返回列表 回复 发帖
14/11/2015: [1125.6]
& v1 l# A& E0 t add 'back' button to database aircraft and ship list
: p0 t" Y; ]6 {. @! \( f fix ship repair screen that used ARD in calculations for all repair modes
+ s' |) z# R' s8 r9 `/ `, s fix device change on base capture by 'occupation' 9 a/ r; x7 b7 l- @' X# U+ b
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON * M. C1 r/ ]% D' E% F0 ~
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
% R3 I; V9 m9 \ added TOE name to the Army TOE screen
* Z1 p2 `; g+ V/ O2 N fix 'major repair by large port' setting due needing major float to do major engine - W! d9 V$ a8 b7 Y5 F# f) c, ]
added ops message when ARD being used by ship for repairs 1 q4 F/ ~0 |) n4 ]- [1 `6 o" t  V
fix group list - level bomber selection correction at toplevel (base and list)
8 b8 F; C! B5 k! c2 q3 P2 y# O* h tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
19/12/2015: [1125.7] 4 k) p* R5 K& l/ g) }
Fix some columns not sorting in aircraft data list 3 f1 s( i* B1 y% S, Z
Fix display of a/c in convoy LCU on reinforcement screen + ]0 ^$ O& _6 g' K" K$ @
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 6 z# W  r1 |4 B6 d7 _/ L' s
Tweak for reinforcement screen, filter out units with no arrival base by default * G, g  `7 K! l6 \( r: W
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions % q/ A6 W/ D9 ?: G
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
% k: N' s* z$ }! FTweak to allow refuel in TF if tankers present even if below safe endurance level
8 C+ o+ V, {5 |# z+ MFix case where TF endurance may be 0 causing TF not to refuel other ships present * l5 T, g& k/ z1 `
Tweak to force ships with no fuel to try to get some from TF 6 W) f1 E& p6 Q' S
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
' y' K8 w; N% O( U* ?/ Qfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
$ C2 k3 Z. s2 o/ Z7 ]$ mtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
; I) R/ w' ]1 c: sfix CVTF reported reacting to enemy CVTF more than once per phase
10/01/2016: [1125.9] , M% `( d4 |" F% S
Fix the overflow in base list due to unexpected AV ! N. S/ S1 P; G4 j9 n, s, `/ T; g% O& I
Fix to show max torpedo in air hq if not a fragment : X1 C& h- o" Z1 U* m
Fix where tf mission can be wrongly changed due to incorrect ship count in TF 7 Q2 @0 P$ v. Z, i
Fix plane upgrade at national base not checking base supply level ! v/ f9 V& L5 ^) V$ q; C
Tweak to use number of attack planes rather than groups for CV closure
是这个帖子里的链接吗 牛牛
/ m& ~) G% z. t' ^lala23159 发表于 2016-1-8 13:22
- H  M1 ~- c. w( F5 I所有的链接请到置顶帖查找
3/04/2016: [1125.10] & `- \6 K0 L# ^& v+ w+ L
Fix position in aircraft database list not being restored
; `; B. X  |! \& M: D# ^Tweak speed run-in to be consistent for missions where mission speed is set
& c2 w5 r. ^9 N- j; h& GChange to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships
( [& m$ l" p1 H& G" D0 p3 TFix for only ships actually firing AAA count to count towards experience . T! r5 h7 k& m, Y
[allow AI to use replenish air groups on land] 7 h$ e+ Z$ |* G& R0 w$ e3 \- x
Fix for ports with no potential to show 0 naval support/ shore parties
% P. b5 W# |& D! k, LFix to show balloon hit message in night phase air phase 8 W( H+ u; J/ V. E( W
Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play)
[10.07.2016] 1126a , \8 T6 S7 A( t8 p
Fix underway replenishment not working if total rearm cost too big
$ {0 D  d/ a. [& c, ~$ _Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
$ [+ {* P% A  `5 N8 G$ _Fix mark ship loading complete when supplies exceed capacity
这个剧本50,我记得是42年5月剧本吧?
  o/ V# x" O4 k/ v8 ~1 \( s应该是个玩家爱好者自己搞的,错误较多在所难免。
AE地图编辑器见置顶帖总链接里的 AE地图文件编辑器.rar
  Z: Q$ n0 \/ m( ehttp://pan.baidu.com/share/link?shareid=356846&uk=3459526660
[17.09.2016] 1126b
% g0 @* w) ]0 e- H3 _& BFix unloading rate from amphib TF in port (from Don B.)
官方目前的正式版本是1124,之后的版本目前都是beta测试补丁,不过等一段时间以后,官方就会发布版本更新,这些版本就成为了正式版了
返回列表