具体见
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% l# S5 D) g1 q0 Ohttp://www.matrixgames.com/forums/tm.asp?m=3185062
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9 c3 p* A0 v) I4 G已经共享到岛群QQ和本论坛置顶资源帖; n7 O5 {9 ]1 w
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大量更新,详见列表:; G' X' e m: D" H) m& c
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6 l5 w7 _) B6 BChange History:' q' |* P# Z( X9 _+ U# y/ y' @
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)8 v+ t( }! c0 a% }" p3 G9 i, i
1. Seventh Update – This release is a comprehensive release updating all previous* [$ i* n! x: x0 R& w$ {
versions to v1.01.17 beta
0 r$ |, N B" p. \6 |6 E8 c2. Code Changes# [' Z1 A# j# }! m
Fixed0 \' { z0 @: }# j
1. Display of AF/Port icon between player saves based on player's intel9 @ g& A9 Z% u9 j7 _
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
* T, e9 s8 \" s8 I k& @! U9 Lweapon list updated
' N+ @* C4 H3 `4 X( {3. Reported cargo/troop safety values incorrect when no cargo/troop space( _2 S& p1 a; ]6 q+ r3 H v& {( r
4. Allow smaller 'reserve' space for small groups on ships
) [& s/ y" s2 t5 g8 x' i5. Preserve some more data when swapping fragment and parent to prevent lost of parent
[2 I: n; f ?3 a6. Correct attacking plane count before final post-air combat
) l- V0 ]5 E( ~" M6 l! V, e7. Pilot promotion may have occured in error sometimes
) Y8 i6 N# X. k. |+ J8. Raid detect message sometimes dropped of the combat report
1 J0 K- k& |/ a- ^+ v2 ?. [3 M9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply* S5 p. J' ^5 A M; V: n- t
generally
; r/ o& X; H5 a9 t7 _, I* d10. Some pilot-leader connections were being corrupted/ {9 d0 Y1 X3 d% O1 g9 T, ^
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few7 l& v& s5 V8 R6 Y
other move issues due to the incorrect indicator
N3 G+ }* @2 @8 @( r12. Wrong ship sometimes reported in Ops report for TF movement which causes some
6 v/ Q5 ~& G. L( k( Xdamage
0 o ?; k9 F6 U& M5 v1 D" Q13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool
" B" N. n( _! B$ _" i8 ~14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the; J3 F; t5 O7 e" l. L# }
date sort
1 @$ J9 i) R+ G- V15. ASW groups not allowed to attack sometimes
8 l% M: x) r- d) p! g0 h! Y0 t16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing! v0 N( o+ _ r; J' C
HQ/LCU to jump to reinforcement queue1 C" d' ~5 r, N& G0 N
17. Bug in bomber intercept if too many rounds of fighter v fighter combat
" l$ W/ A) m- q0 N) S18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
9 ?3 a. e g, g, f& q; L4 ?9 d: dat start of AE but crept back in sometime during updates" i+ e, O; ~, z. ^" y- P
19. Removed the fragment/parent swap during a TF unload as it could often orphan the
- T# F( N* F) [, y/ H$ @" }7 d3 xfragment.! \1 e$ q6 ~0 x7 h% _ J+ n: Q
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade# a7 K+ O& T& B O! P( U' p5 n
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not
4 X/ a' u, u8 k- M8 h: ?# @5 Hshort scenario). This was fixed in a previous patch but only for one of the VCs, not the full2 y3 w7 w. }( B' Q" ?( ]
set5 y/ j, r' {' l; u* N
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base% j- g# @, w. @; v+ k1 |% s, l
