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18/04/2014: 1123x5 / ~5 R/ R$ a+ Z7 w# _' D& W
Fixed Forming TF in base with large ships does not undock TF. 8 f4 M% u, V/ r; d: s1 |5 N
Fixed Corrected replacement delay when rebuilding split air groups.
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/ I' H* z+ `- Z. g: L2 Y- b+ _03/05/2014: 1123x6
1 z6 h0 D) O1 s3 qChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. % Q" Q) t! x: w3 y; {
Changed Add option to activate pilots in a group
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+ s/ g. X6 c5 J( @! U/ G18/05/2014: 1123x7
0 _1 D: m, F" m& ZFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 " b( w: r6 r- N  }
Fixed Potential to only service 150 mines if more than one ACM present
. c- Z: l: d2 m( u# A) u1 @Added message when LCU can't march directly to a hex
/ Z5 x3 Z3 W" X7 l$ {1 T4 T. yAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
4 Y: ^3 A& u* _' {3 C, JAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
4 V) n3 a0 s% U( v3 B2 |/ l) [; dModified ACM to use the ship’s endurance/fuel rather than port fuel
9 Z( C$ @8 S0 q* l$ R' rUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 2 a7 k( D" ?7 h6 L
Added air groups filter to loading TF screen, and made items not selectable if filter is off 4 Y" i- D3 ?4 E" R
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 7 y( a' p* ~7 {
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
! F& D- |' Z  Y0 _; I! p' GFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 7 t- F$ ?9 N% O& Z
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
- z# z, K( q: n, D; PChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
) S1 c2 \( T( t# d! {1 [3 U4 k2 gAir attacks against TF with many small craft improved as game tended to go after only one of them.
. }, ]8 d8 B+ E; `! X; c& iCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
+ o5 I& C( q& u# J+ U, GCorrect hex control value if hexside is not truly 'blocked'
3 m" B' K4 n3 X% S& N! E( rFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ; w  t! P! x5 M0 T0 `1 f0 P: A% p
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex & b% u4 S; T1 T; i  F
26/09/2015:
" `4 c: A5 |2 O* k# z$ ^) {3 b& ZFix case where surrounded units disappearing without VPs & I5 h6 s! `; j4 ]$ l
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
2 P. `3 m1 F/ m补丁见置顶帖
1125c
" n2 ?8 U; S% \0 n02/10/2015:
8 K% G/ e1 h# U1 DFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
1 i, W; v2 M5 H% A# f add 'back' button to database aircraft and ship list
" l$ P9 q$ U6 K5 d: }4 x; U* l fix ship repair screen that used ARD in calculations for all repair modes
5 ]: }$ D# V9 C! e fix device change on base capture by 'occupation'
3 B+ ?) D* M- v change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
2 R$ }1 J$ H$ ] [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] # C6 o' s$ M$ t5 f
added TOE name to the Army TOE screen # c/ m) o  x' ~  s% [. _# c
fix 'major repair by large port' setting due needing major float to do major engine 5 P1 W9 x4 c6 r* ^
added ops message when ARD being used by ship for repairs
! [' |. F6 w4 B/ Y, e+ |( T7 J fix group list - level bomber selection correction at toplevel (base and list) , i7 Y& |5 T5 |# p: W7 Z7 c
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
4 O; S! s  Y. |1 qFix some columns not sorting in aircraft data list / C0 f5 h. r+ }  F% {
Fix display of a/c in convoy LCU on reinforcement screen
5 Y5 C; Z7 C# I# t- B/ `Fix loss of national base on reinforcement screen (was defaulting to Aden*)
1 x. r6 v: `" r' b  YTweak for reinforcement screen, filter out units with no arrival base by default 9 I  C7 b) r$ x6 G3 {* f/ p( G+ t
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions   W5 e: C! _9 t
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ) f' h4 E- |' N2 B; N9 v. N
Tweak to allow refuel in TF if tankers present even if below safe endurance level + C" m+ H! Y& j; \6 H$ Y0 k. G1 c7 w" ^
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
/ B' \, X# k9 t- e. n4 v) Y3 VTweak to force ships with no fuel to try to get some from TF ( C( H9 g) C1 S- S+ o
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
- H/ ?$ x+ ]$ r4 B/ r! i6 v3 Nfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
( p8 O+ h6 d* g0 {8 u2 c6 j2 etweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
% I& y7 ]- f: H% Q2 efix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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