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18/04/2014: 1123x5
' H4 u, U6 A/ M; L  mFixed Forming TF in base with large ships does not undock TF.
# ^' j* C9 m, I- R/ Q& LFixed Corrected replacement delay when rebuilding split air groups.
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% y4 y4 l* a+ {1 U! I: {03/05/2014: 1123x6
5 I: k- ~* Y% p$ R  n; \Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. ( e( @8 L7 b+ S, {0 }
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 " q! K+ [# a4 d  o  T
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
6 q7 E4 L' R2 `8 d% UFixed Potential to only service 150 mines if more than one ACM present 0 m+ i) S- j; X" u! i- O6 o
Added message when LCU can't march directly to a hex 5 u2 ~- J# E3 p( M' D& b0 G
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 6 r: q3 D  q) i8 B
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 6 |# |8 a: g6 o
Modified ACM to use the ship’s endurance/fuel rather than port fuel 0 M- d/ m" l9 ~* h0 K2 z5 S
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. , J/ r7 c1 E$ B' t# p! }( ]8 [* q! A! U
Added air groups filter to loading TF screen, and made items not selectable if filter is off + V0 l8 N! M4 J) p' f8 W
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 - F& q4 X, M0 Q
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 6 M) p3 p9 Z. D% p- \
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
' y, E" r0 r6 H, w  J7 XChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 4 B8 q* s1 o" T) d$ U3 W
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 8 s: }2 W9 n0 |3 a. ^+ [) I; u
Air attacks against TF with many small craft improved as game tended to go after only one of them. 9 s8 ?/ B" }3 _; r' O3 \
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
) P2 D  ?+ L( e. L, KCorrect hex control value if hexside is not truly 'blocked'
/ @) \0 x6 v9 p* Z% pFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ; O* }9 |6 p" F5 \. \' ?  @+ I: y! P
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex & x: j& G2 _) M7 T2 w$ D: d
26/09/2015:
( `" U: e) A" X2 y9 a* J; YFix case where surrounded units disappearing without VPs
) U" k3 D% T/ ^  s2 UFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
3 ^$ @& e3 S4 l3 d! a- G: U补丁见置顶帖
1125c
8 Q& K7 N! R+ `( S/ [02/10/2015: # M3 U4 `/ @& _) y7 o9 g
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] ! Z2 U* \# m9 ~
add 'back' button to database aircraft and ship list 4 S0 F1 }0 S. I( k
fix ship repair screen that used ARD in calculations for all repair modes ' i  }) L' H2 d; C
fix device change on base capture by 'occupation'
) l6 o$ c) t  e# _ change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
) t( B* R, m& f3 o4 I [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
8 v: A8 g- t: \; n2 t added TOE name to the Army TOE screen 7 W1 Y0 N7 D* S. L9 I8 D6 y
fix 'major repair by large port' setting due needing major float to do major engine
% }7 }/ L  s2 ]0 P% n4 F* H added ops message when ARD being used by ship for repairs
) M: s2 n) T, I. k9 ]# T fix group list - level bomber selection correction at toplevel (base and list)
' Q+ o( l& O- L7 t tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] % X( Z8 t  i! P' N, c  f: I
Fix some columns not sorting in aircraft data list ( [- H( V5 Y' c4 T* l
Fix display of a/c in convoy LCU on reinforcement screen ! I. M4 x" W+ W. V+ J
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
8 L) w( y3 u1 vTweak for reinforcement screen, filter out units with no arrival base by default
, [4 T+ u4 v1 Q1 @Tweak AI forces when routing thru off-map bases; some extreme end-game conditions & C8 I! \' }/ l
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
& X  y1 w! U* [9 q( @- M! STweak to allow refuel in TF if tankers present even if below safe endurance level
$ B( ~- k) ]" K/ ?7 ^Fix case where TF endurance may be 0 causing TF not to refuel other ships present 8 n  m: e8 B( h2 B) H
Tweak to force ships with no fuel to try to get some from TF . A+ w4 L. X9 T. m% S  t7 Q
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
6 W$ z) N; o  U8 [+ F! ?fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  0 T2 v/ Z! i! U$ ~* o, p# z
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
  K- T# d! T( @) w4 [fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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