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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
5 W4 h+ \( x8 w9 C6 [# `Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
+ T& C2 k: @9 d$ o2 B  sAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
8 M' t1 r+ @) t& P/ i! V# gFixed non-base disbanding of LCUs 7 ~% _& ]) h5 i
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
8 b( _% @/ \" k' G6 C* [, Q$ s8 v: GSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"   N1 T6 z3 F/ `5 B2 q. q
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex - S$ }' M' q4 m1 g7 s- r
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex ' n4 x5 }+ s7 Z- X
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
: i! `4 E3 u9 E  X5 E/ xRestricted filter on Unit list for 'change all on list ..' not working , S% d. }! W3 e. |1 n# b" H
Don't show TF to enemy player (in case it happens)
% x/ |0 U  @) o: G  }# `& ZTroop/supply unload at friendly 'dot' base : c/ \5 |( o& |2 e% b6 d' R6 L7 ~
AI swapping aircraft to different nationalities
5 u0 W' ?1 P2 j  XPilot training HI expenditure not set in some cases ( K) v! Z% J5 `0 s4 i) ~5 T
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
% s, R0 o" U1 S" mShow Electronics data in in-game database view
. P+ G  l) c5 Q. }+ N2 h% r. k8 l/ ODisbanding VS group when not returning wasn't merged , e5 B* Y: p! Q% d& o
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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