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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF)
0 \% C& t; e  c7 J/ Q% `Group upgrade not performed if ANY fragment present on or off-map $ H5 R0 ^# r, y
Correct retreat test in supply phase for isolated units
; m/ d, m+ S9 `Protect use of 'unload at' destination when no destination is present
$ g7 Q" y5 A( x7 k3 g( `, o* jCorrect display of port building %
) Y  P4 u! F: a; T" e7 \Reverse base checking order for supply movement every 3rd turn
4 Y# Q" E0 f/ [% d$ NAllow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases
! [  ^* x: k: ~Correct barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit
  Y4 z8 G) O& e9 [0 U' }Units with static squad/engineer devices can't retreat
/ a& C- G4 M( w- t7 S7 \# aTweaked transport intercept for messages 8 i& ^4 A1 M6 i& h
Fixed CAP with DTs in transport intercept
7 ]7 p# H& ^5 }  w) L; M- Y" STweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted
& a% Y- j& c% F- Q+ X9 [Ships unable to repair should be able to go to crew-repairs (as long as no other limits) # V0 `! b9 {/ u; d5 s( ]6 k
Fixed AI issue with resource movement by TF
+ U5 G# k" u9 d! ?7 `Increased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )% S/ |# D1 {8 J& C* L1 F8 F  L: D
Fix port refueling when lowest endurance ship in TF doesn't need fuel
) X# E5 ?( b+ S& ^2 l& ^Fix ships in port with full fuel should have full endurance & A6 W' Q5 M# X0 i, W
Fix AI over diverting TFs to top off fuel (courtesy of Don)
$ T4 T& J# Y. r+ B1 ]6 CChanged Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t # P* h% O) v- L* T2 ?, a- A
Fixed: Unloading unit attack mode not correct in some shock attacks 7 W; E% d. f/ p0 Q. v$ [
Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply) 6 k+ b: Q4 V/ R0 q) T) i3 V
Fixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u ' {; k, P. b$ W* U; o( N# Z, ?
Fixed LBA flying from small AFs 9 d2 b4 ?0 R  N+ e2 L
Changed Maxed out ship ops on refueling
8 t* Q' f( h4 ~2 iChanged Add right-clock to 'Refuel ships in list' for ammo rather than fuel % s3 M- i1 K4 O  D! \" v9 Z+ Y- w$ r
Changed Replenish from port with 'no refuel option' will attempt to replenish ammo only
.# l2 L$ {8 w' o+ e
21/12/2013: 1123v
5 t$ k: ]' M- m: vFixed Random TF could get destination set when another TF set a Patrol Boundary 1
0 h: X2 E' B0 ~Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3
. C% e! j! t4 e/ ~; I1 o; lChanged Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving , n& f' Z% O8 V1 a  }7 F
Fixed Some errors in ship transfers due to tonnage limits + T; z, K" P- U' K) ?# Q
Fixed Error in setting Ground Reinforcements globally off by menu
  b/ E" O; ?  [* V$ n) @Changed Global replacement OFF includes upgrades for reinforcements - w, P7 |  X- Q6 a% [& V
Fixed Cleared destination data on parent when rebuilding / G/ d4 K5 u$ B/ m
Changed LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4
5 p: a2 z* k# L8 aChanged Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization * W* [' `) P% ]; `
Fixed Stop in-game update from wiping pilot HI cost
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