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18/04/2014: 1123x5
7 U0 `. G! i5 O$ MFixed Forming TF in base with large ships does not undock TF. / n- B$ }: }/ h, \. @7 G
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 : v) c. E% G% ~
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. : V* i, ^6 H1 G" h
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 6 ~0 D5 m, V8 A1 `" |
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 0 E1 S& T- t- W1 R$ p6 z
Fixed Potential to only service 150 mines if more than one ACM present
0 D: A% P8 O$ q. q) v; Z* U6 dAdded message when LCU can't march directly to a hex
" B" I! [* X' AAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
# o& I# a4 ?2 n" vAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
) ~- ~2 T$ F8 a; P+ o1 w8 }' y7 ?' B# k. mModified ACM to use the ship’s endurance/fuel rather than port fuel
2 R( M+ Q  h1 s& @% U- CUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. ' F3 y0 c! s5 p8 a! _
Added air groups filter to loading TF screen, and made items not selectable if filter is off
+ [8 }9 M' y0 {9 I' h  pFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
  Y3 g: f: B/ u! ]Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. . {& n, \5 v! e2 T* P' S; Z, O$ N! Q
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
8 n8 m( g  l) w( M3 O/ M6 BChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
) V7 Z& s$ G' TChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ! w# W- T( o6 m& X" a2 Y$ Z9 j
Air attacks against TF with many small craft improved as game tended to go after only one of them. 2 k' N8 c) w+ h2 Y6 Z6 H4 Z
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
6 [3 j( v; D, K- sCorrect hex control value if hexside is not truly 'blocked'
# \0 ^& i3 e' w  Q& yFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
7 }* R0 |( d8 J9 i% y; IFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
' h( ^( p  c/ Y& M5 G8 U. X" v26/09/2015:
% x* g0 m5 ~: ^. b2 G4 U! RFix case where surrounded units disappearing without VPs
* T. v& f4 R% I5 rFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ( E( H8 P) k& E2 X/ A3 H! N
补丁见置顶帖
1125c/ B9 V9 k1 t( K! }& x: `( S
02/10/2015:
, T6 _8 M/ R+ K# E! Y+ e4 {; YFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 5 n- m' y( C& ?
add 'back' button to database aircraft and ship list   h2 s. b  h& Y9 T1 ]3 V' U9 Q
fix ship repair screen that used ARD in calculations for all repair modes 8 h1 C/ i' h/ w* B' z
fix device change on base capture by 'occupation'
7 j! i: m# e6 r$ Y/ p2 B change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON & J. h" ^  t- ^9 u/ y
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
6 ]1 ^1 T& r* ?+ N9 R$ a& p added TOE name to the Army TOE screen * p' ?5 k0 z6 V( }& X$ @# W
fix 'major repair by large port' setting due needing major float to do major engine
# l, W: x' t2 p7 h* @: t. g added ops message when ARD being used by ship for repairs $ n. [' q3 c' y4 `- ^! W
fix group list - level bomber selection correction at toplevel (base and list) / N0 K! x1 T( Z
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
8 n2 E% c/ B& l  RFix some columns not sorting in aircraft data list
4 B7 l( X6 v/ l) U$ Z/ h8 B$ RFix display of a/c in convoy LCU on reinforcement screen 9 q1 U5 p5 i1 t& \
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 9 x% l7 n2 G  w6 C9 z
Tweak for reinforcement screen, filter out units with no arrival base by default
! U7 }- u. ?1 ^& w7 {0 A; tTweak AI forces when routing thru off-map bases; some extreme end-game conditions 1 w3 T2 S. V' a3 i* c$ g$ {
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
& B1 Z$ A- o0 DTweak to allow refuel in TF if tankers present even if below safe endurance level 3 e8 M- n4 O$ I9 ?# Y; u* R
Fix case where TF endurance may be 0 causing TF not to refuel other ships present - m! `4 v8 e* ]5 C+ \2 j
Tweak to force ships with no fuel to try to get some from TF
8 x' u% Q  O- e2 ^0 hFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  8 N& Q9 v. I) e$ W. ]
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
& f  F6 H4 p* j' X# v: dtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  ' Q! y6 u+ k/ A+ @
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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