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14/11/2015: [1125.6] 6 p' F3 ~, ~3 d" }6 B
add 'back' button to database aircraft and ship list 3 K' f! d) t% }
fix ship repair screen that used ARD in calculations for all repair modes ) C+ Z  \  l& k. J$ Q* f
fix device change on base capture by 'occupation' 4 ~- m% W/ Z3 z) M) v
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
' Y" Z" E" `/ A- v3 J! T: k [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
+ C! S0 D* R8 X added TOE name to the Army TOE screen
% b3 _! ?0 p" u+ |& Z# [ fix 'major repair by large port' setting due needing major float to do major engine
# k* ?6 Z) m2 j' Q0 A/ s added ops message when ARD being used by ship for repairs
; z' F* K" D$ q0 b& c9 u; j fix group list - level bomber selection correction at toplevel (base and list) $ a2 f, @9 q/ @
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] # `+ [* L/ m# N  [1 t  e
Fix some columns not sorting in aircraft data list
5 k& H# x5 o0 i% }Fix display of a/c in convoy LCU on reinforcement screen ; N0 W5 Q  ?* k* \; d
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
+ e% I7 e: _/ o% j5 W% P0 cTweak for reinforcement screen, filter out units with no arrival base by default
2 Q+ q5 t( S) ]% `# ]Tweak AI forces when routing thru off-map bases; some extreme end-game conditions ' k- ^4 b. ?- x: o
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 7 q  R: a1 Y+ f! v, ~
Tweak to allow refuel in TF if tankers present even if below safe endurance level 0 m. ]% G& X5 x/ w9 j7 v$ N1 j$ q& {, X
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
" E' l# L7 {0 j4 ^8 B2 G9 tTweak to force ships with no fuel to try to get some from TF ) B# D3 w2 v. c% |7 e' p3 `
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  5 i4 c: Y% L( a- |1 Y
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  . m1 S9 R. R+ N# N% i$ S5 J
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' @/ y: Y: i" c' c& G' Bfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 1 X; ]4 z9 V7 p2 {( `* y
Fix the overflow in base list due to unexpected AV $ c& Q# F1 F% N/ L" ^' k
Fix to show max torpedo in air hq if not a fragment
/ O$ a: g% x8 G- T6 _% F8 yFix where tf mission can be wrongly changed due to incorrect ship count in TF
* H2 r5 I) l& w$ F7 e3 R) d4 xFix plane upgrade at national base not checking base supply level
! r7 Y" `3 |; N' P8 HTweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
/ _8 h7 @8 V% ^. R3 ilala23159 发表于 2016-1-8 13:22
4 y  Y3 r4 {  a5 p# E3 E所有的链接请到置顶帖查找
3/04/2016: [1125.10] 5 \$ @+ C! B* Y( J4 K
Fix position in aircraft database list not being restored - z; z) f3 a2 p0 A0 r) H
Tweak speed run-in to be consistent for missions where mission speed is set . j# F) B. E$ R) z! Z
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships ' E2 K( J, H: L: v
Fix for only ships actually firing AAA count to count towards experience
' {. I: T( @( V3 i: P5 D' S[allow AI to use replenish air groups on land]
' `: ^$ \- m' _Fix for ports with no potential to show 0 naval support/ shore parties
5 D2 c! i6 r1 V3 jFix to show balloon hit message in night phase air phase
$ E9 T! {8 s% o9 r9 A0 x# HFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a
$ E5 \( R9 X3 k6 F, U/ DFix underway replenishment not working if total rearm cost too big
3 H8 d; M) T# s! ^. W& ]Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction 0 z+ ]2 B0 V) E0 V6 S* E9 }
Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?' @8 s: z8 Q) b9 h; r* i
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar, k! T' X' ]" m+ a, P
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
; {% M  D/ t" \& B4 C: EFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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