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18/04/2014: 1123x5 2 P) l6 J; I! p. Q% r
Fixed Forming TF in base with large ships does not undock TF.
8 ?$ h: f- |0 _/ [Fixed Corrected replacement delay when rebuilding split air groups.
.# a' q/ c; C/ a7 Y- v: M7 Z$ K2 j- v
03/05/2014: 1123x6
2 I1 |4 k9 v9 J/ v8 I, o6 y+ FChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. 5 C" B: K1 p! J0 Q% C9 J: q
Changed Add option to activate pilots in a group
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2 q% T" d5 A( \/ v7 @" H3 X/ S18/05/2014: 1123x7
8 H8 G0 M! }) PFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 , i! Y0 j- a8 @! h* E
Fixed Potential to only service 150 mines if more than one ACM present
6 O( I& A& G( ~) D3 [8 ]$ vAdded message when LCU can't march directly to a hex - M/ c# Q8 x, n( ~4 l6 O
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 3 O; a: j# g7 I4 `7 G3 P' J
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
- I5 O$ O  h1 yModified ACM to use the ship’s endurance/fuel rather than port fuel
! c0 f5 _  d9 Q9 `7 y& z1 m8 _Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 1 r" u. O  N5 E/ _( ~0 U& J
Added air groups filter to loading TF screen, and made items not selectable if filter is off 6 U2 d  Q/ P3 q/ t
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 ; `/ `" U. L# T1 w+ c9 N- N! D
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
& z, {/ `$ K$ }, Y1 c& KFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
" P6 E4 v% q) s' K" r3 L' gChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo + l8 j5 \% L+ o
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 * u; y/ i- V4 Y  O
Air attacks against TF with many small craft improved as game tended to go after only one of them.
/ N/ t5 c/ `, \City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
' n5 u4 [  {% ]# q  vCorrect hex control value if hexside is not truly 'blocked'
; u' Y  G3 Q: K% f- q' G6 w- ~Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex # n0 p& J( V2 p7 o0 E
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
2 S3 S: M0 r) o+ b" O26/09/2015:
5 c; \, q  O3 o# _( NFix case where surrounded units disappearing without VPs
3 q0 C; J! b, Y  \! P7 OFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 7 \2 t3 }; j. F& I7 B7 P$ Q
补丁见置顶帖
1125c& Z+ ]0 G# @& D8 A2 z
02/10/2015: * N0 ?& Q) Y/ k4 @) d$ k3 v$ k1 Y7 f% q
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
) z" K3 O  J' B7 ?$ u0 R add 'back' button to database aircraft and ship list ( V# O$ U& ]. T( h" ?
fix ship repair screen that used ARD in calculations for all repair modes # Z3 p% k9 H- b# c
fix device change on base capture by 'occupation' ; H2 l9 }' \* y1 g- J+ F
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ( K8 v8 W1 ]# P+ V2 A, N. x0 _$ }
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
, n  W" b5 C! w  H( a0 }9 ] added TOE name to the Army TOE screen # O- E: d  O- d& Z* A* t" O8 K
fix 'major repair by large port' setting due needing major float to do major engine
$ P1 J6 W7 [3 T' r2 E! B added ops message when ARD being used by ship for repairs $ l; H$ i- Q6 _  {# t
fix group list - level bomber selection correction at toplevel (base and list)
/ p8 y/ \  R  y2 j, @. }! l tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] # h( a5 B5 i5 I( |+ s7 z4 z  u
Fix some columns not sorting in aircraft data list 2 E5 p! R& Q; t) k" l% h3 t
Fix display of a/c in convoy LCU on reinforcement screen 9 V7 ?/ G, l# B$ |
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
' ^8 o/ Q' m2 N# ?( r/ \$ HTweak for reinforcement screen, filter out units with no arrival base by default 8 s, [( @2 k% M1 q! e
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 3 T, d- a- L( n; l9 {8 g* h: Q! [
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ' Q9 W+ M/ }) O! k  y. B
Tweak to allow refuel in TF if tankers present even if below safe endurance level
. K& ^$ m" }$ YFix case where TF endurance may be 0 causing TF not to refuel other ships present
+ O- R  b1 h+ y7 N* J7 M1 }7 R1 KTweak to force ships with no fuel to try to get some from TF
+ R: E8 S1 m* p0 x% F- hFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  $ s8 C7 k3 s: f, S9 f- G
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
. k4 J2 f% N1 q' ^+ U3 Ntweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
5 W4 B, p: S+ Y: @+ V* }fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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