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14/11/2015: [1125.6] ) H6 e: G9 J& J. u# J8 {- @' S
add 'back' button to database aircraft and ship list
& K# ~( w; v2 W! F fix ship repair screen that used ARD in calculations for all repair modes ; {) m. K6 w9 |4 d& v5 `; P/ s; {
fix device change on base capture by 'occupation' 6 C  @+ z' W7 p
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 2 A" e) L; V8 n0 V# Y$ @+ l
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] " {; W- P! k! Z7 n5 D
added TOE name to the Army TOE screen
9 v2 U6 h' N9 e fix 'major repair by large port' setting due needing major float to do major engine
: R$ ^+ ?3 T1 o' X' I: D added ops message when ARD being used by ship for repairs 5 l* v) y' m7 G' E' k8 ^
fix group list - level bomber selection correction at toplevel (base and list)
5 i6 g* S5 V0 O  X1 u( Z( B- p tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
5 I4 _$ f' l" Y6 y0 JFix some columns not sorting in aircraft data list
) p6 [: P/ }8 z) Q9 rFix display of a/c in convoy LCU on reinforcement screen
7 A# n! w( _  W, zFix loss of national base on reinforcement screen (was defaulting to Aden*)
1 B0 u) n4 P6 I' {! s1 q. ~Tweak for reinforcement screen, filter out units with no arrival base by default : p5 c& \' b5 k5 d
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
5 o$ L7 F5 a( n8 b1 E1 mFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
, Q4 q  f+ m0 {8 eTweak to allow refuel in TF if tankers present even if below safe endurance level / u; O/ R& B5 z% s
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 3 k& o0 @; @  g- ?% P0 x4 x
Tweak to force ships with no fuel to try to get some from TF
# m# ?) P& m7 c7 [: m0 Y) CFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  8 L5 ~9 ]/ \! _& P+ B+ ~2 E0 x
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  2 J4 [2 L# I) B" B$ d
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
, `# O4 g- |0 z+ `: m$ }5 M6 Wfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] : c  |  f5 ~+ A" [5 x# C& {
Fix the overflow in base list due to unexpected AV & J6 ^  H  k2 Y3 B( u1 @/ B
Fix to show max torpedo in air hq if not a fragment * z. j2 j! S8 y* N* z
Fix where tf mission can be wrongly changed due to incorrect ship count in TF
6 ~0 V2 L# i) `& K- x+ oFix plane upgrade at national base not checking base supply level 8 m5 V1 h  F. ]" b9 h2 ?
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛# q  z3 H: |8 i: R
lala23159 发表于 2016-1-8 13:22
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所有的链接请到置顶帖查找
3/04/2016: [1125.10]
0 l( ^6 S" w) A2 Q3 i: v6 AFix position in aircraft database list not being restored
: P3 G! o; C  d0 T8 t, i4 S$ \% ?Tweak speed run-in to be consistent for missions where mission speed is set
! x" e- k: J/ a0 E( ZChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships / Z. U- _( @, T$ d
Fix for only ships actually firing AAA count to count towards experience 8 S/ `/ {( v9 ^  l8 x
[allow AI to use replenish air groups on land] . ^" [# r8 G3 u6 j
Fix for ports with no potential to show 0 naval support/ shore parties
2 _' F4 |" z5 q  q4 U# g/ ~# w# \Fix to show balloon hit message in night phase air phase ( x# R) N9 Y1 d+ c
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a ) w- ]; k* l1 [% K! }
Fix underway replenishment not working if total rearm cost too big 4 Z* O: U1 S# d& c
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction " L/ n+ b1 T9 S3 y! `
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?$ ^+ k# {# j; g
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar4 k( L: Q3 i( V, t2 ?3 ]
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
" X) P/ z" Z0 G0 KFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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