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18/04/2014: 1123x5 $ b% x3 v6 c6 Q! C' o5 {7 B
Fixed Forming TF in base with large ships does not undock TF.
' R1 y7 H& E: E0 D6 d5 c0 _Fixed Corrected replacement delay when rebuilding split air groups.
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; _! g. P# t* J9 Y2 ~3 o2 R# K03/05/2014: 1123x6 ! S9 Y2 H7 \8 F9 Y8 f
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
6 q1 A8 B; i  Q7 u- MChanged Add option to activate pilots in a group
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2 z1 d% B" [% |' B- X18/05/2014: 1123x7 * P( q3 i- t$ e+ M9 W
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
) l, P% _6 _) _; F% wFixed Potential to only service 150 mines if more than one ACM present / I8 ~6 C( z, P
Added message when LCU can't march directly to a hex
3 p' F6 }7 p$ O$ H4 u2 Y* V0 xAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 1 w5 a8 B1 V- Q: c) |0 q. J( j
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
0 b" j2 `/ {  q% V% {" AModified ACM to use the ship’s endurance/fuel rather than port fuel
% |5 g8 A( e, f5 FUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 1 a- k! k0 A2 k1 z
Added air groups filter to loading TF screen, and made items not selectable if filter is off
. u1 w6 q) o7 z2 m! M- \Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
5 ^: s! p6 z! q7 G+ x' ?3 hFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
# ~$ J& s2 g) u4 K1 PFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
. D+ n  Q. I6 d, y3 yChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
/ ]: G4 _5 q) A) X$ M. w, o3 w. dChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 5 H$ Q) c% w7 D) t- F+ V5 g
Air attacks against TF with many small craft improved as game tended to go after only one of them. . o# G0 Q, b* t( }0 `( y: |
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
8 A/ `+ ]# [5 z+ QCorrect hex control value if hexside is not truly 'blocked' . T4 x. D4 D) J7 d
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex " A) d5 C: g9 c. l0 d4 ^
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
% d1 q  g! G9 y26/09/2015: 5 h* R4 o  K2 m- c3 a" x. s! ?' U
Fix case where surrounded units disappearing without VPs 3 L6 i0 \3 v0 g7 K9 _8 ~/ D6 N! R" g! Y( O. s
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
, u' Z* y, T& _/ f% A( G' }" z补丁见置顶帖
1125c
% j$ x* |/ n  d# v02/10/2015:
" V4 F' J9 J& A6 K5 R! {Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] * n" @4 V* F3 o1 E, e* P( n
add 'back' button to database aircraft and ship list * s! ^4 J# q) A. R: m7 z
fix ship repair screen that used ARD in calculations for all repair modes
+ _4 q! _1 E0 ]( M6 }8 W+ F2 J8 o fix device change on base capture by 'occupation'
3 C/ b4 f# T  o; X0 [+ h change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
9 o5 I1 q, B, ] [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 3 o" T7 C' F% {$ U$ T* x4 `. u
added TOE name to the Army TOE screen
; e" I) m. v2 G8 t) ]$ N) Q fix 'major repair by large port' setting due needing major float to do major engine 8 @3 J: \$ v* d8 o
added ops message when ARD being used by ship for repairs . Q/ a( E* W2 v; [: d
fix group list - level bomber selection correction at toplevel (base and list)
8 |& _; v9 K5 d0 a4 Q tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
  K; g8 c  Q; H. A" zFix some columns not sorting in aircraft data list * n! A3 F, r2 {' v
Fix display of a/c in convoy LCU on reinforcement screen
% Q4 c8 R7 N- w& w5 u2 q* W* jFix loss of national base on reinforcement screen (was defaulting to Aden*)
1 g% X) Q9 e9 q0 {8 r. qTweak for reinforcement screen, filter out units with no arrival base by default
( X: }% M9 \- `Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
$ W, n3 ^% C0 z: A5 }/ G/ ZFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 3 I. J- ]0 U* Y& {; K! x6 q. U, e8 P
Tweak to allow refuel in TF if tankers present even if below safe endurance level 2 W8 F4 T; l8 l" O3 `8 @
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 1 `! G6 C- _, r* W
Tweak to force ships with no fuel to try to get some from TF 8 R4 \6 n! P0 t+ x. ?) a, s; c# l
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  # h) }: t4 `" G% p0 r! p
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  5 i; R5 @# y! f% ?
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
+ k$ p$ k! n& I% @fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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