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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. : Z/ m+ F: ~0 X& v, R' \1 R
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
3 k" P" R9 G, o+ [6 ~# _Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. , G3 P6 c' [: g7 t
Fixed non-base disbanding of LCUs . H1 T9 e. S8 Z; o6 H. ?
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font ! s! {; _8 G) I( E  G- t8 F- F
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
, F1 v* A; g) h! e) r0 x+ eDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex : c) _/ ]# K7 @# N
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
7 d7 f2 j- \+ ~. z: [- N/ `Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
) ]6 R: j+ [) t$ D7 l" \+ q' t. S  uRestricted filter on Unit list for 'change all on list ..' not working
9 t- `7 @: V: e4 v$ S2 g& ?Don't show TF to enemy player (in case it happens)
" C! x% o: S' z! h9 T  [! NTroop/supply unload at friendly 'dot' base ; U, ]1 o3 H9 n2 |1 W! C5 v0 z
AI swapping aircraft to different nationalities 7 m3 V5 `, {0 {; a5 v- b
Pilot training HI expenditure not set in some cases 5 T# n1 U- b. s; m
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
& V% |- d3 H; [" E- eShow Electronics data in in-game database view + C' o( y+ m' ^( D" J- z
Disbanding VS group when not returning wasn't merged
" Q# f) E8 d2 R8 U: |Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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