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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
- L$ }) I% ?1 a7 o) I* n+ xTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently ; x# q  R6 U9 ^- `
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
% n& W' e4 i! E+ A; p, nFixed non-base disbanding of LCUs
& `, |! Q; C" [Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
. N, H8 p$ Q/ S) h/ `7 FSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 1 P" s: s9 t7 ]/ U, ?. q
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
4 f0 Q; a2 n: A) c% kPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex 2 }: J/ p# T4 v6 @1 q7 w) Q
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 8 V9 x+ P* A! j4 L
Restricted filter on Unit list for 'change all on list ..' not working
* g/ b" o# L9 L' S- \Don't show TF to enemy player (in case it happens)
  f- ]. i" i. C; A0 w9 Q& n7 I' gTroop/supply unload at friendly 'dot' base + Z6 [* Y: ^% A& [" R' P8 c$ M  L
AI swapping aircraft to different nationalities
5 {' u7 B4 t3 Y1 F/ _Pilot training HI expenditure not set in some cases 9 \' O; b$ i! i9 D; `- H( x
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display : C8 \6 j) J  r( m* s4 z6 c
Show Electronics data in in-game database view
% Q, @2 C8 g2 j& R) BDisbanding VS group when not returning wasn't merged 0 Y% N# J/ `) v) S" |1 w6 z
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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