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18/04/2014: 1123x5
2 i8 G; ]& O  {; Y0 n4 h* C- cFixed Forming TF in base with large ships does not undock TF.
) u0 g3 n* D/ j6 K! X0 eFixed Corrected replacement delay when rebuilding split air groups.
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2 f% L* |' I& L4 `03/05/2014: 1123x6
0 D" e: D2 O6 N2 O# T* bChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
5 F; v' i" w( u) A* `# r, w3 [9 EChanged Add option to activate pilots in a group
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  ^8 q/ L8 ~/ c" [) i. ?2 t18/05/2014: 1123x7 7 x( Q/ T- j3 f5 E/ t
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 1 [3 T1 T9 l# W5 b* m9 s
Fixed Potential to only service 150 mines if more than one ACM present
4 D' x( U$ O% \1 ]Added message when LCU can't march directly to a hex ( E4 Z- I, w# k
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
2 z; E/ A6 w: S$ u& W( P' ?Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
2 |* K# ?  m  t5 N+ IModified ACM to use the ship’s endurance/fuel rather than port fuel
- |4 @, E2 j( P  X1 Z& y5 FUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. - e! K" `9 R3 j( x* ~
Added air groups filter to loading TF screen, and made items not selectable if filter is off ' Z. J/ F8 w$ F. K" L
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 2 w% Z; P" v5 ^$ I. G  n$ d
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 9 @: i; |7 ^8 A& g/ z* a* [( \
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
5 f) t$ t2 [1 vChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo - S% ~& g4 c- l: {; f" H
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
9 J: e0 D: G& b! d; J; _Air attacks against TF with many small craft improved as game tended to go after only one of them. 2 ~* G0 P6 K5 V
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. " S/ R, Z4 X& {5 n# w5 y
Correct hex control value if hexside is not truly 'blocked' 6 C7 H) p' y  F
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ( j+ h" P$ O( X4 P% M' m$ n- ?% d
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
3 a! B% J+ E8 x2 H# z26/09/2015: , N, U8 W: U9 u  [0 P4 C3 @( C
Fix case where surrounded units disappearing without VPs " q. @; Q& Q7 h3 S" L$ V
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
1 j' M2 @4 j& R3 T补丁见置顶帖
1125c
( f1 Q, d4 @: @* M. U) M1 l02/10/2015:
! \; s" z2 e0 fFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 1 ]% G+ E; g  q' x' n# D
add 'back' button to database aircraft and ship list
. R8 ^% e: y1 D fix ship repair screen that used ARD in calculations for all repair modes
5 ~# \2 K/ O& Z) a' Q! h8 z- s fix device change on base capture by 'occupation'
: n! p9 r. f* W3 j. M change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
1 c5 n3 ]" f) j9 T [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] # R( J  c* T7 w; c+ u) B3 c$ A4 ]. B
added TOE name to the Army TOE screen
! x# d) B2 _0 `. C7 N6 M; d" c7 V fix 'major repair by large port' setting due needing major float to do major engine
2 i* `/ y  v; F+ G9 b added ops message when ARD being used by ship for repairs
- n/ ?: Y. D  a1 T( `: \% M fix group list - level bomber selection correction at toplevel (base and list) . A+ |4 [- O% b$ V* B
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
1 j4 k% x, Z9 u/ ?8 ~* RFix some columns not sorting in aircraft data list ! X- f4 M9 |7 R  P% D
Fix display of a/c in convoy LCU on reinforcement screen
+ p& o2 T5 S0 I5 X2 G" sFix loss of national base on reinforcement screen (was defaulting to Aden*)
) X$ K2 R% x9 \( DTweak for reinforcement screen, filter out units with no arrival base by default * F4 M( D$ I1 U! {4 {7 v& ^+ d1 _
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 7 z& N& H+ a, Z, ]% x
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 8 F/ U  C4 U8 x" d% `3 b
Tweak to allow refuel in TF if tankers present even if below safe endurance level - r( b! ~& P; [2 m0 n; s( @
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
1 K7 m0 t1 `& C6 Q; b6 |) m# VTweak to force ships with no fuel to try to get some from TF
. N) w5 O$ i3 a: s4 fFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
9 M. a) v9 v. d( T0 Mfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  1 u( S% C; I1 Z; L6 K
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  9 M' g- _+ V% p1 m3 l& g
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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