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14/11/2015: [1125.6] 8 ~8 _3 u2 |( ]+ n! j
add 'back' button to database aircraft and ship list
6 `) X5 f# L* w* I1 p/ Z8 o4 } fix ship repair screen that used ARD in calculations for all repair modes
- X# }9 l0 G$ H( I+ c fix device change on base capture by 'occupation' ' w8 o1 a# D; d: [; f3 [
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ( Z6 K# H/ G" y6 L  O  Q2 Y9 V- l
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
" H# I( D4 o2 m/ L3 }2 l) |$ B- [. b added TOE name to the Army TOE screen " s/ z+ x( D+ ~
fix 'major repair by large port' setting due needing major float to do major engine 8 y! k5 G0 t: x* C! h& x
added ops message when ARD being used by ship for repairs
* M* e0 G" f3 }  a fix group list - level bomber selection correction at toplevel (base and list)
4 T, Z: K0 }) w tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] " u0 I' X+ `5 F: I
Fix some columns not sorting in aircraft data list
& Y3 G& ]7 ~8 C4 \8 F5 YFix display of a/c in convoy LCU on reinforcement screen
9 f" {/ Y- d: XFix loss of national base on reinforcement screen (was defaulting to Aden*)
% Z2 P& L2 W! h+ F, `# s6 }: DTweak for reinforcement screen, filter out units with no arrival base by default * T0 |) j: \. ?: J3 g, \
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions " Y" l% B) J. J  `3 I1 Z" q% a4 G
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
) g+ D/ D: d* r' \. e9 HTweak to allow refuel in TF if tankers present even if below safe endurance level
+ ~' l- T7 N1 W, q1 aFix case where TF endurance may be 0 causing TF not to refuel other ships present / v% e( J& K0 y: H6 W' c
Tweak to force ships with no fuel to try to get some from TF
" @7 R* h5 M; Z; N" iFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  6 d/ Y$ H0 d. o4 b- j0 V# f
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  1 {$ d) E+ ~) {
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL    s4 k$ `4 t3 I6 Y* e: p- ?9 r8 a
fix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] ' u. @( s1 S0 ^" A# L8 J' [/ T* p
Fix the overflow in base list due to unexpected AV
! T/ l2 V2 A- A/ K; P. DFix to show max torpedo in air hq if not a fragment
  J+ x3 d! }: W) \- }; n4 |2 cFix where tf mission can be wrongly changed due to incorrect ship count in TF
8 u. _/ X# W' A0 y7 t: l: s; U" |Fix plane upgrade at national base not checking base supply level
/ k* h! @& @, m9 j" B" J, CTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛  p2 c1 t( G6 ]  v) I3 y  @
lala23159 发表于 2016-1-8 13:22
5 H$ s8 b& Q! L* e. P9 r所有的链接请到置顶帖查找
3/04/2016: [1125.10]
. U: M$ t4 u) y8 U, Q$ r: T+ X& oFix position in aircraft database list not being restored
' h: q; k9 _6 D( ?' |% c$ w- KTweak speed run-in to be consistent for missions where mission speed is set & H/ K5 L1 C7 _+ H  L+ @) c% f% P' {
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 3 f0 B' j( G0 |9 L& n, n, {
Fix for only ships actually firing AAA count to count towards experience , A7 c. G. I5 R( U
[allow AI to use replenish air groups on land] , N3 C! m$ B+ {- T# M% o  G4 r
Fix for ports with no potential to show 0 naval support/ shore parties
3 j" Y. G1 I5 F$ g$ Y. MFix to show balloon hit message in night phase air phase
# {3 X9 u4 \9 ]+ GFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a + p, n) l5 b0 @3 b& U" Y* ?$ X# q
Fix underway replenishment not working if total rearm cost too big
% w' q% {: v3 o5 H5 h9 n" {Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
5 N6 u' s* ]+ S, GFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
: l& l8 b% q% d5 J* S( X0 w应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
. s& p/ L& I8 shttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b ) r; m6 ?% q" k& J( |5 V
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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