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18/04/2014: 1123x5
1 B$ I8 N8 \! Z3 R4 F" M' c- JFixed Forming TF in base with large ships does not undock TF.
4 f% q3 k/ A8 J( z# RFixed Corrected replacement delay when rebuilding split air groups.
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$ ?+ ^; ?" i) D3 G2 W03/05/2014: 1123x6
$ z' `. l9 o* z. uChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. 8 V0 c2 x4 R; x: y& s- Y6 `* z
Changed Add option to activate pilots in a group
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6 A# g: G. k" b1 M# ^# K4 g18/05/2014: 1123x7 8 V, s1 b. ^2 U6 t7 Y; h9 q7 U
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 - @4 G: M0 G- k* v2 h
Fixed Potential to only service 150 mines if more than one ACM present , U) i2 ~, @# l! l9 T
Added message when LCU can't march directly to a hex
5 B; J2 Z5 q4 n. B) |- qAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. + X1 J; v/ B/ j7 g/ @" I) Q
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) / |- n* f7 u0 N- X+ h! F  \
Modified ACM to use the ship’s endurance/fuel rather than port fuel
8 G' R- y& [  g' {Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
9 I$ u# n/ ^, Z0 SAdded air groups filter to loading TF screen, and made items not selectable if filter is off
! y" B/ m: |/ b# g3 u7 `Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 8 U+ H% ?! H) E/ b0 c3 a; T( b
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. / O. u3 A2 B, P( w; M
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 " O) @" E- q% w  _/ u
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
( o$ a& J" ~8 Q( a. ^Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 1 K& g4 f2 P4 N' p) W8 b$ j
Air attacks against TF with many small craft improved as game tended to go after only one of them.
$ T; q4 Z9 |/ |4 a- w# \( _) H8 dCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. - F/ X& o8 R6 r3 R! P. Q9 v  e& t
Correct hex control value if hexside is not truly 'blocked'
: p" M7 D8 }- z6 X; l8 wFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
0 T! r! |, ^( j$ j6 t9 pFix rare case where the highest TF# was not allowed to form new TFs when alone in hex . ], Z, \8 O) b5 P$ \# Z. \/ F
26/09/2015: 7 B+ A9 Y* W3 S$ G# ?
Fix case where surrounded units disappearing without VPs
  x( `4 K* b9 G. o' XFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) : u2 k: c, d  w: R( H. Z& R
补丁见置顶帖
1125c
  \7 i! c9 G) F& g! V' V' |02/10/2015:
+ }4 C3 u7 I% M+ ^1 oFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 3 o' p/ E4 d9 W2 H6 z/ {
add 'back' button to database aircraft and ship list 0 Z  h3 V% L: |7 {: @! s" M
fix ship repair screen that used ARD in calculations for all repair modes - u1 e  k8 r% E- }9 N
fix device change on base capture by 'occupation'
( {% l5 s& d4 o+ l6 P; T change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 2 U3 r' u5 i! Z4 ^
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
' [3 Q( A+ R; H9 Y2 m; x added TOE name to the Army TOE screen
6 S& L% S* V4 M, L& z. ^/ z fix 'major repair by large port' setting due needing major float to do major engine 3 k9 T" E1 F1 z/ X% p
added ops message when ARD being used by ship for repairs 1 I- Z, P* P) `' _! S# k" Q" _* K; i
fix group list - level bomber selection correction at toplevel (base and list) + b/ {7 A; ]- j
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
% Y6 t. U2 J+ ?# T* W! i( u8 TFix some columns not sorting in aircraft data list / O( H3 E& I2 n
Fix display of a/c in convoy LCU on reinforcement screen & \" ]3 N. r1 I+ R0 @  c4 ]& g
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
& m! e4 T, m9 q) B/ ^Tweak for reinforcement screen, filter out units with no arrival base by default
' Z6 [4 p! p3 _& X+ S4 Y% d, ITweak AI forces when routing thru off-map bases; some extreme end-game conditions
/ B4 l- G, x: vFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)   r- ^" h5 R9 n( `0 p8 [( j
Tweak to allow refuel in TF if tankers present even if below safe endurance level
; Z: A1 L/ a4 SFix case where TF endurance may be 0 causing TF not to refuel other ships present
; ]4 O# H5 ]( xTweak to force ships with no fuel to try to get some from TF ! F" i; J% Z" Y7 C; G- l
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]    v: k) l" I# n
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
3 [: G+ N( a. a- c; S) ktweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
5 [8 c  R7 V4 I* p+ x: P$ L  k; hfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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