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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. & k  E8 X  ^7 o+ A- _
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 5 A- P$ E3 M& s7 A
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. , d7 b1 U$ Y, Z5 y/ z( j* r7 c
Fixed non-base disbanding of LCUs - @  c+ f8 ?" j/ H2 D
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
/ Q; K/ a/ u' W5 q% KSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" ; t: w: l4 \2 W+ [/ O: _+ M
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
# y$ v, N, H6 v# }* E/ f1 B. uPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex 1 ]3 X2 z$ U: \* K, t% {
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 7 e5 X6 J- |; C: ?9 a3 g/ e
Restricted filter on Unit list for 'change all on list ..' not working & w4 Y3 c" {5 x9 j6 F5 ]2 D
Don't show TF to enemy player (in case it happens) * ]- D8 f# @2 i6 K5 O( F; W
Troop/supply unload at friendly 'dot' base
. T& k$ S: k: [$ g1 FAI swapping aircraft to different nationalities & r8 I9 a: U" o
Pilot training HI expenditure not set in some cases
& Y, r: i+ i7 C* G' k8 G2 k22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
, O) r$ H; ]/ d) [( A& sShow Electronics data in in-game database view
  d- g: v" e2 B) q$ A7 i# \( LDisbanding VS group when not returning wasn't merged - i6 d: A! ^: c5 @& i# d; Z
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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