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays5 w9 g9 k4 s9 S% O. Y
24. Bug caused F/FB to sometimes bomb at low altitude
9 K% Z, S6 H- q3 d! |25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
4 B: B9 i1 w: |1 j# j: p- Ioccurring properly.
$ J" ?: k+ h: n" s7 [! N26. Bug in Industry 'failed' indication not showing properly sometimes4 b( b5 @$ x4 ^+ ^, y
27. Location check at scenario load to include small map sceanrios/ ~ y9 x9 }2 E5 x' O
28. Bug in air supply to fragments in a non-friendly base hex. |) L' b4 y: O% j2 h
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was7 |; k, l+ q* ]" R/ V( }$ W* |
being set to homebase before execution of the mission – ie was returning to base* _. h# E: h; I, R# `: Z, u& l
immediately
8 b8 w( k% `6 \' Y' g+ ~- f: ?30. Error in Strategic map display
4 j+ b( ?6 e6 V. R/ v31. Additional and stockpile options were not turned off when base was captured/ L e- A6 _9 X1 x9 d ^
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
/ ]+ ~, e. A# _$ ^1 Amouse over
! L& ?% a4 o, A" u0 x+ n33. Army experience being gained when not 100% prepared as per manual; changed to allow
1 V1 n1 i2 @3 A3 l1 Q, [chance to gain experience if >75% prepare and < 50% national exp level
! Y! h1 w9 K9 v1 e/ [+ p34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to/ F, Y- }0 T+ s
alleviate the incorrect experience gaining happening while in reinforcement queue
% d: r& G# m& c |* ]7 h35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
+ N( ^3 ]; }- W# |0 [, n+ Hcaused unit to jump “off-rail” and move overland
+ U& `! U+ S( r$ m4 }36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ
9 k" u& ?$ \) d6 e7 }& P37. Excessive accident messages on unload from TF reported% X" s% l# o; j% R$ I+ u. I
38. Reworked editor sub-unit merging as some devices could drop off the unit list when
+ u! t( ]/ Q. B6 M2 d" ?merged causing smaller size unit than expected
* K) [% j+ e1 c) @8 H2 r& G39. Corrected possible TOE error in scenario data load for inactive units; H: R! P) N3 _; _& ]3 F8 j5 M
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
: y- a- i$ M3 J- f i5 ~; T0 `however be allowed to do this.
2 V- @7 C! }* X* n3 @41. Possible CTD if sinking ship's load was a group
* j l4 t9 B& D4 m. b7 T42. Limit the number of devices built from resources per unit during LCU replacements; this
% y9 x. o* s P6 M+ \; k; ]: l. ?0 Iwas causing an over production for that turn, T& |, h- ^; k$ H
43. Retain day/night setting when creating group fragments1 i" V% F5 _6 E( L0 y. o: {7 \+ S
44. Adjusted supply and fuel values in base list not to overrun the space
7 d" u( r2 N; R( f" [9 ~45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but3 k6 {: z! `$ R3 | M) x: ^
added YMS to Sweep TF in line with manual and code( @1 H8 H" E" u/ @6 U: Y
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
* v9 c l% a( \. g3 }rule relates to the abundance of manpower and is not covered by replacement pool. Normal% E# {9 ]; @. j' J6 M
rebuilding of destroyed units is not affected by this.
, c# a6 Z% F9 c6 q, M: u6 U. o47. Carrier capable and trained text not showing together on Group screen
( `% N0 v' V1 {. c( V48. Handle any blank re-name changes by ignoring them9 {7 R+ H3 \$ P
49. Possible CTD when air fragments combine
1 }/ ]; |# B2 Q/ V* @2 b& s50. Unloading TF can freeze a LCU onto a ship under some conditions
1 y4 f1 C" l7 l51. AI not behaving if main HQs missing (affects small map mainly)
) L% ~% I- s8 Q52. AI using AGC for normal land units – removed from TF if not needed3 F! @( h) |. ^& t0 d' i
53. Soviet activation message not in Ops report# g- V+ z# C( X; o
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
8 i" a: b/ ]7 x Q I55. Clear Soviet air balance if not activated. Possible incorrect base switching- o |+ V l* g _! y
56. Sub attack against docked TF not happening for port size <3
8 Q; {7 y! @% C& n57. Unit type changing unexpectantly5 O& [+ v6 ]: E% U) P% }
58. Torpedo replacement on plane sometimes is missed
* f1 O" \" g" ?9 k& F: A8 ?$ F# K9 C& w59. Double handling of overstacked supply requirements
8 L% z/ ^/ J! R! z60. Fixed alternate weapons for port attacks/ G E6 b) G: k% I% D
61. Corrected weapon system damage to show after combat on ships in port rather than wait till# w# h8 ?: f8 v3 X A) @% H# ]$ W) b
sometimer in the ship repair cycle.
