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14/11/2015: [1125.6]
* e1 ?  ~0 J! ]( S; t add 'back' button to database aircraft and ship list
$ R& T6 @* ~% g5 q+ ?* ] fix ship repair screen that used ARD in calculations for all repair modes
2 i* J3 [% U1 m fix device change on base capture by 'occupation' # x" G. \4 ~/ s5 K
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON   X! N4 A; C" }5 Q+ r$ q5 b
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
! W) C8 ~  {8 }" B  L added TOE name to the Army TOE screen . g3 t, B5 O- T) h, g0 e
fix 'major repair by large port' setting due needing major float to do major engine
; A' V/ U  j, C; q! o added ops message when ARD being used by ship for repairs
# _4 Q9 o& r" O5 f fix group list - level bomber selection correction at toplevel (base and list) & u! R  H! `' ^. ^1 P0 `' k/ }" J
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7]
9 [, i; f" `( @7 d+ pFix some columns not sorting in aircraft data list % E8 _, S; _% I
Fix display of a/c in convoy LCU on reinforcement screen $ z4 K4 m6 G% w% w
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ( L! c6 l( i2 L- D5 Z. j2 J
Tweak for reinforcement screen, filter out units with no arrival base by default 0 M5 U& r/ A& p2 e
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 4 A$ B: b) X0 P& z0 n* s! S
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
$ O7 C5 x& m! e" o. GTweak to allow refuel in TF if tankers present even if below safe endurance level + E3 A2 M& h' l, M3 Q- `+ ?+ ^( ^
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 1 t( H, c( K, I' l, ~& t# U
Tweak to force ships with no fuel to try to get some from TF % y, X2 P$ @0 {( @# B3 M
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  6 G, c0 \# k; N: p1 k: d3 W
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF    L* g- e% f  r
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
( k4 M/ A4 x: n1 W" o  afix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] 7 D% K6 Z8 `# B
Fix the overflow in base list due to unexpected AV * o5 o3 p- t1 ~: S+ {) y* a
Fix to show max torpedo in air hq if not a fragment
1 r8 |6 M( S$ p+ l/ iFix where tf mission can be wrongly changed due to incorrect ship count in TF . z) c/ K5 d1 R' l! z
Fix plane upgrade at national base not checking base supply level . V! t: o# r7 e6 Y
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
) _; ^4 y0 X/ G' @8 ^lala23159 发表于 2016-1-8 13:22
! V1 t8 @- A% {/ U9 z. I' J8 q
所有的链接请到置顶帖查找
3/04/2016: [1125.10]
$ L7 E9 z( g! r) w: |$ IFix position in aircraft database list not being restored 5 i2 Q$ m; p5 D& C% K
Tweak speed run-in to be consistent for missions where mission speed is set 5 g0 t* R3 p& @, m( v
Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships 2 {+ O! y, o+ ^0 u* I
Fix for only ships actually firing AAA count to count towards experience 4 \& m, }* |7 p. o4 M) _8 S
[allow AI to use replenish air groups on land] $ o) D. `8 T2 m0 z% L
Fix for ports with no potential to show 0 naval support/ shore parties
( B- T* w) R7 `' M  S- PFix to show balloon hit message in night phase air phase
6 u* j9 D0 w( |8 y  u1 TFix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a , g' ?5 W% ?6 [7 s/ B' ~
Fix underway replenishment not working if total rearm cost too big
0 N5 J7 B: a! t9 r6 o6 nFix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
6 v7 d& w  M% E1 NFix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?# R' R6 Z  V' l5 f8 _
应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar' }& x2 j4 S  b  w$ C
http://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b # N1 g. r. m% j0 ?! R
Fix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
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