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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
$ \( ^  b9 U  zTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
( ]: f7 u3 s% D  E& z4 |1 c0 }Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
$ Y. I9 V" D. f$ v: @! eFixed non-base disbanding of LCUs
' @: ~- W; l0 r: [* A& d' |Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
. g* Q' F% B1 h6 USuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
& ^/ y5 _# O  d  D  a/ uDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex . u! }* j. ^6 t/ `, O1 ?0 }
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
# d: e, z$ [. yRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
, b8 J5 R& O% S- LRestricted filter on Unit list for 'change all on list ..' not working ) q, N& z. t, J7 _7 |9 p+ j! q: N$ O
Don't show TF to enemy player (in case it happens)
% r) }& E0 I) LTroop/supply unload at friendly 'dot' base
- B) z% Y) N! e6 Z- \; B/ fAI swapping aircraft to different nationalities
; \; `2 f- w, z& D! n; CPilot training HI expenditure not set in some cases 6 z  X5 _; o) f2 g$ L( L) P! u$ i
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
" l& a' ~4 o2 ~Show Electronics data in in-game database view
( e% P; r( t; n, C% U( D, _4 cDisbanding VS group when not returning wasn't merged   v9 `/ G: W7 f2 ~2 h1 m* e" ]; d
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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