返回列表 回复 发帖
14/11/2015: [1125.6] & `8 \, d: n3 Y
add 'back' button to database aircraft and ship list
9 x( v7 t! ~; W& P fix ship repair screen that used ARD in calculations for all repair modes
+ v" U1 L5 y: [/ U. G fix device change on base capture by 'occupation'
2 }' \! M: t5 R# E. F change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
4 ^# ~0 E9 ?) h/ T [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
- s& t- o6 u1 C% G4 t" o added TOE name to the Army TOE screen
) F% s& y. g, H- A. w% @ fix 'major repair by large port' setting due needing major float to do major engine
) {$ `1 E6 y2 x+ _ added ops message when ARD being used by ship for repairs
5 y7 {  L; ?) h+ l  w  f- `8 r2 B fix group list - level bomber selection correction at toplevel (base and list)   w; }  O6 O* ~' ]/ m
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 5 B8 O/ E9 t' h0 |
Fix some columns not sorting in aircraft data list
( a. _5 e4 \' lFix display of a/c in convoy LCU on reinforcement screen + b# B( f- d# Z$ W
Fix loss of national base on reinforcement screen (was defaulting to Aden*) . S5 P; K: p5 C0 E  y2 T8 H" E
Tweak for reinforcement screen, filter out units with no arrival base by default : L, Z& X& x, q& E2 ]3 {4 X4 y' `
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 2 c% f, S  q! q0 D- V4 j  c
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 3 r# j; C1 `- Q# v: v8 d4 e; g0 ^
Tweak to allow refuel in TF if tankers present even if below safe endurance level
* }/ T: X4 {7 iFix case where TF endurance may be 0 causing TF not to refuel other ships present / n1 x9 d' w' S- W, X' K
Tweak to force ships with no fuel to try to get some from TF " h$ |1 S0 ^* B8 D2 I7 z* R
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  % E# Q+ f+ e8 v! R* T" m
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
$ y5 g1 r7 k. ?" [5 a  A" U0 U3 otweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  , T$ B$ n: C1 O2 `, ]0 E+ B6 ^
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9]
8 b5 e& ^+ I0 F# R( c' qFix the overflow in base list due to unexpected AV ! Z5 p6 i/ n) [% p
Fix to show max torpedo in air hq if not a fragment
  N9 {" J" f; x) K7 JFix where tf mission can be wrongly changed due to incorrect ship count in TF
# |; h' B8 U8 _: A# t4 R+ DFix plane upgrade at national base not checking base supply level
  V1 S' V$ u2 z2 r6 V: STweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
, F- t. v' m5 o) X7 H1 W) p4 `3 b- Qlala23159 发表于 2016-1-8 13:22
' n* X- P' ^, Z
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
+ ~7 Y' Y1 M8 U4 d" Y) S5 u1 @Fix position in aircraft database list not being restored # G. H& U- _5 n! |; D: X
Tweak speed run-in to be consistent for missions where mission speed is set
4 ^8 O5 q# L& U0 u( {# Q+ PChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
1 m# s4 ~. B. `% Z9 q7 a$ ]$ SFix for only ships actually firing AAA count to count towards experience
2 T7 N6 [0 Y" o) N, z# h[allow AI to use replenish air groups on land] # f3 c5 U; T" J+ s4 M
Fix for ports with no potential to show 0 naval support/ shore parties ( O7 g! F" r# O
Fix to show balloon hit message in night phase air phase . q' m- E4 a. L+ U+ N
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
; u. I) r0 a; ]- {; M9 T: qFix underway replenishment not working if total rearm cost too big
4 c% _8 X1 V, N, M* s2 Y# _Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
, P9 G8 U/ s% o: {3 iFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?" w$ f  e( ~7 O% T6 B
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar( Y9 t# a$ I2 M, b3 y; y& P
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b 2 _3 k5 Y8 W; B& b) e
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
返回列表