, X. ^* w! M) C" p% B m62. Ship tonnage over 32K could cause repairs to fail
* X: N: O; L1 g$ `. VNew
1 s# i& D# R! v0 d# D, t1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the& T" v& f, z# G3 T- l) S; O
port* A+ k* m( _# q ~; E
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.1 G% o' }9 k- O8 Q9 m, ]+ L
Tenders not counted
, ^2 O- |; |3 A0 W( U3. When showing mine device on ship, show '!' next to mine ammo if can reload at base5 _/ s. u, B+ I$ F' V
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
* b+ b0 t3 Q8 ~to remove damaged ships from TF
2 J$ d3 \0 A+ O: V5. New filter for “non-building” devices in Industry pool screen: z. l6 `1 A! V
6. New filter for “non-building” aircraft in Air Replacement pool screen: t! E+ y L5 \) H O
7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
" j: G# p3 L/ U0 q6 |+ W# u4 jmines (^) detected
7 B% p/ e, |% R- o' G8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the" f- j% L( T/ R9 y- |' ?8 W
‘button6..’ image files, then these will be shown. If not, by default there are shown as
8 l" \; v4 U/ ]7 q; U& vstandard parachute unit icons7 N. O& l! v f) p+ D
9. Air/port damage and building is shown in base mouse over
8 c" X6 d1 ?: x. x10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on9 ]) B5 p0 I5 |, @- ?- p, S
11. TF can be routed to stay within coastal hexes as much as possible: I; A3 @% |# e. Y1 Q; X
12. On Top Pilot screen show the 'ace' cut-off value if more than 1. ]" p9 w. c: S1 R w* K L
13. Added option on group and LCU reinforcement screen to turn off replacements7 ]; Q; Q1 a8 H& k) R) L+ ]( o
14. Current base can get supply returned to it when reserve planes returned which were
4 u9 d' d8 b) c0 D' j# x) foriginally supplied from another base- L" t4 t8 Y# Z0 J3 m c% J# l
15. Unit type filter on Troop Loading screen, z2 ~9 [3 P8 j) {( d7 S2 R
16. Report killed ground units if not in combat report) u# g+ a, H4 P2 h7 n7 m
Changed
% o! Y1 ?* C) T' O! q1. AF of 8+ have AV support doubled for purposes of determing support for air operations* O( ^( ~9 S5 t
(complements fix 18 above)
6 | p5 U' v/ f% m2. Permanently increased pilot array to 70K
" I; P: ~" X* c8 `9 c- m+ }' q0 Z3. Increased number of air combat rounds are a factor of total aircraft involved, `' A$ W( V& O8 V G
4. Allowed submap to submap movement if land connected for land units. Should have been% I7 Z! h8 Y, T
so as per Andrew Brown' \9 T" C7 @+ E
5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message }- y+ B4 J9 A' _
delay toggle instead" ^& B& A5 }" b8 t0 G
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the+ l' _# s( M; g% Q
maintenace a bit more
& T- x5 q5 ^8 K O7. Support device replacements won't decrease the overall experience of LCU units. This does# P' F6 n: D! r8 W
not alter the overall EXP change due when any replacements are received.; U: [8 X4 S, M( @1 ]$ ]8 v. x
8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction9 U5 z% s; w/ c" a; A8 H
between the two but could break current games.
2 X$ @( g- M3 S3 U1 ~9. Some LCU Prep points may be retained if unit is experienced c- k, [7 w, D
Notes
6 R4 J' {. Z1 T. t! G4 g1 A4 ?1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario5 P! T& e. w) a1 M7 [* b% L1 N
should not change player or HQ, even if not in play. These original HQs are used by the AI
! i* b2 C/ K6 s" a1 qroutines so changing or deleting them can put the AI off. Changing other elements should, }2 r2 p! T e1 [% v
be okay.
" I8 f1 H( [ h6 Q4 I1 ?4 U% J2. Clarification to weapon filters for aircraft:: X' Q/ {( b9 L( W: z l
PM_NAVAL_ATTACK 2 // used for naval attacks
: P- t4 S. n$ ?1 m8 \8 xPM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement); s! D- Q9 i; K( o5 ]
PM_LAND_ATTACK 8 // used for land (ground) attack
4 I2 K4 m& f% H& |$ }) v% t) LPM_PORT_ATTACK 16 // used for port attack
. i3 f5 y4 F% m1 Y5 h f# R8 hPM_AF_ATTACK 32 // used for AF attack5 u8 A+ E- r0 }8 G$ C- O
Dropped any reference to secondary values for land and AF as they served no special use.. r; ]6 m" m q1 Y4 C( }
Clarification changes
6 y- b( X/ Y1 v0 o9 N, T1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
8 O4 }3 i+ f: k) U; b3 q: u/ Gbases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
, Q6 Y8 s. b, p0 |% A9 P. u, |MONGOLIA(91) or TANNU_TUVA(92).
* G7 n/ }. _! C& N+ \0 t( v- Ea. Allied non-Soviet groups can't transfer to Soviet Motherland bases
( C9 e8 L( k3 v/ j1 {* {b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes9 c8 N- h7 F+ ?' }! }, Y
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases4 C$ x3 ~" P- L
after Soviets are activated, but can’t move$ s0 V. Z6 L2 d0 M8 n- @/ J
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if! G# D5 R, q/ ?- I" ~ n
disbanded in port.- P% U; h" \8 |9 |: b& n
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently# Y0 f) K' E8 j9 U+ ~
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |