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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF) $ M8 M9 V0 C2 o  i
Group upgrade not performed if ANY fragment present on or off-map
+ Q$ |" K& F& C8 p  L, RCorrect retreat test in supply phase for isolated units
1 g; [4 t  e5 s7 j6 s8 Y) ?Protect use of 'unload at' destination when no destination is present 3 y+ h! F' n9 {$ b; M. P( V
Correct display of port building %
: J1 q* c/ D' G- W: F8 qReverse base checking order for supply movement every 3rd turn
2 {' L4 q+ s4 E1 B" h9 ~1 WAllow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases / A! m5 w2 K0 ?% q0 u
Correct barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit
- ?$ B6 ?1 N* }0 u0 iUnits with static squad/engineer devices can't retreat
5 i. u9 r3 B4 e+ H' c7 a0 J" yTweaked transport intercept for messages ) K+ ~0 |, i' T" q+ ~( o: _( b. C
Fixed CAP with DTs in transport intercept 8 ^7 D2 y; o. ~; N7 A! z" M3 z, q
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted
" s+ S6 d, a7 C; {Ships unable to repair should be able to go to crew-repairs (as long as no other limits) 8 ]: f0 x' e5 e$ ^7 Q
Fixed AI issue with resource movement by TF ) F( K* Z! R. x  f/ e
Increased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 ); k, N* }+ B: V+ y. ]- P: L& ~
Fix port refueling when lowest endurance ship in TF doesn't need fuel
. y. l- c/ q2 }8 x! O& b8 q5 FFix ships in port with full fuel should have full endurance
% n1 C( S1 M8 mFix AI over diverting TFs to top off fuel (courtesy of Don)
4 Q* b: b% d# {, r! ?& P$ TChanged Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t ! }& j4 ?% M- \# K, h* [1 n
Fixed: Unloading unit attack mode not correct in some shock attacks
) w* P( g* K) {1 Q: ^9 v& NFixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply)
, @  a- L3 P  c. ?Fixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u
9 _2 o3 l/ N5 ^5 L0 H$ h" j. aFixed LBA flying from small AFs
4 k$ ^8 B; _0 a, zChanged Maxed out ship ops on refueling ! a0 D* N: K$ @/ Z- }$ F: {
Changed Add right-clock to 'Refuel ships in list' for ammo rather than fuel / d7 W2 [0 j( G; i( o+ N4 F* O
Changed Replenish from port with 'no refuel option' will attempt to replenish ammo only
.+ [: x/ b" l, j( h0 @
21/12/2013: 1123v
4 N. G9 o4 Z. u4 Y9 N7 r3 S# Y/ MFixed Random TF could get destination set when another TF set a Patrol Boundary 1 : Z+ z5 Q4 \+ W; K% G6 T! x
Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3 * N: [* Y7 G9 ?. w
Changed Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving
: J& X, c( x) x& Q) G- y# @/ p: RFixed Some errors in ship transfers due to tonnage limits
( R3 {/ j' |7 {* |7 }" uFixed Error in setting Ground Reinforcements globally off by menu
4 z! e/ P5 M+ ^' W4 h" wChanged Global replacement OFF includes upgrades for reinforcements " u1 Q3 Y0 L- \5 p: l) ~
Fixed Cleared destination data on parent when rebuilding
- R; x6 Y' P' z4 U" \/ v; DChanged LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4
, O8 A0 l/ L. d$ z, V* LChanged Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization
% _" b6 H) G9 v+ [Fixed Stop in-game update from wiping pilot HI cost
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