# P- m1 y( N3 N62. Ship tonnage over 32K could cause repairs to fail
, X# r6 T: [4 F8 y% H; N- O/ _New
( }4 x/ ~7 f0 R* C4 w1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
# S4 _ k: N3 W" d5 R) e& Rport
+ b7 c9 H% W; V9 F2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.
0 g. F+ d% s6 j' ^Tenders not counted0 `% D& o% g7 B" B
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base
( |9 O9 h5 G) X# h1 ?' E0 b4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method8 z: D" ~: B; d! k' V7 C* l- }
to remove damaged ships from TF/ O/ q3 Z$ [) C' |
5. New filter for “non-building” devices in Industry pool screen
0 K2 F3 ]! u! v* H6. New filter for “non-building” aircraft in Air Replacement pool screen3 h$ r# E; N6 j; W! \2 C' c0 Y
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
1 _. V- A, W- d cmines (^) detected
* A( ?" a( X V# |9 I) P# h( u8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
- v+ U3 @) m5 Q) T* D" _‘button6..’ image files, then these will be shown. If not, by default there are shown as' ~7 I. m8 H; x; C( F( i6 t9 V
standard parachute unit icons
}; Z7 ?# y4 W& }' A9 c9. Air/port damage and building is shown in base mouse over
& u% n. ^- V1 @10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on4 X6 | n1 J& d) Q$ a$ S
11. TF can be routed to stay within coastal hexes as much as possible
3 V7 Z* i- q% O' R12. On Top Pilot screen show the 'ace' cut-off value if more than 1, d0 q7 s) x( ~
13. Added option on group and LCU reinforcement screen to turn off replacements K8 D4 M: T, d+ P- |% d
14. Current base can get supply returned to it when reserve planes returned which were
Y7 v/ H8 u/ w, n) moriginally supplied from another base: Z7 ?& ^( L4 L0 Y
15. Unit type filter on Troop Loading screen
/ V+ ^' |( e) w5 j8 A' D8 F/ G16. Report killed ground units if not in combat report
/ I4 }2 d4 W+ L B5 q! k& v& ^Changed
1 ^( } P8 ]7 A1. AF of 8+ have AV support doubled for purposes of determing support for air operations
, s2 B1 ?/ n0 u/ O(complements fix 18 above)+ P( Y- h$ y0 E7 B( z" r
2. Permanently increased pilot array to 70K
# p b& N* m; ?: U4 i3 V& o3. Increased number of air combat rounds are a factor of total aircraft involved3 n3 X9 r8 _- s- {& b
4. Allowed submap to submap movement if land connected for land units. Should have been6 @0 \* A% ?9 S8 d
so as per Andrew Brown$ c# o1 T# u0 j, |& f
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message% y0 x9 n- O$ K# w1 t% h$ S% R
delay toggle instead+ |) s* z6 U( }9 L J
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
+ M; }! H: ]: g3 H4 a9 D3 A) P3 F+ Hmaintenace a bit more
# L4 p3 O$ ]% g- u1 A4 o2 T7. Support device replacements won't decrease the overall experience of LCU units. This does
o5 H/ e1 q# e7 q4 T$ Xnot alter the overall EXP change due when any replacements are received.
' C# y4 g/ L1 o4 Z$ n8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
3 P& X/ d L3 W! d; Tbetween the two but could break current games.! a& ?) R0 Z1 M. n# T6 W# w
9. Some LCU Prep points may be retained if unit is experienced
+ s# Y1 r- B6 X# f( ONotes. k9 P( P k$ e0 C8 ?5 X
1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario3 r; ]% }3 B5 |2 P7 J8 g L1 [) Y
should not change player or HQ, even if not in play. These original HQs are used by the AI# Y3 g" }. i6 t( I, G9 ^- Q
routines so changing or deleting them can put the AI off. Changing other elements should
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2. Clarification to weapon filters for aircraft:, j9 m. Q( {& a
PM_NAVAL_ATTACK 2 // used for naval attacks; ? L+ T% }" ^- R8 ?* j
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)2 K& d: @4 _8 U+ @5 b+ d% C
PM_LAND_ATTACK 8 // used for land (ground) attack
2 _. |* E9 e7 w) t) F. g0 Z2 G- V9 XPM_PORT_ATTACK 16 // used for port attack2 O* X4 F- c: _# S8 N0 U
PM_AF_ATTACK 32 // used for AF attack
$ Q3 o3 m& J3 f2 ~/ e* P- }& NDropped any reference to secondary values for land and AF as they served no special use.
' F) F7 S+ l; d' _Clarification changes
# q9 p" C1 J/ j1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
+ ?1 p% M3 x; B3 Z qbases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
" ?+ o1 L1 p* d9 `7 ?! T' sMONGOLIA(91) or TANNU_TUVA(92).
; R. K* _0 Q1 \* _9 Ja. Allied non-Soviet groups can't transfer to Soviet Motherland bases% m/ K$ ?3 \8 ?
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes
7 O4 D W9 g; y8 j3 A9 j$ Vc. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases
4 @5 I9 N7 t- Mafter Soviets are activated, but can’t move' s. V' D' r( Q9 o- s Y
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if
/ d% V f. z( p4 t' bdisbanded in port.
$ n3 e( ]# G- i( oe. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently6 O7 \2 z7 \ A6 E
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |