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18/04/2014: 1123x5 + u( p; b5 ]9 e, r7 K
Fixed Forming TF in base with large ships does not undock TF. + K+ ]( {; D: Q+ D$ V
Fixed Corrected replacement delay when rebuilding split air groups.
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' H3 A. i$ U, Y4 }03/05/2014: 1123x6 : x, o  Z: ^- G4 h5 u+ @
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
" J' z5 P  Q, x% ]/ hChanged Add option to activate pilots in a group
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' `. G* G' L3 B18/05/2014: 1123x7 2 Q' O' t7 ~- m3 i
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 ( f0 x9 i" z8 [! o+ E7 T5 g
Fixed Potential to only service 150 mines if more than one ACM present   v0 i. M% H- Q7 q' e$ k0 W6 I
Added message when LCU can't march directly to a hex ( C. l7 [. o; L/ @
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. . R8 C7 p4 G. ~( k6 j  C1 q' _
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ( I( Y. c) ]( B& n3 E
Modified ACM to use the ship’s endurance/fuel rather than port fuel
* g8 M8 @3 Z( Y9 YUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. % E! l/ p5 m! g, v) u2 A
Added air groups filter to loading TF screen, and made items not selectable if filter is off
2 \' N/ u3 \$ K+ s* y9 A  I3 A* EFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 5 l  P# P; T/ W1 u3 m7 f- R' ]
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
+ o% L, L/ o7 D- |2 {4 q. DFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
5 N( K) Q( N, Y: IChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
, l! c3 T3 F! f; V9 t7 j! T9 IChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 : y9 ?2 W3 w4 I
Air attacks against TF with many small craft improved as game tended to go after only one of them. % Q8 @# D9 g( V7 b% H0 n
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 1 K. b( x. u2 |) l+ ^
Correct hex control value if hexside is not truly 'blocked' : v' P  Z- n% c- J
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex / c( `" i$ v- k5 r; a( Y+ c
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
& U* a1 ~; R- k, V# w& U; W26/09/2015: 6 Y( x9 F' v2 }. C. ]1 ^1 \: n
Fix case where surrounded units disappearing without VPs
% x4 U# A5 U' H9 Q9 L9 r3 u$ `/ NFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ; U$ l# V+ c+ r0 r) p, f2 k
补丁见置顶帖
1125c
; E1 c7 P' O6 B8 h! v02/10/2015: : T4 V- j; Q% B0 p' K, o7 E
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] * t2 ~3 a7 P3 E  S% u2 i9 P# d! |. |
add 'back' button to database aircraft and ship list ' C% x. z! B7 H3 y! [- Y
fix ship repair screen that used ARD in calculations for all repair modes
0 C. Q$ h" \6 s( Y/ q fix device change on base capture by 'occupation'
  F& f) x0 P* e' f% G% l# i; W/ j% N change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON + `( D% ?# X. }3 x1 t
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]   V  R% v* A3 @- j/ b: X2 _! P
added TOE name to the Army TOE screen 7 q5 t5 e0 v, Y0 {6 j2 z
fix 'major repair by large port' setting due needing major float to do major engine # ?: w$ o. r* v; g
added ops message when ARD being used by ship for repairs 8 M; b& o: r0 |/ n/ j
fix group list - level bomber selection correction at toplevel (base and list)
- D3 A2 ]" Q2 d tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 9 q  i( R8 U# h0 u0 e
Fix some columns not sorting in aircraft data list $ D. t) T! X1 N3 Y8 R$ A
Fix display of a/c in convoy LCU on reinforcement screen , z7 h1 B; ]  ]- l
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
3 R! P5 B4 r# _2 y0 f+ iTweak for reinforcement screen, filter out units with no arrival base by default
) D' t8 n5 y9 p$ d: I9 |Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
2 a9 C" A9 x& X! R7 G8 V+ j, yFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
2 p/ V! m/ z# F9 P) g0 k3 o# RTweak to allow refuel in TF if tankers present even if below safe endurance level $ ~" z% C6 @/ L% g& X5 G
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
1 u! o# V2 f: ?, _4 V1 LTweak to force ships with no fuel to try to get some from TF 5 {8 [# P( ?- }- R1 s  p: N
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
( e2 N2 H1 e8 j. `! o9 F; ^1 Afix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
3 O! n. ^9 y0 S/ H3 ]% g$ E1 z2 Atweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
7 q7 p( S+ G8 G2 ~4 U  c3 ofix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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