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18/04/2014: 1123x5
. T; Q* C3 W" G. q9 ?Fixed Forming TF in base with large ships does not undock TF. . f7 Z; u! _9 i6 n+ o( c% n. w* e
Fixed Corrected replacement delay when rebuilding split air groups.
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0 K1 [8 N) U- h0 y6 U6 a2 d7 y03/05/2014: 1123x6
4 X' J- b  O4 j6 j1 dChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
4 X/ D3 V" V& P# c  N' f0 zChanged Add option to activate pilots in a group
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18/05/2014: 1123x7
5 f( l& _. t+ p  {Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 * S! k' f) x+ l% ?0 W6 H* \
Fixed Potential to only service 150 mines if more than one ACM present . t* Y7 `# t, e1 b& z5 x
Added message when LCU can't march directly to a hex
$ g, [  X" e( N6 HAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 5 w) u+ b6 k- o7 T& n
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
. T9 `/ O3 X% h$ }1 D( DModified ACM to use the ship’s endurance/fuel rather than port fuel
3 t0 t0 {; f9 i; p" MUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 6 p# x$ J+ G# z
Added air groups filter to loading TF screen, and made items not selectable if filter is off . ]) A& j" _: Y- g
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
6 v+ h8 H6 H2 Q! B& B! fFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 8 h; p, F# A4 B# ~. F4 j
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
  e* X: P$ M/ N; r7 D/ [Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 8 J( L# G9 D* f& e$ |1 i' R; i6 A
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 3 D7 j5 z. r. K( H* B! p* j
Air attacks against TF with many small craft improved as game tended to go after only one of them.
0 Y$ {- ?. S/ [3 I! r  v  u2 n6 U0 hCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 8 |+ S1 h4 s: ?0 P1 y/ `" x
Correct hex control value if hexside is not truly 'blocked'
" J% ]& i' T, {: ~4 XFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
. }2 |3 N7 ]# u# c3 gFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
# {3 ]8 c! n* u/ r$ U6 i26/09/2015: % W3 X3 a7 d2 f" h' i4 P2 Y
Fix case where surrounded units disappearing without VPs 7 v4 b0 t* a8 Q4 |
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
: Q: Q' b2 q  N& x补丁见置顶帖
1125c7 ?: w& v* j: h* T
02/10/2015:
: m, q0 y4 i2 z+ b! HFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
5 C1 y5 u0 i9 A! ?+ b! e4 g add 'back' button to database aircraft and ship list
2 e. P2 ?" X7 x1 z9 f& r* ~' F  X fix ship repair screen that used ARD in calculations for all repair modes
4 [! O' c9 G1 O5 z3 [% L5 b fix device change on base capture by 'occupation' ( n: n1 p; J% p+ ?6 S1 O0 S
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON / @1 e: Q4 `. o/ G! ~. A& f
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 3 G" B* T8 {) t: j" U/ x- v9 _; r! _
added TOE name to the Army TOE screen & j0 {. ]- |+ a, i$ g- M" D
fix 'major repair by large port' setting due needing major float to do major engine
% r* K9 P4 m) ~) L: h" N! Y added ops message when ARD being used by ship for repairs
2 O/ T* t  U" g% S2 I fix group list - level bomber selection correction at toplevel (base and list) 8 V  x" Q7 X( T, f3 j& w
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] : w* }8 K' G! [# [! k7 P, K( i
Fix some columns not sorting in aircraft data list 2 b  {( T* q* k! ?7 D* ^8 M6 W4 H
Fix display of a/c in convoy LCU on reinforcement screen
! C) S$ V5 T$ ]( [Fix loss of national base on reinforcement screen (was defaulting to Aden*) 5 ]: J: @7 g1 V6 F6 n
Tweak for reinforcement screen, filter out units with no arrival base by default 7 l( o$ Z8 _2 V7 ?; k8 ~0 ~
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
% A" l" o% t2 o6 N; \9 J+ `Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
/ m/ w* B0 H; Z. u" k0 Q) t& f6 XTweak to allow refuel in TF if tankers present even if below safe endurance level / ~6 L0 x$ Q% a, \0 J6 E% {
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 5 q; L' ]- }7 l6 F
Tweak to force ships with no fuel to try to get some from TF : W6 N6 H( ?0 W0 o3 ?/ l
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ; L" J4 p2 k7 i; K- C
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ( A9 T( D2 k) T( S$ a
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
" T& m; l0 a0 p6 h) cfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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