返回列表 回复 发帖
18/04/2014: 1123x5
$ `5 f# ~6 m7 IFixed Forming TF in base with large ships does not undock TF. - u# B" T" b0 [$ `( e$ g
Fixed Corrected replacement delay when rebuilding split air groups.
.
! U( ?- R% d, g0 N' l! E  z5 j03/05/2014: 1123x6
) t' J) a1 e: [! [/ l3 NChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
" m3 y' S$ H5 w& b4 K3 I8 _0 sChanged Add option to activate pilots in a group
.( f, |2 ]8 M9 W5 R1 D8 u
18/05/2014: 1123x7
' ~' K, [- t+ A- H' T. i: wFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
6 o1 n  k* d7 P8 K9 MFixed Potential to only service 150 mines if more than one ACM present
. r2 q& B) J  a* y, NAdded message when LCU can't march directly to a hex
' c8 g: c8 |8 r* [8 N# G( u' ^Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 4 a) e; i* l. b5 h9 ]8 x  X% y2 I
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 7 }5 }: _$ Y  i% z! s. P3 z
Modified ACM to use the ship’s endurance/fuel rather than port fuel ' J% H; B% m* S, Z4 _
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
" y5 w5 F* T' X+ |8 h+ Z1 w& P) {4 x) j- U4 rAdded air groups filter to loading TF screen, and made items not selectable if filter is off
! `% L, ^7 |! j* [4 SFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
" r. @  D& W! m' ]3 A2 b3 YFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
6 c+ G+ B$ ~1 V( F6 p: L0 q, I8 UFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 0 p- ?0 A7 c* R: a9 U% K) ]
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ) G9 x8 o( S/ u* D$ b
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ) o/ k4 V% N8 X
Air attacks against TF with many small craft improved as game tended to go after only one of them. ( N+ N+ C% B% U
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 2 e5 g' Y# ^6 W) L
Correct hex control value if hexside is not truly 'blocked'
, z5 L2 E( G& x$ d" Y5 kFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ) U; S% @3 B; y3 j' e
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
1 x: l1 Q' R1 ?+ C+ t0 ~; B. G5 B26/09/2015:
/ a4 D. ]9 T1 A$ Q: hFix case where surrounded units disappearing without VPs
6 d- n: `/ n% d$ H1 z5 \Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) : m+ U/ c+ Y' r! w
补丁见置顶帖
1125c1 _  i) ^* `5 K5 ~) K8 _
02/10/2015: - X7 g0 ]( o6 X& r7 L
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] + \. R5 H0 s& U- L- N
add 'back' button to database aircraft and ship list
; d( ]/ S( H0 N( F- k7 L fix ship repair screen that used ARD in calculations for all repair modes
: o" `  E1 Z! `0 }" U fix device change on base capture by 'occupation' 7 q+ X+ U* F: z9 Z: n
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
) T; _0 k# e0 O2 Q3 F [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
6 {2 k3 J/ q, e- F! c/ b added TOE name to the Army TOE screen
/ }; z0 _! V; s fix 'major repair by large port' setting due needing major float to do major engine
( h8 t% ~7 c2 L, |# S) v0 @ added ops message when ARD being used by ship for repairs
5 p# a; e/ r2 I- {! P; ?9 c6 i8 {9 v fix group list - level bomber selection correction at toplevel (base and list) * \1 [% w, H! E# F! D' m
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
  ]/ b& [& Y, }, b5 O9 _Fix some columns not sorting in aircraft data list $ B6 |. o  r2 U) I+ v7 q
Fix display of a/c in convoy LCU on reinforcement screen
' h  n- p3 a4 R' @2 h4 DFix loss of national base on reinforcement screen (was defaulting to Aden*) 8 I) q1 q) n( A' R
Tweak for reinforcement screen, filter out units with no arrival base by default
! F1 T  ]. d  o' FTweak AI forces when routing thru off-map bases; some extreme end-game conditions 0 n2 r: G" R, C8 @0 \
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
/ H7 L6 q3 [' t5 ?7 zTweak to allow refuel in TF if tankers present even if below safe endurance level 2 k& @# j0 ?; ~" s
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
& G7 s& L2 |# q9 `9 d$ ATweak to force ships with no fuel to try to get some from TF . o" H3 D, U7 y
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
8 A5 z& \5 Y9 B' s; L) G+ Q# Afix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ; r" y* J6 ?) ?" h
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  : y) h7 C5 D1 b9 O0 Z- x& N% P
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表